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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.177 by root, Tue Apr 10 10:13:10 2007 UTC vs.
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *CFPlus__Layout;
113 157
114static CFPlus__Font default_font; 158static CFPlus__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
168 tileid smoothtile; 212 tileid smoothtile;
169 uint8_t smoothlevel; 213 uint8_t smoothlevel;
345} smooth_key; 389} smooth_key;
346 390
347static void 391static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 393{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 395
352 if (SvIOK (*sv)) 396 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 397 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 398 else
355 sv_setiv (*sv, bits); 399 sv_setiv (*sv, bits);
396 n |= n >> 16; 440 n |= n >> 16;
397 441
398 return n + 1; 442 return n + 1;
399} 443}
400 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
401/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
404 502
405MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
406 504
407PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
408 506
438 536
439 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
442 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
546 646
547NV floor (NV x) 647NV floor (NV x)
548 648
549NV ceil (NV x) 649NV ceil (NV x)
550 650
651IV minpot (UV n)
652
653IV popcount (UV n)
654
551void 655void
552pango_init () 656pango_init ()
553 CODE: 657 CODE:
554{ 658{
555 opengl_fontmap = pango_opengl_font_map_new (); 659 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 660 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 661 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 662}
559 663
664char *
665SDL_GetError ()
666
560int 667int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 668SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 669
563void 670void
564SDL_Quit () 671SDL_Quit ()
565 672
566void 673void
567SDL_ListModes () 674SDL_ListModes (int rgb, int alpha)
568 PPCODE: 675 PPCODE:
569{ 676{
570 SDL_Rect **m; 677 SDL_Rect **m;
571 678
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 679 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 680 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 682 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 683
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 684 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 685 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 686
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 688 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 691
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 692 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 693#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 694 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 695 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 696#endif
590 697
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 698 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 699
596 if (m && m != (SDL_Rect **)-1) 700 if (m && m != (SDL_Rect **)-1)
597 while (*m) 701 while (*m)
598 { 702 {
703 if ((*m)->w >= 640 && (*m)->h >= 480)
704 {
599 AV *av = newAV (); 705 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 706 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 707 av_push (av, newSViv ((*m)->h));
708 av_push (av, newSViv (rgb));
709 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 710 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
711 }
603 712
604 ++m; 713 ++m;
605 } 714 }
606} 715}
607 716
608char *
609SDL_GetError ()
610
611int 717int
612SDL_SetVideoMode (int w, int h, int fullscreen) 718SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 719 CODE:
720{
721 SDL_EnableUNICODE (1);
722 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
723
724 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
725 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
726 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
728
614 RETVAL = !!SDL_SetVideoMode ( 729 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 730 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 731 );
732
617 if (RETVAL) 733 if (RETVAL)
618 { 734 {
735 av_clear (texture_av);
736
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 739#include "glfunc.h"
622# undef GL_FUNC 740#undef GL_FUNC
623 } 741 }
742}
624 OUTPUT: 743 OUTPUT:
625 RETVAL 744 RETVAL
626 745
627void 746void
628SDL_GL_SwapBuffers () 747SDL_GL_SwapBuffers ()
629 748
630char * 749char *
631SDL_GetKeyName (int sym) 750SDL_GetKeyName (int sym)
632 751
752int
753SDL_GetAppState ()
754
633void 755void
634SDL_PollEvent () 756poll_events ()
635 PPCODE: 757 PPCODE:
636{ 758{
637 SDL_Event ev; 759 SDL_Event ev;
638 760
639 while (SDL_PollEvent (&ev)) 761 SDL_PumpEvents ();
762 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 763 {
641 HV *hv = newHV (); 764 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 765 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 766
644 switch (ev.type) 767 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 779 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 780 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 781 break;
659 782
660 case SDL_MOUSEMOTION: 783 case SDL_MOUSEMOTION:
784 {
785 int state = ev.motion.state;
786 int x = ev.motion.x;
787 int y = ev.motion.y;
788 int xrel = ev.motion.xrel;
789 int yrel = ev.motion.yrel;
790
791 /* do simplistic event compression */
792 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
793 && state == ev.motion.state)
794 {
795 xrel += ev.motion.xrel;
796 yrel += ev.motion.yrel;
797 x = ev.motion.x;
798 y = ev.motion.y;
799 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
800 }
801
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 802 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 803 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 804 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 805 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 806 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 807 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
808 }
668 break; 809 break;
669 810
670 case SDL_MOUSEBUTTONDOWN: 811 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 812 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 813 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 } 829 }
689} 830}
690 831
691int 832int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
693 POSTCALL: 834 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 835 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 836 Mix_ChannelFinished (channel_finished);
696 837
697void 838void
698Mix_CloseAudio () 839Mix_CloseAudio ()
699 840
700int 841int
701Mix_AllocateChannels (int numchans = -1) 842Mix_AllocateChannels (int numchans = -1)
702 843
844const char *
845Mix_GetError ()
846
703void 847void
704lowdelay (int fd, int val = 1) 848lowdelay (int fd, int val = 1)
705 CODE: 849 CODE:
706#ifndef _WIN32
707 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
708#endif
709 851
710void 852void
711win32_proxy_info () 853win32_proxy_info ()
712 PPCODE: 854 PPCODE:
713{ 855{
750 STRLEN image_len; 892 STRLEN image_len;
751 char *image = (char *)SvPVbyte (image_, image_len); 893 char *image = (char *)SvPVbyte (image_, image_len);
752 SDL_Surface *surface, *surface2; 894 SDL_Surface *surface, *surface2;
753 SDL_PixelFormat fmt; 895 SDL_PixelFormat fmt;
754 SDL_RWops *rw = ix 896 SDL_RWops *rw = ix
755 ? SDL_RWFromFile (image, "r") 897 ? SDL_RWFromFile (image, "rb")
756 : SDL_RWFromConstMem (image, image_len); 898 : SDL_RWFromConstMem (image, image_len);
757 899
758 if (!rw) 900 if (!rw)
759 croak ("load_image: %s", SDL_GetError ()); 901 croak ("load_image: %s", SDL_GetError ());
760 902
854 ExitThread (retval); // unclean, please beam me up 996 ExitThread (retval); // unclean, please beam me up
855#else 997#else
856 _exit (retval); 998 _exit (retval);
857#endif 999#endif
858 1000
1001void
1002debug ()
1003 CODE:
1004{
1005#if DEBUG
1006 VALGRIND_DO_LEAK_CHECK;
1007#endif
1008}
1009
859MODULE = CFPlus PACKAGE = CFPlus::Font 1010MODULE = CFPlus PACKAGE = CFPlus::Font
1011
1012PROTOTYPES: DISABLE
860 1013
861CFPlus::Font 1014CFPlus::Font
862new_from_file (SV *class, char *path, int id = 0) 1015new_from_file (SV *class, char *path, int id = 0)
863 CODE: 1016 CODE:
864{ 1017{
875 CODE: 1028 CODE:
876 pango_font_description_free (self); 1029 pango_font_description_free (self);
877 1030
878void 1031void
879make_default (CFPlus::Font self) 1032make_default (CFPlus::Font self)
1033 PROTOTYPE: $
880 CODE: 1034 CODE:
881 default_font = self; 1035 default_font = self;
882 1036
883MODULE = CFPlus PACKAGE = CFPlus::Layout 1037MODULE = CFPlus PACKAGE = CFPlus::Layout
884 1038
1039PROTOTYPES: DISABLE
1040
885void 1041void
886reset_glyph_cache () 1042reset_glyph_cache ()
1043 PROTOTYPE:
887 CODE: 1044 CODE:
888 tc_clear (); 1045 tc_clear ();
889 1046
890CFPlus::Layout 1047CFPlus::Layout
891new (SV *class) 1048new (SV *class)
897 RETVAL->g = 1.; 1054 RETVAL->g = 1.;
898 RETVAL->b = 1.; 1055 RETVAL->b = 1.;
899 RETVAL->a = 1.; 1056 RETVAL->a = 1.;
900 RETVAL->base_height = MIN_FONT_HEIGHT; 1057 RETVAL->base_height = MIN_FONT_HEIGHT;
901 RETVAL->font = 0; 1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
902 1060
903 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
904 layout_update_font (RETVAL); 1062 layout_update_font (RETVAL);
905 OUTPUT: 1063 OUTPUT:
906 RETVAL 1064 RETVAL
907 1065
908void 1066void
909DESTROY (CFPlus::Layout self) 1067DESTROY (CFPlus::Layout self)
910 CODE: 1068 CODE:
911 g_object_unref (self->pl); 1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
912 Safefree (self); 1071 Safefree (self);
913 1072
914void 1073void
915set_text (CFPlus::Layout self, SV *text_) 1074set_text (CFPlus::Layout self, SV *text_)
916 CODE: 1075 CODE:
1168 } 1327 }
1169} 1328}
1170 1329
1171void 1330void
1172render (CFPlus::Layout self, float x, float y, int flags = 0) 1331render (CFPlus::Layout self, float x, float y, int flags = 0)
1173 PPCODE: 1332 CODE:
1333 rc_clear (self->rc);
1174 pango_opengl_render_layout_subpixel ( 1334 pango_opengl_render_layout_subpixel (
1175 self->pl, 1335 self->pl,
1336 self->rc,
1176 x * PANGO_SCALE, y * PANGO_SCALE, 1337 x * PANGO_SCALE, y * PANGO_SCALE,
1177 self->r, self->g, self->b, self->a, 1338 self->r, self->g, self->b, self->a,
1178 flags 1339 flags
1179 ); 1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345void
1346draw (CFPlus::Layout self)
1347 CODE:
1348{
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362}
1180 1363
1181MODULE = CFPlus PACKAGE = CFPlus::Texture 1364MODULE = CFPlus PACKAGE = CFPlus::Texture
1182 1365
1183void 1366PROTOTYPES: ENABLE
1184pad2pot (SV *data_, SV *w_, SV *h_)
1185 CODE:
1186{
1187 int ow = SvIV (w_);
1188 int oh = SvIV (h_);
1189 1367
1190 if (ow && oh) 1368void
1369pad (SV *data_, int ow, int oh, int nw, int nh)
1370 CODE:
1371{
1372 if ((nw != ow || nh != oh) && SvOK (data_))
1191 { 1373 {
1192 int nw = minpot (ow);
1193 int nh = minpot (oh);
1194
1195 if (nw != ow || nh != oh)
1196 {
1197 if (SvOK (data_))
1198 {
1199 STRLEN datalen; 1374 STRLEN datalen;
1200 char *data = SvPVbyte (data_, datalen); 1375 char *data = SvPVbyte (data_, datalen);
1201 int bpp = datalen / (ow * oh); 1376 int bpp = datalen / (ow * oh);
1202 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1377 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1203 1378
1204 SvPOK_only (result_); 1379 SvPOK_only (result_);
1205 SvCUR_set (result_, nw * nh * bpp); 1380 SvCUR_set (result_, nw * nh * bpp);
1206 1381
1207 memset (SvPVX (result_), 0, nw * nh * bpp); 1382 memset (SvPVX (result_), 0, nw * nh * bpp);
1208 while (oh--) 1383 while (oh--)
1209 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1384 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1210 1385
1211 sv_setsv (data_, result_); 1386 sv_setsv (data_, result_);
1212 }
1213
1214 sv_setiv (w_, nw);
1215 sv_setiv (h_, nh);
1216 }
1217 } 1387 }
1218} 1388}
1219 1389
1220void 1390void
1221draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1391draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1227{ 1397{
1228 HV *hv = (HV *)SvRV (self); 1398 HV *hv = (HV *)SvRV (self);
1229 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1230 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1231 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
1232 1405
1233 if (items < 5) 1406 if (items < 5)
1234 { 1407 {
1235 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1236 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1264 glDisable (GL_ALPHA_TEST); 1437 glDisable (GL_ALPHA_TEST);
1265 glDisable (GL_BLEND); 1438 glDisable (GL_BLEND);
1266 } 1439 }
1267} 1440}
1268 1441
1442IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1443 CODE:
1444{
1445 GLint width;
1446 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1447 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1448 RETVAL = width > 0;
1449}
1450 OUTPUT:
1451 RETVAL
1452
1269MODULE = CFPlus PACKAGE = CFPlus::Map 1453MODULE = CFPlus PACKAGE = CFPlus::Map
1454
1455PROTOTYPES: DISABLE
1270 1456
1271CFPlus::Map 1457CFPlus::Map
1272new (SV *class) 1458new (SV *class)
1273 CODE: 1459 CODE:
1274 New (0, RETVAL, 1, struct map); 1460 New (0, RETVAL, 1, struct map);
1393 CODE: 1579 CODE:
1394{ 1580{
1395 if (dx > 0) 1581 if (dx > 0)
1396 map_blank (self, self->x, self->y, dx, self->h); 1582 map_blank (self, self->x, self->y, dx, self->h);
1397 else if (dx < 0) 1583 else if (dx < 0)
1398 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1584 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1399 1585
1400 if (dy > 0) 1586 if (dy > 0)
1401 map_blank (self, self->x, self->y, self->w, dy); 1587 map_blank (self, self->x, self->y, self->w, dy);
1402 else if (dy < 0) 1588 else if (dy < 0)
1403 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1589 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1404 1590
1405 self->ox += dx; self->x += dx; 1591 self->ox += dx; self->x += dx;
1406 self->oy += dy; self->y += dy; 1592 self->oy += dy; self->y += dy;
1407 1593
1408 while (self->y < 0) 1594 while (self->y < 0)
1412 self->rows += MAP_EXTEND_Y; 1598 self->rows += MAP_EXTEND_Y;
1413 self->y += MAP_EXTEND_Y; 1599 self->y += MAP_EXTEND_Y;
1414 } 1600 }
1415} 1601}
1416 1602
1417void 1603SV *
1418map1a_update (CFPlus::Map self, SV *data_, int extmap) 1604map1a_update (CFPlus::Map self, SV *data_, int extmap)
1419 CODE: 1605 CODE:
1420{ 1606{
1421 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1422 uint8_t *data_end = (uint8_t *)SvEND (data_); 1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
1423 mapcell *cell; 1609 mapcell *cell;
1424 int x, y, flags; 1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
1425 1613
1426 while (data < data_end - 1) 1614 while (data < data_end - 1)
1427 { 1615 {
1428 flags = (data [0] << 8) + data [1]; data += 2; 1616 flags = (data [0] << 8) + data [1]; data += 2;
1429 1617
1462 } 1650 }
1463 else if (cmd == 6) // monster width 1651 else if (cmd == 6) // monster width
1464 cell->stat_width = *data++ + 1; 1652 cell->stat_width = *data++ + 1;
1465 else if (cmd == 0x47) 1653 else if (cmd == 0x47)
1466 { 1654 {
1467 if (*data == 8) 1655 if (*data == 4)
1468 ; // decode player uuid 1656 ; // decode player count
1469 1657
1470 data += *data + 1; 1658 data += *data + 1;
1471 } 1659 }
1472 else if (cmd == 8) // cell flags 1660 else if (cmd == 8) // cell flags
1473 cell->flags = *data++; 1661 cell->flags = *data++;
1480 } 1668 }
1481 else 1669 else
1482 cell->darkness = *data++ + 1; 1670 cell->darkness = *data++ + 1;
1483 } 1671 }
1484 1672
1673 for (z = 0; z <= 2; ++z)
1485 if (flags & 4) 1674 if (flags & (4 >> z))
1486 { 1675 {
1487 faceid face = (data [0] << 8) + data [1]; data += 2; 1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1488 need_facenum (self, face); 1677 need_facenum (self, face);
1489 cell->tile [0] = self->face2tile [face]; 1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
1490 } 1693 }
1491
1492 if (flags & 2)
1493 {
1494 faceid face = (data [0] << 8) + data [1]; data += 2;
1495 need_facenum (self, face);
1496 cell->tile [1] = self->face2tile [face];
1497 }
1498
1499 if (flags & 1)
1500 {
1501 faceid face = (data [0] << 8) + data [1]; data += 2;
1502 need_facenum (self, face);
1503 cell->tile [2] = self->face2tile [face];
1504 }
1505 } 1694 }
1506 else 1695 else
1507 cell->darkness = 0; 1696 cell->darkness = 0;
1508 } 1697 }
1509} 1698}
1699 OUTPUT:
1700 RETVAL
1510 1701
1511SV * 1702SV *
1512mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1513 CODE: 1704 CODE:
1514{ 1705{
1565 1756
1566void 1757void
1567draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1568 CODE: 1759 CODE:
1569{ 1760{
1761 int x, y, z;
1762
1570 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1571 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1572 uint8_t smooth_max[256][256]; 1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1573 smooth_key skey; 1766 smooth_key skey;
1574 int x, y, z; 1767
1575 int last_name; 1768 rc_t *rc = rc_alloc ();
1769 rc_key_t key;
1770 rc_array_t *arr;
1576 1771
1577 // thats current max. sorry. 1772 // thats current max. sorry.
1578 if (sw > 255) sw = 255; 1773 if (sw > 255) sw = 255;
1579 if (sh > 255) sh = 255; 1774 if (sh > 255) sh = 255;
1580 1775
1581 // clear key, in case of extra padding 1776 // clear key, in case of extra padding
1582 memset (&skey, 0, sizeof (skey)); 1777 memset (&skey, 0, sizeof (skey));
1583 1778
1584 glColor4ub (255, 255, 255, 255); 1779 memset (&key, 0, sizeof (key));
1585 1780 key.r = 255;
1586 glEnable (GL_BLEND); 1781 key.g = 255;
1587 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1782 key.b = 255;
1588 glEnable (GL_TEXTURE_2D); 1783 key.a = 255;
1589 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1784 key.mode = GL_QUADS;
1590 1785 key.format = GL_T2F_V3F;
1591 glBegin (GL_QUADS); 1786 key.texname = -1;
1592
1593 last_name = 0;
1594 1787
1595 mx += self->x; 1788 mx += self->x;
1596 my += self->y; 1789 my += self->y;
1597 1790
1598 // first pass: determine smooth_max 1791 // first pass: determine smooth_max
1614 MAX (self->tex [cell->tile [0]].smoothlevel, 1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1615 MAX (self->tex [cell->tile [1]].smoothlevel, 1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1616 self->tex [cell->tile [2]].smoothlevel)); 1809 self->tex [cell->tile [2]].smoothlevel));
1617 } 1810 }
1618 } 1811 }
1812
1813 glEnable (GL_BLEND);
1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1619 1816
1620 for (z = 0; z <= 2; z++) 1817 for (z = 0; z <= 2; z++)
1621 { 1818 {
1622 memset (smooth_level, 0, sizeof (smooth_level)); 1819 memset (smooth_level, 0, sizeof (smooth_level));
1623 1820
1633 tileid tile = cell->tile [z]; 1830 tileid tile = cell->tile [z];
1634 1831
1635 if (tile) 1832 if (tile)
1636 { 1833 {
1637 maptex tex = self->tex [tile]; 1834 maptex tex = self->tex [tile];
1638 int px = (x + 1) * T - tex.w; 1835 int px, py;
1639 int py = (y + 1) * T - tex.h;
1640 1836
1641 // suppressing texture state switches here
1642 // is only moderately effective, but worth the extra effort
1643 if (last_name != tex.name) 1837 if (key.texname != tex.name)
1644 { 1838 {
1645 if (!tex.name) 1839 if (!tex.name)
1646 tex = self->tex [2]; /* missing, replace by noface */ 1840 tex = self->tex [2]; /* missing, replace by noface */
1647 1841
1648 glEnd (); 1842 key.texname = tex.name;
1649 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1843 arr = rc_array (rc, &key);
1650 glBegin (GL_QUADS);
1651 } 1844 }
1652 1845
1653 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1654 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1655 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1656 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1657 1853
1658 if (cell->flags && z == 2) 1854 if (cell->flags && z == 2)
1659 { 1855 {
1856 // overlays such as the speech bubble, probably more to come
1660 if (cell->flags & 1) 1857 if (cell->flags & 1)
1661 { 1858 {
1662 maptex tex = self->tex [1]; 1859 maptex tex = self->tex [1];
1663 int px = x * T + T * 2 / 32; 1860 int px = x * T + T * 2 / 32;
1664 int py = y * T - T * 6 / 32; 1861 int py = y * T - T * 6 / 32;
1665 1862
1863 if (tex.name)
1666 glEnd (); 1864 {
1667 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1668 glBegin (GL_QUADS); 1875 }
1669
1670 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1671 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1672 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1673 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1674 } 1876 }
1675 } 1877 }
1676 1878
1677 // update smooth hash 1879 // update smooth hash
1678 if (tex.smoothtile) 1880 if (tex.smoothtile)
1683 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1885 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1684 1886
1685 // add bits to current tile and all neighbours. skey.x|y is 1887 // add bits to current tile and all neighbours. skey.x|y is
1686 // shifted +1|+1 so we always stay positive. 1888 // shifted +1|+1 so we always stay positive.
1687 1889
1890 // bits is ___n cccc CCCC bbbb
1891 // n do not draw borders&corners
1892 // c draw these corners, but...
1893 // C ... not these
1894 // b draw these borders
1895
1896 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1897 // ┃· ·· ·┃ ━━
1898
1899 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1900 // ·· ·· ·┏ ┓·
1901
1688 // full tile 1902 // full tile
1689 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1903 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1690 1904
1691 // borders 1905 // borders
1692 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1906 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1693 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1907 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1694 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1908 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1695 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1909 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1696 1910
1697 // corners 1911 // corners
1698 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1912 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1702 } 1916 }
1703 } 1917 }
1704 } 1918 }
1705 } 1919 }
1706 1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1707 // go through all smoothlevels, lowest to highest, then draw 1924 // go through all smoothlevels, lowest to highest, then draw.
1708 // this is basically counting sort 1925 // this is basically counting sort
1709 { 1926 {
1710 int w, b; 1927 int w, b;
1711 1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1712 for (w = 0; w < 256 / 32; ++w) 1931 for (w = 0; w < 256 / 32; ++w)
1713 { 1932 {
1714 uint32_t smask = smooth_level [w]; 1933 uint32_t smask = smooth_level [w];
1715 if (smask) 1934 if (smask)
1716 for (b = 0; b < 32; ++b) 1935 for (b = 0; b < 32; ++b)
1723 while ((he = hv_iternext (smooth))) 1942 while ((he = hv_iternext (smooth)))
1724 { 1943 {
1725 smooth_key *skey = (smooth_key *)HeKEY (he); 1944 smooth_key *skey = (smooth_key *)HeKEY (he);
1726 IV bits = SvIVX (HeVAL (he)); 1945 IV bits = SvIVX (HeVAL (he));
1727 1946
1728 // bits is ___n cccc CCCC bbbb
1729 // n do not draw borders&corners
1730 // c draw these corners, but...
1731 // C ... not these
1732 // b draw these borders
1733
1734 if (!(bits & 0x1000) 1947 if (!(bits & 0x1000)
1735 && skey->level == level 1948 && skey->level == level
1736 && level >= smooth_max [skey->x][skey->y]) 1949 && level > smooth_max [skey->x][skey->y])
1737 { 1950 {
1738 maptex tex = self->tex [skey->tile]; 1951 maptex tex = self->tex [skey->tile];
1739 int px = (((int)skey->x) - 1) * T; 1952 int px = (((int)skey->x) - 1) * T;
1740 int py = (((int)skey->y) - 1) * T; 1953 int py = (((int)skey->y) - 1) * T;
1741 int border = bits & 15; 1954 int border = bits & 15;
1742 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1743 float dx = tex.s * .0625f; // 16 images/row 1956 float dx = tex.s * .0625f; // 16 images/row
1744 float dy = tex.t * .5f ; // 2 images/column 1957 float dy = tex.t * .5f ; // 2 images/column
1745 1958
1746 // this time naively avoiding texture state changes
1747 // save gobs of state changes.
1748 if (last_name != tex.name) 1959 if (tex.name)
1749 { 1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1750 if (!tex.name) 1963 if (key.texname != tex.name)
1751 continue; // smoothing not yet available 1964 {
1752
1753 glEnd (); 1965 glEnd ();
1754 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1755 glBegin (GL_QUADS); 1967 glBegin (GL_QUADS);
1756 } 1968 }
1757 1969
1758 if (border) 1970 if (border)
1759 { 1971 {
1760 float ox = border * dx; 1972 float ox = border * dx;
1761 1973
1762 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1763 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1764 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1765 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1766 } 1978 }
1767 1979
1768 if (corner) 1980 if (corner)
1769 { 1981 {
1770 float ox = corner * dx; 1982 float ox = corner * dx;
1771 1983
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1773 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1774 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1775 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1776 } 1989 }
1777 } 1990 }
1778 } 1991 }
1779 } 1992 }
1780 } 1993 }
1994
1995 glEnd ();
1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1781 } 1998 }
1782 1999
1783 hv_clear (smooth); 2000 hv_clear (smooth);
1784 } 2001 }
1785 2002
1786 glEnd ();
1787
1788 glDisable (GL_TEXTURE_2D);
1789 glDisable (GL_BLEND); 2003 glDisable (GL_BLEND);
2004 rc_free (rc);
1790 2005
1791 // top layer: overlays such as the health bar 2006 // top layer: overlays such as the health bar
1792 for (y = 0; y < sh; y++) 2007 for (y = 0; y < sh; y++)
1793 if (0 <= y + my && y + my < self->rows) 2008 if (0 <= y + my && y + my < self->rows)
1794 { 2009 {
1883void 2098void
1884fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2099fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1885 PPCODE: 2100 PPCODE:
1886{ 2101{
1887 int x, y; 2102 int x, y;
2103 int sw1 = sw + 2;
2104 int sh1 = sh + 2;
2105 int sh3 = sh * 3;
1888 int sw4 = (sw + 3) & ~3; 2106 int sw34 = (sw * 3 + 3) & ~3;
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1889 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1890 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1891 2110
1892 memset (darkness, 255, sw4 * sh);
1893 SvPOK_only (darkness_sv); 2111 SvPOK_only (darkness3_sv);
1894 SvCUR_set (darkness_sv, sw4 * sh); 2112 SvCUR_set (darkness3_sv, sw34 * sh3);
1895 2113
1896 mx += self->x; 2114 mx += self->x - 1;
1897 my += self->y; 2115 my += self->y - 1;
1898 2116
2117 memset (darkness1, 255, sw1 * sh1);
2118
1899 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh1; y++)
1900 if (0 <= y + my && y + my < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1901 { 2121 {
1902 maprow *row = self->row + (y + my); 2122 maprow *row = self->row + (y + my);
1903 2123
1904 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw1; x++)
1905 if (row->c0 <= x + mx && x + mx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1906 { 2126 {
1907 mapcell *cell = row->col + (x + mx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1908 2128
1909 darkness[y * sw4 + x] = cell->darkness 2129 darkness1 [y * sw1 + x] = cell->darkness
1910 ? 255 - (cell->darkness - 1) 2130 ? 255 - (cell->darkness - 1)
1911 : 255 - FOW_DARKNESS; 2131 : 255 - FOW_DARKNESS;
1912 } 2132 }
1913 } 2133 }
1914 2134
2135 for (y = 0; y < sh; ++y)
2136 for (x = 0; x < sw; ++x)
2137 {
2138 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2139 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2140 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2141 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2142 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2143 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2144 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2145 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2146 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2147
2148 uint8_t r11 = (d11 + d21 + d12) / 3;
2149 uint8_t r21 = d21;
2150 uint8_t r31 = (d21 + d31 + d32) / 3;
2151
2152 uint8_t r12 = d12;
2153 uint8_t r22 = d22;
2154 uint8_t r32 = d32;
2155
2156 uint8_t r13 = (d13 + d23 + d12) / 3;
2157 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3;
2159
2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2169 }
2170
2171 free (darkness1);
2172
1915 EXTEND (SP, 3); 2173 EXTEND (SP, 3);
1916 PUSHs (sv_2mortal (newSViv (sw4))); 2174 PUSHs (sv_2mortal (newSViv (sw34)));
1917 PUSHs (sv_2mortal (newSViv (sh))); 2175 PUSHs (sv_2mortal (newSViv (sh3)));
1918 PUSHs (darkness_sv); 2176 PUSHs (darkness3_sv);
1919} 2177}
1920 2178
1921SV * 2179SV *
1922get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2180get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1923 CODE: 2181 CODE:
2000 int x, y, z; 2258 int x, y, z;
2001 int w, h; 2259 int w, h;
2002 int x1, y1; 2260 int x1, y1;
2003 2261
2004 if (*data++ != 0) 2262 if (*data++ != 0)
2005 return; /* version mismatch */ 2263 XSRETURN_EMPTY; /* version mismatch */
2006 2264
2007 w = *data++ << 8; w |= *data++; 2265 w = *data++ << 8; w |= *data++;
2008 h = *data++ << 8; h |= *data++; 2266 h = *data++ << 8; h |= *data++;
2009 2267
2010 // we need to do this 'cause we don't keep an absolute coord system for rows 2268 // we need to do this 'cause we don't keep an absolute coord system for rows
2055 } 2313 }
2056 } 2314 }
2057 } 2315 }
2058} 2316}
2059 2317
2318MODULE = CFPlus PACKAGE = CFPlus::RW
2319
2320CFPlus::RW
2321new (SV *class, SV *data_sv)
2322 CODE:
2323{
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328}
2329 OUTPUT:
2330 RETVAL
2331
2332CFPlus::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '('
2341#void
2342#close (CFPlus::RW self)
2343# CODE:
2344# (self->(close)) (self);
2345
2346MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348PROTOTYPES: DISABLE
2349
2350CFPlus::Channel
2351find ()
2352 CODE:
2353{
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372void
2373halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377void
2378expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382void
2383fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387int
2388volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394void
2395unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399void
2400set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406void
2407set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411void
2412set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422}
2423
2424void
2425set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
2060MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2061 2430
2431PROTOTYPES: DISABLE
2432
2062CFPlus::MixChunk 2433CFPlus::MixChunk
2063new_from_file (SV *class, char *path) 2434new (SV *class, CFPlus::RW rwops)
2064 CODE: 2435 CODE:
2065 RETVAL = Mix_LoadWAV (path); 2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2066 OUTPUT: 2437 OUTPUT:
2067 RETVAL 2438 RETVAL
2068 2439
2069void 2440void
2070DESTROY (CFPlus::MixChunk self) 2441DESTROY (CFPlus::MixChunk self)
2072 Mix_FreeChunk (self); 2443 Mix_FreeChunk (self);
2073 2444
2074int 2445int
2075volume (CFPlus::MixChunk self, int volume = -1) 2446volume (CFPlus::MixChunk self, int volume = -1)
2076 CODE: 2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
2077 RETVAL = Mix_VolumeChunk (self, volume); 2450 RETVAL = Mix_VolumeChunk (self, volume);
2078 OUTPUT: 2451 OUTPUT:
2079 RETVAL 2452 RETVAL
2080 2453
2081int 2454CFPlus::Channel
2082play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2083 CODE: 2456 CODE:
2457{
2084 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468}
2085 OUTPUT: 2469 OUTPUT:
2086 RETVAL 2470 RETVAL
2087 2471
2088MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2089 2473
2090int 2474int
2091volume (int volume = -1) 2475volume (int volume = -1)
2476 PROTOTYPE: ;$
2092 CODE: 2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
2093 RETVAL = Mix_VolumeMusic (volume); 2480 RETVAL = Mix_VolumeMusic (volume);
2094 OUTPUT: 2481 OUTPUT:
2095 RETVAL 2482 RETVAL
2096 2483
2484void
2485fade_out (int ms)
2486 CODE:
2487 Mix_FadeOutMusic (ms);
2488
2489void
2490halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2493
2097CFPlus::MixMusic 2494CFPlus::MixMusic
2098new_from_file (SV *class, char *path) 2495new (SV *class, CFPlus::RW rwops)
2099 CODE: 2496 CODE:
2100 RETVAL = Mix_LoadMUS (path); 2497 RETVAL = Mix_LoadMUS_RW (rwops);
2101 OUTPUT: 2498 OUTPUT:
2102 RETVAL 2499 RETVAL
2103 2500
2104void 2501void
2105DESTROY (CFPlus::MixMusic self) 2502DESTROY (CFPlus::MixMusic self)
2111 CODE: 2508 CODE:
2112 RETVAL = Mix_PlayMusic (self, loops); 2509 RETVAL = Mix_PlayMusic (self, loops);
2113 OUTPUT: 2510 OUTPUT:
2114 RETVAL 2511 RETVAL
2115 2512
2513void
2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2515 CODE:
2516 Mix_FadeInMusicPos (self, loops, ms, position);
2517
2116MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520PROTOTYPES: ENABLE
2117 2521
2118BOOT: 2522BOOT:
2119{ 2523{
2120 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2121 static const struct { 2525 static const struct {
2122 const char *name; 2526 const char *name;
2123 IV iv; 2527 IV iv;
2124 } *civ, const_iv[] = { 2528 } *civ, const_iv[] = {
2125# define const_iv(name) { # name, (IV)name } 2529# define const_iv(name) { # name, (IV)name }
2530 const_iv (GL_VENDOR),
2531 const_iv (GL_VERSION),
2532 const_iv (GL_EXTENSIONS),
2126 const_iv (GL_COLOR_MATERIAL), 2533 const_iv (GL_COLOR_MATERIAL),
2127 const_iv (GL_SMOOTH), 2534 const_iv (GL_SMOOTH),
2128 const_iv (GL_FLAT), 2535 const_iv (GL_FLAT),
2129 const_iv (GL_DITHER), 2536 const_iv (GL_DITHER),
2130 const_iv (GL_BLEND), 2537 const_iv (GL_BLEND),
2134 const_iv (GL_ALPHA_TEST), 2541 const_iv (GL_ALPHA_TEST),
2135 const_iv (GL_NORMALIZE), 2542 const_iv (GL_NORMALIZE),
2136 const_iv (GL_RESCALE_NORMAL), 2543 const_iv (GL_RESCALE_NORMAL),
2137 const_iv (GL_FRONT), 2544 const_iv (GL_FRONT),
2138 const_iv (GL_BACK), 2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
2139 const_iv (GL_AND), 2547 const_iv (GL_AND),
2140 const_iv (GL_ONE), 2548 const_iv (GL_ONE),
2141 const_iv (GL_ZERO), 2549 const_iv (GL_ZERO),
2142 const_iv (GL_SRC_ALPHA), 2550 const_iv (GL_SRC_ALPHA),
2143 const_iv (GL_DST_ALPHA), 2551 const_iv (GL_DST_ALPHA),
2156 const_iv (GL_INTENSITY), 2564 const_iv (GL_INTENSITY),
2157 const_iv (GL_LUMINANCE), 2565 const_iv (GL_LUMINANCE),
2158 const_iv (GL_LUMINANCE_ALPHA), 2566 const_iv (GL_LUMINANCE_ALPHA),
2159 const_iv (GL_FLOAT), 2567 const_iv (GL_FLOAT),
2160 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
2161 const_iv (GL_COMPILE), 2575 const_iv (GL_COMPILE),
2576 const_iv (GL_PROXY_TEXTURE_1D),
2577 const_iv (GL_PROXY_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_1D), 2578 const_iv (GL_TEXTURE_1D),
2163 const_iv (GL_TEXTURE_2D), 2579 const_iv (GL_TEXTURE_2D),
2164 const_iv (GL_TEXTURE_ENV), 2580 const_iv (GL_TEXTURE_ENV),
2165 const_iv (GL_TEXTURE_MAG_FILTER), 2581 const_iv (GL_TEXTURE_MAG_FILTER),
2166 const_iv (GL_TEXTURE_MIN_FILTER), 2582 const_iv (GL_TEXTURE_MIN_FILTER),
2187 const_iv (GL_COLOR_LOGIC_OP), 2603 const_iv (GL_COLOR_LOGIC_OP),
2188 const_iv (GL_SEPARABLE_2D), 2604 const_iv (GL_SEPARABLE_2D),
2189 const_iv (GL_CONVOLUTION_2D), 2605 const_iv (GL_CONVOLUTION_2D),
2190 const_iv (GL_CONVOLUTION_BORDER_MODE), 2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
2191 const_iv (GL_CONSTANT_BORDER), 2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
2192 const_iv (GL_LINES), 2609 const_iv (GL_LINES),
2193 const_iv (GL_LINE_STRIP), 2610 const_iv (GL_LINE_STRIP),
2194 const_iv (GL_LINE_LOOP), 2611 const_iv (GL_LINE_LOOP),
2195 const_iv (GL_QUADS), 2612 const_iv (GL_QUADS),
2196 const_iv (GL_QUAD_STRIP), 2613 const_iv (GL_QUAD_STRIP),
2197 const_iv (GL_TRIANGLES), 2614 const_iv (GL_TRIANGLES),
2198 const_iv (GL_TRIANGLE_STRIP), 2615 const_iv (GL_TRIANGLE_STRIP),
2199 const_iv (GL_TRIANGLE_FAN), 2616 const_iv (GL_TRIANGLE_FAN),
2617 const_iv (GL_POLYGON),
2200 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2201 const_iv (GL_FASTEST), 2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
2202 const_iv (GL_V2F), 2627 const_iv (GL_V2F),
2203 const_iv (GL_V3F), 2628 const_iv (GL_V3F),
2204 const_iv (GL_T2F_V3F), 2629 const_iv (GL_T2F_V3F),
2205 const_iv (GL_T2F_N3F_V3F), 2630 const_iv (GL_T2F_N3F_V3F),
2206# undef const_iv 2631# undef const_iv
2207 }; 2632 };
2208 2633
2209 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2634 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2210 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2635 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2636
2637 texture_av = newAV ();
2638 AvREAL_off (texture_av);
2211} 2639}
2640
2641void
2642disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
2212 2646
2213char * 2647char *
2214gl_vendor () 2648gl_vendor ()
2215 CODE: 2649 CODE:
2216 RETVAL = (char *)glGetString (GL_VENDOR); 2650 RETVAL = (char *)glGetString (GL_VENDOR);
2229 CODE: 2663 CODE:
2230 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2664 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2231 OUTPUT: 2665 OUTPUT:
2232 RETVAL 2666 RETVAL
2233 2667
2668const char *glGetString (GLenum pname)
2669
2670GLint glGetInteger (GLenum pname)
2671 CODE:
2672 glGetIntegerv (pname, &RETVAL);
2673 OUTPUT:
2674 RETVAL
2675
2676GLdouble glGetDouble (GLenum pname)
2677 CODE:
2678 glGetDoublev (pname, &RETVAL);
2679 OUTPUT:
2680 RETVAL
2681
2234int glGetError () 2682int glGetError ()
2235 2683
2236void glFinish () 2684void glFinish ()
2237 2685
2238void glClear (int mask) 2686void glClear (int mask)
2275# near_ and far_ are due to microsofts buggy "c" compiler 2723# near_ and far_ are due to microsofts buggy "c" compiler
2276void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2724void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2277 2725
2278# near_ and far_ are due to microsofts buggy "c" compiler 2726# near_ and far_ are due to microsofts buggy "c" compiler
2279void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2727void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729PROTOTYPES: DISABLE
2280 2730
2281void glViewport (int x, int y, int width, int height) 2731void glViewport (int x, int y, int width, int height)
2282 2732
2283void glScissor (int x, int y, int width, int height) 2733void glScissor (int x, int y, int width, int height)
2284 2734
2292 2742
2293void glRotate (float angle, float x, float y, float z) 2743void glRotate (float angle, float x, float y, float z)
2294 CODE: 2744 CODE:
2295 glRotatef (angle, x, y, z); 2745 glRotatef (angle, x, y, z);
2296 2746
2297void glBegin (int mode)
2298
2299void glEnd ()
2300
2301void glColor (float r, float g, float b, float a = 1.0) 2747void glColor (float r, float g, float b, float a = 1.0)
2302 PROTOTYPE: @
2303 ALIAS: 2748 ALIAS:
2304 glColor_premultiply = 1 2749 glColor_premultiply = 1
2305 CODE: 2750 CODE:
2306 if (ix) 2751 if (ix)
2307 { 2752 {
2310 b *= a; 2755 b *= a;
2311 } 2756 }
2312 // microsoft visual "c" rounds instead of truncating... 2757 // microsoft visual "c" rounds instead of truncating...
2313 glColor4f (r, g, b, a); 2758 glColor4f (r, g, b, a);
2314 2759
2315void glInterleavedArrays (int format, int stride, char *data)
2316
2317void glDrawElements (int mode, int count, int type, char *indices)
2318
2319# 1.2 void glDrawRangeElements (int mode, int start, int end
2320
2321void glRasterPos (float x, float y, float z = 0.) 2760void glRasterPos (float x, float y, float z = 0.)
2322 CODE: 2761 CODE:
2323 glRasterPos3f (0, 0, z); 2762 glRasterPos3f (0, 0, z);
2324 glBitmap (0, 0, 0, 0, x, y, 0); 2763 glBitmap (0, 0, 0, 0, x, y, 0);
2325 2764
2329 2768
2330void glTexCoord (float s, float t) 2769void glTexCoord (float s, float t)
2331 CODE: 2770 CODE:
2332 glTexCoord2f (s, t); 2771 glTexCoord2f (s, t);
2333 2772
2773void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786PROTOTYPES: ENABLE
2787
2788void glBegin (int mode)
2789
2790void glEnd ()
2791
2792void glPointSize (GLfloat size)
2793
2794void glLineWidth (GLfloat width)
2795
2796void glInterleavedArrays (int format, int stride, char *data)
2797
2798void glDrawElements (int mode, int count, int type, char *indices)
2799
2800# 1.2 void glDrawRangeElements (int mode, int start, int end
2801
2334void glTexEnv (int target, int pname, float param) 2802void glTexEnv (int target, int pname, float param)
2335 CODE: 2803 CODE:
2336 glTexEnvf (target, pname, param); 2804 glTexEnvf (target, pname, param);
2337 2805
2338void glTexParameter (int target, int pname, float param) 2806void glTexParameter (int target, int pname, float param)
2360 2828
2361void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2829void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2362 2830
2363void glDrawPixels (int width, int height, int format, int type, char *pixels) 2831void glDrawPixels (int width, int height, int format, int type, char *pixels)
2364 2832
2833void glPixelZoom (float x, float y)
2834
2365void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2835void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2366 2836
2367int glGenTexture () 2837int glGenTexture ()
2368 CODE: 2838 CODE:
2369{ 2839 RETVAL = gen_texture ();
2370 GLuint name;
2371 glGenTextures (1, &name);
2372 RETVAL = name;
2373}
2374 OUTPUT: 2840 OUTPUT:
2375 RETVAL 2841 RETVAL
2376 2842
2377void glDeleteTexture (int name) 2843void glDeleteTexture (int name)
2378 CODE: 2844 CODE:
2379{
2380 GLuint name_ = name;
2381 glDeleteTextures (1, &name_); 2845 del_texture (name);
2382} 2846
2383
2384int glGenList () 2847int glGenList ()
2385 CODE: 2848 CODE:
2386 RETVAL = glGenLists (1); 2849 RETVAL = glGenLists (1);
2387 OUTPUT: 2850 OUTPUT:
2388 RETVAL 2851 RETVAL
2395 2858
2396void glEndList () 2859void glEndList ()
2397 2860
2398void glCallList (int list) 2861void glCallList (int list)
2399 2862
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2864
2865PROTOTYPES: DISABLE
2866
2867void
2868find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870{
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873}
2874
2875BOOT:
2876{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883}
2884
2885void
2886draw (SV *self)
2887 CODE:
2888{
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946#if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958#endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969}
2970

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