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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.160 by root, Mon Oct 9 01:06:36 2006 UTC vs.
Revision 1.227 by root, Mon Aug 13 14:15:09 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2long _ftol (double); /* defined by VC6 C libs */
3long _ftol2 (double dblSource) { return _ftol (dblSource); }
4# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
5# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
6# include <malloc.h> 4# include <malloc.h>
7# include <windows.h> 5# include <windows.h>
8# include <wininet.h> 6# include <wininet.h>
9# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
10#endif 14#endif
11 15
12#include "EXTERN.h" 16#include "EXTERN.h"
13#include "perl.h" 17#include "perl.h"
14#include "XSUB.h" 18#include "XSUB.h"
15 19
16#ifdef _WIN32 20#ifdef _WIN32
17# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
18#endif 27#endif
19 28
29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
39# include <sys/types.h> 52# include <sys/types.h>
40# include <sys/socket.h> 53# include <sys/socket.h>
41# include <netinet/in.h> 54# include <netinet/in.h>
42# include <netinet/tcp.h> 55# include <netinet/tcp.h>
43# include <inttypes.h> 56# include <inttypes.h>
44#else
45 typedef unsigned char uint8_t;
46 typedef unsigned short uint16_t;
47 typedef unsigned int uint32_t;
48 typedef signed char int8_t;
49 typedef signed short int16_t;
50 typedef signed int int32_t;
51#endif 57#endif
52 58
53#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
54 60
55#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
56 62
57#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
58#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
63# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
64#else 70#else
65# define PARACHUTE 0 71# define PARACHUTE 0
66#endif 72#endif
67 73
74static AV *texture_av;
75
68static struct 76static struct
69{ 77{
70#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
71#include "glfunc.h" 79#include "glfunc.h"
72#undef GL_FUNC 80#undef GL_FUNC
73} gl; 81} gl;
74 82
83static void
75static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
76{ 85{
77 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
78 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
79 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
80 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
81 else 90 else
82 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
83} 92}
84 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
85#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
86 120
87#include "pango-font.c" 121#include "pango-font.c"
88#include "pango-fontmap.c" 122#include "pango-fontmap.c"
89#include "pango-render.c" 123#include "pango-render.c"
90 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
91typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
92typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
93 129
94typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
95 131
114typedef struct cf_layout { 150typedef struct cf_layout {
115 PangoLayout *pl; 151 PangoLayout *pl;
116 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
117 int base_height; 153 int base_height;
118 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
119} *CFPlus__Layout; 156} *CFPlus__Layout;
120 157
121static CFPlus__Font default_font; 158static CFPlus__Font default_font;
122static PangoContext *opengl_context; 159static PangoContext *opengl_context;
123static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
162 199
163 *w = rect.width; 200 *w = rect.width;
164 *h = rect.height; 201 *h = rect.height;
165} 202}
166 203
204typedef uint16_t tileid;
167typedef uint16_t mapface; 205typedef uint16_t faceid;
168 206
169typedef struct { 207typedef struct {
170 GLint name; 208 int name;
171 int w, h; 209 int w, h;
172 float s, t; 210 float s, t;
173 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
174} maptex; 214} maptex;
175 215
176typedef struct { 216typedef struct {
177 uint32_t player; 217 uint32_t player;
178 mapface face[3]; 218 tileid tile[3];
179 uint16_t darkness; 219 uint16_t darkness;
180 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
181} mapcell; 221} mapcell;
182 222
183typedef struct { 223typedef struct {
184 int32_t c0, c1; 224 int32_t c0, c1;
185 mapcell *col; 225 mapcell *col;
186} maprow; 226} maprow;
187 227
188typedef struct map { 228typedef struct map {
189 int x, y, w, h; 229 int x, y, w, h;
190 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
191 int faces; 231 int faces; tileid *face2tile; // [faceid]
192 mapface *face; 232 int texs; maptex *tex; // [tileid]
193
194 int texs;
195 maptex *tex;
196 233
197 int32_t rows; 234 int32_t rows;
198 maprow *row; 235 maprow *row;
199} *CFPlus__Map; 236} *CFPlus__Map;
200 237
220 return ptr; 257 return ptr;
221} 258}
222 259
223#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
224#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
225 282
226static maprow * 283static maprow *
227map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
228{ 285{
229 if (0 > y) 286 if (0 > y)
324 cell->player = 0; 381 cell->player = 0;
325 } 382 }
326 } 383 }
327} 384}
328 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
329static void 402static void
330music_finished (void) 403music_finished (void)
331{ 404{
332 SDL_UserEvent ev; 405 SDL_UserEvent ev;
333 406
365 n |= n >> 4; 438 n |= n >> 4;
366 n |= n >> 8; 439 n |= n >> 8;
367 n |= n >> 16; 440 n |= n >> 16;
368 441
369 return n + 1; 442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
370} 490}
371 491
372MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
373 493
374PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
379 static const struct { 499 static const struct {
380 const char *name; 500 const char *name;
381 IV iv; 501 IV iv;
382 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
383# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
384 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
385 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
386 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
387 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
388 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
397 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
398 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
399 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
400 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
401 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
402 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
403 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
404 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
405 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
406 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
461 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
462 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
463 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
464 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
465 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
466 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
467 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
468 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
469 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
470 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
471 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
472 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
473 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
474 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
475 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
476 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
477 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
478 const_iv (KMOD_CTRL),
479 const_iv (KMOD_SHIFT),
480 const_iv (KMOD_ALT),
481 const_iv (KMOD_META)
482# undef const_iv 611# undef const_iv
483 }; 612 };
484 613
485 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
486 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
487} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
488 626
489int 627int
490in_destruct () 628in_destruct ()
491 CODE: 629 CODE:
492 RETVAL = PL_main_cv == Nullcv; 630 RETVAL = PL_main_cv == Nullcv;
504 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
505 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
506 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
507} 645}
508 646
647char *
648SDL_GetError ()
649
509int 650int
510SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
511 652
512void 653void
513SDL_Quit () 654SDL_Quit ()
514 655
515void 656void
516SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
517 PPCODE: 658 PPCODE:
518{ 659{
519 SDL_Rect **m; 660 SDL_Rect **m;
520 661
521 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
522 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
523 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
524 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
525 666
526 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
527 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
528 669
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
530 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
531 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
532 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
533 674
534 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
535#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
536 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
537 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
538#endif 679#endif
539 680
540 SDL_EnableUNICODE (1);
541 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
542
543 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
544 682
545 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
546 while (*m) 684 while (*m)
547 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
548 AV *av = newAV (); 688 AV *av = newAV ();
549 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
550 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
551 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
552 695
553 ++m; 696 ++m;
554 } 697 }
555} 698}
556 699
557char *
558SDL_GetError ()
559
560int 700int
561SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
562 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
563 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
564 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
565 ); 714 );
715
566 if (RETVAL) 716 if (RETVAL)
567 { 717 {
718 av_clear (texture_av);
719
568 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+");
569# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
570# include "glfunc.h" 722#include "glfunc.h"
571# undef GL_FUNC 723#undef GL_FUNC
572 } 724 }
725}
573 OUTPUT: 726 OUTPUT:
574 RETVAL 727 RETVAL
575 728
576void 729void
577SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
578 731
579char * 732char *
580SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
581 734
735int
736SDL_GetAppState ()
737
582void 738void
583SDL_PollEvent () 739poll_events ()
584 PPCODE: 740 PPCODE:
585{ 741{
586 SDL_Event ev; 742 SDL_Event ev;
587 743
588 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
589 { 746 {
590 HV *hv = newHV (); 747 HV *hv = newHV ();
591 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
592 749
593 switch (ev.type) 750 switch (ev.type)
595 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
596 case SDL_KEYUP: 753 case SDL_KEYUP:
597 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
598 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
599 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
600 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
601 break; 759 break;
602 760
603 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
604 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
605 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
606 break; 764 break;
607 765
608 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
610
611 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
612 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
613 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
614 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
615 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
616 break; 792 break;
617 793
618 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
619 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
620 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
635 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
636 } 812 }
637} 813}
638 814
639int 815int
640Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
641 POSTCALL: 817 POSTCALL:
642 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
643 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
644 820
645void 821void
646Mix_CloseAudio () 822Mix_CloseAudio ()
647 823
648int 824int
649Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
650 826
827const char *
828Mix_GetError ()
829
651void 830void
652lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
653 CODE: 832 CODE:
654#ifndef _WIN32
655 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
656#endif
657 834
658void 835void
659win32_proxy_info () 836win32_proxy_info ()
660 PPCODE: 837 PPCODE:
661{ 838{
698 STRLEN image_len; 875 STRLEN image_len;
699 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
700 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
701 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
702 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
703 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
704 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
705 882
706 if (!rw) 883 if (!rw)
707 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
708 885
796 _exit (1); 973 _exit (1);
797 974
798void 975void
799_exit (int retval = 0) 976_exit (int retval = 0)
800 CODE: 977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
980#else
801 _exit (retval); 981 _exit (retval);
982#endif
983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
802 992
803MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
804 996
805CFPlus::Font 997CFPlus::Font
806new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
807 CODE: 999 CODE:
808{ 1000{
819 CODE: 1011 CODE:
820 pango_font_description_free (self); 1012 pango_font_description_free (self);
821 1013
822void 1014void
823make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
824 CODE: 1017 CODE:
825 default_font = self; 1018 default_font = self;
826 1019
827MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
828 1021
1022PROTOTYPES: DISABLE
1023
829void 1024void
830reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
831 CODE: 1027 CODE:
832 tc_clear (); 1028 tc_clear ();
833 1029
834CFPlus::Layout 1030CFPlus::Layout
835new (SV *class) 1031new (SV *class)
841 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
842 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
843 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
844 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
845 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
846 1043
847 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
848 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
849 OUTPUT: 1046 OUTPUT:
850 RETVAL 1047 RETVAL
851 1048
852void 1049void
853DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
854 CODE: 1051 CODE:
855 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
856 Safefree (self); 1054 Safefree (self);
857 1055
858void 1056void
859set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
860 CODE: 1058 CODE:
1053xy_to_index (CFPlus::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
1054 CODE: 1252 CODE:
1055{ 1253{
1056 int index, trailing; 1254 int index, trailing;
1057 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1058 RETVAL = index; 1256 RETVAL = index + trailing;
1059} 1257}
1060 OUTPUT: 1258 OUTPUT:
1061 RETVAL 1259 RETVAL
1062 1260
1063void 1261void
1072 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1073 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1074} 1272}
1075 1273
1076void 1274void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1276 PPCODE:
1277{
1278 int line, x;
1279
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282
1283 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
1308 PUSHs (sv_2mortal (newSViv (index)));
1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
1311}
1312
1313void
1077render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1078 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1079 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1080 self->pl, 1318 self->pl,
1319 self->rc,
1081 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1082 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1083 flags 1322 flags
1084 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1085 1346
1086MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1087 1348
1088void 1349PROTOTYPES: ENABLE
1089pad2pot (SV *data_, SV *w_, SV *h_)
1090 CODE:
1091{
1092 int ow = SvIV (w_);
1093 int oh = SvIV (h_);
1094 1350
1095 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1096 { 1358 {
1097 int nw = minpot (ow);
1098 int nh = minpot (oh);
1099
1100 if (nw != ow || nh != oh)
1101 {
1102 if (SvOK (data_))
1103 {
1104 STRLEN datalen; 1359 STRLEN datalen;
1105 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1106 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1107 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1108 1363
1109 SvPOK_only (result_); 1364 SvPOK_only (result_);
1110 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1111 1366
1112 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1113 while (oh--) 1368 while (oh--)
1114 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1115 1370
1116 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1117 }
1118
1119 sv_setiv (w_, nw);
1120 sv_setiv (h_, nh);
1121 }
1122 } 1372 }
1123} 1373}
1124 1374
1125void 1375void
1126draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1132{ 1382{
1133 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1134 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1135 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1136 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1137 1390
1138 if (items < 5) 1391 if (items < 5)
1139 { 1392 {
1140 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1141 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1169 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1170 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1171 } 1424 }
1172} 1425}
1173 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1174MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1175 1439
1440PROTOTYPES: DISABLE
1441
1176CFPlus::Map 1442CFPlus::Map
1177new (SV *class, int map_width, int map_height) 1443new (SV *class)
1178 CODE: 1444 CODE:
1179 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1180 RETVAL->x = 0; 1446 RETVAL->x = 0;
1181 RETVAL->y = 0; 1447 RETVAL->y = 0;
1182 RETVAL->w = map_width; 1448 RETVAL->w = 0;
1183 RETVAL->h = map_height; 1449 RETVAL->h = 0;
1184 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1185 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1186 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1187 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1188 RETVAL->texs = 8192;
1189 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1190 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1191 RETVAL->row = 0; 1455 RETVAL->row = 0;
1192 OUTPUT: 1456 OUTPUT:
1193 RETVAL 1457 RETVAL
1194 1458
1195void 1459void
1196DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1197 CODE: 1461 CODE:
1198{ 1462{
1199 map_clear (self); 1463 map_clear (self);
1200 Safefree (self->face); 1464 Safefree (self->face2tile);
1201 Safefree (self->tex); 1465 Safefree (self->tex);
1202 Safefree (self); 1466 Safefree (self);
1203} 1467}
1204 1468
1205void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
1206clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1207 CODE: 1477 CODE:
1208 map_clear (self); 1478 map_clear (self);
1209 1479
1210void 1480void
1211set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1212 CODE: 1482 CODE:
1213{ 1483{
1214 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1215 { 1485 need_texid (self, tile);
1216 Append (mapface, self->face, self->faces, self->faces); 1486}
1217 self->faces *= 2;
1218 }
1219 1487
1220 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1221} 1509}
1222 1510
1223void 1511void
1224set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1225 CODE: 1513 CODE:
1226{ 1514{
1227 while (self->texs <= texid) 1515 need_texid (self, texid);
1228 {
1229 Append (maptex, self->tex, self->texs, self->texs);
1230 self->texs *= 2;
1231 }
1232 1516
1233 { 1517 {
1234 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1235 1519
1236 tex->name = name; 1520 tex->name = name;
1280 CODE: 1564 CODE:
1281{ 1565{
1282 if (dx > 0) 1566 if (dx > 0)
1283 map_blank (self, self->x, self->y, dx, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1284 else if (dx < 0) 1568 else if (dx < 0)
1285 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1286 1570
1287 if (dy > 0) 1571 if (dy > 0)
1288 map_blank (self, self->x, self->y, self->w, dy); 1572 map_blank (self, self->x, self->y, self->w, dy);
1289 else if (dy < 0) 1573 else if (dy < 0)
1290 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1291 1575
1292 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1293 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1294 1578
1295 while (self->y < 0) 1579 while (self->y < 0)
1299 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1300 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1301 } 1585 }
1302} 1586}
1303 1587
1304void 1588SV *
1305map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1306 CODE: 1590 CODE:
1307{ 1591{
1308 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1309 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1310 mapcell *cell; 1594 mapcell *cell;
1311 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1312 1598
1313 while (data < data_end - 1) 1599 while (data < data_end - 1)
1314 { 1600 {
1315 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1316 1602
1347 cell->stat_width = 1; 1633 cell->stat_width = 1;
1348 cell->stat_hp = *data++; 1634 cell->stat_hp = *data++;
1349 } 1635 }
1350 else if (cmd == 6) // monster width 1636 else if (cmd == 6) // monster width
1351 cell->stat_width = *data++ + 1; 1637 cell->stat_width = *data++ + 1;
1352 else if (cmd == 0x47) // monster width 1638 else if (cmd == 0x47)
1353 { 1639 {
1354 if (*data == 4) 1640 if (*data == 4)
1355 ; // decode player tag 1641 ; // decode player count
1356 1642
1357 data += *data + 1; 1643 data += *data + 1;
1358 } 1644 }
1359 else if (cmd == 8) // cell flags 1645 else if (cmd == 8) // cell flags
1360 cell->flags = *data++; 1646 cell->flags = *data++;
1367 } 1653 }
1368 else 1654 else
1369 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1370 } 1656 }
1371 1657
1658 for (z = 0; z <= 2; ++z)
1372 if (flags & 4) 1659 if (flags & (4 >> z))
1373 { 1660 {
1374 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1375 } 1678 }
1376
1377 if (flags & 2)
1378 {
1379 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1380 }
1381
1382 if (flags & 1)
1383 {
1384 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1385 }
1386 } 1679 }
1387 else 1680 else
1388 cell->darkness = 0; 1681 cell->darkness = 0;
1389 } 1682 }
1390} 1683}
1684 OUTPUT:
1685 RETVAL
1391 1686
1392SV * 1687SV *
1393mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1394 CODE: 1689 CODE:
1395{ 1690{
1419 { 1714 {
1420 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1421 1716
1422 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1423 { 1718 {
1424 mapface face = cell->face [z];
1425
1426 if (face)
1427 {
1428 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1429 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1430 int a1 = tex.a; 1721 int a1 = tex.a;
1431 1722
1432 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1433 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1434 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1435 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1436 }
1437 } 1727 }
1438 } 1728 }
1439 1729
1440 *map++ = (r ) 1730 *map++ = (r )
1441 | (g << 8) 1731 | (g << 8)
1448} 1738}
1449 OUTPUT: 1739 OUTPUT:
1450 RETVAL 1740 RETVAL
1451 1741
1452void 1742void
1453draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1454 CODE: 1744 CODE:
1455{ 1745{
1456 int vx, vy;
1457 int x, y, z; 1746 int x, y, z;
1458 int last_name;
1459 mapface face;
1460 1747
1461 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1462 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1463 1752
1464 /* 1753 rc_t *rc = rc_alloc ();
1465 int vx = self->vx = self->w >= sw 1754 rc_key_t key;
1466 ? self->x + (self->w - sw) / 2 1755 rc_array_t *arr;
1467 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1468 1756
1469 int vy = self->vy = self->h >= sh 1757 // thats current max. sorry.
1470 ? self->y + (self->h - sh) / 2 1758 if (sw > 255) sw = 255;
1471 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1759 if (sh > 255) sh = 255;
1472 */
1473 1760
1474 glColor4ub (255, 255, 255, 255); 1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1475 1797
1476 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1477 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1478 glEnable (GL_TEXTURE_2D);
1479 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1480 1801
1481 glBegin (GL_QUADS);
1482
1483 last_name = 0;
1484
1485 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1486 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1487 if (0 <= y + vy && y + vy < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1488 { 1808 {
1489 maprow *row = self->row + (y + vy); 1809 maprow *row = self->row + (y + my);
1490 1810
1491 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1492 if (row->c0 <= x + vx && x + vx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1493 { 1813 {
1494 mapcell *cell = row->col + (x + vx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1495
1496 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1497 1821
1498 if (face && face < self->texs) 1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1499 { 1922 {
1500 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1501 int px = (x + 1) * 32 - tex.w; 1924 HE *he;
1502 int py = (y + 1) * 32 - tex.h;
1503 1925
1504 if (last_name != tex.name) 1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1505 { 1928 {
1506 glEnd (); 1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1507 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1930 IV bits = SvIVX (HeVAL (he));
1508 glBegin (GL_QUADS);
1509 }
1510 1931
1511 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1512 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1513 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1514 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1515 }
1516
1517 if (cell->flags && z == 2)
1518 {
1519 if (cell->flags & 1) 1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1520 { 1935 {
1521 maptex tex = self->tex [1]; 1936 maptex tex = self->tex [skey->tile];
1522 int px = (x + 1) * 32 - tex.w + 2; 1937 int px = (((int)skey->x) - 1) * T;
1523 int py = (y + 1) * 32 - tex.h - 6; 1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1524 1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1525 glEnd (); 1950 glEnd ();
1526 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1527 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1953 }
1528 1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1529 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1530 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1531 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1532 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1975 }
1533 } 1976 }
1534 } 1977 }
1535 }
1536 } 1978 }
1537 1979
1538 glEnd (); 1980 glEnd ();
1539
1540 glDisable (GL_TEXTURE_2D); 1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1541 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1542 1990
1543 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1544 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1545 if (0 <= y + vy && y + vy < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1546 { 1994 {
1547 maprow *row = self->row + (y + vy); 1995 maprow *row = self->row + (y + my);
1548 1996
1549 for (x = 0; x < sw; x++) 1997 for (x = 0; x < sw; x++)
1550 if (row->c0 <= x + vx && x + vx < row->c1) 1998 if (row->c0 <= x + mx && x + mx < row->c1)
1551 { 1999 {
1552 mapcell *cell = row->col + (x + vx - row->c0); 2000 mapcell *cell = row->col + (x + mx - row->c0);
1553 2001
1554 int px = x * 32; 2002 int px = x * T;
1555 int py = y * 32; 2003 int py = y * T;
1556 2004
1557 if (cell->stat_hp) 2005 if (cell->stat_hp)
1558 { 2006 {
1559 int width = cell->stat_width * 32; 2007 int width = cell->stat_width * T;
1560 int thick = sh / 28 + 1 + cell->stat_width; 2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1561 2009
1562 glColor3ub (0, 0, 0); 2010 glColor3ub (0, 0, 0);
1563 glRectf (px + 1, py - thick - 2, 2011 glRectf (px + 1, py - thick - 2,
1564 px + width - 1, py); 2012 px + width - 1, py);
1565 2013
1631 glDisable (GL_BLEND); 2079 glDisable (GL_BLEND);
1632 glDisable (GL_TEXTURE_2D); 2080 glDisable (GL_TEXTURE_2D);
1633} 2081}
1634 2082
1635void 2083void
1636fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1637 PPCODE: 2085 PPCODE:
1638{ 2086{
1639 int vx, vy;
1640 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1641 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1642 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1643 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1644 2095
1645 memset (darkness, 255, sw4 * sh);
1646 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1647 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1648 2098
1649 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2099 mx += self->x - 1;
1650 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2100 my += self->y - 1;
1651 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1652 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1653 if (0 <= y + vy && y + vy < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1654 { 2106 {
1655 maprow *row = self->row + (y + vy); 2107 maprow *row = self->row + (y + my);
1656 2108
1657 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1658 if (row->c0 <= x + vx && x + vx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1659 { 2111 {
1660 mapcell *cell = row->col + (x + vx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1661 2113
1662 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1663 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1664 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1665 } 2117 }
1666 } 2118 }
1667 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1668 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1669 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1670 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1671 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1672} 2162}
1673 2163
1674SV * 2164SV *
1675get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1676 CODE: 2166 CODE:
1705 if (row && row->c0 <= x && x < row->c1) 2195 if (row && row->c0 <= x && x < row->c1)
1706 { 2196 {
1707 mapcell *cell = row->col + (x - row->c0); 2197 mapcell *cell = row->col + (x - row->c0);
1708 uint8_t flags = 0; 2198 uint8_t flags = 0;
1709 2199
1710 if (cell->face [0]) flags |= 1; 2200 if (cell->tile [0]) flags |= 1;
1711 if (cell->face [1]) flags |= 2; 2201 if (cell->tile [1]) flags |= 2;
1712 if (cell->face [2]) flags |= 4; 2202 if (cell->tile [2]) flags |= 4;
1713 2203
1714 *data++ = flags; 2204 *data++ = flags;
1715 2205
1716 if (flags & 1) 2206 if (flags & 1)
1717 { 2207 {
2208 tileid tile = cell->tile [0];
1718 *data++ = cell->face [0] >> 8; 2209 *data++ = tile >> 8;
1719 *data++ = cell->face [0]; 2210 *data++ = tile;
1720 } 2211 }
1721 2212
1722 if (flags & 2) 2213 if (flags & 2)
1723 { 2214 {
2215 tileid tile = cell->tile [1];
1724 *data++ = cell->face [1] >> 8; 2216 *data++ = tile >> 8;
1725 *data++ = cell->face [1]; 2217 *data++ = tile;
1726 } 2218 }
1727 2219
1728 if (flags & 4) 2220 if (flags & 4)
1729 { 2221 {
2222 tileid tile = cell->tile [2];
1730 *data++ = cell->face [2] >> 8; 2223 *data++ = tile >> 8;
1731 *data++ = cell->face [2]; 2224 *data++ = tile;
1732 } 2225 }
1733 } 2226 }
1734 else 2227 else
1735 *data++ = 0; 2228 *data++ = 0;
1736 } 2229 }
1750 int x, y, z; 2243 int x, y, z;
1751 int w, h; 2244 int w, h;
1752 int x1, y1; 2245 int x1, y1;
1753 2246
1754 if (*data++ != 0) 2247 if (*data++ != 0)
1755 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
1756 2249
1757 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
1758 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
1759 2252
1760 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
1776 { 2269 {
1777 uint8_t flags = *data++; 2270 uint8_t flags = *data++;
1778 2271
1779 if (flags) 2272 if (flags)
1780 { 2273 {
1781 mapface face[3] = { 0, 0, 0 };
1782
1783 mapcell *cell = row_get_cell (row, x); 2274 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 };
1784 2276
1785 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2277 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1786 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1787 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1788 2280
1789 if (cell->darkness == 0) 2281 if (cell->darkness == 0)
1790 { 2282 {
1791 cell->darkness = 0; 2283 cell->darkness = 0;
1792 2284
1793 for (z = 0; z <= 2; z++) 2285 for (z = 0; z <= 2; z++)
1794 { 2286 {
1795 cell->face[z] = face[z]; 2287 tileid t = tile [z];
1796 2288
1797 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2289 if (t >= self->texs || (t && !self->tex [t].name))
2290 {
1798 XPUSHs (sv_2mortal (newSViv (face[z]))); 2291 XPUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t);
2293 }
2294
2295 cell->tile [z] = t;
1799 } 2296 }
1800 } 2297 }
1801 } 2298 }
1802 } 2299 }
1803 } 2300 }
1804} 2301}
1805 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
1806MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1807 2415
2416PROTOTYPES: DISABLE
2417
1808CFPlus::MixChunk 2418CFPlus::MixChunk
1809new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
1810 CODE: 2420 CODE:
1811 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1812 OUTPUT: 2422 OUTPUT:
1813 RETVAL 2423 RETVAL
1814 2424
1815void 2425void
1816DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
1818 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
1819 2429
1820int 2430int
1821volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
1822 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
1823 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
1824 OUTPUT: 2436 OUTPUT:
1825 RETVAL 2437 RETVAL
1826 2438
1827int 2439CFPlus::Channel
1828play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1829 CODE: 2441 CODE:
2442{
1830 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
1831 OUTPUT: 2454 OUTPUT:
1832 RETVAL 2455 RETVAL
1833 2456
1834MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1835 2458
1836int 2459int
1837volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
1838 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
1839 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
1840 OUTPUT: 2466 OUTPUT:
1841 RETVAL 2467 RETVAL
1842 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
1843CFPlus::MixMusic 2479CFPlus::MixMusic
1844new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
1845 CODE: 2481 CODE:
1846 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
1847 OUTPUT: 2483 OUTPUT:
1848 RETVAL 2484 RETVAL
1849 2485
1850void 2486void
1851DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
1857 CODE: 2493 CODE:
1858 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
1859 OUTPUT: 2495 OUTPUT:
1860 RETVAL 2496 RETVAL
1861 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
1862MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
1863 2506
1864BOOT: 2507BOOT:
1865{ 2508{
1866 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1867 static const struct { 2510 static const struct {
1868 const char *name; 2511 const char *name;
1869 IV iv; 2512 IV iv;
1870 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
1871# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
1872 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
1873 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
1874 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
1875 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
1876 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
1880 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
1881 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
1882 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
1883 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
1884 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
1885 const_iv (GL_AND), 2532 const_iv (GL_AND),
1886 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
1887 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
1888 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
1889 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
1903 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
1904 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
1905 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
1906 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
1907 const_iv (GL_COMPILE), 2554 const_iv (GL_COMPILE),
2555 const_iv (GL_PROXY_TEXTURE_1D),
2556 const_iv (GL_PROXY_TEXTURE_2D),
1908 const_iv (GL_TEXTURE_1D), 2557 const_iv (GL_TEXTURE_1D),
1909 const_iv (GL_TEXTURE_2D), 2558 const_iv (GL_TEXTURE_2D),
1910 const_iv (GL_TEXTURE_ENV), 2559 const_iv (GL_TEXTURE_ENV),
1911 const_iv (GL_TEXTURE_MAG_FILTER), 2560 const_iv (GL_TEXTURE_MAG_FILTER),
1912 const_iv (GL_TEXTURE_MIN_FILTER), 2561 const_iv (GL_TEXTURE_MIN_FILTER),
1933 const_iv (GL_COLOR_LOGIC_OP), 2582 const_iv (GL_COLOR_LOGIC_OP),
1934 const_iv (GL_SEPARABLE_2D), 2583 const_iv (GL_SEPARABLE_2D),
1935 const_iv (GL_CONVOLUTION_2D), 2584 const_iv (GL_CONVOLUTION_2D),
1936 const_iv (GL_CONVOLUTION_BORDER_MODE), 2585 const_iv (GL_CONVOLUTION_BORDER_MODE),
1937 const_iv (GL_CONSTANT_BORDER), 2586 const_iv (GL_CONSTANT_BORDER),
2587 const_iv (GL_POINTS),
1938 const_iv (GL_LINES), 2588 const_iv (GL_LINES),
1939 const_iv (GL_LINE_STRIP), 2589 const_iv (GL_LINE_STRIP),
1940 const_iv (GL_LINE_LOOP), 2590 const_iv (GL_LINE_LOOP),
1941 const_iv (GL_QUADS), 2591 const_iv (GL_QUADS),
1942 const_iv (GL_QUAD_STRIP), 2592 const_iv (GL_QUAD_STRIP),
1943 const_iv (GL_TRIANGLES), 2593 const_iv (GL_TRIANGLES),
1944 const_iv (GL_TRIANGLE_STRIP), 2594 const_iv (GL_TRIANGLE_STRIP),
1945 const_iv (GL_TRIANGLE_FAN), 2595 const_iv (GL_TRIANGLE_FAN),
2596 const_iv (GL_POLYGON),
1946 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2597 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2598 const_iv (GL_POINT_SMOOTH_HINT),
2599 const_iv (GL_LINE_SMOOTH_HINT),
2600 const_iv (GL_POLYGON_SMOOTH_HINT),
2601 const_iv (GL_GENERATE_MIPMAP_HINT),
1947 const_iv (GL_FASTEST), 2602 const_iv (GL_FASTEST),
2603 const_iv (GL_DONT_CARE),
2604 const_iv (GL_NICEST),
1948 const_iv (GL_V2F), 2605 const_iv (GL_V2F),
1949 const_iv (GL_V3F), 2606 const_iv (GL_V3F),
1950 const_iv (GL_T2F_V3F), 2607 const_iv (GL_T2F_V3F),
1951 const_iv (GL_T2F_N3F_V3F), 2608 const_iv (GL_T2F_N3F_V3F),
1952# undef const_iv 2609# undef const_iv
1953 }; 2610 };
1954 2611
1955 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1956 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2614
2615 texture_av = newAV ();
2616 AvREAL_off (texture_av);
1957} 2617}
1958 2618
1959char * 2619char *
1960gl_vendor () 2620gl_vendor ()
1961 CODE: 2621 CODE:
1975 CODE: 2635 CODE:
1976 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2636 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1977 OUTPUT: 2637 OUTPUT:
1978 RETVAL 2638 RETVAL
1979 2639
2640const char *glGetString (GLenum pname)
2641
2642GLint glGetInteger (GLenum pname)
2643 CODE:
2644 glGetIntegerv (pname, &RETVAL);
2645 OUTPUT:
2646 RETVAL
2647
2648GLdouble glGetDouble (GLenum pname)
2649 CODE:
2650 glGetDoublev (pname, &RETVAL);
2651 OUTPUT:
2652 RETVAL
2653
1980int glGetError () 2654int glGetError ()
1981 2655
1982void glFinish () 2656void glFinish ()
1983 2657
1984void glClear (int mask) 2658void glClear (int mask)
2021# near_ and far_ are due to microsofts buggy "c" compiler 2695# near_ and far_ are due to microsofts buggy "c" compiler
2022void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2696void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2023 2697
2024# near_ and far_ are due to microsofts buggy "c" compiler 2698# near_ and far_ are due to microsofts buggy "c" compiler
2025void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2699void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2700
2701PROTOTYPES: DISABLE
2026 2702
2027void glViewport (int x, int y, int width, int height) 2703void glViewport (int x, int y, int width, int height)
2028 2704
2029void glScissor (int x, int y, int width, int height) 2705void glScissor (int x, int y, int width, int height)
2030 2706
2038 2714
2039void glRotate (float angle, float x, float y, float z) 2715void glRotate (float angle, float x, float y, float z)
2040 CODE: 2716 CODE:
2041 glRotatef (angle, x, y, z); 2717 glRotatef (angle, x, y, z);
2042 2718
2043void glBegin (int mode)
2044
2045void glEnd ()
2046
2047void glColor (float r, float g, float b, float a = 1.0) 2719void glColor (float r, float g, float b, float a = 1.0)
2048 PROTOTYPE: @
2049 ALIAS: 2720 ALIAS:
2050 glColor_premultiply = 1 2721 glColor_premultiply = 1
2051 CODE: 2722 CODE:
2052 if (ix) 2723 if (ix)
2053 { 2724 {
2056 b *= a; 2727 b *= a;
2057 } 2728 }
2058 // microsoft visual "c" rounds instead of truncating... 2729 // microsoft visual "c" rounds instead of truncating...
2059 glColor4f (r, g, b, a); 2730 glColor4f (r, g, b, a);
2060 2731
2061void glInterleavedArrays (int format, int stride, char *data)
2062
2063void glDrawElements (int mode, int count, int type, char *indices)
2064
2065# 1.2 void glDrawRangeElements (int mode, int start, int end
2066
2067void glRasterPos (float x, float y, float z = 0.) 2732void glRasterPos (float x, float y, float z = 0.)
2068 CODE: 2733 CODE:
2069 glRasterPos3f (0, 0, z); 2734 glRasterPos3f (0, 0, z);
2070 glBitmap (0, 0, 0, 0, x, y, 0); 2735 glBitmap (0, 0, 0, 0, x, y, 0);
2071 2736
2075 2740
2076void glTexCoord (float s, float t) 2741void glTexCoord (float s, float t)
2077 CODE: 2742 CODE:
2078 glTexCoord2f (s, t); 2743 glTexCoord2f (s, t);
2079 2744
2745void glRect (float x1, float y1, float x2, float y2)
2746 CODE:
2747 glRectf (x1, y1, x2, y2);
2748
2749PROTOTYPES: ENABLE
2750
2751void glBegin (int mode)
2752
2753void glEnd ()
2754
2755void glPointSize (GLfloat size)
2756
2757void glLineWidth (GLfloat width)
2758
2759void glInterleavedArrays (int format, int stride, char *data)
2760
2761void glDrawElements (int mode, int count, int type, char *indices)
2762
2763# 1.2 void glDrawRangeElements (int mode, int start, int end
2764
2080void glTexEnv (int target, int pname, float param) 2765void glTexEnv (int target, int pname, float param)
2081 CODE: 2766 CODE:
2082 glTexEnvf (target, pname, param); 2767 glTexEnvf (target, pname, param);
2083 2768
2084void glTexParameter (int target, int pname, float param) 2769void glTexParameter (int target, int pname, float param)
2106 2791
2107void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2792void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2108 2793
2109void glDrawPixels (int width, int height, int format, int type, char *pixels) 2794void glDrawPixels (int width, int height, int format, int type, char *pixels)
2110 2795
2796void glPixelZoom (float x, float y)
2797
2111void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2798void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2112 2799
2113int glGenTexture () 2800int glGenTexture ()
2114 CODE: 2801 CODE:
2115{ 2802 RETVAL = gen_texture ();
2116 GLuint name;
2117 glGenTextures (1, &name);
2118 RETVAL = name;
2119}
2120 OUTPUT: 2803 OUTPUT:
2121 RETVAL 2804 RETVAL
2122 2805
2123void glDeleteTexture (int name) 2806void glDeleteTexture (int name)
2124 CODE: 2807 CODE:
2125{
2126 GLuint name_ = name;
2127 glDeleteTextures (1, &name_); 2808 del_texture (name);
2128} 2809
2129
2130int glGenList () 2810int glGenList ()
2131 CODE: 2811 CODE:
2132 RETVAL = glGenLists (1); 2812 RETVAL = glGenLists (1);
2133 OUTPUT: 2813 OUTPUT:
2134 RETVAL 2814 RETVAL
2141 2821
2142void glEndList () 2822void glEndList ()
2143 2823
2144void glCallList (int list) 2824void glCallList (int list)
2145 2825
2826MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2827
2828PROTOTYPES: DISABLE
2829
2830void
2831find_widget (SV *self, NV x, NV y)
2832 PPCODE:
2833{
2834 if (within_widget (self, x, y))
2835 XPUSHs (self);
2836}
2837
2838BOOT:
2839{
2840 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2841
2842 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2843 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2844 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2845 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2846}
2847
2848void
2849draw (SV *self)
2850 CODE:
2851{
2852 HV *hv;
2853 SV **svp;
2854 NV x, y, w, h;
2855 SV *draw_x_sv = GvSV (draw_x_gv);
2856 SV *draw_y_sv = GvSV (draw_y_gv);
2857 SV *draw_w_sv = GvSV (draw_w_gv);
2858 SV *draw_h_sv = GvSV (draw_h_gv);
2859 SV *hover;
2860 double draw_x, draw_y, draw_w, draw_h;
2861
2862 if (!SvROK (self))
2863 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2864
2865 hv = (HV *)SvRV (self);
2866
2867 if (SvTYPE (hv) != SVt_PVHV)
2868 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2869
2870 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2871 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2872
2873 if (!h || !w)
2874 XSRETURN_EMPTY;
2875
2876 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2877 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2878
2879 draw_x = SvNV (draw_x_sv) + x;
2880 draw_y = SvNV (draw_y_sv) + y;
2881
2882 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2883 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2884 XSRETURN_EMPTY;
2885
2886 sv_setnv (draw_x_sv, draw_x);
2887 sv_setnv (draw_y_sv, draw_y);
2888
2889 glPushMatrix ();
2890 glTranslated (x, y, 0);
2891
2892 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2893 {
2894 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2895
2896 if (svp && SvTRUE (*svp))
2897 {
2898 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f);
2899 glEnable (GL_BLEND);
2900 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2901 glBegin (GL_QUADS);
2902 glVertex2f (0, 0);
2903 glVertex2f (w, 0);
2904 glVertex2f (w, h);
2905 glVertex2f (0, h);
2906 glEnd ();
2907 glDisable (GL_BLEND);
2908 }
2909 }
2910#if 0
2911 if ($ENV{CFPLUS_DEBUG} & 1) {
2912 glPushMatrix;
2913 glColor 1, 1, 0, 1;
2914 glTranslate 0.375, 0.375;
2915 glBegin GL_LINE_LOOP;
2916 glVertex 0 , 0;
2917 glVertex $self->{w} - 1, 0;
2918 glVertex $self->{w} - 1, $self->{h} - 1;
2919 glVertex 0 , $self->{h} - 1;
2920 glEnd;
2921 glPopMatrix;
2922 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2923 }
2924#endif
2925 PUSHMARK (SP);
2926 XPUSHs (self);
2927 PUTBACK;
2928 call_method ("_draw", G_VOID | G_DISCARD);
2929 SPAGAIN;
2930
2931 glPopMatrix ();
2932
2933 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2934 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2935}
2936

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