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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.192 by root, Fri Apr 27 21:27:51 2007 UTC vs.
Revision 1.237 by root, Sun Oct 14 15:33:30 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
101 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
102 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
103} 116}
104 117
105#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
106 120
107#include "pango-font.c" 121#include "pango-font.c"
108#include "pango-fontmap.c" 122#include "pango-fontmap.c"
109#include "pango-render.c" 123#include "pango-render.c"
110 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
111typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
112typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
113 129
114typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
115 131
134typedef struct cf_layout { 150typedef struct cf_layout {
135 PangoLayout *pl; 151 PangoLayout *pl;
136 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
137 int base_height; 153 int base_height;
138 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
139} *CFPlus__Layout; 156} *CFPlus__Layout;
140 157
141static CFPlus__Font default_font; 158static CFPlus__Font default_font;
142static PangoContext *opengl_context; 159static PangoContext *opengl_context;
143static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
186 203
187typedef uint16_t tileid; 204typedef uint16_t tileid;
188typedef uint16_t faceid; 205typedef uint16_t faceid;
189 206
190typedef struct { 207typedef struct {
191 int name; 208 GLuint name;
192 int w, h; 209 int w, h;
193 float s, t; 210 float s, t;
194 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
195 tileid smoothtile; 212 tileid smoothtile;
196 uint8_t smoothlevel; 213 uint8_t smoothlevel;
423 n |= n >> 16; 440 n |= n >> 16;
424 441
425 return n + 1; 442 return n + 1;
426} 443}
427 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
428/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
429#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
430#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
431 502
432MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
433 504
434PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
435 506
465 536
466 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
467 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
468 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
469 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
470 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
471 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
472 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
473 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
474 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
546 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
547 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
548 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
549 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
550 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
551# undef const_iv 626# undef const_iv
552 }; 627 };
553 628
554 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
555 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
573 648
574NV floor (NV x) 649NV floor (NV x)
575 650
576NV ceil (NV x) 651NV ceil (NV x)
577 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
578void 657void
579pango_init () 658pango_init ()
580 CODE: 659 CODE:
581{ 660{
582 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
583 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
584 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
585} 664}
586 665
666char *
667SDL_GetError ()
668
587int 669int
588SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
589 671
590void 672void
591SDL_Quit () 673SDL_Quit ()
592 674
593void 675void
594SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
595 PPCODE: 677 PPCODE:
596{ 678{
597 SDL_Rect **m; 679 SDL_Rect **m;
598 680
599 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
600 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
601 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
602 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
603 685
604 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
605 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
606 688
607 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
608 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
609 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
610 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
611 693
612 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
613#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
614 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
615 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
616#endif 698#endif
617 699
618 SDL_EnableUNICODE (1);
619 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
620
621 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
622 701
623 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
624 while (*m) 703 while (*m)
625 { 704 {
705 if ((*m)->w >= 640 && (*m)->h >= 480)
706 {
626 AV *av = newAV (); 707 AV *av = newAV ();
627 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
628 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
629 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
630 714
631 ++m; 715 ++m;
632 } 716 }
633} 717}
634 718
635char *
636SDL_GetError ()
637
638int 719int
639SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
640 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
641 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
642 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
643 ); 733 );
734
644 if (RETVAL) 735 if (RETVAL)
645 { 736 {
646 av_clear (texture_av); 737 av_clear (texture_av);
647 738
648 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
649# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
650# include "glfunc.h" 741#include "glfunc.h"
651# undef GL_FUNC 742#undef GL_FUNC
652
653 } 743 }
744}
654 OUTPUT: 745 OUTPUT:
655 RETVAL 746 RETVAL
656 747
657void 748void
658SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
659 750
660char * 751char *
661SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
662 753
754int
755SDL_GetAppState ()
756
663void 757void
664SDL_PollEvent () 758poll_events ()
665 PPCODE: 759 PPCODE:
666{ 760{
667 SDL_Event ev; 761 SDL_Event ev;
668 762
669 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
670 { 765 {
671 HV *hv = newHV (); 766 HV *hv = newHV ();
672 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
673 768
674 switch (ev.type) 769 switch (ev.type)
686 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
687 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
688 break; 783 break;
689 784
690 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
691 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
692
693 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
694 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
695 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
696 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
697 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
698 break; 811 break;
699 812
700 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
701 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
702 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
717 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
718 } 831 }
719} 832}
720 833
721int 834int
722Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
723 POSTCALL: 836 POSTCALL:
724 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
725 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
726 839
727void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
728Mix_CloseAudio () 857Mix_CloseAudio ()
729 858
730int 859int
731Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
732 864
733void 865void
734lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
735 CODE: 867 CODE:
736 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
778 STRLEN image_len; 910 STRLEN image_len;
779 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
780 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
781 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
782 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
783 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
784 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
785 917
786 if (!rw) 918 if (!rw)
787 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
788 920
882 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
883#else 1015#else
884 _exit (retval); 1016 _exit (retval);
885#endif 1017#endif
886 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
887MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
888 1031
889CFPlus::Font 1032CFPlus::Font
890new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
891 CODE: 1034 CODE:
892{ 1035{
903 CODE: 1046 CODE:
904 pango_font_description_free (self); 1047 pango_font_description_free (self);
905 1048
906void 1049void
907make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
908 CODE: 1052 CODE:
909 default_font = self; 1053 default_font = self;
910 1054
911MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
912 1056
1057PROTOTYPES: DISABLE
1058
913void 1059void
914reset_glyph_cache () 1060reset_glyph_cache ()
1061 PROTOTYPE:
915 CODE: 1062 CODE:
916 tc_clear (); 1063 tc_clear ();
917 1064
918CFPlus::Layout 1065CFPlus::Layout
919new (SV *class) 1066new (SV *class)
925 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
926 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
927 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
928 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
929 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
930 1078
931 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
932 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
933 OUTPUT: 1081 OUTPUT:
934 RETVAL 1082 RETVAL
935 1083
936void 1084void
937DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
938 CODE: 1086 CODE:
939 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
940 Safefree (self); 1089 Safefree (self);
941 1090
942void 1091void
943set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
944 CODE: 1093 CODE:
1196 } 1345 }
1197} 1346}
1198 1347
1199void 1348void
1200render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1201 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1202 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1203 self->pl, 1353 self->pl,
1354 self->rc,
1204 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1205 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1206 flags 1357 flags
1207 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1208 1381
1209MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1210 1383
1211void 1384PROTOTYPES: ENABLE
1212pad2pot (SV *data_, SV *w_, SV *h_)
1213 CODE:
1214{
1215 int ow = SvIV (w_);
1216 int oh = SvIV (h_);
1217 1385
1218 if (ow && oh) 1386void
1387pad (SV *data_, int ow, int oh, int nw, int nh)
1388 CODE:
1389{
1390 if ((nw != ow || nh != oh) && SvOK (data_))
1219 { 1391 {
1220 int nw = minpot (ow);
1221 int nh = minpot (oh);
1222
1223 if (nw != ow || nh != oh)
1224 {
1225 if (SvOK (data_))
1226 {
1227 STRLEN datalen; 1392 STRLEN datalen;
1228 char *data = SvPVbyte (data_, datalen); 1393 char *data = SvPVbyte (data_, datalen);
1229 int bpp = datalen / (ow * oh); 1394 int bpp = datalen / (ow * oh);
1230 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1395 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1231 1396
1232 SvPOK_only (result_); 1397 SvPOK_only (result_);
1233 SvCUR_set (result_, nw * nh * bpp); 1398 SvCUR_set (result_, nw * nh * bpp);
1234 1399
1235 memset (SvPVX (result_), 0, nw * nh * bpp); 1400 memset (SvPVX (result_), 0, nw * nh * bpp);
1236 while (oh--) 1401 while (oh--)
1237 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1402 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1238 1403
1239 sv_setsv (data_, result_); 1404 sv_setsv (data_, result_);
1240 }
1241
1242 sv_setiv (w_, nw);
1243 sv_setiv (h_, nh);
1244 }
1245 } 1405 }
1246} 1406}
1247 1407
1248void 1408void
1249draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1409draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1255{ 1415{
1256 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1257 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1258 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1259 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1260 1423
1261 if (items < 5) 1424 if (items < 5)
1262 { 1425 {
1263 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1264 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1292 glDisable (GL_ALPHA_TEST); 1455 glDisable (GL_ALPHA_TEST);
1293 glDisable (GL_BLEND); 1456 glDisable (GL_BLEND);
1294 } 1457 }
1295} 1458}
1296 1459
1460IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE:
1462{
1463 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1465 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1466 RETVAL = width > 0;
1467}
1468 OUTPUT:
1469 RETVAL
1470
1297MODULE = CFPlus PACKAGE = CFPlus::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
1472
1473PROTOTYPES: DISABLE
1298 1474
1299CFPlus::Map 1475CFPlus::Map
1300new (SV *class) 1476new (SV *class)
1301 CODE: 1477 CODE:
1302 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
1440 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1441 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1442 } 1618 }
1443} 1619}
1444 1620
1445void 1621SV *
1446map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1447 CODE: 1623 CODE:
1448{ 1624{
1449 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1450 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1451 mapcell *cell; 1627 mapcell *cell;
1452 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1453 1631
1454 while (data < data_end - 1) 1632 while (data < data_end - 1)
1455 { 1633 {
1456 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1457 1635
1508 } 1686 }
1509 else 1687 else
1510 cell->darkness = *data++ + 1; 1688 cell->darkness = *data++ + 1;
1511 } 1689 }
1512 1690
1691 for (z = 0; z <= 2; ++z)
1513 if (flags & 4) 1692 if (flags & (4 >> z))
1514 { 1693 {
1515 faceid face = (data [0] << 8) + data [1]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1516 need_facenum (self, face); 1695 need_facenum (self, face);
1517 cell->tile [0] = self->face2tile [face]; 1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1518 } 1711 }
1519
1520 if (flags & 2)
1521 {
1522 faceid face = (data [0] << 8) + data [1]; data += 2;
1523 need_facenum (self, face);
1524 cell->tile [1] = self->face2tile [face];
1525 }
1526
1527 if (flags & 1)
1528 {
1529 faceid face = (data [0] << 8) + data [1]; data += 2;
1530 need_facenum (self, face);
1531 cell->tile [2] = self->face2tile [face];
1532 }
1533 } 1712 }
1534 else 1713 else
1535 cell->darkness = 0; 1714 cell->darkness = 0;
1536 } 1715 }
1537} 1716}
1717 OUTPUT:
1718 RETVAL
1538 1719
1539SV * 1720SV *
1540mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1541 CODE: 1722 CODE:
1542{ 1723{
1593 1774
1594void 1775void
1595draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1596 CODE: 1777 CODE:
1597{ 1778{
1779 int x, y, z;
1780
1598 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1599 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1600 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1601 smooth_key skey; 1784 smooth_key skey;
1602 int x, y, z; 1785
1603 int last_name; 1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1604 1789
1605 // thats current max. sorry. 1790 // thats current max. sorry.
1606 if (sw > 255) sw = 255; 1791 if (sw > 255) sw = 255;
1607 if (sh > 255) sh = 255; 1792 if (sh > 255) sh = 255;
1608 1793
1609 // clear key, in case of extra padding 1794 // clear key, in case of extra padding
1610 memset (&skey, 0, sizeof (skey)); 1795 memset (&skey, 0, sizeof (skey));
1611 1796
1612 glColor4ub (255, 255, 255, 255); 1797 memset (&key, 0, sizeof (key));
1613 1798 key.r = 255;
1614 glEnable (GL_BLEND); 1799 key.g = 255;
1615 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1800 key.b = 255;
1616 glEnable (GL_TEXTURE_2D); 1801 key.a = 255;
1617 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1802 key.mode = GL_QUADS;
1618 1803 key.format = GL_T2F_V3F;
1619 glBegin (GL_QUADS); 1804 key.texname = -1;
1620
1621 last_name = 0;
1622 1805
1623 mx += self->x; 1806 mx += self->x;
1624 my += self->y; 1807 my += self->y;
1625 1808
1626 // first pass: determine smooth_max 1809 // first pass: determine smooth_max
1642 MAX (self->tex [cell->tile [0]].smoothlevel, 1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1643 MAX (self->tex [cell->tile [1]].smoothlevel, 1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1644 self->tex [cell->tile [2]].smoothlevel)); 1827 self->tex [cell->tile [2]].smoothlevel));
1645 } 1828 }
1646 } 1829 }
1830
1831 glEnable (GL_BLEND);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1647 1834
1648 for (z = 0; z <= 2; z++) 1835 for (z = 0; z <= 2; z++)
1649 { 1836 {
1650 memset (smooth_level, 0, sizeof (smooth_level)); 1837 memset (smooth_level, 0, sizeof (smooth_level));
1651 1838
1661 tileid tile = cell->tile [z]; 1848 tileid tile = cell->tile [z];
1662 1849
1663 if (tile) 1850 if (tile)
1664 { 1851 {
1665 maptex tex = self->tex [tile]; 1852 maptex tex = self->tex [tile];
1666 int px = (x + 1) * T - tex.w; 1853 int px, py;
1667 int py = (y + 1) * T - tex.h;
1668 1854
1669 // suppressing texture state switches here
1670 // is only moderately effective, but worth the extra effort
1671 if (last_name != tex.name) 1855 if (key.texname != tex.name)
1672 { 1856 {
1673 if (!tex.name) 1857 if (!tex.name)
1674 tex = self->tex [2]; /* missing, replace by noface */ 1858 tex = self->tex [2]; /* missing, replace by noface */
1675 1859
1676 glEnd (); 1860 key.texname = tex.name;
1677 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1861 arr = rc_array (rc, &key);
1678 glBegin (GL_QUADS);
1679 } 1862 }
1680 1863
1681 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1682 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1683 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1684 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1685 1871
1686 if (cell->flags && z == 2) 1872 if (cell->flags && z == 2)
1687 { 1873 {
1874 // overlays such as the speech bubble, probably more to come
1688 if (cell->flags & 1) 1875 if (cell->flags & 1)
1689 { 1876 {
1690 maptex tex = self->tex [1]; 1877 maptex tex = self->tex [1];
1691 int px = x * T + T * 2 / 32; 1878 int px = x * T + T * 2 / 32;
1692 int py = y * T - T * 6 / 32; 1879 int py = y * T - T * 6 / 32;
1693 1880
1881 if (tex.name)
1694 glEnd (); 1882 {
1695 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1696 glBegin (GL_QUADS); 1893 }
1697
1698 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1699 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1700 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1701 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1702 } 1894 }
1703 } 1895 }
1704 1896
1705 // update smooth hash 1897 // update smooth hash
1706 if (tex.smoothtile) 1898 if (tex.smoothtile)
1742 } 1934 }
1743 } 1935 }
1744 } 1936 }
1745 } 1937 }
1746 1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1747 // go through all smoothlevels, lowest to highest, then draw. 1942 // go through all smoothlevels, lowest to highest, then draw.
1748 // this is basically counting sort 1943 // this is basically counting sort
1749 { 1944 {
1750 int w, b; 1945 int w, b;
1751 1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1752 for (w = 0; w < 256 / 32; ++w) 1949 for (w = 0; w < 256 / 32; ++w)
1753 { 1950 {
1754 uint32_t smask = smooth_level [w]; 1951 uint32_t smask = smooth_level [w];
1755 if (smask) 1952 if (smask)
1756 for (b = 0; b < 32; ++b) 1953 for (b = 0; b < 32; ++b)
1775 int border = bits & 15; 1972 int border = bits & 15;
1776 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1777 float dx = tex.s * .0625f; // 16 images/row 1974 float dx = tex.s * .0625f; // 16 images/row
1778 float dy = tex.t * .5f ; // 2 images/column 1975 float dy = tex.t * .5f ; // 2 images/column
1779 1976
1780 // this time naively avoiding texture state changes
1781 // save gobs of state changes.
1782 if (last_name != tex.name) 1977 if (tex.name)
1783 { 1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1784 if (!tex.name) 1981 if (key.texname != tex.name)
1785 continue; // smoothing not yet available 1982 {
1786
1787 glEnd (); 1983 glEnd ();
1788 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1789 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1790 } 1986 }
1791 1987
1792 if (border) 1988 if (border)
1793 { 1989 {
1794 float ox = border * dx; 1990 float ox = border * dx;
1795 1991
1796 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1797 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1798 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1799 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1800 } 1996 }
1801 1997
1802 if (corner) 1998 if (corner)
1803 { 1999 {
1804 float ox = corner * dx; 2000 float ox = corner * dx;
1805 2001
1806 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1807 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1808 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1809 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
1810 } 2007 }
1811 } 2008 }
1812 } 2009 }
1813 } 2010 }
1814 } 2011 }
2012
2013 glEnd ();
2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
1815 } 2016 }
1816 2017
1817 hv_clear (smooth); 2018 hv_clear (smooth);
1818 } 2019 }
1819 2020
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1824 2023
1825 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1826 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1827 if (0 <= y + my && y + my < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1828 { 2027 {
1917void 2116void
1918fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1919 PPCODE: 2118 PPCODE:
1920{ 2119{
1921 int x, y; 2120 int x, y;
2121 int sw1 = sw + 2;
2122 int sh1 = sh + 2;
2123 int sh3 = sh * 3;
1922 int sw4 = (sw + 3) & ~3; 2124 int sw34 = (sw * 3 + 3) & ~3;
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1923 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1924 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1925 2128
1926 memset (darkness, 255, sw4 * sh);
1927 SvPOK_only (darkness_sv); 2129 SvPOK_only (darkness3_sv);
1928 SvCUR_set (darkness_sv, sw4 * sh); 2130 SvCUR_set (darkness3_sv, sw34 * sh3);
1929 2131
1930 mx += self->x; 2132 mx += self->x - 1;
1931 my += self->y; 2133 my += self->y - 1;
1932 2134
2135 memset (darkness1, 255, sw1 * sh1);
2136
1933 for (y = 0; y < sh; y++) 2137 for (y = 0; y < sh1; y++)
1934 if (0 <= y + my && y + my < self->rows) 2138 if (0 <= y + my && y + my < self->rows)
1935 { 2139 {
1936 maprow *row = self->row + (y + my); 2140 maprow *row = self->row + (y + my);
1937 2141
1938 for (x = 0; x < sw; x++) 2142 for (x = 0; x < sw1; x++)
1939 if (row->c0 <= x + mx && x + mx < row->c1) 2143 if (row->c0 <= x + mx && x + mx < row->c1)
1940 { 2144 {
1941 mapcell *cell = row->col + (x + mx - row->c0); 2145 mapcell *cell = row->col + (x + mx - row->c0);
1942 2146
1943 darkness[y * sw4 + x] = cell->darkness 2147 darkness1 [y * sw1 + x] = cell->darkness
1944 ? 255 - (cell->darkness - 1) 2148 ? 255 - (cell->darkness - 1)
1945 : 255 - FOW_DARKNESS; 2149 : 255 - FOW_DARKNESS;
1946 } 2150 }
1947 } 2151 }
1948 2152
2153 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x)
2155 {
2156 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2157 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2158 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2159 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2160 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2161 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2162 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2163 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2164 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2165
2166 uint8_t r11 = (d11 + d21 + d12) / 3;
2167 uint8_t r21 = d21;
2168 uint8_t r31 = (d21 + d31 + d32) / 3;
2169
2170 uint8_t r12 = d12;
2171 uint8_t r22 = d22;
2172 uint8_t r32 = d32;
2173
2174 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3;
2177
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2187 }
2188
2189 free (darkness1);
2190
1949 EXTEND (SP, 3); 2191 EXTEND (SP, 3);
1950 PUSHs (sv_2mortal (newSViv (sw4))); 2192 PUSHs (sv_2mortal (newSViv (sw34)));
1951 PUSHs (sv_2mortal (newSViv (sh))); 2193 PUSHs (sv_2mortal (newSViv (sh3)));
1952 PUSHs (darkness_sv); 2194 PUSHs (darkness3_sv);
1953} 2195}
1954 2196
1955SV * 2197SV *
1956get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1957 CODE: 2199 CODE:
2034 int x, y, z; 2276 int x, y, z;
2035 int w, h; 2277 int w, h;
2036 int x1, y1; 2278 int x1, y1;
2037 2279
2038 if (*data++ != 0) 2280 if (*data++ != 0)
2039 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
2040 2282
2041 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
2042 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
2043 2285
2044 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
2089 } 2331 }
2090 } 2332 }
2091 } 2333 }
2092} 2334}
2093 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
2094MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2095 2448
2449PROTOTYPES: DISABLE
2450
2096CFPlus::MixChunk 2451CFPlus::MixChunk
2097new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
2098 CODE: 2453 CODE:
2099 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2100 OUTPUT: 2455 OUTPUT:
2101 RETVAL 2456 RETVAL
2102 2457
2103void 2458void
2104DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
2106 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
2107 2462
2108int 2463int
2109volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
2110 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
2111 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
2112 OUTPUT: 2469 OUTPUT:
2113 RETVAL 2470 RETVAL
2114 2471
2115int 2472CFPlus::Channel
2116play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2117 CODE: 2474 CODE:
2475{
2118 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
2119 OUTPUT: 2487 OUTPUT:
2120 RETVAL 2488 RETVAL
2121 2489
2122MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2123 2491
2124int 2492int
2125volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
2126 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
2127 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
2128 OUTPUT: 2499 OUTPUT:
2129 RETVAL 2500 RETVAL
2130 2501
2502void
2503fade_out (int ms)
2504 CODE:
2505 Mix_FadeOutMusic (ms);
2506
2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2511
2131CFPlus::MixMusic 2512CFPlus::MixMusic
2132new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
2133 CODE: 2514 CODE:
2134 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
2135 OUTPUT: 2516 OUTPUT:
2136 RETVAL 2517 RETVAL
2137 2518
2138void 2519void
2139DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
2145 CODE: 2526 CODE:
2146 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
2147 OUTPUT: 2528 OUTPUT:
2148 RETVAL 2529 RETVAL
2149 2530
2531void
2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2533 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position);
2535
2150MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
2151 2539
2152BOOT: 2540BOOT:
2153{ 2541{
2154 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2155 static const struct { 2543 static const struct {
2156 const char *name; 2544 const char *name;
2157 IV iv; 2545 IV iv;
2158 } *civ, const_iv[] = { 2546 } *civ, const_iv[] = {
2159# define const_iv(name) { # name, (IV)name } 2547# define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS),
2160 const_iv (GL_COLOR_MATERIAL), 2551 const_iv (GL_COLOR_MATERIAL),
2161 const_iv (GL_SMOOTH), 2552 const_iv (GL_SMOOTH),
2162 const_iv (GL_FLAT), 2553 const_iv (GL_FLAT),
2163 const_iv (GL_DITHER), 2554 const_iv (GL_DITHER),
2164 const_iv (GL_BLEND), 2555 const_iv (GL_BLEND),
2168 const_iv (GL_ALPHA_TEST), 2559 const_iv (GL_ALPHA_TEST),
2169 const_iv (GL_NORMALIZE), 2560 const_iv (GL_NORMALIZE),
2170 const_iv (GL_RESCALE_NORMAL), 2561 const_iv (GL_RESCALE_NORMAL),
2171 const_iv (GL_FRONT), 2562 const_iv (GL_FRONT),
2172 const_iv (GL_BACK), 2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
2173 const_iv (GL_AND), 2565 const_iv (GL_AND),
2174 const_iv (GL_ONE), 2566 const_iv (GL_ONE),
2175 const_iv (GL_ZERO), 2567 const_iv (GL_ZERO),
2176 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
2177 const_iv (GL_DST_ALPHA), 2569 const_iv (GL_DST_ALPHA),
2190 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
2191 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
2192 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
2193 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
2194 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
2195 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2594 const_iv (GL_PROXY_TEXTURE_1D),
2595 const_iv (GL_PROXY_TEXTURE_2D),
2196 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
2197 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
2198 const_iv (GL_TEXTURE_ENV), 2598 const_iv (GL_TEXTURE_ENV),
2199 const_iv (GL_TEXTURE_MAG_FILTER), 2599 const_iv (GL_TEXTURE_MAG_FILTER),
2200 const_iv (GL_TEXTURE_MIN_FILTER), 2600 const_iv (GL_TEXTURE_MIN_FILTER),
2221 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
2222 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
2223 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
2224 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
2225 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
2226 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
2227 const_iv (GL_LINE_STRIP), 2628 const_iv (GL_LINE_STRIP),
2228 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
2229 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
2230 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
2231 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
2232 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
2233 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
2234 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2235 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
2236 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
2237 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
2238 const_iv (GL_T2F_V3F), 2647 const_iv (GL_T2F_V3F),
2239 const_iv (GL_T2F_N3F_V3F), 2648 const_iv (GL_T2F_N3F_V3F),
2240# undef const_iv 2649# undef const_iv
2245 2654
2246 texture_av = newAV (); 2655 texture_av = newAV ();
2247 AvREAL_off (texture_av); 2656 AvREAL_off (texture_av);
2248} 2657}
2249 2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2664
2250char * 2665char *
2251gl_vendor () 2666gl_vendor ()
2252 CODE: 2667 CODE:
2253 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
2254 OUTPUT: 2669 OUTPUT:
2266 CODE: 2681 CODE:
2267 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2682 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2268 OUTPUT: 2683 OUTPUT:
2269 RETVAL 2684 RETVAL
2270 2685
2686const char *glGetString (GLenum pname)
2687
2688GLint glGetInteger (GLenum pname)
2689 CODE:
2690 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT:
2692 RETVAL
2693
2694GLdouble glGetDouble (GLenum pname)
2695 CODE:
2696 glGetDoublev (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2271int glGetError () 2700int glGetError ()
2272 2701
2273void glFinish () 2702void glFinish ()
2274 2703
2275void glClear (int mask) 2704void glClear (int mask)
2312# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
2313void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2314 2743
2315# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
2316void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
2317 2748
2318void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2319 2750
2320void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
2321 2752
2329 2760
2330void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
2331 CODE: 2762 CODE:
2332 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
2333 2764
2334void glBegin (int mode)
2335
2336void glEnd ()
2337
2338void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
2339 PROTOTYPE: @
2340 ALIAS: 2766 ALIAS:
2341 glColor_premultiply = 1 2767 glColor_premultiply = 1
2342 CODE: 2768 CODE:
2343 if (ix) 2769 if (ix)
2344 { 2770 {
2347 b *= a; 2773 b *= a;
2348 } 2774 }
2349 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
2350 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2351 2777
2352void glInterleavedArrays (int format, int stride, char *data)
2353
2354void glDrawElements (int mode, int count, int type, char *indices)
2355
2356# 1.2 void glDrawRangeElements (int mode, int start, int end
2357
2358void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
2359 CODE: 2779 CODE:
2360 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
2361 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
2362 2782
2366 2786
2367void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
2368 CODE: 2788 CODE:
2369 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
2370 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
2371void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
2372 CODE: 2821 CODE:
2373 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
2374 2823
2375void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
2396void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2845void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data)
2397 2846
2398void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2847void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2399 2848
2400void glDrawPixels (int width, int height, int format, int type, char *pixels) 2849void glDrawPixels (int width, int height, int format, int type, char *pixels)
2850
2851void glPixelZoom (float x, float y)
2401 2852
2402void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2853void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2403 2854
2404int glGenTexture () 2855int glGenTexture ()
2405 CODE: 2856 CODE:
2425 2876
2426void glEndList () 2877void glEndList ()
2427 2878
2428void glCallList (int list) 2879void glCallList (int list)
2429 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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