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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.154 by root, Tue Sep 19 22:23:30 2006 UTC vs.
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *CFPlus__Layout;
117 157
118static CFPlus__Font default_font; 158static CFPlus__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 int name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
174 uint32_t player; 217 uint32_t player;
175 mapface face[3]; 218 tileid tile[3];
176 uint16_t darkness; 219 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 221} mapcell;
179 222
180typedef struct { 223typedef struct {
181 int32_t c0, c1; 224 int32_t c0, c1;
182 mapcell *col; 225 mapcell *col;
183} maprow; 226} maprow;
184 227
185typedef struct map { 228typedef struct map {
186 int x, y, w, h; 229 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 231 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 232 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 233
194 int32_t rows; 234 int32_t rows;
195 maprow *row; 235 maprow *row;
196} *CFPlus__Map; 236} *CFPlus__Map;
197 237
217 return ptr; 257 return ptr;
218} 258}
219 259
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
222 282
223static maprow * 283static maprow *
224map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
225{ 285{
226 if (0 > y) 286 if (0 > y)
321 cell->player = 0; 381 cell->player = 0;
322 } 382 }
323 } 383 }
324} 384}
325 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
326static void 402static void
327music_finished (void) 403music_finished (void)
328{ 404{
329 SDL_UserEvent ev; 405 SDL_UserEvent ev;
330 406
362 n |= n >> 4; 438 n |= n >> 4;
363 n |= n >> 8; 439 n |= n >> 8;
364 n |= n >> 16; 440 n |= n >> 16;
365 441
366 return n + 1; 442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
367} 490}
368 491
369MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
370 493
371PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
376 static const struct { 499 static const struct {
377 const char *name; 500 const char *name;
378 IV iv; 501 IV iv;
379 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
381 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
399 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
463 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL),
476 const_iv (KMOD_SHIFT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 611# undef const_iv
480 }; 612 };
481 613
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
485 626
486int 627int
487in_destruct () 628in_destruct ()
488 CODE: 629 CODE:
489 RETVAL = PL_main_cv == Nullcv; 630 RETVAL = PL_main_cv == Nullcv;
501 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
504} 645}
505 646
647char *
648SDL_GetError ()
649
506int 650int
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 652
509void 653void
510SDL_Quit () 654SDL_Quit ()
511 655
512void 656void
513SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
514 PPCODE: 658 PPCODE:
515{ 659{
516 SDL_Rect **m; 660 SDL_Rect **m;
517 661
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 666
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 669
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 674
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif 679#endif
536 680
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 682
542 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
543 while (*m) 684 while (*m)
544 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
545 AV *av = newAV (); 688 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
549 695
550 ++m; 696 ++m;
551 } 697 }
552} 698}
553 699
554char *
555SDL_GetError ()
556
557int 700int
558SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
560 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 714 );
715
563 if (RETVAL) 716 if (RETVAL)
564 { 717 {
718 av_clear (texture_av);
719
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 722#include "glfunc.h"
568# undef GL_FUNC 723#undef GL_FUNC
569 } 724 }
725}
570 OUTPUT: 726 OUTPUT:
571 RETVAL 727 RETVAL
572 728
573void 729void
574SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
575 731
576char * 732char *
577SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
578 734
735int
736SDL_GetAppState ()
737
579void 738void
580SDL_PollEvent () 739poll_events ()
581 PPCODE: 740 PPCODE:
582{ 741{
583 SDL_Event ev; 742 SDL_Event ev;
584 743
585 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 746 {
587 HV *hv = newHV (); 747 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 749
590 switch (ev.type) 750 switch (ev.type)
592 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
593 case SDL_KEYUP: 753 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 759 break;
599 760
600 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 764 break;
604 765
605 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
613 break; 792 break;
614 793
615 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
633 } 812 }
634} 813}
635 814
636int 815int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
638 POSTCALL: 817 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
641 820
642void 821void
643Mix_CloseAudio () 822Mix_CloseAudio ()
644 823
645int 824int
646Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
647 826
827const char *
828Mix_GetError ()
829
648void 830void
649lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
650 CODE: 832 CODE:
833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
834
835void
836win32_proxy_info ()
837 PPCODE:
838{
651#ifndef _WIN32 839#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 840 char buffer[2048];
841 DWORD buflen;
842
843 EXTEND (SP, 3);
844
845 buflen = sizeof (buffer);
846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
653#endif 861#endif
862}
654 863
655void 864void
656add_font (char *file) 865add_font (char *file)
657 CODE: 866 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
666 STRLEN image_len; 875 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
673 882
674 if (!rw) 883 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
676 885
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
763#endif 972#endif
764 _exit (1); 973 _exit (1);
765 974
766void 975void
767_exit (int retval) 976_exit (int retval = 0)
768 CODE: 977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
980#else
769 _exit (retval); 981 _exit (retval);
982#endif
983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
770 992
771MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
772 996
773CFPlus::Font 997CFPlus::Font
774new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
775 CODE: 999 CODE:
776{ 1000{
787 CODE: 1011 CODE:
788 pango_font_description_free (self); 1012 pango_font_description_free (self);
789 1013
790void 1014void
791make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
792 CODE: 1017 CODE:
793 default_font = self; 1018 default_font = self;
794 1019
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
796 1021
1022PROTOTYPES: DISABLE
1023
797void 1024void
798reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
799 CODE: 1027 CODE:
800 tc_clear (); 1028 tc_clear ();
801 1029
802CFPlus::Layout 1030CFPlus::Layout
803new (SV *class) 1031new (SV *class)
809 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
814 1043
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
817 OUTPUT: 1046 OUTPUT:
818 RETVAL 1047 RETVAL
819 1048
820void 1049void
821DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
822 CODE: 1051 CODE:
823 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
824 Safefree (self); 1054 Safefree (self);
825 1055
826void 1056void
827set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
828 CODE: 1058 CODE:
1021xy_to_index (CFPlus::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
1022 CODE: 1252 CODE:
1023{ 1253{
1024 int index, trailing; 1254 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1256 RETVAL = index + trailing;
1027} 1257}
1028 OUTPUT: 1258 OUTPUT:
1029 RETVAL 1259 RETVAL
1030 1260
1031void 1261void
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1042} 1272}
1043 1273
1044void 1274void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1276 PPCODE:
1277{
1278 int line, x;
1279
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282
1283 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
1308 PUSHs (sv_2mortal (newSViv (index)));
1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
1311}
1312
1313void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1046 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1048 self->pl, 1318 self->pl,
1319 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1051 flags 1322 flags
1052 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1053 1346
1054MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1055 1348
1056void 1349PROTOTYPES: ENABLE
1057pad2pot (SV *data_, SV *w_, SV *h_)
1058 CODE:
1059{
1060 int ow = SvIV (w_);
1061 int oh = SvIV (h_);
1062 1350
1063 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1358 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1359 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1363
1077 SvPOK_only (result_); 1364 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1079 1366
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1368 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1370
1084 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1372 }
1091} 1373}
1092 1374
1093void 1375void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1382{
1101 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1105 1390
1106 if (items < 5) 1391 if (items < 5)
1107 { 1392 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1139 } 1424 }
1140} 1425}
1141 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1143 1439
1440PROTOTYPES: DISABLE
1441
1144CFPlus::Map 1442CFPlus::Map
1145new (SV *class, int map_width, int map_height) 1443new (SV *class)
1146 CODE: 1444 CODE:
1147 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1446 RETVAL->x = 0;
1149 RETVAL->y = 0; 1447 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1448 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1449 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1455 RETVAL->row = 0;
1160 OUTPUT: 1456 OUTPUT:
1161 RETVAL 1457 RETVAL
1162 1458
1163void 1459void
1164DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1165 CODE: 1461 CODE:
1166{ 1462{
1167 map_clear (self); 1463 map_clear (self);
1168 Safefree (self->face); 1464 Safefree (self->face2tile);
1169 Safefree (self->tex); 1465 Safefree (self->tex);
1170 Safefree (self); 1466 Safefree (self);
1171} 1467}
1172 1468
1173void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
1174clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1175 CODE: 1477 CODE:
1176 map_clear (self); 1478 map_clear (self);
1177 1479
1178void 1480void
1179set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1180 CODE: 1482 CODE:
1181{ 1483{
1182 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1485 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces); 1486}
1185 self->faces *= 2;
1186 }
1187 1487
1188 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1189} 1509}
1190 1510
1191void 1511void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1513 CODE:
1194{ 1514{
1195 while (self->texs <= texid) 1515 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1516
1201 { 1517 {
1202 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1203 1519
1204 tex->name = name; 1520 tex->name = name;
1248 CODE: 1564 CODE:
1249{ 1565{
1250 if (dx > 0) 1566 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1568 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1570
1255 if (dy > 0) 1571 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1572 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1573 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1575
1260 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1262 1578
1263 while (self->y < 0) 1579 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1269 } 1585 }
1270} 1586}
1271 1587
1272void 1588SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1274 CODE: 1590 CODE:
1275{ 1591{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1594 mapcell *cell;
1279 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1280 1598
1281 while (data < data_end - 1) 1599 while (data < data_end - 1)
1282 { 1600 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1284 1602
1315 cell->stat_width = 1; 1633 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1634 cell->stat_hp = *data++;
1317 } 1635 }
1318 else if (cmd == 6) // monster width 1636 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1637 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1638 else if (cmd == 0x47)
1321 { 1639 {
1322 if (*data == 4) 1640 if (*data == 4)
1323 ; // decode player tag 1641 ; // decode player count
1324 1642
1325 data += *data + 1; 1643 data += *data + 1;
1326 } 1644 }
1327 else if (cmd == 8) // cell flags 1645 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1646 cell->flags = *data++;
1333 } 1651 }
1334 while (ext & 0x80); 1652 while (ext & 0x80);
1335 } 1653 }
1336 else 1654 else
1337 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1338
1339 } 1656 }
1340 1657
1658 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 1659 if (flags & (4 >> z))
1342 { 1660 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1344 } 1678 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 1679 }
1356 else 1680 else
1357 {
1358 cell->darkness = 0; 1681 cell->darkness = 0;
1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1362 }
1363 } 1682 }
1364} 1683}
1684 OUTPUT:
1685 RETVAL
1365 1686
1366SV * 1687SV *
1367mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1368 CODE: 1689 CODE:
1369{ 1690{
1393 { 1714 {
1394 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1395 1716
1396 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1397 { 1718 {
1398 mapface face = cell->face [z];
1399
1400 if (face)
1401 {
1402 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1403 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1404 int a1 = tex.a; 1721 int a1 = tex.a;
1405 1722
1406 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1407 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1408 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1409 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1410 }
1411 } 1727 }
1412 } 1728 }
1413 1729
1414 *map++ = (r ) 1730 *map++ = (r )
1415 | (g << 8) 1731 | (g << 8)
1422} 1738}
1423 OUTPUT: 1739 OUTPUT:
1424 RETVAL 1740 RETVAL
1425 1741
1426void 1742void
1427draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1428 CODE: 1744 CODE:
1429{ 1745{
1430 int vx, vy;
1431 int x, y, z; 1746 int x, y, z;
1432 int last_name;
1433 mapface face;
1434 1747
1435 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1436 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1751 smooth_key skey;
1437 1752
1438 /* 1753 rc_t *rc = rc_alloc ();
1439 int vx = self->vx = self->w >= sw 1754 rc_key_t key;
1440 ? self->x + (self->w - sw) / 2 1755 rc_array_t *arr;
1441 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1442 1756
1443 int vy = self->vy = self->h >= sh 1757 // thats current max. sorry.
1444 ? self->y + (self->h - sh) / 2 1758 if (sw > 255) sw = 255;
1445 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1759 if (sh > 255) sh = 255;
1446 */
1447 1760
1448 glColor4ub (255, 255, 255, 255); 1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1449 1797
1450 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1451 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1452 glEnable (GL_TEXTURE_2D);
1453 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1454 1801
1455 glBegin (GL_QUADS);
1456
1457 last_name = 0;
1458
1459 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1460 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1461 if (0 <= y + vy && y + vy < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1462 { 1808 {
1463 maprow *row = self->row + (y + vy); 1809 maprow *row = self->row + (y + my);
1464 1810
1465 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1466 if (row->c0 <= x + vx && x + vx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1467 { 1813 {
1468 mapcell *cell = row->col + (x + vx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1469
1470 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1471 1821
1472 if (face && face < self->texs) 1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name)
1825 {
1826 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */
1828
1829 key.texname = tex.name;
1830 arr = rc_array (rc, &key);
1831 }
1832
1833 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h;
1835
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1840
1841 if (cell->flags && z == 2)
1842 {
1843 // overlays such as the speech bubble, probably more to come
1844 if (cell->flags & 1)
1845 {
1846 maptex tex = self->tex [1];
1847 int px = x * T + T * 2 / 32;
1848 int py = y * T - T * 6 / 32;
1849
1850 if (tex.name)
1851 {
1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1862 }
1863 }
1864 }
1865
1866 // update smooth hash
1867 if (tex.smoothtile)
1868 {
1869 skey.tile = tex.smoothtile;
1870 skey.level = tex.smoothlevel;
1871
1872 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1873
1874 // add bits to current tile and all neighbours. skey.x|y is
1875 // shifted +1|+1 so we always stay positive.
1876
1877 // bits is ___n cccc CCCC bbbb
1878 // n do not draw borders&corners
1879 // c draw these corners, but...
1880 // C ... not these
1881 // b draw these borders
1882
1883 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1884 // ┃· ·· ·┃ ━━
1885
1886 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1887 // ·· ·· ·┏ ┓·
1888
1889 // full tile
1890 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1891
1892 // borders
1893 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1894 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1895 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1896 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1897
1898 // corners
1899 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1900 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1901 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1903 }
1904 }
1905 }
1906 }
1907
1908 rc_draw (rc);
1909 rc_clear (rc);
1910
1911 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort
1913 {
1914 int w, b;
1915
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1473 { 1922 {
1474 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1475 int px = (x + 1) * 32 - tex.w; 1924 HE *he;
1476 int py = (y + 1) * 32 - tex.h;
1477 1925
1478 if (last_name != tex.name) 1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1479 { 1928 {
1480 glEnd (); 1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1930 IV bits = SvIVX (HeVAL (he));
1482 glBegin (GL_QUADS);
1483 }
1484 1931
1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1) 1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1494 { 1935 {
1495 maptex tex = self->tex [1]; 1936 maptex tex = self->tex [skey->tile];
1496 int px = (x + 1) * 32 - tex.w + 2; 1937 int px = (((int)skey->x) - 1) * T;
1497 int py = (y + 1) * 32 - tex.h - 6; 1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1498 1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (border)
1955 {
1956 float ox = border * dx;
1957
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1962 }
1963
1964 if (corner)
1965 {
1966 float ox = corner * dx;
1967
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1973 }
1499 glEnd (); 1974 }
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1501 glBegin (GL_QUADS);
1502
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1507 } 1975 }
1508 } 1976 }
1509 }
1510 } 1977 }
1978 }
1511 1979
1512 glEnd (); 1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1983 }
1513 1984
1514 glDisable (GL_TEXTURE_2D);
1515 glDisable (GL_BLEND); 1985 glDisable (GL_BLEND);
1986 rc_free (rc);
1516 1987
1517 // top layer: overlays such as the health bar 1988 // top layer: overlays such as the health bar
1518 for (y = 0; y < sh; y++) 1989 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 1990 if (0 <= y + my && y + my < self->rows)
1520 { 1991 {
1521 maprow *row = self->row + (y + vy); 1992 maprow *row = self->row + (y + my);
1522 1993
1523 for (x = 0; x < sw; x++) 1994 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 1995 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 1996 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 1997 mapcell *cell = row->col + (x + mx - row->c0);
1527 1998
1528 int px = x * 32; 1999 int px = x * T;
1529 int py = y * 32; 2000 int py = y * T;
1530 2001
1531 if (cell->stat_hp) 2002 if (cell->stat_hp)
1532 { 2003 {
1533 int width = cell->stat_width * 32; 2004 int width = cell->stat_width * T;
1534 int thick = sh / 28 + 1 + cell->stat_width; 2005 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1535 2006
1536 glColor3ub (0, 0, 0); 2007 glColor3ub (0, 0, 0);
1537 glRectf (px + 1, py - thick - 2, 2008 glRectf (px + 1, py - thick - 2,
1538 px + width - 1, py); 2009 px + width - 1, py);
1539 2010
1605 glDisable (GL_BLEND); 2076 glDisable (GL_BLEND);
1606 glDisable (GL_TEXTURE_2D); 2077 glDisable (GL_TEXTURE_2D);
1607} 2078}
1608 2079
1609void 2080void
1610fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1611 PPCODE: 2082 PPCODE:
1612{ 2083{
1613 int vx, vy;
1614 int x, y; 2084 int x, y;
2085 int sw1 = sw + 2;
2086 int sh1 = sh + 2;
2087 int sh3 = sh * 3;
1615 int sw4 = (sw + 3) & ~3; 2088 int sw34 = (sw * 3 + 3) & ~3;
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1616 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1617 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1618 2092
1619 memset (darkness, 255, sw4 * sh);
1620 SvPOK_only (darkness_sv); 2093 SvPOK_only (darkness3_sv);
1621 SvCUR_set (darkness_sv, sw4 * sh); 2094 SvCUR_set (darkness3_sv, sw34 * sh3);
1622 2095
1623 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2096 mx += self->x - 1;
1624 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2097 my += self->y - 1;
1625 2098
2099 memset (darkness1, 255, sw1 * sh1);
2100
1626 for (y = 0; y < sh; y++) 2101 for (y = 0; y < sh1; y++)
1627 if (0 <= y + vy && y + vy < self->rows) 2102 if (0 <= y + my && y + my < self->rows)
1628 { 2103 {
1629 maprow *row = self->row + (y + vy); 2104 maprow *row = self->row + (y + my);
1630 2105
1631 for (x = 0; x < sw; x++) 2106 for (x = 0; x < sw1; x++)
1632 if (row->c0 <= x + vx && x + vx < row->c1) 2107 if (row->c0 <= x + mx && x + mx < row->c1)
1633 { 2108 {
1634 mapcell *cell = row->col + (x + vx - row->c0); 2109 mapcell *cell = row->col + (x + mx - row->c0);
1635 2110
1636 darkness[y * sw4 + x] = cell->darkness 2111 darkness1 [y * sw1 + x] = cell->darkness
1637 ? 255 - (cell->darkness - 1) 2112 ? 255 - (cell->darkness - 1)
1638 : 255 - FOW_DARKNESS; 2113 : 255 - FOW_DARKNESS;
1639 } 2114 }
1640 } 2115 }
1641 2116
2117 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x)
2119 {
2120 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2121 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2122 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2123 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2124 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2125 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2126 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2127 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2128 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2129
2130 uint8_t r11 = (d11 + d21 + d12) / 3;
2131 uint8_t r21 = d21;
2132 uint8_t r31 = (d21 + d31 + d32) / 3;
2133
2134 uint8_t r12 = d12;
2135 uint8_t r22 = d22;
2136 uint8_t r32 = d32;
2137
2138 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3;
2141
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2151 }
2152
2153 free (darkness1);
2154
1642 EXTEND (SP, 3); 2155 EXTEND (SP, 3);
1643 PUSHs (sv_2mortal (newSViv (sw4))); 2156 PUSHs (sv_2mortal (newSViv (sw34)));
1644 PUSHs (sv_2mortal (newSViv (sh))); 2157 PUSHs (sv_2mortal (newSViv (sh3)));
1645 PUSHs (darkness_sv); 2158 PUSHs (darkness3_sv);
1646} 2159}
1647 2160
1648SV * 2161SV *
1649get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1650 CODE: 2163 CODE:
1679 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1680 { 2193 {
1681 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1682 uint8_t flags = 0; 2195 uint8_t flags = 0;
1683 2196
1684 if (cell->face [0]) flags |= 1; 2197 if (cell->tile [0]) flags |= 1;
1685 if (cell->face [1]) flags |= 2; 2198 if (cell->tile [1]) flags |= 2;
1686 if (cell->face [2]) flags |= 4; 2199 if (cell->tile [2]) flags |= 4;
1687 2200
1688 *data++ = flags; 2201 *data++ = flags;
1689 2202
1690 if (flags & 1) 2203 if (flags & 1)
1691 { 2204 {
2205 tileid tile = cell->tile [0];
1692 *data++ = cell->face [0] >> 8; 2206 *data++ = tile >> 8;
1693 *data++ = cell->face [0]; 2207 *data++ = tile;
1694 } 2208 }
1695 2209
1696 if (flags & 2) 2210 if (flags & 2)
1697 { 2211 {
2212 tileid tile = cell->tile [1];
1698 *data++ = cell->face [1] >> 8; 2213 *data++ = tile >> 8;
1699 *data++ = cell->face [1]; 2214 *data++ = tile;
1700 } 2215 }
1701 2216
1702 if (flags & 4) 2217 if (flags & 4)
1703 { 2218 {
2219 tileid tile = cell->tile [2];
1704 *data++ = cell->face [2] >> 8; 2220 *data++ = tile >> 8;
1705 *data++ = cell->face [2]; 2221 *data++ = tile;
1706 } 2222 }
1707 } 2223 }
1708 else 2224 else
1709 *data++ = 0; 2225 *data++ = 0;
1710 } 2226 }
1750 { 2266 {
1751 uint8_t flags = *data++; 2267 uint8_t flags = *data++;
1752 2268
1753 if (flags) 2269 if (flags)
1754 { 2270 {
1755 mapface face[3] = { 0, 0, 0 };
1756
1757 mapcell *cell = row_get_cell (row, x); 2271 mapcell *cell = row_get_cell (row, x);
2272 tileid tile[3] = { 0, 0, 0 };
1758 2273
1759 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2274 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1760 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2275 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1761 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2276 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1762 2277
1763 if (cell->darkness == 0) 2278 if (cell->darkness == 0)
1764 { 2279 {
1765 cell->darkness = 0; 2280 cell->darkness = 0;
1766 2281
1767 for (z = 0; z <= 2; z++) 2282 for (z = 0; z <= 2; z++)
1768 { 2283 {
1769 cell->face[z] = face[z]; 2284 tileid t = tile [z];
1770 2285
1771 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2286 if (t >= self->texs || (t && !self->tex [t].name))
2287 {
1772 XPUSHs (sv_2mortal (newSViv (face[z]))); 2288 XPUSHs (sv_2mortal (newSViv (t)));
2289 need_texid (self, t);
2290 }
2291
2292 cell->tile [z] = t;
1773 } 2293 }
1774 } 2294 }
1775 } 2295 }
1776 } 2296 }
1777 } 2297 }
1778} 2298}
1779 2299
2300MODULE = CFPlus PACKAGE = CFPlus::RW
2301
2302CFPlus::RW
2303new (SV *class, SV *data_sv)
2304 CODE:
2305{
2306 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen);
2308
2309 RETVAL = SDL_RWFromConstMem (data, datalen);
2310}
2311 OUTPUT:
2312 RETVAL
2313
2314CFPlus::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT:
2319 RETVAL
2320
2321# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '('
2323#void
2324#close (CFPlus::RW self)
2325# CODE:
2326# (self->(close)) (self);
2327
2328MODULE = CFPlus PACKAGE = CFPlus::Channel
2329
2330PROTOTYPES: DISABLE
2331
2332CFPlus::Channel
2333find ()
2334 CODE:
2335{
2336 RETVAL = Mix_GroupAvailable (-1);
2337
2338 if (RETVAL < 0)
2339 {
2340 RETVAL = Mix_GroupOldest (-1);
2341
2342 if (RETVAL < 0)
2343 XSRETURN_UNDEF;
2344
2345 Mix_HaltChannel (RETVAL);
2346 }
2347
2348 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128);
2350}
2351 OUTPUT:
2352 RETVAL
2353
2354void
2355halt (CFPlus::Channel self)
2356 CODE:
2357 Mix_HaltChannel (self);
2358
2359void
2360expire (CFPlus::Channel self, int ticks = -1)
2361 CODE:
2362 Mix_ExpireChannel (self, ticks);
2363
2364void
2365fade_out (CFPlus::Channel self, int ticks = -1)
2366 CODE:
2367 Mix_FadeOutChannel (self, ticks);
2368
2369int
2370volume (CFPlus::Channel self, int volume)
2371 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377unregister_all_effects (CFPlus::Channel self)
2378 CODE:
2379 Mix_UnregisterAllEffects (self);
2380
2381void
2382set_panning (CFPlus::Channel self, int left, int right)
2383 CODE:
2384 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right);
2387
2388void
2389set_distance (CFPlus::Channel self, int distance)
2390 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392
2393void
2394set_position (CFPlus::Channel self, int angle, int distance)
2395 CODE:
2396
2397void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2399 CODE:
2400{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404}
2405
2406void
2407set_reverse_stereo (CFPlus::Channel self, int flip)
2408 CODE:
2409 Mix_SetReverseStereo (self, flip);
2410
1780MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1781 2412
2413PROTOTYPES: DISABLE
2414
1782CFPlus::MixChunk 2415CFPlus::MixChunk
1783new_from_file (SV *class, char *path) 2416new (SV *class, CFPlus::RW rwops)
1784 CODE: 2417 CODE:
1785 RETVAL = Mix_LoadWAV (path); 2418 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1786 OUTPUT: 2419 OUTPUT:
1787 RETVAL 2420 RETVAL
1788 2421
1789void 2422void
1790DESTROY (CFPlus::MixChunk self) 2423DESTROY (CFPlus::MixChunk self)
1792 Mix_FreeChunk (self); 2425 Mix_FreeChunk (self);
1793 2426
1794int 2427int
1795volume (CFPlus::MixChunk self, int volume = -1) 2428volume (CFPlus::MixChunk self, int volume = -1)
1796 CODE: 2429 CODE:
2430 if (items > 1)
2431 volume = CLAMP (volume, 0, 128);
1797 RETVAL = Mix_VolumeChunk (self, volume); 2432 RETVAL = Mix_VolumeChunk (self, volume);
1798 OUTPUT: 2433 OUTPUT:
1799 RETVAL 2434 RETVAL
1800 2435
1801int 2436CFPlus::Channel
1802play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1803 CODE: 2438 CODE:
2439{
1804 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441
2442 if (RETVAL < 0)
2443 XSRETURN_UNDEF;
2444
2445 if (channel < 0)
2446 {
2447 Mix_UnregisterAllEffects (RETVAL);
2448 Mix_Volume (RETVAL, 128);
2449 }
2450}
1805 OUTPUT: 2451 OUTPUT:
1806 RETVAL 2452 RETVAL
1807 2453
1808MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1809 2455
1810int 2456int
1811volume (int volume = -1) 2457volume (int volume = -1)
2458 PROTOTYPE: ;$
1812 CODE: 2459 CODE:
2460 if (items > 0)
2461 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeMusic (volume); 2462 RETVAL = Mix_VolumeMusic (volume);
1814 OUTPUT: 2463 OUTPUT:
1815 RETVAL 2464 RETVAL
1816 2465
2466void
2467fade_out (int ms)
2468 CODE:
2469 Mix_FadeOutMusic (ms);
2470
2471void
2472halt ()
2473 CODE:
2474 Mix_HaltMusic ();
2475
1817CFPlus::MixMusic 2476CFPlus::MixMusic
1818new_from_file (SV *class, char *path) 2477new (SV *class, CFPlus::RW rwops)
1819 CODE: 2478 CODE:
1820 RETVAL = Mix_LoadMUS (path); 2479 RETVAL = Mix_LoadMUS_RW (rwops);
1821 OUTPUT: 2480 OUTPUT:
1822 RETVAL 2481 RETVAL
1823 2482
1824void 2483void
1825DESTROY (CFPlus::MixMusic self) 2484DESTROY (CFPlus::MixMusic self)
1831 CODE: 2490 CODE:
1832 RETVAL = Mix_PlayMusic (self, loops); 2491 RETVAL = Mix_PlayMusic (self, loops);
1833 OUTPUT: 2492 OUTPUT:
1834 RETVAL 2493 RETVAL
1835 2494
2495void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2497 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position);
2499
1836MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2501
2502PROTOTYPES: ENABLE
1837 2503
1838BOOT: 2504BOOT:
1839{ 2505{
1840 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1841 static const struct { 2507 static const struct {
1842 const char *name; 2508 const char *name;
1843 IV iv; 2509 IV iv;
1844 } *civ, const_iv[] = { 2510 } *civ, const_iv[] = {
1845# define const_iv(name) { # name, (IV)name } 2511# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS),
1846 const_iv (GL_COLOR_MATERIAL), 2515 const_iv (GL_COLOR_MATERIAL),
1847 const_iv (GL_SMOOTH), 2516 const_iv (GL_SMOOTH),
1848 const_iv (GL_FLAT), 2517 const_iv (GL_FLAT),
1849 const_iv (GL_DITHER), 2518 const_iv (GL_DITHER),
1850 const_iv (GL_BLEND), 2519 const_iv (GL_BLEND),
1854 const_iv (GL_ALPHA_TEST), 2523 const_iv (GL_ALPHA_TEST),
1855 const_iv (GL_NORMALIZE), 2524 const_iv (GL_NORMALIZE),
1856 const_iv (GL_RESCALE_NORMAL), 2525 const_iv (GL_RESCALE_NORMAL),
1857 const_iv (GL_FRONT), 2526 const_iv (GL_FRONT),
1858 const_iv (GL_BACK), 2527 const_iv (GL_BACK),
2528 const_iv (GL_AUX0),
1859 const_iv (GL_AND), 2529 const_iv (GL_AND),
1860 const_iv (GL_ONE), 2530 const_iv (GL_ONE),
1861 const_iv (GL_ZERO), 2531 const_iv (GL_ZERO),
1862 const_iv (GL_SRC_ALPHA), 2532 const_iv (GL_SRC_ALPHA),
1863 const_iv (GL_DST_ALPHA), 2533 const_iv (GL_DST_ALPHA),
1877 const_iv (GL_LUMINANCE), 2547 const_iv (GL_LUMINANCE),
1878 const_iv (GL_LUMINANCE_ALPHA), 2548 const_iv (GL_LUMINANCE_ALPHA),
1879 const_iv (GL_FLOAT), 2549 const_iv (GL_FLOAT),
1880 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1881 const_iv (GL_COMPILE), 2551 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D),
1882 const_iv (GL_TEXTURE_1D), 2554 const_iv (GL_TEXTURE_1D),
1883 const_iv (GL_TEXTURE_2D), 2555 const_iv (GL_TEXTURE_2D),
1884 const_iv (GL_TEXTURE_ENV), 2556 const_iv (GL_TEXTURE_ENV),
1885 const_iv (GL_TEXTURE_MAG_FILTER), 2557 const_iv (GL_TEXTURE_MAG_FILTER),
1886 const_iv (GL_TEXTURE_MIN_FILTER), 2558 const_iv (GL_TEXTURE_MIN_FILTER),
1907 const_iv (GL_COLOR_LOGIC_OP), 2579 const_iv (GL_COLOR_LOGIC_OP),
1908 const_iv (GL_SEPARABLE_2D), 2580 const_iv (GL_SEPARABLE_2D),
1909 const_iv (GL_CONVOLUTION_2D), 2581 const_iv (GL_CONVOLUTION_2D),
1910 const_iv (GL_CONVOLUTION_BORDER_MODE), 2582 const_iv (GL_CONVOLUTION_BORDER_MODE),
1911 const_iv (GL_CONSTANT_BORDER), 2583 const_iv (GL_CONSTANT_BORDER),
2584 const_iv (GL_POINTS),
1912 const_iv (GL_LINES), 2585 const_iv (GL_LINES),
1913 const_iv (GL_LINE_STRIP), 2586 const_iv (GL_LINE_STRIP),
1914 const_iv (GL_LINE_LOOP), 2587 const_iv (GL_LINE_LOOP),
1915 const_iv (GL_QUADS), 2588 const_iv (GL_QUADS),
1916 const_iv (GL_QUAD_STRIP), 2589 const_iv (GL_QUAD_STRIP),
1917 const_iv (GL_TRIANGLES), 2590 const_iv (GL_TRIANGLES),
1918 const_iv (GL_TRIANGLE_STRIP), 2591 const_iv (GL_TRIANGLE_STRIP),
1919 const_iv (GL_TRIANGLE_FAN), 2592 const_iv (GL_TRIANGLE_FAN),
2593 const_iv (GL_POLYGON),
1920 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT),
1921 const_iv (GL_FASTEST), 2599 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST),
1922 const_iv (GL_V2F), 2602 const_iv (GL_V2F),
1923 const_iv (GL_V3F), 2603 const_iv (GL_V3F),
1924 const_iv (GL_T2F_V3F), 2604 const_iv (GL_T2F_V3F),
1925 const_iv (GL_T2F_N3F_V3F), 2605 const_iv (GL_T2F_N3F_V3F),
1926# undef const_iv 2606# undef const_iv
1927 }; 2607 };
1928 2608
1929 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1930 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2611
2612 texture_av = newAV ();
2613 AvREAL_off (texture_av);
1931} 2614}
1932 2615
1933char * 2616char *
1934gl_vendor () 2617gl_vendor ()
1935 CODE: 2618 CODE:
1949 CODE: 2632 CODE:
1950 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2633 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1951 OUTPUT: 2634 OUTPUT:
1952 RETVAL 2635 RETVAL
1953 2636
2637const char *glGetString (GLenum pname)
2638
2639GLint glGetInteger (GLenum pname)
2640 CODE:
2641 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT:
2643 RETVAL
2644
2645GLdouble glGetDouble (GLenum pname)
2646 CODE:
2647 glGetDoublev (pname, &RETVAL);
2648 OUTPUT:
2649 RETVAL
2650
1954int glGetError () 2651int glGetError ()
1955 2652
1956void glFinish () 2653void glFinish ()
1957 2654
1958void glClear (int mask) 2655void glClear (int mask)
1995# near_ and far_ are due to microsofts buggy "c" compiler 2692# near_ and far_ are due to microsofts buggy "c" compiler
1996void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1997 2694
1998# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
1999void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2697
2698PROTOTYPES: DISABLE
2000 2699
2001void glViewport (int x, int y, int width, int height) 2700void glViewport (int x, int y, int width, int height)
2002 2701
2003void glScissor (int x, int y, int width, int height) 2702void glScissor (int x, int y, int width, int height)
2004 2703
2012 2711
2013void glRotate (float angle, float x, float y, float z) 2712void glRotate (float angle, float x, float y, float z)
2014 CODE: 2713 CODE:
2015 glRotatef (angle, x, y, z); 2714 glRotatef (angle, x, y, z);
2016 2715
2017void glBegin (int mode)
2018
2019void glEnd ()
2020
2021void glColor (float r, float g, float b, float a = 1.0) 2716void glColor (float r, float g, float b, float a = 1.0)
2022 PROTOTYPE: @
2023 ALIAS: 2717 ALIAS:
2024 glColor_premultiply = 1 2718 glColor_premultiply = 1
2025 CODE: 2719 CODE:
2026 if (ix) 2720 if (ix)
2027 { 2721 {
2030 b *= a; 2724 b *= a;
2031 } 2725 }
2032 // microsoft visual "c" rounds instead of truncating... 2726 // microsoft visual "c" rounds instead of truncating...
2033 glColor4f (r, g, b, a); 2727 glColor4f (r, g, b, a);
2034 2728
2035void glInterleavedArrays (int format, int stride, char *data)
2036
2037void glDrawElements (int mode, int count, int type, char *indices)
2038
2039# 1.2 void glDrawRangeElements (int mode, int start, int end
2040
2041void glRasterPos (float x, float y, float z = 0.) 2729void glRasterPos (float x, float y, float z = 0.)
2042 CODE: 2730 CODE:
2043 glRasterPos3f (0, 0, z); 2731 glRasterPos3f (0, 0, z);
2044 glBitmap (0, 0, 0, 0, x, y, 0); 2732 glBitmap (0, 0, 0, 0, x, y, 0);
2045 2733
2049 2737
2050void glTexCoord (float s, float t) 2738void glTexCoord (float s, float t)
2051 CODE: 2739 CODE:
2052 glTexCoord2f (s, t); 2740 glTexCoord2f (s, t);
2053 2741
2742void glRect (float x1, float y1, float x2, float y2)
2743 CODE:
2744 glRectf (x1, y1, x2, y2);
2745
2746PROTOTYPES: ENABLE
2747
2748void glBegin (int mode)
2749
2750void glEnd ()
2751
2752void glPointSize (GLfloat size)
2753
2754void glLineWidth (GLfloat width)
2755
2756void glInterleavedArrays (int format, int stride, char *data)
2757
2758void glDrawElements (int mode, int count, int type, char *indices)
2759
2760# 1.2 void glDrawRangeElements (int mode, int start, int end
2761
2054void glTexEnv (int target, int pname, float param) 2762void glTexEnv (int target, int pname, float param)
2055 CODE: 2763 CODE:
2056 glTexEnvf (target, pname, param); 2764 glTexEnvf (target, pname, param);
2057 2765
2058void glTexParameter (int target, int pname, float param) 2766void glTexParameter (int target, int pname, float param)
2080 2788
2081void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2082 2790
2083void glDrawPixels (int width, int height, int format, int type, char *pixels) 2791void glDrawPixels (int width, int height, int format, int type, char *pixels)
2084 2792
2793void glPixelZoom (float x, float y)
2794
2085void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2795void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2086 2796
2087int glGenTexture () 2797int glGenTexture ()
2088 CODE: 2798 CODE:
2089{ 2799 RETVAL = gen_texture ();
2090 GLuint name;
2091 glGenTextures (1, &name);
2092 RETVAL = name;
2093}
2094 OUTPUT: 2800 OUTPUT:
2095 RETVAL 2801 RETVAL
2096 2802
2097void glDeleteTexture (int name) 2803void glDeleteTexture (int name)
2098 CODE: 2804 CODE:
2099{
2100 GLuint name_ = name;
2101 glDeleteTextures (1, &name_); 2805 del_texture (name);
2102} 2806
2103
2104int glGenList () 2807int glGenList ()
2105 CODE: 2808 CODE:
2106 RETVAL = glGenLists (1); 2809 RETVAL = glGenLists (1);
2107 OUTPUT: 2810 OUTPUT:
2108 RETVAL 2811 RETVAL
2115 2818
2116void glEndList () 2819void glEndList ()
2117 2820
2118void glCallList (int list) 2821void glCallList (int list)
2119 2822
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2824
2825PROTOTYPES: DISABLE
2826
2827void
2828find_widget (SV *self, NV x, NV y)
2829 PPCODE:
2830{
2831 if (within_widget (self, x, y))
2832 XPUSHs (self);
2833}
2834
2835BOOT:
2836{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2838
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2843}
2844
2845void
2846draw (SV *self)
2847 CODE:
2848{
2849 HV *hv;
2850 SV **svp;
2851 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h;
2858
2859 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861
2862 hv = (HV *)SvRV (self);
2863
2864 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2866
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869
2870 if (!h || !w)
2871 XSRETURN_EMPTY;
2872
2873 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2874 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2875
2876 draw_x = SvNV (draw_x_sv) + x;
2877 draw_y = SvNV (draw_y_sv) + y;
2878
2879 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2880 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2881 XSRETURN_EMPTY;
2882
2883 sv_setnv (draw_x_sv, draw_x);
2884 sv_setnv (draw_y_sv, draw_y);
2885
2886 glPushMatrix ();
2887 glTranslated (x, y, 0);
2888
2889 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2890 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892
2893 if (svp && SvTRUE (*svp))
2894 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2896 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS);
2899 glVertex2f (0, 0);
2900 glVertex2f (w, 0);
2901 glVertex2f (w, h);
2902 glVertex2f (0, h);
2903 glEnd ();
2904 glDisable (GL_BLEND);
2905 }
2906 }
2907#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) {
2909 glPushMatrix;
2910 glColor 1, 1, 0, 1;
2911 glTranslate 0.375, 0.375;
2912 glBegin GL_LINE_LOOP;
2913 glVertex 0 , 0;
2914 glVertex $self->{w} - 1, 0;
2915 glVertex $self->{w} - 1, $self->{h} - 1;
2916 glVertex 0 , $self->{h} - 1;
2917 glEnd;
2918 glPopMatrix;
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif
2922 PUSHMARK (SP);
2923 XPUSHs (self);
2924 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD);
2926 SPAGAIN;
2927
2928 glPopMatrix ();
2929
2930 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2931 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2932}
2933

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