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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC vs.
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *CFPlus__Layout;
113 157
114static CFPlus__Font default_font; 158static CFPlus__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
400 444
401/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
404 448
405static AV *texture_av; 449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
406 491
407MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
408 493
409PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
410 495
411BOOT: 496BOOT:
412{ 497{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 498 HV *stash = gv_stashpv ("CFPlus", 1);
417 static const struct { 499 static const struct {
418 const char *name; 500 const char *name;
419 IV iv; 501 IV iv;
420 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
560 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563} 645}
564 646
647char *
648SDL_GetError ()
649
565int 650int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 652
568void 653void
569SDL_Quit () 654SDL_Quit ()
570 655
571void 656void
572SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
573 PPCODE: 658 PPCODE:
574{ 659{
575 SDL_Rect **m; 660 SDL_Rect **m;
576 661
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 666
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 669
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 674
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 679#endif
595 680
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 682
601 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
602 while (*m) 684 while (*m)
603 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
604 AV *av = newAV (); 688 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
608 695
609 ++m; 696 ++m;
610 } 697 }
611} 698}
612 699
613char *
614SDL_GetError ()
615
616int 700int
617SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
619 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 714 );
715
622 if (RETVAL) 716 if (RETVAL)
623 { 717 {
718 av_clear (texture_av);
719
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 722#include "glfunc.h"
627# undef GL_FUNC 723#undef GL_FUNC
628 } 724 }
725}
629 OUTPUT: 726 OUTPUT:
630 RETVAL 727 RETVAL
631 728
632void 729void
633SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
634 731
635char * 732char *
636SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
637 734
735int
736SDL_GetAppState ()
737
638void 738void
639SDL_PollEvent () 739poll_events ()
640 PPCODE: 740 PPCODE:
641{ 741{
642 SDL_Event ev; 742 SDL_Event ev;
643 743
644 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 746 {
646 HV *hv = newHV (); 747 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 749
649 switch (ev.type) 750 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 764 break;
664 765
665 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
673 break; 792 break;
674 793
675 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 } 812 }
694} 813}
695 814
696int 815int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
698 POSTCALL: 817 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
701 820
702void 821void
703Mix_CloseAudio () 822Mix_CloseAudio ()
704 823
705int 824int
706Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
826
827const char *
828Mix_GetError ()
707 829
708void 830void
709lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
710 CODE: 832 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
753 STRLEN image_len; 875 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
760 882
761 if (!rw) 883 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
763 885
857 ExitThread (retval); // unclean, please beam me up 979 ExitThread (retval); // unclean, please beam me up
858#else 980#else
859 _exit (retval); 981 _exit (retval);
860#endif 982#endif
861 983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
992
862MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
863 996
864CFPlus::Font 997CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
866 CODE: 999 CODE:
867{ 1000{
878 CODE: 1011 CODE:
879 pango_font_description_free (self); 1012 pango_font_description_free (self);
880 1013
881void 1014void
882make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
883 CODE: 1017 CODE:
884 default_font = self; 1018 default_font = self;
885 1019
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
887 1021
1022PROTOTYPES: DISABLE
1023
888void 1024void
889reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
890 CODE: 1027 CODE:
891 tc_clear (); 1028 tc_clear ();
892 1029
893CFPlus::Layout 1030CFPlus::Layout
894new (SV *class) 1031new (SV *class)
900 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
905 1043
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
908 OUTPUT: 1046 OUTPUT:
909 RETVAL 1047 RETVAL
910 1048
911void 1049void
912DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
913 CODE: 1051 CODE:
914 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
915 Safefree (self); 1054 Safefree (self);
916 1055
917void 1056void
918set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
919 CODE: 1058 CODE:
1171 } 1310 }
1172} 1311}
1173 1312
1174void 1313void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1178 self->pl, 1318 self->pl,
1319 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1181 flags 1322 flags
1182 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1183 1346
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1348
1186void 1349PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1350
1193 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1358 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1359 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1363
1207 SvPOK_only (result_); 1364 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1209 1366
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1368 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1370
1214 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1372 }
1221} 1373}
1222 1374
1223void 1375void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1382{
1231 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1235 1390
1236 if (items < 5) 1391 if (items < 5)
1237 { 1392 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1269 } 1424 }
1270} 1425}
1271 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1273 1441
1274CFPlus::Map 1442CFPlus::Map
1275new (SV *class) 1443new (SV *class)
1276 CODE: 1444 CODE:
1277 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1396 CODE: 1564 CODE:
1397{ 1565{
1398 if (dx > 0) 1566 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1568 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1570
1403 if (dy > 0) 1571 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1572 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1573 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1575
1408 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1410 1578
1411 while (self->y < 0) 1579 while (self->y < 0)
1415 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1417 } 1585 }
1418} 1586}
1419 1587
1420void 1588SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1422 CODE: 1590 CODE:
1423{ 1591{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1594 mapcell *cell;
1427 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1428 1598
1429 while (data < data_end - 1) 1599 while (data < data_end - 1)
1430 { 1600 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1432 1602
1483 } 1653 }
1484 else 1654 else
1485 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1486 } 1656 }
1487 1657
1658 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1659 if (flags & (4 >> z))
1489 { 1660 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1662 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1493 } 1678 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1679 }
1509 else 1680 else
1510 cell->darkness = 0; 1681 cell->darkness = 0;
1511 } 1682 }
1512} 1683}
1684 OUTPUT:
1685 RETVAL
1513 1686
1514SV * 1687SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1516 CODE: 1689 CODE:
1517{ 1690{
1568 1741
1569void 1742void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE: 1744 CODE:
1572{ 1745{
1746 int x, y, z;
1747
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1576 smooth_key skey; 1751 smooth_key skey;
1577 int x, y, z; 1752
1578 int last_name; 1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1579 1756
1580 // thats current max. sorry. 1757 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1758 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1759 if (sh > 255) sh = 255;
1583 1760
1584 // clear key, in case of extra padding 1761 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1762 memset (&skey, 0, sizeof (skey));
1586 1763
1587 glColor4ub (255, 255, 255, 255); 1764 memset (&key, 0, sizeof (key));
1588 1765 key.r = 255;
1589 glEnable (GL_BLEND); 1766 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1767 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1768 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1769 key.mode = GL_QUADS;
1593 1770 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1771 key.texname = -1;
1595
1596 last_name = 0;
1597 1772
1598 mx += self->x; 1773 mx += self->x;
1599 my += self->y; 1774 my += self->y;
1600 1775
1601 // first pass: determine smooth_max 1776 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 1777 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 1778 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 1779 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606 1780
1607 for (y = 0; y < sh; y++) 1781 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1782 if (0 <= y + my && y + my < self->rows)
1609 { 1783 {
1610 maprow *row = self->row + (y + my); 1784 maprow *row = self->row + (y + my);
1619 MAX (self->tex [cell->tile [1]].smoothlevel, 1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1620 self->tex [cell->tile [2]].smoothlevel)); 1794 self->tex [cell->tile [2]].smoothlevel));
1621 } 1795 }
1622 } 1796 }
1623 1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801
1624 for (z = 0; z <= 2; z++) 1802 for (z = 0; z <= 2; z++)
1625 { 1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1626 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1628 { 1808 {
1629 maprow *row = self->row + (y + my); 1809 maprow *row = self->row + (y + my);
1630 1810
1635 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1636 1816
1637 if (tile) 1817 if (tile)
1638 { 1818 {
1639 maptex tex = self->tex [tile]; 1819 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 1820 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 1821
1643 // suppressing texture state switches here 1822 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort 1823 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 1824 if (key.texname != tex.name)
1646 { 1825 {
1647 if (!tex.name) 1826 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 1827 tex = self->tex [2]; /* missing, replace by noface */
1649 1828
1650 glEnd (); 1829 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1830 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 1831 }
1654 1832
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1833 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h;
1835
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1659 1840
1660 if (cell->flags && z == 2) 1841 if (cell->flags && z == 2)
1661 { 1842 {
1843 // overlays such as the speech bubble, probably more to come
1662 if (cell->flags & 1) 1844 if (cell->flags & 1)
1663 { 1845 {
1664 maptex tex = self->tex [1]; 1846 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32; 1847 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32; 1848 int py = y * T - T * 6 / 32;
1667 1849
1850 if (tex.name)
1668 glEnd (); 1851 {
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1670 glBegin (GL_QUADS); 1862 }
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 } 1863 }
1677 } 1864 }
1678 1865
1679 // update smooth hash 1866 // update smooth hash
1680 if (tex.smoothtile) 1867 if (tex.smoothtile)
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 } 1903 }
1717 } 1904 }
1718 } 1905 }
1719 } 1906 }
1720 }
1721 1907
1908 rc_draw (rc);
1909 rc_clear (rc);
1910
1722 // go through all smoothlevels, lowest to highest, then draw. 1911 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1912 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 { 1913 {
1914 int w, b;
1915
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1729 uint32_t smask = smooth_level [w]; 1918 uint32_t smask = smooth_level [w];
1730 if (smask) 1919 if (smask)
1731 for (b = 0; b < 32; ++b) 1920 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 1921 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 1922 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1923 int level = (w << 5) | b;
1741 IV bits = SvIVX (HeVAL (he)); 1924 HE *he;
1742 1925
1743 if (!(bits & 0x1000) 1926 hv_iterinit (smooth);
1744 && skey->level == level 1927 while ((he = hv_iternext (smooth)))
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 1928 {
1747 maptex tex = self->tex [skey->tile]; 1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1748 int px = (((int)skey->x) - 1) * T; 1930 IV bits = SvIVX (HeVAL (he));
1749 int py = (((int)skey->y) - 1) * T; 1931
1750 int border = bits & 15; 1932 if (!(bits & 0x1000)
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1933 && skey->level == level
1752 float dx = tex.s * .0625f; // 16 images/row 1934 && level > smooth_max [skey->x][skey->y])
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 { 1935 {
1936 maptex tex = self->tex [skey->tile];
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943
1759 if (!tex.name) 1944 if (tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 { 1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (border)
1955 {
1769 float ox = border * dx; 1956 float ox = border * dx;
1770 1957
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1962 }
1963
1964 if (corner)
1965 {
1966 float ox = corner * dx;
1967
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1775 } 1973 }
1776
1777 if (corner)
1778 {
1779 float ox = corner * dx;
1780
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py );
1785 } 1974 }
1786 } 1975 }
1787 } 1976 }
1788 } 1977 }
1789 } 1978 }
1979
1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1790 } 1983 }
1791 1984
1792 //hv_clear (smooth);
1793
1794 glEnd ();
1795
1796 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND); 1985 glDisable (GL_BLEND);
1986 rc_free (rc);
1798 1987
1799 // top layer: overlays such as the health bar 1988 // top layer: overlays such as the health bar
1800 for (y = 0; y < sh; y++) 1989 for (y = 0; y < sh; y++)
1801 if (0 <= y + my && y + my < self->rows) 1990 if (0 <= y + my && y + my < self->rows)
1802 { 1991 {
1891void 2080void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1893 PPCODE: 2082 PPCODE:
1894{ 2083{
1895 int x, y; 2084 int x, y;
2085 int sw1 = sw + 2;
2086 int sh1 = sh + 2;
2087 int sh3 = sh * 3;
1896 int sw4 = (sw + 3) & ~3; 2088 int sw34 = (sw * 3 + 3) & ~3;
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1899 2092
1900 memset (darkness, 255, sw4 * sh);
1901 SvPOK_only (darkness_sv); 2093 SvPOK_only (darkness3_sv);
1902 SvCUR_set (darkness_sv, sw4 * sh); 2094 SvCUR_set (darkness3_sv, sw34 * sh3);
1903 2095
1904 mx += self->x; 2096 mx += self->x - 1;
1905 my += self->y; 2097 my += self->y - 1;
1906 2098
2099 memset (darkness1, 255, sw1 * sh1);
2100
1907 for (y = 0; y < sh; y++) 2101 for (y = 0; y < sh1; y++)
1908 if (0 <= y + my && y + my < self->rows) 2102 if (0 <= y + my && y + my < self->rows)
1909 { 2103 {
1910 maprow *row = self->row + (y + my); 2104 maprow *row = self->row + (y + my);
1911 2105
1912 for (x = 0; x < sw; x++) 2106 for (x = 0; x < sw1; x++)
1913 if (row->c0 <= x + mx && x + mx < row->c1) 2107 if (row->c0 <= x + mx && x + mx < row->c1)
1914 { 2108 {
1915 mapcell *cell = row->col + (x + mx - row->c0); 2109 mapcell *cell = row->col + (x + mx - row->c0);
1916 2110
1917 darkness[y * sw4 + x] = cell->darkness 2111 darkness1 [y * sw1 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1) 2112 ? 255 - (cell->darkness - 1)
1919 : 255 - FOW_DARKNESS; 2113 : 255 - FOW_DARKNESS;
1920 } 2114 }
1921 } 2115 }
1922 2116
2117 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x)
2119 {
2120 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2121 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2122 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2123 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2124 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2125 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2126 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2127 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2128 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2129
2130 uint8_t r11 = (d11 + d21 + d12) / 3;
2131 uint8_t r21 = d21;
2132 uint8_t r31 = (d21 + d31 + d32) / 3;
2133
2134 uint8_t r12 = d12;
2135 uint8_t r22 = d22;
2136 uint8_t r32 = d32;
2137
2138 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3;
2141
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2151 }
2152
2153 free (darkness1);
2154
1923 EXTEND (SP, 3); 2155 EXTEND (SP, 3);
1924 PUSHs (sv_2mortal (newSViv (sw4))); 2156 PUSHs (sv_2mortal (newSViv (sw34)));
1925 PUSHs (sv_2mortal (newSViv (sh))); 2157 PUSHs (sv_2mortal (newSViv (sh3)));
1926 PUSHs (darkness_sv); 2158 PUSHs (darkness3_sv);
1927} 2159}
1928 2160
1929SV * 2161SV *
1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1931 CODE: 2163 CODE:
2063 } 2295 }
2064 } 2296 }
2065 } 2297 }
2066} 2298}
2067 2299
2300MODULE = CFPlus PACKAGE = CFPlus::RW
2301
2302CFPlus::RW
2303new (SV *class, SV *data_sv)
2304 CODE:
2305{
2306 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen);
2308
2309 RETVAL = SDL_RWFromConstMem (data, datalen);
2310}
2311 OUTPUT:
2312 RETVAL
2313
2314CFPlus::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT:
2319 RETVAL
2320
2321# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '('
2323#void
2324#close (CFPlus::RW self)
2325# CODE:
2326# (self->(close)) (self);
2327
2328MODULE = CFPlus PACKAGE = CFPlus::Channel
2329
2330PROTOTYPES: DISABLE
2331
2332CFPlus::Channel
2333find ()
2334 CODE:
2335{
2336 RETVAL = Mix_GroupAvailable (-1);
2337
2338 if (RETVAL < 0)
2339 {
2340 RETVAL = Mix_GroupOldest (-1);
2341
2342 if (RETVAL < 0)
2343 XSRETURN_UNDEF;
2344
2345 Mix_HaltChannel (RETVAL);
2346 }
2347
2348 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128);
2350}
2351 OUTPUT:
2352 RETVAL
2353
2354void
2355halt (CFPlus::Channel self)
2356 CODE:
2357 Mix_HaltChannel (self);
2358
2359void
2360expire (CFPlus::Channel self, int ticks = -1)
2361 CODE:
2362 Mix_ExpireChannel (self, ticks);
2363
2364void
2365fade_out (CFPlus::Channel self, int ticks = -1)
2366 CODE:
2367 Mix_FadeOutChannel (self, ticks);
2368
2369int
2370volume (CFPlus::Channel self, int volume)
2371 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377unregister_all_effects (CFPlus::Channel self)
2378 CODE:
2379 Mix_UnregisterAllEffects (self);
2380
2381void
2382set_panning (CFPlus::Channel self, int left, int right)
2383 CODE:
2384 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right);
2387
2388void
2389set_distance (CFPlus::Channel self, int distance)
2390 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392
2393void
2394set_position (CFPlus::Channel self, int angle, int distance)
2395 CODE:
2396
2397void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2399 CODE:
2400{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404}
2405
2406void
2407set_reverse_stereo (CFPlus::Channel self, int flip)
2408 CODE:
2409 Mix_SetReverseStereo (self, flip);
2410
2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2069 2412
2413PROTOTYPES: DISABLE
2414
2070CFPlus::MixChunk 2415CFPlus::MixChunk
2071new_from_file (SV *class, char *path) 2416new (SV *class, CFPlus::RW rwops)
2072 CODE: 2417 CODE:
2073 RETVAL = Mix_LoadWAV (path); 2418 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2074 OUTPUT: 2419 OUTPUT:
2075 RETVAL 2420 RETVAL
2076 2421
2077void 2422void
2078DESTROY (CFPlus::MixChunk self) 2423DESTROY (CFPlus::MixChunk self)
2080 Mix_FreeChunk (self); 2425 Mix_FreeChunk (self);
2081 2426
2082int 2427int
2083volume (CFPlus::MixChunk self, int volume = -1) 2428volume (CFPlus::MixChunk self, int volume = -1)
2084 CODE: 2429 CODE:
2430 if (items > 1)
2431 volume = CLAMP (volume, 0, 128);
2085 RETVAL = Mix_VolumeChunk (self, volume); 2432 RETVAL = Mix_VolumeChunk (self, volume);
2086 OUTPUT: 2433 OUTPUT:
2087 RETVAL 2434 RETVAL
2088 2435
2089int 2436CFPlus::Channel
2090play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2091 CODE: 2438 CODE:
2439{
2092 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441
2442 if (RETVAL < 0)
2443 XSRETURN_UNDEF;
2444
2445 if (channel < 0)
2446 {
2447 Mix_UnregisterAllEffects (RETVAL);
2448 Mix_Volume (RETVAL, 128);
2449 }
2450}
2093 OUTPUT: 2451 OUTPUT:
2094 RETVAL 2452 RETVAL
2095 2453
2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2097 2455
2098int 2456int
2099volume (int volume = -1) 2457volume (int volume = -1)
2458 PROTOTYPE: ;$
2100 CODE: 2459 CODE:
2460 if (items > 0)
2461 volume = CLAMP (volume, 0, 128);
2101 RETVAL = Mix_VolumeMusic (volume); 2462 RETVAL = Mix_VolumeMusic (volume);
2102 OUTPUT: 2463 OUTPUT:
2103 RETVAL 2464 RETVAL
2104 2465
2466void
2467fade_out (int ms)
2468 CODE:
2469 Mix_FadeOutMusic (ms);
2470
2471void
2472halt ()
2473 CODE:
2474 Mix_HaltMusic ();
2475
2105CFPlus::MixMusic 2476CFPlus::MixMusic
2106new_from_file (SV *class, char *path) 2477new (SV *class, CFPlus::RW rwops)
2107 CODE: 2478 CODE:
2108 RETVAL = Mix_LoadMUS (path); 2479 RETVAL = Mix_LoadMUS_RW (rwops);
2109 OUTPUT: 2480 OUTPUT:
2110 RETVAL 2481 RETVAL
2111 2482
2112void 2483void
2113DESTROY (CFPlus::MixMusic self) 2484DESTROY (CFPlus::MixMusic self)
2119 CODE: 2490 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops); 2491 RETVAL = Mix_PlayMusic (self, loops);
2121 OUTPUT: 2492 OUTPUT:
2122 RETVAL 2493 RETVAL
2123 2494
2495void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2497 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position);
2499
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2501
2502PROTOTYPES: ENABLE
2125 2503
2126BOOT: 2504BOOT:
2127{ 2505{
2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2129 static const struct { 2507 static const struct {
2130 const char *name; 2508 const char *name;
2131 IV iv; 2509 IV iv;
2132 } *civ, const_iv[] = { 2510 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name } 2511# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS),
2134 const_iv (GL_COLOR_MATERIAL), 2515 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH), 2516 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT), 2517 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER), 2518 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND), 2519 const_iv (GL_BLEND),
2142 const_iv (GL_ALPHA_TEST), 2523 const_iv (GL_ALPHA_TEST),
2143 const_iv (GL_NORMALIZE), 2524 const_iv (GL_NORMALIZE),
2144 const_iv (GL_RESCALE_NORMAL), 2525 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT), 2526 const_iv (GL_FRONT),
2146 const_iv (GL_BACK), 2527 const_iv (GL_BACK),
2528 const_iv (GL_AUX0),
2147 const_iv (GL_AND), 2529 const_iv (GL_AND),
2148 const_iv (GL_ONE), 2530 const_iv (GL_ONE),
2149 const_iv (GL_ZERO), 2531 const_iv (GL_ZERO),
2150 const_iv (GL_SRC_ALPHA), 2532 const_iv (GL_SRC_ALPHA),
2151 const_iv (GL_DST_ALPHA), 2533 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_LUMINANCE), 2547 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA), 2548 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT), 2549 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2169 const_iv (GL_COMPILE), 2551 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D),
2170 const_iv (GL_TEXTURE_1D), 2554 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D), 2555 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV), 2556 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER), 2557 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER), 2558 const_iv (GL_TEXTURE_MIN_FILTER),
2195 const_iv (GL_COLOR_LOGIC_OP), 2579 const_iv (GL_COLOR_LOGIC_OP),
2196 const_iv (GL_SEPARABLE_2D), 2580 const_iv (GL_SEPARABLE_2D),
2197 const_iv (GL_CONVOLUTION_2D), 2581 const_iv (GL_CONVOLUTION_2D),
2198 const_iv (GL_CONVOLUTION_BORDER_MODE), 2582 const_iv (GL_CONVOLUTION_BORDER_MODE),
2199 const_iv (GL_CONSTANT_BORDER), 2583 const_iv (GL_CONSTANT_BORDER),
2584 const_iv (GL_POINTS),
2200 const_iv (GL_LINES), 2585 const_iv (GL_LINES),
2201 const_iv (GL_LINE_STRIP), 2586 const_iv (GL_LINE_STRIP),
2202 const_iv (GL_LINE_LOOP), 2587 const_iv (GL_LINE_LOOP),
2203 const_iv (GL_QUADS), 2588 const_iv (GL_QUADS),
2204 const_iv (GL_QUAD_STRIP), 2589 const_iv (GL_QUAD_STRIP),
2205 const_iv (GL_TRIANGLES), 2590 const_iv (GL_TRIANGLES),
2206 const_iv (GL_TRIANGLE_STRIP), 2591 const_iv (GL_TRIANGLE_STRIP),
2207 const_iv (GL_TRIANGLE_FAN), 2592 const_iv (GL_TRIANGLE_FAN),
2593 const_iv (GL_POLYGON),
2208 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT),
2209 const_iv (GL_FASTEST), 2599 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST),
2210 const_iv (GL_V2F), 2602 const_iv (GL_V2F),
2211 const_iv (GL_V3F), 2603 const_iv (GL_V3F),
2212 const_iv (GL_T2F_V3F), 2604 const_iv (GL_T2F_V3F),
2213 const_iv (GL_T2F_N3F_V3F), 2605 const_iv (GL_T2F_N3F_V3F),
2214# undef const_iv 2606# undef const_iv
2215 }; 2607 };
2216 2608
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2611
2612 texture_av = newAV ();
2613 AvREAL_off (texture_av);
2219} 2614}
2220 2615
2221char * 2616char *
2222gl_vendor () 2617gl_vendor ()
2223 CODE: 2618 CODE:
2237 CODE: 2632 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2633 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2239 OUTPUT: 2634 OUTPUT:
2240 RETVAL 2635 RETVAL
2241 2636
2637const char *glGetString (GLenum pname)
2638
2639GLint glGetInteger (GLenum pname)
2640 CODE:
2641 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT:
2643 RETVAL
2644
2645GLdouble glGetDouble (GLenum pname)
2646 CODE:
2647 glGetDoublev (pname, &RETVAL);
2648 OUTPUT:
2649 RETVAL
2650
2242int glGetError () 2651int glGetError ()
2243 2652
2244void glFinish () 2653void glFinish ()
2245 2654
2246void glClear (int mask) 2655void glClear (int mask)
2283# near_ and far_ are due to microsofts buggy "c" compiler 2692# near_ and far_ are due to microsofts buggy "c" compiler
2284void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2285 2694
2286# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
2287void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2697
2698PROTOTYPES: DISABLE
2288 2699
2289void glViewport (int x, int y, int width, int height) 2700void glViewport (int x, int y, int width, int height)
2290 2701
2291void glScissor (int x, int y, int width, int height) 2702void glScissor (int x, int y, int width, int height)
2292 2703
2300 2711
2301void glRotate (float angle, float x, float y, float z) 2712void glRotate (float angle, float x, float y, float z)
2302 CODE: 2713 CODE:
2303 glRotatef (angle, x, y, z); 2714 glRotatef (angle, x, y, z);
2304 2715
2305void glBegin (int mode)
2306
2307void glEnd ()
2308
2309void glColor (float r, float g, float b, float a = 1.0) 2716void glColor (float r, float g, float b, float a = 1.0)
2310 PROTOTYPE: @
2311 ALIAS: 2717 ALIAS:
2312 glColor_premultiply = 1 2718 glColor_premultiply = 1
2313 CODE: 2719 CODE:
2314 if (ix) 2720 if (ix)
2315 { 2721 {
2318 b *= a; 2724 b *= a;
2319 } 2725 }
2320 // microsoft visual "c" rounds instead of truncating... 2726 // microsoft visual "c" rounds instead of truncating...
2321 glColor4f (r, g, b, a); 2727 glColor4f (r, g, b, a);
2322 2728
2323void glInterleavedArrays (int format, int stride, char *data)
2324
2325void glDrawElements (int mode, int count, int type, char *indices)
2326
2327# 1.2 void glDrawRangeElements (int mode, int start, int end
2328
2329void glRasterPos (float x, float y, float z = 0.) 2729void glRasterPos (float x, float y, float z = 0.)
2330 CODE: 2730 CODE:
2331 glRasterPos3f (0, 0, z); 2731 glRasterPos3f (0, 0, z);
2332 glBitmap (0, 0, 0, 0, x, y, 0); 2732 glBitmap (0, 0, 0, 0, x, y, 0);
2333 2733
2337 2737
2338void glTexCoord (float s, float t) 2738void glTexCoord (float s, float t)
2339 CODE: 2739 CODE:
2340 glTexCoord2f (s, t); 2740 glTexCoord2f (s, t);
2341 2741
2742void glRect (float x1, float y1, float x2, float y2)
2743 CODE:
2744 glRectf (x1, y1, x2, y2);
2745
2746PROTOTYPES: ENABLE
2747
2748void glBegin (int mode)
2749
2750void glEnd ()
2751
2752void glPointSize (GLfloat size)
2753
2754void glLineWidth (GLfloat width)
2755
2756void glInterleavedArrays (int format, int stride, char *data)
2757
2758void glDrawElements (int mode, int count, int type, char *indices)
2759
2760# 1.2 void glDrawRangeElements (int mode, int start, int end
2761
2342void glTexEnv (int target, int pname, float param) 2762void glTexEnv (int target, int pname, float param)
2343 CODE: 2763 CODE:
2344 glTexEnvf (target, pname, param); 2764 glTexEnvf (target, pname, param);
2345 2765
2346void glTexParameter (int target, int pname, float param) 2766void glTexParameter (int target, int pname, float param)
2368 2788
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370 2790
2371void glDrawPixels (int width, int height, int format, int type, char *pixels) 2791void glDrawPixels (int width, int height, int format, int type, char *pixels)
2372 2792
2793void glPixelZoom (float x, float y)
2794
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2795void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374 2796
2375int glGenTexture () 2797int glGenTexture ()
2376 CODE: 2798 CODE:
2377{ 2799 RETVAL = gen_texture ();
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT: 2800 OUTPUT:
2386 RETVAL 2801 RETVAL
2387 2802
2388void glDeleteTexture (int name) 2803void glDeleteTexture (int name)
2389 CODE: 2804 CODE:
2390{ 2805 del_texture (name);
2391 /* make a half-assed attempt at returning the memory used by the texture */ 2806
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList () 2807int glGenList ()
2400 CODE: 2808 CODE:
2401 RETVAL = glGenLists (1); 2809 RETVAL = glGenLists (1);
2402 OUTPUT: 2810 OUTPUT:
2403 RETVAL 2811 RETVAL
2410 2818
2411void glEndList () 2819void glEndList ()
2412 2820
2413void glCallList (int list) 2821void glCallList (int list)
2414 2822
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2824
2825PROTOTYPES: DISABLE
2826
2827void
2828find_widget (SV *self, NV x, NV y)
2829 PPCODE:
2830{
2831 if (within_widget (self, x, y))
2832 XPUSHs (self);
2833}
2834
2835BOOT:
2836{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2838
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2843}
2844
2845void
2846draw (SV *self)
2847 CODE:
2848{
2849 HV *hv;
2850 SV **svp;
2851 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h;
2858
2859 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861
2862 hv = (HV *)SvRV (self);
2863
2864 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2866
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869
2870 if (!h || !w)
2871 XSRETURN_EMPTY;
2872
2873 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2874 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2875
2876 draw_x = SvNV (draw_x_sv) + x;
2877 draw_y = SvNV (draw_y_sv) + y;
2878
2879 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2880 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2881 XSRETURN_EMPTY;
2882
2883 sv_setnv (draw_x_sv, draw_x);
2884 sv_setnv (draw_y_sv, draw_y);
2885
2886 glPushMatrix ();
2887 glTranslated (x, y, 0);
2888
2889 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2890 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892
2893 if (svp && SvTRUE (*svp))
2894 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2896 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS);
2899 glVertex2f (0, 0);
2900 glVertex2f (w, 0);
2901 glVertex2f (w, h);
2902 glVertex2f (0, h);
2903 glEnd ();
2904 glDisable (GL_BLEND);
2905 }
2906 }
2907#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) {
2909 glPushMatrix;
2910 glColor 1, 1, 0, 1;
2911 glTranslate 0.375, 0.375;
2912 glBegin GL_LINE_LOOP;
2913 glVertex 0 , 0;
2914 glVertex $self->{w} - 1, 0;
2915 glVertex $self->{w} - 1, $self->{h} - 1;
2916 glVertex 0 , $self->{h} - 1;
2917 glEnd;
2918 glPopMatrix;
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif
2922 PUSHMARK (SP);
2923 XPUSHs (self);
2924 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD);
2926 SPAGAIN;
2927
2928 glPopMatrix ();
2929
2930 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2931 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2932}
2933

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