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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.80 by root, Sun May 14 22:58:24 2006 UTC vs.
Revision 1.234 by root, Mon Aug 27 02:52:54 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
52 67
53#define GL_CALL(type,func,args) \ 68#if 0
54 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 70#else
56 static type fptr_; \ 71# define PARACHUTE 0
57 \ 72#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
70 129
71typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *CFPlus__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
72 149
73typedef struct cf_layout { 150typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
77 int base_height; 153 int base_height;
78 CFClient__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
79} *CFClient__Layout; 156} *CFPlus__Layout;
80 157
81static CFClient__Font default_font; 158static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
84 161
85static void 162static void
86substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
87{ 164{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif
89 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
90} 170}
91 171
92static void 172static void
93layout_update_font (CFClient__Layout self) 173layout_update_font (CFPlus__Layout self)
94{ 174{
95 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
96 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
97 */ 177 */
98 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
102 182
103 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
104} 184}
105 185
106static void 186static void
107layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
108{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
109 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
110 193
111 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
112 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
113 196
114 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
115} 198 if (!rect.height) rect.height = 1;
116 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
117typedef uint16_t mapface; 205typedef uint16_t faceid;
118 206
119typedef struct { 207typedef struct {
120 GLint name; 208 GLuint name;
121 int w, h; 209 int w, h;
122 float s, t; 210 float s, t;
123 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
124} maptex; 214} maptex;
125 215
126typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
127 int16_t darkness; 219 uint16_t darkness;
128 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
129} mapcell; 221} mapcell;
130 222
131typedef struct { 223typedef struct {
132 int32_t c0, c1; 224 int32_t c0, c1;
133 mapcell *col; 225 mapcell *col;
134} maprow; 226} maprow;
135 227
136typedef struct map { 228typedef struct map {
137 int x, y, w, h; 229 int x, y, w, h;
138 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
139 int faces; 231 int faces; tileid *face2tile; // [faceid]
140 mapface *face; 232 int texs; maptex *tex; // [tileid]
141
142 int texs;
143 maptex *tex;
144 233
145 int32_t rows; 234 int32_t rows;
146 maprow *row; 235 maprow *row;
147} *CFClient__Map; 236} *CFPlus__Map;
148 237
149static char * 238static char *
150prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
151{ 240{
152 char *p; 241 char *p;
169} 258}
170 259
171#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
172#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
173 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
174static maprow * 283static maprow *
175map_get_row (CFClient__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
176{ 285{
177 if (0 > y) 286 if (0 > y)
178 { 287 {
179 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
180 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
218 327
219 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
220} 329}
221 330
222static mapcell * 331static mapcell *
223map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (CFPlus__Map self, int x, int y)
224{ 333{
225 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
226} 335}
227 336
228static void 337static void
229map_clear (CFClient__Map self) 338map_clear (CFPlus__Map self)
230{ 339{
231 int r; 340 int r;
232 341
233 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
234 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
242 self->row = 0; 351 self->row = 0;
243 self->rows = 0; 352 self->rows = 0;
244} 353}
245 354
246static void 355static void
247map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
248{ 357{
249 int x, y; 358 int x, y;
250 maprow *row; 359 maprow *row;
360 mapcell *cell;
251 361
252 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
253 if (y >= 0) 363 if (y >= 0)
254 { 364 {
255 if (y >= self->rows) 365 if (y >= self->rows)
261 if (x >= row->c0) 371 if (x >= row->c0)
262 { 372 {
263 if (x >= row->c1) 373 if (x >= row->c1)
264 break; 374 break;
265 375
266 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
267 } 382 }
268 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
269} 400}
270 401
271static void 402static void
272music_finished (void) 403music_finished (void)
273{ 404{
292 ev.data2 = 0; 423 ev.data2 = 0;
293 424
294 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
295} 426}
296 427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314
448
449/******************************************************************************/
450
451static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
452static GV *hover_gv;
453
454static int
455within_widget (SV *widget, NV x, NV y)
456{
457 HV *self;
458 SV **svp;
459 NV wx, ww, wy, wh;
460
461 if (!SvROK (widget))
462 return 0;
463
464 self = (HV *)SvRV (widget);
465
466 if (SvTYPE (self) != SVt_PVHV)
467 return 0;
468
469 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
470 if (y < wy)
471 return 0;
472
473 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
474 if (y >= wy + wh)
475 return 0;
476
477 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
478 if (x < wx)
479 return 0;
480
481 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
482 if (x >= wx + ww)
483 return 0;
484
485 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
486 if (!svp || !SvTRUE (*svp))
487 return 0;
488
489 return 1;
490}
491
297MODULE = CFClient PACKAGE = CFClient 492MODULE = CFPlus PACKAGE = CFPlus
298 493
299PROTOTYPES: ENABLE 494PROTOTYPES: ENABLE
300 495
301BOOT: 496BOOT:
302{ 497{
303 HV *stash = gv_stashpv ("CFClient", 1); 498 HV *stash = gv_stashpv ("CFPlus", 1);
304 static const struct { 499 static const struct {
305 const char *name; 500 const char *name;
306 IV iv; 501 IV iv;
307 } *civ, const_iv[] = { 502 } *civ, const_iv[] = {
308# define const_iv(name) { # name, (IV)name } 503# define const_iv(name) { # name, (IV)name }
504 const_iv (SDLK_MODIFIER_MIN),
505 const_iv (SDLK_MODIFIER_MAX),
506
309 const_iv (SDL_ACTIVEEVENT), 507 const_iv (SDL_ACTIVEEVENT),
310 const_iv (SDL_KEYDOWN), 508 const_iv (SDL_KEYDOWN),
311 const_iv (SDL_KEYUP), 509 const_iv (SDL_KEYUP),
312 const_iv (SDL_MOUSEMOTION), 510 const_iv (SDL_MOUSEMOTION),
313 const_iv (SDL_MOUSEBUTTONDOWN), 511 const_iv (SDL_MOUSEBUTTONDOWN),
322 const_iv (SDL_EVENT_RESERVEDA), 520 const_iv (SDL_EVENT_RESERVEDA),
323 const_iv (SDL_EVENT_RESERVEDB), 521 const_iv (SDL_EVENT_RESERVEDB),
324 const_iv (SDL_VIDEORESIZE), 522 const_iv (SDL_VIDEORESIZE),
325 const_iv (SDL_VIDEOEXPOSE), 523 const_iv (SDL_VIDEOEXPOSE),
326 const_iv (SDL_USEREVENT), 524 const_iv (SDL_USEREVENT),
525
526 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE),
529
327 const_iv (SDLK_KP0), 530 const_iv (SDLK_KP0),
328 const_iv (SDLK_KP1), 531 const_iv (SDLK_KP1),
329 const_iv (SDLK_KP2), 532 const_iv (SDLK_KP2),
330 const_iv (SDLK_KP3), 533 const_iv (SDLK_KP3),
331 const_iv (SDLK_KP4), 534 const_iv (SDLK_KP4),
386 const_iv (SDLK_BREAK), 589 const_iv (SDLK_BREAK),
387 const_iv (SDLK_MENU), 590 const_iv (SDLK_MENU),
388 const_iv (SDLK_POWER), 591 const_iv (SDLK_POWER),
389 const_iv (SDLK_EURO), 592 const_iv (SDLK_EURO),
390 const_iv (SDLK_UNDO), 593 const_iv (SDLK_UNDO),
594
391 const_iv (KMOD_NONE), 595 const_iv (KMOD_NONE),
596 const_iv (KMOD_SHIFT),
392 const_iv (KMOD_LSHIFT), 597 const_iv (KMOD_LSHIFT),
393 const_iv (KMOD_RSHIFT), 598 const_iv (KMOD_RSHIFT),
599 const_iv (KMOD_CTRL),
394 const_iv (KMOD_LCTRL), 600 const_iv (KMOD_LCTRL),
395 const_iv (KMOD_RCTRL), 601 const_iv (KMOD_RCTRL),
602 const_iv (KMOD_ALT),
396 const_iv (KMOD_LALT), 603 const_iv (KMOD_LALT),
397 const_iv (KMOD_RALT), 604 const_iv (KMOD_RALT),
605 const_iv (KMOD_META),
398 const_iv (KMOD_LMETA), 606 const_iv (KMOD_LMETA),
399 const_iv (KMOD_RMETA), 607 const_iv (KMOD_RMETA),
400 const_iv (KMOD_NUM), 608 const_iv (KMOD_NUM),
401 const_iv (KMOD_CAPS), 609 const_iv (KMOD_CAPS),
402 const_iv (KMOD_MODE), 610 const_iv (KMOD_MODE),
403 const_iv (KMOD_CTRL),
404 const_iv (KMOD_SHIFT),
405 const_iv (KMOD_ALT),
406 const_iv (KMOD_META)
407# undef const_iv 611# undef const_iv
408 }; 612 };
409 613
410 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
411 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
616
617 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
618 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
412} 619}
620
621void
622weaken (SV *rv)
623 PROTOTYPE: $
624 CODE:
625 sv_rvweaken (rv);
626
627int
628in_destruct ()
629 CODE:
630 RETVAL = PL_main_cv == Nullcv;
631 OUTPUT:
632 RETVAL
633
634NV floor (NV x)
635
636NV ceil (NV x)
413 637
414void 638void
415pango_init () 639pango_init ()
416 CODE: 640 CODE:
417{ 641{
418 // delayed, so it can pick up new fonts added by AddFontResourceEx
419 ft2_fontmap = pango_ft2_font_map_new (); 642 opengl_fontmap = pango_opengl_font_map_new ();
420 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 643 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
421 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 644 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
422
423 cairo_fontmap = pango_cairo_font_map_get_default ();
424 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
425} 645}
646
647char *
648SDL_GetError ()
426 649
427int 650int
428SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 651SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
429 652
430void 653void
431SDL_Quit () 654SDL_Quit ()
432 655
433void 656void
434SDL_ListModes () 657SDL_ListModes (int rgb, int alpha)
435 PPCODE: 658 PPCODE:
436{ 659{
437 SDL_Rect **m; 660 SDL_Rect **m;
438 661
439 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 662 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
440 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 663 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
441 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 664 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
442 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 665 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
443 666
667 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
668 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
669
444 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 670 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
445 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 671 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
446 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 672 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
447 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 673 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
448 674
449 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 675 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
676#if SDL_VERSION_ATLEAST(1,2,10)
450 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 677 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
451 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 678 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
452 679#endif
453 SDL_EnableUNICODE (1);
454 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
455 680
456 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
457 682
458 if (m && m != (SDL_Rect **)-1) 683 if (m && m != (SDL_Rect **)-1)
459 while (*m) 684 while (*m)
460 { 685 {
686 if ((*m)->w >= 640 && (*m)->h >= 480)
687 {
461 AV *av = newAV (); 688 AV *av = newAV ();
462 av_push (av, newSViv ((*m)->w)); 689 av_push (av, newSViv ((*m)->w));
463 av_push (av, newSViv ((*m)->h)); 690 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb));
692 av_push (av, newSViv (alpha));
464 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 693 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
694 }
465 695
466 ++m; 696 ++m;
467 } 697 }
468} 698}
469 699
470int 700int
471SDL_SetVideoMode (int w, int h, int fullscreen) 701SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
472 CODE: 702 CODE:
703{
704 SDL_EnableUNICODE (1);
705 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
706
707 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
708 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
709 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
710 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
711
473 RETVAL = !!SDL_SetVideoMode ( 712 RETVAL = !!SDL_SetVideoMode (
474 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 713 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
475 ); 714 );
715
716 if (RETVAL)
717 {
718 av_clear (texture_av);
719
476 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 720 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h"
723#undef GL_FUNC
724 }
725}
477 OUTPUT: 726 OUTPUT:
478 RETVAL 727 RETVAL
479 728
480void 729void
481SDL_GL_SwapBuffers () 730SDL_GL_SwapBuffers ()
482 731
732char *
733SDL_GetKeyName (int sym)
734
735int
736SDL_GetAppState ()
737
483void 738void
484SDL_PollEvent () 739poll_events ()
485 PPCODE: 740 PPCODE:
486{ 741{
487 SDL_Event ev; 742 SDL_Event ev;
488 743
489 while (SDL_PollEvent (&ev)) 744 SDL_PumpEvents ();
745 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
490 { 746 {
491 HV *hv = newHV (); 747 HV *hv = newHV ();
492 hv_store (hv, "type", 4, newSViv (ev.type), 0); 748 hv_store (hv, "type", 4, newSViv (ev.type), 0);
493 749
494 switch (ev.type) 750 switch (ev.type)
496 case SDL_KEYDOWN: 752 case SDL_KEYDOWN:
497 case SDL_KEYUP: 753 case SDL_KEYUP:
498 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 754 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
499 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 755 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
500 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 756 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
757 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
501 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 758 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
502 break; 759 break;
503 760
504 case SDL_ACTIVEEVENT: 761 case SDL_ACTIVEEVENT:
505 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 762 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
506 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 763 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
507 break; 764 break;
508 765
509 case SDL_MOUSEMOTION: 766 case SDL_MOUSEMOTION:
767 {
768 int state = ev.motion.state;
769 int x = ev.motion.x;
770 int y = ev.motion.y;
771 int xrel = ev.motion.xrel;
772 int yrel = ev.motion.yrel;
773
774 /* do simplistic event compression */
775 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
776 && state == ev.motion.state)
777 {
778 xrel += ev.motion.xrel;
779 yrel += ev.motion.yrel;
780 x = ev.motion.x;
781 y = ev.motion.y;
782 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
783 }
784
785 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
510 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 786 hv_store (hv, "state", 5, newSViv (state), 0);
511 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 787 hv_store (hv, "x", 1, newSViv (x), 0);
512 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 788 hv_store (hv, "y", 1, newSViv (y), 0);
513 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 789 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
514 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 790 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
791 }
515 break; 792 break;
516 793
517 case SDL_MOUSEBUTTONDOWN: 794 case SDL_MOUSEBUTTONDOWN:
518 case SDL_MOUSEBUTTONUP: 795 case SDL_MOUSEBUTTONUP:
796 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
797
519 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 798 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
520 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 799 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
521 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 800 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
522 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 801 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
523 break; 802 break;
527 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 806 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
528 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 807 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
529 break; 808 break;
530 } 809 }
531 810
532 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
533 } 812 }
534} 813}
535 814
536int 815int
537Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
538 POSTCALL: 817 POSTCALL:
539 Mix_HookMusicFinished (music_finished); 818 Mix_HookMusicFinished (music_finished);
540 Mix_ChannelFinished (channel_finished); 819 Mix_ChannelFinished (channel_finished);
541 820
542void 821void
543Mix_CloseAudio () 822Mix_CloseAudio ()
544 823
545int 824int
546Mix_AllocateChannels (int numchans = -1) 825Mix_AllocateChannels (int numchans = -1)
547 826
827const char *
828Mix_GetError ()
829
548void 830void
549lowdelay (int fd, int val = 1) 831lowdelay (int fd, int val = 1)
550 CODE: 832 CODE:
833 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
834
835void
836win32_proxy_info ()
837 PPCODE:
838{
551#ifndef _WIN32 839#ifdef _WIN32
552 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 840 char buffer[2048];
841 DWORD buflen;
842
843 EXTEND (SP, 3);
844
845 buflen = sizeof (buffer);
846 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
847 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
848 {
849 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
850
851 buflen = sizeof (buffer);
852 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
853 {
854 PUSHs (newSVpv (buffer, 0));
855
856 buflen = sizeof (buffer);
857 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
858 PUSHs (newSVpv (buffer, 0));
859 }
860 }
553#endif 861#endif
554 862}
555char *
556gl_version ()
557 CODE:
558 RETVAL = (char *)glGetString (GL_VERSION);
559 OUTPUT:
560 RETVAL
561
562char *
563gl_extensions ()
564 CODE:
565 RETVAL = (char *)glGetString (GL_EXTENSIONS);
566 OUTPUT:
567 RETVAL
568 863
569void 864void
570add_font (char *file) 865add_font (char *file)
571 CODE: 866 CODE:
572 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 867 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
573#ifdef _WIN32
574 // cairo... sigh... requires win2000
575 AddFontResourceEx (file, FR_PRIVATE, 0);
576#endif
577 868
578void 869void
579load_image_inline (SV *image_) 870load_image_inline (SV *image_)
580 ALIAS: 871 ALIAS:
581 load_image_file = 1 872 load_image_file = 1
584 STRLEN image_len; 875 STRLEN image_len;
585 char *image = (char *)SvPVbyte (image_, image_len); 876 char *image = (char *)SvPVbyte (image_, image_len);
586 SDL_Surface *surface, *surface2; 877 SDL_Surface *surface, *surface2;
587 SDL_PixelFormat fmt; 878 SDL_PixelFormat fmt;
588 SDL_RWops *rw = ix 879 SDL_RWops *rw = ix
589 ? SDL_RWFromFile (image, "r") 880 ? SDL_RWFromFile (image, "rb")
590 : SDL_RWFromConstMem (image, image_len); 881 : SDL_RWFromConstMem (image, image_len);
591 882
592 if (!rw) 883 if (!rw)
593 croak ("load_image: %s", SDL_GetError ()); 884 croak ("load_image: %s", SDL_GetError ());
594 885
623 914
624 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 915 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
625 916
626 assert (surface2->pitch == surface2->w * 4); 917 assert (surface2->pitch == surface2->w * 4);
627 918
919 SDL_LockSurface (surface2);
628 EXTEND (SP, 5); 920 EXTEND (SP, 6);
629 PUSHs (sv_2mortal (newSViv (surface2->w))); 921 PUSHs (sv_2mortal (newSViv (surface2->w)));
630 PUSHs (sv_2mortal (newSViv (surface2->h))); 922 PUSHs (sv_2mortal (newSViv (surface2->h)));
631 SDL_LockSurface (surface2);
632 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 923 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
633 SDL_UnlockSurface (surface2);
634 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 924 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
635 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 925 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
636 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 926 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
927 SDL_UnlockSurface (surface2);
637 928
638 SDL_FreeSurface (surface); 929 SDL_FreeSurface (surface);
639 SDL_FreeSurface (surface2); 930 SDL_FreeSurface (surface2);
640} 931}
641 932
665} 956}
666 957
667void 958void
668error (char *message) 959error (char *message)
669 CODE: 960 CODE:
961 fprintf (stderr, "ERROR: %s\n", message);
670#ifdef _WIN32 962#ifdef _WIN32
671 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 963 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR);
964#endif
965
966void
967fatal (char *message)
968 CODE:
969 fprintf (stderr, "FATAL: %s\n", message);
970#ifdef _WIN32
971 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
972#endif
973 _exit (1);
974
975void
976_exit (int retval = 0)
977 CODE:
978#ifdef WIN32
979 ExitThread (retval); // unclean, please beam me up
672#else 980#else
673 fprintf (stderr, "ERROR: %s\n", message); 981 _exit (retval);
674#endif 982#endif
675 983
676void 984void
677fatal (char *message) 985debug ()
678 CODE: 986 CODE:
679#ifdef _WIN32 987{
680 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); 988#if DEBUG
681#else 989 VALGRIND_DO_LEAK_CHECK;
682 fprintf (stderr, "FATAL: %s\n", message);
683#endif 990#endif
684 exit (1); 991}
685 992
686MODULE = CFClient PACKAGE = CFClient::Font 993MODULE = CFPlus PACKAGE = CFPlus::Font
687 994
688CFClient::Font 995PROTOTYPES: DISABLE
996
997CFPlus::Font
689new_from_file (SV *class, char *path, int id = 0) 998new_from_file (SV *class, char *path, int id = 0)
690 CODE: 999 CODE:
691{ 1000{
692 int count; 1001 int count;
693 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1002 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
696} 1005}
697 OUTPUT: 1006 OUTPUT:
698 RETVAL 1007 RETVAL
699 1008
700void 1009void
701DESTROY (CFClient::Font self) 1010DESTROY (CFPlus::Font self)
702 CODE: 1011 CODE:
703 pango_font_description_free (self); 1012 pango_font_description_free (self);
704 1013
705void 1014void
706make_default (CFClient::Font self) 1015make_default (CFPlus::Font self)
1016 PROTOTYPE: $
707 CODE: 1017 CODE:
708 default_font = self; 1018 default_font = self;
709 1019
710MODULE = CFClient PACKAGE = CFClient::Layout 1020MODULE = CFPlus PACKAGE = CFPlus::Layout
711 1021
712CFClient::Layout 1022PROTOTYPES: DISABLE
713new (SV *class, int rgba = 0) 1023
1024void
1025reset_glyph_cache ()
1026 PROTOTYPE:
1027 CODE:
1028 tc_clear ();
1029
1030CFPlus::Layout
1031new (SV *class)
714 CODE: 1032 CODE:
715 New (0, RETVAL, 1, struct cf_layout); 1033 New (0, RETVAL, 1, struct cf_layout);
716 1034
717 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1035 RETVAL->pl = pango_layout_new (opengl_context);
718 RETVAL->rgba = rgba;
719 RETVAL->r = 1.; 1036 RETVAL->r = 1.;
720 RETVAL->g = 1.; 1037 RETVAL->g = 1.;
721 RETVAL->b = 1.; 1038 RETVAL->b = 1.;
722 RETVAL->a = 1.; 1039 RETVAL->a = 1.;
723 RETVAL->base_height = MIN_FONT_HEIGHT; 1040 RETVAL->base_height = MIN_FONT_HEIGHT;
724 RETVAL->font = 0; 1041 RETVAL->font = 0;
1042 RETVAL->rc = rc_alloc ();
725 1043
726 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1044 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
727 layout_update_font (RETVAL); 1045 layout_update_font (RETVAL);
728 OUTPUT: 1046 OUTPUT:
729 RETVAL 1047 RETVAL
730 1048
731void 1049void
732DESTROY (CFClient::Layout self) 1050DESTROY (CFPlus::Layout self)
733 CODE: 1051 CODE:
734 g_object_unref (self->pl); 1052 g_object_unref (self->pl);
1053 rc_free (self->rc);
735 Safefree (self); 1054 Safefree (self);
736 1055
737int
738is_rgba (CFClient::Layout self)
739 CODE:
740 RETVAL = self->rgba;
741 OUTPUT:
742 RETVAL
743
744void 1056void
745set_text (CFClient::Layout self, SV *text_) 1057set_text (CFPlus::Layout self, SV *text_)
746 CODE: 1058 CODE:
747{ 1059{
748 STRLEN textlen; 1060 STRLEN textlen;
749 char *text = SvPVutf8 (text_, textlen); 1061 char *text = SvPVutf8 (text_, textlen);
750 1062
751 pango_layout_set_text (self->pl, text, textlen); 1063 pango_layout_set_text (self->pl, text, textlen);
752} 1064}
753 1065
754void 1066void
755set_markup (CFClient::Layout self, SV *text_) 1067set_markup (CFPlus::Layout self, SV *text_)
756 CODE: 1068 CODE:
757{ 1069{
758 STRLEN textlen; 1070 STRLEN textlen;
759 char *text = SvPVutf8 (text_, textlen); 1071 char *text = SvPVutf8 (text_, textlen);
760 1072
761 pango_layout_set_markup (self->pl, text, textlen); 1073 pango_layout_set_markup (self->pl, text, textlen);
762} 1074}
763 1075
1076void
1077set_shapes (CFPlus::Layout self, ...)
1078 CODE:
1079{
1080 PangoAttrList *attrs = 0;
1081 const char *text = pango_layout_get_text (self->pl);
1082 const char *pos = text;
1083 int arg = 4;
1084
1085 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1086 {
1087 PangoRectangle inkrect, rect;
1088 PangoAttribute *attr;
1089
1090 int x = SvIV (ST (arg - 3));
1091 int y = SvIV (ST (arg - 2));
1092 int w = SvIV (ST (arg - 1));
1093 int h = SvIV (ST (arg ));
1094
1095 inkrect.x = 0;
1096 inkrect.y = 0;
1097 inkrect.width = 0;
1098 inkrect.height = 0;
1099
1100 rect.x = x * PANGO_SCALE;
1101 rect.y = y * PANGO_SCALE;
1102 rect.width = w * PANGO_SCALE;
1103 rect.height = h * PANGO_SCALE;
1104
1105 if (!attrs)
1106 attrs = pango_layout_get_attributes (self->pl);
1107
1108 attr = pango_attr_shape_new (&inkrect, &rect);
1109 attr->start_index = pos - text;
1110 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1111 pango_attr_list_insert (attrs, attr);
1112
1113 arg += 4;
1114 pos += sizeof (OBJ_STR) - 1;
1115 }
1116
1117 if (attrs)
1118 pango_layout_set_attributes (self->pl, attrs);
1119}
1120
1121void
1122get_shapes (CFPlus::Layout self)
1123 PPCODE:
1124{
1125 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1126
1127 do
1128 {
1129 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1130
1131 if (run && shape_attr_p (run))
1132 {
1133 PangoRectangle extents;
1134 pango_layout_iter_get_run_extents (iter, 0, &extents);
1135
1136 EXTEND (SP, 2);
1137 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1138 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1139 }
1140 }
1141 while (pango_layout_iter_next_run (iter));
1142
1143 pango_layout_iter_free (iter);
1144}
1145
1146int
1147has_wrapped (CFPlus::Layout self)
1148 CODE:
1149{
1150 int lines = 1;
1151 const char *text = pango_layout_get_text (self->pl);
1152
1153 while (*text)
1154 lines += *text++ == '\n';
1155
1156 RETVAL = lines < pango_layout_get_line_count (self->pl);
1157}
1158 OUTPUT:
1159 RETVAL
1160
764SV * 1161SV *
765get_text (CFClient::Layout self) 1162get_text (CFPlus::Layout self)
766 CODE: 1163 CODE:
767 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1164 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
768 SvUTF8_on (RETVAL); 1165 sv_utf8_decode (RETVAL);
769 OUTPUT: 1166 OUTPUT:
770 RETVAL 1167 RETVAL
771 1168
772void 1169void
773set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1170set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
774 CODE: 1171 CODE:
775 self->r = r; 1172 self->r = r;
776 self->g = g; 1173 self->g = g;
777 self->b = b; 1174 self->b = b;
778 self->a = a; 1175 self->a = a;
779 1176
780void 1177void
781set_font (CFClient::Layout self, CFClient::Font font = 0) 1178set_font (CFPlus::Layout self, CFPlus::Font font = 0)
782 CODE: 1179 CODE:
783 if (self->font != font) 1180 if (self->font != font)
784 { 1181 {
785 self->font = font; 1182 self->font = font;
786 layout_update_font (self); 1183 layout_update_font (self);
787 } 1184 }
788 1185
789void 1186void
790set_height (CFClient::Layout self, int base_height) 1187set_height (CFPlus::Layout self, int base_height)
791 CODE: 1188 CODE:
792 if (self->base_height != base_height) 1189 if (self->base_height != base_height)
793 { 1190 {
794 self->base_height = base_height; 1191 self->base_height = base_height;
795 layout_update_font (self); 1192 layout_update_font (self);
796 } 1193 }
797 1194
798void 1195void
799set_width (CFClient::Layout self, int max_width = -1) 1196set_width (CFPlus::Layout self, int max_width = -1)
800 CODE: 1197 CODE:
801 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1198 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
802 1199
803void 1200void
1201set_indent (CFPlus::Layout self, int indent)
1202 CODE:
1203 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1204
1205void
1206set_spacing (CFPlus::Layout self, int spacing)
1207 CODE:
1208 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1209
1210void
1211set_ellipsise (CFPlus::Layout self, int ellipsise)
1212 CODE:
1213 pango_layout_set_ellipsize (self->pl,
1214 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1215 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1216 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1217 : PANGO_ELLIPSIZE_NONE
1218 );
1219
1220void
1221set_single_paragraph_mode (CFPlus::Layout self, int spm)
1222 CODE:
1223 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1224
1225void
804size (CFClient::Layout self) 1226size (CFPlus::Layout self)
805 PPCODE: 1227 PPCODE:
806{ 1228{
807 int w, h; 1229 int w, h;
808 1230
809 layout_get_pixel_size (self, &w, &h); 1231 layout_get_pixel_size (self, &w, &h);
812 PUSHs (sv_2mortal (newSViv (w))); 1234 PUSHs (sv_2mortal (newSViv (w)));
813 PUSHs (sv_2mortal (newSViv (h))); 1235 PUSHs (sv_2mortal (newSViv (h)));
814} 1236}
815 1237
816int 1238int
1239descent (CFPlus::Layout self)
1240 CODE:
1241{
1242 PangoRectangle rect;
1243 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1244 pango_layout_line_get_pixel_extents (line, 0, &rect);
1245 RETVAL = PANGO_DESCENT (rect);
1246}
1247 OUTPUT:
1248 RETVAL
1249
1250int
817xy_to_index (CFClient::Layout self, int x, int y) 1251xy_to_index (CFPlus::Layout self, int x, int y)
818 CODE: 1252 CODE:
819{ 1253{
820 int index, trailing; 1254 int index, trailing;
821 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1255 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
822 RETVAL = index; 1256 RETVAL = index + trailing;
823} 1257}
824 OUTPUT: 1258 OUTPUT:
825 RETVAL 1259 RETVAL
826 1260
827void 1261void
828cursor_pos (CFClient::Layout self, int index) 1262cursor_pos (CFPlus::Layout self, int index)
829 PPCODE: 1263 PPCODE:
830{ 1264{
831 PangoRectangle strong_pos; 1265 PangoRectangle strong_pos;
832 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1266 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
833 1267
836 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1270 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
837 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1271 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
838} 1272}
839 1273
840void 1274void
841render (CFClient::Layout self) 1275index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
842 PPCODE: 1276 PPCODE:
843{ 1277{
844 SV *retval; 1278 int line, x;
845 int w, h;
846 1279
847 layout_get_pixel_size (self, &w, &h); 1280 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1281 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
848 1282
849 if (self->rgba)
850 {
851 cairo_surface_t *surface;
852 cairo_t *cairo;
853
854 retval = newSV (w * h * 4);
855 SvPOK_only (retval);
856 SvCUR_set (retval, w * h * 4);
857
858 memset (SvPVX (retval), 0, w * h * 4);
859
860 surface = cairo_image_surface_create_for_data (
861 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
862 cairo = cairo_create (surface);
863 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
864
865 pango_cairo_show_layout (cairo, self->pl);
866
867 cairo_destroy (cairo);
868 cairo_surface_destroy (surface);
869
870 // what a mess, and its premultiplied, too :(
871 {
872 uint32_t *p = (uint32_t *)SvPVX (retval);
873 uint32_t *e = p + w * h;
874
875 while (p < e)
876 {
877 uint32_t rgba = *p;
878 rgba = (rgba >> 24) | (rgba << 8);
879 rgba = SDL_SwapBE32 (rgba);
880 *p++ = rgba;
881 }
882 }
883
884 EXTEND (SP, 5); 1283 EXTEND (SP, 2);
885 PUSHs (sv_2mortal (newSViv (w))); 1284 PUSHs (sv_2mortal (newSViv (line - 1)));
1285 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1286}
1287
1288void
1289line_x_to_index (CFPlus::Layout self, int line, int x)
1290 PPCODE:
1291{
1292 PangoLayoutLine *lp;
1293 int index, trailing;
1294
1295 if (line < 0)
1296 XSRETURN_EMPTY;
1297
1298 if (!(lp = pango_layout_get_line (self->pl, line)))
1299 XSRETURN_EMPTY; /* do better */
1300
1301 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1302
1303 EXTEND (SP, 2);
1304 if (GIMME_V == G_SCALAR)
886 PUSHs (sv_2mortal (newSViv (h))); 1305 PUSHs (sv_2mortal (newSViv (index + trailing)));
887 PUSHs (sv_2mortal (retval));
888 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
889 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
890 }
891 else 1306 else
892 { 1307 {
893 FT_Bitmap bitmap;
894
895 retval = newSV (w * h);
896 SvPOK_only (retval);
897 SvCUR_set (retval, w * h);
898
899 bitmap.rows = h;
900 bitmap.width = w;
901 bitmap.pitch = w;
902 bitmap.buffer = (unsigned char*)SvPVX (retval);
903 bitmap.num_grays = 256;
904 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
905
906 memset (bitmap.buffer, 0, w * h);
907
908 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
909
910 EXTEND (SP, 5);
911 PUSHs (sv_2mortal (newSViv (w))); 1308 PUSHs (sv_2mortal (newSViv (index)));
912 PUSHs (sv_2mortal (newSViv (h))); 1309 PUSHs (sv_2mortal (newSViv (trailing)));
913 PUSHs (sv_2mortal (retval));
914 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
915 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
916 } 1310 }
917} 1311}
918 1312
1313void
1314render (CFPlus::Layout self, float x, float y, int flags = 0)
1315 CODE:
1316 rc_clear (self->rc);
1317 pango_opengl_render_layout_subpixel (
1318 self->pl,
1319 self->rc,
1320 x * PANGO_SCALE, y * PANGO_SCALE,
1321 self->r, self->g, self->b, self->a,
1322 flags
1323 );
1324 // we assume that context_change actually clears/frees stuff
1325 // and does not do any recomputation...
1326 pango_layout_context_changed (self->pl);
1327
1328void
1329draw (CFPlus::Layout self)
1330 CODE:
1331{
1332 glEnable (GL_TEXTURE_2D);
1333 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1334 glEnable (GL_BLEND);
1335 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1336 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1337 glEnable (GL_ALPHA_TEST);
1338 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1339
1340 rc_draw (self->rc);
1341
1342 glDisable (GL_ALPHA_TEST);
1343 glDisable (GL_BLEND);
1344 glDisable (GL_TEXTURE_2D);
1345}
1346
919MODULE = CFClient PACKAGE = CFClient::Texture 1347MODULE = CFPlus PACKAGE = CFPlus::Texture
920 1348
1349PROTOTYPES: ENABLE
1350
1351int minpot (int n)
1352
921void 1353void
1354pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE:
1356{
1357 if ((nw != ow || nh != oh) && SvOK (data_))
1358 {
1359 STRLEN datalen;
1360 char *data = SvPVbyte (data_, datalen);
1361 int bpp = datalen / (ow * oh);
1362 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1363
1364 SvPOK_only (result_);
1365 SvCUR_set (result_, nw * nh * bpp);
1366
1367 memset (SvPVX (result_), 0, nw * nh * bpp);
1368 while (oh--)
1369 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1370
1371 sv_setsv (data_, result_);
1372 }
1373}
1374
1375void
922draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1376draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
923 PROTOTYPE: $$$;$$ 1377 PROTOTYPE: $$$;$$
924 ALIAS: 1378 ALIAS:
925 draw_quad_alpha = 1 1379 draw_quad_alpha = 1
926 draw_quad_alpha_premultiplied = 2 1380 draw_quad_alpha_premultiplied = 2
927 CODE: 1381 CODE:
928{ 1382{
929 HV *hv = (HV *)SvRV (self); 1383 HV *hv = (HV *)SvRV (self);
930 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1384 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
931 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1385 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
932 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1386 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
933 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1387
1388 if (name <= 0)
1389 XSRETURN_EMPTY;
934 1390
935 if (items < 5) 1391 if (items < 5)
936 { 1392 {
937 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1393 w = SvNV (*hv_fetch (hv, "w", 1, 1));
938 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1394 h = SvNV (*hv_fetch (hv, "h", 1, 1));
939 } 1395 }
940 1396
941 if (ix) 1397 if (ix)
942 { 1398 {
943 glEnable (GL_BLEND); 1399 glEnable (GL_BLEND);
1400
1401 if (ix == 2)
944 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1402 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1403 else
1404 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1405 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1406
1407 glEnable (GL_ALPHA_TEST);
1408 glAlphaFunc (GL_GREATER, 0.01f);
945 } 1409 }
946 1410
947 glBindTexture (GL_TEXTURE_2D, name); 1411 glBindTexture (GL_TEXTURE_2D, name);
948
949 if (wrap_mode)
950 {
951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
952 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
953 }
954 1412
955 glBegin (GL_QUADS); 1413 glBegin (GL_QUADS);
956 glTexCoord2f (0, 0); glVertex2f (x , y ); 1414 glTexCoord2f (0, 0); glVertex2f (x , y );
957 glTexCoord2f (0, t); glVertex2f (x , y + h); 1415 glTexCoord2f (0, t); glVertex2f (x , y + h);
958 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1416 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
959 glTexCoord2f (s, 0); glVertex2f (x + w, y ); 1417 glTexCoord2f (s, 0); glVertex2f (x + w, y );
960 glEnd (); 1418 glEnd ();
961 1419
962 if (ix) 1420 if (ix)
1421 {
1422 glDisable (GL_ALPHA_TEST);
963 glDisable (GL_BLEND); 1423 glDisable (GL_BLEND);
1424 }
964} 1425}
965 1426
1427IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1428 CODE:
1429{
1430 GLint width;
1431 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1432 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1433 RETVAL = width > 0;
1434}
1435 OUTPUT:
1436 RETVAL
1437
966MODULE = CFClient PACKAGE = CFClient::Map 1438MODULE = CFPlus PACKAGE = CFPlus::Map
967 1439
968CFClient::Map 1440PROTOTYPES: DISABLE
969new (SV *class, int map_width, int map_height) 1441
1442CFPlus::Map
1443new (SV *class)
970 CODE: 1444 CODE:
971 New (0, RETVAL, 1, struct map); 1445 New (0, RETVAL, 1, struct map);
972 RETVAL->x = 0; 1446 RETVAL->x = 0;
973 RETVAL->y = 0; 1447 RETVAL->y = 0;
974 RETVAL->w = map_width; 1448 RETVAL->w = 0;
975 RETVAL->h = map_height; 1449 RETVAL->h = 0;
976 RETVAL->ox = 0; 1450 RETVAL->ox = 0;
977 RETVAL->oy = 0; 1451 RETVAL->oy = 0;
978 RETVAL->faces = 8192; 1452 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
979 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1453 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
980 RETVAL->texs = 8192;
981 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
982 RETVAL->rows = 0; 1454 RETVAL->rows = 0;
983 RETVAL->row = 0; 1455 RETVAL->row = 0;
984 OUTPUT: 1456 OUTPUT:
985 RETVAL 1457 RETVAL
986 1458
987void 1459void
988DESTROY (CFClient::Map self) 1460DESTROY (CFPlus::Map self)
989 CODE: 1461 CODE:
990{ 1462{
991 map_clear (self); 1463 map_clear (self);
992 Safefree (self->face); 1464 Safefree (self->face2tile);
1465 Safefree (self->tex);
993 Safefree (self); 1466 Safefree (self);
994} 1467}
995 1468
996void 1469void
1470resize (CFPlus::Map self, int map_width, int map_height)
1471 CODE:
1472 self->w = map_width;
1473 self->h = map_height;
1474
1475void
997clear (CFClient::Map self) 1476clear (CFPlus::Map self)
998 CODE: 1477 CODE:
999 map_clear (self); 1478 map_clear (self);
1000 1479
1001void 1480void
1002set_face (CFClient::Map self, int face, int texid) 1481set_tileid (CFPlus::Map self, int face, int tile)
1003 CODE: 1482 CODE:
1004{ 1483{
1005 while (self->faces <= face) 1484 need_facenum (self, face); self->face2tile [face] = tile;
1006 { 1485 need_texid (self, tile);
1007 Append (mapface, self->face, self->faces, self->faces);
1008 self->faces *= 2;
1009 }
1010
1011 self->face [face] = texid;
1012} 1486}
1013 1487
1014void 1488void
1489set_smooth (CFPlus::Map self, int face, int smooth, int level)
1490 CODE:
1491{
1492 tileid texid;
1493 maptex *tex;
1494
1495 if (face < 0 || face >= self->faces)
1496 return;
1497
1498 if (smooth < 0 || smooth >= self->faces)
1499 return;
1500
1501 texid = self->face2tile [face];
1502
1503 if (!texid)
1504 return;
1505
1506 tex = self->tex + texid;
1507 tex->smoothtile = self->face2tile [smooth];
1508 tex->smoothlevel = level;
1509}
1510
1511void
1015set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1512set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1016 CODE: 1513 CODE:
1017{ 1514{
1018 while (self->texs <= texid) 1515 need_texid (self, texid);
1019 {
1020 Append (maptex, self->tex, self->texs, self->texs);
1021 self->texs *= 2;
1022 }
1023 1516
1024 { 1517 {
1025 maptex *tex = self->tex + texid; 1518 maptex *tex = self->tex + texid;
1026 1519
1027 tex->name = name; 1520 tex->name = name;
1032 tex->r = r; 1525 tex->r = r;
1033 tex->g = g; 1526 tex->g = g;
1034 tex->b = b; 1527 tex->b = b;
1035 tex->a = a; 1528 tex->a = a;
1036 } 1529 }
1530
1531 // somewhat hackish, but for textures that require it, it really
1532 // improves the look, and most others don't suffer.
1533 glBindTexture (GL_TEXTURE_2D, name);
1534 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1535 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1536 // use uglier nearest interpolation because linear suffers
1537 // from transparent color bleeding and ugly wrapping effects.
1538 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1037} 1539}
1038 1540
1039int 1541int
1040ox (CFClient::Map self) 1542ox (CFPlus::Map self)
1041 ALIAS: 1543 ALIAS:
1042 oy = 1 1544 oy = 1
1545 x = 2
1546 y = 3
1547 w = 4
1548 h = 5
1043 CODE: 1549 CODE:
1044 switch (ix) 1550 switch (ix)
1045 { 1551 {
1046 case 0: RETVAL = self->ox; break; 1552 case 0: RETVAL = self->ox; break;
1047 case 1: RETVAL = self->oy; break; 1553 case 1: RETVAL = self->oy; break;
1554 case 2: RETVAL = self->x; break;
1555 case 3: RETVAL = self->y; break;
1556 case 4: RETVAL = self->w; break;
1557 case 5: RETVAL = self->h; break;
1048 } 1558 }
1049 OUTPUT: 1559 OUTPUT:
1050 RETVAL 1560 RETVAL
1051 1561
1052void 1562void
1053scroll (CFClient::Map self, int dx, int dy) 1563scroll (CFPlus::Map self, int dx, int dy)
1054 CODE: 1564 CODE:
1055{ 1565{
1056 if (dx > 0) 1566 if (dx > 0)
1057 map_blank (self, self->x, self->y, dx - 1, self->h); 1567 map_blank (self, self->x, self->y, dx, self->h);
1058 else if (dx < 0) 1568 else if (dx < 0)
1059 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1569 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1060 1570
1061 if (dy > 0) 1571 if (dy > 0)
1062 map_blank (self, self->x, self->y, self->w, dy - 1); 1572 map_blank (self, self->x, self->y, self->w, dy);
1063 else if (dy < 0) 1573 else if (dy < 0)
1064 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1574 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1065 1575
1066 self->ox += dx; self->x += dx; 1576 self->ox += dx; self->x += dx;
1067 self->oy += dy; self->y += dy; 1577 self->oy += dy; self->y += dy;
1068 1578
1069 while (self->y < 0) 1579 while (self->y < 0)
1073 self->rows += MAP_EXTEND_Y; 1583 self->rows += MAP_EXTEND_Y;
1074 self->y += MAP_EXTEND_Y; 1584 self->y += MAP_EXTEND_Y;
1075 } 1585 }
1076} 1586}
1077 1587
1078void 1588SV *
1079map1a_update (CFClient::Map self, SV *data_) 1589map1a_update (CFPlus::Map self, SV *data_, int extmap)
1080 CODE: 1590 CODE:
1081{ 1591{
1082 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1592 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1083 uint8_t *data_end = (uint8_t *)SvEND (data_); 1593 uint8_t *data_end = (uint8_t *)SvEND (data_);
1084 mapcell *cell; 1594 mapcell *cell;
1085 int x, y, flags; 1595 int x, y, z, flags;
1596 AV *missing = newAV ();
1597 RETVAL = newRV_noinc ((SV *)missing);
1086 1598
1087 while (data < data_end) 1599 while (data < data_end - 1)
1088 { 1600 {
1089 flags = (data [0] << 8) + data [1]; data += 2; 1601 flags = (data [0] << 8) + data [1]; data += 2;
1090 1602
1091 x = ((flags >> 10) & 63) + self->x; 1603 x = self->x + ((flags >> 10) & 63);
1092 y = ((flags >> 4) & 63) + self->y; 1604 y = self->y + ((flags >> 4) & 63);
1093 1605
1094 cell = map_get_cell (self, x, y); 1606 cell = map_get_cell (self, x, y);
1095 1607
1096 if (flags & 15) 1608 if (flags & 15)
1097 { 1609 {
1098 if (cell->darkness < 0) 1610 if (!cell->darkness)
1099 { 1611 {
1612 memset (cell, 0, sizeof (*cell));
1100 cell->darkness = 0; 1613 cell->darkness = 256;
1101 cell->face [0] = 0;
1102 cell->face [1] = 0;
1103 cell->face [2] = 0;
1104 } 1614 }
1105 1615
1106 cell->darkness = flags & 8 ? *data++ : 255;
1107
1108 //TODO: don't trust server data to be in-range(!) 1616 //TODO: don't trust server data to be in-range(!)
1109 1617
1110 if (flags & 4) 1618 if (flags & 8)
1111 { 1619 {
1112 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1620 if (extmap)
1621 {
1622 uint8_t ext, cmd;
1623
1624 do
1625 {
1626 ext = *data++;
1627 cmd = ext & 0x3f;
1628
1629 if (cmd < 4)
1630 cell->darkness = 255 - ext * 64 + 1;
1631 else if (cmd == 5) // health
1632 {
1633 cell->stat_width = 1;
1634 cell->stat_hp = *data++;
1635 }
1636 else if (cmd == 6) // monster width
1637 cell->stat_width = *data++ + 1;
1638 else if (cmd == 0x47)
1639 {
1640 if (*data == 4)
1641 ; // decode player count
1642
1643 data += *data + 1;
1644 }
1645 else if (cmd == 8) // cell flags
1646 cell->flags = *data++;
1647 else if (ext & 0x40) // unknown, multibyte => skip
1648 data += *data + 1;
1649 else
1650 data++;
1651 }
1652 while (ext & 0x80);
1653 }
1654 else
1655 cell->darkness = *data++ + 1;
1113 } 1656 }
1114 1657
1658 for (z = 0; z <= 2; ++z)
1115 if (flags & 2) 1659 if (flags & (4 >> z))
1116 { 1660 {
1117 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1661 faceid face = (data [0] << 8) + data [1]; data += 2;
1662 need_facenum (self, face);
1663 cell->tile [z] = self->face2tile [face];
1664
1665 if (cell->tile [z])
1666 {
1667 maptex *tex = self->tex + cell->tile [z];
1668 if (!tex->name)
1669 av_push (missing, newSViv (cell->tile [z]));
1670
1671 if (tex->smoothtile)
1672 {
1673 maptex *smooth = self->tex + tex->smoothtile;
1674 if (!smooth->name)
1675 av_push (missing, newSViv (tex->smoothtile));
1676 }
1677 }
1118 } 1678 }
1119
1120 if (flags & 1)
1121 {
1122 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1123 }
1124 } 1679 }
1125 else 1680 else
1126 cell->darkness = -1; 1681 cell->darkness = 0;
1127 } 1682 }
1128} 1683}
1684 OUTPUT:
1685 RETVAL
1129 1686
1130SV * 1687SV *
1131mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1688mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1132 CODE: 1689 CODE:
1133{ 1690{
1134 int x1, x; 1691 int x1, x;
1135 int y1, y; 1692 int y1, y;
1136 int z; 1693 int z;
1157 { 1714 {
1158 mapcell *cell = row->col + (x - row->c0); 1715 mapcell *cell = row->col + (x - row->c0);
1159 1716
1160 for (z = 0; z <= 0; z++) 1717 for (z = 0; z <= 0; z++)
1161 { 1718 {
1162 mapface face = cell->face [z];
1163
1164 if (face)
1165 {
1166 maptex tex = self->tex [face]; 1719 maptex tex = self->tex [cell->tile [z]];
1167 int a0 = 255 - tex.a; 1720 int a0 = 255 - tex.a;
1168 int a1 = tex.a; 1721 int a1 = tex.a;
1169 1722
1170 r = (r * a0 + tex.r * a1) / 255; 1723 r = (r * a0 + tex.r * a1) / 255;
1171 g = (g * a0 + tex.g * a1) / 255; 1724 g = (g * a0 + tex.g * a1) / 255;
1172 b = (b * a0 + tex.b * a1) / 255; 1725 b = (b * a0 + tex.b * a1) / 255;
1173 a = (a * a0 + tex.a * a1) / 255; 1726 a = (a * a0 + tex.a * a1) / 255;
1174 }
1175 } 1727 }
1176 } 1728 }
1177 1729
1178 *map++ = (r ) 1730 *map++ = (r )
1179 | (g << 8) 1731 | (g << 8)
1186} 1738}
1187 OUTPUT: 1739 OUTPUT:
1188 RETVAL 1740 RETVAL
1189 1741
1190void 1742void
1191draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1743draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1744 CODE:
1745{
1746 int x, y, z;
1747
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey;
1752
1753 rc_t *rc = rc_alloc ();
1754 rc_key_t key;
1755 rc_array_t *arr;
1756
1757 // thats current max. sorry.
1758 if (sw > 255) sw = 255;
1759 if (sh > 255) sh = 255;
1760
1761 // clear key, in case of extra padding
1762 memset (&skey, 0, sizeof (skey));
1763
1764 memset (&key, 0, sizeof (key));
1765 key.r = 255;
1766 key.g = 255;
1767 key.b = 255;
1768 key.a = 255;
1769 key.mode = GL_QUADS;
1770 key.format = GL_T2F_V3F;
1771 key.texname = -1;
1772
1773 mx += self->x;
1774 my += self->y;
1775
1776 // first pass: determine smooth_max
1777 // rather ugly, if you ask me
1778 // could also be stored inside mapcell and updated on change
1779 memset (smooth_max, 0, sizeof (smooth_max));
1780
1781 for (y = 0; y < sh; y++)
1782 if (0 <= y + my && y + my < self->rows)
1783 {
1784 maprow *row = self->row + (y + my);
1785
1786 for (x = 0; x < sw; x++)
1787 if (row->c0 <= x + mx && x + mx < row->c1)
1788 {
1789 mapcell *cell = row->col + (x + mx - row->c0);
1790
1791 smooth_max[x + 1][y + 1] =
1792 MAX (self->tex [cell->tile [0]].smoothlevel,
1793 MAX (self->tex [cell->tile [1]].smoothlevel,
1794 self->tex [cell->tile [2]].smoothlevel));
1795 }
1796 }
1797
1798 glEnable (GL_BLEND);
1799 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1801
1802 for (z = 0; z <= 2; z++)
1803 {
1804 memset (smooth_level, 0, sizeof (smooth_level));
1805
1806 for (y = 0; y < sh; y++)
1807 if (0 <= y + my && y + my < self->rows)
1808 {
1809 maprow *row = self->row + (y + my);
1810
1811 for (x = 0; x < sw; x++)
1812 if (row->c0 <= x + mx && x + mx < row->c1)
1813 {
1814 mapcell *cell = row->col + (x + mx - row->c0);
1815 tileid tile = cell->tile [z];
1816
1817 if (tile)
1818 {
1819 maptex tex = self->tex [tile];
1820 int px, py;
1821
1822 if (key.texname != tex.name)
1823 {
1824 if (!tex.name)
1825 tex = self->tex [2]; /* missing, replace by noface */
1826
1827 key.texname = tex.name;
1828 arr = rc_array (rc, &key);
1829 }
1830
1831 px = (x + 1) * T - tex.w;
1832 py = (y + 1) * T - tex.h;
1833
1834 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1835 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1836 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1837 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1838
1839 if (cell->flags && z == 2)
1840 {
1841 // overlays such as the speech bubble, probably more to come
1842 if (cell->flags & 1)
1843 {
1844 maptex tex = self->tex [1];
1845 int px = x * T + T * 2 / 32;
1846 int py = y * T - T * 6 / 32;
1847
1848 if (tex.name)
1849 {
1850 if (key.texname != tex.name)
1851 {
1852 key.texname = tex.name;
1853 arr = rc_array (rc, &key);
1854 }
1855
1856 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1857 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1858 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1859 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1860 }
1861 }
1862 }
1863
1864 // update smooth hash
1865 if (tex.smoothtile)
1866 {
1867 skey.tile = tex.smoothtile;
1868 skey.level = tex.smoothlevel;
1869
1870 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1871
1872 // add bits to current tile and all neighbours. skey.x|y is
1873 // shifted +1|+1 so we always stay positive.
1874
1875 // bits is ___n cccc CCCC bbbb
1876 // n do not draw borders&corners
1877 // c draw these corners, but...
1878 // C ... not these
1879 // b draw these borders
1880
1881 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1882 // ┃· ·· ·┃ ━━
1883
1884 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1885 // ·· ·· ·┏ ┓·
1886
1887 // full tile
1888 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1889
1890 // borders
1891 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1892 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1893 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1894 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1895
1896 // corners
1897 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1898 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1899 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1900 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1901 }
1902 }
1903 }
1904 }
1905
1906 rc_draw (rc);
1907 rc_clear (rc);
1908
1909 // go through all smoothlevels, lowest to highest, then draw.
1910 // this is basically counting sort
1911 {
1912 int w, b;
1913
1914 glEnable (GL_TEXTURE_2D);
1915 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w)
1917 {
1918 uint32_t smask = smooth_level [w];
1919 if (smask)
1920 for (b = 0; b < 32; ++b)
1921 if (smask & (((uint32_t)1) << b))
1922 {
1923 int level = (w << 5) | b;
1924 HE *he;
1925
1926 hv_iterinit (smooth);
1927 while ((he = hv_iternext (smooth)))
1928 {
1929 smooth_key *skey = (smooth_key *)HeKEY (he);
1930 IV bits = SvIVX (HeVAL (he));
1931
1932 if (!(bits & 0x1000)
1933 && skey->level == level
1934 && level > smooth_max [skey->x][skey->y])
1935 {
1936 maptex tex = self->tex [skey->tile];
1937 int px = (((int)skey->x) - 1) * T;
1938 int py = (((int)skey->y) - 1) * T;
1939 int border = bits & 15;
1940 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1941 float dx = tex.s * .0625f; // 16 images/row
1942 float dy = tex.t * .5f ; // 2 images/column
1943
1944 if (tex.name)
1945 {
1946 // this time avoiding texture state changes
1947 // save gobs of state changes.
1948 if (key.texname != tex.name)
1949 {
1950 glEnd ();
1951 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1952 glBegin (GL_QUADS);
1953 }
1954
1955 if (border)
1956 {
1957 float ox = border * dx;
1958
1959 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1960 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1961 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1962 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1963 }
1964
1965 if (corner)
1966 {
1967 float ox = corner * dx;
1968
1969 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1970 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1971 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1972 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1973 }
1974 }
1975 }
1976 }
1977 }
1978 }
1979
1980 glEnd ();
1981 glDisable (GL_TEXTURE_2D);
1982 key.texname = -1;
1983 }
1984
1985 hv_clear (smooth);
1986 }
1987
1988 glDisable (GL_BLEND);
1989 rc_free (rc);
1990
1991 // top layer: overlays such as the health bar
1992 for (y = 0; y < sh; y++)
1993 if (0 <= y + my && y + my < self->rows)
1994 {
1995 maprow *row = self->row + (y + my);
1996
1997 for (x = 0; x < sw; x++)
1998 if (row->c0 <= x + mx && x + mx < row->c1)
1999 {
2000 mapcell *cell = row->col + (x + mx - row->c0);
2001
2002 int px = x * T;
2003 int py = y * T;
2004
2005 if (cell->stat_hp)
2006 {
2007 int width = cell->stat_width * T;
2008 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2009
2010 glColor3ub (0, 0, 0);
2011 glRectf (px + 1, py - thick - 2,
2012 px + width - 1, py);
2013
2014 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2015 glRectf (px + 2,
2016 py - thick - 1,
2017 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2018 }
2019 }
2020 }
2021}
2022
2023void
2024draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2025 CODE:
2026{
2027 static float color[16][3] = {
2028 { 0.00F, 0.00F, 0.00F },
2029 { 1.00F, 1.00F, 1.00F },
2030 { 0.00F, 0.00F, 0.55F },
2031 { 1.00F, 0.00F, 0.00F },
2032
2033 { 1.00F, 0.54F, 0.00F },
2034 { 0.11F, 0.56F, 1.00F },
2035 { 0.93F, 0.46F, 0.00F },
2036 { 0.18F, 0.54F, 0.34F },
2037
2038 { 0.56F, 0.73F, 0.56F },
2039 { 0.80F, 0.80F, 0.80F },
2040 { 0.55F, 0.41F, 0.13F },
2041 { 0.99F, 0.77F, 0.26F },
2042
2043 { 0.74F, 0.65F, 0.41F },
2044
2045 { 0.00F, 1.00F, 1.00F },
2046 { 1.00F, 0.00F, 1.00F },
2047 { 1.00F, 1.00F, 0.00F },
2048 };
2049
2050 int x, y;
2051
2052 glEnable (GL_TEXTURE_2D);
2053 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2054 glEnable (GL_BLEND);
2055 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2056 glBegin (GL_QUADS);
2057
2058 for (y = 0; y < h; y++)
2059 for (x = 0; x < w; x++)
2060 {
2061 unsigned char m = data [x + y * w];
2062
2063 if (m)
2064 {
2065 float *c = color [m & 15];
2066
2067 float tx1 = m & 0x40 ? 0.5 : 0.;
2068 float tx2 = tx1 + 0.5;
2069
2070 glColor4f (c[0], c[1], c[2], 0.75);
2071 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2072 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2073 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2074 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2075 }
2076 }
2077
2078 glEnd ();
2079 glDisable (GL_BLEND);
2080 glDisable (GL_TEXTURE_2D);
2081}
2082
2083void
2084fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1192 PPCODE: 2085 PPCODE:
1193{ 2086{
1194 int vx, vy;
1195 int x, y, z; 2087 int x, y;
1196 int last_name; 2088 int sw1 = sw + 2;
1197 mapface face; 2089 int sh1 = sh + 2;
2090 int sh3 = sh * 3;
1198 int sw4 = (sw + 3) & ~3; 2091 int sw34 = (sw * 3 + 3) & ~3;
2092 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1199 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2093 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1200 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2094 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1201 2095
1202 memset (darkness, 255, sw4 * sh);
1203 SvPOK_only (darkness_sv); 2096 SvPOK_only (darkness3_sv);
1204 SvCUR_set (darkness_sv, sw4 * sh); 2097 SvCUR_set (darkness3_sv, sw34 * sh3);
1205 2098
1206 vx = self->x + (self->w - sw) / 2 - shift_x; 2099 mx += self->x - 1;
1207 vy = self->y + (self->h - sh) / 2 - shift_y; 2100 my += self->y - 1;
1208 2101
1209 /* 2102 memset (darkness1, 255, sw1 * sh1);
1210 int vx = self->vx = self->w >= sw
1211 ? self->x + (self->w - sw) / 2
1212 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1213 2103
1214 int vy = self->vy = self->h >= sh
1215 ? self->y + (self->h - sh) / 2
1216 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1217 */
1218
1219 glColor4ub (255, 255, 255, 255);
1220
1221 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1222 glEnable (GL_BLEND);
1223 glEnable (GL_TEXTURE_2D);
1224 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1225
1226 glBegin (GL_QUADS);
1227
1228 last_name = 0;
1229
1230 for (z = 0; z < 3; z++)
1231 for (y = 0; y < sh; y++) 2104 for (y = 0; y < sh1; y++)
1232 if (0 <= y + vy && y + vy < self->rows) 2105 if (0 <= y + my && y + my < self->rows)
1233 { 2106 {
1234 maprow *row = self->row + (y + vy); 2107 maprow *row = self->row + (y + my);
1235 2108
1236 for (x = 0; x < sw; x++) 2109 for (x = 0; x < sw1; x++)
1237 if (row->c0 <= x + vx && x + vx < row->c1) 2110 if (row->c0 <= x + mx && x + mx < row->c1)
1238 { 2111 {
1239 mapcell *cell = row->col + (x + vx - row->c0); 2112 mapcell *cell = row->col + (x + mx - row->c0);
1240 2113
1241 darkness[y * sw4 + x] = cell->darkness < 0 2114 darkness1 [y * sw1 + x] = cell->darkness
2115 ? 255 - (cell->darkness - 1)
1242 ? 255 - FOW_DARKNESS 2116 : 255 - FOW_DARKNESS;
1243 : 255 - cell->darkness;
1244
1245 face = cell->face [z];
1246
1247 if (face)
1248 {
1249 maptex tex = self->tex [face];
1250
1251 int px = (x + 1) * 32 - tex.w;
1252 int py = (y + 1) * 32 - tex.h;
1253
1254 if (last_name != tex.name)
1255 {
1256 glEnd ();
1257 last_name = tex.name;
1258 glBindTexture (GL_TEXTURE_2D, last_name);
1259 glBegin (GL_QUADS);
1260 }
1261
1262 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1263 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1264 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1265 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1266 }
1267 } 2117 }
1268 } 2118 }
1269 2119
1270 glEnd (); 2120 for (y = 0; y < sh; ++y)
2121 for (x = 0; x < sw; ++x)
2122 {
2123 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2124 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2125 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2126 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2127 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2128 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2129 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2130 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2131 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1271 2132
1272 glDisable (GL_TEXTURE_2D); 2133 uint8_t r11 = (d11 + d21 + d12) / 3;
1273 glDisable (GL_BLEND); 2134 uint8_t r21 = d21;
2135 uint8_t r31 = (d21 + d31 + d32) / 3;
2136
2137 uint8_t r12 = d12;
2138 uint8_t r22 = d22;
2139 uint8_t r32 = d32;
2140
2141 uint8_t r13 = (d13 + d23 + d12) / 3;
2142 uint8_t r23 = d23;
2143 uint8_t r33 = (d23 + d33 + d32) / 3;
2144
2145 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2146 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2147 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2148 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2149 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2150 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2151 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2152 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2153 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2154 }
2155
2156 free (darkness1);
1274 2157
1275 EXTEND (SP, 3); 2158 EXTEND (SP, 3);
1276 PUSHs (sv_2mortal (newSViv (sw4))); 2159 PUSHs (sv_2mortal (newSViv (sw34)));
1277 PUSHs (sv_2mortal (newSViv (sh))); 2160 PUSHs (sv_2mortal (newSViv (sh3)));
1278 PUSHs (darkness_sv); 2161 PUSHs (darkness3_sv);
1279} 2162}
1280 2163
1281SV * 2164SV *
1282get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2165get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1283 CODE: 2166 CODE:
1284{ 2167{
1285 int x, y, x1, y1; 2168 int x, y, x1, y1;
1286 SV *data_sv = newSV (w * h * 7 + 5); 2169 SV *data_sv = newSV (w * h * 7 + 5);
1287 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2170 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1312 if (row && row->c0 <= x && x < row->c1) 2195 if (row && row->c0 <= x && x < row->c1)
1313 { 2196 {
1314 mapcell *cell = row->col + (x - row->c0); 2197 mapcell *cell = row->col + (x - row->c0);
1315 uint8_t flags = 0; 2198 uint8_t flags = 0;
1316 2199
1317 if (cell->face [0]) flags |= 1; 2200 if (cell->tile [0]) flags |= 1;
1318 if (cell->face [1]) flags |= 2; 2201 if (cell->tile [1]) flags |= 2;
1319 if (cell->face [2]) flags |= 4; 2202 if (cell->tile [2]) flags |= 4;
1320 2203
1321 *data++ = flags; 2204 *data++ = flags;
1322 2205
1323 if (flags & 1) 2206 if (flags & 1)
1324 { 2207 {
2208 tileid tile = cell->tile [0];
1325 *data++ = cell->face [0] >> 8; 2209 *data++ = tile >> 8;
1326 *data++ = cell->face [0]; 2210 *data++ = tile;
1327 } 2211 }
1328 2212
1329 if (flags & 2) 2213 if (flags & 2)
1330 { 2214 {
2215 tileid tile = cell->tile [1];
1331 *data++ = cell->face [1] >> 8; 2216 *data++ = tile >> 8;
1332 *data++ = cell->face [1]; 2217 *data++ = tile;
1333 } 2218 }
1334 2219
1335 if (flags & 4) 2220 if (flags & 4)
1336 { 2221 {
2222 tileid tile = cell->tile [2];
1337 *data++ = cell->face [2] >> 8; 2223 *data++ = tile >> 8;
1338 *data++ = cell->face [2]; 2224 *data++ = tile;
1339 } 2225 }
1340 } 2226 }
1341 else 2227 else
1342 *data++ = 0; 2228 *data++ = 0;
1343 } 2229 }
1349} 2235}
1350 OUTPUT: 2236 OUTPUT:
1351 RETVAL 2237 RETVAL
1352 2238
1353void 2239void
1354set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2240set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1355 PPCODE: 2241 PPCODE:
1356{ 2242{
1357 int x, y, z; 2243 int x, y, z;
1358 int w, h; 2244 int w, h;
1359 int x1, y1; 2245 int x1, y1;
1360 2246
1361 if (*data++ != 0) 2247 if (*data++ != 0)
1362 return; /* version mismatch */ 2248 XSRETURN_EMPTY; /* version mismatch */
1363 2249
1364 w = *data++ << 8; w |= *data++; 2250 w = *data++ << 8; w |= *data++;
1365 h = *data++ << 8; h |= *data++; 2251 h = *data++ << 8; h |= *data++;
1366 2252
1367 // we need to do this 'cause we don't keep an absolute coord system for rows 2253 // we need to do this 'cause we don't keep an absolute coord system for rows
1383 { 2269 {
1384 uint8_t flags = *data++; 2270 uint8_t flags = *data++;
1385 2271
1386 if (flags) 2272 if (flags)
1387 { 2273 {
1388 mapface face[3] = { 0, 0, 0 };
1389
1390 mapcell *cell = row_get_cell (row, x); 2274 mapcell *cell = row_get_cell (row, x);
2275 tileid tile[3] = { 0, 0, 0 };
1391 2276
1392 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2277 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1393 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2278 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1394 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2279 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1395 2280
1396 if (cell->darkness <= 0) 2281 if (cell->darkness == 0)
1397 { 2282 {
1398 cell->darkness = -1; 2283 cell->darkness = 0;
1399 2284
1400 for (z = 0; z <= 2; z++) 2285 for (z = 0; z <= 2; z++)
1401 { 2286 {
1402 cell->face[z] = face[z]; 2287 tileid t = tile [z];
1403 2288
1404 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2289 if (t >= self->texs || (t && !self->tex [t].name))
2290 {
1405 XPUSHs (sv_2mortal (newSViv (face[z]))); 2291 XPUSHs (sv_2mortal (newSViv (t)));
2292 need_texid (self, t);
2293 }
2294
2295 cell->tile [z] = t;
1406 } 2296 }
1407 } 2297 }
1408 } 2298 }
1409 } 2299 }
1410 } 2300 }
1411} 2301}
1412 2302
1413MODULE = CFClient PACKAGE = CFClient::MixChunk 2303MODULE = CFPlus PACKAGE = CFPlus::RW
1414 2304
1415CFClient::MixChunk 2305CFPlus::RW
1416new_from_file (SV *class, char *path) 2306new (SV *class, SV *data_sv)
1417 CODE: 2307 CODE:
1418 RETVAL = Mix_LoadWAV (path); 2308{
2309 STRLEN datalen;
2310 char *data = SvPVbyte (data_sv, datalen);
2311
2312 RETVAL = SDL_RWFromConstMem (data, datalen);
2313}
1419 OUTPUT: 2314 OUTPUT:
1420 RETVAL 2315 RETVAL
1421 2316
2317CFPlus::RW
2318new_from_file (SV *class, const char *path, const char *mode = "rb")
2319 CODE:
2320 RETVAL = SDL_RWFromFile (path, mode);
2321 OUTPUT:
2322 RETVAL
2323
2324# fails on win32:
2325# CFPlus.xs(2268) : error C2059: syntax error : '('
1422void 2326#void
2327#close (CFPlus::RW self)
2328# CODE:
2329# (self->(close)) (self);
2330
2331MODULE = CFPlus PACKAGE = CFPlus::Channel
2332
2333PROTOTYPES: DISABLE
2334
2335CFPlus::Channel
2336find ()
2337 CODE:
2338{
2339 RETVAL = Mix_GroupAvailable (-1);
2340
2341 if (RETVAL < 0)
2342 {
2343 RETVAL = Mix_GroupOldest (-1);
2344
2345 if (RETVAL < 0)
2346 XSRETURN_UNDEF;
2347
2348 Mix_HaltChannel (RETVAL);
2349 }
2350
2351 Mix_UnregisterAllEffects (RETVAL);
2352 Mix_Volume (RETVAL, 128);
2353}
2354 OUTPUT:
2355 RETVAL
2356
2357void
2358halt (CFPlus::Channel self)
2359 CODE:
2360 Mix_HaltChannel (self);
2361
2362void
2363expire (CFPlus::Channel self, int ticks = -1)
2364 CODE:
2365 Mix_ExpireChannel (self, ticks);
2366
2367void
2368fade_out (CFPlus::Channel self, int ticks = -1)
2369 CODE:
2370 Mix_FadeOutChannel (self, ticks);
2371
2372int
2373volume (CFPlus::Channel self, int volume)
2374 CODE:
2375 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2376 OUTPUT:
2377 RETVAL
2378
2379void
2380unregister_all_effects (CFPlus::Channel self)
2381 CODE:
2382 Mix_UnregisterAllEffects (self);
2383
2384void
2385set_panning (CFPlus::Channel self, int left, int right)
2386 CODE:
2387 left = CLAMP (left , 0, 255);
2388 right = CLAMP (right, 0, 255);
2389 Mix_SetPanning (self, left, right);
2390
2391void
2392set_distance (CFPlus::Channel self, int distance)
2393 CODE:
2394 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2395
2396void
2397set_position (CFPlus::Channel self, int angle, int distance)
2398 CODE:
2399
2400void
2401set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2402 CODE:
2403{
2404 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2405 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2406 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2407}
2408
2409void
2410set_reverse_stereo (CFPlus::Channel self, int flip)
2411 CODE:
2412 Mix_SetReverseStereo (self, flip);
2413
2414MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2415
2416PROTOTYPES: DISABLE
2417
2418CFPlus::MixChunk
2419new (SV *class, CFPlus::RW rwops)
2420 CODE:
2421 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2422 OUTPUT:
2423 RETVAL
2424
2425void
1423DESTROY (CFClient::MixChunk self) 2426DESTROY (CFPlus::MixChunk self)
1424 CODE: 2427 CODE:
1425 Mix_FreeChunk (self); 2428 Mix_FreeChunk (self);
1426 2429
1427int 2430int
1428volume (CFClient::MixChunk self, int volume = -1) 2431volume (CFPlus::MixChunk self, int volume = -1)
1429 CODE: 2432 CODE:
2433 if (items > 1)
2434 volume = CLAMP (volume, 0, 128);
1430 RETVAL = Mix_VolumeChunk (self, volume); 2435 RETVAL = Mix_VolumeChunk (self, volume);
1431 OUTPUT: 2436 OUTPUT:
1432 RETVAL 2437 RETVAL
1433 2438
1434int 2439CFPlus::Channel
1435play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2440play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1436 CODE: 2441 CODE:
2442{
1437 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2443 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2444
2445 if (RETVAL < 0)
2446 XSRETURN_UNDEF;
2447
2448 if (channel < 0)
2449 {
2450 Mix_UnregisterAllEffects (RETVAL);
2451 Mix_Volume (RETVAL, 128);
2452 }
2453}
1438 OUTPUT: 2454 OUTPUT:
1439 RETVAL 2455 RETVAL
1440 2456
1441MODULE = CFClient PACKAGE = CFClient::MixMusic 2457MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1442 2458
1443int 2459int
1444volume (int volume = -1) 2460volume (int volume = -1)
2461 PROTOTYPE: ;$
1445 CODE: 2462 CODE:
2463 if (items > 0)
2464 volume = CLAMP (volume, 0, 128);
1446 RETVAL = Mix_VolumeMusic (volume); 2465 RETVAL = Mix_VolumeMusic (volume);
1447 OUTPUT: 2466 OUTPUT:
1448 RETVAL 2467 RETVAL
1449 2468
2469void
2470fade_out (int ms)
2471 CODE:
2472 Mix_FadeOutMusic (ms);
2473
2474void
2475halt ()
2476 CODE:
2477 Mix_HaltMusic ();
2478
1450CFClient::MixMusic 2479CFPlus::MixMusic
1451new_from_file (SV *class, char *path) 2480new (SV *class, CFPlus::RW rwops)
1452 CODE: 2481 CODE:
1453 RETVAL = Mix_LoadMUS (path); 2482 RETVAL = Mix_LoadMUS_RW (rwops);
1454 OUTPUT: 2483 OUTPUT:
1455 RETVAL 2484 RETVAL
1456 2485
1457void 2486void
1458DESTROY (CFClient::MixMusic self) 2487DESTROY (CFPlus::MixMusic self)
1459 CODE: 2488 CODE:
1460 Mix_FreeMusic (self); 2489 Mix_FreeMusic (self);
1461 2490
1462int 2491int
1463play (CFClient::MixMusic self, int loops = -1) 2492play (CFPlus::MixMusic self, int loops = -1)
1464 CODE: 2493 CODE:
1465 RETVAL = Mix_PlayMusic (self, loops); 2494 RETVAL = Mix_PlayMusic (self, loops);
1466 OUTPUT: 2495 OUTPUT:
1467 RETVAL 2496 RETVAL
1468 2497
2498void
2499fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2500 CODE:
2501 Mix_FadeInMusicPos (self, loops, ms, position);
2502
1469MODULE = CFClient PACKAGE = CFClient::OpenGL 2503MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2504
2505PROTOTYPES: ENABLE
1470 2506
1471BOOT: 2507BOOT:
1472{ 2508{
1473 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2509 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1474 static const struct { 2510 static const struct {
1475 const char *name; 2511 const char *name;
1476 IV iv; 2512 IV iv;
1477 } *civ, const_iv[] = { 2513 } *civ, const_iv[] = {
1478# define const_iv(name) { # name, (IV)name } 2514# define const_iv(name) { # name, (IV)name }
2515 const_iv (GL_VENDOR),
2516 const_iv (GL_VERSION),
2517 const_iv (GL_EXTENSIONS),
1479 const_iv (GL_COLOR_MATERIAL), 2518 const_iv (GL_COLOR_MATERIAL),
1480 const_iv (GL_SMOOTH), 2519 const_iv (GL_SMOOTH),
1481 const_iv (GL_FLAT), 2520 const_iv (GL_FLAT),
1482 const_iv (GL_DITHER), 2521 const_iv (GL_DITHER),
1483 const_iv (GL_BLEND), 2522 const_iv (GL_BLEND),
2523 const_iv (GL_CULL_FACE),
1484 const_iv (GL_SCISSOR_TEST), 2524 const_iv (GL_SCISSOR_TEST),
2525 const_iv (GL_DEPTH_TEST),
2526 const_iv (GL_ALPHA_TEST),
2527 const_iv (GL_NORMALIZE),
2528 const_iv (GL_RESCALE_NORMAL),
2529 const_iv (GL_FRONT),
2530 const_iv (GL_BACK),
2531 const_iv (GL_AUX0),
1485 const_iv (GL_AND), 2532 const_iv (GL_AND),
1486 const_iv (GL_ONE), 2533 const_iv (GL_ONE),
1487 const_iv (GL_ZERO), 2534 const_iv (GL_ZERO),
1488 const_iv (GL_SRC_ALPHA), 2535 const_iv (GL_SRC_ALPHA),
1489 const_iv (GL_SRC_ALPHA_SATURATE), 2536 const_iv (GL_DST_ALPHA),
1490 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2537 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1491 const_iv (GL_ONE_MINUS_DST_ALPHA), 2538 const_iv (GL_ONE_MINUS_DST_ALPHA),
2539 const_iv (GL_SRC_ALPHA_SATURATE),
1492 const_iv (GL_RGB), 2540 const_iv (GL_RGB),
1493 const_iv (GL_RGBA), 2541 const_iv (GL_RGBA),
2542 const_iv (GL_RGBA4),
2543 const_iv (GL_RGBA8),
2544 const_iv (GL_RGB5_A1),
1494 const_iv (GL_UNSIGNED_BYTE), 2545 const_iv (GL_UNSIGNED_BYTE),
2546 const_iv (GL_UNSIGNED_SHORT),
2547 const_iv (GL_UNSIGNED_INT),
1495 const_iv (GL_ALPHA), 2548 const_iv (GL_ALPHA),
2549 const_iv (GL_INTENSITY),
1496 const_iv (GL_LUMINANCE), 2550 const_iv (GL_LUMINANCE),
2551 const_iv (GL_LUMINANCE_ALPHA),
1497 const_iv (GL_FLOAT), 2552 const_iv (GL_FLOAT),
1498 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2554 const_iv (GL_COMPRESSED_ALPHA_ARB),
2555 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2556 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2557 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2558 const_iv (GL_COMPRESSED_RGB_ARB),
2559 const_iv (GL_COMPRESSED_RGBA_ARB),
1499 const_iv (GL_COMPILE), 2560 const_iv (GL_COMPILE),
2561 const_iv (GL_PROXY_TEXTURE_1D),
2562 const_iv (GL_PROXY_TEXTURE_2D),
1500 const_iv (GL_TEXTURE_1D), 2563 const_iv (GL_TEXTURE_1D),
1501 const_iv (GL_TEXTURE_2D), 2564 const_iv (GL_TEXTURE_2D),
1502 const_iv (GL_TEXTURE_ENV), 2565 const_iv (GL_TEXTURE_ENV),
1503 const_iv (GL_TEXTURE_MAG_FILTER), 2566 const_iv (GL_TEXTURE_MAG_FILTER),
1504 const_iv (GL_TEXTURE_MIN_FILTER), 2567 const_iv (GL_TEXTURE_MIN_FILTER),
1505 const_iv (GL_TEXTURE_ENV_MODE), 2568 const_iv (GL_TEXTURE_ENV_MODE),
1506 const_iv (GL_TEXTURE_WRAP_S), 2569 const_iv (GL_TEXTURE_WRAP_S),
1507 const_iv (GL_TEXTURE_WRAP_T), 2570 const_iv (GL_TEXTURE_WRAP_T),
2571 const_iv (GL_REPEAT),
1508 const_iv (GL_CLAMP), 2572 const_iv (GL_CLAMP),
1509 const_iv (GL_REPEAT), 2573 const_iv (GL_CLAMP_TO_EDGE),
1510 const_iv (GL_NEAREST), 2574 const_iv (GL_NEAREST),
1511 const_iv (GL_LINEAR), 2575 const_iv (GL_LINEAR),
1512 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2576 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1513 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2577 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1514 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2578 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1515 const_iv (GL_LINEAR_MIPMAP_LINEAR), 2579 const_iv (GL_LINEAR_MIPMAP_LINEAR),
1516 const_iv (GL_GENERATE_MIPMAP), 2580 const_iv (GL_GENERATE_MIPMAP),
1517 const_iv (GL_MODULATE), 2581 const_iv (GL_MODULATE),
1518 const_iv (GL_DECAL), 2582 const_iv (GL_DECAL),
1519 const_iv (GL_REPLACE), 2583 const_iv (GL_REPLACE),
2584 const_iv (GL_DEPTH_BUFFER_BIT),
1520 const_iv (GL_COLOR_BUFFER_BIT), 2585 const_iv (GL_COLOR_BUFFER_BIT),
1521 const_iv (GL_PROJECTION), 2586 const_iv (GL_PROJECTION),
1522 const_iv (GL_MODELVIEW), 2587 const_iv (GL_MODELVIEW),
1523 const_iv (GL_COLOR_LOGIC_OP), 2588 const_iv (GL_COLOR_LOGIC_OP),
1524 const_iv (GL_SEPARABLE_2D), 2589 const_iv (GL_SEPARABLE_2D),
1525 const_iv (GL_CONVOLUTION_2D), 2590 const_iv (GL_CONVOLUTION_2D),
1526 const_iv (GL_CONVOLUTION_BORDER_MODE), 2591 const_iv (GL_CONVOLUTION_BORDER_MODE),
1527 const_iv (GL_CONSTANT_BORDER), 2592 const_iv (GL_CONSTANT_BORDER),
2593 const_iv (GL_POINTS),
1528 const_iv (GL_LINES), 2594 const_iv (GL_LINES),
2595 const_iv (GL_LINE_STRIP),
2596 const_iv (GL_LINE_LOOP),
1529 const_iv (GL_QUADS), 2597 const_iv (GL_QUADS),
2598 const_iv (GL_QUAD_STRIP),
2599 const_iv (GL_TRIANGLES),
2600 const_iv (GL_TRIANGLE_STRIP),
2601 const_iv (GL_TRIANGLE_FAN),
1530 const_iv (GL_LINE_LOOP), 2602 const_iv (GL_POLYGON),
1531 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2603 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2604 const_iv (GL_POINT_SMOOTH_HINT),
2605 const_iv (GL_LINE_SMOOTH_HINT),
2606 const_iv (GL_POLYGON_SMOOTH_HINT),
2607 const_iv (GL_GENERATE_MIPMAP_HINT),
2608 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1532 const_iv (GL_FASTEST), 2609 const_iv (GL_FASTEST),
2610 const_iv (GL_DONT_CARE),
2611 const_iv (GL_NICEST),
2612 const_iv (GL_V2F),
2613 const_iv (GL_V3F),
2614 const_iv (GL_T2F_V3F),
2615 const_iv (GL_T2F_N3F_V3F),
1533# undef const_iv 2616# undef const_iv
1534 }; 2617 };
1535 2618
1536 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2619 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1537 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2620 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2621
2622 texture_av = newAV ();
2623 AvREAL_off (texture_av);
1538} 2624}
2625
2626void
2627disable_GL_EXT_blend_func_separate ()
2628 CODE:
2629 gl.BlendFuncSeparate = 0;
2630 gl.BlendFuncSeparateEXT = 0;
2631
2632char *
2633gl_vendor ()
2634 CODE:
2635 RETVAL = (char *)glGetString (GL_VENDOR);
2636 OUTPUT:
2637 RETVAL
2638
2639char *
2640gl_version ()
2641 CODE:
2642 RETVAL = (char *)glGetString (GL_VERSION);
2643 OUTPUT:
2644 RETVAL
2645
2646char *
2647gl_extensions ()
2648 CODE:
2649 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2650 OUTPUT:
2651 RETVAL
2652
2653const char *glGetString (GLenum pname)
2654
2655GLint glGetInteger (GLenum pname)
2656 CODE:
2657 glGetIntegerv (pname, &RETVAL);
2658 OUTPUT:
2659 RETVAL
2660
2661GLdouble glGetDouble (GLenum pname)
2662 CODE:
2663 glGetDoublev (pname, &RETVAL);
2664 OUTPUT:
2665 RETVAL
1539 2666
1540int glGetError () 2667int glGetError ()
2668
2669void glFinish ()
1541 2670
1542void glClear (int mask) 2671void glClear (int mask)
1543 2672
1544void glClearColor (float r, float g, float b, float a = 1.0) 2673void glClearColor (float r, float g, float b, float a = 1.0)
1545 PROTOTYPE: @ 2674 PROTOTYPE: @
1552 2681
1553void glHint (int target, int mode) 2682void glHint (int target, int mode)
1554 2683
1555void glBlendFunc (int sfactor, int dfactor) 2684void glBlendFunc (int sfactor, int dfactor)
1556 2685
2686void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2687 CODE:
2688 gl_BlendFuncSeparate (sa, da, saa, daa);
2689
2690void glDepthMask (int flag)
2691
1557void glLogicOp (int opcode) 2692void glLogicOp (int opcode)
1558 2693
1559void glColorMask (int red, int green, int blue, int alpha) 2694void glColorMask (int red, int green, int blue, int alpha)
1560 2695
1561void glMatrixMode (int mode) 2696void glMatrixMode (int mode)
1564 2699
1565void glPopMatrix () 2700void glPopMatrix ()
1566 2701
1567void glLoadIdentity () 2702void glLoadIdentity ()
1568 2703
2704void glDrawBuffer (int buffer)
2705
2706void glReadBuffer (int buffer)
2707
1569# near and far are due to microsofts buggy c compiler 2708# near_ and far_ are due to microsofts buggy "c" compiler
2709void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2710
2711# near_ and far_ are due to microsofts buggy "c" compiler
1570void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2712void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2713
2714PROTOTYPES: DISABLE
1571 2715
1572void glViewport (int x, int y, int width, int height) 2716void glViewport (int x, int y, int width, int height)
1573 2717
1574void glScissor (int x, int y, int width, int height) 2718void glScissor (int x, int y, int width, int height)
1575 2719
1583 2727
1584void glRotate (float angle, float x, float y, float z) 2728void glRotate (float angle, float x, float y, float z)
1585 CODE: 2729 CODE:
1586 glRotatef (angle, x, y, z); 2730 glRotatef (angle, x, y, z);
1587 2731
1588void glBegin (int mode)
1589
1590void glEnd ()
1591
1592void glColor (float r, float g, float b, float a = 1.0) 2732void glColor (float r, float g, float b, float a = 1.0)
1593 PROTOTYPE: @ 2733 ALIAS:
2734 glColor_premultiply = 1
1594 CODE: 2735 CODE:
1595 glColor4ub (MIN ((int)r * 256., 255), 2736 if (ix)
1596 MIN ((int)g * 256., 255), 2737 {
1597 MIN ((int)b * 256., 255), 2738 r *= a;
1598 MIN ((int)a * 256., 255)); 2739 g *= a;
2740 b *= a;
2741 }
2742 // microsoft visual "c" rounds instead of truncating...
2743 glColor4f (r, g, b, a);
2744
2745void glRasterPos (float x, float y, float z = 0.)
2746 CODE:
2747 glRasterPos3f (0, 0, z);
2748 glBitmap (0, 0, 0, 0, x, y, 0);
1599 2749
1600void glVertex (float x, float y, float z = 0.) 2750void glVertex (float x, float y, float z = 0.)
1601 CODE: 2751 CODE:
1602 glVertex3f (x, y, z); 2752 glVertex3f (x, y, z);
1603 2753
1604void glTexCoord (float s, float t) 2754void glTexCoord (float s, float t)
1605 CODE: 2755 CODE:
1606 glTexCoord2f (s, t); 2756 glTexCoord2f (s, t);
1607 2757
2758void glRect (float x1, float y1, float x2, float y2)
2759 CODE:
2760 glRectf (x1, y1, x2, y2);
2761
2762void glRect_lineloop (float x1, float y1, float x2, float y2)
2763 CODE:
2764 glBegin (GL_LINE_LOOP);
2765 glVertex2f (x1, y1);
2766 glVertex2f (x2, y1);
2767 glVertex2f (x2, y2);
2768 glVertex2f (x1, y2);
2769 glEnd ();
2770
2771PROTOTYPES: ENABLE
2772
2773void glBegin (int mode)
2774
2775void glEnd ()
2776
2777void glPointSize (GLfloat size)
2778
2779void glLineWidth (GLfloat width)
2780
2781void glInterleavedArrays (int format, int stride, char *data)
2782
2783void glDrawElements (int mode, int count, int type, char *indices)
2784
2785# 1.2 void glDrawRangeElements (int mode, int start, int end
2786
1608void glTexEnv (int target, int pname, float param) 2787void glTexEnv (int target, int pname, float param)
1609 CODE: 2788 CODE:
1610 glTexEnvf (target, pname, param); 2789 glTexEnvf (target, pname, param);
1611 2790
1612void glTexParameter (int target, int pname, float param) 2791void glTexParameter (int target, int pname, float param)
1615 2794
1616void glBindTexture (int target, int name) 2795void glBindTexture (int target, int name)
1617 2796
1618void glConvolutionParameter (int target, int pname, float params) 2797void glConvolutionParameter (int target, int pname, float params)
1619 CODE: 2798 CODE:
1620 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2799 if (gl.ConvolutionParameterf)
2800 gl.ConvolutionParameterf (target, pname, params);
1621 2801
1622void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2802void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1623 CODE: 2803 CODE:
1624 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2804 if (gl.ConvolutionFilter2D)
1625 (target, internalformat, width, height, format, type, data)); 2805 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1626 2806
1627void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2807void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1628 CODE: 2808 CODE:
1629 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2809 if (gl.SeparableFilter2D)
1630 (target, internalformat, width, height, format, type, row, column)); 2810 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1631 2811
1632void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2812void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1633 2813
1634void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2814void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1635 2815
1636void glRasterPos (int x, int y) 2816void glDrawPixels (int width, int height, int format, int type, char *pixels)
1637 CODE: 2817
1638 glRasterPos2i (x, y); 2818void glPixelZoom (float x, float y)
1639 2819
1640void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2820void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1641 2821
1642int glGenTexture () 2822int glGenTexture ()
1643 CODE: 2823 CODE:
1644{ 2824 RETVAL = gen_texture ();
1645 GLuint name;
1646 glGenTextures (1, &name);
1647 RETVAL = name;
1648}
1649 OUTPUT: 2825 OUTPUT:
1650 RETVAL 2826 RETVAL
1651 2827
1652void glDeleteTexture (int name) 2828void glDeleteTexture (int name)
1653 CODE: 2829 CODE:
1654{
1655 GLuint name_ = name;
1656 glDeleteTextures (1, &name_); 2830 del_texture (name);
1657} 2831
1658
1659int glGenList () 2832int glGenList ()
1660 CODE: 2833 CODE:
1661 RETVAL = glGenLists (1); 2834 RETVAL = glGenLists (1);
1662 OUTPUT: 2835 OUTPUT:
1663 RETVAL 2836 RETVAL
1670 2843
1671void glEndList () 2844void glEndList ()
1672 2845
1673void glCallList (int list) 2846void glCallList (int list)
1674 2847
2848MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2849
2850PROTOTYPES: DISABLE
2851
2852void
2853find_widget (SV *self, NV x, NV y)
2854 PPCODE:
2855{
2856 if (within_widget (self, x, y))
2857 XPUSHs (self);
2858}
2859
2860BOOT:
2861{
2862 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2863
2864 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2865 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2866 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2867 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2868}
2869
2870void
2871draw (SV *self)
2872 CODE:
2873{
2874 HV *hv;
2875 SV **svp;
2876 NV x, y, w, h;
2877 SV *draw_x_sv = GvSV (draw_x_gv);
2878 SV *draw_y_sv = GvSV (draw_y_gv);
2879 SV *draw_w_sv = GvSV (draw_w_gv);
2880 SV *draw_h_sv = GvSV (draw_h_gv);
2881 double draw_x, draw_y;
2882
2883 if (!SvROK (self))
2884 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2885
2886 hv = (HV *)SvRV (self);
2887
2888 if (SvTYPE (hv) != SVt_PVHV)
2889 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2890
2891 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2892 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2893
2894 if (!h || !w)
2895 XSRETURN_EMPTY;
2896
2897 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2898 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2899
2900 draw_x = SvNV (draw_x_sv) + x;
2901 draw_y = SvNV (draw_y_sv) + y;
2902
2903 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2904 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2905 XSRETURN_EMPTY;
2906
2907 sv_setnv (draw_x_sv, draw_x);
2908 sv_setnv (draw_y_sv, draw_y);
2909
2910 glPushMatrix ();
2911 glTranslated (x, y, 0);
2912
2913 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2914 {
2915 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2916
2917 if (svp && SvTRUE (*svp))
2918 {
2919 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2920 glEnable (GL_BLEND);
2921 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2922 glBegin (GL_QUADS);
2923 glVertex2f (0, 0);
2924 glVertex2f (w, 0);
2925 glVertex2f (w, h);
2926 glVertex2f (0, h);
2927 glEnd ();
2928 glDisable (GL_BLEND);
2929 }
2930 }
2931#if 0
2932 // draw borders, for debugging
2933 glPushMatrix ();
2934 glColor4f (1., 1., 0., 1.);
2935 glTranslatef (.5, .5, 0.);
2936 glBegin (GL_LINE_LOOP);
2937 glVertex2f (0 , 0);
2938 glVertex2f (w - 1, 0);
2939 glVertex2f (w - 1, h - 1);
2940 glVertex2f (0 , h - 1);
2941 glEnd ();
2942 glPopMatrix ();
2943#endif
2944 PUSHMARK (SP);
2945 XPUSHs (self);
2946 PUTBACK;
2947 call_method ("_draw", G_VOID | G_DISCARD);
2948 SPAGAIN;
2949
2950 glPopMatrix ();
2951
2952 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2953 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2954}
2955

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