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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
101 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
103} 116}
104 117
105#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
106 120
107#include "pango-font.c" 121#include "pango-font.c"
108#include "pango-fontmap.c" 122#include "pango-fontmap.c"
109#include "pango-render.c" 123#include "pango-render.c"
110 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
113 129
114typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
115 131
134typedef struct cf_layout { 150typedef struct cf_layout {
135 PangoLayout *pl; 151 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
137 int base_height; 153 int base_height;
138 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
139} *CFPlus__Layout; 156} *CFPlus__Layout;
140 157
141static CFPlus__Font default_font; 158static CFPlus__Font default_font;
142static PangoContext *opengl_context; 159static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
186 203
187typedef uint16_t tileid; 204typedef uint16_t tileid;
188typedef uint16_t faceid; 205typedef uint16_t faceid;
189 206
190typedef struct { 207typedef struct {
191 int name; 208 GLuint name;
192 int w, h; 209 int w, h;
193 float s, t; 210 float s, t;
194 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
195 tileid smoothtile; 212 tileid smoothtile;
196 uint8_t smoothlevel; 213 uint8_t smoothlevel;
423 n |= n >> 16; 440 n |= n >> 16;
424 441
425 return n + 1; 442 return n + 1;
426} 443}
427 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
428/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
431 502
432MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
433 504
434PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
435 506
465 536
466 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
469 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
573 646
574NV floor (NV x) 647NV floor (NV x)
575 648
576NV ceil (NV x) 649NV ceil (NV x)
577 650
651IV minpot (UV n)
652
653IV popcount (UV n)
654
578void 655void
579pango_init () 656pango_init ()
580 CODE: 657 CODE:
581{ 658{
582 opengl_fontmap = pango_opengl_font_map_new (); 659 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 660 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 661 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
585} 662}
586 663
664char *
665SDL_GetError ()
666
587int 667int
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 668SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 669
590void 670void
591SDL_Quit () 671SDL_Quit ()
592 672
593void 673void
594SDL_ListModes () 674SDL_ListModes (int rgb, int alpha)
595 PPCODE: 675 PPCODE:
596{ 676{
597 SDL_Rect **m; 677 SDL_Rect **m;
598 678
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 679 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 680 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 682 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 683
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 684 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 685 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 686
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 688 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 691
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 692 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10) 693#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 694 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 695 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif 696#endif
617 697
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 698 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 699
623 if (m && m != (SDL_Rect **)-1) 700 if (m && m != (SDL_Rect **)-1)
624 while (*m) 701 while (*m)
625 { 702 {
703 if ((*m)->w >= 640 && (*m)->h >= 480)
704 {
626 AV *av = newAV (); 705 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 706 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 707 av_push (av, newSViv ((*m)->h));
708 av_push (av, newSViv (rgb));
709 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 710 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
711 }
630 712
631 ++m; 713 ++m;
632 } 714 }
633} 715}
634 716
635char *
636SDL_GetError ()
637
638int 717int
639SDL_SetVideoMode (int w, int h, int fullscreen) 718SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 719 CODE:
720{
721 SDL_EnableUNICODE (1);
722 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
723
724 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
725 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
726 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
728
641 RETVAL = !!SDL_SetVideoMode ( 729 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 730 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 731 );
732
644 if (RETVAL) 733 if (RETVAL)
645 { 734 {
646 av_clear (texture_av); 735 av_clear (texture_av);
647 736
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 739#include "glfunc.h"
651# undef GL_FUNC 740#undef GL_FUNC
652
653 } 741 }
742}
654 OUTPUT: 743 OUTPUT:
655 RETVAL 744 RETVAL
656 745
657void 746void
658SDL_GL_SwapBuffers () 747SDL_GL_SwapBuffers ()
659 748
660char * 749char *
661SDL_GetKeyName (int sym) 750SDL_GetKeyName (int sym)
662 751
752int
753SDL_GetAppState ()
754
663void 755void
664SDL_PollEvent () 756poll_events ()
665 PPCODE: 757 PPCODE:
666{ 758{
667 SDL_Event ev; 759 SDL_Event ev;
668 760
669 while (SDL_PollEvent (&ev)) 761 SDL_PumpEvents ();
762 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 763 {
671 HV *hv = newHV (); 764 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 765 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 766
674 switch (ev.type) 767 switch (ev.type)
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 779 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 780 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 781 break;
689 782
690 case SDL_MOUSEMOTION: 783 case SDL_MOUSEMOTION:
784 {
785 int state = ev.motion.state;
786 int x = ev.motion.x;
787 int y = ev.motion.y;
788 int xrel = ev.motion.xrel;
789 int yrel = ev.motion.yrel;
790
791 /* do simplistic event compression */
792 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
793 && state == ev.motion.state)
794 {
795 xrel += ev.motion.xrel;
796 yrel += ev.motion.yrel;
797 x = ev.motion.x;
798 y = ev.motion.y;
799 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
800 }
801
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 802 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 803 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 804 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 805 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 806 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 807 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
808 }
698 break; 809 break;
699 810
700 case SDL_MOUSEBUTTONDOWN: 811 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 812 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 813 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
718 } 829 }
719} 830}
720 831
721int 832int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
723 POSTCALL: 834 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 835 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 836 Mix_ChannelFinished (channel_finished);
726 837
727void 838void
728Mix_CloseAudio () 839Mix_CloseAudio ()
729 840
730int 841int
731Mix_AllocateChannels (int numchans = -1) 842Mix_AllocateChannels (int numchans = -1)
843
844const char *
845Mix_GetError ()
732 846
733void 847void
734lowdelay (int fd, int val = 1) 848lowdelay (int fd, int val = 1)
735 CODE: 849 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
778 STRLEN image_len; 892 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 893 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 894 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 895 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 896 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 897 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 898 : SDL_RWFromConstMem (image, image_len);
785 899
786 if (!rw) 900 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 901 croak ("load_image: %s", SDL_GetError ());
788 902
882 ExitThread (retval); // unclean, please beam me up 996 ExitThread (retval); // unclean, please beam me up
883#else 997#else
884 _exit (retval); 998 _exit (retval);
885#endif 999#endif
886 1000
1001void
1002debug ()
1003 CODE:
1004{
1005#if DEBUG
1006 VALGRIND_DO_LEAK_CHECK;
1007#endif
1008}
1009
887MODULE = CFPlus PACKAGE = CFPlus::Font 1010MODULE = CFPlus PACKAGE = CFPlus::Font
1011
1012PROTOTYPES: DISABLE
888 1013
889CFPlus::Font 1014CFPlus::Font
890new_from_file (SV *class, char *path, int id = 0) 1015new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1016 CODE:
892{ 1017{
903 CODE: 1028 CODE:
904 pango_font_description_free (self); 1029 pango_font_description_free (self);
905 1030
906void 1031void
907make_default (CFPlus::Font self) 1032make_default (CFPlus::Font self)
1033 PROTOTYPE: $
908 CODE: 1034 CODE:
909 default_font = self; 1035 default_font = self;
910 1036
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1037MODULE = CFPlus PACKAGE = CFPlus::Layout
912 1038
1039PROTOTYPES: DISABLE
1040
913void 1041void
914reset_glyph_cache () 1042reset_glyph_cache ()
1043 PROTOTYPE:
915 CODE: 1044 CODE:
916 tc_clear (); 1045 tc_clear ();
917 1046
918CFPlus::Layout 1047CFPlus::Layout
919new (SV *class) 1048new (SV *class)
925 RETVAL->g = 1.; 1054 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1055 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1056 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1057 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
930 1060
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1062 layout_update_font (RETVAL);
933 OUTPUT: 1063 OUTPUT:
934 RETVAL 1064 RETVAL
935 1065
936void 1066void
937DESTROY (CFPlus::Layout self) 1067DESTROY (CFPlus::Layout self)
938 CODE: 1068 CODE:
939 g_object_unref (self->pl); 1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
940 Safefree (self); 1071 Safefree (self);
941 1072
942void 1073void
943set_text (CFPlus::Layout self, SV *text_) 1074set_text (CFPlus::Layout self, SV *text_)
944 CODE: 1075 CODE:
1196 } 1327 }
1197} 1328}
1198 1329
1199void 1330void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1331render (CFPlus::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1332 CODE:
1333 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1334 pango_opengl_render_layout_subpixel (
1203 self->pl, 1335 self->pl,
1336 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1337 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1338 self->r, self->g, self->b, self->a,
1206 flags 1339 flags
1207 ); 1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345void
1346draw (CFPlus::Layout self)
1347 CODE:
1348{
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362}
1208 1363
1209MODULE = CFPlus PACKAGE = CFPlus::Texture 1364MODULE = CFPlus PACKAGE = CFPlus::Texture
1210 1365
1211void 1366PROTOTYPES: ENABLE
1212pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214{
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217 1367
1218 if (ow && oh) 1368void
1369pad (SV *data_, int ow, int oh, int nw, int nh)
1370 CODE:
1371{
1372 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1373 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1374 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1375 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1376 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1377 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1378
1232 SvPOK_only (result_); 1379 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1380 SvCUR_set (result_, nw * nh * bpp);
1234 1381
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1382 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1383 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1384 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1385
1239 sv_setsv (data_, result_); 1386 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1387 }
1246} 1388}
1247 1389
1248void 1390void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1391draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1397{
1256 HV *hv = (HV *)SvRV (self); 1398 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
1260 1405
1261 if (items < 5) 1406 if (items < 5)
1262 { 1407 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1437 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1438 glDisable (GL_BLEND);
1294 } 1439 }
1295} 1440}
1296 1441
1442IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1443 CODE:
1444{
1445 GLint width;
1446 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1447 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1448 RETVAL = width > 0;
1449}
1450 OUTPUT:
1451 RETVAL
1452
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1453MODULE = CFPlus PACKAGE = CFPlus::Map
1454
1455PROTOTYPES: DISABLE
1298 1456
1299CFPlus::Map 1457CFPlus::Map
1300new (SV *class) 1458new (SV *class)
1301 CODE: 1459 CODE:
1302 New (0, RETVAL, 1, struct map); 1460 New (0, RETVAL, 1, struct map);
1440 self->rows += MAP_EXTEND_Y; 1598 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1599 self->y += MAP_EXTEND_Y;
1442 } 1600 }
1443} 1601}
1444 1602
1445void 1603SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1604map1a_update (CFPlus::Map self, SV *data_, int extmap)
1447 CODE: 1605 CODE:
1448{ 1606{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1609 mapcell *cell;
1452 int x, y, flags; 1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
1453 1613
1454 while (data < data_end - 1) 1614 while (data < data_end - 1)
1455 { 1615 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 1616 flags = (data [0] << 8) + data [1]; data += 2;
1457 1617
1508 } 1668 }
1509 else 1669 else
1510 cell->darkness = *data++ + 1; 1670 cell->darkness = *data++ + 1;
1511 } 1671 }
1512 1672
1673 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 1674 if (flags & (4 >> z))
1514 { 1675 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 1677 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
1518 } 1693 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 1694 }
1534 else 1695 else
1535 cell->darkness = 0; 1696 cell->darkness = 0;
1536 } 1697 }
1537} 1698}
1699 OUTPUT:
1700 RETVAL
1538 1701
1539SV * 1702SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1541 CODE: 1704 CODE:
1542{ 1705{
1593 1756
1594void 1757void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1596 CODE: 1759 CODE:
1597{ 1760{
1761 int x, y, z;
1762
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 1766 smooth_key skey;
1602 int x, y, z; 1767
1603 int last_name; 1768 rc_t *rc = rc_alloc ();
1769 rc_key_t key;
1770 rc_array_t *arr;
1604 1771
1605 // thats current max. sorry. 1772 // thats current max. sorry.
1606 if (sw > 255) sw = 255; 1773 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 1774 if (sh > 255) sh = 255;
1608 1775
1609 // clear key, in case of extra padding 1776 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 1777 memset (&skey, 0, sizeof (skey));
1611 1778
1612 glColor4ub (255, 255, 255, 255); 1779 memset (&key, 0, sizeof (key));
1613 1780 key.r = 255;
1614 glEnable (GL_BLEND); 1781 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1782 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 1783 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1784 key.mode = GL_QUADS;
1618 1785 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS); 1786 key.texname = -1;
1620
1621 last_name = 0;
1622 1787
1623 mx += self->x; 1788 mx += self->x;
1624 my += self->y; 1789 my += self->y;
1625 1790
1626 // first pass: determine smooth_max 1791 // first pass: determine smooth_max
1642 MAX (self->tex [cell->tile [0]].smoothlevel, 1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 1809 self->tex [cell->tile [2]].smoothlevel));
1645 } 1810 }
1646 } 1811 }
1812
1813 glEnable (GL_BLEND);
1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1647 1816
1648 for (z = 0; z <= 2; z++) 1817 for (z = 0; z <= 2; z++)
1649 { 1818 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 1819 memset (smooth_level, 0, sizeof (smooth_level));
1651 1820
1661 tileid tile = cell->tile [z]; 1830 tileid tile = cell->tile [z];
1662 1831
1663 if (tile) 1832 if (tile)
1664 { 1833 {
1665 maptex tex = self->tex [tile]; 1834 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 1835 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 1836
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 1837 if (key.texname != tex.name)
1672 { 1838 {
1673 if (!tex.name) 1839 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 1840 tex = self->tex [2]; /* missing, replace by noface */
1675 1841
1676 glEnd (); 1842 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1843 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 1844 }
1680 1845
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1685 1853
1686 if (cell->flags && z == 2) 1854 if (cell->flags && z == 2)
1687 { 1855 {
1856 // overlays such as the speech bubble, probably more to come
1688 if (cell->flags & 1) 1857 if (cell->flags & 1)
1689 { 1858 {
1690 maptex tex = self->tex [1]; 1859 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32; 1860 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32; 1861 int py = y * T - T * 6 / 32;
1693 1862
1863 if (tex.name)
1694 glEnd (); 1864 {
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1696 glBegin (GL_QUADS); 1875 }
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 } 1876 }
1703 } 1877 }
1704 1878
1705 // update smooth hash 1879 // update smooth hash
1706 if (tex.smoothtile) 1880 if (tex.smoothtile)
1742 } 1916 }
1743 } 1917 }
1744 } 1918 }
1745 } 1919 }
1746 1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1747 // go through all smoothlevels, lowest to highest, then draw. 1924 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 1925 // this is basically counting sort
1749 { 1926 {
1750 int w, b; 1927 int w, b;
1751 1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 1931 for (w = 0; w < 256 / 32; ++w)
1753 { 1932 {
1754 uint32_t smask = smooth_level [w]; 1933 uint32_t smask = smooth_level [w];
1755 if (smask) 1934 if (smask)
1756 for (b = 0; b < 32; ++b) 1935 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 1954 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 1956 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 1957 float dy = tex.t * .5f ; // 2 images/column
1779 1958
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 1959 if (tex.name)
1783 { 1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1784 if (!tex.name) 1963 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 1964 {
1786
1787 glEnd (); 1965 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 1967 glBegin (GL_QUADS);
1790 } 1968 }
1791 1969
1792 if (border) 1970 if (border)
1793 { 1971 {
1794 float ox = border * dx; 1972 float ox = border * dx;
1795 1973
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 1978 }
1801 1979
1802 if (corner) 1980 if (corner)
1803 { 1981 {
1804 float ox = corner * dx; 1982 float ox = corner * dx;
1805 1983
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1810 } 1989 }
1811 } 1990 }
1812 } 1991 }
1813 } 1992 }
1814 } 1993 }
1994
1995 glEnd ();
1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1815 } 1998 }
1816 1999
1817 hv_clear (smooth); 2000 hv_clear (smooth);
1818 } 2001 }
1819 2002
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 glDisable (GL_BLEND); 2003 glDisable (GL_BLEND);
2004 rc_free (rc);
1824 2005
1825 // top layer: overlays such as the health bar 2006 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2007 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2008 if (0 <= y + my && y + my < self->rows)
1828 { 2009 {
1917void 2098void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2099fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2100 PPCODE:
1920{ 2101{
1921 int x, y; 2102 int x, y;
2103 int sw1 = sw + 2;
2104 int sh1 = sh + 2;
2105 int sh3 = sh * 3;
1922 int sw4 = (sw + 3) & ~3; 2106 int sw34 = (sw * 3 + 3) & ~3;
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2110
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2111 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2112 SvCUR_set (darkness3_sv, sw34 * sh3);
1929 2113
1930 mx += self->x; 2114 mx += self->x - 1;
1931 my += self->y; 2115 my += self->y - 1;
1932 2116
2117 memset (darkness1, 255, sw1 * sh1);
2118
1933 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1935 { 2121 {
1936 maprow *row = self->row + (y + my); 2122 maprow *row = self->row + (y + my);
1937 2123
1938 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2126 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1942 2128
1943 darkness[y * sw4 + x] = cell->darkness 2129 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2130 ? 255 - (cell->darkness - 1)
1945 : 255 - FOW_DARKNESS; 2131 : 255 - FOW_DARKNESS;
1946 } 2132 }
1947 } 2133 }
1948 2134
2135 for (y = 0; y < sh; ++y)
2136 for (x = 0; x < sw; ++x)
2137 {
2138 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2139 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2140 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2141 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2142 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2143 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2144 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2145 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2146 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2147
2148 uint8_t r11 = (d11 + d21 + d12) / 3;
2149 uint8_t r21 = d21;
2150 uint8_t r31 = (d21 + d31 + d32) / 3;
2151
2152 uint8_t r12 = d12;
2153 uint8_t r22 = d22;
2154 uint8_t r32 = d32;
2155
2156 uint8_t r13 = (d13 + d23 + d12) / 3;
2157 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3;
2159
2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2169 }
2170
2171 free (darkness1);
2172
1949 EXTEND (SP, 3); 2173 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2174 PUSHs (sv_2mortal (newSViv (sw34)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2175 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2176 PUSHs (darkness3_sv);
1953} 2177}
1954 2178
1955SV * 2179SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2180get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1957 CODE: 2181 CODE:
2034 int x, y, z; 2258 int x, y, z;
2035 int w, h; 2259 int w, h;
2036 int x1, y1; 2260 int x1, y1;
2037 2261
2038 if (*data++ != 0) 2262 if (*data++ != 0)
2039 return; /* version mismatch */ 2263 XSRETURN_EMPTY; /* version mismatch */
2040 2264
2041 w = *data++ << 8; w |= *data++; 2265 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2266 h = *data++ << 8; h |= *data++;
2043 2267
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2268 // we need to do this 'cause we don't keep an absolute coord system for rows
2089 } 2313 }
2090 } 2314 }
2091 } 2315 }
2092} 2316}
2093 2317
2318MODULE = CFPlus PACKAGE = CFPlus::RW
2319
2320CFPlus::RW
2321new (SV *class, SV *data_sv)
2322 CODE:
2323{
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328}
2329 OUTPUT:
2330 RETVAL
2331
2332CFPlus::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '('
2341#void
2342#close (CFPlus::RW self)
2343# CODE:
2344# (self->(close)) (self);
2345
2346MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348PROTOTYPES: DISABLE
2349
2350CFPlus::Channel
2351find ()
2352 CODE:
2353{
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372void
2373halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377void
2378expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382void
2383fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387int
2388volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394void
2395unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399void
2400set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406void
2407set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411void
2412set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422}
2423
2424void
2425set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2095 2430
2431PROTOTYPES: DISABLE
2432
2096CFPlus::MixChunk 2433CFPlus::MixChunk
2097new_from_file (SV *class, char *path) 2434new (SV *class, CFPlus::RW rwops)
2098 CODE: 2435 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2100 OUTPUT: 2437 OUTPUT:
2101 RETVAL 2438 RETVAL
2102 2439
2103void 2440void
2104DESTROY (CFPlus::MixChunk self) 2441DESTROY (CFPlus::MixChunk self)
2106 Mix_FreeChunk (self); 2443 Mix_FreeChunk (self);
2107 2444
2108int 2445int
2109volume (CFPlus::MixChunk self, int volume = -1) 2446volume (CFPlus::MixChunk self, int volume = -1)
2110 CODE: 2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2450 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2451 OUTPUT:
2113 RETVAL 2452 RETVAL
2114 2453
2115int 2454CFPlus::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2456 CODE:
2457{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468}
2119 OUTPUT: 2469 OUTPUT:
2120 RETVAL 2470 RETVAL
2121 2471
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2123 2473
2124int 2474int
2125volume (int volume = -1) 2475volume (int volume = -1)
2476 PROTOTYPE: ;$
2126 CODE: 2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2480 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2481 OUTPUT:
2129 RETVAL 2482 RETVAL
2130 2483
2484void
2485fade_out (int ms)
2486 CODE:
2487 Mix_FadeOutMusic (ms);
2488
2489void
2490halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2493
2131CFPlus::MixMusic 2494CFPlus::MixMusic
2132new_from_file (SV *class, char *path) 2495new (SV *class, CFPlus::RW rwops)
2133 CODE: 2496 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2497 RETVAL = Mix_LoadMUS_RW (rwops);
2135 OUTPUT: 2498 OUTPUT:
2136 RETVAL 2499 RETVAL
2137 2500
2138void 2501void
2139DESTROY (CFPlus::MixMusic self) 2502DESTROY (CFPlus::MixMusic self)
2145 CODE: 2508 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2509 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2510 OUTPUT:
2148 RETVAL 2511 RETVAL
2149 2512
2513void
2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2515 CODE:
2516 Mix_FadeInMusicPos (self, loops, ms, position);
2517
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520PROTOTYPES: ENABLE
2151 2521
2152BOOT: 2522BOOT:
2153{ 2523{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2155 static const struct { 2525 static const struct {
2156 const char *name; 2526 const char *name;
2157 IV iv; 2527 IV iv;
2158 } *civ, const_iv[] = { 2528 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 2529# define const_iv(name) { # name, (IV)name }
2530 const_iv (GL_VENDOR),
2531 const_iv (GL_VERSION),
2532 const_iv (GL_EXTENSIONS),
2160 const_iv (GL_COLOR_MATERIAL), 2533 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 2534 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 2535 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 2536 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 2537 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 2541 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 2542 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 2543 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 2544 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 2547 const_iv (GL_AND),
2174 const_iv (GL_ONE), 2548 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 2549 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 2550 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 2551 const_iv (GL_DST_ALPHA),
2190 const_iv (GL_INTENSITY), 2564 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 2565 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 2566 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 2567 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 2575 const_iv (GL_COMPILE),
2576 const_iv (GL_PROXY_TEXTURE_1D),
2577 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 2578 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 2579 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 2580 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 2581 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 2582 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 2603 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 2604 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 2605 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 2609 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 2610 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 2611 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 2612 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 2613 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 2614 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 2615 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 2616 const_iv (GL_TRIANGLE_FAN),
2617 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 2627 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 2628 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 2629 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 2630 const_iv (GL_T2F_N3F_V3F),
2240# undef const_iv 2631# undef const_iv
2245 2636
2246 texture_av = newAV (); 2637 texture_av = newAV ();
2247 AvREAL_off (texture_av); 2638 AvREAL_off (texture_av);
2248} 2639}
2249 2640
2641void
2642disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
2646
2250char * 2647char *
2251gl_vendor () 2648gl_vendor ()
2252 CODE: 2649 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 2650 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 2651 OUTPUT:
2266 CODE: 2663 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2664 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 2665 OUTPUT:
2269 RETVAL 2666 RETVAL
2270 2667
2668const char *glGetString (GLenum pname)
2669
2670GLint glGetInteger (GLenum pname)
2671 CODE:
2672 glGetIntegerv (pname, &RETVAL);
2673 OUTPUT:
2674 RETVAL
2675
2676GLdouble glGetDouble (GLenum pname)
2677 CODE:
2678 glGetDoublev (pname, &RETVAL);
2679 OUTPUT:
2680 RETVAL
2681
2271int glGetError () 2682int glGetError ()
2272 2683
2273void glFinish () 2684void glFinish ()
2274 2685
2275void glClear (int mask) 2686void glClear (int mask)
2312# near_ and far_ are due to microsofts buggy "c" compiler 2723# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2724void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 2725
2315# near_ and far_ are due to microsofts buggy "c" compiler 2726# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2727void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729PROTOTYPES: DISABLE
2317 2730
2318void glViewport (int x, int y, int width, int height) 2731void glViewport (int x, int y, int width, int height)
2319 2732
2320void glScissor (int x, int y, int width, int height) 2733void glScissor (int x, int y, int width, int height)
2321 2734
2329 2742
2330void glRotate (float angle, float x, float y, float z) 2743void glRotate (float angle, float x, float y, float z)
2331 CODE: 2744 CODE:
2332 glRotatef (angle, x, y, z); 2745 glRotatef (angle, x, y, z);
2333 2746
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 2747void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @
2340 ALIAS: 2748 ALIAS:
2341 glColor_premultiply = 1 2749 glColor_premultiply = 1
2342 CODE: 2750 CODE:
2343 if (ix) 2751 if (ix)
2344 { 2752 {
2347 b *= a; 2755 b *= a;
2348 } 2756 }
2349 // microsoft visual "c" rounds instead of truncating... 2757 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 2758 glColor4f (r, g, b, a);
2351 2759
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 2760void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 2761 CODE:
2360 glRasterPos3f (0, 0, z); 2762 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 2763 glBitmap (0, 0, 0, 0, x, y, 0);
2362 2764
2366 2768
2367void glTexCoord (float s, float t) 2769void glTexCoord (float s, float t)
2368 CODE: 2770 CODE:
2369 glTexCoord2f (s, t); 2771 glTexCoord2f (s, t);
2370 2772
2773void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786PROTOTYPES: ENABLE
2787
2788void glBegin (int mode)
2789
2790void glEnd ()
2791
2792void glPointSize (GLfloat size)
2793
2794void glLineWidth (GLfloat width)
2795
2796void glInterleavedArrays (int format, int stride, char *data)
2797
2798void glDrawElements (int mode, int count, int type, char *indices)
2799
2800# 1.2 void glDrawRangeElements (int mode, int start, int end
2801
2371void glTexEnv (int target, int pname, float param) 2802void glTexEnv (int target, int pname, float param)
2372 CODE: 2803 CODE:
2373 glTexEnvf (target, pname, param); 2804 glTexEnvf (target, pname, param);
2374 2805
2375void glTexParameter (int target, int pname, float param) 2806void glTexParameter (int target, int pname, float param)
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2827void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2397 2828
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2829void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 2830
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 2831void glDrawPixels (int width, int height, int format, int type, char *pixels)
2832
2833void glPixelZoom (float x, float y)
2401 2834
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2835void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 2836
2404int glGenTexture () 2837int glGenTexture ()
2405 CODE: 2838 CODE:
2425 2858
2426void glEndList () 2859void glEndList ()
2427 2860
2428void glCallList (int list) 2861void glCallList (int list)
2429 2862
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2864
2865PROTOTYPES: DISABLE
2866
2867void
2868find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870{
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873}
2874
2875BOOT:
2876{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883}
2884
2885void
2886draw (SV *self)
2887 CODE:
2888{
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946#if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958#endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969}
2970

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