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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.150 by root, Sat Aug 19 17:24:39 2006 UTC vs.
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *CFPlus__Layout;
117 157
118static CFPlus__Font default_font; 158static CFPlus__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 GLuint name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
174 uint16_t darkness; 219 uint16_t darkness;
175 mapface face[3];
176 uint8_t stat_width, stat_hp; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
177} mapcell; 221} mapcell;
178 222
179typedef struct { 223typedef struct {
180 int32_t c0, c1; 224 int32_t c0, c1;
181 mapcell *col; 225 mapcell *col;
182} maprow; 226} maprow;
183 227
184typedef struct map { 228typedef struct map {
185 int x, y, w, h; 229 int x, y, w, h;
186 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
187 int faces; 231 int faces; tileid *face2tile; // [faceid]
188 mapface *face; 232 int texs; maptex *tex; // [tileid]
189
190 int texs;
191 maptex *tex;
192 233
193 int32_t rows; 234 int32_t rows;
194 maprow *row; 235 maprow *row;
195} *CFPlus__Map; 236} *CFPlus__Map;
196 237
216 return ptr; 257 return ptr;
217} 258}
218 259
219#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
220#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
221 282
222static maprow * 283static maprow *
223map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
224{ 285{
225 if (0 > y) 286 if (0 > y)
314 375
315 cell = row->col + x - row->c0; 376 cell = row->col + x - row->c0;
316 377
317 cell->darkness = 0; 378 cell->darkness = 0;
318 cell->stat_hp = 0; 379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
319 } 382 }
320 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
321} 400}
322 401
323static void 402static void
324music_finished (void) 403music_finished (void)
325{ 404{
359 n |= n >> 4; 438 n |= n >> 4;
360 n |= n >> 8; 439 n |= n >> 8;
361 n |= n >> 16; 440 n |= n >> 16;
362 441
363 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
364} 501}
365 502
366MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
367 504
368PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
373 static const struct { 510 static const struct {
374 const char *name; 511 const char *name;
375 IV iv; 512 IV iv;
376 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
377# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
378 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
379 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
380 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
381 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
382 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
391 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
392 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
393 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
394 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
395 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
396 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
397 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
398 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
399 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
400 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
455 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
456 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
457 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
458 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
459 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
460 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
461 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
462 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
463 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
464 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
465 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
466 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
467 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
468 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
469 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
470 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
471 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
472 const_iv (KMOD_CTRL),
473 const_iv (KMOD_SHIFT),
474 const_iv (KMOD_ALT),
475 const_iv (KMOD_META)
476# undef const_iv 624# undef const_iv
477 }; 625 };
478 626
479 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 627 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
480 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 628 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
629
630 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
631 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
481} 632}
633
634void
635weaken (SV *rv)
636 PROTOTYPE: $
637 CODE:
638 sv_rvweaken (rv);
482 639
483int 640int
484in_destruct () 641in_destruct ()
485 CODE: 642 CODE:
486 RETVAL = PL_main_cv == Nullcv; 643 RETVAL = PL_main_cv == Nullcv;
488 RETVAL 645 RETVAL
489 646
490NV floor (NV x) 647NV floor (NV x)
491 648
492NV ceil (NV x) 649NV ceil (NV x)
650
651IV minpot (UV n)
652
653IV popcount (UV n)
493 654
494void 655void
495pango_init () 656pango_init ()
496 CODE: 657 CODE:
497{ 658{
498 opengl_fontmap = pango_opengl_font_map_new (); 659 opengl_fontmap = pango_opengl_font_map_new ();
499 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 660 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
500 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 661 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
501} 662}
502 663
664char *
665SDL_GetError ()
666
503int 667int
504SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 668SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
505 669
506void 670void
507SDL_Quit () 671SDL_Quit ()
508 672
509void 673void
510SDL_ListModes () 674SDL_ListModes (int rgb, int alpha)
511 PPCODE: 675 PPCODE:
512{ 676{
513 SDL_Rect **m; 677 SDL_Rect **m;
514 678
515 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 679 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
516 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 680 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
517 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
518 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 682 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
519 683
520 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 684 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
521 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 685 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
522 686
523 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 688 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
527 691
528 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 692 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
529#if SDL_VERSION_ATLEAST(1,2,10) 693#if SDL_VERSION_ATLEAST(1,2,10)
530 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 694 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
531 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 695 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
532#endif 696#endif
533 697
534 SDL_EnableUNICODE (1);
535 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
536
537 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 698 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
538 699
539 if (m && m != (SDL_Rect **)-1) 700 if (m && m != (SDL_Rect **)-1)
540 while (*m) 701 while (*m)
541 { 702 {
703 if ((*m)->w >= 640 && (*m)->h >= 480)
704 {
542 AV *av = newAV (); 705 AV *av = newAV ();
543 av_push (av, newSViv ((*m)->w)); 706 av_push (av, newSViv ((*m)->w));
544 av_push (av, newSViv ((*m)->h)); 707 av_push (av, newSViv ((*m)->h));
708 av_push (av, newSViv (rgb));
709 av_push (av, newSViv (alpha));
545 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 710 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
711 }
546 712
547 ++m; 713 ++m;
548 } 714 }
549} 715}
550 716
551char *
552SDL_GetError ()
553
554int 717int
555SDL_SetVideoMode (int w, int h, int fullscreen) 718SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
556 CODE: 719 CODE:
720{
721 SDL_EnableUNICODE (1);
722 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
723
724 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
725 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
726 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
728
557 RETVAL = !!SDL_SetVideoMode ( 729 RETVAL = !!SDL_SetVideoMode (
558 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 730 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
559 ); 731 );
732
560 if (RETVAL) 733 if (RETVAL)
561 { 734 {
735 av_clear (texture_av);
736
562 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
563# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
564# include "glfunc.h" 739#include "glfunc.h"
565# undef GL_FUNC 740#undef GL_FUNC
566 } 741 }
742}
567 OUTPUT: 743 OUTPUT:
568 RETVAL 744 RETVAL
569 745
570void 746void
571SDL_GL_SwapBuffers () 747SDL_GL_SwapBuffers ()
572 748
573char * 749char *
574SDL_GetKeyName (int sym) 750SDL_GetKeyName (int sym)
575 751
752int
753SDL_GetAppState ()
754
576void 755void
577SDL_PollEvent () 756poll_events ()
578 PPCODE: 757 PPCODE:
579{ 758{
580 SDL_Event ev; 759 SDL_Event ev;
581 760
582 while (SDL_PollEvent (&ev)) 761 SDL_PumpEvents ();
762 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
583 { 763 {
584 HV *hv = newHV (); 764 HV *hv = newHV ();
585 hv_store (hv, "type", 4, newSViv (ev.type), 0); 765 hv_store (hv, "type", 4, newSViv (ev.type), 0);
586 766
587 switch (ev.type) 767 switch (ev.type)
589 case SDL_KEYDOWN: 769 case SDL_KEYDOWN:
590 case SDL_KEYUP: 770 case SDL_KEYUP:
591 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 771 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
592 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 772 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
593 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 773 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
774 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
594 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 775 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
595 break; 776 break;
596 777
597 case SDL_ACTIVEEVENT: 778 case SDL_ACTIVEEVENT:
598 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 779 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
599 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 780 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
600 break; 781 break;
601 782
602 case SDL_MOUSEMOTION: 783 case SDL_MOUSEMOTION:
784 {
785 int state = ev.motion.state;
786 int x = ev.motion.x;
787 int y = ev.motion.y;
788 int xrel = ev.motion.xrel;
789 int yrel = ev.motion.yrel;
790
791 /* do simplistic event compression */
792 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
793 && state == ev.motion.state)
794 {
795 xrel += ev.motion.xrel;
796 yrel += ev.motion.yrel;
797 x = ev.motion.x;
798 y = ev.motion.y;
799 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
800 }
801
603 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 802 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
604
605 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 803 hv_store (hv, "state", 5, newSViv (state), 0);
606 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 804 hv_store (hv, "x", 1, newSViv (x), 0);
607 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 805 hv_store (hv, "y", 1, newSViv (y), 0);
608 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 806 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
609 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 807 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
808 }
610 break; 809 break;
611 810
612 case SDL_MOUSEBUTTONDOWN: 811 case SDL_MOUSEBUTTONDOWN:
613 case SDL_MOUSEBUTTONUP: 812 case SDL_MOUSEBUTTONUP:
614 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 813 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
629 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
630 } 829 }
631} 830}
632 831
633int 832int
634Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
635 POSTCALL: 834 POSTCALL:
636 Mix_HookMusicFinished (music_finished); 835 Mix_HookMusicFinished (music_finished);
637 Mix_ChannelFinished (channel_finished); 836 Mix_ChannelFinished (channel_finished);
638 837
639void 838void
640Mix_CloseAudio () 839Mix_CloseAudio ()
641 840
642int 841int
643Mix_AllocateChannels (int numchans = -1) 842Mix_AllocateChannels (int numchans = -1)
644 843
844const char *
845Mix_GetError ()
846
645void 847void
646lowdelay (int fd, int val = 1) 848lowdelay (int fd, int val = 1)
647 CODE: 849 CODE:
850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
851
852void
853win32_proxy_info ()
854 PPCODE:
855{
648#ifndef _WIN32 856#ifdef _WIN32
649 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 857 char buffer[2048];
858 DWORD buflen;
859
860 EXTEND (SP, 3);
861
862 buflen = sizeof (buffer);
863 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
864 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
865 {
866 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
867
868 buflen = sizeof (buffer);
869 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
870 {
871 PUSHs (newSVpv (buffer, 0));
872
873 buflen = sizeof (buffer);
874 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
875 PUSHs (newSVpv (buffer, 0));
876 }
877 }
650#endif 878#endif
879}
651 880
652void 881void
653add_font (char *file) 882add_font (char *file)
654 CODE: 883 CODE:
655 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 884 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
663 STRLEN image_len; 892 STRLEN image_len;
664 char *image = (char *)SvPVbyte (image_, image_len); 893 char *image = (char *)SvPVbyte (image_, image_len);
665 SDL_Surface *surface, *surface2; 894 SDL_Surface *surface, *surface2;
666 SDL_PixelFormat fmt; 895 SDL_PixelFormat fmt;
667 SDL_RWops *rw = ix 896 SDL_RWops *rw = ix
668 ? SDL_RWFromFile (image, "r") 897 ? SDL_RWFromFile (image, "rb")
669 : SDL_RWFromConstMem (image, image_len); 898 : SDL_RWFromConstMem (image, image_len);
670 899
671 if (!rw) 900 if (!rw)
672 croak ("load_image: %s", SDL_GetError ()); 901 croak ("load_image: %s", SDL_GetError ());
673 902
759 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 988 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
760#endif 989#endif
761 _exit (1); 990 _exit (1);
762 991
763void 992void
764_exit (int retval) 993_exit (int retval = 0)
765 CODE: 994 CODE:
995#ifdef WIN32
996 ExitThread (retval); // unclean, please beam me up
997#else
766 _exit (retval); 998 _exit (retval);
999#endif
1000
1001void
1002debug ()
1003 CODE:
1004{
1005#if DEBUG
1006 VALGRIND_DO_LEAK_CHECK;
1007#endif
1008}
767 1009
768MODULE = CFPlus PACKAGE = CFPlus::Font 1010MODULE = CFPlus PACKAGE = CFPlus::Font
1011
1012PROTOTYPES: DISABLE
769 1013
770CFPlus::Font 1014CFPlus::Font
771new_from_file (SV *class, char *path, int id = 0) 1015new_from_file (SV *class, char *path, int id = 0)
772 CODE: 1016 CODE:
773{ 1017{
784 CODE: 1028 CODE:
785 pango_font_description_free (self); 1029 pango_font_description_free (self);
786 1030
787void 1031void
788make_default (CFPlus::Font self) 1032make_default (CFPlus::Font self)
1033 PROTOTYPE: $
789 CODE: 1034 CODE:
790 default_font = self; 1035 default_font = self;
791 1036
792MODULE = CFPlus PACKAGE = CFPlus::Layout 1037MODULE = CFPlus PACKAGE = CFPlus::Layout
793 1038
1039PROTOTYPES: DISABLE
1040
794void 1041void
795reset_glyph_cache () 1042reset_glyph_cache ()
1043 PROTOTYPE:
796 CODE: 1044 CODE:
797 tc_clear (); 1045 tc_clear ();
798 1046
799CFPlus::Layout 1047CFPlus::Layout
800new (SV *class) 1048new (SV *class)
806 RETVAL->g = 1.; 1054 RETVAL->g = 1.;
807 RETVAL->b = 1.; 1055 RETVAL->b = 1.;
808 RETVAL->a = 1.; 1056 RETVAL->a = 1.;
809 RETVAL->base_height = MIN_FONT_HEIGHT; 1057 RETVAL->base_height = MIN_FONT_HEIGHT;
810 RETVAL->font = 0; 1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
811 1060
812 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
813 layout_update_font (RETVAL); 1062 layout_update_font (RETVAL);
814 OUTPUT: 1063 OUTPUT:
815 RETVAL 1064 RETVAL
816 1065
817void 1066void
818DESTROY (CFPlus::Layout self) 1067DESTROY (CFPlus::Layout self)
819 CODE: 1068 CODE:
820 g_object_unref (self->pl); 1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
821 Safefree (self); 1071 Safefree (self);
822 1072
823void 1073void
824set_text (CFPlus::Layout self, SV *text_) 1074set_text (CFPlus::Layout self, SV *text_)
825 CODE: 1075 CODE:
1018xy_to_index (CFPlus::Layout self, int x, int y) 1268xy_to_index (CFPlus::Layout self, int x, int y)
1019 CODE: 1269 CODE:
1020{ 1270{
1021 int index, trailing; 1271 int index, trailing;
1022 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1272 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1023 RETVAL = index; 1273 RETVAL = index + trailing;
1024} 1274}
1025 OUTPUT: 1275 OUTPUT:
1026 RETVAL 1276 RETVAL
1027 1277
1028void 1278void
1037 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1287 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1038 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1288 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1039} 1289}
1040 1290
1041void 1291void
1292index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1293 PPCODE:
1294{
1295 int line, x;
1296
1297 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1298 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1299
1300 EXTEND (SP, 2);
1301 PUSHs (sv_2mortal (newSViv (line - 1)));
1302 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1303}
1304
1305void
1306line_x_to_index (CFPlus::Layout self, int line, int x)
1307 PPCODE:
1308{
1309 PangoLayoutLine *lp;
1310 int index, trailing;
1311
1312 if (line < 0)
1313 XSRETURN_EMPTY;
1314
1315 if (!(lp = pango_layout_get_line (self->pl, line)))
1316 XSRETURN_EMPTY; /* do better */
1317
1318 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1319
1320 EXTEND (SP, 2);
1321 if (GIMME_V == G_SCALAR)
1322 PUSHs (sv_2mortal (newSViv (index + trailing)));
1323 else
1324 {
1325 PUSHs (sv_2mortal (newSViv (index)));
1326 PUSHs (sv_2mortal (newSViv (trailing)));
1327 }
1328}
1329
1330void
1042render (CFPlus::Layout self, float x, float y, int flags = 0) 1331render (CFPlus::Layout self, float x, float y, int flags = 0)
1043 PPCODE: 1332 CODE:
1333 rc_clear (self->rc);
1044 pango_opengl_render_layout_subpixel ( 1334 pango_opengl_render_layout_subpixel (
1045 self->pl, 1335 self->pl,
1336 self->rc,
1046 x * PANGO_SCALE, y * PANGO_SCALE, 1337 x * PANGO_SCALE, y * PANGO_SCALE,
1047 self->r, self->g, self->b, self->a, 1338 self->r, self->g, self->b, self->a,
1048 flags 1339 flags
1049 ); 1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345void
1346draw (CFPlus::Layout self)
1347 CODE:
1348{
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362}
1050 1363
1051MODULE = CFPlus PACKAGE = CFPlus::Texture 1364MODULE = CFPlus PACKAGE = CFPlus::Texture
1052 1365
1053void 1366PROTOTYPES: ENABLE
1054pad2pot (SV *data_, SV *w_, SV *h_)
1055 CODE:
1056{
1057 int ow = SvIV (w_);
1058 int oh = SvIV (h_);
1059 1367
1060 if (ow && oh) 1368void
1369pad (SV *data_, int ow, int oh, int nw, int nh)
1370 CODE:
1371{
1372 if ((nw != ow || nh != oh) && SvOK (data_))
1061 { 1373 {
1062 int nw = minpot (ow);
1063 int nh = minpot (oh);
1064
1065 if (nw != ow || nh != oh)
1066 {
1067 if (SvOK (data_))
1068 {
1069 STRLEN datalen; 1374 STRLEN datalen;
1070 char *data = SvPVbyte (data_, datalen); 1375 char *data = SvPVbyte (data_, datalen);
1071 int bpp = datalen / (ow * oh); 1376 int bpp = datalen / (ow * oh);
1072 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1377 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1073 1378
1074 SvPOK_only (result_); 1379 SvPOK_only (result_);
1075 SvCUR_set (result_, nw * nh * bpp); 1380 SvCUR_set (result_, nw * nh * bpp);
1076 1381
1077 memset (SvPVX (result_), 0, nw * nh * bpp); 1382 memset (SvPVX (result_), 0, nw * nh * bpp);
1078 while (oh--) 1383 while (oh--)
1079 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1384 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1080 1385
1081 sv_setsv (data_, result_); 1386 sv_setsv (data_, result_);
1082 }
1083
1084 sv_setiv (w_, nw);
1085 sv_setiv (h_, nh);
1086 }
1087 } 1387 }
1088} 1388}
1089 1389
1090void 1390void
1091draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1391draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1097{ 1397{
1098 HV *hv = (HV *)SvRV (self); 1398 HV *hv = (HV *)SvRV (self);
1099 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1100 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1101 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
1102 1405
1103 if (items < 5) 1406 if (items < 5)
1104 { 1407 {
1105 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1106 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1134 glDisable (GL_ALPHA_TEST); 1437 glDisable (GL_ALPHA_TEST);
1135 glDisable (GL_BLEND); 1438 glDisable (GL_BLEND);
1136 } 1439 }
1137} 1440}
1138 1441
1442IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1443 CODE:
1444{
1445 GLint width;
1446 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1447 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1448 RETVAL = width > 0;
1449}
1450 OUTPUT:
1451 RETVAL
1452
1139MODULE = CFPlus PACKAGE = CFPlus::Map 1453MODULE = CFPlus PACKAGE = CFPlus::Map
1140 1454
1455PROTOTYPES: DISABLE
1456
1141CFPlus::Map 1457CFPlus::Map
1142new (SV *class, int map_width, int map_height) 1458new (SV *class)
1143 CODE: 1459 CODE:
1144 New (0, RETVAL, 1, struct map); 1460 New (0, RETVAL, 1, struct map);
1145 RETVAL->x = 0; 1461 RETVAL->x = 0;
1146 RETVAL->y = 0; 1462 RETVAL->y = 0;
1147 RETVAL->w = map_width; 1463 RETVAL->w = 0;
1148 RETVAL->h = map_height; 1464 RETVAL->h = 0;
1149 RETVAL->ox = 0; 1465 RETVAL->ox = 0;
1150 RETVAL->oy = 0; 1466 RETVAL->oy = 0;
1151 RETVAL->faces = 8192; 1467 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1152 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1468 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1153 RETVAL->texs = 8192;
1154 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1155 RETVAL->rows = 0; 1469 RETVAL->rows = 0;
1156 RETVAL->row = 0; 1470 RETVAL->row = 0;
1157 OUTPUT: 1471 OUTPUT:
1158 RETVAL 1472 RETVAL
1159 1473
1160void 1474void
1161DESTROY (CFPlus::Map self) 1475DESTROY (CFPlus::Map self)
1162 CODE: 1476 CODE:
1163{ 1477{
1164 map_clear (self); 1478 map_clear (self);
1165 Safefree (self->face); 1479 Safefree (self->face2tile);
1166 Safefree (self->tex); 1480 Safefree (self->tex);
1167 Safefree (self); 1481 Safefree (self);
1168} 1482}
1169 1483
1170void 1484void
1485resize (CFPlus::Map self, int map_width, int map_height)
1486 CODE:
1487 self->w = map_width;
1488 self->h = map_height;
1489
1490void
1171clear (CFPlus::Map self) 1491clear (CFPlus::Map self)
1172 CODE: 1492 CODE:
1173 map_clear (self); 1493 map_clear (self);
1174 1494
1175void 1495void
1176set_face (CFPlus::Map self, int face, int texid) 1496set_tileid (CFPlus::Map self, int face, int tile)
1177 CODE: 1497 CODE:
1178{ 1498{
1179 while (self->faces <= face) 1499 need_facenum (self, face); self->face2tile [face] = tile;
1180 { 1500 need_texid (self, tile);
1181 Append (mapface, self->face, self->faces, self->faces); 1501}
1182 self->faces *= 2;
1183 }
1184 1502
1185 self->face [face] = texid; 1503void
1504set_smooth (CFPlus::Map self, int face, int smooth, int level)
1505 CODE:
1506{
1507 tileid texid;
1508 maptex *tex;
1509
1510 if (face < 0 || face >= self->faces)
1511 return;
1512
1513 if (smooth < 0 || smooth >= self->faces)
1514 return;
1515
1516 texid = self->face2tile [face];
1517
1518 if (!texid)
1519 return;
1520
1521 tex = self->tex + texid;
1522 tex->smoothtile = self->face2tile [smooth];
1523 tex->smoothlevel = level;
1186} 1524}
1187 1525
1188void 1526void
1189set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1527set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1190 CODE: 1528 CODE:
1191{ 1529{
1192 while (self->texs <= texid) 1530 need_texid (self, texid);
1193 {
1194 Append (maptex, self->tex, self->texs, self->texs);
1195 self->texs *= 2;
1196 }
1197 1531
1198 { 1532 {
1199 maptex *tex = self->tex + texid; 1533 maptex *tex = self->tex + texid;
1200 1534
1201 tex->name = name; 1535 tex->name = name;
1243void 1577void
1244scroll (CFPlus::Map self, int dx, int dy) 1578scroll (CFPlus::Map self, int dx, int dy)
1245 CODE: 1579 CODE:
1246{ 1580{
1247 if (dx > 0) 1581 if (dx > 0)
1248 map_blank (self, self->x, self->y, dx - 1, self->h); 1582 map_blank (self, self->x, self->y, dx, self->h);
1249 else if (dx < 0) 1583 else if (dx < 0)
1250 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1584 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1251 1585
1252 if (dy > 0) 1586 if (dy > 0)
1253 map_blank (self, self->x, self->y, self->w, dy - 1); 1587 map_blank (self, self->x, self->y, self->w, dy);
1254 else if (dy < 0) 1588 else if (dy < 0)
1255 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1589 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1256 1590
1257 self->ox += dx; self->x += dx; 1591 self->ox += dx; self->x += dx;
1258 self->oy += dy; self->y += dy; 1592 self->oy += dy; self->y += dy;
1259 1593
1260 while (self->y < 0) 1594 while (self->y < 0)
1264 self->rows += MAP_EXTEND_Y; 1598 self->rows += MAP_EXTEND_Y;
1265 self->y += MAP_EXTEND_Y; 1599 self->y += MAP_EXTEND_Y;
1266 } 1600 }
1267} 1601}
1268 1602
1269void 1603SV *
1270map1a_update (CFPlus::Map self, SV *data_, int extmap) 1604map1a_update (CFPlus::Map self, SV *data_, int extmap)
1271 CODE: 1605 CODE:
1272{ 1606{
1273 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1274 uint8_t *data_end = (uint8_t *)SvEND (data_); 1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
1275 mapcell *cell; 1609 mapcell *cell;
1276 int x, y, flags; 1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
1277 1613
1278 while (data < data_end - 1) 1614 while (data < data_end - 1)
1279 { 1615 {
1280 flags = (data [0] << 8) + data [1]; data += 2; 1616 flags = (data [0] << 8) + data [1]; data += 2;
1281 1617
1286 1622
1287 if (flags & 15) 1623 if (flags & 15)
1288 { 1624 {
1289 if (!cell->darkness) 1625 if (!cell->darkness)
1290 { 1626 {
1627 memset (cell, 0, sizeof (*cell));
1291 cell->darkness = 256; 1628 cell->darkness = 256;
1292 cell->face [0] = 0;
1293 cell->face [1] = 0;
1294 cell->face [2] = 0;
1295 } 1629 }
1296 1630
1297 //TODO: don't trust server data to be in-range(!) 1631 //TODO: don't trust server data to be in-range(!)
1298 1632
1299 if (flags & 8) 1633 if (flags & 8)
1314 cell->stat_width = 1; 1648 cell->stat_width = 1;
1315 cell->stat_hp = *data++; 1649 cell->stat_hp = *data++;
1316 } 1650 }
1317 else if (cmd == 6) // monster width 1651 else if (cmd == 6) // monster width
1318 cell->stat_width = *data++ + 1; 1652 cell->stat_width = *data++ + 1;
1653 else if (cmd == 0x47)
1654 {
1655 if (*data == 4)
1656 ; // decode player count
1657
1658 data += *data + 1;
1659 }
1660 else if (cmd == 8) // cell flags
1661 cell->flags = *data++;
1319 else if (ext & 0x40) // unknown, multibyte => skip 1662 else if (ext & 0x40) // unknown, multibyte => skip
1320 data += *data + 1; 1663 data += *data + 1;
1321 else 1664 else
1322 data++; 1665 data++;
1323 } 1666 }
1325 } 1668 }
1326 else 1669 else
1327 cell->darkness = *data++ + 1; 1670 cell->darkness = *data++ + 1;
1328 } 1671 }
1329 1672
1673 for (z = 0; z <= 2; ++z)
1330 if (flags & 4) 1674 if (flags & (4 >> z))
1331 { 1675 {
1332 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1677 need_facenum (self, face);
1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
1333 } 1693 }
1334
1335 if (flags & 2)
1336 {
1337 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1338 }
1339
1340 if (flags & 1)
1341 {
1342 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1343 }
1344 } 1694 }
1345 else 1695 else
1346 {
1347 cell->darkness = 0; 1696 cell->darkness = 0;
1348 cell->stat_hp = 0;
1349 }
1350 } 1697 }
1351} 1698}
1699 OUTPUT:
1700 RETVAL
1352 1701
1353SV * 1702SV *
1354mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1355 CODE: 1704 CODE:
1356{ 1705{
1380 { 1729 {
1381 mapcell *cell = row->col + (x - row->c0); 1730 mapcell *cell = row->col + (x - row->c0);
1382 1731
1383 for (z = 0; z <= 0; z++) 1732 for (z = 0; z <= 0; z++)
1384 { 1733 {
1385 mapface face = cell->face [z];
1386
1387 if (face)
1388 {
1389 maptex tex = self->tex [face]; 1734 maptex tex = self->tex [cell->tile [z]];
1390 int a0 = 255 - tex.a; 1735 int a0 = 255 - tex.a;
1391 int a1 = tex.a; 1736 int a1 = tex.a;
1392 1737
1393 r = (r * a0 + tex.r * a1) / 255; 1738 r = (r * a0 + tex.r * a1) / 255;
1394 g = (g * a0 + tex.g * a1) / 255; 1739 g = (g * a0 + tex.g * a1) / 255;
1395 b = (b * a0 + tex.b * a1) / 255; 1740 b = (b * a0 + tex.b * a1) / 255;
1396 a = (a * a0 + tex.a * a1) / 255; 1741 a = (a * a0 + tex.a * a1) / 255;
1397 }
1398 } 1742 }
1399 } 1743 }
1400 1744
1401 *map++ = (r ) 1745 *map++ = (r )
1402 | (g << 8) 1746 | (g << 8)
1409} 1753}
1410 OUTPUT: 1754 OUTPUT:
1411 RETVAL 1755 RETVAL
1412 1756
1413void 1757void
1414draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1415 CODE: 1759 CODE:
1416{ 1760{
1417 int vx, vy;
1418 int x, y, z; 1761 int x, y, z;
1419 int last_name;
1420 mapface face;
1421 1762
1422 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1423 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1766 smooth_key skey;
1424 1767
1425 /* 1768 rc_t *rc = rc_alloc ();
1426 int vx = self->vx = self->w >= sw 1769 rc_key_t key;
1427 ? self->x + (self->w - sw) / 2 1770 rc_array_t *arr;
1428 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1429 1771
1430 int vy = self->vy = self->h >= sh 1772 // thats current max. sorry.
1431 ? self->y + (self->h - sh) / 2 1773 if (sw > 255) sw = 255;
1432 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1774 if (sh > 255) sh = 255;
1433 */
1434 1775
1435 glColor4ub (255, 255, 255, 255); 1776 // clear key, in case of extra padding
1777 memset (&skey, 0, sizeof (skey));
1778
1779 memset (&key, 0, sizeof (key));
1780 key.r = 255;
1781 key.g = 255;
1782 key.b = 255;
1783 key.a = 255;
1784 key.mode = GL_QUADS;
1785 key.format = GL_T2F_V3F;
1786 key.texname = -1;
1787
1788 mx += self->x;
1789 my += self->y;
1790
1791 // first pass: determine smooth_max
1792 // rather ugly, if you ask me
1793 // could also be stored inside mapcell and updated on change
1794 memset (smooth_max, 0, sizeof (smooth_max));
1795
1796 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows)
1798 {
1799 maprow *row = self->row + (y + my);
1800
1801 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1)
1803 {
1804 mapcell *cell = row->col + (x + mx - row->c0);
1805
1806 smooth_max[x + 1][y + 1] =
1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1809 self->tex [cell->tile [2]].smoothlevel));
1810 }
1811 }
1436 1812
1437 glEnable (GL_BLEND); 1813 glEnable (GL_BLEND);
1438 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1439 glEnable (GL_TEXTURE_2D);
1440 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1441 1816
1442 glBegin (GL_QUADS);
1443
1444 last_name = 0;
1445
1446 for (z = 0; z < 3; z++) 1817 for (z = 0; z <= 2; z++)
1818 {
1819 memset (smooth_level, 0, sizeof (smooth_level));
1820
1447 for (y = 0; y < sh; y++) 1821 for (y = 0; y < sh; y++)
1448 if (0 <= y + vy && y + vy < self->rows) 1822 if (0 <= y + my && y + my < self->rows)
1449 { 1823 {
1450 maprow *row = self->row + (y + vy); 1824 maprow *row = self->row + (y + my);
1451 1825
1452 for (x = 0; x < sw; x++) 1826 for (x = 0; x < sw; x++)
1453 if (row->c0 <= x + vx && x + vx < row->c1) 1827 if (row->c0 <= x + mx && x + mx < row->c1)
1454 { 1828 {
1455 mapcell *cell = row->col + (x + vx - row->c0); 1829 mapcell *cell = row->col + (x + mx - row->c0);
1456
1457 face = cell->face [z]; 1830 tileid tile = cell->tile [z];
1831
1832 if (tile)
1833 {
1834 maptex tex = self->tex [tile];
1835 int px, py;
1458 1836
1459 if (face && face < self->texs) 1837 if (key.texname != tex.name)
1838 {
1839 if (!tex.name)
1840 tex = self->tex [2]; /* missing, replace by noface */
1841
1842 key.texname = tex.name;
1843 arr = rc_array (rc, &key);
1844 }
1845
1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1853
1854 if (cell->flags && z == 2)
1855 {
1856 // overlays such as the speech bubble, probably more to come
1857 if (cell->flags & 1)
1858 {
1859 maptex tex = self->tex [1];
1860 int px = x * T + T * 2 / 32;
1861 int py = y * T - T * 6 / 32;
1862
1863 if (tex.name)
1864 {
1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1875 }
1876 }
1877 }
1878
1879 // update smooth hash
1880 if (tex.smoothtile)
1881 {
1882 skey.tile = tex.smoothtile;
1883 skey.level = tex.smoothlevel;
1884
1885 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1886
1887 // add bits to current tile and all neighbours. skey.x|y is
1888 // shifted +1|+1 so we always stay positive.
1889
1890 // bits is ___n cccc CCCC bbbb
1891 // n do not draw borders&corners
1892 // c draw these corners, but...
1893 // C ... not these
1894 // b draw these borders
1895
1896 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1897 // ┃· ·· ·┃ ━━
1898
1899 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1900 // ·· ·· ·┏ ┓·
1901
1902 // full tile
1903 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1904
1905 // borders
1906 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1907 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1908 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1909 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1910
1911 // corners
1912 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1913 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1914 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1915 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1916 }
1917 }
1918 }
1919 }
1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1924 // go through all smoothlevels, lowest to highest, then draw.
1925 // this is basically counting sort
1926 {
1927 int w, b;
1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1931 for (w = 0; w < 256 / 32; ++w)
1932 {
1933 uint32_t smask = smooth_level [w];
1934 if (smask)
1935 for (b = 0; b < 32; ++b)
1936 if (smask & (((uint32_t)1) << b))
1460 { 1937 {
1461 maptex tex = self->tex [face]; 1938 int level = (w << 5) | b;
1939 HE *he;
1462 1940
1463 int px = (x + 1) * 32 - tex.w; 1941 hv_iterinit (smooth);
1464 int py = (y + 1) * 32 - tex.h; 1942 while ((he = hv_iternext (smooth)))
1465
1466 if (last_name != tex.name)
1467 { 1943 {
1944 smooth_key *skey = (smooth_key *)HeKEY (he);
1945 IV bits = SvIVX (HeVAL (he));
1946
1947 if (!(bits & 0x1000)
1948 && skey->level == level
1949 && level > smooth_max [skey->x][skey->y])
1950 {
1951 maptex tex = self->tex [skey->tile];
1952 int px = (((int)skey->x) - 1) * T;
1953 int py = (((int)skey->y) - 1) * T;
1954 int border = bits & 15;
1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1956 float dx = tex.s * .0625f; // 16 images/row
1957 float dy = tex.t * .5f ; // 2 images/column
1958
1959 if (tex.name)
1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1963 if (key.texname != tex.name)
1964 {
1468 glEnd (); 1965 glEnd ();
1469 last_name = tex.name;
1470 glBindTexture (GL_TEXTURE_2D, last_name); 1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1471 glBegin (GL_QUADS); 1967 glBegin (GL_QUADS);
1968 }
1969
1970 if (border)
1971 {
1972 float ox = border * dx;
1973
1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1978 }
1979
1980 if (corner)
1981 {
1982 float ox = corner * dx;
1983
1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1989 }
1990 }
1472 } 1991 }
1473
1474 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1475 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1476 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1477 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1478 } 1992 }
1479 }
1480 } 1993 }
1481 1994
1482 glEnd (); 1995 glEnd ();
1483
1484 glDisable (GL_TEXTURE_2D); 1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1998 }
1999
2000 hv_clear (smooth);
2001 }
2002
2003 glDisable (GL_BLEND);
2004 rc_free (rc);
1485 2005
1486 // top layer: overlays such as the health bar 2006 // top layer: overlays such as the health bar
1487 for (y = 0; y < sh; y++) 2007 for (y = 0; y < sh; y++)
1488 if (0 <= y + vy && y + vy < self->rows) 2008 if (0 <= y + my && y + my < self->rows)
1489 { 2009 {
1490 maprow *row = self->row + (y + vy); 2010 maprow *row = self->row + (y + my);
1491 2011
1492 for (x = 0; x < sw; x++) 2012 for (x = 0; x < sw; x++)
1493 if (row->c0 <= x + vx && x + vx < row->c1) 2013 if (row->c0 <= x + mx && x + mx < row->c1)
1494 { 2014 {
1495 mapcell *cell = row->col + (x + vx - row->c0); 2015 mapcell *cell = row->col + (x + mx - row->c0);
1496 2016
1497 int px = x * 32; 2017 int px = x * T;
1498 int py = y * 32; 2018 int py = y * T;
1499 2019
1500 if (cell->stat_hp) 2020 if (cell->stat_hp)
1501 { 2021 {
1502 int width = cell->stat_width * 32; 2022 int width = cell->stat_width * T;
1503 int thick = sh / 28 + 1 + cell->stat_width; 2023 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1504 2024
1505 glColor4ub (0, 0, 0, 223); 2025 glColor3ub (0, 0, 0);
1506 glRectf (px + 1, py, 2026 glRectf (px + 1, py - thick - 2,
1507 px + width - 1, py + thick + 2); 2027 px + width - 1, py);
1508 2028
1509 glColor4ub (cell->stat_hp, 255 - cell->stat_hp, 0, 223); 2029 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
1510 glRectf (px + 2, 2030 glRectf (px + 2,
1511 py + 1, 2031 py - thick - 1,
1512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py + thick + 1); 2032 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
1513 } 2033 }
1514 } 2034 }
1515 } 2035 }
1516
1517 glDisable (GL_BLEND);
1518} 2036}
1519 2037
1520void 2038void
1521draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2039draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1522 CODE: 2040 CODE:
1576 glDisable (GL_BLEND); 2094 glDisable (GL_BLEND);
1577 glDisable (GL_TEXTURE_2D); 2095 glDisable (GL_TEXTURE_2D);
1578} 2096}
1579 2097
1580void 2098void
1581fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2099fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1582 PPCODE: 2100 PPCODE:
1583{ 2101{
1584 int vx, vy;
1585 int x, y; 2102 int x, y;
2103 int sw1 = sw + 2;
2104 int sh1 = sh + 2;
2105 int sh3 = sh * 3;
1586 int sw4 = (sw + 3) & ~3; 2106 int sw34 = (sw * 3 + 3) & ~3;
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1587 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1588 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1589 2110
1590 memset (darkness, 255, sw4 * sh);
1591 SvPOK_only (darkness_sv); 2111 SvPOK_only (darkness3_sv);
1592 SvCUR_set (darkness_sv, sw4 * sh); 2112 SvCUR_set (darkness3_sv, sw34 * sh3);
1593 2113
1594 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2114 mx += self->x - 1;
1595 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2115 my += self->y - 1;
1596 2116
2117 memset (darkness1, 255, sw1 * sh1);
2118
1597 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh1; y++)
1598 if (0 <= y + vy && y + vy < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1599 { 2121 {
1600 maprow *row = self->row + (y + vy); 2122 maprow *row = self->row + (y + my);
1601 2123
1602 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw1; x++)
1603 if (row->c0 <= x + vx && x + vx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1604 { 2126 {
1605 mapcell *cell = row->col + (x + vx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1606 2128
1607 darkness[y * sw4 + x] = cell->darkness 2129 darkness1 [y * sw1 + x] = cell->darkness
1608 ? 255 - (cell->darkness - 1) 2130 ? 255 - (cell->darkness - 1)
1609 : 255 - FOW_DARKNESS; 2131 : 255 - FOW_DARKNESS;
1610 } 2132 }
1611 } 2133 }
1612 2134
2135 for (y = 0; y < sh; ++y)
2136 for (x = 0; x < sw; ++x)
2137 {
2138 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2139 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2140 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2141 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2142 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2143 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2144 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2145 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2146 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2147
2148 uint8_t r11 = (d11 + d21 + d12) / 3;
2149 uint8_t r21 = d21;
2150 uint8_t r31 = (d21 + d31 + d32) / 3;
2151
2152 uint8_t r12 = d12;
2153 uint8_t r22 = d22;
2154 uint8_t r32 = d32;
2155
2156 uint8_t r13 = (d13 + d23 + d12) / 3;
2157 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3;
2159
2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2169 }
2170
2171 free (darkness1);
2172
1613 EXTEND (SP, 3); 2173 EXTEND (SP, 3);
1614 PUSHs (sv_2mortal (newSViv (sw4))); 2174 PUSHs (sv_2mortal (newSViv (sw34)));
1615 PUSHs (sv_2mortal (newSViv (sh))); 2175 PUSHs (sv_2mortal (newSViv (sh3)));
1616 PUSHs (darkness_sv); 2176 PUSHs (darkness3_sv);
1617} 2177}
1618 2178
1619SV * 2179SV *
1620get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2180get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1621 CODE: 2181 CODE:
1650 if (row && row->c0 <= x && x < row->c1) 2210 if (row && row->c0 <= x && x < row->c1)
1651 { 2211 {
1652 mapcell *cell = row->col + (x - row->c0); 2212 mapcell *cell = row->col + (x - row->c0);
1653 uint8_t flags = 0; 2213 uint8_t flags = 0;
1654 2214
1655 if (cell->face [0]) flags |= 1; 2215 if (cell->tile [0]) flags |= 1;
1656 if (cell->face [1]) flags |= 2; 2216 if (cell->tile [1]) flags |= 2;
1657 if (cell->face [2]) flags |= 4; 2217 if (cell->tile [2]) flags |= 4;
1658 2218
1659 *data++ = flags; 2219 *data++ = flags;
1660 2220
1661 if (flags & 1) 2221 if (flags & 1)
1662 { 2222 {
2223 tileid tile = cell->tile [0];
1663 *data++ = cell->face [0] >> 8; 2224 *data++ = tile >> 8;
1664 *data++ = cell->face [0]; 2225 *data++ = tile;
1665 } 2226 }
1666 2227
1667 if (flags & 2) 2228 if (flags & 2)
1668 { 2229 {
2230 tileid tile = cell->tile [1];
1669 *data++ = cell->face [1] >> 8; 2231 *data++ = tile >> 8;
1670 *data++ = cell->face [1]; 2232 *data++ = tile;
1671 } 2233 }
1672 2234
1673 if (flags & 4) 2235 if (flags & 4)
1674 { 2236 {
2237 tileid tile = cell->tile [2];
1675 *data++ = cell->face [2] >> 8; 2238 *data++ = tile >> 8;
1676 *data++ = cell->face [2]; 2239 *data++ = tile;
1677 } 2240 }
1678 } 2241 }
1679 else 2242 else
1680 *data++ = 0; 2243 *data++ = 0;
1681 } 2244 }
1695 int x, y, z; 2258 int x, y, z;
1696 int w, h; 2259 int w, h;
1697 int x1, y1; 2260 int x1, y1;
1698 2261
1699 if (*data++ != 0) 2262 if (*data++ != 0)
1700 return; /* version mismatch */ 2263 XSRETURN_EMPTY; /* version mismatch */
1701 2264
1702 w = *data++ << 8; w |= *data++; 2265 w = *data++ << 8; w |= *data++;
1703 h = *data++ << 8; h |= *data++; 2266 h = *data++ << 8; h |= *data++;
1704 2267
1705 // we need to do this 'cause we don't keep an absolute coord system for rows 2268 // we need to do this 'cause we don't keep an absolute coord system for rows
1721 { 2284 {
1722 uint8_t flags = *data++; 2285 uint8_t flags = *data++;
1723 2286
1724 if (flags) 2287 if (flags)
1725 { 2288 {
1726 mapface face[3] = { 0, 0, 0 };
1727
1728 mapcell *cell = row_get_cell (row, x); 2289 mapcell *cell = row_get_cell (row, x);
2290 tileid tile[3] = { 0, 0, 0 };
1729 2291
1730 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2292 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1731 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2293 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1732 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2294 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1733 2295
1734 if (cell->darkness == 0) 2296 if (cell->darkness == 0)
1735 { 2297 {
1736 cell->darkness = 0; 2298 cell->darkness = 0;
1737 2299
1738 for (z = 0; z <= 2; z++) 2300 for (z = 0; z <= 2; z++)
1739 { 2301 {
1740 cell->face[z] = face[z]; 2302 tileid t = tile [z];
1741 2303
1742 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2304 if (t >= self->texs || (t && !self->tex [t].name))
2305 {
1743 XPUSHs (sv_2mortal (newSViv (face[z]))); 2306 XPUSHs (sv_2mortal (newSViv (t)));
2307 need_texid (self, t);
2308 }
2309
2310 cell->tile [z] = t;
1744 } 2311 }
1745 } 2312 }
1746 } 2313 }
1747 } 2314 }
1748 } 2315 }
1749} 2316}
1750 2317
2318MODULE = CFPlus PACKAGE = CFPlus::RW
2319
2320CFPlus::RW
2321new (SV *class, SV *data_sv)
2322 CODE:
2323{
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328}
2329 OUTPUT:
2330 RETVAL
2331
2332CFPlus::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '('
2341#void
2342#close (CFPlus::RW self)
2343# CODE:
2344# (self->(close)) (self);
2345
2346MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348PROTOTYPES: DISABLE
2349
2350CFPlus::Channel
2351find ()
2352 CODE:
2353{
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372void
2373halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377void
2378expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382void
2383fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387int
2388volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394void
2395unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399void
2400set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406void
2407set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411void
2412set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422}
2423
2424void
2425set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
1751MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1752 2430
2431PROTOTYPES: DISABLE
2432
1753CFPlus::MixChunk 2433CFPlus::MixChunk
1754new_from_file (SV *class, char *path) 2434new (SV *class, CFPlus::RW rwops)
1755 CODE: 2435 CODE:
1756 RETVAL = Mix_LoadWAV (path); 2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1757 OUTPUT: 2437 OUTPUT:
1758 RETVAL 2438 RETVAL
1759 2439
1760void 2440void
1761DESTROY (CFPlus::MixChunk self) 2441DESTROY (CFPlus::MixChunk self)
1763 Mix_FreeChunk (self); 2443 Mix_FreeChunk (self);
1764 2444
1765int 2445int
1766volume (CFPlus::MixChunk self, int volume = -1) 2446volume (CFPlus::MixChunk self, int volume = -1)
1767 CODE: 2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
1768 RETVAL = Mix_VolumeChunk (self, volume); 2450 RETVAL = Mix_VolumeChunk (self, volume);
1769 OUTPUT: 2451 OUTPUT:
1770 RETVAL 2452 RETVAL
1771 2453
1772int 2454CFPlus::Channel
1773play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1774 CODE: 2456 CODE:
2457{
1775 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468}
1776 OUTPUT: 2469 OUTPUT:
1777 RETVAL 2470 RETVAL
1778 2471
1779MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1780 2473
1781int 2474int
1782volume (int volume = -1) 2475volume (int volume = -1)
2476 PROTOTYPE: ;$
1783 CODE: 2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
1784 RETVAL = Mix_VolumeMusic (volume); 2480 RETVAL = Mix_VolumeMusic (volume);
1785 OUTPUT: 2481 OUTPUT:
1786 RETVAL 2482 RETVAL
1787 2483
2484void
2485fade_out (int ms)
2486 CODE:
2487 Mix_FadeOutMusic (ms);
2488
2489void
2490halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2493
1788CFPlus::MixMusic 2494CFPlus::MixMusic
1789new_from_file (SV *class, char *path) 2495new (SV *class, CFPlus::RW rwops)
1790 CODE: 2496 CODE:
1791 RETVAL = Mix_LoadMUS (path); 2497 RETVAL = Mix_LoadMUS_RW (rwops);
1792 OUTPUT: 2498 OUTPUT:
1793 RETVAL 2499 RETVAL
1794 2500
1795void 2501void
1796DESTROY (CFPlus::MixMusic self) 2502DESTROY (CFPlus::MixMusic self)
1802 CODE: 2508 CODE:
1803 RETVAL = Mix_PlayMusic (self, loops); 2509 RETVAL = Mix_PlayMusic (self, loops);
1804 OUTPUT: 2510 OUTPUT:
1805 RETVAL 2511 RETVAL
1806 2512
2513void
2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2515 CODE:
2516 Mix_FadeInMusicPos (self, loops, ms, position);
2517
1807MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520PROTOTYPES: ENABLE
1808 2521
1809BOOT: 2522BOOT:
1810{ 2523{
1811 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1812 static const struct { 2525 static const struct {
1813 const char *name; 2526 const char *name;
1814 IV iv; 2527 IV iv;
1815 } *civ, const_iv[] = { 2528 } *civ, const_iv[] = {
1816# define const_iv(name) { # name, (IV)name } 2529# define const_iv(name) { # name, (IV)name }
2530 const_iv (GL_VENDOR),
2531 const_iv (GL_VERSION),
2532 const_iv (GL_EXTENSIONS),
1817 const_iv (GL_COLOR_MATERIAL), 2533 const_iv (GL_COLOR_MATERIAL),
1818 const_iv (GL_SMOOTH), 2534 const_iv (GL_SMOOTH),
1819 const_iv (GL_FLAT), 2535 const_iv (GL_FLAT),
1820 const_iv (GL_DITHER), 2536 const_iv (GL_DITHER),
1821 const_iv (GL_BLEND), 2537 const_iv (GL_BLEND),
1825 const_iv (GL_ALPHA_TEST), 2541 const_iv (GL_ALPHA_TEST),
1826 const_iv (GL_NORMALIZE), 2542 const_iv (GL_NORMALIZE),
1827 const_iv (GL_RESCALE_NORMAL), 2543 const_iv (GL_RESCALE_NORMAL),
1828 const_iv (GL_FRONT), 2544 const_iv (GL_FRONT),
1829 const_iv (GL_BACK), 2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
1830 const_iv (GL_AND), 2547 const_iv (GL_AND),
1831 const_iv (GL_ONE), 2548 const_iv (GL_ONE),
1832 const_iv (GL_ZERO), 2549 const_iv (GL_ZERO),
1833 const_iv (GL_SRC_ALPHA), 2550 const_iv (GL_SRC_ALPHA),
1834 const_iv (GL_DST_ALPHA), 2551 const_iv (GL_DST_ALPHA),
1847 const_iv (GL_INTENSITY), 2564 const_iv (GL_INTENSITY),
1848 const_iv (GL_LUMINANCE), 2565 const_iv (GL_LUMINANCE),
1849 const_iv (GL_LUMINANCE_ALPHA), 2566 const_iv (GL_LUMINANCE_ALPHA),
1850 const_iv (GL_FLOAT), 2567 const_iv (GL_FLOAT),
1851 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
1852 const_iv (GL_COMPILE), 2575 const_iv (GL_COMPILE),
2576 const_iv (GL_PROXY_TEXTURE_1D),
2577 const_iv (GL_PROXY_TEXTURE_2D),
1853 const_iv (GL_TEXTURE_1D), 2578 const_iv (GL_TEXTURE_1D),
1854 const_iv (GL_TEXTURE_2D), 2579 const_iv (GL_TEXTURE_2D),
1855 const_iv (GL_TEXTURE_ENV), 2580 const_iv (GL_TEXTURE_ENV),
1856 const_iv (GL_TEXTURE_MAG_FILTER), 2581 const_iv (GL_TEXTURE_MAG_FILTER),
1857 const_iv (GL_TEXTURE_MIN_FILTER), 2582 const_iv (GL_TEXTURE_MIN_FILTER),
1878 const_iv (GL_COLOR_LOGIC_OP), 2603 const_iv (GL_COLOR_LOGIC_OP),
1879 const_iv (GL_SEPARABLE_2D), 2604 const_iv (GL_SEPARABLE_2D),
1880 const_iv (GL_CONVOLUTION_2D), 2605 const_iv (GL_CONVOLUTION_2D),
1881 const_iv (GL_CONVOLUTION_BORDER_MODE), 2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
1882 const_iv (GL_CONSTANT_BORDER), 2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
1883 const_iv (GL_LINES), 2609 const_iv (GL_LINES),
1884 const_iv (GL_LINE_STRIP), 2610 const_iv (GL_LINE_STRIP),
1885 const_iv (GL_LINE_LOOP), 2611 const_iv (GL_LINE_LOOP),
1886 const_iv (GL_QUADS), 2612 const_iv (GL_QUADS),
1887 const_iv (GL_QUAD_STRIP), 2613 const_iv (GL_QUAD_STRIP),
1888 const_iv (GL_TRIANGLES), 2614 const_iv (GL_TRIANGLES),
1889 const_iv (GL_TRIANGLE_STRIP), 2615 const_iv (GL_TRIANGLE_STRIP),
1890 const_iv (GL_TRIANGLE_FAN), 2616 const_iv (GL_TRIANGLE_FAN),
2617 const_iv (GL_POLYGON),
1891 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1892 const_iv (GL_FASTEST), 2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
1893 const_iv (GL_V2F), 2627 const_iv (GL_V2F),
1894 const_iv (GL_V3F), 2628 const_iv (GL_V3F),
1895 const_iv (GL_T2F_V3F), 2629 const_iv (GL_T2F_V3F),
1896 const_iv (GL_T2F_N3F_V3F), 2630 const_iv (GL_T2F_N3F_V3F),
1897# undef const_iv 2631# undef const_iv
1898 }; 2632 };
1899 2633
1900 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2634 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1901 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2635 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2636
2637 texture_av = newAV ();
2638 AvREAL_off (texture_av);
1902} 2639}
2640
2641void
2642disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
1903 2646
1904char * 2647char *
1905gl_vendor () 2648gl_vendor ()
1906 CODE: 2649 CODE:
1907 RETVAL = (char *)glGetString (GL_VENDOR); 2650 RETVAL = (char *)glGetString (GL_VENDOR);
1920 CODE: 2663 CODE:
1921 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2664 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1922 OUTPUT: 2665 OUTPUT:
1923 RETVAL 2666 RETVAL
1924 2667
2668const char *glGetString (GLenum pname)
2669
2670GLint glGetInteger (GLenum pname)
2671 CODE:
2672 glGetIntegerv (pname, &RETVAL);
2673 OUTPUT:
2674 RETVAL
2675
2676GLdouble glGetDouble (GLenum pname)
2677 CODE:
2678 glGetDoublev (pname, &RETVAL);
2679 OUTPUT:
2680 RETVAL
2681
1925int glGetError () 2682int glGetError ()
1926 2683
1927void glFinish () 2684void glFinish ()
1928 2685
1929void glClear (int mask) 2686void glClear (int mask)
1966# near_ and far_ are due to microsofts buggy "c" compiler 2723# near_ and far_ are due to microsofts buggy "c" compiler
1967void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2724void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1968 2725
1969# near_ and far_ are due to microsofts buggy "c" compiler 2726# near_ and far_ are due to microsofts buggy "c" compiler
1970void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2727void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729PROTOTYPES: DISABLE
1971 2730
1972void glViewport (int x, int y, int width, int height) 2731void glViewport (int x, int y, int width, int height)
1973 2732
1974void glScissor (int x, int y, int width, int height) 2733void glScissor (int x, int y, int width, int height)
1975 2734
1983 2742
1984void glRotate (float angle, float x, float y, float z) 2743void glRotate (float angle, float x, float y, float z)
1985 CODE: 2744 CODE:
1986 glRotatef (angle, x, y, z); 2745 glRotatef (angle, x, y, z);
1987 2746
1988void glBegin (int mode)
1989
1990void glEnd ()
1991
1992void glColor (float r, float g, float b, float a = 1.0) 2747void glColor (float r, float g, float b, float a = 1.0)
1993 PROTOTYPE: @
1994 ALIAS: 2748 ALIAS:
1995 glColor_premultiply = 1 2749 glColor_premultiply = 1
1996 CODE: 2750 CODE:
1997 if (ix) 2751 if (ix)
1998 { 2752 {
2001 b *= a; 2755 b *= a;
2002 } 2756 }
2003 // microsoft visual "c" rounds instead of truncating... 2757 // microsoft visual "c" rounds instead of truncating...
2004 glColor4f (r, g, b, a); 2758 glColor4f (r, g, b, a);
2005 2759
2006void glInterleavedArrays (int format, int stride, char *data)
2007
2008void glDrawElements (int mode, int count, int type, char *indices)
2009
2010# 1.2 void glDrawRangeElements (int mode, int start, int end
2011
2012void glRasterPos (float x, float y, float z = 0.) 2760void glRasterPos (float x, float y, float z = 0.)
2013 CODE: 2761 CODE:
2014 glRasterPos3f (0, 0, z); 2762 glRasterPos3f (0, 0, z);
2015 glBitmap (0, 0, 0, 0, x, y, 0); 2763 glBitmap (0, 0, 0, 0, x, y, 0);
2016 2764
2020 2768
2021void glTexCoord (float s, float t) 2769void glTexCoord (float s, float t)
2022 CODE: 2770 CODE:
2023 glTexCoord2f (s, t); 2771 glTexCoord2f (s, t);
2024 2772
2773void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786PROTOTYPES: ENABLE
2787
2788void glBegin (int mode)
2789
2790void glEnd ()
2791
2792void glPointSize (GLfloat size)
2793
2794void glLineWidth (GLfloat width)
2795
2796void glInterleavedArrays (int format, int stride, char *data)
2797
2798void glDrawElements (int mode, int count, int type, char *indices)
2799
2800# 1.2 void glDrawRangeElements (int mode, int start, int end
2801
2025void glTexEnv (int target, int pname, float param) 2802void glTexEnv (int target, int pname, float param)
2026 CODE: 2803 CODE:
2027 glTexEnvf (target, pname, param); 2804 glTexEnvf (target, pname, param);
2028 2805
2029void glTexParameter (int target, int pname, float param) 2806void glTexParameter (int target, int pname, float param)
2051 2828
2052void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2829void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2053 2830
2054void glDrawPixels (int width, int height, int format, int type, char *pixels) 2831void glDrawPixels (int width, int height, int format, int type, char *pixels)
2055 2832
2833void glPixelZoom (float x, float y)
2834
2056void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2835void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2057 2836
2058int glGenTexture () 2837int glGenTexture ()
2059 CODE: 2838 CODE:
2060{ 2839 RETVAL = gen_texture ();
2061 GLuint name;
2062 glGenTextures (1, &name);
2063 RETVAL = name;
2064}
2065 OUTPUT: 2840 OUTPUT:
2066 RETVAL 2841 RETVAL
2067 2842
2068void glDeleteTexture (int name) 2843void glDeleteTexture (int name)
2069 CODE: 2844 CODE:
2070{
2071 GLuint name_ = name;
2072 glDeleteTextures (1, &name_); 2845 del_texture (name);
2073} 2846
2074
2075int glGenList () 2847int glGenList ()
2076 CODE: 2848 CODE:
2077 RETVAL = glGenLists (1); 2849 RETVAL = glGenLists (1);
2078 OUTPUT: 2850 OUTPUT:
2079 RETVAL 2851 RETVAL
2086 2858
2087void glEndList () 2859void glEndList ()
2088 2860
2089void glCallList (int list) 2861void glCallList (int list)
2090 2862
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2864
2865PROTOTYPES: DISABLE
2866
2867void
2868find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870{
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873}
2874
2875BOOT:
2876{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883}
2884
2885void
2886draw (SV *self)
2887 CODE:
2888{
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946#if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958#endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969}
2970

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