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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.174 by root, Fri Apr 6 07:45:34 2007 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
163typedef struct { 206typedef struct {
164 int name; 207 int name;
165 int w, h; 208 int w, h;
166 float s, t; 209 float s, t;
167 uint8_t r, g, b, a; 210 uint8_t r, g, b, a;
211 tileid smoothtile;
212 uint8_t smoothlevel;
168} maptex; 213} maptex;
169 214
170typedef struct { 215typedef struct {
171 uint32_t player; 216 uint32_t player;
172 tileid tile[3]; 217 tileid tile[3];
173 uint16_t darkness; 218 uint16_t darkness;
174 uint8_t stat_width, stat_hp, flags; 219 uint8_t stat_width, stat_hp, flags, smoothmax;
175} mapcell; 220} mapcell;
176 221
177typedef struct { 222typedef struct {
178 int32_t c0, c1; 223 int32_t c0, c1;
179 mapcell *col; 224 mapcell *col;
335 cell->player = 0; 380 cell->player = 0;
336 } 381 }
337 } 382 }
338} 383}
339 384
385typedef struct {
386 tileid tile;
387 uint8_t x, y, level;
388} smooth_key;
389
390static void
391smooth_or_bits (HV *hv, smooth_key *key, IV bits)
392{
393 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
394
395 if (SvIOK (*sv))
396 SvIV_set (*sv, SvIVX (*sv) | bits);
397 else
398 sv_setiv (*sv, bits);
399}
400
340static void 401static void
341music_finished (void) 402music_finished (void)
342{ 403{
343 SDL_UserEvent ev; 404 SDL_UserEvent ev;
344 405
381} 442}
382 443
383/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
384#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
385#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
386 490
387MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
388 492
389PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
390 494
537 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
538 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
539 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
540} 644}
541 645
646char *
647SDL_GetError ()
648
542int 649int
543SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
544 651
545void 652void
546SDL_Quit () 653SDL_Quit ()
547 654
548void 655void
549SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
550 PPCODE: 657 PPCODE:
551{ 658{
552 SDL_Rect **m; 659 SDL_Rect **m;
553 660
554 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
555 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
556 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
557 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
558 665
559 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
560 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
561 668
562 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
563 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
564 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
565 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
566 673
567 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
568#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
569 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
570 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
571#endif 678#endif
572 679
573 SDL_EnableUNICODE (1);
574 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
575
576 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
577 681
578 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
579 while (*m) 683 while (*m)
580 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
581 AV *av = newAV (); 687 AV *av = newAV ();
582 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
583 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
584 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
585 694
586 ++m; 695 ++m;
587 } 696 }
588} 697}
589 698
590char *
591SDL_GetError ()
592
593int 699int
594SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
595 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
596 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
597 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
598 ); 713 );
714
599 if (RETVAL) 715 if (RETVAL)
600 { 716 {
717 av_clear (texture_av);
718
601 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
602# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
603# include "glfunc.h" 721#include "glfunc.h"
604# undef GL_FUNC 722#undef GL_FUNC
605 } 723 }
724}
606 OUTPUT: 725 OUTPUT:
607 RETVAL 726 RETVAL
608 727
609void 728void
610SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
611 730
612char * 731char *
613SDL_GetKeyName (int sym) 732SDL_GetKeyName (int sym)
614 733
734int
735SDL_GetAppState ()
736
615void 737void
616SDL_PollEvent () 738poll_events ()
617 PPCODE: 739 PPCODE:
618{ 740{
619 SDL_Event ev; 741 SDL_Event ev;
620 742
621 while (SDL_PollEvent (&ev)) 743 SDL_PumpEvents ();
744 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
622 { 745 {
623 HV *hv = newHV (); 746 HV *hv = newHV ();
624 hv_store (hv, "type", 4, newSViv (ev.type), 0); 747 hv_store (hv, "type", 4, newSViv (ev.type), 0);
625 748
626 switch (ev.type) 749 switch (ev.type)
638 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 761 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
639 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 762 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
640 break; 763 break;
641 764
642 case SDL_MOUSEMOTION: 765 case SDL_MOUSEMOTION:
766 {
767 int state = ev.motion.state;
768 int x = ev.motion.x;
769 int y = ev.motion.y;
770 int xrel = ev.motion.xrel;
771 int yrel = ev.motion.yrel;
772
773 /* do simplistic event compression */
774 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
775 && state == ev.motion.state)
776 {
777 xrel += ev.motion.xrel;
778 yrel += ev.motion.yrel;
779 x = ev.motion.x;
780 y = ev.motion.y;
781 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
782 }
783
643 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 784 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
644
645 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 785 hv_store (hv, "state", 5, newSViv (state), 0);
646 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 786 hv_store (hv, "x", 1, newSViv (x), 0);
647 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 787 hv_store (hv, "y", 1, newSViv (y), 0);
648 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 788 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
649 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 789 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
790 }
650 break; 791 break;
651 792
652 case SDL_MOUSEBUTTONDOWN: 793 case SDL_MOUSEBUTTONDOWN:
653 case SDL_MOUSEBUTTONUP: 794 case SDL_MOUSEBUTTONUP:
654 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 795 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
669 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
670 } 811 }
671} 812}
672 813
673int 814int
674Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
675 POSTCALL: 816 POSTCALL:
676 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
677 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
678 819
679void 820void
680Mix_CloseAudio () 821Mix_CloseAudio ()
681 822
682int 823int
683Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
684 825
826const char *
827Mix_GetError ()
828
685void 829void
686lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
687 CODE: 831 CODE:
688#ifndef _WIN32
689 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
690#endif
691 833
692void 834void
693win32_proxy_info () 835win32_proxy_info ()
694 PPCODE: 836 PPCODE:
695{ 837{
732 STRLEN image_len; 874 STRLEN image_len;
733 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
734 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
735 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
736 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
737 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
738 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
739 881
740 if (!rw) 882 if (!rw)
741 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
742 884
836 ExitThread (retval); // unclean, please beam me up 978 ExitThread (retval); // unclean, please beam me up
837#else 979#else
838 _exit (retval); 980 _exit (retval);
839#endif 981#endif
840 982
983void
984debug ()
985 CODE:
986{
987#if DEBUG
988 VALGRIND_DO_LEAK_CHECK;
989#endif
990}
991
841MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
993
994PROTOTYPES: DISABLE
842 995
843CFPlus::Font 996CFPlus::Font
844new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
845 CODE: 998 CODE:
846{ 999{
857 CODE: 1010 CODE:
858 pango_font_description_free (self); 1011 pango_font_description_free (self);
859 1012
860void 1013void
861make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
862 CODE: 1016 CODE:
863 default_font = self; 1017 default_font = self;
864 1018
865MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
866 1020
1021PROTOTYPES: DISABLE
1022
867void 1023void
868reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
869 CODE: 1026 CODE:
870 tc_clear (); 1027 tc_clear ();
871 1028
872CFPlus::Layout 1029CFPlus::Layout
873new (SV *class) 1030new (SV *class)
1160 flags 1317 flags
1161 ); 1318 );
1162 1319
1163MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1164 1321
1165void 1322PROTOTYPES: ENABLE
1166pad2pot (SV *data_, SV *w_, SV *h_)
1167 CODE:
1168{
1169 int ow = SvIV (w_);
1170 int oh = SvIV (h_);
1171 1323
1172 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1173 { 1331 {
1174 int nw = minpot (ow);
1175 int nh = minpot (oh);
1176
1177 if (nw != ow || nh != oh)
1178 {
1179 if (SvOK (data_))
1180 {
1181 STRLEN datalen; 1332 STRLEN datalen;
1182 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1183 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1184 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1185 1336
1186 SvPOK_only (result_); 1337 SvPOK_only (result_);
1187 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1188 1339
1189 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1190 while (oh--) 1341 while (oh--)
1191 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1192 1343
1193 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1194 }
1195
1196 sv_setiv (w_, nw);
1197 sv_setiv (h_, nh);
1198 }
1199 } 1345 }
1200} 1346}
1201 1347
1202void 1348void
1203draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1209{ 1355{
1210 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1211 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1212 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1213 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1214 1363
1215 if (items < 5) 1364 if (items < 5)
1216 { 1365 {
1217 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1218 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1246 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1247 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1248 } 1397 }
1249} 1398}
1250 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1251MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1252 1414
1253CFPlus::Map 1415CFPlus::Map
1254new (SV *class) 1416new (SV *class)
1255 CODE: 1417 CODE:
1256 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1292set_tileid (CFPlus::Map self, int face, int tile) 1454set_tileid (CFPlus::Map self, int face, int tile)
1293 CODE: 1455 CODE:
1294{ 1456{
1295 need_facenum (self, face); self->face2tile [face] = tile; 1457 need_facenum (self, face); self->face2tile [face] = tile;
1296 need_texid (self, tile); 1458 need_texid (self, tile);
1459}
1460
1461void
1462set_smooth (CFPlus::Map self, int face, int smooth, int level)
1463 CODE:
1464{
1465 tileid texid;
1466 maptex *tex;
1467
1468 if (face < 0 || face >= self->faces)
1469 return;
1470
1471 if (smooth < 0 || smooth >= self->faces)
1472 return;
1473
1474 texid = self->face2tile [face];
1475
1476 if (!texid)
1477 return;
1478
1479 tex = self->tex + texid;
1480 tex->smoothtile = self->face2tile [smooth];
1481 tex->smoothlevel = level;
1297} 1482}
1298 1483
1299void 1484void
1300set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1485set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1301 CODE: 1486 CODE:
1352 CODE: 1537 CODE:
1353{ 1538{
1354 if (dx > 0) 1539 if (dx > 0)
1355 map_blank (self, self->x, self->y, dx, self->h); 1540 map_blank (self, self->x, self->y, dx, self->h);
1356 else if (dx < 0) 1541 else if (dx < 0)
1357 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1542 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1358 1543
1359 if (dy > 0) 1544 if (dy > 0)
1360 map_blank (self, self->x, self->y, self->w, dy); 1545 map_blank (self, self->x, self->y, self->w, dy);
1361 else if (dy < 0) 1546 else if (dy < 0)
1362 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1547 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1363 1548
1364 self->ox += dx; self->x += dx; 1549 self->ox += dx; self->x += dx;
1365 self->oy += dy; self->y += dy; 1550 self->oy += dy; self->y += dy;
1366 1551
1367 while (self->y < 0) 1552 while (self->y < 0)
1371 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1372 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1373 } 1558 }
1374} 1559}
1375 1560
1376void 1561SV *
1377map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1378 CODE: 1563 CODE:
1379{ 1564{
1380 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1381 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1382 mapcell *cell; 1567 mapcell *cell;
1383 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1384 1571
1385 while (data < data_end - 1) 1572 while (data < data_end - 1)
1386 { 1573 {
1387 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1388 1575
1421 } 1608 }
1422 else if (cmd == 6) // monster width 1609 else if (cmd == 6) // monster width
1423 cell->stat_width = *data++ + 1; 1610 cell->stat_width = *data++ + 1;
1424 else if (cmd == 0x47) 1611 else if (cmd == 0x47)
1425 { 1612 {
1426 if (*data == 8) 1613 if (*data == 4)
1427 ; // decode player uuid 1614 ; // decode player count
1428 1615
1429 data += *data + 1; 1616 data += *data + 1;
1430 } 1617 }
1431 else if (cmd == 8) // cell flags 1618 else if (cmd == 8) // cell flags
1432 cell->flags = *data++; 1619 cell->flags = *data++;
1439 } 1626 }
1440 else 1627 else
1441 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1442 } 1629 }
1443 1630
1631 for (z = 0; z <= 2; ++z)
1444 if (flags & 4) 1632 if (flags & (4 >> z))
1445 { 1633 {
1446 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1447 need_facenum (self, face); 1635 need_facenum (self, face);
1448 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1449 } 1651 }
1450
1451 if (flags & 2)
1452 {
1453 faceid face = (data [0] << 8) + data [1]; data += 2;
1454 need_facenum (self, face);
1455 cell->tile [1] = self->face2tile [face];
1456 }
1457
1458 if (flags & 1)
1459 {
1460 faceid face = (data [0] << 8) + data [1]; data += 2;
1461 need_facenum (self, face);
1462 cell->tile [2] = self->face2tile [face];
1463 }
1464 } 1652 }
1465 else 1653 else
1466 cell->darkness = 0; 1654 cell->darkness = 0;
1467 } 1655 }
1468} 1656}
1657 OUTPUT:
1658 RETVAL
1469 1659
1470SV * 1660SV *
1471mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1472 CODE: 1662 CODE:
1473{ 1663{
1525void 1715void
1526draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1527 CODE: 1717 CODE:
1528{ 1718{
1529 int x, y, z; 1719 int x, y, z;
1530 int last_name;
1531 1720
1532 glColor4ub (255, 255, 255, 255); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1724 smooth_key skey;
1725
1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1729
1730 // thats current max. sorry.
1731 if (sw > 255) sw = 255;
1732 if (sh > 255) sh = 255;
1733
1734 // clear key, in case of extra padding
1735 memset (&skey, 0, sizeof (skey));
1736
1737 memset (&key, 0, sizeof (key));
1738 key.r = 255;
1739 key.g = 255;
1740 key.b = 255;
1741 key.a = 255;
1742 key.mode = GL_QUADS;
1743 key.format = GL_T2F_V3F;
1744 key.texname = -1;
1745
1746 mx += self->x;
1747 my += self->y;
1748
1749 // first pass: determine smooth_max
1750 // rather ugly, if you ask me
1751 // could also be stored inside mapcell and updated on change
1752 memset (smooth_max, 0, sizeof (smooth_max));
1753
1754 for (y = 0; y < sh; y++)
1755 if (0 <= y + my && y + my < self->rows)
1756 {
1757 maprow *row = self->row + (y + my);
1758
1759 for (x = 0; x < sw; x++)
1760 if (row->c0 <= x + mx && x + mx < row->c1)
1761 {
1762 mapcell *cell = row->col + (x + mx - row->c0);
1763
1764 smooth_max[x + 1][y + 1] =
1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1767 self->tex [cell->tile [2]].smoothlevel));
1768 }
1769 }
1533 1770
1534 glEnable (GL_BLEND); 1771 glEnable (GL_BLEND);
1535 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1536 glEnable (GL_TEXTURE_2D);
1537 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1538 1774
1539 glBegin (GL_QUADS);
1540
1541 last_name = 0;
1542
1543 mx += self->x;
1544 my += self->y;
1545
1546 for (z = 0; z < 3; z++) 1775 for (z = 0; z <= 2; z++)
1776 {
1777 memset (smooth_level, 0, sizeof (smooth_level));
1778
1547 for (y = 0; y < sh; y++) 1779 for (y = 0; y < sh; y++)
1548 if (0 <= y + my && y + my < self->rows) 1780 if (0 <= y + my && y + my < self->rows)
1549 { 1781 {
1550 maprow *row = self->row + (y + my); 1782 maprow *row = self->row + (y + my);
1551 1783
1552 for (x = 0; x < sw; x++) 1784 for (x = 0; x < sw; x++)
1553 if (row->c0 <= x + mx && x + mx < row->c1) 1785 if (row->c0 <= x + mx && x + mx < row->c1)
1554 { 1786 {
1555 mapcell *cell = row->col + (x + mx - row->c0); 1787 mapcell *cell = row->col + (x + mx - row->c0);
1556 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1789
1790 if (tile)
1791 {
1792 maptex tex = self->tex [tile];
1793 int px, py;
1794
1795 // suppressing texture state switches here
1796 // is only moderately effective, but worth the extra effort
1797 if (key.texname != tex.name)
1798 {
1799 if (!tex.name)
1800 tex = self->tex [2]; /* missing, replace by noface */
1801
1802 key.texname = tex.name;
1803 arr = rc_array (rc, &key);
1804 }
1805
1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1813
1814 if (cell->flags && z == 2)
1815 {
1816 // overlays such as the speech bubble, probably more to come
1817 if (cell->flags & 1)
1818 {
1819 maptex tex = self->tex [1];
1820 int px = x * T + T * 2 / 32;
1821 int py = y * T - T * 6 / 32;
1822
1823 if (tex.name)
1824 {
1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1835 }
1836 }
1837 }
1838
1839 // update smooth hash
1840 if (tex.smoothtile)
1841 {
1842 skey.tile = tex.smoothtile;
1843 skey.level = tex.smoothlevel;
1844
1845 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1846
1847 // add bits to current tile and all neighbours. skey.x|y is
1848 // shifted +1|+1 so we always stay positive.
1849
1850 // bits is ___n cccc CCCC bbbb
1851 // n do not draw borders&corners
1852 // c draw these corners, but...
1853 // C ... not these
1854 // b draw these borders
1855
1856 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1857 // ┃· ·· ·┃ ━━
1858
1859 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1860 // ·· ·· ·┏ ┓·
1861
1862 // full tile
1863 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1864
1865 // borders
1866 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1867 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1868 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1869 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1870
1871 // corners
1872 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1873 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1874 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1876 }
1877 }
1557 1878 }
1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1883
1884 // go through all smoothlevels, lowest to highest, then draw.
1885 // this is basically counting sort
1886 {
1887 int w, b;
1888
1889 for (w = 0; w < 256 / 32; ++w)
1890 {
1891 uint32_t smask = smooth_level [w];
1558 if (tile) 1892 if (smask)
1893 for (b = 0; b < 32; ++b)
1894 if (smask & (((uint32_t)1) << b))
1559 { 1895 {
1560 maptex tex = self->tex [tile]; 1896 int level = (w << 5) | b;
1561 int px = (x + 1) * T - tex.w; 1897 HE *he;
1562 int py = (y + 1) * T - tex.h;
1563 1898
1564 if (last_name != tex.name) 1899 hv_iterinit (smooth);
1900 while ((he = hv_iternext (smooth)))
1565 { 1901 {
1902 smooth_key *skey = (smooth_key *)HeKEY (he);
1903 IV bits = SvIVX (HeVAL (he));
1904
1566 if (!tex.name) 1905 if (!(bits & 0x1000)
1567 tex = self->tex [2]; /* missing, replace by noface */ 1906 && skey->level == level
1568 1907 && level > smooth_max [skey->x][skey->y])
1569 glEnd ();
1570 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1571 glBegin (GL_QUADS);
1572 }
1573
1574 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1575 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1576 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1577 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1578
1579 if (cell->flags && z == 2)
1580 {
1581 if (cell->flags & 1)
1582 { 1908 {
1583 maptex tex = self->tex [1]; 1909 maptex tex = self->tex [skey->tile];
1584 int px = x * T + T * 2 / 32; 1910 int px = (((int)skey->x) - 1) * T;
1585 int py = y * T - T * 6 / 32; 1911 int py = (((int)skey->y) - 1) * T;
1912 int border = bits & 15;
1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1914 float dx = tex.s * .0625f; // 16 images/row
1915 float dy = tex.t * .5f ; // 2 images/column
1586 1916
1917 if (tex.name)
1587 glEnd (); 1918 {
1588 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1921 if (key.texname != tex.name)
1922 {
1923 key.texname = tex.name;
1924 arr = rc_array (rc, &key);
1925 }
1926
1927 if (border)
1928 {
1929 float ox = border * dx;
1930
1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1935 }
1936
1937 if (corner)
1938 {
1939 float ox = corner * dx;
1940
1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1589 glBegin (GL_QUADS); 1946 }
1590
1591 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1592 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1593 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1594 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1595 } 1947 }
1596 } 1948 }
1597 } 1949 }
1598 }
1599 } 1950 }
1951 }
1600 1952
1601 glEnd (); 1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1956 }
1602 1957
1603 glDisable (GL_TEXTURE_2D);
1604 glDisable (GL_BLEND); 1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1605 1960
1606 // top layer: overlays such as the health bar 1961 // top layer: overlays such as the health bar
1607 for (y = 0; y < sh; y++) 1962 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1963 if (0 <= y + my && y + my < self->rows)
1609 { 1964 {
1698void 2053void
1699fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1700 PPCODE: 2055 PPCODE:
1701{ 2056{
1702 int x, y; 2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
1703 int sw4 = (sw + 3) & ~3; 2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1704 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1705 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1706 2065
1707 memset (darkness, 255, sw4 * sh);
1708 SvPOK_only (darkness_sv); 2066 SvPOK_only (darkness3_sv);
1709 SvCUR_set (darkness_sv, sw4 * sh); 2067 SvCUR_set (darkness3_sv, sw34 * sh3);
1710 2068
1711 mx += self->x; 2069 mx += self->x - 1;
1712 my += self->y; 2070 my += self->y - 1;
1713 2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
1714 for (y = 0; y < sh; y++) 2074 for (y = 0; y < sh1; y++)
1715 if (0 <= y + my && y + my < self->rows) 2075 if (0 <= y + my && y + my < self->rows)
1716 { 2076 {
1717 maprow *row = self->row + (y + my); 2077 maprow *row = self->row + (y + my);
1718 2078
1719 for (x = 0; x < sw; x++) 2079 for (x = 0; x < sw1; x++)
1720 if (row->c0 <= x + mx && x + mx < row->c1) 2080 if (row->c0 <= x + mx && x + mx < row->c1)
1721 { 2081 {
1722 mapcell *cell = row->col + (x + mx - row->c0); 2082 mapcell *cell = row->col + (x + mx - row->c0);
1723 2083
1724 darkness[y * sw4 + x] = cell->darkness 2084 darkness1 [y * sw1 + x] = cell->darkness
1725 ? 255 - (cell->darkness - 1) 2085 ? 255 - (cell->darkness - 1)
1726 : 255 - FOW_DARKNESS; 2086 : 255 - FOW_DARKNESS;
1727 } 2087 }
1728 } 2088 }
1729 2089
2090 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x)
2092 {
2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2102
2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2104 uint8_t r21 = d21;
2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2106
2107 uint8_t r12 = d12;
2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2110
2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2114
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2124 }
2125
2126 free (darkness1);
2127
1730 EXTEND (SP, 3); 2128 EXTEND (SP, 3);
1731 PUSHs (sv_2mortal (newSViv (sw4))); 2129 PUSHs (sv_2mortal (newSViv (sw34)));
1732 PUSHs (sv_2mortal (newSViv (sh))); 2130 PUSHs (sv_2mortal (newSViv (sh3)));
1733 PUSHs (darkness_sv); 2131 PUSHs (darkness3_sv);
1734} 2132}
1735 2133
1736SV * 2134SV *
1737get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1738 CODE: 2136 CODE:
1856 2254
1857 for (z = 0; z <= 2; z++) 2255 for (z = 0; z <= 2; z++)
1858 { 2256 {
1859 tileid t = tile [z]; 2257 tileid t = tile [z];
1860 2258
1861 if (t >= self->texs || !self->tex [t].name) 2259 if (t >= self->texs || (t && !self->tex [t].name))
1862 { 2260 {
1863 XPUSHs (sv_2mortal (newSViv (t))); 2261 XPUSHs (sv_2mortal (newSViv (t)));
1864 need_texid (self, t); 2262 need_texid (self, t);
1865 } 2263 }
1866 2264
1870 } 2268 }
1871 } 2269 }
1872 } 2270 }
1873} 2271}
1874 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
1875MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1876 2385
2386PROTOTYPES: DISABLE
2387
1877CFPlus::MixChunk 2388CFPlus::MixChunk
1878new_from_file (SV *class, char *path) 2389new (SV *class, CFPlus::RW rwops)
1879 CODE: 2390 CODE:
1880 RETVAL = Mix_LoadWAV (path); 2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1881 OUTPUT: 2392 OUTPUT:
1882 RETVAL 2393 RETVAL
1883 2394
1884void 2395void
1885DESTROY (CFPlus::MixChunk self) 2396DESTROY (CFPlus::MixChunk self)
1887 Mix_FreeChunk (self); 2398 Mix_FreeChunk (self);
1888 2399
1889int 2400int
1890volume (CFPlus::MixChunk self, int volume = -1) 2401volume (CFPlus::MixChunk self, int volume = -1)
1891 CODE: 2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeChunk (self, volume); 2405 RETVAL = Mix_VolumeChunk (self, volume);
1893 OUTPUT: 2406 OUTPUT:
1894 RETVAL 2407 RETVAL
1895 2408
1896int 2409CFPlus::Channel
1897play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1898 CODE: 2411 CODE:
2412{
1899 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
1900 OUTPUT: 2424 OUTPUT:
1901 RETVAL 2425 RETVAL
1902 2426
1903MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1904 2428
1905int 2429int
1906volume (int volume = -1) 2430volume (int volume = -1)
2431 PROTOTYPE: ;$
1907 CODE: 2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
1908 RETVAL = Mix_VolumeMusic (volume); 2435 RETVAL = Mix_VolumeMusic (volume);
1909 OUTPUT: 2436 OUTPUT:
1910 RETVAL 2437 RETVAL
1911 2438
2439void
2440fade_out (int ms)
2441 CODE:
2442 Mix_FadeOutMusic (ms);
2443
2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2448
1912CFPlus::MixMusic 2449CFPlus::MixMusic
1913new_from_file (SV *class, char *path) 2450new (SV *class, CFPlus::RW rwops)
1914 CODE: 2451 CODE:
1915 RETVAL = Mix_LoadMUS (path); 2452 RETVAL = Mix_LoadMUS_RW (rwops);
1916 OUTPUT: 2453 OUTPUT:
1917 RETVAL 2454 RETVAL
1918 2455
1919void 2456void
1920DESTROY (CFPlus::MixMusic self) 2457DESTROY (CFPlus::MixMusic self)
1926 CODE: 2463 CODE:
1927 RETVAL = Mix_PlayMusic (self, loops); 2464 RETVAL = Mix_PlayMusic (self, loops);
1928 OUTPUT: 2465 OUTPUT:
1929 RETVAL 2466 RETVAL
1930 2467
2468void
2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2470 CODE:
2471 Mix_FadeInMusicPos (self, loops, ms, position);
2472
1931MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475PROTOTYPES: ENABLE
1932 2476
1933BOOT: 2477BOOT:
1934{ 2478{
1935 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1936 static const struct { 2480 static const struct {
1937 const char *name; 2481 const char *name;
1938 IV iv; 2482 IV iv;
1939 } *civ, const_iv[] = { 2483 } *civ, const_iv[] = {
1940# define const_iv(name) { # name, (IV)name } 2484# define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS),
1941 const_iv (GL_COLOR_MATERIAL), 2488 const_iv (GL_COLOR_MATERIAL),
1942 const_iv (GL_SMOOTH), 2489 const_iv (GL_SMOOTH),
1943 const_iv (GL_FLAT), 2490 const_iv (GL_FLAT),
1944 const_iv (GL_DITHER), 2491 const_iv (GL_DITHER),
1945 const_iv (GL_BLEND), 2492 const_iv (GL_BLEND),
1949 const_iv (GL_ALPHA_TEST), 2496 const_iv (GL_ALPHA_TEST),
1950 const_iv (GL_NORMALIZE), 2497 const_iv (GL_NORMALIZE),
1951 const_iv (GL_RESCALE_NORMAL), 2498 const_iv (GL_RESCALE_NORMAL),
1952 const_iv (GL_FRONT), 2499 const_iv (GL_FRONT),
1953 const_iv (GL_BACK), 2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
1954 const_iv (GL_AND), 2502 const_iv (GL_AND),
1955 const_iv (GL_ONE), 2503 const_iv (GL_ONE),
1956 const_iv (GL_ZERO), 2504 const_iv (GL_ZERO),
1957 const_iv (GL_SRC_ALPHA), 2505 const_iv (GL_SRC_ALPHA),
1958 const_iv (GL_DST_ALPHA), 2506 const_iv (GL_DST_ALPHA),
1972 const_iv (GL_LUMINANCE), 2520 const_iv (GL_LUMINANCE),
1973 const_iv (GL_LUMINANCE_ALPHA), 2521 const_iv (GL_LUMINANCE_ALPHA),
1974 const_iv (GL_FLOAT), 2522 const_iv (GL_FLOAT),
1975 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1976 const_iv (GL_COMPILE), 2524 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D),
1977 const_iv (GL_TEXTURE_1D), 2527 const_iv (GL_TEXTURE_1D),
1978 const_iv (GL_TEXTURE_2D), 2528 const_iv (GL_TEXTURE_2D),
1979 const_iv (GL_TEXTURE_ENV), 2529 const_iv (GL_TEXTURE_ENV),
1980 const_iv (GL_TEXTURE_MAG_FILTER), 2530 const_iv (GL_TEXTURE_MAG_FILTER),
1981 const_iv (GL_TEXTURE_MIN_FILTER), 2531 const_iv (GL_TEXTURE_MIN_FILTER),
2002 const_iv (GL_COLOR_LOGIC_OP), 2552 const_iv (GL_COLOR_LOGIC_OP),
2003 const_iv (GL_SEPARABLE_2D), 2553 const_iv (GL_SEPARABLE_2D),
2004 const_iv (GL_CONVOLUTION_2D), 2554 const_iv (GL_CONVOLUTION_2D),
2005 const_iv (GL_CONVOLUTION_BORDER_MODE), 2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
2006 const_iv (GL_CONSTANT_BORDER), 2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
2007 const_iv (GL_LINES), 2558 const_iv (GL_LINES),
2008 const_iv (GL_LINE_STRIP), 2559 const_iv (GL_LINE_STRIP),
2009 const_iv (GL_LINE_LOOP), 2560 const_iv (GL_LINE_LOOP),
2010 const_iv (GL_QUADS), 2561 const_iv (GL_QUADS),
2011 const_iv (GL_QUAD_STRIP), 2562 const_iv (GL_QUAD_STRIP),
2012 const_iv (GL_TRIANGLES), 2563 const_iv (GL_TRIANGLES),
2013 const_iv (GL_TRIANGLE_STRIP), 2564 const_iv (GL_TRIANGLE_STRIP),
2014 const_iv (GL_TRIANGLE_FAN), 2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
2015 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
2016 const_iv (GL_FASTEST), 2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
2017 const_iv (GL_V2F), 2575 const_iv (GL_V2F),
2018 const_iv (GL_V3F), 2576 const_iv (GL_V3F),
2019 const_iv (GL_T2F_V3F), 2577 const_iv (GL_T2F_V3F),
2020 const_iv (GL_T2F_N3F_V3F), 2578 const_iv (GL_T2F_N3F_V3F),
2021# undef const_iv 2579# undef const_iv
2022 }; 2580 };
2023 2581
2024 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2582 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2025 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2583 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2584
2585 texture_av = newAV ();
2586 AvREAL_off (texture_av);
2026} 2587}
2027 2588
2028char * 2589char *
2029gl_vendor () 2590gl_vendor ()
2030 CODE: 2591 CODE:
2044 CODE: 2605 CODE:
2045 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2606 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2046 OUTPUT: 2607 OUTPUT:
2047 RETVAL 2608 RETVAL
2048 2609
2610const char *glGetString (GLenum pname)
2611
2612GLint glGetInteger (GLenum pname)
2613 CODE:
2614 glGetIntegerv (pname, &RETVAL);
2615 OUTPUT:
2616 RETVAL
2617
2618GLdouble glGetDouble (GLenum pname)
2619 CODE:
2620 glGetDoublev (pname, &RETVAL);
2621 OUTPUT:
2622 RETVAL
2623
2049int glGetError () 2624int glGetError ()
2050 2625
2051void glFinish () 2626void glFinish ()
2052 2627
2053void glClear (int mask) 2628void glClear (int mask)
2090# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2091void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2092 2667
2093# near_ and far_ are due to microsofts buggy "c" compiler 2668# near_ and far_ are due to microsofts buggy "c" compiler
2094void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2670
2671PROTOTYPES: DISABLE
2095 2672
2096void glViewport (int x, int y, int width, int height) 2673void glViewport (int x, int y, int width, int height)
2097 2674
2098void glScissor (int x, int y, int width, int height) 2675void glScissor (int x, int y, int width, int height)
2099 2676
2107 2684
2108void glRotate (float angle, float x, float y, float z) 2685void glRotate (float angle, float x, float y, float z)
2109 CODE: 2686 CODE:
2110 glRotatef (angle, x, y, z); 2687 glRotatef (angle, x, y, z);
2111 2688
2112void glBegin (int mode)
2113
2114void glEnd ()
2115
2116void glColor (float r, float g, float b, float a = 1.0) 2689void glColor (float r, float g, float b, float a = 1.0)
2117 PROTOTYPE: @
2118 ALIAS: 2690 ALIAS:
2119 glColor_premultiply = 1 2691 glColor_premultiply = 1
2120 CODE: 2692 CODE:
2121 if (ix) 2693 if (ix)
2122 { 2694 {
2125 b *= a; 2697 b *= a;
2126 } 2698 }
2127 // microsoft visual "c" rounds instead of truncating... 2699 // microsoft visual "c" rounds instead of truncating...
2128 glColor4f (r, g, b, a); 2700 glColor4f (r, g, b, a);
2129 2701
2130void glInterleavedArrays (int format, int stride, char *data)
2131
2132void glDrawElements (int mode, int count, int type, char *indices)
2133
2134# 1.2 void glDrawRangeElements (int mode, int start, int end
2135
2136void glRasterPos (float x, float y, float z = 0.) 2702void glRasterPos (float x, float y, float z = 0.)
2137 CODE: 2703 CODE:
2138 glRasterPos3f (0, 0, z); 2704 glRasterPos3f (0, 0, z);
2139 glBitmap (0, 0, 0, 0, x, y, 0); 2705 glBitmap (0, 0, 0, 0, x, y, 0);
2140 2706
2144 2710
2145void glTexCoord (float s, float t) 2711void glTexCoord (float s, float t)
2146 CODE: 2712 CODE:
2147 glTexCoord2f (s, t); 2713 glTexCoord2f (s, t);
2148 2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2149void glTexEnv (int target, int pname, float param) 2735void glTexEnv (int target, int pname, float param)
2150 CODE: 2736 CODE:
2151 glTexEnvf (target, pname, param); 2737 glTexEnvf (target, pname, param);
2152 2738
2153void glTexParameter (int target, int pname, float param) 2739void glTexParameter (int target, int pname, float param)
2175 2761
2176void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2762void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2177 2763
2178void glDrawPixels (int width, int height, int format, int type, char *pixels) 2764void glDrawPixels (int width, int height, int format, int type, char *pixels)
2179 2765
2766void glPixelZoom (float x, float y)
2767
2180void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2768void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2181 2769
2182int glGenTexture () 2770int glGenTexture ()
2183 CODE: 2771 CODE:
2184{ 2772 RETVAL = gen_texture ();
2185 GLuint name;
2186 glGenTextures (1, &name);
2187 RETVAL = name;
2188}
2189 OUTPUT: 2773 OUTPUT:
2190 RETVAL 2774 RETVAL
2191 2775
2192void glDeleteTexture (int name) 2776void glDeleteTexture (int name)
2193 CODE: 2777 CODE:
2194{
2195 GLuint name_ = name;
2196 glDeleteTextures (1, &name_); 2778 del_texture (name);
2197} 2779
2198
2199int glGenList () 2780int glGenList ()
2200 CODE: 2781 CODE:
2201 RETVAL = glGenLists (1); 2782 RETVAL = glGenLists (1);
2202 OUTPUT: 2783 OUTPUT:
2203 RETVAL 2784 RETVAL
2210 2791
2211void glEndList () 2792void glEndList ()
2212 2793
2213void glCallList (int list) 2794void glCallList (int list)
2214 2795
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803{
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806}
2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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