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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.163 by root, Wed Oct 18 12:53:45 2006 UTC vs.
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
87 131
106typedef struct cf_layout { 150typedef struct cf_layout {
107 PangoLayout *pl; 151 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
109 int base_height; 153 int base_height;
110 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
111} *CFPlus__Layout; 156} *CFPlus__Layout;
112 157
113static CFPlus__Font default_font; 158static CFPlus__Font default_font;
114static PangoContext *opengl_context; 159static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
154 199
155 *w = rect.width; 200 *w = rect.width;
156 *h = rect.height; 201 *h = rect.height;
157} 202}
158 203
204typedef uint16_t tileid;
159typedef uint16_t mapface; 205typedef uint16_t faceid;
160 206
161typedef struct { 207typedef struct {
162 GLint name; 208 int name;
163 int w, h; 209 int w, h;
164 float s, t; 210 float s, t;
165 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
166} maptex; 214} maptex;
167 215
168typedef struct { 216typedef struct {
169 uint32_t player; 217 uint32_t player;
170 mapface face[3]; 218 tileid tile[3];
171 uint16_t darkness; 219 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 221} mapcell;
174 222
175typedef struct { 223typedef struct {
176 int32_t c0, c1; 224 int32_t c0, c1;
177 mapcell *col; 225 mapcell *col;
178} maprow; 226} maprow;
179 227
180typedef struct map { 228typedef struct map {
181 int x, y, w, h; 229 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 231 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 232 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 233
189 int32_t rows; 234 int32_t rows;
190 maprow *row; 235 maprow *row;
191} *CFPlus__Map; 236} *CFPlus__Map;
192 237
212 return ptr; 257 return ptr;
213} 258}
214 259
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
217 282
218static maprow * 283static maprow *
219map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
220{ 285{
221 if (0 > y) 286 if (0 > y)
316 cell->player = 0; 381 cell->player = 0;
317 } 382 }
318 } 383 }
319} 384}
320 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
321static void 402static void
322music_finished (void) 403music_finished (void)
323{ 404{
324 SDL_UserEvent ev; 405 SDL_UserEvent ev;
325 406
357 n |= n >> 4; 438 n |= n >> 4;
358 n |= n >> 8; 439 n |= n >> 8;
359 n |= n >> 16; 440 n |= n >> 16;
360 441
361 return n + 1; 442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
362} 490}
363 491
364MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
365 493
366PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
371 static const struct { 499 static const struct {
372 const char *name; 500 const char *name;
373 IV iv; 501 IV iv;
374 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
375# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
376 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
377 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
378 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
379 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
380 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
389 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
390 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
391 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
392 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
393 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
394 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
395 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
396 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
397 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
398 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
453 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
454 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
455 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
456 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
457 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
458 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
459 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
460 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
461 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
462 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
463 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
464 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
465 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
466 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
467 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
468 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
469 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
470 const_iv (KMOD_CTRL),
471 const_iv (KMOD_SHIFT),
472 const_iv (KMOD_ALT),
473 const_iv (KMOD_META)
474# undef const_iv 611# undef const_iv
475 }; 612 };
476 613
477 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
478 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
479} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
480 626
481int 627int
482in_destruct () 628in_destruct ()
483 CODE: 629 CODE:
484 RETVAL = PL_main_cv == Nullcv; 630 RETVAL = PL_main_cv == Nullcv;
496 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
497 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
498 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
499} 645}
500 646
647char *
648SDL_GetError ()
649
501int 650int
502SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
503 652
504void 653void
505SDL_Quit () 654SDL_Quit ()
506 655
507void 656void
508SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
509 PPCODE: 658 PPCODE:
510{ 659{
511 SDL_Rect **m; 660 SDL_Rect **m;
512 661
513 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
514 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
515 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
517 666
518 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
519 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
520 669
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
522 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
525 674
526 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
527#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
528 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
529 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
530#endif 679#endif
531 680
532 SDL_EnableUNICODE (1);
533 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
534
535 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
536 682
537 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
538 while (*m) 684 while (*m)
539 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
540 AV *av = newAV (); 688 AV *av = newAV ();
541 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
542 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
543 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
544 695
545 ++m; 696 ++m;
546 } 697 }
547} 698}
548 699
549char *
550SDL_GetError ()
551
552int 700int
553SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
554 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
555 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
556 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
557 ); 714 );
715
558 if (RETVAL) 716 if (RETVAL)
559 { 717 {
718 av_clear (texture_av);
719
560 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
561# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
562# include "glfunc.h" 722#include "glfunc.h"
563# undef GL_FUNC 723#undef GL_FUNC
564 } 724 }
725}
565 OUTPUT: 726 OUTPUT:
566 RETVAL 727 RETVAL
567 728
568void 729void
569SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
570 731
571char * 732char *
572SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
573 734
735int
736SDL_GetAppState ()
737
574void 738void
575SDL_PollEvent () 739poll_events ()
576 PPCODE: 740 PPCODE:
577{ 741{
578 SDL_Event ev; 742 SDL_Event ev;
579 743
580 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
581 { 746 {
582 HV *hv = newHV (); 747 HV *hv = newHV ();
583 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
584 749
585 switch (ev.type) 750 switch (ev.type)
587 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
588 case SDL_KEYUP: 753 case SDL_KEYUP:
589 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
590 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
591 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
592 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
593 break; 759 break;
594 760
595 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
596 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
597 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
598 break; 764 break;
599 765
600 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
601 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
602
603 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
604 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
605 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
606 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
607 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
608 break; 792 break;
609 793
610 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
611 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
612 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
628 } 812 }
629} 813}
630 814
631int 815int
632Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
633 POSTCALL: 817 POSTCALL:
634 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
635 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
636 820
637void 821void
638Mix_CloseAudio () 822Mix_CloseAudio ()
639 823
640int 824int
641Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
642 826
827const char *
828Mix_GetError ()
829
643void 830void
644lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
645 CODE: 832 CODE:
646#ifndef _WIN32
647 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
648#endif
649 834
650void 835void
651win32_proxy_info () 836win32_proxy_info ()
652 PPCODE: 837 PPCODE:
653{ 838{
690 STRLEN image_len; 875 STRLEN image_len;
691 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
692 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
693 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
694 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
695 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
696 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
697 882
698 if (!rw) 883 if (!rw)
699 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
700 885
794 ExitThread (retval); // unclean, please beam me up 979 ExitThread (retval); // unclean, please beam me up
795#else 980#else
796 _exit (retval); 981 _exit (retval);
797#endif 982#endif
798 983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
992
799MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
800 996
801CFPlus::Font 997CFPlus::Font
802new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
803 CODE: 999 CODE:
804{ 1000{
815 CODE: 1011 CODE:
816 pango_font_description_free (self); 1012 pango_font_description_free (self);
817 1013
818void 1014void
819make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
820 CODE: 1017 CODE:
821 default_font = self; 1018 default_font = self;
822 1019
823MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
824 1021
1022PROTOTYPES: DISABLE
1023
825void 1024void
826reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
827 CODE: 1027 CODE:
828 tc_clear (); 1028 tc_clear ();
829 1029
830CFPlus::Layout 1030CFPlus::Layout
831new (SV *class) 1031new (SV *class)
837 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
838 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
839 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
840 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
841 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
842 1043
843 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
844 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
845 OUTPUT: 1046 OUTPUT:
846 RETVAL 1047 RETVAL
847 1048
848void 1049void
849DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
850 CODE: 1051 CODE:
851 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
852 Safefree (self); 1054 Safefree (self);
853 1055
854void 1056void
855set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
856 CODE: 1058 CODE:
1049xy_to_index (CFPlus::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
1050 CODE: 1252 CODE:
1051{ 1253{
1052 int index, trailing; 1254 int index, trailing;
1053 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1054 RETVAL = index; 1256 RETVAL = index + trailing;
1055} 1257}
1056 OUTPUT: 1258 OUTPUT:
1057 RETVAL 1259 RETVAL
1058 1260
1059void 1261void
1068 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1069 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1070} 1272}
1071 1273
1072void 1274void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1276 PPCODE:
1277{
1278 int line, x;
1279
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282
1283 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
1308 PUSHs (sv_2mortal (newSViv (index)));
1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
1311}
1312
1313void
1073render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1074 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1075 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1076 self->pl, 1318 self->pl,
1319 self->rc,
1077 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1078 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1079 flags 1322 flags
1080 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1081 1346
1082MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1083 1348
1084void 1349PROTOTYPES: ENABLE
1085pad2pot (SV *data_, SV *w_, SV *h_)
1086 CODE:
1087{
1088 int ow = SvIV (w_);
1089 int oh = SvIV (h_);
1090 1350
1091 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1092 { 1358 {
1093 int nw = minpot (ow);
1094 int nh = minpot (oh);
1095
1096 if (nw != ow || nh != oh)
1097 {
1098 if (SvOK (data_))
1099 {
1100 STRLEN datalen; 1359 STRLEN datalen;
1101 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1102 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1103 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1104 1363
1105 SvPOK_only (result_); 1364 SvPOK_only (result_);
1106 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1107 1366
1108 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1109 while (oh--) 1368 while (oh--)
1110 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1111 1370
1112 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1113 }
1114
1115 sv_setiv (w_, nw);
1116 sv_setiv (h_, nh);
1117 }
1118 } 1372 }
1119} 1373}
1120 1374
1121void 1375void
1122draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1128{ 1382{
1129 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1130 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1131 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1132 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1133 1390
1134 if (items < 5) 1391 if (items < 5)
1135 { 1392 {
1136 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1137 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1165 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1166 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1167 } 1424 }
1168} 1425}
1169 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1170MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1171 1439
1440PROTOTYPES: DISABLE
1441
1172CFPlus::Map 1442CFPlus::Map
1173new (SV *class, int map_width, int map_height) 1443new (SV *class)
1174 CODE: 1444 CODE:
1175 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1176 RETVAL->x = 0; 1446 RETVAL->x = 0;
1177 RETVAL->y = 0; 1447 RETVAL->y = 0;
1178 RETVAL->w = map_width; 1448 RETVAL->w = 0;
1179 RETVAL->h = map_height; 1449 RETVAL->h = 0;
1180 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1181 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1182 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1183 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1184 RETVAL->texs = 8192;
1185 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1186 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1187 RETVAL->row = 0; 1455 RETVAL->row = 0;
1188 OUTPUT: 1456 OUTPUT:
1189 RETVAL 1457 RETVAL
1190 1458
1191void 1459void
1192DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1193 CODE: 1461 CODE:
1194{ 1462{
1195 map_clear (self); 1463 map_clear (self);
1196 Safefree (self->face); 1464 Safefree (self->face2tile);
1197 Safefree (self->tex); 1465 Safefree (self->tex);
1198 Safefree (self); 1466 Safefree (self);
1199} 1467}
1200 1468
1201void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
1202clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1203 CODE: 1477 CODE:
1204 map_clear (self); 1478 map_clear (self);
1205 1479
1206void 1480void
1207set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1208 CODE: 1482 CODE:
1209{ 1483{
1210 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1211 { 1485 need_texid (self, tile);
1212 Append (mapface, self->face, self->faces, self->faces); 1486}
1213 self->faces *= 2;
1214 }
1215 1487
1216 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1217} 1509}
1218 1510
1219void 1511void
1220set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1221 CODE: 1513 CODE:
1222{ 1514{
1223 while (self->texs <= texid) 1515 need_texid (self, texid);
1224 {
1225 Append (maptex, self->tex, self->texs, self->texs);
1226 self->texs *= 2;
1227 }
1228 1516
1229 { 1517 {
1230 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1231 1519
1232 tex->name = name; 1520 tex->name = name;
1276 CODE: 1564 CODE:
1277{ 1565{
1278 if (dx > 0) 1566 if (dx > 0)
1279 map_blank (self, self->x, self->y, dx, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1280 else if (dx < 0) 1568 else if (dx < 0)
1281 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1282 1570
1283 if (dy > 0) 1571 if (dy > 0)
1284 map_blank (self, self->x, self->y, self->w, dy); 1572 map_blank (self, self->x, self->y, self->w, dy);
1285 else if (dy < 0) 1573 else if (dy < 0)
1286 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1287 1575
1288 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1289 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1290 1578
1291 while (self->y < 0) 1579 while (self->y < 0)
1295 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1296 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1297 } 1585 }
1298} 1586}
1299 1587
1300void 1588SV *
1301map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1302 CODE: 1590 CODE:
1303{ 1591{
1304 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1305 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1306 mapcell *cell; 1594 mapcell *cell;
1307 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1308 1598
1309 while (data < data_end - 1) 1599 while (data < data_end - 1)
1310 { 1600 {
1311 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1312 1602
1343 cell->stat_width = 1; 1633 cell->stat_width = 1;
1344 cell->stat_hp = *data++; 1634 cell->stat_hp = *data++;
1345 } 1635 }
1346 else if (cmd == 6) // monster width 1636 else if (cmd == 6) // monster width
1347 cell->stat_width = *data++ + 1; 1637 cell->stat_width = *data++ + 1;
1348 else if (cmd == 0x47) // monster width 1638 else if (cmd == 0x47)
1349 { 1639 {
1350 if (*data == 4) 1640 if (*data == 4)
1351 ; // decode player tag 1641 ; // decode player count
1352 1642
1353 data += *data + 1; 1643 data += *data + 1;
1354 } 1644 }
1355 else if (cmd == 8) // cell flags 1645 else if (cmd == 8) // cell flags
1356 cell->flags = *data++; 1646 cell->flags = *data++;
1363 } 1653 }
1364 else 1654 else
1365 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1366 } 1656 }
1367 1657
1658 for (z = 0; z <= 2; ++z)
1368 if (flags & 4) 1659 if (flags & (4 >> z))
1369 { 1660 {
1370 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1371 } 1678 }
1372
1373 if (flags & 2)
1374 {
1375 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1376 }
1377
1378 if (flags & 1)
1379 {
1380 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1381 }
1382 } 1679 }
1383 else 1680 else
1384 cell->darkness = 0; 1681 cell->darkness = 0;
1385 } 1682 }
1386} 1683}
1684 OUTPUT:
1685 RETVAL
1387 1686
1388SV * 1687SV *
1389mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1390 CODE: 1689 CODE:
1391{ 1690{
1415 { 1714 {
1416 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1417 1716
1418 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1419 { 1718 {
1420 mapface face = cell->face [z];
1421
1422 if (face)
1423 {
1424 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1425 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1426 int a1 = tex.a; 1721 int a1 = tex.a;
1427 1722
1428 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1429 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1430 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1431 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1432 }
1433 } 1727 }
1434 } 1728 }
1435 1729
1436 *map++ = (r ) 1730 *map++ = (r )
1437 | (g << 8) 1731 | (g << 8)
1444} 1738}
1445 OUTPUT: 1739 OUTPUT:
1446 RETVAL 1740 RETVAL
1447 1741
1448void 1742void
1449draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1450 CODE: 1744 CODE:
1451{ 1745{
1452 int vx, vy;
1453 int x, y, z; 1746 int x, y, z;
1454 int last_name;
1455 mapface face;
1456 1747
1457 vx = self->x + ((self->w - sw) >> 1) - shift_x; 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1458 vy = self->y + ((self->h - sh) >> 1) - shift_y; 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1751 smooth_key skey;
1459 1752
1460 /* 1753 rc_t *rc = rc_alloc ();
1461 int vx = self->vx = self->w >= sw 1754 rc_key_t key;
1462 ? self->x + (self->w - sw) / 2 1755 rc_array_t *arr;
1463 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1464 1756
1465 int vy = self->vy = self->h >= sh 1757 // thats current max. sorry.
1466 ? self->y + (self->h - sh) / 2 1758 if (sw > 255) sw = 255;
1467 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1759 if (sh > 255) sh = 255;
1468 */
1469 1760
1470 glColor4ub (255, 255, 255, 255); 1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1471 1797
1472 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1473 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1474 glEnable (GL_TEXTURE_2D);
1475 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1476 1801
1477 glBegin (GL_QUADS);
1478
1479 last_name = 0;
1480
1481 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1482 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1483 if (0 <= y + vy && y + vy < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1484 { 1808 {
1485 maprow *row = self->row + (y + vy); 1809 maprow *row = self->row + (y + my);
1486 1810
1487 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1488 if (row->c0 <= x + vx && x + vx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1489 { 1813 {
1490 mapcell *cell = row->col + (x + vx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1491
1492 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1493 1821
1494 if (face && face < self->texs) 1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name)
1825 {
1826 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */
1828
1829 key.texname = tex.name;
1830 arr = rc_array (rc, &key);
1831 }
1832
1833 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h;
1835
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1840
1841 if (cell->flags && z == 2)
1842 {
1843 // overlays such as the speech bubble, probably more to come
1844 if (cell->flags & 1)
1845 {
1846 maptex tex = self->tex [1];
1847 int px = x * T + T * 2 / 32;
1848 int py = y * T - T * 6 / 32;
1849
1850 if (tex.name)
1851 {
1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1862 }
1863 }
1864 }
1865
1866 // update smooth hash
1867 if (tex.smoothtile)
1868 {
1869 skey.tile = tex.smoothtile;
1870 skey.level = tex.smoothlevel;
1871
1872 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1873
1874 // add bits to current tile and all neighbours. skey.x|y is
1875 // shifted +1|+1 so we always stay positive.
1876
1877 // bits is ___n cccc CCCC bbbb
1878 // n do not draw borders&corners
1879 // c draw these corners, but...
1880 // C ... not these
1881 // b draw these borders
1882
1883 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1884 // ┃· ·· ·┃ ━━
1885
1886 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1887 // ·· ·· ·┏ ┓·
1888
1889 // full tile
1890 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1891
1892 // borders
1893 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1894 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1895 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1896 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1897
1898 // corners
1899 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1900 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1901 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1903 }
1904 }
1905 }
1906 }
1907
1908 rc_draw (rc);
1909 rc_clear (rc);
1910
1911 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort
1913 {
1914 int w, b;
1915
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1495 { 1922 {
1496 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1497 int px = (x + 1) * 32 - tex.w; 1924 HE *he;
1498 int py = (y + 1) * 32 - tex.h;
1499 1925
1500 if (last_name != tex.name) 1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1501 { 1928 {
1502 glEnd (); 1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1503 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1930 IV bits = SvIVX (HeVAL (he));
1504 glBegin (GL_QUADS);
1505 }
1506 1931
1507 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1508 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1509 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1510 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1511 }
1512
1513 if (cell->flags && z == 2)
1514 {
1515 if (cell->flags & 1) 1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1516 { 1935 {
1517 maptex tex = self->tex [1]; 1936 maptex tex = self->tex [skey->tile];
1518 int px = (x + 1) * 32 - tex.w + 2; 1937 int px = (((int)skey->x) - 1) * T;
1519 int py = (y + 1) * 32 - tex.h - 6; 1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1520 1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (border)
1955 {
1956 float ox = border * dx;
1957
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1962 }
1963
1964 if (corner)
1965 {
1966 float ox = corner * dx;
1967
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1973 }
1521 glEnd (); 1974 }
1522 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1523 glBegin (GL_QUADS);
1524
1525 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1526 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1527 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1528 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1529 } 1975 }
1530 } 1976 }
1531 }
1532 } 1977 }
1978 }
1533 1979
1534 glEnd (); 1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1983 }
1535 1984
1536 glDisable (GL_TEXTURE_2D);
1537 glDisable (GL_BLEND); 1985 glDisable (GL_BLEND);
1986 rc_free (rc);
1538 1987
1539 // top layer: overlays such as the health bar 1988 // top layer: overlays such as the health bar
1540 for (y = 0; y < sh; y++) 1989 for (y = 0; y < sh; y++)
1541 if (0 <= y + vy && y + vy < self->rows) 1990 if (0 <= y + my && y + my < self->rows)
1542 { 1991 {
1543 maprow *row = self->row + (y + vy); 1992 maprow *row = self->row + (y + my);
1544 1993
1545 for (x = 0; x < sw; x++) 1994 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + vx && x + vx < row->c1) 1995 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1996 {
1548 mapcell *cell = row->col + (x + vx - row->c0); 1997 mapcell *cell = row->col + (x + mx - row->c0);
1549 1998
1550 int px = x * 32; 1999 int px = x * T;
1551 int py = y * 32; 2000 int py = y * T;
1552 2001
1553 if (cell->stat_hp) 2002 if (cell->stat_hp)
1554 { 2003 {
1555 int width = cell->stat_width * 32; 2004 int width = cell->stat_width * T;
1556 int thick = sh / 28 + 1 + cell->stat_width; 2005 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1557 2006
1558 glColor3ub (0, 0, 0); 2007 glColor3ub (0, 0, 0);
1559 glRectf (px + 1, py - thick - 2, 2008 glRectf (px + 1, py - thick - 2,
1560 px + width - 1, py); 2009 px + width - 1, py);
1561 2010
1627 glDisable (GL_BLEND); 2076 glDisable (GL_BLEND);
1628 glDisable (GL_TEXTURE_2D); 2077 glDisable (GL_TEXTURE_2D);
1629} 2078}
1630 2079
1631void 2080void
1632fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1633 PPCODE: 2082 PPCODE:
1634{ 2083{
1635 int vx, vy;
1636 int x, y; 2084 int x, y;
2085 int sw1 = sw + 2;
2086 int sh1 = sh + 2;
2087 int sh3 = sh * 3;
1637 int sw4 = (sw + 3) & ~3; 2088 int sw34 = (sw * 3 + 3) & ~3;
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1638 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1639 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1640 2092
1641 memset (darkness, 255, sw4 * sh);
1642 SvPOK_only (darkness_sv); 2093 SvPOK_only (darkness3_sv);
1643 SvCUR_set (darkness_sv, sw4 * sh); 2094 SvCUR_set (darkness3_sv, sw34 * sh3);
1644 2095
1645 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2096 mx += self->x - 1;
1646 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2097 my += self->y - 1;
1647 2098
2099 memset (darkness1, 255, sw1 * sh1);
2100
1648 for (y = 0; y < sh; y++) 2101 for (y = 0; y < sh1; y++)
1649 if (0 <= y + vy && y + vy < self->rows) 2102 if (0 <= y + my && y + my < self->rows)
1650 { 2103 {
1651 maprow *row = self->row + (y + vy); 2104 maprow *row = self->row + (y + my);
1652 2105
1653 for (x = 0; x < sw; x++) 2106 for (x = 0; x < sw1; x++)
1654 if (row->c0 <= x + vx && x + vx < row->c1) 2107 if (row->c0 <= x + mx && x + mx < row->c1)
1655 { 2108 {
1656 mapcell *cell = row->col + (x + vx - row->c0); 2109 mapcell *cell = row->col + (x + mx - row->c0);
1657 2110
1658 darkness[y * sw4 + x] = cell->darkness 2111 darkness1 [y * sw1 + x] = cell->darkness
1659 ? 255 - (cell->darkness - 1) 2112 ? 255 - (cell->darkness - 1)
1660 : 255 - FOW_DARKNESS; 2113 : 255 - FOW_DARKNESS;
1661 } 2114 }
1662 } 2115 }
1663 2116
2117 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x)
2119 {
2120 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2121 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2122 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2123 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2124 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2125 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2126 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2127 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2128 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2129
2130 uint8_t r11 = (d11 + d21 + d12) / 3;
2131 uint8_t r21 = d21;
2132 uint8_t r31 = (d21 + d31 + d32) / 3;
2133
2134 uint8_t r12 = d12;
2135 uint8_t r22 = d22;
2136 uint8_t r32 = d32;
2137
2138 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3;
2141
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2151 }
2152
2153 free (darkness1);
2154
1664 EXTEND (SP, 3); 2155 EXTEND (SP, 3);
1665 PUSHs (sv_2mortal (newSViv (sw4))); 2156 PUSHs (sv_2mortal (newSViv (sw34)));
1666 PUSHs (sv_2mortal (newSViv (sh))); 2157 PUSHs (sv_2mortal (newSViv (sh3)));
1667 PUSHs (darkness_sv); 2158 PUSHs (darkness3_sv);
1668} 2159}
1669 2160
1670SV * 2161SV *
1671get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1672 CODE: 2163 CODE:
1701 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1702 { 2193 {
1703 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1704 uint8_t flags = 0; 2195 uint8_t flags = 0;
1705 2196
1706 if (cell->face [0]) flags |= 1; 2197 if (cell->tile [0]) flags |= 1;
1707 if (cell->face [1]) flags |= 2; 2198 if (cell->tile [1]) flags |= 2;
1708 if (cell->face [2]) flags |= 4; 2199 if (cell->tile [2]) flags |= 4;
1709 2200
1710 *data++ = flags; 2201 *data++ = flags;
1711 2202
1712 if (flags & 1) 2203 if (flags & 1)
1713 { 2204 {
2205 tileid tile = cell->tile [0];
1714 *data++ = cell->face [0] >> 8; 2206 *data++ = tile >> 8;
1715 *data++ = cell->face [0]; 2207 *data++ = tile;
1716 } 2208 }
1717 2209
1718 if (flags & 2) 2210 if (flags & 2)
1719 { 2211 {
2212 tileid tile = cell->tile [1];
1720 *data++ = cell->face [1] >> 8; 2213 *data++ = tile >> 8;
1721 *data++ = cell->face [1]; 2214 *data++ = tile;
1722 } 2215 }
1723 2216
1724 if (flags & 4) 2217 if (flags & 4)
1725 { 2218 {
2219 tileid tile = cell->tile [2];
1726 *data++ = cell->face [2] >> 8; 2220 *data++ = tile >> 8;
1727 *data++ = cell->face [2]; 2221 *data++ = tile;
1728 } 2222 }
1729 } 2223 }
1730 else 2224 else
1731 *data++ = 0; 2225 *data++ = 0;
1732 } 2226 }
1772 { 2266 {
1773 uint8_t flags = *data++; 2267 uint8_t flags = *data++;
1774 2268
1775 if (flags) 2269 if (flags)
1776 { 2270 {
1777 mapface face[3] = { 0, 0, 0 };
1778
1779 mapcell *cell = row_get_cell (row, x); 2271 mapcell *cell = row_get_cell (row, x);
2272 tileid tile[3] = { 0, 0, 0 };
1780 2273
1781 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2274 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1782 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2275 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1783 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2276 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1784 2277
1785 if (cell->darkness == 0) 2278 if (cell->darkness == 0)
1786 { 2279 {
1787 cell->darkness = 0; 2280 cell->darkness = 0;
1788 2281
1789 for (z = 0; z <= 2; z++) 2282 for (z = 0; z <= 2; z++)
1790 { 2283 {
1791 cell->face[z] = face[z]; 2284 tileid t = tile [z];
1792 2285
1793 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2286 if (t >= self->texs || (t && !self->tex [t].name))
2287 {
1794 XPUSHs (sv_2mortal (newSViv (face[z]))); 2288 XPUSHs (sv_2mortal (newSViv (t)));
2289 need_texid (self, t);
2290 }
2291
2292 cell->tile [z] = t;
1795 } 2293 }
1796 } 2294 }
1797 } 2295 }
1798 } 2296 }
1799 } 2297 }
1800} 2298}
1801 2299
2300MODULE = CFPlus PACKAGE = CFPlus::RW
2301
2302CFPlus::RW
2303new (SV *class, SV *data_sv)
2304 CODE:
2305{
2306 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen);
2308
2309 RETVAL = SDL_RWFromConstMem (data, datalen);
2310}
2311 OUTPUT:
2312 RETVAL
2313
2314CFPlus::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT:
2319 RETVAL
2320
2321# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '('
2323#void
2324#close (CFPlus::RW self)
2325# CODE:
2326# (self->(close)) (self);
2327
2328MODULE = CFPlus PACKAGE = CFPlus::Channel
2329
2330PROTOTYPES: DISABLE
2331
2332CFPlus::Channel
2333find ()
2334 CODE:
2335{
2336 RETVAL = Mix_GroupAvailable (-1);
2337
2338 if (RETVAL < 0)
2339 {
2340 RETVAL = Mix_GroupOldest (-1);
2341
2342 if (RETVAL < 0)
2343 XSRETURN_UNDEF;
2344
2345 Mix_HaltChannel (RETVAL);
2346 }
2347
2348 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128);
2350}
2351 OUTPUT:
2352 RETVAL
2353
2354void
2355halt (CFPlus::Channel self)
2356 CODE:
2357 Mix_HaltChannel (self);
2358
2359void
2360expire (CFPlus::Channel self, int ticks = -1)
2361 CODE:
2362 Mix_ExpireChannel (self, ticks);
2363
2364void
2365fade_out (CFPlus::Channel self, int ticks = -1)
2366 CODE:
2367 Mix_FadeOutChannel (self, ticks);
2368
2369int
2370volume (CFPlus::Channel self, int volume)
2371 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377unregister_all_effects (CFPlus::Channel self)
2378 CODE:
2379 Mix_UnregisterAllEffects (self);
2380
2381void
2382set_panning (CFPlus::Channel self, int left, int right)
2383 CODE:
2384 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right);
2387
2388void
2389set_distance (CFPlus::Channel self, int distance)
2390 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392
2393void
2394set_position (CFPlus::Channel self, int angle, int distance)
2395 CODE:
2396
2397void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2399 CODE:
2400{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404}
2405
2406void
2407set_reverse_stereo (CFPlus::Channel self, int flip)
2408 CODE:
2409 Mix_SetReverseStereo (self, flip);
2410
1802MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1803 2412
2413PROTOTYPES: DISABLE
2414
1804CFPlus::MixChunk 2415CFPlus::MixChunk
1805new_from_file (SV *class, char *path) 2416new (SV *class, CFPlus::RW rwops)
1806 CODE: 2417 CODE:
1807 RETVAL = Mix_LoadWAV (path); 2418 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1808 OUTPUT: 2419 OUTPUT:
1809 RETVAL 2420 RETVAL
1810 2421
1811void 2422void
1812DESTROY (CFPlus::MixChunk self) 2423DESTROY (CFPlus::MixChunk self)
1814 Mix_FreeChunk (self); 2425 Mix_FreeChunk (self);
1815 2426
1816int 2427int
1817volume (CFPlus::MixChunk self, int volume = -1) 2428volume (CFPlus::MixChunk self, int volume = -1)
1818 CODE: 2429 CODE:
2430 if (items > 1)
2431 volume = CLAMP (volume, 0, 128);
1819 RETVAL = Mix_VolumeChunk (self, volume); 2432 RETVAL = Mix_VolumeChunk (self, volume);
1820 OUTPUT: 2433 OUTPUT:
1821 RETVAL 2434 RETVAL
1822 2435
1823int 2436CFPlus::Channel
1824play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1825 CODE: 2438 CODE:
2439{
1826 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441
2442 if (RETVAL < 0)
2443 XSRETURN_UNDEF;
2444
2445 if (channel < 0)
2446 {
2447 Mix_UnregisterAllEffects (RETVAL);
2448 Mix_Volume (RETVAL, 128);
2449 }
2450}
1827 OUTPUT: 2451 OUTPUT:
1828 RETVAL 2452 RETVAL
1829 2453
1830MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1831 2455
1832int 2456int
1833volume (int volume = -1) 2457volume (int volume = -1)
2458 PROTOTYPE: ;$
1834 CODE: 2459 CODE:
2460 if (items > 0)
2461 volume = CLAMP (volume, 0, 128);
1835 RETVAL = Mix_VolumeMusic (volume); 2462 RETVAL = Mix_VolumeMusic (volume);
1836 OUTPUT: 2463 OUTPUT:
1837 RETVAL 2464 RETVAL
1838 2465
2466void
2467fade_out (int ms)
2468 CODE:
2469 Mix_FadeOutMusic (ms);
2470
2471void
2472halt ()
2473 CODE:
2474 Mix_HaltMusic ();
2475
1839CFPlus::MixMusic 2476CFPlus::MixMusic
1840new_from_file (SV *class, char *path) 2477new (SV *class, CFPlus::RW rwops)
1841 CODE: 2478 CODE:
1842 RETVAL = Mix_LoadMUS (path); 2479 RETVAL = Mix_LoadMUS_RW (rwops);
1843 OUTPUT: 2480 OUTPUT:
1844 RETVAL 2481 RETVAL
1845 2482
1846void 2483void
1847DESTROY (CFPlus::MixMusic self) 2484DESTROY (CFPlus::MixMusic self)
1853 CODE: 2490 CODE:
1854 RETVAL = Mix_PlayMusic (self, loops); 2491 RETVAL = Mix_PlayMusic (self, loops);
1855 OUTPUT: 2492 OUTPUT:
1856 RETVAL 2493 RETVAL
1857 2494
2495void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2497 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position);
2499
1858MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2501
2502PROTOTYPES: ENABLE
1859 2503
1860BOOT: 2504BOOT:
1861{ 2505{
1862 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1863 static const struct { 2507 static const struct {
1864 const char *name; 2508 const char *name;
1865 IV iv; 2509 IV iv;
1866 } *civ, const_iv[] = { 2510 } *civ, const_iv[] = {
1867# define const_iv(name) { # name, (IV)name } 2511# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS),
1868 const_iv (GL_COLOR_MATERIAL), 2515 const_iv (GL_COLOR_MATERIAL),
1869 const_iv (GL_SMOOTH), 2516 const_iv (GL_SMOOTH),
1870 const_iv (GL_FLAT), 2517 const_iv (GL_FLAT),
1871 const_iv (GL_DITHER), 2518 const_iv (GL_DITHER),
1872 const_iv (GL_BLEND), 2519 const_iv (GL_BLEND),
1876 const_iv (GL_ALPHA_TEST), 2523 const_iv (GL_ALPHA_TEST),
1877 const_iv (GL_NORMALIZE), 2524 const_iv (GL_NORMALIZE),
1878 const_iv (GL_RESCALE_NORMAL), 2525 const_iv (GL_RESCALE_NORMAL),
1879 const_iv (GL_FRONT), 2526 const_iv (GL_FRONT),
1880 const_iv (GL_BACK), 2527 const_iv (GL_BACK),
2528 const_iv (GL_AUX0),
1881 const_iv (GL_AND), 2529 const_iv (GL_AND),
1882 const_iv (GL_ONE), 2530 const_iv (GL_ONE),
1883 const_iv (GL_ZERO), 2531 const_iv (GL_ZERO),
1884 const_iv (GL_SRC_ALPHA), 2532 const_iv (GL_SRC_ALPHA),
1885 const_iv (GL_DST_ALPHA), 2533 const_iv (GL_DST_ALPHA),
1899 const_iv (GL_LUMINANCE), 2547 const_iv (GL_LUMINANCE),
1900 const_iv (GL_LUMINANCE_ALPHA), 2548 const_iv (GL_LUMINANCE_ALPHA),
1901 const_iv (GL_FLOAT), 2549 const_iv (GL_FLOAT),
1902 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1903 const_iv (GL_COMPILE), 2551 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D),
1904 const_iv (GL_TEXTURE_1D), 2554 const_iv (GL_TEXTURE_1D),
1905 const_iv (GL_TEXTURE_2D), 2555 const_iv (GL_TEXTURE_2D),
1906 const_iv (GL_TEXTURE_ENV), 2556 const_iv (GL_TEXTURE_ENV),
1907 const_iv (GL_TEXTURE_MAG_FILTER), 2557 const_iv (GL_TEXTURE_MAG_FILTER),
1908 const_iv (GL_TEXTURE_MIN_FILTER), 2558 const_iv (GL_TEXTURE_MIN_FILTER),
1929 const_iv (GL_COLOR_LOGIC_OP), 2579 const_iv (GL_COLOR_LOGIC_OP),
1930 const_iv (GL_SEPARABLE_2D), 2580 const_iv (GL_SEPARABLE_2D),
1931 const_iv (GL_CONVOLUTION_2D), 2581 const_iv (GL_CONVOLUTION_2D),
1932 const_iv (GL_CONVOLUTION_BORDER_MODE), 2582 const_iv (GL_CONVOLUTION_BORDER_MODE),
1933 const_iv (GL_CONSTANT_BORDER), 2583 const_iv (GL_CONSTANT_BORDER),
2584 const_iv (GL_POINTS),
1934 const_iv (GL_LINES), 2585 const_iv (GL_LINES),
1935 const_iv (GL_LINE_STRIP), 2586 const_iv (GL_LINE_STRIP),
1936 const_iv (GL_LINE_LOOP), 2587 const_iv (GL_LINE_LOOP),
1937 const_iv (GL_QUADS), 2588 const_iv (GL_QUADS),
1938 const_iv (GL_QUAD_STRIP), 2589 const_iv (GL_QUAD_STRIP),
1939 const_iv (GL_TRIANGLES), 2590 const_iv (GL_TRIANGLES),
1940 const_iv (GL_TRIANGLE_STRIP), 2591 const_iv (GL_TRIANGLE_STRIP),
1941 const_iv (GL_TRIANGLE_FAN), 2592 const_iv (GL_TRIANGLE_FAN),
2593 const_iv (GL_POLYGON),
1942 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT),
1943 const_iv (GL_FASTEST), 2599 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST),
1944 const_iv (GL_V2F), 2602 const_iv (GL_V2F),
1945 const_iv (GL_V3F), 2603 const_iv (GL_V3F),
1946 const_iv (GL_T2F_V3F), 2604 const_iv (GL_T2F_V3F),
1947 const_iv (GL_T2F_N3F_V3F), 2605 const_iv (GL_T2F_N3F_V3F),
1948# undef const_iv 2606# undef const_iv
1949 }; 2607 };
1950 2608
1951 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1952 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2611
2612 texture_av = newAV ();
2613 AvREAL_off (texture_av);
1953} 2614}
1954 2615
1955char * 2616char *
1956gl_vendor () 2617gl_vendor ()
1957 CODE: 2618 CODE:
1971 CODE: 2632 CODE:
1972 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2633 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1973 OUTPUT: 2634 OUTPUT:
1974 RETVAL 2635 RETVAL
1975 2636
2637const char *glGetString (GLenum pname)
2638
2639GLint glGetInteger (GLenum pname)
2640 CODE:
2641 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT:
2643 RETVAL
2644
2645GLdouble glGetDouble (GLenum pname)
2646 CODE:
2647 glGetDoublev (pname, &RETVAL);
2648 OUTPUT:
2649 RETVAL
2650
1976int glGetError () 2651int glGetError ()
1977 2652
1978void glFinish () 2653void glFinish ()
1979 2654
1980void glClear (int mask) 2655void glClear (int mask)
2017# near_ and far_ are due to microsofts buggy "c" compiler 2692# near_ and far_ are due to microsofts buggy "c" compiler
2018void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2019 2694
2020# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
2021void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2697
2698PROTOTYPES: DISABLE
2022 2699
2023void glViewport (int x, int y, int width, int height) 2700void glViewport (int x, int y, int width, int height)
2024 2701
2025void glScissor (int x, int y, int width, int height) 2702void glScissor (int x, int y, int width, int height)
2026 2703
2034 2711
2035void glRotate (float angle, float x, float y, float z) 2712void glRotate (float angle, float x, float y, float z)
2036 CODE: 2713 CODE:
2037 glRotatef (angle, x, y, z); 2714 glRotatef (angle, x, y, z);
2038 2715
2039void glBegin (int mode)
2040
2041void glEnd ()
2042
2043void glColor (float r, float g, float b, float a = 1.0) 2716void glColor (float r, float g, float b, float a = 1.0)
2044 PROTOTYPE: @
2045 ALIAS: 2717 ALIAS:
2046 glColor_premultiply = 1 2718 glColor_premultiply = 1
2047 CODE: 2719 CODE:
2048 if (ix) 2720 if (ix)
2049 { 2721 {
2052 b *= a; 2724 b *= a;
2053 } 2725 }
2054 // microsoft visual "c" rounds instead of truncating... 2726 // microsoft visual "c" rounds instead of truncating...
2055 glColor4f (r, g, b, a); 2727 glColor4f (r, g, b, a);
2056 2728
2057void glInterleavedArrays (int format, int stride, char *data)
2058
2059void glDrawElements (int mode, int count, int type, char *indices)
2060
2061# 1.2 void glDrawRangeElements (int mode, int start, int end
2062
2063void glRasterPos (float x, float y, float z = 0.) 2729void glRasterPos (float x, float y, float z = 0.)
2064 CODE: 2730 CODE:
2065 glRasterPos3f (0, 0, z); 2731 glRasterPos3f (0, 0, z);
2066 glBitmap (0, 0, 0, 0, x, y, 0); 2732 glBitmap (0, 0, 0, 0, x, y, 0);
2067 2733
2071 2737
2072void glTexCoord (float s, float t) 2738void glTexCoord (float s, float t)
2073 CODE: 2739 CODE:
2074 glTexCoord2f (s, t); 2740 glTexCoord2f (s, t);
2075 2741
2742void glRect (float x1, float y1, float x2, float y2)
2743 CODE:
2744 glRectf (x1, y1, x2, y2);
2745
2746PROTOTYPES: ENABLE
2747
2748void glBegin (int mode)
2749
2750void glEnd ()
2751
2752void glPointSize (GLfloat size)
2753
2754void glLineWidth (GLfloat width)
2755
2756void glInterleavedArrays (int format, int stride, char *data)
2757
2758void glDrawElements (int mode, int count, int type, char *indices)
2759
2760# 1.2 void glDrawRangeElements (int mode, int start, int end
2761
2076void glTexEnv (int target, int pname, float param) 2762void glTexEnv (int target, int pname, float param)
2077 CODE: 2763 CODE:
2078 glTexEnvf (target, pname, param); 2764 glTexEnvf (target, pname, param);
2079 2765
2080void glTexParameter (int target, int pname, float param) 2766void glTexParameter (int target, int pname, float param)
2102 2788
2103void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2104 2790
2105void glDrawPixels (int width, int height, int format, int type, char *pixels) 2791void glDrawPixels (int width, int height, int format, int type, char *pixels)
2106 2792
2793void glPixelZoom (float x, float y)
2794
2107void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2795void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2108 2796
2109int glGenTexture () 2797int glGenTexture ()
2110 CODE: 2798 CODE:
2111{ 2799 RETVAL = gen_texture ();
2112 GLuint name;
2113 glGenTextures (1, &name);
2114 RETVAL = name;
2115}
2116 OUTPUT: 2800 OUTPUT:
2117 RETVAL 2801 RETVAL
2118 2802
2119void glDeleteTexture (int name) 2803void glDeleteTexture (int name)
2120 CODE: 2804 CODE:
2121{
2122 GLuint name_ = name;
2123 glDeleteTextures (1, &name_); 2805 del_texture (name);
2124} 2806
2125
2126int glGenList () 2807int glGenList ()
2127 CODE: 2808 CODE:
2128 RETVAL = glGenLists (1); 2809 RETVAL = glGenLists (1);
2129 OUTPUT: 2810 OUTPUT:
2130 RETVAL 2811 RETVAL
2137 2818
2138void glEndList () 2819void glEndList ()
2139 2820
2140void glCallList (int list) 2821void glCallList (int list)
2141 2822
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2824
2825PROTOTYPES: DISABLE
2826
2827void
2828find_widget (SV *self, NV x, NV y)
2829 PPCODE:
2830{
2831 if (within_widget (self, x, y))
2832 XPUSHs (self);
2833}
2834
2835BOOT:
2836{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2838
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2843}
2844
2845void
2846draw (SV *self)
2847 CODE:
2848{
2849 HV *hv;
2850 SV **svp;
2851 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h;
2858
2859 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861
2862 hv = (HV *)SvRV (self);
2863
2864 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2866
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869
2870 if (!h || !w)
2871 XSRETURN_EMPTY;
2872
2873 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2874 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2875
2876 draw_x = SvNV (draw_x_sv) + x;
2877 draw_y = SvNV (draw_y_sv) + y;
2878
2879 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2880 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2881 XSRETURN_EMPTY;
2882
2883 sv_setnv (draw_x_sv, draw_x);
2884 sv_setnv (draw_y_sv, draw_y);
2885
2886 glPushMatrix ();
2887 glTranslated (x, y, 0);
2888
2889 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2890 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892
2893 if (svp && SvTRUE (*svp))
2894 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2896 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS);
2899 glVertex2f (0, 0);
2900 glVertex2f (w, 0);
2901 glVertex2f (w, h);
2902 glVertex2f (0, h);
2903 glEnd ();
2904 glDisable (GL_BLEND);
2905 }
2906 }
2907#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) {
2909 glPushMatrix;
2910 glColor 1, 1, 0, 1;
2911 glTranslate 0.375, 0.375;
2912 glBegin GL_LINE_LOOP;
2913 glVertex 0 , 0;
2914 glVertex $self->{w} - 1, 0;
2915 glVertex $self->{w} - 1, $self->{h} - 1;
2916 glVertex 0 , $self->{h} - 1;
2917 glEnd;
2918 glPopMatrix;
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif
2922 PUSHMARK (SP);
2923 XPUSHs (self);
2924 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD);
2926 SPAGAIN;
2927
2928 glPopMatrix ();
2929
2930 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2931 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2932}
2933

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