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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.198 by root, Sun Jul 15 21:42:02 2007 UTC vs.
Revision 1.224 by root, Sat Aug 11 11:21:46 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
431} 442}
432 443
433/* SDL should provide this, really. */ 444/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 445#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 446#define SDLK_MODIFIER_MAX 314
447
448/******************************************************************************/
449
450static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
451static GV *hover_gv;
452
453static int
454within_widget (SV *widget, NV x, NV y)
455{
456 HV *self;
457 SV **svp;
458 NV wx, ww, wy, wh;
459
460 if (!SvROK (widget))
461 return 0;
462
463 self = (HV *)SvRV (widget);
464
465 if (SvTYPE (self) != SVt_PVHV)
466 return 0;
467
468 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
469 if (y < wy)
470 return 0;
471
472 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
473 if (y >= wy + wh)
474 return 0;
475
476 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
477 if (x < wx)
478 return 0;
479
480 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
481 if (x >= wx + ww)
482 return 0;
483
484 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
485 if (!svp || !SvTRUE (*svp))
486 return 0;
487
488 return 1;
489}
436 490
437MODULE = CFPlus PACKAGE = CFPlus 491MODULE = CFPlus PACKAGE = CFPlus
438 492
439PROTOTYPES: ENABLE 493PROTOTYPES: ENABLE
440 494
587 opengl_fontmap = pango_opengl_font_map_new (); 641 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 642 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 643 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 644}
591 645
646char *
647SDL_GetError ()
648
592int 649int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 650SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 651
595void 652void
596SDL_Quit () 653SDL_Quit ()
597 654
598void 655void
599SDL_ListModes () 656SDL_ListModes (int rgb, int alpha)
600 PPCODE: 657 PPCODE:
601{ 658{
602 SDL_Rect **m; 659 SDL_Rect **m;
603 660
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 661 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 664 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 665
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 666 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 667 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 668
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 669 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 673
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 674 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 675#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 676 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 677 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 678#endif
622 679
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 680 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 681
628 if (m && m != (SDL_Rect **)-1) 682 if (m && m != (SDL_Rect **)-1)
629 while (*m) 683 while (*m)
630 { 684 {
685 if ((*m)->w >= 640 && (*m)->h >= 480)
686 {
631 AV *av = newAV (); 687 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 688 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 689 av_push (av, newSViv ((*m)->h));
690 av_push (av, newSViv (rgb));
691 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 692 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
693 }
635 694
636 ++m; 695 ++m;
637 } 696 }
638} 697}
639 698
640char *
641SDL_GetError ()
642
643int 699int
644SDL_SetVideoMode (int w, int h, int fullscreen) 700SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 701 CODE:
702{
703 SDL_EnableUNICODE (1);
704 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
705
706 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
707 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
708 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
709 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
710
646 RETVAL = !!SDL_SetVideoMode ( 711 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 712 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 713 );
714
649 if (RETVAL) 715 if (RETVAL)
650 { 716 {
651 av_clear (texture_av); 717 av_clear (texture_av);
652 718
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 719 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 720#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 721#include "glfunc.h"
656# undef GL_FUNC 722#undef GL_FUNC
657
658 } 723 }
724}
659 OUTPUT: 725 OUTPUT:
660 RETVAL 726 RETVAL
661 727
662void 728void
663SDL_GL_SwapBuffers () 729SDL_GL_SwapBuffers ()
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 810 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
745 } 811 }
746} 812}
747 813
748int 814int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 815Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
750 POSTCALL: 816 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 817 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 818 Mix_ChannelFinished (channel_finished);
753 819
754void 820void
755Mix_CloseAudio () 821Mix_CloseAudio ()
756 822
757int 823int
758Mix_AllocateChannels (int numchans = -1) 824Mix_AllocateChannels (int numchans = -1)
825
826const char *
827Mix_GetError ()
759 828
760void 829void
761lowdelay (int fd, int val = 1) 830lowdelay (int fd, int val = 1)
762 CODE: 831 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 832 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
805 STRLEN image_len; 874 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 875 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 876 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 877 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 878 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 879 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 880 : SDL_RWFromConstMem (image, image_len);
812 881
813 if (!rw) 882 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 883 croak ("load_image: %s", SDL_GetError ());
815 884
920#endif 989#endif
921} 990}
922 991
923MODULE = CFPlus PACKAGE = CFPlus::Font 992MODULE = CFPlus PACKAGE = CFPlus::Font
924 993
994PROTOTYPES: DISABLE
995
925CFPlus::Font 996CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0) 997new_from_file (SV *class, char *path, int id = 0)
927 CODE: 998 CODE:
928{ 999{
929 int count; 1000 int count;
939 CODE: 1010 CODE:
940 pango_font_description_free (self); 1011 pango_font_description_free (self);
941 1012
942void 1013void
943make_default (CFPlus::Font self) 1014make_default (CFPlus::Font self)
1015 PROTOTYPE: $
944 CODE: 1016 CODE:
945 default_font = self; 1017 default_font = self;
946 1018
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1019MODULE = CFPlus PACKAGE = CFPlus::Layout
948 1020
1021PROTOTYPES: DISABLE
1022
949void 1023void
950reset_glyph_cache () 1024reset_glyph_cache ()
1025 PROTOTYPE:
951 CODE: 1026 CODE:
952 tc_clear (); 1027 tc_clear ();
953 1028
954CFPlus::Layout 1029CFPlus::Layout
955new (SV *class) 1030new (SV *class)
1242 flags 1317 flags
1243 ); 1318 );
1244 1319
1245MODULE = CFPlus PACKAGE = CFPlus::Texture 1320MODULE = CFPlus PACKAGE = CFPlus::Texture
1246 1321
1247void 1322PROTOTYPES: ENABLE
1248pad2pot (SV *data_, SV *w_, SV *h_)
1249 CODE:
1250{
1251 int ow = SvIV (w_);
1252 int oh = SvIV (h_);
1253 1323
1254 if (ow && oh) 1324int minpot (int n)
1325
1326void
1327pad (SV *data_, int ow, int oh, int nw, int nh)
1328 CODE:
1329{
1330 if ((nw != ow || nh != oh) && SvOK (data_))
1255 { 1331 {
1256 int nw = minpot (ow);
1257 int nh = minpot (oh);
1258
1259 if (nw != ow || nh != oh)
1260 {
1261 if (SvOK (data_))
1262 {
1263 STRLEN datalen; 1332 STRLEN datalen;
1264 char *data = SvPVbyte (data_, datalen); 1333 char *data = SvPVbyte (data_, datalen);
1265 int bpp = datalen / (ow * oh); 1334 int bpp = datalen / (ow * oh);
1266 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1335 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1267 1336
1268 SvPOK_only (result_); 1337 SvPOK_only (result_);
1269 SvCUR_set (result_, nw * nh * bpp); 1338 SvCUR_set (result_, nw * nh * bpp);
1270 1339
1271 memset (SvPVX (result_), 0, nw * nh * bpp); 1340 memset (SvPVX (result_), 0, nw * nh * bpp);
1272 while (oh--) 1341 while (oh--)
1273 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1342 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1274 1343
1275 sv_setsv (data_, result_); 1344 sv_setsv (data_, result_);
1276 }
1277
1278 sv_setiv (w_, nw);
1279 sv_setiv (h_, nh);
1280 }
1281 } 1345 }
1282} 1346}
1283 1347
1284void 1348void
1285draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1349draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1291{ 1355{
1292 HV *hv = (HV *)SvRV (self); 1356 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1357 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1358 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1359 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1360
1361 if (name <= 0)
1362 XSRETURN_EMPTY;
1296 1363
1297 if (items < 5) 1364 if (items < 5)
1298 { 1365 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1366 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1367 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1328 glDisable (GL_ALPHA_TEST); 1395 glDisable (GL_ALPHA_TEST);
1329 glDisable (GL_BLEND); 1396 glDisable (GL_BLEND);
1330 } 1397 }
1331} 1398}
1332 1399
1400IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1401 CODE:
1402{
1403 GLint width;
1404 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1405 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1406 RETVAL = width > 0;
1407}
1408 OUTPUT:
1409 RETVAL
1410
1333MODULE = CFPlus PACKAGE = CFPlus::Map 1411MODULE = CFPlus PACKAGE = CFPlus::Map
1412
1413PROTOTYPES: DISABLE
1334 1414
1335CFPlus::Map 1415CFPlus::Map
1336new (SV *class) 1416new (SV *class)
1337 CODE: 1417 CODE:
1338 New (0, RETVAL, 1, struct map); 1418 New (0, RETVAL, 1, struct map);
1476 self->rows += MAP_EXTEND_Y; 1556 self->rows += MAP_EXTEND_Y;
1477 self->y += MAP_EXTEND_Y; 1557 self->y += MAP_EXTEND_Y;
1478 } 1558 }
1479} 1559}
1480 1560
1481void 1561SV *
1482map1a_update (CFPlus::Map self, SV *data_, int extmap) 1562map1a_update (CFPlus::Map self, SV *data_, int extmap)
1483 CODE: 1563 CODE:
1484{ 1564{
1485 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1565 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1486 uint8_t *data_end = (uint8_t *)SvEND (data_); 1566 uint8_t *data_end = (uint8_t *)SvEND (data_);
1487 mapcell *cell; 1567 mapcell *cell;
1488 int x, y, flags; 1568 int x, y, z, flags;
1569 AV *missing = newAV ();
1570 RETVAL = newRV_noinc ((SV *)missing);
1489 1571
1490 while (data < data_end - 1) 1572 while (data < data_end - 1)
1491 { 1573 {
1492 flags = (data [0] << 8) + data [1]; data += 2; 1574 flags = (data [0] << 8) + data [1]; data += 2;
1493 1575
1544 } 1626 }
1545 else 1627 else
1546 cell->darkness = *data++ + 1; 1628 cell->darkness = *data++ + 1;
1547 } 1629 }
1548 1630
1631 for (z = 0; z <= 2; ++z)
1549 if (flags & 4) 1632 if (flags & (4 >> z))
1550 { 1633 {
1551 faceid face = (data [0] << 8) + data [1]; data += 2; 1634 faceid face = (data [0] << 8) + data [1]; data += 2;
1552 need_facenum (self, face); 1635 need_facenum (self, face);
1553 cell->tile [0] = self->face2tile [face]; 1636 cell->tile [z] = self->face2tile [face];
1637
1638 if (cell->tile [z])
1639 {
1640 maptex *tex = self->tex + cell->tile [z];
1641 if (!tex->name)
1642 av_push (missing, newSViv (cell->tile [z]));
1643
1644 if (tex->smoothtile)
1645 {
1646 maptex *smooth = self->tex + tex->smoothtile;
1647 if (!smooth->name)
1648 av_push (missing, newSViv (tex->smoothtile));
1649 }
1650 }
1554 } 1651 }
1555
1556 if (flags & 2)
1557 {
1558 faceid face = (data [0] << 8) + data [1]; data += 2;
1559 need_facenum (self, face);
1560 cell->tile [1] = self->face2tile [face];
1561 }
1562
1563 if (flags & 1)
1564 {
1565 faceid face = (data [0] << 8) + data [1]; data += 2;
1566 need_facenum (self, face);
1567 cell->tile [2] = self->face2tile [face];
1568 }
1569 } 1652 }
1570 else 1653 else
1571 cell->darkness = 0; 1654 cell->darkness = 0;
1572 } 1655 }
1573} 1656}
1657 OUTPUT:
1658 RETVAL
1574 1659
1575SV * 1660SV *
1576mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1661mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1577 CODE: 1662 CODE:
1578{ 1663{
1629 1714
1630void 1715void
1631draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1716draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1632 CODE: 1717 CODE:
1633{ 1718{
1719 int x, y, z;
1720
1634 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1721 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1635 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1722 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1636 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1723 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1637 smooth_key skey; 1724 smooth_key skey;
1638 int x, y, z; 1725
1639 int last_name; 1726 rc_t *rc = rc_alloc ();
1727 rc_key_t key;
1728 rc_array_t *arr;
1640 1729
1641 // thats current max. sorry. 1730 // thats current max. sorry.
1642 if (sw > 255) sw = 255; 1731 if (sw > 255) sw = 255;
1643 if (sh > 255) sh = 255; 1732 if (sh > 255) sh = 255;
1644 1733
1645 // clear key, in case of extra padding 1734 // clear key, in case of extra padding
1646 memset (&skey, 0, sizeof (skey)); 1735 memset (&skey, 0, sizeof (skey));
1647 1736
1648 glColor4ub (255, 255, 255, 255); 1737 memset (&key, 0, sizeof (key));
1649 1738 key.r = 255;
1650 glEnable (GL_BLEND); 1739 key.g = 255;
1651 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1740 key.b = 255;
1652 glEnable (GL_TEXTURE_2D); 1741 key.a = 255;
1653 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1742 key.mode = GL_QUADS;
1654 1743 key.format = GL_T2F_V3F;
1655 glBegin (GL_QUADS); 1744 key.texname = -1;
1656
1657 last_name = 0;
1658 1745
1659 mx += self->x; 1746 mx += self->x;
1660 my += self->y; 1747 my += self->y;
1661 1748
1662 // first pass: determine smooth_max 1749 // first pass: determine smooth_max
1678 MAX (self->tex [cell->tile [0]].smoothlevel, 1765 MAX (self->tex [cell->tile [0]].smoothlevel,
1679 MAX (self->tex [cell->tile [1]].smoothlevel, 1766 MAX (self->tex [cell->tile [1]].smoothlevel,
1680 self->tex [cell->tile [2]].smoothlevel)); 1767 self->tex [cell->tile [2]].smoothlevel));
1681 } 1768 }
1682 } 1769 }
1770
1771 glEnable (GL_BLEND);
1772 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1683 1774
1684 for (z = 0; z <= 2; z++) 1775 for (z = 0; z <= 2; z++)
1685 { 1776 {
1686 memset (smooth_level, 0, sizeof (smooth_level)); 1777 memset (smooth_level, 0, sizeof (smooth_level));
1687 1778
1697 tileid tile = cell->tile [z]; 1788 tileid tile = cell->tile [z];
1698 1789
1699 if (tile) 1790 if (tile)
1700 { 1791 {
1701 maptex tex = self->tex [tile]; 1792 maptex tex = self->tex [tile];
1702 int px = (x + 1) * T - tex.w; 1793 int px, py;
1703 int py = (y + 1) * T - tex.h;
1704 1794
1705 // suppressing texture state switches here 1795 // suppressing texture state switches here
1706 // is only moderately effective, but worth the extra effort 1796 // is only moderately effective, but worth the extra effort
1707 if (last_name != tex.name) 1797 if (key.texname != tex.name)
1708 { 1798 {
1709 if (!tex.name) 1799 if (!tex.name)
1710 tex = self->tex [2]; /* missing, replace by noface */ 1800 tex = self->tex [2]; /* missing, replace by noface */
1711 1801
1712 glEnd (); 1802 key.texname = tex.name;
1713 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1803 arr = rc_array (rc, &key);
1714 glBegin (GL_QUADS);
1715 } 1804 }
1716 1805
1717 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1806 px = (x + 1) * T - tex.w;
1807 py = (y + 1) * T - tex.h;
1808
1809 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1718 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1810 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1719 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1811 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1720 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1812 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1721 1813
1722 if (cell->flags && z == 2) 1814 if (cell->flags && z == 2)
1723 { 1815 {
1816 // overlays such as the speech bubble, probably more to come
1724 if (cell->flags & 1) 1817 if (cell->flags & 1)
1725 { 1818 {
1726 maptex tex = self->tex [1]; 1819 maptex tex = self->tex [1];
1727 int px = x * T + T * 2 / 32; 1820 int px = x * T + T * 2 / 32;
1728 int py = y * T - T * 6 / 32; 1821 int py = y * T - T * 6 / 32;
1729 1822
1823 if (tex.name)
1730 glEnd (); 1824 {
1731 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1825 if (key.texname != tex.name)
1826 {
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1832 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1833 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1834 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1732 glBegin (GL_QUADS); 1835 }
1733
1734 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1735 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1736 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1737 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1738 } 1836 }
1739 } 1837 }
1740 1838
1741 // update smooth hash 1839 // update smooth hash
1742 if (tex.smoothtile) 1840 if (tex.smoothtile)
1777 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1875 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1778 } 1876 }
1779 } 1877 }
1780 } 1878 }
1781 } 1879 }
1880
1881 rc_draw (rc);
1882 rc_clear (rc);
1782 1883
1783 // go through all smoothlevels, lowest to highest, then draw. 1884 // go through all smoothlevels, lowest to highest, then draw.
1784 // this is basically counting sort 1885 // this is basically counting sort
1785 { 1886 {
1786 int w, b; 1887 int w, b;
1811 int border = bits & 15; 1912 int border = bits & 15;
1812 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1913 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1813 float dx = tex.s * .0625f; // 16 images/row 1914 float dx = tex.s * .0625f; // 16 images/row
1814 float dy = tex.t * .5f ; // 2 images/column 1915 float dy = tex.t * .5f ; // 2 images/column
1815 1916
1816 // this time naively avoiding texture state changes
1817 // save gobs of state changes.
1818 if (last_name != tex.name) 1917 if (tex.name)
1819 { 1918 {
1919 // this time avoiding texture state changes
1920 // save gobs of state changes.
1820 if (!tex.name) 1921 if (key.texname != tex.name)
1821 continue; // smoothing not yet available
1822
1823 glEnd (); 1922 {
1824 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1923 key.texname = tex.name;
1825 glBegin (GL_QUADS); 1924 arr = rc_array (rc, &key);
1826 } 1925 }
1827 1926
1828 if (border) 1927 if (border)
1829 { 1928 {
1830 float ox = border * dx; 1929 float ox = border * dx;
1831 1930
1832 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1931 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1833 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1932 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1834 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1933 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1835 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1934 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1836 } 1935 }
1837 1936
1838 if (corner) 1937 if (corner)
1839 { 1938 {
1840 float ox = corner * dx; 1939 float ox = corner * dx;
1841 1940
1842 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1941 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1843 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1942 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1844 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1943 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1944 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1945 }
1846 } 1946 }
1847 } 1947 }
1848 } 1948 }
1849 } 1949 }
1850 } 1950 }
1851 } 1951 }
1852 1952
1853 hv_clear (smooth); 1953 hv_clear (smooth);
1954 rc_draw (rc);
1955 rc_clear (rc);
1854 } 1956 }
1855 1957
1856 glEnd ();
1857
1858 glDisable (GL_TEXTURE_2D);
1859 glDisable (GL_BLEND); 1958 glDisable (GL_BLEND);
1959 rc_free (rc);
1860 1960
1861 // top layer: overlays such as the health bar 1961 // top layer: overlays such as the health bar
1862 for (y = 0; y < sh; y++) 1962 for (y = 0; y < sh; y++)
1863 if (0 <= y + my && y + my < self->rows) 1963 if (0 <= y + my && y + my < self->rows)
1864 { 1964 {
1953void 2053void
1954fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2054fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1955 PPCODE: 2055 PPCODE:
1956{ 2056{
1957 int x, y; 2057 int x, y;
2058 int sw1 = sw + 2;
2059 int sh1 = sh + 2;
2060 int sh3 = sh * 3;
1958 int sw4 = (sw + 3) & ~3; 2061 int sw34 = (sw * 3 + 3) & ~3;
2062 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1959 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2063 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1960 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2064 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1961 2065
1962 memset (darkness, 255, sw4 * sh);
1963 SvPOK_only (darkness_sv); 2066 SvPOK_only (darkness3_sv);
1964 SvCUR_set (darkness_sv, sw4 * sh); 2067 SvCUR_set (darkness3_sv, sw34 * sh3);
1965 2068
1966 mx += self->x; 2069 mx += self->x - 1;
1967 my += self->y; 2070 my += self->y - 1;
1968 2071
2072 memset (darkness1, 255, sw1 * sh1);
2073
1969 for (y = 0; y < sh; y++) 2074 for (y = 0; y < sh1; y++)
1970 if (0 <= y + my && y + my < self->rows) 2075 if (0 <= y + my && y + my < self->rows)
1971 { 2076 {
1972 maprow *row = self->row + (y + my); 2077 maprow *row = self->row + (y + my);
1973 2078
1974 for (x = 0; x < sw; x++) 2079 for (x = 0; x < sw1; x++)
1975 if (row->c0 <= x + mx && x + mx < row->c1) 2080 if (row->c0 <= x + mx && x + mx < row->c1)
1976 { 2081 {
1977 mapcell *cell = row->col + (x + mx - row->c0); 2082 mapcell *cell = row->col + (x + mx - row->c0);
1978 2083
1979 darkness[y * sw4 + x] = cell->darkness 2084 darkness1 [y * sw1 + x] = cell->darkness
1980 ? 255 - (cell->darkness - 1) 2085 ? 255 - (cell->darkness - 1)
1981 : 255 - FOW_DARKNESS; 2086 : 255 - FOW_DARKNESS;
1982 } 2087 }
1983 } 2088 }
1984 2089
2090 for (y = 0; y < sh; ++y)
2091 for (x = 0; x < sw; ++x)
2092 {
2093 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2094 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2095 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2096 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2097 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2098 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2099 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2100 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2101 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2102
2103 uint8_t r11 = (d11 + d21 + d12) / 3;
2104 uint8_t r21 = d21;
2105 uint8_t r31 = (d21 + d31 + d32) / 3;
2106
2107 uint8_t r12 = d12;
2108 uint8_t r22 = d22;
2109 uint8_t r32 = d32;
2110
2111 uint8_t r13 = (d13 + d23 + d12) / 3;
2112 uint8_t r23 = d23;
2113 uint8_t r33 = (d23 + d33 + d32) / 3;
2114
2115 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2116 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2117 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2118 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2119 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2120 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2121 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2122 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2123 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2124 }
2125
2126 free (darkness1);
2127
1985 EXTEND (SP, 3); 2128 EXTEND (SP, 3);
1986 PUSHs (sv_2mortal (newSViv (sw4))); 2129 PUSHs (sv_2mortal (newSViv (sw34)));
1987 PUSHs (sv_2mortal (newSViv (sh))); 2130 PUSHs (sv_2mortal (newSViv (sh3)));
1988 PUSHs (darkness_sv); 2131 PUSHs (darkness3_sv);
1989} 2132}
1990 2133
1991SV * 2134SV *
1992get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2135get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1993 CODE: 2136 CODE:
2125 } 2268 }
2126 } 2269 }
2127 } 2270 }
2128} 2271}
2129 2272
2273MODULE = CFPlus PACKAGE = CFPlus::RW
2274
2275CFPlus::RW
2276new (SV *class, SV *data_sv)
2277 CODE:
2278{
2279 STRLEN datalen;
2280 char *data = SvPVbyte (data_sv, datalen);
2281
2282 RETVAL = SDL_RWFromConstMem (data, datalen);
2283}
2284 OUTPUT:
2285 RETVAL
2286
2287CFPlus::RW
2288new_from_file (SV *class, const char *path, const char *mode = "rb")
2289 CODE:
2290 RETVAL = SDL_RWFromFile (path, mode);
2291 OUTPUT:
2292 RETVAL
2293
2294# fails on win32:
2295# CFPlus.xs(2268) : error C2059: syntax error : '('
2296#void
2297#close (CFPlus::RW self)
2298# CODE:
2299# (self->(close)) (self);
2300
2301MODULE = CFPlus PACKAGE = CFPlus::Channel
2302
2303PROTOTYPES: DISABLE
2304
2305CFPlus::Channel
2306find ()
2307 CODE:
2308{
2309 RETVAL = Mix_GroupAvailable (-1);
2310
2311 if (RETVAL < 0)
2312 {
2313 RETVAL = Mix_GroupOldest (-1);
2314
2315 if (RETVAL < 0)
2316 XSRETURN_UNDEF;
2317
2318 Mix_HaltChannel (RETVAL);
2319 }
2320
2321 Mix_UnregisterAllEffects (RETVAL);
2322 Mix_Volume (RETVAL, 128);
2323}
2324 OUTPUT:
2325 RETVAL
2326
2327void
2328halt (CFPlus::Channel self)
2329 CODE:
2330 Mix_HaltChannel (self);
2331
2332void
2333expire (CFPlus::Channel self, int ticks = -1)
2334 CODE:
2335 Mix_ExpireChannel (self, ticks);
2336
2337void
2338fade_out (CFPlus::Channel self, int ticks = -1)
2339 CODE:
2340 Mix_FadeOutChannel (self, ticks);
2341
2342int
2343volume (CFPlus::Channel self, int volume)
2344 CODE:
2345 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2346 OUTPUT:
2347 RETVAL
2348
2349void
2350unregister_all_effects (CFPlus::Channel self)
2351 CODE:
2352 Mix_UnregisterAllEffects (self);
2353
2354void
2355set_panning (CFPlus::Channel self, int left, int right)
2356 CODE:
2357 left = CLAMP (left , 0, 255);
2358 right = CLAMP (right, 0, 255);
2359 Mix_SetPanning (self, left, right);
2360
2361void
2362set_distance (CFPlus::Channel self, int distance)
2363 CODE:
2364 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2365
2366void
2367set_position (CFPlus::Channel self, int angle, int distance)
2368 CODE:
2369
2370void
2371set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2372 CODE:
2373{
2374 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2375 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2376 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2377}
2378
2379void
2380set_reverse_stereo (CFPlus::Channel self, int flip)
2381 CODE:
2382 Mix_SetReverseStereo (self, flip);
2383
2130MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2384MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2131 2385
2386PROTOTYPES: DISABLE
2387
2132CFPlus::MixChunk 2388CFPlus::MixChunk
2133new_from_file (SV *class, char *path) 2389new (SV *class, CFPlus::RW rwops)
2134 CODE: 2390 CODE:
2135 RETVAL = Mix_LoadWAV (path); 2391 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2136 OUTPUT: 2392 OUTPUT:
2137 RETVAL 2393 RETVAL
2138 2394
2139void 2395void
2140DESTROY (CFPlus::MixChunk self) 2396DESTROY (CFPlus::MixChunk self)
2142 Mix_FreeChunk (self); 2398 Mix_FreeChunk (self);
2143 2399
2144int 2400int
2145volume (CFPlus::MixChunk self, int volume = -1) 2401volume (CFPlus::MixChunk self, int volume = -1)
2146 CODE: 2402 CODE:
2403 if (items > 1)
2404 volume = CLAMP (volume, 0, 128);
2147 RETVAL = Mix_VolumeChunk (self, volume); 2405 RETVAL = Mix_VolumeChunk (self, volume);
2148 OUTPUT: 2406 OUTPUT:
2149 RETVAL 2407 RETVAL
2150 2408
2151int 2409CFPlus::Channel
2152play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2410play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2153 CODE: 2411 CODE:
2412{
2154 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2413 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2414
2415 if (RETVAL < 0)
2416 XSRETURN_UNDEF;
2417
2418 if (channel < 0)
2419 {
2420 Mix_UnregisterAllEffects (RETVAL);
2421 Mix_Volume (RETVAL, 128);
2422 }
2423}
2155 OUTPUT: 2424 OUTPUT:
2156 RETVAL 2425 RETVAL
2157 2426
2158MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2427MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2159 2428
2160int 2429int
2161volume (int volume = -1) 2430volume (int volume = -1)
2431 PROTOTYPE: ;$
2162 CODE: 2432 CODE:
2433 if (items > 0)
2434 volume = CLAMP (volume, 0, 128);
2163 RETVAL = Mix_VolumeMusic (volume); 2435 RETVAL = Mix_VolumeMusic (volume);
2164 OUTPUT: 2436 OUTPUT:
2165 RETVAL 2437 RETVAL
2166 2438
2167int 2439void
2168fade_out (int ms) 2440fade_out (int ms)
2169 CODE: 2441 CODE:
2170 RETVAL = Mix_FadeOutMusic (ms); 2442 Mix_FadeOutMusic (ms);
2171 OUTPUT: 2443
2172 RETVAL 2444void
2445halt ()
2446 CODE:
2447 Mix_HaltMusic ();
2173 2448
2174CFPlus::MixMusic 2449CFPlus::MixMusic
2175new_from_file (SV *class, char *path) 2450new (SV *class, CFPlus::RW rwops)
2176 CODE: 2451 CODE:
2177 RETVAL = Mix_LoadMUS (path); 2452 RETVAL = Mix_LoadMUS_RW (rwops);
2178 OUTPUT: 2453 OUTPUT:
2179 RETVAL 2454 RETVAL
2180 2455
2181void 2456void
2182DESTROY (CFPlus::MixMusic self) 2457DESTROY (CFPlus::MixMusic self)
2188 CODE: 2463 CODE:
2189 RETVAL = Mix_PlayMusic (self, loops); 2464 RETVAL = Mix_PlayMusic (self, loops);
2190 OUTPUT: 2465 OUTPUT:
2191 RETVAL 2466 RETVAL
2192 2467
2193int 2468void
2194fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2469fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2195 CODE: 2470 CODE:
2196 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2471 Mix_FadeInMusicPos (self, loops, ms, position);
2197 OUTPUT:
2198 RETVAL
2199 2472
2200MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2473MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2474
2475PROTOTYPES: ENABLE
2201 2476
2202BOOT: 2477BOOT:
2203{ 2478{
2204 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2479 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2205 static const struct { 2480 static const struct {
2206 const char *name; 2481 const char *name;
2207 IV iv; 2482 IV iv;
2208 } *civ, const_iv[] = { 2483 } *civ, const_iv[] = {
2209# define const_iv(name) { # name, (IV)name } 2484# define const_iv(name) { # name, (IV)name }
2485 const_iv (GL_VENDOR),
2486 const_iv (GL_VERSION),
2487 const_iv (GL_EXTENSIONS),
2210 const_iv (GL_COLOR_MATERIAL), 2488 const_iv (GL_COLOR_MATERIAL),
2211 const_iv (GL_SMOOTH), 2489 const_iv (GL_SMOOTH),
2212 const_iv (GL_FLAT), 2490 const_iv (GL_FLAT),
2213 const_iv (GL_DITHER), 2491 const_iv (GL_DITHER),
2214 const_iv (GL_BLEND), 2492 const_iv (GL_BLEND),
2218 const_iv (GL_ALPHA_TEST), 2496 const_iv (GL_ALPHA_TEST),
2219 const_iv (GL_NORMALIZE), 2497 const_iv (GL_NORMALIZE),
2220 const_iv (GL_RESCALE_NORMAL), 2498 const_iv (GL_RESCALE_NORMAL),
2221 const_iv (GL_FRONT), 2499 const_iv (GL_FRONT),
2222 const_iv (GL_BACK), 2500 const_iv (GL_BACK),
2501 const_iv (GL_AUX0),
2223 const_iv (GL_AND), 2502 const_iv (GL_AND),
2224 const_iv (GL_ONE), 2503 const_iv (GL_ONE),
2225 const_iv (GL_ZERO), 2504 const_iv (GL_ZERO),
2226 const_iv (GL_SRC_ALPHA), 2505 const_iv (GL_SRC_ALPHA),
2227 const_iv (GL_DST_ALPHA), 2506 const_iv (GL_DST_ALPHA),
2241 const_iv (GL_LUMINANCE), 2520 const_iv (GL_LUMINANCE),
2242 const_iv (GL_LUMINANCE_ALPHA), 2521 const_iv (GL_LUMINANCE_ALPHA),
2243 const_iv (GL_FLOAT), 2522 const_iv (GL_FLOAT),
2244 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2523 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2245 const_iv (GL_COMPILE), 2524 const_iv (GL_COMPILE),
2525 const_iv (GL_PROXY_TEXTURE_1D),
2526 const_iv (GL_PROXY_TEXTURE_2D),
2246 const_iv (GL_TEXTURE_1D), 2527 const_iv (GL_TEXTURE_1D),
2247 const_iv (GL_TEXTURE_2D), 2528 const_iv (GL_TEXTURE_2D),
2248 const_iv (GL_TEXTURE_ENV), 2529 const_iv (GL_TEXTURE_ENV),
2249 const_iv (GL_TEXTURE_MAG_FILTER), 2530 const_iv (GL_TEXTURE_MAG_FILTER),
2250 const_iv (GL_TEXTURE_MIN_FILTER), 2531 const_iv (GL_TEXTURE_MIN_FILTER),
2271 const_iv (GL_COLOR_LOGIC_OP), 2552 const_iv (GL_COLOR_LOGIC_OP),
2272 const_iv (GL_SEPARABLE_2D), 2553 const_iv (GL_SEPARABLE_2D),
2273 const_iv (GL_CONVOLUTION_2D), 2554 const_iv (GL_CONVOLUTION_2D),
2274 const_iv (GL_CONVOLUTION_BORDER_MODE), 2555 const_iv (GL_CONVOLUTION_BORDER_MODE),
2275 const_iv (GL_CONSTANT_BORDER), 2556 const_iv (GL_CONSTANT_BORDER),
2557 const_iv (GL_POINTS),
2276 const_iv (GL_LINES), 2558 const_iv (GL_LINES),
2277 const_iv (GL_LINE_STRIP), 2559 const_iv (GL_LINE_STRIP),
2278 const_iv (GL_LINE_LOOP), 2560 const_iv (GL_LINE_LOOP),
2279 const_iv (GL_QUADS), 2561 const_iv (GL_QUADS),
2280 const_iv (GL_QUAD_STRIP), 2562 const_iv (GL_QUAD_STRIP),
2281 const_iv (GL_TRIANGLES), 2563 const_iv (GL_TRIANGLES),
2282 const_iv (GL_TRIANGLE_STRIP), 2564 const_iv (GL_TRIANGLE_STRIP),
2283 const_iv (GL_TRIANGLE_FAN), 2565 const_iv (GL_TRIANGLE_FAN),
2566 const_iv (GL_POLYGON),
2284 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2567 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2568 const_iv (GL_POINT_SMOOTH_HINT),
2569 const_iv (GL_LINE_SMOOTH_HINT),
2570 const_iv (GL_POLYGON_SMOOTH_HINT),
2571 const_iv (GL_GENERATE_MIPMAP_HINT),
2285 const_iv (GL_FASTEST), 2572 const_iv (GL_FASTEST),
2573 const_iv (GL_DONT_CARE),
2574 const_iv (GL_NICEST),
2286 const_iv (GL_V2F), 2575 const_iv (GL_V2F),
2287 const_iv (GL_V3F), 2576 const_iv (GL_V3F),
2288 const_iv (GL_T2F_V3F), 2577 const_iv (GL_T2F_V3F),
2289 const_iv (GL_T2F_N3F_V3F), 2578 const_iv (GL_T2F_N3F_V3F),
2290# undef const_iv 2579# undef const_iv
2316 CODE: 2605 CODE:
2317 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2606 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2318 OUTPUT: 2607 OUTPUT:
2319 RETVAL 2608 RETVAL
2320 2609
2610const char *glGetString (GLenum pname)
2611
2612GLint glGetInteger (GLenum pname)
2613 CODE:
2614 glGetIntegerv (pname, &RETVAL);
2615 OUTPUT:
2616 RETVAL
2617
2618GLdouble glGetDouble (GLenum pname)
2619 CODE:
2620 glGetDoublev (pname, &RETVAL);
2621 OUTPUT:
2622 RETVAL
2623
2321int glGetError () 2624int glGetError ()
2322 2625
2323void glFinish () 2626void glFinish ()
2324 2627
2325void glClear (int mask) 2628void glClear (int mask)
2362# near_ and far_ are due to microsofts buggy "c" compiler 2665# near_ and far_ are due to microsofts buggy "c" compiler
2363void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2666void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2364 2667
2365# near_ and far_ are due to microsofts buggy "c" compiler 2668# near_ and far_ are due to microsofts buggy "c" compiler
2366void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2669void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2670
2671PROTOTYPES: DISABLE
2367 2672
2368void glViewport (int x, int y, int width, int height) 2673void glViewport (int x, int y, int width, int height)
2369 2674
2370void glScissor (int x, int y, int width, int height) 2675void glScissor (int x, int y, int width, int height)
2371 2676
2379 2684
2380void glRotate (float angle, float x, float y, float z) 2685void glRotate (float angle, float x, float y, float z)
2381 CODE: 2686 CODE:
2382 glRotatef (angle, x, y, z); 2687 glRotatef (angle, x, y, z);
2383 2688
2384void glBegin (int mode)
2385
2386void glEnd ()
2387
2388void glColor (float r, float g, float b, float a = 1.0) 2689void glColor (float r, float g, float b, float a = 1.0)
2389 PROTOTYPE: @
2390 ALIAS: 2690 ALIAS:
2391 glColor_premultiply = 1 2691 glColor_premultiply = 1
2392 CODE: 2692 CODE:
2393 if (ix) 2693 if (ix)
2394 { 2694 {
2397 b *= a; 2697 b *= a;
2398 } 2698 }
2399 // microsoft visual "c" rounds instead of truncating... 2699 // microsoft visual "c" rounds instead of truncating...
2400 glColor4f (r, g, b, a); 2700 glColor4f (r, g, b, a);
2401 2701
2402void glInterleavedArrays (int format, int stride, char *data)
2403
2404void glDrawElements (int mode, int count, int type, char *indices)
2405
2406# 1.2 void glDrawRangeElements (int mode, int start, int end
2407
2408void glRasterPos (float x, float y, float z = 0.) 2702void glRasterPos (float x, float y, float z = 0.)
2409 CODE: 2703 CODE:
2410 glRasterPos3f (0, 0, z); 2704 glRasterPos3f (0, 0, z);
2411 glBitmap (0, 0, 0, 0, x, y, 0); 2705 glBitmap (0, 0, 0, 0, x, y, 0);
2412 2706
2416 2710
2417void glTexCoord (float s, float t) 2711void glTexCoord (float s, float t)
2418 CODE: 2712 CODE:
2419 glTexCoord2f (s, t); 2713 glTexCoord2f (s, t);
2420 2714
2715void glRect (float x1, float y1, float x2, float y2)
2716 CODE:
2717 glRectf (x1, y1, x2, y2);
2718
2719PROTOTYPES: ENABLE
2720
2721void glBegin (int mode)
2722
2723void glEnd ()
2724
2725void glPointSize (GLfloat size)
2726
2727void glLineWidth (GLfloat width)
2728
2729void glInterleavedArrays (int format, int stride, char *data)
2730
2731void glDrawElements (int mode, int count, int type, char *indices)
2732
2733# 1.2 void glDrawRangeElements (int mode, int start, int end
2734
2421void glTexEnv (int target, int pname, float param) 2735void glTexEnv (int target, int pname, float param)
2422 CODE: 2736 CODE:
2423 glTexEnvf (target, pname, param); 2737 glTexEnvf (target, pname, param);
2424 2738
2425void glTexParameter (int target, int pname, float param) 2739void glTexParameter (int target, int pname, float param)
2446void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2760void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2447 2761
2448void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2762void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2449 2763
2450void glDrawPixels (int width, int height, int format, int type, char *pixels) 2764void glDrawPixels (int width, int height, int format, int type, char *pixels)
2765
2766void glPixelZoom (float x, float y)
2451 2767
2452void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2768void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2453 2769
2454int glGenTexture () 2770int glGenTexture ()
2455 CODE: 2771 CODE:
2475 2791
2476void glEndList () 2792void glEndList ()
2477 2793
2478void glCallList (int list) 2794void glCallList (int list)
2479 2795
2796MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2797
2798PROTOTYPES: DISABLE
2799
2800void
2801find_widget (SV *self, NV x, NV y)
2802 PPCODE:
2803{
2804 if (within_widget (self, x, y))
2805 XPUSHs (self);
2806}
2807
2808BOOT:
2809{
2810 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2811
2812 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2813 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2814 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2815 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2816}
2817
2818void
2819draw (SV *self)
2820 CODE:
2821{
2822 HV *hv;
2823 SV **svp;
2824 NV x, y, w, h;
2825 SV *draw_x_sv = GvSV (draw_x_gv);
2826 SV *draw_y_sv = GvSV (draw_y_gv);
2827 SV *draw_w_sv = GvSV (draw_w_gv);
2828 SV *draw_h_sv = GvSV (draw_h_gv);
2829 SV *hover;
2830 double draw_x, draw_y, draw_w, draw_h;
2831
2832 if (!SvROK (self))
2833 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2834
2835 hv = (HV *)SvRV (self);
2836
2837 if (SvTYPE (hv) != SVt_PVHV)
2838 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2839
2840 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2841 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2842
2843 if (!h || !w)
2844 XSRETURN_EMPTY;
2845
2846 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2847 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2848
2849 draw_x = SvNV (draw_x_sv) + x;
2850 draw_y = SvNV (draw_y_sv) + y;
2851
2852 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2853 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2854 XSRETURN_EMPTY;
2855
2856 sv_setnv (draw_x_sv, draw_x);
2857 sv_setnv (draw_y_sv, draw_y);
2858
2859 glPushMatrix ();
2860 glTranslated (x, y, 0);
2861
2862 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2863 {
2864 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2865
2866 if (svp && SvTRUE (*svp))
2867 {
2868 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2869 glEnable (GL_BLEND);
2870 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2871 glBegin (GL_QUADS);
2872 glVertex2f (0, 0);
2873 glVertex2f (w, 0);
2874 glVertex2f (w, h);
2875 glVertex2f (0, h);
2876 glEnd ();
2877 glDisable (GL_BLEND);
2878 }
2879 }
2880#if 0
2881 if ($ENV{CFPLUS_DEBUG} & 1) {
2882 glPushMatrix;
2883 glColor 1, 1, 0, 1;
2884 glTranslate 0.375, 0.375;
2885 glBegin GL_LINE_LOOP;
2886 glVertex 0 , 0;
2887 glVertex $self->{w} - 1, 0;
2888 glVertex $self->{w} - 1, $self->{h} - 1;
2889 glVertex 0 , $self->{h} - 1;
2890 glEnd;
2891 glPopMatrix;
2892 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2893 }
2894#endif
2895 PUSHMARK (SP);
2896 XPUSHs (self);
2897 PUTBACK;
2898 call_method ("_draw", G_VOID | G_DISCARD);
2899 SPAGAIN;
2900
2901 glPopMatrix ();
2902
2903 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2904 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2905}
2906

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