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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.157 by root, Sun Oct 1 14:48:50 2006 UTC vs.
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
8#endif 14#endif
9 15
10#include "EXTERN.h" 16#include "EXTERN.h"
11#include "perl.h" 17#include "perl.h"
12#include "XSUB.h" 18#include "XSUB.h"
13 19
14#ifdef _WIN32 20#ifdef _WIN32
15# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
16#endif 27#endif
17 28
29#include <assert.h>
18#include <math.h> 30#include <math.h>
19#include <string.h> 31#include <string.h>
20#include <stdio.h> 32#include <stdio.h>
21#include <stdlib.h> 33#include <stdlib.h>
22 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
23#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
24#include <SDL_endian.h> 39#include <SDL_endian.h>
25#include <SDL_image.h> 40#include <SDL_image.h>
26#include <SDL_mixer.h> 41#include <SDL_mixer.h>
27#include <SDL_opengl.h> 42#include <SDL_opengl.h>
28 43
37# include <sys/types.h> 52# include <sys/types.h>
38# include <sys/socket.h> 53# include <sys/socket.h>
39# include <netinet/in.h> 54# include <netinet/in.h>
40# include <netinet/tcp.h> 55# include <netinet/tcp.h>
41# include <inttypes.h> 56# include <inttypes.h>
42#else
43 typedef unsigned char uint8_t;
44 typedef unsigned short uint16_t;
45 typedef unsigned int uint32_t;
46 typedef signed char int8_t;
47 typedef signed short int16_t;
48 typedef signed int int32_t;
49#endif 57#endif
50 58
51#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
52 60
53#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
54 62
55#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
56#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
61# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
62#else 70#else
63# define PARACHUTE 0 71# define PARACHUTE 0
64#endif 72#endif
65 73
74static AV *texture_av;
75
66static struct 76static struct
67{ 77{
68#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
69#include "glfunc.h" 79#include "glfunc.h"
70#undef GL_FUNC 80#undef GL_FUNC
71} gl; 81} gl;
72 82
83static void
73static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
74{ 85{
75 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
76 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
77 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
78 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
79 else 90 else
80 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
81} 92}
82 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
83#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
84 120
85#include "pango-font.c" 121#include "pango-font.c"
86#include "pango-fontmap.c" 122#include "pango-fontmap.c"
87#include "pango-render.c" 123#include "pango-render.c"
88 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
89typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
90typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
91 129
92typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
93 131
112typedef struct cf_layout { 150typedef struct cf_layout {
113 PangoLayout *pl; 151 PangoLayout *pl;
114 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
115 int base_height; 153 int base_height;
116 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
117} *CFPlus__Layout; 156} *CFPlus__Layout;
118 157
119static CFPlus__Font default_font; 158static CFPlus__Font default_font;
120static PangoContext *opengl_context; 159static PangoContext *opengl_context;
121static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
160 199
161 *w = rect.width; 200 *w = rect.width;
162 *h = rect.height; 201 *h = rect.height;
163} 202}
164 203
204typedef uint16_t tileid;
165typedef uint16_t mapface; 205typedef uint16_t faceid;
166 206
167typedef struct { 207typedef struct {
168 GLint name; 208 int name;
169 int w, h; 209 int w, h;
170 float s, t; 210 float s, t;
171 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
172} maptex; 214} maptex;
173 215
174typedef struct { 216typedef struct {
175 uint32_t player; 217 uint32_t player;
176 mapface face[3]; 218 tileid tile[3];
177 uint16_t darkness; 219 uint16_t darkness;
178 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
179} mapcell; 221} mapcell;
180 222
181typedef struct { 223typedef struct {
182 int32_t c0, c1; 224 int32_t c0, c1;
183 mapcell *col; 225 mapcell *col;
184} maprow; 226} maprow;
185 227
186typedef struct map { 228typedef struct map {
187 int x, y, w, h; 229 int x, y, w, h;
188 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
189 int faces; 231 int faces; tileid *face2tile; // [faceid]
190 mapface *face; 232 int texs; maptex *tex; // [tileid]
191
192 int texs;
193 maptex *tex;
194 233
195 int32_t rows; 234 int32_t rows;
196 maprow *row; 235 maprow *row;
197} *CFPlus__Map; 236} *CFPlus__Map;
198 237
218 return ptr; 257 return ptr;
219} 258}
220 259
221#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
223 282
224static maprow * 283static maprow *
225map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
226{ 285{
227 if (0 > y) 286 if (0 > y)
322 cell->player = 0; 381 cell->player = 0;
323 } 382 }
324 } 383 }
325} 384}
326 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
327static void 402static void
328music_finished (void) 403music_finished (void)
329{ 404{
330 SDL_UserEvent ev; 405 SDL_UserEvent ev;
331 406
363 n |= n >> 4; 438 n |= n >> 4;
364 n |= n >> 8; 439 n |= n >> 8;
365 n |= n >> 16; 440 n |= n >> 16;
366 441
367 return n + 1; 442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
368} 490}
369 491
370MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
371 493
372PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
377 static const struct { 499 static const struct {
378 const char *name; 500 const char *name;
379 IV iv; 501 IV iv;
380 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
381# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
382 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
383 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
384 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
385 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
386 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
395 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
396 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
397 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
398 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
399 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
400 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
401 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
402 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
403 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
404 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
459 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
460 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
461 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
462 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
463 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
464 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
465 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
466 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
467 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
468 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
469 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
470 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
471 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
472 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
473 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
474 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
475 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
476 const_iv (KMOD_CTRL),
477 const_iv (KMOD_SHIFT),
478 const_iv (KMOD_ALT),
479 const_iv (KMOD_META)
480# undef const_iv 611# undef const_iv
481 }; 612 };
482 613
483 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
484 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
485} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
486 626
487int 627int
488in_destruct () 628in_destruct ()
489 CODE: 629 CODE:
490 RETVAL = PL_main_cv == Nullcv; 630 RETVAL = PL_main_cv == Nullcv;
502 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
503 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
504 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
505} 645}
506 646
647char *
648SDL_GetError ()
649
507int 650int
508SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
509 652
510void 653void
511SDL_Quit () 654SDL_Quit ()
512 655
513void 656void
514SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
515 PPCODE: 658 PPCODE:
516{ 659{
517 SDL_Rect **m; 660 SDL_Rect **m;
518 661
519 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
520 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
521 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
523 666
524 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
525 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
526 669
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
531 674
532 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
533#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
534 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
535 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
536#endif 679#endif
537 680
538 SDL_EnableUNICODE (1);
539 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
540
541 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
542 682
543 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
544 while (*m) 684 while (*m)
545 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
546 AV *av = newAV (); 688 AV *av = newAV ();
547 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
548 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
549 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
550 695
551 ++m; 696 ++m;
552 } 697 }
553} 698}
554 699
555char *
556SDL_GetError ()
557
558int 700int
559SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
560 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
561 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
562 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
563 ); 714 );
715
564 if (RETVAL) 716 if (RETVAL)
565 { 717 {
718 av_clear (texture_av);
719
566 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
567# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
568# include "glfunc.h" 722#include "glfunc.h"
569# undef GL_FUNC 723#undef GL_FUNC
570 } 724 }
725}
571 OUTPUT: 726 OUTPUT:
572 RETVAL 727 RETVAL
573 728
574void 729void
575SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
576 731
577char * 732char *
578SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
579 734
735int
736SDL_GetAppState ()
737
580void 738void
581SDL_PollEvent () 739poll_events ()
582 PPCODE: 740 PPCODE:
583{ 741{
584 SDL_Event ev; 742 SDL_Event ev;
585 743
586 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
587 { 746 {
588 HV *hv = newHV (); 747 HV *hv = newHV ();
589 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
590 749
591 switch (ev.type) 750 switch (ev.type)
593 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
594 case SDL_KEYUP: 753 case SDL_KEYUP:
595 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
596 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
597 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
598 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
599 break; 759 break;
600 760
601 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
602 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
603 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
604 break; 764 break;
605 765
606 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
607 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
608
609 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
610 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
611 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
612 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
613 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
614 break; 792 break;
615 793
616 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
617 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
633 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
634 } 812 }
635} 813}
636 814
637int 815int
638Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
639 POSTCALL: 817 POSTCALL:
640 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
641 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
642 820
643void 821void
644Mix_CloseAudio () 822Mix_CloseAudio ()
645 823
646int 824int
647Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
648 826
827const char *
828Mix_GetError ()
829
649void 830void
650lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
651 CODE: 832 CODE:
652#ifndef _WIN32
653 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
654#endif
655 834
656void 835void
657win32_proxy_info () 836win32_proxy_info ()
658 PPCODE: 837 PPCODE:
659{ 838{
660#ifdef _WIN32 839#ifdef _WIN32
661 INTERNET_PROXY_INFO proxyinfo;
662 char buffer[2048]; 840 char buffer[2048];
663 DWORD buflen; 841 DWORD buflen;
664 842
665 EXTEND (SP, 3); 843 EXTEND (SP, 3);
666 844
697 STRLEN image_len; 875 STRLEN image_len;
698 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
699 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
700 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
701 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
702 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
703 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
704 882
705 if (!rw) 883 if (!rw)
706 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
707 885
793 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
794#endif 972#endif
795 _exit (1); 973 _exit (1);
796 974
797void 975void
798_exit (int retval) 976_exit (int retval = 0)
799 CODE: 977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
980#else
800 _exit (retval); 981 _exit (retval);
982#endif
983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
801 992
802MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
803 996
804CFPlus::Font 997CFPlus::Font
805new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
806 CODE: 999 CODE:
807{ 1000{
818 CODE: 1011 CODE:
819 pango_font_description_free (self); 1012 pango_font_description_free (self);
820 1013
821void 1014void
822make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
823 CODE: 1017 CODE:
824 default_font = self; 1018 default_font = self;
825 1019
826MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
827 1021
1022PROTOTYPES: DISABLE
1023
828void 1024void
829reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
830 CODE: 1027 CODE:
831 tc_clear (); 1028 tc_clear ();
832 1029
833CFPlus::Layout 1030CFPlus::Layout
834new (SV *class) 1031new (SV *class)
840 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
841 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
842 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
843 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
844 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
845 1043
846 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
847 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
848 OUTPUT: 1046 OUTPUT:
849 RETVAL 1047 RETVAL
850 1048
851void 1049void
852DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
853 CODE: 1051 CODE:
854 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
855 Safefree (self); 1054 Safefree (self);
856 1055
857void 1056void
858set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
859 CODE: 1058 CODE:
1052xy_to_index (CFPlus::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
1053 CODE: 1252 CODE:
1054{ 1253{
1055 int index, trailing; 1254 int index, trailing;
1056 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1057 RETVAL = index; 1256 RETVAL = index + trailing;
1058} 1257}
1059 OUTPUT: 1258 OUTPUT:
1060 RETVAL 1259 RETVAL
1061 1260
1062void 1261void
1071 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1072 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1073} 1272}
1074 1273
1075void 1274void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1276 PPCODE:
1277{
1278 int line, x;
1279
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282
1283 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
1308 PUSHs (sv_2mortal (newSViv (index)));
1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
1311}
1312
1313void
1076render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1077 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1078 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1079 self->pl, 1318 self->pl,
1319 self->rc,
1080 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1081 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1082 flags 1322 flags
1083 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1084 1346
1085MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1086 1348
1087void 1349PROTOTYPES: ENABLE
1088pad2pot (SV *data_, SV *w_, SV *h_)
1089 CODE:
1090{
1091 int ow = SvIV (w_);
1092 int oh = SvIV (h_);
1093 1350
1094 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1095 { 1358 {
1096 int nw = minpot (ow);
1097 int nh = minpot (oh);
1098
1099 if (nw != ow || nh != oh)
1100 {
1101 if (SvOK (data_))
1102 {
1103 STRLEN datalen; 1359 STRLEN datalen;
1104 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1105 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1106 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1107 1363
1108 SvPOK_only (result_); 1364 SvPOK_only (result_);
1109 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1110 1366
1111 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1112 while (oh--) 1368 while (oh--)
1113 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1114 1370
1115 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1116 }
1117
1118 sv_setiv (w_, nw);
1119 sv_setiv (h_, nh);
1120 }
1121 } 1372 }
1122} 1373}
1123 1374
1124void 1375void
1125draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1131{ 1382{
1132 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1133 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1134 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1135 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1136 1390
1137 if (items < 5) 1391 if (items < 5)
1138 { 1392 {
1139 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1140 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1168 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1169 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1170 } 1424 }
1171} 1425}
1172 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1173MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1174 1439
1440PROTOTYPES: DISABLE
1441
1175CFPlus::Map 1442CFPlus::Map
1176new (SV *class, int map_width, int map_height) 1443new (SV *class)
1177 CODE: 1444 CODE:
1178 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1179 RETVAL->x = 0; 1446 RETVAL->x = 0;
1180 RETVAL->y = 0; 1447 RETVAL->y = 0;
1181 RETVAL->w = map_width; 1448 RETVAL->w = 0;
1182 RETVAL->h = map_height; 1449 RETVAL->h = 0;
1183 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1184 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1185 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1186 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1187 RETVAL->texs = 8192;
1188 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1189 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1190 RETVAL->row = 0; 1455 RETVAL->row = 0;
1191 OUTPUT: 1456 OUTPUT:
1192 RETVAL 1457 RETVAL
1193 1458
1194void 1459void
1195DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1196 CODE: 1461 CODE:
1197{ 1462{
1198 map_clear (self); 1463 map_clear (self);
1199 Safefree (self->face); 1464 Safefree (self->face2tile);
1200 Safefree (self->tex); 1465 Safefree (self->tex);
1201 Safefree (self); 1466 Safefree (self);
1202} 1467}
1203 1468
1204void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
1205clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1206 CODE: 1477 CODE:
1207 map_clear (self); 1478 map_clear (self);
1208 1479
1209void 1480void
1210set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1211 CODE: 1482 CODE:
1212{ 1483{
1213 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1214 { 1485 need_texid (self, tile);
1215 Append (mapface, self->face, self->faces, self->faces); 1486}
1216 self->faces *= 2;
1217 }
1218 1487
1219 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1220} 1509}
1221 1510
1222void 1511void
1223set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1224 CODE: 1513 CODE:
1225{ 1514{
1226 while (self->texs <= texid) 1515 need_texid (self, texid);
1227 {
1228 Append (maptex, self->tex, self->texs, self->texs);
1229 self->texs *= 2;
1230 }
1231 1516
1232 { 1517 {
1233 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1234 1519
1235 tex->name = name; 1520 tex->name = name;
1279 CODE: 1564 CODE:
1280{ 1565{
1281 if (dx > 0) 1566 if (dx > 0)
1282 map_blank (self, self->x, self->y, dx, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1283 else if (dx < 0) 1568 else if (dx < 0)
1284 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1285 1570
1286 if (dy > 0) 1571 if (dy > 0)
1287 map_blank (self, self->x, self->y, self->w, dy); 1572 map_blank (self, self->x, self->y, self->w, dy);
1288 else if (dy < 0) 1573 else if (dy < 0)
1289 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1290 1575
1291 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1292 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1293 1578
1294 while (self->y < 0) 1579 while (self->y < 0)
1298 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1299 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1300 } 1585 }
1301} 1586}
1302 1587
1303void 1588SV *
1304map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1305 CODE: 1590 CODE:
1306{ 1591{
1307 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1308 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1309 mapcell *cell; 1594 mapcell *cell;
1310 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1311 1598
1312 while (data < data_end - 1) 1599 while (data < data_end - 1)
1313 { 1600 {
1314 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1315 1602
1346 cell->stat_width = 1; 1633 cell->stat_width = 1;
1347 cell->stat_hp = *data++; 1634 cell->stat_hp = *data++;
1348 } 1635 }
1349 else if (cmd == 6) // monster width 1636 else if (cmd == 6) // monster width
1350 cell->stat_width = *data++ + 1; 1637 cell->stat_width = *data++ + 1;
1351 else if (cmd == 0x47) // monster width 1638 else if (cmd == 0x47)
1352 { 1639 {
1353 if (*data == 4) 1640 if (*data == 4)
1354 ; // decode player tag 1641 ; // decode player count
1355 1642
1356 data += *data + 1; 1643 data += *data + 1;
1357 } 1644 }
1358 else if (cmd == 8) // cell flags 1645 else if (cmd == 8) // cell flags
1359 cell->flags = *data++; 1646 cell->flags = *data++;
1366 } 1653 }
1367 else 1654 else
1368 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1369 } 1656 }
1370 1657
1658 for (z = 0; z <= 2; ++z)
1371 if (flags & 4) 1659 if (flags & (4 >> z))
1372 { 1660 {
1373 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1374 } 1678 }
1375
1376 if (flags & 2)
1377 {
1378 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1379 }
1380
1381 if (flags & 1)
1382 {
1383 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1384 }
1385 } 1679 }
1386 else 1680 else
1387 cell->darkness = 0; 1681 cell->darkness = 0;
1388 } 1682 }
1389} 1683}
1684 OUTPUT:
1685 RETVAL
1390 1686
1391SV * 1687SV *
1392mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1393 CODE: 1689 CODE:
1394{ 1690{
1418 { 1714 {
1419 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1420 1716
1421 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1422 { 1718 {
1423 mapface face = cell->face [z];
1424
1425 if (face)
1426 {
1427 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1428 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1429 int a1 = tex.a; 1721 int a1 = tex.a;
1430 1722
1431 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1432 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1433 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1434 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1435 }
1436 } 1727 }
1437 } 1728 }
1438 1729
1439 *map++ = (r ) 1730 *map++ = (r )
1440 | (g << 8) 1731 | (g << 8)
1447} 1738}
1448 OUTPUT: 1739 OUTPUT:
1449 RETVAL 1740 RETVAL
1450 1741
1451void 1742void
1452draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1453 CODE: 1744 CODE:
1454{ 1745{
1455 int vx, vy;
1456 int x, y, z; 1746 int x, y, z;
1457 int last_name;
1458 mapface face;
1459 1747
1460 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1461 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1751 smooth_key skey;
1462 1752
1463 /* 1753 rc_t *rc = rc_alloc ();
1464 int vx = self->vx = self->w >= sw 1754 rc_key_t key;
1465 ? self->x + (self->w - sw) / 2 1755 rc_array_t *arr;
1466 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1467 1756
1468 int vy = self->vy = self->h >= sh 1757 // thats current max. sorry.
1469 ? self->y + (self->h - sh) / 2 1758 if (sw > 255) sw = 255;
1470 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1759 if (sh > 255) sh = 255;
1471 */
1472 1760
1473 glColor4ub (255, 255, 255, 255); 1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1474 1797
1475 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1476 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1477 glEnable (GL_TEXTURE_2D);
1478 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1479 1801
1480 glBegin (GL_QUADS);
1481
1482 last_name = 0;
1483
1484 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1485 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1486 if (0 <= y + vy && y + vy < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1487 { 1808 {
1488 maprow *row = self->row + (y + vy); 1809 maprow *row = self->row + (y + my);
1489 1810
1490 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1491 if (row->c0 <= x + vx && x + vx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1492 { 1813 {
1493 mapcell *cell = row->col + (x + vx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1494
1495 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1496 1821
1497 if (face && face < self->texs) 1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name)
1825 {
1826 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */
1828
1829 key.texname = tex.name;
1830 arr = rc_array (rc, &key);
1831 }
1832
1833 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h;
1835
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1840
1841 if (cell->flags && z == 2)
1842 {
1843 // overlays such as the speech bubble, probably more to come
1844 if (cell->flags & 1)
1845 {
1846 maptex tex = self->tex [1];
1847 int px = x * T + T * 2 / 32;
1848 int py = y * T - T * 6 / 32;
1849
1850 if (tex.name)
1851 {
1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1862 }
1863 }
1864 }
1865
1866 // update smooth hash
1867 if (tex.smoothtile)
1868 {
1869 skey.tile = tex.smoothtile;
1870 skey.level = tex.smoothlevel;
1871
1872 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1873
1874 // add bits to current tile and all neighbours. skey.x|y is
1875 // shifted +1|+1 so we always stay positive.
1876
1877 // bits is ___n cccc CCCC bbbb
1878 // n do not draw borders&corners
1879 // c draw these corners, but...
1880 // C ... not these
1881 // b draw these borders
1882
1883 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1884 // ┃· ·· ·┃ ━━
1885
1886 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1887 // ·· ·· ·┏ ┓·
1888
1889 // full tile
1890 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1891
1892 // borders
1893 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1894 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1895 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1896 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1897
1898 // corners
1899 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1900 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1901 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1903 }
1904 }
1905 }
1906 }
1907
1908 rc_draw (rc);
1909 rc_clear (rc);
1910
1911 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort
1913 {
1914 int w, b;
1915
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1498 { 1922 {
1499 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1500 int px = (x + 1) * 32 - tex.w; 1924 HE *he;
1501 int py = (y + 1) * 32 - tex.h;
1502 1925
1503 if (last_name != tex.name) 1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1504 { 1928 {
1505 glEnd (); 1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1506 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1930 IV bits = SvIVX (HeVAL (he));
1507 glBegin (GL_QUADS);
1508 }
1509 1931
1510 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1511 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1512 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1513 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1514 }
1515
1516 if (cell->flags && z == 2)
1517 {
1518 if (cell->flags & 1) 1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1519 { 1935 {
1520 maptex tex = self->tex [1]; 1936 maptex tex = self->tex [skey->tile];
1521 int px = (x + 1) * 32 - tex.w + 2; 1937 int px = (((int)skey->x) - 1) * T;
1522 int py = (y + 1) * 32 - tex.h - 6; 1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1523 1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (border)
1955 {
1956 float ox = border * dx;
1957
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1962 }
1963
1964 if (corner)
1965 {
1966 float ox = corner * dx;
1967
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1973 }
1524 glEnd (); 1974 }
1525 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1526 glBegin (GL_QUADS);
1527
1528 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1529 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1530 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1531 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1532 } 1975 }
1533 } 1976 }
1534 }
1535 } 1977 }
1978 }
1536 1979
1537 glEnd (); 1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1983 }
1538 1984
1539 glDisable (GL_TEXTURE_2D);
1540 glDisable (GL_BLEND); 1985 glDisable (GL_BLEND);
1986 rc_free (rc);
1541 1987
1542 // top layer: overlays such as the health bar 1988 // top layer: overlays such as the health bar
1543 for (y = 0; y < sh; y++) 1989 for (y = 0; y < sh; y++)
1544 if (0 <= y + vy && y + vy < self->rows) 1990 if (0 <= y + my && y + my < self->rows)
1545 { 1991 {
1546 maprow *row = self->row + (y + vy); 1992 maprow *row = self->row + (y + my);
1547 1993
1548 for (x = 0; x < sw; x++) 1994 for (x = 0; x < sw; x++)
1549 if (row->c0 <= x + vx && x + vx < row->c1) 1995 if (row->c0 <= x + mx && x + mx < row->c1)
1550 { 1996 {
1551 mapcell *cell = row->col + (x + vx - row->c0); 1997 mapcell *cell = row->col + (x + mx - row->c0);
1552 1998
1553 int px = x * 32; 1999 int px = x * T;
1554 int py = y * 32; 2000 int py = y * T;
1555 2001
1556 if (cell->stat_hp) 2002 if (cell->stat_hp)
1557 { 2003 {
1558 int width = cell->stat_width * 32; 2004 int width = cell->stat_width * T;
1559 int thick = sh / 28 + 1 + cell->stat_width; 2005 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1560 2006
1561 glColor3ub (0, 0, 0); 2007 glColor3ub (0, 0, 0);
1562 glRectf (px + 1, py - thick - 2, 2008 glRectf (px + 1, py - thick - 2,
1563 px + width - 1, py); 2009 px + width - 1, py);
1564 2010
1630 glDisable (GL_BLEND); 2076 glDisable (GL_BLEND);
1631 glDisable (GL_TEXTURE_2D); 2077 glDisable (GL_TEXTURE_2D);
1632} 2078}
1633 2079
1634void 2080void
1635fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1636 PPCODE: 2082 PPCODE:
1637{ 2083{
1638 int vx, vy;
1639 int x, y; 2084 int x, y;
2085 int sw1 = sw + 2;
2086 int sh1 = sh + 2;
2087 int sh3 = sh * 3;
1640 int sw4 = (sw + 3) & ~3; 2088 int sw34 = (sw * 3 + 3) & ~3;
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1641 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1642 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1643 2092
1644 memset (darkness, 255, sw4 * sh);
1645 SvPOK_only (darkness_sv); 2093 SvPOK_only (darkness3_sv);
1646 SvCUR_set (darkness_sv, sw4 * sh); 2094 SvCUR_set (darkness3_sv, sw34 * sh3);
1647 2095
1648 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2096 mx += self->x - 1;
1649 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2097 my += self->y - 1;
1650 2098
2099 memset (darkness1, 255, sw1 * sh1);
2100
1651 for (y = 0; y < sh; y++) 2101 for (y = 0; y < sh1; y++)
1652 if (0 <= y + vy && y + vy < self->rows) 2102 if (0 <= y + my && y + my < self->rows)
1653 { 2103 {
1654 maprow *row = self->row + (y + vy); 2104 maprow *row = self->row + (y + my);
1655 2105
1656 for (x = 0; x < sw; x++) 2106 for (x = 0; x < sw1; x++)
1657 if (row->c0 <= x + vx && x + vx < row->c1) 2107 if (row->c0 <= x + mx && x + mx < row->c1)
1658 { 2108 {
1659 mapcell *cell = row->col + (x + vx - row->c0); 2109 mapcell *cell = row->col + (x + mx - row->c0);
1660 2110
1661 darkness[y * sw4 + x] = cell->darkness 2111 darkness1 [y * sw1 + x] = cell->darkness
1662 ? 255 - (cell->darkness - 1) 2112 ? 255 - (cell->darkness - 1)
1663 : 255 - FOW_DARKNESS; 2113 : 255 - FOW_DARKNESS;
1664 } 2114 }
1665 } 2115 }
1666 2116
2117 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x)
2119 {
2120 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2121 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2122 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2123 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2124 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2125 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2126 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2127 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2128 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2129
2130 uint8_t r11 = (d11 + d21 + d12) / 3;
2131 uint8_t r21 = d21;
2132 uint8_t r31 = (d21 + d31 + d32) / 3;
2133
2134 uint8_t r12 = d12;
2135 uint8_t r22 = d22;
2136 uint8_t r32 = d32;
2137
2138 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3;
2141
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2151 }
2152
2153 free (darkness1);
2154
1667 EXTEND (SP, 3); 2155 EXTEND (SP, 3);
1668 PUSHs (sv_2mortal (newSViv (sw4))); 2156 PUSHs (sv_2mortal (newSViv (sw34)));
1669 PUSHs (sv_2mortal (newSViv (sh))); 2157 PUSHs (sv_2mortal (newSViv (sh3)));
1670 PUSHs (darkness_sv); 2158 PUSHs (darkness3_sv);
1671} 2159}
1672 2160
1673SV * 2161SV *
1674get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1675 CODE: 2163 CODE:
1704 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1705 { 2193 {
1706 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1707 uint8_t flags = 0; 2195 uint8_t flags = 0;
1708 2196
1709 if (cell->face [0]) flags |= 1; 2197 if (cell->tile [0]) flags |= 1;
1710 if (cell->face [1]) flags |= 2; 2198 if (cell->tile [1]) flags |= 2;
1711 if (cell->face [2]) flags |= 4; 2199 if (cell->tile [2]) flags |= 4;
1712 2200
1713 *data++ = flags; 2201 *data++ = flags;
1714 2202
1715 if (flags & 1) 2203 if (flags & 1)
1716 { 2204 {
2205 tileid tile = cell->tile [0];
1717 *data++ = cell->face [0] >> 8; 2206 *data++ = tile >> 8;
1718 *data++ = cell->face [0]; 2207 *data++ = tile;
1719 } 2208 }
1720 2209
1721 if (flags & 2) 2210 if (flags & 2)
1722 { 2211 {
2212 tileid tile = cell->tile [1];
1723 *data++ = cell->face [1] >> 8; 2213 *data++ = tile >> 8;
1724 *data++ = cell->face [1]; 2214 *data++ = tile;
1725 } 2215 }
1726 2216
1727 if (flags & 4) 2217 if (flags & 4)
1728 { 2218 {
2219 tileid tile = cell->tile [2];
1729 *data++ = cell->face [2] >> 8; 2220 *data++ = tile >> 8;
1730 *data++ = cell->face [2]; 2221 *data++ = tile;
1731 } 2222 }
1732 } 2223 }
1733 else 2224 else
1734 *data++ = 0; 2225 *data++ = 0;
1735 } 2226 }
1775 { 2266 {
1776 uint8_t flags = *data++; 2267 uint8_t flags = *data++;
1777 2268
1778 if (flags) 2269 if (flags)
1779 { 2270 {
1780 mapface face[3] = { 0, 0, 0 };
1781
1782 mapcell *cell = row_get_cell (row, x); 2271 mapcell *cell = row_get_cell (row, x);
2272 tileid tile[3] = { 0, 0, 0 };
1783 2273
1784 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2274 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1785 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2275 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1786 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2276 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1787 2277
1788 if (cell->darkness == 0) 2278 if (cell->darkness == 0)
1789 { 2279 {
1790 cell->darkness = 0; 2280 cell->darkness = 0;
1791 2281
1792 for (z = 0; z <= 2; z++) 2282 for (z = 0; z <= 2; z++)
1793 { 2283 {
1794 cell->face[z] = face[z]; 2284 tileid t = tile [z];
1795 2285
1796 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2286 if (t >= self->texs || (t && !self->tex [t].name))
2287 {
1797 XPUSHs (sv_2mortal (newSViv (face[z]))); 2288 XPUSHs (sv_2mortal (newSViv (t)));
2289 need_texid (self, t);
2290 }
2291
2292 cell->tile [z] = t;
1798 } 2293 }
1799 } 2294 }
1800 } 2295 }
1801 } 2296 }
1802 } 2297 }
1803} 2298}
1804 2299
2300MODULE = CFPlus PACKAGE = CFPlus::RW
2301
2302CFPlus::RW
2303new (SV *class, SV *data_sv)
2304 CODE:
2305{
2306 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen);
2308
2309 RETVAL = SDL_RWFromConstMem (data, datalen);
2310}
2311 OUTPUT:
2312 RETVAL
2313
2314CFPlus::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT:
2319 RETVAL
2320
2321# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '('
2323#void
2324#close (CFPlus::RW self)
2325# CODE:
2326# (self->(close)) (self);
2327
2328MODULE = CFPlus PACKAGE = CFPlus::Channel
2329
2330PROTOTYPES: DISABLE
2331
2332CFPlus::Channel
2333find ()
2334 CODE:
2335{
2336 RETVAL = Mix_GroupAvailable (-1);
2337
2338 if (RETVAL < 0)
2339 {
2340 RETVAL = Mix_GroupOldest (-1);
2341
2342 if (RETVAL < 0)
2343 XSRETURN_UNDEF;
2344
2345 Mix_HaltChannel (RETVAL);
2346 }
2347
2348 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128);
2350}
2351 OUTPUT:
2352 RETVAL
2353
2354void
2355halt (CFPlus::Channel self)
2356 CODE:
2357 Mix_HaltChannel (self);
2358
2359void
2360expire (CFPlus::Channel self, int ticks = -1)
2361 CODE:
2362 Mix_ExpireChannel (self, ticks);
2363
2364void
2365fade_out (CFPlus::Channel self, int ticks = -1)
2366 CODE:
2367 Mix_FadeOutChannel (self, ticks);
2368
2369int
2370volume (CFPlus::Channel self, int volume)
2371 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377unregister_all_effects (CFPlus::Channel self)
2378 CODE:
2379 Mix_UnregisterAllEffects (self);
2380
2381void
2382set_panning (CFPlus::Channel self, int left, int right)
2383 CODE:
2384 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right);
2387
2388void
2389set_distance (CFPlus::Channel self, int distance)
2390 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392
2393void
2394set_position (CFPlus::Channel self, int angle, int distance)
2395 CODE:
2396
2397void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2399 CODE:
2400{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404}
2405
2406void
2407set_reverse_stereo (CFPlus::Channel self, int flip)
2408 CODE:
2409 Mix_SetReverseStereo (self, flip);
2410
1805MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1806 2412
2413PROTOTYPES: DISABLE
2414
1807CFPlus::MixChunk 2415CFPlus::MixChunk
1808new_from_file (SV *class, char *path) 2416new (SV *class, CFPlus::RW rwops)
1809 CODE: 2417 CODE:
1810 RETVAL = Mix_LoadWAV (path); 2418 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1811 OUTPUT: 2419 OUTPUT:
1812 RETVAL 2420 RETVAL
1813 2421
1814void 2422void
1815DESTROY (CFPlus::MixChunk self) 2423DESTROY (CFPlus::MixChunk self)
1817 Mix_FreeChunk (self); 2425 Mix_FreeChunk (self);
1818 2426
1819int 2427int
1820volume (CFPlus::MixChunk self, int volume = -1) 2428volume (CFPlus::MixChunk self, int volume = -1)
1821 CODE: 2429 CODE:
2430 if (items > 1)
2431 volume = CLAMP (volume, 0, 128);
1822 RETVAL = Mix_VolumeChunk (self, volume); 2432 RETVAL = Mix_VolumeChunk (self, volume);
1823 OUTPUT: 2433 OUTPUT:
1824 RETVAL 2434 RETVAL
1825 2435
1826int 2436CFPlus::Channel
1827play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1828 CODE: 2438 CODE:
2439{
1829 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441
2442 if (RETVAL < 0)
2443 XSRETURN_UNDEF;
2444
2445 if (channel < 0)
2446 {
2447 Mix_UnregisterAllEffects (RETVAL);
2448 Mix_Volume (RETVAL, 128);
2449 }
2450}
1830 OUTPUT: 2451 OUTPUT:
1831 RETVAL 2452 RETVAL
1832 2453
1833MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1834 2455
1835int 2456int
1836volume (int volume = -1) 2457volume (int volume = -1)
2458 PROTOTYPE: ;$
1837 CODE: 2459 CODE:
2460 if (items > 0)
2461 volume = CLAMP (volume, 0, 128);
1838 RETVAL = Mix_VolumeMusic (volume); 2462 RETVAL = Mix_VolumeMusic (volume);
1839 OUTPUT: 2463 OUTPUT:
1840 RETVAL 2464 RETVAL
1841 2465
2466void
2467fade_out (int ms)
2468 CODE:
2469 Mix_FadeOutMusic (ms);
2470
2471void
2472halt ()
2473 CODE:
2474 Mix_HaltMusic ();
2475
1842CFPlus::MixMusic 2476CFPlus::MixMusic
1843new_from_file (SV *class, char *path) 2477new (SV *class, CFPlus::RW rwops)
1844 CODE: 2478 CODE:
1845 RETVAL = Mix_LoadMUS (path); 2479 RETVAL = Mix_LoadMUS_RW (rwops);
1846 OUTPUT: 2480 OUTPUT:
1847 RETVAL 2481 RETVAL
1848 2482
1849void 2483void
1850DESTROY (CFPlus::MixMusic self) 2484DESTROY (CFPlus::MixMusic self)
1856 CODE: 2490 CODE:
1857 RETVAL = Mix_PlayMusic (self, loops); 2491 RETVAL = Mix_PlayMusic (self, loops);
1858 OUTPUT: 2492 OUTPUT:
1859 RETVAL 2493 RETVAL
1860 2494
2495void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2497 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position);
2499
1861MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2501
2502PROTOTYPES: ENABLE
1862 2503
1863BOOT: 2504BOOT:
1864{ 2505{
1865 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1866 static const struct { 2507 static const struct {
1867 const char *name; 2508 const char *name;
1868 IV iv; 2509 IV iv;
1869 } *civ, const_iv[] = { 2510 } *civ, const_iv[] = {
1870# define const_iv(name) { # name, (IV)name } 2511# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS),
1871 const_iv (GL_COLOR_MATERIAL), 2515 const_iv (GL_COLOR_MATERIAL),
1872 const_iv (GL_SMOOTH), 2516 const_iv (GL_SMOOTH),
1873 const_iv (GL_FLAT), 2517 const_iv (GL_FLAT),
1874 const_iv (GL_DITHER), 2518 const_iv (GL_DITHER),
1875 const_iv (GL_BLEND), 2519 const_iv (GL_BLEND),
1879 const_iv (GL_ALPHA_TEST), 2523 const_iv (GL_ALPHA_TEST),
1880 const_iv (GL_NORMALIZE), 2524 const_iv (GL_NORMALIZE),
1881 const_iv (GL_RESCALE_NORMAL), 2525 const_iv (GL_RESCALE_NORMAL),
1882 const_iv (GL_FRONT), 2526 const_iv (GL_FRONT),
1883 const_iv (GL_BACK), 2527 const_iv (GL_BACK),
2528 const_iv (GL_AUX0),
1884 const_iv (GL_AND), 2529 const_iv (GL_AND),
1885 const_iv (GL_ONE), 2530 const_iv (GL_ONE),
1886 const_iv (GL_ZERO), 2531 const_iv (GL_ZERO),
1887 const_iv (GL_SRC_ALPHA), 2532 const_iv (GL_SRC_ALPHA),
1888 const_iv (GL_DST_ALPHA), 2533 const_iv (GL_DST_ALPHA),
1902 const_iv (GL_LUMINANCE), 2547 const_iv (GL_LUMINANCE),
1903 const_iv (GL_LUMINANCE_ALPHA), 2548 const_iv (GL_LUMINANCE_ALPHA),
1904 const_iv (GL_FLOAT), 2549 const_iv (GL_FLOAT),
1905 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1906 const_iv (GL_COMPILE), 2551 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D),
1907 const_iv (GL_TEXTURE_1D), 2554 const_iv (GL_TEXTURE_1D),
1908 const_iv (GL_TEXTURE_2D), 2555 const_iv (GL_TEXTURE_2D),
1909 const_iv (GL_TEXTURE_ENV), 2556 const_iv (GL_TEXTURE_ENV),
1910 const_iv (GL_TEXTURE_MAG_FILTER), 2557 const_iv (GL_TEXTURE_MAG_FILTER),
1911 const_iv (GL_TEXTURE_MIN_FILTER), 2558 const_iv (GL_TEXTURE_MIN_FILTER),
1932 const_iv (GL_COLOR_LOGIC_OP), 2579 const_iv (GL_COLOR_LOGIC_OP),
1933 const_iv (GL_SEPARABLE_2D), 2580 const_iv (GL_SEPARABLE_2D),
1934 const_iv (GL_CONVOLUTION_2D), 2581 const_iv (GL_CONVOLUTION_2D),
1935 const_iv (GL_CONVOLUTION_BORDER_MODE), 2582 const_iv (GL_CONVOLUTION_BORDER_MODE),
1936 const_iv (GL_CONSTANT_BORDER), 2583 const_iv (GL_CONSTANT_BORDER),
2584 const_iv (GL_POINTS),
1937 const_iv (GL_LINES), 2585 const_iv (GL_LINES),
1938 const_iv (GL_LINE_STRIP), 2586 const_iv (GL_LINE_STRIP),
1939 const_iv (GL_LINE_LOOP), 2587 const_iv (GL_LINE_LOOP),
1940 const_iv (GL_QUADS), 2588 const_iv (GL_QUADS),
1941 const_iv (GL_QUAD_STRIP), 2589 const_iv (GL_QUAD_STRIP),
1942 const_iv (GL_TRIANGLES), 2590 const_iv (GL_TRIANGLES),
1943 const_iv (GL_TRIANGLE_STRIP), 2591 const_iv (GL_TRIANGLE_STRIP),
1944 const_iv (GL_TRIANGLE_FAN), 2592 const_iv (GL_TRIANGLE_FAN),
2593 const_iv (GL_POLYGON),
1945 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT),
1946 const_iv (GL_FASTEST), 2599 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST),
1947 const_iv (GL_V2F), 2602 const_iv (GL_V2F),
1948 const_iv (GL_V3F), 2603 const_iv (GL_V3F),
1949 const_iv (GL_T2F_V3F), 2604 const_iv (GL_T2F_V3F),
1950 const_iv (GL_T2F_N3F_V3F), 2605 const_iv (GL_T2F_N3F_V3F),
1951# undef const_iv 2606# undef const_iv
1952 }; 2607 };
1953 2608
1954 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1955 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2611
2612 texture_av = newAV ();
2613 AvREAL_off (texture_av);
1956} 2614}
1957 2615
1958char * 2616char *
1959gl_vendor () 2617gl_vendor ()
1960 CODE: 2618 CODE:
1974 CODE: 2632 CODE:
1975 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2633 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1976 OUTPUT: 2634 OUTPUT:
1977 RETVAL 2635 RETVAL
1978 2636
2637const char *glGetString (GLenum pname)
2638
2639GLint glGetInteger (GLenum pname)
2640 CODE:
2641 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT:
2643 RETVAL
2644
2645GLdouble glGetDouble (GLenum pname)
2646 CODE:
2647 glGetDoublev (pname, &RETVAL);
2648 OUTPUT:
2649 RETVAL
2650
1979int glGetError () 2651int glGetError ()
1980 2652
1981void glFinish () 2653void glFinish ()
1982 2654
1983void glClear (int mask) 2655void glClear (int mask)
2020# near_ and far_ are due to microsofts buggy "c" compiler 2692# near_ and far_ are due to microsofts buggy "c" compiler
2021void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2022 2694
2023# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
2024void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2697
2698PROTOTYPES: DISABLE
2025 2699
2026void glViewport (int x, int y, int width, int height) 2700void glViewport (int x, int y, int width, int height)
2027 2701
2028void glScissor (int x, int y, int width, int height) 2702void glScissor (int x, int y, int width, int height)
2029 2703
2037 2711
2038void glRotate (float angle, float x, float y, float z) 2712void glRotate (float angle, float x, float y, float z)
2039 CODE: 2713 CODE:
2040 glRotatef (angle, x, y, z); 2714 glRotatef (angle, x, y, z);
2041 2715
2042void glBegin (int mode)
2043
2044void glEnd ()
2045
2046void glColor (float r, float g, float b, float a = 1.0) 2716void glColor (float r, float g, float b, float a = 1.0)
2047 PROTOTYPE: @
2048 ALIAS: 2717 ALIAS:
2049 glColor_premultiply = 1 2718 glColor_premultiply = 1
2050 CODE: 2719 CODE:
2051 if (ix) 2720 if (ix)
2052 { 2721 {
2055 b *= a; 2724 b *= a;
2056 } 2725 }
2057 // microsoft visual "c" rounds instead of truncating... 2726 // microsoft visual "c" rounds instead of truncating...
2058 glColor4f (r, g, b, a); 2727 glColor4f (r, g, b, a);
2059 2728
2060void glInterleavedArrays (int format, int stride, char *data)
2061
2062void glDrawElements (int mode, int count, int type, char *indices)
2063
2064# 1.2 void glDrawRangeElements (int mode, int start, int end
2065
2066void glRasterPos (float x, float y, float z = 0.) 2729void glRasterPos (float x, float y, float z = 0.)
2067 CODE: 2730 CODE:
2068 glRasterPos3f (0, 0, z); 2731 glRasterPos3f (0, 0, z);
2069 glBitmap (0, 0, 0, 0, x, y, 0); 2732 glBitmap (0, 0, 0, 0, x, y, 0);
2070 2733
2074 2737
2075void glTexCoord (float s, float t) 2738void glTexCoord (float s, float t)
2076 CODE: 2739 CODE:
2077 glTexCoord2f (s, t); 2740 glTexCoord2f (s, t);
2078 2741
2742void glRect (float x1, float y1, float x2, float y2)
2743 CODE:
2744 glRectf (x1, y1, x2, y2);
2745
2746PROTOTYPES: ENABLE
2747
2748void glBegin (int mode)
2749
2750void glEnd ()
2751
2752void glPointSize (GLfloat size)
2753
2754void glLineWidth (GLfloat width)
2755
2756void glInterleavedArrays (int format, int stride, char *data)
2757
2758void glDrawElements (int mode, int count, int type, char *indices)
2759
2760# 1.2 void glDrawRangeElements (int mode, int start, int end
2761
2079void glTexEnv (int target, int pname, float param) 2762void glTexEnv (int target, int pname, float param)
2080 CODE: 2763 CODE:
2081 glTexEnvf (target, pname, param); 2764 glTexEnvf (target, pname, param);
2082 2765
2083void glTexParameter (int target, int pname, float param) 2766void glTexParameter (int target, int pname, float param)
2105 2788
2106void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2107 2790
2108void glDrawPixels (int width, int height, int format, int type, char *pixels) 2791void glDrawPixels (int width, int height, int format, int type, char *pixels)
2109 2792
2793void glPixelZoom (float x, float y)
2794
2110void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2795void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2111 2796
2112int glGenTexture () 2797int glGenTexture ()
2113 CODE: 2798 CODE:
2114{ 2799 RETVAL = gen_texture ();
2115 GLuint name;
2116 glGenTextures (1, &name);
2117 RETVAL = name;
2118}
2119 OUTPUT: 2800 OUTPUT:
2120 RETVAL 2801 RETVAL
2121 2802
2122void glDeleteTexture (int name) 2803void glDeleteTexture (int name)
2123 CODE: 2804 CODE:
2124{
2125 GLuint name_ = name;
2126 glDeleteTextures (1, &name_); 2805 del_texture (name);
2127} 2806
2128
2129int glGenList () 2807int glGenList ()
2130 CODE: 2808 CODE:
2131 RETVAL = glGenLists (1); 2809 RETVAL = glGenLists (1);
2132 OUTPUT: 2810 OUTPUT:
2133 RETVAL 2811 RETVAL
2140 2818
2141void glEndList () 2819void glEndList ()
2142 2820
2143void glCallList (int list) 2821void glCallList (int list)
2144 2822
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2824
2825PROTOTYPES: DISABLE
2826
2827void
2828find_widget (SV *self, NV x, NV y)
2829 PPCODE:
2830{
2831 if (within_widget (self, x, y))
2832 XPUSHs (self);
2833}
2834
2835BOOT:
2836{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2838
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2843}
2844
2845void
2846draw (SV *self)
2847 CODE:
2848{
2849 HV *hv;
2850 SV **svp;
2851 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h;
2858
2859 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861
2862 hv = (HV *)SvRV (self);
2863
2864 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2866
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869
2870 if (!h || !w)
2871 XSRETURN_EMPTY;
2872
2873 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2874 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2875
2876 draw_x = SvNV (draw_x_sv) + x;
2877 draw_y = SvNV (draw_y_sv) + y;
2878
2879 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2880 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2881 XSRETURN_EMPTY;
2882
2883 sv_setnv (draw_x_sv, draw_x);
2884 sv_setnv (draw_y_sv, draw_y);
2885
2886 glPushMatrix ();
2887 glTranslated (x, y, 0);
2888
2889 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2890 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892
2893 if (svp && SvTRUE (*svp))
2894 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2896 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS);
2899 glVertex2f (0, 0);
2900 glVertex2f (w, 0);
2901 glVertex2f (w, h);
2902 glVertex2f (0, h);
2903 glEnd ();
2904 glDisable (GL_BLEND);
2905 }
2906 }
2907#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) {
2909 glPushMatrix;
2910 glColor 1, 1, 0, 1;
2911 glTranslate 0.375, 0.375;
2912 glBegin GL_LINE_LOOP;
2913 glVertex 0 , 0;
2914 glVertex $self->{w} - 1, 0;
2915 glVertex $self->{w} - 1, $self->{h} - 1;
2916 glVertex 0 , $self->{h} - 1;
2917 glEnd;
2918 glPopMatrix;
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif
2922 PUSHMARK (SP);
2923 XPUSHs (self);
2924 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD);
2926 SPAGAIN;
2927
2928 glPopMatrix ();
2929
2930 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2931 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2932}
2933

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