… | |
… | |
2603 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
2603 | const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
2604 | const_iv (GL_POINT_SMOOTH_HINT), |
2604 | const_iv (GL_POINT_SMOOTH_HINT), |
2605 | const_iv (GL_LINE_SMOOTH_HINT), |
2605 | const_iv (GL_LINE_SMOOTH_HINT), |
2606 | const_iv (GL_POLYGON_SMOOTH_HINT), |
2606 | const_iv (GL_POLYGON_SMOOTH_HINT), |
2607 | const_iv (GL_GENERATE_MIPMAP_HINT), |
2607 | const_iv (GL_GENERATE_MIPMAP_HINT), |
|
|
2608 | const_iv (GL_TEXTURE_COMPRESSION_HINT), |
2608 | const_iv (GL_FASTEST), |
2609 | const_iv (GL_FASTEST), |
2609 | const_iv (GL_DONT_CARE), |
2610 | const_iv (GL_DONT_CARE), |
2610 | const_iv (GL_NICEST), |
2611 | const_iv (GL_NICEST), |
2611 | const_iv (GL_V2F), |
2612 | const_iv (GL_V2F), |
2612 | const_iv (GL_V3F), |
2613 | const_iv (GL_V3F), |
… | |
… | |
2619 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2620 | newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); |
2620 | |
2621 | |
2621 | texture_av = newAV (); |
2622 | texture_av = newAV (); |
2622 | AvREAL_off (texture_av); |
2623 | AvREAL_off (texture_av); |
2623 | } |
2624 | } |
|
|
2625 | |
|
|
2626 | void |
|
|
2627 | disable_GL_EXT_blend_func_separate () |
|
|
2628 | CODE: |
|
|
2629 | gl.BlendFuncSeparate = 0; |
|
|
2630 | gl.BlendFuncSeparateEXT = 0; |
2624 | |
2631 | |
2625 | char * |
2632 | char * |
2626 | gl_vendor () |
2633 | gl_vendor () |
2627 | CODE: |
2634 | CODE: |
2628 | RETVAL = (char *)glGetString (GL_VENDOR); |
2635 | RETVAL = (char *)glGetString (GL_VENDOR); |