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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC vs.
Revision 1.234 by root, Mon Aug 27 02:52:54 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
139typedef struct cf_layout { 150typedef struct cf_layout {
140 PangoLayout *pl; 151 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
142 int base_height; 153 int base_height;
143 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
144} *CFPlus__Layout; 156} *CFPlus__Layout;
145 157
146static CFPlus__Font default_font; 158static CFPlus__Font default_font;
147static PangoContext *opengl_context; 159static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
191 203
192typedef uint16_t tileid; 204typedef uint16_t tileid;
193typedef uint16_t faceid; 205typedef uint16_t faceid;
194 206
195typedef struct { 207typedef struct {
196 int name; 208 GLuint name;
197 int w, h; 209 int w, h;
198 float s, t; 210 float s, t;
199 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
200 tileid smoothtile; 212 tileid smoothtile;
201 uint8_t smoothlevel; 213 uint8_t smoothlevel;
431} 443}
432 444
433/* SDL should provide this, really. */ 445/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 446#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
436 491
437MODULE = CFPlus PACKAGE = CFPlus 492MODULE = CFPlus PACKAGE = CFPlus
438 493
439PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
440 495
587 opengl_fontmap = pango_opengl_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 645}
591 646
647char *
648SDL_GetError ()
649
592int 650int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 652
595void 653void
596SDL_Quit () 654SDL_Quit ()
597 655
598void 656void
599SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
600 PPCODE: 658 PPCODE:
601{ 659{
602 SDL_Rect **m; 660 SDL_Rect **m;
603 661
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 666
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 669
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 674
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 676#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 679#endif
622 680
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 682
628 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
629 while (*m) 684 while (*m)
630 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
631 AV *av = newAV (); 688 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
635 695
636 ++m; 696 ++m;
637 } 697 }
638} 698}
639 699
640char *
641SDL_GetError ()
642
643int 700int
644SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
646 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 714 );
715
649 if (RETVAL) 716 if (RETVAL)
650 { 717 {
651 av_clear (texture_av); 718 av_clear (texture_av);
652 719
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 722#include "glfunc.h"
656# undef GL_FUNC 723#undef GL_FUNC
657
658 } 724 }
725}
659 OUTPUT: 726 OUTPUT:
660 RETVAL 727 RETVAL
661 728
662void 729void
663SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
745 } 812 }
746} 813}
747 814
748int 815int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
750 POSTCALL: 817 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
753 820
754void 821void
755Mix_CloseAudio () 822Mix_CloseAudio ()
756 823
757int 824int
758Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
826
827const char *
828Mix_GetError ()
759 829
760void 830void
761lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
762 CODE: 832 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
805 STRLEN image_len; 875 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
812 882
813 if (!rw) 883 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
815 885
920#endif 990#endif
921} 991}
922 992
923MODULE = CFPlus PACKAGE = CFPlus::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
924 994
995PROTOTYPES: DISABLE
996
925CFPlus::Font 997CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
927 CODE: 999 CODE:
928{ 1000{
929 int count; 1001 int count;
939 CODE: 1011 CODE:
940 pango_font_description_free (self); 1012 pango_font_description_free (self);
941 1013
942void 1014void
943make_default (CFPlus::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
944 CODE: 1017 CODE:
945 default_font = self; 1018 default_font = self;
946 1019
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
948 1021
1022PROTOTYPES: DISABLE
1023
949void 1024void
950reset_glyph_cache () 1025reset_glyph_cache ()
1026 PROTOTYPE:
951 CODE: 1027 CODE:
952 tc_clear (); 1028 tc_clear ();
953 1029
954CFPlus::Layout 1030CFPlus::Layout
955new (SV *class) 1031new (SV *class)
961 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
963 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
966 1043
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
969 OUTPUT: 1046 OUTPUT:
970 RETVAL 1047 RETVAL
971 1048
972void 1049void
973DESTROY (CFPlus::Layout self) 1050DESTROY (CFPlus::Layout self)
974 CODE: 1051 CODE:
975 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
976 Safefree (self); 1054 Safefree (self);
977 1055
978void 1056void
979set_text (CFPlus::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
980 CODE: 1058 CODE:
1232 } 1310 }
1233} 1311}
1234 1312
1235void 1313void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1315 CODE:
1316 rc_clear (self->rc);
1238 pango_opengl_render_layout_subpixel ( 1317 pango_opengl_render_layout_subpixel (
1239 self->pl, 1318 self->pl,
1319 self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1320 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1321 self->r, self->g, self->b, self->a,
1242 flags 1322 flags
1243 ); 1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1244 1346
1245MODULE = CFPlus PACKAGE = CFPlus::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
1246 1348
1349PROTOTYPES: ENABLE
1350
1247int minpot (int n) 1351int minpot (int n)
1248 1352
1249void 1353void
1250pad2pot (SV *data_, SV *w_, SV *h_) 1354pad (SV *data_, int ow, int oh, int nw, int nh)
1251 CODE: 1355 CODE:
1252{ 1356{
1253 int ow = SvIV (w_); 1357 if ((nw != ow || nh != oh) && SvOK (data_))
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 { 1358 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen; 1359 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen); 1360 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh); 1361 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269 1363
1270 SvPOK_only (result_); 1364 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp); 1365 SvCUR_set (result_, nw * nh * bpp);
1272 1366
1273 memset (SvPVX (result_), 0, nw * nh * bpp); 1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--) 1368 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276 1370
1277 sv_setsv (data_, result_); 1371 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 } 1372 }
1284} 1373}
1285 1374
1286void 1375void
1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1293{ 1382{
1294 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
1298 1390
1299 if (items < 5) 1391 if (items < 5)
1300 { 1392 {
1301 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1302 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342} 1434}
1343 OUTPUT: 1435 OUTPUT:
1344 RETVAL 1436 RETVAL
1345 1437
1346MODULE = CFPlus PACKAGE = CFPlus::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
1439
1440PROTOTYPES: DISABLE
1347 1441
1348CFPlus::Map 1442CFPlus::Map
1349new (SV *class) 1443new (SV *class)
1350 CODE: 1444 CODE:
1351 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
1489 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1490 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1491 } 1585 }
1492} 1586}
1493 1587
1494void 1588SV *
1495map1a_update (CFPlus::Map self, SV *data_, int extmap) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1496 CODE: 1590 CODE:
1497{ 1591{
1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1499 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1500 mapcell *cell; 1594 mapcell *cell;
1501 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1502 1598
1503 while (data < data_end - 1) 1599 while (data < data_end - 1)
1504 { 1600 {
1505 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1506 1602
1557 } 1653 }
1558 else 1654 else
1559 cell->darkness = *data++ + 1; 1655 cell->darkness = *data++ + 1;
1560 } 1656 }
1561 1657
1658 for (z = 0; z <= 2; ++z)
1562 if (flags & 4) 1659 if (flags & (4 >> z))
1563 { 1660 {
1564 faceid face = (data [0] << 8) + data [1]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face); 1662 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face]; 1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1567 } 1678 }
1568
1569 if (flags & 2)
1570 {
1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1574 }
1575
1576 if (flags & 1)
1577 {
1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1581 }
1582 } 1679 }
1583 else 1680 else
1584 cell->darkness = 0; 1681 cell->darkness = 0;
1585 } 1682 }
1586} 1683}
1684 OUTPUT:
1685 RETVAL
1587 1686
1588SV * 1687SV *
1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1590 CODE: 1689 CODE:
1591{ 1690{
1642 1741
1643void 1742void
1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1645 CODE: 1744 CODE:
1646{ 1745{
1746 int x, y, z;
1747
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1650 smooth_key skey; 1751 smooth_key skey;
1651 int x, y, z; 1752
1652 int last_name; 1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1653 1756
1654 // thats current max. sorry. 1757 // thats current max. sorry.
1655 if (sw > 255) sw = 255; 1758 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255; 1759 if (sh > 255) sh = 255;
1657 1760
1658 // clear key, in case of extra padding 1761 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey)); 1762 memset (&skey, 0, sizeof (skey));
1660 1763
1661 glColor4ub (255, 255, 255, 255); 1764 memset (&key, 0, sizeof (key));
1662 1765 key.r = 255;
1663 glEnable (GL_BLEND); 1766 key.g = 255;
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1767 key.b = 255;
1665 glEnable (GL_TEXTURE_2D); 1768 key.a = 255;
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1769 key.mode = GL_QUADS;
1667 1770 key.format = GL_T2F_V3F;
1668 glBegin (GL_QUADS); 1771 key.texname = -1;
1669
1670 last_name = 0;
1671 1772
1672 mx += self->x; 1773 mx += self->x;
1673 my += self->y; 1774 my += self->y;
1674 1775
1675 // first pass: determine smooth_max 1776 // first pass: determine smooth_max
1691 MAX (self->tex [cell->tile [0]].smoothlevel, 1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel, 1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel)); 1794 self->tex [cell->tile [2]].smoothlevel));
1694 } 1795 }
1695 } 1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1696 1801
1697 for (z = 0; z <= 2; z++) 1802 for (z = 0; z <= 2; z++)
1698 { 1803 {
1699 memset (smooth_level, 0, sizeof (smooth_level)); 1804 memset (smooth_level, 0, sizeof (smooth_level));
1700 1805
1710 tileid tile = cell->tile [z]; 1815 tileid tile = cell->tile [z];
1711 1816
1712 if (tile) 1817 if (tile)
1713 { 1818 {
1714 maptex tex = self->tex [tile]; 1819 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w; 1820 int px, py;
1716 int py = (y + 1) * T - tex.h;
1717 1821
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name) 1822 if (key.texname != tex.name)
1721 { 1823 {
1722 if (!tex.name) 1824 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */ 1825 tex = self->tex [2]; /* missing, replace by noface */
1724 1826
1725 glEnd (); 1827 key.texname = tex.name;
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1828 arr = rc_array (rc, &key);
1727 glBegin (GL_QUADS);
1728 } 1829 }
1729 1830
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1734 1838
1735 if (cell->flags && z == 2) 1839 if (cell->flags && z == 2)
1736 { 1840 {
1841 // overlays such as the speech bubble, probably more to come
1737 if (cell->flags & 1) 1842 if (cell->flags & 1)
1738 { 1843 {
1739 maptex tex = self->tex [1]; 1844 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32; 1845 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32; 1846 int py = y * T - T * 6 / 32;
1742 1847
1848 if (tex.name)
1743 glEnd (); 1849 {
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1745 glBegin (GL_QUADS); 1860 }
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 } 1861 }
1752 } 1862 }
1753 1863
1754 // update smooth hash 1864 // update smooth hash
1755 if (tex.smoothtile) 1865 if (tex.smoothtile)
1791 } 1901 }
1792 } 1902 }
1793 } 1903 }
1794 } 1904 }
1795 1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1796 // go through all smoothlevels, lowest to highest, then draw. 1909 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort 1910 // this is basically counting sort
1798 { 1911 {
1799 int w, b; 1912 int w, b;
1800 1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1801 for (w = 0; w < 256 / 32; ++w) 1916 for (w = 0; w < 256 / 32; ++w)
1802 { 1917 {
1803 uint32_t smask = smooth_level [w]; 1918 uint32_t smask = smooth_level [w];
1804 if (smask) 1919 if (smask)
1805 for (b = 0; b < 32; ++b) 1920 for (b = 0; b < 32; ++b)
1824 int border = bits & 15; 1939 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row 1941 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column 1942 float dy = tex.t * .5f ; // 2 images/column
1828 1943
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name) 1944 if (tex.name)
1832 { 1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1833 if (!tex.name) 1948 if (key.texname != tex.name)
1834 continue; // smoothing not yet available 1949 {
1835
1836 glEnd (); 1950 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1838 glBegin (GL_QUADS); 1952 glBegin (GL_QUADS);
1839 } 1953 }
1840 1954
1841 if (border) 1955 if (border)
1842 { 1956 {
1843 float ox = border * dx; 1957 float ox = border * dx;
1844 1958
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1849 } 1963 }
1850 1964
1851 if (corner) 1965 if (corner)
1852 { 1966 {
1853 float ox = corner * dx; 1967 float ox = corner * dx;
1854 1968
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1859 } 1974 }
1860 } 1975 }
1861 } 1976 }
1862 } 1977 }
1863 } 1978 }
1979
1980 glEnd ();
1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1864 } 1983 }
1865 1984
1866 hv_clear (smooth); 1985 hv_clear (smooth);
1867 } 1986 }
1868 1987
1869 glEnd ();
1870
1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND); 1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1873 1990
1874 // top layer: overlays such as the health bar 1991 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++) 1992 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows) 1993 if (0 <= y + my && y + my < self->rows)
1877 { 1994 {
1966void 2083void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1968 PPCODE: 2085 PPCODE:
1969{ 2086{
1970 int x, y; 2087 int x, y;
2088 int sw1 = sw + 2;
2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1971 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1974 2095
1975 memset (darkness, 255, sw4 * sh);
1976 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1977 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1978 2098
1979 mx += self->x; 2099 mx += self->x - 1;
1980 my += self->y; 2100 my += self->y - 1;
1981 2101
2102 memset (darkness1, 255, sw1 * sh1);
2103
1982 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1983 if (0 <= y + my && y + my < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1984 { 2106 {
1985 maprow *row = self->row + (y + my); 2107 maprow *row = self->row + (y + my);
1986 2108
1987 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1988 if (row->c0 <= x + mx && x + mx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1989 { 2111 {
1990 mapcell *cell = row->col + (x + mx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1991 2113
1992 darkness[y * sw4 + x] = cell->darkness 2114 darkness1 [y * sw1 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1) 2115 ? 255 - (cell->darkness - 1)
1994 : 255 - FOW_DARKNESS; 2116 : 255 - FOW_DARKNESS;
1995 } 2117 }
1996 } 2118 }
1997 2119
2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2132
2133 uint8_t r11 = (d11 + d21 + d12) / 3;
2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
2157
1998 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1999 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
2000 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
2001 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
2002} 2162}
2003 2163
2004SV * 2164SV *
2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2006 CODE: 2166 CODE:
2083 int x, y, z; 2243 int x, y, z;
2084 int w, h; 2244 int w, h;
2085 int x1, y1; 2245 int x1, y1;
2086 2246
2087 if (*data++ != 0) 2247 if (*data++ != 0)
2088 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
2089 2249
2090 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
2091 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
2092 2252
2093 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
2138 } 2298 }
2139 } 2299 }
2140 } 2300 }
2141} 2301}
2142 2302
2303MODULE = CFPlus PACKAGE = CFPlus::RW
2304
2305CFPlus::RW
2306new (SV *class, SV *data_sv)
2307 CODE:
2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
2314 OUTPUT:
2315 RETVAL
2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2144 2415
2416PROTOTYPES: DISABLE
2417
2145CFPlus::MixChunk 2418CFPlus::MixChunk
2146new_from_file (SV *class, char *path) 2419new (SV *class, CFPlus::RW rwops)
2147 CODE: 2420 CODE:
2148 RETVAL = Mix_LoadWAV (path); 2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2149 OUTPUT: 2422 OUTPUT:
2150 RETVAL 2423 RETVAL
2151 2424
2152void 2425void
2153DESTROY (CFPlus::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
2155 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
2156 2429
2157int 2430int
2158volume (CFPlus::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
2159 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
2161 OUTPUT: 2436 OUTPUT:
2162 RETVAL 2437 RETVAL
2163 2438
2164int 2439CFPlus::Channel
2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2166 CODE: 2441 CODE:
2442{
2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
2168 OUTPUT: 2454 OUTPUT:
2169 RETVAL 2455 RETVAL
2170 2456
2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2172 2458
2173int 2459int
2174volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
2175 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
2176 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
2177 OUTPUT: 2466 OUTPUT:
2178 RETVAL 2467 RETVAL
2179 2468
2180int 2469void
2181fade_out (int ms) 2470fade_out (int ms)
2182 CODE: 2471 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms); 2472 Mix_FadeOutMusic (ms);
2184 OUTPUT: 2473
2185 RETVAL 2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2186 2478
2187CFPlus::MixMusic 2479CFPlus::MixMusic
2188new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
2189 CODE: 2481 CODE:
2190 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
2191 OUTPUT: 2483 OUTPUT:
2192 RETVAL 2484 RETVAL
2193 2485
2194void 2486void
2195DESTROY (CFPlus::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
2201 CODE: 2493 CODE:
2202 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT: 2495 OUTPUT:
2204 RETVAL 2496 RETVAL
2205 2497
2206int 2498void
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE: 2500 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2501 Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212 2502
2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
2214 2506
2215BOOT: 2507BOOT:
2216{ 2508{
2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2218 static const struct { 2510 static const struct {
2234 const_iv (GL_ALPHA_TEST), 2526 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE), 2527 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL), 2528 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT), 2529 const_iv (GL_FRONT),
2238 const_iv (GL_BACK), 2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
2239 const_iv (GL_AND), 2532 const_iv (GL_AND),
2240 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
2241 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
2242 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA), 2536 const_iv (GL_DST_ALPHA),
2256 const_iv (GL_INTENSITY), 2549 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA), 2551 const_iv (GL_LUMINANCE_ALPHA),
2259 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
2261 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D), 2561 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D), 2562 const_iv (GL_PROXY_TEXTURE_2D),
2264 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
2265 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
2289 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
2291 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
2292 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
2293 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
2294 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP), 2595 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP), 2596 const_iv (GL_LINE_LOOP),
2297 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
2298 const_iv (GL_QUAD_STRIP), 2598 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES), 2599 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP), 2600 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN), 2601 const_iv (GL_TRIANGLE_FAN),
2602 const_iv (GL_POLYGON),
2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2608 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2303 const_iv (GL_FASTEST), 2609 const_iv (GL_FASTEST),
2610 const_iv (GL_DONT_CARE),
2611 const_iv (GL_NICEST),
2304 const_iv (GL_V2F), 2612 const_iv (GL_V2F),
2305 const_iv (GL_V3F), 2613 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F), 2614 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F), 2615 const_iv (GL_T2F_N3F_V3F),
2308# undef const_iv 2616# undef const_iv
2313 2621
2314 texture_av = newAV (); 2622 texture_av = newAV ();
2315 AvREAL_off (texture_av); 2623 AvREAL_off (texture_av);
2316} 2624}
2317 2625
2626void
2627disable_GL_EXT_blend_func_separate ()
2628 CODE:
2629 gl.BlendFuncSeparate = 0;
2630 gl.BlendFuncSeparateEXT = 0;
2631
2318char * 2632char *
2319gl_vendor () 2633gl_vendor ()
2320 CODE: 2634 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR); 2635 RETVAL = (char *)glGetString (GL_VENDOR);
2322 OUTPUT: 2636 OUTPUT:
2334 CODE: 2648 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2649 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT: 2650 OUTPUT:
2337 RETVAL 2651 RETVAL
2338 2652
2339char *glGetString (GLenum pname) 2653const char *glGetString (GLenum pname)
2340 2654
2341GLint glGetInteger (GLenum pname) 2655GLint glGetInteger (GLenum pname)
2342 CODE: 2656 CODE:
2343 glGetIntegerv (pname, &RETVAL); 2657 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT: 2658 OUTPUT:
2394# near_ and far_ are due to microsofts buggy "c" compiler 2708# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2709void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396 2710
2397# near_ and far_ are due to microsofts buggy "c" compiler 2711# near_ and far_ are due to microsofts buggy "c" compiler
2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2712void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2713
2714PROTOTYPES: DISABLE
2399 2715
2400void glViewport (int x, int y, int width, int height) 2716void glViewport (int x, int y, int width, int height)
2401 2717
2402void glScissor (int x, int y, int width, int height) 2718void glScissor (int x, int y, int width, int height)
2403 2719
2411 2727
2412void glRotate (float angle, float x, float y, float z) 2728void glRotate (float angle, float x, float y, float z)
2413 CODE: 2729 CODE:
2414 glRotatef (angle, x, y, z); 2730 glRotatef (angle, x, y, z);
2415 2731
2416void glBegin (int mode)
2417
2418void glEnd ()
2419
2420void glColor (float r, float g, float b, float a = 1.0) 2732void glColor (float r, float g, float b, float a = 1.0)
2421 PROTOTYPE: @
2422 ALIAS: 2733 ALIAS:
2423 glColor_premultiply = 1 2734 glColor_premultiply = 1
2424 CODE: 2735 CODE:
2425 if (ix) 2736 if (ix)
2426 { 2737 {
2429 b *= a; 2740 b *= a;
2430 } 2741 }
2431 // microsoft visual "c" rounds instead of truncating... 2742 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a); 2743 glColor4f (r, g, b, a);
2433 2744
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.) 2745void glRasterPos (float x, float y, float z = 0.)
2441 CODE: 2746 CODE:
2442 glRasterPos3f (0, 0, z); 2747 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0); 2748 glBitmap (0, 0, 0, 0, x, y, 0);
2444 2749
2448 2753
2449void glTexCoord (float s, float t) 2754void glTexCoord (float s, float t)
2450 CODE: 2755 CODE:
2451 glTexCoord2f (s, t); 2756 glTexCoord2f (s, t);
2452 2757
2758void glRect (float x1, float y1, float x2, float y2)
2759 CODE:
2760 glRectf (x1, y1, x2, y2);
2761
2762void glRect_lineloop (float x1, float y1, float x2, float y2)
2763 CODE:
2764 glBegin (GL_LINE_LOOP);
2765 glVertex2f (x1, y1);
2766 glVertex2f (x2, y1);
2767 glVertex2f (x2, y2);
2768 glVertex2f (x1, y2);
2769 glEnd ();
2770
2771PROTOTYPES: ENABLE
2772
2773void glBegin (int mode)
2774
2775void glEnd ()
2776
2777void glPointSize (GLfloat size)
2778
2779void glLineWidth (GLfloat width)
2780
2781void glInterleavedArrays (int format, int stride, char *data)
2782
2783void glDrawElements (int mode, int count, int type, char *indices)
2784
2785# 1.2 void glDrawRangeElements (int mode, int start, int end
2786
2453void glTexEnv (int target, int pname, float param) 2787void glTexEnv (int target, int pname, float param)
2454 CODE: 2788 CODE:
2455 glTexEnvf (target, pname, param); 2789 glTexEnvf (target, pname, param);
2456 2790
2457void glTexParameter (int target, int pname, float param) 2791void glTexParameter (int target, int pname, float param)
2509 2843
2510void glEndList () 2844void glEndList ()
2511 2845
2512void glCallList (int list) 2846void glCallList (int list)
2513 2847
2848MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2849
2850PROTOTYPES: DISABLE
2851
2852void
2853find_widget (SV *self, NV x, NV y)
2854 PPCODE:
2855{
2856 if (within_widget (self, x, y))
2857 XPUSHs (self);
2858}
2859
2860BOOT:
2861{
2862 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2863
2864 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2865 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2866 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2867 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2868}
2869
2870void
2871draw (SV *self)
2872 CODE:
2873{
2874 HV *hv;
2875 SV **svp;
2876 NV x, y, w, h;
2877 SV *draw_x_sv = GvSV (draw_x_gv);
2878 SV *draw_y_sv = GvSV (draw_y_gv);
2879 SV *draw_w_sv = GvSV (draw_w_gv);
2880 SV *draw_h_sv = GvSV (draw_h_gv);
2881 double draw_x, draw_y;
2882
2883 if (!SvROK (self))
2884 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2885
2886 hv = (HV *)SvRV (self);
2887
2888 if (SvTYPE (hv) != SVt_PVHV)
2889 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2890
2891 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2892 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2893
2894 if (!h || !w)
2895 XSRETURN_EMPTY;
2896
2897 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2898 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2899
2900 draw_x = SvNV (draw_x_sv) + x;
2901 draw_y = SvNV (draw_y_sv) + y;
2902
2903 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2904 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2905 XSRETURN_EMPTY;
2906
2907 sv_setnv (draw_x_sv, draw_x);
2908 sv_setnv (draw_y_sv, draw_y);
2909
2910 glPushMatrix ();
2911 glTranslated (x, y, 0);
2912
2913 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2914 {
2915 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2916
2917 if (svp && SvTRUE (*svp))
2918 {
2919 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2920 glEnable (GL_BLEND);
2921 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2922 glBegin (GL_QUADS);
2923 glVertex2f (0, 0);
2924 glVertex2f (w, 0);
2925 glVertex2f (w, h);
2926 glVertex2f (0, h);
2927 glEnd ();
2928 glDisable (GL_BLEND);
2929 }
2930 }
2931#if 0
2932 // draw borders, for debugging
2933 glPushMatrix ();
2934 glColor4f (1., 1., 0., 1.);
2935 glTranslatef (.5, .5, 0.);
2936 glBegin (GL_LINE_LOOP);
2937 glVertex2f (0 , 0);
2938 glVertex2f (w - 1, 0);
2939 glVertex2f (w - 1, h - 1);
2940 glVertex2f (0 , h - 1);
2941 glEnd ();
2942 glPopMatrix ();
2943#endif
2944 PUSHMARK (SP);
2945 XPUSHs (self);
2946 PUTBACK;
2947 call_method ("_draw", G_VOID | G_DISCARD);
2948 SPAGAIN;
2949
2950 glPopMatrix ();
2951
2952 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2953 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2954}
2955

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