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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.199 by root, Tue Jul 17 13:53:02 2007 UTC vs.
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
139typedef struct cf_layout { 150typedef struct cf_layout {
140 PangoLayout *pl; 151 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
142 int base_height; 153 int base_height;
143 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
144} *CFPlus__Layout; 156} *CFPlus__Layout;
145 157
146static CFPlus__Font default_font; 158static CFPlus__Font default_font;
147static PangoContext *opengl_context; 159static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
191 203
192typedef uint16_t tileid; 204typedef uint16_t tileid;
193typedef uint16_t faceid; 205typedef uint16_t faceid;
194 206
195typedef struct { 207typedef struct {
196 int name; 208 GLuint name;
197 int w, h; 209 int w, h;
198 float s, t; 210 float s, t;
199 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
200 tileid smoothtile; 212 tileid smoothtile;
201 uint8_t smoothlevel; 213 uint8_t smoothlevel;
428 n |= n >> 16; 440 n |= n >> 16;
429 441
430 return n + 1; 442 return n + 1;
431} 443}
432 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
433/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
436 502
437MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
438 504
439PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
440 506
470 536
471 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
474 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
578 646
579NV floor (NV x) 647NV floor (NV x)
580 648
581NV ceil (NV x) 649NV ceil (NV x)
582 650
651IV minpot (UV n)
652
653IV popcount (UV n)
654
583void 655void
584pango_init () 656pango_init ()
585 CODE: 657 CODE:
586{ 658{
587 opengl_fontmap = pango_opengl_font_map_new (); 659 opengl_fontmap = pango_opengl_font_map_new ();
588 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 660 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
589 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 661 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
590} 662}
591 663
664char *
665SDL_GetError ()
666
592int 667int
593SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 668SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
594 669
595void 670void
596SDL_Quit () 671SDL_Quit ()
597 672
598void 673void
599SDL_ListModes () 674SDL_ListModes (int rgb, int alpha)
600 PPCODE: 675 PPCODE:
601{ 676{
602 SDL_Rect **m; 677 SDL_Rect **m;
603 678
604 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 679 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
605 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 680 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
606 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
607 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 682 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
608 683
609 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 684 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
610 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 685 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
611 686
612 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
613 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 688 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
614 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
615 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
616 691
617 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 692 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
618#if SDL_VERSION_ATLEAST(1,2,10) 693#if SDL_VERSION_ATLEAST(1,2,10)
619 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 694 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
620 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 695 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
621#endif 696#endif
622 697
623 SDL_EnableUNICODE (1);
624 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
625
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 698 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 699
628 if (m && m != (SDL_Rect **)-1) 700 if (m && m != (SDL_Rect **)-1)
629 while (*m) 701 while (*m)
630 { 702 {
703 if ((*m)->w >= 640 && (*m)->h >= 480)
704 {
631 AV *av = newAV (); 705 AV *av = newAV ();
632 av_push (av, newSViv ((*m)->w)); 706 av_push (av, newSViv ((*m)->w));
633 av_push (av, newSViv ((*m)->h)); 707 av_push (av, newSViv ((*m)->h));
708 av_push (av, newSViv (rgb));
709 av_push (av, newSViv (alpha));
634 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 710 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
711 }
635 712
636 ++m; 713 ++m;
637 } 714 }
638} 715}
639 716
640char *
641SDL_GetError ()
642
643int 717int
644SDL_SetVideoMode (int w, int h, int fullscreen) 718SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
645 CODE: 719 CODE:
720{
721 SDL_EnableUNICODE (1);
722 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
723
724 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
725 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
726 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
728
646 RETVAL = !!SDL_SetVideoMode ( 729 RETVAL = !!SDL_SetVideoMode (
647 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 730 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
648 ); 731 );
732
649 if (RETVAL) 733 if (RETVAL)
650 { 734 {
651 av_clear (texture_av); 735 av_clear (texture_av);
652 736
653 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
654# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
655# include "glfunc.h" 739#include "glfunc.h"
656# undef GL_FUNC 740#undef GL_FUNC
657
658 } 741 }
742}
659 OUTPUT: 743 OUTPUT:
660 RETVAL 744 RETVAL
661 745
662void 746void
663SDL_GL_SwapBuffers () 747SDL_GL_SwapBuffers ()
744 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
745 } 829 }
746} 830}
747 831
748int 832int
749Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
750 POSTCALL: 834 POSTCALL:
751 Mix_HookMusicFinished (music_finished); 835 Mix_HookMusicFinished (music_finished);
752 Mix_ChannelFinished (channel_finished); 836 Mix_ChannelFinished (channel_finished);
753 837
754void 838void
755Mix_CloseAudio () 839Mix_CloseAudio ()
756 840
757int 841int
758Mix_AllocateChannels (int numchans = -1) 842Mix_AllocateChannels (int numchans = -1)
843
844const char *
845Mix_GetError ()
759 846
760void 847void
761lowdelay (int fd, int val = 1) 848lowdelay (int fd, int val = 1)
762 CODE: 849 CODE:
763 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
805 STRLEN image_len; 892 STRLEN image_len;
806 char *image = (char *)SvPVbyte (image_, image_len); 893 char *image = (char *)SvPVbyte (image_, image_len);
807 SDL_Surface *surface, *surface2; 894 SDL_Surface *surface, *surface2;
808 SDL_PixelFormat fmt; 895 SDL_PixelFormat fmt;
809 SDL_RWops *rw = ix 896 SDL_RWops *rw = ix
810 ? SDL_RWFromFile (image, "r") 897 ? SDL_RWFromFile (image, "rb")
811 : SDL_RWFromConstMem (image, image_len); 898 : SDL_RWFromConstMem (image, image_len);
812 899
813 if (!rw) 900 if (!rw)
814 croak ("load_image: %s", SDL_GetError ()); 901 croak ("load_image: %s", SDL_GetError ());
815 902
920#endif 1007#endif
921} 1008}
922 1009
923MODULE = CFPlus PACKAGE = CFPlus::Font 1010MODULE = CFPlus PACKAGE = CFPlus::Font
924 1011
1012PROTOTYPES: DISABLE
1013
925CFPlus::Font 1014CFPlus::Font
926new_from_file (SV *class, char *path, int id = 0) 1015new_from_file (SV *class, char *path, int id = 0)
927 CODE: 1016 CODE:
928{ 1017{
929 int count; 1018 int count;
939 CODE: 1028 CODE:
940 pango_font_description_free (self); 1029 pango_font_description_free (self);
941 1030
942void 1031void
943make_default (CFPlus::Font self) 1032make_default (CFPlus::Font self)
1033 PROTOTYPE: $
944 CODE: 1034 CODE:
945 default_font = self; 1035 default_font = self;
946 1036
947MODULE = CFPlus PACKAGE = CFPlus::Layout 1037MODULE = CFPlus PACKAGE = CFPlus::Layout
948 1038
1039PROTOTYPES: DISABLE
1040
949void 1041void
950reset_glyph_cache () 1042reset_glyph_cache ()
1043 PROTOTYPE:
951 CODE: 1044 CODE:
952 tc_clear (); 1045 tc_clear ();
953 1046
954CFPlus::Layout 1047CFPlus::Layout
955new (SV *class) 1048new (SV *class)
961 RETVAL->g = 1.; 1054 RETVAL->g = 1.;
962 RETVAL->b = 1.; 1055 RETVAL->b = 1.;
963 RETVAL->a = 1.; 1056 RETVAL->a = 1.;
964 RETVAL->base_height = MIN_FONT_HEIGHT; 1057 RETVAL->base_height = MIN_FONT_HEIGHT;
965 RETVAL->font = 0; 1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
966 1060
967 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
968 layout_update_font (RETVAL); 1062 layout_update_font (RETVAL);
969 OUTPUT: 1063 OUTPUT:
970 RETVAL 1064 RETVAL
971 1065
972void 1066void
973DESTROY (CFPlus::Layout self) 1067DESTROY (CFPlus::Layout self)
974 CODE: 1068 CODE:
975 g_object_unref (self->pl); 1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
976 Safefree (self); 1071 Safefree (self);
977 1072
978void 1073void
979set_text (CFPlus::Layout self, SV *text_) 1074set_text (CFPlus::Layout self, SV *text_)
980 CODE: 1075 CODE:
1232 } 1327 }
1233} 1328}
1234 1329
1235void 1330void
1236render (CFPlus::Layout self, float x, float y, int flags = 0) 1331render (CFPlus::Layout self, float x, float y, int flags = 0)
1237 PPCODE: 1332 CODE:
1333 rc_clear (self->rc);
1238 pango_opengl_render_layout_subpixel ( 1334 pango_opengl_render_layout_subpixel (
1239 self->pl, 1335 self->pl,
1336 self->rc,
1240 x * PANGO_SCALE, y * PANGO_SCALE, 1337 x * PANGO_SCALE, y * PANGO_SCALE,
1241 self->r, self->g, self->b, self->a, 1338 self->r, self->g, self->b, self->a,
1242 flags 1339 flags
1243 ); 1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345void
1346draw (CFPlus::Layout self)
1347 CODE:
1348{
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362}
1244 1363
1245MODULE = CFPlus PACKAGE = CFPlus::Texture 1364MODULE = CFPlus PACKAGE = CFPlus::Texture
1246 1365
1247int minpot (int n) 1366PROTOTYPES: ENABLE
1248 1367
1249void 1368void
1250pad2pot (SV *data_, SV *w_, SV *h_) 1369pad (SV *data_, int ow, int oh, int nw, int nh)
1251 CODE: 1370 CODE:
1252{ 1371{
1253 int ow = SvIV (w_); 1372 if ((nw != ow || nh != oh) && SvOK (data_))
1254 int oh = SvIV (h_);
1255
1256 if (ow && oh)
1257 { 1373 {
1258 int nw = minpot (ow);
1259 int nh = minpot (oh);
1260
1261 if (nw != ow || nh != oh)
1262 {
1263 if (SvOK (data_))
1264 {
1265 STRLEN datalen; 1374 STRLEN datalen;
1266 char *data = SvPVbyte (data_, datalen); 1375 char *data = SvPVbyte (data_, datalen);
1267 int bpp = datalen / (ow * oh); 1376 int bpp = datalen / (ow * oh);
1268 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1377 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1269 1378
1270 SvPOK_only (result_); 1379 SvPOK_only (result_);
1271 SvCUR_set (result_, nw * nh * bpp); 1380 SvCUR_set (result_, nw * nh * bpp);
1272 1381
1273 memset (SvPVX (result_), 0, nw * nh * bpp); 1382 memset (SvPVX (result_), 0, nw * nh * bpp);
1274 while (oh--) 1383 while (oh--)
1275 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1384 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1276 1385
1277 sv_setsv (data_, result_); 1386 sv_setsv (data_, result_);
1278 }
1279
1280 sv_setiv (w_, nw);
1281 sv_setiv (h_, nh);
1282 }
1283 } 1387 }
1284} 1388}
1285 1389
1286void 1390void
1287draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1391draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1293{ 1397{
1294 HV *hv = (HV *)SvRV (self); 1398 HV *hv = (HV *)SvRV (self);
1295 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1296 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1297 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
1298 1405
1299 if (items < 5) 1406 if (items < 5)
1300 { 1407 {
1301 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1302 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1342} 1449}
1343 OUTPUT: 1450 OUTPUT:
1344 RETVAL 1451 RETVAL
1345 1452
1346MODULE = CFPlus PACKAGE = CFPlus::Map 1453MODULE = CFPlus PACKAGE = CFPlus::Map
1454
1455PROTOTYPES: DISABLE
1347 1456
1348CFPlus::Map 1457CFPlus::Map
1349new (SV *class) 1458new (SV *class)
1350 CODE: 1459 CODE:
1351 New (0, RETVAL, 1, struct map); 1460 New (0, RETVAL, 1, struct map);
1489 self->rows += MAP_EXTEND_Y; 1598 self->rows += MAP_EXTEND_Y;
1490 self->y += MAP_EXTEND_Y; 1599 self->y += MAP_EXTEND_Y;
1491 } 1600 }
1492} 1601}
1493 1602
1494void 1603SV *
1495map1a_update (CFPlus::Map self, SV *data_, int extmap) 1604map1a_update (CFPlus::Map self, SV *data_, int extmap)
1496 CODE: 1605 CODE:
1497{ 1606{
1498 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1499 uint8_t *data_end = (uint8_t *)SvEND (data_); 1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
1500 mapcell *cell; 1609 mapcell *cell;
1501 int x, y, flags; 1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
1502 1613
1503 while (data < data_end - 1) 1614 while (data < data_end - 1)
1504 { 1615 {
1505 flags = (data [0] << 8) + data [1]; data += 2; 1616 flags = (data [0] << 8) + data [1]; data += 2;
1506 1617
1557 } 1668 }
1558 else 1669 else
1559 cell->darkness = *data++ + 1; 1670 cell->darkness = *data++ + 1;
1560 } 1671 }
1561 1672
1673 for (z = 0; z <= 2; ++z)
1562 if (flags & 4) 1674 if (flags & (4 >> z))
1563 { 1675 {
1564 faceid face = (data [0] << 8) + data [1]; data += 2; 1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1565 need_facenum (self, face); 1677 need_facenum (self, face);
1566 cell->tile [0] = self->face2tile [face]; 1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
1567 } 1693 }
1568
1569 if (flags & 2)
1570 {
1571 faceid face = (data [0] << 8) + data [1]; data += 2;
1572 need_facenum (self, face);
1573 cell->tile [1] = self->face2tile [face];
1574 }
1575
1576 if (flags & 1)
1577 {
1578 faceid face = (data [0] << 8) + data [1]; data += 2;
1579 need_facenum (self, face);
1580 cell->tile [2] = self->face2tile [face];
1581 }
1582 } 1694 }
1583 else 1695 else
1584 cell->darkness = 0; 1696 cell->darkness = 0;
1585 } 1697 }
1586} 1698}
1699 OUTPUT:
1700 RETVAL
1587 1701
1588SV * 1702SV *
1589mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1590 CODE: 1704 CODE:
1591{ 1705{
1642 1756
1643void 1757void
1644draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1645 CODE: 1759 CODE:
1646{ 1760{
1761 int x, y, z;
1762
1647 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1648 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1649 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1650 smooth_key skey; 1766 smooth_key skey;
1651 int x, y, z; 1767
1652 int last_name; 1768 rc_t *rc = rc_alloc ();
1769 rc_key_t key;
1770 rc_array_t *arr;
1653 1771
1654 // thats current max. sorry. 1772 // thats current max. sorry.
1655 if (sw > 255) sw = 255; 1773 if (sw > 255) sw = 255;
1656 if (sh > 255) sh = 255; 1774 if (sh > 255) sh = 255;
1657 1775
1658 // clear key, in case of extra padding 1776 // clear key, in case of extra padding
1659 memset (&skey, 0, sizeof (skey)); 1777 memset (&skey, 0, sizeof (skey));
1660 1778
1661 glColor4ub (255, 255, 255, 255); 1779 memset (&key, 0, sizeof (key));
1662 1780 key.r = 255;
1663 glEnable (GL_BLEND); 1781 key.g = 255;
1664 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1782 key.b = 255;
1665 glEnable (GL_TEXTURE_2D); 1783 key.a = 255;
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1784 key.mode = GL_QUADS;
1667 1785 key.format = GL_T2F_V3F;
1668 glBegin (GL_QUADS); 1786 key.texname = -1;
1669
1670 last_name = 0;
1671 1787
1672 mx += self->x; 1788 mx += self->x;
1673 my += self->y; 1789 my += self->y;
1674 1790
1675 // first pass: determine smooth_max 1791 // first pass: determine smooth_max
1691 MAX (self->tex [cell->tile [0]].smoothlevel, 1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1692 MAX (self->tex [cell->tile [1]].smoothlevel, 1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1693 self->tex [cell->tile [2]].smoothlevel)); 1809 self->tex [cell->tile [2]].smoothlevel));
1694 } 1810 }
1695 } 1811 }
1812
1813 glEnable (GL_BLEND);
1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1696 1816
1697 for (z = 0; z <= 2; z++) 1817 for (z = 0; z <= 2; z++)
1698 { 1818 {
1699 memset (smooth_level, 0, sizeof (smooth_level)); 1819 memset (smooth_level, 0, sizeof (smooth_level));
1700 1820
1710 tileid tile = cell->tile [z]; 1830 tileid tile = cell->tile [z];
1711 1831
1712 if (tile) 1832 if (tile)
1713 { 1833 {
1714 maptex tex = self->tex [tile]; 1834 maptex tex = self->tex [tile];
1715 int px = (x + 1) * T - tex.w; 1835 int px, py;
1716 int py = (y + 1) * T - tex.h;
1717 1836
1718 // suppressing texture state switches here
1719 // is only moderately effective, but worth the extra effort
1720 if (last_name != tex.name) 1837 if (key.texname != tex.name)
1721 { 1838 {
1722 if (!tex.name) 1839 if (!tex.name)
1723 tex = self->tex [2]; /* missing, replace by noface */ 1840 tex = self->tex [2]; /* missing, replace by noface */
1724 1841
1725 glEnd (); 1842 key.texname = tex.name;
1726 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1843 arr = rc_array (rc, &key);
1727 glBegin (GL_QUADS);
1728 } 1844 }
1729 1845
1730 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1731 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1732 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1733 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1734 1853
1735 if (cell->flags && z == 2) 1854 if (cell->flags && z == 2)
1736 { 1855 {
1856 // overlays such as the speech bubble, probably more to come
1737 if (cell->flags & 1) 1857 if (cell->flags & 1)
1738 { 1858 {
1739 maptex tex = self->tex [1]; 1859 maptex tex = self->tex [1];
1740 int px = x * T + T * 2 / 32; 1860 int px = x * T + T * 2 / 32;
1741 int py = y * T - T * 6 / 32; 1861 int py = y * T - T * 6 / 32;
1742 1862
1863 if (tex.name)
1743 glEnd (); 1864 {
1744 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1745 glBegin (GL_QUADS); 1875 }
1746
1747 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1748 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1749 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1750 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1751 } 1876 }
1752 } 1877 }
1753 1878
1754 // update smooth hash 1879 // update smooth hash
1755 if (tex.smoothtile) 1880 if (tex.smoothtile)
1791 } 1916 }
1792 } 1917 }
1793 } 1918 }
1794 } 1919 }
1795 1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1796 // go through all smoothlevels, lowest to highest, then draw. 1924 // go through all smoothlevels, lowest to highest, then draw.
1797 // this is basically counting sort 1925 // this is basically counting sort
1798 { 1926 {
1799 int w, b; 1927 int w, b;
1800 1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1801 for (w = 0; w < 256 / 32; ++w) 1931 for (w = 0; w < 256 / 32; ++w)
1802 { 1932 {
1803 uint32_t smask = smooth_level [w]; 1933 uint32_t smask = smooth_level [w];
1804 if (smask) 1934 if (smask)
1805 for (b = 0; b < 32; ++b) 1935 for (b = 0; b < 32; ++b)
1824 int border = bits & 15; 1954 int border = bits & 15;
1825 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1826 float dx = tex.s * .0625f; // 16 images/row 1956 float dx = tex.s * .0625f; // 16 images/row
1827 float dy = tex.t * .5f ; // 2 images/column 1957 float dy = tex.t * .5f ; // 2 images/column
1828 1958
1829 // this time naively avoiding texture state changes
1830 // save gobs of state changes.
1831 if (last_name != tex.name) 1959 if (tex.name)
1832 { 1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1833 if (!tex.name) 1963 if (key.texname != tex.name)
1834 continue; // smoothing not yet available 1964 {
1835
1836 glEnd (); 1965 glEnd ();
1837 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1838 glBegin (GL_QUADS); 1967 glBegin (GL_QUADS);
1839 } 1968 }
1840 1969
1841 if (border) 1970 if (border)
1842 { 1971 {
1843 float ox = border * dx; 1972 float ox = border * dx;
1844 1973
1845 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1846 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1847 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1848 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1849 } 1978 }
1850 1979
1851 if (corner) 1980 if (corner)
1852 { 1981 {
1853 float ox = corner * dx; 1982 float ox = corner * dx;
1854 1983
1855 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1856 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1857 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1858 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1859 } 1989 }
1860 } 1990 }
1861 } 1991 }
1862 } 1992 }
1863 } 1993 }
1994
1995 glEnd ();
1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1864 } 1998 }
1865 1999
1866 hv_clear (smooth); 2000 hv_clear (smooth);
1867 } 2001 }
1868 2002
1869 glEnd ();
1870
1871 glDisable (GL_TEXTURE_2D);
1872 glDisable (GL_BLEND); 2003 glDisable (GL_BLEND);
2004 rc_free (rc);
1873 2005
1874 // top layer: overlays such as the health bar 2006 // top layer: overlays such as the health bar
1875 for (y = 0; y < sh; y++) 2007 for (y = 0; y < sh; y++)
1876 if (0 <= y + my && y + my < self->rows) 2008 if (0 <= y + my && y + my < self->rows)
1877 { 2009 {
1966void 2098void
1967fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2099fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1968 PPCODE: 2100 PPCODE:
1969{ 2101{
1970 int x, y; 2102 int x, y;
2103 int sw1 = sw + 2;
2104 int sh1 = sh + 2;
2105 int sh3 = sh * 3;
1971 int sw4 = (sw + 3) & ~3; 2106 int sw34 = (sw * 3 + 3) & ~3;
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1972 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1973 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1974 2110
1975 memset (darkness, 255, sw4 * sh);
1976 SvPOK_only (darkness_sv); 2111 SvPOK_only (darkness3_sv);
1977 SvCUR_set (darkness_sv, sw4 * sh); 2112 SvCUR_set (darkness3_sv, sw34 * sh3);
1978 2113
1979 mx += self->x; 2114 mx += self->x - 1;
1980 my += self->y; 2115 my += self->y - 1;
1981 2116
2117 memset (darkness1, 255, sw1 * sh1);
2118
1982 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh1; y++)
1983 if (0 <= y + my && y + my < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1984 { 2121 {
1985 maprow *row = self->row + (y + my); 2122 maprow *row = self->row + (y + my);
1986 2123
1987 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw1; x++)
1988 if (row->c0 <= x + mx && x + mx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1989 { 2126 {
1990 mapcell *cell = row->col + (x + mx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1991 2128
1992 darkness[y * sw4 + x] = cell->darkness 2129 darkness1 [y * sw1 + x] = cell->darkness
1993 ? 255 - (cell->darkness - 1) 2130 ? 255 - (cell->darkness - 1)
1994 : 255 - FOW_DARKNESS; 2131 : 255 - FOW_DARKNESS;
1995 } 2132 }
1996 } 2133 }
1997 2134
2135 for (y = 0; y < sh; ++y)
2136 for (x = 0; x < sw; ++x)
2137 {
2138 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2139 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2140 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2141 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2142 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2143 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2144 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2145 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2146 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2147
2148 uint8_t r11 = (d11 + d21 + d12) / 3;
2149 uint8_t r21 = d21;
2150 uint8_t r31 = (d21 + d31 + d32) / 3;
2151
2152 uint8_t r12 = d12;
2153 uint8_t r22 = d22;
2154 uint8_t r32 = d32;
2155
2156 uint8_t r13 = (d13 + d23 + d12) / 3;
2157 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3;
2159
2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2169 }
2170
2171 free (darkness1);
2172
1998 EXTEND (SP, 3); 2173 EXTEND (SP, 3);
1999 PUSHs (sv_2mortal (newSViv (sw4))); 2174 PUSHs (sv_2mortal (newSViv (sw34)));
2000 PUSHs (sv_2mortal (newSViv (sh))); 2175 PUSHs (sv_2mortal (newSViv (sh3)));
2001 PUSHs (darkness_sv); 2176 PUSHs (darkness3_sv);
2002} 2177}
2003 2178
2004SV * 2179SV *
2005get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2180get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2006 CODE: 2181 CODE:
2083 int x, y, z; 2258 int x, y, z;
2084 int w, h; 2259 int w, h;
2085 int x1, y1; 2260 int x1, y1;
2086 2261
2087 if (*data++ != 0) 2262 if (*data++ != 0)
2088 return; /* version mismatch */ 2263 XSRETURN_EMPTY; /* version mismatch */
2089 2264
2090 w = *data++ << 8; w |= *data++; 2265 w = *data++ << 8; w |= *data++;
2091 h = *data++ << 8; h |= *data++; 2266 h = *data++ << 8; h |= *data++;
2092 2267
2093 // we need to do this 'cause we don't keep an absolute coord system for rows 2268 // we need to do this 'cause we don't keep an absolute coord system for rows
2138 } 2313 }
2139 } 2314 }
2140 } 2315 }
2141} 2316}
2142 2317
2318MODULE = CFPlus PACKAGE = CFPlus::RW
2319
2320CFPlus::RW
2321new (SV *class, SV *data_sv)
2322 CODE:
2323{
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328}
2329 OUTPUT:
2330 RETVAL
2331
2332CFPlus::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '('
2341#void
2342#close (CFPlus::RW self)
2343# CODE:
2344# (self->(close)) (self);
2345
2346MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348PROTOTYPES: DISABLE
2349
2350CFPlus::Channel
2351find ()
2352 CODE:
2353{
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372void
2373halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377void
2378expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382void
2383fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387int
2388volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394void
2395unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399void
2400set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406void
2407set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411void
2412set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422}
2423
2424void
2425set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
2143MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2144 2430
2431PROTOTYPES: DISABLE
2432
2145CFPlus::MixChunk 2433CFPlus::MixChunk
2146new_from_file (SV *class, char *path) 2434new (SV *class, CFPlus::RW rwops)
2147 CODE: 2435 CODE:
2148 RETVAL = Mix_LoadWAV (path); 2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2149 OUTPUT: 2437 OUTPUT:
2150 RETVAL 2438 RETVAL
2151 2439
2152void 2440void
2153DESTROY (CFPlus::MixChunk self) 2441DESTROY (CFPlus::MixChunk self)
2155 Mix_FreeChunk (self); 2443 Mix_FreeChunk (self);
2156 2444
2157int 2445int
2158volume (CFPlus::MixChunk self, int volume = -1) 2446volume (CFPlus::MixChunk self, int volume = -1)
2159 CODE: 2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
2160 RETVAL = Mix_VolumeChunk (self, volume); 2450 RETVAL = Mix_VolumeChunk (self, volume);
2161 OUTPUT: 2451 OUTPUT:
2162 RETVAL 2452 RETVAL
2163 2453
2164int 2454CFPlus::Channel
2165play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2166 CODE: 2456 CODE:
2457{
2167 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468}
2168 OUTPUT: 2469 OUTPUT:
2169 RETVAL 2470 RETVAL
2170 2471
2171MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2172 2473
2173int 2474int
2174volume (int volume = -1) 2475volume (int volume = -1)
2476 PROTOTYPE: ;$
2175 CODE: 2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
2176 RETVAL = Mix_VolumeMusic (volume); 2480 RETVAL = Mix_VolumeMusic (volume);
2177 OUTPUT: 2481 OUTPUT:
2178 RETVAL 2482 RETVAL
2179 2483
2180int 2484void
2181fade_out (int ms) 2485fade_out (int ms)
2182 CODE: 2486 CODE:
2183 RETVAL = Mix_FadeOutMusic (ms); 2487 Mix_FadeOutMusic (ms);
2184 OUTPUT: 2488
2185 RETVAL 2489void
2490halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2186 2493
2187CFPlus::MixMusic 2494CFPlus::MixMusic
2188new_from_file (SV *class, char *path) 2495new (SV *class, CFPlus::RW rwops)
2189 CODE: 2496 CODE:
2190 RETVAL = Mix_LoadMUS (path); 2497 RETVAL = Mix_LoadMUS_RW (rwops);
2191 OUTPUT: 2498 OUTPUT:
2192 RETVAL 2499 RETVAL
2193 2500
2194void 2501void
2195DESTROY (CFPlus::MixMusic self) 2502DESTROY (CFPlus::MixMusic self)
2201 CODE: 2508 CODE:
2202 RETVAL = Mix_PlayMusic (self, loops); 2509 RETVAL = Mix_PlayMusic (self, loops);
2203 OUTPUT: 2510 OUTPUT:
2204 RETVAL 2511 RETVAL
2205 2512
2206int 2513void
2207fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2208 CODE: 2515 CODE:
2209 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2516 Mix_FadeInMusicPos (self, loops, ms, position);
2210 OUTPUT:
2211 RETVAL
2212 2517
2213MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520PROTOTYPES: ENABLE
2214 2521
2215BOOT: 2522BOOT:
2216{ 2523{
2217 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2218 static const struct { 2525 static const struct {
2234 const_iv (GL_ALPHA_TEST), 2541 const_iv (GL_ALPHA_TEST),
2235 const_iv (GL_NORMALIZE), 2542 const_iv (GL_NORMALIZE),
2236 const_iv (GL_RESCALE_NORMAL), 2543 const_iv (GL_RESCALE_NORMAL),
2237 const_iv (GL_FRONT), 2544 const_iv (GL_FRONT),
2238 const_iv (GL_BACK), 2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
2239 const_iv (GL_AND), 2547 const_iv (GL_AND),
2240 const_iv (GL_ONE), 2548 const_iv (GL_ONE),
2241 const_iv (GL_ZERO), 2549 const_iv (GL_ZERO),
2242 const_iv (GL_SRC_ALPHA), 2550 const_iv (GL_SRC_ALPHA),
2243 const_iv (GL_DST_ALPHA), 2551 const_iv (GL_DST_ALPHA),
2256 const_iv (GL_INTENSITY), 2564 const_iv (GL_INTENSITY),
2257 const_iv (GL_LUMINANCE), 2565 const_iv (GL_LUMINANCE),
2258 const_iv (GL_LUMINANCE_ALPHA), 2566 const_iv (GL_LUMINANCE_ALPHA),
2259 const_iv (GL_FLOAT), 2567 const_iv (GL_FLOAT),
2260 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
2261 const_iv (GL_COMPILE), 2575 const_iv (GL_COMPILE),
2262 const_iv (GL_PROXY_TEXTURE_1D), 2576 const_iv (GL_PROXY_TEXTURE_1D),
2263 const_iv (GL_PROXY_TEXTURE_2D), 2577 const_iv (GL_PROXY_TEXTURE_2D),
2264 const_iv (GL_TEXTURE_1D), 2578 const_iv (GL_TEXTURE_1D),
2265 const_iv (GL_TEXTURE_2D), 2579 const_iv (GL_TEXTURE_2D),
2289 const_iv (GL_COLOR_LOGIC_OP), 2603 const_iv (GL_COLOR_LOGIC_OP),
2290 const_iv (GL_SEPARABLE_2D), 2604 const_iv (GL_SEPARABLE_2D),
2291 const_iv (GL_CONVOLUTION_2D), 2605 const_iv (GL_CONVOLUTION_2D),
2292 const_iv (GL_CONVOLUTION_BORDER_MODE), 2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
2293 const_iv (GL_CONSTANT_BORDER), 2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
2294 const_iv (GL_LINES), 2609 const_iv (GL_LINES),
2295 const_iv (GL_LINE_STRIP), 2610 const_iv (GL_LINE_STRIP),
2296 const_iv (GL_LINE_LOOP), 2611 const_iv (GL_LINE_LOOP),
2297 const_iv (GL_QUADS), 2612 const_iv (GL_QUADS),
2298 const_iv (GL_QUAD_STRIP), 2613 const_iv (GL_QUAD_STRIP),
2299 const_iv (GL_TRIANGLES), 2614 const_iv (GL_TRIANGLES),
2300 const_iv (GL_TRIANGLE_STRIP), 2615 const_iv (GL_TRIANGLE_STRIP),
2301 const_iv (GL_TRIANGLE_FAN), 2616 const_iv (GL_TRIANGLE_FAN),
2617 const_iv (GL_POLYGON),
2302 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2303 const_iv (GL_FASTEST), 2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
2304 const_iv (GL_V2F), 2627 const_iv (GL_V2F),
2305 const_iv (GL_V3F), 2628 const_iv (GL_V3F),
2306 const_iv (GL_T2F_V3F), 2629 const_iv (GL_T2F_V3F),
2307 const_iv (GL_T2F_N3F_V3F), 2630 const_iv (GL_T2F_N3F_V3F),
2308# undef const_iv 2631# undef const_iv
2313 2636
2314 texture_av = newAV (); 2637 texture_av = newAV ();
2315 AvREAL_off (texture_av); 2638 AvREAL_off (texture_av);
2316} 2639}
2317 2640
2641void
2642disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
2646
2318char * 2647char *
2319gl_vendor () 2648gl_vendor ()
2320 CODE: 2649 CODE:
2321 RETVAL = (char *)glGetString (GL_VENDOR); 2650 RETVAL = (char *)glGetString (GL_VENDOR);
2322 OUTPUT: 2651 OUTPUT:
2334 CODE: 2663 CODE:
2335 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2664 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2336 OUTPUT: 2665 OUTPUT:
2337 RETVAL 2666 RETVAL
2338 2667
2339char *glGetString (GLenum pname) 2668const char *glGetString (GLenum pname)
2340 2669
2341GLint glGetInteger (GLenum pname) 2670GLint glGetInteger (GLenum pname)
2342 CODE: 2671 CODE:
2343 glGetIntegerv (pname, &RETVAL); 2672 glGetIntegerv (pname, &RETVAL);
2344 OUTPUT: 2673 OUTPUT:
2394# near_ and far_ are due to microsofts buggy "c" compiler 2723# near_ and far_ are due to microsofts buggy "c" compiler
2395void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2724void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2396 2725
2397# near_ and far_ are due to microsofts buggy "c" compiler 2726# near_ and far_ are due to microsofts buggy "c" compiler
2398void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2727void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729PROTOTYPES: DISABLE
2399 2730
2400void glViewport (int x, int y, int width, int height) 2731void glViewport (int x, int y, int width, int height)
2401 2732
2402void glScissor (int x, int y, int width, int height) 2733void glScissor (int x, int y, int width, int height)
2403 2734
2411 2742
2412void glRotate (float angle, float x, float y, float z) 2743void glRotate (float angle, float x, float y, float z)
2413 CODE: 2744 CODE:
2414 glRotatef (angle, x, y, z); 2745 glRotatef (angle, x, y, z);
2415 2746
2416void glBegin (int mode)
2417
2418void glEnd ()
2419
2420void glColor (float r, float g, float b, float a = 1.0) 2747void glColor (float r, float g, float b, float a = 1.0)
2421 PROTOTYPE: @
2422 ALIAS: 2748 ALIAS:
2423 glColor_premultiply = 1 2749 glColor_premultiply = 1
2424 CODE: 2750 CODE:
2425 if (ix) 2751 if (ix)
2426 { 2752 {
2429 b *= a; 2755 b *= a;
2430 } 2756 }
2431 // microsoft visual "c" rounds instead of truncating... 2757 // microsoft visual "c" rounds instead of truncating...
2432 glColor4f (r, g, b, a); 2758 glColor4f (r, g, b, a);
2433 2759
2434void glInterleavedArrays (int format, int stride, char *data)
2435
2436void glDrawElements (int mode, int count, int type, char *indices)
2437
2438# 1.2 void glDrawRangeElements (int mode, int start, int end
2439
2440void glRasterPos (float x, float y, float z = 0.) 2760void glRasterPos (float x, float y, float z = 0.)
2441 CODE: 2761 CODE:
2442 glRasterPos3f (0, 0, z); 2762 glRasterPos3f (0, 0, z);
2443 glBitmap (0, 0, 0, 0, x, y, 0); 2763 glBitmap (0, 0, 0, 0, x, y, 0);
2444 2764
2448 2768
2449void glTexCoord (float s, float t) 2769void glTexCoord (float s, float t)
2450 CODE: 2770 CODE:
2451 glTexCoord2f (s, t); 2771 glTexCoord2f (s, t);
2452 2772
2773void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786PROTOTYPES: ENABLE
2787
2788void glBegin (int mode)
2789
2790void glEnd ()
2791
2792void glPointSize (GLfloat size)
2793
2794void glLineWidth (GLfloat width)
2795
2796void glInterleavedArrays (int format, int stride, char *data)
2797
2798void glDrawElements (int mode, int count, int type, char *indices)
2799
2800# 1.2 void glDrawRangeElements (int mode, int start, int end
2801
2453void glTexEnv (int target, int pname, float param) 2802void glTexEnv (int target, int pname, float param)
2454 CODE: 2803 CODE:
2455 glTexEnvf (target, pname, param); 2804 glTexEnvf (target, pname, param);
2456 2805
2457void glTexParameter (int target, int pname, float param) 2806void glTexParameter (int target, int pname, float param)
2509 2858
2510void glEndList () 2859void glEndList ()
2511 2860
2512void glCallList (int list) 2861void glCallList (int list)
2513 2862
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2864
2865PROTOTYPES: DISABLE
2866
2867void
2868find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870{
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873}
2874
2875BOOT:
2876{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883}
2884
2885void
2886draw (SV *self)
2887 CODE:
2888{
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946#if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958#endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969}
2970

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