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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC vs.
Revision 1.335 by root, Mon Nov 19 01:56:11 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#include "ecb.h"
82#include "salloc.h"
83
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 84#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 85
86/* this is used as fow flag as well, so has to have a different value */
87/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 88#define FOW_DARKNESS 50
89#define DARKNESS_ADJUST(n) (n)
62 90
63#define MAP_EXTEND_X 32 91#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 92#define MAP_EXTEND_Y 512
65 93
66#define MIN_FONT_HEIGHT 10 94#define MIN_FONT_HEIGHT 10
67 95
68#if 0 96/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 97#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 98
71# define PARACHUTE 0 99#define KMOD_LRAM 0x10000 // our extension
72#endif 100
101#define TEXID_SPEECH 1
102#define TEXID_NOFACE 2
103
104// approximately divide by 255
105static unsigned int
106div255 (unsigned int n)
107{
108 return (n + (n >> 8)) >> 8;
109}
110
111static unsigned int
112minpot (unsigned int n)
113{
114 if (!n)
115 return 0;
116
117 --n;
118
119 n |= n >> 1;
120 n |= n >> 2;
121 n |= n >> 4;
122 n |= n >> 8;
123 n |= n >> 16;
124
125 return n + 1;
126}
127
128static char *
129fast_sv_grow (SV *sv, STRLEN need)
130{
131 STRLEN len = SvLEN (sv);
132 STRLEN want = SvCUR (sv) + need;
133
134 if (ecb_expect_false (len < want))
135 {
136 do
137 len *= 2;
138 while (len < want);
139
140 sv_grow (sv, len);
141 }
142
143 SvCUR_set (sv, want);
144 return SvEND (sv) - need;
145}
73 146
74static AV *texture_av; 147static AV *texture_av;
75 148
76static struct 149static struct
77{ 150{
120 193
121#include "pango-font.c" 194#include "pango-font.c"
122#include "pango-fontmap.c" 195#include "pango-fontmap.c"
123#include "pango-render.c" 196#include "pango-render.c"
124 197
125typedef IV CFPlus__Channel; 198typedef IV DC__Channel;
126typedef SDL_RWops *CFPlus__RW; 199typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *CFPlus__MixChunk; 200typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *CFPlus__MixMusic; 201typedef Mix_Music *DC__MixMusic;
129 202
130typedef PangoFontDescription *CFPlus__Font; 203typedef PangoFontDescription *DC__Font;
131 204
132static int 205static int
133shape_attr_p (PangoLayoutRun *run) 206shape_attr_p (PangoLayoutRun *run)
134{ 207{
135 GSList *attrs = run->item->analysis.extra_attrs; 208 GSList *attrs = run->item->analysis.extra_attrs;
136 209
137 while (attrs) 210 while (attrs)
138 { 211 {
139 PangoAttribute *attr = attrs->data; 212 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 213
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 214 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 215 return 1;
143 216
144 attrs = attrs->next; 217 attrs = attrs->next;
145 } 218 }
146 219
147 return 0; 220 return 0;
148} 221}
149 222
150typedef struct cf_layout { 223struct cf_layout {
151 PangoLayout *pl; 224 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 225 float r, g, b, a; // default color for rgba mode
153 int base_height; 226 int base_height;
154 CFPlus__Font font; 227 DC__Font font;
155 rc_t *rc; 228 rc_t rc;
156} *CFPlus__Layout; 229};
157 230
231typedef cf_layout *DC__Layout;
232
158static CFPlus__Font default_font; 233static DC__Font default_font;
159static PangoContext *opengl_context; 234static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 235static PangoFontMap *opengl_fontmap;
161 236
162static void 237static void
163substitute_func (FcPattern *pattern, gpointer data) 238substitute_func (FcPattern *pattern, gpointer data)
164{ 239{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 240 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 241#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 242 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 243#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 244 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 245}
171 246
172static void 247static void
173layout_update_font (CFPlus__Layout self) 248layout_update_font (DC__Layout self)
174{ 249{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 250 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 251 * reasonably well with dejavu/bistream fonts
177 */ 252 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 253 PangoFontDescription *font = self->font ? self->font : default_font;
179 254
180 pango_font_description_set_absolute_size (font, 255 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 256 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182 257
183 pango_layout_set_font_description (self->pl, font); 258 pango_layout_set_font_description (self->pl, font);
184} 259}
185 260
186static void 261static void
187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 262layout_get_pixel_size (DC__Layout self, int *w, int *h)
188{ 263{
189 PangoRectangle rect; 264 PangoRectangle rect;
190 265
191 // get_pixel_* wrongly rounds down 266 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect); 267 pango_layout_get_extents (self->pl, 0, &rect);
199 274
200 *w = rect.width; 275 *w = rect.width;
201 *h = rect.height; 276 *h = rect.height;
202} 277}
203 278
279/////////////////////////////////////////////////////////////////////////////
280
204typedef uint16_t tileid; 281typedef uint16_t tileid;
205typedef uint16_t faceid; 282typedef uint16_t faceid;
206 283
207typedef struct { 284struct maptex
285{
208 int name; 286 GLuint name;
209 int w, h; 287 int w, h;
210 float s, t; 288 float s, t;
211 uint8_t r, g, b, a; 289 uint8_t r, g, b, a;
212 tileid smoothtile; 290 tileid smoothtile;
213 uint8_t smoothlevel; 291 uint8_t smoothlevel;
214} maptex; 292 uint8_t unused; /* set to zero on use */
293};
215 294
216typedef struct { 295struct mapcell
296{
217 uint32_t player; 297 uint32_t player;
218 tileid tile[3]; 298 tileid tile[3];
219 uint16_t darkness; 299 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 300 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 301};
222 302
223typedef struct { 303struct maprow
304{
224 int32_t c0, c1; 305 int32_t c0, c1;
225 mapcell *col; 306 mapcell *col;
226} maprow; 307};
227 308
228typedef struct map { 309struct mapgrid {
229 int x, y, w, h; 310 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 311 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 312 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 313 int texs; maptex *tex; // [tileid]
233 314
234 int32_t rows; 315 int32_t rows;
235 maprow *row; 316 maprow *row;
236} *CFPlus__Map; 317};
237 318
238static char * 319typedef mapgrid *DC__Map;
320
321template<typename T>
322ecb_cold static void
239prepend (char *ptr, int sze, int inc) 323prepend (T *&ptr, int sze, int inc)
240{ 324{
241 char *p; 325 T *p;
242 326
243 New (0, p, sze + inc, char); 327 Newx (p, inc + sze, T);
244 Zero (p, inc, char); 328 Zero (p, inc, T);
245 Move (ptr, p + inc, sze, char); 329 Move (ptr, p + inc, sze, T);
246 Safefree (ptr); 330 Safefree (ptr);
247 331
248 return p; 332 ptr = p;
249} 333}
250 334
251static char * 335template<typename T>
336ecb_cold static void
252append (char *ptr, int sze, int inc) 337append (T *&ptr, int sze, int inc)
253{ 338{
254 Renew (ptr, sze + inc, char); 339 Renew (ptr, sze + inc, T);
255 Zero (ptr + sze, inc, char); 340 Zero (ptr + sze, inc, T);
256
257 return ptr;
258} 341}
259
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262 342
263static void 343static void
264need_facenum (struct map *self, faceid face) 344need_facenum (struct mapgrid *self, faceid face)
265{ 345{
266 while (self->faces <= face) 346 if (ecb_expect_true (self->faces > face))
267 { 347 return;
348
349 size_t newsize = minpot (face + 1);
268 Append (tileid, self->face2tile, self->faces, self->faces); 350 append (self->face2tile, self->faces, newsize - self->faces);
269 self->faces *= 2; 351 self->faces = newsize;
270 }
271} 352}
272 353
273static void 354static void
274need_texid (struct map *self, int texid) 355need_texid (struct mapgrid *self, int texid)
275{ 356{
276 while (self->texs <= texid) 357 if (ecb_expect_true (self->texs > texid))
277 { 358 return;
359
360 size_t newsize = minpot (texid + 1);
278 Append (maptex, self->tex, self->texs, self->texs); 361 append (self->tex, self->texs, newsize - self->texs);
279 self->texs *= 2; 362 self->texs = newsize;
280 }
281} 363}
282 364
283static maprow * 365static maprow *
284map_get_row (CFPlus__Map self, int y) 366map_get_row (mapgrid *self, int y)
285{ 367{
286 if (0 > y) 368 if (0 > y)
287 { 369 {
288 int extend = - y + MAP_EXTEND_Y; 370 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 371 prepend (self->row, self->rows, extend);
290 372
291 self->rows += extend; 373 self->rows += extend;
292 self->y += extend; 374 self->y += extend;
293 y += extend; 375 y += extend;
294 } 376 }
295 else if (y >= self->rows) 377 else if (y >= self->rows)
296 { 378 {
297 int extend = y - self->rows + MAP_EXTEND_Y; 379 int extend = y - self->rows + MAP_EXTEND_Y;
298 Append (maprow, self->row, self->rows, extend); 380 append (self->row, self->rows, extend);
299 self->rows += extend; 381 self->rows += extend;
300 } 382 }
301 383
302 return self->row + y; 384 return self->row + y;
303} 385}
313 } 395 }
314 396
315 if (row->c0 > x) 397 if (row->c0 > x)
316 { 398 {
317 int extend = row->c0 - x + MAP_EXTEND_X; 399 int extend = row->c0 - x + MAP_EXTEND_X;
318 Prepend (mapcell, row->col, row->c1 - row->c0, extend); 400 prepend (row->col, row->c1 - row->c0, extend);
319 row->c0 -= extend; 401 row->c0 -= extend;
320 } 402 }
321 else if (x >= row->c1) 403 else if (x >= row->c1)
322 { 404 {
323 int extend = x - row->c1 + MAP_EXTEND_X; 405 int extend = x - row->c1 + MAP_EXTEND_X;
324 Append (mapcell, row->col, row->c1 - row->c0, extend); 406 append (row->col, row->c1 - row->c0, extend);
325 row->c1 += extend; 407 row->c1 += extend;
326 } 408 }
327 409
328 return row->col + (x - row->c0); 410 return row->col + (x - row->c0);
329} 411}
330 412
331static mapcell * 413static mapcell *
332map_get_cell (CFPlus__Map self, int x, int y) 414map_get_cell (mapgrid *self, int x, int y)
333{ 415{
334 return row_get_cell (map_get_row (self, y), x); 416 return row_get_cell (map_get_row (self, y), x);
335} 417}
336 418
337static void 419static void
338map_clear (CFPlus__Map self) 420map_clear (mapgrid *self)
339{ 421{
340 int r; 422 int r;
341 423
342 for (r = 0; r < self->rows; r++) 424 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 425 Safefree (self->row[r].col);
350 self->oy = 0; 432 self->oy = 0;
351 self->row = 0; 433 self->row = 0;
352 self->rows = 0; 434 self->rows = 0;
353} 435}
354 436
437#define CELL_CLEAR(cell) \
438 do { \
439 if ((cell)->player) \
440 (cell)->tile [2] = 0; \
441 (cell)->darkness = 0; \
442 (cell)->stat_hp = 0; \
443 (cell)->flags = 0; \
444 (cell)->player = 0; \
445 } while (0)
446
355static void 447static void
356map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 448map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 449{
358 int x, y; 450 int x, y;
359 maprow *row; 451 maprow *row;
360 mapcell *cell; 452 mapcell *cell;
361 453
373 if (x >= row->c1) 465 if (x >= row->c1)
374 break; 466 break;
375 467
376 cell = row->col + x - row->c0; 468 cell = row->col + x - row->c0;
377 469
378 cell->darkness = 0; 470 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 471 }
383 } 472 }
384} 473}
385 474
386typedef struct { 475struct smooth_key
476{
387 tileid tile; 477 tileid tile;
388 uint8_t x, y, level; 478 uint8_t x, y, level;
389} smooth_key; 479
480 bool operator == (const smooth_key &o) const
481 {
482 return tile == o.tile && x == o.x && y == o.y && level == o.level;
483 }
484};
485
486typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
487
488namespace std {
489 template <>
490 struct hash<smooth_key>
491 {
492 size_t operator () (const smooth_key &v) const
493 {
494 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
495 }
496 };
497}
390 498
391static void 499static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 500smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 501{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 502 auto &&it = h.find (key);
395 503
396 if (SvIOK (*sv)) 504 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 505 h.insert (std::make_pair (key, bits));
398 else 506 else
399 sv_setiv (*sv, bits); 507 it->second |= bits;
400} 508}
401 509
402static void 510static void
403music_finished (void) 511music_finished (void)
404{ 512{
423 ev.data2 = 0; 531 ev.data2 = 0;
424 532
425 SDL_PushEvent ((SDL_Event *)&ev); 533 SDL_PushEvent ((SDL_Event *)&ev);
426} 534}
427 535
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445/* SDL should provide this, really. */ 536/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300 537#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314 538#define SDLK_MODIFIER_MAX 314
448 539
449/******************************************************************************/ 540/******************************************************************************/
487 return 0; 578 return 0;
488 579
489 return 1; 580 return 1;
490} 581}
491 582
492MODULE = CFPlus PACKAGE = CFPlus 583/******************************************************************************/
584
585/* process keyboard modifiers */
586static int
587mod_munge (int mod)
588{
589 mod &= MOD_MASK;
590
591 if (mod & (KMOD_META | KMOD_ALT))
592 mod |= KMOD_LRAM;
593
594 return mod;
595}
596
597static void
598deliantra_main (SV *real_main)
599{
600 dSP;
601
602 PUSHMARK (SP);
603 call_sv (real_main, G_DISCARD | G_VOID);
604}
605
606#ifdef __MACOSX__
607 static SV *real_main;
608
609 /* to due surprising braindamage on the side of SDL design, we
610 * do some mind-boggling hack here: SDL requires a custom main()
611 * on OS X, so... we provide one and call the original main(), which,
612 * due to shared library magic, calls -lSDLmain's main, not perl's main,
613 * and which calls our main (== SDL_main) back.
614 */
615 extern C_LINKAGE int
616 main (int argc, char *argv[])
617 {
618 deliantra_main (real_main);
619 }
620
621 #undef main
622
623 extern C_LINKAGE int main (int argc, char *argv[]);
624
625 static void
626 SDL_main_hack (SV *real_main_)
627 {
628 real_main = real_main_;
629
630 char *argv[] = { "deliantra client", 0 };
631 (main) (1, argv);
632 }
633#else
634 static void
635 SDL_main_hack (SV *real_main)
636 {
637 deliantra_main (real_main);
638 }
639#endif
640
641MODULE = Deliantra::Client PACKAGE = DC
493 642
494PROTOTYPES: ENABLE 643PROTOTYPES: ENABLE
495 644
496BOOT: 645BOOT:
497{ 646{
498 HV *stash = gv_stashpv ("CFPlus", 1); 647 HV *stash = gv_stashpv ("DC", 1);
499 static const struct { 648 static const struct {
500 const char *name; 649 const char *name;
501 IV iv; 650 IV iv;
502 } *civ, const_iv[] = { 651 } *civ, const_iv[] = {
503# define const_iv(name) { # name, (IV)name } 652# define const_iv(name) { # name, (IV)name }
525 674
526 const_iv (SDL_APPINPUTFOCUS), 675 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS), 676 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE), 677 const_iv (SDL_APPACTIVE),
529 678
679
680 const_iv (SDLK_UNKNOWN),
681 const_iv (SDLK_FIRST),
682 const_iv (SDLK_BACKSPACE),
683 const_iv (SDLK_TAB),
684 const_iv (SDLK_CLEAR),
685 const_iv (SDLK_RETURN),
686 const_iv (SDLK_PAUSE),
687 const_iv (SDLK_ESCAPE),
688 const_iv (SDLK_SPACE),
689 const_iv (SDLK_EXCLAIM),
690 const_iv (SDLK_QUOTEDBL),
691 const_iv (SDLK_HASH),
692 const_iv (SDLK_DOLLAR),
693 const_iv (SDLK_AMPERSAND),
694 const_iv (SDLK_QUOTE),
695 const_iv (SDLK_LEFTPAREN),
696 const_iv (SDLK_RIGHTPAREN),
697 const_iv (SDLK_ASTERISK),
698 const_iv (SDLK_PLUS),
699 const_iv (SDLK_COMMA),
700 const_iv (SDLK_MINUS),
701 const_iv (SDLK_PERIOD),
702 const_iv (SDLK_SLASH),
703 const_iv (SDLK_0),
704 const_iv (SDLK_1),
705 const_iv (SDLK_2),
706 const_iv (SDLK_3),
707 const_iv (SDLK_4),
708 const_iv (SDLK_5),
709 const_iv (SDLK_6),
710 const_iv (SDLK_7),
711 const_iv (SDLK_8),
712 const_iv (SDLK_9),
713 const_iv (SDLK_COLON),
714 const_iv (SDLK_SEMICOLON),
715 const_iv (SDLK_LESS),
716 const_iv (SDLK_EQUALS),
717 const_iv (SDLK_GREATER),
718 const_iv (SDLK_QUESTION),
719 const_iv (SDLK_AT),
720
721 const_iv (SDLK_LEFTBRACKET),
722 const_iv (SDLK_BACKSLASH),
723 const_iv (SDLK_RIGHTBRACKET),
724 const_iv (SDLK_CARET),
725 const_iv (SDLK_UNDERSCORE),
726 const_iv (SDLK_BACKQUOTE),
727 const_iv (SDLK_DELETE),
728
729 const_iv (SDLK_FIRST),
730 const_iv (SDLK_LAST),
530 const_iv (SDLK_KP0), 731 const_iv (SDLK_KP0),
531 const_iv (SDLK_KP1), 732 const_iv (SDLK_KP1),
532 const_iv (SDLK_KP2), 733 const_iv (SDLK_KP2),
533 const_iv (SDLK_KP3), 734 const_iv (SDLK_KP3),
534 const_iv (SDLK_KP4), 735 const_iv (SDLK_KP4),
606 const_iv (KMOD_LMETA), 807 const_iv (KMOD_LMETA),
607 const_iv (KMOD_RMETA), 808 const_iv (KMOD_RMETA),
608 const_iv (KMOD_NUM), 809 const_iv (KMOD_NUM),
609 const_iv (KMOD_CAPS), 810 const_iv (KMOD_CAPS),
610 const_iv (KMOD_MODE), 811 const_iv (KMOD_MODE),
812
813 const_iv (KMOD_LRAM),
814
815 const_iv (MIX_DEFAULT_FORMAT),
816
817 const_iv (SDL_INIT_TIMER),
818 const_iv (SDL_INIT_AUDIO),
819 const_iv (SDL_INIT_VIDEO),
820 const_iv (SDL_INIT_CDROM),
821 const_iv (SDL_INIT_JOYSTICK),
822 const_iv (SDL_INIT_EVERYTHING),
823 const_iv (SDL_INIT_NOPARACHUTE),
824 const_iv (SDL_INIT_EVENTTHREAD),
825
826 const_iv (SDL_GL_RED_SIZE),
827 const_iv (SDL_GL_GREEN_SIZE),
828 const_iv (SDL_GL_BLUE_SIZE),
829 const_iv (SDL_GL_ALPHA_SIZE),
830 const_iv (SDL_GL_DOUBLEBUFFER),
831 const_iv (SDL_GL_BUFFER_SIZE),
832 const_iv (SDL_GL_DEPTH_SIZE),
833 const_iv (SDL_GL_STENCIL_SIZE),
834 const_iv (SDL_GL_ACCUM_RED_SIZE),
835 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
836 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
837 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
838 const_iv (SDL_GL_STEREO),
839 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
840 const_iv (SDL_GL_MULTISAMPLESAMPLES),
841 const_iv (SDL_GL_ACCELERATED_VISUAL),
842 const_iv (SDL_GL_SWAP_CONTROL),
843
844 const_iv (FOW_DARKNESS)
611# undef const_iv 845# undef const_iv
612 }; 846 };
613 847
614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 848 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 849 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
616 850
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 851 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 852 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
619} 853}
620 854
632 RETVAL 866 RETVAL
633 867
634NV floor (NV x) 868NV floor (NV x)
635 869
636NV ceil (NV x) 870NV ceil (NV x)
871
872IV minpot (UV n)
873
874UV ld32 (UV n)
875 CODE:
876 RETVAL = ecb_ld32 (n);
877 OUTPUT:
878 RETVAL
879
880IV popcount (UV n)
881 CODE:
882 RETVAL = ecb_popcount32 (n);
883 OUTPUT:
884 RETVAL
885
886NV distance (NV dx, NV dy)
887 CODE:
888 RETVAL = pow (dx * dx + dy * dy, 0.5);
889 OUTPUT:
890 RETVAL
637 891
638void 892void
639pango_init () 893pango_init ()
640 CODE: 894 CODE:
641{ 895{
642 opengl_fontmap = pango_opengl_font_map_new (); 896 opengl_fontmap = pango_opengl_font_map_new ();
643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 897 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 898 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
899 /*pango_context_set_font_description (opengl_context, default_font);*/
900#if PANGO_VERSION_CHECK (1, 15, 2)
901 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
902 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
903#endif
645} 904}
646 905
647char *
648SDL_GetError () 906char *SDL_GetError ()
649 907
650int 908void SDL_main_hack (SV *real_main)
651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 909 PROTOTYPE: &
652 910
653void 911int SDL_Init (U32 flags)
912
913int SDL_InitSubSystem (U32 flags)
914
915void SDL_QuitSubSystem (U32 flags)
916
654SDL_Quit () 917void SDL_Quit ()
918
919int SDL_GL_SetAttribute (int attr, int value)
920 C_ARGS: (SDL_GLattr)attr, value
921
922int SDL_GL_GetAttribute (int attr)
923 CODE:
924 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
925 XSRETURN_UNDEF;
926 OUTPUT:
927 RETVAL
655 928
656void 929void
657SDL_ListModes (int rgb, int alpha) 930SDL_ListModes (int rgb, int alpha)
658 PPCODE: 931 PPCODE:
659{ 932{
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 944 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 945 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 946 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
674 947
675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 948 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
676#if SDL_VERSION_ATLEAST(1,2,10)
677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 949 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
679#endif
680 950
681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 951 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
682 952
683 if (m && m != (SDL_Rect **)-1) 953 if (m && m != (SDL_Rect **)-1)
684 while (*m) 954 while (*m)
685 { 955 {
686 if ((*m)->w >= 640 && (*m)->h >= 480) 956 if ((*m)->w >= 400 && (*m)->h >= 300)
687 { 957 {
688 AV *av = newAV (); 958 AV *av = newAV ();
689 av_push (av, newSViv ((*m)->w)); 959 av_push (av, newSViv ((*m)->w));
690 av_push (av, newSViv ((*m)->h)); 960 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb)); 961 av_push (av, newSViv (rgb));
714 ); 984 );
715 985
716 if (RETVAL) 986 if (RETVAL)
717 { 987 {
718 av_clear (texture_av); 988 av_clear (texture_av);
719
720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 989#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h" 990#include "glfunc.h"
723#undef GL_FUNC 991#undef GL_FUNC
992 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
993 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
724 } 994 }
725} 995}
726 OUTPUT: 996 OUTPUT:
727 RETVAL 997 RETVAL
998
999void
1000SDL_WM_SetCaption (const char *title, const char *icon)
728 1001
729void 1002void
730SDL_GL_SwapBuffers () 1003SDL_GL_SwapBuffers ()
731 1004
732char * 1005char *
733SDL_GetKeyName (int sym) 1006SDL_GetKeyName (int sym)
1007 C_ARGS: (SDLKey)sym
734 1008
735int 1009int
736SDL_GetAppState () 1010SDL_GetAppState ()
737 1011
1012int
1013SDL_GetModState ()
1014
1015int
1016SDL_WaitEvent ()
1017 C_ARGS: 0
1018
738void 1019void
1020SDL_PumpEvents ()
1021
1022void
739poll_events () 1023peep_events ()
740 PPCODE: 1024 PPCODE:
741{ 1025{
742 SDL_Event ev; 1026 SDL_Event ev;
743 1027
744 SDL_PumpEvents (); 1028 SDL_PumpEvents ();
751 { 1035 {
752 case SDL_KEYDOWN: 1036 case SDL_KEYDOWN:
753 case SDL_KEYUP: 1037 case SDL_KEYUP:
754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1038 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1039 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1040 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1041 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1042 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
759 break; 1043 break;
760 1044
761 case SDL_ACTIVEEVENT: 1045 case SDL_ACTIVEEVENT:
762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1046 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
780 x = ev.motion.x; 1064 x = ev.motion.x;
781 y = ev.motion.y; 1065 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1066 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 } 1067 }
784 1068
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1069 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
786 hv_store (hv, "state", 5, newSViv (state), 0); 1070 hv_store (hv, "state", 5, newSViv (state), 0);
787 hv_store (hv, "x", 1, newSViv (x), 0); 1071 hv_store (hv, "x", 1, newSViv (x), 0);
788 hv_store (hv, "y", 1, newSViv (y), 0); 1072 hv_store (hv, "y", 1, newSViv (y), 0);
789 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1073 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
790 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1074 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 } 1075 }
792 break; 1076 break;
793 1077
794 case SDL_MOUSEBUTTONDOWN: 1078 case SDL_MOUSEBUTTONDOWN:
795 case SDL_MOUSEBUTTONUP: 1079 case SDL_MOUSEBUTTONUP:
796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1080 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
797 1081
798 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1082 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
799 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1083 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
800 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1084 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
801 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1085 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
806 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1090 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
807 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1091 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
808 break; 1092 break;
809 } 1093 }
810 1094
811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1095 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
812 } 1096 }
813} 1097}
814 1098
1099char *
1100SDL_AudioDriverName ()
1101 CODE:
1102{
1103 char buf [256];
1104 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1105 XSRETURN_UNDEF;
1106
1107 RETVAL = buf;
1108}
1109 OUTPUT:
1110 RETVAL
1111
815int 1112int
816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1113Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
817 POSTCALL: 1114 POSTCALL:
818 Mix_HookMusicFinished (music_finished); 1115 Mix_HookMusicFinished (music_finished);
819 Mix_ChannelFinished (channel_finished); 1116 Mix_ChannelFinished (channel_finished);
1117
1118void
1119Mix_QuerySpec ()
1120 PPCODE:
1121{
1122 int freq, channels;
1123 Uint16 format;
1124
1125 if (Mix_QuerySpec (&freq, &format, &channels))
1126 {
1127 EXTEND (SP, 3);
1128 PUSHs (sv_2mortal (newSViv (freq)));
1129 PUSHs (sv_2mortal (newSViv (format)));
1130 PUSHs (sv_2mortal (newSViv (channels)));
1131 }
1132}
820 1133
821void 1134void
822Mix_CloseAudio () 1135Mix_CloseAudio ()
823 1136
824int 1137int
859 } 1172 }
860 } 1173 }
861#endif 1174#endif
862} 1175}
863 1176
864void 1177int
865add_font (char *file) 1178add_font (char *file)
866 CODE: 1179 CODE:
867 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1180 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1181 OUTPUT:
1182 RETVAL
1183
1184void
1185IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1186
1187# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1188void
1189Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
868 1190
869void 1191void
870load_image_inline (SV *image_) 1192load_image_inline (SV *image_)
871 ALIAS: 1193 ALIAS:
872 load_image_file = 1 1194 load_image_file = 1
918 1240
919 SDL_LockSurface (surface2); 1241 SDL_LockSurface (surface2);
920 EXTEND (SP, 6); 1242 EXTEND (SP, 6);
921 PUSHs (sv_2mortal (newSViv (surface2->w))); 1243 PUSHs (sv_2mortal (newSViv (surface2->w)));
922 PUSHs (sv_2mortal (newSViv (surface2->h))); 1244 PUSHs (sv_2mortal (newSViv (surface2->h)));
923 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1245 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
924 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1246 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
925 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1247 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
926 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1248 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
927 SDL_UnlockSurface (surface2); 1249 SDL_UnlockSurface (surface2);
928 1250
958void 1280void
959error (char *message) 1281error (char *message)
960 CODE: 1282 CODE:
961 fprintf (stderr, "ERROR: %s\n", message); 1283 fprintf (stderr, "ERROR: %s\n", message);
962#ifdef _WIN32 1284#ifdef _WIN32
963 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1285 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
964#endif 1286#endif
965 1287
966void 1288void
967fatal (char *message) 1289fatal (char *message)
968 CODE: 1290 CODE:
969 fprintf (stderr, "FATAL: %s\n", message); 1291 fprintf (stderr, "FATAL: %s\n", message);
970#ifdef _WIN32 1292#ifdef _WIN32
971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1293 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
972#endif 1294#endif
973 _exit (1); 1295 _exit (1);
974 1296
975void 1297void
976_exit (int retval = 0) 1298_exit (int retval = 0)
988#if DEBUG 1310#if DEBUG
989 VALGRIND_DO_LEAK_CHECK; 1311 VALGRIND_DO_LEAK_CHECK;
990#endif 1312#endif
991} 1313}
992 1314
993MODULE = CFPlus PACKAGE = CFPlus::Font 1315int
1316SvREFCNT (SV *sv)
1317 CODE:
1318 RETVAL = SvREFCNT (sv);
1319 OUTPUT:
1320 RETVAL
1321
1322MODULE = Deliantra::Client PACKAGE = DC::Font
994 1323
995PROTOTYPES: DISABLE 1324PROTOTYPES: DISABLE
996 1325
997CFPlus::Font 1326DC::Font
998new_from_file (SV *class, char *path, int id = 0) 1327new_from_file (SV *klass, char *path, int id = 0)
999 CODE: 1328 CODE:
1000{ 1329{
1001 int count; 1330 int count;
1002 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1331 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1003 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1332 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1005} 1334}
1006 OUTPUT: 1335 OUTPUT:
1007 RETVAL 1336 RETVAL
1008 1337
1009void 1338void
1010DESTROY (CFPlus::Font self) 1339DESTROY (DC::Font self)
1011 CODE: 1340 CODE:
1012 pango_font_description_free (self); 1341 pango_font_description_free (self);
1013 1342
1014void 1343void
1015make_default (CFPlus::Font self) 1344make_default (DC::Font self)
1016 PROTOTYPE: $ 1345 PROTOTYPE: $
1017 CODE: 1346 CODE:
1018 default_font = self; 1347 default_font = self;
1019 1348
1020MODULE = CFPlus PACKAGE = CFPlus::Layout 1349MODULE = Deliantra::Client PACKAGE = DC::Layout
1021 1350
1022PROTOTYPES: DISABLE 1351PROTOTYPES: DISABLE
1023 1352
1024void 1353void
1025reset_glyph_cache () 1354glyph_cache_backup ()
1026 PROTOTYPE: 1355 PROTOTYPE:
1027 CODE: 1356 CODE:
1357 tc_backup ();
1358
1359void
1360glyph_cache_restore ()
1361 PROTOTYPE:
1362 CODE:
1028 tc_clear (); 1363 tc_restore ();
1029 1364
1030CFPlus::Layout 1365DC::Layout
1031new (SV *class) 1366new (SV *klass)
1032 CODE: 1367 CODE:
1033 New (0, RETVAL, 1, struct cf_layout); 1368 RETVAL = new cf_layout;
1034 1369
1035 RETVAL->pl = pango_layout_new (opengl_context); 1370 RETVAL->pl = pango_layout_new (opengl_context);
1036 RETVAL->r = 1.; 1371 RETVAL->r = 1.;
1037 RETVAL->g = 1.; 1372 RETVAL->g = 1.;
1038 RETVAL->b = 1.; 1373 RETVAL->b = 1.;
1039 RETVAL->a = 1.; 1374 RETVAL->a = 1.;
1040 RETVAL->base_height = MIN_FONT_HEIGHT; 1375 RETVAL->base_height = MIN_FONT_HEIGHT;
1041 RETVAL->font = 0; 1376 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
1043 1377
1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1378 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1045 layout_update_font (RETVAL); 1379 layout_update_font (RETVAL);
1046 OUTPUT: 1380 OUTPUT:
1047 RETVAL 1381 RETVAL
1048 1382
1049void 1383void
1050DESTROY (CFPlus::Layout self) 1384DESTROY (DC::Layout self)
1051 CODE: 1385 CODE:
1052 g_object_unref (self->pl); 1386 g_object_unref (self->pl);
1053 rc_free (self->rc);
1054 Safefree (self); 1387 delete self;
1055 1388
1056void 1389void
1057set_text (CFPlus::Layout self, SV *text_) 1390set_text (DC::Layout self, SV *text_)
1058 CODE: 1391 CODE:
1059{ 1392{
1060 STRLEN textlen; 1393 STRLEN textlen;
1061 char *text = SvPVutf8 (text_, textlen); 1394 char *text = SvPVutf8 (text_, textlen);
1062 1395
1063 pango_layout_set_text (self->pl, text, textlen); 1396 pango_layout_set_text (self->pl, text, textlen);
1064} 1397}
1065 1398
1066void 1399void
1067set_markup (CFPlus::Layout self, SV *text_) 1400set_markup (DC::Layout self, SV *text_)
1068 CODE: 1401 CODE:
1069{ 1402{
1070 STRLEN textlen; 1403 STRLEN textlen;
1071 char *text = SvPVutf8 (text_, textlen); 1404 char *text = SvPVutf8 (text_, textlen);
1072 1405
1073 pango_layout_set_markup (self->pl, text, textlen); 1406 pango_layout_set_markup (self->pl, text, textlen);
1074} 1407}
1075 1408
1076void 1409void
1077set_shapes (CFPlus::Layout self, ...) 1410set_shapes (DC::Layout self, ...)
1078 CODE: 1411 CODE:
1079{ 1412{
1080 PangoAttrList *attrs = 0; 1413 PangoAttrList *attrs = 0;
1081 const char *text = pango_layout_get_text (self->pl); 1414 const char *text = pango_layout_get_text (self->pl);
1082 const char *pos = text; 1415 const char *pos = text;
1117 if (attrs) 1450 if (attrs)
1118 pango_layout_set_attributes (self->pl, attrs); 1451 pango_layout_set_attributes (self->pl, attrs);
1119} 1452}
1120 1453
1121void 1454void
1122get_shapes (CFPlus::Layout self) 1455get_shapes (DC::Layout self)
1123 PPCODE: 1456 PPCODE:
1124{ 1457{
1125 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1126 1459
1127 do 1460 do
1128 { 1461 {
1129 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1130 1463
1131 if (run && shape_attr_p (run)) 1464 if (run && shape_attr_p (run))
1132 { 1465 {
1133 PangoRectangle extents; 1466 PangoRectangle extents;
1134 pango_layout_iter_get_run_extents (iter, 0, &extents); 1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1142 1475
1143 pango_layout_iter_free (iter); 1476 pango_layout_iter_free (iter);
1144} 1477}
1145 1478
1146int 1479int
1147has_wrapped (CFPlus::Layout self) 1480has_wrapped (DC::Layout self)
1148 CODE: 1481 CODE:
1149{ 1482{
1150 int lines = 1; 1483 int lines = 1;
1151 const char *text = pango_layout_get_text (self->pl); 1484 const char *text = pango_layout_get_text (self->pl);
1152 1485
1157} 1490}
1158 OUTPUT: 1491 OUTPUT:
1159 RETVAL 1492 RETVAL
1160 1493
1161SV * 1494SV *
1162get_text (CFPlus::Layout self) 1495get_text (DC::Layout self)
1163 CODE: 1496 CODE:
1164 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1165 sv_utf8_decode (RETVAL); 1498 sv_utf8_decode (RETVAL);
1166 OUTPUT: 1499 OUTPUT:
1167 RETVAL 1500 RETVAL
1168 1501
1169void 1502void
1170set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1503set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1171 CODE: 1504 CODE:
1172 self->r = r; 1505 self->r = r;
1173 self->g = g; 1506 self->g = g;
1174 self->b = b; 1507 self->b = b;
1175 self->a = a; 1508 self->a = a;
1176 1509
1177void 1510void
1178set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1511set_font (DC::Layout self, DC::Font font = 0)
1179 CODE: 1512 CODE:
1180 if (self->font != font) 1513 if (self->font != font)
1181 { 1514 {
1182 self->font = font; 1515 self->font = font;
1183 layout_update_font (self); 1516 layout_update_font (self);
1184 } 1517 }
1185 1518
1186void 1519void
1187set_height (CFPlus::Layout self, int base_height) 1520set_height (DC::Layout self, int base_height)
1188 CODE: 1521 CODE:
1189 if (self->base_height != base_height) 1522 if (self->base_height != base_height)
1190 { 1523 {
1191 self->base_height = base_height; 1524 self->base_height = base_height;
1192 layout_update_font (self); 1525 layout_update_font (self);
1193 } 1526 }
1194 1527
1195void 1528void
1196set_width (CFPlus::Layout self, int max_width = -1) 1529set_width (DC::Layout self, int max_width = -1)
1197 CODE: 1530 CODE:
1198 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1199 1532
1200void 1533void
1201set_indent (CFPlus::Layout self, int indent) 1534set_indent (DC::Layout self, int indent)
1202 CODE: 1535 CODE:
1203 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1204 1537
1205void 1538void
1206set_spacing (CFPlus::Layout self, int spacing) 1539set_spacing (DC::Layout self, int spacing)
1207 CODE: 1540 CODE:
1208 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1209 1542
1210void 1543void
1211set_ellipsise (CFPlus::Layout self, int ellipsise) 1544set_ellipsise (DC::Layout self, int ellipsise)
1212 CODE: 1545 CODE:
1213 pango_layout_set_ellipsize (self->pl, 1546 pango_layout_set_ellipsize (self->pl,
1214 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1215 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1216 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1217 : PANGO_ELLIPSIZE_NONE 1550 : PANGO_ELLIPSIZE_NONE
1218 ); 1551 );
1219 1552
1220void 1553void
1221set_single_paragraph_mode (CFPlus::Layout self, int spm) 1554set_single_paragraph_mode (DC::Layout self, int spm)
1222 CODE: 1555 CODE:
1223 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1224 1557
1225void 1558void
1226size (CFPlus::Layout self) 1559size (DC::Layout self)
1227 PPCODE: 1560 PPCODE:
1228{ 1561{
1229 int w, h; 1562 int w, h;
1230 1563
1231 layout_get_pixel_size (self, &w, &h); 1564 layout_get_pixel_size (self, &w, &h);
1234 PUSHs (sv_2mortal (newSViv (w))); 1567 PUSHs (sv_2mortal (newSViv (w)));
1235 PUSHs (sv_2mortal (newSViv (h))); 1568 PUSHs (sv_2mortal (newSViv (h)));
1236} 1569}
1237 1570
1238int 1571int
1239descent (CFPlus::Layout self) 1572descent (DC::Layout self)
1240 CODE: 1573 CODE:
1241{ 1574{
1242 PangoRectangle rect; 1575 PangoRectangle rect;
1243 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1244 pango_layout_line_get_pixel_extents (line, 0, &rect); 1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1245 RETVAL = PANGO_DESCENT (rect); 1578 RETVAL = PANGO_DESCENT (rect);
1246} 1579}
1247 OUTPUT: 1580 OUTPUT:
1248 RETVAL 1581 RETVAL
1249 1582
1250int 1583int
1251xy_to_index (CFPlus::Layout self, int x, int y) 1584xy_to_index (DC::Layout self, int x, int y)
1252 CODE: 1585 CODE:
1253{ 1586{
1254 int index, trailing; 1587 int index, trailing;
1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1256 RETVAL = index + trailing; 1589 RETVAL = index + trailing;
1257} 1590}
1258 OUTPUT: 1591 OUTPUT:
1259 RETVAL 1592 RETVAL
1260 1593
1261void 1594void
1262cursor_pos (CFPlus::Layout self, int index) 1595cursor_pos (DC::Layout self, int index)
1263 PPCODE: 1596 PPCODE:
1264{ 1597{
1265 PangoRectangle strong_pos; 1598 PangoRectangle pos;
1266 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1267 1600
1268 EXTEND (SP, 3); 1601 EXTEND (SP, 3);
1269 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1272} 1605}
1273 1606
1274void 1607void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1608index_to_line_x (DC::Layout self, int index, int trailing = 0)
1276 PPCODE: 1609 PPCODE:
1277{ 1610{
1278 int line, x; 1611 int line, x;
1279 1612
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614#if !PANGO_VERSION_CHECK (1, 17, 3)
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282 1616 --line;
1617#endif
1283 EXTEND (SP, 2); 1618 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1))); 1619 PUSHs (sv_2mortal (newSViv (line)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286} 1621}
1287 1622
1288void 1623void
1289line_x_to_index (CFPlus::Layout self, int line, int x) 1624line_x_to_index (DC::Layout self, int line, int x)
1290 PPCODE: 1625 PPCODE:
1291{ 1626{
1292 PangoLayoutLine *lp; 1627 PangoLayoutLine *lp;
1293 int index, trailing; 1628 int index, trailing;
1294 1629
1295 if (line < 0) 1630 if (line < 0)
1296 XSRETURN_EMPTY; 1631 XSRETURN_EMPTY;
1297 1632
1298 if (!(lp = pango_layout_get_line (self->pl, line))) 1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */ 1634 XSRETURN_EMPTY; /* do better */
1300 1635
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302 1637
1303 EXTEND (SP, 2); 1638 EXTEND (SP, 2);
1309 PUSHs (sv_2mortal (newSViv (trailing))); 1644 PUSHs (sv_2mortal (newSViv (trailing)));
1310 } 1645 }
1311} 1646}
1312 1647
1313void 1648void
1314render (CFPlus::Layout self, float x, float y, int flags = 0) 1649render (DC::Layout self, float x, float y, int flags = 0)
1315 CODE: 1650 CODE:
1316 rc_clear (self->rc); 1651 self->rc.clear ();
1317 pango_opengl_render_layout_subpixel ( 1652 pango_opengl_render_layout_subpixel (
1318 self->pl, 1653 self->pl,
1319 self->rc, 1654 &self->rc,
1320 x * PANGO_SCALE, y * PANGO_SCALE, 1655 x * PANGO_SCALE, y * PANGO_SCALE,
1321 self->r, self->g, self->b, self->a, 1656 self->r, self->g, self->b, self->a,
1322 flags 1657 flags
1323 ); 1658 );
1324 // we assume that context_change actually clears/frees stuff 1659 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation... 1660 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl); 1661 pango_layout_context_changed (self->pl);
1327 1662
1328void 1663void
1329draw (CFPlus::Layout self) 1664draw (DC::Layout self)
1330 CODE: 1665 CODE:
1331{ 1666{
1332 glEnable (GL_TEXTURE_2D); 1667 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND); 1669 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST); 1672 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339 1674
1340 rc_draw (self->rc); 1675 self->rc.draw ();
1341 1676
1342 glDisable (GL_ALPHA_TEST); 1677 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1678 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D); 1679 glDisable (GL_TEXTURE_2D);
1345} 1680}
1346 1681
1347MODULE = CFPlus PACKAGE = CFPlus::Texture 1682MODULE = Deliantra::Client PACKAGE = DC::Texture
1348 1683
1349PROTOTYPES: ENABLE 1684PROTOTYPES: ENABLE
1350
1351int minpot (int n)
1352 1685
1353void 1686void
1354pad (SV *data_, int ow, int oh, int nw, int nh) 1687pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE: 1688 CODE:
1356{ 1689{
1422 glDisable (GL_ALPHA_TEST); 1755 glDisable (GL_ALPHA_TEST);
1423 glDisable (GL_BLEND); 1756 glDisable (GL_BLEND);
1424 } 1757 }
1425} 1758}
1426 1759
1760void
1761draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764{
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879}
1880
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1881IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE: 1882 CODE:
1429{ 1883{
1430 GLint width; 1884 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1433 RETVAL = width > 0; 1887 RETVAL = width > 0;
1434} 1888}
1435 OUTPUT: 1889 OUTPUT:
1436 RETVAL 1890 RETVAL
1437 1891
1438MODULE = CFPlus PACKAGE = CFPlus::Map 1892MODULE = Deliantra::Client PACKAGE = DC::Map
1439 1893
1440PROTOTYPES: DISABLE 1894PROTOTYPES: DISABLE
1441 1895
1442CFPlus::Map 1896DC::Map
1443new (SV *class) 1897new (SV *klass)
1444 CODE: 1898 CODE:
1445 New (0, RETVAL, 1, struct map); 1899 New (0, RETVAL, 1, mapgrid);
1446 RETVAL->x = 0; 1900 RETVAL->x = 0;
1447 RETVAL->y = 0; 1901 RETVAL->y = 0;
1448 RETVAL->w = 0; 1902 RETVAL->w = 0;
1449 RETVAL->h = 0; 1903 RETVAL->h = 0;
1450 RETVAL->ox = 0; 1904 RETVAL->ox = 0;
1455 RETVAL->row = 0; 1909 RETVAL->row = 0;
1456 OUTPUT: 1910 OUTPUT:
1457 RETVAL 1911 RETVAL
1458 1912
1459void 1913void
1460DESTROY (CFPlus::Map self) 1914DESTROY (DC::Map self)
1461 CODE: 1915 CODE:
1462{ 1916{
1463 map_clear (self); 1917 map_clear (self);
1464 Safefree (self->face2tile); 1918 Safefree (self->face2tile);
1465 Safefree (self->tex); 1919 Safefree (self->tex);
1466 Safefree (self); 1920 Safefree (self);
1467} 1921}
1468 1922
1469void 1923void
1470resize (CFPlus::Map self, int map_width, int map_height) 1924resize (DC::Map self, int map_width, int map_height)
1471 CODE: 1925 CODE:
1472 self->w = map_width; 1926 self->w = map_width;
1473 self->h = map_height; 1927 self->h = map_height;
1474 1928
1475void 1929void
1476clear (CFPlus::Map self) 1930clear (DC::Map self)
1477 CODE: 1931 CODE:
1478 map_clear (self); 1932 map_clear (self);
1479 1933
1480void 1934void
1481set_tileid (CFPlus::Map self, int face, int tile) 1935set_tileid (DC::Map self, int face, int tile)
1482 CODE: 1936 CODE:
1483{ 1937{
1484 need_facenum (self, face); self->face2tile [face] = tile; 1938 need_facenum (self, face); self->face2tile [face] = tile;
1485 need_texid (self, tile); 1939 need_texid (self, tile);
1486} 1940}
1487 1941
1488void 1942void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level) 1943set_smooth (DC::Map self, int face, int smooth, int level)
1490 CODE: 1944 CODE:
1491{ 1945{
1492 tileid texid; 1946 tileid texid;
1493 maptex *tex; 1947 maptex *tex;
1494 1948
1495 if (face < 0 || face >= self->faces) 1949 if (face < 0 || face >= self->faces)
1496 return; 1950 return;
1497 1951
1498 if (smooth < 0 || smooth >= self->faces) 1952 if (smooth < 0 || smooth >= self->faces)
1499 return; 1953 return;
1500 1954
1501 texid = self->face2tile [face]; 1955 texid = self->face2tile [face];
1502 1956
1503 if (!texid) 1957 if (!texid)
1504 return; 1958 return;
1505 1959
1506 tex = self->tex + texid; 1960 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth]; 1961 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level; 1962 tex->smoothlevel = level;
1509} 1963}
1510 1964
1511void 1965void
1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1966set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1513 CODE: 1967 CODE:
1514{ 1968{
1515 need_texid (self, texid); 1969 need_texid (self, texid);
1516 1970
1517 { 1971 {
1536 // use uglier nearest interpolation because linear suffers 1990 // use uglier nearest interpolation because linear suffers
1537 // from transparent color bleeding and ugly wrapping effects. 1991 // from transparent color bleeding and ugly wrapping effects.
1538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1539} 1993}
1540 1994
1995void
1996expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
1541int 2015int
1542ox (CFPlus::Map self) 2016ox (DC::Map self)
1543 ALIAS: 2017 ALIAS:
1544 oy = 1 2018 oy = 1
1545 x = 2 2019 x = 2
1546 y = 3 2020 y = 3
1547 w = 4 2021 w = 4
1558 } 2032 }
1559 OUTPUT: 2033 OUTPUT:
1560 RETVAL 2034 RETVAL
1561 2035
1562void 2036void
1563scroll (CFPlus::Map self, int dx, int dy) 2037scroll (DC::Map self, int dx, int dy)
1564 CODE: 2038 CODE:
1565{ 2039{
1566 if (dx > 0) 2040 if (dx > 0)
1567 map_blank (self, self->x, self->y, dx, self->h); 2041 map_blank (self, self->x, self->y, dx, self->h);
1568 else if (dx < 0) 2042 else if (dx < 0)
1576 self->ox += dx; self->x += dx; 2050 self->ox += dx; self->x += dx;
1577 self->oy += dy; self->y += dy; 2051 self->oy += dy; self->y += dy;
1578 2052
1579 while (self->y < 0) 2053 while (self->y < 0)
1580 { 2054 {
1581 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 2055 prepend (self->row, self->rows, MAP_EXTEND_Y);
1582 2056
1583 self->rows += MAP_EXTEND_Y; 2057 self->rows += MAP_EXTEND_Y;
1584 self->y += MAP_EXTEND_Y; 2058 self->y += MAP_EXTEND_Y;
1585 } 2059 }
1586} 2060}
1587 2061
1588SV * 2062SV *
1589map1a_update (CFPlus::Map self, SV *data_, int extmap) 2063map1a_update (DC::Map self, SV *data_)
1590 CODE: 2064 CODE:
1591{ 2065{
1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1593 uint8_t *data_end = (uint8_t *)SvEND (data_); 2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
1594 mapcell *cell; 2068 mapcell *cell;
1615 2089
1616 //TODO: don't trust server data to be in-range(!) 2090 //TODO: don't trust server data to be in-range(!)
1617 2091
1618 if (flags & 8) 2092 if (flags & 8)
1619 { 2093 {
2094 uint8_t ext, cmd;
2095
1620 if (extmap) 2096 do
1621 { 2097 {
1622 uint8_t ext, cmd; 2098 ext = *data++;
2099 cmd = ext & 0x7f;
1623 2100
1624 do 2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
1625 { 2104 {
1626 ext = *data++;
1627 cmd = ext & 0x3f;
1628
1629 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1; 2105 cell->stat_width = 1;
1634 cell->stat_hp = *data++; 2106 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1651 } 2107 }
1652 while (ext & 0x80); 2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
1653 } 2125 }
1654 else 2126 while (ext & 0x80);
1655 cell->darkness = *data++ + 1;
1656 } 2127 }
1657 2128
1658 for (z = 0; z <= 2; ++z) 2129 for (z = 0; z <= 2; ++z)
1659 if (flags & (4 >> z)) 2130 if (flags & (4 >> z))
1660 { 2131 {
1663 cell->tile [z] = self->face2tile [face]; 2134 cell->tile [z] = self->face2tile [face];
1664 2135
1665 if (cell->tile [z]) 2136 if (cell->tile [z])
1666 { 2137 {
1667 maptex *tex = self->tex + cell->tile [z]; 2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
1668 if (!tex->name) 2140 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z])); 2141 av_push (missing, newSViv (cell->tile [z]));
1670 2142
1671 if (tex->smoothtile) 2143 if (tex->smoothtile)
1672 { 2144 {
1673 maptex *smooth = self->tex + tex->smoothtile; 2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
1674 if (!smooth->name) 2147 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile)); 2148 av_push (missing, newSViv (tex->smoothtile));
1676 } 2149 }
1677 } 2150 }
1678 } 2151 }
1679 } 2152 }
1680 else 2153 else
1681 cell->darkness = 0; 2154 CELL_CLEAR (cell);
1682 } 2155 }
1683} 2156}
1684 OUTPUT: 2157 OUTPUT:
1685 RETVAL 2158 RETVAL
1686 2159
1687SV * 2160SV *
1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2161mapmap (DC::Map self, int x0, int y0, int w, int h)
1689 CODE: 2162 CODE:
1690{ 2163{
1691 int x1, x; 2164 int x1, x;
1692 int y1, y; 2165 int y1, y;
1693 int z; 2166 int z;
1706 ? self->row + y 2179 ? self->row + y
1707 : 0; 2180 : 0;
1708 2181
1709 for (x = x0; x < x1; x++) 2182 for (x = x0; x < x1; x++)
1710 { 2183 {
1711 int r = 32, g = 32, b = 32, a = 192; 2184 unsigned int r = 32, g = 32, b = 32, a = 192;
1712 2185
1713 if (row && row->c0 <= x && x < row->c1) 2186 if (row && row->c0 <= x && x < row->c1)
1714 { 2187 {
1715 mapcell *cell = row->col + (x - row->c0); 2188 mapcell *cell = row->col + (x - row->c0);
1716 2189
1718 { 2191 {
1719 maptex tex = self->tex [cell->tile [z]]; 2192 maptex tex = self->tex [cell->tile [z]];
1720 int a0 = 255 - tex.a; 2193 int a0 = 255 - tex.a;
1721 int a1 = tex.a; 2194 int a1 = tex.a;
1722 2195
1723 r = (r * a0 + tex.r * a1) / 255; 2196 r = div255 (r * a0 + tex.r * a1);
1724 g = (g * a0 + tex.g * a1) / 255; 2197 g = div255 (g * a0 + tex.g * a1);
1725 b = (b * a0 + tex.b * a1) / 255; 2198 b = div255 (b * a0 + tex.b * a1);
1726 a = (a * a0 + tex.a * a1) / 255; 2199 a = div255 (a * a0 + tex.a * a1);
1727 } 2200 }
1728 } 2201 }
1729 2202
1730 *map++ = (r ) 2203 *map++ = (r )
1731 | (g << 8) 2204 | (g << 8)
1732 | (b << 16) 2205 | (b << 16)
1733 | (a << 24); 2206 | (a << 24);
1734 } 2207 }
1735 } 2208 }
1736 2209
1737 RETVAL = map_sv; 2210 RETVAL = map_sv;
1738} 2211}
1739 OUTPUT: 2212 OUTPUT:
1740 RETVAL 2213 RETVAL
1741 2214
1742void 2215void
1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2216draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1744 CODE: 2217 CODE:
1745{ 2218{
1746 int x, y, z; 2219 int x, y, z;
1747 2220
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 2221 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1751 smooth_key skey; 2222 int pl_x, pl_y;
1752 2223 maptex pl_tex;
1753 rc_t *rc = rc_alloc (); 2224 rc_t rc;
2225 rc_t rc_ov;
1754 rc_key_t key; 2226 rc_key_t key;
1755 rc_array_t *arr; 2227 rc_t::array_t *arr;
1756 2228
2229 pl_tex.name = 0;
2230
1757 // thats current max. sorry. 2231 // that's current max. sorry.
1758 if (sw > 255) sw = 255; 2232 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255; 2233 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763 2234
1764 memset (&key, 0, sizeof (key)); 2235 memset (&key, 0, sizeof (key));
1765 key.r = 255; 2236 key.r = 255;
1766 key.g = 255; 2237 key.g = 255;
1767 key.b = 255; 2238 key.b = 255;
1768 key.a = 255; 2239 key.a = 255;
1769 key.mode = GL_QUADS; 2240 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F; 2241 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772 2242
1773 mx += self->x; 2243 mx += self->x;
1774 my += self->y; 2244 my += self->y;
1775 2245
1776 // first pass: determine smooth_max 2246 // first pass: determine smooth_max
1777 // rather ugly, if you ask me 2247 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change 2248 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max)); 2249 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1780 2250
1781 for (y = 0; y < sh; y++) 2251 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows) 2252 if (0 <= y + my && y + my < self->rows)
1783 { 2253 {
1784 maprow *row = self->row + (y + my); 2254 maprow *row = self->row + (y + my);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2269 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2270 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801 2271
1802 for (z = 0; z <= 2; z++) 2272 for (z = 0; z <= 2; z++)
1803 { 2273 {
1804 memset (smooth_level, 0, sizeof (smooth_level)); 2274 std::bitset<256> smooth_level; // one bit for every possible smooth level
2275 smooth_key skey;
2276 smooth_hash smooth;
2277 key.texname = -1;
1805 2278
1806 for (y = 0; y < sh; y++) 2279 for (y = 0; y < sh; y++)
1807 if (0 <= y + my && y + my < self->rows) 2280 if (0 <= y + my && y + my < self->rows)
1808 { 2281 {
1809 maprow *row = self->row + (y + my); 2282 maprow *row = self->row + (y + my);
1817 if (tile) 2290 if (tile)
1818 { 2291 {
1819 maptex tex = self->tex [tile]; 2292 maptex tex = self->tex [tile];
1820 int px, py; 2293 int px, py;
1821 2294
1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name) 2295 if (key.texname != tex.name)
1825 { 2296 {
2297 self->tex [tile].unused = 0;
2298
1826 if (!tex.name) 2299 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */ 2300 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1828 2301
1829 key.texname = tex.name; 2302 key.texname = tex.name;
1830 arr = rc_array (rc, &key); 2303 arr = &rc.array (key);
1831 } 2304 }
1832 2305
1833 px = (x + 1) * T - tex.w; 2306 px = (x + 1) * Th - tex.w;
1834 py = (y + 1) * T - tex.h; 2307 py = (y + 1) * Tw - tex.h;
1835 2308
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2309 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1840
1841 if (cell->flags && z == 2)
1842 { 2310 {
1843 // overlays such as the speech bubble, probably more to come 2311 pl_x = px;
1844 if (cell->flags & 1) 2312 pl_y = py;
2313 pl_tex = tex;
1845 { 2314 continue;
1846 maptex tex = self->tex [1];
1847 int px = x * T + T * 2 / 32;
1848 int py = y * T - T * 6 / 32;
1849
1850 if (tex.name)
1851 {
1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1862 }
1863 }
1864 } 2315 }
2316
2317 arr->t2f_v3f (0 , 0 , px , py , 0);
2318 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2319 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2320 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1865 2321
1866 // update smooth hash 2322 // update smooth hash
1867 if (tex.smoothtile) 2323 if (tex.smoothtile)
1868 { 2324 {
1869 skey.tile = tex.smoothtile; 2325 skey.tile = tex.smoothtile;
1870 skey.level = tex.smoothlevel; 2326 skey.level = tex.smoothlevel;
1871 2327
1872 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2328 smooth_level[tex.smoothlevel] = 1;
1873 2329
1874 // add bits to current tile and all neighbours. skey.x|y is 2330 // add bits to current tile and all neighbours. skey.x|y is
1875 // shifted +1|+1 so we always stay positive. 2331 // shifted +1|+1 so we always stay positive.
1876 2332
1877 // bits is ___n cccc CCCC bbbb 2333 // bits is ___n cccc CCCC bbbb
1885 2341
1886 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2342 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1887 // ·· ·· ·┏ ┓· 2343 // ·· ·· ·┏ ┓·
1888 2344
1889 // full tile 2345 // full tile
1890 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2346 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1891 2347
1892 // borders 2348 // borders
1893 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2349 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1894 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2350 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1895 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2351 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1896 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2352 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1897 2353
1898 // corners 2354 // corners
1899 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2355 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1900 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2356 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1901 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2357 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2358 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2359 }
2360 }
2361
2362 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2363 {
2364 // overlays such as the speech bubble, probably more to come
2365 if (cell->flags & 1)
2366 {
2367 rc_key_t key_ov = key;
2368 maptex tex = self->tex[TEXID_SPEECH];
2369 int px = x * Tw + Tw * 2 / 32;
2370 int py = y * Th - Th * 6 / 32;
2371
2372 key_ov.texname = tex.name;
2373 rc_t::array_t &arr = rc_ov.array (key_ov);
2374
2375 arr.t2f_v3f (0 , 0 , px , py , 0);
2376 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2377 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2378 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1903 } 2379 }
1904 } 2380 }
1905 } 2381 }
1906 } 2382 }
1907 2383
1908 rc_draw (rc); 2384 rc.draw ();
1909 rc_clear (rc); 2385 rc.clear ();
1910 2386
1911 // go through all smoothlevels, lowest to highest, then draw. 2387 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort 2388 // this is basically counting sort
1913 { 2389 {
1914 int w, b; 2390 int w, b;
1915 2391
1916 for (w = 0; w < 256 / 32; ++w) 2392 glEnable (GL_TEXTURE_2D);
2393 glBegin (GL_QUADS);
2394 for (int level = 0; level < smooth_level.size (); ++level)
2395 if (smooth_level[level])
2396 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1917 { 2397 {
1918 uint32_t smask = smooth_level [w]; 2398 smooth_key &skey = it->first;
1919 if (smask) 2399 IV bits = it->second;
1920 for (b = 0; b < 32; ++b) 2400
1921 if (smask & (((uint32_t)1) << b)) 2401 if (!(bits & 0x1000)
2402 && skey.level == level
2403 && level > smooth_max [skey.x][skey.y])
1922 { 2404 {
1923 int level = (w << 5) | b; 2405 maptex tex = self->tex [skey.tile];
2406 int px = (((int)skey.x) - 1) * Tw;
2407 int py = (((int)skey.y) - 1) * Th;
2408 int border = bits & 15;
2409 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2410 float dx = tex.s * .0625f; // 16 images/row
2411 float dy = tex.t * .5f ; // 2 images/column
2412
1924 HE *he; 2413 if (tex.name)
1925
1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1928 { 2414 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he); 2415 // this time avoiding texture state changes
1930 IV bits = SvIVX (HeVAL (he)); 2416 // save gobs of state changes.
1931 2417 if (key.texname != tex.name)
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 { 2418 {
1936 maptex tex = self->tex [skey->tile]; 2419 self->tex [skey.tile].unused = 0;
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943 2420
1944 if (tex.name)
1945 { 2421 glEnd ();
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name) 2422 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1949 { 2423 glBegin (GL_QUADS);
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (border)
1955 {
1956 float ox = border * dx;
1957
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1962 }
1963
1964 if (corner)
1965 {
1966 float ox = corner * dx;
1967
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1973 } 2424 }
2425
2426 if (border)
2427 {
2428 float ox = border * dx;
2429
2430 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2434 }
2435
2436 if (corner)
2437 {
2438 float ox = corner * dx;
2439
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2441 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2442 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2443 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1974 } 2444 }
1975 } 2445 }
1976 } 2446 }
1977 } 2447 }
2448
2449 glEnd ();
2450 glDisable (GL_TEXTURE_2D);
2451 key.texname = -1;
1978 } 2452 }
1979
1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1983 } 2453 }
1984 2454
2455 if (pl_tex.name)
2456 {
2457 maptex tex = pl_tex;
2458 int px = pl_x + sdx;
2459 int py = pl_y + sdy;
2460
2461 key.texname = tex.name;
2462 rc_t::array_t &arr = rc.array (key);
2463
2464 arr.t2f_v3f (0 , 0 , px , py , 0);
2465 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2466 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2467 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2468
2469 rc.draw ();
2470 }
2471
2472 rc_ov.draw ();
2473 rc_ov.clear ();
2474
1985 glDisable (GL_BLEND); 2475 glDisable (GL_BLEND);
1986 rc_free (rc);
1987 2476
1988 // top layer: overlays such as the health bar 2477 // top layer: overlays such as the health bar
1989 for (y = 0; y < sh; y++) 2478 for (y = 0; y < sh; y++)
1990 if (0 <= y + my && y + my < self->rows) 2479 if (0 <= y + my && y + my < self->rows)
1991 { 2480 {
1994 for (x = 0; x < sw; x++) 2483 for (x = 0; x < sw; x++)
1995 if (row->c0 <= x + mx && x + mx < row->c1) 2484 if (row->c0 <= x + mx && x + mx < row->c1)
1996 { 2485 {
1997 mapcell *cell = row->col + (x + mx - row->c0); 2486 mapcell *cell = row->col + (x + mx - row->c0);
1998 2487
1999 int px = x * T; 2488 int px = x * Tw;
2000 int py = y * T; 2489 int py = y * Th;
2490
2491 if (ecb_expect_false (cell->player == player))
2492 {
2493 px += sdx;
2494 py += sdy;
2495 }
2001 2496
2002 if (cell->stat_hp) 2497 if (cell->stat_hp)
2003 { 2498 {
2004 int width = cell->stat_width * T; 2499 int width = cell->stat_width * Tw;
2005 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2500 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2006 2501
2007 glColor3ub (0, 0, 0); 2502 glColor3ub (0, 0, 0);
2008 glRectf (px + 1, py - thick - 2, 2503 glRectf (px + 1, py - thick - 2,
2009 px + width - 1, py); 2504 px + width - 1, py);
2010 2505
2016 } 2511 }
2017 } 2512 }
2018} 2513}
2019 2514
2020void 2515void
2021draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2516draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2022 CODE: 2517 CODE:
2023{ 2518{
2024 static float color[16][3] = { 2519 static float color[16][3] = {
2025 { 0.00F, 0.00F, 0.00F }, 2520 { 0.00f, 0.00f, 0.00f },
2026 { 1.00F, 1.00F, 1.00F }, 2521 { 1.00f, 1.00f, 1.00f },
2027 { 0.00F, 0.00F, 0.55F }, 2522 { 0.00f, 0.00f, 0.55f },
2028 { 1.00F, 0.00F, 0.00F }, 2523 { 1.00f, 0.00f, 0.00f },
2029 2524
2030 { 1.00F, 0.54F, 0.00F }, 2525 { 1.00f, 0.54f, 0.00f },
2031 { 0.11F, 0.56F, 1.00F }, 2526 { 0.11f, 0.56f, 1.00f },
2032 { 0.93F, 0.46F, 0.00F }, 2527 { 0.93f, 0.46f, 0.00f },
2033 { 0.18F, 0.54F, 0.34F }, 2528 { 0.18f, 0.54f, 0.34f },
2034 2529
2035 { 0.56F, 0.73F, 0.56F }, 2530 { 0.56f, 0.73f, 0.56f },
2036 { 0.80F, 0.80F, 0.80F }, 2531 { 0.80f, 0.80f, 0.80f },
2037 { 0.55F, 0.41F, 0.13F }, 2532 { 0.55f, 0.41f, 0.13f },
2038 { 0.99F, 0.77F, 0.26F }, 2533 { 0.99f, 0.77f, 0.26f },
2039 2534
2040 { 0.74F, 0.65F, 0.41F }, 2535 { 0.74f, 0.65f, 0.41f },
2041 2536
2042 { 0.00F, 1.00F, 1.00F }, 2537 { 0.00f, 1.00f, 1.00f },
2043 { 1.00F, 0.00F, 1.00F }, 2538 { 1.00f, 0.00f, 1.00f },
2044 { 1.00F, 1.00F, 0.00F }, 2539 { 1.00f, 1.00f, 0.00f },
2045 }; 2540 };
2046 2541
2047 int x, y; 2542 int x, y;
2048 2543
2049 glEnable (GL_TEXTURE_2D); 2544 glEnable (GL_TEXTURE_2D);
2545 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2546 * but the nvidia driver (185.18.14) mishandles alpha textures
2547 * and takes the colour from god knows where instead of using
2548 * Cp. MODULATE results in the same colour, but slightly different
2549 * alpha, but atcually gives us the correct colour with nvidia.
2550 */
2050 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2551 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2051 glEnable (GL_BLEND); 2552 glEnable (GL_BLEND);
2052 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2553 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2053 glBegin (GL_QUADS); 2554 glBegin (GL_QUADS);
2054 2555
2055 for (y = 0; y < h; y++) 2556 for (y = 0; y < h; y++)
2059 2560
2060 if (m) 2561 if (m)
2061 { 2562 {
2062 float *c = color [m & 15]; 2563 float *c = color [m & 15];
2063 2564
2064 float tx1 = m & 0x40 ? 0.5 : 0.; 2565 float tx1 = m & 0x40 ? 0.5f : 0.f;
2065 float tx2 = tx1 + 0.5; 2566 float tx2 = tx1 + 0.5f;
2066 2567
2067 glColor4f (c[0], c[1], c[2], 0.75); 2568 glColor4f (c[0], c[1], c[2], 1);
2068 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2569 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2069 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2570 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2070 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2571 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2071 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2572 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2072 } 2573 }
2076 glDisable (GL_BLEND); 2577 glDisable (GL_BLEND);
2077 glDisable (GL_TEXTURE_2D); 2578 glDisable (GL_TEXTURE_2D);
2078} 2579}
2079 2580
2080void 2581void
2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2582fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2082 PPCODE: 2583 PPCODE:
2083{ 2584{
2084 int x, y; 2585 int x, y;
2085 int sw1 = sw + 2; 2586 int sw1 = sw + 2;
2086 int sh1 = sh + 2; 2587 int sh1 = sh + 2;
2087 int sh3 = sh * 3; 2588 int sh3 = sh * 3;
2088 int sw34 = (sw * 3 + 3) & ~3; 2589 int sw3 = sw * 3;
2590 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2591 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2592 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2593 memset (darkness1, 0, sw1*sh1);
2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2092 2594
2093 SvPOK_only (darkness3_sv); 2595 SvPOK_only (darkness3_sv);
2094 SvCUR_set (darkness3_sv, sw34 * sh3); 2596 SvCUR_set (darkness3_sv, sw3 * sh3);
2095 2597
2096 mx += self->x - 1; 2598 mx += self->x - 1;
2097 my += self->y - 1; 2599 my += self->y - 1;
2098
2099 memset (darkness1, 255, sw1 * sh1);
2100 2600
2101 for (y = 0; y < sh1; y++) 2601 for (y = 0; y < sh1; y++)
2102 if (0 <= y + my && y + my < self->rows) 2602 if (0 <= y + my && y + my < self->rows)
2103 { 2603 {
2104 maprow *row = self->row + (y + my); 2604 maprow *row = self->row + (y + my);
2107 if (row->c0 <= x + mx && x + mx < row->c1) 2607 if (row->c0 <= x + mx && x + mx < row->c1)
2108 { 2608 {
2109 mapcell *cell = row->col + (x + mx - row->c0); 2609 mapcell *cell = row->col + (x + mx - row->c0);
2110 2610
2111 darkness1 [y * sw1 + x] = cell->darkness 2611 darkness1 [y * sw1 + x] = cell->darkness
2112 ? 255 - (cell->darkness - 1) 2612 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2113 : 255 - FOW_DARKNESS; 2613 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2114 } 2614 }
2115 } 2615 }
2116 2616
2117 for (y = 0; y < sh; ++y) 2617 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x) 2618 for (x = 0; x < sw; ++x)
2137 2637
2138 uint8_t r13 = (d13 + d23 + d12) / 3; 2638 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23; 2639 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3; 2640 uint8_t r33 = (d23 + d33 + d32) / 3;
2141 2641
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2642 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2644 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2151 } 2651 }
2152 2652
2153 free (darkness1); 2653 free (darkness1);
2154 2654
2155 EXTEND (SP, 3); 2655 EXTEND (SP, 3);
2156 PUSHs (sv_2mortal (newSViv (sw34))); 2656 PUSHs (sv_2mortal (newSViv (sw3)));
2157 PUSHs (sv_2mortal (newSViv (sh3))); 2657 PUSHs (sv_2mortal (newSViv (sh3)));
2158 PUSHs (darkness3_sv); 2658 PUSHs (darkness3_sv);
2159} 2659}
2160 2660
2161SV * 2661SV *
2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2662get_rect (DC::Map self, int x0, int y0, int w, int h)
2163 CODE: 2663 CODE:
2164{ 2664{
2165 int x, y, x1, y1; 2665 int x, y, x1, y1;
2166 SV *data_sv = newSV (w * h * 7 + 5); 2666 SV *data_sv = newSV (w * h * 7 + 5);
2167 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2667 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2224 else 2724 else
2225 *data++ = 0; 2725 *data++ = 0;
2226 } 2726 }
2227 } 2727 }
2228 2728
2729 /* if size is w*h + 5 then no data has been found */
2730 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2731 {
2229 SvPOK_only (data_sv); 2732 SvPOK_only (data_sv);
2230 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2733 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2734 }
2735
2231 RETVAL = data_sv; 2736 RETVAL = data_sv;
2232} 2737}
2233 OUTPUT: 2738 OUTPUT:
2234 RETVAL 2739 RETVAL
2235 2740
2236void 2741void
2237set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2742set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2238 PPCODE: 2743 PPCODE:
2239{ 2744{
2240 int x, y, z; 2745 int x, y, z;
2241 int w, h; 2746 int w, h;
2242 int x1, y1; 2747 int x1, y1;
2748 STRLEN len;
2749 uint8_t *data, *end;
2750
2751 len = SvLEN (data_sv);
2752 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2753 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2754 end = data + len + 8;
2755
2756 if (len < 5)
2757 XSRETURN_EMPTY;
2243 2758
2244 if (*data++ != 0) 2759 if (*data++ != 0)
2245 return; /* version mismatch */ 2760 XSRETURN_EMPTY; /* version mismatch */
2246 2761
2247 w = *data++ << 8; w |= *data++; 2762 w = *data++ << 8; w |= *data++;
2248 h = *data++ << 8; h |= *data++; 2763 h = *data++ << 8; h |= *data++;
2249 2764
2250 // we need to do this 'cause we don't keep an absolute coord system for rows 2765 // we need to do this 'cause we don't keep an absolute coord system for rows
2262 { 2777 {
2263 maprow *row = map_get_row (self, y); 2778 maprow *row = map_get_row (self, y);
2264 2779
2265 for (x = x0; x < x1; x++) 2780 for (x = x0; x < x1; x++)
2266 { 2781 {
2782 uint8_t flags;
2783
2784 if (data + 7 >= end)
2785 XSRETURN_EMPTY;
2786
2267 uint8_t flags = *data++; 2787 flags = *data++;
2268 2788
2269 if (flags) 2789 if (flags)
2270 { 2790 {
2271 mapcell *cell = row_get_cell (row, x); 2791 mapcell *cell = row_get_cell (row, x);
2272 tileid tile[3] = { 0, 0, 0 }; 2792 tileid tile[3] = { 0, 0, 0 };
2275 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2795 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2276 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2796 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2277 2797
2278 if (cell->darkness == 0) 2798 if (cell->darkness == 0)
2279 { 2799 {
2280 cell->darkness = 0; 2800 /*cell->darkness = 0;*/
2801 EXTEND (SP, 3);
2281 2802
2282 for (z = 0; z <= 2; z++) 2803 for (z = 0; z <= 2; z++)
2283 { 2804 {
2284 tileid t = tile [z]; 2805 tileid t = tile [z];
2285 2806
2286 if (t >= self->texs || (t && !self->tex [t].name)) 2807 if (t >= self->texs || (t && !self->tex [t].name))
2287 { 2808 {
2288 XPUSHs (sv_2mortal (newSViv (t))); 2809 PUSHs (sv_2mortal (newSViv (t)));
2289 need_texid (self, t); 2810 need_texid (self, t);
2290 } 2811 }
2291 2812
2292 cell->tile [z] = t; 2813 cell->tile [z] = t;
2293 } 2814 }
2295 } 2816 }
2296 } 2817 }
2297 } 2818 }
2298} 2819}
2299 2820
2300MODULE = CFPlus PACKAGE = CFPlus::RW 2821MODULE = Deliantra::Client PACKAGE = DC::RW
2301 2822
2302CFPlus::RW 2823DC::RW
2303new (SV *class, SV *data_sv) 2824new (SV *klass, SV *data_sv)
2304 CODE: 2825 CODE:
2305{ 2826{
2306 STRLEN datalen; 2827 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen); 2828 char *data = SvPVbyte (data_sv, datalen);
2308 2829
2309 RETVAL = SDL_RWFromConstMem (data, datalen); 2830 RETVAL = SDL_RWFromConstMem (data, datalen);
2310} 2831}
2311 OUTPUT: 2832 OUTPUT:
2312 RETVAL 2833 RETVAL
2313 2834
2314CFPlus::RW 2835DC::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb") 2836new_from_file (SV *klass, const char *path, const char *mode = "rb")
2316 CODE: 2837 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode); 2838 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT: 2839 OUTPUT:
2319 RETVAL 2840 RETVAL
2320 2841
2321# fails on win32: 2842# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '(' 2843# dc.xs(2268) : error C2059: syntax error : '('
2323#void 2844#void
2324#close (CFPlus::RW self) 2845#close (DC::RW self)
2325# CODE: 2846# CODE:
2326# (self->(close)) (self); 2847# (self->(close)) (self);
2327 2848
2328MODULE = CFPlus PACKAGE = CFPlus::Channel 2849MODULE = Deliantra::Client PACKAGE = DC::Channel
2329 2850
2330PROTOTYPES: DISABLE 2851PROTOTYPES: DISABLE
2331 2852
2332CFPlus::Channel 2853DC::Channel
2333find () 2854find ()
2334 CODE: 2855 CODE:
2335{ 2856{
2336 RETVAL = Mix_GroupAvailable (-1); 2857 RETVAL = Mix_GroupAvailable (-1);
2337 2858
2338 if (RETVAL < 0) 2859 if (RETVAL < 0)
2339 { 2860 {
2340 RETVAL = Mix_GroupOldest (-1); 2861 RETVAL = Mix_GroupOldest (-1);
2341 2862
2342 if (RETVAL < 0) 2863 if (RETVAL < 0)
2864 {
2865 // happens sometimes, maybe it just stopped playing(?)
2866 RETVAL = Mix_GroupAvailable (-1);
2867
2868 if (RETVAL < 0)
2343 XSRETURN_UNDEF; 2869 XSRETURN_UNDEF;
2344 2870 }
2871 else
2345 Mix_HaltChannel (RETVAL); 2872 Mix_HaltChannel (RETVAL);
2346 } 2873 }
2347 2874
2348 Mix_UnregisterAllEffects (RETVAL); 2875 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128); 2876 Mix_Volume (RETVAL, 128);
2350} 2877}
2351 OUTPUT: 2878 OUTPUT:
2352 RETVAL 2879 RETVAL
2353 2880
2354void 2881void
2355halt (CFPlus::Channel self) 2882halt (DC::Channel self)
2356 CODE: 2883 CODE:
2357 Mix_HaltChannel (self); 2884 Mix_HaltChannel (self);
2358 2885
2359void 2886void
2360expire (CFPlus::Channel self, int ticks = -1) 2887expire (DC::Channel self, int ticks = -1)
2361 CODE: 2888 CODE:
2362 Mix_ExpireChannel (self, ticks); 2889 Mix_ExpireChannel (self, ticks);
2363 2890
2364void 2891void
2365fade_out (CFPlus::Channel self, int ticks = -1) 2892fade_out (DC::Channel self, int ticks = -1)
2366 CODE: 2893 CODE:
2367 Mix_FadeOutChannel (self, ticks); 2894 Mix_FadeOutChannel (self, ticks);
2368 2895
2369int 2896int
2370volume (CFPlus::Channel self, int volume) 2897volume (DC::Channel self, int volume)
2371 CODE: 2898 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2899 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT: 2900 OUTPUT:
2374 RETVAL 2901 RETVAL
2375 2902
2376void 2903void
2377unregister_all_effects (CFPlus::Channel self) 2904unregister_all_effects (DC::Channel self)
2378 CODE: 2905 CODE:
2379 Mix_UnregisterAllEffects (self); 2906 Mix_UnregisterAllEffects (self);
2380 2907
2381void 2908void
2382set_panning (CFPlus::Channel self, int left, int right) 2909set_panning (DC::Channel self, int left, int right)
2383 CODE: 2910 CODE:
2384 left = CLAMP (left , 0, 255); 2911 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255); 2912 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right); 2913 Mix_SetPanning (self, left, right);
2387 2914
2388void 2915void
2389set_distance (CFPlus::Channel self, int distance) 2916set_distance (DC::Channel self, int distance)
2390 CODE: 2917 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2918 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392 2919
2393void 2920void
2394set_position (CFPlus::Channel self, int angle, int distance) 2921set_position (DC::Channel self, int angle, int distance)
2395 CODE: 2922 CODE:
2396 2923
2397void 2924void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2925set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2399 CODE: 2926 CODE:
2400{ 2927{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2928 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2929 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2930 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404} 2931}
2405 2932
2406void 2933void
2407set_reverse_stereo (CFPlus::Channel self, int flip) 2934set_reverse_stereo (DC::Channel self, int flip)
2408 CODE: 2935 CODE:
2409 Mix_SetReverseStereo (self, flip); 2936 Mix_SetReverseStereo (self, flip);
2410 2937
2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2938MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2412 2939
2413PROTOTYPES: DISABLE 2940PROTOTYPES: DISABLE
2414 2941
2942void
2943decoders ()
2944 PPCODE:
2945#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2946 int i, num = Mix_GetNumChunkDecoders ();
2947 EXTEND (SP, num);
2948 for (i = 0; i < num; ++i)
2949 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2950#else
2951 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2952#endif
2953
2415CFPlus::MixChunk 2954DC::MixChunk
2416new (SV *class, CFPlus::RW rwops) 2955new (SV *klass, DC::RW rwops)
2417 CODE: 2956 CODE:
2418 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2957 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2419 OUTPUT: 2958 OUTPUT:
2420 RETVAL 2959 RETVAL
2421 2960
2422void 2961void
2423DESTROY (CFPlus::MixChunk self) 2962DESTROY (DC::MixChunk self)
2424 CODE: 2963 CODE:
2425 Mix_FreeChunk (self); 2964 Mix_FreeChunk (self);
2426 2965
2427int 2966int
2428volume (CFPlus::MixChunk self, int volume = -1) 2967volume (DC::MixChunk self, int volume = -1)
2429 CODE: 2968 CODE:
2430 if (items > 1) 2969 if (items > 1)
2431 volume = CLAMP (volume, 0, 128); 2970 volume = CLAMP (volume, 0, 128);
2432 RETVAL = Mix_VolumeChunk (self, volume); 2971 RETVAL = Mix_VolumeChunk (self, volume);
2433 OUTPUT: 2972 OUTPUT:
2434 RETVAL 2973 RETVAL
2435 2974
2436CFPlus::Channel 2975DC::Channel
2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2976play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2438 CODE: 2977 CODE:
2439{ 2978{
2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2979 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441 2980
2442 if (RETVAL < 0) 2981 if (RETVAL < 0)
2449 } 2988 }
2450} 2989}
2451 OUTPUT: 2990 OUTPUT:
2452 RETVAL 2991 RETVAL
2453 2992
2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2993MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2994
2995void
2996decoders ()
2997 PPCODE:
2998#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2999 int i, num = Mix_GetNumMusicDecoders ();
3000 EXTEND (SP, num);
3001 for (i = 0; i < num; ++i)
3002 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3003#else
3004 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3005#endif
2455 3006
2456int 3007int
2457volume (int volume = -1) 3008volume (int volume = -1)
2458 PROTOTYPE: ;$ 3009 PROTOTYPE: ;$
2459 CODE: 3010 CODE:
2471void 3022void
2472halt () 3023halt ()
2473 CODE: 3024 CODE:
2474 Mix_HaltMusic (); 3025 Mix_HaltMusic ();
2475 3026
3027int
3028playing ()
3029 CODE:
3030 RETVAL = Mix_PlayingMusic ();
3031 OUTPUT:
3032 RETVAL
3033
2476CFPlus::MixMusic 3034DC::MixMusic
2477new (SV *class, CFPlus::RW rwops) 3035new (SV *klass, DC::RW rwops)
2478 CODE: 3036 CODE:
2479 RETVAL = Mix_LoadMUS_RW (rwops); 3037 RETVAL = Mix_LoadMUS_RW (rwops);
2480 OUTPUT: 3038 OUTPUT:
2481 RETVAL 3039 RETVAL
2482 3040
2483void 3041void
2484DESTROY (CFPlus::MixMusic self) 3042DESTROY (DC::MixMusic self)
2485 CODE: 3043 CODE:
2486 Mix_FreeMusic (self); 3044 Mix_FreeMusic (self);
2487 3045
2488int 3046int
2489play (CFPlus::MixMusic self, int loops = -1) 3047play (DC::MixMusic self, int loops = -1)
2490 CODE: 3048 CODE:
2491 RETVAL = Mix_PlayMusic (self, loops); 3049 RETVAL = Mix_PlayMusic (self, loops);
2492 OUTPUT: 3050 OUTPUT:
2493 RETVAL 3051 RETVAL
2494 3052
2495void 3053void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3054fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2497 CODE: 3055 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position); 3056 Mix_FadeInMusicPos (self, loops, ms, position);
2499 3057
2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3058MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2501 3059
2502PROTOTYPES: ENABLE 3060PROTOTYPES: ENABLE
2503 3061
2504BOOT: 3062BOOT:
2505{ 3063{
2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3064 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2507 static const struct { 3065 static const struct {
2508 const char *name; 3066 const char *name;
2509 IV iv; 3067 IV iv;
2510 } *civ, const_iv[] = { 3068 } *civ, const_iv[] = {
2511# define const_iv(name) { # name, (IV)name } 3069# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR), 3070 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION), 3071 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS), 3072 const_iv (GL_EXTENSIONS),
3073 const_iv (GL_MAX_TEXTURE_UNITS),
2515 const_iv (GL_COLOR_MATERIAL), 3074 const_iv (GL_COLOR_MATERIAL),
2516 const_iv (GL_SMOOTH), 3075 const_iv (GL_SMOOTH),
2517 const_iv (GL_FLAT), 3076 const_iv (GL_FLAT),
2518 const_iv (GL_DITHER), 3077 const_iv (GL_DITHER),
2519 const_iv (GL_BLEND), 3078 const_iv (GL_BLEND),
2531 const_iv (GL_ZERO), 3090 const_iv (GL_ZERO),
2532 const_iv (GL_SRC_ALPHA), 3091 const_iv (GL_SRC_ALPHA),
2533 const_iv (GL_DST_ALPHA), 3092 const_iv (GL_DST_ALPHA),
2534 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3093 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2535 const_iv (GL_ONE_MINUS_DST_ALPHA), 3094 const_iv (GL_ONE_MINUS_DST_ALPHA),
3095 const_iv (GL_SRC_COLOR),
3096 const_iv (GL_DST_COLOR),
3097 const_iv (GL_ONE_MINUS_SRC_COLOR),
3098 const_iv (GL_ONE_MINUS_DST_COLOR),
2536 const_iv (GL_SRC_ALPHA_SATURATE), 3099 const_iv (GL_SRC_ALPHA_SATURATE),
2537 const_iv (GL_RGB), 3100 const_iv (GL_RGB),
2538 const_iv (GL_RGBA), 3101 const_iv (GL_RGBA),
2539 const_iv (GL_RGBA4), 3102 const_iv (GL_RGBA4),
2540 const_iv (GL_RGBA8), 3103 const_iv (GL_RGBA8),
2546 const_iv (GL_INTENSITY), 3109 const_iv (GL_INTENSITY),
2547 const_iv (GL_LUMINANCE), 3110 const_iv (GL_LUMINANCE),
2548 const_iv (GL_LUMINANCE_ALPHA), 3111 const_iv (GL_LUMINANCE_ALPHA),
2549 const_iv (GL_FLOAT), 3112 const_iv (GL_FLOAT),
2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 3113 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3114 const_iv (GL_COMPRESSED_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3116 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3118 const_iv (GL_COMPRESSED_RGB_ARB),
3119 const_iv (GL_COMPRESSED_RGBA_ARB),
2551 const_iv (GL_COMPILE), 3120 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D), 3121 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D), 3122 const_iv (GL_PROXY_TEXTURE_2D),
2554 const_iv (GL_TEXTURE_1D), 3123 const_iv (GL_TEXTURE_1D),
2555 const_iv (GL_TEXTURE_2D), 3124 const_iv (GL_TEXTURE_2D),
2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3163 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT), 3164 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT), 3165 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT), 3166 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT), 3167 const_iv (GL_GENERATE_MIPMAP_HINT),
3168 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2599 const_iv (GL_FASTEST), 3169 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE), 3170 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST), 3171 const_iv (GL_NICEST),
2602 const_iv (GL_V2F), 3172 const_iv (GL_V2F),
2603 const_iv (GL_V3F), 3173 const_iv (GL_V3F),
2604 const_iv (GL_T2F_V3F), 3174 const_iv (GL_T2F_V3F),
2605 const_iv (GL_T2F_N3F_V3F), 3175 const_iv (GL_T2F_N3F_V3F),
3176 const_iv (GL_FUNC_ADD),
3177 const_iv (GL_FUNC_SUBTRACT),
3178 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2606# undef const_iv 3179# undef const_iv
2607 }; 3180 };
2608 3181
2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3182 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3183 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2611 3184
2612 texture_av = newAV (); 3185 texture_av = newAV ();
2613 AvREAL_off (texture_av); 3186 AvREAL_off (texture_av);
2614} 3187}
2615 3188
2616char * 3189void
3190disable_GL_EXT_blend_func_separate ()
3191 CODE:
3192 gl.BlendFuncSeparate = 0;
3193 gl.BlendFuncSeparateEXT = 0;
3194
3195void
3196apple_nvidia_bug (int enable)
3197
3198const char *
2617gl_vendor () 3199gl_vendor ()
2618 CODE: 3200 CODE:
2619 RETVAL = (char *)glGetString (GL_VENDOR); 3201 RETVAL = (const char *)glGetString (GL_VENDOR);
2620 OUTPUT: 3202 OUTPUT:
2621 RETVAL 3203 RETVAL
2622 3204
2623char * 3205const char *
2624gl_version () 3206gl_version ()
2625 CODE: 3207 CODE:
2626 RETVAL = (char *)glGetString (GL_VERSION); 3208 RETVAL = (const char *)glGetString (GL_VERSION);
2627 OUTPUT: 3209 OUTPUT:
2628 RETVAL 3210 RETVAL
2629 3211
2630char * 3212const char *
2631gl_extensions () 3213gl_extensions ()
2632 CODE: 3214 CODE:
2633 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3215 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2634 OUTPUT: 3216 OUTPUT:
2635 RETVAL 3217 RETVAL
2636 3218
2637const char *glGetString (GLenum pname) 3219const char *glGetString (GLenum pname)
3220 CODE:
3221 RETVAL = (const char *)glGetString (pname);
3222 OUTPUT:
3223 RETVAL
2638 3224
2639GLint glGetInteger (GLenum pname) 3225GLint glGetInteger (GLenum pname)
2640 CODE: 3226 CODE:
2641 glGetIntegerv (pname, &RETVAL); 3227 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT: 3228 OUTPUT:
2650 3236
2651int glGetError () 3237int glGetError ()
2652 3238
2653void glFinish () 3239void glFinish ()
2654 3240
3241void glFlush ()
3242
2655void glClear (int mask) 3243void glClear (int mask)
2656 3244
2657void glClearColor (float r, float g, float b, float a = 1.0) 3245void glClearColor (float r, float g, float b, float a = 1.0)
2658 PROTOTYPE: @ 3246 PROTOTYPE: @
2659 3247
2668void glBlendFunc (int sfactor, int dfactor) 3256void glBlendFunc (int sfactor, int dfactor)
2669 3257
2670void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3258void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2671 CODE: 3259 CODE:
2672 gl_BlendFuncSeparate (sa, da, saa, daa); 3260 gl_BlendFuncSeparate (sa, da, saa, daa);
3261
3262# void glBlendEquation (int se)
2673 3263
2674void glDepthMask (int flag) 3264void glDepthMask (int flag)
2675 3265
2676void glLogicOp (int opcode) 3266void glLogicOp (int opcode)
2677 3267
2712void glRotate (float angle, float x, float y, float z) 3302void glRotate (float angle, float x, float y, float z)
2713 CODE: 3303 CODE:
2714 glRotatef (angle, x, y, z); 3304 glRotatef (angle, x, y, z);
2715 3305
2716void glColor (float r, float g, float b, float a = 1.0) 3306void glColor (float r, float g, float b, float a = 1.0)
3307 PROTOTYPE: @
2717 ALIAS: 3308 ALIAS:
2718 glColor_premultiply = 1 3309 glColor_premultiply = 1
2719 CODE: 3310 CODE:
2720 if (ix) 3311 if (ix)
2721 { 3312 {
2741 3332
2742void glRect (float x1, float y1, float x2, float y2) 3333void glRect (float x1, float y1, float x2, float y2)
2743 CODE: 3334 CODE:
2744 glRectf (x1, y1, x2, y2); 3335 glRectf (x1, y1, x2, y2);
2745 3336
3337void glRect_lineloop (float x1, float y1, float x2, float y2)
3338 CODE:
3339 glBegin (GL_LINE_LOOP);
3340 glVertex2f (x1, y1);
3341 glVertex2f (x2, y1);
3342 glVertex2f (x2, y2);
3343 glVertex2f (x1, y2);
3344 glEnd ();
3345
2746PROTOTYPES: ENABLE 3346PROTOTYPES: ENABLE
2747 3347
2748void glBegin (int mode) 3348void glBegin (int mode)
2749 3349
2750void glEnd () 3350void glEnd ()
2782void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3382void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2783 CODE: 3383 CODE:
2784 if (gl.SeparableFilter2D) 3384 if (gl.SeparableFilter2D)
2785 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3385 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2786 3386
2787void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3387void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2788 3388
2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3389void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2790 3390
2791void glDrawPixels (int width, int height, int format, int type, char *pixels) 3391void glDrawPixels (int width, int height, int format, int type, char *pixels)
2792 3392
2818 3418
2819void glEndList () 3419void glEndList ()
2820 3420
2821void glCallList (int list) 3421void glCallList (int list)
2822 3422
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3423void c_init ()
3424 CODE:
3425 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3426 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3427
3428MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2824 3429
2825PROTOTYPES: DISABLE 3430PROTOTYPES: DISABLE
2826 3431
2827void 3432void
2828find_widget (SV *self, NV x, NV y) 3433find_widget (SV *self, NV x, NV y)
2829 PPCODE: 3434 PPCODE:
2830{ 3435{
2831 if (within_widget (self, x, y)) 3436 if (within_widget (self, x, y))
2832 XPUSHs (self); 3437 XPUSHs (self);
2833} 3438}
2834 3439
2835BOOT: 3440BOOT:
2836{ 3441{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3442 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2838 3443
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3444 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3445 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3446 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3447 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2843} 3448}
2844 3449
2845void 3450void
2846draw (SV *self) 3451draw (SV *self)
2847 CODE: 3452 CODE:
2848{ 3453{
2849 HV *hv; 3454 HV *hv;
2850 SV **svp; 3455 SV **svp;
2851 NV x, y, w, h; 3456 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv); 3457 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv); 3458 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv); 3459 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv); 3460 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h; 3461 double draw_x, draw_y;
2858 3462
2859 if (!SvROK (self)) 3463 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3464 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2861 3465
2862 hv = (HV *)SvRV (self); 3466 hv = (HV *)SvRV (self);
2863 3467
2864 if (SvTYPE (hv) != SVt_PVHV) 3468 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3469 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2866 3470
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3471 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3472 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869 3473
2870 if (!h || !w) 3474 if (!h || !w)
2890 { 3494 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 3495 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892 3496
2893 if (svp && SvTRUE (*svp)) 3497 if (svp && SvTRUE (*svp))
2894 { 3498 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 3499 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2896 glEnable (GL_BLEND); 3500 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 3501 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS); 3502 glBegin (GL_QUADS);
2899 glVertex2f (0, 0); 3503 glVertex2f (0, 0);
2900 glVertex2f (w, 0); 3504 glVertex2f (w, 0);
2903 glEnd (); 3507 glEnd ();
2904 glDisable (GL_BLEND); 3508 glDisable (GL_BLEND);
2905 } 3509 }
2906 } 3510 }
2907#if 0 3511#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) { 3512 // draw borders, for debugging
2909 glPushMatrix; 3513 glPushMatrix ();
2910 glColor 1, 1, 0, 1; 3514 glColor4f (1., 1., 0., 1.);
2911 glTranslate 0.375, 0.375; 3515 glTranslatef (.5, .5, 0.);
2912 glBegin GL_LINE_LOOP; 3516 glBegin (GL_LINE_LOOP);
2913 glVertex 0 , 0; 3517 glVertex2f (0 , 0);
2914 glVertex $self->{w} - 1, 0; 3518 glVertex2f (w - 1, 0);
2915 glVertex $self->{w} - 1, $self->{h} - 1; 3519 glVertex2f (w - 1, h - 1);
2916 glVertex 0 , $self->{h} - 1; 3520 glVertex2f (0 , h - 1);
2917 glEnd; 3521 glEnd ();
2918 glPopMatrix; 3522 glPopMatrix ();
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif 3523#endif
2922 PUSHMARK (SP); 3524 PUSHMARK (SP);
2923 XPUSHs (self); 3525 XPUSHs (self);
2924 PUTBACK; 3526 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD); 3527 call_method ("_draw", G_VOID | G_DISCARD);

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