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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.226 by root, Sat Aug 11 13:05:58 2007 UTC vs.
Revision 1.236 by root, Mon Oct 8 16:10:14 2007 UTC

203 203
204typedef uint16_t tileid; 204typedef uint16_t tileid;
205typedef uint16_t faceid; 205typedef uint16_t faceid;
206 206
207typedef struct { 207typedef struct {
208 int name; 208 GLuint name;
209 int w, h; 209 int w, h;
210 float s, t; 210 float s, t;
211 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile; 212 tileid smoothtile;
213 uint8_t smoothlevel; 213 uint8_t smoothlevel;
438 n |= n >> 4; 438 n |= n >> 4;
439 n |= n >> 8; 439 n |= n >> 8;
440 n |= n >> 16; 440 n |= n >> 16;
441 441
442 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
443} 454}
444 455
445/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
525 536
526 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
529 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
530 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
531 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
532 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
533 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
534 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
606 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
607 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
608 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
609 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
610 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
611# undef const_iv 626# undef const_iv
612 }; 627 };
613 628
614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
632 RETVAL 647 RETVAL
633 648
634NV floor (NV x) 649NV floor (NV x)
635 650
636NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
637 656
638void 657void
639pango_init () 658pango_init ()
640 CODE: 659 CODE:
641{ 660{
715 734
716 if (RETVAL) 735 if (RETVAL)
717 { 736 {
718 av_clear (texture_av); 737 av_clear (texture_av);
719 738
720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Crossfire TRT Client " VERSION, "Crossfire TRT");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h" 741#include "glfunc.h"
723#undef GL_FUNC 742#undef GL_FUNC
724 } 743 }
725} 744}
811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
812 } 831 }
813} 832}
814 833
815int 834int
816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
817 POSTCALL: 836 POSTCALL:
818 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
819 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
839
840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
820 855
821void 856void
822Mix_CloseAudio () 857Mix_CloseAudio ()
823 858
824int 859int
1346 1381
1347MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1348 1383
1349PROTOTYPES: ENABLE 1384PROTOTYPES: ENABLE
1350 1385
1351int minpot (int n)
1352
1353void 1386void
1354pad (SV *data_, int ow, int oh, int nw, int nh) 1387pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE: 1388 CODE:
1356{ 1389{
1357 if ((nw != ow || nh != oh) && SvOK (data_)) 1390 if ((nw != ow || nh != oh) && SvOK (data_))
2243 int x, y, z; 2276 int x, y, z;
2244 int w, h; 2277 int w, h;
2245 int x1, y1; 2278 int x1, y1;
2246 2279
2247 if (*data++ != 0) 2280 if (*data++ != 0)
2248 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
2249 2282
2250 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
2251 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
2252 2285
2253 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
2549 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
2550 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
2551 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
2552 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
2553 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
2554 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2555 const_iv (GL_PROXY_TEXTURE_1D), 2594 const_iv (GL_PROXY_TEXTURE_1D),
2556 const_iv (GL_PROXY_TEXTURE_2D), 2595 const_iv (GL_PROXY_TEXTURE_2D),
2557 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
2558 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
2597 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2598 const_iv (GL_POINT_SMOOTH_HINT), 2637 const_iv (GL_POINT_SMOOTH_HINT),
2599 const_iv (GL_LINE_SMOOTH_HINT), 2638 const_iv (GL_LINE_SMOOTH_HINT),
2600 const_iv (GL_POLYGON_SMOOTH_HINT), 2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2601 const_iv (GL_GENERATE_MIPMAP_HINT), 2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2602 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2603 const_iv (GL_DONT_CARE), 2643 const_iv (GL_DONT_CARE),
2604 const_iv (GL_NICEST), 2644 const_iv (GL_NICEST),
2605 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
2606 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
2614 2654
2615 texture_av = newAV (); 2655 texture_av = newAV ();
2616 AvREAL_off (texture_av); 2656 AvREAL_off (texture_av);
2617} 2657}
2618 2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2664
2619char * 2665char *
2620gl_vendor () 2666gl_vendor ()
2621 CODE: 2667 CODE:
2622 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
2623 OUTPUT: 2669 OUTPUT:
2744 2790
2745void glRect (float x1, float y1, float x2, float y2) 2791void glRect (float x1, float y1, float x2, float y2)
2746 CODE: 2792 CODE:
2747 glRectf (x1, y1, x2, y2); 2793 glRectf (x1, y1, x2, y2);
2748 2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2749PROTOTYPES: ENABLE 2804PROTOTYPES: ENABLE
2750 2805
2751void glBegin (int mode) 2806void glBegin (int mode)
2752 2807
2753void glEnd () 2808void glEnd ()
2854 NV x, y, w, h; 2909 NV x, y, w, h;
2855 SV *draw_x_sv = GvSV (draw_x_gv); 2910 SV *draw_x_sv = GvSV (draw_x_gv);
2856 SV *draw_y_sv = GvSV (draw_y_gv); 2911 SV *draw_y_sv = GvSV (draw_y_gv);
2857 SV *draw_w_sv = GvSV (draw_w_gv); 2912 SV *draw_w_sv = GvSV (draw_w_gv);
2858 SV *draw_h_sv = GvSV (draw_h_gv); 2913 SV *draw_h_sv = GvSV (draw_h_gv);
2859 SV *hover;
2860 double draw_x, draw_y, draw_w, draw_h; 2914 double draw_x, draw_y;
2861 2915
2862 if (!SvROK (self)) 2916 if (!SvROK (self))
2863 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2864 2918
2865 hv = (HV *)SvRV (self); 2919 hv = (HV *)SvRV (self);
2893 { 2947 {
2894 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2895 2949
2896 if (svp && SvTRUE (*svp)) 2950 if (svp && SvTRUE (*svp))
2897 { 2951 {
2898 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2899 glEnable (GL_BLEND); 2953 glEnable (GL_BLEND);
2900 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2901 glBegin (GL_QUADS); 2955 glBegin (GL_QUADS);
2902 glVertex2f (0, 0); 2956 glVertex2f (0, 0);
2903 glVertex2f (w, 0); 2957 glVertex2f (w, 0);
2906 glEnd (); 2960 glEnd ();
2907 glDisable (GL_BLEND); 2961 glDisable (GL_BLEND);
2908 } 2962 }
2909 } 2963 }
2910#if 0 2964#if 0
2911 if ($ENV{CFPLUS_DEBUG} & 1) { 2965 // draw borders, for debugging
2912 glPushMatrix; 2966 glPushMatrix ();
2913 glColor 1, 1, 0, 1; 2967 glColor4f (1., 1., 0., 1.);
2914 glTranslate 0.375, 0.375; 2968 glTranslatef (.5, .5, 0.);
2915 glBegin GL_LINE_LOOP; 2969 glBegin (GL_LINE_LOOP);
2916 glVertex 0 , 0; 2970 glVertex2f (0 , 0);
2917 glVertex $self->{w} - 1, 0; 2971 glVertex2f (w - 1, 0);
2918 glVertex $self->{w} - 1, $self->{h} - 1; 2972 glVertex2f (w - 1, h - 1);
2919 glVertex 0 , $self->{h} - 1; 2973 glVertex2f (0 , h - 1);
2920 glEnd; 2974 glEnd ();
2921 glPopMatrix; 2975 glPopMatrix ();
2922 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2923 }
2924#endif 2976#endif
2925 PUSHMARK (SP); 2977 PUSHMARK (SP);
2926 XPUSHs (self); 2978 XPUSHs (self);
2927 PUTBACK; 2979 PUTBACK;
2928 call_method ("_draw", G_VOID | G_DISCARD); 2980 call_method ("_draw", G_VOID | G_DISCARD);

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