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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.194 by root, Thu Jul 12 17:56:50 2007 UTC vs.
Revision 1.231 by root, Sun Aug 19 14:09:28 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
139typedef struct cf_layout { 150typedef struct cf_layout {
140 PangoLayout *pl; 151 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
142 int base_height; 153 int base_height;
143 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
144} *CFPlus__Layout; 156} *CFPlus__Layout;
145 157
146static CFPlus__Font default_font; 158static CFPlus__Font default_font;
147static PangoContext *opengl_context; 159static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
191 203
192typedef uint16_t tileid; 204typedef uint16_t tileid;
193typedef uint16_t faceid; 205typedef uint16_t faceid;
194 206
195typedef struct { 207typedef struct {
196 int name; 208 GLuint name;
197 int w, h; 209 int w, h;
198 float s, t; 210 float s, t;
199 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
200 tileid smoothtile; 212 tileid smoothtile;
201 uint8_t smoothlevel; 213 uint8_t smoothlevel;
431} 443}
432 444
433/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
436 491
437MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
438 493
439PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
440 495
587 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 645}
591 646
647char *
648SDL_GetError ()
649
592int 650int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 652
595void 653void
596SDL_Quit () 654SDL_Quit ()
597 655
598void 656void
599SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
600 PPCODE: 658 PPCODE:
601{ 659{
602 SDL_Rect **m; 660 SDL_Rect **m;
603 661
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 666
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 669
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 674
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 679#endif
622 680
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 682
628 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
629 while (*m) 684 while (*m)
630 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
631 AV *av = newAV (); 688 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
635 695
636 ++m; 696 ++m;
637 } 697 }
638} 698}
639 699
640char *
641SDL_GetError ()
642
643int 700int
644SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
646 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 714 );
715
649 if (RETVAL) 716 if (RETVAL)
650 { 717 {
651 av_clear (texture_av); 718 av_clear (texture_av);
652 719
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 722#include "glfunc.h"
656# undef GL_FUNC 723#undef GL_FUNC
657
658 } 724 }
725}
659 OUTPUT: 726 OUTPUT:
660 RETVAL 727 RETVAL
661 728
662void 729void
663SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
664 731
665char * 732char *
666SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
667 734
735int
736SDL_GetAppState ()
737
668void 738void
669SDL_PollEvent () 739poll_events ()
670 PPCODE: 740 PPCODE:
671{ 741{
672 SDL_Event ev; 742 SDL_Event ev;
673 743
674 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
675 { 746 {
676 HV *hv = newHV (); 747 HV *hv = newHV ();
677 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
678 749
679 switch (ev.type) 750 switch (ev.type)
691 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
692 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
693 break; 764 break;
694 765
695 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
696 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
697
698 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
699 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
700 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
701 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
702 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
703 break; 792 break;
704 793
705 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
706 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
707 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
722 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
723 } 812 }
724} 813}
725 814
726int 815int
727Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
728 POSTCALL: 817 POSTCALL:
729 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
730 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
731 820
732void 821void
733Mix_CloseAudio () 822Mix_CloseAudio ()
734 823
735int 824int
736Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
826
827const char *
828Mix_GetError ()
737 829
738void 830void
739lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
740 CODE: 832 CODE:
741 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
783 STRLEN image_len; 875 STRLEN image_len;
784 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
785 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
786 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
787 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
788 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
789 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
790 882
791 if (!rw) 883 if (!rw)
792 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
793 885
898#endif 990#endif
899} 991}
900 992
901MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
902 994
995PROTOTYPES: DISABLE
996
903CFPlus::Font 997CFPlus::Font
904new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
905 CODE: 999 CODE:
906{ 1000{
907 int count; 1001 int count;
917 CODE: 1011 CODE:
918 pango_font_description_free (self); 1012 pango_font_description_free (self);
919 1013
920void 1014void
921make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
922 CODE: 1017 CODE:
923 default_font = self; 1018 default_font = self;
924 1019
925MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
926 1021
1022PROTOTYPES: DISABLE
1023
927void 1024void
928reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
929 CODE: 1027 CODE:
930 tc_clear (); 1028 tc_clear ();
931 1029
932CFPlus::Layout 1030CFPlus::Layout
933new (SV *class) 1031new (SV *class)
939 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
940 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
941 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
942 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
943 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
944 1043
945 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
946 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
947 OUTPUT: 1046 OUTPUT:
948 RETVAL 1047 RETVAL
949 1048
950void 1049void
951DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
952 CODE: 1051 CODE:
953 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
954 Safefree (self); 1054 Safefree (self);
955 1055
956void 1056void
957set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
958 CODE: 1058 CODE:
1210 } 1310 }
1211} 1311}
1212 1312
1213void 1313void
1214render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1215 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1216 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1217 self->pl, 1318 self->pl,
1319 self->rc,
1218 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1219 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1220 flags 1322 flags
1221 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1222 1346
1223MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1224 1348
1225void 1349PROTOTYPES: ENABLE
1226pad2pot (SV *data_, SV *w_, SV *h_)
1227 CODE:
1228{
1229 int ow = SvIV (w_);
1230 int oh = SvIV (h_);
1231 1350
1232 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1233 { 1358 {
1234 int nw = minpot (ow);
1235 int nh = minpot (oh);
1236
1237 if (nw != ow || nh != oh)
1238 {
1239 if (SvOK (data_))
1240 {
1241 STRLEN datalen; 1359 STRLEN datalen;
1242 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1243 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1244 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1245 1363
1246 SvPOK_only (result_); 1364 SvPOK_only (result_);
1247 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1248 1366
1249 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1250 while (oh--) 1368 while (oh--)
1251 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1252 1370
1253 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1254 }
1255
1256 sv_setiv (w_, nw);
1257 sv_setiv (h_, nh);
1258 }
1259 } 1372 }
1260} 1373}
1261 1374
1262void 1375void
1263draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1269{ 1382{
1270 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1271 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1272 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1273 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1274 1390
1275 if (items < 5) 1391 if (items < 5)
1276 { 1392 {
1277 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1278 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1306 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1307 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1308 } 1424 }
1309} 1425}
1310 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1311MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1312 1441
1313CFPlus::Map 1442CFPlus::Map
1314new (SV *class) 1443new (SV *class)
1315 CODE: 1444 CODE:
1316 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1454 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1455 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1456 } 1585 }
1457} 1586}
1458 1587
1459void 1588SV *
1460map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1461 CODE: 1590 CODE:
1462{ 1591{
1463 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1464 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1465 mapcell *cell; 1594 mapcell *cell;
1466 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1467 1598
1468 while (data < data_end - 1) 1599 while (data < data_end - 1)
1469 { 1600 {
1470 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1471 1602
1522 } 1653 }
1523 else 1654 else
1524 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1525 } 1656 }
1526 1657
1658 for (z = 0; z <= 2; ++z)
1527 if (flags & 4) 1659 if (flags & (4 >> z))
1528 { 1660 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face); 1662 need_facenum (self, face);
1531 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1532 } 1678 }
1533
1534 if (flags & 2)
1535 {
1536 faceid face = (data [0] << 8) + data [1]; data += 2;
1537 need_facenum (self, face);
1538 cell->tile [1] = self->face2tile [face];
1539 }
1540
1541 if (flags & 1)
1542 {
1543 faceid face = (data [0] << 8) + data [1]; data += 2;
1544 need_facenum (self, face);
1545 cell->tile [2] = self->face2tile [face];
1546 }
1547 } 1679 }
1548 else 1680 else
1549 cell->darkness = 0; 1681 cell->darkness = 0;
1550 } 1682 }
1551} 1683}
1684 OUTPUT:
1685 RETVAL
1552 1686
1553SV * 1687SV *
1554mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1555 CODE: 1689 CODE:
1556{ 1690{
1607 1741
1608void 1742void
1609draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1610 CODE: 1744 CODE:
1611{ 1745{
1746 int x, y, z;
1747
1612 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1613 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1614 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1615 smooth_key skey; 1751 smooth_key skey;
1616 int x, y, z; 1752
1617 int last_name; 1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1618 1756
1619 // thats current max. sorry. 1757 // thats current max. sorry.
1620 if (sw > 255) sw = 255; 1758 if (sw > 255) sw = 255;
1621 if (sh > 255) sh = 255; 1759 if (sh > 255) sh = 255;
1622 1760
1623 // clear key, in case of extra padding 1761 // clear key, in case of extra padding
1624 memset (&skey, 0, sizeof (skey)); 1762 memset (&skey, 0, sizeof (skey));
1625 1763
1626 glColor4ub (255, 255, 255, 255); 1764 memset (&key, 0, sizeof (key));
1627 1765 key.r = 255;
1628 glEnable (GL_BLEND); 1766 key.g = 255;
1629 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1767 key.b = 255;
1630 glEnable (GL_TEXTURE_2D); 1768 key.a = 255;
1631 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1769 key.mode = GL_QUADS;
1632 1770 key.format = GL_T2F_V3F;
1633 glBegin (GL_QUADS); 1771 key.texname = -1;
1634
1635 last_name = 0;
1636 1772
1637 mx += self->x; 1773 mx += self->x;
1638 my += self->y; 1774 my += self->y;
1639 1775
1640 // first pass: determine smooth_max 1776 // first pass: determine smooth_max
1656 MAX (self->tex [cell->tile [0]].smoothlevel, 1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1657 MAX (self->tex [cell->tile [1]].smoothlevel, 1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1658 self->tex [cell->tile [2]].smoothlevel)); 1794 self->tex [cell->tile [2]].smoothlevel));
1659 } 1795 }
1660 } 1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1661 1801
1662 for (z = 0; z <= 2; z++) 1802 for (z = 0; z <= 2; z++)
1663 { 1803 {
1664 memset (smooth_level, 0, sizeof (smooth_level)); 1804 memset (smooth_level, 0, sizeof (smooth_level));
1665 1805
1675 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1676 1816
1677 if (tile) 1817 if (tile)
1678 { 1818 {
1679 maptex tex = self->tex [tile]; 1819 maptex tex = self->tex [tile];
1680 int px = (x + 1) * T - tex.w; 1820 int px, py;
1681 int py = (y + 1) * T - tex.h;
1682 1821
1683 // suppressing texture state switches here
1684 // is only moderately effective, but worth the extra effort
1685 if (last_name != tex.name) 1822 if (key.texname != tex.name)
1686 { 1823 {
1687 if (!tex.name) 1824 if (!tex.name)
1688 tex = self->tex [2]; /* missing, replace by noface */ 1825 tex = self->tex [2]; /* missing, replace by noface */
1689 1826
1690 glEnd (); 1827 key.texname = tex.name;
1691 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1828 arr = rc_array (rc, &key);
1692 glBegin (GL_QUADS);
1693 } 1829 }
1694 1830
1695 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1696 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1697 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1698 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1699 1838
1700 if (cell->flags && z == 2) 1839 if (cell->flags && z == 2)
1701 { 1840 {
1841 // overlays such as the speech bubble, probably more to come
1702 if (cell->flags & 1) 1842 if (cell->flags & 1)
1703 { 1843 {
1704 maptex tex = self->tex [1]; 1844 maptex tex = self->tex [1];
1705 int px = x * T + T * 2 / 32; 1845 int px = x * T + T * 2 / 32;
1706 int py = y * T - T * 6 / 32; 1846 int py = y * T - T * 6 / 32;
1707 1847
1848 if (tex.name)
1708 glEnd (); 1849 {
1709 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1710 glBegin (GL_QUADS); 1860 }
1711
1712 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1713 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1714 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1715 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1716 } 1861 }
1717 } 1862 }
1718 1863
1719 // update smooth hash 1864 // update smooth hash
1720 if (tex.smoothtile) 1865 if (tex.smoothtile)
1756 } 1901 }
1757 } 1902 }
1758 } 1903 }
1759 } 1904 }
1760 1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1761 // go through all smoothlevels, lowest to highest, then draw. 1909 // go through all smoothlevels, lowest to highest, then draw.
1762 // this is basically counting sort 1910 // this is basically counting sort
1763 { 1911 {
1764 int w, b; 1912 int w, b;
1765 1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1766 for (w = 0; w < 256 / 32; ++w) 1916 for (w = 0; w < 256 / 32; ++w)
1767 { 1917 {
1768 uint32_t smask = smooth_level [w]; 1918 uint32_t smask = smooth_level [w];
1769 if (smask) 1919 if (smask)
1770 for (b = 0; b < 32; ++b) 1920 for (b = 0; b < 32; ++b)
1789 int border = bits & 15; 1939 int border = bits & 15;
1790 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1791 float dx = tex.s * .0625f; // 16 images/row 1941 float dx = tex.s * .0625f; // 16 images/row
1792 float dy = tex.t * .5f ; // 2 images/column 1942 float dy = tex.t * .5f ; // 2 images/column
1793 1943
1794 // this time naively avoiding texture state changes
1795 // save gobs of state changes.
1796 if (last_name != tex.name) 1944 if (tex.name)
1797 { 1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1798 if (!tex.name) 1948 if (key.texname != tex.name)
1799 continue; // smoothing not yet available 1949 {
1800
1801 glEnd (); 1950 glEnd ();
1802 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1803 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1804 } 1953 }
1805 1954
1806 if (border) 1955 if (border)
1807 { 1956 {
1808 float ox = border * dx; 1957 float ox = border * dx;
1809 1958
1810 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1811 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1812 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1813 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1814 } 1963 }
1815 1964
1816 if (corner) 1965 if (corner)
1817 { 1966 {
1818 float ox = corner * dx; 1967 float ox = corner * dx;
1819 1968
1820 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1821 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1822 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1823 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1824 } 1974 }
1825 } 1975 }
1826 } 1976 }
1827 } 1977 }
1828 } 1978 }
1979
1980 glEnd ();
1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1829 } 1983 }
1830 1984
1831 hv_clear (smooth); 1985 hv_clear (smooth);
1832 } 1986 }
1833 1987
1834 glEnd ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1838 1990
1839 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1840 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1841 if (0 <= y + my && y + my < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1842 { 1994 {
1931void 2083void
1932fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1933 PPCODE: 2085 PPCODE:
1934{ 2086{
1935 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1936 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1937 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1938 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1939 2095
1940 memset (darkness, 255, sw4 * sh);
1941 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1942 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1943 2098
1944 mx += self->x; 2099 mx += self->x - 1;
1945 my += self->y; 2100 my += self->y - 1;
1946 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1947 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1948 if (0 <= y + my && y + my < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1949 { 2106 {
1950 maprow *row = self->row + (y + my); 2107 maprow *row = self->row + (y + my);
1951 2108
1952 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1953 if (row->c0 <= x + mx && x + mx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1954 { 2111 {
1955 mapcell *cell = row->col + (x + mx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1956 2113
1957 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1958 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1959 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1960 } 2117 }
1961 } 2118 }
1962 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1963 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1964 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1965 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1966 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1967} 2162}
1968 2163
1969SV * 2164SV *
1970get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1971 CODE: 2166 CODE:
2048 int x, y, z; 2243 int x, y, z;
2049 int w, h; 2244 int w, h;
2050 int x1, y1; 2245 int x1, y1;
2051 2246
2052 if (*data++ != 0) 2247 if (*data++ != 0)
2053 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
2054 2249
2055 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
2056 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
2057 2252
2058 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
2103 } 2298 }
2104 } 2299 }
2105 } 2300 }
2106} 2301}
2107 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
2108MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2109 2415
2416PROTOTYPES: DISABLE
2417
2110CFPlus::MixChunk 2418CFPlus::MixChunk
2111new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
2112 CODE: 2420 CODE:
2113 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2114 OUTPUT: 2422 OUTPUT:
2115 RETVAL 2423 RETVAL
2116 2424
2117void 2425void
2118DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
2120 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
2121 2429
2122int 2430int
2123volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
2124 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
2125 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
2126 OUTPUT: 2436 OUTPUT:
2127 RETVAL 2437 RETVAL
2128 2438
2129int 2439CFPlus::Channel
2130play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2131 CODE: 2441 CODE:
2442{
2132 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
2133 OUTPUT: 2454 OUTPUT:
2134 RETVAL 2455 RETVAL
2135 2456
2136MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2137 2458
2138int 2459int
2139volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
2140 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
2141 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
2142 OUTPUT: 2466 OUTPUT:
2143 RETVAL 2467 RETVAL
2144 2468
2145int 2469void
2146fade_out (int ms) 2470fade_out (int ms)
2147 CODE: 2471 CODE:
2148 RETVAL = Mix_FadeOutMusic (ms); 2472 Mix_FadeOutMusic (ms);
2149 OUTPUT: 2473
2150 RETVAL 2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2151 2478
2152CFPlus::MixMusic 2479CFPlus::MixMusic
2153new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
2154 CODE: 2481 CODE:
2155 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
2156 OUTPUT: 2483 OUTPUT:
2157 RETVAL 2484 RETVAL
2158 2485
2159void 2486void
2160DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
2166 CODE: 2493 CODE:
2167 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
2168 OUTPUT: 2495 OUTPUT:
2169 RETVAL 2496 RETVAL
2170 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
2171MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
2172 2506
2173BOOT: 2507BOOT:
2174{ 2508{
2175 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2176 static const struct { 2510 static const struct {
2177 const char *name; 2511 const char *name;
2178 IV iv; 2512 IV iv;
2179 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
2180# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
2181 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
2182 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
2183 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
2184 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
2185 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
2189 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
2190 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
2191 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
2192 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
2193 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
2194 const_iv (GL_AND), 2532 const_iv (GL_AND),
2195 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
2196 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
2197 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
2198 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
2211 const_iv (GL_INTENSITY), 2549 const_iv (GL_INTENSITY),
2212 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
2213 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
2214 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
2215 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
2216 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
2217 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
2218 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
2219 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
2220 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
2221 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
2242 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
2243 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
2244 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
2245 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
2246 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
2247 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
2248 const_iv (GL_LINE_STRIP), 2595 const_iv (GL_LINE_STRIP),
2249 const_iv (GL_LINE_LOOP), 2596 const_iv (GL_LINE_LOOP),
2250 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
2251 const_iv (GL_QUAD_STRIP), 2598 const_iv (GL_QUAD_STRIP),
2252 const_iv (GL_TRIANGLES), 2599 const_iv (GL_TRIANGLES),
2253 const_iv (GL_TRIANGLE_STRIP), 2600 const_iv (GL_TRIANGLE_STRIP),
2254 const_iv (GL_TRIANGLE_FAN), 2601 const_iv (GL_TRIANGLE_FAN),
2602 const_iv (GL_POLYGON),
2255 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2256 const_iv (GL_FASTEST), 2608 const_iv (GL_FASTEST),
2609 const_iv (GL_DONT_CARE),
2610 const_iv (GL_NICEST),
2257 const_iv (GL_V2F), 2611 const_iv (GL_V2F),
2258 const_iv (GL_V3F), 2612 const_iv (GL_V3F),
2259 const_iv (GL_T2F_V3F), 2613 const_iv (GL_T2F_V3F),
2260 const_iv (GL_T2F_N3F_V3F), 2614 const_iv (GL_T2F_N3F_V3F),
2261# undef const_iv 2615# undef const_iv
2266 2620
2267 texture_av = newAV (); 2621 texture_av = newAV ();
2268 AvREAL_off (texture_av); 2622 AvREAL_off (texture_av);
2269} 2623}
2270 2624
2625void
2626disable_GL_EXT_blend_func_separate ()
2627 CODE:
2628 gl.BlendFuncSeparate = 0;
2629 gl.BlendFuncSeparateEXT = 0;
2630
2271char * 2631char *
2272gl_vendor () 2632gl_vendor ()
2273 CODE: 2633 CODE:
2274 RETVAL = (char *)glGetString (GL_VENDOR); 2634 RETVAL = (char *)glGetString (GL_VENDOR);
2275 OUTPUT: 2635 OUTPUT:
2287 CODE: 2647 CODE:
2288 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2648 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2289 OUTPUT: 2649 OUTPUT:
2290 RETVAL 2650 RETVAL
2291 2651
2652const char *glGetString (GLenum pname)
2653
2654GLint glGetInteger (GLenum pname)
2655 CODE:
2656 glGetIntegerv (pname, &RETVAL);
2657 OUTPUT:
2658 RETVAL
2659
2660GLdouble glGetDouble (GLenum pname)
2661 CODE:
2662 glGetDoublev (pname, &RETVAL);
2663 OUTPUT:
2664 RETVAL
2665
2292int glGetError () 2666int glGetError ()
2293 2667
2294void glFinish () 2668void glFinish ()
2295 2669
2296void glClear (int mask) 2670void glClear (int mask)
2333# near_ and far_ are due to microsofts buggy "c" compiler 2707# near_ and far_ are due to microsofts buggy "c" compiler
2334void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2708void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2335 2709
2336# near_ and far_ are due to microsofts buggy "c" compiler 2710# near_ and far_ are due to microsofts buggy "c" compiler
2337void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2711void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2712
2713PROTOTYPES: DISABLE
2338 2714
2339void glViewport (int x, int y, int width, int height) 2715void glViewport (int x, int y, int width, int height)
2340 2716
2341void glScissor (int x, int y, int width, int height) 2717void glScissor (int x, int y, int width, int height)
2342 2718
2350 2726
2351void glRotate (float angle, float x, float y, float z) 2727void glRotate (float angle, float x, float y, float z)
2352 CODE: 2728 CODE:
2353 glRotatef (angle, x, y, z); 2729 glRotatef (angle, x, y, z);
2354 2730
2355void glBegin (int mode)
2356
2357void glEnd ()
2358
2359void glColor (float r, float g, float b, float a = 1.0) 2731void glColor (float r, float g, float b, float a = 1.0)
2360 PROTOTYPE: @
2361 ALIAS: 2732 ALIAS:
2362 glColor_premultiply = 1 2733 glColor_premultiply = 1
2363 CODE: 2734 CODE:
2364 if (ix) 2735 if (ix)
2365 { 2736 {
2368 b *= a; 2739 b *= a;
2369 } 2740 }
2370 // microsoft visual "c" rounds instead of truncating... 2741 // microsoft visual "c" rounds instead of truncating...
2371 glColor4f (r, g, b, a); 2742 glColor4f (r, g, b, a);
2372 2743
2373void glInterleavedArrays (int format, int stride, char *data)
2374
2375void glDrawElements (int mode, int count, int type, char *indices)
2376
2377# 1.2 void glDrawRangeElements (int mode, int start, int end
2378
2379void glRasterPos (float x, float y, float z = 0.) 2744void glRasterPos (float x, float y, float z = 0.)
2380 CODE: 2745 CODE:
2381 glRasterPos3f (0, 0, z); 2746 glRasterPos3f (0, 0, z);
2382 glBitmap (0, 0, 0, 0, x, y, 0); 2747 glBitmap (0, 0, 0, 0, x, y, 0);
2383 2748
2387 2752
2388void glTexCoord (float s, float t) 2753void glTexCoord (float s, float t)
2389 CODE: 2754 CODE:
2390 glTexCoord2f (s, t); 2755 glTexCoord2f (s, t);
2391 2756
2757void glRect (float x1, float y1, float x2, float y2)
2758 CODE:
2759 glRectf (x1, y1, x2, y2);
2760
2761PROTOTYPES: ENABLE
2762
2763void glBegin (int mode)
2764
2765void glEnd ()
2766
2767void glPointSize (GLfloat size)
2768
2769void glLineWidth (GLfloat width)
2770
2771void glInterleavedArrays (int format, int stride, char *data)
2772
2773void glDrawElements (int mode, int count, int type, char *indices)
2774
2775# 1.2 void glDrawRangeElements (int mode, int start, int end
2776
2392void glTexEnv (int target, int pname, float param) 2777void glTexEnv (int target, int pname, float param)
2393 CODE: 2778 CODE:
2394 glTexEnvf (target, pname, param); 2779 glTexEnvf (target, pname, param);
2395 2780
2396void glTexParameter (int target, int pname, float param) 2781void glTexParameter (int target, int pname, float param)
2417void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2802void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2418 2803
2419void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2804void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2420 2805
2421void glDrawPixels (int width, int height, int format, int type, char *pixels) 2806void glDrawPixels (int width, int height, int format, int type, char *pixels)
2807
2808void glPixelZoom (float x, float y)
2422 2809
2423void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2810void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2424 2811
2425int glGenTexture () 2812int glGenTexture ()
2426 CODE: 2813 CODE:
2446 2833
2447void glEndList () 2834void glEndList ()
2448 2835
2449void glCallList (int list) 2836void glCallList (int list)
2450 2837
2838MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2839
2840PROTOTYPES: DISABLE
2841
2842void
2843find_widget (SV *self, NV x, NV y)
2844 PPCODE:
2845{
2846 if (within_widget (self, x, y))
2847 XPUSHs (self);
2848}
2849
2850BOOT:
2851{
2852 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2853
2854 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2855 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2856 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2857 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2858}
2859
2860void
2861draw (SV *self)
2862 CODE:
2863{
2864 HV *hv;
2865 SV **svp;
2866 NV x, y, w, h;
2867 SV *draw_x_sv = GvSV (draw_x_gv);
2868 SV *draw_y_sv = GvSV (draw_y_gv);
2869 SV *draw_w_sv = GvSV (draw_w_gv);
2870 SV *draw_h_sv = GvSV (draw_h_gv);
2871 double draw_x, draw_y;
2872
2873 if (!SvROK (self))
2874 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2875
2876 hv = (HV *)SvRV (self);
2877
2878 if (SvTYPE (hv) != SVt_PVHV)
2879 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2880
2881 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2882 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2883
2884 if (!h || !w)
2885 XSRETURN_EMPTY;
2886
2887 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2888 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2889
2890 draw_x = SvNV (draw_x_sv) + x;
2891 draw_y = SvNV (draw_y_sv) + y;
2892
2893 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2894 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2895 XSRETURN_EMPTY;
2896
2897 sv_setnv (draw_x_sv, draw_x);
2898 sv_setnv (draw_y_sv, draw_y);
2899
2900 glPushMatrix ();
2901 glTranslated (x, y, 0);
2902
2903 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2904 {
2905 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2906
2907 if (svp && SvTRUE (*svp))
2908 {
2909 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2910 glEnable (GL_BLEND);
2911 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2912 glBegin (GL_QUADS);
2913 glVertex2f (0, 0);
2914 glVertex2f (w, 0);
2915 glVertex2f (w, h);
2916 glVertex2f (0, h);
2917 glEnd ();
2918 glDisable (GL_BLEND);
2919 }
2920 }
2921#if 0
2922 if ($ENV{CFPLUS_DEBUG} & 1) {
2923 glPushMatrix;
2924 glColor 1, 1, 0, 1;
2925 glTranslate 0.375, 0.375;
2926 glBegin GL_LINE_LOOP;
2927 glVertex 0 , 0;
2928 glVertex $self->{w} - 1, 0;
2929 glVertex $self->{w} - 1, $self->{h} - 1;
2930 glVertex 0 , $self->{h} - 1;
2931 glEnd;
2932 glPopMatrix;
2933 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2934 }
2935#endif
2936 PUSHMARK (SP);
2937 XPUSHs (self);
2938 PUTBACK;
2939 call_method ("_draw", G_VOID | G_DISCARD);
2940 SPAGAIN;
2941
2942 glPopMatrix ();
2943
2944 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2945 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2946}
2947

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