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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.95 by root, Wed May 24 01:46:53 2006 UTC vs.
Revision 1.235 by root, Tue Aug 28 01:23:47 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
15 36
16#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
17#include <SDL_endian.h> 39#include <SDL_endian.h>
18#include <SDL_image.h> 40#include <SDL_image.h>
19#include <SDL_mixer.h> 41#include <SDL_mixer.h>
20#include <SDL_opengl.h> 42#include <SDL_opengl.h>
21 43
44#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS
46
22#include <glib/gmacros.h> 47#include <glib/gmacros.h>
23 48
24#include <pango/pango.h> 49#include <pango/pango.h>
25#include <pango/pangofc-fontmap.h>
26#include <pango/pangoft2.h>
27#include <pango/pangocairo.h>
28 50
29#ifndef _WIN32 51#ifndef _WIN32
30# include <sys/types.h> 52# include <sys/types.h>
31# include <sys/socket.h> 53# include <sys/socket.h>
32# include <netinet/in.h> 54# include <netinet/in.h>
33# include <netinet/tcp.h> 55# include <netinet/tcp.h>
34# include <inttypes.h> 56# include <inttypes.h>
35#else
36 typedef unsigned char uint8_t;
37 typedef unsigned short uint16_t;
38 typedef unsigned int uint32_t;
39 typedef signed char int8_t;
40 typedef signed short int16_t;
41 typedef signed int int32_t;
42#endif 57#endif
43 58
44#include "glext.h" 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
45 60
46#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
47 62
48#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
49#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
50 65
51#define MIN_FONT_HEIGHT 10 66#define MIN_FONT_HEIGHT 10
52 67
53#define GL_CALL(type,func,args) \ 68#if 0
54 { \ 69# define PARACHUTE SDL_INIT_NOPARACHUTE
55 static int init_; \ 70#else
56 static type fptr_; \ 71# define PARACHUTE 0
57 \ 72#endif
58 if (!init_) \
59 { \
60 init_ = 1; \
61 fptr_ = (type)SDL_GL_GetProcAddress (# func); \
62 } \
63 \
64 if (fptr_) \
65 fptr_ args; \
66 }
67 73
74static AV *texture_av;
75
76static struct
77{
78#define GL_FUNC(ptr,name) ptr name;
79#include "glfunc.h"
80#undef GL_FUNC
81} gl;
82
83static void
84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
85{
86 if (gl.BlendFuncSeparate)
87 gl.BlendFuncSeparate (sa, da, saa, daa);
88 else if (gl.BlendFuncSeparateEXT)
89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
90 else
91 glBlendFunc (sa, da);
92}
93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
118#include "texcache.c"
119#include "rendercache.c"
120
121#include "pango-font.c"
122#include "pango-fontmap.c"
123#include "pango-render.c"
124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
68typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
69typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
70 129
71typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *CFPlus__Font;
131
132static int
133shape_attr_p (PangoLayoutRun *run)
134{
135 GSList *attrs = run->item->analysis.extra_attrs;
136
137 while (attrs)
138 {
139 PangoAttribute *attr = attrs->data;
140
141 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1;
143
144 attrs = attrs->next;
145 }
146
147 return 0;
148}
72 149
73typedef struct cf_layout { 150typedef struct cf_layout {
74 PangoLayout *pl; // either derived from a cairo or ft2 context 151 PangoLayout *pl;
75 int rgba; // wether we use rgba (cairo) or grayscale (ft2)
76 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
77 int base_height; 153 int base_height;
78 CFClient__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
79} *CFClient__Layout; 156} *CFPlus__Layout;
80 157
81static CFClient__Font default_font; 158static CFPlus__Font default_font;
82static PangoContext *ft2_context, *cairo_context; 159static PangoContext *opengl_context;
83static PangoFontMap *ft2_fontmap, *cairo_fontmap; 160static PangoFontMap *opengl_fontmap;
84 161
85static void 162static void
86substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
87{ 164{
88 FcPatternAddBool (pattern, FC_HINTING , 1); 165 FcPatternAddBool (pattern, FC_HINTING, 1);
89#ifdef _WIN32 166#ifdef FC_HINT_STYLE
90 FcPatternAddBool (pattern, FC_AUTOHINT, 1); 167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
91#else 168#endif
92 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
93#endif
94} 170}
95 171
96static void 172static void
97layout_update_font (CFClient__Layout self) 173layout_update_font (CFPlus__Layout self)
98{ 174{
99 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
100 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
101 */ 177 */
102 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
106 182
107 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
108} 184}
109 185
110static void 186static void
111layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
112{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
113 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
114 193
115 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
116 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
117 196
118 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
119} 198 if (!rect.height) rect.height = 1;
120 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
121typedef uint16_t mapface; 205typedef uint16_t faceid;
122 206
123typedef struct { 207typedef struct {
124 GLint name; 208 GLuint name;
125 int w, h; 209 int w, h;
126 float s, t; 210 float s, t;
127 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
128} maptex; 214} maptex;
129 215
130typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
131 int16_t darkness; 219 uint16_t darkness;
132 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
133} mapcell; 221} mapcell;
134 222
135typedef struct { 223typedef struct {
136 int32_t c0, c1; 224 int32_t c0, c1;
137 mapcell *col; 225 mapcell *col;
138} maprow; 226} maprow;
139 227
140typedef struct map { 228typedef struct map {
141 int x, y, w, h; 229 int x, y, w, h;
142 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
143 int faces; 231 int faces; tileid *face2tile; // [faceid]
144 mapface *face; 232 int texs; maptex *tex; // [tileid]
145
146 int texs;
147 maptex *tex;
148 233
149 int32_t rows; 234 int32_t rows;
150 maprow *row; 235 maprow *row;
151} *CFClient__Map; 236} *CFPlus__Map;
152 237
153static char * 238static char *
154prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
155{ 240{
156 char *p; 241 char *p;
173} 258}
174 259
175#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
176#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
177 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
178static maprow * 283static maprow *
179map_get_row (CFClient__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
180{ 285{
181 if (0 > y) 286 if (0 > y)
182 { 287 {
183 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
184 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
222 327
223 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
224} 329}
225 330
226static mapcell * 331static mapcell *
227map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (CFPlus__Map self, int x, int y)
228{ 333{
229 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
230} 335}
231 336
232static void 337static void
233map_clear (CFClient__Map self) 338map_clear (CFPlus__Map self)
234{ 339{
235 int r; 340 int r;
236 341
237 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
238 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
246 self->row = 0; 351 self->row = 0;
247 self->rows = 0; 352 self->rows = 0;
248} 353}
249 354
250static void 355static void
251map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
252{ 357{
253 int x, y; 358 int x, y;
254 maprow *row; 359 maprow *row;
360 mapcell *cell;
255 361
256 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
257 if (y >= 0) 363 if (y >= 0)
258 { 364 {
259 if (y >= self->rows) 365 if (y >= self->rows)
265 if (x >= row->c0) 371 if (x >= row->c0)
266 { 372 {
267 if (x >= row->c1) 373 if (x >= row->c1)
268 break; 374 break;
269 375
270 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
271 } 382 }
272 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
273} 400}
274 401
275static void 402static void
276music_finished (void) 403music_finished (void)
277{ 404{
296 ev.data2 = 0; 423 ev.data2 = 0;
297 424
298 SDL_PushEvent ((SDL_Event *)&ev); 425 SDL_PushEvent ((SDL_Event *)&ev);
299} 426}
300 427
428static unsigned int
429minpot (unsigned int n)
430{
431 if (!n)
432 return 0;
433
434 --n;
435
436 n |= n >> 1;
437 n |= n >> 2;
438 n |= n >> 4;
439 n |= n >> 8;
440 n |= n >> 16;
441
442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
301MODULE = CFClient PACKAGE = CFClient 503MODULE = CFPlus PACKAGE = CFPlus
302 504
303PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
304 506
305BOOT: 507BOOT:
306{ 508{
307 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("CFPlus", 1);
308 static const struct { 510 static const struct {
309 const char *name; 511 const char *name;
310 IV iv; 512 IV iv;
311 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
312# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
313 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
314 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
315 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
316 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
317 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
326 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
327 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
328 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
329 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
330 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
331 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
332 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
333 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
334 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
335 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
390 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
391 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
392 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
393 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
394 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
395 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
396 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
397 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
398 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
399 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
400 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
401 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
402 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
403 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
404 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
405 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
406 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
407 const_iv (KMOD_CTRL),
408 const_iv (KMOD_SHIFT),
409 const_iv (KMOD_ALT),
410 const_iv (KMOD_META)
411# undef const_iv 624# undef const_iv
412 }; 625 };
413 626
414 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 627 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
415 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 628 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
629
630 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
631 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
416} 632}
633
634void
635weaken (SV *rv)
636 PROTOTYPE: $
637 CODE:
638 sv_rvweaken (rv);
639
640int
641in_destruct ()
642 CODE:
643 RETVAL = PL_main_cv == Nullcv;
644 OUTPUT:
645 RETVAL
646
647NV floor (NV x)
648
649NV ceil (NV x)
650
651IV minpot (UV n)
652
653IV popcount (UV n)
417 654
418void 655void
419pango_init () 656pango_init ()
420 CODE: 657 CODE:
421{ 658{
422 // delayed, so it can pick up new fonts added by AddFontResourceEx
423 ft2_fontmap = pango_ft2_font_map_new (); 659 opengl_fontmap = pango_opengl_font_map_new ();
424 pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)ft2_fontmap, substitute_func, 0, 0); 660 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
425 ft2_context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)ft2_fontmap); 661 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
426
427 cairo_fontmap = pango_cairo_font_map_get_default ();
428 cairo_context = pango_cairo_font_map_create_context ((PangoCairoFontMap *)cairo_fontmap);
429} 662}
663
664char *
665SDL_GetError ()
430 666
431int 667int
432SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO) 668SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
433 669
434void 670void
435SDL_Quit () 671SDL_Quit ()
436 672
437void 673void
438SDL_ListModes () 674SDL_ListModes (int rgb, int alpha)
439 PPCODE: 675 PPCODE:
440{ 676{
441 SDL_Rect **m; 677 SDL_Rect **m;
442 678
443 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 679 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
444 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 680 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
445 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
446 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 682 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
447 683
448 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 684 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
449 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16); 685 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
450 686
451 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
452 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 688 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
453 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
454 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
455 691
456 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 692 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
457 693#if SDL_VERSION_ATLEAST(1,2,10)
458 SDL_EnableUNICODE (1); 694 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
459 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 695 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
696#endif
460 697
461 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 698 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
462 699
463 if (m && m != (SDL_Rect **)-1) 700 if (m && m != (SDL_Rect **)-1)
464 while (*m) 701 while (*m)
465 { 702 {
703 if ((*m)->w >= 640 && (*m)->h >= 480)
704 {
466 AV *av = newAV (); 705 AV *av = newAV ();
467 av_push (av, newSViv ((*m)->w)); 706 av_push (av, newSViv ((*m)->w));
468 av_push (av, newSViv ((*m)->h)); 707 av_push (av, newSViv ((*m)->h));
708 av_push (av, newSViv (rgb));
709 av_push (av, newSViv (alpha));
469 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 710 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
711 }
470 712
471 ++m; 713 ++m;
472 } 714 }
473} 715}
474 716
475char *
476SDL_GetError ()
477
478int 717int
479SDL_SetVideoMode (int w, int h, int fullscreen) 718SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
480 CODE: 719 CODE:
720{
721 SDL_EnableUNICODE (1);
722 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
723
724 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
725 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
726 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
728
481 RETVAL = !!SDL_SetVideoMode ( 729 RETVAL = !!SDL_SetVideoMode (
482 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 730 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
483 ); 731 );
732
733 if (RETVAL)
734 {
735 av_clear (texture_av);
736
484 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
738#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
739#include "glfunc.h"
740#undef GL_FUNC
741 }
742}
485 OUTPUT: 743 OUTPUT:
486 RETVAL 744 RETVAL
487 745
488void 746void
489SDL_GL_SwapBuffers () 747SDL_GL_SwapBuffers ()
490 748
491char * 749char *
492SDL_GetKeyName (int sym) 750SDL_GetKeyName (int sym)
493 751
752int
753SDL_GetAppState ()
754
494void 755void
495SDL_PollEvent () 756poll_events ()
496 PPCODE: 757 PPCODE:
497{ 758{
498 SDL_Event ev; 759 SDL_Event ev;
499 760
500 while (SDL_PollEvent (&ev)) 761 SDL_PumpEvents ();
762 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
501 { 763 {
502 HV *hv = newHV (); 764 HV *hv = newHV ();
503 hv_store (hv, "type", 4, newSViv (ev.type), 0); 765 hv_store (hv, "type", 4, newSViv (ev.type), 0);
504 766
505 switch (ev.type) 767 switch (ev.type)
507 case SDL_KEYDOWN: 769 case SDL_KEYDOWN:
508 case SDL_KEYUP: 770 case SDL_KEYUP:
509 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 771 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
510 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 772 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
511 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 773 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
774 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
512 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 775 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
513 break; 776 break;
514 777
515 case SDL_ACTIVEEVENT: 778 case SDL_ACTIVEEVENT:
516 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 779 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
517 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 780 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
518 break; 781 break;
519 782
520 case SDL_MOUSEMOTION: 783 case SDL_MOUSEMOTION:
784 {
785 int state = ev.motion.state;
786 int x = ev.motion.x;
787 int y = ev.motion.y;
788 int xrel = ev.motion.xrel;
789 int yrel = ev.motion.yrel;
790
791 /* do simplistic event compression */
792 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
793 && state == ev.motion.state)
794 {
795 xrel += ev.motion.xrel;
796 yrel += ev.motion.yrel;
797 x = ev.motion.x;
798 y = ev.motion.y;
799 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
800 }
801
521 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 802 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
522
523 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 803 hv_store (hv, "state", 5, newSViv (state), 0);
524 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 804 hv_store (hv, "x", 1, newSViv (x), 0);
525 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 805 hv_store (hv, "y", 1, newSViv (y), 0);
526 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 806 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
527 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 807 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
808 }
528 break; 809 break;
529 810
530 case SDL_MOUSEBUTTONDOWN: 811 case SDL_MOUSEBUTTONDOWN:
531 case SDL_MOUSEBUTTONUP: 812 case SDL_MOUSEBUTTONUP:
532 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 813 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
542 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 823 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
543 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 824 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
544 break; 825 break;
545 } 826 }
546 827
547 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 828 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
548 } 829 }
549} 830}
550 831
551int 832int
552Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 833Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024)
553 POSTCALL: 834 POSTCALL:
554 Mix_HookMusicFinished (music_finished); 835 Mix_HookMusicFinished (music_finished);
555 Mix_ChannelFinished (channel_finished); 836 Mix_ChannelFinished (channel_finished);
556 837
557void 838void
558Mix_CloseAudio () 839Mix_CloseAudio ()
559 840
560int 841int
561Mix_AllocateChannels (int numchans = -1) 842Mix_AllocateChannels (int numchans = -1)
562 843
844const char *
845Mix_GetError ()
846
563void 847void
564lowdelay (int fd, int val = 1) 848lowdelay (int fd, int val = 1)
565 CODE: 849 CODE:
850 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
851
852void
853win32_proxy_info ()
854 PPCODE:
855{
566#ifndef _WIN32 856#ifdef _WIN32
567 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 857 char buffer[2048];
858 DWORD buflen;
859
860 EXTEND (SP, 3);
861
862 buflen = sizeof (buffer);
863 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
864 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
865 {
866 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
867
868 buflen = sizeof (buffer);
869 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
870 {
871 PUSHs (newSVpv (buffer, 0));
872
873 buflen = sizeof (buffer);
874 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
875 PUSHs (newSVpv (buffer, 0));
876 }
877 }
568#endif 878#endif
569 879}
570char *
571gl_vendor ()
572 CODE:
573 RETVAL = (char *)glGetString (GL_VENDOR);
574 OUTPUT:
575 RETVAL
576
577char *
578gl_version ()
579 CODE:
580 RETVAL = (char *)glGetString (GL_VERSION);
581 OUTPUT:
582 RETVAL
583
584char *
585gl_extensions ()
586 CODE:
587 RETVAL = (char *)glGetString (GL_EXTENSIONS);
588 OUTPUT:
589 RETVAL
590 880
591void 881void
592add_font (char *file) 882add_font (char *file)
593 CODE: 883 CODE:
594 FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ 884 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
595#ifdef _WIN32
596 // cairo... sigh... requires win2000
597 AddFontResourceEx (file, FR_PRIVATE, 0);
598#endif
599 885
600void 886void
601load_image_inline (SV *image_) 887load_image_inline (SV *image_)
602 ALIAS: 888 ALIAS:
603 load_image_file = 1 889 load_image_file = 1
606 STRLEN image_len; 892 STRLEN image_len;
607 char *image = (char *)SvPVbyte (image_, image_len); 893 char *image = (char *)SvPVbyte (image_, image_len);
608 SDL_Surface *surface, *surface2; 894 SDL_Surface *surface, *surface2;
609 SDL_PixelFormat fmt; 895 SDL_PixelFormat fmt;
610 SDL_RWops *rw = ix 896 SDL_RWops *rw = ix
611 ? SDL_RWFromFile (image, "r") 897 ? SDL_RWFromFile (image, "rb")
612 : SDL_RWFromConstMem (image, image_len); 898 : SDL_RWFromConstMem (image, image_len);
613 899
614 if (!rw) 900 if (!rw)
615 croak ("load_image: %s", SDL_GetError ()); 901 croak ("load_image: %s", SDL_GetError ());
616 902
645 931
646 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); 932 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
647 933
648 assert (surface2->pitch == surface2->w * 4); 934 assert (surface2->pitch == surface2->w * 4);
649 935
936 SDL_LockSurface (surface2);
650 EXTEND (SP, 5); 937 EXTEND (SP, 6);
651 PUSHs (sv_2mortal (newSViv (surface2->w))); 938 PUSHs (sv_2mortal (newSViv (surface2->w)));
652 PUSHs (sv_2mortal (newSViv (surface2->h))); 939 PUSHs (sv_2mortal (newSViv (surface2->h)));
653 SDL_LockSurface (surface2);
654 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 940 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
655 SDL_UnlockSurface (surface2);
656 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 941 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
657 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 942 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
658 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 943 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
944 SDL_UnlockSurface (surface2);
659 945
660 SDL_FreeSurface (surface); 946 SDL_FreeSurface (surface);
661 SDL_FreeSurface (surface2); 947 SDL_FreeSurface (surface2);
662} 948}
663 949
699 CODE: 985 CODE:
700 fprintf (stderr, "FATAL: %s\n", message); 986 fprintf (stderr, "FATAL: %s\n", message);
701#ifdef _WIN32 987#ifdef _WIN32
702 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 988 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
703#endif 989#endif
704 exit (1); 990 _exit (1);
705 991
992void
993_exit (int retval = 0)
994 CODE:
995#ifdef WIN32
996 ExitThread (retval); // unclean, please beam me up
997#else
998 _exit (retval);
999#endif
1000
1001void
1002debug ()
1003 CODE:
1004{
1005#if DEBUG
1006 VALGRIND_DO_LEAK_CHECK;
1007#endif
1008}
1009
706MODULE = CFClient PACKAGE = CFClient::Font 1010MODULE = CFPlus PACKAGE = CFPlus::Font
707 1011
708CFClient::Font 1012PROTOTYPES: DISABLE
1013
1014CFPlus::Font
709new_from_file (SV *class, char *path, int id = 0) 1015new_from_file (SV *class, char *path, int id = 0)
710 CODE: 1016 CODE:
711{ 1017{
712 int count; 1018 int count;
713 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1019 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
716} 1022}
717 OUTPUT: 1023 OUTPUT:
718 RETVAL 1024 RETVAL
719 1025
720void 1026void
721DESTROY (CFClient::Font self) 1027DESTROY (CFPlus::Font self)
722 CODE: 1028 CODE:
723 pango_font_description_free (self); 1029 pango_font_description_free (self);
724 1030
725void 1031void
726make_default (CFClient::Font self) 1032make_default (CFPlus::Font self)
1033 PROTOTYPE: $
727 CODE: 1034 CODE:
728 default_font = self; 1035 default_font = self;
729 1036
730MODULE = CFClient PACKAGE = CFClient::Layout 1037MODULE = CFPlus PACKAGE = CFPlus::Layout
731 1038
732CFClient::Layout 1039PROTOTYPES: DISABLE
733new (SV *class, int rgba = 0) 1040
1041void
1042reset_glyph_cache ()
1043 PROTOTYPE:
734 CODE: 1044 CODE:
735#if _WIN32 1045 tc_clear ();
736 rgba = 0;//D 1046
737#endif 1047CFPlus::Layout
1048new (SV *class)
1049 CODE:
738 New (0, RETVAL, 1, struct cf_layout); 1050 New (0, RETVAL, 1, struct cf_layout);
739 1051
740 RETVAL->pl = pango_layout_new (rgba ? cairo_context : ft2_context); 1052 RETVAL->pl = pango_layout_new (opengl_context);
741 RETVAL->rgba = rgba;
742 RETVAL->r = 1.; 1053 RETVAL->r = 1.;
743 RETVAL->g = 1.; 1054 RETVAL->g = 1.;
744 RETVAL->b = 1.; 1055 RETVAL->b = 1.;
745 RETVAL->a = 1.; 1056 RETVAL->a = 1.;
746 RETVAL->base_height = MIN_FONT_HEIGHT; 1057 RETVAL->base_height = MIN_FONT_HEIGHT;
747 RETVAL->font = 0; 1058 RETVAL->font = 0;
1059 RETVAL->rc = rc_alloc ();
748 1060
749 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1061 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
750 layout_update_font (RETVAL); 1062 layout_update_font (RETVAL);
751 OUTPUT: 1063 OUTPUT:
752 RETVAL 1064 RETVAL
753 1065
754void 1066void
755DESTROY (CFClient::Layout self) 1067DESTROY (CFPlus::Layout self)
756 CODE: 1068 CODE:
757 g_object_unref (self->pl); 1069 g_object_unref (self->pl);
1070 rc_free (self->rc);
758 Safefree (self); 1071 Safefree (self);
759 1072
760int
761is_rgba (CFClient::Layout self)
762 CODE:
763 RETVAL = self->rgba;
764 OUTPUT:
765 RETVAL
766
767void 1073void
768set_text (CFClient::Layout self, SV *text_) 1074set_text (CFPlus::Layout self, SV *text_)
769 CODE: 1075 CODE:
770{ 1076{
771 STRLEN textlen; 1077 STRLEN textlen;
772 char *text = SvPVutf8 (text_, textlen); 1078 char *text = SvPVutf8 (text_, textlen);
773 1079
774 pango_layout_set_text (self->pl, text, textlen); 1080 pango_layout_set_text (self->pl, text, textlen);
775} 1081}
776 1082
777void 1083void
778set_markup (CFClient::Layout self, SV *text_) 1084set_markup (CFPlus::Layout self, SV *text_)
779 CODE: 1085 CODE:
780{ 1086{
781 STRLEN textlen; 1087 STRLEN textlen;
782 char *text = SvPVutf8 (text_, textlen); 1088 char *text = SvPVutf8 (text_, textlen);
783 1089
784 pango_layout_set_markup (self->pl, text, textlen); 1090 pango_layout_set_markup (self->pl, text, textlen);
785} 1091}
786 1092
1093void
1094set_shapes (CFPlus::Layout self, ...)
1095 CODE:
1096{
1097 PangoAttrList *attrs = 0;
1098 const char *text = pango_layout_get_text (self->pl);
1099 const char *pos = text;
1100 int arg = 4;
1101
1102 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1103 {
1104 PangoRectangle inkrect, rect;
1105 PangoAttribute *attr;
1106
1107 int x = SvIV (ST (arg - 3));
1108 int y = SvIV (ST (arg - 2));
1109 int w = SvIV (ST (arg - 1));
1110 int h = SvIV (ST (arg ));
1111
1112 inkrect.x = 0;
1113 inkrect.y = 0;
1114 inkrect.width = 0;
1115 inkrect.height = 0;
1116
1117 rect.x = x * PANGO_SCALE;
1118 rect.y = y * PANGO_SCALE;
1119 rect.width = w * PANGO_SCALE;
1120 rect.height = h * PANGO_SCALE;
1121
1122 if (!attrs)
1123 attrs = pango_layout_get_attributes (self->pl);
1124
1125 attr = pango_attr_shape_new (&inkrect, &rect);
1126 attr->start_index = pos - text;
1127 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1128 pango_attr_list_insert (attrs, attr);
1129
1130 arg += 4;
1131 pos += sizeof (OBJ_STR) - 1;
1132 }
1133
1134 if (attrs)
1135 pango_layout_set_attributes (self->pl, attrs);
1136}
1137
1138void
1139get_shapes (CFPlus::Layout self)
1140 PPCODE:
1141{
1142 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1143
1144 do
1145 {
1146 PangoLayoutRun *run = pango_layout_iter_get_run (iter);
1147
1148 if (run && shape_attr_p (run))
1149 {
1150 PangoRectangle extents;
1151 pango_layout_iter_get_run_extents (iter, 0, &extents);
1152
1153 EXTEND (SP, 2);
1154 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1155 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1156 }
1157 }
1158 while (pango_layout_iter_next_run (iter));
1159
1160 pango_layout_iter_free (iter);
1161}
1162
1163int
1164has_wrapped (CFPlus::Layout self)
1165 CODE:
1166{
1167 int lines = 1;
1168 const char *text = pango_layout_get_text (self->pl);
1169
1170 while (*text)
1171 lines += *text++ == '\n';
1172
1173 RETVAL = lines < pango_layout_get_line_count (self->pl);
1174}
1175 OUTPUT:
1176 RETVAL
1177
787SV * 1178SV *
788get_text (CFClient::Layout self) 1179get_text (CFPlus::Layout self)
789 CODE: 1180 CODE:
790 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1181 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
791 SvUTF8_on (RETVAL); 1182 sv_utf8_decode (RETVAL);
792 OUTPUT: 1183 OUTPUT:
793 RETVAL 1184 RETVAL
794 1185
795void 1186void
796set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1187set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.)
797 CODE: 1188 CODE:
798 self->r = r; 1189 self->r = r;
799 self->g = g; 1190 self->g = g;
800 self->b = b; 1191 self->b = b;
801 self->a = a; 1192 self->a = a;
802 1193
803void 1194void
804set_font (CFClient::Layout self, CFClient::Font font = 0) 1195set_font (CFPlus::Layout self, CFPlus::Font font = 0)
805 CODE: 1196 CODE:
806 if (self->font != font) 1197 if (self->font != font)
807 { 1198 {
808 self->font = font; 1199 self->font = font;
809 layout_update_font (self); 1200 layout_update_font (self);
810 } 1201 }
811 1202
812void 1203void
813set_height (CFClient::Layout self, int base_height) 1204set_height (CFPlus::Layout self, int base_height)
814 CODE: 1205 CODE:
815 if (self->base_height != base_height) 1206 if (self->base_height != base_height)
816 { 1207 {
817 self->base_height = base_height; 1208 self->base_height = base_height;
818 layout_update_font (self); 1209 layout_update_font (self);
819 } 1210 }
820 1211
821void 1212void
822set_width (CFClient::Layout self, int max_width = -1) 1213set_width (CFPlus::Layout self, int max_width = -1)
823 CODE: 1214 CODE:
824 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1215 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
825 1216
826void 1217void
827set_indent (CFClient::Layout self, int indent) 1218set_indent (CFPlus::Layout self, int indent)
828 CODE: 1219 CODE:
829 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1220 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
830 1221
831void 1222void
832set_spacing (CFClient::Layout self, int spacing) 1223set_spacing (CFPlus::Layout self, int spacing)
833 CODE: 1224 CODE:
834 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1225 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
835 1226
836void 1227void
837set_ellipsise (CFClient::Layout self, int ellipsise) 1228set_ellipsise (CFPlus::Layout self, int ellipsise)
838 CODE: 1229 CODE:
839 pango_layout_set_ellipsize (self->pl, 1230 pango_layout_set_ellipsize (self->pl,
840 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1231 ellipsise == 1 ? PANGO_ELLIPSIZE_START
841 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1232 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
842 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1233 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
843 : PANGO_ELLIPSIZE_NONE 1234 : PANGO_ELLIPSIZE_NONE
844 ); 1235 );
845 1236
846void 1237void
847set_single_paragraph_mode (CFClient::Layout self, int spm) 1238set_single_paragraph_mode (CFPlus::Layout self, int spm)
848 CODE: 1239 CODE:
849 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1240 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
850 1241
851void 1242void
852size (CFClient::Layout self) 1243size (CFPlus::Layout self)
853 PPCODE: 1244 PPCODE:
854{ 1245{
855 int w, h; 1246 int w, h;
856 1247
857 layout_get_pixel_size (self, &w, &h); 1248 layout_get_pixel_size (self, &w, &h);
860 PUSHs (sv_2mortal (newSViv (w))); 1251 PUSHs (sv_2mortal (newSViv (w)));
861 PUSHs (sv_2mortal (newSViv (h))); 1252 PUSHs (sv_2mortal (newSViv (h)));
862} 1253}
863 1254
864int 1255int
1256descent (CFPlus::Layout self)
1257 CODE:
1258{
1259 PangoRectangle rect;
1260 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1261 pango_layout_line_get_pixel_extents (line, 0, &rect);
1262 RETVAL = PANGO_DESCENT (rect);
1263}
1264 OUTPUT:
1265 RETVAL
1266
1267int
865xy_to_index (CFClient::Layout self, int x, int y) 1268xy_to_index (CFPlus::Layout self, int x, int y)
866 CODE: 1269 CODE:
867{ 1270{
868 int index, trailing; 1271 int index, trailing;
869 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1272 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
870 RETVAL = index; 1273 RETVAL = index + trailing;
871} 1274}
872 OUTPUT: 1275 OUTPUT:
873 RETVAL 1276 RETVAL
874 1277
875void 1278void
876cursor_pos (CFClient::Layout self, int index) 1279cursor_pos (CFPlus::Layout self, int index)
877 PPCODE: 1280 PPCODE:
878{ 1281{
879 PangoRectangle strong_pos; 1282 PangoRectangle strong_pos;
880 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1283 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
881 1284
884 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1287 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
885 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1288 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
886} 1289}
887 1290
888void 1291void
889render (CFClient::Layout self) 1292index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
890 PPCODE: 1293 PPCODE:
891{ 1294{
892 SV *retval; 1295 int line, x;
893 int w, h;
894 1296
895 layout_get_pixel_size (self, &w, &h); 1297 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1298 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
896 1299
897 if (self->rgba)
898 {
899 cairo_surface_t *surface;
900 cairo_t *cairo;
901
902 retval = newSV (w * h * 4);
903 SvPOK_only (retval);
904 SvCUR_set (retval, w * h * 4);
905
906 memset (SvPVX (retval), 0, w * h * 4);
907
908 surface = cairo_image_surface_create_for_data (
909 (void*)SvPVX (retval), CAIRO_FORMAT_ARGB32, w, h, w * 4);
910 cairo = cairo_create (surface);
911 cairo_set_source_rgba (cairo, self->r, self->g, self->b, self->a);
912
913 pango_cairo_show_layout (cairo, self->pl);
914
915 cairo_destroy (cairo);
916 cairo_surface_destroy (surface);
917
918 // what a mess, and its premultiplied, too :(
919 {
920 uint32_t *p = (uint32_t *)SvPVX (retval);
921 uint32_t *e = p + w * h;
922
923 while (p < e)
924 {
925 uint32_t rgba = *p;
926 rgba = (rgba >> 24) | (rgba << 8);
927#if 0
928#ifdef _WIN32
929 {//D
930 uint8_t r = rgba >> 24;
931 uint8_t g = rgba >> 16;
932 uint8_t b = rgba >> 8;
933 uint8_t a = rgba >> 0;
934
935 rgba = (rgba & 0xffffff00) | a;
936 }
937#endif
938#endif
939 rgba = SDL_SwapBE32 (rgba);
940 *p++ = rgba;
941 }
942 }
943
944 EXTEND (SP, 5); 1300 EXTEND (SP, 2);
945 PUSHs (sv_2mortal (newSViv (w))); 1301 PUSHs (sv_2mortal (newSViv (line - 1)));
1302 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1303}
1304
1305void
1306line_x_to_index (CFPlus::Layout self, int line, int x)
1307 PPCODE:
1308{
1309 PangoLayoutLine *lp;
1310 int index, trailing;
1311
1312 if (line < 0)
1313 XSRETURN_EMPTY;
1314
1315 if (!(lp = pango_layout_get_line (self->pl, line)))
1316 XSRETURN_EMPTY; /* do better */
1317
1318 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1319
1320 EXTEND (SP, 2);
1321 if (GIMME_V == G_SCALAR)
946 PUSHs (sv_2mortal (newSViv (h))); 1322 PUSHs (sv_2mortal (newSViv (index + trailing)));
947 PUSHs (sv_2mortal (retval));
948 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
949 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
950 }
951 else 1323 else
952 { 1324 {
953 FT_Bitmap bitmap;
954
955 retval = newSV (w * h);
956 SvPOK_only (retval);
957 SvCUR_set (retval, w * h);
958
959 bitmap.rows = h;
960 bitmap.width = w;
961 bitmap.pitch = w;
962 bitmap.buffer = (unsigned char*)SvPVX (retval);
963 bitmap.num_grays = 256;
964 bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
965
966 memset (bitmap.buffer, 0, w * h);
967
968 pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE);
969
970 EXTEND (SP, 5);
971 PUSHs (sv_2mortal (newSViv (w))); 1325 PUSHs (sv_2mortal (newSViv (index)));
972 PUSHs (sv_2mortal (newSViv (h))); 1326 PUSHs (sv_2mortal (newSViv (trailing)));
973 PUSHs (sv_2mortal (retval));
974 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
975 PUSHs (sv_2mortal (newSViv (GL_ALPHA)));
976 } 1327 }
977} 1328}
978 1329
1330void
1331render (CFPlus::Layout self, float x, float y, int flags = 0)
1332 CODE:
1333 rc_clear (self->rc);
1334 pango_opengl_render_layout_subpixel (
1335 self->pl,
1336 self->rc,
1337 x * PANGO_SCALE, y * PANGO_SCALE,
1338 self->r, self->g, self->b, self->a,
1339 flags
1340 );
1341 // we assume that context_change actually clears/frees stuff
1342 // and does not do any recomputation...
1343 pango_layout_context_changed (self->pl);
1344
1345void
1346draw (CFPlus::Layout self)
1347 CODE:
1348{
1349 glEnable (GL_TEXTURE_2D);
1350 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1351 glEnable (GL_BLEND);
1352 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1353 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1354 glEnable (GL_ALPHA_TEST);
1355 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1356
1357 rc_draw (self->rc);
1358
1359 glDisable (GL_ALPHA_TEST);
1360 glDisable (GL_BLEND);
1361 glDisable (GL_TEXTURE_2D);
1362}
1363
979MODULE = CFClient PACKAGE = CFClient::Texture 1364MODULE = CFPlus PACKAGE = CFPlus::Texture
980 1365
1366PROTOTYPES: ENABLE
1367
981void 1368void
1369pad (SV *data_, int ow, int oh, int nw, int nh)
1370 CODE:
1371{
1372 if ((nw != ow || nh != oh) && SvOK (data_))
1373 {
1374 STRLEN datalen;
1375 char *data = SvPVbyte (data_, datalen);
1376 int bpp = datalen / (ow * oh);
1377 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1378
1379 SvPOK_only (result_);
1380 SvCUR_set (result_, nw * nh * bpp);
1381
1382 memset (SvPVX (result_), 0, nw * nh * bpp);
1383 while (oh--)
1384 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1385
1386 sv_setsv (data_, result_);
1387 }
1388}
1389
1390void
982draw_quad (SV *self, float x, float y, float w = 0, float h = 0) 1391draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
983 PROTOTYPE: $$$;$$ 1392 PROTOTYPE: $$$;$$
984 ALIAS: 1393 ALIAS:
985 draw_quad_alpha = 1 1394 draw_quad_alpha = 1
986 draw_quad_alpha_premultiplied = 2 1395 draw_quad_alpha_premultiplied = 2
987 CODE: 1396 CODE:
988{ 1397{
989 HV *hv = (HV *)SvRV (self); 1398 HV *hv = (HV *)SvRV (self);
990 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1399 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
991 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1400 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
992 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1401 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
993 int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); 1402
1403 if (name <= 0)
1404 XSRETURN_EMPTY;
994 1405
995 if (items < 5) 1406 if (items < 5)
996 { 1407 {
997 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1408 w = SvNV (*hv_fetch (hv, "w", 1, 1));
998 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1409 h = SvNV (*hv_fetch (hv, "h", 1, 1));
999 } 1410 }
1000 1411
1001 if (ix) 1412 if (ix)
1002 { 1413 {
1003 glEnable (GL_BLEND); 1414 glEnable (GL_BLEND);
1415
1416 if (ix == 2)
1004 glBlendFunc (ix == 1 ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 1417 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1418 else
1419 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1420 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1421
1005 glEnable (GL_ALPHA_TEST); 1422 glEnable (GL_ALPHA_TEST);
1006 glAlphaFunc (GL_GREATER, 0.01f); 1423 glAlphaFunc (GL_GREATER, 0.01f);
1007 } 1424 }
1008 1425
1009 glBindTexture (GL_TEXTURE_2D, name); 1426 glBindTexture (GL_TEXTURE_2D, name);
1010
1011 if (wrap_mode)
1012 {
1013 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
1014 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
1015 }
1016 1427
1017 glBegin (GL_QUADS); 1428 glBegin (GL_QUADS);
1018 glTexCoord2f (0, 0); glVertex2f (x , y ); 1429 glTexCoord2f (0, 0); glVertex2f (x , y );
1019 glTexCoord2f (0, t); glVertex2f (x , y + h); 1430 glTexCoord2f (0, t); glVertex2f (x , y + h);
1020 glTexCoord2f (s, t); glVertex2f (x + w, y + h); 1431 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1026 glDisable (GL_ALPHA_TEST); 1437 glDisable (GL_ALPHA_TEST);
1027 glDisable (GL_BLEND); 1438 glDisable (GL_BLEND);
1028 } 1439 }
1029} 1440}
1030 1441
1442IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1443 CODE:
1444{
1445 GLint width;
1446 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1447 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1448 RETVAL = width > 0;
1449}
1450 OUTPUT:
1451 RETVAL
1452
1031MODULE = CFClient PACKAGE = CFClient::Map 1453MODULE = CFPlus PACKAGE = CFPlus::Map
1032 1454
1033CFClient::Map 1455PROTOTYPES: DISABLE
1034new (SV *class, int map_width, int map_height) 1456
1457CFPlus::Map
1458new (SV *class)
1035 CODE: 1459 CODE:
1036 New (0, RETVAL, 1, struct map); 1460 New (0, RETVAL, 1, struct map);
1037 RETVAL->x = 0; 1461 RETVAL->x = 0;
1038 RETVAL->y = 0; 1462 RETVAL->y = 0;
1039 RETVAL->w = map_width; 1463 RETVAL->w = 0;
1040 RETVAL->h = map_height; 1464 RETVAL->h = 0;
1041 RETVAL->ox = 0; 1465 RETVAL->ox = 0;
1042 RETVAL->oy = 0; 1466 RETVAL->oy = 0;
1043 RETVAL->faces = 8192; 1467 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1044 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1468 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1045 RETVAL->texs = 8192;
1046 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1047 RETVAL->rows = 0; 1469 RETVAL->rows = 0;
1048 RETVAL->row = 0; 1470 RETVAL->row = 0;
1049 OUTPUT: 1471 OUTPUT:
1050 RETVAL 1472 RETVAL
1051 1473
1052void 1474void
1053DESTROY (CFClient::Map self) 1475DESTROY (CFPlus::Map self)
1054 CODE: 1476 CODE:
1055{ 1477{
1056 map_clear (self); 1478 map_clear (self);
1057 Safefree (self->face); 1479 Safefree (self->face2tile);
1480 Safefree (self->tex);
1058 Safefree (self); 1481 Safefree (self);
1059} 1482}
1060 1483
1061void 1484void
1485resize (CFPlus::Map self, int map_width, int map_height)
1486 CODE:
1487 self->w = map_width;
1488 self->h = map_height;
1489
1490void
1062clear (CFClient::Map self) 1491clear (CFPlus::Map self)
1063 CODE: 1492 CODE:
1064 map_clear (self); 1493 map_clear (self);
1065 1494
1066void 1495void
1067set_face (CFClient::Map self, int face, int texid) 1496set_tileid (CFPlus::Map self, int face, int tile)
1068 CODE: 1497 CODE:
1069{ 1498{
1070 while (self->faces <= face) 1499 need_facenum (self, face); self->face2tile [face] = tile;
1071 { 1500 need_texid (self, tile);
1072 Append (mapface, self->face, self->faces, self->faces);
1073 self->faces *= 2;
1074 }
1075
1076 self->face [face] = texid;
1077} 1501}
1078 1502
1079void 1503void
1504set_smooth (CFPlus::Map self, int face, int smooth, int level)
1505 CODE:
1506{
1507 tileid texid;
1508 maptex *tex;
1509
1510 if (face < 0 || face >= self->faces)
1511 return;
1512
1513 if (smooth < 0 || smooth >= self->faces)
1514 return;
1515
1516 texid = self->face2tile [face];
1517
1518 if (!texid)
1519 return;
1520
1521 tex = self->tex + texid;
1522 tex->smoothtile = self->face2tile [smooth];
1523 tex->smoothlevel = level;
1524}
1525
1526void
1080set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1527set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1081 CODE: 1528 CODE:
1082{ 1529{
1083 while (self->texs <= texid) 1530 need_texid (self, texid);
1084 {
1085 Append (maptex, self->tex, self->texs, self->texs);
1086 self->texs *= 2;
1087 }
1088 1531
1089 { 1532 {
1090 maptex *tex = self->tex + texid; 1533 maptex *tex = self->tex + texid;
1091 1534
1092 tex->name = name; 1535 tex->name = name;
1101 } 1544 }
1102 1545
1103 // somewhat hackish, but for textures that require it, it really 1546 // somewhat hackish, but for textures that require it, it really
1104 // improves the look, and most others don't suffer. 1547 // improves the look, and most others don't suffer.
1105 glBindTexture (GL_TEXTURE_2D, name); 1548 glBindTexture (GL_TEXTURE_2D, name);
1106 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 1549 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1107 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 1550 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1551 // use uglier nearest interpolation because linear suffers
1552 // from transparent color bleeding and ugly wrapping effects.
1553 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1108} 1554}
1109 1555
1110int 1556int
1111ox (CFClient::Map self) 1557ox (CFPlus::Map self)
1112 ALIAS: 1558 ALIAS:
1113 oy = 1 1559 oy = 1
1560 x = 2
1561 y = 3
1562 w = 4
1563 h = 5
1114 CODE: 1564 CODE:
1115 switch (ix) 1565 switch (ix)
1116 { 1566 {
1117 case 0: RETVAL = self->ox; break; 1567 case 0: RETVAL = self->ox; break;
1118 case 1: RETVAL = self->oy; break; 1568 case 1: RETVAL = self->oy; break;
1569 case 2: RETVAL = self->x; break;
1570 case 3: RETVAL = self->y; break;
1571 case 4: RETVAL = self->w; break;
1572 case 5: RETVAL = self->h; break;
1119 } 1573 }
1120 OUTPUT: 1574 OUTPUT:
1121 RETVAL 1575 RETVAL
1122 1576
1123void 1577void
1124scroll (CFClient::Map self, int dx, int dy) 1578scroll (CFPlus::Map self, int dx, int dy)
1125 CODE: 1579 CODE:
1126{ 1580{
1127 if (dx > 0) 1581 if (dx > 0)
1128 map_blank (self, self->x, self->y, dx - 1, self->h); 1582 map_blank (self, self->x, self->y, dx, self->h);
1129 else if (dx < 0) 1583 else if (dx < 0)
1130 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1584 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1131 1585
1132 if (dy > 0) 1586 if (dy > 0)
1133 map_blank (self, self->x, self->y, self->w, dy - 1); 1587 map_blank (self, self->x, self->y, self->w, dy);
1134 else if (dy < 0) 1588 else if (dy < 0)
1135 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1589 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1136 1590
1137 self->ox += dx; self->x += dx; 1591 self->ox += dx; self->x += dx;
1138 self->oy += dy; self->y += dy; 1592 self->oy += dy; self->y += dy;
1139 1593
1140 while (self->y < 0) 1594 while (self->y < 0)
1144 self->rows += MAP_EXTEND_Y; 1598 self->rows += MAP_EXTEND_Y;
1145 self->y += MAP_EXTEND_Y; 1599 self->y += MAP_EXTEND_Y;
1146 } 1600 }
1147} 1601}
1148 1602
1149void 1603SV *
1150map1a_update (CFClient::Map self, SV *data_) 1604map1a_update (CFPlus::Map self, SV *data_, int extmap)
1151 CODE: 1605 CODE:
1152{ 1606{
1153 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1607 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1154 uint8_t *data_end = (uint8_t *)SvEND (data_); 1608 uint8_t *data_end = (uint8_t *)SvEND (data_);
1155 mapcell *cell; 1609 mapcell *cell;
1156 int x, y, flags; 1610 int x, y, z, flags;
1611 AV *missing = newAV ();
1612 RETVAL = newRV_noinc ((SV *)missing);
1157 1613
1158 while (data < data_end) 1614 while (data < data_end - 1)
1159 { 1615 {
1160 flags = (data [0] << 8) + data [1]; data += 2; 1616 flags = (data [0] << 8) + data [1]; data += 2;
1161 1617
1162 x = ((flags >> 10) & 63) + self->x; 1618 x = self->x + ((flags >> 10) & 63);
1163 y = ((flags >> 4) & 63) + self->y; 1619 y = self->y + ((flags >> 4) & 63);
1164 1620
1165 cell = map_get_cell (self, x, y); 1621 cell = map_get_cell (self, x, y);
1166 1622
1167 if (flags & 15) 1623 if (flags & 15)
1168 { 1624 {
1169 if (cell->darkness < 0) 1625 if (!cell->darkness)
1170 { 1626 {
1627 memset (cell, 0, sizeof (*cell));
1171 cell->darkness = 0; 1628 cell->darkness = 256;
1172 cell->face [0] = 0;
1173 cell->face [1] = 0;
1174 cell->face [2] = 0;
1175 } 1629 }
1176 1630
1177 cell->darkness = flags & 8 ? *data++ : 255;
1178
1179 //TODO: don't trust server data to be in-range(!) 1631 //TODO: don't trust server data to be in-range(!)
1180 1632
1181 if (flags & 4) 1633 if (flags & 8)
1182 { 1634 {
1183 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1635 if (extmap)
1636 {
1637 uint8_t ext, cmd;
1638
1639 do
1640 {
1641 ext = *data++;
1642 cmd = ext & 0x3f;
1643
1644 if (cmd < 4)
1645 cell->darkness = 255 - ext * 64 + 1;
1646 else if (cmd == 5) // health
1647 {
1648 cell->stat_width = 1;
1649 cell->stat_hp = *data++;
1650 }
1651 else if (cmd == 6) // monster width
1652 cell->stat_width = *data++ + 1;
1653 else if (cmd == 0x47)
1654 {
1655 if (*data == 4)
1656 ; // decode player count
1657
1658 data += *data + 1;
1659 }
1660 else if (cmd == 8) // cell flags
1661 cell->flags = *data++;
1662 else if (ext & 0x40) // unknown, multibyte => skip
1663 data += *data + 1;
1664 else
1665 data++;
1666 }
1667 while (ext & 0x80);
1668 }
1669 else
1670 cell->darkness = *data++ + 1;
1184 } 1671 }
1185 1672
1673 for (z = 0; z <= 2; ++z)
1186 if (flags & 2) 1674 if (flags & (4 >> z))
1187 { 1675 {
1188 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1676 faceid face = (data [0] << 8) + data [1]; data += 2;
1677 need_facenum (self, face);
1678 cell->tile [z] = self->face2tile [face];
1679
1680 if (cell->tile [z])
1681 {
1682 maptex *tex = self->tex + cell->tile [z];
1683 if (!tex->name)
1684 av_push (missing, newSViv (cell->tile [z]));
1685
1686 if (tex->smoothtile)
1687 {
1688 maptex *smooth = self->tex + tex->smoothtile;
1689 if (!smooth->name)
1690 av_push (missing, newSViv (tex->smoothtile));
1691 }
1692 }
1189 } 1693 }
1190
1191 if (flags & 1)
1192 {
1193 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1194 }
1195 } 1694 }
1196 else 1695 else
1197 cell->darkness = -1; 1696 cell->darkness = 0;
1198 } 1697 }
1199} 1698}
1699 OUTPUT:
1700 RETVAL
1200 1701
1201SV * 1702SV *
1202mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1703mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1203 CODE: 1704 CODE:
1204{ 1705{
1205 int x1, x; 1706 int x1, x;
1206 int y1, y; 1707 int y1, y;
1207 int z; 1708 int z;
1228 { 1729 {
1229 mapcell *cell = row->col + (x - row->c0); 1730 mapcell *cell = row->col + (x - row->c0);
1230 1731
1231 for (z = 0; z <= 0; z++) 1732 for (z = 0; z <= 0; z++)
1232 { 1733 {
1233 mapface face = cell->face [z];
1234
1235 if (face)
1236 {
1237 maptex tex = self->tex [face]; 1734 maptex tex = self->tex [cell->tile [z]];
1238 int a0 = 255 - tex.a; 1735 int a0 = 255 - tex.a;
1239 int a1 = tex.a; 1736 int a1 = tex.a;
1240 1737
1241 r = (r * a0 + tex.r * a1) / 255; 1738 r = (r * a0 + tex.r * a1) / 255;
1242 g = (g * a0 + tex.g * a1) / 255; 1739 g = (g * a0 + tex.g * a1) / 255;
1243 b = (b * a0 + tex.b * a1) / 255; 1740 b = (b * a0 + tex.b * a1) / 255;
1244 a = (a * a0 + tex.a * a1) / 255; 1741 a = (a * a0 + tex.a * a1) / 255;
1245 }
1246 } 1742 }
1247 } 1743 }
1248 1744
1249 *map++ = (r ) 1745 *map++ = (r )
1250 | (g << 8) 1746 | (g << 8)
1257} 1753}
1258 OUTPUT: 1754 OUTPUT:
1259 RETVAL 1755 RETVAL
1260 1756
1261void 1757void
1262draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1758draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1759 CODE:
1760{
1761 int x, y, z;
1762
1763 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1764 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1765 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1766 smooth_key skey;
1767
1768 rc_t *rc = rc_alloc ();
1769 rc_key_t key;
1770 rc_array_t *arr;
1771
1772 // thats current max. sorry.
1773 if (sw > 255) sw = 255;
1774 if (sh > 255) sh = 255;
1775
1776 // clear key, in case of extra padding
1777 memset (&skey, 0, sizeof (skey));
1778
1779 memset (&key, 0, sizeof (key));
1780 key.r = 255;
1781 key.g = 255;
1782 key.b = 255;
1783 key.a = 255;
1784 key.mode = GL_QUADS;
1785 key.format = GL_T2F_V3F;
1786 key.texname = -1;
1787
1788 mx += self->x;
1789 my += self->y;
1790
1791 // first pass: determine smooth_max
1792 // rather ugly, if you ask me
1793 // could also be stored inside mapcell and updated on change
1794 memset (smooth_max, 0, sizeof (smooth_max));
1795
1796 for (y = 0; y < sh; y++)
1797 if (0 <= y + my && y + my < self->rows)
1798 {
1799 maprow *row = self->row + (y + my);
1800
1801 for (x = 0; x < sw; x++)
1802 if (row->c0 <= x + mx && x + mx < row->c1)
1803 {
1804 mapcell *cell = row->col + (x + mx - row->c0);
1805
1806 smooth_max[x + 1][y + 1] =
1807 MAX (self->tex [cell->tile [0]].smoothlevel,
1808 MAX (self->tex [cell->tile [1]].smoothlevel,
1809 self->tex [cell->tile [2]].smoothlevel));
1810 }
1811 }
1812
1813 glEnable (GL_BLEND);
1814 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1815 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1816
1817 for (z = 0; z <= 2; z++)
1818 {
1819 memset (smooth_level, 0, sizeof (smooth_level));
1820
1821 for (y = 0; y < sh; y++)
1822 if (0 <= y + my && y + my < self->rows)
1823 {
1824 maprow *row = self->row + (y + my);
1825
1826 for (x = 0; x < sw; x++)
1827 if (row->c0 <= x + mx && x + mx < row->c1)
1828 {
1829 mapcell *cell = row->col + (x + mx - row->c0);
1830 tileid tile = cell->tile [z];
1831
1832 if (tile)
1833 {
1834 maptex tex = self->tex [tile];
1835 int px, py;
1836
1837 if (key.texname != tex.name)
1838 {
1839 if (!tex.name)
1840 tex = self->tex [2]; /* missing, replace by noface */
1841
1842 key.texname = tex.name;
1843 arr = rc_array (rc, &key);
1844 }
1845
1846 px = (x + 1) * T - tex.w;
1847 py = (y + 1) * T - tex.h;
1848
1849 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1850 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1851 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1852 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1853
1854 if (cell->flags && z == 2)
1855 {
1856 // overlays such as the speech bubble, probably more to come
1857 if (cell->flags & 1)
1858 {
1859 maptex tex = self->tex [1];
1860 int px = x * T + T * 2 / 32;
1861 int py = y * T - T * 6 / 32;
1862
1863 if (tex.name)
1864 {
1865 if (key.texname != tex.name)
1866 {
1867 key.texname = tex.name;
1868 arr = rc_array (rc, &key);
1869 }
1870
1871 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1872 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1873 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1874 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1875 }
1876 }
1877 }
1878
1879 // update smooth hash
1880 if (tex.smoothtile)
1881 {
1882 skey.tile = tex.smoothtile;
1883 skey.level = tex.smoothlevel;
1884
1885 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1886
1887 // add bits to current tile and all neighbours. skey.x|y is
1888 // shifted +1|+1 so we always stay positive.
1889
1890 // bits is ___n cccc CCCC bbbb
1891 // n do not draw borders&corners
1892 // c draw these corners, but...
1893 // C ... not these
1894 // b draw these borders
1895
1896 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1897 // ┃· ·· ·┃ ━━
1898
1899 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1900 // ·· ·· ·┏ ┓·
1901
1902 // full tile
1903 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1904
1905 // borders
1906 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1907 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1908 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1909 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1910
1911 // corners
1912 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1913 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1914 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1915 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1916 }
1917 }
1918 }
1919 }
1920
1921 rc_draw (rc);
1922 rc_clear (rc);
1923
1924 // go through all smoothlevels, lowest to highest, then draw.
1925 // this is basically counting sort
1926 {
1927 int w, b;
1928
1929 glEnable (GL_TEXTURE_2D);
1930 glBegin (GL_QUADS);
1931 for (w = 0; w < 256 / 32; ++w)
1932 {
1933 uint32_t smask = smooth_level [w];
1934 if (smask)
1935 for (b = 0; b < 32; ++b)
1936 if (smask & (((uint32_t)1) << b))
1937 {
1938 int level = (w << 5) | b;
1939 HE *he;
1940
1941 hv_iterinit (smooth);
1942 while ((he = hv_iternext (smooth)))
1943 {
1944 smooth_key *skey = (smooth_key *)HeKEY (he);
1945 IV bits = SvIVX (HeVAL (he));
1946
1947 if (!(bits & 0x1000)
1948 && skey->level == level
1949 && level > smooth_max [skey->x][skey->y])
1950 {
1951 maptex tex = self->tex [skey->tile];
1952 int px = (((int)skey->x) - 1) * T;
1953 int py = (((int)skey->y) - 1) * T;
1954 int border = bits & 15;
1955 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1956 float dx = tex.s * .0625f; // 16 images/row
1957 float dy = tex.t * .5f ; // 2 images/column
1958
1959 if (tex.name)
1960 {
1961 // this time avoiding texture state changes
1962 // save gobs of state changes.
1963 if (key.texname != tex.name)
1964 {
1965 glEnd ();
1966 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1967 glBegin (GL_QUADS);
1968 }
1969
1970 if (border)
1971 {
1972 float ox = border * dx;
1973
1974 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1975 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1976 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1977 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1978 }
1979
1980 if (corner)
1981 {
1982 float ox = corner * dx;
1983
1984 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1985 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1986 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1987 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1988 }
1989 }
1990 }
1991 }
1992 }
1993 }
1994
1995 glEnd ();
1996 glDisable (GL_TEXTURE_2D);
1997 key.texname = -1;
1998 }
1999
2000 hv_clear (smooth);
2001 }
2002
2003 glDisable (GL_BLEND);
2004 rc_free (rc);
2005
2006 // top layer: overlays such as the health bar
2007 for (y = 0; y < sh; y++)
2008 if (0 <= y + my && y + my < self->rows)
2009 {
2010 maprow *row = self->row + (y + my);
2011
2012 for (x = 0; x < sw; x++)
2013 if (row->c0 <= x + mx && x + mx < row->c1)
2014 {
2015 mapcell *cell = row->col + (x + mx - row->c0);
2016
2017 int px = x * T;
2018 int py = y * T;
2019
2020 if (cell->stat_hp)
2021 {
2022 int width = cell->stat_width * T;
2023 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2024
2025 glColor3ub (0, 0, 0);
2026 glRectf (px + 1, py - thick - 2,
2027 px + width - 1, py);
2028
2029 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2030 glRectf (px + 2,
2031 py - thick - 1,
2032 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2033 }
2034 }
2035 }
2036}
2037
2038void
2039draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
2040 CODE:
2041{
2042 static float color[16][3] = {
2043 { 0.00F, 0.00F, 0.00F },
2044 { 1.00F, 1.00F, 1.00F },
2045 { 0.00F, 0.00F, 0.55F },
2046 { 1.00F, 0.00F, 0.00F },
2047
2048 { 1.00F, 0.54F, 0.00F },
2049 { 0.11F, 0.56F, 1.00F },
2050 { 0.93F, 0.46F, 0.00F },
2051 { 0.18F, 0.54F, 0.34F },
2052
2053 { 0.56F, 0.73F, 0.56F },
2054 { 0.80F, 0.80F, 0.80F },
2055 { 0.55F, 0.41F, 0.13F },
2056 { 0.99F, 0.77F, 0.26F },
2057
2058 { 0.74F, 0.65F, 0.41F },
2059
2060 { 0.00F, 1.00F, 1.00F },
2061 { 1.00F, 0.00F, 1.00F },
2062 { 1.00F, 1.00F, 0.00F },
2063 };
2064
2065 int x, y;
2066
2067 glEnable (GL_TEXTURE_2D);
2068 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2069 glEnable (GL_BLEND);
2070 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2071 glBegin (GL_QUADS);
2072
2073 for (y = 0; y < h; y++)
2074 for (x = 0; x < w; x++)
2075 {
2076 unsigned char m = data [x + y * w];
2077
2078 if (m)
2079 {
2080 float *c = color [m & 15];
2081
2082 float tx1 = m & 0x40 ? 0.5 : 0.;
2083 float tx2 = tx1 + 0.5;
2084
2085 glColor4f (c[0], c[1], c[2], 0.75);
2086 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2087 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2088 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2089 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2090 }
2091 }
2092
2093 glEnd ();
2094 glDisable (GL_BLEND);
2095 glDisable (GL_TEXTURE_2D);
2096}
2097
2098void
2099fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1263 PPCODE: 2100 PPCODE:
1264{ 2101{
1265 int vx, vy;
1266 int x, y, z; 2102 int x, y;
1267 int last_name; 2103 int sw1 = sw + 2;
1268 mapface face; 2104 int sh1 = sh + 2;
2105 int sh3 = sh * 3;
1269 int sw4 = (sw + 3) & ~3; 2106 int sw34 = (sw * 3 + 3) & ~3;
2107 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1270 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2108 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1271 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2109 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1272 2110
1273 memset (darkness, 255, sw4 * sh);
1274 SvPOK_only (darkness_sv); 2111 SvPOK_only (darkness3_sv);
1275 SvCUR_set (darkness_sv, sw4 * sh); 2112 SvCUR_set (darkness3_sv, sw34 * sh3);
1276 2113
1277 vx = self->x + (self->w - sw) / 2 - shift_x; 2114 mx += self->x - 1;
1278 vy = self->y + (self->h - sh) / 2 - shift_y; 2115 my += self->y - 1;
1279 2116
1280 /* 2117 memset (darkness1, 255, sw1 * sh1);
1281 int vx = self->vx = self->w >= sw
1282 ? self->x + (self->w - sw) / 2
1283 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1284 2118
1285 int vy = self->vy = self->h >= sh
1286 ? self->y + (self->h - sh) / 2
1287 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy));
1288 */
1289
1290 glColor4ub (255, 255, 255, 255);
1291
1292 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1293 glEnable (GL_BLEND);
1294 glEnable (GL_TEXTURE_2D);
1295 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1296
1297 glBegin (GL_QUADS);
1298
1299 last_name = 0;
1300
1301 for (z = 0; z < 3; z++)
1302 for (y = 0; y < sh; y++) 2119 for (y = 0; y < sh1; y++)
1303 if (0 <= y + vy && y + vy < self->rows) 2120 if (0 <= y + my && y + my < self->rows)
1304 { 2121 {
1305 maprow *row = self->row + (y + vy); 2122 maprow *row = self->row + (y + my);
1306 2123
1307 for (x = 0; x < sw; x++) 2124 for (x = 0; x < sw1; x++)
1308 if (row->c0 <= x + vx && x + vx < row->c1) 2125 if (row->c0 <= x + mx && x + mx < row->c1)
1309 { 2126 {
1310 mapcell *cell = row->col + (x + vx - row->c0); 2127 mapcell *cell = row->col + (x + mx - row->c0);
1311 2128
1312 darkness[y * sw4 + x] = cell->darkness < 0 2129 darkness1 [y * sw1 + x] = cell->darkness
2130 ? 255 - (cell->darkness - 1)
1313 ? 255 - FOW_DARKNESS 2131 : 255 - FOW_DARKNESS;
1314 : 255 - cell->darkness;
1315
1316 face = cell->face [z];
1317
1318 if (face)
1319 {
1320 maptex tex = self->tex [face];
1321
1322 int px = (x + 1) * 32 - tex.w;
1323 int py = (y + 1) * 32 - tex.h;
1324
1325 if (last_name != tex.name)
1326 {
1327 glEnd ();
1328 last_name = tex.name;
1329 glBindTexture (GL_TEXTURE_2D, last_name);
1330 glBegin (GL_QUADS);
1331 }
1332
1333 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1334 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1335 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1336 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1337 }
1338 } 2132 }
1339 } 2133 }
1340 2134
1341 glEnd (); 2135 for (y = 0; y < sh; ++y)
2136 for (x = 0; x < sw; ++x)
2137 {
2138 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2139 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2140 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2141 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2142 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2143 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2144 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2145 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2146 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
1342 2147
1343 glDisable (GL_TEXTURE_2D); 2148 uint8_t r11 = (d11 + d21 + d12) / 3;
1344 glDisable (GL_BLEND); 2149 uint8_t r21 = d21;
2150 uint8_t r31 = (d21 + d31 + d32) / 3;
2151
2152 uint8_t r12 = d12;
2153 uint8_t r22 = d22;
2154 uint8_t r32 = d32;
2155
2156 uint8_t r13 = (d13 + d23 + d12) / 3;
2157 uint8_t r23 = d23;
2158 uint8_t r33 = (d23 + d33 + d32) / 3;
2159
2160 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2161 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2162 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2163 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2164 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2165 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2166 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2167 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2168 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2169 }
2170
2171 free (darkness1);
1345 2172
1346 EXTEND (SP, 3); 2173 EXTEND (SP, 3);
1347 PUSHs (sv_2mortal (newSViv (sw4))); 2174 PUSHs (sv_2mortal (newSViv (sw34)));
1348 PUSHs (sv_2mortal (newSViv (sh))); 2175 PUSHs (sv_2mortal (newSViv (sh3)));
1349 PUSHs (darkness_sv); 2176 PUSHs (darkness3_sv);
1350} 2177}
1351 2178
1352SV * 2179SV *
1353get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2180get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1354 CODE: 2181 CODE:
1355{ 2182{
1356 int x, y, x1, y1; 2183 int x, y, x1, y1;
1357 SV *data_sv = newSV (w * h * 7 + 5); 2184 SV *data_sv = newSV (w * h * 7 + 5);
1358 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2185 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1383 if (row && row->c0 <= x && x < row->c1) 2210 if (row && row->c0 <= x && x < row->c1)
1384 { 2211 {
1385 mapcell *cell = row->col + (x - row->c0); 2212 mapcell *cell = row->col + (x - row->c0);
1386 uint8_t flags = 0; 2213 uint8_t flags = 0;
1387 2214
1388 if (cell->face [0]) flags |= 1; 2215 if (cell->tile [0]) flags |= 1;
1389 if (cell->face [1]) flags |= 2; 2216 if (cell->tile [1]) flags |= 2;
1390 if (cell->face [2]) flags |= 4; 2217 if (cell->tile [2]) flags |= 4;
1391 2218
1392 *data++ = flags; 2219 *data++ = flags;
1393 2220
1394 if (flags & 1) 2221 if (flags & 1)
1395 { 2222 {
2223 tileid tile = cell->tile [0];
1396 *data++ = cell->face [0] >> 8; 2224 *data++ = tile >> 8;
1397 *data++ = cell->face [0]; 2225 *data++ = tile;
1398 } 2226 }
1399 2227
1400 if (flags & 2) 2228 if (flags & 2)
1401 { 2229 {
2230 tileid tile = cell->tile [1];
1402 *data++ = cell->face [1] >> 8; 2231 *data++ = tile >> 8;
1403 *data++ = cell->face [1]; 2232 *data++ = tile;
1404 } 2233 }
1405 2234
1406 if (flags & 4) 2235 if (flags & 4)
1407 { 2236 {
2237 tileid tile = cell->tile [2];
1408 *data++ = cell->face [2] >> 8; 2238 *data++ = tile >> 8;
1409 *data++ = cell->face [2]; 2239 *data++ = tile;
1410 } 2240 }
1411 } 2241 }
1412 else 2242 else
1413 *data++ = 0; 2243 *data++ = 0;
1414 } 2244 }
1420} 2250}
1421 OUTPUT: 2251 OUTPUT:
1422 RETVAL 2252 RETVAL
1423 2253
1424void 2254void
1425set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2255set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data)
1426 PPCODE: 2256 PPCODE:
1427{ 2257{
1428 int x, y, z; 2258 int x, y, z;
1429 int w, h; 2259 int w, h;
1430 int x1, y1; 2260 int x1, y1;
1431 2261
1432 if (*data++ != 0) 2262 if (*data++ != 0)
1433 return; /* version mismatch */ 2263 XSRETURN_EMPTY; /* version mismatch */
1434 2264
1435 w = *data++ << 8; w |= *data++; 2265 w = *data++ << 8; w |= *data++;
1436 h = *data++ << 8; h |= *data++; 2266 h = *data++ << 8; h |= *data++;
1437 2267
1438 // we need to do this 'cause we don't keep an absolute coord system for rows 2268 // we need to do this 'cause we don't keep an absolute coord system for rows
1454 { 2284 {
1455 uint8_t flags = *data++; 2285 uint8_t flags = *data++;
1456 2286
1457 if (flags) 2287 if (flags)
1458 { 2288 {
1459 mapface face[3] = { 0, 0, 0 };
1460
1461 mapcell *cell = row_get_cell (row, x); 2289 mapcell *cell = row_get_cell (row, x);
2290 tileid tile[3] = { 0, 0, 0 };
1462 2291
1463 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2292 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1464 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2293 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1465 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2294 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1466 2295
1467 if (cell->darkness <= 0) 2296 if (cell->darkness == 0)
1468 { 2297 {
1469 cell->darkness = -1; 2298 cell->darkness = 0;
1470 2299
1471 for (z = 0; z <= 2; z++) 2300 for (z = 0; z <= 2; z++)
1472 { 2301 {
1473 cell->face[z] = face[z]; 2302 tileid t = tile [z];
1474 2303
1475 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2304 if (t >= self->texs || (t && !self->tex [t].name))
2305 {
1476 XPUSHs (sv_2mortal (newSViv (face[z]))); 2306 XPUSHs (sv_2mortal (newSViv (t)));
2307 need_texid (self, t);
2308 }
2309
2310 cell->tile [z] = t;
1477 } 2311 }
1478 } 2312 }
1479 } 2313 }
1480 } 2314 }
1481 } 2315 }
1482} 2316}
1483 2317
1484MODULE = CFClient PACKAGE = CFClient::MixChunk 2318MODULE = CFPlus PACKAGE = CFPlus::RW
1485 2319
1486CFClient::MixChunk 2320CFPlus::RW
1487new_from_file (SV *class, char *path) 2321new (SV *class, SV *data_sv)
1488 CODE: 2322 CODE:
1489 RETVAL = Mix_LoadWAV (path); 2323{
2324 STRLEN datalen;
2325 char *data = SvPVbyte (data_sv, datalen);
2326
2327 RETVAL = SDL_RWFromConstMem (data, datalen);
2328}
1490 OUTPUT: 2329 OUTPUT:
1491 RETVAL 2330 RETVAL
1492 2331
2332CFPlus::RW
2333new_from_file (SV *class, const char *path, const char *mode = "rb")
2334 CODE:
2335 RETVAL = SDL_RWFromFile (path, mode);
2336 OUTPUT:
2337 RETVAL
2338
2339# fails on win32:
2340# CFPlus.xs(2268) : error C2059: syntax error : '('
1493void 2341#void
2342#close (CFPlus::RW self)
2343# CODE:
2344# (self->(close)) (self);
2345
2346MODULE = CFPlus PACKAGE = CFPlus::Channel
2347
2348PROTOTYPES: DISABLE
2349
2350CFPlus::Channel
2351find ()
2352 CODE:
2353{
2354 RETVAL = Mix_GroupAvailable (-1);
2355
2356 if (RETVAL < 0)
2357 {
2358 RETVAL = Mix_GroupOldest (-1);
2359
2360 if (RETVAL < 0)
2361 XSRETURN_UNDEF;
2362
2363 Mix_HaltChannel (RETVAL);
2364 }
2365
2366 Mix_UnregisterAllEffects (RETVAL);
2367 Mix_Volume (RETVAL, 128);
2368}
2369 OUTPUT:
2370 RETVAL
2371
2372void
2373halt (CFPlus::Channel self)
2374 CODE:
2375 Mix_HaltChannel (self);
2376
2377void
2378expire (CFPlus::Channel self, int ticks = -1)
2379 CODE:
2380 Mix_ExpireChannel (self, ticks);
2381
2382void
2383fade_out (CFPlus::Channel self, int ticks = -1)
2384 CODE:
2385 Mix_FadeOutChannel (self, ticks);
2386
2387int
2388volume (CFPlus::Channel self, int volume)
2389 CODE:
2390 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2391 OUTPUT:
2392 RETVAL
2393
2394void
2395unregister_all_effects (CFPlus::Channel self)
2396 CODE:
2397 Mix_UnregisterAllEffects (self);
2398
2399void
2400set_panning (CFPlus::Channel self, int left, int right)
2401 CODE:
2402 left = CLAMP (left , 0, 255);
2403 right = CLAMP (right, 0, 255);
2404 Mix_SetPanning (self, left, right);
2405
2406void
2407set_distance (CFPlus::Channel self, int distance)
2408 CODE:
2409 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2410
2411void
2412set_position (CFPlus::Channel self, int angle, int distance)
2413 CODE:
2414
2415void
2416set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2417 CODE:
2418{
2419 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2420 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2421 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2422}
2423
2424void
2425set_reverse_stereo (CFPlus::Channel self, int flip)
2426 CODE:
2427 Mix_SetReverseStereo (self, flip);
2428
2429MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2430
2431PROTOTYPES: DISABLE
2432
2433CFPlus::MixChunk
2434new (SV *class, CFPlus::RW rwops)
2435 CODE:
2436 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2437 OUTPUT:
2438 RETVAL
2439
2440void
1494DESTROY (CFClient::MixChunk self) 2441DESTROY (CFPlus::MixChunk self)
1495 CODE: 2442 CODE:
1496 Mix_FreeChunk (self); 2443 Mix_FreeChunk (self);
1497 2444
1498int 2445int
1499volume (CFClient::MixChunk self, int volume = -1) 2446volume (CFPlus::MixChunk self, int volume = -1)
1500 CODE: 2447 CODE:
2448 if (items > 1)
2449 volume = CLAMP (volume, 0, 128);
1501 RETVAL = Mix_VolumeChunk (self, volume); 2450 RETVAL = Mix_VolumeChunk (self, volume);
1502 OUTPUT: 2451 OUTPUT:
1503 RETVAL 2452 RETVAL
1504 2453
1505int 2454CFPlus::Channel
1506play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2455play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1507 CODE: 2456 CODE:
2457{
1508 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2458 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2459
2460 if (RETVAL < 0)
2461 XSRETURN_UNDEF;
2462
2463 if (channel < 0)
2464 {
2465 Mix_UnregisterAllEffects (RETVAL);
2466 Mix_Volume (RETVAL, 128);
2467 }
2468}
1509 OUTPUT: 2469 OUTPUT:
1510 RETVAL 2470 RETVAL
1511 2471
1512MODULE = CFClient PACKAGE = CFClient::MixMusic 2472MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1513 2473
1514int 2474int
1515volume (int volume = -1) 2475volume (int volume = -1)
2476 PROTOTYPE: ;$
1516 CODE: 2477 CODE:
2478 if (items > 0)
2479 volume = CLAMP (volume, 0, 128);
1517 RETVAL = Mix_VolumeMusic (volume); 2480 RETVAL = Mix_VolumeMusic (volume);
1518 OUTPUT: 2481 OUTPUT:
1519 RETVAL 2482 RETVAL
1520 2483
2484void
2485fade_out (int ms)
2486 CODE:
2487 Mix_FadeOutMusic (ms);
2488
2489void
2490halt ()
2491 CODE:
2492 Mix_HaltMusic ();
2493
1521CFClient::MixMusic 2494CFPlus::MixMusic
1522new_from_file (SV *class, char *path) 2495new (SV *class, CFPlus::RW rwops)
1523 CODE: 2496 CODE:
1524 RETVAL = Mix_LoadMUS (path); 2497 RETVAL = Mix_LoadMUS_RW (rwops);
1525 OUTPUT: 2498 OUTPUT:
1526 RETVAL 2499 RETVAL
1527 2500
1528void 2501void
1529DESTROY (CFClient::MixMusic self) 2502DESTROY (CFPlus::MixMusic self)
1530 CODE: 2503 CODE:
1531 Mix_FreeMusic (self); 2504 Mix_FreeMusic (self);
1532 2505
1533int 2506int
1534play (CFClient::MixMusic self, int loops = -1) 2507play (CFPlus::MixMusic self, int loops = -1)
1535 CODE: 2508 CODE:
1536 RETVAL = Mix_PlayMusic (self, loops); 2509 RETVAL = Mix_PlayMusic (self, loops);
1537 OUTPUT: 2510 OUTPUT:
1538 RETVAL 2511 RETVAL
1539 2512
2513void
2514fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2515 CODE:
2516 Mix_FadeInMusicPos (self, loops, ms, position);
2517
1540MODULE = CFClient PACKAGE = CFClient::OpenGL 2518MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2519
2520PROTOTYPES: ENABLE
1541 2521
1542BOOT: 2522BOOT:
1543{ 2523{
1544 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2524 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1545 static const struct { 2525 static const struct {
1546 const char *name; 2526 const char *name;
1547 IV iv; 2527 IV iv;
1548 } *civ, const_iv[] = { 2528 } *civ, const_iv[] = {
1549# define const_iv(name) { # name, (IV)name } 2529# define const_iv(name) { # name, (IV)name }
2530 const_iv (GL_VENDOR),
2531 const_iv (GL_VERSION),
2532 const_iv (GL_EXTENSIONS),
1550 const_iv (GL_COLOR_MATERIAL), 2533 const_iv (GL_COLOR_MATERIAL),
1551 const_iv (GL_SMOOTH), 2534 const_iv (GL_SMOOTH),
1552 const_iv (GL_FLAT), 2535 const_iv (GL_FLAT),
1553 const_iv (GL_DITHER), 2536 const_iv (GL_DITHER),
1554 const_iv (GL_BLEND), 2537 const_iv (GL_BLEND),
1556 const_iv (GL_SCISSOR_TEST), 2539 const_iv (GL_SCISSOR_TEST),
1557 const_iv (GL_DEPTH_TEST), 2540 const_iv (GL_DEPTH_TEST),
1558 const_iv (GL_ALPHA_TEST), 2541 const_iv (GL_ALPHA_TEST),
1559 const_iv (GL_NORMALIZE), 2542 const_iv (GL_NORMALIZE),
1560 const_iv (GL_RESCALE_NORMAL), 2543 const_iv (GL_RESCALE_NORMAL),
2544 const_iv (GL_FRONT),
2545 const_iv (GL_BACK),
2546 const_iv (GL_AUX0),
1561 const_iv (GL_AND), 2547 const_iv (GL_AND),
1562 const_iv (GL_ONE), 2548 const_iv (GL_ONE),
1563 const_iv (GL_ZERO), 2549 const_iv (GL_ZERO),
1564 const_iv (GL_SRC_ALPHA), 2550 const_iv (GL_SRC_ALPHA),
1565 const_iv (GL_SRC_ALPHA_SATURATE), 2551 const_iv (GL_DST_ALPHA),
1566 const_iv (GL_ONE_MINUS_SRC_ALPHA), 2552 const_iv (GL_ONE_MINUS_SRC_ALPHA),
1567 const_iv (GL_ONE_MINUS_DST_ALPHA), 2553 const_iv (GL_ONE_MINUS_DST_ALPHA),
2554 const_iv (GL_SRC_ALPHA_SATURATE),
1568 const_iv (GL_RGB), 2555 const_iv (GL_RGB),
1569 const_iv (GL_RGBA), 2556 const_iv (GL_RGBA),
2557 const_iv (GL_RGBA4),
2558 const_iv (GL_RGBA8),
2559 const_iv (GL_RGB5_A1),
1570 const_iv (GL_UNSIGNED_BYTE), 2560 const_iv (GL_UNSIGNED_BYTE),
1571 const_iv (GL_UNSIGNED_SHORT), 2561 const_iv (GL_UNSIGNED_SHORT),
1572 const_iv (GL_UNSIGNED_INT), 2562 const_iv (GL_UNSIGNED_INT),
1573 const_iv (GL_ALPHA), 2563 const_iv (GL_ALPHA),
1574 const_iv (GL_INTENSITY), 2564 const_iv (GL_INTENSITY),
1575 const_iv (GL_LUMINANCE), 2565 const_iv (GL_LUMINANCE),
1576 const_iv (GL_LUMINANCE_ALPHA), 2566 const_iv (GL_LUMINANCE_ALPHA),
1577 const_iv (GL_FLOAT), 2567 const_iv (GL_FLOAT),
1578 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2568 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2569 const_iv (GL_COMPRESSED_ALPHA_ARB),
2570 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2571 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2572 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2573 const_iv (GL_COMPRESSED_RGB_ARB),
2574 const_iv (GL_COMPRESSED_RGBA_ARB),
1579 const_iv (GL_COMPILE), 2575 const_iv (GL_COMPILE),
2576 const_iv (GL_PROXY_TEXTURE_1D),
2577 const_iv (GL_PROXY_TEXTURE_2D),
1580 const_iv (GL_TEXTURE_1D), 2578 const_iv (GL_TEXTURE_1D),
1581 const_iv (GL_TEXTURE_2D), 2579 const_iv (GL_TEXTURE_2D),
1582 const_iv (GL_TEXTURE_ENV), 2580 const_iv (GL_TEXTURE_ENV),
1583 const_iv (GL_TEXTURE_MAG_FILTER), 2581 const_iv (GL_TEXTURE_MAG_FILTER),
1584 const_iv (GL_TEXTURE_MIN_FILTER), 2582 const_iv (GL_TEXTURE_MIN_FILTER),
1585 const_iv (GL_TEXTURE_ENV_MODE), 2583 const_iv (GL_TEXTURE_ENV_MODE),
1586 const_iv (GL_TEXTURE_WRAP_S), 2584 const_iv (GL_TEXTURE_WRAP_S),
1587 const_iv (GL_TEXTURE_WRAP_T), 2585 const_iv (GL_TEXTURE_WRAP_T),
2586 const_iv (GL_REPEAT),
1588 const_iv (GL_CLAMP), 2587 const_iv (GL_CLAMP),
1589 const_iv (GL_REPEAT), 2588 const_iv (GL_CLAMP_TO_EDGE),
1590 const_iv (GL_NEAREST), 2589 const_iv (GL_NEAREST),
1591 const_iv (GL_LINEAR), 2590 const_iv (GL_LINEAR),
1592 const_iv (GL_NEAREST_MIPMAP_NEAREST), 2591 const_iv (GL_NEAREST_MIPMAP_NEAREST),
1593 const_iv (GL_LINEAR_MIPMAP_NEAREST), 2592 const_iv (GL_LINEAR_MIPMAP_NEAREST),
1594 const_iv (GL_NEAREST_MIPMAP_LINEAR), 2593 const_iv (GL_NEAREST_MIPMAP_LINEAR),
1604 const_iv (GL_COLOR_LOGIC_OP), 2603 const_iv (GL_COLOR_LOGIC_OP),
1605 const_iv (GL_SEPARABLE_2D), 2604 const_iv (GL_SEPARABLE_2D),
1606 const_iv (GL_CONVOLUTION_2D), 2605 const_iv (GL_CONVOLUTION_2D),
1607 const_iv (GL_CONVOLUTION_BORDER_MODE), 2606 const_iv (GL_CONVOLUTION_BORDER_MODE),
1608 const_iv (GL_CONSTANT_BORDER), 2607 const_iv (GL_CONSTANT_BORDER),
2608 const_iv (GL_POINTS),
1609 const_iv (GL_LINES), 2609 const_iv (GL_LINES),
2610 const_iv (GL_LINE_STRIP),
1610 const_iv (GL_LINE_LOOP), 2611 const_iv (GL_LINE_LOOP),
1611 const_iv (GL_QUADS), 2612 const_iv (GL_QUADS),
1612 const_iv (GL_QUAD_STRIP), 2613 const_iv (GL_QUAD_STRIP),
1613 const_iv (GL_TRIANGLES), 2614 const_iv (GL_TRIANGLES),
1614 const_iv (GL_TRIANGLE_STRIP), 2615 const_iv (GL_TRIANGLE_STRIP),
1615 const_iv (GL_TRIANGLE_FAN), 2616 const_iv (GL_TRIANGLE_FAN),
2617 const_iv (GL_POLYGON),
1616 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2618 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2619 const_iv (GL_POINT_SMOOTH_HINT),
2620 const_iv (GL_LINE_SMOOTH_HINT),
2621 const_iv (GL_POLYGON_SMOOTH_HINT),
2622 const_iv (GL_GENERATE_MIPMAP_HINT),
2623 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1617 const_iv (GL_FASTEST), 2624 const_iv (GL_FASTEST),
2625 const_iv (GL_DONT_CARE),
2626 const_iv (GL_NICEST),
1618 const_iv (GL_V2F), 2627 const_iv (GL_V2F),
1619 const_iv (GL_V3F), 2628 const_iv (GL_V3F),
1620 const_iv (GL_T2F_V3F), 2629 const_iv (GL_T2F_V3F),
1621 const_iv (GL_T2F_N3F_V3F), 2630 const_iv (GL_T2F_N3F_V3F),
1622# undef const_iv 2631# undef const_iv
1623 }; 2632 };
1624 2633
1625 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2634 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1626 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2635 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2636
2637 texture_av = newAV ();
2638 AvREAL_off (texture_av);
1627} 2639}
2640
2641void
2642disable_GL_EXT_blend_func_separate ()
2643 CODE:
2644 gl.BlendFuncSeparate = 0;
2645 gl.BlendFuncSeparateEXT = 0;
2646
2647char *
2648gl_vendor ()
2649 CODE:
2650 RETVAL = (char *)glGetString (GL_VENDOR);
2651 OUTPUT:
2652 RETVAL
2653
2654char *
2655gl_version ()
2656 CODE:
2657 RETVAL = (char *)glGetString (GL_VERSION);
2658 OUTPUT:
2659 RETVAL
2660
2661char *
2662gl_extensions ()
2663 CODE:
2664 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2665 OUTPUT:
2666 RETVAL
2667
2668const char *glGetString (GLenum pname)
2669
2670GLint glGetInteger (GLenum pname)
2671 CODE:
2672 glGetIntegerv (pname, &RETVAL);
2673 OUTPUT:
2674 RETVAL
2675
2676GLdouble glGetDouble (GLenum pname)
2677 CODE:
2678 glGetDoublev (pname, &RETVAL);
2679 OUTPUT:
2680 RETVAL
1628 2681
1629int glGetError () 2682int glGetError ()
2683
2684void glFinish ()
1630 2685
1631void glClear (int mask) 2686void glClear (int mask)
1632 2687
1633void glClearColor (float r, float g, float b, float a = 1.0) 2688void glClearColor (float r, float g, float b, float a = 1.0)
1634 PROTOTYPE: @ 2689 PROTOTYPE: @
1641 2696
1642void glHint (int target, int mode) 2697void glHint (int target, int mode)
1643 2698
1644void glBlendFunc (int sfactor, int dfactor) 2699void glBlendFunc (int sfactor, int dfactor)
1645 2700
2701void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2702 CODE:
2703 gl_BlendFuncSeparate (sa, da, saa, daa);
2704
1646void glDepthMask (int flag) 2705void glDepthMask (int flag)
1647 2706
1648void glLogicOp (int opcode) 2707void glLogicOp (int opcode)
1649 2708
1650void glColorMask (int red, int green, int blue, int alpha) 2709void glColorMask (int red, int green, int blue, int alpha)
1654void glPushMatrix () 2713void glPushMatrix ()
1655 2714
1656void glPopMatrix () 2715void glPopMatrix ()
1657 2716
1658void glLoadIdentity () 2717void glLoadIdentity ()
2718
2719void glDrawBuffer (int buffer)
2720
2721void glReadBuffer (int buffer)
1659 2722
1660# near_ and far_ are due to microsofts buggy "c" compiler 2723# near_ and far_ are due to microsofts buggy "c" compiler
1661void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2724void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1662 2725
1663# near_ and far_ are due to microsofts buggy "c" compiler 2726# near_ and far_ are due to microsofts buggy "c" compiler
1664void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2727void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2728
2729PROTOTYPES: DISABLE
1665 2730
1666void glViewport (int x, int y, int width, int height) 2731void glViewport (int x, int y, int width, int height)
1667 2732
1668void glScissor (int x, int y, int width, int height) 2733void glScissor (int x, int y, int width, int height)
1669 2734
1677 2742
1678void glRotate (float angle, float x, float y, float z) 2743void glRotate (float angle, float x, float y, float z)
1679 CODE: 2744 CODE:
1680 glRotatef (angle, x, y, z); 2745 glRotatef (angle, x, y, z);
1681 2746
1682void glBegin (int mode)
1683
1684void glEnd ()
1685
1686void glColor (float r, float g, float b, float a = 1.0) 2747void glColor (float r, float g, float b, float a = 1.0)
1687 PROTOTYPE: @ 2748 ALIAS:
2749 glColor_premultiply = 1
1688 CODE: 2750 CODE:
2751 if (ix)
2752 {
2753 r *= a;
2754 g *= a;
2755 b *= a;
2756 }
1689 // microsoft visual "c" rounds instead of truncating... 2757 // microsoft visual "c" rounds instead of truncating...
1690 glColor4ub (MIN ((int)(r * 255.f), 255), 2758 glColor4f (r, g, b, a);
1691 MIN ((int)(g * 255.f), 255),
1692 MIN ((int)(b * 255.f), 255),
1693 MIN ((int)(a * 255.f), 255));
1694
1695void glInterleavedArrays (int format, int stride, char *data)
1696
1697void glDrawElements (int mode, int count, int type, char *indices)
1698
1699# 1.2 void glDrawRangeElements (int mode, int start, int end
1700 2759
1701void glRasterPos (float x, float y, float z = 0.) 2760void glRasterPos (float x, float y, float z = 0.)
1702 CODE: 2761 CODE:
1703 glRasterPos3f (0, 0, z); 2762 glRasterPos3f (0, 0, z);
1704 glBitmap (0, 0, 0, 0, x, y, 0); 2763 glBitmap (0, 0, 0, 0, x, y, 0);
1709 2768
1710void glTexCoord (float s, float t) 2769void glTexCoord (float s, float t)
1711 CODE: 2770 CODE:
1712 glTexCoord2f (s, t); 2771 glTexCoord2f (s, t);
1713 2772
2773void glRect (float x1, float y1, float x2, float y2)
2774 CODE:
2775 glRectf (x1, y1, x2, y2);
2776
2777void glRect_lineloop (float x1, float y1, float x2, float y2)
2778 CODE:
2779 glBegin (GL_LINE_LOOP);
2780 glVertex2f (x1, y1);
2781 glVertex2f (x2, y1);
2782 glVertex2f (x2, y2);
2783 glVertex2f (x1, y2);
2784 glEnd ();
2785
2786PROTOTYPES: ENABLE
2787
2788void glBegin (int mode)
2789
2790void glEnd ()
2791
2792void glPointSize (GLfloat size)
2793
2794void glLineWidth (GLfloat width)
2795
2796void glInterleavedArrays (int format, int stride, char *data)
2797
2798void glDrawElements (int mode, int count, int type, char *indices)
2799
2800# 1.2 void glDrawRangeElements (int mode, int start, int end
2801
1714void glTexEnv (int target, int pname, float param) 2802void glTexEnv (int target, int pname, float param)
1715 CODE: 2803 CODE:
1716 glTexEnvf (target, pname, param); 2804 glTexEnvf (target, pname, param);
1717 2805
1718void glTexParameter (int target, int pname, float param) 2806void glTexParameter (int target, int pname, float param)
1721 2809
1722void glBindTexture (int target, int name) 2810void glBindTexture (int target, int name)
1723 2811
1724void glConvolutionParameter (int target, int pname, float params) 2812void glConvolutionParameter (int target, int pname, float params)
1725 CODE: 2813 CODE:
1726 GL_CALL (PFNGLCONVOLUTIONPARAMETERFEXTPROC, glConvolutionParameterf, (target, pname, params)); 2814 if (gl.ConvolutionParameterf)
2815 gl.ConvolutionParameterf (target, pname, params);
1727 2816
1728void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) 2817void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
1729 CODE: 2818 CODE:
1730 GL_CALL (PFNGLCONVOLUTIONFILTER2DEXTPROC, glConvolutionFilter2D, 2819 if (gl.ConvolutionFilter2D)
1731 (target, internalformat, width, height, format, type, data)); 2820 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
1732 2821
1733void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2822void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1734 CODE: 2823 CODE:
1735 GL_CALL (PFNGLSEPARABLEFILTER2DEXTPROC, glSeparableFilter2D, 2824 if (gl.SeparableFilter2D)
1736 (target, internalformat, width, height, format, type, row, column)); 2825 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1737 2826
1738void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2827void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
1739 2828
1740void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2829void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1741 2830
1742void glDrawPixels (int width, int height, int format, int type, char *pixels) 2831void glDrawPixels (int width, int height, int format, int type, char *pixels)
2832
2833void glPixelZoom (float x, float y)
1743 2834
1744void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2835void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1745 2836
1746int glGenTexture () 2837int glGenTexture ()
1747 CODE: 2838 CODE:
1748{ 2839 RETVAL = gen_texture ();
1749 GLuint name;
1750 glGenTextures (1, &name);
1751 RETVAL = name;
1752}
1753 OUTPUT: 2840 OUTPUT:
1754 RETVAL 2841 RETVAL
1755 2842
1756void glDeleteTexture (int name) 2843void glDeleteTexture (int name)
1757 CODE: 2844 CODE:
1758{
1759 GLuint name_ = name;
1760 glDeleteTextures (1, &name_); 2845 del_texture (name);
1761} 2846
1762
1763int glGenList () 2847int glGenList ()
1764 CODE: 2848 CODE:
1765 RETVAL = glGenLists (1); 2849 RETVAL = glGenLists (1);
1766 OUTPUT: 2850 OUTPUT:
1767 RETVAL 2851 RETVAL
1774 2858
1775void glEndList () 2859void glEndList ()
1776 2860
1777void glCallList (int list) 2861void glCallList (int list)
1778 2862
2863MODULE = CFPlus PACKAGE = CFPlus::UI::Base
1779 2864
2865PROTOTYPES: DISABLE
2866
2867void
2868find_widget (SV *self, NV x, NV y)
2869 PPCODE:
2870{
2871 if (within_widget (self, x, y))
2872 XPUSHs (self);
2873}
2874
2875BOOT:
2876{
2877 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2878
2879 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2880 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2881 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2882 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2883}
2884
2885void
2886draw (SV *self)
2887 CODE:
2888{
2889 HV *hv;
2890 SV **svp;
2891 NV x, y, w, h;
2892 SV *draw_x_sv = GvSV (draw_x_gv);
2893 SV *draw_y_sv = GvSV (draw_y_gv);
2894 SV *draw_w_sv = GvSV (draw_w_gv);
2895 SV *draw_h_sv = GvSV (draw_h_gv);
2896 double draw_x, draw_y;
2897
2898 if (!SvROK (self))
2899 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2900
2901 hv = (HV *)SvRV (self);
2902
2903 if (SvTYPE (hv) != SVt_PVHV)
2904 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2905
2906 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2907 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2908
2909 if (!h || !w)
2910 XSRETURN_EMPTY;
2911
2912 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2913 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2914
2915 draw_x = SvNV (draw_x_sv) + x;
2916 draw_y = SvNV (draw_y_sv) + y;
2917
2918 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2919 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2920 XSRETURN_EMPTY;
2921
2922 sv_setnv (draw_x_sv, draw_x);
2923 sv_setnv (draw_y_sv, draw_y);
2924
2925 glPushMatrix ();
2926 glTranslated (x, y, 0);
2927
2928 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2929 {
2930 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2931
2932 if (svp && SvTRUE (*svp))
2933 {
2934 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2935 glEnable (GL_BLEND);
2936 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2937 glBegin (GL_QUADS);
2938 glVertex2f (0, 0);
2939 glVertex2f (w, 0);
2940 glVertex2f (w, h);
2941 glVertex2f (0, h);
2942 glEnd ();
2943 glDisable (GL_BLEND);
2944 }
2945 }
2946#if 0
2947 // draw borders, for debugging
2948 glPushMatrix ();
2949 glColor4f (1., 1., 0., 1.);
2950 glTranslatef (.5, .5, 0.);
2951 glBegin (GL_LINE_LOOP);
2952 glVertex2f (0 , 0);
2953 glVertex2f (w - 1, 0);
2954 glVertex2f (w - 1, h - 1);
2955 glVertex2f (0 , h - 1);
2956 glEnd ();
2957 glPopMatrix ();
2958#endif
2959 PUSHMARK (SP);
2960 XPUSHs (self);
2961 PUTBACK;
2962 call_method ("_draw", G_VOID | G_DISCARD);
2963 SPAGAIN;
2964
2965 glPopMatrix ();
2966
2967 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2968 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2969}
2970

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