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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.169 by root, Wed Dec 13 17:30:02 2006 UTC vs.
Revision 1.237 by root, Sun Oct 14 15:33:30 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *CFPlus__Layout;
113 157
114static CFPlus__Font default_font; 158static CFPlus__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
155 199
156 *w = rect.width; 200 *w = rect.width;
157 *h = rect.height; 201 *h = rect.height;
158} 202}
159 203
204typedef uint16_t tileid;
160typedef uint16_t mapface; 205typedef uint16_t faceid;
161 206
162typedef struct { 207typedef struct {
163 GLint name; 208 GLuint name;
164 int w, h; 209 int w, h;
165 float s, t; 210 float s, t;
166 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
167} maptex; 214} maptex;
168 215
169typedef struct { 216typedef struct {
170 uint32_t player; 217 uint32_t player;
171 mapface face[3]; 218 tileid tile[3];
172 uint16_t darkness; 219 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 221} mapcell;
175 222
176typedef struct { 223typedef struct {
177 int32_t c0, c1; 224 int32_t c0, c1;
178 mapcell *col; 225 mapcell *col;
179} maprow; 226} maprow;
180 227
181typedef struct map { 228typedef struct map {
182 int x, y, w, h; 229 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 231 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 232 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 233
190 int32_t rows; 234 int32_t rows;
191 maprow *row; 235 maprow *row;
192} *CFPlus__Map; 236} *CFPlus__Map;
193 237
213 return ptr; 257 return ptr;
214} 258}
215 259
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
218 282
219static maprow * 283static maprow *
220map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
221{ 285{
222 if (0 > y) 286 if (0 > y)
317 cell->player = 0; 381 cell->player = 0;
318 } 382 }
319 } 383 }
320} 384}
321 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
322static void 402static void
323music_finished (void) 403music_finished (void)
324{ 404{
325 SDL_UserEvent ev; 405 SDL_UserEvent ev;
326 406
360 n |= n >> 16; 440 n |= n >> 16;
361 441
362 return n + 1; 442 return n + 1;
363} 443}
364 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
365/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
368 502
369MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
370 504
371PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
372 506
402 536
403 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
406 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
488# undef const_iv 626# undef const_iv
489 }; 627 };
490 628
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 648
511NV floor (NV x) 649NV floor (NV x)
512 650
513NV ceil (NV x) 651NV ceil (NV x)
514 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
515void 657void
516pango_init () 658pango_init ()
517 CODE: 659 CODE:
518{ 660{
519 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 664}
523 665
666char *
667SDL_GetError ()
668
524int 669int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 671
527void 672void
528SDL_Quit () 673SDL_Quit ()
529 674
530void 675void
531SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
532 PPCODE: 677 PPCODE:
533{ 678{
534 SDL_Rect **m; 679 SDL_Rect **m;
535 680
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 685
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 688
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 693
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 698#endif
554 699
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 701
560 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
561 while (*m) 703 while (*m)
562 { 704 {
705 if ((*m)->w >= 640 && (*m)->h >= 480)
706 {
563 AV *av = newAV (); 707 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
567 714
568 ++m; 715 ++m;
569 } 716 }
570} 717}
571 718
572char *
573SDL_GetError ()
574
575int 719int
576SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
578 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 733 );
734
581 if (RETVAL) 735 if (RETVAL)
582 { 736 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 741#include "glfunc.h"
586# undef GL_FUNC 742#undef GL_FUNC
587 } 743 }
744}
588 OUTPUT: 745 OUTPUT:
589 RETVAL 746 RETVAL
590 747
591void 748void
592SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
593 750
594char * 751char *
595SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
596 753
754int
755SDL_GetAppState ()
756
597void 757void
598SDL_PollEvent () 758poll_events ()
599 PPCODE: 759 PPCODE:
600{ 760{
601 SDL_Event ev; 761 SDL_Event ev;
602 762
603 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 765 {
605 HV *hv = newHV (); 766 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 768
608 switch (ev.type) 769 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 783 break;
623 784
624 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
632 break; 811 break;
633 812
634 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
652 } 831 }
653} 832}
654 833
655int 834int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 836 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
660 839
661void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
662Mix_CloseAudio () 857Mix_CloseAudio ()
663 858
664int 859int
665Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
666 861
862const char *
863Mix_GetError ()
864
667void 865void
668lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
669 CODE: 867 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 869
674void 870void
675win32_proxy_info () 871win32_proxy_info ()
676 PPCODE: 872 PPCODE:
677{ 873{
714 STRLEN image_len; 910 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
721 917
722 if (!rw) 918 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
724 920
818 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
819#else 1015#else
820 _exit (retval); 1016 _exit (retval);
821#endif 1017#endif
822 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
823MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
824 1031
825CFPlus::Font 1032CFPlus::Font
826new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1034 CODE:
828{ 1035{
839 CODE: 1046 CODE:
840 pango_font_description_free (self); 1047 pango_font_description_free (self);
841 1048
842void 1049void
843make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
844 CODE: 1052 CODE:
845 default_font = self; 1053 default_font = self;
846 1054
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
848 1056
1057PROTOTYPES: DISABLE
1058
849void 1059void
850reset_glyph_cache () 1060reset_glyph_cache ()
1061 PROTOTYPE:
851 CODE: 1062 CODE:
852 tc_clear (); 1063 tc_clear ();
853 1064
854CFPlus::Layout 1065CFPlus::Layout
855new (SV *class) 1066new (SV *class)
861 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
866 1078
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
869 OUTPUT: 1081 OUTPUT:
870 RETVAL 1082 RETVAL
871 1083
872void 1084void
873DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
874 CODE: 1086 CODE:
875 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
876 Safefree (self); 1089 Safefree (self);
877 1090
878void 1091void
879set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
880 CODE: 1093 CODE:
1132 } 1345 }
1133} 1346}
1134 1347
1135void 1348void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1139 self->pl, 1353 self->pl,
1354 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1142 flags 1357 flags
1143 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1144 1381
1145MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1146 1383
1147void 1384PROTOTYPES: ENABLE
1148pad2pot (SV *data_, SV *w_, SV *h_)
1149 CODE:
1150{
1151 int ow = SvIV (w_);
1152 int oh = SvIV (h_);
1153 1385
1154 if (ow && oh) 1386void
1387pad (SV *data_, int ow, int oh, int nw, int nh)
1388 CODE:
1389{
1390 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1391 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1392 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1393 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1394 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1396
1168 SvPOK_only (result_); 1397 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1398 SvCUR_set (result_, nw * nh * bpp);
1170 1399
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1401 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1403
1175 sv_setsv (data_, result_); 1404 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1405 }
1182} 1406}
1183 1407
1184void 1408void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1409draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1415{
1192 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1196 1423
1197 if (items < 5) 1424 if (items < 5)
1198 { 1425 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1455 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1456 glDisable (GL_BLEND);
1230 } 1457 }
1231} 1458}
1232 1459
1460IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE:
1462{
1463 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1465 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1466 RETVAL = width > 0;
1467}
1468 OUTPUT:
1469 RETVAL
1470
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
1472
1473PROTOTYPES: DISABLE
1234 1474
1235CFPlus::Map 1475CFPlus::Map
1236new (SV *class) 1476new (SV *class)
1237 CODE: 1477 CODE:
1238 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
1240 RETVAL->y = 0; 1480 RETVAL->y = 0;
1241 RETVAL->w = 0; 1481 RETVAL->w = 0;
1242 RETVAL->h = 0; 1482 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1483 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1484 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1485 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1486 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1487 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1488 RETVAL->row = 0;
1251 OUTPUT: 1489 OUTPUT:
1252 RETVAL 1490 RETVAL
1253 1491
1254void 1492void
1255DESTROY (CFPlus::Map self) 1493DESTROY (CFPlus::Map self)
1256 CODE: 1494 CODE:
1257{ 1495{
1258 map_clear (self); 1496 map_clear (self);
1259 Safefree (self->face); 1497 Safefree (self->face2tile);
1260 Safefree (self->tex); 1498 Safefree (self->tex);
1261 Safefree (self); 1499 Safefree (self);
1262} 1500}
1263 1501
1264void 1502void
1271clear (CFPlus::Map self) 1509clear (CFPlus::Map self)
1272 CODE: 1510 CODE:
1273 map_clear (self); 1511 map_clear (self);
1274 1512
1275void 1513void
1276set_face (CFPlus::Map self, int face, int texid) 1514set_tileid (CFPlus::Map self, int face, int tile)
1277 CODE: 1515 CODE:
1278{ 1516{
1279 while (self->faces <= face) 1517 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1518 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces); 1519}
1282 self->faces *= 2;
1283 }
1284 1520
1285 self->face [face] = texid; 1521void
1522set_smooth (CFPlus::Map self, int face, int smooth, int level)
1523 CODE:
1524{
1525 tileid texid;
1526 maptex *tex;
1527
1528 if (face < 0 || face >= self->faces)
1529 return;
1530
1531 if (smooth < 0 || smooth >= self->faces)
1532 return;
1533
1534 texid = self->face2tile [face];
1535
1536 if (!texid)
1537 return;
1538
1539 tex = self->tex + texid;
1540 tex->smoothtile = self->face2tile [smooth];
1541 tex->smoothlevel = level;
1286} 1542}
1287 1543
1288void 1544void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1545set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1546 CODE:
1291{ 1547{
1292 while (self->texs <= texid) 1548 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1549
1298 { 1550 {
1299 maptex *tex = self->tex + texid; 1551 maptex *tex = self->tex + texid;
1300 1552
1301 tex->name = name; 1553 tex->name = name;
1345 CODE: 1597 CODE:
1346{ 1598{
1347 if (dx > 0) 1599 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1600 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1601 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1602 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1603
1352 if (dy > 0) 1604 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1605 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1606 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1607 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1608
1357 self->ox += dx; self->x += dx; 1609 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1610 self->oy += dy; self->y += dy;
1359 1611
1360 while (self->y < 0) 1612 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1366 } 1618 }
1367} 1619}
1368 1620
1369void 1621SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1371 CODE: 1623 CODE:
1372{ 1624{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1627 mapcell *cell;
1376 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1377 1631
1378 while (data < data_end - 1) 1632 while (data < data_end - 1)
1379 { 1633 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1381 1635
1414 } 1668 }
1415 else if (cmd == 6) // monster width 1669 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1670 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1671 else if (cmd == 0x47)
1418 { 1672 {
1419 if (*data == 8) 1673 if (*data == 4)
1420 ; // decode player uuid 1674 ; // decode player count
1421 1675
1422 data += *data + 1; 1676 data += *data + 1;
1423 } 1677 }
1424 else if (cmd == 8) // cell flags 1678 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1679 cell->flags = *data++;
1432 } 1686 }
1433 else 1687 else
1434 cell->darkness = *data++ + 1; 1688 cell->darkness = *data++ + 1;
1435 } 1689 }
1436 1690
1691 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1692 if (flags & (4 >> z))
1438 { 1693 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1695 need_facenum (self, face);
1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1440 } 1711 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1712 }
1452 else 1713 else
1453 cell->darkness = 0; 1714 cell->darkness = 0;
1454 } 1715 }
1455} 1716}
1717 OUTPUT:
1718 RETVAL
1456 1719
1457SV * 1720SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1459 CODE: 1722 CODE:
1460{ 1723{
1484 { 1747 {
1485 mapcell *cell = row->col + (x - row->c0); 1748 mapcell *cell = row->col + (x - row->c0);
1486 1749
1487 for (z = 0; z <= 0; z++) 1750 for (z = 0; z <= 0; z++)
1488 { 1751 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1752 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1753 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1754 int a1 = tex.a;
1496 1755
1497 r = (r * a0 + tex.r * a1) / 255; 1756 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1757 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1758 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1759 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1760 }
1503 } 1761 }
1504 1762
1505 *map++ = (r ) 1763 *map++ = (r )
1506 | (g << 8) 1764 | (g << 8)
1513} 1771}
1514 OUTPUT: 1772 OUTPUT:
1515 RETVAL 1773 RETVAL
1516 1774
1517void 1775void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1777 CODE:
1520{ 1778{
1521 int x, y, z; 1779 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1780
1525 glColor4ub (255, 255, 255, 255); 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1784 smooth_key skey;
1785
1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1789
1790 // thats current max. sorry.
1791 if (sw > 255) sw = 255;
1792 if (sh > 255) sh = 255;
1793
1794 // clear key, in case of extra padding
1795 memset (&skey, 0, sizeof (skey));
1796
1797 memset (&key, 0, sizeof (key));
1798 key.r = 255;
1799 key.g = 255;
1800 key.b = 255;
1801 key.a = 255;
1802 key.mode = GL_QUADS;
1803 key.format = GL_T2F_V3F;
1804 key.texname = -1;
1805
1806 mx += self->x;
1807 my += self->y;
1808
1809 // first pass: determine smooth_max
1810 // rather ugly, if you ask me
1811 // could also be stored inside mapcell and updated on change
1812 memset (smooth_max, 0, sizeof (smooth_max));
1813
1814 for (y = 0; y < sh; y++)
1815 if (0 <= y + my && y + my < self->rows)
1816 {
1817 maprow *row = self->row + (y + my);
1818
1819 for (x = 0; x < sw; x++)
1820 if (row->c0 <= x + mx && x + mx < row->c1)
1821 {
1822 mapcell *cell = row->col + (x + mx - row->c0);
1823
1824 smooth_max[x + 1][y + 1] =
1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1827 self->tex [cell->tile [2]].smoothlevel));
1828 }
1829 }
1526 1830
1527 glEnable (GL_BLEND); 1831 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1834
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1835 for (z = 0; z <= 2; z++)
1836 {
1837 memset (smooth_level, 0, sizeof (smooth_level));
1838
1540 for (y = 0; y < sh; y++) 1839 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1840 if (0 <= y + my && y + my < self->rows)
1542 { 1841 {
1543 maprow *row = self->row + (y + my); 1842 maprow *row = self->row + (y + my);
1544 1843
1545 for (x = 0; x < sw; x++) 1844 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1845 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1846 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1847 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1848 tileid tile = cell->tile [z];
1849
1850 if (tile)
1851 {
1852 maptex tex = self->tex [tile];
1853 int px, py;
1551 1854
1552 if (face && face < self->texs) 1855 if (key.texname != tex.name)
1856 {
1857 if (!tex.name)
1858 tex = self->tex [2]; /* missing, replace by noface */
1859
1860 key.texname = tex.name;
1861 arr = rc_array (rc, &key);
1862 }
1863
1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1871
1872 if (cell->flags && z == 2)
1873 {
1874 // overlays such as the speech bubble, probably more to come
1875 if (cell->flags & 1)
1876 {
1877 maptex tex = self->tex [1];
1878 int px = x * T + T * 2 / 32;
1879 int py = y * T - T * 6 / 32;
1880
1881 if (tex.name)
1882 {
1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1893 }
1894 }
1895 }
1896
1897 // update smooth hash
1898 if (tex.smoothtile)
1899 {
1900 skey.tile = tex.smoothtile;
1901 skey.level = tex.smoothlevel;
1902
1903 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1904
1905 // add bits to current tile and all neighbours. skey.x|y is
1906 // shifted +1|+1 so we always stay positive.
1907
1908 // bits is ___n cccc CCCC bbbb
1909 // n do not draw borders&corners
1910 // c draw these corners, but...
1911 // C ... not these
1912 // b draw these borders
1913
1914 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1915 // ┃· ·· ·┃ ━━
1916
1917 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1918 // ·· ·· ·┏ ┓·
1919
1920 // full tile
1921 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1922
1923 // borders
1924 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1925 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1926 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1927 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1928
1929 // corners
1930 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1931 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1932 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1933 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1934 }
1935 }
1936 }
1937 }
1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1942 // go through all smoothlevels, lowest to highest, then draw.
1943 // this is basically counting sort
1944 {
1945 int w, b;
1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1949 for (w = 0; w < 256 / 32; ++w)
1950 {
1951 uint32_t smask = smooth_level [w];
1952 if (smask)
1953 for (b = 0; b < 32; ++b)
1954 if (smask & (((uint32_t)1) << b))
1553 { 1955 {
1554 maptex tex = self->tex [face]; 1956 int level = (w << 5) | b;
1555 int px = (x + 1) * 32 - tex.w; 1957 HE *he;
1556 int py = (y + 1) * 32 - tex.h;
1557 1958
1558 if (last_name != tex.name) 1959 hv_iterinit (smooth);
1960 while ((he = hv_iternext (smooth)))
1559 { 1961 {
1560 glEnd (); 1962 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1963 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 1964
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 1965 if (!(bits & 0x1000)
1966 && skey->level == level
1967 && level > smooth_max [skey->x][skey->y])
1574 { 1968 {
1575 maptex tex = self->tex [1]; 1969 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * 32 - tex.w + 2; 1970 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * 32 - tex.h - 6; 1971 int py = (((int)skey->y) - 1) * T;
1972 int border = bits & 15;
1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1974 float dx = tex.s * .0625f; // 16 images/row
1975 float dy = tex.t * .5f ; // 2 images/column
1578 1976
1977 if (tex.name)
1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1981 if (key.texname != tex.name)
1982 {
1579 glEnd (); 1983 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1986 }
1582 1987
1988 if (border)
1989 {
1990 float ox = border * dx;
1991
1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1996 }
1997
1998 if (corner)
1999 {
2000 float ox = corner * dx;
2001
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
2007 }
2008 }
1587 } 2009 }
1588 } 2010 }
1589 }
1590 } 2011 }
1591 2012
1592 glEnd (); 2013 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
2016 }
2017
2018 hv_clear (smooth);
2019 }
2020
1595 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1596 2023
1597 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1600 { 2027 {
1603 for (x = 0; x < sw; x++) 2030 for (x = 0; x < sw; x++)
1604 if (row->c0 <= x + mx && x + mx < row->c1) 2031 if (row->c0 <= x + mx && x + mx < row->c1)
1605 { 2032 {
1606 mapcell *cell = row->col + (x + mx - row->c0); 2033 mapcell *cell = row->col + (x + mx - row->c0);
1607 2034
1608 int px = x * 32; 2035 int px = x * T;
1609 int py = y * 32; 2036 int py = y * T;
1610 2037
1611 if (cell->stat_hp) 2038 if (cell->stat_hp)
1612 { 2039 {
1613 int width = cell->stat_width * 32; 2040 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2041 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2042
1616 glColor3ub (0, 0, 0); 2043 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2044 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2045 px + width - 1, py);
1619 2046
1689void 2116void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2118 PPCODE:
1692{ 2119{
1693 int x, y; 2120 int x, y;
2121 int sw1 = sw + 2;
2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2128
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2129 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2130 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2131
1702 mx += self->x; 2132 mx += self->x - 1;
1703 my += self->y; 2133 my += self->y - 1;
1704 2134
2135 memset (darkness1, 255, sw1 * sh1);
2136
1705 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1707 { 2139 {
1708 maprow *row = self->row + (y + my); 2140 maprow *row = self->row + (y + my);
1709 2141
1710 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2144 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1714 2146
1715 darkness[y * sw4 + x] = cell->darkness 2147 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2148 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2149 : 255 - FOW_DARKNESS;
1718 } 2150 }
1719 } 2151 }
1720 2152
2153 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x)
2155 {
2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2165
2166 uint8_t r11 = (d11 + d21 + d12) / 3;
2167 uint8_t r21 = d21;
2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2169
2170 uint8_t r12 = d12;
2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2173
2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2177
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2187 }
2188
2189 free (darkness1);
2190
1721 EXTEND (SP, 3); 2191 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2192 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2193 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2194 PUSHs (darkness3_sv);
1725} 2195}
1726 2196
1727SV * 2197SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1729 CODE: 2199 CODE:
1758 if (row && row->c0 <= x && x < row->c1) 2228 if (row && row->c0 <= x && x < row->c1)
1759 { 2229 {
1760 mapcell *cell = row->col + (x - row->c0); 2230 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2231 uint8_t flags = 0;
1762 2232
1763 if (cell->face [0]) flags |= 1; 2233 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2234 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2235 if (cell->tile [2]) flags |= 4;
1766 2236
1767 *data++ = flags; 2237 *data++ = flags;
1768 2238
1769 if (flags & 1) 2239 if (flags & 1)
1770 { 2240 {
2241 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2242 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2243 *data++ = tile;
1773 } 2244 }
1774 2245
1775 if (flags & 2) 2246 if (flags & 2)
1776 { 2247 {
2248 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2249 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2250 *data++ = tile;
1779 } 2251 }
1780 2252
1781 if (flags & 4) 2253 if (flags & 4)
1782 { 2254 {
2255 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2256 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2257 *data++ = tile;
1785 } 2258 }
1786 } 2259 }
1787 else 2260 else
1788 *data++ = 0; 2261 *data++ = 0;
1789 } 2262 }
1803 int x, y, z; 2276 int x, y, z;
1804 int w, h; 2277 int w, h;
1805 int x1, y1; 2278 int x1, y1;
1806 2279
1807 if (*data++ != 0) 2280 if (*data++ != 0)
1808 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
1809 2282
1810 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
1812 2285
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
1829 { 2302 {
1830 uint8_t flags = *data++; 2303 uint8_t flags = *data++;
1831 2304
1832 if (flags) 2305 if (flags)
1833 { 2306 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2307 mapcell *cell = row_get_cell (row, x);
2308 tileid tile[3] = { 0, 0, 0 };
1837 2309
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2310 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2311 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2312 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2313
1842 if (cell->darkness == 0) 2314 if (cell->darkness == 0)
1843 { 2315 {
1844 cell->darkness = 0; 2316 cell->darkness = 0;
1845 2317
1846 for (z = 0; z <= 2; z++) 2318 for (z = 0; z <= 2; z++)
1847 { 2319 {
1848 cell->face[z] = face[z]; 2320 tileid t = tile [z];
1849 2321
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2322 if (t >= self->texs || (t && !self->tex [t].name))
2323 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2324 XPUSHs (sv_2mortal (newSViv (t)));
2325 need_texid (self, t);
2326 }
2327
2328 cell->tile [z] = t;
1852 } 2329 }
1853 } 2330 }
1854 } 2331 }
1855 } 2332 }
1856 } 2333 }
1857} 2334}
1858 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1860 2448
2449PROTOTYPES: DISABLE
2450
1861CFPlus::MixChunk 2451CFPlus::MixChunk
1862new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
1863 CODE: 2453 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1865 OUTPUT: 2455 OUTPUT:
1866 RETVAL 2456 RETVAL
1867 2457
1868void 2458void
1869DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
1871 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
1872 2462
1873int 2463int
1874volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
1875 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2469 OUTPUT:
1878 RETVAL 2470 RETVAL
1879 2471
1880int 2472CFPlus::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2474 CODE:
2475{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
1884 OUTPUT: 2487 OUTPUT:
1885 RETVAL 2488 RETVAL
1886 2489
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1888 2491
1889int 2492int
1890volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
1891 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2499 OUTPUT:
1894 RETVAL 2500 RETVAL
1895 2501
2502void
2503fade_out (int ms)
2504 CODE:
2505 Mix_FadeOutMusic (ms);
2506
2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2511
1896CFPlus::MixMusic 2512CFPlus::MixMusic
1897new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
1898 CODE: 2514 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2516 OUTPUT:
1901 RETVAL 2517 RETVAL
1902 2518
1903void 2519void
1904DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
1910 CODE: 2526 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2528 OUTPUT:
1913 RETVAL 2529 RETVAL
1914 2530
2531void
2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2533 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position);
2535
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
1916 2539
1917BOOT: 2540BOOT:
1918{ 2541{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1920 static const struct { 2543 static const struct {
1921 const char *name; 2544 const char *name;
1922 IV iv; 2545 IV iv;
1923 } *civ, const_iv[] = { 2546 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2547# define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2551 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2552 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2553 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2554 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2555 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2559 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2560 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2561 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2562 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2565 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2566 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2567 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2569 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2594 const_iv (GL_PROXY_TEXTURE_1D),
2595 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2598 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2599 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2600 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2628 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2647 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2648 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2649# undef const_iv
2006 }; 2650 };
2007 2651
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2654
2655 texture_av = newAV ();
2656 AvREAL_off (texture_av);
2010} 2657}
2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2011 2664
2012char * 2665char *
2013gl_vendor () 2666gl_vendor ()
2014 CODE: 2667 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2681 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2682 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2683 OUTPUT:
2031 RETVAL 2684 RETVAL
2032 2685
2686const char *glGetString (GLenum pname)
2687
2688GLint glGetInteger (GLenum pname)
2689 CODE:
2690 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT:
2692 RETVAL
2693
2694GLdouble glGetDouble (GLenum pname)
2695 CODE:
2696 glGetDoublev (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2033int glGetError () 2700int glGetError ()
2034 2701
2035void glFinish () 2702void glFinish ()
2036 2703
2037void glClear (int mask) 2704void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2743
2077# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
2079 2748
2080void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2081 2750
2082void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
2083 2752
2091 2760
2092void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
2093 CODE: 2762 CODE:
2094 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
2095 2764
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2766 ALIAS:
2103 glColor_premultiply = 1 2767 glColor_premultiply = 1
2104 CODE: 2768 CODE:
2105 if (ix) 2769 if (ix)
2106 { 2770 {
2109 b *= a; 2773 b *= a;
2110 } 2774 }
2111 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2113 2777
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2779 CODE:
2122 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2782
2128 2786
2129void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
2130 CODE: 2788 CODE:
2131 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
2132 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
2133void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
2134 CODE: 2821 CODE:
2135 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
2136 2823
2137void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
2159 2846
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2847void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2848
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2849void glDrawPixels (int width, int height, int format, int type, char *pixels)
2163 2850
2851void glPixelZoom (float x, float y)
2852
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2853void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2854
2166int glGenTexture () 2855int glGenTexture ()
2167 CODE: 2856 CODE:
2168{ 2857 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2858 OUTPUT:
2174 RETVAL 2859 RETVAL
2175 2860
2176void glDeleteTexture (int name) 2861void glDeleteTexture (int name)
2177 CODE: 2862 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2863 del_texture (name);
2181} 2864
2182
2183int glGenList () 2865int glGenList ()
2184 CODE: 2866 CODE:
2185 RETVAL = glGenLists (1); 2867 RETVAL = glGenLists (1);
2186 OUTPUT: 2868 OUTPUT:
2187 RETVAL 2869 RETVAL
2194 2876
2195void glEndList () 2877void glEndList ()
2196 2878
2197void glCallList (int list) 2879void glCallList (int list)
2198 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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