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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.193 by root, Sun Jul 1 03:12:34 2007 UTC vs.
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
139typedef struct cf_layout { 150typedef struct cf_layout {
140 PangoLayout *pl; 151 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
142 int base_height; 153 int base_height;
143 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
144} *CFPlus__Layout; 156} *CFPlus__Layout;
145 157
146static CFPlus__Font default_font; 158static CFPlus__Font default_font;
147static PangoContext *opengl_context; 159static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
431} 443}
432 444
433/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
436 491
437MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
438 493
439PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
440 495
587 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 645}
591 646
647char *
648SDL_GetError ()
649
592int 650int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 652
595void 653void
596SDL_Quit () 654SDL_Quit ()
597 655
598void 656void
599SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
600 PPCODE: 658 PPCODE:
601{ 659{
602 SDL_Rect **m; 660 SDL_Rect **m;
603 661
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 666
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 669
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 674
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 679#endif
622 680
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 682
628 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
629 while (*m) 684 while (*m)
630 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
631 AV *av = newAV (); 688 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
635 695
636 ++m; 696 ++m;
637 } 697 }
638} 698}
639 699
640char *
641SDL_GetError ()
642
643int 700int
644SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
646 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 714 );
715
649 if (RETVAL) 716 if (RETVAL)
650 { 717 {
651 av_clear (texture_av); 718 av_clear (texture_av);
652 719
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 722#include "glfunc.h"
656# undef GL_FUNC 723#undef GL_FUNC
657
658 } 724 }
725}
659 OUTPUT: 726 OUTPUT:
660 RETVAL 727 RETVAL
661 728
662void 729void
663SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
664 731
665char * 732char *
666SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
667 734
735int
736SDL_GetAppState ()
737
668void 738void
669SDL_PollEvent () 739poll_events ()
670 PPCODE: 740 PPCODE:
671{ 741{
672 SDL_Event ev; 742 SDL_Event ev;
673 743
674 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 746 {
676 HV *hv = newHV (); 747 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 749
679 switch (ev.type) 750 switch (ev.type)
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 764 break;
694 765
695 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
703 break; 792 break;
704 793
705 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
723 } 812 }
724} 813}
725 814
726int 815int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
728 POSTCALL: 817 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
731 820
732void 821void
733Mix_CloseAudio () 822Mix_CloseAudio ()
734 823
735int 824int
736Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
826
827const char *
828Mix_GetError ()
737 829
738void 830void
739lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
740 CODE: 832 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
783 STRLEN image_len; 875 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
790 882
791 if (!rw) 883 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
793 885
898#endif 990#endif
899} 991}
900 992
901MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
902 994
995PROTOTYPES: DISABLE
996
903CFPlus::Font 997CFPlus::Font
904new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
905 CODE: 999 CODE:
906{ 1000{
907 int count; 1001 int count;
917 CODE: 1011 CODE:
918 pango_font_description_free (self); 1012 pango_font_description_free (self);
919 1013
920void 1014void
921make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
922 CODE: 1017 CODE:
923 default_font = self; 1018 default_font = self;
924 1019
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
926 1021
1022PROTOTYPES: DISABLE
1023
927void 1024void
928reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
929 CODE: 1027 CODE:
930 tc_clear (); 1028 tc_clear ();
931 1029
932CFPlus::Layout 1030CFPlus::Layout
933new (SV *class) 1031new (SV *class)
939 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
941 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
944 1043
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
947 OUTPUT: 1046 OUTPUT:
948 RETVAL 1047 RETVAL
949 1048
950void 1049void
951DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
952 CODE: 1051 CODE:
953 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
954 Safefree (self); 1054 Safefree (self);
955 1055
956void 1056void
957set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
958 CODE: 1058 CODE:
1210 } 1310 }
1211} 1311}
1212 1312
1213void 1313void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1216 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1217 self->pl, 1318 self->pl,
1319 self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1220 flags 1322 flags
1221 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1222 1346
1223MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1224 1348
1225void 1349PROTOTYPES: ENABLE
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231 1350
1232 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1358 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1359 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1363
1246 SvPOK_only (result_); 1364 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1248 1366
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1368 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1370
1253 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1372 }
1260} 1373}
1261 1374
1262void 1375void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1382{
1270 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1274 1390
1275 if (items < 5) 1391 if (items < 5)
1276 { 1392 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1308 } 1424 }
1309} 1425}
1310 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1312 1441
1313CFPlus::Map 1442CFPlus::Map
1314new (SV *class) 1443new (SV *class)
1315 CODE: 1444 CODE:
1316 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1454 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1456 } 1585 }
1457} 1586}
1458 1587
1459void 1588SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1461 CODE: 1590 CODE:
1462{ 1591{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 1594 mapcell *cell;
1466 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1467 1598
1468 while (data < data_end - 1) 1599 while (data < data_end - 1)
1469 { 1600 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1471 1602
1522 } 1653 }
1523 else 1654 else
1524 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1525 } 1656 }
1526 1657
1658 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 1659 if (flags & (4 >> z))
1528 { 1660 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 1662 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1532 } 1678 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 1679 }
1548 else 1680 else
1549 cell->darkness = 0; 1681 cell->darkness = 0;
1550 } 1682 }
1551} 1683}
1684 OUTPUT:
1685 RETVAL
1552 1686
1553SV * 1687SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1555 CODE: 1689 CODE:
1556{ 1690{
1607 1741
1608void 1742void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1610 CODE: 1744 CODE:
1611{ 1745{
1746 int x, y, z;
1747
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1615 smooth_key skey; 1751 smooth_key skey;
1616 int x, y, z; 1752
1617 int last_name; 1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1618 1756
1619 // thats current max. sorry. 1757 // thats current max. sorry.
1620 if (sw > 255) sw = 255; 1758 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 1759 if (sh > 255) sh = 255;
1622 1760
1623 // clear key, in case of extra padding 1761 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 1762 memset (&skey, 0, sizeof (skey));
1625 1763
1626 glColor4ub (255, 255, 255, 255); 1764 memset (&key, 0, sizeof (key));
1627 1765 key.r = 255;
1628 glEnable (GL_BLEND); 1766 key.g = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1767 key.b = 255;
1630 glEnable (GL_TEXTURE_2D); 1768 key.a = 255;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1769 key.mode = GL_QUADS;
1632 1770 key.format = GL_T2F_V3F;
1633 glBegin (GL_QUADS); 1771 key.texname = -1;
1634
1635 last_name = 0;
1636 1772
1637 mx += self->x; 1773 mx += self->x;
1638 my += self->y; 1774 my += self->y;
1639 1775
1640 // first pass: determine smooth_max 1776 // first pass: determine smooth_max
1656 MAX (self->tex [cell->tile [0]].smoothlevel, 1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 1794 self->tex [cell->tile [2]].smoothlevel));
1659 } 1795 }
1660 } 1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1661 1801
1662 for (z = 0; z <= 2; z++) 1802 for (z = 0; z <= 2; z++)
1663 { 1803 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 1804 memset (smooth_level, 0, sizeof (smooth_level));
1665 1805
1675 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1676 1816
1677 if (tile) 1817 if (tile)
1678 { 1818 {
1679 maptex tex = self->tex [tile]; 1819 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 1820 int px, py;
1681 int py = (y + 1) * T - tex.h;
1682 1821
1683 // suppressing texture state switches here 1822 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort 1823 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 1824 if (key.texname != tex.name)
1686 { 1825 {
1687 if (!tex.name) 1826 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 1827 tex = self->tex [2]; /* missing, replace by noface */
1689 1828
1690 glEnd (); 1829 key.texname = tex.name;
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1830 arr = rc_array (rc, &key);
1692 glBegin (GL_QUADS);
1693 } 1831 }
1694 1832
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1833 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h;
1835
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1699 1840
1700 if (cell->flags && z == 2) 1841 if (cell->flags && z == 2)
1701 { 1842 {
1843 // overlays such as the speech bubble, probably more to come
1702 if (cell->flags & 1) 1844 if (cell->flags & 1)
1703 { 1845 {
1704 maptex tex = self->tex [1]; 1846 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32; 1847 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32; 1848 int py = y * T - T * 6 / 32;
1707 1849
1850 if (tex.name)
1708 glEnd (); 1851 {
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1710 glBegin (GL_QUADS); 1862 }
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 } 1863 }
1717 } 1864 }
1718 1865
1719 // update smooth hash 1866 // update smooth hash
1720 if (tex.smoothtile) 1867 if (tex.smoothtile)
1755 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1756 } 1903 }
1757 } 1904 }
1758 } 1905 }
1759 } 1906 }
1907
1908 rc_draw (rc);
1909 rc_clear (rc);
1760 1910
1761 // go through all smoothlevels, lowest to highest, then draw. 1911 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 1912 // this is basically counting sort
1763 { 1913 {
1764 int w, b; 1914 int w, b;
1789 int border = bits & 15; 1939 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row 1941 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column 1942 float dy = tex.t * .5f ; // 2 images/column
1793 1943
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name) 1944 if (tex.name)
1797 { 1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1798 if (!tex.name) 1948 if (key.texname != tex.name)
1799 continue; // smoothing not yet available
1800
1801 glEnd (); 1949 {
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1950 key.texname = tex.name;
1803 glBegin (GL_QUADS); 1951 arr = rc_array (rc, &key);
1804 } 1952 }
1805 1953
1806 if (border) 1954 if (border)
1807 { 1955 {
1808 float ox = border * dx; 1956 float ox = border * dx;
1809 1957
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1814 } 1962 }
1815 1963
1816 if (corner) 1964 if (corner)
1817 { 1965 {
1818 float ox = corner * dx; 1966 float ox = corner * dx;
1819 1967
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1824 } 1973 }
1825 } 1974 }
1826 } 1975 }
1827 } 1976 }
1828 } 1977 }
1829 } 1978 }
1830 1979
1831 hv_clear (smooth); 1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1832 } 1983 }
1833 1984
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND); 1985 glDisable (GL_BLEND);
1986 rc_free (rc);
1838 1987
1839 // top layer: overlays such as the health bar 1988 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 1989 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 1990 if (0 <= y + my && y + my < self->rows)
1842 { 1991 {
1931void 2080void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2082 PPCODE:
1934{ 2083{
1935 int x, y; 2084 int x, y;
2085 int sw1 = sw + 2;
2086 int sh1 = sh + 2;
2087 int sh3 = sh * 3;
1936 int sw4 = (sw + 3) & ~3; 2088 int sw34 = (sw * 3 + 3) & ~3;
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2092
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2093 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2094 SvCUR_set (darkness3_sv, sw34 * sh3);
1943 2095
1944 mx += self->x; 2096 mx += self->x - 1;
1945 my += self->y; 2097 my += self->y - 1;
1946 2098
2099 memset (darkness1, 255, sw1 * sh1);
2100
1947 for (y = 0; y < sh; y++) 2101 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2102 if (0 <= y + my && y + my < self->rows)
1949 { 2103 {
1950 maprow *row = self->row + (y + my); 2104 maprow *row = self->row + (y + my);
1951 2105
1952 for (x = 0; x < sw; x++) 2106 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2107 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2108 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2109 mapcell *cell = row->col + (x + mx - row->c0);
1956 2110
1957 darkness[y * sw4 + x] = cell->darkness 2111 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2112 ? 255 - (cell->darkness - 1)
1959 : 255 - FOW_DARKNESS; 2113 : 255 - FOW_DARKNESS;
1960 } 2114 }
1961 } 2115 }
1962 2116
2117 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x)
2119 {
2120 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2121 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2122 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2123 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2124 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2125 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2126 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2127 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2128 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2129
2130 uint8_t r11 = (d11 + d21 + d12) / 3;
2131 uint8_t r21 = d21;
2132 uint8_t r31 = (d21 + d31 + d32) / 3;
2133
2134 uint8_t r12 = d12;
2135 uint8_t r22 = d22;
2136 uint8_t r32 = d32;
2137
2138 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3;
2141
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2151 }
2152
2153 free (darkness1);
2154
1963 EXTEND (SP, 3); 2155 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2156 PUSHs (sv_2mortal (newSViv (sw34)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2157 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2158 PUSHs (darkness3_sv);
1967} 2159}
1968 2160
1969SV * 2161SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1971 CODE: 2163 CODE:
2103 } 2295 }
2104 } 2296 }
2105 } 2297 }
2106} 2298}
2107 2299
2300MODULE = CFPlus PACKAGE = CFPlus::RW
2301
2302CFPlus::RW
2303new (SV *class, SV *data_sv)
2304 CODE:
2305{
2306 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen);
2308
2309 RETVAL = SDL_RWFromConstMem (data, datalen);
2310}
2311 OUTPUT:
2312 RETVAL
2313
2314CFPlus::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT:
2319 RETVAL
2320
2321# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '('
2323#void
2324#close (CFPlus::RW self)
2325# CODE:
2326# (self->(close)) (self);
2327
2328MODULE = CFPlus PACKAGE = CFPlus::Channel
2329
2330PROTOTYPES: DISABLE
2331
2332CFPlus::Channel
2333find ()
2334 CODE:
2335{
2336 RETVAL = Mix_GroupAvailable (-1);
2337
2338 if (RETVAL < 0)
2339 {
2340 RETVAL = Mix_GroupOldest (-1);
2341
2342 if (RETVAL < 0)
2343 XSRETURN_UNDEF;
2344
2345 Mix_HaltChannel (RETVAL);
2346 }
2347
2348 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128);
2350}
2351 OUTPUT:
2352 RETVAL
2353
2354void
2355halt (CFPlus::Channel self)
2356 CODE:
2357 Mix_HaltChannel (self);
2358
2359void
2360expire (CFPlus::Channel self, int ticks = -1)
2361 CODE:
2362 Mix_ExpireChannel (self, ticks);
2363
2364void
2365fade_out (CFPlus::Channel self, int ticks = -1)
2366 CODE:
2367 Mix_FadeOutChannel (self, ticks);
2368
2369int
2370volume (CFPlus::Channel self, int volume)
2371 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377unregister_all_effects (CFPlus::Channel self)
2378 CODE:
2379 Mix_UnregisterAllEffects (self);
2380
2381void
2382set_panning (CFPlus::Channel self, int left, int right)
2383 CODE:
2384 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right);
2387
2388void
2389set_distance (CFPlus::Channel self, int distance)
2390 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392
2393void
2394set_position (CFPlus::Channel self, int angle, int distance)
2395 CODE:
2396
2397void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2399 CODE:
2400{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404}
2405
2406void
2407set_reverse_stereo (CFPlus::Channel self, int flip)
2408 CODE:
2409 Mix_SetReverseStereo (self, flip);
2410
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2109 2412
2413PROTOTYPES: DISABLE
2414
2110CFPlus::MixChunk 2415CFPlus::MixChunk
2111new_from_file (SV *class, char *path) 2416new (SV *class, CFPlus::RW rwops)
2112 CODE: 2417 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2418 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2114 OUTPUT: 2419 OUTPUT:
2115 RETVAL 2420 RETVAL
2116 2421
2117void 2422void
2118DESTROY (CFPlus::MixChunk self) 2423DESTROY (CFPlus::MixChunk self)
2120 Mix_FreeChunk (self); 2425 Mix_FreeChunk (self);
2121 2426
2122int 2427int
2123volume (CFPlus::MixChunk self, int volume = -1) 2428volume (CFPlus::MixChunk self, int volume = -1)
2124 CODE: 2429 CODE:
2430 if (items > 1)
2431 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2432 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2433 OUTPUT:
2127 RETVAL 2434 RETVAL
2128 2435
2129int 2436CFPlus::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2438 CODE:
2439{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441
2442 if (RETVAL < 0)
2443 XSRETURN_UNDEF;
2444
2445 if (channel < 0)
2446 {
2447 Mix_UnregisterAllEffects (RETVAL);
2448 Mix_Volume (RETVAL, 128);
2449 }
2450}
2133 OUTPUT: 2451 OUTPUT:
2134 RETVAL 2452 RETVAL
2135 2453
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2137 2455
2138int 2456int
2139volume (int volume = -1) 2457volume (int volume = -1)
2458 PROTOTYPE: ;$
2140 CODE: 2459 CODE:
2460 if (items > 0)
2461 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 2462 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2463 OUTPUT:
2143 RETVAL 2464 RETVAL
2144 2465
2466void
2467fade_out (int ms)
2468 CODE:
2469 Mix_FadeOutMusic (ms);
2470
2471void
2472halt ()
2473 CODE:
2474 Mix_HaltMusic ();
2475
2145CFPlus::MixMusic 2476CFPlus::MixMusic
2146new_from_file (SV *class, char *path) 2477new (SV *class, CFPlus::RW rwops)
2147 CODE: 2478 CODE:
2148 RETVAL = Mix_LoadMUS (path); 2479 RETVAL = Mix_LoadMUS_RW (rwops);
2149 OUTPUT: 2480 OUTPUT:
2150 RETVAL 2481 RETVAL
2151 2482
2152void 2483void
2153DESTROY (CFPlus::MixMusic self) 2484DESTROY (CFPlus::MixMusic self)
2159 CODE: 2490 CODE:
2160 RETVAL = Mix_PlayMusic (self, loops); 2491 RETVAL = Mix_PlayMusic (self, loops);
2161 OUTPUT: 2492 OUTPUT:
2162 RETVAL 2493 RETVAL
2163 2494
2495void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2497 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position);
2499
2164MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2501
2502PROTOTYPES: ENABLE
2165 2503
2166BOOT: 2504BOOT:
2167{ 2505{
2168 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2169 static const struct { 2507 static const struct {
2170 const char *name; 2508 const char *name;
2171 IV iv; 2509 IV iv;
2172 } *civ, const_iv[] = { 2510 } *civ, const_iv[] = {
2173# define const_iv(name) { # name, (IV)name } 2511# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS),
2174 const_iv (GL_COLOR_MATERIAL), 2515 const_iv (GL_COLOR_MATERIAL),
2175 const_iv (GL_SMOOTH), 2516 const_iv (GL_SMOOTH),
2176 const_iv (GL_FLAT), 2517 const_iv (GL_FLAT),
2177 const_iv (GL_DITHER), 2518 const_iv (GL_DITHER),
2178 const_iv (GL_BLEND), 2519 const_iv (GL_BLEND),
2182 const_iv (GL_ALPHA_TEST), 2523 const_iv (GL_ALPHA_TEST),
2183 const_iv (GL_NORMALIZE), 2524 const_iv (GL_NORMALIZE),
2184 const_iv (GL_RESCALE_NORMAL), 2525 const_iv (GL_RESCALE_NORMAL),
2185 const_iv (GL_FRONT), 2526 const_iv (GL_FRONT),
2186 const_iv (GL_BACK), 2527 const_iv (GL_BACK),
2528 const_iv (GL_AUX0),
2187 const_iv (GL_AND), 2529 const_iv (GL_AND),
2188 const_iv (GL_ONE), 2530 const_iv (GL_ONE),
2189 const_iv (GL_ZERO), 2531 const_iv (GL_ZERO),
2190 const_iv (GL_SRC_ALPHA), 2532 const_iv (GL_SRC_ALPHA),
2191 const_iv (GL_DST_ALPHA), 2533 const_iv (GL_DST_ALPHA),
2205 const_iv (GL_LUMINANCE), 2547 const_iv (GL_LUMINANCE),
2206 const_iv (GL_LUMINANCE_ALPHA), 2548 const_iv (GL_LUMINANCE_ALPHA),
2207 const_iv (GL_FLOAT), 2549 const_iv (GL_FLOAT),
2208 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2209 const_iv (GL_COMPILE), 2551 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D),
2210 const_iv (GL_TEXTURE_1D), 2554 const_iv (GL_TEXTURE_1D),
2211 const_iv (GL_TEXTURE_2D), 2555 const_iv (GL_TEXTURE_2D),
2212 const_iv (GL_TEXTURE_ENV), 2556 const_iv (GL_TEXTURE_ENV),
2213 const_iv (GL_TEXTURE_MAG_FILTER), 2557 const_iv (GL_TEXTURE_MAG_FILTER),
2214 const_iv (GL_TEXTURE_MIN_FILTER), 2558 const_iv (GL_TEXTURE_MIN_FILTER),
2235 const_iv (GL_COLOR_LOGIC_OP), 2579 const_iv (GL_COLOR_LOGIC_OP),
2236 const_iv (GL_SEPARABLE_2D), 2580 const_iv (GL_SEPARABLE_2D),
2237 const_iv (GL_CONVOLUTION_2D), 2581 const_iv (GL_CONVOLUTION_2D),
2238 const_iv (GL_CONVOLUTION_BORDER_MODE), 2582 const_iv (GL_CONVOLUTION_BORDER_MODE),
2239 const_iv (GL_CONSTANT_BORDER), 2583 const_iv (GL_CONSTANT_BORDER),
2584 const_iv (GL_POINTS),
2240 const_iv (GL_LINES), 2585 const_iv (GL_LINES),
2241 const_iv (GL_LINE_STRIP), 2586 const_iv (GL_LINE_STRIP),
2242 const_iv (GL_LINE_LOOP), 2587 const_iv (GL_LINE_LOOP),
2243 const_iv (GL_QUADS), 2588 const_iv (GL_QUADS),
2244 const_iv (GL_QUAD_STRIP), 2589 const_iv (GL_QUAD_STRIP),
2245 const_iv (GL_TRIANGLES), 2590 const_iv (GL_TRIANGLES),
2246 const_iv (GL_TRIANGLE_STRIP), 2591 const_iv (GL_TRIANGLE_STRIP),
2247 const_iv (GL_TRIANGLE_FAN), 2592 const_iv (GL_TRIANGLE_FAN),
2593 const_iv (GL_POLYGON),
2248 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT),
2249 const_iv (GL_FASTEST), 2599 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST),
2250 const_iv (GL_V2F), 2602 const_iv (GL_V2F),
2251 const_iv (GL_V3F), 2603 const_iv (GL_V3F),
2252 const_iv (GL_T2F_V3F), 2604 const_iv (GL_T2F_V3F),
2253 const_iv (GL_T2F_N3F_V3F), 2605 const_iv (GL_T2F_N3F_V3F),
2254# undef const_iv 2606# undef const_iv
2280 CODE: 2632 CODE:
2281 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2633 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2282 OUTPUT: 2634 OUTPUT:
2283 RETVAL 2635 RETVAL
2284 2636
2637const char *glGetString (GLenum pname)
2638
2639GLint glGetInteger (GLenum pname)
2640 CODE:
2641 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT:
2643 RETVAL
2644
2645GLdouble glGetDouble (GLenum pname)
2646 CODE:
2647 glGetDoublev (pname, &RETVAL);
2648 OUTPUT:
2649 RETVAL
2650
2285int glGetError () 2651int glGetError ()
2286 2652
2287void glFinish () 2653void glFinish ()
2288 2654
2289void glClear (int mask) 2655void glClear (int mask)
2326# near_ and far_ are due to microsofts buggy "c" compiler 2692# near_ and far_ are due to microsofts buggy "c" compiler
2327void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2328 2694
2329# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
2330void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2697
2698PROTOTYPES: DISABLE
2331 2699
2332void glViewport (int x, int y, int width, int height) 2700void glViewport (int x, int y, int width, int height)
2333 2701
2334void glScissor (int x, int y, int width, int height) 2702void glScissor (int x, int y, int width, int height)
2335 2703
2343 2711
2344void glRotate (float angle, float x, float y, float z) 2712void glRotate (float angle, float x, float y, float z)
2345 CODE: 2713 CODE:
2346 glRotatef (angle, x, y, z); 2714 glRotatef (angle, x, y, z);
2347 2715
2348void glBegin (int mode)
2349
2350void glEnd ()
2351
2352void glColor (float r, float g, float b, float a = 1.0) 2716void glColor (float r, float g, float b, float a = 1.0)
2353 PROTOTYPE: @
2354 ALIAS: 2717 ALIAS:
2355 glColor_premultiply = 1 2718 glColor_premultiply = 1
2356 CODE: 2719 CODE:
2357 if (ix) 2720 if (ix)
2358 { 2721 {
2361 b *= a; 2724 b *= a;
2362 } 2725 }
2363 // microsoft visual "c" rounds instead of truncating... 2726 // microsoft visual "c" rounds instead of truncating...
2364 glColor4f (r, g, b, a); 2727 glColor4f (r, g, b, a);
2365 2728
2366void glInterleavedArrays (int format, int stride, char *data)
2367
2368void glDrawElements (int mode, int count, int type, char *indices)
2369
2370# 1.2 void glDrawRangeElements (int mode, int start, int end
2371
2372void glRasterPos (float x, float y, float z = 0.) 2729void glRasterPos (float x, float y, float z = 0.)
2373 CODE: 2730 CODE:
2374 glRasterPos3f (0, 0, z); 2731 glRasterPos3f (0, 0, z);
2375 glBitmap (0, 0, 0, 0, x, y, 0); 2732 glBitmap (0, 0, 0, 0, x, y, 0);
2376 2733
2380 2737
2381void glTexCoord (float s, float t) 2738void glTexCoord (float s, float t)
2382 CODE: 2739 CODE:
2383 glTexCoord2f (s, t); 2740 glTexCoord2f (s, t);
2384 2741
2742void glRect (float x1, float y1, float x2, float y2)
2743 CODE:
2744 glRectf (x1, y1, x2, y2);
2745
2746PROTOTYPES: ENABLE
2747
2748void glBegin (int mode)
2749
2750void glEnd ()
2751
2752void glPointSize (GLfloat size)
2753
2754void glLineWidth (GLfloat width)
2755
2756void glInterleavedArrays (int format, int stride, char *data)
2757
2758void glDrawElements (int mode, int count, int type, char *indices)
2759
2760# 1.2 void glDrawRangeElements (int mode, int start, int end
2761
2385void glTexEnv (int target, int pname, float param) 2762void glTexEnv (int target, int pname, float param)
2386 CODE: 2763 CODE:
2387 glTexEnvf (target, pname, param); 2764 glTexEnvf (target, pname, param);
2388 2765
2389void glTexParameter (int target, int pname, float param) 2766void glTexParameter (int target, int pname, float param)
2410void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2787void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2411 2788
2412void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2413 2790
2414void glDrawPixels (int width, int height, int format, int type, char *pixels) 2791void glDrawPixels (int width, int height, int format, int type, char *pixels)
2792
2793void glPixelZoom (float x, float y)
2415 2794
2416void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2795void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2417 2796
2418int glGenTexture () 2797int glGenTexture ()
2419 CODE: 2798 CODE:
2439 2818
2440void glEndList () 2819void glEndList ()
2441 2820
2442void glCallList (int list) 2821void glCallList (int list)
2443 2822
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2824
2825PROTOTYPES: DISABLE
2826
2827void
2828find_widget (SV *self, NV x, NV y)
2829 PPCODE:
2830{
2831 if (within_widget (self, x, y))
2832 XPUSHs (self);
2833}
2834
2835BOOT:
2836{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2838
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2843}
2844
2845void
2846draw (SV *self)
2847 CODE:
2848{
2849 HV *hv;
2850 SV **svp;
2851 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h;
2858
2859 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861
2862 hv = (HV *)SvRV (self);
2863
2864 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2866
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869
2870 if (!h || !w)
2871 XSRETURN_EMPTY;
2872
2873 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2874 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2875
2876 draw_x = SvNV (draw_x_sv) + x;
2877 draw_y = SvNV (draw_y_sv) + y;
2878
2879 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2880 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2881 XSRETURN_EMPTY;
2882
2883 sv_setnv (draw_x_sv, draw_x);
2884 sv_setnv (draw_y_sv, draw_y);
2885
2886 glPushMatrix ();
2887 glTranslated (x, y, 0);
2888
2889 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2890 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892
2893 if (svp && SvTRUE (*svp))
2894 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2896 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS);
2899 glVertex2f (0, 0);
2900 glVertex2f (w, 0);
2901 glVertex2f (w, h);
2902 glVertex2f (0, h);
2903 glEnd ();
2904 glDisable (GL_BLEND);
2905 }
2906 }
2907#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) {
2909 glPushMatrix;
2910 glColor 1, 1, 0, 1;
2911 glTranslate 0.375, 0.375;
2912 glBegin GL_LINE_LOOP;
2913 glVertex 0 , 0;
2914 glVertex $self->{w} - 1, 0;
2915 glVertex $self->{w} - 1, $self->{h} - 1;
2916 glVertex 0 , $self->{h} - 1;
2917 glEnd;
2918 glPopMatrix;
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif
2922 PUSHMARK (SP);
2923 XPUSHs (self);
2924 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD);
2926 SPAGAIN;
2927
2928 glPopMatrix ();
2929
2930 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2931 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2932}
2933

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