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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.230 by root, Sun Aug 19 12:56:24 2007 UTC vs.
Revision 1.328 by root, Sun Nov 18 12:47:55 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
62 96
63#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
65 99
66#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
67 101
68#if 0 102/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 104
71# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
72#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
73 128
74static AV *texture_av; 129static AV *texture_av;
75 130
76static struct 131static struct
77{ 132{
120 175
121#include "pango-font.c" 176#include "pango-font.c"
122#include "pango-fontmap.c" 177#include "pango-fontmap.c"
123#include "pango-render.c" 178#include "pango-render.c"
124 179
125typedef IV CFPlus__Channel; 180typedef IV DC__Channel;
126typedef SDL_RWops *CFPlus__RW; 181typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
129 184
130typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
131 186
132static int 187static int
133shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
134{ 189{
135 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
136 191
137 while (attrs) 192 while (attrs)
138 { 193 {
139 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 195
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 197 return 1;
143 198
144 attrs = attrs->next; 199 attrs = attrs->next;
145 } 200 }
146 201
147 return 0; 202 return 0;
148} 203}
149 204
150typedef struct cf_layout { 205struct cf_layout {
151 PangoLayout *pl; 206 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
153 int base_height; 208 int base_height;
154 CFPlus__Font font; 209 DC__Font font;
155 rc_t *rc; 210 rc_t rc;
156} *CFPlus__Layout; 211};
157 212
213typedef cf_layout *DC__Layout;
214
158static CFPlus__Font default_font; 215static DC__Font default_font;
159static PangoContext *opengl_context; 216static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
161 218
162static void 219static void
163substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
164{ 221{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 225#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 227}
171 228
172static void 229static void
173layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
174{ 231{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
177 */ 234 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
179 236
180 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182 239
183 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
184} 241}
185 242
186static void 243static void
187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
188{ 245{
189 PangoRectangle rect; 246 PangoRectangle rect;
190 247
191 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
202} 259}
203 260
204typedef uint16_t tileid; 261typedef uint16_t tileid;
205typedef uint16_t faceid; 262typedef uint16_t faceid;
206 263
207typedef struct { 264struct maptex
265{
208 GLuint name; 266 GLuint name;
209 int w, h; 267 int w, h;
210 float s, t; 268 float s, t;
211 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
212 tileid smoothtile; 270 tileid smoothtile;
213 uint8_t smoothlevel; 271 uint8_t smoothlevel;
214} maptex; 272 uint8_t unused; /* set to zero on use */
273};
215 274
216typedef struct { 275struct mapcell
276{
217 uint32_t player; 277 uint32_t player;
218 tileid tile[3]; 278 tileid tile[3];
219 uint16_t darkness; 279 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 281};
222 282
223typedef struct { 283struct maprow
284{
224 int32_t c0, c1; 285 int32_t c0, c1;
225 mapcell *col; 286 mapcell *col;
226} maprow; 287};
227 288
228typedef struct map { 289struct mapgrid {
229 int x, y, w, h; 290 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
233 294
234 int32_t rows; 295 int32_t rows;
235 maprow *row; 296 maprow *row;
236} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
237 300
238static char * 301static char *
239prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
240{ 303{
241 char *p; 304 char *p;
259 322
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262 325
263static void 326static void
264need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
265{ 328{
266 while (self->faces <= face) 329 while (self->faces <= face)
267 { 330 {
268 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2; 332 self->faces *= 2;
270 } 333 }
271} 334}
272 335
273static void 336static void
274need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
275{ 338{
276 while (self->texs <= texid) 339 while (self->texs <= texid)
277 { 340 {
278 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2; 342 self->texs *= 2;
280 } 343 }
281} 344}
282 345
283static maprow * 346static maprow *
284map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
285{ 348{
286 if (0 > y) 349 if (0 > y)
287 { 350 {
288 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
327 390
328 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
329} 392}
330 393
331static mapcell * 394static mapcell *
332map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
333{ 396{
334 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
335} 398}
336 399
337static void 400static void
338map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
339{ 402{
340 int r; 403 int r;
341 404
342 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
350 self->oy = 0; 413 self->oy = 0;
351 self->row = 0; 414 self->row = 0;
352 self->rows = 0; 415 self->rows = 0;
353} 416}
354 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
355static void 428static void
356map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 430{
358 int x, y; 431 int x, y;
359 maprow *row; 432 maprow *row;
360 mapcell *cell; 433 mapcell *cell;
361 434
373 if (x >= row->c1) 446 if (x >= row->c1)
374 break; 447 break;
375 448
376 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
377 450
378 cell->darkness = 0; 451 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 452 }
383 } 453 }
384} 454}
385 455
386typedef struct { 456struct smooth_key
457{
387 tileid tile; 458 tileid tile;
388 uint8_t x, y, level; 459 uint8_t x, y, level;
389} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
390 479
391static void 480static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 482{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
395 484
396 if (SvIOK (*sv)) 485 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
398 else 487 else
399 sv_setiv (*sv, bits); 488 it->second |= bits;
400} 489}
401 490
402static void 491static void
403music_finished (void) 492music_finished (void)
404{ 493{
421 ev.code = 1; 510 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 512 ev.data2 = 0;
424 513
425 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
426} 522}
427 523
428static unsigned int 524static unsigned int
429minpot (unsigned int n) 525minpot (unsigned int n)
430{ 526{
440 n |= n >> 16; 536 n |= n >> 16;
441 537
442 return n + 1; 538 return n + 1;
443} 539}
444 540
541static unsigned int
542popcount (unsigned int n)
543{
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550}
551
445/* SDL should provide this, really. */ 552/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300 553#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314 554#define SDLK_MODIFIER_MAX 314
448 555
449/******************************************************************************/ 556/******************************************************************************/
487 return 0; 594 return 0;
488 595
489 return 1; 596 return 1;
490} 597}
491 598
492MODULE = CFPlus PACKAGE = CFPlus 599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
493 658
494PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
495 660
496BOOT: 661BOOT:
497{ 662{
498 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
499 static const struct { 664 static const struct {
500 const char *name; 665 const char *name;
501 IV iv; 666 IV iv;
502 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
503# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
525 690
526 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
529 694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
530 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
531 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
532 const_iv (SDLK_KP2), 749 const_iv (SDLK_KP2),
533 const_iv (SDLK_KP3), 750 const_iv (SDLK_KP3),
534 const_iv (SDLK_KP4), 751 const_iv (SDLK_KP4),
606 const_iv (KMOD_LMETA), 823 const_iv (KMOD_LMETA),
607 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
608 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
609 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
610 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
611# undef const_iv 861# undef const_iv
612 }; 862 };
613 863
614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
616 866
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
619} 869}
620 870
632 RETVAL 882 RETVAL
633 883
634NV floor (NV x) 884NV floor (NV x)
635 885
636NV ceil (NV x) 886NV ceil (NV x)
887
888IV minpot (UV n)
889
890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
637 897
638void 898void
639pango_init () 899pango_init ()
640 CODE: 900 CODE:
641{ 901{
642 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
645} 910}
646 911
647char *
648SDL_GetError () 912char *SDL_GetError ()
649 913
650int 914void SDL_main_hack (SV *real_main)
651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
652 916
653void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
654SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
655 934
656void 935void
657SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
658 PPCODE: 937 PPCODE:
659{ 938{
671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
674 953
675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
676#if SDL_VERSION_ATLEAST(1,2,10)
677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
679#endif
680 956
681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
682 958
683 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
684 while (*m) 960 while (*m)
685 { 961 {
686 if ((*m)->w >= 640 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
687 { 963 {
688 AV *av = newAV (); 964 AV *av = newAV ();
689 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
690 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
714 ); 990 );
715 991
716 if (RETVAL) 992 if (RETVAL)
717 { 993 {
718 av_clear (texture_av); 994 av_clear (texture_av);
719
720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h" 996#include "glfunc.h"
723#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
724 } 1000 }
725} 1001}
726 OUTPUT: 1002 OUTPUT:
727 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
728 1007
729void 1008void
730SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
731 1010
732char * 1011char *
733SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
734 1014
735int 1015int
736SDL_GetAppState () 1016SDL_GetAppState ()
737 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
738void 1025void
1026SDL_PumpEvents ()
1027
1028void
739poll_events () 1029peep_events ()
740 PPCODE: 1030 PPCODE:
741{ 1031{
742 SDL_Event ev; 1032 SDL_Event ev;
743 1033
744 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
751 { 1041 {
752 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
753 case SDL_KEYUP: 1043 case SDL_KEYUP:
754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
759 break; 1049 break;
760 1050
761 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
780 x = ev.motion.x; 1070 x = ev.motion.x;
781 y = ev.motion.y; 1071 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 } 1073 }
784 1074
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
786 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
787 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
788 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
789 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
790 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 } 1081 }
792 break; 1082 break;
793 1083
794 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
795 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
797 1087
798 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
799 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
800 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
801 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
806 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
807 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
808 break; 1098 break;
809 } 1099 }
810 1100
811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
812 } 1102 }
813} 1103}
814 1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
1117
815int 1118int
816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
817 POSTCALL: 1120 POSTCALL:
818 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
819 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
1123
1124void
1125Mix_QuerySpec ()
1126 PPCODE:
1127{
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138}
820 1139
821void 1140void
822Mix_CloseAudio () 1141Mix_CloseAudio ()
823 1142
824int 1143int
859 } 1178 }
860 } 1179 }
861#endif 1180#endif
862} 1181}
863 1182
864void 1183int
865add_font (char *file) 1184add_font (char *file)
866 CODE: 1185 CODE:
867 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
868 1196
869void 1197void
870load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
871 ALIAS: 1199 ALIAS:
872 load_image_file = 1 1200 load_image_file = 1
918 1246
919 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
920 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
921 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
922 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
923 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
924 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
925 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
926 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
927 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
928 1256
958void 1286void
959error (char *message) 1287error (char *message)
960 CODE: 1288 CODE:
961 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
962#ifdef _WIN32 1290#ifdef _WIN32
963 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
964#endif 1292#endif
965 1293
966void 1294void
967fatal (char *message) 1295fatal (char *message)
968 CODE: 1296 CODE:
969 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
970#ifdef _WIN32 1298#ifdef _WIN32
971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
972#endif 1300#endif
973 _exit (1); 1301 _exit (1);
974 1302
975void 1303void
976_exit (int retval = 0) 1304_exit (int retval = 0)
988#if DEBUG 1316#if DEBUG
989 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
990#endif 1318#endif
991} 1319}
992 1320
993MODULE = CFPlus PACKAGE = CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
994 1329
995PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
996 1331
997CFPlus::Font 1332DC::Font
998new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
999 CODE: 1334 CODE:
1000{ 1335{
1001 int count; 1336 int count;
1002 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1003 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1005} 1340}
1006 OUTPUT: 1341 OUTPUT:
1007 RETVAL 1342 RETVAL
1008 1343
1009void 1344void
1010DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
1011 CODE: 1346 CODE:
1012 pango_font_description_free (self); 1347 pango_font_description_free (self);
1013 1348
1014void 1349void
1015make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1016 PROTOTYPE: $ 1351 PROTOTYPE: $
1017 CODE: 1352 CODE:
1018 default_font = self; 1353 default_font = self;
1019 1354
1020MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
1021 1356
1022PROTOTYPES: DISABLE 1357PROTOTYPES: DISABLE
1023 1358
1024void 1359void
1025reset_glyph_cache () 1360glyph_cache_backup ()
1026 PROTOTYPE: 1361 PROTOTYPE:
1027 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1028 tc_clear (); 1369 tc_restore ();
1029 1370
1030CFPlus::Layout 1371DC::Layout
1031new (SV *class) 1372new (SV *klass)
1032 CODE: 1373 CODE:
1033 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1034 1375
1035 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1036 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1037 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1038 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1039 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
1040 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1041 RETVAL->font = 0; 1382 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
1043 1383
1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1045 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1046 OUTPUT: 1386 OUTPUT:
1047 RETVAL 1387 RETVAL
1048 1388
1049void 1389void
1050DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
1051 CODE: 1391 CODE:
1052 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1053 rc_free (self->rc);
1054 Safefree (self); 1393 delete self;
1055 1394
1056void 1395void
1057set_text (CFPlus::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1058 CODE: 1397 CODE:
1059{ 1398{
1060 STRLEN textlen; 1399 STRLEN textlen;
1061 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
1062 1401
1063 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
1064} 1403}
1065 1404
1066void 1405void
1067set_markup (CFPlus::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
1068 CODE: 1407 CODE:
1069{ 1408{
1070 STRLEN textlen; 1409 STRLEN textlen;
1071 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
1072 1411
1073 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
1074} 1413}
1075 1414
1076void 1415void
1077set_shapes (CFPlus::Layout self, ...) 1416set_shapes (DC::Layout self, ...)
1078 CODE: 1417 CODE:
1079{ 1418{
1080 PangoAttrList *attrs = 0; 1419 PangoAttrList *attrs = 0;
1081 const char *text = pango_layout_get_text (self->pl); 1420 const char *text = pango_layout_get_text (self->pl);
1082 const char *pos = text; 1421 const char *pos = text;
1117 if (attrs) 1456 if (attrs)
1118 pango_layout_set_attributes (self->pl, attrs); 1457 pango_layout_set_attributes (self->pl, attrs);
1119} 1458}
1120 1459
1121void 1460void
1122get_shapes (CFPlus::Layout self) 1461get_shapes (DC::Layout self)
1123 PPCODE: 1462 PPCODE:
1124{ 1463{
1125 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1126 1465
1127 do 1466 do
1128 { 1467 {
1129 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1130 1469
1131 if (run && shape_attr_p (run)) 1470 if (run && shape_attr_p (run))
1132 { 1471 {
1133 PangoRectangle extents; 1472 PangoRectangle extents;
1134 pango_layout_iter_get_run_extents (iter, 0, &extents); 1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
1142 1481
1143 pango_layout_iter_free (iter); 1482 pango_layout_iter_free (iter);
1144} 1483}
1145 1484
1146int 1485int
1147has_wrapped (CFPlus::Layout self) 1486has_wrapped (DC::Layout self)
1148 CODE: 1487 CODE:
1149{ 1488{
1150 int lines = 1; 1489 int lines = 1;
1151 const char *text = pango_layout_get_text (self->pl); 1490 const char *text = pango_layout_get_text (self->pl);
1152 1491
1157} 1496}
1158 OUTPUT: 1497 OUTPUT:
1159 RETVAL 1498 RETVAL
1160 1499
1161SV * 1500SV *
1162get_text (CFPlus::Layout self) 1501get_text (DC::Layout self)
1163 CODE: 1502 CODE:
1164 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1165 sv_utf8_decode (RETVAL); 1504 sv_utf8_decode (RETVAL);
1166 OUTPUT: 1505 OUTPUT:
1167 RETVAL 1506 RETVAL
1168 1507
1169void 1508void
1170set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1171 CODE: 1510 CODE:
1172 self->r = r; 1511 self->r = r;
1173 self->g = g; 1512 self->g = g;
1174 self->b = b; 1513 self->b = b;
1175 self->a = a; 1514 self->a = a;
1176 1515
1177void 1516void
1178set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
1179 CODE: 1518 CODE:
1180 if (self->font != font) 1519 if (self->font != font)
1181 { 1520 {
1182 self->font = font; 1521 self->font = font;
1183 layout_update_font (self); 1522 layout_update_font (self);
1184 } 1523 }
1185 1524
1186void 1525void
1187set_height (CFPlus::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1188 CODE: 1527 CODE:
1189 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1190 { 1529 {
1191 self->base_height = base_height; 1530 self->base_height = base_height;
1192 layout_update_font (self); 1531 layout_update_font (self);
1193 } 1532 }
1194 1533
1195void 1534void
1196set_width (CFPlus::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
1197 CODE: 1536 CODE:
1198 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1199 1538
1200void 1539void
1201set_indent (CFPlus::Layout self, int indent) 1540set_indent (DC::Layout self, int indent)
1202 CODE: 1541 CODE:
1203 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1204 1543
1205void 1544void
1206set_spacing (CFPlus::Layout self, int spacing) 1545set_spacing (DC::Layout self, int spacing)
1207 CODE: 1546 CODE:
1208 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1209 1548
1210void 1549void
1211set_ellipsise (CFPlus::Layout self, int ellipsise) 1550set_ellipsise (DC::Layout self, int ellipsise)
1212 CODE: 1551 CODE:
1213 pango_layout_set_ellipsize (self->pl, 1552 pango_layout_set_ellipsize (self->pl,
1214 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1215 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1216 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1217 : PANGO_ELLIPSIZE_NONE 1556 : PANGO_ELLIPSIZE_NONE
1218 ); 1557 );
1219 1558
1220void 1559void
1221set_single_paragraph_mode (CFPlus::Layout self, int spm) 1560set_single_paragraph_mode (DC::Layout self, int spm)
1222 CODE: 1561 CODE:
1223 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1224 1563
1225void 1564void
1226size (CFPlus::Layout self) 1565size (DC::Layout self)
1227 PPCODE: 1566 PPCODE:
1228{ 1567{
1229 int w, h; 1568 int w, h;
1230 1569
1231 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
1234 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
1235 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
1236} 1575}
1237 1576
1238int 1577int
1239descent (CFPlus::Layout self) 1578descent (DC::Layout self)
1240 CODE: 1579 CODE:
1241{ 1580{
1242 PangoRectangle rect; 1581 PangoRectangle rect;
1243 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1244 pango_layout_line_get_pixel_extents (line, 0, &rect); 1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1245 RETVAL = PANGO_DESCENT (rect); 1584 RETVAL = PANGO_DESCENT (rect);
1246} 1585}
1247 OUTPUT: 1586 OUTPUT:
1248 RETVAL 1587 RETVAL
1249 1588
1250int 1589int
1251xy_to_index (CFPlus::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
1252 CODE: 1591 CODE:
1253{ 1592{
1254 int index, trailing; 1593 int index, trailing;
1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1256 RETVAL = index + trailing; 1595 RETVAL = index + trailing;
1257} 1596}
1258 OUTPUT: 1597 OUTPUT:
1259 RETVAL 1598 RETVAL
1260 1599
1261void 1600void
1262cursor_pos (CFPlus::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
1263 PPCODE: 1602 PPCODE:
1264{ 1603{
1265 PangoRectangle strong_pos; 1604 PangoRectangle pos;
1266 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1267 1606
1268 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
1269 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1272} 1611}
1273 1612
1274void 1613void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
1276 PPCODE: 1615 PPCODE:
1277{ 1616{
1278 int line, x; 1617 int line, x;
1279 1618
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1620#if !PANGO_VERSION_CHECK (1, 17, 3)
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282 1622 --line;
1623#endif
1283 EXTEND (SP, 2); 1624 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1))); 1625 PUSHs (sv_2mortal (newSViv (line)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286} 1627}
1287 1628
1288void 1629void
1289line_x_to_index (CFPlus::Layout self, int line, int x) 1630line_x_to_index (DC::Layout self, int line, int x)
1290 PPCODE: 1631 PPCODE:
1291{ 1632{
1292 PangoLayoutLine *lp; 1633 PangoLayoutLine *lp;
1293 int index, trailing; 1634 int index, trailing;
1294 1635
1295 if (line < 0) 1636 if (line < 0)
1296 XSRETURN_EMPTY; 1637 XSRETURN_EMPTY;
1297 1638
1298 if (!(lp = pango_layout_get_line (self->pl, line))) 1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */ 1640 XSRETURN_EMPTY; /* do better */
1300 1641
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302 1643
1303 EXTEND (SP, 2); 1644 EXTEND (SP, 2);
1309 PUSHs (sv_2mortal (newSViv (trailing))); 1650 PUSHs (sv_2mortal (newSViv (trailing)));
1310 } 1651 }
1311} 1652}
1312 1653
1313void 1654void
1314render (CFPlus::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1315 CODE: 1656 CODE:
1316 rc_clear (self->rc); 1657 self->rc.clear ();
1317 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1318 self->pl, 1659 self->pl,
1319 self->rc, 1660 &self->rc,
1320 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1321 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1322 flags 1663 flags
1323 ); 1664 );
1324 // we assume that context_change actually clears/frees stuff 1665 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation... 1666 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl); 1667 pango_layout_context_changed (self->pl);
1327 1668
1328void 1669void
1329draw (CFPlus::Layout self) 1670draw (DC::Layout self)
1330 CODE: 1671 CODE:
1331{ 1672{
1332 glEnable (GL_TEXTURE_2D); 1673 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST); 1678 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339 1680
1340 rc_draw (self->rc); 1681 self->rc.draw ();
1341 1682
1342 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D); 1685 glDisable (GL_TEXTURE_2D);
1345} 1686}
1346 1687
1347MODULE = CFPlus PACKAGE = CFPlus::Texture 1688MODULE = Deliantra::Client PACKAGE = DC::Texture
1348 1689
1349PROTOTYPES: ENABLE 1690PROTOTYPES: ENABLE
1350
1351int minpot (int n)
1352 1691
1353void 1692void
1354pad (SV *data_, int ow, int oh, int nw, int nh) 1693pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE: 1694 CODE:
1356{ 1695{
1422 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1423 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1424 } 1763 }
1425} 1764}
1426 1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE: 1888 CODE:
1429{ 1889{
1430 GLint width; 1890 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1433 RETVAL = width > 0; 1893 RETVAL = width > 0;
1434} 1894}
1435 OUTPUT: 1895 OUTPUT:
1436 RETVAL 1896 RETVAL
1437 1897
1438MODULE = CFPlus PACKAGE = CFPlus::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1439 1899
1440PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1441 1901
1442CFPlus::Map 1902DC::Map
1443new (SV *class) 1903new (SV *klass)
1444 CODE: 1904 CODE:
1445 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1446 RETVAL->x = 0; 1906 RETVAL->x = 0;
1447 RETVAL->y = 0; 1907 RETVAL->y = 0;
1448 RETVAL->w = 0; 1908 RETVAL->w = 0;
1449 RETVAL->h = 0; 1909 RETVAL->h = 0;
1450 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1455 RETVAL->row = 0; 1915 RETVAL->row = 0;
1456 OUTPUT: 1916 OUTPUT:
1457 RETVAL 1917 RETVAL
1458 1918
1459void 1919void
1460DESTROY (CFPlus::Map self) 1920DESTROY (DC::Map self)
1461 CODE: 1921 CODE:
1462{ 1922{
1463 map_clear (self); 1923 map_clear (self);
1464 Safefree (self->face2tile); 1924 Safefree (self->face2tile);
1465 Safefree (self->tex); 1925 Safefree (self->tex);
1466 Safefree (self); 1926 Safefree (self);
1467} 1927}
1468 1928
1469void 1929void
1470resize (CFPlus::Map self, int map_width, int map_height) 1930resize (DC::Map self, int map_width, int map_height)
1471 CODE: 1931 CODE:
1472 self->w = map_width; 1932 self->w = map_width;
1473 self->h = map_height; 1933 self->h = map_height;
1474 1934
1475void 1935void
1476clear (CFPlus::Map self) 1936clear (DC::Map self)
1477 CODE: 1937 CODE:
1478 map_clear (self); 1938 map_clear (self);
1479 1939
1480void 1940void
1481set_tileid (CFPlus::Map self, int face, int tile) 1941set_tileid (DC::Map self, int face, int tile)
1482 CODE: 1942 CODE:
1483{ 1943{
1484 need_facenum (self, face); self->face2tile [face] = tile; 1944 need_facenum (self, face); self->face2tile [face] = tile;
1485 need_texid (self, tile); 1945 need_texid (self, tile);
1486} 1946}
1487 1947
1488void 1948void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1490 CODE: 1950 CODE:
1491{ 1951{
1492 tileid texid; 1952 tileid texid;
1493 maptex *tex; 1953 maptex *tex;
1494 1954
1495 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1496 return; 1956 return;
1497 1957
1498 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1499 return; 1959 return;
1500 1960
1501 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1502 1962
1503 if (!texid) 1963 if (!texid)
1504 return; 1964 return;
1505 1965
1506 tex = self->tex + texid; 1966 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth]; 1967 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level; 1968 tex->smoothlevel = level;
1509} 1969}
1510 1970
1511void 1971void
1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1513 CODE: 1973 CODE:
1514{ 1974{
1515 need_texid (self, texid); 1975 need_texid (self, texid);
1516 1976
1517 { 1977 {
1536 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1537 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1539} 1999}
1540 2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
1541int 2021int
1542ox (CFPlus::Map self) 2022ox (DC::Map self)
1543 ALIAS: 2023 ALIAS:
1544 oy = 1 2024 oy = 1
1545 x = 2 2025 x = 2
1546 y = 3 2026 y = 3
1547 w = 4 2027 w = 4
1558 } 2038 }
1559 OUTPUT: 2039 OUTPUT:
1560 RETVAL 2040 RETVAL
1561 2041
1562void 2042void
1563scroll (CFPlus::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
1564 CODE: 2044 CODE:
1565{ 2045{
1566 if (dx > 0) 2046 if (dx > 0)
1567 map_blank (self, self->x, self->y, dx, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
1568 else if (dx < 0) 2048 else if (dx < 0)
1584 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1585 } 2065 }
1586} 2066}
1587 2067
1588SV * 2068SV *
1589map1a_update (CFPlus::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1590 CODE: 2070 CODE:
1591{ 2071{
1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1593 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1594 mapcell *cell; 2074 mapcell *cell;
1615 2095
1616 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1617 2097
1618 if (flags & 8) 2098 if (flags & 8)
1619 { 2099 {
2100 uint8_t ext, cmd;
2101
1620 if (extmap) 2102 do
1621 { 2103 {
1622 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1623 2106
1624 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1625 { 2110 {
1626 ext = *data++;
1627 cmd = ext & 0x3f;
1628
1629 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1; 2111 cell->stat_width = 1;
1634 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1651 } 2113 }
1652 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1653 } 2131 }
1654 else 2132 while (ext & 0x80);
1655 cell->darkness = *data++ + 1;
1656 } 2133 }
1657 2134
1658 for (z = 0; z <= 2; ++z) 2135 for (z = 0; z <= 2; ++z)
1659 if (flags & (4 >> z)) 2136 if (flags & (4 >> z))
1660 { 2137 {
1663 cell->tile [z] = self->face2tile [face]; 2140 cell->tile [z] = self->face2tile [face];
1664 2141
1665 if (cell->tile [z]) 2142 if (cell->tile [z])
1666 { 2143 {
1667 maptex *tex = self->tex + cell->tile [z]; 2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
1668 if (!tex->name) 2146 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z])); 2147 av_push (missing, newSViv (cell->tile [z]));
1670 2148
1671 if (tex->smoothtile) 2149 if (tex->smoothtile)
1672 { 2150 {
1673 maptex *smooth = self->tex + tex->smoothtile; 2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
1674 if (!smooth->name) 2153 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile)); 2154 av_push (missing, newSViv (tex->smoothtile));
1676 } 2155 }
1677 } 2156 }
1678 } 2157 }
1679 } 2158 }
1680 else 2159 else
1681 cell->darkness = 0; 2160 CELL_CLEAR (cell);
1682 } 2161 }
1683} 2162}
1684 OUTPUT: 2163 OUTPUT:
1685 RETVAL 2164 RETVAL
1686 2165
1687SV * 2166SV *
1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1689 CODE: 2168 CODE:
1690{ 2169{
1691 int x1, x; 2170 int x1, x;
1692 int y1, y; 2171 int y1, y;
1693 int z; 2172 int z;
1706 ? self->row + y 2185 ? self->row + y
1707 : 0; 2186 : 0;
1708 2187
1709 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1710 { 2189 {
1711 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1712 2191
1713 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1714 { 2193 {
1715 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1716 2195
1718 { 2197 {
1719 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
1720 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1721 int a1 = tex.a; 2200 int a1 = tex.a;
1722 2201
1723 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1724 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1725 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1726 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1727 } 2206 }
1728 } 2207 }
1729 2208
1730 *map++ = (r ) 2209 *map++ = (r )
1731 | (g << 8) 2210 | (g << 8)
1732 | (b << 16) 2211 | (b << 16)
1733 | (a << 24); 2212 | (a << 24);
1734 } 2213 }
1735 } 2214 }
1736 2215
1737 RETVAL = map_sv; 2216 RETVAL = map_sv;
1738} 2217}
1739 OUTPUT: 2218 OUTPUT:
1740 RETVAL 2219 RETVAL
1741 2220
1742void 2221void
1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1744 CODE: 2223 CODE:
1745{ 2224{
1746 int x, y, z; 2225 int x, y, z;
1747 2226
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1751 smooth_key skey; 2228 int pl_x, pl_y;
1752 2229 maptex pl_tex;
1753 rc_t *rc = rc_alloc (); 2230 rc_t rc;
2231 rc_t rc_ov;
1754 rc_key_t key; 2232 rc_key_t key;
1755 rc_array_t *arr; 2233 rc_t::array_t *arr;
1756 2234
2235 pl_tex.name = 0;
2236
1757 // thats current max. sorry. 2237 // that's current max. sorry.
1758 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763 2240
1764 memset (&key, 0, sizeof (key)); 2241 memset (&key, 0, sizeof (key));
1765 key.r = 255; 2242 key.r = 255;
1766 key.g = 255; 2243 key.g = 255;
1767 key.b = 255; 2244 key.b = 255;
1768 key.a = 255; 2245 key.a = 255;
1769 key.mode = GL_QUADS; 2246 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F; 2247 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772 2248
1773 mx += self->x; 2249 mx += self->x;
1774 my += self->y; 2250 my += self->y;
1775 2251
1776 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
1777 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1780 2256
1781 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1783 { 2259 {
1784 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801 2277
1802 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
1803 { 2279 {
1804 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
1805 2284
1806 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1807 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1808 { 2287 {
1809 maprow *row = self->row + (y + my); 2288 maprow *row = self->row + (y + my);
1819 maptex tex = self->tex [tile]; 2298 maptex tex = self->tex [tile];
1820 int px, py; 2299 int px, py;
1821 2300
1822 if (key.texname != tex.name) 2301 if (key.texname != tex.name)
1823 { 2302 {
2303 self->tex [tile].unused = 0;
2304
1824 if (!tex.name) 2305 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1826 2307
1827 key.texname = tex.name; 2308 key.texname = tex.name;
1828 arr = rc_array (rc, &key); 2309 arr = &rc.array (key);
1829 } 2310 }
1830 2311
1831 px = (x + 1) * T - tex.w; 2312 px = (x + 1) * Th - tex.w;
1832 py = (y + 1) * T - tex.h; 2313 py = (y + 1) * Tw - tex.h;
1833 2314
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 { 2316 {
1841 // overlays such as the speech bubble, probably more to come 2317 pl_x = px;
1842 if (cell->flags & 1) 2318 pl_y = py;
2319 pl_tex = tex;
1843 { 2320 continue;
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 } 2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1863 2327
1864 // update smooth hash 2328 // update smooth hash
1865 if (tex.smoothtile) 2329 if (tex.smoothtile)
1866 { 2330 {
1867 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
1869 2333
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
1871 2335
1872 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
1874 2338
1875 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
1883 2347
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
1886 2350
1887 // full tile 2351 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1889 2353
1890 // borders 2354 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1895 2359
1896 // corners 2360 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1901 } 2385 }
1902 } 2386 }
1903 } 2387 }
1904 } 2388 }
1905 2389
1906 rc_draw (rc); 2390 rc.draw ();
1907 rc_clear (rc); 2391 rc.clear ();
1908 2392
1909 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort 2394 // this is basically counting sort
1911 { 2395 {
1912 int w, b; 2396 int w, b;
1913 2397
1914 glEnable (GL_TEXTURE_2D); 2398 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS); 2399 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w) 2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1917 { 2403 {
1918 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
1919 if (smask) 2405 IV bits = it->second;
1920 for (b = 0; b < 32; ++b) 2406
1921 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
1922 { 2410 {
1923 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
1924 HE *he; 2419 if (tex.name)
1925
1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1928 { 2420 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
1930 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
1931 2423 if (key.texname != tex.name)
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 { 2424 {
1936 maptex tex = self->tex [skey->tile]; 2425 self->tex [skey.tile].unused = 0;
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943 2426
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 glEnd (); 2427 glEnd ();
1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1952 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
1953 } 2430 }
1954 2431
1955 if (border) 2432 if (border)
1956 { 2433 {
1957 float ox = border * dx; 2434 float ox = border * dx;
1958 2435
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1963 } 2440 }
1964 2441
1965 if (corner) 2442 if (corner)
1966 { 2443 {
1967 float ox = corner * dx; 2444 float ox = corner * dx;
1968 2445
1969 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
1973 }
1974 }
1975 } 2450 }
1976 } 2451 }
1977 } 2452 }
1978 } 2453 }
1979 2454
1980 glEnd (); 2455 glEnd ();
1981 glDisable (GL_TEXTURE_2D); 2456 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1; 2457 key.texname = -1;
1983 } 2458 }
1984
1985 hv_clear (smooth);
1986 } 2459 }
1987 2460
2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
2466
2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
1988 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
1989 rc_free (rc);
1990 2482
1991 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
1992 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
1994 { 2486 {
1997 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
1999 { 2491 {
2000 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
2001 2493
2002 int px = x * T; 2494 int px = x * Tw;
2003 int py = y * T; 2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
2004 2502
2005 if (cell->stat_hp) 2503 if (cell->stat_hp)
2006 { 2504 {
2007 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2009 2507
2010 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
2011 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
2012 px + width - 1, py); 2510 px + width - 1, py);
2013 2511
2019 } 2517 }
2020 } 2518 }
2021} 2519}
2022 2520
2023void 2521void
2024draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2025 CODE: 2523 CODE:
2026{ 2524{
2027 static float color[16][3] = { 2525 static float color[16][3] = {
2028 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
2029 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
2030 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
2031 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
2032 2530
2033 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
2034 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
2035 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
2036 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
2037 2535
2038 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
2039 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
2040 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
2041 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
2042 2540
2043 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
2044 2542
2045 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
2046 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
2047 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
2048 }; 2546 };
2049 2547
2050 int x, y; 2548 int x, y;
2051 2549
2052 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
2053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2054 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
2055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2056 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
2057 2561
2058 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
2062 2566
2063 if (m) 2567 if (m)
2064 { 2568 {
2065 float *c = color [m & 15]; 2569 float *c = color [m & 15];
2066 2570
2067 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
2068 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
2069 2573
2070 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
2071 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2072 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2073 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2074 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2075 } 2579 }
2079 glDisable (GL_BLEND); 2583 glDisable (GL_BLEND);
2080 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
2081} 2585}
2082 2586
2083void 2587void
2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2085 PPCODE: 2589 PPCODE:
2086{ 2590{
2087 int x, y; 2591 int x, y;
2088 int sw1 = sw + 2; 2592 int sw1 = sw + 2;
2089 int sh1 = sh + 2; 2593 int sh1 = sh + 2;
2090 int sh3 = sh * 3; 2594 int sh3 = sh * 3;
2091 int sw34 = (sw * 3 + 3) & ~3; 2595 int sw3 = sw * 3;
2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2599 memset (darkness1, 0, sw1*sh1);
2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2095 2600
2096 SvPOK_only (darkness3_sv); 2601 SvPOK_only (darkness3_sv);
2097 SvCUR_set (darkness3_sv, sw34 * sh3); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2098 2603
2099 mx += self->x - 1; 2604 mx += self->x - 1;
2100 my += self->y - 1; 2605 my += self->y - 1;
2101
2102 memset (darkness1, 255, sw1 * sh1);
2103 2606
2104 for (y = 0; y < sh1; y++) 2607 for (y = 0; y < sh1; y++)
2105 if (0 <= y + my && y + my < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
2106 { 2609 {
2107 maprow *row = self->row + (y + my); 2610 maprow *row = self->row + (y + my);
2110 if (row->c0 <= x + mx && x + mx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
2111 { 2614 {
2112 mapcell *cell = row->col + (x + mx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
2113 2616
2114 darkness1 [y * sw1 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
2115 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2116 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2117 } 2620 }
2118 } 2621 }
2119 2622
2120 for (y = 0; y < sh; ++y) 2623 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x) 2624 for (x = 0; x < sw; ++x)
2140 2643
2141 uint8_t r13 = (d13 + d23 + d12) / 3; 2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23; 2645 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3; 2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2144 2647
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2154 } 2657 }
2155 2658
2156 free (darkness1); 2659 free (darkness1);
2157 2660
2158 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
2159 PUSHs (sv_2mortal (newSViv (sw34))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
2160 PUSHs (sv_2mortal (newSViv (sh3))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
2161 PUSHs (darkness3_sv); 2664 PUSHs (darkness3_sv);
2162} 2665}
2163 2666
2164SV * 2667SV *
2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
2166 CODE: 2669 CODE:
2167{ 2670{
2168 int x, y, x1, y1; 2671 int x, y, x1, y1;
2169 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
2170 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2227 else 2730 else
2228 *data++ = 0; 2731 *data++ = 0;
2229 } 2732 }
2230 } 2733 }
2231 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
2232 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2233 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
2234 RETVAL = data_sv; 2742 RETVAL = data_sv;
2235} 2743}
2236 OUTPUT: 2744 OUTPUT:
2237 RETVAL 2745 RETVAL
2238 2746
2239void 2747void
2240set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2241 PPCODE: 2749 PPCODE:
2242{ 2750{
2243 int x, y, z; 2751 int x, y, z;
2244 int w, h; 2752 int w, h;
2245 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
2246 2764
2247 if (*data++ != 0) 2765 if (*data++ != 0)
2248 XSRETURN_EMPTY; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
2249 2767
2250 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
2265 { 2783 {
2266 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
2267 2785
2268 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
2269 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
2270 uint8_t flags = *data++; 2793 flags = *data++;
2271 2794
2272 if (flags) 2795 if (flags)
2273 { 2796 {
2274 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 }; 2798 tileid tile[3] = { 0, 0, 0 };
2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2280 2803
2281 if (cell->darkness == 0) 2804 if (cell->darkness == 0)
2282 { 2805 {
2283 cell->darkness = 0; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
2284 2808
2285 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
2286 { 2810 {
2287 tileid t = tile [z]; 2811 tileid t = tile [z];
2288 2812
2289 if (t >= self->texs || (t && !self->tex [t].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2290 { 2814 {
2291 XPUSHs (sv_2mortal (newSViv (t))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t); 2816 need_texid (self, t);
2293 } 2817 }
2294 2818
2295 cell->tile [z] = t; 2819 cell->tile [z] = t;
2296 } 2820 }
2298 } 2822 }
2299 } 2823 }
2300 } 2824 }
2301} 2825}
2302 2826
2303MODULE = CFPlus PACKAGE = CFPlus::RW 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2304 2828
2305CFPlus::RW 2829DC::RW
2306new (SV *class, SV *data_sv) 2830new (SV *klass, SV *data_sv)
2307 CODE: 2831 CODE:
2308{ 2832{
2309 STRLEN datalen; 2833 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen); 2834 char *data = SvPVbyte (data_sv, datalen);
2311 2835
2312 RETVAL = SDL_RWFromConstMem (data, datalen); 2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2313} 2837}
2314 OUTPUT: 2838 OUTPUT:
2315 RETVAL 2839 RETVAL
2316 2840
2317CFPlus::RW 2841DC::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb") 2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2319 CODE: 2843 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode); 2844 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT: 2845 OUTPUT:
2322 RETVAL 2846 RETVAL
2323 2847
2324# fails on win32: 2848# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '(' 2849# dc.xs(2268) : error C2059: syntax error : '('
2326#void 2850#void
2327#close (CFPlus::RW self) 2851#close (DC::RW self)
2328# CODE: 2852# CODE:
2329# (self->(close)) (self); 2853# (self->(close)) (self);
2330 2854
2331MODULE = CFPlus PACKAGE = CFPlus::Channel 2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2332 2856
2333PROTOTYPES: DISABLE 2857PROTOTYPES: DISABLE
2334 2858
2335CFPlus::Channel 2859DC::Channel
2336find () 2860find ()
2337 CODE: 2861 CODE:
2338{ 2862{
2339 RETVAL = Mix_GroupAvailable (-1); 2863 RETVAL = Mix_GroupAvailable (-1);
2340 2864
2341 if (RETVAL < 0) 2865 if (RETVAL < 0)
2342 { 2866 {
2343 RETVAL = Mix_GroupOldest (-1); 2867 RETVAL = Mix_GroupOldest (-1);
2344 2868
2345 if (RETVAL < 0) 2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2346 XSRETURN_UNDEF; 2875 XSRETURN_UNDEF;
2347 2876 }
2877 else
2348 Mix_HaltChannel (RETVAL); 2878 Mix_HaltChannel (RETVAL);
2349 } 2879 }
2350 2880
2351 Mix_UnregisterAllEffects (RETVAL); 2881 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128); 2882 Mix_Volume (RETVAL, 128);
2353} 2883}
2354 OUTPUT: 2884 OUTPUT:
2355 RETVAL 2885 RETVAL
2356 2886
2357void 2887void
2358halt (CFPlus::Channel self) 2888halt (DC::Channel self)
2359 CODE: 2889 CODE:
2360 Mix_HaltChannel (self); 2890 Mix_HaltChannel (self);
2361 2891
2362void 2892void
2363expire (CFPlus::Channel self, int ticks = -1) 2893expire (DC::Channel self, int ticks = -1)
2364 CODE: 2894 CODE:
2365 Mix_ExpireChannel (self, ticks); 2895 Mix_ExpireChannel (self, ticks);
2366 2896
2367void 2897void
2368fade_out (CFPlus::Channel self, int ticks = -1) 2898fade_out (DC::Channel self, int ticks = -1)
2369 CODE: 2899 CODE:
2370 Mix_FadeOutChannel (self, ticks); 2900 Mix_FadeOutChannel (self, ticks);
2371 2901
2372int 2902int
2373volume (CFPlus::Channel self, int volume) 2903volume (DC::Channel self, int volume)
2374 CODE: 2904 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT: 2906 OUTPUT:
2377 RETVAL 2907 RETVAL
2378 2908
2379void 2909void
2380unregister_all_effects (CFPlus::Channel self) 2910unregister_all_effects (DC::Channel self)
2381 CODE: 2911 CODE:
2382 Mix_UnregisterAllEffects (self); 2912 Mix_UnregisterAllEffects (self);
2383 2913
2384void 2914void
2385set_panning (CFPlus::Channel self, int left, int right) 2915set_panning (DC::Channel self, int left, int right)
2386 CODE: 2916 CODE:
2387 left = CLAMP (left , 0, 255); 2917 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255); 2918 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right); 2919 Mix_SetPanning (self, left, right);
2390 2920
2391void 2921void
2392set_distance (CFPlus::Channel self, int distance) 2922set_distance (DC::Channel self, int distance)
2393 CODE: 2923 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395 2925
2396void 2926void
2397set_position (CFPlus::Channel self, int angle, int distance) 2927set_position (DC::Channel self, int angle, int distance)
2398 CODE: 2928 CODE:
2399 2929
2400void 2930void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2402 CODE: 2932 CODE:
2403{ 2933{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407} 2937}
2408 2938
2409void 2939void
2410set_reverse_stereo (CFPlus::Channel self, int flip) 2940set_reverse_stereo (DC::Channel self, int flip)
2411 CODE: 2941 CODE:
2412 Mix_SetReverseStereo (self, flip); 2942 Mix_SetReverseStereo (self, flip);
2413 2943
2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2415 2945
2416PROTOTYPES: DISABLE 2946PROTOTYPES: DISABLE
2417 2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2418CFPlus::MixChunk 2960DC::MixChunk
2419new (SV *class, CFPlus::RW rwops) 2961new (SV *klass, DC::RW rwops)
2420 CODE: 2962 CODE:
2421 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2422 OUTPUT: 2964 OUTPUT:
2423 RETVAL 2965 RETVAL
2424 2966
2425void 2967void
2426DESTROY (CFPlus::MixChunk self) 2968DESTROY (DC::MixChunk self)
2427 CODE: 2969 CODE:
2428 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
2429 2971
2430int 2972int
2431volume (CFPlus::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
2432 CODE: 2974 CODE:
2433 if (items > 1) 2975 if (items > 1)
2434 volume = CLAMP (volume, 0, 128); 2976 volume = CLAMP (volume, 0, 128);
2435 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
2436 OUTPUT: 2978 OUTPUT:
2437 RETVAL 2979 RETVAL
2438 2980
2439CFPlus::Channel 2981DC::Channel
2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2441 CODE: 2983 CODE:
2442{ 2984{
2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444 2986
2445 if (RETVAL < 0) 2987 if (RETVAL < 0)
2452 } 2994 }
2453} 2995}
2454 OUTPUT: 2996 OUTPUT:
2455 RETVAL 2997 RETVAL
2456 2998
2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
2458 3012
2459int 3013int
2460volume (int volume = -1) 3014volume (int volume = -1)
2461 PROTOTYPE: ;$ 3015 PROTOTYPE: ;$
2462 CODE: 3016 CODE:
2474void 3028void
2475halt () 3029halt ()
2476 CODE: 3030 CODE:
2477 Mix_HaltMusic (); 3031 Mix_HaltMusic ();
2478 3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
3037 OUTPUT:
3038 RETVAL
3039
2479CFPlus::MixMusic 3040DC::MixMusic
2480new (SV *class, CFPlus::RW rwops) 3041new (SV *klass, DC::RW rwops)
2481 CODE: 3042 CODE:
2482 RETVAL = Mix_LoadMUS_RW (rwops); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2483 OUTPUT: 3044 OUTPUT:
2484 RETVAL 3045 RETVAL
2485 3046
2486void 3047void
2487DESTROY (CFPlus::MixMusic self) 3048DESTROY (DC::MixMusic self)
2488 CODE: 3049 CODE:
2489 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
2490 3051
2491int 3052int
2492play (CFPlus::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
2493 CODE: 3054 CODE:
2494 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
2495 OUTPUT: 3056 OUTPUT:
2496 RETVAL 3057 RETVAL
2497 3058
2498void 3059void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2500 CODE: 3061 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position); 3062 Mix_FadeInMusicPos (self, loops, ms, position);
2502 3063
2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2504 3065
2505PROTOTYPES: ENABLE 3066PROTOTYPES: ENABLE
2506 3067
2507BOOT: 3068BOOT:
2508{ 3069{
2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2510 static const struct { 3071 static const struct {
2511 const char *name; 3072 const char *name;
2512 IV iv; 3073 IV iv;
2513 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
2514# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR), 3076 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION), 3077 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS), 3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
2518 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
2519 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
2520 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
2521 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
2522 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
2534 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
2535 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
2536 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
2537 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2538 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
2539 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
2540 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
2541 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
2542 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
2543 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT), 3170 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT), 3171 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT), 3172 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT), 3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2608 const_iv (GL_FASTEST), 3175 const_iv (GL_FASTEST),
2609 const_iv (GL_DONT_CARE), 3176 const_iv (GL_DONT_CARE),
2610 const_iv (GL_NICEST), 3177 const_iv (GL_NICEST),
2611 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
2612 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
2613 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
2614 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2615# undef const_iv 3185# undef const_iv
2616 }; 3186 };
2617 3187
2618 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2619 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2620 3190
2621 texture_av = newAV (); 3191 texture_av = newAV ();
2622 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
2623} 3193}
2624 3194
2625char * 3195void
3196disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
2626gl_vendor () 3205gl_vendor ()
2627 CODE: 3206 CODE:
2628 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
2629 OUTPUT: 3208 OUTPUT:
2630 RETVAL 3209 RETVAL
2631 3210
2632char * 3211const char *
2633gl_version () 3212gl_version ()
2634 CODE: 3213 CODE:
2635 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
2636 OUTPUT: 3215 OUTPUT:
2637 RETVAL 3216 RETVAL
2638 3217
2639char * 3218const char *
2640gl_extensions () 3219gl_extensions ()
2641 CODE: 3220 CODE:
2642 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2643 OUTPUT: 3222 OUTPUT:
2644 RETVAL 3223 RETVAL
2645 3224
2646const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
2647 3230
2648GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
2649 CODE: 3232 CODE:
2650 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
2651 OUTPUT: 3234 OUTPUT:
2659 3242
2660int glGetError () 3243int glGetError ()
2661 3244
2662void glFinish () 3245void glFinish ()
2663 3246
3247void glFlush ()
3248
2664void glClear (int mask) 3249void glClear (int mask)
2665 3250
2666void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
2667 PROTOTYPE: @ 3252 PROTOTYPE: @
2668 3253
2677void glBlendFunc (int sfactor, int dfactor) 3262void glBlendFunc (int sfactor, int dfactor)
2678 3263
2679void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2680 CODE: 3265 CODE:
2681 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
3267
3268# void glBlendEquation (int se)
2682 3269
2683void glDepthMask (int flag) 3270void glDepthMask (int flag)
2684 3271
2685void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
2686 3273
2721void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
2722 CODE: 3309 CODE:
2723 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
2724 3311
2725void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
3313 PROTOTYPE: @
2726 ALIAS: 3314 ALIAS:
2727 glColor_premultiply = 1 3315 glColor_premultiply = 1
2728 CODE: 3316 CODE:
2729 if (ix) 3317 if (ix)
2730 { 3318 {
2750 3338
2751void glRect (float x1, float y1, float x2, float y2) 3339void glRect (float x1, float y1, float x2, float y2)
2752 CODE: 3340 CODE:
2753 glRectf (x1, y1, x2, y2); 3341 glRectf (x1, y1, x2, y2);
2754 3342
3343void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
2755PROTOTYPES: ENABLE 3352PROTOTYPES: ENABLE
2756 3353
2757void glBegin (int mode) 3354void glBegin (int mode)
2758 3355
2759void glEnd () 3356void glEnd ()
2791void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2792 CODE: 3389 CODE:
2793 if (gl.SeparableFilter2D) 3390 if (gl.SeparableFilter2D)
2794 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2795 3392
2796void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2797 3394
2798void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2799 3396
2800void glDrawPixels (int width, int height, int format, int type, char *pixels) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
2801 3398
2827 3424
2828void glEndList () 3425void glEndList ()
2829 3426
2830void glCallList (int list) 3427void glCallList (int list)
2831 3428
2832MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2833 3435
2834PROTOTYPES: DISABLE 3436PROTOTYPES: DISABLE
2835 3437
2836void 3438void
2837find_widget (SV *self, NV x, NV y) 3439find_widget (SV *self, NV x, NV y)
2838 PPCODE: 3440 PPCODE:
2839{ 3441{
2840 if (within_widget (self, x, y)) 3442 if (within_widget (self, x, y))
2841 XPUSHs (self); 3443 XPUSHs (self);
2842} 3444}
2843 3445
2844BOOT: 3446BOOT:
2845{ 3447{
2846 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2847 3449
2848 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2849 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2850 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2851 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2852} 3454}
2853 3455
2854void 3456void
2855draw (SV *self) 3457draw (SV *self)
2856 CODE: 3458 CODE:
2857{ 3459{
2858 HV *hv; 3460 HV *hv;
2859 SV **svp; 3461 SV **svp;
2860 NV x, y, w, h; 3462 NV x, y, w, h;
2861 SV *draw_x_sv = GvSV (draw_x_gv); 3463 SV *draw_x_sv = GvSV (draw_x_gv);
2862 SV *draw_y_sv = GvSV (draw_y_gv); 3464 SV *draw_y_sv = GvSV (draw_y_gv);
2863 SV *draw_w_sv = GvSV (draw_w_gv); 3465 SV *draw_w_sv = GvSV (draw_w_gv);
2864 SV *draw_h_sv = GvSV (draw_h_gv); 3466 SV *draw_h_sv = GvSV (draw_h_gv);
2865 double draw_x, draw_y; 3467 double draw_x, draw_y;
2866 3468
2867 if (!SvROK (self)) 3469 if (!SvROK (self))
2868 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2869 3471
2870 hv = (HV *)SvRV (self); 3472 hv = (HV *)SvRV (self);
2871 3473
2872 if (SvTYPE (hv) != SVt_PVHV) 3474 if (SvTYPE (hv) != SVt_PVHV)
2873 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2874 3476
2875 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2876 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2877 3479
2878 if (!h || !w) 3480 if (!h || !w)
2911 glEnd (); 3513 glEnd ();
2912 glDisable (GL_BLEND); 3514 glDisable (GL_BLEND);
2913 } 3515 }
2914 } 3516 }
2915#if 0 3517#if 0
2916 if ($ENV{CFPLUS_DEBUG} & 1) { 3518 // draw borders, for debugging
2917 glPushMatrix; 3519 glPushMatrix ();
2918 glColor 1, 1, 0, 1; 3520 glColor4f (1., 1., 0., 1.);
2919 glTranslate 0.375, 0.375; 3521 glTranslatef (.5, .5, 0.);
2920 glBegin GL_LINE_LOOP; 3522 glBegin (GL_LINE_LOOP);
2921 glVertex 0 , 0; 3523 glVertex2f (0 , 0);
2922 glVertex $self->{w} - 1, 0; 3524 glVertex2f (w - 1, 0);
2923 glVertex $self->{w} - 1, $self->{h} - 1; 3525 glVertex2f (w - 1, h - 1);
2924 glVertex 0 , $self->{h} - 1; 3526 glVertex2f (0 , h - 1);
2925 glEnd; 3527 glEnd ();
2926 glPopMatrix; 3528 glPopMatrix ();
2927 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2928 }
2929#endif 3529#endif
2930 PUSHMARK (SP); 3530 PUSHMARK (SP);
2931 XPUSHs (self); 3531 XPUSHs (self);
2932 PUTBACK; 3532 PUTBACK;
2933 call_method ("_draw", G_VOID | G_DISCARD); 3533 call_method ("_draw", G_VOID | G_DISCARD);

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