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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.204 by root, Thu Jul 19 14:54:50 2007 UTC vs.
Revision 1.237 by root, Sun Oct 14 15:33:30 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
121 131
140typedef struct cf_layout { 150typedef struct cf_layout {
141 PangoLayout *pl; 151 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
143 int base_height; 153 int base_height;
144 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
145} *CFPlus__Layout; 156} *CFPlus__Layout;
146 157
147static CFPlus__Font default_font; 158static CFPlus__Font default_font;
148static PangoContext *opengl_context; 159static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
192 203
193typedef uint16_t tileid; 204typedef uint16_t tileid;
194typedef uint16_t faceid; 205typedef uint16_t faceid;
195 206
196typedef struct { 207typedef struct {
197 int name; 208 GLuint name;
198 int w, h; 209 int w, h;
199 float s, t; 210 float s, t;
200 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
201 tileid smoothtile; 212 tileid smoothtile;
202 uint8_t smoothlevel; 213 uint8_t smoothlevel;
429 n |= n >> 16; 440 n |= n >> 16;
430 441
431 return n + 1; 442 return n + 1;
432} 443}
433 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
434/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
437 502
438MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
439 504
440PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
441 506
471 536
472 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
475 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
557# undef const_iv 626# undef const_iv
558 }; 627 };
559 628
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 RETVAL 647 RETVAL
579 648
580NV floor (NV x) 649NV floor (NV x)
581 650
582NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
583 656
584void 657void
585pango_init () 658pango_init ()
586 CODE: 659 CODE:
587{ 660{
661 734
662 if (RETVAL) 735 if (RETVAL)
663 { 736 {
664 av_clear (texture_av); 737 av_clear (texture_av);
665 738
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 741#include "glfunc.h"
669#undef GL_FUNC 742#undef GL_FUNC
670 } 743 }
671} 744}
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
758 } 831 }
759} 832}
760 833
761int 834int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 836 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
766 839
767void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
768Mix_CloseAudio () 857Mix_CloseAudio ()
769 858
770int 859int
771Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
772 864
773void 865void
774lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
775 CODE: 867 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
818 STRLEN image_len; 910 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
825 917
826 if (!rw) 918 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
828 920
933#endif 1025#endif
934} 1026}
935 1027
936MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
937 1029
1030PROTOTYPES: DISABLE
1031
938CFPlus::Font 1032CFPlus::Font
939new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1034 CODE:
941{ 1035{
942 int count; 1036 int count;
952 CODE: 1046 CODE:
953 pango_font_description_free (self); 1047 pango_font_description_free (self);
954 1048
955void 1049void
956make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
957 CODE: 1052 CODE:
958 default_font = self; 1053 default_font = self;
959 1054
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
961 1056
1057PROTOTYPES: DISABLE
1058
962void 1059void
963reset_glyph_cache () 1060reset_glyph_cache ()
1061 PROTOTYPE:
964 CODE: 1062 CODE:
965 tc_clear (); 1063 tc_clear ();
966 1064
967CFPlus::Layout 1065CFPlus::Layout
968new (SV *class) 1066new (SV *class)
974 RETVAL->g = 1.; 1072 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1073 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1074 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1075 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1076 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
979 1078
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1080 layout_update_font (RETVAL);
982 OUTPUT: 1081 OUTPUT:
983 RETVAL 1082 RETVAL
984 1083
985void 1084void
986DESTROY (CFPlus::Layout self) 1085DESTROY (CFPlus::Layout self)
987 CODE: 1086 CODE:
988 g_object_unref (self->pl); 1087 g_object_unref (self->pl);
1088 rc_free (self->rc);
989 Safefree (self); 1089 Safefree (self);
990 1090
991void 1091void
992set_text (CFPlus::Layout self, SV *text_) 1092set_text (CFPlus::Layout self, SV *text_)
993 CODE: 1093 CODE:
1245 } 1345 }
1246} 1346}
1247 1347
1248void 1348void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1349render (CFPlus::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1350 CODE:
1351 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1352 pango_opengl_render_layout_subpixel (
1252 self->pl, 1353 self->pl,
1354 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1355 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1356 self->r, self->g, self->b, self->a,
1255 flags 1357 flags
1256 ); 1358 );
1359 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl);
1362
1363void
1364draw (CFPlus::Layout self)
1365 CODE:
1366{
1367 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374
1375 rc_draw (self->rc);
1376
1377 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D);
1380}
1257 1381
1258MODULE = CFPlus PACKAGE = CFPlus::Texture 1382MODULE = CFPlus PACKAGE = CFPlus::Texture
1259 1383
1260int minpot (int n) 1384PROTOTYPES: ENABLE
1261 1385
1262void 1386void
1263pad (SV *data_, int ow, int oh, int nw, int nh) 1387pad (SV *data_, int ow, int oh, int nw, int nh)
1264 CODE: 1388 CODE:
1265{ 1389{
1292 HV *hv = (HV *)SvRV (self); 1416 HV *hv = (HV *)SvRV (self);
1293 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1417 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1294 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1418 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1295 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1419 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1296 1420
1421 if (name <= 0)
1422 XSRETURN_EMPTY;
1423
1297 if (items < 5) 1424 if (items < 5)
1298 { 1425 {
1299 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1426 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1300 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1427 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1301 } 1428 }
1340} 1467}
1341 OUTPUT: 1468 OUTPUT:
1342 RETVAL 1469 RETVAL
1343 1470
1344MODULE = CFPlus PACKAGE = CFPlus::Map 1471MODULE = CFPlus PACKAGE = CFPlus::Map
1472
1473PROTOTYPES: DISABLE
1345 1474
1346CFPlus::Map 1475CFPlus::Map
1347new (SV *class) 1476new (SV *class)
1348 CODE: 1477 CODE:
1349 New (0, RETVAL, 1, struct map); 1478 New (0, RETVAL, 1, struct map);
1487 self->rows += MAP_EXTEND_Y; 1616 self->rows += MAP_EXTEND_Y;
1488 self->y += MAP_EXTEND_Y; 1617 self->y += MAP_EXTEND_Y;
1489 } 1618 }
1490} 1619}
1491 1620
1492void 1621SV *
1493map1a_update (CFPlus::Map self, SV *data_, int extmap) 1622map1a_update (CFPlus::Map self, SV *data_, int extmap)
1494 CODE: 1623 CODE:
1495{ 1624{
1496 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1497 uint8_t *data_end = (uint8_t *)SvEND (data_); 1626 uint8_t *data_end = (uint8_t *)SvEND (data_);
1498 mapcell *cell; 1627 mapcell *cell;
1499 int x, y, flags; 1628 int x, y, z, flags;
1629 AV *missing = newAV ();
1630 RETVAL = newRV_noinc ((SV *)missing);
1500 1631
1501 while (data < data_end - 1) 1632 while (data < data_end - 1)
1502 { 1633 {
1503 flags = (data [0] << 8) + data [1]; data += 2; 1634 flags = (data [0] << 8) + data [1]; data += 2;
1504 1635
1555 } 1686 }
1556 else 1687 else
1557 cell->darkness = *data++ + 1; 1688 cell->darkness = *data++ + 1;
1558 } 1689 }
1559 1690
1691 for (z = 0; z <= 2; ++z)
1560 if (flags & 4) 1692 if (flags & (4 >> z))
1561 { 1693 {
1562 faceid face = (data [0] << 8) + data [1]; data += 2; 1694 faceid face = (data [0] << 8) + data [1]; data += 2;
1563 need_facenum (self, face); 1695 need_facenum (self, face);
1564 cell->tile [0] = self->face2tile [face]; 1696 cell->tile [z] = self->face2tile [face];
1697
1698 if (cell->tile [z])
1699 {
1700 maptex *tex = self->tex + cell->tile [z];
1701 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z]));
1703
1704 if (tex->smoothtile)
1705 {
1706 maptex *smooth = self->tex + tex->smoothtile;
1707 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile));
1709 }
1710 }
1565 } 1711 }
1566
1567 if (flags & 2)
1568 {
1569 faceid face = (data [0] << 8) + data [1]; data += 2;
1570 need_facenum (self, face);
1571 cell->tile [1] = self->face2tile [face];
1572 }
1573
1574 if (flags & 1)
1575 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face);
1578 cell->tile [2] = self->face2tile [face];
1579 }
1580 } 1712 }
1581 else 1713 else
1582 cell->darkness = 0; 1714 cell->darkness = 0;
1583 } 1715 }
1584} 1716}
1717 OUTPUT:
1718 RETVAL
1585 1719
1586SV * 1720SV *
1587mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1588 CODE: 1722 CODE:
1589{ 1723{
1640 1774
1641void 1775void
1642draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1643 CODE: 1777 CODE:
1644{ 1778{
1779 int x, y, z;
1780
1645 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1646 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1647 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1648 smooth_key skey; 1784 smooth_key skey;
1649 int x, y, z; 1785
1650 int last_name; 1786 rc_t *rc = rc_alloc ();
1787 rc_key_t key;
1788 rc_array_t *arr;
1651 1789
1652 // thats current max. sorry. 1790 // thats current max. sorry.
1653 if (sw > 255) sw = 255; 1791 if (sw > 255) sw = 255;
1654 if (sh > 255) sh = 255; 1792 if (sh > 255) sh = 255;
1655 1793
1656 // clear key, in case of extra padding 1794 // clear key, in case of extra padding
1657 memset (&skey, 0, sizeof (skey)); 1795 memset (&skey, 0, sizeof (skey));
1658 1796
1659 glColor4ub (255, 255, 255, 255); 1797 memset (&key, 0, sizeof (key));
1660 1798 key.r = 255;
1661 glEnable (GL_BLEND); 1799 key.g = 255;
1662 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1800 key.b = 255;
1663 glEnable (GL_TEXTURE_2D); 1801 key.a = 255;
1664 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1802 key.mode = GL_QUADS;
1665 1803 key.format = GL_T2F_V3F;
1666 glBegin (GL_QUADS); 1804 key.texname = -1;
1667
1668 last_name = 0;
1669 1805
1670 mx += self->x; 1806 mx += self->x;
1671 my += self->y; 1807 my += self->y;
1672 1808
1673 // first pass: determine smooth_max 1809 // first pass: determine smooth_max
1689 MAX (self->tex [cell->tile [0]].smoothlevel, 1825 MAX (self->tex [cell->tile [0]].smoothlevel,
1690 MAX (self->tex [cell->tile [1]].smoothlevel, 1826 MAX (self->tex [cell->tile [1]].smoothlevel,
1691 self->tex [cell->tile [2]].smoothlevel)); 1827 self->tex [cell->tile [2]].smoothlevel));
1692 } 1828 }
1693 } 1829 }
1830
1831 glEnable (GL_BLEND);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1694 1834
1695 for (z = 0; z <= 2; z++) 1835 for (z = 0; z <= 2; z++)
1696 { 1836 {
1697 memset (smooth_level, 0, sizeof (smooth_level)); 1837 memset (smooth_level, 0, sizeof (smooth_level));
1698 1838
1708 tileid tile = cell->tile [z]; 1848 tileid tile = cell->tile [z];
1709 1849
1710 if (tile) 1850 if (tile)
1711 { 1851 {
1712 maptex tex = self->tex [tile]; 1852 maptex tex = self->tex [tile];
1713 int px = (x + 1) * T - tex.w; 1853 int px, py;
1714 int py = (y + 1) * T - tex.h;
1715 1854
1716 // suppressing texture state switches here
1717 // is only moderately effective, but worth the extra effort
1718 if (last_name != tex.name) 1855 if (key.texname != tex.name)
1719 { 1856 {
1720 if (!tex.name) 1857 if (!tex.name)
1721 tex = self->tex [2]; /* missing, replace by noface */ 1858 tex = self->tex [2]; /* missing, replace by noface */
1722 1859
1723 glEnd (); 1860 key.texname = tex.name;
1724 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1861 arr = rc_array (rc, &key);
1725 glBegin (GL_QUADS);
1726 } 1862 }
1727 1863
1728 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1864 px = (x + 1) * T - tex.w;
1865 py = (y + 1) * T - tex.h;
1866
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1729 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1730 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1731 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1732 1871
1733 if (cell->flags && z == 2) 1872 if (cell->flags && z == 2)
1734 { 1873 {
1874 // overlays such as the speech bubble, probably more to come
1735 if (cell->flags & 1) 1875 if (cell->flags & 1)
1736 { 1876 {
1737 maptex tex = self->tex [1]; 1877 maptex tex = self->tex [1];
1738 int px = x * T + T * 2 / 32; 1878 int px = x * T + T * 2 / 32;
1739 int py = y * T - T * 6 / 32; 1879 int py = y * T - T * 6 / 32;
1740 1880
1881 if (tex.name)
1741 glEnd (); 1882 {
1742 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1743 glBegin (GL_QUADS); 1893 }
1744
1745 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1746 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1747 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1748 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1749 } 1894 }
1750 } 1895 }
1751 1896
1752 // update smooth hash 1897 // update smooth hash
1753 if (tex.smoothtile) 1898 if (tex.smoothtile)
1789 } 1934 }
1790 } 1935 }
1791 } 1936 }
1792 } 1937 }
1793 1938
1939 rc_draw (rc);
1940 rc_clear (rc);
1941
1794 // go through all smoothlevels, lowest to highest, then draw. 1942 // go through all smoothlevels, lowest to highest, then draw.
1795 // this is basically counting sort 1943 // this is basically counting sort
1796 { 1944 {
1797 int w, b; 1945 int w, b;
1798 1946
1947 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS);
1799 for (w = 0; w < 256 / 32; ++w) 1949 for (w = 0; w < 256 / 32; ++w)
1800 { 1950 {
1801 uint32_t smask = smooth_level [w]; 1951 uint32_t smask = smooth_level [w];
1802 if (smask) 1952 if (smask)
1803 for (b = 0; b < 32; ++b) 1953 for (b = 0; b < 32; ++b)
1822 int border = bits & 15; 1972 int border = bits & 15;
1823 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1824 float dx = tex.s * .0625f; // 16 images/row 1974 float dx = tex.s * .0625f; // 16 images/row
1825 float dy = tex.t * .5f ; // 2 images/column 1975 float dy = tex.t * .5f ; // 2 images/column
1826 1976
1827 // this time naively avoiding texture state changes
1828 // save gobs of state changes.
1829 if (last_name != tex.name) 1977 if (tex.name)
1830 { 1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1831 if (!tex.name) 1981 if (key.texname != tex.name)
1832 continue; // smoothing not yet available 1982 {
1833
1834 glEnd (); 1983 glEnd ();
1835 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1836 glBegin (GL_QUADS); 1985 glBegin (GL_QUADS);
1837 } 1986 }
1838 1987
1839 if (border) 1988 if (border)
1840 { 1989 {
1841 float ox = border * dx; 1990 float ox = border * dx;
1842 1991
1843 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1844 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1845 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1846 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1847 } 1996 }
1848 1997
1849 if (corner) 1998 if (corner)
1850 { 1999 {
1851 float ox = corner * dx; 2000 float ox = corner * dx;
1852 2001
1853 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1854 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1855 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1856 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2006 }
1857 } 2007 }
1858 } 2008 }
1859 } 2009 }
1860 } 2010 }
1861 } 2011 }
2012
2013 glEnd ();
2014 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1;
1862 } 2016 }
1863 2017
1864 hv_clear (smooth); 2018 hv_clear (smooth);
1865 } 2019 }
1866 2020
1867 glEnd ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND); 2021 glDisable (GL_BLEND);
2022 rc_free (rc);
1871 2023
1872 // top layer: overlays such as the health bar 2024 // top layer: overlays such as the health bar
1873 for (y = 0; y < sh; y++) 2025 for (y = 0; y < sh; y++)
1874 if (0 <= y + my && y + my < self->rows) 2026 if (0 <= y + my && y + my < self->rows)
1875 { 2027 {
2124 int x, y, z; 2276 int x, y, z;
2125 int w, h; 2277 int w, h;
2126 int x1, y1; 2278 int x1, y1;
2127 2279
2128 if (*data++ != 0) 2280 if (*data++ != 0)
2129 return; /* version mismatch */ 2281 XSRETURN_EMPTY; /* version mismatch */
2130 2282
2131 w = *data++ << 8; w |= *data++; 2283 w = *data++ << 8; w |= *data++;
2132 h = *data++ << 8; h |= *data++; 2284 h = *data++ << 8; h |= *data++;
2133 2285
2134 // we need to do this 'cause we don't keep an absolute coord system for rows 2286 // we need to do this 'cause we don't keep an absolute coord system for rows
2179 } 2331 }
2180 } 2332 }
2181 } 2333 }
2182} 2334}
2183 2335
2336MODULE = CFPlus PACKAGE = CFPlus::RW
2337
2338CFPlus::RW
2339new (SV *class, SV *data_sv)
2340 CODE:
2341{
2342 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen);
2344
2345 RETVAL = SDL_RWFromConstMem (data, datalen);
2346}
2347 OUTPUT:
2348 RETVAL
2349
2350CFPlus::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb")
2352 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT:
2355 RETVAL
2356
2357# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '('
2359#void
2360#close (CFPlus::RW self)
2361# CODE:
2362# (self->(close)) (self);
2363
2364MODULE = CFPlus PACKAGE = CFPlus::Channel
2365
2366PROTOTYPES: DISABLE
2367
2368CFPlus::Channel
2369find ()
2370 CODE:
2371{
2372 RETVAL = Mix_GroupAvailable (-1);
2373
2374 if (RETVAL < 0)
2375 {
2376 RETVAL = Mix_GroupOldest (-1);
2377
2378 if (RETVAL < 0)
2379 XSRETURN_UNDEF;
2380
2381 Mix_HaltChannel (RETVAL);
2382 }
2383
2384 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128);
2386}
2387 OUTPUT:
2388 RETVAL
2389
2390void
2391halt (CFPlus::Channel self)
2392 CODE:
2393 Mix_HaltChannel (self);
2394
2395void
2396expire (CFPlus::Channel self, int ticks = -1)
2397 CODE:
2398 Mix_ExpireChannel (self, ticks);
2399
2400void
2401fade_out (CFPlus::Channel self, int ticks = -1)
2402 CODE:
2403 Mix_FadeOutChannel (self, ticks);
2404
2405int
2406volume (CFPlus::Channel self, int volume)
2407 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT:
2410 RETVAL
2411
2412void
2413unregister_all_effects (CFPlus::Channel self)
2414 CODE:
2415 Mix_UnregisterAllEffects (self);
2416
2417void
2418set_panning (CFPlus::Channel self, int left, int right)
2419 CODE:
2420 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right);
2423
2424void
2425set_distance (CFPlus::Channel self, int distance)
2426 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428
2429void
2430set_position (CFPlus::Channel self, int angle, int distance)
2431 CODE:
2432
2433void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2435 CODE:
2436{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440}
2441
2442void
2443set_reverse_stereo (CFPlus::Channel self, int flip)
2444 CODE:
2445 Mix_SetReverseStereo (self, flip);
2446
2184MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2185 2448
2449PROTOTYPES: DISABLE
2450
2186CFPlus::MixChunk 2451CFPlus::MixChunk
2187new_from_file (SV *class, char *path) 2452new (SV *class, CFPlus::RW rwops)
2188 CODE: 2453 CODE:
2189 RETVAL = Mix_LoadWAV (path); 2454 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2190 OUTPUT: 2455 OUTPUT:
2191 RETVAL 2456 RETVAL
2192 2457
2193void 2458void
2194DESTROY (CFPlus::MixChunk self) 2459DESTROY (CFPlus::MixChunk self)
2196 Mix_FreeChunk (self); 2461 Mix_FreeChunk (self);
2197 2462
2198int 2463int
2199volume (CFPlus::MixChunk self, int volume = -1) 2464volume (CFPlus::MixChunk self, int volume = -1)
2200 CODE: 2465 CODE:
2466 if (items > 1)
2467 volume = CLAMP (volume, 0, 128);
2201 RETVAL = Mix_VolumeChunk (self, volume); 2468 RETVAL = Mix_VolumeChunk (self, volume);
2202 OUTPUT: 2469 OUTPUT:
2203 RETVAL 2470 RETVAL
2204 2471
2205int 2472CFPlus::Channel
2206play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2207 CODE: 2474 CODE:
2475{
2208 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477
2478 if (RETVAL < 0)
2479 XSRETURN_UNDEF;
2480
2481 if (channel < 0)
2482 {
2483 Mix_UnregisterAllEffects (RETVAL);
2484 Mix_Volume (RETVAL, 128);
2485 }
2486}
2209 OUTPUT: 2487 OUTPUT:
2210 RETVAL 2488 RETVAL
2211 2489
2212MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2213 2491
2214int 2492int
2215volume (int volume = -1) 2493volume (int volume = -1)
2494 PROTOTYPE: ;$
2216 CODE: 2495 CODE:
2496 if (items > 0)
2497 volume = CLAMP (volume, 0, 128);
2217 RETVAL = Mix_VolumeMusic (volume); 2498 RETVAL = Mix_VolumeMusic (volume);
2218 OUTPUT: 2499 OUTPUT:
2219 RETVAL 2500 RETVAL
2220 2501
2221int 2502void
2222fade_out (int ms) 2503fade_out (int ms)
2223 CODE: 2504 CODE:
2224 RETVAL = Mix_FadeOutMusic (ms); 2505 Mix_FadeOutMusic (ms);
2225 OUTPUT: 2506
2226 RETVAL 2507void
2508halt ()
2509 CODE:
2510 Mix_HaltMusic ();
2227 2511
2228CFPlus::MixMusic 2512CFPlus::MixMusic
2229new_from_file (SV *class, char *path) 2513new (SV *class, CFPlus::RW rwops)
2230 CODE: 2514 CODE:
2231 RETVAL = Mix_LoadMUS (path); 2515 RETVAL = Mix_LoadMUS_RW (rwops);
2232 OUTPUT: 2516 OUTPUT:
2233 RETVAL 2517 RETVAL
2234 2518
2235void 2519void
2236DESTROY (CFPlus::MixMusic self) 2520DESTROY (CFPlus::MixMusic self)
2242 CODE: 2526 CODE:
2243 RETVAL = Mix_PlayMusic (self, loops); 2527 RETVAL = Mix_PlayMusic (self, loops);
2244 OUTPUT: 2528 OUTPUT:
2245 RETVAL 2529 RETVAL
2246 2530
2247int 2531void
2248fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2249 CODE: 2533 CODE:
2250 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2534 Mix_FadeInMusicPos (self, loops, ms, position);
2251 OUTPUT:
2252 RETVAL
2253 2535
2254MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2537
2538PROTOTYPES: ENABLE
2255 2539
2256BOOT: 2540BOOT:
2257{ 2541{
2258 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2259 static const struct { 2543 static const struct {
2275 const_iv (GL_ALPHA_TEST), 2559 const_iv (GL_ALPHA_TEST),
2276 const_iv (GL_NORMALIZE), 2560 const_iv (GL_NORMALIZE),
2277 const_iv (GL_RESCALE_NORMAL), 2561 const_iv (GL_RESCALE_NORMAL),
2278 const_iv (GL_FRONT), 2562 const_iv (GL_FRONT),
2279 const_iv (GL_BACK), 2563 const_iv (GL_BACK),
2564 const_iv (GL_AUX0),
2280 const_iv (GL_AND), 2565 const_iv (GL_AND),
2281 const_iv (GL_ONE), 2566 const_iv (GL_ONE),
2282 const_iv (GL_ZERO), 2567 const_iv (GL_ZERO),
2283 const_iv (GL_SRC_ALPHA), 2568 const_iv (GL_SRC_ALPHA),
2284 const_iv (GL_DST_ALPHA), 2569 const_iv (GL_DST_ALPHA),
2297 const_iv (GL_INTENSITY), 2582 const_iv (GL_INTENSITY),
2298 const_iv (GL_LUMINANCE), 2583 const_iv (GL_LUMINANCE),
2299 const_iv (GL_LUMINANCE_ALPHA), 2584 const_iv (GL_LUMINANCE_ALPHA),
2300 const_iv (GL_FLOAT), 2585 const_iv (GL_FLOAT),
2301 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2586 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2587 const_iv (GL_COMPRESSED_ALPHA_ARB),
2588 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2589 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2590 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2591 const_iv (GL_COMPRESSED_RGB_ARB),
2592 const_iv (GL_COMPRESSED_RGBA_ARB),
2302 const_iv (GL_COMPILE), 2593 const_iv (GL_COMPILE),
2303 const_iv (GL_PROXY_TEXTURE_1D), 2594 const_iv (GL_PROXY_TEXTURE_1D),
2304 const_iv (GL_PROXY_TEXTURE_2D), 2595 const_iv (GL_PROXY_TEXTURE_2D),
2305 const_iv (GL_TEXTURE_1D), 2596 const_iv (GL_TEXTURE_1D),
2306 const_iv (GL_TEXTURE_2D), 2597 const_iv (GL_TEXTURE_2D),
2330 const_iv (GL_COLOR_LOGIC_OP), 2621 const_iv (GL_COLOR_LOGIC_OP),
2331 const_iv (GL_SEPARABLE_2D), 2622 const_iv (GL_SEPARABLE_2D),
2332 const_iv (GL_CONVOLUTION_2D), 2623 const_iv (GL_CONVOLUTION_2D),
2333 const_iv (GL_CONVOLUTION_BORDER_MODE), 2624 const_iv (GL_CONVOLUTION_BORDER_MODE),
2334 const_iv (GL_CONSTANT_BORDER), 2625 const_iv (GL_CONSTANT_BORDER),
2626 const_iv (GL_POINTS),
2335 const_iv (GL_LINES), 2627 const_iv (GL_LINES),
2336 const_iv (GL_LINE_STRIP), 2628 const_iv (GL_LINE_STRIP),
2337 const_iv (GL_LINE_LOOP), 2629 const_iv (GL_LINE_LOOP),
2338 const_iv (GL_QUADS), 2630 const_iv (GL_QUADS),
2339 const_iv (GL_QUAD_STRIP), 2631 const_iv (GL_QUAD_STRIP),
2340 const_iv (GL_TRIANGLES), 2632 const_iv (GL_TRIANGLES),
2341 const_iv (GL_TRIANGLE_STRIP), 2633 const_iv (GL_TRIANGLE_STRIP),
2342 const_iv (GL_TRIANGLE_FAN), 2634 const_iv (GL_TRIANGLE_FAN),
2635 const_iv (GL_POLYGON),
2343 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2636 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2637 const_iv (GL_POINT_SMOOTH_HINT),
2638 const_iv (GL_LINE_SMOOTH_HINT),
2639 const_iv (GL_POLYGON_SMOOTH_HINT),
2640 const_iv (GL_GENERATE_MIPMAP_HINT),
2641 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2344 const_iv (GL_FASTEST), 2642 const_iv (GL_FASTEST),
2643 const_iv (GL_DONT_CARE),
2644 const_iv (GL_NICEST),
2345 const_iv (GL_V2F), 2645 const_iv (GL_V2F),
2346 const_iv (GL_V3F), 2646 const_iv (GL_V3F),
2347 const_iv (GL_T2F_V3F), 2647 const_iv (GL_T2F_V3F),
2348 const_iv (GL_T2F_N3F_V3F), 2648 const_iv (GL_T2F_N3F_V3F),
2349# undef const_iv 2649# undef const_iv
2354 2654
2355 texture_av = newAV (); 2655 texture_av = newAV ();
2356 AvREAL_off (texture_av); 2656 AvREAL_off (texture_av);
2357} 2657}
2358 2658
2659void
2660disable_GL_EXT_blend_func_separate ()
2661 CODE:
2662 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0;
2664
2359char * 2665char *
2360gl_vendor () 2666gl_vendor ()
2361 CODE: 2667 CODE:
2362 RETVAL = (char *)glGetString (GL_VENDOR); 2668 RETVAL = (char *)glGetString (GL_VENDOR);
2363 OUTPUT: 2669 OUTPUT:
2435# near_ and far_ are due to microsofts buggy "c" compiler 2741# near_ and far_ are due to microsofts buggy "c" compiler
2436void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2742void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2437 2743
2438# near_ and far_ are due to microsofts buggy "c" compiler 2744# near_ and far_ are due to microsofts buggy "c" compiler
2439void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2745void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2746
2747PROTOTYPES: DISABLE
2440 2748
2441void glViewport (int x, int y, int width, int height) 2749void glViewport (int x, int y, int width, int height)
2442 2750
2443void glScissor (int x, int y, int width, int height) 2751void glScissor (int x, int y, int width, int height)
2444 2752
2452 2760
2453void glRotate (float angle, float x, float y, float z) 2761void glRotate (float angle, float x, float y, float z)
2454 CODE: 2762 CODE:
2455 glRotatef (angle, x, y, z); 2763 glRotatef (angle, x, y, z);
2456 2764
2457void glBegin (int mode)
2458
2459void glEnd ()
2460
2461void glColor (float r, float g, float b, float a = 1.0) 2765void glColor (float r, float g, float b, float a = 1.0)
2462 PROTOTYPE: @
2463 ALIAS: 2766 ALIAS:
2464 glColor_premultiply = 1 2767 glColor_premultiply = 1
2465 CODE: 2768 CODE:
2466 if (ix) 2769 if (ix)
2467 { 2770 {
2470 b *= a; 2773 b *= a;
2471 } 2774 }
2472 // microsoft visual "c" rounds instead of truncating... 2775 // microsoft visual "c" rounds instead of truncating...
2473 glColor4f (r, g, b, a); 2776 glColor4f (r, g, b, a);
2474 2777
2475void glInterleavedArrays (int format, int stride, char *data)
2476
2477void glDrawElements (int mode, int count, int type, char *indices)
2478
2479# 1.2 void glDrawRangeElements (int mode, int start, int end
2480
2481void glRasterPos (float x, float y, float z = 0.) 2778void glRasterPos (float x, float y, float z = 0.)
2482 CODE: 2779 CODE:
2483 glRasterPos3f (0, 0, z); 2780 glRasterPos3f (0, 0, z);
2484 glBitmap (0, 0, 0, 0, x, y, 0); 2781 glBitmap (0, 0, 0, 0, x, y, 0);
2485 2782
2489 2786
2490void glTexCoord (float s, float t) 2787void glTexCoord (float s, float t)
2491 CODE: 2788 CODE:
2492 glTexCoord2f (s, t); 2789 glTexCoord2f (s, t);
2493 2790
2791void glRect (float x1, float y1, float x2, float y2)
2792 CODE:
2793 glRectf (x1, y1, x2, y2);
2794
2795void glRect_lineloop (float x1, float y1, float x2, float y2)
2796 CODE:
2797 glBegin (GL_LINE_LOOP);
2798 glVertex2f (x1, y1);
2799 glVertex2f (x2, y1);
2800 glVertex2f (x2, y2);
2801 glVertex2f (x1, y2);
2802 glEnd ();
2803
2804PROTOTYPES: ENABLE
2805
2806void glBegin (int mode)
2807
2808void glEnd ()
2809
2810void glPointSize (GLfloat size)
2811
2812void glLineWidth (GLfloat width)
2813
2814void glInterleavedArrays (int format, int stride, char *data)
2815
2816void glDrawElements (int mode, int count, int type, char *indices)
2817
2818# 1.2 void glDrawRangeElements (int mode, int start, int end
2819
2494void glTexEnv (int target, int pname, float param) 2820void glTexEnv (int target, int pname, float param)
2495 CODE: 2821 CODE:
2496 glTexEnvf (target, pname, param); 2822 glTexEnvf (target, pname, param);
2497 2823
2498void glTexParameter (int target, int pname, float param) 2824void glTexParameter (int target, int pname, float param)
2550 2876
2551void glEndList () 2877void glEndList ()
2552 2878
2553void glCallList (int list) 2879void glCallList (int list)
2554 2880
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2882
2883PROTOTYPES: DISABLE
2884
2885void
2886find_widget (SV *self, NV x, NV y)
2887 PPCODE:
2888{
2889 if (within_widget (self, x, y))
2890 XPUSHs (self);
2891}
2892
2893BOOT:
2894{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2896
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2901}
2902
2903void
2904draw (SV *self)
2905 CODE:
2906{
2907 HV *hv;
2908 SV **svp;
2909 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y;
2915
2916 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2918
2919 hv = (HV *)SvRV (self);
2920
2921 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2923
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926
2927 if (!h || !w)
2928 XSRETURN_EMPTY;
2929
2930 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2932
2933 draw_x = SvNV (draw_x_sv) + x;
2934 draw_y = SvNV (draw_y_sv) + y;
2935
2936 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2937 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2938 XSRETURN_EMPTY;
2939
2940 sv_setnv (draw_x_sv, draw_x);
2941 sv_setnv (draw_y_sv, draw_y);
2942
2943 glPushMatrix ();
2944 glTranslated (x, y, 0);
2945
2946 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2947 {
2948 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2949
2950 if (svp && SvTRUE (*svp))
2951 {
2952 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2953 glEnable (GL_BLEND);
2954 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2955 glBegin (GL_QUADS);
2956 glVertex2f (0, 0);
2957 glVertex2f (w, 0);
2958 glVertex2f (w, h);
2959 glVertex2f (0, h);
2960 glEnd ();
2961 glDisable (GL_BLEND);
2962 }
2963 }
2964#if 0
2965 // draw borders, for debugging
2966 glPushMatrix ();
2967 glColor4f (1., 1., 0., 1.);
2968 glTranslatef (.5, .5, 0.);
2969 glBegin (GL_LINE_LOOP);
2970 glVertex2f (0 , 0);
2971 glVertex2f (w - 1, 0);
2972 glVertex2f (w - 1, h - 1);
2973 glVertex2f (0 , h - 1);
2974 glEnd ();
2975 glPopMatrix ();
2976#endif
2977 PUSHMARK (SP);
2978 XPUSHs (self);
2979 PUTBACK;
2980 call_method ("_draw", G_VOID | G_DISCARD);
2981 SPAGAIN;
2982
2983 glPopMatrix ();
2984
2985 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2986 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2987}
2988

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