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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.79 by root, Sun May 14 22:24:14 2006 UTC vs.
Revision 1.233 by root, Tue Aug 21 02:39:17 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
30#include <math.h>
12#include <string.h> 31#include <string.h>
13#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
14 36
15#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
16#include <SDL_endian.h> 39#include <SDL_endian.h>
17#include <SDL_image.h> 40#include <SDL_image.h>
18#include <SDL_mixer.h> 41#include <SDL_mixer.h>
19#include <SDL_opengl.h> 42#include <SDL_opengl.h>
20 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
21#include <glib/gmacros.h> 47#include <glib/gmacros.h>
22 48
23#include <pango/pango.h> 49#include <pango/pango.h>
24#include <pango/pangofc-fontmap.h>
25#include <pango/pangoft2.h>
26#include <pango/pangocairo.h>
27 50
28#ifndef _WIN32 51#ifndef _WIN32
29# include <sys/types.h> 52# include <sys/types.h>
30# include <sys/socket.h> 53# include <sys/socket.h>
31# include <netinet/in.h> 54# include <netinet/in.h>
32# include <netinet/tcp.h> 55# include <netinet/tcp.h>
33# include <inttypes.h> 56# include <inttypes.h>
34#else
35 typedef unsigned char uint8_t;
36 typedef unsigned short uint16_t;
37 typedef unsigned int uint32_t;
38 typedef signed char int8_t;
39 typedef signed short int16_t;
40 typedef signed int int32_t;
41#endif 57#endif
42 58
43#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
44 60
45#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
46 62
47#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
48#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
49 65
50#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
51 67
52#define GL_CALL(type,func,args) \ 68#if 0
53 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
54 static int init_; \ 70#else
55 static type fptr_; \ 71# define PARACHUTE 0
56 \ 72#endif
57 if (!init_) \
58 { \
59 init_ = 1; \
60 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
61 } \
62 \
63 if (fptr_) \
64 fptr_ args; \
65 }
66 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
67typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
68typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
69 129
70typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *CFPlus__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
71 149
72typedef struct cf_layout { 150typedef struct cf_layout {
73 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
74 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
75 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
76 int base_height; 153 int base_height;
77 CFClient__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
78} *CFClient__Layout; 156} *CFPlus__Layout;
79 157
80static CFClient__Font default_font; 158static CFPlus__Font default_font;
81static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
82static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
83 161
84static void 162static void
85substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
86{ 164{
87 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
88 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
89} 170}
90 171
91static void 172static void
92layout_update_font (CFClient__Layout self) 173layout_update_font (CFPlus__Layout self)
93{ 174{
94 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
95 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
96 */ 177 */
97 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
101 182
102 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
103} 184}
104 185
105static void 186static void
106layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
107{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
108 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
109 193
110 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
111 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
112 196
113 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
114} 198 if (!rect.height) rect.height = 1;
115 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
116typedef uint16_t mapface; 205typedef uint16_t faceid;
117 206
118typedef struct { 207typedef struct {
119 GLint name; 208 GLuint name;
120 int w, h; 209 int w, h;
121 float s, t; 210 float s, t;
122 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
123} maptex; 214} maptex;
124 215
125typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
126 int16_t darkness; 219 uint16_t darkness;
127 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
128} mapcell; 221} mapcell;
129 222
130typedef struct { 223typedef struct {
131 int32_t c0, c1; 224 int32_t c0, c1;
132 mapcell *col; 225 mapcell *col;
133} maprow; 226} maprow;
134 227
135typedef struct map { 228typedef struct map {
136 int x, y, w, h; 229 int x, y, w, h;
137 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
138 int faces; 231 int faces; tileid *face2tile; // [faceid]
139 mapface *face; 232 int texs; maptex *tex; // [tileid]
140
141 int texs;
142 maptex *tex;
143 233
144 int32_t rows; 234 int32_t rows;
145 maprow *row; 235 maprow *row;
146} *CFClient__Map; 236} *CFPlus__Map;
147 237
148static char * 238static char *
149prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
150{ 240{
151 char *p; 241 char *p;
168} 258}
169 259
170#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
171#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
173static maprow * 283static maprow *
174map_get_row (CFClient__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
175{ 285{
176 if (0 > y) 286 if (0 > y)
177 { 287 {
178 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
179 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
217 327
218 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
219} 329}
220 330
221static mapcell * 331static mapcell *
222map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (CFPlus__Map self, int x, int y)
223{ 333{
224 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
225} 335}
226 336
227static void 337static void
228map_clear (CFClient__Map self) 338map_clear (CFPlus__Map self)
229{ 339{
230 int r; 340 int r;
231 341
232 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
233 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
241 self->row = 0; 351 self->row = 0;
242 self->rows = 0; 352 self->rows = 0;
243} 353}
244 354
245static void 355static void
246map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
247{ 357{
248 int x, y; 358 int x, y;
249 maprow *row; 359 maprow *row;
360 mapcell *cell;
250 361
251 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
252 if (y >= 0) 363 if (y >= 0)
253 { 364 {
254 if (y >= self->rows) 365 if (y >= self->rows)
260 if (x >= row->c0) 371 if (x >= row->c0)
261 { 372 {
262 if (x >= row->c1) 373 if (x >= row->c1)
263 break; 374 break;
264 375
265 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
266 } 382 }
267 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
268} 400}
269 401
270static void 402static void
271music_finished (void) 403music_finished (void)
272{ 404{
291 ev.data2 = 0; 423 ev.data2 = 0;
292 424
293 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
294} 426}
295 427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
491
296MODULE = CFClient PACKAGE = CFClient 492MODULE = CFPlus PACKAGE = CFPlus
297 493
298PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
299 495
300BOOT: 496BOOT:
301{ 497{
302 HV *stash = gv_stashpv ("CFClient", 1); 498 HV *stash = gv_stashpv ("CFPlus", 1);
303 static const struct { 499 static const struct {
304 const char *name; 500 const char *name;
305 IV iv; 501 IV iv;
306 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
307# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
308 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
309 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
310 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
311 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
312 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
321 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
322 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
323 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
324 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
325 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
326 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
327 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
328 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
329 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
330 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
385 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
386 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
387 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
388 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
389 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
390 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
391 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
392 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
393 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
394 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
395 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
396 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
397 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
398 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
399 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
400 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
401 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
402 const_iv (KMOD_CTRL),
403 const_iv (KMOD_SHIFT),
404 const_iv (KMOD_ALT),
405 const_iv (KMOD_META)
406# undef const_iv 611# undef const_iv
407 }; 612 };
408 613
409 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
410 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
411} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
626
627int
628in_destruct ()
629 CODE:
630 RETVAL = PL_main_cv == Nullcv;
631 OUTPUT:
632 RETVAL
633
634NV floor (NV x)
635
636NV ceil (NV x)
412 637
413void 638void
414pango_init () 639pango_init ()
415 CODE: 640 CODE:
416{ 641{
417 // delayed, so it can pick up new fonts added by AddFontResourceEx
418 ft2_fontmap = pango_ft2_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
419 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
420 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
421
422 cairo_fontmap = pango_cairo_font_map_get_default ();
423 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
424} 645}
646
647char *
648SDL_GetError ()
425 649
426int 650int
427SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
428 652
429void 653void
430SDL_Quit () 654SDL_Quit ()
431 655
432void 656void
433SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
434 PPCODE: 658 PPCODE:
435{ 659{
436 SDL_Rect **m; 660 SDL_Rect **m;
437 661
438 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
439 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
440 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
441 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
442 666
667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
669
443 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
447 674
448 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
676#if SDL_VERSION_ATLEAST(1,2,10)
449 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
450 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
451 679#endif
452 SDL_EnableUNICODE (1);
453 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
454 680
455 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
456 682
457 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
458 while (*m) 684 while (*m)
459 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
460 AV *av = newAV (); 688 AV *av = newAV ();
461 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
462 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
463 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
464 695
465 ++m; 696 ++m;
466 } 697 }
467} 698}
468 699
469int 700int
470SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
471 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
472 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
473 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
474 ); 714 );
715
716 if (RETVAL)
717 {
718 av_clear (texture_av);
719
475 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h"
723#undef GL_FUNC
724 }
725}
476 OUTPUT: 726 OUTPUT:
477 RETVAL 727 RETVAL
478 728
479void 729void
480SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
481 731
732char *
733SDL_GetKeyName (int sym)
734
735int
736SDL_GetAppState ()
737
482void 738void
483SDL_PollEvent () 739poll_events ()
484 PPCODE: 740 PPCODE:
485{ 741{
486 SDL_Event ev; 742 SDL_Event ev;
487 743
488 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
489 { 746 {
490 HV *hv = newHV (); 747 HV *hv = newHV ();
491 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
492 749
493 switch (ev.type) 750 switch (ev.type)
495 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
496 case SDL_KEYUP: 753 case SDL_KEYUP:
497 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
498 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
499 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
500 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
501 break; 759 break;
502 760
503 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
504 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
505 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
506 break; 764 break;
507 765
508 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
509 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
510 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
511 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
512 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
513 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
514 break; 792 break;
515 793
516 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
517 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
797
518 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 798 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
519 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 799 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
520 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 800 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
521 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 801 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
522 break; 802 break;
526 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 806 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
527 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 807 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
528 break; 808 break;
529 } 809 }
530 810
531 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
532 } 812 }
533} 813}
534 814
535int 815int
536Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
537 POSTCALL: 817 POSTCALL:
538 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
539 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
540 820
541void 821void
542Mix_CloseAudio () 822Mix_CloseAudio ()
543 823
544int 824int
545Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
546 826
827const char *
828Mix_GetError ()
829
547void 830void
548lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
549 CODE: 832 CODE:
833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
834
835void
836win32_proxy_info ()
837 PPCODE:
838{
550#ifndef _WIN32 839#ifdef _WIN32
551 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 840 char buffer[2048];
841 DWORD buflen;
842
843 EXTEND (SP, 3);
844
845 buflen = sizeof (buffer);
846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
552#endif 861#endif
553 862}
554char *
555gl_version ()
556 CODE:
557 RETVAL = (char *)glGetString (GL_VERSION);
558 OUTPUT:
559 RETVAL
560
561char *
562gl_extensions ()
563 CODE:
564 RETVAL = (char *)glGetString (GL_EXTENSIONS);
565 OUTPUT:
566 RETVAL
567 863
568void 864void
569add_font (char *file) 865add_font (char *file)
570 CODE: 866 CODE:
571 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
572#ifdef _WIN32
573 // cairo... sigh... requires win2000
574 AddFontResourceEx (file, FR_PRIVATE, 0);
575#endif
576 868
577void 869void
578load_image_inline (SV *image_) 870load_image_inline (SV *image_)
579 ALIAS: 871 ALIAS:
580 load_image_file = 1 872 load_image_file = 1
583 STRLEN image_len; 875 STRLEN image_len;
584 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
585 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
586 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
587 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
588 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
589 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
590 882
591 if (!rw) 883 if (!rw)
592 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
593 885
622 914
623 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 915 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
624 916
625 assert (surface2->pitch == surface2->w * 4); 917 assert (surface2->pitch == surface2->w * 4);
626 918
919 SDL_LockSurface (surface2);
627 EXTEND (SP, 5); 920 EXTEND (SP, 6);
628 PUSHs (sv_2mortal (newSViv (surface2->w))); 921 PUSHs (sv_2mortal (newSViv (surface2->w)));
629 PUSHs (sv_2mortal (newSViv (surface2->h))); 922 PUSHs (sv_2mortal (newSViv (surface2->h)));
630 SDL_LockSurface (surface2);
631 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 923 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
632 SDL_UnlockSurface (surface2);
633 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 924 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
634 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 925 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
635 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 926 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
927 SDL_UnlockSurface (surface2);
636 928
637 SDL_FreeSurface (surface); 929 SDL_FreeSurface (surface);
638 SDL_FreeSurface (surface2); 930 SDL_FreeSurface (surface2);
639} 931}
640 932
664} 956}
665 957
666void 958void
667error (char *message) 959error (char *message)
668 CODE: 960 CODE:
961 fprintf (stderr, "ERROR: %s\n", message);
669#ifdef _WIN32 962#ifdef _WIN32
670 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 963 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
964#endif
965
966void
967fatal (char *message)
968 CODE:
969 fprintf (stderr, "FATAL: %s\n", message);
970#ifdef _WIN32
971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
972#endif
973 _exit (1);
974
975void
976_exit (int retval = 0)
977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
671#else 980#else
672 fprintf (stderr, "ERROR: %s\n", message); 981 _exit (retval);
673#endif 982#endif
674 983
675void 984void
676fatal (char *message) 985debug ()
677 CODE: 986 CODE:
678#ifdef _WIN32 987{
679 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 988#if DEBUG
680#else 989 VALGRIND_DO_LEAK_CHECK;
681 fprintf (stderr, "FATAL: %s\n", message);
682#endif 990#endif
683 exit (1); 991}
684 992
685MODULE = CFClient PACKAGE = CFClient::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
686 994
687CFClient::Font 995PROTOTYPES: DISABLE
996
997CFPlus::Font
688new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
689 CODE: 999 CODE:
690{ 1000{
691 int count; 1001 int count;
692 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1002 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
695} 1005}
696 OUTPUT: 1006 OUTPUT:
697 RETVAL 1007 RETVAL
698 1008
699void 1009void
700DESTROY (CFClient::Font self) 1010DESTROY (CFPlus::Font self)
701 CODE: 1011 CODE:
702 pango_font_description_free (self); 1012 pango_font_description_free (self);
703 1013
704void 1014void
705make_default (CFClient::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
706 CODE: 1017 CODE:
707 default_font = self; 1018 default_font = self;
708 1019
709MODULE = CFClient PACKAGE = CFClient::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
710 1021
711CFClient::Layout 1022PROTOTYPES: DISABLE
712new (SV *class, int rgba = 0) 1023
1024void
1025reset_glyph_cache ()
1026 PROTOTYPE:
1027 CODE:
1028 tc_clear ();
1029
1030CFPlus::Layout
1031new (SV *class)
713 CODE: 1032 CODE:
714 New (0, RETVAL, 1, struct cf_layout); 1033 New (0, RETVAL, 1, struct cf_layout);
715 1034
716 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1035 RETVAL->pl = pango_layout_new (opengl_context);
717 RETVAL->rgba = rgba;
718 RETVAL->r = 1.; 1036 RETVAL->r = 1.;
719 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
720 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
721 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
722 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
723 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
724 1043
725 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
726 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
727 OUTPUT: 1046 OUTPUT:
728 RETVAL 1047 RETVAL
729 1048
730void 1049void
731DESTROY (CFClient::Layout self) 1050DESTROY (CFPlus::Layout self)
732 CODE: 1051 CODE:
733 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
734 Safefree (self); 1054 Safefree (self);
735 1055
736int
737is_rgba (CFClient::Layout self)
738 CODE:
739 RETVAL = self->rgba;
740 OUTPUT:
741 RETVAL
742
743void 1056void
744set_text (CFClient::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
745 CODE: 1058 CODE:
746{ 1059{
747 STRLEN textlen; 1060 STRLEN textlen;
748 char *text = SvPVutf8 (text_, textlen); 1061 char *text = SvPVutf8 (text_, textlen);
749 1062
750 pango_layout_set_text (self->pl, text, textlen); 1063 pango_layout_set_text (self->pl, text, textlen);
751} 1064}
752 1065
753void 1066void
754set_markup (CFClient::Layout self, SV *text_) 1067set_markup (CFPlus::Layout self, SV *text_)
755 CODE: 1068 CODE:
756{ 1069{
757 STRLEN textlen; 1070 STRLEN textlen;
758 char *text = SvPVutf8 (text_, textlen); 1071 char *text = SvPVutf8 (text_, textlen);
759 1072
760 pango_layout_set_markup (self->pl, text, textlen); 1073 pango_layout_set_markup (self->pl, text, textlen);
761} 1074}
762 1075
1076void
1077set_shapes (CFPlus::Layout self, ...)
1078 CODE:
1079{
1080 PangoAttrList *attrs = 0;
1081 const char *text = pango_layout_get_text (self->pl);
1082 const char *pos = text;
1083 int arg = 4;
1084
1085 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1086 {
1087 PangoRectangle inkrect, rect;
1088 PangoAttribute *attr;
1089
1090 int x = SvIV (ST (arg - 3));
1091 int y = SvIV (ST (arg - 2));
1092 int w = SvIV (ST (arg - 1));
1093 int h = SvIV (ST (arg ));
1094
1095 inkrect.x = 0;
1096 inkrect.y = 0;
1097 inkrect.width = 0;
1098 inkrect.height = 0;
1099
1100 rect.x = x * PANGO_SCALE;
1101 rect.y = y * PANGO_SCALE;
1102 rect.width = w * PANGO_SCALE;
1103 rect.height = h * PANGO_SCALE;
1104
1105 if (!attrs)
1106 attrs = pango_layout_get_attributes (self->pl);
1107
1108 attr = pango_attr_shape_new (&inkrect, &rect);
1109 attr->start_index = pos - text;
1110 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1111 pango_attr_list_insert (attrs, attr);
1112
1113 arg += 4;
1114 pos += sizeof (OBJ_STR) - 1;
1115 }
1116
1117 if (attrs)
1118 pango_layout_set_attributes (self->pl, attrs);
1119}
1120
1121void
1122get_shapes (CFPlus::Layout self)
1123 PPCODE:
1124{
1125 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1126
1127 do
1128 {
1129 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1130
1131 if (run && shape_attr_p (run))
1132 {
1133 PangoRectangle extents;
1134 pango_layout_iter_get_run_extents (iter, 0, &extents);
1135
1136 EXTEND (SP, 2);
1137 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1138 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1139 }
1140 }
1141 while (pango_layout_iter_next_run (iter));
1142
1143 pango_layout_iter_free (iter);
1144}
1145
1146int
1147has_wrapped (CFPlus::Layout self)
1148 CODE:
1149{
1150 int lines = 1;
1151 const char *text = pango_layout_get_text (self->pl);
1152
1153 while (*text)
1154 lines += *text++ == '\n';
1155
1156 RETVAL = lines < pango_layout_get_line_count (self->pl);
1157}
1158 OUTPUT:
1159 RETVAL
1160
763SV * 1161SV *
764get_text (CFClient::Layout self) 1162get_text (CFPlus::Layout self)
765 CODE: 1163 CODE:
766 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1164 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
767 SvUTF8_on (RETVAL); 1165 sv_utf8_decode (RETVAL);
768 OUTPUT: 1166 OUTPUT:
769 RETVAL 1167 RETVAL
770 1168
771void 1169void
772set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1170set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
773 CODE: 1171 CODE:
774 self->r = r; 1172 self->r = r;
775 self->g = g; 1173 self->g = g;
776 self->b = b; 1174 self->b = b;
777 self->a = a; 1175 self->a = a;
778 1176
779void 1177void
780set_font (CFClient::Layout self, CFClient::Font font = 0) 1178set_font (CFPlus::Layout self, CFPlus::Font font = 0)
781 CODE: 1179 CODE:
782 if (self->font != font) 1180 if (self->font != font)
783 { 1181 {
784 self->font = font; 1182 self->font = font;
785 layout_update_font (self); 1183 layout_update_font (self);
786 } 1184 }
787 1185
788void 1186void
789set_height (CFClient::Layout self, int base_height) 1187set_height (CFPlus::Layout self, int base_height)
790 CODE: 1188 CODE:
791 if (self->base_height != base_height) 1189 if (self->base_height != base_height)
792 { 1190 {
793 self->base_height = base_height; 1191 self->base_height = base_height;
794 layout_update_font (self); 1192 layout_update_font (self);
795 } 1193 }
796 1194
797void 1195void
798set_width (CFClient::Layout self, int max_width = -1) 1196set_width (CFPlus::Layout self, int max_width = -1)
799 CODE: 1197 CODE:
800 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1198 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
801 1199
802void 1200void
1201set_indent (CFPlus::Layout self, int indent)
1202 CODE:
1203 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1204
1205void
1206set_spacing (CFPlus::Layout self, int spacing)
1207 CODE:
1208 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1209
1210void
1211set_ellipsise (CFPlus::Layout self, int ellipsise)
1212 CODE:
1213 pango_layout_set_ellipsize (self->pl,
1214 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1215 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1216 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1217 : PANGO_ELLIPSIZE_NONE
1218 );
1219
1220void
1221set_single_paragraph_mode (CFPlus::Layout self, int spm)
1222 CODE:
1223 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1224
1225void
803size (CFClient::Layout self) 1226size (CFPlus::Layout self)
804 PPCODE: 1227 PPCODE:
805{ 1228{
806 int w, h; 1229 int w, h;
807 1230
808 layout_get_pixel_size (self, &w, &h); 1231 layout_get_pixel_size (self, &w, &h);
811 PUSHs (sv_2mortal (newSViv (w))); 1234 PUSHs (sv_2mortal (newSViv (w)));
812 PUSHs (sv_2mortal (newSViv (h))); 1235 PUSHs (sv_2mortal (newSViv (h)));
813} 1236}
814 1237
815int 1238int
1239descent (CFPlus::Layout self)
1240 CODE:
1241{
1242 PangoRectangle rect;
1243 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1244 pango_layout_line_get_pixel_extents (line, 0, &rect);
1245 RETVAL = PANGO_DESCENT (rect);
1246}
1247 OUTPUT:
1248 RETVAL
1249
1250int
816xy_to_index (CFClient::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
817 CODE: 1252 CODE:
818{ 1253{
819 int index, trailing; 1254 int index, trailing;
820 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
821 RETVAL = index; 1256 RETVAL = index + trailing;
822} 1257}
823 OUTPUT: 1258 OUTPUT:
824 RETVAL 1259 RETVAL
825 1260
826void 1261void
827cursor_pos (CFClient::Layout self, int index) 1262cursor_pos (CFPlus::Layout self, int index)
828 PPCODE: 1263 PPCODE:
829{ 1264{
830 PangoRectangle strong_pos; 1265 PangoRectangle strong_pos;
831 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1266 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
832 1267
835 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
836 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
837} 1272}
838 1273
839void 1274void
840render (CFClient::Layout self) 1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
841 PPCODE: 1276 PPCODE:
842{ 1277{
843 SV *retval; 1278 int line, x;
844 int w, h;
845 1279
846 layout_get_pixel_size (self, &w, &h); 1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
847 1282
848 if (self->rgba)
849 {
850 cairo_surface_t *surface;
851 cairo_t *cairo;
852
853 retval = newSV (w * h * 4);
854 SvPOK_only (retval);
855 SvCUR_set (retval, w * h * 4);
856
857 memset (SvPVX (retval), 0, w * h * 4);
858
859 surface = cairo_image_surface_create_for_data (
860 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
861 cairo = cairo_create (surface);
862 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
863
864 pango_cairo_show_layout (cairo, self->pl);
865
866 cairo_destroy (cairo);
867 cairo_surface_destroy (surface);
868
869 // what a mess, and its premultiplied, too :(
870 {
871 uint32_t *p = (uint32_t *)SvPVX (retval);
872 uint32_t *e = p + w * h;
873
874 while (p < e)
875 {
876 uint32_t rgba = *p;
877 rgba = (rgba >> 24) | (rgba << 8);
878 rgba = SDL_SwapBE32 (rgba);
879 *p++ = rgba;
880 }
881 }
882
883 EXTEND (SP, 5); 1283 EXTEND (SP, 2);
884 PUSHs (sv_2mortal (newSViv (w))); 1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
885 PUSHs (sv_2mortal (newSViv (h))); 1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
886 PUSHs (sv_2mortal (retval));
887 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 }
890 else 1306 else
891 { 1307 {
892 FT_Bitmap bitmap;
893
894 retval = newSV (w * h);
895 SvPOK_only (retval);
896 SvCUR_set (retval, w * h);
897
898 bitmap.rows = h;
899 bitmap.width = w;
900 bitmap.pitch = w;
901 bitmap.buffer = (unsigned char*)SvPVX (retval);
902 bitmap.num_grays = 256;
903 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
904
905 memset (bitmap.buffer, 0, w * h);
906
907 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
908
909 EXTEND (SP, 5);
910 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (index)));
911 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (trailing)));
912 PUSHs (sv_2mortal (retval));
913 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 } 1310 }
916} 1311}
917 1312
1313void
1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1315 CODE:
1316 rc_clear (self->rc);
1317 pango_opengl_render_layout_subpixel (
1318 self->pl,
1319 self->rc,
1320 x * PANGO_SCALE, y * PANGO_SCALE,
1321 self->r, self->g, self->b, self->a,
1322 flags
1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1346
918MODULE = CFClient PACKAGE = CFClient::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
919 1348
1349PROTOTYPES: ENABLE
1350
1351int minpot (int n)
1352
920void 1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1358 {
1359 STRLEN datalen;
1360 char *data = SvPVbyte (data_, datalen);
1361 int bpp = datalen / (ow * oh);
1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1363
1364 SvPOK_only (result_);
1365 SvCUR_set (result_, nw * nh * bpp);
1366
1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1368 while (oh--)
1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1370
1371 sv_setsv (data_, result_);
1372 }
1373}
1374
1375void
921draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
922 PROTOTYPE: $$$;$$ 1377 PROTOTYPE: $$$;$$
923 ALIAS: 1378 ALIAS:
924 draw_quad_alpha = 1 1379 draw_quad_alpha = 1
925 draw_quad_alpha_premultiplied = 2 1380 draw_quad_alpha_premultiplied = 2
926 CODE: 1381 CODE:
927{ 1382{
928 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
929 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
930 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
931 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
932 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
933 1390
934 if (items < 5) 1391 if (items < 5)
935 { 1392 {
936 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
937 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
938 } 1395 }
939 1396
940 if (ix) 1397 if (ix)
941 { 1398 {
942 glEnable (GL_BLEND); 1399 glEnable (GL_BLEND);
1400
1401 if (ix == 2)
943 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1402 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1403 else
1404 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1405 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1406
1407 glEnable (GL_ALPHA_TEST);
1408 glAlphaFunc (GL_GREATER, 0.01f);
944 } 1409 }
945 1410
946 glBindTexture (GL_TEXTURE_2D, name); 1411 glBindTexture (GL_TEXTURE_2D, name);
947
948 if (wrap_mode)
949 {
950 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
952 }
953 1412
954 glBegin (GL_QUADS); 1413 glBegin (GL_QUADS);
955 glTexCoord2f (0, 0); glVertex2f (x , y ); 1414 glTexCoord2f (0, 0); glVertex2f (x , y );
956 glTexCoord2f (0, t); glVertex2f (x , y + h); 1415 glTexCoord2f (0, t); glVertex2f (x , y + h);
957 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1416 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
958 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1417 glTexCoord2f (s, 0); glVertex2f (x + w, y );
959 glEnd (); 1418 glEnd ();
960 1419
961 if (ix) 1420 if (ix)
1421 {
1422 glDisable (GL_ALPHA_TEST);
962 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1424 }
963} 1425}
964 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
965MODULE = CFClient PACKAGE = CFClient::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
966 1439
967CFClient::Map 1440PROTOTYPES: DISABLE
968new (SV *class, int map_width, int map_height) 1441
1442CFPlus::Map
1443new (SV *class)
969 CODE: 1444 CODE:
970 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
971 RETVAL->x = 0; 1446 RETVAL->x = 0;
972 RETVAL->y = 0; 1447 RETVAL->y = 0;
973 RETVAL->w = map_width; 1448 RETVAL->w = 0;
974 RETVAL->h = map_height; 1449 RETVAL->h = 0;
975 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
976 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
977 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
978 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
979 RETVAL->texs = 8192;
980 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
981 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
982 RETVAL->row = 0; 1455 RETVAL->row = 0;
983 OUTPUT: 1456 OUTPUT:
984 RETVAL 1457 RETVAL
985 1458
986void 1459void
987DESTROY (CFClient::Map self) 1460DESTROY (CFPlus::Map self)
988 CODE: 1461 CODE:
989{ 1462{
990 map_clear (self); 1463 map_clear (self);
991 Safefree (self->face); 1464 Safefree (self->face2tile);
1465 Safefree (self->tex);
992 Safefree (self); 1466 Safefree (self);
993} 1467}
994 1468
995void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
996clear (CFClient::Map self) 1476clear (CFPlus::Map self)
997 CODE: 1477 CODE:
998 map_clear (self); 1478 map_clear (self);
999 1479
1000void 1480void
1001set_face (CFClient::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1002 CODE: 1482 CODE:
1003{ 1483{
1004 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1005 { 1485 need_texid (self, tile);
1006 Append (mapface, self->face, self->faces, self->faces);
1007 self->faces *= 2;
1008 }
1009
1010 self->face [face] = texid;
1011} 1486}
1012 1487
1013void 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1509}
1510
1511void
1014set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1015 CODE: 1513 CODE:
1016{ 1514{
1017 while (self->texs <= texid) 1515 need_texid (self, texid);
1018 {
1019 Append (maptex, self->tex, self->texs, self->texs);
1020 self->texs *= 2;
1021 }
1022 1516
1023 { 1517 {
1024 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1025 1519
1026 tex->name = name; 1520 tex->name = name;
1031 tex->r = r; 1525 tex->r = r;
1032 tex->g = g; 1526 tex->g = g;
1033 tex->b = b; 1527 tex->b = b;
1034 tex->a = a; 1528 tex->a = a;
1035 } 1529 }
1530
1531 // somewhat hackish, but for textures that require it, it really
1532 // improves the look, and most others don't suffer.
1533 glBindTexture (GL_TEXTURE_2D, name);
1534 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1535 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1536 // use uglier nearest interpolation because linear suffers
1537 // from transparent color bleeding and ugly wrapping effects.
1538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1036} 1539}
1037 1540
1038int 1541int
1039ox (CFClient::Map self) 1542ox (CFPlus::Map self)
1040 ALIAS: 1543 ALIAS:
1041 oy = 1 1544 oy = 1
1545 x = 2
1546 y = 3
1547 w = 4
1548 h = 5
1042 CODE: 1549 CODE:
1043 switch (ix) 1550 switch (ix)
1044 { 1551 {
1045 case 0: RETVAL = self->ox; break; 1552 case 0: RETVAL = self->ox; break;
1046 case 1: RETVAL = self->oy; break; 1553 case 1: RETVAL = self->oy; break;
1554 case 2: RETVAL = self->x; break;
1555 case 3: RETVAL = self->y; break;
1556 case 4: RETVAL = self->w; break;
1557 case 5: RETVAL = self->h; break;
1047 } 1558 }
1048 OUTPUT: 1559 OUTPUT:
1049 RETVAL 1560 RETVAL
1050 1561
1051void 1562void
1052scroll (CFClient::Map self, int dx, int dy) 1563scroll (CFPlus::Map self, int dx, int dy)
1053 CODE: 1564 CODE:
1054{ 1565{
1055 if (dx > 0) 1566 if (dx > 0)
1056 map_blank (self, self->x, self->y, dx - 1, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1057 else if (dx < 0) 1568 else if (dx < 0)
1058 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1059 1570
1060 if (dy > 0) 1571 if (dy > 0)
1061 map_blank (self, self->x, self->y, self->w, dy - 1); 1572 map_blank (self, self->x, self->y, self->w, dy);
1062 else if (dy < 0) 1573 else if (dy < 0)
1063 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1064 1575
1065 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1066 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1067 1578
1068 while (self->y < 0) 1579 while (self->y < 0)
1072 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1073 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1074 } 1585 }
1075} 1586}
1076 1587
1077void 1588SV *
1078map1a_update (CFClient::Map self, SV *data_) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1079 CODE: 1590 CODE:
1080{ 1591{
1081 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1082 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1083 mapcell *cell; 1594 mapcell *cell;
1084 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1085 1598
1086 while (data < data_end) 1599 while (data < data_end - 1)
1087 { 1600 {
1088 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1089 1602
1090 x = ((flags >> 10) & 63) + self->x; 1603 x = self->x + ((flags >> 10) & 63);
1091 y = ((flags >> 4) & 63) + self->y; 1604 y = self->y + ((flags >> 4) & 63);
1092 1605
1093 cell = map_get_cell (self, x, y); 1606 cell = map_get_cell (self, x, y);
1094 1607
1095 if (flags & 15) 1608 if (flags & 15)
1096 { 1609 {
1097 if (cell->darkness < 0) 1610 if (!cell->darkness)
1098 { 1611 {
1612 memset (cell, 0, sizeof (*cell));
1099 cell->darkness = 0; 1613 cell->darkness = 256;
1100 cell->face [0] = 0;
1101 cell->face [1] = 0;
1102 cell->face [2] = 0;
1103 } 1614 }
1104 1615
1105 cell->darkness = flags & 8 ? *data++ : 255;
1106
1107 //TODO: don't trust server data to be in-range(!) 1616 //TODO: don't trust server data to be in-range(!)
1108 1617
1109 if (flags & 4) 1618 if (flags & 8)
1110 { 1619 {
1111 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1620 if (extmap)
1621 {
1622 uint8_t ext, cmd;
1623
1624 do
1625 {
1626 ext = *data++;
1627 cmd = ext & 0x3f;
1628
1629 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1;
1634 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1651 }
1652 while (ext & 0x80);
1653 }
1654 else
1655 cell->darkness = *data++ + 1;
1112 } 1656 }
1113 1657
1658 for (z = 0; z <= 2; ++z)
1114 if (flags & 2) 1659 if (flags & (4 >> z))
1115 { 1660 {
1116 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1117 } 1678 }
1118
1119 if (flags & 1)
1120 {
1121 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1122 }
1123 } 1679 }
1124 else 1680 else
1125 cell->darkness = -1; 1681 cell->darkness = 0;
1126 } 1682 }
1127} 1683}
1684 OUTPUT:
1685 RETVAL
1128 1686
1129SV * 1687SV *
1130mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1131 CODE: 1689 CODE:
1132{ 1690{
1133 int x1, x; 1691 int x1, x;
1134 int y1, y; 1692 int y1, y;
1135 int z; 1693 int z;
1156 { 1714 {
1157 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1158 1716
1159 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1160 { 1718 {
1161 mapface face = cell->face [z];
1162
1163 if (face)
1164 {
1165 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1166 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1167 int a1 = tex.a; 1721 int a1 = tex.a;
1168 1722
1169 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1170 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1171 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1172 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1173 }
1174 } 1727 }
1175 } 1728 }
1176 1729
1177 *map++ = (r ) 1730 *map++ = (r )
1178 | (g << 8) 1731 | (g << 8)
1185} 1738}
1186 OUTPUT: 1739 OUTPUT:
1187 RETVAL 1740 RETVAL
1188 1741
1189void 1742void
1190draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1744 CODE:
1745{
1746 int x, y, z;
1747
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1752
1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1756
1757 // thats current max. sorry.
1758 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801
1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1806 for (y = 0; y < sh; y++)
1807 if (0 <= y + my && y + my < self->rows)
1808 {
1809 maprow *row = self->row + (y + my);
1810
1811 for (x = 0; x < sw; x++)
1812 if (row->c0 <= x + mx && x + mx < row->c1)
1813 {
1814 mapcell *cell = row->col + (x + mx - row->c0);
1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1821
1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1922 {
1923 int level = (w << 5) | b;
1924 HE *he;
1925
1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1928 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1930 IV bits = SvIVX (HeVAL (he));
1931
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 {
1936 maptex tex = self->tex [skey->tile];
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 glEnd ();
1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1952 glBegin (GL_QUADS);
1953 }
1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1975 }
1976 }
1977 }
1978 }
1979
1980 glEnd ();
1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1990
1991 // top layer: overlays such as the health bar
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 int px = x * T;
2003 int py = y * T;
2004
2005 if (cell->stat_hp)
2006 {
2007 int width = cell->stat_width * T;
2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2009
2010 glColor3ub (0, 0, 0);
2011 glRectf (px + 1, py - thick - 2,
2012 px + width - 1, py);
2013
2014 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2015 glRectf (px + 2,
2016 py - thick - 1,
2017 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2018 }
2019 }
2020 }
2021}
2022
2023void
2024draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2025 CODE:
2026{
2027 static float color[16][3] = {
2028 { 0.00F, 0.00F, 0.00F },
2029 { 1.00F, 1.00F, 1.00F },
2030 { 0.00F, 0.00F, 0.55F },
2031 { 1.00F, 0.00F, 0.00F },
2032
2033 { 1.00F, 0.54F, 0.00F },
2034 { 0.11F, 0.56F, 1.00F },
2035 { 0.93F, 0.46F, 0.00F },
2036 { 0.18F, 0.54F, 0.34F },
2037
2038 { 0.56F, 0.73F, 0.56F },
2039 { 0.80F, 0.80F, 0.80F },
2040 { 0.55F, 0.41F, 0.13F },
2041 { 0.99F, 0.77F, 0.26F },
2042
2043 { 0.74F, 0.65F, 0.41F },
2044
2045 { 0.00F, 1.00F, 1.00F },
2046 { 1.00F, 0.00F, 1.00F },
2047 { 1.00F, 1.00F, 0.00F },
2048 };
2049
2050 int x, y;
2051
2052 glEnable (GL_TEXTURE_2D);
2053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2054 glEnable (GL_BLEND);
2055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2056 glBegin (GL_QUADS);
2057
2058 for (y = 0; y < h; y++)
2059 for (x = 0; x < w; x++)
2060 {
2061 unsigned char m = data [x + y * w];
2062
2063 if (m)
2064 {
2065 float *c = color [m & 15];
2066
2067 float tx1 = m & 0x40 ? 0.5 : 0.;
2068 float tx2 = tx1 + 0.5;
2069
2070 glColor4f (c[0], c[1], c[2], 0.75);
2071 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2072 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2073 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2074 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2075 }
2076 }
2077
2078 glEnd ();
2079 glDisable (GL_BLEND);
2080 glDisable (GL_TEXTURE_2D);
2081}
2082
2083void
2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1191 PPCODE: 2085 PPCODE:
1192{ 2086{
1193 int vx, vy;
1194 int x, y, z; 2087 int x, y;
1195 int last_name; 2088 int sw1 = sw + 2;
1196 mapface face; 2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1197 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1198 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1199 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1200 2095
1201 memset (darkness, 255, sw4 * sh);
1202 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1203 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1204 2098
1205 vx = self->x + (self->w - sw) / 2 - shift_x; 2099 mx += self->x - 1;
1206 vy = self->y + (self->h - sh) / 2 - shift_y; 2100 my += self->y - 1;
1207 2101
1208 /* 2102 memset (darkness1, 255, sw1 * sh1);
1209 int vx = self->vx = self->w >= sw
1210 ? self->x + (self->w - sw) / 2
1211 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1212 2103
1213 int vy = self->vy = self->h >= sh
1214 ? self->y + (self->h - sh) / 2
1215 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1216 */
1217
1218 glColor4ub (255, 255, 255, 255);
1219
1220 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1221 glEnable (GL_BLEND);
1222 glEnable (GL_TEXTURE_2D);
1223 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1224
1225 glBegin (GL_QUADS);
1226
1227 last_name = 0;
1228
1229 for (z = 0; z < 3; z++)
1230 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1231 if (0 <= y + vy && y + vy < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1232 { 2106 {
1233 maprow *row = self->row + (y + vy); 2107 maprow *row = self->row + (y + my);
1234 2108
1235 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1236 if (row->c0 <= x + vx && x + vx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1237 { 2111 {
1238 mapcell *cell = row->col + (x + vx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1239 2113
1240 darkness[y * sw4 + x] = cell->darkness < 0 2114 darkness1 [y * sw1 + x] = cell->darkness
2115 ? 255 - (cell->darkness - 1)
1241 ? 255 - FOW_DARKNESS 2116 : 255 - FOW_DARKNESS;
1242 : 255 - cell->darkness;
1243
1244 face = cell->face [z];
1245
1246 if (face)
1247 {
1248 maptex tex = self->tex [face];
1249
1250 int px = (x + 1) * 32 - tex.w;
1251 int py = (y + 1) * 32 - tex.h;
1252
1253 if (last_name != tex.name)
1254 {
1255 glEnd ();
1256 last_name = tex.name;
1257 glBindTexture (GL_TEXTURE_2D, last_name);
1258 glBegin (GL_QUADS);
1259 }
1260
1261 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1262 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1263 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1264 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1265 }
1266 } 2117 }
1267 } 2118 }
1268 2119
1269 glEnd (); 2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1270 2132
1271 glDisable (GL_TEXTURE_2D); 2133 uint8_t r11 = (d11 + d21 + d12) / 3;
1272 glDisable (GL_BLEND); 2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
1273 2157
1274 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1275 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1276 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1277 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1278} 2162}
1279 2163
1280SV * 2164SV *
1281get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1282 CODE: 2166 CODE:
1283{ 2167{
1284 int x, y, x1, y1; 2168 int x, y, x1, y1;
1285 SV *data_sv = newSV (w * h * 7 + 5); 2169 SV *data_sv = newSV (w * h * 7 + 5);
1286 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2170 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1311 if (row && row->c0 <= x && x < row->c1) 2195 if (row && row->c0 <= x && x < row->c1)
1312 { 2196 {
1313 mapcell *cell = row->col + (x - row->c0); 2197 mapcell *cell = row->col + (x - row->c0);
1314 uint8_t flags = 0; 2198 uint8_t flags = 0;
1315 2199
1316 if (cell->face [0]) flags |= 1; 2200 if (cell->tile [0]) flags |= 1;
1317 if (cell->face [1]) flags |= 2; 2201 if (cell->tile [1]) flags |= 2;
1318 if (cell->face [2]) flags |= 4; 2202 if (cell->tile [2]) flags |= 4;
1319 2203
1320 *data++ = flags; 2204 *data++ = flags;
1321 2205
1322 if (flags & 1) 2206 if (flags & 1)
1323 { 2207 {
2208 tileid tile = cell->tile [0];
1324 *data++ = cell->face [0] >> 8; 2209 *data++ = tile >> 8;
1325 *data++ = cell->face [0]; 2210 *data++ = tile;
1326 } 2211 }
1327 2212
1328 if (flags & 2) 2213 if (flags & 2)
1329 { 2214 {
2215 tileid tile = cell->tile [1];
1330 *data++ = cell->face [1] >> 8; 2216 *data++ = tile >> 8;
1331 *data++ = cell->face [1]; 2217 *data++ = tile;
1332 } 2218 }
1333 2219
1334 if (flags & 4) 2220 if (flags & 4)
1335 { 2221 {
2222 tileid tile = cell->tile [2];
1336 *data++ = cell->face [2] >> 8; 2223 *data++ = tile >> 8;
1337 *data++ = cell->face [2]; 2224 *data++ = tile;
1338 } 2225 }
1339 } 2226 }
1340 else 2227 else
1341 *data++ = 0; 2228 *data++ = 0;
1342 } 2229 }
1348} 2235}
1349 OUTPUT: 2236 OUTPUT:
1350 RETVAL 2237 RETVAL
1351 2238
1352void 2239void
1353set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2240set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1354 PPCODE: 2241 PPCODE:
1355{ 2242{
1356 int x, y, z; 2243 int x, y, z;
1357 int w, h; 2244 int w, h;
1358 int x1, y1; 2245 int x1, y1;
1359 2246
1360 if (*data++ != 0) 2247 if (*data++ != 0)
1361 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
1362 2249
1363 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
1364 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
1365 2252
1366 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
1382 { 2269 {
1383 uint8_t flags = *data++; 2270 uint8_t flags = *data++;
1384 2271
1385 if (flags) 2272 if (flags)
1386 { 2273 {
1387 mapface face[3] = { 0, 0, 0 };
1388
1389 mapcell *cell = row_get_cell (row, x); 2274 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 };
1390 2276
1391 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2277 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1392 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1393 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1394 2280
1395 if (cell->darkness <= 0) 2281 if (cell->darkness == 0)
1396 { 2282 {
1397 cell->darkness = -1; 2283 cell->darkness = 0;
1398 2284
1399 for (z = 0; z <= 2; z++) 2285 for (z = 0; z <= 2; z++)
1400 { 2286 {
1401 cell->face[z] = face[z]; 2287 tileid t = tile [z];
1402 2288
1403 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2289 if (t >= self->texs || (t && !self->tex [t].name))
2290 {
1404 XPUSHs (sv_2mortal (newSViv (face[z]))); 2291 XPUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t);
2293 }
2294
2295 cell->tile [z] = t;
1405 } 2296 }
1406 } 2297 }
1407 } 2298 }
1408 } 2299 }
1409 } 2300 }
1410} 2301}
1411 2302
1412MODULE = CFClient PACKAGE = CFClient::MixChunk 2303MODULE = CFPlus PACKAGE = CFPlus::RW
1413 2304
1414CFClient::MixChunk 2305CFPlus::RW
1415new_from_file (SV *class, char *path) 2306new (SV *class, SV *data_sv)
1416 CODE: 2307 CODE:
1417 RETVAL = Mix_LoadWAV (path); 2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
1418 OUTPUT: 2314 OUTPUT:
1419 RETVAL 2315 RETVAL
1420 2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
1421void 2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2415
2416PROTOTYPES: DISABLE
2417
2418CFPlus::MixChunk
2419new (SV *class, CFPlus::RW rwops)
2420 CODE:
2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2422 OUTPUT:
2423 RETVAL
2424
2425void
1422DESTROY (CFClient::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
1423 CODE: 2427 CODE:
1424 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
1425 2429
1426int 2430int
1427volume (CFClient::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
1428 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
1429 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
1430 OUTPUT: 2436 OUTPUT:
1431 RETVAL 2437 RETVAL
1432 2438
1433int 2439CFPlus::Channel
1434play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1435 CODE: 2441 CODE:
2442{
1436 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
1437 OUTPUT: 2454 OUTPUT:
1438 RETVAL 2455 RETVAL
1439 2456
1440MODULE = CFClient PACKAGE = CFClient::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1441 2458
1442int 2459int
1443volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
1444 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
1445 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
1446 OUTPUT: 2466 OUTPUT:
1447 RETVAL 2467 RETVAL
1448 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
1449CFClient::MixMusic 2479CFPlus::MixMusic
1450new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
1451 CODE: 2481 CODE:
1452 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
1453 OUTPUT: 2483 OUTPUT:
1454 RETVAL 2484 RETVAL
1455 2485
1456void 2486void
1457DESTROY (CFClient::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
1458 CODE: 2488 CODE:
1459 Mix_FreeMusic (self); 2489 Mix_FreeMusic (self);
1460 2490
1461int 2491int
1462play (CFClient::MixMusic self, int loops = -1) 2492play (CFPlus::MixMusic self, int loops = -1)
1463 CODE: 2493 CODE:
1464 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
1465 OUTPUT: 2495 OUTPUT:
1466 RETVAL 2496 RETVAL
1467 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
1468MODULE = CFClient PACKAGE = CFClient::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
1469 2506
1470BOOT: 2507BOOT:
1471{ 2508{
1472 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1473 static const struct { 2510 static const struct {
1474 const char *name; 2511 const char *name;
1475 IV iv; 2512 IV iv;
1476 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
1477# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
1478 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
1479 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
1480 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
1481 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
1482 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
2523 const_iv (GL_CULL_FACE),
1483 const_iv (GL_SCISSOR_TEST), 2524 const_iv (GL_SCISSOR_TEST),
2525 const_iv (GL_DEPTH_TEST),
2526 const_iv (GL_ALPHA_TEST),
2527 const_iv (GL_NORMALIZE),
2528 const_iv (GL_RESCALE_NORMAL),
2529 const_iv (GL_FRONT),
2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
1484 const_iv (GL_AND), 2532 const_iv (GL_AND),
1485 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
1486 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
1487 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
1488 const_iv (GL_SRC_ALPHA_SATURATE), 2536 const_iv (GL_DST_ALPHA),
1489 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2537 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1490 const_iv (GL_ONE_MINUS_DST_ALPHA), 2538 const_iv (GL_ONE_MINUS_DST_ALPHA),
2539 const_iv (GL_SRC_ALPHA_SATURATE),
1491 const_iv (GL_RGB), 2540 const_iv (GL_RGB),
1492 const_iv (GL_RGBA), 2541 const_iv (GL_RGBA),
2542 const_iv (GL_RGBA4),
2543 const_iv (GL_RGBA8),
2544 const_iv (GL_RGB5_A1),
1493 const_iv (GL_UNSIGNED_BYTE), 2545 const_iv (GL_UNSIGNED_BYTE),
2546 const_iv (GL_UNSIGNED_SHORT),
2547 const_iv (GL_UNSIGNED_INT),
1494 const_iv (GL_ALPHA), 2548 const_iv (GL_ALPHA),
2549 const_iv (GL_INTENSITY),
1495 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
2551 const_iv (GL_LUMINANCE_ALPHA),
1496 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
1497 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
1498 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
1499 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
1500 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
1501 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
1502 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
1503 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
1504 const_iv (GL_TEXTURE_ENV_MODE), 2568 const_iv (GL_TEXTURE_ENV_MODE),
1505 const_iv (GL_TEXTURE_WRAP_S), 2569 const_iv (GL_TEXTURE_WRAP_S),
1506 const_iv (GL_TEXTURE_WRAP_T), 2570 const_iv (GL_TEXTURE_WRAP_T),
2571 const_iv (GL_REPEAT),
1507 const_iv (GL_CLAMP), 2572 const_iv (GL_CLAMP),
1508 const_iv (GL_REPEAT), 2573 const_iv (GL_CLAMP_TO_EDGE),
1509 const_iv (GL_NEAREST), 2574 const_iv (GL_NEAREST),
1510 const_iv (GL_LINEAR), 2575 const_iv (GL_LINEAR),
1511 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2576 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1512 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2577 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1513 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2578 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1514 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2579 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1515 const_iv (GL_GENERATE_MIPMAP), 2580 const_iv (GL_GENERATE_MIPMAP),
1516 const_iv (GL_MODULATE), 2581 const_iv (GL_MODULATE),
1517 const_iv (GL_DECAL), 2582 const_iv (GL_DECAL),
1518 const_iv (GL_REPLACE), 2583 const_iv (GL_REPLACE),
2584 const_iv (GL_DEPTH_BUFFER_BIT),
1519 const_iv (GL_COLOR_BUFFER_BIT), 2585 const_iv (GL_COLOR_BUFFER_BIT),
1520 const_iv (GL_PROJECTION), 2586 const_iv (GL_PROJECTION),
1521 const_iv (GL_MODELVIEW), 2587 const_iv (GL_MODELVIEW),
1522 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
1523 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
1524 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
1525 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
1526 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
1527 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
2595 const_iv (GL_LINE_STRIP),
2596 const_iv (GL_LINE_LOOP),
1528 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
2598 const_iv (GL_QUAD_STRIP),
2599 const_iv (GL_TRIANGLES),
2600 const_iv (GL_TRIANGLE_STRIP),
2601 const_iv (GL_TRIANGLE_FAN),
1529 const_iv (GL_LINE_LOOP), 2602 const_iv (GL_POLYGON),
1530 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2608 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1531 const_iv (GL_FASTEST), 2609 const_iv (GL_FASTEST),
2610 const_iv (GL_DONT_CARE),
2611 const_iv (GL_NICEST),
2612 const_iv (GL_V2F),
2613 const_iv (GL_V3F),
2614 const_iv (GL_T2F_V3F),
2615 const_iv (GL_T2F_N3F_V3F),
1532# undef const_iv 2616# undef const_iv
1533 }; 2617 };
1534 2618
1535 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1536 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2621
2622 texture_av = newAV ();
2623 AvREAL_off (texture_av);
1537} 2624}
2625
2626void
2627disable_GL_EXT_blend_func_separate ()
2628 CODE:
2629 gl.BlendFuncSeparate = 0;
2630 gl.BlendFuncSeparateEXT = 0;
2631
2632char *
2633gl_vendor ()
2634 CODE:
2635 RETVAL = (char *)glGetString (GL_VENDOR);
2636 OUTPUT:
2637 RETVAL
2638
2639char *
2640gl_version ()
2641 CODE:
2642 RETVAL = (char *)glGetString (GL_VERSION);
2643 OUTPUT:
2644 RETVAL
2645
2646char *
2647gl_extensions ()
2648 CODE:
2649 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2650 OUTPUT:
2651 RETVAL
2652
2653const char *glGetString (GLenum pname)
2654
2655GLint glGetInteger (GLenum pname)
2656 CODE:
2657 glGetIntegerv (pname, &RETVAL);
2658 OUTPUT:
2659 RETVAL
2660
2661GLdouble glGetDouble (GLenum pname)
2662 CODE:
2663 glGetDoublev (pname, &RETVAL);
2664 OUTPUT:
2665 RETVAL
1538 2666
1539int glGetError () 2667int glGetError ()
2668
2669void glFinish ()
1540 2670
1541void glClear (int mask) 2671void glClear (int mask)
1542 2672
1543void glClearColor (float r, float g, float b, float a = 1.0) 2673void glClearColor (float r, float g, float b, float a = 1.0)
1544 PROTOTYPE: @ 2674 PROTOTYPE: @
1551 2681
1552void glHint (int target, int mode) 2682void glHint (int target, int mode)
1553 2683
1554void glBlendFunc (int sfactor, int dfactor) 2684void glBlendFunc (int sfactor, int dfactor)
1555 2685
2686void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2687 CODE:
2688 gl_BlendFuncSeparate (sa, da, saa, daa);
2689
2690void glDepthMask (int flag)
2691
1556void glLogicOp (int opcode) 2692void glLogicOp (int opcode)
1557 2693
1558void glColorMask (int red, int green, int blue, int alpha) 2694void glColorMask (int red, int green, int blue, int alpha)
1559 2695
1560void glMatrixMode (int mode) 2696void glMatrixMode (int mode)
1563 2699
1564void glPopMatrix () 2700void glPopMatrix ()
1565 2701
1566void glLoadIdentity () 2702void glLoadIdentity ()
1567 2703
2704void glDrawBuffer (int buffer)
2705
2706void glReadBuffer (int buffer)
2707
1568# near and far are due to microsofts buggy c compiler 2708# near_ and far_ are due to microsofts buggy "c" compiler
2709void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2710
2711# near_ and far_ are due to microsofts buggy "c" compiler
1569void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2712void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2713
2714PROTOTYPES: DISABLE
1570 2715
1571void glViewport (int x, int y, int width, int height) 2716void glViewport (int x, int y, int width, int height)
1572 2717
1573void glScissor (int x, int y, int width, int height) 2718void glScissor (int x, int y, int width, int height)
1574 2719
1582 2727
1583void glRotate (float angle, float x, float y, float z) 2728void glRotate (float angle, float x, float y, float z)
1584 CODE: 2729 CODE:
1585 glRotatef (angle, x, y, z); 2730 glRotatef (angle, x, y, z);
1586 2731
1587void glBegin (int mode)
1588
1589void glEnd ()
1590
1591void glColor (float r, float g, float b, float a = 1.0) 2732void glColor (float r, float g, float b, float a = 1.0)
1592 PROTOTYPE: @ 2733 ALIAS:
2734 glColor_premultiply = 1
1593 CODE: 2735 CODE:
1594 // 255.999 is close enough to correctness (256 and clamp) 2736 if (ix)
1595 glColor4ub (r * 255.999, g * 255.999, b * 255.999, a * 255.999); 2737 {
2738 r *= a;
2739 g *= a;
2740 b *= a;
2741 }
2742 // microsoft visual "c" rounds instead of truncating...
2743 glColor4f (r, g, b, a);
2744
2745void glRasterPos (float x, float y, float z = 0.)
2746 CODE:
2747 glRasterPos3f (0, 0, z);
2748 glBitmap (0, 0, 0, 0, x, y, 0);
1596 2749
1597void glVertex (float x, float y, float z = 0.) 2750void glVertex (float x, float y, float z = 0.)
1598 CODE: 2751 CODE:
1599 glVertex3f (x, y, z); 2752 glVertex3f (x, y, z);
1600 2753
1601void glTexCoord (float s, float t) 2754void glTexCoord (float s, float t)
1602 CODE: 2755 CODE:
1603 glTexCoord2f (s, t); 2756 glTexCoord2f (s, t);
1604 2757
2758void glRect (float x1, float y1, float x2, float y2)
2759 CODE:
2760 glRectf (x1, y1, x2, y2);
2761
2762void glRect_lineloop (float x1, float y1, float x2, float y2)
2763 CODE:
2764 glBegin (GL_LINE_LOOP);
2765 glVertex2f (x1, y1);
2766 glVertex2f (x2, y1);
2767 glVertex2f (x2, y2);
2768 glVertex2f (x1, y2);
2769 glEnd ();
2770
2771PROTOTYPES: ENABLE
2772
2773void glBegin (int mode)
2774
2775void glEnd ()
2776
2777void glPointSize (GLfloat size)
2778
2779void glLineWidth (GLfloat width)
2780
2781void glInterleavedArrays (int format, int stride, char *data)
2782
2783void glDrawElements (int mode, int count, int type, char *indices)
2784
2785# 1.2 void glDrawRangeElements (int mode, int start, int end
2786
1605void glTexEnv (int target, int pname, float param) 2787void glTexEnv (int target, int pname, float param)
1606 CODE: 2788 CODE:
1607 glTexEnvf (target, pname, param); 2789 glTexEnvf (target, pname, param);
1608 2790
1609void glTexParameter (int target, int pname, float param) 2791void glTexParameter (int target, int pname, float param)
1612 2794
1613void glBindTexture (int target, int name) 2795void glBindTexture (int target, int name)
1614 2796
1615void glConvolutionParameter (int target, int pname, float params) 2797void glConvolutionParameter (int target, int pname, float params)
1616 CODE: 2798 CODE:
1617 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2799 if (gl.ConvolutionParameterf)
2800 gl.ConvolutionParameterf (target, pname, params);
1618 2801
1619void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2802void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1620 CODE: 2803 CODE:
1621 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2804 if (gl.ConvolutionFilter2D)
1622 (target, internalformat, width, height, format, type, data)); 2805 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1623 2806
1624void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2807void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1625 CODE: 2808 CODE:
1626 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2809 if (gl.SeparableFilter2D)
1627 (target, internalformat, width, height, format, type, row, column)); 2810 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1628 2811
1629void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2812void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1630 2813
1631void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2814void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1632 2815
1633void glRasterPos (int x, int y) 2816void glDrawPixels (int width, int height, int format, int type, char *pixels)
1634 CODE: 2817
1635 glRasterPos2i (x, y); 2818void glPixelZoom (float x, float y)
1636 2819
1637void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2820void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1638 2821
1639int glGenTexture () 2822int glGenTexture ()
1640 CODE: 2823 CODE:
1641{ 2824 RETVAL = gen_texture ();
1642 GLuint name;
1643 glGenTextures (1, &name);
1644 RETVAL = name;
1645}
1646 OUTPUT: 2825 OUTPUT:
1647 RETVAL 2826 RETVAL
1648 2827
1649void glDeleteTexture (int name) 2828void glDeleteTexture (int name)
1650 CODE: 2829 CODE:
1651{
1652 GLuint name_ = name;
1653 glDeleteTextures (1, &name_); 2830 del_texture (name);
1654} 2831
1655
1656int glGenList () 2832int glGenList ()
1657 CODE: 2833 CODE:
1658 RETVAL = glGenLists (1); 2834 RETVAL = glGenLists (1);
1659 OUTPUT: 2835 OUTPUT:
1660 RETVAL 2836 RETVAL
1667 2843
1668void glEndList () 2844void glEndList ()
1669 2845
1670void glCallList (int list) 2846void glCallList (int list)
1671 2847
2848MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2849
2850PROTOTYPES: DISABLE
2851
2852void
2853find_widget (SV *self, NV x, NV y)
2854 PPCODE:
2855{
2856 if (within_widget (self, x, y))
2857 XPUSHs (self);
2858}
2859
2860BOOT:
2861{
2862 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2863
2864 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2865 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2866 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2867 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2868}
2869
2870void
2871draw (SV *self)
2872 CODE:
2873{
2874 HV *hv;
2875 SV **svp;
2876 NV x, y, w, h;
2877 SV *draw_x_sv = GvSV (draw_x_gv);
2878 SV *draw_y_sv = GvSV (draw_y_gv);
2879 SV *draw_w_sv = GvSV (draw_w_gv);
2880 SV *draw_h_sv = GvSV (draw_h_gv);
2881 double draw_x, draw_y;
2882
2883 if (!SvROK (self))
2884 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2885
2886 hv = (HV *)SvRV (self);
2887
2888 if (SvTYPE (hv) != SVt_PVHV)
2889 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2890
2891 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2892 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2893
2894 if (!h || !w)
2895 XSRETURN_EMPTY;
2896
2897 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2898 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2899
2900 draw_x = SvNV (draw_x_sv) + x;
2901 draw_y = SvNV (draw_y_sv) + y;
2902
2903 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2904 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2905 XSRETURN_EMPTY;
2906
2907 sv_setnv (draw_x_sv, draw_x);
2908 sv_setnv (draw_y_sv, draw_y);
2909
2910 glPushMatrix ();
2911 glTranslated (x, y, 0);
2912
2913 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2914 {
2915 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2916
2917 if (svp && SvTRUE (*svp))
2918 {
2919 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2920 glEnable (GL_BLEND);
2921 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2922 glBegin (GL_QUADS);
2923 glVertex2f (0, 0);
2924 glVertex2f (w, 0);
2925 glVertex2f (w, h);
2926 glVertex2f (0, h);
2927 glEnd ();
2928 glDisable (GL_BLEND);
2929 }
2930 }
2931#if 0
2932 if ($ENV{CFPLUS_DEBUG} & 1) {
2933 glPushMatrix;
2934 glColor 1, 1, 0, 1;
2935 glTranslate 0.375, 0.375;
2936 glBegin GL_LINE_LOOP;
2937 glVertex 0 , 0;
2938 glVertex $self->{w} - 1, 0;
2939 glVertex $self->{w} - 1, $self->{h} - 1;
2940 glVertex 0 , $self->{h} - 1;
2941 glEnd;
2942 glPopMatrix;
2943 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2944 }
2945#endif
2946 PUSHMARK (SP);
2947 XPUSHs (self);
2948 PUTBACK;
2949 call_method ("_draw", G_VOID | G_DISCARD);
2950 SPAGAIN;
2951
2952 glPopMatrix ();
2953
2954 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2955 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2956}
2957

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