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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC vs.
Revision 1.230 by root, Sun Aug 19 12:56:24 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *CFPlus__Layout;
113 157
114static CFPlus__Font default_font; 158static CFPlus__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
168 tileid smoothtile; 212 tileid smoothtile;
169 uint8_t smoothlevel; 213 uint8_t smoothlevel;
345} smooth_key; 389} smooth_key;
346 390
347static void 391static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 393{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 395
352 if (SvIOK (*sv)) 396 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 397 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 398 else
355 sv_setiv (*sv, bits); 399 sv_setiv (*sv, bits);
399} 443}
400 444
401/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
404 491
405MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
406 493
407PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
408 495
555 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 645}
559 646
647char *
648SDL_GetError ()
649
560int 650int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 652
563void 653void
564SDL_Quit () 654SDL_Quit ()
565 655
566void 656void
567SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
568 PPCODE: 658 PPCODE:
569{ 659{
570 SDL_Rect **m; 660 SDL_Rect **m;
571 661
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 666
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 669
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 674
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 679#endif
590 680
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 682
596 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
597 while (*m) 684 while (*m)
598 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
599 AV *av = newAV (); 688 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
603 695
604 ++m; 696 ++m;
605 } 697 }
606} 698}
607 699
608char *
609SDL_GetError ()
610
611int 700int
612SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
614 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 714 );
715
617 if (RETVAL) 716 if (RETVAL)
618 { 717 {
718 av_clear (texture_av);
719
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 722#include "glfunc.h"
622# undef GL_FUNC 723#undef GL_FUNC
623 } 724 }
725}
624 OUTPUT: 726 OUTPUT:
625 RETVAL 727 RETVAL
626 728
627void 729void
628SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
629 731
630char * 732char *
631SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
632 734
735int
736SDL_GetAppState ()
737
633void 738void
634SDL_PollEvent () 739poll_events ()
635 PPCODE: 740 PPCODE:
636{ 741{
637 SDL_Event ev; 742 SDL_Event ev;
638 743
639 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 746 {
641 HV *hv = newHV (); 747 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 749
644 switch (ev.type) 750 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 764 break;
659 765
660 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
668 break; 792 break;
669 793
670 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 } 812 }
689} 813}
690 814
691int 815int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
693 POSTCALL: 817 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
696 820
697void 821void
698Mix_CloseAudio () 822Mix_CloseAudio ()
699 823
700int 824int
701Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
826
827const char *
828Mix_GetError ()
702 829
703void 830void
704lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
705 CODE: 832 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
748 STRLEN image_len; 875 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
755 882
756 if (!rw) 883 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
758 885
852 ExitThread (retval); // unclean, please beam me up 979 ExitThread (retval); // unclean, please beam me up
853#else 980#else
854 _exit (retval); 981 _exit (retval);
855#endif 982#endif
856 983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
992
857MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
858 996
859CFPlus::Font 997CFPlus::Font
860new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
861 CODE: 999 CODE:
862{ 1000{
873 CODE: 1011 CODE:
874 pango_font_description_free (self); 1012 pango_font_description_free (self);
875 1013
876void 1014void
877make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
878 CODE: 1017 CODE:
879 default_font = self; 1018 default_font = self;
880 1019
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
882 1021
1022PROTOTYPES: DISABLE
1023
883void 1024void
884reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
885 CODE: 1027 CODE:
886 tc_clear (); 1028 tc_clear ();
887 1029
888CFPlus::Layout 1030CFPlus::Layout
889new (SV *class) 1031new (SV *class)
895 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
900 1043
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
903 OUTPUT: 1046 OUTPUT:
904 RETVAL 1047 RETVAL
905 1048
906void 1049void
907DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
908 CODE: 1051 CODE:
909 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
910 Safefree (self); 1054 Safefree (self);
911 1055
912void 1056void
913set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
914 CODE: 1058 CODE:
1166 } 1310 }
1167} 1311}
1168 1312
1169void 1313void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1173 self->pl, 1318 self->pl,
1319 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1176 flags 1322 flags
1177 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1178 1346
1179MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1180 1348
1181void 1349PROTOTYPES: ENABLE
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187 1350
1188 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1358 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1359 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1363
1202 SvPOK_only (result_); 1364 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1204 1366
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1368 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1370
1209 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1372 }
1216} 1373}
1217 1374
1218void 1375void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1382{
1226 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1230 1390
1231 if (items < 5) 1391 if (items < 5)
1232 { 1392 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1264 } 1424 }
1265} 1425}
1266 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1268 1441
1269CFPlus::Map 1442CFPlus::Map
1270new (SV *class) 1443new (SV *class)
1271 CODE: 1444 CODE:
1272 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1391 CODE: 1564 CODE:
1392{ 1565{
1393 if (dx > 0) 1566 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1568 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1570
1398 if (dy > 0) 1571 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1572 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1573 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1575
1403 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1405 1578
1406 while (self->y < 0) 1579 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1412 } 1585 }
1413} 1586}
1414 1587
1415void 1588SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1417 CODE: 1590 CODE:
1418{ 1591{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1594 mapcell *cell;
1422 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1423 1598
1424 while (data < data_end - 1) 1599 while (data < data_end - 1)
1425 { 1600 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1427 1602
1460 } 1635 }
1461 else if (cmd == 6) // monster width 1636 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1637 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1638 else if (cmd == 0x47)
1464 { 1639 {
1465 if (*data == 8) 1640 if (*data == 4)
1466 ; // decode player uuid 1641 ; // decode player count
1467 1642
1468 data += *data + 1; 1643 data += *data + 1;
1469 } 1644 }
1470 else if (cmd == 8) // cell flags 1645 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1646 cell->flags = *data++;
1478 } 1653 }
1479 else 1654 else
1480 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1481 } 1656 }
1482 1657
1658 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 1659 if (flags & (4 >> z))
1484 { 1660 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 1662 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1488 } 1678 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 1679 }
1504 else 1680 else
1505 cell->darkness = 0; 1681 cell->darkness = 0;
1506 } 1682 }
1507} 1683}
1684 OUTPUT:
1685 RETVAL
1508 1686
1509SV * 1687SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1511 CODE: 1689 CODE:
1512{ 1690{
1563 1741
1564void 1742void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1566 CODE: 1744 CODE:
1567{ 1745{
1746 int x, y, z;
1747
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 1751 smooth_key skey;
1572 int x, y, z; 1752
1573 int last_name; 1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1574 1756
1575 // thats current max. sorry. 1757 // thats current max. sorry.
1576 if (sw > 255) sw = 255; 1758 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 1759 if (sh > 255) sh = 255;
1578 1760
1579 // clear key, in case of extra padding 1761 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 1762 memset (&skey, 0, sizeof (skey));
1581 1763
1582 glColor4ub (255, 255, 255, 255); 1764 memset (&key, 0, sizeof (key));
1583 1765 key.r = 255;
1584 glEnable (GL_BLEND); 1766 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1767 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 1768 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1769 key.mode = GL_QUADS;
1588 1770 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS); 1771 key.texname = -1;
1590
1591 last_name = 0;
1592 1772
1593 mx += self->x; 1773 mx += self->x;
1594 my += self->y; 1774 my += self->y;
1595 1775
1596 // first pass: determine smooth_max 1776 // first pass: determine smooth_max
1612 MAX (self->tex [cell->tile [0]].smoothlevel, 1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 1794 self->tex [cell->tile [2]].smoothlevel));
1615 } 1795 }
1616 } 1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1617 1801
1618 for (z = 0; z <= 2; z++) 1802 for (z = 0; z <= 2; z++)
1619 { 1803 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 1804 memset (smooth_level, 0, sizeof (smooth_level));
1621 1805
1631 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1632 1816
1633 if (tile) 1817 if (tile)
1634 { 1818 {
1635 maptex tex = self->tex [tile]; 1819 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 1820 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 1821
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 1822 if (key.texname != tex.name)
1642 { 1823 {
1643 if (!tex.name) 1824 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 1825 tex = self->tex [2]; /* missing, replace by noface */
1645 1826
1646 glEnd (); 1827 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1828 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 1829 }
1650 1830
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1655 1838
1656 if (cell->flags && z == 2) 1839 if (cell->flags && z == 2)
1657 { 1840 {
1841 // overlays such as the speech bubble, probably more to come
1658 if (cell->flags & 1) 1842 if (cell->flags & 1)
1659 { 1843 {
1660 maptex tex = self->tex [1]; 1844 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32; 1845 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32; 1846 int py = y * T - T * 6 / 32;
1663 1847
1848 if (tex.name)
1664 glEnd (); 1849 {
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1666 glBegin (GL_QUADS); 1860 }
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 } 1861 }
1673 } 1862 }
1674 1863
1675 // update smooth hash 1864 // update smooth hash
1676 if (tex.smoothtile) 1865 if (tex.smoothtile)
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682 1871
1683 // add bits to current tile and all neighbours. skey.x|y is 1872 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 1873 // shifted +1|+1 so we always stay positive.
1685 1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1686 // full tile 1887 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688 1889
1689 // borders 1890 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694 1895
1695 // corners 1896 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1700 } 1901 }
1701 } 1902 }
1702 } 1903 }
1703 } 1904 }
1704 1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1705 // go through all smoothlevels, lowest to highest, then draw 1909 // go through all smoothlevels, lowest to highest, then draw.
1706 // this is basically counting sort 1910 // this is basically counting sort
1707 { 1911 {
1708 int w, b; 1912 int w, b;
1709 1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1710 for (w = 0; w < 256 / 32; ++w) 1916 for (w = 0; w < 256 / 32; ++w)
1711 { 1917 {
1712 uint32_t smask = smooth_level [w]; 1918 uint32_t smask = smooth_level [w];
1713 if (smask) 1919 if (smask)
1714 for (b = 0; b < 32; ++b) 1920 for (b = 0; b < 32; ++b)
1721 while ((he = hv_iternext (smooth))) 1927 while ((he = hv_iternext (smooth)))
1722 { 1928 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he); 1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he)); 1930 IV bits = SvIVX (HeVAL (he));
1725 1931
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000) 1932 if (!(bits & 0x1000)
1733 && skey->level == level 1933 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y]) 1934 && level > smooth_max [skey->x][skey->y])
1735 { 1935 {
1736 maptex tex = self->tex [skey->tile]; 1936 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T; 1937 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T; 1938 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15; 1939 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row 1941 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column 1942 float dy = tex.t * .5f ; // 2 images/column
1743 1943
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name) 1944 if (tex.name)
1747 { 1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1748 if (!tex.name) 1948 if (key.texname != tex.name)
1749 continue; // smoothing not yet available 1949 {
1750
1751 glEnd (); 1950 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1753 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1754 } 1953 }
1755 1954
1756 if (border) 1955 if (border)
1757 { 1956 {
1758 float ox = border * dx; 1957 float ox = border * dx;
1759 1958
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1764 } 1963 }
1765 1964
1766 if (corner) 1965 if (corner)
1767 { 1966 {
1768 float ox = corner * dx; 1967 float ox = corner * dx;
1769 1968
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1774 } 1974 }
1775 } 1975 }
1776 } 1976 }
1777 } 1977 }
1778 } 1978 }
1979
1980 glEnd ();
1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1779 } 1983 }
1780 1984
1781 hv_clear (smooth); 1985 hv_clear (smooth);
1782 } 1986 }
1783 1987
1784 glEnd ();
1785
1786 glDisable (GL_TEXTURE_2D);
1787 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1788 1990
1789 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1792 { 1994 {
1881void 2083void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1883 PPCODE: 2085 PPCODE:
1884{ 2086{
1885 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1886 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1889 2095
1890 memset (darkness, 255, sw4 * sh);
1891 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1892 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1893 2098
1894 mx += self->x; 2099 mx += self->x - 1;
1895 my += self->y; 2100 my += self->y - 1;
1896 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1897 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1898 if (0 <= y + my && y + my < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1899 { 2106 {
1900 maprow *row = self->row + (y + my); 2107 maprow *row = self->row + (y + my);
1901 2108
1902 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1904 { 2111 {
1905 mapcell *cell = row->col + (x + mx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1906 2113
1907 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1909 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1910 } 2117 }
1911 } 2118 }
1912 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1913 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1914 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1915 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1916 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1917} 2162}
1918 2163
1919SV * 2164SV *
1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1921 CODE: 2166 CODE:
1998 int x, y, z; 2243 int x, y, z;
1999 int w, h; 2244 int w, h;
2000 int x1, y1; 2245 int x1, y1;
2001 2246
2002 if (*data++ != 0) 2247 if (*data++ != 0)
2003 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
2004 2249
2005 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
2006 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
2007 2252
2008 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
2053 } 2298 }
2054 } 2299 }
2055 } 2300 }
2056} 2301}
2057 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2059 2415
2416PROTOTYPES: DISABLE
2417
2060CFPlus::MixChunk 2418CFPlus::MixChunk
2061new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
2062 CODE: 2420 CODE:
2063 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2064 OUTPUT: 2422 OUTPUT:
2065 RETVAL 2423 RETVAL
2066 2424
2067void 2425void
2068DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
2070 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
2071 2429
2072int 2430int
2073volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
2074 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
2075 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
2076 OUTPUT: 2436 OUTPUT:
2077 RETVAL 2437 RETVAL
2078 2438
2079int 2439CFPlus::Channel
2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2081 CODE: 2441 CODE:
2442{
2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
2083 OUTPUT: 2454 OUTPUT:
2084 RETVAL 2455 RETVAL
2085 2456
2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2087 2458
2088int 2459int
2089volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
2090 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
2091 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT: 2466 OUTPUT:
2093 RETVAL 2467 RETVAL
2094 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
2095CFPlus::MixMusic 2479CFPlus::MixMusic
2096new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
2097 CODE: 2481 CODE:
2098 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
2099 OUTPUT: 2483 OUTPUT:
2100 RETVAL 2484 RETVAL
2101 2485
2102void 2486void
2103DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
2109 CODE: 2493 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
2111 OUTPUT: 2495 OUTPUT:
2112 RETVAL 2496 RETVAL
2113 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
2115 2506
2116BOOT: 2507BOOT:
2117{ 2508{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2119 static const struct { 2510 static const struct {
2120 const char *name; 2511 const char *name;
2121 IV iv; 2512 IV iv;
2122 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
2124 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
2132 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
2136 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
2137 const_iv (GL_AND), 2532 const_iv (GL_AND),
2138 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
2139 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
2154 const_iv (GL_INTENSITY), 2549 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
2159 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
2160 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
2185 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
2190 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP), 2595 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP), 2596 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP), 2598 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES), 2599 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP), 2600 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN), 2601 const_iv (GL_TRIANGLE_FAN),
2602 const_iv (GL_POLYGON),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2199 const_iv (GL_FASTEST), 2608 const_iv (GL_FASTEST),
2609 const_iv (GL_DONT_CARE),
2610 const_iv (GL_NICEST),
2200 const_iv (GL_V2F), 2611 const_iv (GL_V2F),
2201 const_iv (GL_V3F), 2612 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F), 2613 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F), 2614 const_iv (GL_T2F_N3F_V3F),
2204# undef const_iv 2615# undef const_iv
2205 }; 2616 };
2206 2617
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2618 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2619 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2620
2621 texture_av = newAV ();
2622 AvREAL_off (texture_av);
2209} 2623}
2210 2624
2211char * 2625char *
2212gl_vendor () 2626gl_vendor ()
2213 CODE: 2627 CODE:
2227 CODE: 2641 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2642 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT: 2643 OUTPUT:
2230 RETVAL 2644 RETVAL
2231 2645
2646const char *glGetString (GLenum pname)
2647
2648GLint glGetInteger (GLenum pname)
2649 CODE:
2650 glGetIntegerv (pname, &RETVAL);
2651 OUTPUT:
2652 RETVAL
2653
2654GLdouble glGetDouble (GLenum pname)
2655 CODE:
2656 glGetDoublev (pname, &RETVAL);
2657 OUTPUT:
2658 RETVAL
2659
2232int glGetError () 2660int glGetError ()
2233 2661
2234void glFinish () 2662void glFinish ()
2235 2663
2236void glClear (int mask) 2664void glClear (int mask)
2273# near_ and far_ are due to microsofts buggy "c" compiler 2701# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2702void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275 2703
2276# near_ and far_ are due to microsofts buggy "c" compiler 2704# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2705void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2706
2707PROTOTYPES: DISABLE
2278 2708
2279void glViewport (int x, int y, int width, int height) 2709void glViewport (int x, int y, int width, int height)
2280 2710
2281void glScissor (int x, int y, int width, int height) 2711void glScissor (int x, int y, int width, int height)
2282 2712
2290 2720
2291void glRotate (float angle, float x, float y, float z) 2721void glRotate (float angle, float x, float y, float z)
2292 CODE: 2722 CODE:
2293 glRotatef (angle, x, y, z); 2723 glRotatef (angle, x, y, z);
2294 2724
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0) 2725void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @
2301 ALIAS: 2726 ALIAS:
2302 glColor_premultiply = 1 2727 glColor_premultiply = 1
2303 CODE: 2728 CODE:
2304 if (ix) 2729 if (ix)
2305 { 2730 {
2308 b *= a; 2733 b *= a;
2309 } 2734 }
2310 // microsoft visual "c" rounds instead of truncating... 2735 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a); 2736 glColor4f (r, g, b, a);
2312 2737
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.) 2738void glRasterPos (float x, float y, float z = 0.)
2320 CODE: 2739 CODE:
2321 glRasterPos3f (0, 0, z); 2740 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0); 2741 glBitmap (0, 0, 0, 0, x, y, 0);
2323 2742
2327 2746
2328void glTexCoord (float s, float t) 2747void glTexCoord (float s, float t)
2329 CODE: 2748 CODE:
2330 glTexCoord2f (s, t); 2749 glTexCoord2f (s, t);
2331 2750
2751void glRect (float x1, float y1, float x2, float y2)
2752 CODE:
2753 glRectf (x1, y1, x2, y2);
2754
2755PROTOTYPES: ENABLE
2756
2757void glBegin (int mode)
2758
2759void glEnd ()
2760
2761void glPointSize (GLfloat size)
2762
2763void glLineWidth (GLfloat width)
2764
2765void glInterleavedArrays (int format, int stride, char *data)
2766
2767void glDrawElements (int mode, int count, int type, char *indices)
2768
2769# 1.2 void glDrawRangeElements (int mode, int start, int end
2770
2332void glTexEnv (int target, int pname, float param) 2771void glTexEnv (int target, int pname, float param)
2333 CODE: 2772 CODE:
2334 glTexEnvf (target, pname, param); 2773 glTexEnvf (target, pname, param);
2335 2774
2336void glTexParameter (int target, int pname, float param) 2775void glTexParameter (int target, int pname, float param)
2358 2797
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2798void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360 2799
2361void glDrawPixels (int width, int height, int format, int type, char *pixels) 2800void glDrawPixels (int width, int height, int format, int type, char *pixels)
2362 2801
2802void glPixelZoom (float x, float y)
2803
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2804void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364 2805
2365int glGenTexture () 2806int glGenTexture ()
2366 CODE: 2807 CODE:
2367{ 2808 RETVAL = gen_texture ();
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT: 2809 OUTPUT:
2373 RETVAL 2810 RETVAL
2374 2811
2375void glDeleteTexture (int name) 2812void glDeleteTexture (int name)
2376 CODE: 2813 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_); 2814 del_texture (name);
2380} 2815
2381
2382int glGenList () 2816int glGenList ()
2383 CODE: 2817 CODE:
2384 RETVAL = glGenLists (1); 2818 RETVAL = glGenLists (1);
2385 OUTPUT: 2819 OUTPUT:
2386 RETVAL 2820 RETVAL
2393 2827
2394void glEndList () 2828void glEndList ()
2395 2829
2396void glCallList (int list) 2830void glCallList (int list)
2397 2831
2832MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2833
2834PROTOTYPES: DISABLE
2835
2836void
2837find_widget (SV *self, NV x, NV y)
2838 PPCODE:
2839{
2840 if (within_widget (self, x, y))
2841 XPUSHs (self);
2842}
2843
2844BOOT:
2845{
2846 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2847
2848 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2849 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2850 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2851 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2852}
2853
2854void
2855draw (SV *self)
2856 CODE:
2857{
2858 HV *hv;
2859 SV **svp;
2860 NV x, y, w, h;
2861 SV *draw_x_sv = GvSV (draw_x_gv);
2862 SV *draw_y_sv = GvSV (draw_y_gv);
2863 SV *draw_w_sv = GvSV (draw_w_gv);
2864 SV *draw_h_sv = GvSV (draw_h_gv);
2865 double draw_x, draw_y;
2866
2867 if (!SvROK (self))
2868 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2869
2870 hv = (HV *)SvRV (self);
2871
2872 if (SvTYPE (hv) != SVt_PVHV)
2873 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2874
2875 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2876 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2877
2878 if (!h || !w)
2879 XSRETURN_EMPTY;
2880
2881 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2882 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2883
2884 draw_x = SvNV (draw_x_sv) + x;
2885 draw_y = SvNV (draw_y_sv) + y;
2886
2887 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2888 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2889 XSRETURN_EMPTY;
2890
2891 sv_setnv (draw_x_sv, draw_x);
2892 sv_setnv (draw_y_sv, draw_y);
2893
2894 glPushMatrix ();
2895 glTranslated (x, y, 0);
2896
2897 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2898 {
2899 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2900
2901 if (svp && SvTRUE (*svp))
2902 {
2903 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2904 glEnable (GL_BLEND);
2905 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2906 glBegin (GL_QUADS);
2907 glVertex2f (0, 0);
2908 glVertex2f (w, 0);
2909 glVertex2f (w, h);
2910 glVertex2f (0, h);
2911 glEnd ();
2912 glDisable (GL_BLEND);
2913 }
2914 }
2915#if 0
2916 if ($ENV{CFPLUS_DEBUG} & 1) {
2917 glPushMatrix;
2918 glColor 1, 1, 0, 1;
2919 glTranslate 0.375, 0.375;
2920 glBegin GL_LINE_LOOP;
2921 glVertex 0 , 0;
2922 glVertex $self->{w} - 1, 0;
2923 glVertex $self->{w} - 1, $self->{h} - 1;
2924 glVertex 0 , $self->{h} - 1;
2925 glEnd;
2926 glPopMatrix;
2927 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2928 }
2929#endif
2930 PUSHMARK (SP);
2931 XPUSHs (self);
2932 PUTBACK;
2933 call_method ("_draw", G_VOID | G_DISCARD);
2934 SPAGAIN;
2935
2936 glPopMatrix ();
2937
2938 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2939 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2940}
2941

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