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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.164 by root, Tue Nov 7 22:41:27 2006 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
87 131
154 198
155 *w = rect.width; 199 *w = rect.width;
156 *h = rect.height; 200 *h = rect.height;
157} 201}
158 202
203typedef uint16_t tileid;
159typedef uint16_t mapface; 204typedef uint16_t faceid;
160 205
161typedef struct { 206typedef struct {
162 GLint name; 207 int name;
163 int w, h; 208 int w, h;
164 float s, t; 209 float s, t;
165 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
166} maptex; 213} maptex;
167 214
168typedef struct { 215typedef struct {
169 uint32_t player; 216 uint32_t player;
170 mapface face[3]; 217 tileid tile[3];
171 uint16_t darkness; 218 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 220} mapcell;
174 221
175typedef struct { 222typedef struct {
176 int32_t c0, c1; 223 int32_t c0, c1;
177 mapcell *col; 224 mapcell *col;
178} maprow; 225} maprow;
179 226
180typedef struct map { 227typedef struct map {
181 int x, y, w, h; 228 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 230 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 231 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 232
189 int32_t rows; 233 int32_t rows;
190 maprow *row; 234 maprow *row;
191} *CFPlus__Map; 235} *CFPlus__Map;
192 236
212 return ptr; 256 return ptr;
213} 257}
214 258
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
217 281
218static maprow * 282static maprow *
219map_get_row (CFPlus__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
220{ 284{
221 if (0 > y) 285 if (0 > y)
316 cell->player = 0; 380 cell->player = 0;
317 } 381 }
318 } 382 }
319} 383}
320 384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
399}
400
321static void 401static void
322music_finished (void) 402music_finished (void)
323{ 403{
324 SDL_UserEvent ev; 404 SDL_UserEvent ev;
325 405
357 n |= n >> 4; 437 n |= n >> 4;
358 n |= n >> 8; 438 n |= n >> 8;
359 n |= n >> 16; 439 n |= n >> 16;
360 440
361 return n + 1; 441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
362} 489}
363 490
364MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
365 492
366PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
371 static const struct { 498 static const struct {
372 const char *name; 499 const char *name;
373 IV iv; 500 IV iv;
374 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
376 const_iv (SDL_ACTIVEEVENT), 506 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 507 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 508 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 509 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 510 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 519 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 520 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 521 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 522 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
394 const_iv (SDLK_KP0), 529 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 530 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 531 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 532 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 533 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 588 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 589 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 590 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 591 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 592 const_iv (SDLK_UNDO),
593
458 const_iv (KMOD_NONE), 594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 596 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 599 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 602 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 605 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 606 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 607 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 608 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 609 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 610# undef const_iv
475 }; 611 };
476 612
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
615
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
480 625
481int 626int
482in_destruct () 627in_destruct ()
483 CODE: 628 CODE:
484 RETVAL = PL_main_cv == Nullcv; 629 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 644}
500 645
646char *
647SDL_GetError ()
648
501int 649int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 651
504void 652void
505SDL_Quit () 653SDL_Quit ()
506 654
507void 655void
508SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
509 PPCODE: 657 PPCODE:
510{ 658{
511 SDL_Rect **m; 659 SDL_Rect **m;
512 660
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 665
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 668
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 673
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 678#endif
531 679
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 681
537 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
538 while (*m) 683 while (*m)
539 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
540 AV *av = newAV (); 687 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
544 694
545 ++m; 695 ++m;
546 } 696 }
547} 697}
548 698
549char *
550SDL_GetError ()
551
552int 699int
553SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
555 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 713 );
714
558 if (RETVAL) 715 if (RETVAL)
559 { 716 {
717 av_clear (texture_av);
718
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 721#include "glfunc.h"
563# undef GL_FUNC 722#undef GL_FUNC
564 } 723 }
724}
565 OUTPUT: 725 OUTPUT:
566 RETVAL 726 RETVAL
567 727
568void 728void
569SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
570 730
571char * 731char *
572SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
573 733
734int
735SDL_GetAppState ()
736
574void 737void
575SDL_PollEvent () 738poll_events ()
576 PPCODE: 739 PPCODE:
577{ 740{
578 SDL_Event ev; 741 SDL_Event ev;
579 742
580 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 745 {
582 HV *hv = newHV (); 746 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 748
585 switch (ev.type) 749 switch (ev.type)
587 case SDL_KEYDOWN: 751 case SDL_KEYDOWN:
588 case SDL_KEYUP: 752 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 758 break;
594 759
595 case SDL_ACTIVEEVENT: 760 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 763 break;
599 764
600 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
608 break; 791 break;
609 792
610 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 811 }
629} 812}
630 813
631int 814int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
633 POSTCALL: 816 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
636 819
637void 820void
638Mix_CloseAudio () 821Mix_CloseAudio ()
639 822
640int 823int
641Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
642 825
826const char *
827Mix_GetError ()
828
643void 829void
644lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
645 CODE: 831 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 833
650void 834void
651win32_proxy_info () 835win32_proxy_info ()
652 PPCODE: 836 PPCODE:
653{ 837{
690 STRLEN image_len; 874 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
697 881
698 if (!rw) 882 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
700 884
794 ExitThread (retval); // unclean, please beam me up 978 ExitThread (retval); // unclean, please beam me up
795#else 979#else
796 _exit (retval); 980 _exit (retval);
797#endif 981#endif
798 982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
991
799MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
800 995
801CFPlus::Font 996CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
803 CODE: 998 CODE:
804{ 999{
815 CODE: 1010 CODE:
816 pango_font_description_free (self); 1011 pango_font_description_free (self);
817 1012
818void 1013void
819make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
820 CODE: 1016 CODE:
821 default_font = self; 1017 default_font = self;
822 1018
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1020
1021PROTOTYPES: DISABLE
1022
825void 1023void
826reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
827 CODE: 1026 CODE:
828 tc_clear (); 1027 tc_clear ();
829 1028
830CFPlus::Layout 1029CFPlus::Layout
831new (SV *class) 1030new (SV *class)
1049xy_to_index (CFPlus::Layout self, int x, int y) 1248xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1249 CODE:
1051{ 1250{
1052 int index, trailing; 1251 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1252 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1253 RETVAL = index + trailing;
1055} 1254}
1056 OUTPUT: 1255 OUTPUT:
1057 RETVAL 1256 RETVAL
1058 1257
1059void 1258void
1065 1264
1066 EXTEND (SP, 3); 1265 EXTEND (SP, 3);
1067 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1266 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1267 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1268 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1269}
1270
1271void
1272index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1273 PPCODE:
1274{
1275 int line, x;
1276
1277 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1278 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1279
1280 EXTEND (SP, 2);
1281 PUSHs (sv_2mortal (newSViv (line - 1)));
1282 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1283}
1284
1285void
1286line_x_to_index (CFPlus::Layout self, int line, int x)
1287 PPCODE:
1288{
1289 PangoLayoutLine *lp;
1290 int index, trailing;
1291
1292 if (line < 0)
1293 XSRETURN_EMPTY;
1294
1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1296 XSRETURN_EMPTY; /* do better */
1297
1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1299
1300 EXTEND (SP, 2);
1301 if (GIMME_V == G_SCALAR)
1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1303 else
1304 {
1305 PUSHs (sv_2mortal (newSViv (index)));
1306 PUSHs (sv_2mortal (newSViv (trailing)));
1307 }
1070} 1308}
1071 1309
1072void 1310void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1311render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1312 PPCODE:
1079 flags 1317 flags
1080 ); 1318 );
1081 1319
1082MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1083 1321
1084void 1322PROTOTYPES: ENABLE
1085pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087{
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090 1323
1091 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1331 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1332 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1336
1105 SvPOK_only (result_); 1337 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1107 1339
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1341 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1343
1112 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1345 }
1119} 1346}
1120 1347
1121void 1348void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1355{
1129 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1133 1363
1134 if (items < 5) 1364 if (items < 5)
1135 { 1365 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1167 } 1397 }
1168} 1398}
1169 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1171 1414
1172CFPlus::Map 1415CFPlus::Map
1173new (SV *class) 1416new (SV *class)
1174 CODE: 1417 CODE:
1175 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1177 RETVAL->y = 0; 1420 RETVAL->y = 0;
1178 RETVAL->w = 0; 1421 RETVAL->w = 0;
1179 RETVAL->h = 0; 1422 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1428 RETVAL->row = 0;
1188 OUTPUT: 1429 OUTPUT:
1189 RETVAL 1430 RETVAL
1190 1431
1191void 1432void
1192DESTROY (CFPlus::Map self) 1433DESTROY (CFPlus::Map self)
1193 CODE: 1434 CODE:
1194{ 1435{
1195 map_clear (self); 1436 map_clear (self);
1196 Safefree (self->face); 1437 Safefree (self->face2tile);
1197 Safefree (self->tex); 1438 Safefree (self->tex);
1198 Safefree (self); 1439 Safefree (self);
1199} 1440}
1200 1441
1201void 1442void
1208clear (CFPlus::Map self) 1449clear (CFPlus::Map self)
1209 CODE: 1450 CODE:
1210 map_clear (self); 1451 map_clear (self);
1211 1452
1212void 1453void
1213set_face (CFPlus::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
1214 CODE: 1455 CODE:
1215{ 1456{
1216 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
1217 { 1458 need_texid (self, tile);
1218 Append (mapface, self->face, self->faces, self->faces); 1459}
1219 self->faces *= 2;
1220 }
1221 1460
1222 self->face [face] = texid; 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1223} 1482}
1224 1483
1225void 1484void
1226set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1227 CODE: 1486 CODE:
1228{ 1487{
1229 while (self->texs <= texid) 1488 need_texid (self, texid);
1230 {
1231 Append (maptex, self->tex, self->texs, self->texs);
1232 self->texs *= 2;
1233 }
1234 1489
1235 { 1490 {
1236 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
1237 1492
1238 tex->name = name; 1493 tex->name = name;
1282 CODE: 1537 CODE:
1283{ 1538{
1284 if (dx > 0) 1539 if (dx > 0)
1285 map_blank (self, self->x, self->y, dx, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1286 else if (dx < 0) 1541 else if (dx < 0)
1287 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1288 1543
1289 if (dy > 0) 1544 if (dy > 0)
1290 map_blank (self, self->x, self->y, self->w, dy); 1545 map_blank (self, self->x, self->y, self->w, dy);
1291 else if (dy < 0) 1546 else if (dy < 0)
1292 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1293 1548
1294 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1295 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1296 1551
1297 while (self->y < 0) 1552 while (self->y < 0)
1301 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1302 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1303 } 1558 }
1304} 1559}
1305 1560
1306void 1561SV *
1307map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1308 CODE: 1563 CODE:
1309{ 1564{
1310 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1311 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1312 mapcell *cell; 1567 mapcell *cell;
1313 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1314 1571
1315 while (data < data_end - 1) 1572 while (data < data_end - 1)
1316 { 1573 {
1317 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1318 1575
1349 cell->stat_width = 1; 1606 cell->stat_width = 1;
1350 cell->stat_hp = *data++; 1607 cell->stat_hp = *data++;
1351 } 1608 }
1352 else if (cmd == 6) // monster width 1609 else if (cmd == 6) // monster width
1353 cell->stat_width = *data++ + 1; 1610 cell->stat_width = *data++ + 1;
1354 else if (cmd == 0x47) // monster width 1611 else if (cmd == 0x47)
1355 { 1612 {
1356 if (*data == 4) 1613 if (*data == 4)
1357 ; // decode player tag 1614 ; // decode player count
1358 1615
1359 data += *data + 1; 1616 data += *data + 1;
1360 } 1617 }
1361 else if (cmd == 8) // cell flags 1618 else if (cmd == 8) // cell flags
1362 cell->flags = *data++; 1619 cell->flags = *data++;
1369 } 1626 }
1370 else 1627 else
1371 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1372 } 1629 }
1373 1630
1631 for (z = 0; z <= 2; ++z)
1374 if (flags & 4) 1632 if (flags & (4 >> z))
1375 { 1633 {
1376 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1377 } 1651 }
1378
1379 if (flags & 2)
1380 {
1381 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1382 }
1383
1384 if (flags & 1)
1385 {
1386 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1387 }
1388 } 1652 }
1389 else 1653 else
1390 cell->darkness = 0; 1654 cell->darkness = 0;
1391 } 1655 }
1392} 1656}
1657 OUTPUT:
1658 RETVAL
1393 1659
1394SV * 1660SV *
1395mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1396 CODE: 1662 CODE:
1397{ 1663{
1421 { 1687 {
1422 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1423 1689
1424 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1425 { 1691 {
1426 mapface face = cell->face [z];
1427
1428 if (face)
1429 {
1430 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1431 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1432 int a1 = tex.a; 1694 int a1 = tex.a;
1433 1695
1434 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1435 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1436 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1437 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1438 }
1439 } 1700 }
1440 } 1701 }
1441 1702
1442 *map++ = (r ) 1703 *map++ = (r )
1443 | (g << 8) 1704 | (g << 8)
1450} 1711}
1451 OUTPUT: 1712 OUTPUT:
1452 RETVAL 1713 RETVAL
1453 1714
1454void 1715void
1455draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1456 CODE: 1717 CODE:
1457{ 1718{
1458 int x, y, z; 1719 int x, y, z;
1459 int last_name;
1460 mapface face;
1461 1720
1462 glColor4ub (255, 255, 255, 255); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1725
1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1729
1730 // thats current max. sorry.
1731 if (sw > 255) sw = 255;
1732 if (sh > 255) sh = 255;
1733
1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1463 1770
1464 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1465 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1466 glEnable (GL_TEXTURE_2D);
1467 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1468 1774
1469 glBegin (GL_QUADS);
1470
1471 last_name = 0;
1472
1473 mx += self->x;
1474 my += self->y;
1475
1476 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1477 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1478 if (0 <= y + my && y + my < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1479 { 1781 {
1480 maprow *row = self->row + (y + my); 1782 maprow *row = self->row + (y + my);
1481 1783
1482 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1483 if (row->c0 <= x + mx && x + mx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1484 { 1786 {
1485 mapcell *cell = row->col + (x + mx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1486
1487 face = cell->face [z]; 1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1488 1794
1489 if (face && face < self->texs) 1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1883
1884 // go through all smoothlevels, lowest to highest, then draw.
1885 // this is basically counting sort
1886 {
1887 int w, b;
1888
1889 for (w = 0; w < 256 / 32; ++w)
1890 {
1891 uint32_t smask = smooth_level [w];
1892 if (smask)
1893 for (b = 0; b < 32; ++b)
1894 if (smask & (((uint32_t)1) << b))
1490 { 1895 {
1491 maptex tex = self->tex [face]; 1896 int level = (w << 5) | b;
1492 int px = (x + 1) * 32 - tex.w; 1897 HE *he;
1493 int py = (y + 1) * 32 - tex.h;
1494 1898
1495 if (last_name != tex.name) 1899 hv_iterinit (smooth);
1900 while ((he = hv_iternext (smooth)))
1496 { 1901 {
1497 glEnd (); 1902 smooth_key *skey = (smooth_key *)HeKEY (he);
1498 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1903 IV bits = SvIVX (HeVAL (he));
1499 glBegin (GL_QUADS);
1500 }
1501 1904
1502 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1503 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1504 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1505 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1506 }
1507
1508 if (cell->flags && z == 2)
1509 {
1510 if (cell->flags & 1) 1905 if (!(bits & 0x1000)
1906 && skey->level == level
1907 && level > smooth_max [skey->x][skey->y])
1511 { 1908 {
1512 maptex tex = self->tex [1]; 1909 maptex tex = self->tex [skey->tile];
1513 int px = (x + 1) * 32 - tex.w + 2; 1910 int px = (((int)skey->x) - 1) * T;
1514 int py = (y + 1) * 32 - tex.h - 6; 1911 int py = (((int)skey->y) - 1) * T;
1912 int border = bits & 15;
1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1914 float dx = tex.s * .0625f; // 16 images/row
1915 float dy = tex.t * .5f ; // 2 images/column
1515 1916
1917 if (tex.name)
1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1921 if (key.texname != tex.name)
1922 {
1923 key.texname = tex.name;
1924 arr = rc_array (rc, &key);
1925 }
1926
1927 if (border)
1928 {
1929 float ox = border * dx;
1930
1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1935 }
1936
1937 if (corner)
1938 {
1939 float ox = corner * dx;
1940
1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1946 }
1516 glEnd (); 1947 }
1517 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1518 glBegin (GL_QUADS);
1519
1520 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1521 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1522 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1523 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1524 } 1948 }
1525 } 1949 }
1526 }
1527 } 1950 }
1951 }
1528 1952
1529 glEnd (); 1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1956 }
1530 1957
1531 glDisable (GL_TEXTURE_2D);
1532 glDisable (GL_BLEND); 1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1533 1960
1534 // top layer: overlays such as the health bar 1961 // top layer: overlays such as the health bar
1535 for (y = 0; y < sh; y++) 1962 for (y = 0; y < sh; y++)
1536 if (0 <= y + my && y + my < self->rows) 1963 if (0 <= y + my && y + my < self->rows)
1537 { 1964 {
1540 for (x = 0; x < sw; x++) 1967 for (x = 0; x < sw; x++)
1541 if (row->c0 <= x + mx && x + mx < row->c1) 1968 if (row->c0 <= x + mx && x + mx < row->c1)
1542 { 1969 {
1543 mapcell *cell = row->col + (x + mx - row->c0); 1970 mapcell *cell = row->col + (x + mx - row->c0);
1544 1971
1545 int px = x * 32; 1972 int px = x * T;
1546 int py = y * 32; 1973 int py = y * T;
1547 1974
1548 if (cell->stat_hp) 1975 if (cell->stat_hp)
1549 { 1976 {
1550 int width = cell->stat_width * 32; 1977 int width = cell->stat_width * T;
1551 int thick = sh / 28 + 1 + cell->stat_width; 1978 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1552 1979
1553 glColor3ub (0, 0, 0); 1980 glColor3ub (0, 0, 0);
1554 glRectf (px + 1, py - thick - 2, 1981 glRectf (px + 1, py - thick - 2,
1555 px + width - 1, py); 1982 px + width - 1, py);
1556 1983
1626void 2053void
1627fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1628 PPCODE: 2055 PPCODE:
1629{ 2056{
1630 int x, y; 2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
1631 int sw4 = (sw + 3) & ~3; 2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1632 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1633 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1634 2065
1635 memset (darkness, 255, sw4 * sh);
1636 SvPOK_only (darkness_sv); 2066 SvPOK_only (darkness3_sv);
1637 SvCUR_set (darkness_sv, sw4 * sh); 2067 SvCUR_set (darkness3_sv, sw34 * sh3);
1638 2068
1639 mx += self->x; 2069 mx += self->x - 1;
1640 my += self->y; 2070 my += self->y - 1;
1641 2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
1642 for (y = 0; y < sh; y++) 2074 for (y = 0; y < sh1; y++)
1643 if (0 <= y + my && y + my < self->rows) 2075 if (0 <= y + my && y + my < self->rows)
1644 { 2076 {
1645 maprow *row = self->row + (y + my); 2077 maprow *row = self->row + (y + my);
1646 2078
1647 for (x = 0; x < sw; x++) 2079 for (x = 0; x < sw1; x++)
1648 if (row->c0 <= x + mx && x + mx < row->c1) 2080 if (row->c0 <= x + mx && x + mx < row->c1)
1649 { 2081 {
1650 mapcell *cell = row->col + (x + mx - row->c0); 2082 mapcell *cell = row->col + (x + mx - row->c0);
1651 2083
1652 darkness[y * sw4 + x] = cell->darkness 2084 darkness1 [y * sw1 + x] = cell->darkness
1653 ? 255 - (cell->darkness - 1) 2085 ? 255 - (cell->darkness - 1)
1654 : 255 - FOW_DARKNESS; 2086 : 255 - FOW_DARKNESS;
1655 } 2087 }
1656 } 2088 }
1657 2089
2090 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x)
2092 {
2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2102
2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2104 uint8_t r21 = d21;
2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2106
2107 uint8_t r12 = d12;
2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2110
2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2114
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2124 }
2125
2126 free (darkness1);
2127
1658 EXTEND (SP, 3); 2128 EXTEND (SP, 3);
1659 PUSHs (sv_2mortal (newSViv (sw4))); 2129 PUSHs (sv_2mortal (newSViv (sw34)));
1660 PUSHs (sv_2mortal (newSViv (sh))); 2130 PUSHs (sv_2mortal (newSViv (sh3)));
1661 PUSHs (darkness_sv); 2131 PUSHs (darkness3_sv);
1662} 2132}
1663 2133
1664SV * 2134SV *
1665get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1666 CODE: 2136 CODE:
1695 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1696 { 2166 {
1697 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1698 uint8_t flags = 0; 2168 uint8_t flags = 0;
1699 2169
1700 if (cell->face [0]) flags |= 1; 2170 if (cell->tile [0]) flags |= 1;
1701 if (cell->face [1]) flags |= 2; 2171 if (cell->tile [1]) flags |= 2;
1702 if (cell->face [2]) flags |= 4; 2172 if (cell->tile [2]) flags |= 4;
1703 2173
1704 *data++ = flags; 2174 *data++ = flags;
1705 2175
1706 if (flags & 1) 2176 if (flags & 1)
1707 { 2177 {
2178 tileid tile = cell->tile [0];
1708 *data++ = cell->face [0] >> 8; 2179 *data++ = tile >> 8;
1709 *data++ = cell->face [0]; 2180 *data++ = tile;
1710 } 2181 }
1711 2182
1712 if (flags & 2) 2183 if (flags & 2)
1713 { 2184 {
2185 tileid tile = cell->tile [1];
1714 *data++ = cell->face [1] >> 8; 2186 *data++ = tile >> 8;
1715 *data++ = cell->face [1]; 2187 *data++ = tile;
1716 } 2188 }
1717 2189
1718 if (flags & 4) 2190 if (flags & 4)
1719 { 2191 {
2192 tileid tile = cell->tile [2];
1720 *data++ = cell->face [2] >> 8; 2193 *data++ = tile >> 8;
1721 *data++ = cell->face [2]; 2194 *data++ = tile;
1722 } 2195 }
1723 } 2196 }
1724 else 2197 else
1725 *data++ = 0; 2198 *data++ = 0;
1726 } 2199 }
1766 { 2239 {
1767 uint8_t flags = *data++; 2240 uint8_t flags = *data++;
1768 2241
1769 if (flags) 2242 if (flags)
1770 { 2243 {
1771 mapface face[3] = { 0, 0, 0 };
1772
1773 mapcell *cell = row_get_cell (row, x); 2244 mapcell *cell = row_get_cell (row, x);
2245 tileid tile[3] = { 0, 0, 0 };
1774 2246
1775 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2247 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1776 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2248 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1777 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2249 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1778 2250
1779 if (cell->darkness == 0) 2251 if (cell->darkness == 0)
1780 { 2252 {
1781 cell->darkness = 0; 2253 cell->darkness = 0;
1782 2254
1783 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1784 { 2256 {
1785 cell->face[z] = face[z]; 2257 tileid t = tile [z];
1786 2258
1787 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2259 if (t >= self->texs || (t && !self->tex [t].name))
2260 {
1788 XPUSHs (sv_2mortal (newSViv (face[z]))); 2261 XPUSHs (sv_2mortal (newSViv (t)));
2262 need_texid (self, t);
2263 }
2264
2265 cell->tile [z] = t;
1789 } 2266 }
1790 } 2267 }
1791 } 2268 }
1792 } 2269 }
1793 } 2270 }
1794} 2271}
1795 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
1796MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1797 2385
2386PROTOTYPES: DISABLE
2387
1798CFPlus::MixChunk 2388CFPlus::MixChunk
1799new_from_file (SV *class, char *path) 2389new (SV *class, CFPlus::RW rwops)
1800 CODE: 2390 CODE:
1801 RETVAL = Mix_LoadWAV (path); 2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1802 OUTPUT: 2392 OUTPUT:
1803 RETVAL 2393 RETVAL
1804 2394
1805void 2395void
1806DESTROY (CFPlus::MixChunk self) 2396DESTROY (CFPlus::MixChunk self)
1808 Mix_FreeChunk (self); 2398 Mix_FreeChunk (self);
1809 2399
1810int 2400int
1811volume (CFPlus::MixChunk self, int volume = -1) 2401volume (CFPlus::MixChunk self, int volume = -1)
1812 CODE: 2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeChunk (self, volume); 2405 RETVAL = Mix_VolumeChunk (self, volume);
1814 OUTPUT: 2406 OUTPUT:
1815 RETVAL 2407 RETVAL
1816 2408
1817int 2409CFPlus::Channel
1818play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1819 CODE: 2411 CODE:
2412{
1820 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
1821 OUTPUT: 2424 OUTPUT:
1822 RETVAL 2425 RETVAL
1823 2426
1824MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1825 2428
1826int 2429int
1827volume (int volume = -1) 2430volume (int volume = -1)
2431 PROTOTYPE: ;$
1828 CODE: 2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
1829 RETVAL = Mix_VolumeMusic (volume); 2435 RETVAL = Mix_VolumeMusic (volume);
1830 OUTPUT: 2436 OUTPUT:
1831 RETVAL 2437 RETVAL
1832 2438
2439void
2440fade_out (int ms)
2441 CODE:
2442 Mix_FadeOutMusic (ms);
2443
2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2448
1833CFPlus::MixMusic 2449CFPlus::MixMusic
1834new_from_file (SV *class, char *path) 2450new (SV *class, CFPlus::RW rwops)
1835 CODE: 2451 CODE:
1836 RETVAL = Mix_LoadMUS (path); 2452 RETVAL = Mix_LoadMUS_RW (rwops);
1837 OUTPUT: 2453 OUTPUT:
1838 RETVAL 2454 RETVAL
1839 2455
1840void 2456void
1841DESTROY (CFPlus::MixMusic self) 2457DESTROY (CFPlus::MixMusic self)
1847 CODE: 2463 CODE:
1848 RETVAL = Mix_PlayMusic (self, loops); 2464 RETVAL = Mix_PlayMusic (self, loops);
1849 OUTPUT: 2465 OUTPUT:
1850 RETVAL 2466 RETVAL
1851 2467
2468void
2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2470 CODE:
2471 Mix_FadeInMusicPos (self, loops, ms, position);
2472
1852MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475PROTOTYPES: ENABLE
1853 2476
1854BOOT: 2477BOOT:
1855{ 2478{
1856 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1857 static const struct { 2480 static const struct {
1858 const char *name; 2481 const char *name;
1859 IV iv; 2482 IV iv;
1860 } *civ, const_iv[] = { 2483 } *civ, const_iv[] = {
1861# define const_iv(name) { # name, (IV)name } 2484# define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS),
1862 const_iv (GL_COLOR_MATERIAL), 2488 const_iv (GL_COLOR_MATERIAL),
1863 const_iv (GL_SMOOTH), 2489 const_iv (GL_SMOOTH),
1864 const_iv (GL_FLAT), 2490 const_iv (GL_FLAT),
1865 const_iv (GL_DITHER), 2491 const_iv (GL_DITHER),
1866 const_iv (GL_BLEND), 2492 const_iv (GL_BLEND),
1870 const_iv (GL_ALPHA_TEST), 2496 const_iv (GL_ALPHA_TEST),
1871 const_iv (GL_NORMALIZE), 2497 const_iv (GL_NORMALIZE),
1872 const_iv (GL_RESCALE_NORMAL), 2498 const_iv (GL_RESCALE_NORMAL),
1873 const_iv (GL_FRONT), 2499 const_iv (GL_FRONT),
1874 const_iv (GL_BACK), 2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
1875 const_iv (GL_AND), 2502 const_iv (GL_AND),
1876 const_iv (GL_ONE), 2503 const_iv (GL_ONE),
1877 const_iv (GL_ZERO), 2504 const_iv (GL_ZERO),
1878 const_iv (GL_SRC_ALPHA), 2505 const_iv (GL_SRC_ALPHA),
1879 const_iv (GL_DST_ALPHA), 2506 const_iv (GL_DST_ALPHA),
1893 const_iv (GL_LUMINANCE), 2520 const_iv (GL_LUMINANCE),
1894 const_iv (GL_LUMINANCE_ALPHA), 2521 const_iv (GL_LUMINANCE_ALPHA),
1895 const_iv (GL_FLOAT), 2522 const_iv (GL_FLOAT),
1896 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1897 const_iv (GL_COMPILE), 2524 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D),
1898 const_iv (GL_TEXTURE_1D), 2527 const_iv (GL_TEXTURE_1D),
1899 const_iv (GL_TEXTURE_2D), 2528 const_iv (GL_TEXTURE_2D),
1900 const_iv (GL_TEXTURE_ENV), 2529 const_iv (GL_TEXTURE_ENV),
1901 const_iv (GL_TEXTURE_MAG_FILTER), 2530 const_iv (GL_TEXTURE_MAG_FILTER),
1902 const_iv (GL_TEXTURE_MIN_FILTER), 2531 const_iv (GL_TEXTURE_MIN_FILTER),
1923 const_iv (GL_COLOR_LOGIC_OP), 2552 const_iv (GL_COLOR_LOGIC_OP),
1924 const_iv (GL_SEPARABLE_2D), 2553 const_iv (GL_SEPARABLE_2D),
1925 const_iv (GL_CONVOLUTION_2D), 2554 const_iv (GL_CONVOLUTION_2D),
1926 const_iv (GL_CONVOLUTION_BORDER_MODE), 2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
1927 const_iv (GL_CONSTANT_BORDER), 2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
1928 const_iv (GL_LINES), 2558 const_iv (GL_LINES),
1929 const_iv (GL_LINE_STRIP), 2559 const_iv (GL_LINE_STRIP),
1930 const_iv (GL_LINE_LOOP), 2560 const_iv (GL_LINE_LOOP),
1931 const_iv (GL_QUADS), 2561 const_iv (GL_QUADS),
1932 const_iv (GL_QUAD_STRIP), 2562 const_iv (GL_QUAD_STRIP),
1933 const_iv (GL_TRIANGLES), 2563 const_iv (GL_TRIANGLES),
1934 const_iv (GL_TRIANGLE_STRIP), 2564 const_iv (GL_TRIANGLE_STRIP),
1935 const_iv (GL_TRIANGLE_FAN), 2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
1936 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
1937 const_iv (GL_FASTEST), 2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
1938 const_iv (GL_V2F), 2575 const_iv (GL_V2F),
1939 const_iv (GL_V3F), 2576 const_iv (GL_V3F),
1940 const_iv (GL_T2F_V3F), 2577 const_iv (GL_T2F_V3F),
1941 const_iv (GL_T2F_N3F_V3F), 2578 const_iv (GL_T2F_N3F_V3F),
1942# undef const_iv 2579# undef const_iv
1943 }; 2580 };
1944 2581
1945 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1946 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2584
2585 texture_av = newAV ();
2586 AvREAL_off (texture_av);
1947} 2587}
1948 2588
1949char * 2589char *
1950gl_vendor () 2590gl_vendor ()
1951 CODE: 2591 CODE:
1965 CODE: 2605 CODE:
1966 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2606 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1967 OUTPUT: 2607 OUTPUT:
1968 RETVAL 2608 RETVAL
1969 2609
2610const char *glGetString (GLenum pname)
2611
2612GLint glGetInteger (GLenum pname)
2613 CODE:
2614 glGetIntegerv (pname, &RETVAL);
2615 OUTPUT:
2616 RETVAL
2617
2618GLdouble glGetDouble (GLenum pname)
2619 CODE:
2620 glGetDoublev (pname, &RETVAL);
2621 OUTPUT:
2622 RETVAL
2623
1970int glGetError () 2624int glGetError ()
1971 2625
1972void glFinish () 2626void glFinish ()
1973 2627
1974void glClear (int mask) 2628void glClear (int mask)
2011# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2012void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2013 2667
2014# near_ and far_ are due to microsofts buggy "c" compiler 2668# near_ and far_ are due to microsofts buggy "c" compiler
2015void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2670
2671PROTOTYPES: DISABLE
2016 2672
2017void glViewport (int x, int y, int width, int height) 2673void glViewport (int x, int y, int width, int height)
2018 2674
2019void glScissor (int x, int y, int width, int height) 2675void glScissor (int x, int y, int width, int height)
2020 2676
2028 2684
2029void glRotate (float angle, float x, float y, float z) 2685void glRotate (float angle, float x, float y, float z)
2030 CODE: 2686 CODE:
2031 glRotatef (angle, x, y, z); 2687 glRotatef (angle, x, y, z);
2032 2688
2033void glBegin (int mode)
2034
2035void glEnd ()
2036
2037void glColor (float r, float g, float b, float a = 1.0) 2689void glColor (float r, float g, float b, float a = 1.0)
2038 PROTOTYPE: @
2039 ALIAS: 2690 ALIAS:
2040 glColor_premultiply = 1 2691 glColor_premultiply = 1
2041 CODE: 2692 CODE:
2042 if (ix) 2693 if (ix)
2043 { 2694 {
2046 b *= a; 2697 b *= a;
2047 } 2698 }
2048 // microsoft visual "c" rounds instead of truncating... 2699 // microsoft visual "c" rounds instead of truncating...
2049 glColor4f (r, g, b, a); 2700 glColor4f (r, g, b, a);
2050 2701
2051void glInterleavedArrays (int format, int stride, char *data)
2052
2053void glDrawElements (int mode, int count, int type, char *indices)
2054
2055# 1.2 void glDrawRangeElements (int mode, int start, int end
2056
2057void glRasterPos (float x, float y, float z = 0.) 2702void glRasterPos (float x, float y, float z = 0.)
2058 CODE: 2703 CODE:
2059 glRasterPos3f (0, 0, z); 2704 glRasterPos3f (0, 0, z);
2060 glBitmap (0, 0, 0, 0, x, y, 0); 2705 glBitmap (0, 0, 0, 0, x, y, 0);
2061 2706
2065 2710
2066void glTexCoord (float s, float t) 2711void glTexCoord (float s, float t)
2067 CODE: 2712 CODE:
2068 glTexCoord2f (s, t); 2713 glTexCoord2f (s, t);
2069 2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2070void glTexEnv (int target, int pname, float param) 2735void glTexEnv (int target, int pname, float param)
2071 CODE: 2736 CODE:
2072 glTexEnvf (target, pname, param); 2737 glTexEnvf (target, pname, param);
2073 2738
2074void glTexParameter (int target, int pname, float param) 2739void glTexParameter (int target, int pname, float param)
2096 2761
2097void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2762void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2098 2763
2099void glDrawPixels (int width, int height, int format, int type, char *pixels) 2764void glDrawPixels (int width, int height, int format, int type, char *pixels)
2100 2765
2766void glPixelZoom (float x, float y)
2767
2101void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2768void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2102 2769
2103int glGenTexture () 2770int glGenTexture ()
2104 CODE: 2771 CODE:
2105{ 2772 RETVAL = gen_texture ();
2106 GLuint name;
2107 glGenTextures (1, &name);
2108 RETVAL = name;
2109}
2110 OUTPUT: 2773 OUTPUT:
2111 RETVAL 2774 RETVAL
2112 2775
2113void glDeleteTexture (int name) 2776void glDeleteTexture (int name)
2114 CODE: 2777 CODE:
2115{
2116 GLuint name_ = name;
2117 glDeleteTextures (1, &name_); 2778 del_texture (name);
2118} 2779
2119
2120int glGenList () 2780int glGenList ()
2121 CODE: 2781 CODE:
2122 RETVAL = glGenLists (1); 2782 RETVAL = glGenLists (1);
2123 OUTPUT: 2783 OUTPUT:
2124 RETVAL 2784 RETVAL
2131 2791
2132void glEndList () 2792void glEndList ()
2133 2793
2134void glCallList (int list) 2794void glCallList (int list)
2135 2795
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803{
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806}
2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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