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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.205 by root, Thu Jul 19 22:38:52 2007 UTC vs.
Revision 1.236 by root, Mon Oct 8 16:10:14 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
140typedef struct cf_layout { 150typedef struct cf_layout {
141 PangoLayout *pl; 151 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
143 int base_height; 153 int base_height;
144 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
145} *CFPlus__Layout; 156} *CFPlus__Layout;
146 157
147static CFPlus__Font default_font; 158static CFPlus__Font default_font;
148static PangoContext *opengl_context; 159static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
192 203
193typedef uint16_t tileid; 204typedef uint16_t tileid;
194typedef uint16_t faceid; 205typedef uint16_t faceid;
195 206
196typedef struct { 207typedef struct {
197 int name; 208 GLuint name;
198 int w, h; 209 int w, h;
199 float s, t; 210 float s, t;
200 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
201 tileid smoothtile; 212 tileid smoothtile;
202 uint8_t smoothlevel; 213 uint8_t smoothlevel;
429 n |= n >> 16; 440 n |= n >> 16;
430 441
431 return n + 1; 442 return n + 1;
432} 443}
433 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
434/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
437 502
438MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
439 504
440PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
441 506
471 536
472 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
475 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
557# undef const_iv 626# undef const_iv
558 }; 627 };
559 628
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 RETVAL 647 RETVAL
579 648
580NV floor (NV x) 649NV floor (NV x)
581 650
582NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
583 656
584void 657void
585pango_init () 658pango_init ()
586 CODE: 659 CODE:
587{ 660{
661 734
662 if (RETVAL) 735 if (RETVAL)
663 { 736 {
664 av_clear (texture_av); 737 av_clear (texture_av);
665 738
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 741#include "glfunc.h"
669#undef GL_FUNC 742#undef GL_FUNC
670 } 743 }
671} 744}
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 } 831 }
759} 832}
760 833
761int 834int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 836 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
766 839
767void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
768Mix_CloseAudio () 857Mix_CloseAudio ()
769 858
770int 859int
771Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
772 864
773void 865void
774lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
775 CODE: 867 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
818 STRLEN image_len; 910 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
825 917
826 if (!rw) 918 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
828 920
980 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
981 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
982 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
983 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
984 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
985 1078
986 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
987 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
988 OUTPUT: 1081 OUTPUT:
989 RETVAL 1082 RETVAL
990 1083
991void 1084void
992DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
993 CODE: 1086 CODE:
994 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
995 Safefree (self); 1089 Safefree (self);
996 1090
997void 1091void
998set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
999 CODE: 1093 CODE:
1251 } 1345 }
1252} 1346}
1253 1347
1254void 1348void
1255render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1256 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1257 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1258 self->pl, 1353 self->pl,
1354 self->rc,
1259 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1260 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1261 flags 1357 flags
1262 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1263 1381
1264MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1265 1383
1266PROTOTYPES: ENABLE 1384PROTOTYPES: ENABLE
1267
1268int minpot (int n)
1269 1385
1270void 1386void
1271pad (SV *data_, int ow, int oh, int nw, int nh) 1387pad (SV *data_, int ow, int oh, int nw, int nh)
1272 CODE: 1388 CODE:
1273{ 1389{
1299{ 1415{
1300 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1301 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1302 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1303 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1304 1423
1305 if (items < 5) 1424 if (items < 5)
1306 { 1425 {
1307 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1308 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1497 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1498 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1499 } 1618 }
1500} 1619}
1501 1620
1502void 1621SV *
1503map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1504 CODE: 1623 CODE:
1505{ 1624{
1506 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1507 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1508 mapcell *cell; 1627 mapcell *cell;
1509 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1510 1631
1511 while (data < data_end - 1) 1632 while (data < data_end - 1)
1512 { 1633 {
1513 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1514 1635
1565 } 1686 }
1566 else 1687 else
1567 cell->darkness = *data++ + 1; 1688 cell->darkness = *data++ + 1;
1568 } 1689 }
1569 1690
1691 for (z = 0; z <= 2; ++z)
1570 if (flags & 4) 1692 if (flags & (4 >> z))
1571 { 1693 {
1572 faceid face = (data [0] << 8) + data [1]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1573 need_facenum (self, face); 1695 need_facenum (self, face);
1574 cell->tile [0] = self->face2tile [face]; 1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1575 } 1711 }
1576
1577 if (flags & 2)
1578 {
1579 faceid face = (data [0] << 8) + data [1]; data += 2;
1580 need_facenum (self, face);
1581 cell->tile [1] = self->face2tile [face];
1582 }
1583
1584 if (flags & 1)
1585 {
1586 faceid face = (data [0] << 8) + data [1]; data += 2;
1587 need_facenum (self, face);
1588 cell->tile [2] = self->face2tile [face];
1589 }
1590 } 1712 }
1591 else 1713 else
1592 cell->darkness = 0; 1714 cell->darkness = 0;
1593 } 1715 }
1594} 1716}
1717 OUTPUT:
1718 RETVAL
1595 1719
1596SV * 1720SV *
1597mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1598 CODE: 1722 CODE:
1599{ 1723{
1650 1774
1651void 1775void
1652draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1653 CODE: 1777 CODE:
1654{ 1778{
1779 int x, y, z;
1780
1655 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1656 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1657 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1658 smooth_key skey; 1784 smooth_key skey;
1659 int x, y, z; 1785
1660 int last_name; 1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1661 1789
1662 // thats current max. sorry. 1790 // thats current max. sorry.
1663 if (sw > 255) sw = 255; 1791 if (sw > 255) sw = 255;
1664 if (sh > 255) sh = 255; 1792 if (sh > 255) sh = 255;
1665 1793
1666 // clear key, in case of extra padding 1794 // clear key, in case of extra padding
1667 memset (&skey, 0, sizeof (skey)); 1795 memset (&skey, 0, sizeof (skey));
1668 1796
1669 glColor4ub (255, 255, 255, 255); 1797 memset (&key, 0, sizeof (key));
1670 1798 key.r = 255;
1671 glEnable (GL_BLEND); 1799 key.g = 255;
1672 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1800 key.b = 255;
1673 glEnable (GL_TEXTURE_2D); 1801 key.a = 255;
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1802 key.mode = GL_QUADS;
1675 1803 key.format = GL_T2F_V3F;
1676 glBegin (GL_QUADS); 1804 key.texname = -1;
1677
1678 last_name = 0;
1679 1805
1680 mx += self->x; 1806 mx += self->x;
1681 my += self->y; 1807 my += self->y;
1682 1808
1683 // first pass: determine smooth_max 1809 // first pass: determine smooth_max
1699 MAX (self->tex [cell->tile [0]].smoothlevel, 1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1700 MAX (self->tex [cell->tile [1]].smoothlevel, 1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1701 self->tex [cell->tile [2]].smoothlevel)); 1827 self->tex [cell->tile [2]].smoothlevel));
1702 } 1828 }
1703 } 1829 }
1830
1831 glEnable (GL_BLEND);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1704 1834
1705 for (z = 0; z <= 2; z++) 1835 for (z = 0; z <= 2; z++)
1706 { 1836 {
1707 memset (smooth_level, 0, sizeof (smooth_level)); 1837 memset (smooth_level, 0, sizeof (smooth_level));
1708 1838
1718 tileid tile = cell->tile [z]; 1848 tileid tile = cell->tile [z];
1719 1849
1720 if (tile) 1850 if (tile)
1721 { 1851 {
1722 maptex tex = self->tex [tile]; 1852 maptex tex = self->tex [tile];
1723 int px = (x + 1) * T - tex.w; 1853 int px, py;
1724 int py = (y + 1) * T - tex.h;
1725 1854
1726 // suppressing texture state switches here
1727 // is only moderately effective, but worth the extra effort
1728 if (last_name != tex.name) 1855 if (key.texname != tex.name)
1729 { 1856 {
1730 if (!tex.name) 1857 if (!tex.name)
1731 tex = self->tex [2]; /* missing, replace by noface */ 1858 tex = self->tex [2]; /* missing, replace by noface */
1732 1859
1733 glEnd (); 1860 key.texname = tex.name;
1734 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1861 arr = rc_array (rc, &key);
1735 glBegin (GL_QUADS);
1736 } 1862 }
1737 1863
1738 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1739 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1740 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1741 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1742 1871
1743 if (cell->flags && z == 2) 1872 if (cell->flags && z == 2)
1744 { 1873 {
1874 // overlays such as the speech bubble, probably more to come
1745 if (cell->flags & 1) 1875 if (cell->flags & 1)
1746 { 1876 {
1747 maptex tex = self->tex [1]; 1877 maptex tex = self->tex [1];
1748 int px = x * T + T * 2 / 32; 1878 int px = x * T + T * 2 / 32;
1749 int py = y * T - T * 6 / 32; 1879 int py = y * T - T * 6 / 32;
1750 1880
1881 if (tex.name)
1751 glEnd (); 1882 {
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1753 glBegin (GL_QUADS); 1893 }
1754
1755 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1756 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1757 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1758 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1759 } 1894 }
1760 } 1895 }
1761 1896
1762 // update smooth hash 1897 // update smooth hash
1763 if (tex.smoothtile) 1898 if (tex.smoothtile)
1799 } 1934 }
1800 } 1935 }
1801 } 1936 }
1802 } 1937 }
1803 1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1804 // go through all smoothlevels, lowest to highest, then draw. 1942 // go through all smoothlevels, lowest to highest, then draw.
1805 // this is basically counting sort 1943 // this is basically counting sort
1806 { 1944 {
1807 int w, b; 1945 int w, b;
1808 1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1809 for (w = 0; w < 256 / 32; ++w) 1949 for (w = 0; w < 256 / 32; ++w)
1810 { 1950 {
1811 uint32_t smask = smooth_level [w]; 1951 uint32_t smask = smooth_level [w];
1812 if (smask) 1952 if (smask)
1813 for (b = 0; b < 32; ++b) 1953 for (b = 0; b < 32; ++b)
1832 int border = bits & 15; 1972 int border = bits & 15;
1833 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1834 float dx = tex.s * .0625f; // 16 images/row 1974 float dx = tex.s * .0625f; // 16 images/row
1835 float dy = tex.t * .5f ; // 2 images/column 1975 float dy = tex.t * .5f ; // 2 images/column
1836 1976
1837 // this time naively avoiding texture state changes
1838 // save gobs of state changes.
1839 if (last_name != tex.name) 1977 if (tex.name)
1840 { 1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1841 if (!tex.name) 1981 if (key.texname != tex.name)
1842 continue; // smoothing not yet available 1982 {
1843
1844 glEnd (); 1983 glEnd ();
1845 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1846 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1847 } 1986 }
1848 1987
1849 if (border) 1988 if (border)
1850 { 1989 {
1851 float ox = border * dx; 1990 float ox = border * dx;
1852 1991
1853 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1855 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1856 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1857 } 1996 }
1858 1997
1859 if (corner) 1998 if (corner)
1860 { 1999 {
1861 float ox = corner * dx; 2000 float ox = corner * dx;
1862 2001
1863 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1864 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1865 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1866 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
1867 } 2007 }
1868 } 2008 }
1869 } 2009 }
1870 } 2010 }
1871 } 2011 }
2012
2013 glEnd ();
2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
1872 } 2016 }
1873 2017
1874 hv_clear (smooth); 2018 hv_clear (smooth);
1875 } 2019 }
1876 2020
1877 glEnd ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1881 2023
1882 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1883 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1884 if (0 <= y + my && y + my < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1885 { 2027 {
2134 int x, y, z; 2276 int x, y, z;
2135 int w, h; 2277 int w, h;
2136 int x1, y1; 2278 int x1, y1;
2137 2279
2138 if (*data++ != 0) 2280 if (*data++ != 0)
2139 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
2140 2282
2141 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
2142 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
2143 2285
2144 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
2189 } 2331 }
2190 } 2332 }
2191 } 2333 }
2192} 2334}
2193 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
2194MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2195 2448
2196PROTOTYPES: DISABLE 2449PROTOTYPES: DISABLE
2197 2450
2198CFPlus::MixChunk 2451CFPlus::MixChunk
2199new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
2200 CODE: 2453 CODE:
2201 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2202 OUTPUT: 2455 OUTPUT:
2203 RETVAL 2456 RETVAL
2204 2457
2205void 2458void
2206DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
2208 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
2209 2462
2210int 2463int
2211volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
2212 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
2213 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
2214 OUTPUT: 2469 OUTPUT:
2215 RETVAL 2470 RETVAL
2216 2471
2217int 2472CFPlus::Channel
2218play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2219 CODE: 2474 CODE:
2475{
2220 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
2221 OUTPUT: 2487 OUTPUT:
2222 RETVAL 2488 RETVAL
2223 2489
2224MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2225 2491
2226int 2492int
2227volume (int volume = -1) 2493volume (int volume = -1)
2228 PROTOTYPE: ;$ 2494 PROTOTYPE: ;$
2229 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
2230 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
2231 OUTPUT: 2499 OUTPUT:
2232 RETVAL 2500 RETVAL
2233 2501
2234int 2502void
2235fade_out (int ms) 2503fade_out (int ms)
2236 CODE: 2504 CODE:
2237 RETVAL = Mix_FadeOutMusic (ms); 2505 Mix_FadeOutMusic (ms);
2238 OUTPUT: 2506
2239 RETVAL 2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2240 2511
2241CFPlus::MixMusic 2512CFPlus::MixMusic
2242new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
2243 CODE: 2514 CODE:
2244 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
2245 OUTPUT: 2516 OUTPUT:
2246 RETVAL 2517 RETVAL
2247 2518
2248void 2519void
2249DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
2255 CODE: 2526 CODE:
2256 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
2257 OUTPUT: 2528 OUTPUT:
2258 RETVAL 2529 RETVAL
2259 2530
2260int 2531void
2261fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2262 CODE: 2533 CODE:
2263 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2534 Mix_FadeInMusicPos (self, loops, ms, position);
2264 OUTPUT:
2265 RETVAL
2266 2535
2267MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2268 2537
2269PROTOTYPES: ENABLE 2538PROTOTYPES: ENABLE
2270 2539
2290 const_iv (GL_ALPHA_TEST), 2559 const_iv (GL_ALPHA_TEST),
2291 const_iv (GL_NORMALIZE), 2560 const_iv (GL_NORMALIZE),
2292 const_iv (GL_RESCALE_NORMAL), 2561 const_iv (GL_RESCALE_NORMAL),
2293 const_iv (GL_FRONT), 2562 const_iv (GL_FRONT),
2294 const_iv (GL_BACK), 2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
2295 const_iv (GL_AND), 2565 const_iv (GL_AND),
2296 const_iv (GL_ONE), 2566 const_iv (GL_ONE),
2297 const_iv (GL_ZERO), 2567 const_iv (GL_ZERO),
2298 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
2299 const_iv (GL_DST_ALPHA), 2569 const_iv (GL_DST_ALPHA),
2312 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
2313 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
2314 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
2315 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
2316 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
2317 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2318 const_iv (GL_PROXY_TEXTURE_1D), 2594 const_iv (GL_PROXY_TEXTURE_1D),
2319 const_iv (GL_PROXY_TEXTURE_2D), 2595 const_iv (GL_PROXY_TEXTURE_2D),
2320 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
2321 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
2345 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
2346 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
2347 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
2348 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
2349 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
2350 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
2351 const_iv (GL_LINE_STRIP), 2628 const_iv (GL_LINE_STRIP),
2352 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
2353 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
2354 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
2355 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
2356 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
2357 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
2358 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2359 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
2360 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
2361 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
2362 const_iv (GL_T2F_V3F), 2647 const_iv (GL_T2F_V3F),
2363 const_iv (GL_T2F_N3F_V3F), 2648 const_iv (GL_T2F_N3F_V3F),
2364# undef const_iv 2649# undef const_iv
2369 2654
2370 texture_av = newAV (); 2655 texture_av = newAV ();
2371 AvREAL_off (texture_av); 2656 AvREAL_off (texture_av);
2372} 2657}
2373 2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2664
2374char * 2665char *
2375gl_vendor () 2666gl_vendor ()
2376 CODE: 2667 CODE:
2377 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
2378 OUTPUT: 2669 OUTPUT:
2450# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
2451void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2452 2743
2453# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
2454void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
2455 2748
2456void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2457 2750
2458void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
2459 2752
2467 2760
2468void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
2469 CODE: 2762 CODE:
2470 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
2471 2764
2472void glBegin (int mode)
2473
2474void glEnd ()
2475
2476void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
2477 PROTOTYPE: @
2478 ALIAS: 2766 ALIAS:
2479 glColor_premultiply = 1 2767 glColor_premultiply = 1
2480 CODE: 2768 CODE:
2481 if (ix) 2769 if (ix)
2482 { 2770 {
2485 b *= a; 2773 b *= a;
2486 } 2774 }
2487 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
2488 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2489 2777
2490void glInterleavedArrays (int format, int stride, char *data)
2491
2492void glDrawElements (int mode, int count, int type, char *indices)
2493
2494# 1.2 void glDrawRangeElements (int mode, int start, int end
2495
2496void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
2497 CODE: 2779 CODE:
2498 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
2499 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
2500 2782
2504 2786
2505void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
2506 CODE: 2788 CODE:
2507 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
2508 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
2509void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
2510 CODE: 2821 CODE:
2511 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
2512 2823
2513void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
2565 2876
2566void glEndList () 2877void glEndList ()
2567 2878
2568void glCallList (int list) 2879void glCallList (int list)
2569 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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