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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.191 by root, Thu Apr 26 23:51:02 2007 UTC vs.
Revision 1.234 by root, Mon Aug 27 02:52:54 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
65#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
66#include "glfunc.h" 79#include "glfunc.h"
67#undef GL_FUNC 80#undef GL_FUNC
68} gl; 81} gl;
69 82
83static void
70static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
71{ 85{
72 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
73 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
74 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
75 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
76 else 90 else
77 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
78} 92}
79 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
80#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
81 120
82#include "pango-font.c" 121#include "pango-font.c"
83#include "pango-fontmap.c" 122#include "pango-fontmap.c"
84#include "pango-render.c" 123#include "pango-render.c"
85 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
86typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
87typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
88 129
89typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
90 131
109typedef struct cf_layout { 150typedef struct cf_layout {
110 PangoLayout *pl; 151 PangoLayout *pl;
111 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
112 int base_height; 153 int base_height;
113 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
114} *CFPlus__Layout; 156} *CFPlus__Layout;
115 157
116static CFPlus__Font default_font; 158static CFPlus__Font default_font;
117static PangoContext *opengl_context; 159static PangoContext *opengl_context;
118static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
161 203
162typedef uint16_t tileid; 204typedef uint16_t tileid;
163typedef uint16_t faceid; 205typedef uint16_t faceid;
164 206
165typedef struct { 207typedef struct {
166 int name; 208 GLuint name;
167 int w, h; 209 int w, h;
168 float s, t; 210 float s, t;
169 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
170 tileid smoothtile; 212 tileid smoothtile;
171 uint8_t smoothlevel; 213 uint8_t smoothlevel;
401} 443}
402 444
403/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
404#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
405#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
406 491
407MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
408 493
409PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
410 495
557 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
558 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
559 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
560} 645}
561 646
647char *
648SDL_GetError ()
649
562int 650int
563SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
564 652
565void 653void
566SDL_Quit () 654SDL_Quit ()
567 655
568void 656void
569SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
570 PPCODE: 658 PPCODE:
571{ 659{
572 SDL_Rect **m; 660 SDL_Rect **m;
573 661
574 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
576 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
577 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
578 666
579 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
580 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
581 669
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
584 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
586 674
587 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
588#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
589 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
590 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
591#endif 679#endif
592 680
593 SDL_EnableUNICODE (1);
594 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
595
596 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
597 682
598 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
599 while (*m) 684 while (*m)
600 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
601 AV *av = newAV (); 688 AV *av = newAV ();
602 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
603 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
604 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
605 695
606 ++m; 696 ++m;
607 } 697 }
608} 698}
609 699
610char *
611SDL_GetError ()
612
613int 700int
614SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
615 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
616 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
617 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
618 ); 714 );
715
619 if (RETVAL) 716 if (RETVAL)
620 { 717 {
621 av_clear (texture_av); 718 av_clear (texture_av);
622 719
623 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
624# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
625# include "glfunc.h" 722#include "glfunc.h"
626# undef GL_FUNC 723#undef GL_FUNC
627
628 } 724 }
725}
629 OUTPUT: 726 OUTPUT:
630 RETVAL 727 RETVAL
631 728
632void 729void
633SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
634 731
635char * 732char *
636SDL_GetKeyName (int sym) 733SDL_GetKeyName (int sym)
637 734
735int
736SDL_GetAppState ()
737
638void 738void
639SDL_PollEvent () 739poll_events ()
640 PPCODE: 740 PPCODE:
641{ 741{
642 SDL_Event ev; 742 SDL_Event ev;
643 743
644 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 746 {
646 HV *hv = newHV (); 747 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 749
649 switch (ev.type) 750 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 764 break;
664 765
665 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
673 break; 792 break;
674 793
675 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
693 } 812 }
694} 813}
695 814
696int 815int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
698 POSTCALL: 817 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
701 820
702void 821void
703Mix_CloseAudio () 822Mix_CloseAudio ()
704 823
705int 824int
706Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
826
827const char *
828Mix_GetError ()
707 829
708void 830void
709lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
710 CODE: 832 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
753 STRLEN image_len; 875 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
760 882
761 if (!rw) 883 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
763 885
857 ExitThread (retval); // unclean, please beam me up 979 ExitThread (retval); // unclean, please beam me up
858#else 980#else
859 _exit (retval); 981 _exit (retval);
860#endif 982#endif
861 983
984void
985debug ()
986 CODE:
987{
988#if DEBUG
989 VALGRIND_DO_LEAK_CHECK;
990#endif
991}
992
862MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
994
995PROTOTYPES: DISABLE
863 996
864CFPlus::Font 997CFPlus::Font
865new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
866 CODE: 999 CODE:
867{ 1000{
878 CODE: 1011 CODE:
879 pango_font_description_free (self); 1012 pango_font_description_free (self);
880 1013
881void 1014void
882make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
883 CODE: 1017 CODE:
884 default_font = self; 1018 default_font = self;
885 1019
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
887 1021
1022PROTOTYPES: DISABLE
1023
888void 1024void
889reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
890 CODE: 1027 CODE:
891 tc_clear (); 1028 tc_clear ();
892 1029
893CFPlus::Layout 1030CFPlus::Layout
894new (SV *class) 1031new (SV *class)
900 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
905 1043
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
908 OUTPUT: 1046 OUTPUT:
909 RETVAL 1047 RETVAL
910 1048
911void 1049void
912DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
913 CODE: 1051 CODE:
914 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
915 Safefree (self); 1054 Safefree (self);
916 1055
917void 1056void
918set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
919 CODE: 1058 CODE:
1171 } 1310 }
1172} 1311}
1173 1312
1174void 1313void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1178 self->pl, 1318 self->pl,
1319 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1181 flags 1322 flags
1182 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1183 1346
1184MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1185 1348
1186void 1349PROTOTYPES: ENABLE
1187pad2pot (SV *data_, SV *w_, SV *h_)
1188 CODE:
1189{
1190 int ow = SvIV (w_);
1191 int oh = SvIV (h_);
1192 1350
1193 if (ow && oh) 1351int minpot (int n)
1352
1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1358 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1359 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1363
1207 SvPOK_only (result_); 1364 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1209 1366
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1368 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1370
1214 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1372 }
1221} 1373}
1222 1374
1223void 1375void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1382{
1231 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1235 1390
1236 if (items < 5) 1391 if (items < 5)
1237 { 1392 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1422 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1269 } 1424 }
1270} 1425}
1271 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1273 1441
1274CFPlus::Map 1442CFPlus::Map
1275new (SV *class) 1443new (SV *class)
1276 CODE: 1444 CODE:
1277 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1415 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1417 } 1585 }
1418} 1586}
1419 1587
1420void 1588SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1422 CODE: 1590 CODE:
1423{ 1591{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1594 mapcell *cell;
1427 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1428 1598
1429 while (data < data_end - 1) 1599 while (data < data_end - 1)
1430 { 1600 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1432 1602
1483 } 1653 }
1484 else 1654 else
1485 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1486 } 1656 }
1487 1657
1658 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1659 if (flags & (4 >> z))
1489 { 1660 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1662 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1493 } 1678 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1679 }
1509 else 1680 else
1510 cell->darkness = 0; 1681 cell->darkness = 0;
1511 } 1682 }
1512} 1683}
1684 OUTPUT:
1685 RETVAL
1513 1686
1514SV * 1687SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1516 CODE: 1689 CODE:
1517{ 1690{
1568 1741
1569void 1742void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE: 1744 CODE:
1572{ 1745{
1746 int x, y, z;
1747
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1751 smooth_key skey;
1577 int x, y, z; 1752
1578 int last_name; 1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1579 1756
1580 // thats current max. sorry. 1757 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1758 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1759 if (sh > 255) sh = 255;
1583 1760
1584 // clear key, in case of extra padding 1761 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1762 memset (&skey, 0, sizeof (skey));
1586 1763
1587 glColor4ub (255, 255, 255, 255); 1764 memset (&key, 0, sizeof (key));
1588 1765 key.r = 255;
1589 glEnable (GL_BLEND); 1766 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1767 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1768 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1769 key.mode = GL_QUADS;
1593 1770 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1771 key.texname = -1;
1595
1596 last_name = 0;
1597 1772
1598 mx += self->x; 1773 mx += self->x;
1599 my += self->y; 1774 my += self->y;
1600 1775
1601 // first pass: determine smooth_max 1776 // first pass: determine smooth_max
1617 MAX (self->tex [cell->tile [0]].smoothlevel, 1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1618 MAX (self->tex [cell->tile [1]].smoothlevel, 1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1619 self->tex [cell->tile [2]].smoothlevel)); 1794 self->tex [cell->tile [2]].smoothlevel));
1620 } 1795 }
1621 } 1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1622 1801
1623 for (z = 0; z <= 2; z++) 1802 for (z = 0; z <= 2; z++)
1624 { 1803 {
1625 memset (smooth_level, 0, sizeof (smooth_level)); 1804 memset (smooth_level, 0, sizeof (smooth_level));
1626 1805
1636 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1637 1816
1638 if (tile) 1817 if (tile)
1639 { 1818 {
1640 maptex tex = self->tex [tile]; 1819 maptex tex = self->tex [tile];
1641 int px = (x + 1) * T - tex.w; 1820 int px, py;
1642 int py = (y + 1) * T - tex.h;
1643 1821
1644 // suppressing texture state switches here
1645 // is only moderately effective, but worth the extra effort
1646 if (last_name != tex.name) 1822 if (key.texname != tex.name)
1647 { 1823 {
1648 if (!tex.name) 1824 if (!tex.name)
1649 tex = self->tex [2]; /* missing, replace by noface */ 1825 tex = self->tex [2]; /* missing, replace by noface */
1650 1826
1651 glEnd (); 1827 key.texname = tex.name;
1652 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1828 arr = rc_array (rc, &key);
1653 glBegin (GL_QUADS);
1654 } 1829 }
1655 1830
1656 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1657 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1658 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1659 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1660 1838
1661 if (cell->flags && z == 2) 1839 if (cell->flags && z == 2)
1662 { 1840 {
1841 // overlays such as the speech bubble, probably more to come
1663 if (cell->flags & 1) 1842 if (cell->flags & 1)
1664 { 1843 {
1665 maptex tex = self->tex [1]; 1844 maptex tex = self->tex [1];
1666 int px = x * T + T * 2 / 32; 1845 int px = x * T + T * 2 / 32;
1667 int py = y * T - T * 6 / 32; 1846 int py = y * T - T * 6 / 32;
1668 1847
1848 if (tex.name)
1669 glEnd (); 1849 {
1670 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1671 glBegin (GL_QUADS); 1860 }
1672
1673 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1674 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1675 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1676 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1677 } 1861 }
1678 } 1862 }
1679 1863
1680 // update smooth hash 1864 // update smooth hash
1681 if (tex.smoothtile) 1865 if (tex.smoothtile)
1717 } 1901 }
1718 } 1902 }
1719 } 1903 }
1720 } 1904 }
1721 1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1722 // go through all smoothlevels, lowest to highest, then draw. 1909 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1910 // this is basically counting sort
1724 { 1911 {
1725 int w, b; 1912 int w, b;
1726 1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1727 for (w = 0; w < 256 / 32; ++w) 1916 for (w = 0; w < 256 / 32; ++w)
1728 { 1917 {
1729 uint32_t smask = smooth_level [w]; 1918 uint32_t smask = smooth_level [w];
1730 if (smask) 1919 if (smask)
1731 for (b = 0; b < 32; ++b) 1920 for (b = 0; b < 32; ++b)
1750 int border = bits & 15; 1939 int border = bits & 15;
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1752 float dx = tex.s * .0625f; // 16 images/row 1941 float dx = tex.s * .0625f; // 16 images/row
1753 float dy = tex.t * .5f ; // 2 images/column 1942 float dy = tex.t * .5f ; // 2 images/column
1754 1943
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name) 1944 if (tex.name)
1758 { 1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1759 if (!tex.name) 1948 if (key.texname != tex.name)
1760 continue; // smoothing not yet available 1949 {
1761
1762 glEnd (); 1950 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1764 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1765 } 1953 }
1766 1954
1767 if (border) 1955 if (border)
1768 { 1956 {
1769 float ox = border * dx; 1957 float ox = border * dx;
1770 1958
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 1963 }
1776 1964
1777 if (corner) 1965 if (corner)
1778 { 1966 {
1779 float ox = corner * dx; 1967 float ox = corner * dx;
1780 1968
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1785 } 1974 }
1786 } 1975 }
1787 } 1976 }
1788 } 1977 }
1789 } 1978 }
1979
1980 glEnd ();
1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1790 } 1983 }
1791 1984
1792 hv_clear (smooth); 1985 hv_clear (smooth);
1793 } 1986 }
1794 1987
1795 glEnd ();
1796
1797 glDisable (GL_TEXTURE_2D);
1798 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1799 1990
1800 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1801 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1802 if (0 <= y + my && y + my < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1803 { 1994 {
1892void 2083void
1893fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1894 PPCODE: 2085 PPCODE:
1895{ 2086{
1896 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1897 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1898 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1899 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1900 2095
1901 memset (darkness, 255, sw4 * sh);
1902 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1903 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1904 2098
1905 mx += self->x; 2099 mx += self->x - 1;
1906 my += self->y; 2100 my += self->y - 1;
1907 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1908 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1909 if (0 <= y + my && y + my < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1910 { 2106 {
1911 maprow *row = self->row + (y + my); 2107 maprow *row = self->row + (y + my);
1912 2108
1913 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1914 if (row->c0 <= x + mx && x + mx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1915 { 2111 {
1916 mapcell *cell = row->col + (x + mx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1917 2113
1918 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1919 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1920 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1921 } 2117 }
1922 } 2118 }
1923 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1924 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1925 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1926 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1927 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1928} 2162}
1929 2163
1930SV * 2164SV *
1931get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1932 CODE: 2166 CODE:
2009 int x, y, z; 2243 int x, y, z;
2010 int w, h; 2244 int w, h;
2011 int x1, y1; 2245 int x1, y1;
2012 2246
2013 if (*data++ != 0) 2247 if (*data++ != 0)
2014 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
2015 2249
2016 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
2017 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
2018 2252
2019 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
2064 } 2298 }
2065 } 2299 }
2066 } 2300 }
2067} 2301}
2068 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
2069MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2070 2415
2416PROTOTYPES: DISABLE
2417
2071CFPlus::MixChunk 2418CFPlus::MixChunk
2072new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
2073 CODE: 2420 CODE:
2074 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2075 OUTPUT: 2422 OUTPUT:
2076 RETVAL 2423 RETVAL
2077 2424
2078void 2425void
2079DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
2081 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
2082 2429
2083int 2430int
2084volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
2085 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
2086 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
2087 OUTPUT: 2436 OUTPUT:
2088 RETVAL 2437 RETVAL
2089 2438
2090int 2439CFPlus::Channel
2091play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2092 CODE: 2441 CODE:
2442{
2093 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
2094 OUTPUT: 2454 OUTPUT:
2095 RETVAL 2455 RETVAL
2096 2456
2097MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2098 2458
2099int 2459int
2100volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
2101 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
2102 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
2103 OUTPUT: 2466 OUTPUT:
2104 RETVAL 2467 RETVAL
2105 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
2106CFPlus::MixMusic 2479CFPlus::MixMusic
2107new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
2108 CODE: 2481 CODE:
2109 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
2110 OUTPUT: 2483 OUTPUT:
2111 RETVAL 2484 RETVAL
2112 2485
2113void 2486void
2114DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
2120 CODE: 2493 CODE:
2121 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
2122 OUTPUT: 2495 OUTPUT:
2123 RETVAL 2496 RETVAL
2124 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
2125MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
2126 2506
2127BOOT: 2507BOOT:
2128{ 2508{
2129 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2130 static const struct { 2510 static const struct {
2131 const char *name; 2511 const char *name;
2132 IV iv; 2512 IV iv;
2133 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
2134# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
2135 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
2136 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
2137 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
2138 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
2139 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
2143 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
2144 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
2145 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
2146 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
2147 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
2148 const_iv (GL_AND), 2532 const_iv (GL_AND),
2149 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
2150 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
2151 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
2152 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
2165 const_iv (GL_INTENSITY), 2549 const_iv (GL_INTENSITY),
2166 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
2167 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
2168 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
2169 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
2170 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
2171 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
2172 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
2173 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
2174 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
2175 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
2196 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
2197 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
2198 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
2199 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
2200 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
2201 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
2202 const_iv (GL_LINE_STRIP), 2595 const_iv (GL_LINE_STRIP),
2203 const_iv (GL_LINE_LOOP), 2596 const_iv (GL_LINE_LOOP),
2204 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
2205 const_iv (GL_QUAD_STRIP), 2598 const_iv (GL_QUAD_STRIP),
2206 const_iv (GL_TRIANGLES), 2599 const_iv (GL_TRIANGLES),
2207 const_iv (GL_TRIANGLE_STRIP), 2600 const_iv (GL_TRIANGLE_STRIP),
2208 const_iv (GL_TRIANGLE_FAN), 2601 const_iv (GL_TRIANGLE_FAN),
2602 const_iv (GL_POLYGON),
2209 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2608 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2210 const_iv (GL_FASTEST), 2609 const_iv (GL_FASTEST),
2610 const_iv (GL_DONT_CARE),
2611 const_iv (GL_NICEST),
2211 const_iv (GL_V2F), 2612 const_iv (GL_V2F),
2212 const_iv (GL_V3F), 2613 const_iv (GL_V3F),
2213 const_iv (GL_T2F_V3F), 2614 const_iv (GL_T2F_V3F),
2214 const_iv (GL_T2F_N3F_V3F), 2615 const_iv (GL_T2F_N3F_V3F),
2215# undef const_iv 2616# undef const_iv
2220 2621
2221 texture_av = newAV (); 2622 texture_av = newAV ();
2222 AvREAL_off (texture_av); 2623 AvREAL_off (texture_av);
2223} 2624}
2224 2625
2626void
2627disable_GL_EXT_blend_func_separate ()
2628 CODE:
2629 gl.BlendFuncSeparate = 0;
2630 gl.BlendFuncSeparateEXT = 0;
2631
2225char * 2632char *
2226gl_vendor () 2633gl_vendor ()
2227 CODE: 2634 CODE:
2228 RETVAL = (char *)glGetString (GL_VENDOR); 2635 RETVAL = (char *)glGetString (GL_VENDOR);
2229 OUTPUT: 2636 OUTPUT:
2241 CODE: 2648 CODE:
2242 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2649 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2243 OUTPUT: 2650 OUTPUT:
2244 RETVAL 2651 RETVAL
2245 2652
2653const char *glGetString (GLenum pname)
2654
2655GLint glGetInteger (GLenum pname)
2656 CODE:
2657 glGetIntegerv (pname, &RETVAL);
2658 OUTPUT:
2659 RETVAL
2660
2661GLdouble glGetDouble (GLenum pname)
2662 CODE:
2663 glGetDoublev (pname, &RETVAL);
2664 OUTPUT:
2665 RETVAL
2666
2246int glGetError () 2667int glGetError ()
2247 2668
2248void glFinish () 2669void glFinish ()
2249 2670
2250void glClear (int mask) 2671void glClear (int mask)
2287# near_ and far_ are due to microsofts buggy "c" compiler 2708# near_ and far_ are due to microsofts buggy "c" compiler
2288void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2709void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2289 2710
2290# near_ and far_ are due to microsofts buggy "c" compiler 2711# near_ and far_ are due to microsofts buggy "c" compiler
2291void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2712void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2713
2714PROTOTYPES: DISABLE
2292 2715
2293void glViewport (int x, int y, int width, int height) 2716void glViewport (int x, int y, int width, int height)
2294 2717
2295void glScissor (int x, int y, int width, int height) 2718void glScissor (int x, int y, int width, int height)
2296 2719
2304 2727
2305void glRotate (float angle, float x, float y, float z) 2728void glRotate (float angle, float x, float y, float z)
2306 CODE: 2729 CODE:
2307 glRotatef (angle, x, y, z); 2730 glRotatef (angle, x, y, z);
2308 2731
2309void glBegin (int mode)
2310
2311void glEnd ()
2312
2313void glColor (float r, float g, float b, float a = 1.0) 2732void glColor (float r, float g, float b, float a = 1.0)
2314 PROTOTYPE: @
2315 ALIAS: 2733 ALIAS:
2316 glColor_premultiply = 1 2734 glColor_premultiply = 1
2317 CODE: 2735 CODE:
2318 if (ix) 2736 if (ix)
2319 { 2737 {
2322 b *= a; 2740 b *= a;
2323 } 2741 }
2324 // microsoft visual "c" rounds instead of truncating... 2742 // microsoft visual "c" rounds instead of truncating...
2325 glColor4f (r, g, b, a); 2743 glColor4f (r, g, b, a);
2326 2744
2327void glInterleavedArrays (int format, int stride, char *data)
2328
2329void glDrawElements (int mode, int count, int type, char *indices)
2330
2331# 1.2 void glDrawRangeElements (int mode, int start, int end
2332
2333void glRasterPos (float x, float y, float z = 0.) 2745void glRasterPos (float x, float y, float z = 0.)
2334 CODE: 2746 CODE:
2335 glRasterPos3f (0, 0, z); 2747 glRasterPos3f (0, 0, z);
2336 glBitmap (0, 0, 0, 0, x, y, 0); 2748 glBitmap (0, 0, 0, 0, x, y, 0);
2337 2749
2341 2753
2342void glTexCoord (float s, float t) 2754void glTexCoord (float s, float t)
2343 CODE: 2755 CODE:
2344 glTexCoord2f (s, t); 2756 glTexCoord2f (s, t);
2345 2757
2758void glRect (float x1, float y1, float x2, float y2)
2759 CODE:
2760 glRectf (x1, y1, x2, y2);
2761
2762void glRect_lineloop (float x1, float y1, float x2, float y2)
2763 CODE:
2764 glBegin (GL_LINE_LOOP);
2765 glVertex2f (x1, y1);
2766 glVertex2f (x2, y1);
2767 glVertex2f (x2, y2);
2768 glVertex2f (x1, y2);
2769 glEnd ();
2770
2771PROTOTYPES: ENABLE
2772
2773void glBegin (int mode)
2774
2775void glEnd ()
2776
2777void glPointSize (GLfloat size)
2778
2779void glLineWidth (GLfloat width)
2780
2781void glInterleavedArrays (int format, int stride, char *data)
2782
2783void glDrawElements (int mode, int count, int type, char *indices)
2784
2785# 1.2 void glDrawRangeElements (int mode, int start, int end
2786
2346void glTexEnv (int target, int pname, float param) 2787void glTexEnv (int target, int pname, float param)
2347 CODE: 2788 CODE:
2348 glTexEnvf (target, pname, param); 2789 glTexEnvf (target, pname, param);
2349 2790
2350void glTexParameter (int target, int pname, float param) 2791void glTexParameter (int target, int pname, float param)
2372 2813
2373void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2814void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2374 2815
2375void glDrawPixels (int width, int height, int format, int type, char *pixels) 2816void glDrawPixels (int width, int height, int format, int type, char *pixels)
2376 2817
2818void glPixelZoom (float x, float y)
2819
2377void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2820void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2378 2821
2379int glGenTexture () 2822int glGenTexture ()
2380 CODE: 2823 CODE:
2381{ 2824 RETVAL = gen_texture ();
2382 GLuint name;
2383 if (AvFILL (texture_av) >= 0)
2384 name = (GLuint)(size_t)av_pop (texture_av);
2385 else
2386 glGenTextures (1, &name);
2387 RETVAL = name;
2388}
2389 OUTPUT: 2825 OUTPUT:
2390 RETVAL 2826 RETVAL
2391 2827
2392void glDeleteTexture (int name) 2828void glDeleteTexture (int name)
2393 CODE: 2829 CODE:
2394{ 2830 del_texture (name);
2395 /* make a half-assed attempt at returning the memory used by the texture */ 2831
2396 /* textures are frequently being reused by cfplus anyway */
2397 /*glBindTexture (GL_TEXTURE_2D, name);*/
2398 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
2399 av_push (texture_av, (SV *)(size_t)name);
2400 { GLuint name_ = name; glDeleteTextures (1, &name_); }
2401}
2402
2403int glGenList () 2832int glGenList ()
2404 CODE: 2833 CODE:
2405 RETVAL = glGenLists (1); 2834 RETVAL = glGenLists (1);
2406 OUTPUT: 2835 OUTPUT:
2407 RETVAL 2836 RETVAL
2414 2843
2415void glEndList () 2844void glEndList ()
2416 2845
2417void glCallList (int list) 2846void glCallList (int list)
2418 2847
2848MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2849
2850PROTOTYPES: DISABLE
2851
2852void
2853find_widget (SV *self, NV x, NV y)
2854 PPCODE:
2855{
2856 if (within_widget (self, x, y))
2857 XPUSHs (self);
2858}
2859
2860BOOT:
2861{
2862 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2863
2864 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2865 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2866 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2867 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2868}
2869
2870void
2871draw (SV *self)
2872 CODE:
2873{
2874 HV *hv;
2875 SV **svp;
2876 NV x, y, w, h;
2877 SV *draw_x_sv = GvSV (draw_x_gv);
2878 SV *draw_y_sv = GvSV (draw_y_gv);
2879 SV *draw_w_sv = GvSV (draw_w_gv);
2880 SV *draw_h_sv = GvSV (draw_h_gv);
2881 double draw_x, draw_y;
2882
2883 if (!SvROK (self))
2884 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2885
2886 hv = (HV *)SvRV (self);
2887
2888 if (SvTYPE (hv) != SVt_PVHV)
2889 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2890
2891 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2892 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2893
2894 if (!h || !w)
2895 XSRETURN_EMPTY;
2896
2897 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2898 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2899
2900 draw_x = SvNV (draw_x_sv) + x;
2901 draw_y = SvNV (draw_y_sv) + y;
2902
2903 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2904 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2905 XSRETURN_EMPTY;
2906
2907 sv_setnv (draw_x_sv, draw_x);
2908 sv_setnv (draw_y_sv, draw_y);
2909
2910 glPushMatrix ();
2911 glTranslated (x, y, 0);
2912
2913 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2914 {
2915 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2916
2917 if (svp && SvTRUE (*svp))
2918 {
2919 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2920 glEnable (GL_BLEND);
2921 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2922 glBegin (GL_QUADS);
2923 glVertex2f (0, 0);
2924 glVertex2f (w, 0);
2925 glVertex2f (w, h);
2926 glVertex2f (0, h);
2927 glEnd ();
2928 glDisable (GL_BLEND);
2929 }
2930 }
2931#if 0
2932 // draw borders, for debugging
2933 glPushMatrix ();
2934 glColor4f (1., 1., 0., 1.);
2935 glTranslatef (.5, .5, 0.);
2936 glBegin (GL_LINE_LOOP);
2937 glVertex2f (0 , 0);
2938 glVertex2f (w - 1, 0);
2939 glVertex2f (w - 1, h - 1);
2940 glVertex2f (0 , h - 1);
2941 glEnd ();
2942 glPopMatrix ();
2943#endif
2944 PUSHMARK (SP);
2945 XPUSHs (self);
2946 PUTBACK;
2947 call_method ("_draw", G_VOID | G_DISCARD);
2948 SPAGAIN;
2949
2950 glPopMatrix ();
2951
2952 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2953 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2954}
2955

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