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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.141 by root, Fri Aug 18 01:01:00 2006 UTC vs.
Revision 1.231 by root, Sun Aug 19 14:09:28 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *CFPlus__Layout;
117 157
118static CFPlus__Font default_font; 158static CFPlus__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 GLuint name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
174 int16_t darkness; 219 uint16_t darkness;
175 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
176} mapcell; 221} mapcell;
177 222
178typedef struct { 223typedef struct {
179 int32_t c0, c1; 224 int32_t c0, c1;
180 mapcell *col; 225 mapcell *col;
181} maprow; 226} maprow;
182 227
183typedef struct map { 228typedef struct map {
184 int x, y, w, h; 229 int x, y, w, h;
185 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
186 int faces; 231 int faces; tileid *face2tile; // [faceid]
187 mapface *face; 232 int texs; maptex *tex; // [tileid]
188
189 int texs;
190 maptex *tex;
191 233
192 int32_t rows; 234 int32_t rows;
193 maprow *row; 235 maprow *row;
194} *CFPlus__Map; 236} *CFPlus__Map;
195 237
215 return ptr; 257 return ptr;
216} 258}
217 259
218#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
219#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
220 282
221static maprow * 283static maprow *
222map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
223{ 285{
224 if (0 > y) 286 if (0 > y)
293static void 355static void
294map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
295{ 357{
296 int x, y; 358 int x, y;
297 maprow *row; 359 maprow *row;
360 mapcell *cell;
298 361
299 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
300 if (y >= 0) 363 if (y >= 0)
301 { 364 {
302 if (y >= self->rows) 365 if (y >= self->rows)
308 if (x >= row->c0) 371 if (x >= row->c0)
309 { 372 {
310 if (x >= row->c1) 373 if (x >= row->c1)
311 break; 374 break;
312 375
313 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
314 } 382 }
315 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
316} 400}
317 401
318static void 402static void
319music_finished (void) 403music_finished (void)
320{ 404{
354 n |= n >> 4; 438 n |= n >> 4;
355 n |= n >> 8; 439 n |= n >> 8;
356 n |= n >> 16; 440 n |= n >> 16;
357 441
358 return n + 1; 442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
359} 490}
360 491
361MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
362 493
363PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
368 static const struct { 499 static const struct {
369 const char *name; 500 const char *name;
370 IV iv; 501 IV iv;
371 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
372# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
373 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
374 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
375 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
376 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
377 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
386 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
387 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
388 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
389 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
390 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
391 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
392 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
393 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
394 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
395 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
450 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
451 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
452 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
453 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
454 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
455 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
456 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
457 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
458 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
459 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
460 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
461 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
462 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
463 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
464 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
465 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
466 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
467 const_iv (KMOD_CTRL),
468 const_iv (KMOD_SHIFT),
469 const_iv (KMOD_ALT),
470 const_iv (KMOD_META)
471# undef const_iv 611# undef const_iv
472 }; 612 };
473 613
474 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
475 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
476} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
477 626
478int 627int
479in_destruct () 628in_destruct ()
480 CODE: 629 CODE:
481 RETVAL = PL_main_cv == Nullcv; 630 RETVAL = PL_main_cv == Nullcv;
493 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
494 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
495 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
496} 645}
497 646
647char *
648SDL_GetError ()
649
498int 650int
499SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
500 652
501void 653void
502SDL_Quit () 654SDL_Quit ()
503 655
504void 656void
505SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
506 PPCODE: 658 PPCODE:
507{ 659{
508 SDL_Rect **m; 660 SDL_Rect **m;
509 661
510 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
511 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
512 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
513 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
514 666
515 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
516 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
517 669
518 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
519 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
520 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
521 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
522 674
523 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
524#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
525 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
526 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
527#endif 679#endif
528 680
529 SDL_EnableUNICODE (1);
530 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
531
532 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
533 682
534 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
535 while (*m) 684 while (*m)
536 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
537 AV *av = newAV (); 688 AV *av = newAV ();
538 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
539 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
540 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
541 695
542 ++m; 696 ++m;
543 } 697 }
544} 698}
545 699
546char *
547SDL_GetError ()
548
549int 700int
550SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
551 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
552 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
553 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
554 ); 714 );
715
555 if (RETVAL) 716 if (RETVAL)
556 { 717 {
718 av_clear (texture_av);
719
557 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
558# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
559# include "glfunc.h" 722#include "glfunc.h"
560# undef GL_FUNC 723#undef GL_FUNC
561 } 724 }
725}
562 OUTPUT: 726 OUTPUT:
563 RETVAL 727 RETVAL
564 728
565void 729void
566SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
567 731
568char * 732char *
569SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
570 734
735int
736SDL_GetAppState ()
737
571void 738void
572SDL_PollEvent () 739poll_events ()
573 PPCODE: 740 PPCODE:
574{ 741{
575 SDL_Event ev; 742 SDL_Event ev;
576 743
577 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
578 { 746 {
579 HV *hv = newHV (); 747 HV *hv = newHV ();
580 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
581 749
582 switch (ev.type) 750 switch (ev.type)
584 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
585 case SDL_KEYUP: 753 case SDL_KEYUP:
586 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
587 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
588 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
589 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
590 break; 759 break;
591 760
592 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
593 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
594 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
595 break; 764 break;
596 765
597 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
598 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
599
600 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
601 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
602 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
603 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
604 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
605 break; 792 break;
606 793
607 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
608 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
609 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
624 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
625 } 812 }
626} 813}
627 814
628int 815int
629Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
630 POSTCALL: 817 POSTCALL:
631 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
632 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
633 820
634void 821void
635Mix_CloseAudio () 822Mix_CloseAudio ()
636 823
637int 824int
638Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
639 826
827const char *
828Mix_GetError ()
829
640void 830void
641lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
642 CODE: 832 CODE:
833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
834
835void
836win32_proxy_info ()
837 PPCODE:
838{
643#ifndef _WIN32 839#ifdef _WIN32
644 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 840 char buffer[2048];
841 DWORD buflen;
842
843 EXTEND (SP, 3);
844
845 buflen = sizeof (buffer);
846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
645#endif 861#endif
862}
646 863
647void 864void
648add_font (char *file) 865add_font (char *file)
649 CODE: 866 CODE:
650 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
658 STRLEN image_len; 875 STRLEN image_len;
659 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
660 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
661 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
662 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
663 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
664 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
665 882
666 if (!rw) 883 if (!rw)
667 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
668 885
754 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
755#endif 972#endif
756 _exit (1); 973 _exit (1);
757 974
758void 975void
759_exit (int retval) 976_exit (int retval = 0)
760 CODE: 977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
980#else
761 _exit (retval); 981 _exit (retval);
982#endif
983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
762 992
763MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
764 996
765CFPlus::Font 997CFPlus::Font
766new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
767 CODE: 999 CODE:
768{ 1000{
779 CODE: 1011 CODE:
780 pango_font_description_free (self); 1012 pango_font_description_free (self);
781 1013
782void 1014void
783make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
784 CODE: 1017 CODE:
785 default_font = self; 1018 default_font = self;
786 1019
787MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
788 1021
1022PROTOTYPES: DISABLE
1023
789void 1024void
790reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
791 CODE: 1027 CODE:
792 tc_clear (); 1028 tc_clear ();
793 1029
794CFPlus::Layout 1030CFPlus::Layout
795new (SV *class) 1031new (SV *class)
801 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
802 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
803 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
804 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
805 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
806 1043
807 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
808 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
809 OUTPUT: 1046 OUTPUT:
810 RETVAL 1047 RETVAL
811 1048
812void 1049void
813DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
814 CODE: 1051 CODE:
815 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
816 Safefree (self); 1054 Safefree (self);
817 1055
818void 1056void
819set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
820 CODE: 1058 CODE:
1013xy_to_index (CFPlus::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
1014 CODE: 1252 CODE:
1015{ 1253{
1016 int index, trailing; 1254 int index, trailing;
1017 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1018 RETVAL = index; 1256 RETVAL = index + trailing;
1019} 1257}
1020 OUTPUT: 1258 OUTPUT:
1021 RETVAL 1259 RETVAL
1022 1260
1023void 1261void
1032 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1033 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1034} 1272}
1035 1273
1036void 1274void
1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1276 PPCODE:
1277{
1278 int line, x;
1279
1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1282
1283 EXTEND (SP, 2);
1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
1306 else
1307 {
1308 PUSHs (sv_2mortal (newSViv (index)));
1309 PUSHs (sv_2mortal (newSViv (trailing)));
1310 }
1311}
1312
1313void
1037render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1038 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1039 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1040 self->pl, 1318 self->pl,
1319 self->rc,
1041 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1042 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1043 flags 1322 flags
1044 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1045 1346
1046MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1047 1348
1048void 1349PROTOTYPES: ENABLE
1049pad2pot (SV *data_, SV *w_, SV *h_)
1050 CODE:
1051{
1052 int ow = SvIV (w_);
1053 int oh = SvIV (h_);
1054 1350
1055 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1056 { 1358 {
1057 int nw = minpot (ow);
1058 int nh = minpot (oh);
1059
1060 if (nw != ow || nh != oh)
1061 {
1062 if (SvOK (data_))
1063 {
1064 STRLEN datalen; 1359 STRLEN datalen;
1065 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1066 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1067 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1068 1363
1069 SvPOK_only (result_); 1364 SvPOK_only (result_);
1070 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1071 1366
1072 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1073 while (oh--) 1368 while (oh--)
1074 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1075 1370
1076 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1077 }
1078
1079 sv_setiv (w_, nw);
1080 sv_setiv (h_, nh);
1081 }
1082 } 1372 }
1083} 1373}
1084 1374
1085void 1375void
1086draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1092{ 1382{
1093 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1094 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1095 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1096 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1097 1390
1098 if (items < 5) 1391 if (items < 5)
1099 { 1392 {
1100 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1101 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1129 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1130 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1131 } 1424 }
1132} 1425}
1133 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1134MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1135 1439
1440PROTOTYPES: DISABLE
1441
1136CFPlus::Map 1442CFPlus::Map
1137new (SV *class, int map_width, int map_height) 1443new (SV *class)
1138 CODE: 1444 CODE:
1139 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1140 RETVAL->x = 0; 1446 RETVAL->x = 0;
1141 RETVAL->y = 0; 1447 RETVAL->y = 0;
1142 RETVAL->w = map_width; 1448 RETVAL->w = 0;
1143 RETVAL->h = map_height; 1449 RETVAL->h = 0;
1144 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
1145 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
1146 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1147 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1148 RETVAL->texs = 8192;
1149 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1150 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
1151 RETVAL->row = 0; 1455 RETVAL->row = 0;
1152 OUTPUT: 1456 OUTPUT:
1153 RETVAL 1457 RETVAL
1154 1458
1155void 1459void
1156DESTROY (CFPlus::Map self) 1460DESTROY (CFPlus::Map self)
1157 CODE: 1461 CODE:
1158{ 1462{
1159 map_clear (self); 1463 map_clear (self);
1160 Safefree (self->face); 1464 Safefree (self->face2tile);
1161 Safefree (self->tex); 1465 Safefree (self->tex);
1162 Safefree (self); 1466 Safefree (self);
1163} 1467}
1164 1468
1165void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
1166clear (CFPlus::Map self) 1476clear (CFPlus::Map self)
1167 CODE: 1477 CODE:
1168 map_clear (self); 1478 map_clear (self);
1169 1479
1170void 1480void
1171set_face (CFPlus::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1172 CODE: 1482 CODE:
1173{ 1483{
1174 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1175 { 1485 need_texid (self, tile);
1176 Append (mapface, self->face, self->faces, self->faces); 1486}
1177 self->faces *= 2;
1178 }
1179 1487
1180 self->face [face] = texid; 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1181} 1509}
1182 1510
1183void 1511void
1184set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1185 CODE: 1513 CODE:
1186{ 1514{
1187 while (self->texs <= texid) 1515 need_texid (self, texid);
1188 {
1189 Append (maptex, self->tex, self->texs, self->texs);
1190 self->texs *= 2;
1191 }
1192 1516
1193 { 1517 {
1194 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1195 1519
1196 tex->name = name; 1520 tex->name = name;
1238void 1562void
1239scroll (CFPlus::Map self, int dx, int dy) 1563scroll (CFPlus::Map self, int dx, int dy)
1240 CODE: 1564 CODE:
1241{ 1565{
1242 if (dx > 0) 1566 if (dx > 0)
1243 map_blank (self, self->x, self->y, dx - 1, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1244 else if (dx < 0) 1568 else if (dx < 0)
1245 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1246 1570
1247 if (dy > 0) 1571 if (dy > 0)
1248 map_blank (self, self->x, self->y, self->w, dy - 1); 1572 map_blank (self, self->x, self->y, self->w, dy);
1249 else if (dy < 0) 1573 else if (dy < 0)
1250 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1251 1575
1252 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1253 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1254 1578
1255 while (self->y < 0) 1579 while (self->y < 0)
1259 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1260 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1261 } 1585 }
1262} 1586}
1263 1587
1264void 1588SV *
1265map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1266 CODE: 1590 CODE:
1267{ 1591{
1268 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1269 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1270 mapcell *cell; 1594 mapcell *cell;
1271 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1272 1598
1273 while (data < data_end) 1599 while (data < data_end - 1)
1274 { 1600 {
1275 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1276 1602
1277 x = self->x + ((flags >> 10) & 63); 1603 x = self->x + ((flags >> 10) & 63);
1278 y = self->y + ((flags >> 4) & 63); 1604 y = self->y + ((flags >> 4) & 63);
1279 1605
1280 cell = map_get_cell (self, x, y); 1606 cell = map_get_cell (self, x, y);
1281 1607
1282 if (flags & 15) 1608 if (flags & 15)
1283 { 1609 {
1284 if (cell->darkness < 0) 1610 if (!cell->darkness)
1285 { 1611 {
1612 memset (cell, 0, sizeof (*cell));
1286 cell->darkness = 0; 1613 cell->darkness = 256;
1287 cell->face [0] = 0;
1288 cell->face [1] = 0;
1289 cell->face [2] = 0;
1290 } 1614 }
1615
1616 //TODO: don't trust server data to be in-range(!)
1291 1617
1292 if (flags & 8) 1618 if (flags & 8)
1293 { 1619 {
1294 fprintf (stderr, "oi\n");//D
1295 if (extmap) 1620 if (extmap)
1296 { 1621 {
1297 uint8_t ext, cmd; 1622 uint8_t ext, cmd;
1298 1623
1299 do 1624 do
1300 { 1625 {
1301
1302 ext = *data++; 1626 ext = *data++;
1303 cmd = ext & 0x7f; 1627 cmd = ext & 0x3f;
1304 1628
1305 fprintf (stderr, "extcmd = %x\n", ext);//D
1306
1307 if (ext < 4) 1629 if (cmd < 4)
1308 cell->darkness = 255 - ext * 64; 1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1;
1634 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1309 } 1651 }
1310 while (cmd & 0x80); 1652 while (ext & 0x80);
1311 } 1653 }
1312 else 1654 else
1313 cell->darkness = flags & 8 ? *data++ : 255; 1655 cell->darkness = *data++ + 1;
1314 } 1656 }
1315 1657
1316 //TODO: don't trust server data to be in-range(!) 1658 for (z = 0; z <= 2; ++z)
1317
1318 if (flags & 4) 1659 if (flags & (4 >> z))
1319 { 1660 {
1320 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1321 } 1678 }
1322
1323 if (flags & 2)
1324 {
1325 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1326 }
1327
1328 if (flags & 1)
1329 {
1330 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1331 }
1332 } 1679 }
1333 else 1680 else
1334 cell->darkness = -1; 1681 cell->darkness = 0;
1335 } 1682 }
1336} 1683}
1684 OUTPUT:
1685 RETVAL
1337 1686
1338SV * 1687SV *
1339mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1340 CODE: 1689 CODE:
1341{ 1690{
1365 { 1714 {
1366 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1367 1716
1368 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1369 { 1718 {
1370 mapface face = cell->face [z];
1371
1372 if (face)
1373 {
1374 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1375 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1376 int a1 = tex.a; 1721 int a1 = tex.a;
1377 1722
1378 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1379 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1380 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1381 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1382 }
1383 } 1727 }
1384 } 1728 }
1385 1729
1386 *map++ = (r ) 1730 *map++ = (r )
1387 | (g << 8) 1731 | (g << 8)
1394} 1738}
1395 OUTPUT: 1739 OUTPUT:
1396 RETVAL 1740 RETVAL
1397 1741
1398void 1742void
1399draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1400 CODE: 1744 CODE:
1401{ 1745{
1402 int vx, vy;
1403 int x, y, z; 1746 int x, y, z;
1404 int last_name;
1405 mapface face;
1406 1747
1407 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1408 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1409 1752
1410 /* 1753 rc_t *rc = rc_alloc ();
1411 int vx = self->vx = self->w >= sw 1754 rc_key_t key;
1412 ? self->x + (self->w - sw) / 2 1755 rc_array_t *arr;
1413 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1414 1756
1415 int vy = self->vy = self->h >= sh 1757 // thats current max. sorry.
1416 ? self->y + (self->h - sh) / 2 1758 if (sw > 255) sw = 255;
1417 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1759 if (sh > 255) sh = 255;
1418 */
1419 1760
1420 glColor4ub (255, 255, 255, 255); 1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1421 1797
1422 glEnable (GL_BLEND); 1798 glEnable (GL_BLEND);
1423 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1424 glEnable (GL_TEXTURE_2D);
1425 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1426 1801
1427 glBegin (GL_QUADS);
1428
1429 last_name = 0;
1430
1431 for (z = 0; z < 3; z++) 1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1432 for (y = 0; y < sh; y++) 1806 for (y = 0; y < sh; y++)
1433 if (0 <= y + vy && y + vy < self->rows) 1807 if (0 <= y + my && y + my < self->rows)
1434 { 1808 {
1435 maprow *row = self->row + (y + vy); 1809 maprow *row = self->row + (y + my);
1436 1810
1437 for (x = 0; x < sw; x++) 1811 for (x = 0; x < sw; x++)
1438 if (row->c0 <= x + vx && x + vx < row->c1) 1812 if (row->c0 <= x + mx && x + mx < row->c1)
1439 { 1813 {
1440 mapcell *cell = row->col + (x + vx - row->c0); 1814 mapcell *cell = row->col + (x + mx - row->c0);
1441
1442 face = cell->face [z]; 1815 tileid tile = cell->tile [z];
1443 1816
1444 if (face) 1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1821
1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1445 { 1922 {
1446 maptex tex = self->tex [face]; 1923 int level = (w << 5) | b;
1924 HE *he;
1447 1925
1448 int px = (x + 1) * 32 - tex.w; 1926 hv_iterinit (smooth);
1449 int py = (y + 1) * 32 - tex.h; 1927 while ((he = hv_iternext (smooth)))
1450
1451 if (last_name != tex.name)
1452 { 1928 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1930 IV bits = SvIVX (HeVAL (he));
1931
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 {
1936 maptex tex = self->tex [skey->tile];
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1453 glEnd (); 1950 glEnd ();
1454 last_name = tex.name;
1455 glBindTexture (GL_TEXTURE_2D, last_name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1456 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1953 }
1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1975 }
1457 } 1976 }
1458
1459 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1460 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1461 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1462 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1463 } 1977 }
1464 }
1465 } 1978 }
1466 1979
1467 glEnd (); 1980 glEnd ();
1468
1469 glDisable (GL_TEXTURE_2D); 1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1470 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1990
1991 // top layer: overlays such as the health bar
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 int px = x * T;
2003 int py = y * T;
2004
2005 if (cell->stat_hp)
2006 {
2007 int width = cell->stat_width * T;
2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2009
2010 glColor3ub (0, 0, 0);
2011 glRectf (px + 1, py - thick - 2,
2012 px + width - 1, py);
2013
2014 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2015 glRectf (px + 2,
2016 py - thick - 1,
2017 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2018 }
2019 }
2020 }
1471} 2021}
1472 2022
1473void 2023void
1474draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2024draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1475 CODE: 2025 CODE:
1529 glDisable (GL_BLEND); 2079 glDisable (GL_BLEND);
1530 glDisable (GL_TEXTURE_2D); 2080 glDisable (GL_TEXTURE_2D);
1531} 2081}
1532 2082
1533void 2083void
1534fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1535 PPCODE: 2085 PPCODE:
1536{ 2086{
1537 int vx, vy;
1538 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1539 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1540 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1541 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1542 2095
1543 memset (darkness, 255, sw4 * sh);
1544 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1545 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1546 2098
1547 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2099 mx += self->x - 1;
1548 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2100 my += self->y - 1;
1549 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1550 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1551 if (0 <= y + vy && y + vy < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1552 { 2106 {
1553 maprow *row = self->row + (y + vy); 2107 maprow *row = self->row + (y + my);
1554 2108
1555 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1556 if (row->c0 <= x + vx && x + vx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1557 { 2111 {
1558 mapcell *cell = row->col + (x + vx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1559 2113
1560 darkness[y * sw4 + x] = cell->darkness < 0 2114 darkness1 [y * sw1 + x] = cell->darkness
2115 ? 255 - (cell->darkness - 1)
1561 ? 255 - FOW_DARKNESS 2116 : 255 - FOW_DARKNESS;
1562 : 255 - cell->darkness;
1563 } 2117 }
1564 } 2118 }
1565 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1566 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1567 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1568 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1569 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1570} 2162}
1571 2163
1572SV * 2164SV *
1573get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1574 CODE: 2166 CODE:
1603 if (row && row->c0 <= x && x < row->c1) 2195 if (row && row->c0 <= x && x < row->c1)
1604 { 2196 {
1605 mapcell *cell = row->col + (x - row->c0); 2197 mapcell *cell = row->col + (x - row->c0);
1606 uint8_t flags = 0; 2198 uint8_t flags = 0;
1607 2199
1608 if (cell->face [0]) flags |= 1; 2200 if (cell->tile [0]) flags |= 1;
1609 if (cell->face [1]) flags |= 2; 2201 if (cell->tile [1]) flags |= 2;
1610 if (cell->face [2]) flags |= 4; 2202 if (cell->tile [2]) flags |= 4;
1611 2203
1612 *data++ = flags; 2204 *data++ = flags;
1613 2205
1614 if (flags & 1) 2206 if (flags & 1)
1615 { 2207 {
2208 tileid tile = cell->tile [0];
1616 *data++ = cell->face [0] >> 8; 2209 *data++ = tile >> 8;
1617 *data++ = cell->face [0]; 2210 *data++ = tile;
1618 } 2211 }
1619 2212
1620 if (flags & 2) 2213 if (flags & 2)
1621 { 2214 {
2215 tileid tile = cell->tile [1];
1622 *data++ = cell->face [1] >> 8; 2216 *data++ = tile >> 8;
1623 *data++ = cell->face [1]; 2217 *data++ = tile;
1624 } 2218 }
1625 2219
1626 if (flags & 4) 2220 if (flags & 4)
1627 { 2221 {
2222 tileid tile = cell->tile [2];
1628 *data++ = cell->face [2] >> 8; 2223 *data++ = tile >> 8;
1629 *data++ = cell->face [2]; 2224 *data++ = tile;
1630 } 2225 }
1631 } 2226 }
1632 else 2227 else
1633 *data++ = 0; 2228 *data++ = 0;
1634 } 2229 }
1648 int x, y, z; 2243 int x, y, z;
1649 int w, h; 2244 int w, h;
1650 int x1, y1; 2245 int x1, y1;
1651 2246
1652 if (*data++ != 0) 2247 if (*data++ != 0)
1653 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
1654 2249
1655 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
1656 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
1657 2252
1658 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
1674 { 2269 {
1675 uint8_t flags = *data++; 2270 uint8_t flags = *data++;
1676 2271
1677 if (flags) 2272 if (flags)
1678 { 2273 {
1679 mapface face[3] = { 0, 0, 0 };
1680
1681 mapcell *cell = row_get_cell (row, x); 2274 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 };
1682 2276
1683 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2277 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1684 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1685 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1686 2280
1687 if (cell->darkness <= 0) 2281 if (cell->darkness == 0)
1688 { 2282 {
1689 cell->darkness = -1; 2283 cell->darkness = 0;
1690 2284
1691 for (z = 0; z <= 2; z++) 2285 for (z = 0; z <= 2; z++)
1692 { 2286 {
1693 cell->face[z] = face[z]; 2287 tileid t = tile [z];
1694 2288
1695 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2289 if (t >= self->texs || (t && !self->tex [t].name))
2290 {
1696 XPUSHs (sv_2mortal (newSViv (face[z]))); 2291 XPUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t);
2293 }
2294
2295 cell->tile [z] = t;
1697 } 2296 }
1698 } 2297 }
1699 } 2298 }
1700 } 2299 }
1701 } 2300 }
1702} 2301}
1703 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
1704MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1705 2415
2416PROTOTYPES: DISABLE
2417
1706CFPlus::MixChunk 2418CFPlus::MixChunk
1707new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
1708 CODE: 2420 CODE:
1709 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1710 OUTPUT: 2422 OUTPUT:
1711 RETVAL 2423 RETVAL
1712 2424
1713void 2425void
1714DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
1716 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
1717 2429
1718int 2430int
1719volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
1720 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
1721 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
1722 OUTPUT: 2436 OUTPUT:
1723 RETVAL 2437 RETVAL
1724 2438
1725int 2439CFPlus::Channel
1726play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1727 CODE: 2441 CODE:
2442{
1728 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
1729 OUTPUT: 2454 OUTPUT:
1730 RETVAL 2455 RETVAL
1731 2456
1732MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1733 2458
1734int 2459int
1735volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
1736 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
1737 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
1738 OUTPUT: 2466 OUTPUT:
1739 RETVAL 2467 RETVAL
1740 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
1741CFPlus::MixMusic 2479CFPlus::MixMusic
1742new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
1743 CODE: 2481 CODE:
1744 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
1745 OUTPUT: 2483 OUTPUT:
1746 RETVAL 2484 RETVAL
1747 2485
1748void 2486void
1749DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
1755 CODE: 2493 CODE:
1756 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
1757 OUTPUT: 2495 OUTPUT:
1758 RETVAL 2496 RETVAL
1759 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
1760MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
1761 2506
1762BOOT: 2507BOOT:
1763{ 2508{
1764 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1765 static const struct { 2510 static const struct {
1766 const char *name; 2511 const char *name;
1767 IV iv; 2512 IV iv;
1768 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
1769# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
1770 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
1771 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
1772 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
1773 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
1774 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
1778 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
1779 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
1780 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
1781 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
1782 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
1783 const_iv (GL_AND), 2532 const_iv (GL_AND),
1784 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
1785 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
1786 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
1787 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
1800 const_iv (GL_INTENSITY), 2549 const_iv (GL_INTENSITY),
1801 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
1802 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
1803 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
1804 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
1805 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
1806 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
1807 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
1808 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
1809 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
1810 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
1831 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
1832 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
1833 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
1834 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
1835 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
1836 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
1837 const_iv (GL_LINE_STRIP), 2595 const_iv (GL_LINE_STRIP),
1838 const_iv (GL_LINE_LOOP), 2596 const_iv (GL_LINE_LOOP),
1839 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
1840 const_iv (GL_QUAD_STRIP), 2598 const_iv (GL_QUAD_STRIP),
1841 const_iv (GL_TRIANGLES), 2599 const_iv (GL_TRIANGLES),
1842 const_iv (GL_TRIANGLE_STRIP), 2600 const_iv (GL_TRIANGLE_STRIP),
1843 const_iv (GL_TRIANGLE_FAN), 2601 const_iv (GL_TRIANGLE_FAN),
2602 const_iv (GL_POLYGON),
1844 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
1845 const_iv (GL_FASTEST), 2608 const_iv (GL_FASTEST),
2609 const_iv (GL_DONT_CARE),
2610 const_iv (GL_NICEST),
1846 const_iv (GL_V2F), 2611 const_iv (GL_V2F),
1847 const_iv (GL_V3F), 2612 const_iv (GL_V3F),
1848 const_iv (GL_T2F_V3F), 2613 const_iv (GL_T2F_V3F),
1849 const_iv (GL_T2F_N3F_V3F), 2614 const_iv (GL_T2F_N3F_V3F),
1850# undef const_iv 2615# undef const_iv
1851 }; 2616 };
1852 2617
1853 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2618 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1854 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2619 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2620
2621 texture_av = newAV ();
2622 AvREAL_off (texture_av);
1855} 2623}
2624
2625void
2626disable_GL_EXT_blend_func_separate ()
2627 CODE:
2628 gl.BlendFuncSeparate = 0;
2629 gl.BlendFuncSeparateEXT = 0;
1856 2630
1857char * 2631char *
1858gl_vendor () 2632gl_vendor ()
1859 CODE: 2633 CODE:
1860 RETVAL = (char *)glGetString (GL_VENDOR); 2634 RETVAL = (char *)glGetString (GL_VENDOR);
1873 CODE: 2647 CODE:
1874 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2648 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1875 OUTPUT: 2649 OUTPUT:
1876 RETVAL 2650 RETVAL
1877 2651
2652const char *glGetString (GLenum pname)
2653
2654GLint glGetInteger (GLenum pname)
2655 CODE:
2656 glGetIntegerv (pname, &RETVAL);
2657 OUTPUT:
2658 RETVAL
2659
2660GLdouble glGetDouble (GLenum pname)
2661 CODE:
2662 glGetDoublev (pname, &RETVAL);
2663 OUTPUT:
2664 RETVAL
2665
1878int glGetError () 2666int glGetError ()
1879 2667
1880void glFinish () 2668void glFinish ()
1881 2669
1882void glClear (int mask) 2670void glClear (int mask)
1919# near_ and far_ are due to microsofts buggy "c" compiler 2707# near_ and far_ are due to microsofts buggy "c" compiler
1920void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2708void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1921 2709
1922# near_ and far_ are due to microsofts buggy "c" compiler 2710# near_ and far_ are due to microsofts buggy "c" compiler
1923void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2711void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2712
2713PROTOTYPES: DISABLE
1924 2714
1925void glViewport (int x, int y, int width, int height) 2715void glViewport (int x, int y, int width, int height)
1926 2716
1927void glScissor (int x, int y, int width, int height) 2717void glScissor (int x, int y, int width, int height)
1928 2718
1936 2726
1937void glRotate (float angle, float x, float y, float z) 2727void glRotate (float angle, float x, float y, float z)
1938 CODE: 2728 CODE:
1939 glRotatef (angle, x, y, z); 2729 glRotatef (angle, x, y, z);
1940 2730
1941void glBegin (int mode)
1942
1943void glEnd ()
1944
1945void glColor (float r, float g, float b, float a = 1.0) 2731void glColor (float r, float g, float b, float a = 1.0)
1946 PROTOTYPE: @
1947 ALIAS: 2732 ALIAS:
1948 glColor_premultiply = 1 2733 glColor_premultiply = 1
1949 CODE: 2734 CODE:
1950 if (ix) 2735 if (ix)
1951 { 2736 {
1954 b *= a; 2739 b *= a;
1955 } 2740 }
1956 // microsoft visual "c" rounds instead of truncating... 2741 // microsoft visual "c" rounds instead of truncating...
1957 glColor4f (r, g, b, a); 2742 glColor4f (r, g, b, a);
1958 2743
1959void glInterleavedArrays (int format, int stride, char *data)
1960
1961void glDrawElements (int mode, int count, int type, char *indices)
1962
1963# 1.2 void glDrawRangeElements (int mode, int start, int end
1964
1965void glRasterPos (float x, float y, float z = 0.) 2744void glRasterPos (float x, float y, float z = 0.)
1966 CODE: 2745 CODE:
1967 glRasterPos3f (0, 0, z); 2746 glRasterPos3f (0, 0, z);
1968 glBitmap (0, 0, 0, 0, x, y, 0); 2747 glBitmap (0, 0, 0, 0, x, y, 0);
1969 2748
1973 2752
1974void glTexCoord (float s, float t) 2753void glTexCoord (float s, float t)
1975 CODE: 2754 CODE:
1976 glTexCoord2f (s, t); 2755 glTexCoord2f (s, t);
1977 2756
2757void glRect (float x1, float y1, float x2, float y2)
2758 CODE:
2759 glRectf (x1, y1, x2, y2);
2760
2761PROTOTYPES: ENABLE
2762
2763void glBegin (int mode)
2764
2765void glEnd ()
2766
2767void glPointSize (GLfloat size)
2768
2769void glLineWidth (GLfloat width)
2770
2771void glInterleavedArrays (int format, int stride, char *data)
2772
2773void glDrawElements (int mode, int count, int type, char *indices)
2774
2775# 1.2 void glDrawRangeElements (int mode, int start, int end
2776
1978void glTexEnv (int target, int pname, float param) 2777void glTexEnv (int target, int pname, float param)
1979 CODE: 2778 CODE:
1980 glTexEnvf (target, pname, param); 2779 glTexEnvf (target, pname, param);
1981 2780
1982void glTexParameter (int target, int pname, float param) 2781void glTexParameter (int target, int pname, float param)
2004 2803
2005void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2804void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2006 2805
2007void glDrawPixels (int width, int height, int format, int type, char *pixels) 2806void glDrawPixels (int width, int height, int format, int type, char *pixels)
2008 2807
2808void glPixelZoom (float x, float y)
2809
2009void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2810void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2010 2811
2011int glGenTexture () 2812int glGenTexture ()
2012 CODE: 2813 CODE:
2013{ 2814 RETVAL = gen_texture ();
2014 GLuint name;
2015 glGenTextures (1, &name);
2016 RETVAL = name;
2017}
2018 OUTPUT: 2815 OUTPUT:
2019 RETVAL 2816 RETVAL
2020 2817
2021void glDeleteTexture (int name) 2818void glDeleteTexture (int name)
2022 CODE: 2819 CODE:
2023{
2024 GLuint name_ = name;
2025 glDeleteTextures (1, &name_); 2820 del_texture (name);
2026} 2821
2027
2028int glGenList () 2822int glGenList ()
2029 CODE: 2823 CODE:
2030 RETVAL = glGenLists (1); 2824 RETVAL = glGenLists (1);
2031 OUTPUT: 2825 OUTPUT:
2032 RETVAL 2826 RETVAL
2039 2833
2040void glEndList () 2834void glEndList ()
2041 2835
2042void glCallList (int list) 2836void glCallList (int list)
2043 2837
2838MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2839
2840PROTOTYPES: DISABLE
2841
2842void
2843find_widget (SV *self, NV x, NV y)
2844 PPCODE:
2845{
2846 if (within_widget (self, x, y))
2847 XPUSHs (self);
2848}
2849
2850BOOT:
2851{
2852 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2853
2854 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2855 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2856 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2857 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2858}
2859
2860void
2861draw (SV *self)
2862 CODE:
2863{
2864 HV *hv;
2865 SV **svp;
2866 NV x, y, w, h;
2867 SV *draw_x_sv = GvSV (draw_x_gv);
2868 SV *draw_y_sv = GvSV (draw_y_gv);
2869 SV *draw_w_sv = GvSV (draw_w_gv);
2870 SV *draw_h_sv = GvSV (draw_h_gv);
2871 double draw_x, draw_y;
2872
2873 if (!SvROK (self))
2874 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2875
2876 hv = (HV *)SvRV (self);
2877
2878 if (SvTYPE (hv) != SVt_PVHV)
2879 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2880
2881 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2882 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2883
2884 if (!h || !w)
2885 XSRETURN_EMPTY;
2886
2887 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2888 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2889
2890 draw_x = SvNV (draw_x_sv) + x;
2891 draw_y = SvNV (draw_y_sv) + y;
2892
2893 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2894 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2895 XSRETURN_EMPTY;
2896
2897 sv_setnv (draw_x_sv, draw_x);
2898 sv_setnv (draw_y_sv, draw_y);
2899
2900 glPushMatrix ();
2901 glTranslated (x, y, 0);
2902
2903 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2904 {
2905 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2906
2907 if (svp && SvTRUE (*svp))
2908 {
2909 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2910 glEnable (GL_BLEND);
2911 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2912 glBegin (GL_QUADS);
2913 glVertex2f (0, 0);
2914 glVertex2f (w, 0);
2915 glVertex2f (w, h);
2916 glVertex2f (0, h);
2917 glEnd ();
2918 glDisable (GL_BLEND);
2919 }
2920 }
2921#if 0
2922 if ($ENV{CFPLUS_DEBUG} & 1) {
2923 glPushMatrix;
2924 glColor 1, 1, 0, 1;
2925 glTranslate 0.375, 0.375;
2926 glBegin GL_LINE_LOOP;
2927 glVertex 0 , 0;
2928 glVertex $self->{w} - 1, 0;
2929 glVertex $self->{w} - 1, $self->{h} - 1;
2930 glVertex 0 , $self->{h} - 1;
2931 glEnd;
2932 glPopMatrix;
2933 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2934 }
2935#endif
2936 PUSHMARK (SP);
2937 XPUSHs (self);
2938 PUTBACK;
2939 call_method ("_draw", G_VOID | G_DISCARD);
2940 SPAGAIN;
2941
2942 glPopMatrix ();
2943
2944 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2945 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2946}
2947

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