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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.165 by root, Fri Dec 8 14:59:54 2006 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
87 131
154 198
155 *w = rect.width; 199 *w = rect.width;
156 *h = rect.height; 200 *h = rect.height;
157} 201}
158 202
203typedef uint16_t tileid;
159typedef uint16_t mapface; 204typedef uint16_t faceid;
160 205
161typedef struct { 206typedef struct {
162 GLint name; 207 int name;
163 int w, h; 208 int w, h;
164 float s, t; 209 float s, t;
165 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
166} maptex; 213} maptex;
167 214
168typedef struct { 215typedef struct {
169 uint32_t player; 216 uint32_t player;
170 mapface face[3]; 217 tileid tile[3];
171 uint16_t darkness; 218 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 220} mapcell;
174 221
175typedef struct { 222typedef struct {
176 int32_t c0, c1; 223 int32_t c0, c1;
177 mapcell *col; 224 mapcell *col;
178} maprow; 225} maprow;
179 226
180typedef struct map { 227typedef struct map {
181 int x, y, w, h; 228 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 229 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 230 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 231 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 232
189 int32_t rows; 233 int32_t rows;
190 maprow *row; 234 maprow *row;
191} *CFPlus__Map; 235} *CFPlus__Map;
192 236
212 return ptr; 256 return ptr;
213} 257}
214 258
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 259#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261
262static void
263need_facenum (struct map *self, faceid face)
264{
265 while (self->faces <= face)
266 {
267 Append (tileid, self->face2tile, self->faces, self->faces);
268 self->faces *= 2;
269 }
270}
271
272static void
273need_texid (struct map *self, int texid)
274{
275 while (self->texs <= texid)
276 {
277 Append (maptex, self->tex, self->texs, self->texs);
278 self->texs *= 2;
279 }
280}
217 281
218static maprow * 282static maprow *
219map_get_row (CFPlus__Map self, int y) 283map_get_row (CFPlus__Map self, int y)
220{ 284{
221 if (0 > y) 285 if (0 > y)
316 cell->player = 0; 380 cell->player = 0;
317 } 381 }
318 } 382 }
319} 383}
320 384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
399}
400
321static void 401static void
322music_finished (void) 402music_finished (void)
323{ 403{
324 SDL_UserEvent ev; 404 SDL_UserEvent ev;
325 405
357 n |= n >> 4; 437 n |= n >> 4;
358 n |= n >> 8; 438 n |= n >> 8;
359 n |= n >> 16; 439 n |= n >> 16;
360 440
361 return n + 1; 441 return n + 1;
442}
443
444/* SDL should provide this, really. */
445#define SDLK_MODIFIER_MIN 300
446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
362} 489}
363 490
364MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
365 492
366PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
371 static const struct { 498 static const struct {
372 const char *name; 499 const char *name;
373 IV iv; 500 IV iv;
374 } *civ, const_iv[] = { 501 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 502# define const_iv(name) { # name, (IV)name }
503 const_iv (SDLK_MODIFIER_MIN),
504 const_iv (SDLK_MODIFIER_MAX),
505
376 const_iv (SDL_ACTIVEEVENT), 506 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 507 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 508 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 509 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 510 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 519 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 520 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 521 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 522 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 523 const_iv (SDL_USEREVENT),
524
525 const_iv (SDL_APPINPUTFOCUS),
526 const_iv (SDL_APPMOUSEFOCUS),
527 const_iv (SDL_APPACTIVE),
528
394 const_iv (SDLK_KP0), 529 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 530 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 531 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 532 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 533 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 588 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 589 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 590 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 591 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 592 const_iv (SDLK_UNDO),
593
458 const_iv (KMOD_NONE), 594 const_iv (KMOD_NONE),
595 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 596 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 597 const_iv (KMOD_RSHIFT),
598 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 599 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 600 const_iv (KMOD_RCTRL),
601 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 602 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 603 const_iv (KMOD_RALT),
604 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 605 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 606 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 607 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 608 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 609 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 610# undef const_iv
475 }; 611 };
476 612
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 613 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 614 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
615
616 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
617 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 618}
619
620void
621weaken (SV *rv)
622 PROTOTYPE: $
623 CODE:
624 sv_rvweaken (rv);
480 625
481int 626int
482in_destruct () 627in_destruct ()
483 CODE: 628 CODE:
484 RETVAL = PL_main_cv == Nullcv; 629 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 644}
500 645
646char *
647SDL_GetError ()
648
501int 649int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 651
504void 652void
505SDL_Quit () 653SDL_Quit ()
506 654
507void 655void
508SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
509 PPCODE: 657 PPCODE:
510{ 658{
511 SDL_Rect **m; 659 SDL_Rect **m;
512 660
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 665
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 668
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 673
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 678#endif
531 679
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 681
537 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
538 while (*m) 683 while (*m)
539 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
540 AV *av = newAV (); 687 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
544 694
545 ++m; 695 ++m;
546 } 696 }
547} 697}
548 698
549char *
550SDL_GetError ()
551
552int 699int
553SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
555 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 713 );
714
558 if (RETVAL) 715 if (RETVAL)
559 { 716 {
717 av_clear (texture_av);
718
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 721#include "glfunc.h"
563# undef GL_FUNC 722#undef GL_FUNC
564 } 723 }
724}
565 OUTPUT: 725 OUTPUT:
566 RETVAL 726 RETVAL
567 727
568void 728void
569SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
570 730
571char * 731char *
572SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
573 733
734int
735SDL_GetAppState ()
736
574void 737void
575SDL_PollEvent () 738poll_events ()
576 PPCODE: 739 PPCODE:
577{ 740{
578 SDL_Event ev; 741 SDL_Event ev;
579 742
580 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 745 {
582 HV *hv = newHV (); 746 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 748
585 switch (ev.type) 749 switch (ev.type)
587 case SDL_KEYDOWN: 751 case SDL_KEYDOWN:
588 case SDL_KEYUP: 752 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 753 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 754 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 755 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
756 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 757 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 758 break;
594 759
595 case SDL_ACTIVEEVENT: 760 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 763 break;
599 764
600 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
608 break; 791 break;
609 792
610 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 811 }
629} 812}
630 813
631int 814int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
633 POSTCALL: 816 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
636 819
637void 820void
638Mix_CloseAudio () 821Mix_CloseAudio ()
639 822
640int 823int
641Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
642 825
826const char *
827Mix_GetError ()
828
643void 829void
644lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
645 CODE: 831 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 833
650void 834void
651win32_proxy_info () 835win32_proxy_info ()
652 PPCODE: 836 PPCODE:
653{ 837{
690 STRLEN image_len; 874 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
697 881
698 if (!rw) 882 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
700 884
794 ExitThread (retval); // unclean, please beam me up 978 ExitThread (retval); // unclean, please beam me up
795#else 979#else
796 _exit (retval); 980 _exit (retval);
797#endif 981#endif
798 982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
991
799MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
800 995
801CFPlus::Font 996CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
803 CODE: 998 CODE:
804{ 999{
815 CODE: 1010 CODE:
816 pango_font_description_free (self); 1011 pango_font_description_free (self);
817 1012
818void 1013void
819make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
820 CODE: 1016 CODE:
821 default_font = self; 1017 default_font = self;
822 1018
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1020
1021PROTOTYPES: DISABLE
1022
825void 1023void
826reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
827 CODE: 1026 CODE:
828 tc_clear (); 1027 tc_clear ();
829 1028
830CFPlus::Layout 1029CFPlus::Layout
831new (SV *class) 1030new (SV *class)
1094 XSRETURN_EMPTY; 1293 XSRETURN_EMPTY;
1095 1294
1096 if (!(lp = pango_layout_get_line (self->pl, line))) 1295 if (!(lp = pango_layout_get_line (self->pl, line)))
1097 XSRETURN_EMPTY; /* do better */ 1296 XSRETURN_EMPTY; /* do better */
1098 1297
1099 if (!pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing)) 1298 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1100 XSRETURN_EMPTY; /* do better */
1101 1299
1102 EXTEND (SP, 2); 1300 EXTEND (SP, 2);
1103 if (GIMME_V == G_SCALAR) 1301 if (GIMME_V == G_SCALAR)
1104 PUSHs (sv_2mortal (newSViv (index + trailing))); 1302 PUSHs (sv_2mortal (newSViv (index + trailing)));
1105 else 1303 else
1119 flags 1317 flags
1120 ); 1318 );
1121 1319
1122MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1123 1321
1124void 1322PROTOTYPES: ENABLE
1125pad2pot (SV *data_, SV *w_, SV *h_)
1126 CODE:
1127{
1128 int ow = SvIV (w_);
1129 int oh = SvIV (h_);
1130 1323
1131 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1132 { 1331 {
1133 int nw = minpot (ow);
1134 int nh = minpot (oh);
1135
1136 if (nw != ow || nh != oh)
1137 {
1138 if (SvOK (data_))
1139 {
1140 STRLEN datalen; 1332 STRLEN datalen;
1141 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1142 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1143 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1144 1336
1145 SvPOK_only (result_); 1337 SvPOK_only (result_);
1146 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1147 1339
1148 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1149 while (oh--) 1341 while (oh--)
1150 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1151 1343
1152 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1153 }
1154
1155 sv_setiv (w_, nw);
1156 sv_setiv (h_, nh);
1157 }
1158 } 1345 }
1159} 1346}
1160 1347
1161void 1348void
1162draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1168{ 1355{
1169 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1170 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1171 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1172 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1173 1363
1174 if (items < 5) 1364 if (items < 5)
1175 { 1365 {
1176 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1177 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1205 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1206 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1207 } 1397 }
1208} 1398}
1209 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1210MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1211 1414
1212CFPlus::Map 1415CFPlus::Map
1213new (SV *class) 1416new (SV *class)
1214 CODE: 1417 CODE:
1215 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1217 RETVAL->y = 0; 1420 RETVAL->y = 0;
1218 RETVAL->w = 0; 1421 RETVAL->w = 0;
1219 RETVAL->h = 0; 1422 RETVAL->h = 0;
1220 RETVAL->ox = 0; 1423 RETVAL->ox = 0;
1221 RETVAL->oy = 0; 1424 RETVAL->oy = 0;
1222 RETVAL->faces = 8192; 1425 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1223 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1426 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1224 RETVAL->texs = 8192;
1225 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1226 RETVAL->rows = 0; 1427 RETVAL->rows = 0;
1227 RETVAL->row = 0; 1428 RETVAL->row = 0;
1228 OUTPUT: 1429 OUTPUT:
1229 RETVAL 1430 RETVAL
1230 1431
1231void 1432void
1232DESTROY (CFPlus::Map self) 1433DESTROY (CFPlus::Map self)
1233 CODE: 1434 CODE:
1234{ 1435{
1235 map_clear (self); 1436 map_clear (self);
1236 Safefree (self->face); 1437 Safefree (self->face2tile);
1237 Safefree (self->tex); 1438 Safefree (self->tex);
1238 Safefree (self); 1439 Safefree (self);
1239} 1440}
1240 1441
1241void 1442void
1248clear (CFPlus::Map self) 1449clear (CFPlus::Map self)
1249 CODE: 1450 CODE:
1250 map_clear (self); 1451 map_clear (self);
1251 1452
1252void 1453void
1253set_face (CFPlus::Map self, int face, int texid) 1454set_tileid (CFPlus::Map self, int face, int tile)
1254 CODE: 1455 CODE:
1255{ 1456{
1256 while (self->faces <= face) 1457 need_facenum (self, face); self->face2tile [face] = tile;
1257 { 1458 need_texid (self, tile);
1258 Append (mapface, self->face, self->faces, self->faces); 1459}
1259 self->faces *= 2;
1260 }
1261 1460
1262 self->face [face] = texid; 1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1263} 1482}
1264 1483
1265void 1484void
1266set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1267 CODE: 1486 CODE:
1268{ 1487{
1269 while (self->texs <= texid) 1488 need_texid (self, texid);
1270 {
1271 Append (maptex, self->tex, self->texs, self->texs);
1272 self->texs *= 2;
1273 }
1274 1489
1275 { 1490 {
1276 maptex *tex = self->tex + texid; 1491 maptex *tex = self->tex + texid;
1277 1492
1278 tex->name = name; 1493 tex->name = name;
1322 CODE: 1537 CODE:
1323{ 1538{
1324 if (dx > 0) 1539 if (dx > 0)
1325 map_blank (self, self->x, self->y, dx, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1326 else if (dx < 0) 1541 else if (dx < 0)
1327 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1328 1543
1329 if (dy > 0) 1544 if (dy > 0)
1330 map_blank (self, self->x, self->y, self->w, dy); 1545 map_blank (self, self->x, self->y, self->w, dy);
1331 else if (dy < 0) 1546 else if (dy < 0)
1332 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1333 1548
1334 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1335 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1336 1551
1337 while (self->y < 0) 1552 while (self->y < 0)
1341 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1342 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1343 } 1558 }
1344} 1559}
1345 1560
1346void 1561SV *
1347map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1348 CODE: 1563 CODE:
1349{ 1564{
1350 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1351 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1352 mapcell *cell; 1567 mapcell *cell;
1353 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1354 1571
1355 while (data < data_end - 1) 1572 while (data < data_end - 1)
1356 { 1573 {
1357 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1358 1575
1389 cell->stat_width = 1; 1606 cell->stat_width = 1;
1390 cell->stat_hp = *data++; 1607 cell->stat_hp = *data++;
1391 } 1608 }
1392 else if (cmd == 6) // monster width 1609 else if (cmd == 6) // monster width
1393 cell->stat_width = *data++ + 1; 1610 cell->stat_width = *data++ + 1;
1394 else if (cmd == 0x47) // monster width 1611 else if (cmd == 0x47)
1395 { 1612 {
1396 if (*data == 4) 1613 if (*data == 4)
1397 ; // decode player tag 1614 ; // decode player count
1398 1615
1399 data += *data + 1; 1616 data += *data + 1;
1400 } 1617 }
1401 else if (cmd == 8) // cell flags 1618 else if (cmd == 8) // cell flags
1402 cell->flags = *data++; 1619 cell->flags = *data++;
1409 } 1626 }
1410 else 1627 else
1411 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1412 } 1629 }
1413 1630
1631 for (z = 0; z <= 2; ++z)
1414 if (flags & 4) 1632 if (flags & (4 >> z))
1415 { 1633 {
1416 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1635 need_facenum (self, face);
1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1417 } 1651 }
1418
1419 if (flags & 2)
1420 {
1421 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1422 }
1423
1424 if (flags & 1)
1425 {
1426 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1427 }
1428 } 1652 }
1429 else 1653 else
1430 cell->darkness = 0; 1654 cell->darkness = 0;
1431 } 1655 }
1432} 1656}
1657 OUTPUT:
1658 RETVAL
1433 1659
1434SV * 1660SV *
1435mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1436 CODE: 1662 CODE:
1437{ 1663{
1461 { 1687 {
1462 mapcell *cell = row->col + (x - row->c0); 1688 mapcell *cell = row->col + (x - row->c0);
1463 1689
1464 for (z = 0; z <= 0; z++) 1690 for (z = 0; z <= 0; z++)
1465 { 1691 {
1466 mapface face = cell->face [z];
1467
1468 if (face)
1469 {
1470 maptex tex = self->tex [face]; 1692 maptex tex = self->tex [cell->tile [z]];
1471 int a0 = 255 - tex.a; 1693 int a0 = 255 - tex.a;
1472 int a1 = tex.a; 1694 int a1 = tex.a;
1473 1695
1474 r = (r * a0 + tex.r * a1) / 255; 1696 r = (r * a0 + tex.r * a1) / 255;
1475 g = (g * a0 + tex.g * a1) / 255; 1697 g = (g * a0 + tex.g * a1) / 255;
1476 b = (b * a0 + tex.b * a1) / 255; 1698 b = (b * a0 + tex.b * a1) / 255;
1477 a = (a * a0 + tex.a * a1) / 255; 1699 a = (a * a0 + tex.a * a1) / 255;
1478 }
1479 } 1700 }
1480 } 1701 }
1481 1702
1482 *map++ = (r ) 1703 *map++ = (r )
1483 | (g << 8) 1704 | (g << 8)
1490} 1711}
1491 OUTPUT: 1712 OUTPUT:
1492 RETVAL 1713 RETVAL
1493 1714
1494void 1715void
1495draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1496 CODE: 1717 CODE:
1497{ 1718{
1498 int x, y, z; 1719 int x, y, z;
1499 int last_name;
1500 mapface face;
1501 1720
1502 glColor4ub (255, 255, 255, 255); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1725
1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1729
1730 // thats current max. sorry.
1731 if (sw > 255) sw = 255;
1732 if (sh > 255) sh = 255;
1733
1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1503 1770
1504 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1505 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1506 glEnable (GL_TEXTURE_2D);
1507 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1508 1774
1509 glBegin (GL_QUADS);
1510
1511 last_name = 0;
1512
1513 mx += self->x;
1514 my += self->y;
1515
1516 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1517 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1518 if (0 <= y + my && y + my < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1519 { 1781 {
1520 maprow *row = self->row + (y + my); 1782 maprow *row = self->row + (y + my);
1521 1783
1522 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1523 if (row->c0 <= x + mx && x + mx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1524 { 1786 {
1525 mapcell *cell = row->col + (x + mx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1526
1527 face = cell->face [z]; 1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1528 1794
1529 if (face && face < self->texs) 1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1878 }
1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1883
1884 // go through all smoothlevels, lowest to highest, then draw.
1885 // this is basically counting sort
1886 {
1887 int w, b;
1888
1889 for (w = 0; w < 256 / 32; ++w)
1890 {
1891 uint32_t smask = smooth_level [w];
1892 if (smask)
1893 for (b = 0; b < 32; ++b)
1894 if (smask & (((uint32_t)1) << b))
1530 { 1895 {
1531 maptex tex = self->tex [face]; 1896 int level = (w << 5) | b;
1532 int px = (x + 1) * 32 - tex.w; 1897 HE *he;
1533 int py = (y + 1) * 32 - tex.h;
1534 1898
1535 if (last_name != tex.name) 1899 hv_iterinit (smooth);
1900 while ((he = hv_iternext (smooth)))
1536 { 1901 {
1537 glEnd (); 1902 smooth_key *skey = (smooth_key *)HeKEY (he);
1538 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1903 IV bits = SvIVX (HeVAL (he));
1539 glBegin (GL_QUADS);
1540 }
1541 1904
1542 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1543 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1544 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1545 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1546 }
1547
1548 if (cell->flags && z == 2)
1549 {
1550 if (cell->flags & 1) 1905 if (!(bits & 0x1000)
1906 && skey->level == level
1907 && level > smooth_max [skey->x][skey->y])
1551 { 1908 {
1552 maptex tex = self->tex [1]; 1909 maptex tex = self->tex [skey->tile];
1553 int px = (x + 1) * 32 - tex.w + 2; 1910 int px = (((int)skey->x) - 1) * T;
1554 int py = (y + 1) * 32 - tex.h - 6; 1911 int py = (((int)skey->y) - 1) * T;
1912 int border = bits & 15;
1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1914 float dx = tex.s * .0625f; // 16 images/row
1915 float dy = tex.t * .5f ; // 2 images/column
1555 1916
1917 if (tex.name)
1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1921 if (key.texname != tex.name)
1922 {
1923 key.texname = tex.name;
1924 arr = rc_array (rc, &key);
1925 }
1926
1927 if (border)
1928 {
1929 float ox = border * dx;
1930
1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1935 }
1936
1937 if (corner)
1938 {
1939 float ox = corner * dx;
1940
1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1946 }
1556 glEnd (); 1947 }
1557 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1558 glBegin (GL_QUADS);
1559
1560 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1561 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1562 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1563 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1564 } 1948 }
1565 } 1949 }
1566 }
1567 } 1950 }
1951 }
1568 1952
1569 glEnd (); 1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1956 }
1570 1957
1571 glDisable (GL_TEXTURE_2D);
1572 glDisable (GL_BLEND); 1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1573 1960
1574 // top layer: overlays such as the health bar 1961 // top layer: overlays such as the health bar
1575 for (y = 0; y < sh; y++) 1962 for (y = 0; y < sh; y++)
1576 if (0 <= y + my && y + my < self->rows) 1963 if (0 <= y + my && y + my < self->rows)
1577 { 1964 {
1580 for (x = 0; x < sw; x++) 1967 for (x = 0; x < sw; x++)
1581 if (row->c0 <= x + mx && x + mx < row->c1) 1968 if (row->c0 <= x + mx && x + mx < row->c1)
1582 { 1969 {
1583 mapcell *cell = row->col + (x + mx - row->c0); 1970 mapcell *cell = row->col + (x + mx - row->c0);
1584 1971
1585 int px = x * 32; 1972 int px = x * T;
1586 int py = y * 32; 1973 int py = y * T;
1587 1974
1588 if (cell->stat_hp) 1975 if (cell->stat_hp)
1589 { 1976 {
1590 int width = cell->stat_width * 32; 1977 int width = cell->stat_width * T;
1591 int thick = sh / 28 + 1 + cell->stat_width; 1978 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1592 1979
1593 glColor3ub (0, 0, 0); 1980 glColor3ub (0, 0, 0);
1594 glRectf (px + 1, py - thick - 2, 1981 glRectf (px + 1, py - thick - 2,
1595 px + width - 1, py); 1982 px + width - 1, py);
1596 1983
1666void 2053void
1667fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1668 PPCODE: 2055 PPCODE:
1669{ 2056{
1670 int x, y; 2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
1671 int sw4 = (sw + 3) & ~3; 2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1672 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1673 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1674 2065
1675 memset (darkness, 255, sw4 * sh);
1676 SvPOK_only (darkness_sv); 2066 SvPOK_only (darkness3_sv);
1677 SvCUR_set (darkness_sv, sw4 * sh); 2067 SvCUR_set (darkness3_sv, sw34 * sh3);
1678 2068
1679 mx += self->x; 2069 mx += self->x - 1;
1680 my += self->y; 2070 my += self->y - 1;
1681 2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
1682 for (y = 0; y < sh; y++) 2074 for (y = 0; y < sh1; y++)
1683 if (0 <= y + my && y + my < self->rows) 2075 if (0 <= y + my && y + my < self->rows)
1684 { 2076 {
1685 maprow *row = self->row + (y + my); 2077 maprow *row = self->row + (y + my);
1686 2078
1687 for (x = 0; x < sw; x++) 2079 for (x = 0; x < sw1; x++)
1688 if (row->c0 <= x + mx && x + mx < row->c1) 2080 if (row->c0 <= x + mx && x + mx < row->c1)
1689 { 2081 {
1690 mapcell *cell = row->col + (x + mx - row->c0); 2082 mapcell *cell = row->col + (x + mx - row->c0);
1691 2083
1692 darkness[y * sw4 + x] = cell->darkness 2084 darkness1 [y * sw1 + x] = cell->darkness
1693 ? 255 - (cell->darkness - 1) 2085 ? 255 - (cell->darkness - 1)
1694 : 255 - FOW_DARKNESS; 2086 : 255 - FOW_DARKNESS;
1695 } 2087 }
1696 } 2088 }
1697 2089
2090 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x)
2092 {
2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2102
2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2104 uint8_t r21 = d21;
2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2106
2107 uint8_t r12 = d12;
2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2110
2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2114
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2124 }
2125
2126 free (darkness1);
2127
1698 EXTEND (SP, 3); 2128 EXTEND (SP, 3);
1699 PUSHs (sv_2mortal (newSViv (sw4))); 2129 PUSHs (sv_2mortal (newSViv (sw34)));
1700 PUSHs (sv_2mortal (newSViv (sh))); 2130 PUSHs (sv_2mortal (newSViv (sh3)));
1701 PUSHs (darkness_sv); 2131 PUSHs (darkness3_sv);
1702} 2132}
1703 2133
1704SV * 2134SV *
1705get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1706 CODE: 2136 CODE:
1735 if (row && row->c0 <= x && x < row->c1) 2165 if (row && row->c0 <= x && x < row->c1)
1736 { 2166 {
1737 mapcell *cell = row->col + (x - row->c0); 2167 mapcell *cell = row->col + (x - row->c0);
1738 uint8_t flags = 0; 2168 uint8_t flags = 0;
1739 2169
1740 if (cell->face [0]) flags |= 1; 2170 if (cell->tile [0]) flags |= 1;
1741 if (cell->face [1]) flags |= 2; 2171 if (cell->tile [1]) flags |= 2;
1742 if (cell->face [2]) flags |= 4; 2172 if (cell->tile [2]) flags |= 4;
1743 2173
1744 *data++ = flags; 2174 *data++ = flags;
1745 2175
1746 if (flags & 1) 2176 if (flags & 1)
1747 { 2177 {
2178 tileid tile = cell->tile [0];
1748 *data++ = cell->face [0] >> 8; 2179 *data++ = tile >> 8;
1749 *data++ = cell->face [0]; 2180 *data++ = tile;
1750 } 2181 }
1751 2182
1752 if (flags & 2) 2183 if (flags & 2)
1753 { 2184 {
2185 tileid tile = cell->tile [1];
1754 *data++ = cell->face [1] >> 8; 2186 *data++ = tile >> 8;
1755 *data++ = cell->face [1]; 2187 *data++ = tile;
1756 } 2188 }
1757 2189
1758 if (flags & 4) 2190 if (flags & 4)
1759 { 2191 {
2192 tileid tile = cell->tile [2];
1760 *data++ = cell->face [2] >> 8; 2193 *data++ = tile >> 8;
1761 *data++ = cell->face [2]; 2194 *data++ = tile;
1762 } 2195 }
1763 } 2196 }
1764 else 2197 else
1765 *data++ = 0; 2198 *data++ = 0;
1766 } 2199 }
1806 { 2239 {
1807 uint8_t flags = *data++; 2240 uint8_t flags = *data++;
1808 2241
1809 if (flags) 2242 if (flags)
1810 { 2243 {
1811 mapface face[3] = { 0, 0, 0 };
1812
1813 mapcell *cell = row_get_cell (row, x); 2244 mapcell *cell = row_get_cell (row, x);
2245 tileid tile[3] = { 0, 0, 0 };
1814 2246
1815 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2247 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1816 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2248 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1817 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2249 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1818 2250
1819 if (cell->darkness == 0) 2251 if (cell->darkness == 0)
1820 { 2252 {
1821 cell->darkness = 0; 2253 cell->darkness = 0;
1822 2254
1823 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1824 { 2256 {
1825 cell->face[z] = face[z]; 2257 tileid t = tile [z];
1826 2258
1827 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2259 if (t >= self->texs || (t && !self->tex [t].name))
2260 {
1828 XPUSHs (sv_2mortal (newSViv (face[z]))); 2261 XPUSHs (sv_2mortal (newSViv (t)));
2262 need_texid (self, t);
2263 }
2264
2265 cell->tile [z] = t;
1829 } 2266 }
1830 } 2267 }
1831 } 2268 }
1832 } 2269 }
1833 } 2270 }
1834} 2271}
1835 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
1836MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1837 2385
2386PROTOTYPES: DISABLE
2387
1838CFPlus::MixChunk 2388CFPlus::MixChunk
1839new_from_file (SV *class, char *path) 2389new (SV *class, CFPlus::RW rwops)
1840 CODE: 2390 CODE:
1841 RETVAL = Mix_LoadWAV (path); 2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1842 OUTPUT: 2392 OUTPUT:
1843 RETVAL 2393 RETVAL
1844 2394
1845void 2395void
1846DESTROY (CFPlus::MixChunk self) 2396DESTROY (CFPlus::MixChunk self)
1848 Mix_FreeChunk (self); 2398 Mix_FreeChunk (self);
1849 2399
1850int 2400int
1851volume (CFPlus::MixChunk self, int volume = -1) 2401volume (CFPlus::MixChunk self, int volume = -1)
1852 CODE: 2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
1853 RETVAL = Mix_VolumeChunk (self, volume); 2405 RETVAL = Mix_VolumeChunk (self, volume);
1854 OUTPUT: 2406 OUTPUT:
1855 RETVAL 2407 RETVAL
1856 2408
1857int 2409CFPlus::Channel
1858play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1859 CODE: 2411 CODE:
2412{
1860 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
1861 OUTPUT: 2424 OUTPUT:
1862 RETVAL 2425 RETVAL
1863 2426
1864MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1865 2428
1866int 2429int
1867volume (int volume = -1) 2430volume (int volume = -1)
2431 PROTOTYPE: ;$
1868 CODE: 2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeMusic (volume); 2435 RETVAL = Mix_VolumeMusic (volume);
1870 OUTPUT: 2436 OUTPUT:
1871 RETVAL 2437 RETVAL
1872 2438
2439void
2440fade_out (int ms)
2441 CODE:
2442 Mix_FadeOutMusic (ms);
2443
2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2448
1873CFPlus::MixMusic 2449CFPlus::MixMusic
1874new_from_file (SV *class, char *path) 2450new (SV *class, CFPlus::RW rwops)
1875 CODE: 2451 CODE:
1876 RETVAL = Mix_LoadMUS (path); 2452 RETVAL = Mix_LoadMUS_RW (rwops);
1877 OUTPUT: 2453 OUTPUT:
1878 RETVAL 2454 RETVAL
1879 2455
1880void 2456void
1881DESTROY (CFPlus::MixMusic self) 2457DESTROY (CFPlus::MixMusic self)
1887 CODE: 2463 CODE:
1888 RETVAL = Mix_PlayMusic (self, loops); 2464 RETVAL = Mix_PlayMusic (self, loops);
1889 OUTPUT: 2465 OUTPUT:
1890 RETVAL 2466 RETVAL
1891 2467
2468void
2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2470 CODE:
2471 Mix_FadeInMusicPos (self, loops, ms, position);
2472
1892MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475PROTOTYPES: ENABLE
1893 2476
1894BOOT: 2477BOOT:
1895{ 2478{
1896 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1897 static const struct { 2480 static const struct {
1898 const char *name; 2481 const char *name;
1899 IV iv; 2482 IV iv;
1900 } *civ, const_iv[] = { 2483 } *civ, const_iv[] = {
1901# define const_iv(name) { # name, (IV)name } 2484# define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS),
1902 const_iv (GL_COLOR_MATERIAL), 2488 const_iv (GL_COLOR_MATERIAL),
1903 const_iv (GL_SMOOTH), 2489 const_iv (GL_SMOOTH),
1904 const_iv (GL_FLAT), 2490 const_iv (GL_FLAT),
1905 const_iv (GL_DITHER), 2491 const_iv (GL_DITHER),
1906 const_iv (GL_BLEND), 2492 const_iv (GL_BLEND),
1910 const_iv (GL_ALPHA_TEST), 2496 const_iv (GL_ALPHA_TEST),
1911 const_iv (GL_NORMALIZE), 2497 const_iv (GL_NORMALIZE),
1912 const_iv (GL_RESCALE_NORMAL), 2498 const_iv (GL_RESCALE_NORMAL),
1913 const_iv (GL_FRONT), 2499 const_iv (GL_FRONT),
1914 const_iv (GL_BACK), 2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
1915 const_iv (GL_AND), 2502 const_iv (GL_AND),
1916 const_iv (GL_ONE), 2503 const_iv (GL_ONE),
1917 const_iv (GL_ZERO), 2504 const_iv (GL_ZERO),
1918 const_iv (GL_SRC_ALPHA), 2505 const_iv (GL_SRC_ALPHA),
1919 const_iv (GL_DST_ALPHA), 2506 const_iv (GL_DST_ALPHA),
1933 const_iv (GL_LUMINANCE), 2520 const_iv (GL_LUMINANCE),
1934 const_iv (GL_LUMINANCE_ALPHA), 2521 const_iv (GL_LUMINANCE_ALPHA),
1935 const_iv (GL_FLOAT), 2522 const_iv (GL_FLOAT),
1936 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1937 const_iv (GL_COMPILE), 2524 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D),
1938 const_iv (GL_TEXTURE_1D), 2527 const_iv (GL_TEXTURE_1D),
1939 const_iv (GL_TEXTURE_2D), 2528 const_iv (GL_TEXTURE_2D),
1940 const_iv (GL_TEXTURE_ENV), 2529 const_iv (GL_TEXTURE_ENV),
1941 const_iv (GL_TEXTURE_MAG_FILTER), 2530 const_iv (GL_TEXTURE_MAG_FILTER),
1942 const_iv (GL_TEXTURE_MIN_FILTER), 2531 const_iv (GL_TEXTURE_MIN_FILTER),
1963 const_iv (GL_COLOR_LOGIC_OP), 2552 const_iv (GL_COLOR_LOGIC_OP),
1964 const_iv (GL_SEPARABLE_2D), 2553 const_iv (GL_SEPARABLE_2D),
1965 const_iv (GL_CONVOLUTION_2D), 2554 const_iv (GL_CONVOLUTION_2D),
1966 const_iv (GL_CONVOLUTION_BORDER_MODE), 2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
1967 const_iv (GL_CONSTANT_BORDER), 2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
1968 const_iv (GL_LINES), 2558 const_iv (GL_LINES),
1969 const_iv (GL_LINE_STRIP), 2559 const_iv (GL_LINE_STRIP),
1970 const_iv (GL_LINE_LOOP), 2560 const_iv (GL_LINE_LOOP),
1971 const_iv (GL_QUADS), 2561 const_iv (GL_QUADS),
1972 const_iv (GL_QUAD_STRIP), 2562 const_iv (GL_QUAD_STRIP),
1973 const_iv (GL_TRIANGLES), 2563 const_iv (GL_TRIANGLES),
1974 const_iv (GL_TRIANGLE_STRIP), 2564 const_iv (GL_TRIANGLE_STRIP),
1975 const_iv (GL_TRIANGLE_FAN), 2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
1976 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
1977 const_iv (GL_FASTEST), 2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
1978 const_iv (GL_V2F), 2575 const_iv (GL_V2F),
1979 const_iv (GL_V3F), 2576 const_iv (GL_V3F),
1980 const_iv (GL_T2F_V3F), 2577 const_iv (GL_T2F_V3F),
1981 const_iv (GL_T2F_N3F_V3F), 2578 const_iv (GL_T2F_N3F_V3F),
1982# undef const_iv 2579# undef const_iv
1983 }; 2580 };
1984 2581
1985 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1986 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2584
2585 texture_av = newAV ();
2586 AvREAL_off (texture_av);
1987} 2587}
1988 2588
1989char * 2589char *
1990gl_vendor () 2590gl_vendor ()
1991 CODE: 2591 CODE:
2005 CODE: 2605 CODE:
2006 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2606 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2007 OUTPUT: 2607 OUTPUT:
2008 RETVAL 2608 RETVAL
2009 2609
2610const char *glGetString (GLenum pname)
2611
2612GLint glGetInteger (GLenum pname)
2613 CODE:
2614 glGetIntegerv (pname, &RETVAL);
2615 OUTPUT:
2616 RETVAL
2617
2618GLdouble glGetDouble (GLenum pname)
2619 CODE:
2620 glGetDoublev (pname, &RETVAL);
2621 OUTPUT:
2622 RETVAL
2623
2010int glGetError () 2624int glGetError ()
2011 2625
2012void glFinish () 2626void glFinish ()
2013 2627
2014void glClear (int mask) 2628void glClear (int mask)
2051# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2052void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2053 2667
2054# near_ and far_ are due to microsofts buggy "c" compiler 2668# near_ and far_ are due to microsofts buggy "c" compiler
2055void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2670
2671PROTOTYPES: DISABLE
2056 2672
2057void glViewport (int x, int y, int width, int height) 2673void glViewport (int x, int y, int width, int height)
2058 2674
2059void glScissor (int x, int y, int width, int height) 2675void glScissor (int x, int y, int width, int height)
2060 2676
2068 2684
2069void glRotate (float angle, float x, float y, float z) 2685void glRotate (float angle, float x, float y, float z)
2070 CODE: 2686 CODE:
2071 glRotatef (angle, x, y, z); 2687 glRotatef (angle, x, y, z);
2072 2688
2073void glBegin (int mode)
2074
2075void glEnd ()
2076
2077void glColor (float r, float g, float b, float a = 1.0) 2689void glColor (float r, float g, float b, float a = 1.0)
2078 PROTOTYPE: @
2079 ALIAS: 2690 ALIAS:
2080 glColor_premultiply = 1 2691 glColor_premultiply = 1
2081 CODE: 2692 CODE:
2082 if (ix) 2693 if (ix)
2083 { 2694 {
2086 b *= a; 2697 b *= a;
2087 } 2698 }
2088 // microsoft visual "c" rounds instead of truncating... 2699 // microsoft visual "c" rounds instead of truncating...
2089 glColor4f (r, g, b, a); 2700 glColor4f (r, g, b, a);
2090 2701
2091void glInterleavedArrays (int format, int stride, char *data)
2092
2093void glDrawElements (int mode, int count, int type, char *indices)
2094
2095# 1.2 void glDrawRangeElements (int mode, int start, int end
2096
2097void glRasterPos (float x, float y, float z = 0.) 2702void glRasterPos (float x, float y, float z = 0.)
2098 CODE: 2703 CODE:
2099 glRasterPos3f (0, 0, z); 2704 glRasterPos3f (0, 0, z);
2100 glBitmap (0, 0, 0, 0, x, y, 0); 2705 glBitmap (0, 0, 0, 0, x, y, 0);
2101 2706
2105 2710
2106void glTexCoord (float s, float t) 2711void glTexCoord (float s, float t)
2107 CODE: 2712 CODE:
2108 glTexCoord2f (s, t); 2713 glTexCoord2f (s, t);
2109 2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2110void glTexEnv (int target, int pname, float param) 2735void glTexEnv (int target, int pname, float param)
2111 CODE: 2736 CODE:
2112 glTexEnvf (target, pname, param); 2737 glTexEnvf (target, pname, param);
2113 2738
2114void glTexParameter (int target, int pname, float param) 2739void glTexParameter (int target, int pname, float param)
2136 2761
2137void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2762void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2138 2763
2139void glDrawPixels (int width, int height, int format, int type, char *pixels) 2764void glDrawPixels (int width, int height, int format, int type, char *pixels)
2140 2765
2766void glPixelZoom (float x, float y)
2767
2141void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2768void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2142 2769
2143int glGenTexture () 2770int glGenTexture ()
2144 CODE: 2771 CODE:
2145{ 2772 RETVAL = gen_texture ();
2146 GLuint name;
2147 glGenTextures (1, &name);
2148 RETVAL = name;
2149}
2150 OUTPUT: 2773 OUTPUT:
2151 RETVAL 2774 RETVAL
2152 2775
2153void glDeleteTexture (int name) 2776void glDeleteTexture (int name)
2154 CODE: 2777 CODE:
2155{
2156 GLuint name_ = name;
2157 glDeleteTextures (1, &name_); 2778 del_texture (name);
2158} 2779
2159
2160int glGenList () 2780int glGenList ()
2161 CODE: 2781 CODE:
2162 RETVAL = glGenLists (1); 2782 RETVAL = glGenLists (1);
2163 OUTPUT: 2783 OUTPUT:
2164 RETVAL 2784 RETVAL
2171 2791
2172void glEndList () 2792void glEndList ()
2173 2793
2174void glCallList (int list) 2794void glCallList (int list)
2175 2795
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803{
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806}
2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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