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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.43 by root, Mon Apr 17 06:50:26 2006 UTC vs.
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC

1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h>
5# include <windows.h>
6# include <wininet.h>
7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
1#include "EXTERN.h" 16#include "EXTERN.h"
2#include "perl.h" 17#include "perl.h"
3#include "XSUB.h" 18#include "XSUB.h"
4 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
5#include <string.h> 31#include <string.h>
6#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
7 36
8#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
39#include <SDL_endian.h>
9#include <SDL_image.h> 40#include <SDL_image.h>
41#include <SDL_mixer.h>
10#include <SDL_opengl.h> 42#include <SDL_opengl.h>
11 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
12#include <glib/gmacros.h> 47#include <glib/gmacros.h>
13 48
14#include <pango/pango.h> 49#include <pango/pango.h>
15#include <pango/pangofc-fontmap.h>
16#include <pango/pangoft2.h>
17 50
51#ifndef _WIN32
18#include <sys/types.h> 52# include <sys/types.h>
19#include <sys/socket.h> 53# include <sys/socket.h>
20#include <netinet/in.h> 54# include <netinet/in.h>
21#include <netinet/tcp.h> 55# include <netinet/tcp.h>
22
23#include <inttypes.h> 56# include <inttypes.h>
57#endif
58
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
24 60
25#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
26 62
27#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
28#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
29 65
30static PangoContext *context; 66#define MIN_FONT_HEIGHT 10
31static PangoFontMap *fontmap; 67
68#if 0
69# define PARACHUTE SDL_INIT_NOPARACHUTE
70#else
71# define PARACHUTE 0
72#endif
73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
127typedef Mix_Chunk *CFPlus__MixChunk;
128typedef Mix_Music *CFPlus__MixMusic;
129
130typedef PangoFontDescription *CFPlus__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
32 149
33typedef struct cf_layout { 150typedef struct cf_layout {
34 PangoLayout *pl; 151 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode
35 int base_height; 153 int base_height;
154 CFPlus__Font font;
155 rc_t *rc;
36} *CFClient__Layout; 156} *CFPlus__Layout;
157
158static CFPlus__Font default_font;
159static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap;
37 161
38static void 162static void
39substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
40{ 164{
41 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
42 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
43} 170}
44 171
45static void 172static void
46layout_update (CFClient__Layout self) 173layout_update_font (CFPlus__Layout self)
47{ 174{
48 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
49 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
50 */ 177 */
51 PangoFontDescription *font = pango_context_get_font_description (context); 178 PangoFontDescription *font = self->font ? self->font : default_font;
52 pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); 179
180 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182
183 pango_layout_set_font_description (self->pl, font);
53} 184}
54 185
55static void 186static void
56layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
57{ 188{
58 layout_update (self); 189 PangoRectangle rect;
59 190
191 // get_pixel_* wrongly rounds down
60 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
61 193
62 *w = (*w + 3) & ~3; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
63 if (!*w) *w = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
64 if (!*h) *h = 1;
65}
66 196
197 if (!rect.width) rect.width = 1;
198 if (!rect.height) rect.height = 1;
199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
67typedef uint16_t mapface; 205typedef uint16_t faceid;
68 206
69typedef struct { 207typedef struct {
70 GLint name; 208 int name;
71 int w, h; 209 int w, h;
72 float s, t; 210 float s, t;
73 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
74} maptex; 214} maptex;
75 215
76typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
77 int16_t darkness; 219 uint16_t darkness;
78 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
79} mapcell; 221} mapcell;
80 222
81typedef struct { 223typedef struct {
82 int32_t c0, c1; 224 int32_t c0, c1;
83 mapcell *col; 225 mapcell *col;
84} maprow; 226} maprow;
85 227
86typedef struct map { 228typedef struct map {
87 int x, y, w, h; 229 int x, y, w, h;
88 int dx, dy; /* delayed map scrolling */
89 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
90 int faces; 231 int faces; tileid *face2tile; // [faceid]
91 mapface *face; 232 int texs; maptex *tex; // [tileid]
92 233
93 int texs;
94 maptex *tex;
95
96 uint32_t rows; 234 int32_t rows;
97 maprow *row; 235 maprow *row;
98} *CFClient__Map; 236} *CFPlus__Map;
99 237
100static char * 238static char *
101prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
102{ 240{
103 char *p; 241 char *p;
120} 258}
121 259
122#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
123#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
124 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
125static maprow * 283static maprow *
126map_get_row (CFClient__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
127{ 285{
128 if (0 > y) 286 if (0 > y)
129 { 287 {
130 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
131 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
169 327
170 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
171} 329}
172 330
173static mapcell * 331static mapcell *
174map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (CFPlus__Map self, int x, int y)
175{ 333{
176 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
177} 335}
178 336
179static void 337static void
180map_clear (CFClient__Map self) 338map_clear (CFPlus__Map self)
181{ 339{
182 int r; 340 int r;
183 341
184 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
185 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
193 self->row = 0; 351 self->row = 0;
194 self->rows = 0; 352 self->rows = 0;
195} 353}
196 354
197static void 355static void
198map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
199{ 357{
200 int x, y; 358 int x, y;
359 maprow *row;
360 mapcell *cell;
201 361
202 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
203 if (y >= 0) 363 if (y >= 0)
204 { 364 {
205 if (y >= self->rows) 365 if (y >= self->rows)
206 break; 366 break;
207 367
208 maprow *row = self->row + y; 368 row = self->row + y;
209 369
210 for (x = x0; x < x0 + w; x++) 370 for (x = x0; x < x0 + w; x++)
211 if (x >= row->c0) 371 if (x >= row->c0)
212 { 372 {
213 if (x >= row->c1) 373 if (x >= row->c1)
214 break; 374 break;
215 375
216 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
217 } 382 }
218 } 383 }
219} 384}
220 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
402static void
403music_finished (void)
404{
405 SDL_UserEvent ev;
406
407 ev.type = SDL_USEREVENT;
408 ev.code = 0;
409 ev.data1 = 0;
410 ev.data2 = 0;
411
412 SDL_PushEvent ((SDL_Event *)&ev);
413}
414
415static void
416channel_finished (int channel)
417{
418 SDL_UserEvent ev;
419
420 ev.type = SDL_USEREVENT;
421 ev.code = 1;
422 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0;
424
425 SDL_PushEvent ((SDL_Event *)&ev);
426}
427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
491
221MODULE = CFClient PACKAGE = CFClient 492MODULE = CFPlus PACKAGE = CFPlus
222 493
223PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
224 495
225BOOT: 496BOOT:
226{ 497{
227 fontmap = pango_ft2_font_map_new (); 498 HV *stash = gv_stashpv ("CFPlus", 1);
499 static const struct {
500 const char *name;
501 IV iv;
502 } *civ, const_iv[] = {
503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
507 const_iv (SDL_ACTIVEEVENT),
508 const_iv (SDL_KEYDOWN),
509 const_iv (SDL_KEYUP),
510 const_iv (SDL_MOUSEMOTION),
511 const_iv (SDL_MOUSEBUTTONDOWN),
512 const_iv (SDL_MOUSEBUTTONUP),
513 const_iv (SDL_JOYAXISMOTION),
514 const_iv (SDL_JOYBALLMOTION),
515 const_iv (SDL_JOYHATMOTION),
516 const_iv (SDL_JOYBUTTONDOWN),
517 const_iv (SDL_JOYBUTTONUP),
518 const_iv (SDL_QUIT),
519 const_iv (SDL_SYSWMEVENT),
520 const_iv (SDL_EVENT_RESERVEDA),
521 const_iv (SDL_EVENT_RESERVEDB),
522 const_iv (SDL_VIDEORESIZE),
523 const_iv (SDL_VIDEOEXPOSE),
524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
530 const_iv (SDLK_KP0),
531 const_iv (SDLK_KP1),
532 const_iv (SDLK_KP2),
533 const_iv (SDLK_KP3),
534 const_iv (SDLK_KP4),
535 const_iv (SDLK_KP5),
536 const_iv (SDLK_KP6),
537 const_iv (SDLK_KP7),
538 const_iv (SDLK_KP8),
539 const_iv (SDLK_KP9),
540 const_iv (SDLK_KP_PERIOD),
541 const_iv (SDLK_KP_DIVIDE),
542 const_iv (SDLK_KP_MULTIPLY),
543 const_iv (SDLK_KP_MINUS),
544 const_iv (SDLK_KP_PLUS),
545 const_iv (SDLK_KP_ENTER),
546 const_iv (SDLK_KP_EQUALS),
547 const_iv (SDLK_UP),
548 const_iv (SDLK_DOWN),
549 const_iv (SDLK_RIGHT),
550 const_iv (SDLK_LEFT),
551 const_iv (SDLK_INSERT),
552 const_iv (SDLK_HOME),
553 const_iv (SDLK_END),
554 const_iv (SDLK_PAGEUP),
555 const_iv (SDLK_PAGEDOWN),
556 const_iv (SDLK_F1),
557 const_iv (SDLK_F2),
558 const_iv (SDLK_F3),
559 const_iv (SDLK_F4),
560 const_iv (SDLK_F5),
561 const_iv (SDLK_F6),
562 const_iv (SDLK_F7),
563 const_iv (SDLK_F8),
564 const_iv (SDLK_F9),
565 const_iv (SDLK_F10),
566 const_iv (SDLK_F11),
567 const_iv (SDLK_F12),
568 const_iv (SDLK_F13),
569 const_iv (SDLK_F14),
570 const_iv (SDLK_F15),
571 const_iv (SDLK_NUMLOCK),
572 const_iv (SDLK_CAPSLOCK),
573 const_iv (SDLK_SCROLLOCK),
574 const_iv (SDLK_RSHIFT),
575 const_iv (SDLK_LSHIFT),
576 const_iv (SDLK_RCTRL),
577 const_iv (SDLK_LCTRL),
578 const_iv (SDLK_RALT),
579 const_iv (SDLK_LALT),
580 const_iv (SDLK_RMETA),
581 const_iv (SDLK_LMETA),
582 const_iv (SDLK_LSUPER),
583 const_iv (SDLK_RSUPER),
584 const_iv (SDLK_MODE),
585 const_iv (SDLK_COMPOSE),
586 const_iv (SDLK_HELP),
587 const_iv (SDLK_PRINT),
588 const_iv (SDLK_SYSREQ),
589 const_iv (SDLK_BREAK),
590 const_iv (SDLK_MENU),
591 const_iv (SDLK_POWER),
592 const_iv (SDLK_EURO),
593 const_iv (SDLK_UNDO),
594
595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
597 const_iv (KMOD_LSHIFT),
598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
600 const_iv (KMOD_LCTRL),
601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
603 const_iv (KMOD_LALT),
604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
606 const_iv (KMOD_LMETA),
607 const_iv (KMOD_RMETA),
608 const_iv (KMOD_NUM),
609 const_iv (KMOD_CAPS),
610 const_iv (KMOD_MODE),
611# undef const_iv
612 };
613
614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
626
627int
628in_destruct ()
629 CODE:
630 RETVAL = PL_main_cv == Nullcv;
631 OUTPUT:
632 RETVAL
633
634NV floor (NV x)
635
636NV ceil (NV x)
637
638void
639pango_init ()
640 CODE:
641{
642 opengl_fontmap = pango_opengl_font_map_new ();
228 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
229 context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
230} 645}
646
647char *
648SDL_GetError ()
649
650int
651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
652
653void
654SDL_Quit ()
655
656void
657SDL_ListModes (int rgb, int alpha)
658 PPCODE:
659{
660 SDL_Rect **m;
661
662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
666
667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
669
670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
674
675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
676#if SDL_VERSION_ATLEAST(1,2,10)
677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
679#endif
680
681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
682
683 if (m && m != (SDL_Rect **)-1)
684 while (*m)
685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
688 AV *av = newAV ();
689 av_push (av, newSViv ((*m)->w));
690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
695
696 ++m;
697 }
698}
699
700int
701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
712 RETVAL = !!SDL_SetVideoMode (
713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
714 );
715
716 if (RETVAL)
717 {
718 av_clear (texture_av);
719
720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h"
723#undef GL_FUNC
724 }
725}
726 OUTPUT:
727 RETVAL
728
729void
730SDL_GL_SwapBuffers ()
731
732char *
733SDL_GetKeyName (int sym)
734
735int
736SDL_GetAppState ()
737
738void
739poll_events ()
740 PPCODE:
741{
742 SDL_Event ev;
743
744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
746 {
747 HV *hv = newHV ();
748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
749
750 switch (ev.type)
751 {
752 case SDL_KEYDOWN:
753 case SDL_KEYUP:
754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
759 break;
760
761 case SDL_ACTIVEEVENT:
762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
764 break;
765
766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
786 hv_store (hv, "state", 5, newSViv (state), 0);
787 hv_store (hv, "x", 1, newSViv (x), 0);
788 hv_store (hv, "y", 1, newSViv (y), 0);
789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
792 break;
793
794 case SDL_MOUSEBUTTONDOWN:
795 case SDL_MOUSEBUTTONUP:
796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
797
798 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
799 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
800 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
801 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
802 break;
803
804 case SDL_USEREVENT:
805 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
806 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
807 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
808 break;
809 }
810
811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
812 }
813}
814
815int
816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
817 POSTCALL:
818 Mix_HookMusicFinished (music_finished);
819 Mix_ChannelFinished (channel_finished);
820
821void
822Mix_CloseAudio ()
823
824int
825Mix_AllocateChannels (int numchans = -1)
826
827const char *
828Mix_GetError ()
231 829
232void 830void
233lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
234 CODE: 832 CODE:
235 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
236 834
237char * 835void
238gl_version () 836win32_proxy_info ()
239 CODE: 837 PPCODE:
240 RETVAL = (char *)glGetString (GL_VERSION); 838{
241 OUTPUT: 839#ifdef _WIN32
242 RETVAL 840 char buffer[2048];
841 DWORD buflen;
243 842
244char * 843 EXTEND (SP, 3);
245gl_extensions () 844
246 CODE: 845 buflen = sizeof (buffer);
247 RETVAL = (char *)glGetString (GL_EXTENSIONS); 846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
248 OUTPUT: 847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
249 RETVAL 848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
861#endif
862}
250 863
251void 864void
252add_font (char *file) 865add_font (char *file)
253 CODE: 866 CODE:
254 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
255
256void
257set_font (char *file)
258 CODE:
259{
260 int count;
261 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count);
262 PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0);
263 FcPatternDestroy (pattern);
264 pango_context_set_font_description (context, font);
265}
266 868
267void 869void
268load_image_inline (SV *image_) 870load_image_inline (SV *image_)
269 ALIAS: 871 ALIAS:
270 load_image_file = 1 872 load_image_file = 1
273 STRLEN image_len; 875 STRLEN image_len;
274 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
275 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
276 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
277 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
278 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
279 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
280 882
281 if (!rw) 883 if (!rw)
282 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
283 885
286 croak ("load_image: %s", SDL_GetError ()); 888 croak ("load_image: %s", SDL_GetError ());
287 889
288 fmt.palette = NULL; 890 fmt.palette = NULL;
289 fmt.BitsPerPixel = 32; 891 fmt.BitsPerPixel = 32;
290 fmt.BytesPerPixel = 4; 892 fmt.BytesPerPixel = 4;
893#if SDL_BYTEORDER == SDL_LIL_ENDIAN
291 fmt.Rmask = 0x000000ff; 894 fmt.Rmask = 0x000000ff;
292 fmt.Gmask = 0x0000ff00; 895 fmt.Gmask = 0x0000ff00;
293 fmt.Bmask = 0x00ff0000; 896 fmt.Bmask = 0x00ff0000;
294 fmt.Amask = 0xff000000; 897 fmt.Amask = 0xff000000;
898#else
899 fmt.Rmask = 0xff000000;
900 fmt.Gmask = 0x00ff0000;
901 fmt.Bmask = 0x0000ff00;
902 fmt.Amask = 0x000000ff;
903#endif
295 fmt.Rloss = 0; 904 fmt.Rloss = 0;
296 fmt.Gloss = 0; 905 fmt.Gloss = 0;
297 fmt.Bloss = 0; 906 fmt.Bloss = 0;
298 fmt.Aloss = 0; 907 fmt.Aloss = 0;
299 fmt.Rshift = 0; 908 fmt.Rshift = 0;
305 914
306 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 915 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
307 916
308 assert (surface2->pitch == surface2->w * 4); 917 assert (surface2->pitch == surface2->w * 4);
309 918
919 SDL_LockSurface (surface2);
310 EXTEND (SP, 5); 920 EXTEND (SP, 6);
311 PUSHs (sv_2mortal (newSViv (surface2->w))); 921 PUSHs (sv_2mortal (newSViv (surface2->w)));
312 PUSHs (sv_2mortal (newSViv (surface2->h))); 922 PUSHs (sv_2mortal (newSViv (surface2->h)));
313 SDL_LockSurface (surface2);
314 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 923 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
315 SDL_UnlockSurface (surface2);
316 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 924 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
317 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 925 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
318 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); 926 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
927 SDL_UnlockSurface (surface2);
319 928
320 SDL_FreeSurface (surface); 929 SDL_FreeSurface (surface);
321 SDL_FreeSurface (surface2); 930 SDL_FreeSurface (surface2);
322} 931}
323 932
345 PUSHs (sv_2mortal (newSViv (b / y))); 954 PUSHs (sv_2mortal (newSViv (b / y)));
346 PUSHs (sv_2mortal (newSViv (a / y))); 955 PUSHs (sv_2mortal (newSViv (a / y)));
347} 956}
348 957
349void 958void
959error (char *message)
960 CODE:
961 fprintf (stderr, "ERROR: %s\n", message);
962#ifdef _WIN32
963 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
964#endif
965
966void
350fatal (char *message) 967fatal (char *message)
351 CODE: 968 CODE:
969 fprintf (stderr, "FATAL: %s\n", message);
970#ifdef _WIN32
971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
972#endif
973 _exit (1);
974
975void
976_exit (int retval = 0)
977 CODE:
352#ifdef WIN32 978#ifdef WIN32
353 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 979 ExitThread (retval); // unclean, please beam me up
354#else 980#else
355 fprintf (stderr, "FATAL: %s\n", message); 981 _exit (retval);
356#endif 982#endif
357 exit (1);
358 983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
992
993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
996
997CFPlus::Font
998new_from_file (SV *class, char *path, int id = 0)
999 CODE:
1000{
1001 int count;
1002 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1003 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1004 FcPatternDestroy (pattern);
1005}
1006 OUTPUT:
1007 RETVAL
1008
1009void
1010DESTROY (CFPlus::Font self)
1011 CODE:
1012 pango_font_description_free (self);
1013
1014void
1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
1017 CODE:
1018 default_font = self;
1019
359MODULE = CFClient PACKAGE = CFClient::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
360 1021
361CFClient::Layout 1022PROTOTYPES: DISABLE
362new (SV *class, int base_height = 10) 1023
1024void
1025reset_glyph_cache ()
1026 PROTOTYPE:
1027 CODE:
1028 tc_clear ();
1029
1030CFPlus::Layout
1031new (SV *class)
363 CODE: 1032 CODE:
364 New (0, RETVAL, 1, struct cf_layout); 1033 New (0, RETVAL, 1, struct cf_layout);
365 RETVAL->base_height = base_height; 1034
366 RETVAL->pl = pango_layout_new (context); 1035 RETVAL->pl = pango_layout_new (opengl_context);
1036 RETVAL->r = 1.;
1037 RETVAL->g = 1.;
1038 RETVAL->b = 1.;
1039 RETVAL->a = 1.;
1040 RETVAL->base_height = MIN_FONT_HEIGHT;
1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
1043
367 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1045 layout_update_font (RETVAL);
368 OUTPUT: 1046 OUTPUT:
369 RETVAL 1047 RETVAL
370 1048
371void 1049void
372DESTROY (CFClient::Layout self) 1050DESTROY (CFPlus::Layout self)
373 CODE: 1051 CODE:
374 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
375 Safefree (self); 1054 Safefree (self);
376 1055
377void 1056void
378set_text (CFClient::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
379 CODE: 1058 CODE:
380{ 1059{
381 STRLEN textlen; 1060 STRLEN textlen;
382 char *text = SvPVutf8 (text_, textlen); 1061 char *text = SvPVutf8 (text_, textlen);
383 1062
384 pango_layout_set_text (self->pl, text, textlen); 1063 pango_layout_set_text (self->pl, text, textlen);
385} 1064}
386 1065
387void 1066void
388set_markup (CFClient::Layout self, SV *text_) 1067set_markup (CFPlus::Layout self, SV *text_)
389 CODE: 1068 CODE:
390{ 1069{
391 STRLEN textlen; 1070 STRLEN textlen;
392 char *text = SvPVutf8 (text_, textlen); 1071 char *text = SvPVutf8 (text_, textlen);
393 1072
394 pango_layout_set_markup (self->pl, text, textlen); 1073 pango_layout_set_markup (self->pl, text, textlen);
395} 1074}
396 1075
397void 1076void
1077set_shapes (CFPlus::Layout self, ...)
1078 CODE:
1079{
1080 PangoAttrList *attrs = 0;
1081 const char *text = pango_layout_get_text (self->pl);
1082 const char *pos = text;
1083 int arg = 4;
1084
1085 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1086 {
1087 PangoRectangle inkrect, rect;
1088 PangoAttribute *attr;
1089
1090 int x = SvIV (ST (arg - 3));
1091 int y = SvIV (ST (arg - 2));
1092 int w = SvIV (ST (arg - 1));
1093 int h = SvIV (ST (arg ));
1094
1095 inkrect.x = 0;
1096 inkrect.y = 0;
1097 inkrect.width = 0;
1098 inkrect.height = 0;
1099
1100 rect.x = x * PANGO_SCALE;
1101 rect.y = y * PANGO_SCALE;
1102 rect.width = w * PANGO_SCALE;
1103 rect.height = h * PANGO_SCALE;
1104
1105 if (!attrs)
1106 attrs = pango_layout_get_attributes (self->pl);
1107
1108 attr = pango_attr_shape_new (&inkrect, &rect);
1109 attr->start_index = pos - text;
1110 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1111 pango_attr_list_insert (attrs, attr);
1112
1113 arg += 4;
1114 pos += sizeof (OBJ_STR) - 1;
1115 }
1116
1117 if (attrs)
1118 pango_layout_set_attributes (self->pl, attrs);
1119}
1120
1121void
1122get_shapes (CFPlus::Layout self)
1123 PPCODE:
1124{
1125 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1126
1127 do
1128 {
1129 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1130
1131 if (run && shape_attr_p (run))
1132 {
1133 PangoRectangle extents;
1134 pango_layout_iter_get_run_extents (iter, 0, &extents);
1135
1136 EXTEND (SP, 2);
1137 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1138 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1139 }
1140 }
1141 while (pango_layout_iter_next_run (iter));
1142
1143 pango_layout_iter_free (iter);
1144}
1145
1146int
1147has_wrapped (CFPlus::Layout self)
1148 CODE:
1149{
1150 int lines = 1;
1151 const char *text = pango_layout_get_text (self->pl);
1152
1153 while (*text)
1154 lines += *text++ == '\n';
1155
1156 RETVAL = lines < pango_layout_get_line_count (self->pl);
1157}
1158 OUTPUT:
1159 RETVAL
1160
1161SV *
1162get_text (CFPlus::Layout self)
1163 CODE:
1164 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1165 sv_utf8_decode (RETVAL);
1166 OUTPUT:
1167 RETVAL
1168
1169void
1170set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
1171 CODE:
1172 self->r = r;
1173 self->g = g;
1174 self->b = b;
1175 self->a = a;
1176
1177void
1178set_font (CFPlus::Layout self, CFPlus::Font font = 0)
1179 CODE:
1180 if (self->font != font)
1181 {
1182 self->font = font;
1183 layout_update_font (self);
1184 }
1185
1186void
398set_height (CFClient::Layout self, int base_height) 1187set_height (CFPlus::Layout self, int base_height)
399 CODE: 1188 CODE:
1189 if (self->base_height != base_height)
1190 {
400 self->base_height = base_height; 1191 self->base_height = base_height;
1192 layout_update_font (self);
1193 }
401 1194
402void 1195void
403set_width (CFClient::Layout self, int max_width = -1) 1196set_width (CFPlus::Layout self, int max_width = -1)
404 CODE: 1197 CODE:
405 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1198 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
406 1199
407void 1200void
1201set_indent (CFPlus::Layout self, int indent)
1202 CODE:
1203 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1204
1205void
1206set_spacing (CFPlus::Layout self, int spacing)
1207 CODE:
1208 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1209
1210void
1211set_ellipsise (CFPlus::Layout self, int ellipsise)
1212 CODE:
1213 pango_layout_set_ellipsize (self->pl,
1214 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1215 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1216 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1217 : PANGO_ELLIPSIZE_NONE
1218 );
1219
1220void
1221set_single_paragraph_mode (CFPlus::Layout self, int spm)
1222 CODE:
1223 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1224
1225void
408size (CFClient::Layout self) 1226size (CFPlus::Layout self)
409 PPCODE: 1227 PPCODE:
410{ 1228{
411 int w, h; 1229 int w, h;
412 1230
413 layout_update (self);
414 layout_get_pixel_size (self, &w, &h); 1231 layout_get_pixel_size (self, &w, &h);
415 1232
416 EXTEND (SP, 2); 1233 EXTEND (SP, 2);
417 PUSHs (sv_2mortal (newSViv (w))); 1234 PUSHs (sv_2mortal (newSViv (w)));
418 PUSHs (sv_2mortal (newSViv (h))); 1235 PUSHs (sv_2mortal (newSViv (h)));
419} 1236}
420 1237
421int 1238int
1239descent (CFPlus::Layout self)
1240 CODE:
1241{
1242 PangoRectangle rect;
1243 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1244 pango_layout_line_get_pixel_extents (line, 0, &rect);
1245 RETVAL = PANGO_DESCENT (rect);
1246}
1247 OUTPUT:
1248 RETVAL
1249
1250int
422xy_to_index (CFClient::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
423 CODE: 1252 CODE:
424{ 1253{
425 int index, trailing; 1254 int index, trailing;
426
427 layout_update (self);
428 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
429
430 RETVAL = index; 1256 RETVAL = index + trailing;
431} 1257}
432 OUTPUT: 1258 OUTPUT:
433 RETVAL 1259 RETVAL
434 1260
435void 1261void
436cursor_pos (CFClient::Layout self, int index) 1262cursor_pos (CFPlus::Layout self, int index)
437 PPCODE: 1263 PPCODE:
438{ 1264{
439 PangoRectangle strong_pos; 1265 PangoRectangle strong_pos;
440 layout_update (self);
441 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1266 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
442 1267
443 EXTEND (SP, 3); 1268 EXTEND (SP, 3);
444 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1269 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE)));
445 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
446 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
447} 1272}
448 1273
449void 1274void
450render (CFClient::Layout self) 1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
451 PPCODE: 1276 PPCODE:
452{ 1277{
453 SV *retval; 1278 int line, x;
454 int w, h;
455 FT_Bitmap bitmap;
456 1279
457 layout_update (self); 1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
458 layout_get_pixel_size (self, &w, &h); 1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
459 1282
460 retval = newSV (w * h);
461 SvPOK_only (retval);
462 SvCUR_set (retval, w * h);
463
464 bitmap.rows = h;
465 bitmap.width = w;
466 bitmap.pitch = w;
467 bitmap.buffer = (unsigned char*)SvPVX (retval);
468 bitmap.num_grays = 256;
469 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
470
471 memset (bitmap.buffer, 0, w * h);
472
473 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
474
475 EXTEND (SP, 3); 1283 EXTEND (SP, 2);
476 PUSHs (sv_2mortal (newSViv (w))); 1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
477 PUSHs (sv_2mortal (newSViv (h))); 1308 PUSHs (sv_2mortal (newSViv (index)));
478 PUSHs (sv_2mortal (retval)); 1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
479} 1311}
480 1312
1313void
1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1315 CODE:
1316 rc_clear (self->rc);
1317 pango_opengl_render_layout_subpixel (
1318 self->pl,
1319 self->rc,
1320 x * PANGO_SCALE, y * PANGO_SCALE,
1321 self->r, self->g, self->b, self->a,
1322 flags
1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1346
481MODULE = CFClient PACKAGE = CFClient::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
482 1348
1349PROTOTYPES: ENABLE
1350
1351int minpot (int n)
1352
483void 1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1358 {
1359 STRLEN datalen;
1360 char *data = SvPVbyte (data_, datalen);
1361 int bpp = datalen / (ow * oh);
1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1363
1364 SvPOK_only (result_);
1365 SvCUR_set (result_, nw * nh * bpp);
1366
1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1368 while (oh--)
1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1370
1371 sv_setsv (data_, result_);
1372 }
1373}
1374
1375void
484draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
485 PROTOTYPE: $$$;$$ 1377 PROTOTYPE: $$$;$$
1378 ALIAS:
1379 draw_quad_alpha = 1
1380 draw_quad_alpha_premultiplied = 2
486 CODE: 1381 CODE:
487{ 1382{
488 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
489 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
490 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
491 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
492 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
493 1390
494 if (items < 5) 1391 if (items < 5)
495 { 1392 {
496 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
497 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
498 } 1395 }
499 1396
1397 if (ix)
1398 {
1399 glEnable (GL_BLEND);
1400
1401 if (ix == 2)
1402 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1403 else
1404 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1405 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1406
1407 glEnable (GL_ALPHA_TEST);
1408 glAlphaFunc (GL_GREATER, 0.01f);
1409 }
1410
500 glBindTexture (GL_TEXTURE_2D, name); 1411 glBindTexture (GL_TEXTURE_2D, name);
501 if (wrap_mode) { 1412
502 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
503 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
504 }
505 glBegin (GL_QUADS); 1413 glBegin (GL_QUADS);
506 glTexCoord2f (0, 0); glVertex2f (x , y ); 1414 glTexCoord2f (0, 0); glVertex2f (x , y );
507 glTexCoord2f (0, t); glVertex2f (x , y + h); 1415 glTexCoord2f (0, t); glVertex2f (x , y + h);
508 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1416 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
509 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1417 glTexCoord2f (s, 0); glVertex2f (x + w, y );
510 glEnd (); 1418 glEnd ();
511}
512 1419
1420 if (ix)
1421 {
1422 glDisable (GL_ALPHA_TEST);
1423 glDisable (GL_BLEND);
1424 }
1425}
1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
513MODULE = CFClient PACKAGE = CFClient::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
514 1439
515CFClient::Map 1440PROTOTYPES: DISABLE
516new (SV *class, int map_width, int map_height) 1441
1442CFPlus::Map
1443new (SV *class)
517 CODE: 1444 CODE:
518 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
519 RETVAL->x = 0; 1446 RETVAL->x = 0;
520 RETVAL->y = 0; 1447 RETVAL->y = 0;
521 RETVAL->w = map_width; 1448 RETVAL->w = 0;
522 RETVAL->h = map_height; 1449 RETVAL->h = 0;
523 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
524 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
525 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
526 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
527 RETVAL->texs = 8192;
528 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
529 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
530 RETVAL->row = 0; 1455 RETVAL->row = 0;
531 OUTPUT: 1456 OUTPUT:
532 RETVAL 1457 RETVAL
533 1458
534void 1459void
535DESTROY (CFClient::Map self) 1460DESTROY (CFPlus::Map self)
536 CODE: 1461 CODE:
537{ 1462{
538 map_clear (self); 1463 map_clear (self);
539 Safefree (self->face); 1464 Safefree (self->face2tile);
1465 Safefree (self->tex);
540 Safefree (self); 1466 Safefree (self);
541} 1467}
542 1468
543void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
544clear (CFClient::Map self) 1476clear (CFPlus::Map self)
545 CODE: 1477 CODE:
546 map_clear (self); 1478 map_clear (self);
547 1479
548void 1480void
549set_face (CFClient::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
550 CODE: 1482 CODE:
551{ 1483{
552 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
553 { 1485 need_texid (self, tile);
554 Append (mapface, self->face, self->faces, self->faces);
555 self->faces *= 2;
556 }
557
558 self->face [face] = texid;
559} 1486}
560 1487
561void 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1509}
1510
1511void
562set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
563 CODE: 1513 CODE:
564{ 1514{
565 while (self->texs <= texid) 1515 need_texid (self, texid);
1516
566 { 1517 {
567 Append (maptex, self->tex, self->texs, self->texs);
568 self->texs *= 2;
569 }
570
571 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
572 1519
573 tex->name = name; 1520 tex->name = name;
574 tex->w = w; 1521 tex->w = w;
575 tex->h = h; 1522 tex->h = h;
576 tex->s = s; 1523 tex->s = s;
577 tex->t = t; 1524 tex->t = t;
578 tex->r = r; 1525 tex->r = r;
579 tex->g = g; 1526 tex->g = g;
580 tex->b = b; 1527 tex->b = b;
581 tex->a = a; 1528 tex->a = a;
1529 }
1530
1531 // somewhat hackish, but for textures that require it, it really
1532 // improves the look, and most others don't suffer.
1533 glBindTexture (GL_TEXTURE_2D, name);
1534 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1535 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1536 // use uglier nearest interpolation because linear suffers
1537 // from transparent color bleeding and ugly wrapping effects.
1538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
582} 1539}
583 1540
584int 1541int
585ox (CFClient::Map self) 1542ox (CFPlus::Map self)
586 ALIAS: 1543 ALIAS:
587 oy = 1 1544 oy = 1
1545 x = 2
1546 y = 3
1547 w = 4
1548 h = 5
588 CODE: 1549 CODE:
589 switch (ix) 1550 switch (ix)
590 { 1551 {
591 case 0: RETVAL = self->ox; break; 1552 case 0: RETVAL = self->ox; break;
592 case 1: RETVAL = self->oy; break; 1553 case 1: RETVAL = self->oy; break;
1554 case 2: RETVAL = self->x; break;
1555 case 3: RETVAL = self->y; break;
1556 case 4: RETVAL = self->w; break;
1557 case 5: RETVAL = self->h; break;
593 } 1558 }
594 OUTPUT: 1559 OUTPUT:
595 RETVAL 1560 RETVAL
596 1561
597void 1562void
598scroll (CFClient::Map self, int dx, int dy) 1563scroll (CFPlus::Map self, int dx, int dy)
599 CODE: 1564 CODE:
600{ 1565{
601 self->dx += dx; self->ox += dx;
602 self->dy += dy; self->oy += dy;
603}
604
605void
606map1a_update (CFClient::Map self, SV *data_)
607 CODE:
608{
609 if (self->dx > 0) 1566 if (dx > 0)
610 map_blank (self, self->x, self->y, self->dx - 1, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
611 else if (self->dx < 0) 1568 else if (dx < 0)
612 map_blank (self, self->x + self->w + self->dx + 1, self->y, 1 - self->dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
613 1570
614 if (self->dy > 0) 1571 if (dy > 0)
615 map_blank (self, self->x, self->y, self->w, self->dy - 1); 1572 map_blank (self, self->x, self->y, self->w, dy);
616 else if (self->dy < 0) 1573 else if (dy < 0)
617 map_blank (self, self->x, self->y + self->h + self->dy + 1, self->w, 1 - self->dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
618 1575
619 self->x += self->dx; self->dx = 0; 1576 self->ox += dx; self->x += dx;
620 self->y += self->dy; self->dy = 0; 1577 self->oy += dy; self->y += dy;
621 1578
622 while (self->y < 0) 1579 while (self->y < 0)
623 { 1580 {
624 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); 1581 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
625 1582
626 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
627 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
628 } 1585 }
1586}
629 1587
1588SV *
1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1590 CODE:
1591{
630 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
631 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1594 mapcell *cell;
1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
632 1598
633 while (data < data_end) 1599 while (data < data_end - 1)
634 { 1600 {
635 int flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
636 1602
637 int x = ((flags >> 10) & 63) + self->x; 1603 x = self->x + ((flags >> 10) & 63);
638 int y = ((flags >> 4) & 63) + self->y; 1604 y = self->y + ((flags >> 4) & 63);
639 1605
640 mapcell *cell = map_get_cell (self, x, y); 1606 cell = map_get_cell (self, x, y);
641 1607
642 if (flags & 15) 1608 if (flags & 15)
643 { 1609 {
644 if (cell->darkness < 0) // && x < self->w && y < self->h) 1610 if (!cell->darkness)
645 { 1611 {
1612 memset (cell, 0, sizeof (*cell));
646 cell->darkness = 0; 1613 cell->darkness = 256;
647 cell->face [0] = 0;
648 cell->face [1] = 0;
649 cell->face [2] = 0;
650 } 1614 }
651
652 cell->darkness = flags & 8 ? *data++ : 255;
653 1615
654 //TODO: don't trust server data to be in-range(!) 1616 //TODO: don't trust server data to be in-range(!)
655 1617
656 if (flags & 4) 1618 if (flags & 8)
657 { 1619 {
658 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1620 if (extmap)
1621 {
1622 uint8_t ext, cmd;
1623
1624 do
1625 {
1626 ext = *data++;
1627 cmd = ext & 0x3f;
1628
1629 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1;
1634 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1651 }
1652 while (ext & 0x80);
1653 }
1654 else
1655 cell->darkness = *data++ + 1;
659 } 1656 }
660 1657
1658 for (z = 0; z <= 2; ++z)
661 if (flags & 2) 1659 if (flags & (4 >> z))
662 { 1660 {
663 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
664 } 1678 }
665
666 if (flags & 1)
667 {
668 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
669 }
670 } 1679 }
671 else 1680 else
672 cell->darkness = -1; 1681 cell->darkness = 0;
673 } 1682 }
674} 1683}
1684 OUTPUT:
1685 RETVAL
675 1686
676SV * 1687SV *
677mapmap (CFClient::Map self, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
678 CODE: 1689 CODE:
679{ 1690{
680 int x0, x1, x; 1691 int x1, x;
681 int y0, y1, y; 1692 int y1, y;
682 int z; 1693 int z;
683 SV *map_sv = newSV (w * h * sizeof (uint32_t)); 1694 SV *map_sv = newSV (w * h * sizeof (uint32_t));
684 uint32_t *map = (uint32_t *)SvPVX (map_sv); 1695 uint32_t *map = (uint32_t *)SvPVX (map_sv);
685 1696
686 SvPOK_only (map_sv); 1697 SvPOK_only (map_sv);
687 SvCUR_set (map_sv, w * h * sizeof (uint32_t)); 1698 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
688 1699
689 x0 = self->x - w / 2; x1 = x0 + w; 1700 x0 += self->x; x1 = x0 + w;
690 y0 = self->y - h / 2; y1 = y0 + h; 1701 y0 += self->y; y1 = y0 + h;
691 1702
692 for (y = y0; y < y1; y++) 1703 for (y = y0; y < y1; y++)
693 { 1704 {
694 maprow *row = 0 <= y && y < self->rows 1705 maprow *row = 0 <= y && y < self->rows
695 ? self->row + y 1706 ? self->row + y
703 { 1714 {
704 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
705 1716
706 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
707 { 1718 {
708 mapface face = cell->face [z];
709
710 if (face)
711 {
712 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
713 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
714 int a1 = tex.a; 1721 int a1 = tex.a;
715 1722
716 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
717 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
718 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
719 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
720 }
721 } 1727 }
722 } 1728 }
723 1729
724 *map++ = (r ) 1730 *map++ = (r )
725 | (g << 8) 1731 | (g << 8)
732} 1738}
733 OUTPUT: 1739 OUTPUT:
734 RETVAL 1740 RETVAL
735 1741
736void 1742void
737draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1744 CODE:
1745{
1746 int x, y, z;
1747
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k)
1751 smooth_key skey;
1752
1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1756
1757 // thats current max. sorry.
1758 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801
1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1806 for (y = 0; y < sh; y++)
1807 if (0 <= y + my && y + my < self->rows)
1808 {
1809 maprow *row = self->row + (y + my);
1810
1811 for (x = 0; x < sw; x++)
1812 if (row->c0 <= x + mx && x + mx < row->c1)
1813 {
1814 mapcell *cell = row->col + (x + mx - row->c0);
1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1821
1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name)
1825 {
1826 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */
1828
1829 key.texname = tex.name;
1830 arr = rc_array (rc, &key);
1831 }
1832
1833 px = (x + 1) * T - tex.w;
1834 py = (y + 1) * T - tex.h;
1835
1836 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1837 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1838 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1839 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1840
1841 if (cell->flags && z == 2)
1842 {
1843 // overlays such as the speech bubble, probably more to come
1844 if (cell->flags & 1)
1845 {
1846 maptex tex = self->tex [1];
1847 int px = x * T + T * 2 / 32;
1848 int py = y * T - T * 6 / 32;
1849
1850 if (tex.name)
1851 {
1852 if (key.texname != tex.name)
1853 {
1854 key.texname = tex.name;
1855 arr = rc_array (rc, &key);
1856 }
1857
1858 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1859 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1860 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1861 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1862 }
1863 }
1864 }
1865
1866 // update smooth hash
1867 if (tex.smoothtile)
1868 {
1869 skey.tile = tex.smoothtile;
1870 skey.level = tex.smoothlevel;
1871
1872 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1873
1874 // add bits to current tile and all neighbours. skey.x|y is
1875 // shifted +1|+1 so we always stay positive.
1876
1877 // bits is ___n cccc CCCC bbbb
1878 // n do not draw borders&corners
1879 // c draw these corners, but...
1880 // C ... not these
1881 // b draw these borders
1882
1883 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1884 // ┃· ·· ·┃ ━━
1885
1886 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1887 // ·· ·· ·┏ ┓·
1888
1889 // full tile
1890 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1891
1892 // borders
1893 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1894 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1895 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1896 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1897
1898 // corners
1899 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1900 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1901 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1902 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1903 }
1904 }
1905 }
1906 }
1907
1908 rc_draw (rc);
1909 rc_clear (rc);
1910
1911 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort
1913 {
1914 int w, b;
1915
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1922 {
1923 int level = (w << 5) | b;
1924 HE *he;
1925
1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1928 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1930 IV bits = SvIVX (HeVAL (he));
1931
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 {
1936 maptex tex = self->tex [skey->tile];
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 key.texname = tex.name;
1951 arr = rc_array (rc, &key);
1952 }
1953
1954 if (border)
1955 {
1956 float ox = border * dx;
1957
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0);
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0);
1962 }
1963
1964 if (corner)
1965 {
1966 float ox = corner * dx;
1967
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0);
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0);
1972 }
1973 }
1974 }
1975 }
1976 }
1977 }
1978 }
1979
1980 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1983 }
1984
1985 glDisable (GL_BLEND);
1986 rc_free (rc);
1987
1988 // top layer: overlays such as the health bar
1989 for (y = 0; y < sh; y++)
1990 if (0 <= y + my && y + my < self->rows)
1991 {
1992 maprow *row = self->row + (y + my);
1993
1994 for (x = 0; x < sw; x++)
1995 if (row->c0 <= x + mx && x + mx < row->c1)
1996 {
1997 mapcell *cell = row->col + (x + mx - row->c0);
1998
1999 int px = x * T;
2000 int py = y * T;
2001
2002 if (cell->stat_hp)
2003 {
2004 int width = cell->stat_width * T;
2005 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2006
2007 glColor3ub (0, 0, 0);
2008 glRectf (px + 1, py - thick - 2,
2009 px + width - 1, py);
2010
2011 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2012 glRectf (px + 2,
2013 py - thick - 1,
2014 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2015 }
2016 }
2017 }
2018}
2019
2020void
2021draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2022 CODE:
2023{
2024 static float color[16][3] = {
2025 { 0.00F, 0.00F, 0.00F },
2026 { 1.00F, 1.00F, 1.00F },
2027 { 0.00F, 0.00F, 0.55F },
2028 { 1.00F, 0.00F, 0.00F },
2029
2030 { 1.00F, 0.54F, 0.00F },
2031 { 0.11F, 0.56F, 1.00F },
2032 { 0.93F, 0.46F, 0.00F },
2033 { 0.18F, 0.54F, 0.34F },
2034
2035 { 0.56F, 0.73F, 0.56F },
2036 { 0.80F, 0.80F, 0.80F },
2037 { 0.55F, 0.41F, 0.13F },
2038 { 0.99F, 0.77F, 0.26F },
2039
2040 { 0.74F, 0.65F, 0.41F },
2041
2042 { 0.00F, 1.00F, 1.00F },
2043 { 1.00F, 0.00F, 1.00F },
2044 { 1.00F, 1.00F, 0.00F },
2045 };
2046
2047 int x, y;
2048
2049 glEnable (GL_TEXTURE_2D);
2050 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2051 glEnable (GL_BLEND);
2052 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2053 glBegin (GL_QUADS);
2054
2055 for (y = 0; y < h; y++)
2056 for (x = 0; x < w; x++)
2057 {
2058 unsigned char m = data [x + y * w];
2059
2060 if (m)
2061 {
2062 float *c = color [m & 15];
2063
2064 float tx1 = m & 0x40 ? 0.5 : 0.;
2065 float tx2 = tx1 + 0.5;
2066
2067 glColor4f (c[0], c[1], c[2], 0.75);
2068 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2069 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2070 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2071 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2072 }
2073 }
2074
2075 glEnd ();
2076 glDisable (GL_BLEND);
2077 glDisable (GL_TEXTURE_2D);
2078}
2079
2080void
2081fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
738 PPCODE: 2082 PPCODE:
739{ 2083{
2084 int x, y;
2085 int sw1 = sw + 2;
2086 int sh1 = sh + 2;
2087 int sh3 = sh * 3;
740 int sw4 = (sw + 3) & ~3; 2088 int sw34 = (sw * 3 + 3) & ~3;
2089 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
741 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2090 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
742 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2091 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
743 memset (darkness, 255, sw4 * sh); 2092
744 SvPOK_only (darkness_sv); 2093 SvPOK_only (darkness3_sv);
745 SvCUR_set (darkness_sv, sw4 * sh); 2094 SvCUR_set (darkness3_sv, sw34 * sh3);
746 2095
747 int vx = self->x + (self->w - sw) / 2 - shift_x; 2096 mx += self->x - 1;
748 int vy = self->y + (self->h - sh) / 2 - shift_y; 2097 my += self->y - 1;
749 2098
750 /* 2099 memset (darkness1, 255, sw1 * sh1);
751 int vx = self->vx = self->w >= sw
752 ? self->x + (self->w - sw) / 2
753 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
754 2100
755 int vy = self->vy = self->h >= sh
756 ? self->y + (self->h - sh) / 2
757 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
758 */
759
760 glColor4ub (255, 255, 255, 255);
761
762 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
763 glEnable (GL_BLEND);
764 glEnable (GL_TEXTURE_2D);
765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
766
767 int x, y, z;
768
769 int last_name = 0;
770
771 glBegin (GL_QUADS);
772
773 for (z = 0; z < 3; z++)
774 for (y = 0; y < sh; y++) 2101 for (y = 0; y < sh1; y++)
775 if (0 <= y + vy && y + vy < self->rows) 2102 if (0 <= y + my && y + my < self->rows)
776 { 2103 {
777 maprow *row = self->row + (y + vy); 2104 maprow *row = self->row + (y + my);
778 2105
779 for (x = 0; x < sw; x++) 2106 for (x = 0; x < sw1; x++)
780 if (row->c0 <= x + vx && x + vx < row->c1) 2107 if (row->c0 <= x + mx && x + mx < row->c1)
781 { 2108 {
782 mapcell *cell = row->col + (x + vx - row->c0); 2109 mapcell *cell = row->col + (x + mx - row->c0);
783 2110
784 darkness[y * sw4 + x] = cell->darkness < 0 2111 darkness1 [y * sw1 + x] = cell->darkness
2112 ? 255 - (cell->darkness - 1)
785 ? 255 - FOW_DARKNESS 2113 : 255 - FOW_DARKNESS;
786 : 255 - cell->darkness;
787
788 mapface face = cell->face [z];
789
790 if (face)
791 {
792 maptex tex = self->tex [face];
793
794 int px = (x + 1) * 32 - tex.w;
795 int py = (y + 1) * 32 - tex.h;
796
797 if (last_name != tex.name)
798 {
799 glEnd ();
800 last_name = tex.name;
801 glBindTexture (GL_TEXTURE_2D, last_name);
802 glBegin (GL_QUADS);
803 }
804
805 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
806 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
807 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
808 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
809 }
810 } 2114 }
811 } 2115 }
812 2116
813 glEnd (); 2117 for (y = 0; y < sh; ++y)
2118 for (x = 0; x < sw; ++x)
2119 {
2120 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2121 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2122 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2123 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2124 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2125 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2126 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2127 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2128 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
814 2129
815 glDisable (GL_TEXTURE_2D); 2130 uint8_t r11 = (d11 + d21 + d12) / 3;
816 glDisable (GL_BLEND); 2131 uint8_t r21 = d21;
2132 uint8_t r31 = (d21 + d31 + d32) / 3;
2133
2134 uint8_t r12 = d12;
2135 uint8_t r22 = d22;
2136 uint8_t r32 = d32;
2137
2138 uint8_t r13 = (d13 + d23 + d12) / 3;
2139 uint8_t r23 = d23;
2140 uint8_t r33 = (d23 + d33 + d32) / 3;
2141
2142 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2143 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2144 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2145 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2146 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2147 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2148 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2149 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2150 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2151 }
2152
2153 free (darkness1);
817 2154
818 EXTEND (SP, 3); 2155 EXTEND (SP, 3);
819 PUSHs (sv_2mortal (newSViv (sw4))); 2156 PUSHs (sv_2mortal (newSViv (sw34)));
820 PUSHs (sv_2mortal (newSViv (sh))); 2157 PUSHs (sv_2mortal (newSViv (sh3)));
821 PUSHs (darkness_sv); 2158 PUSHs (darkness3_sv);
822} 2159}
823 2160
824SV * 2161SV *
825get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2162get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
826 CODE: 2163 CODE:
827{ 2164{
828 int x, y, x1, y1; 2165 int x, y, x1, y1;
829 SV *data_sv = newSV (w * h * 7 + 5); 2166 SV *data_sv = newSV (w * h * 7 + 5);
830 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2167 uint8_t *data = (uint8_t *)SvPVX (data_sv);
832 *data++ = 0; /* version 0 format */ 2169 *data++ = 0; /* version 0 format */
833 *data++ = w >> 8; *data++ = w; 2170 *data++ = w >> 8; *data++ = w;
834 *data++ = h >> 8; *data++ = h; 2171 *data++ = h >> 8; *data++ = h;
835 2172
836 // we need to do this 'cause we don't keep an absolute coord system for rows 2173 // we need to do this 'cause we don't keep an absolute coord system for rows
837 // TODO: treat rows as we treat 2174 // TODO: treat rows as we treat columns
838 map_get_row (self, y0 + self->y - self->oy);//D 2175 map_get_row (self, y0 + self->y - self->oy);//D
839 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2176 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
840 2177
841 x0 += self->x - self->ox; 2178 x0 += self->x - self->ox;
842 y0 += self->y - self->oy; 2179 y0 += self->y - self->oy;
853 for (x = x0; x < x1; x++) 2190 for (x = x0; x < x1; x++)
854 { 2191 {
855 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
856 { 2193 {
857 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
858
859 uint8_t flags = 0; 2195 uint8_t flags = 0;
860 2196
861 if (cell->face [0]) flags |= 1; 2197 if (cell->tile [0]) flags |= 1;
862 if (cell->face [1]) flags |= 2; 2198 if (cell->tile [1]) flags |= 2;
863 if (cell->face [2]) flags |= 4; 2199 if (cell->tile [2]) flags |= 4;
864 2200
865 *data++ = flags; 2201 *data++ = flags;
866 2202
867 if (flags & 1) 2203 if (flags & 1)
868 { 2204 {
2205 tileid tile = cell->tile [0];
869 *data++ = cell->face [0] >> 8; 2206 *data++ = tile >> 8;
870 *data++ = cell->face [0]; 2207 *data++ = tile;
871 } 2208 }
872 2209
873 if (flags & 2) 2210 if (flags & 2)
874 { 2211 {
2212 tileid tile = cell->tile [1];
875 *data++ = cell->face [1] >> 8; 2213 *data++ = tile >> 8;
876 *data++ = cell->face [1]; 2214 *data++ = tile;
877 } 2215 }
878 2216
879 if (flags & 4) 2217 if (flags & 4)
880 { 2218 {
2219 tileid tile = cell->tile [2];
881 *data++ = cell->face [2] >> 8; 2220 *data++ = tile >> 8;
882 *data++ = cell->face [2]; 2221 *data++ = tile;
883 } 2222 }
884 } 2223 }
885 else 2224 else
886 *data++ = 0; 2225 *data++ = 0;
887 } 2226 }
893} 2232}
894 OUTPUT: 2233 OUTPUT:
895 RETVAL 2234 RETVAL
896 2235
897void 2236void
898set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2237set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
899 PPCODE: 2238 PPCODE:
900{ 2239{
901 int x, y, z; 2240 int x, y, z;
2241 int w, h;
902 int x1, y1; 2242 int x1, y1;
903 2243
904 if (*data++ != 0) 2244 if (*data++ != 0)
905 return; /* version mismatch */ 2245 return; /* version mismatch */
906 2246
907 int w = *data++ << 8; w |= *data++; 2247 w = *data++ << 8; w |= *data++;
908 int h = *data++ << 8; h |= *data++; 2248 h = *data++ << 8; h |= *data++;
909 2249
910 // we need to do this 'cause we don't keep an absolute coord system for rows 2250 // we need to do this 'cause we don't keep an absolute coord system for rows
911 // TODO: treat rows as we treat 2251 // TODO: treat rows as we treat columns
912 map_get_row (self, y0 + self->y - self->oy);//D 2252 map_get_row (self, y0 + self->y - self->oy);//D
913 map_get_row (self, y0 + self->y - self->oy + h - 1);//D 2253 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
914 2254
915 x0 += self->x - self->ox; 2255 x0 += self->x - self->ox;
916 y0 += self->y - self->oy; 2256 y0 += self->y - self->oy;
926 { 2266 {
927 uint8_t flags = *data++; 2267 uint8_t flags = *data++;
928 2268
929 if (flags) 2269 if (flags)
930 { 2270 {
931 mapface face[3] = { 0, 0, 0 };
932
933 mapcell *cell = row_get_cell (row, x); 2271 mapcell *cell = row_get_cell (row, x);
2272 tileid tile[3] = { 0, 0, 0 };
934 2273
935 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2274 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
936 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2275 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
937 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2276 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
938 2277
939 if (cell->darkness <= 0) 2278 if (cell->darkness == 0)
940 { 2279 {
941 cell->darkness = -1; 2280 cell->darkness = 0;
942 2281
943 for (z = 0; z <= 2; z++) 2282 for (z = 0; z <= 2; z++)
944 { 2283 {
945 cell->face[z] = face[z]; 2284 tileid t = tile [z];
946 2285
947 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2286 if (t >= self->texs || (t && !self->tex [t].name))
2287 {
948 XPUSHs (sv_2mortal (newSViv (face[z]))); 2288 XPUSHs (sv_2mortal (newSViv (t)));
2289 need_texid (self, t);
2290 }
2291
2292 cell->tile [z] = t;
949 } 2293 }
950 } 2294 }
951 } 2295 }
952 } 2296 }
953 } 2297 }
954} 2298}
955 2299
2300MODULE = CFPlus PACKAGE = CFPlus::RW
2301
2302CFPlus::RW
2303new (SV *class, SV *data_sv)
2304 CODE:
2305{
2306 STRLEN datalen;
2307 char *data = SvPVbyte (data_sv, datalen);
2308
2309 RETVAL = SDL_RWFromConstMem (data, datalen);
2310}
2311 OUTPUT:
2312 RETVAL
2313
2314CFPlus::RW
2315new_from_file (SV *class, const char *path, const char *mode = "rb")
2316 CODE:
2317 RETVAL = SDL_RWFromFile (path, mode);
2318 OUTPUT:
2319 RETVAL
2320
2321# fails on win32:
2322# CFPlus.xs(2268) : error C2059: syntax error : '('
2323#void
2324#close (CFPlus::RW self)
2325# CODE:
2326# (self->(close)) (self);
2327
2328MODULE = CFPlus PACKAGE = CFPlus::Channel
2329
2330PROTOTYPES: DISABLE
2331
2332CFPlus::Channel
2333find ()
2334 CODE:
2335{
2336 RETVAL = Mix_GroupAvailable (-1);
2337
2338 if (RETVAL < 0)
2339 {
2340 RETVAL = Mix_GroupOldest (-1);
2341
2342 if (RETVAL < 0)
2343 XSRETURN_UNDEF;
2344
2345 Mix_HaltChannel (RETVAL);
2346 }
2347
2348 Mix_UnregisterAllEffects (RETVAL);
2349 Mix_Volume (RETVAL, 128);
2350}
2351 OUTPUT:
2352 RETVAL
2353
2354void
2355halt (CFPlus::Channel self)
2356 CODE:
2357 Mix_HaltChannel (self);
2358
2359void
2360expire (CFPlus::Channel self, int ticks = -1)
2361 CODE:
2362 Mix_ExpireChannel (self, ticks);
2363
2364void
2365fade_out (CFPlus::Channel self, int ticks = -1)
2366 CODE:
2367 Mix_FadeOutChannel (self, ticks);
2368
2369int
2370volume (CFPlus::Channel self, int volume)
2371 CODE:
2372 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2373 OUTPUT:
2374 RETVAL
2375
2376void
2377unregister_all_effects (CFPlus::Channel self)
2378 CODE:
2379 Mix_UnregisterAllEffects (self);
2380
2381void
2382set_panning (CFPlus::Channel self, int left, int right)
2383 CODE:
2384 left = CLAMP (left , 0, 255);
2385 right = CLAMP (right, 0, 255);
2386 Mix_SetPanning (self, left, right);
2387
2388void
2389set_distance (CFPlus::Channel self, int distance)
2390 CODE:
2391 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2392
2393void
2394set_position (CFPlus::Channel self, int angle, int distance)
2395 CODE:
2396
2397void
2398set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2399 CODE:
2400{
2401 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2402 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2403 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2404}
2405
2406void
2407set_reverse_stereo (CFPlus::Channel self, int flip)
2408 CODE:
2409 Mix_SetReverseStereo (self, flip);
2410
2411MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2412
2413PROTOTYPES: DISABLE
2414
2415CFPlus::MixChunk
2416new (SV *class, CFPlus::RW rwops)
2417 CODE:
2418 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423DESTROY (CFPlus::MixChunk self)
2424 CODE:
2425 Mix_FreeChunk (self);
2426
2427int
2428volume (CFPlus::MixChunk self, int volume = -1)
2429 CODE:
2430 if (items > 1)
2431 volume = CLAMP (volume, 0, 128);
2432 RETVAL = Mix_VolumeChunk (self, volume);
2433 OUTPUT:
2434 RETVAL
2435
2436CFPlus::Channel
2437play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2438 CODE:
2439{
2440 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2441
2442 if (RETVAL < 0)
2443 XSRETURN_UNDEF;
2444
2445 if (channel < 0)
2446 {
2447 Mix_UnregisterAllEffects (RETVAL);
2448 Mix_Volume (RETVAL, 128);
2449 }
2450}
2451 OUTPUT:
2452 RETVAL
2453
2454MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2455
2456int
2457volume (int volume = -1)
2458 PROTOTYPE: ;$
2459 CODE:
2460 if (items > 0)
2461 volume = CLAMP (volume, 0, 128);
2462 RETVAL = Mix_VolumeMusic (volume);
2463 OUTPUT:
2464 RETVAL
2465
2466void
2467fade_out (int ms)
2468 CODE:
2469 Mix_FadeOutMusic (ms);
2470
2471void
2472halt ()
2473 CODE:
2474 Mix_HaltMusic ();
2475
2476CFPlus::MixMusic
2477new (SV *class, CFPlus::RW rwops)
2478 CODE:
2479 RETVAL = Mix_LoadMUS_RW (rwops);
2480 OUTPUT:
2481 RETVAL
2482
2483void
2484DESTROY (CFPlus::MixMusic self)
2485 CODE:
2486 Mix_FreeMusic (self);
2487
2488int
2489play (CFPlus::MixMusic self, int loops = -1)
2490 CODE:
2491 RETVAL = Mix_PlayMusic (self, loops);
2492 OUTPUT:
2493 RETVAL
2494
2495void
2496fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2497 CODE:
2498 Mix_FadeInMusicPos (self, loops, ms, position);
2499
2500MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2501
2502PROTOTYPES: ENABLE
2503
2504BOOT:
2505{
2506 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2507 static const struct {
2508 const char *name;
2509 IV iv;
2510 } *civ, const_iv[] = {
2511# define const_iv(name) { # name, (IV)name }
2512 const_iv (GL_VENDOR),
2513 const_iv (GL_VERSION),
2514 const_iv (GL_EXTENSIONS),
2515 const_iv (GL_COLOR_MATERIAL),
2516 const_iv (GL_SMOOTH),
2517 const_iv (GL_FLAT),
2518 const_iv (GL_DITHER),
2519 const_iv (GL_BLEND),
2520 const_iv (GL_CULL_FACE),
2521 const_iv (GL_SCISSOR_TEST),
2522 const_iv (GL_DEPTH_TEST),
2523 const_iv (GL_ALPHA_TEST),
2524 const_iv (GL_NORMALIZE),
2525 const_iv (GL_RESCALE_NORMAL),
2526 const_iv (GL_FRONT),
2527 const_iv (GL_BACK),
2528 const_iv (GL_AUX0),
2529 const_iv (GL_AND),
2530 const_iv (GL_ONE),
2531 const_iv (GL_ZERO),
2532 const_iv (GL_SRC_ALPHA),
2533 const_iv (GL_DST_ALPHA),
2534 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2535 const_iv (GL_ONE_MINUS_DST_ALPHA),
2536 const_iv (GL_SRC_ALPHA_SATURATE),
2537 const_iv (GL_RGB),
2538 const_iv (GL_RGBA),
2539 const_iv (GL_RGBA4),
2540 const_iv (GL_RGBA8),
2541 const_iv (GL_RGB5_A1),
2542 const_iv (GL_UNSIGNED_BYTE),
2543 const_iv (GL_UNSIGNED_SHORT),
2544 const_iv (GL_UNSIGNED_INT),
2545 const_iv (GL_ALPHA),
2546 const_iv (GL_INTENSITY),
2547 const_iv (GL_LUMINANCE),
2548 const_iv (GL_LUMINANCE_ALPHA),
2549 const_iv (GL_FLOAT),
2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2551 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D),
2554 const_iv (GL_TEXTURE_1D),
2555 const_iv (GL_TEXTURE_2D),
2556 const_iv (GL_TEXTURE_ENV),
2557 const_iv (GL_TEXTURE_MAG_FILTER),
2558 const_iv (GL_TEXTURE_MIN_FILTER),
2559 const_iv (GL_TEXTURE_ENV_MODE),
2560 const_iv (GL_TEXTURE_WRAP_S),
2561 const_iv (GL_TEXTURE_WRAP_T),
2562 const_iv (GL_REPEAT),
2563 const_iv (GL_CLAMP),
2564 const_iv (GL_CLAMP_TO_EDGE),
2565 const_iv (GL_NEAREST),
2566 const_iv (GL_LINEAR),
2567 const_iv (GL_NEAREST_MIPMAP_NEAREST),
2568 const_iv (GL_LINEAR_MIPMAP_NEAREST),
2569 const_iv (GL_NEAREST_MIPMAP_LINEAR),
2570 const_iv (GL_LINEAR_MIPMAP_LINEAR),
2571 const_iv (GL_GENERATE_MIPMAP),
2572 const_iv (GL_MODULATE),
2573 const_iv (GL_DECAL),
2574 const_iv (GL_REPLACE),
2575 const_iv (GL_DEPTH_BUFFER_BIT),
2576 const_iv (GL_COLOR_BUFFER_BIT),
2577 const_iv (GL_PROJECTION),
2578 const_iv (GL_MODELVIEW),
2579 const_iv (GL_COLOR_LOGIC_OP),
2580 const_iv (GL_SEPARABLE_2D),
2581 const_iv (GL_CONVOLUTION_2D),
2582 const_iv (GL_CONVOLUTION_BORDER_MODE),
2583 const_iv (GL_CONSTANT_BORDER),
2584 const_iv (GL_POINTS),
2585 const_iv (GL_LINES),
2586 const_iv (GL_LINE_STRIP),
2587 const_iv (GL_LINE_LOOP),
2588 const_iv (GL_QUADS),
2589 const_iv (GL_QUAD_STRIP),
2590 const_iv (GL_TRIANGLES),
2591 const_iv (GL_TRIANGLE_STRIP),
2592 const_iv (GL_TRIANGLE_FAN),
2593 const_iv (GL_POLYGON),
2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT),
2599 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST),
2602 const_iv (GL_V2F),
2603 const_iv (GL_V3F),
2604 const_iv (GL_T2F_V3F),
2605 const_iv (GL_T2F_N3F_V3F),
2606# undef const_iv
2607 };
2608
2609 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2610 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2611
2612 texture_av = newAV ();
2613 AvREAL_off (texture_av);
2614}
2615
2616char *
2617gl_vendor ()
2618 CODE:
2619 RETVAL = (char *)glGetString (GL_VENDOR);
2620 OUTPUT:
2621 RETVAL
2622
2623char *
2624gl_version ()
2625 CODE:
2626 RETVAL = (char *)glGetString (GL_VERSION);
2627 OUTPUT:
2628 RETVAL
2629
2630char *
2631gl_extensions ()
2632 CODE:
2633 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2634 OUTPUT:
2635 RETVAL
2636
2637const char *glGetString (GLenum pname)
2638
2639GLint glGetInteger (GLenum pname)
2640 CODE:
2641 glGetIntegerv (pname, &RETVAL);
2642 OUTPUT:
2643 RETVAL
2644
2645GLdouble glGetDouble (GLenum pname)
2646 CODE:
2647 glGetDoublev (pname, &RETVAL);
2648 OUTPUT:
2649 RETVAL
2650
2651int glGetError ()
2652
2653void glFinish ()
2654
2655void glClear (int mask)
2656
2657void glClearColor (float r, float g, float b, float a = 1.0)
2658 PROTOTYPE: @
2659
2660void glEnable (int cap)
2661
2662void glDisable (int cap)
2663
2664void glShadeModel (int mode)
2665
2666void glHint (int target, int mode)
2667
2668void glBlendFunc (int sfactor, int dfactor)
2669
2670void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2671 CODE:
2672 gl_BlendFuncSeparate (sa, da, saa, daa);
2673
2674void glDepthMask (int flag)
2675
2676void glLogicOp (int opcode)
2677
2678void glColorMask (int red, int green, int blue, int alpha)
2679
2680void glMatrixMode (int mode)
2681
2682void glPushMatrix ()
2683
2684void glPopMatrix ()
2685
2686void glLoadIdentity ()
2687
2688void glDrawBuffer (int buffer)
2689
2690void glReadBuffer (int buffer)
2691
2692# near_ and far_ are due to microsofts buggy "c" compiler
2693void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2694
2695# near_ and far_ are due to microsofts buggy "c" compiler
2696void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2697
2698PROTOTYPES: DISABLE
2699
2700void glViewport (int x, int y, int width, int height)
2701
2702void glScissor (int x, int y, int width, int height)
2703
2704void glTranslate (float x, float y, float z = 0.)
2705 CODE:
2706 glTranslatef (x, y, z);
2707
2708void glScale (float x, float y, float z = 1.)
2709 CODE:
2710 glScalef (x, y, z);
2711
2712void glRotate (float angle, float x, float y, float z)
2713 CODE:
2714 glRotatef (angle, x, y, z);
2715
2716void glColor (float r, float g, float b, float a = 1.0)
2717 ALIAS:
2718 glColor_premultiply = 1
2719 CODE:
2720 if (ix)
2721 {
2722 r *= a;
2723 g *= a;
2724 b *= a;
2725 }
2726 // microsoft visual "c" rounds instead of truncating...
2727 glColor4f (r, g, b, a);
2728
2729void glRasterPos (float x, float y, float z = 0.)
2730 CODE:
2731 glRasterPos3f (0, 0, z);
2732 glBitmap (0, 0, 0, 0, x, y, 0);
2733
2734void glVertex (float x, float y, float z = 0.)
2735 CODE:
2736 glVertex3f (x, y, z);
2737
2738void glTexCoord (float s, float t)
2739 CODE:
2740 glTexCoord2f (s, t);
2741
2742void glRect (float x1, float y1, float x2, float y2)
2743 CODE:
2744 glRectf (x1, y1, x2, y2);
2745
2746PROTOTYPES: ENABLE
2747
2748void glBegin (int mode)
2749
2750void glEnd ()
2751
2752void glPointSize (GLfloat size)
2753
2754void glLineWidth (GLfloat width)
2755
2756void glInterleavedArrays (int format, int stride, char *data)
2757
2758void glDrawElements (int mode, int count, int type, char *indices)
2759
2760# 1.2 void glDrawRangeElements (int mode, int start, int end
2761
2762void glTexEnv (int target, int pname, float param)
2763 CODE:
2764 glTexEnvf (target, pname, param);
2765
2766void glTexParameter (int target, int pname, float param)
2767 CODE:
2768 glTexParameterf (target, pname, param);
2769
2770void glBindTexture (int target, int name)
2771
2772void glConvolutionParameter (int target, int pname, float params)
2773 CODE:
2774 if (gl.ConvolutionParameterf)
2775 gl.ConvolutionParameterf (target, pname, params);
2776
2777void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
2778 CODE:
2779 if (gl.ConvolutionFilter2D)
2780 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
2781
2782void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2783 CODE:
2784 if (gl.SeparableFilter2D)
2785 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2786
2787void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2788
2789void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2790
2791void glDrawPixels (int width, int height, int format, int type, char *pixels)
2792
2793void glPixelZoom (float x, float y)
2794
2795void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2796
2797int glGenTexture ()
2798 CODE:
2799 RETVAL = gen_texture ();
2800 OUTPUT:
2801 RETVAL
2802
2803void glDeleteTexture (int name)
2804 CODE:
2805 del_texture (name);
2806
2807int glGenList ()
2808 CODE:
2809 RETVAL = glGenLists (1);
2810 OUTPUT:
2811 RETVAL
2812
2813void glDeleteList (int list)
2814 CODE:
2815 glDeleteLists (list, 1);
2816
2817void glNewList (int list, int mode = GL_COMPILE)
2818
2819void glEndList ()
2820
2821void glCallList (int list)
2822
2823MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2824
2825PROTOTYPES: DISABLE
2826
2827void
2828find_widget (SV *self, NV x, NV y)
2829 PPCODE:
2830{
2831 if (within_widget (self, x, y))
2832 XPUSHs (self);
2833}
2834
2835BOOT:
2836{
2837 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2838
2839 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2840 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2841 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2842 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2843}
2844
2845void
2846draw (SV *self)
2847 CODE:
2848{
2849 HV *hv;
2850 SV **svp;
2851 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h;
2858
2859 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861
2862 hv = (HV *)SvRV (self);
2863
2864 if (SvTYPE (hv) != SVt_PVHV)
2865 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2866
2867 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2868 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2869
2870 if (!h || !w)
2871 XSRETURN_EMPTY;
2872
2873 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2874 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2875
2876 draw_x = SvNV (draw_x_sv) + x;
2877 draw_y = SvNV (draw_y_sv) + y;
2878
2879 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2880 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2881 XSRETURN_EMPTY;
2882
2883 sv_setnv (draw_x_sv, draw_x);
2884 sv_setnv (draw_y_sv, draw_y);
2885
2886 glPushMatrix ();
2887 glTranslated (x, y, 0);
2888
2889 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2890 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892
2893 if (svp && SvTRUE (*svp))
2894 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2896 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS);
2899 glVertex2f (0, 0);
2900 glVertex2f (w, 0);
2901 glVertex2f (w, h);
2902 glVertex2f (0, h);
2903 glEnd ();
2904 glDisable (GL_BLEND);
2905 }
2906 }
2907#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) {
2909 glPushMatrix;
2910 glColor 1, 1, 0, 1;
2911 glTranslate 0.375, 0.375;
2912 glBegin GL_LINE_LOOP;
2913 glVertex 0 , 0;
2914 glVertex $self->{w} - 1, 0;
2915 glVertex $self->{w} - 1, $self->{h} - 1;
2916 glVertex 0 , $self->{h} - 1;
2917 glEnd;
2918 glPopMatrix;
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif
2922 PUSHMARK (SP);
2923 XPUSHs (self);
2924 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD);
2926 SPAGAIN;
2927
2928 glPopMatrix ();
2929
2930 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2931 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2932}
2933

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