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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.237 by root, Sun Oct 14 15:33:30 2007 UTC vs.
Revision 1.326 by root, Sun Nov 18 03:06:13 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
62 96
63#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
65 99
66#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
67 101
68#if 0 102/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 104
71# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
72#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
73 128
74static AV *texture_av; 129static AV *texture_av;
75 130
76static struct 131static struct
77{ 132{
120 175
121#include "pango-font.c" 176#include "pango-font.c"
122#include "pango-fontmap.c" 177#include "pango-fontmap.c"
123#include "pango-render.c" 178#include "pango-render.c"
124 179
125typedef IV CFPlus__Channel; 180typedef IV DC__Channel;
126typedef SDL_RWops *CFPlus__RW; 181typedef SDL_RWops *DC__RW;
127typedef Mix_Chunk *CFPlus__MixChunk; 182typedef Mix_Chunk *DC__MixChunk;
128typedef Mix_Music *CFPlus__MixMusic; 183typedef Mix_Music *DC__MixMusic;
129 184
130typedef PangoFontDescription *CFPlus__Font; 185typedef PangoFontDescription *DC__Font;
131 186
132static int 187static int
133shape_attr_p (PangoLayoutRun *run) 188shape_attr_p (PangoLayoutRun *run)
134{ 189{
135 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
136 191
137 while (attrs) 192 while (attrs)
138 { 193 {
139 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 195
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 197 return 1;
143 198
144 attrs = attrs->next; 199 attrs = attrs->next;
145 } 200 }
146 201
147 return 0; 202 return 0;
148} 203}
149 204
150typedef struct cf_layout { 205struct cf_layout {
151 PangoLayout *pl; 206 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
153 int base_height; 208 int base_height;
154 CFPlus__Font font; 209 DC__Font font;
155 rc_t *rc; 210 rc_t rc;
156} *CFPlus__Layout; 211};
157 212
213typedef cf_layout *DC__Layout;
214
158static CFPlus__Font default_font; 215static DC__Font default_font;
159static PangoContext *opengl_context; 216static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
161 218
162static void 219static void
163substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
164{ 221{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 225#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 227}
171 228
172static void 229static void
173layout_update_font (CFPlus__Layout self) 230layout_update_font (DC__Layout self)
174{ 231{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
177 */ 234 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
179 236
180 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
182 239
183 pango_layout_set_font_description (self->pl, font); 240 pango_layout_set_font_description (self->pl, font);
184} 241}
185 242
186static void 243static void
187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 244layout_get_pixel_size (DC__Layout self, int *w, int *h)
188{ 245{
189 PangoRectangle rect; 246 PangoRectangle rect;
190 247
191 // get_pixel_* wrongly rounds down 248 // get_pixel_* wrongly rounds down
192 pango_layout_get_extents (self->pl, 0, &rect); 249 pango_layout_get_extents (self->pl, 0, &rect);
202} 259}
203 260
204typedef uint16_t tileid; 261typedef uint16_t tileid;
205typedef uint16_t faceid; 262typedef uint16_t faceid;
206 263
207typedef struct { 264struct maptex
265{
208 GLuint name; 266 GLuint name;
209 int w, h; 267 int w, h;
210 float s, t; 268 float s, t;
211 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
212 tileid smoothtile; 270 tileid smoothtile;
213 uint8_t smoothlevel; 271 uint8_t smoothlevel;
214} maptex; 272 uint8_t unused; /* set to zero on use */
273};
215 274
216typedef struct { 275struct mapcell
276{
217 uint32_t player; 277 uint32_t player;
218 tileid tile[3]; 278 tileid tile[3];
219 uint16_t darkness; 279 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 281};
222 282
223typedef struct { 283struct maprow
284{
224 int32_t c0, c1; 285 int32_t c0, c1;
225 mapcell *col; 286 mapcell *col;
226} maprow; 287};
227 288
228typedef struct map { 289struct mapgrid {
229 int x, y, w, h; 290 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 292 int faces; tileid *face2tile; // [faceid]
232 int texs; maptex *tex; // [tileid] 293 int texs; maptex *tex; // [tileid]
233 294
234 int32_t rows; 295 int32_t rows;
235 maprow *row; 296 maprow *row;
236} *CFPlus__Map; 297};
298
299typedef mapgrid *DC__Map;
237 300
238static char * 301static char *
239prepend (char *ptr, int sze, int inc) 302prepend (char *ptr, int sze, int inc)
240{ 303{
241 char *p; 304 char *p;
259 322
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 323#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 324#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262 325
263static void 326static void
264need_facenum (struct map *self, faceid face) 327need_facenum (struct mapgrid *self, faceid face)
265{ 328{
266 while (self->faces <= face) 329 while (self->faces <= face)
267 { 330 {
268 Append (tileid, self->face2tile, self->faces, self->faces); 331 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2; 332 self->faces *= 2;
270 } 333 }
271} 334}
272 335
273static void 336static void
274need_texid (struct map *self, int texid) 337need_texid (struct mapgrid *self, int texid)
275{ 338{
276 while (self->texs <= texid) 339 while (self->texs <= texid)
277 { 340 {
278 Append (maptex, self->tex, self->texs, self->texs); 341 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2; 342 self->texs *= 2;
280 } 343 }
281} 344}
282 345
283static maprow * 346static maprow *
284map_get_row (CFPlus__Map self, int y) 347map_get_row (mapgrid *self, int y)
285{ 348{
286 if (0 > y) 349 if (0 > y)
287 { 350 {
288 int extend = - y + MAP_EXTEND_Y; 351 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 352 Prepend (maprow, self->row, self->rows, extend);
327 390
328 return row->col + (x - row->c0); 391 return row->col + (x - row->c0);
329} 392}
330 393
331static mapcell * 394static mapcell *
332map_get_cell (CFPlus__Map self, int x, int y) 395map_get_cell (mapgrid *self, int x, int y)
333{ 396{
334 return row_get_cell (map_get_row (self, y), x); 397 return row_get_cell (map_get_row (self, y), x);
335} 398}
336 399
337static void 400static void
338map_clear (CFPlus__Map self) 401map_clear (mapgrid *self)
339{ 402{
340 int r; 403 int r;
341 404
342 for (r = 0; r < self->rows; r++) 405 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col); 406 Safefree (self->row[r].col);
350 self->oy = 0; 413 self->oy = 0;
351 self->row = 0; 414 self->row = 0;
352 self->rows = 0; 415 self->rows = 0;
353} 416}
354 417
418#define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
355static void 428static void
356map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 429map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 430{
358 int x, y; 431 int x, y;
359 maprow *row; 432 maprow *row;
360 mapcell *cell; 433 mapcell *cell;
361 434
373 if (x >= row->c1) 446 if (x >= row->c1)
374 break; 447 break;
375 448
376 cell = row->col + x - row->c0; 449 cell = row->col + x - row->c0;
377 450
378 cell->darkness = 0; 451 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 452 }
383 } 453 }
384} 454}
385 455
386typedef struct { 456struct smooth_key
457{
387 tileid tile; 458 tileid tile;
388 uint8_t x, y, level; 459 uint8_t x, y, level;
389} smooth_key; 460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465};
466
467typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478}
390 479
391static void 480static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 481smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 482{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 483 auto &&it = h.find (key);
395 484
396 if (SvIOK (*sv)) 485 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 486 h.insert (std::make_pair (key, bits));
398 else 487 else
399 sv_setiv (*sv, bits); 488 it->second |= bits;
400} 489}
401 490
402static void 491static void
403music_finished (void) 492music_finished (void)
404{ 493{
421 ev.code = 1; 510 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 511 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 512 ev.data2 = 0;
424 513
425 SDL_PushEvent ((SDL_Event *)&ev); 514 SDL_PushEvent ((SDL_Event *)&ev);
515}
516
517// approximately divide by 255
518static unsigned int
519div255 (unsigned int n)
520{
521 return (n + (n >> 8)) >> 8;
426} 522}
427 523
428static unsigned int 524static unsigned int
429minpot (unsigned int n) 525minpot (unsigned int n)
430{ 526{
498 return 0; 594 return 0;
499 595
500 return 1; 596 return 1;
501} 597}
502 598
503MODULE = CFPlus PACKAGE = CFPlus 599/******************************************************************************/
600
601/* process keyboard modifiers */
602static int
603mod_munge (int mod)
604{
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611}
612
613static void
614deliantra_main (SV *real_main)
615{
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620}
621
622#ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649#else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655#endif
656
657MODULE = Deliantra::Client PACKAGE = DC
504 658
505PROTOTYPES: ENABLE 659PROTOTYPES: ENABLE
506 660
507BOOT: 661BOOT:
508{ 662{
509 HV *stash = gv_stashpv ("CFPlus", 1); 663 HV *stash = gv_stashpv ("DC", 1);
510 static const struct { 664 static const struct {
511 const char *name; 665 const char *name;
512 IV iv; 666 IV iv;
513 } *civ, const_iv[] = { 667 } *civ, const_iv[] = {
514# define const_iv(name) { # name, (IV)name } 668# define const_iv(name) { # name, (IV)name }
535 const_iv (SDL_USEREVENT), 689 const_iv (SDL_USEREVENT),
536 690
537 const_iv (SDL_APPINPUTFOCUS), 691 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 692 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
540 744
541 const_iv (SDLK_FIRST), 745 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 746 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 747 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 748 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 824 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 825 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 826 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 827 const_iv (KMOD_MODE),
624 828
829 const_iv (KMOD_LRAM),
830
625 const_iv (MIX_DEFAULT_FORMAT), 831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
626# undef const_iv 861# undef const_iv
627 }; 862 };
628 863
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
631 866
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634} 869}
635 870
651NV ceil (NV x) 886NV ceil (NV x)
652 887
653IV minpot (UV n) 888IV minpot (UV n)
654 889
655IV popcount (UV n) 890IV popcount (UV n)
891
892NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
656 897
657void 898void
658pango_init () 899pango_init ()
659 CODE: 900 CODE:
660{ 901{
661 opengl_fontmap = pango_opengl_font_map_new (); 902 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906#if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909#endif
664} 910}
665 911
666char *
667SDL_GetError () 912char *SDL_GetError ()
668 913
669int 914void SDL_main_hack (SV *real_main)
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 915 PROTOTYPE: &
671 916
672void 917int SDL_Init (U32 flags)
918
919int SDL_InitSubSystem (U32 flags)
920
921void SDL_QuitSubSystem (U32 flags)
922
673SDL_Quit () 923void SDL_Quit ()
924
925int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
674 934
675void 935void
676SDL_ListModes (int rgb, int alpha) 936SDL_ListModes (int rgb, int alpha)
677 PPCODE: 937 PPCODE:
678{ 938{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 953
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 956
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 958
702 if (m && m != (SDL_Rect **)-1) 959 if (m && m != (SDL_Rect **)-1)
703 while (*m) 960 while (*m)
704 { 961 {
705 if ((*m)->w >= 640 && (*m)->h >= 480) 962 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 963 {
707 AV *av = newAV (); 964 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 965 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 966 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 967 av_push (av, newSViv (rgb));
733 ); 990 );
734 991
735 if (RETVAL) 992 if (RETVAL)
736 { 993 {
737 av_clear (texture_av); 994 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 995#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h" 996#include "glfunc.h"
742#undef GL_FUNC 997#undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
743 } 1000 }
744} 1001}
745 OUTPUT: 1002 OUTPUT:
746 RETVAL 1003 RETVAL
1004
1005void
1006SDL_WM_SetCaption (const char *title, const char *icon)
747 1007
748void 1008void
749SDL_GL_SwapBuffers () 1009SDL_GL_SwapBuffers ()
750 1010
751char * 1011char *
752SDL_GetKeyName (int sym) 1012SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
753 1014
754int 1015int
755SDL_GetAppState () 1016SDL_GetAppState ()
756 1017
1018int
1019SDL_GetModState ()
1020
1021int
1022SDL_WaitEvent ()
1023 C_ARGS: 0
1024
757void 1025void
1026SDL_PumpEvents ()
1027
1028void
758poll_events () 1029peep_events ()
759 PPCODE: 1030 PPCODE:
760{ 1031{
761 SDL_Event ev; 1032 SDL_Event ev;
762 1033
763 SDL_PumpEvents (); 1034 SDL_PumpEvents ();
770 { 1041 {
771 case SDL_KEYDOWN: 1042 case SDL_KEYDOWN:
772 case SDL_KEYUP: 1043 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 1049 break;
779 1050
780 case SDL_ACTIVEEVENT: 1051 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 1070 x = ev.motion.x;
800 y = ev.motion.y; 1071 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 1073 }
803 1074
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 1076 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1077 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1078 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1081 }
811 break; 1082 break;
812 1083
813 case SDL_MOUSEBUTTONDOWN: 1084 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1085 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1087
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
827 break; 1098 break;
828 } 1099 }
829 1100
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 } 1102 }
832} 1103}
1104
1105char *
1106SDL_AudioDriverName ()
1107 CODE:
1108{
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114}
1115 OUTPUT:
1116 RETVAL
833 1117
834int 1118int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1119Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL: 1120 POSTCALL:
837 Mix_HookMusicFinished (music_finished); 1121 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished); 1122 Mix_ChannelFinished (channel_finished);
839 1123
840void 1124void
841Mix_QuerySpec () 1125Mix_QuerySpec ()
894 } 1178 }
895 } 1179 }
896#endif 1180#endif
897} 1181}
898 1182
899void 1183int
900add_font (char *file) 1184add_font (char *file)
901 CODE: 1185 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190void
1191IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194void
1195Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
903 1196
904void 1197void
905load_image_inline (SV *image_) 1198load_image_inline (SV *image_)
906 ALIAS: 1199 ALIAS:
907 load_image_file = 1 1200 load_image_file = 1
953 1246
954 SDL_LockSurface (surface2); 1247 SDL_LockSurface (surface2);
955 EXTEND (SP, 6); 1248 EXTEND (SP, 6);
956 PUSHs (sv_2mortal (newSViv (surface2->w))); 1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
957 PUSHs (sv_2mortal (newSViv (surface2->h))); 1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
960 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2); 1255 SDL_UnlockSurface (surface2);
963 1256
993void 1286void
994error (char *message) 1287error (char *message)
995 CODE: 1288 CODE:
996 fprintf (stderr, "ERROR: %s\n", message); 1289 fprintf (stderr, "ERROR: %s\n", message);
997#ifdef _WIN32 1290#ifdef _WIN32
998 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
999#endif 1292#endif
1000 1293
1001void 1294void
1002fatal (char *message) 1295fatal (char *message)
1003 CODE: 1296 CODE:
1004 fprintf (stderr, "FATAL: %s\n", message); 1297 fprintf (stderr, "FATAL: %s\n", message);
1005#ifdef _WIN32 1298#ifdef _WIN32
1006 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1007#endif 1300#endif
1008 _exit (1); 1301 _exit (1);
1009 1302
1010void 1303void
1011_exit (int retval = 0) 1304_exit (int retval = 0)
1023#if DEBUG 1316#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1317 VALGRIND_DO_LEAK_CHECK;
1025#endif 1318#endif
1026} 1319}
1027 1320
1028MODULE = CFPlus PACKAGE = CFPlus::Font 1321int
1322SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1329
1030PROTOTYPES: DISABLE 1330PROTOTYPES: DISABLE
1031 1331
1032CFPlus::Font 1332DC::Font
1033new_from_file (SV *class, char *path, int id = 0) 1333new_from_file (SV *klass, char *path, int id = 0)
1034 CODE: 1334 CODE:
1035{ 1335{
1036 int count; 1336 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1040} 1340}
1041 OUTPUT: 1341 OUTPUT:
1042 RETVAL 1342 RETVAL
1043 1343
1044void 1344void
1045DESTROY (CFPlus::Font self) 1345DESTROY (DC::Font self)
1046 CODE: 1346 CODE:
1047 pango_font_description_free (self); 1347 pango_font_description_free (self);
1048 1348
1049void 1349void
1050make_default (CFPlus::Font self) 1350make_default (DC::Font self)
1051 PROTOTYPE: $ 1351 PROTOTYPE: $
1052 CODE: 1352 CODE:
1053 default_font = self; 1353 default_font = self;
1054 1354
1055MODULE = CFPlus PACKAGE = CFPlus::Layout 1355MODULE = Deliantra::Client PACKAGE = DC::Layout
1056 1356
1057PROTOTYPES: DISABLE 1357PROTOTYPES: DISABLE
1058 1358
1059void 1359void
1060reset_glyph_cache () 1360glyph_cache_backup ()
1061 PROTOTYPE: 1361 PROTOTYPE:
1062 CODE: 1362 CODE:
1363 tc_backup ();
1364
1365void
1366glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1063 tc_clear (); 1369 tc_restore ();
1064 1370
1065CFPlus::Layout 1371DC::Layout
1066new (SV *class) 1372new (SV *klass)
1067 CODE: 1373 CODE:
1068 New (0, RETVAL, 1, struct cf_layout); 1374 RETVAL = new cf_layout;
1069 1375
1070 RETVAL->pl = pango_layout_new (opengl_context); 1376 RETVAL->pl = pango_layout_new (opengl_context);
1071 RETVAL->r = 1.; 1377 RETVAL->r = 1.;
1072 RETVAL->g = 1.; 1378 RETVAL->g = 1.;
1073 RETVAL->b = 1.; 1379 RETVAL->b = 1.;
1074 RETVAL->a = 1.; 1380 RETVAL->a = 1.;
1075 RETVAL->base_height = MIN_FONT_HEIGHT; 1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1076 RETVAL->font = 0; 1382 RETVAL->font = 0;
1077 RETVAL->rc = rc_alloc ();
1078 1383
1079 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1080 layout_update_font (RETVAL); 1385 layout_update_font (RETVAL);
1081 OUTPUT: 1386 OUTPUT:
1082 RETVAL 1387 RETVAL
1083 1388
1084void 1389void
1085DESTROY (CFPlus::Layout self) 1390DESTROY (DC::Layout self)
1086 CODE: 1391 CODE:
1087 g_object_unref (self->pl); 1392 g_object_unref (self->pl);
1088 rc_free (self->rc);
1089 Safefree (self); 1393 delete self;
1090 1394
1091void 1395void
1092set_text (CFPlus::Layout self, SV *text_) 1396set_text (DC::Layout self, SV *text_)
1093 CODE: 1397 CODE:
1094{ 1398{
1095 STRLEN textlen; 1399 STRLEN textlen;
1096 char *text = SvPVutf8 (text_, textlen); 1400 char *text = SvPVutf8 (text_, textlen);
1097 1401
1098 pango_layout_set_text (self->pl, text, textlen); 1402 pango_layout_set_text (self->pl, text, textlen);
1099} 1403}
1100 1404
1101void 1405void
1102set_markup (CFPlus::Layout self, SV *text_) 1406set_markup (DC::Layout self, SV *text_)
1103 CODE: 1407 CODE:
1104{ 1408{
1105 STRLEN textlen; 1409 STRLEN textlen;
1106 char *text = SvPVutf8 (text_, textlen); 1410 char *text = SvPVutf8 (text_, textlen);
1107 1411
1108 pango_layout_set_markup (self->pl, text, textlen); 1412 pango_layout_set_markup (self->pl, text, textlen);
1109} 1413}
1110 1414
1111void 1415void
1112set_shapes (CFPlus::Layout self, ...) 1416set_shapes (DC::Layout self, ...)
1113 CODE: 1417 CODE:
1114{ 1418{
1115 PangoAttrList *attrs = 0; 1419 PangoAttrList *attrs = 0;
1116 const char *text = pango_layout_get_text (self->pl); 1420 const char *text = pango_layout_get_text (self->pl);
1117 const char *pos = text; 1421 const char *pos = text;
1152 if (attrs) 1456 if (attrs)
1153 pango_layout_set_attributes (self->pl, attrs); 1457 pango_layout_set_attributes (self->pl, attrs);
1154} 1458}
1155 1459
1156void 1460void
1157get_shapes (CFPlus::Layout self) 1461get_shapes (DC::Layout self)
1158 PPCODE: 1462 PPCODE:
1159{ 1463{
1160 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1161 1465
1162 do 1466 do
1163 { 1467 {
1164 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1165 1469
1166 if (run && shape_attr_p (run)) 1470 if (run && shape_attr_p (run))
1167 { 1471 {
1168 PangoRectangle extents; 1472 PangoRectangle extents;
1169 pango_layout_iter_get_run_extents (iter, 0, &extents); 1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
1177 1481
1178 pango_layout_iter_free (iter); 1482 pango_layout_iter_free (iter);
1179} 1483}
1180 1484
1181int 1485int
1182has_wrapped (CFPlus::Layout self) 1486has_wrapped (DC::Layout self)
1183 CODE: 1487 CODE:
1184{ 1488{
1185 int lines = 1; 1489 int lines = 1;
1186 const char *text = pango_layout_get_text (self->pl); 1490 const char *text = pango_layout_get_text (self->pl);
1187 1491
1192} 1496}
1193 OUTPUT: 1497 OUTPUT:
1194 RETVAL 1498 RETVAL
1195 1499
1196SV * 1500SV *
1197get_text (CFPlus::Layout self) 1501get_text (DC::Layout self)
1198 CODE: 1502 CODE:
1199 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1200 sv_utf8_decode (RETVAL); 1504 sv_utf8_decode (RETVAL);
1201 OUTPUT: 1505 OUTPUT:
1202 RETVAL 1506 RETVAL
1203 1507
1204void 1508void
1205set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1509set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1206 CODE: 1510 CODE:
1207 self->r = r; 1511 self->r = r;
1208 self->g = g; 1512 self->g = g;
1209 self->b = b; 1513 self->b = b;
1210 self->a = a; 1514 self->a = a;
1211 1515
1212void 1516void
1213set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1517set_font (DC::Layout self, DC::Font font = 0)
1214 CODE: 1518 CODE:
1215 if (self->font != font) 1519 if (self->font != font)
1216 { 1520 {
1217 self->font = font; 1521 self->font = font;
1218 layout_update_font (self); 1522 layout_update_font (self);
1219 } 1523 }
1220 1524
1221void 1525void
1222set_height (CFPlus::Layout self, int base_height) 1526set_height (DC::Layout self, int base_height)
1223 CODE: 1527 CODE:
1224 if (self->base_height != base_height) 1528 if (self->base_height != base_height)
1225 { 1529 {
1226 self->base_height = base_height; 1530 self->base_height = base_height;
1227 layout_update_font (self); 1531 layout_update_font (self);
1228 } 1532 }
1229 1533
1230void 1534void
1231set_width (CFPlus::Layout self, int max_width = -1) 1535set_width (DC::Layout self, int max_width = -1)
1232 CODE: 1536 CODE:
1233 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1234 1538
1235void 1539void
1236set_indent (CFPlus::Layout self, int indent) 1540set_indent (DC::Layout self, int indent)
1237 CODE: 1541 CODE:
1238 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1239 1543
1240void 1544void
1241set_spacing (CFPlus::Layout self, int spacing) 1545set_spacing (DC::Layout self, int spacing)
1242 CODE: 1546 CODE:
1243 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1244 1548
1245void 1549void
1246set_ellipsise (CFPlus::Layout self, int ellipsise) 1550set_ellipsise (DC::Layout self, int ellipsise)
1247 CODE: 1551 CODE:
1248 pango_layout_set_ellipsize (self->pl, 1552 pango_layout_set_ellipsize (self->pl,
1249 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1250 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1251 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1252 : PANGO_ELLIPSIZE_NONE 1556 : PANGO_ELLIPSIZE_NONE
1253 ); 1557 );
1254 1558
1255void 1559void
1256set_single_paragraph_mode (CFPlus::Layout self, int spm) 1560set_single_paragraph_mode (DC::Layout self, int spm)
1257 CODE: 1561 CODE:
1258 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1259 1563
1260void 1564void
1261size (CFPlus::Layout self) 1565size (DC::Layout self)
1262 PPCODE: 1566 PPCODE:
1263{ 1567{
1264 int w, h; 1568 int w, h;
1265 1569
1266 layout_get_pixel_size (self, &w, &h); 1570 layout_get_pixel_size (self, &w, &h);
1269 PUSHs (sv_2mortal (newSViv (w))); 1573 PUSHs (sv_2mortal (newSViv (w)));
1270 PUSHs (sv_2mortal (newSViv (h))); 1574 PUSHs (sv_2mortal (newSViv (h)));
1271} 1575}
1272 1576
1273int 1577int
1274descent (CFPlus::Layout self) 1578descent (DC::Layout self)
1275 CODE: 1579 CODE:
1276{ 1580{
1277 PangoRectangle rect; 1581 PangoRectangle rect;
1278 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1279 pango_layout_line_get_pixel_extents (line, 0, &rect); 1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1280 RETVAL = PANGO_DESCENT (rect); 1584 RETVAL = PANGO_DESCENT (rect);
1281} 1585}
1282 OUTPUT: 1586 OUTPUT:
1283 RETVAL 1587 RETVAL
1284 1588
1285int 1589int
1286xy_to_index (CFPlus::Layout self, int x, int y) 1590xy_to_index (DC::Layout self, int x, int y)
1287 CODE: 1591 CODE:
1288{ 1592{
1289 int index, trailing; 1593 int index, trailing;
1290 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1291 RETVAL = index + trailing; 1595 RETVAL = index + trailing;
1292} 1596}
1293 OUTPUT: 1597 OUTPUT:
1294 RETVAL 1598 RETVAL
1295 1599
1296void 1600void
1297cursor_pos (CFPlus::Layout self, int index) 1601cursor_pos (DC::Layout self, int index)
1298 PPCODE: 1602 PPCODE:
1299{ 1603{
1300 PangoRectangle strong_pos; 1604 PangoRectangle pos;
1301 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1302 1606
1303 EXTEND (SP, 3); 1607 EXTEND (SP, 3);
1304 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1305 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1306 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1307} 1611}
1308 1612
1309void 1613void
1310index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1614index_to_line_x (DC::Layout self, int index, int trailing = 0)
1311 PPCODE: 1615 PPCODE:
1312{ 1616{
1313 int line, x; 1617 int line, x;
1314 1618
1315 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1620#if !PANGO_VERSION_CHECK (1, 17, 3)
1316 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1317 1622 --line;
1623#endif
1318 EXTEND (SP, 2); 1624 EXTEND (SP, 2);
1319 PUSHs (sv_2mortal (newSViv (line - 1))); 1625 PUSHs (sv_2mortal (newSViv (line)));
1320 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1321} 1627}
1322 1628
1323void 1629void
1324line_x_to_index (CFPlus::Layout self, int line, int x) 1630line_x_to_index (DC::Layout self, int line, int x)
1325 PPCODE: 1631 PPCODE:
1326{ 1632{
1327 PangoLayoutLine *lp; 1633 PangoLayoutLine *lp;
1328 int index, trailing; 1634 int index, trailing;
1329 1635
1330 if (line < 0) 1636 if (line < 0)
1331 XSRETURN_EMPTY; 1637 XSRETURN_EMPTY;
1332 1638
1333 if (!(lp = pango_layout_get_line (self->pl, line))) 1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1334 XSRETURN_EMPTY; /* do better */ 1640 XSRETURN_EMPTY; /* do better */
1335 1641
1336 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1337 1643
1338 EXTEND (SP, 2); 1644 EXTEND (SP, 2);
1344 PUSHs (sv_2mortal (newSViv (trailing))); 1650 PUSHs (sv_2mortal (newSViv (trailing)));
1345 } 1651 }
1346} 1652}
1347 1653
1348void 1654void
1349render (CFPlus::Layout self, float x, float y, int flags = 0) 1655render (DC::Layout self, float x, float y, int flags = 0)
1350 CODE: 1656 CODE:
1351 rc_clear (self->rc); 1657 self->rc.clear ();
1352 pango_opengl_render_layout_subpixel ( 1658 pango_opengl_render_layout_subpixel (
1353 self->pl, 1659 self->pl,
1354 self->rc, 1660 &self->rc,
1355 x * PANGO_SCALE, y * PANGO_SCALE, 1661 x * PANGO_SCALE, y * PANGO_SCALE,
1356 self->r, self->g, self->b, self->a, 1662 self->r, self->g, self->b, self->a,
1357 flags 1663 flags
1358 ); 1664 );
1359 // we assume that context_change actually clears/frees stuff 1665 // we assume that context_change actually clears/frees stuff
1360 // and does not do any recomputation... 1666 // and does not do any recomputation...
1361 pango_layout_context_changed (self->pl); 1667 pango_layout_context_changed (self->pl);
1362 1668
1363void 1669void
1364draw (CFPlus::Layout self) 1670draw (DC::Layout self)
1365 CODE: 1671 CODE:
1366{ 1672{
1367 glEnable (GL_TEXTURE_2D); 1673 glEnable (GL_TEXTURE_2D);
1368 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1369 glEnable (GL_BLEND); 1675 glEnable (GL_BLEND);
1370 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1371 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1372 glEnable (GL_ALPHA_TEST); 1678 glEnable (GL_ALPHA_TEST);
1373 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1374 1680
1375 rc_draw (self->rc); 1681 self->rc.draw ();
1376 1682
1377 glDisable (GL_ALPHA_TEST); 1683 glDisable (GL_ALPHA_TEST);
1378 glDisable (GL_BLEND); 1684 glDisable (GL_BLEND);
1379 glDisable (GL_TEXTURE_2D); 1685 glDisable (GL_TEXTURE_2D);
1380} 1686}
1381 1687
1382MODULE = CFPlus PACKAGE = CFPlus::Texture 1688MODULE = Deliantra::Client PACKAGE = DC::Texture
1383 1689
1384PROTOTYPES: ENABLE 1690PROTOTYPES: ENABLE
1385 1691
1386void 1692void
1387pad (SV *data_, int ow, int oh, int nw, int nh) 1693pad (SV *data_, int ow, int oh, int nw, int nh)
1455 glDisable (GL_ALPHA_TEST); 1761 glDisable (GL_ALPHA_TEST);
1456 glDisable (GL_BLEND); 1762 glDisable (GL_BLEND);
1457 } 1763 }
1458} 1764}
1459 1765
1766void
1767draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770{
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885}
1886
1460IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1887IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1461 CODE: 1888 CODE:
1462{ 1889{
1463 GLint width; 1890 GLint width;
1464 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1466 RETVAL = width > 0; 1893 RETVAL = width > 0;
1467} 1894}
1468 OUTPUT: 1895 OUTPUT:
1469 RETVAL 1896 RETVAL
1470 1897
1471MODULE = CFPlus PACKAGE = CFPlus::Map 1898MODULE = Deliantra::Client PACKAGE = DC::Map
1472 1899
1473PROTOTYPES: DISABLE 1900PROTOTYPES: DISABLE
1474 1901
1475CFPlus::Map 1902DC::Map
1476new (SV *class) 1903new (SV *klass)
1477 CODE: 1904 CODE:
1478 New (0, RETVAL, 1, struct map); 1905 New (0, RETVAL, 1, mapgrid);
1479 RETVAL->x = 0; 1906 RETVAL->x = 0;
1480 RETVAL->y = 0; 1907 RETVAL->y = 0;
1481 RETVAL->w = 0; 1908 RETVAL->w = 0;
1482 RETVAL->h = 0; 1909 RETVAL->h = 0;
1483 RETVAL->ox = 0; 1910 RETVAL->ox = 0;
1488 RETVAL->row = 0; 1915 RETVAL->row = 0;
1489 OUTPUT: 1916 OUTPUT:
1490 RETVAL 1917 RETVAL
1491 1918
1492void 1919void
1493DESTROY (CFPlus::Map self) 1920DESTROY (DC::Map self)
1494 CODE: 1921 CODE:
1495{ 1922{
1496 map_clear (self); 1923 map_clear (self);
1497 Safefree (self->face2tile); 1924 Safefree (self->face2tile);
1498 Safefree (self->tex); 1925 Safefree (self->tex);
1499 Safefree (self); 1926 Safefree (self);
1500} 1927}
1501 1928
1502void 1929void
1503resize (CFPlus::Map self, int map_width, int map_height) 1930resize (DC::Map self, int map_width, int map_height)
1504 CODE: 1931 CODE:
1505 self->w = map_width; 1932 self->w = map_width;
1506 self->h = map_height; 1933 self->h = map_height;
1507 1934
1508void 1935void
1509clear (CFPlus::Map self) 1936clear (DC::Map self)
1510 CODE: 1937 CODE:
1511 map_clear (self); 1938 map_clear (self);
1512 1939
1513void 1940void
1514set_tileid (CFPlus::Map self, int face, int tile) 1941set_tileid (DC::Map self, int face, int tile)
1515 CODE: 1942 CODE:
1516{ 1943{
1517 need_facenum (self, face); self->face2tile [face] = tile; 1944 need_facenum (self, face); self->face2tile [face] = tile;
1518 need_texid (self, tile); 1945 need_texid (self, tile);
1519} 1946}
1520 1947
1521void 1948void
1522set_smooth (CFPlus::Map self, int face, int smooth, int level) 1949set_smooth (DC::Map self, int face, int smooth, int level)
1523 CODE: 1950 CODE:
1524{ 1951{
1525 tileid texid; 1952 tileid texid;
1526 maptex *tex; 1953 maptex *tex;
1527 1954
1528 if (face < 0 || face >= self->faces) 1955 if (face < 0 || face >= self->faces)
1529 return; 1956 return;
1530 1957
1531 if (smooth < 0 || smooth >= self->faces) 1958 if (smooth < 0 || smooth >= self->faces)
1532 return; 1959 return;
1533 1960
1534 texid = self->face2tile [face]; 1961 texid = self->face2tile [face];
1535 1962
1536 if (!texid) 1963 if (!texid)
1537 return; 1964 return;
1538 1965
1539 tex = self->tex + texid; 1966 tex = self->tex + texid;
1540 tex->smoothtile = self->face2tile [smooth]; 1967 tex->smoothtile = self->face2tile [smooth];
1541 tex->smoothlevel = level; 1968 tex->smoothlevel = level;
1542} 1969}
1543 1970
1544void 1971void
1545set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1972set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1546 CODE: 1973 CODE:
1547{ 1974{
1548 need_texid (self, texid); 1975 need_texid (self, texid);
1549 1976
1550 { 1977 {
1569 // use uglier nearest interpolation because linear suffers 1996 // use uglier nearest interpolation because linear suffers
1570 // from transparent color bleeding and ugly wrapping effects. 1997 // from transparent color bleeding and ugly wrapping effects.
1571 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1572} 1999}
1573 2000
2001void
2002expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
1574int 2021int
1575ox (CFPlus::Map self) 2022ox (DC::Map self)
1576 ALIAS: 2023 ALIAS:
1577 oy = 1 2024 oy = 1
1578 x = 2 2025 x = 2
1579 y = 3 2026 y = 3
1580 w = 4 2027 w = 4
1591 } 2038 }
1592 OUTPUT: 2039 OUTPUT:
1593 RETVAL 2040 RETVAL
1594 2041
1595void 2042void
1596scroll (CFPlus::Map self, int dx, int dy) 2043scroll (DC::Map self, int dx, int dy)
1597 CODE: 2044 CODE:
1598{ 2045{
1599 if (dx > 0) 2046 if (dx > 0)
1600 map_blank (self, self->x, self->y, dx, self->h); 2047 map_blank (self, self->x, self->y, dx, self->h);
1601 else if (dx < 0) 2048 else if (dx < 0)
1617 self->y += MAP_EXTEND_Y; 2064 self->y += MAP_EXTEND_Y;
1618 } 2065 }
1619} 2066}
1620 2067
1621SV * 2068SV *
1622map1a_update (CFPlus::Map self, SV *data_, int extmap) 2069map1a_update (DC::Map self, SV *data_)
1623 CODE: 2070 CODE:
1624{ 2071{
1625 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1626 uint8_t *data_end = (uint8_t *)SvEND (data_); 2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
1627 mapcell *cell; 2074 mapcell *cell;
1648 2095
1649 //TODO: don't trust server data to be in-range(!) 2096 //TODO: don't trust server data to be in-range(!)
1650 2097
1651 if (flags & 8) 2098 if (flags & 8)
1652 { 2099 {
2100 uint8_t ext, cmd;
2101
1653 if (extmap) 2102 do
1654 { 2103 {
1655 uint8_t ext, cmd; 2104 ext = *data++;
2105 cmd = ext & 0x7f;
1656 2106
1657 do 2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
1658 { 2110 {
1659 ext = *data++;
1660 cmd = ext & 0x3f;
1661
1662 if (cmd < 4)
1663 cell->darkness = 255 - ext * 64 + 1;
1664 else if (cmd == 5) // health
1665 {
1666 cell->stat_width = 1; 2111 cell->stat_width = 1;
1667 cell->stat_hp = *data++; 2112 cell->stat_hp = *data++;
1668 }
1669 else if (cmd == 6) // monster width
1670 cell->stat_width = *data++ + 1;
1671 else if (cmd == 0x47)
1672 {
1673 if (*data == 4)
1674 ; // decode player count
1675
1676 data += *data + 1;
1677 }
1678 else if (cmd == 8) // cell flags
1679 cell->flags = *data++;
1680 else if (ext & 0x40) // unknown, multibyte => skip
1681 data += *data + 1;
1682 else
1683 data++;
1684 } 2113 }
1685 while (ext & 0x80); 2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
1686 } 2131 }
1687 else 2132 while (ext & 0x80);
1688 cell->darkness = *data++ + 1;
1689 } 2133 }
1690 2134
1691 for (z = 0; z <= 2; ++z) 2135 for (z = 0; z <= 2; ++z)
1692 if (flags & (4 >> z)) 2136 if (flags & (4 >> z))
1693 { 2137 {
1696 cell->tile [z] = self->face2tile [face]; 2140 cell->tile [z] = self->face2tile [face];
1697 2141
1698 if (cell->tile [z]) 2142 if (cell->tile [z])
1699 { 2143 {
1700 maptex *tex = self->tex + cell->tile [z]; 2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
1701 if (!tex->name) 2146 if (!tex->name)
1702 av_push (missing, newSViv (cell->tile [z])); 2147 av_push (missing, newSViv (cell->tile [z]));
1703 2148
1704 if (tex->smoothtile) 2149 if (tex->smoothtile)
1705 { 2150 {
1706 maptex *smooth = self->tex + tex->smoothtile; 2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
1707 if (!smooth->name) 2153 if (!smooth->name)
1708 av_push (missing, newSViv (tex->smoothtile)); 2154 av_push (missing, newSViv (tex->smoothtile));
1709 } 2155 }
1710 } 2156 }
1711 } 2157 }
1712 } 2158 }
1713 else 2159 else
1714 cell->darkness = 0; 2160 CELL_CLEAR (cell);
1715 } 2161 }
1716} 2162}
1717 OUTPUT: 2163 OUTPUT:
1718 RETVAL 2164 RETVAL
1719 2165
1720SV * 2166SV *
1721mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 2167mapmap (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2168 CODE:
1723{ 2169{
1724 int x1, x; 2170 int x1, x;
1725 int y1, y; 2171 int y1, y;
1726 int z; 2172 int z;
1739 ? self->row + y 2185 ? self->row + y
1740 : 0; 2186 : 0;
1741 2187
1742 for (x = x0; x < x1; x++) 2188 for (x = x0; x < x1; x++)
1743 { 2189 {
1744 int r = 32, g = 32, b = 32, a = 192; 2190 unsigned int r = 32, g = 32, b = 32, a = 192;
1745 2191
1746 if (row && row->c0 <= x && x < row->c1) 2192 if (row && row->c0 <= x && x < row->c1)
1747 { 2193 {
1748 mapcell *cell = row->col + (x - row->c0); 2194 mapcell *cell = row->col + (x - row->c0);
1749 2195
1751 { 2197 {
1752 maptex tex = self->tex [cell->tile [z]]; 2198 maptex tex = self->tex [cell->tile [z]];
1753 int a0 = 255 - tex.a; 2199 int a0 = 255 - tex.a;
1754 int a1 = tex.a; 2200 int a1 = tex.a;
1755 2201
1756 r = (r * a0 + tex.r * a1) / 255; 2202 r = div255 (r * a0 + tex.r * a1);
1757 g = (g * a0 + tex.g * a1) / 255; 2203 g = div255 (g * a0 + tex.g * a1);
1758 b = (b * a0 + tex.b * a1) / 255; 2204 b = div255 (b * a0 + tex.b * a1);
1759 a = (a * a0 + tex.a * a1) / 255; 2205 a = div255 (a * a0 + tex.a * a1);
1760 } 2206 }
1761 } 2207 }
1762 2208
1763 *map++ = (r ) 2209 *map++ = (r )
1764 | (g << 8) 2210 | (g << 8)
1765 | (b << 16) 2211 | (b << 16)
1766 | (a << 24); 2212 | (a << 24);
1767 } 2213 }
1768 } 2214 }
1769 2215
1770 RETVAL = map_sv; 2216 RETVAL = map_sv;
1771} 2217}
1772 OUTPUT: 2218 OUTPUT:
1773 RETVAL 2219 RETVAL
1774 2220
1775void 2221void
1776draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 2222draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1777 CODE: 2223 CODE:
1778{ 2224{
1779 int x, y, z; 2225 int x, y, z;
1780 2226
1781 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1782 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1783 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1784 smooth_key skey; 2228 int pl_x, pl_y;
1785 2229 maptex pl_tex;
1786 rc_t *rc = rc_alloc (); 2230 rc_t rc;
2231 rc_t rc_ov;
1787 rc_key_t key; 2232 rc_key_t key;
1788 rc_array_t *arr; 2233 rc_t::array_t *arr;
1789 2234
2235 pl_tex.name = 0;
2236
1790 // thats current max. sorry. 2237 // that's current max. sorry.
1791 if (sw > 255) sw = 255; 2238 if (sw > 255) sw = 255;
1792 if (sh > 255) sh = 255; 2239 if (sh > 255) sh = 255;
1793
1794 // clear key, in case of extra padding
1795 memset (&skey, 0, sizeof (skey));
1796 2240
1797 memset (&key, 0, sizeof (key)); 2241 memset (&key, 0, sizeof (key));
1798 key.r = 255; 2242 key.r = 255;
1799 key.g = 255; 2243 key.g = 255;
1800 key.b = 255; 2244 key.b = 255;
1801 key.a = 255; 2245 key.a = 255;
1802 key.mode = GL_QUADS; 2246 key.mode = GL_QUADS;
1803 key.format = GL_T2F_V3F; 2247 key.format = GL_T2F_V3F;
1804 key.texname = -1;
1805 2248
1806 mx += self->x; 2249 mx += self->x;
1807 my += self->y; 2250 my += self->y;
1808 2251
1809 // first pass: determine smooth_max 2252 // first pass: determine smooth_max
1810 // rather ugly, if you ask me 2253 // rather ugly, if you ask me
1811 // could also be stored inside mapcell and updated on change 2254 // could also be stored inside mapcell and updated on change
1812 memset (smooth_max, 0, sizeof (smooth_max)); 2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1813 2256
1814 for (y = 0; y < sh; y++) 2257 for (y = 0; y < sh; y++)
1815 if (0 <= y + my && y + my < self->rows) 2258 if (0 <= y + my && y + my < self->rows)
1816 { 2259 {
1817 maprow *row = self->row + (y + my); 2260 maprow *row = self->row + (y + my);
1832 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1833 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1834 2277
1835 for (z = 0; z <= 2; z++) 2278 for (z = 0; z <= 2; z++)
1836 { 2279 {
1837 memset (smooth_level, 0, sizeof (smooth_level)); 2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
1838 2284
1839 for (y = 0; y < sh; y++) 2285 for (y = 0; y < sh; y++)
1840 if (0 <= y + my && y + my < self->rows) 2286 if (0 <= y + my && y + my < self->rows)
1841 { 2287 {
1842 maprow *row = self->row + (y + my); 2288 maprow *row = self->row + (y + my);
1852 maptex tex = self->tex [tile]; 2298 maptex tex = self->tex [tile];
1853 int px, py; 2299 int px, py;
1854 2300
1855 if (key.texname != tex.name) 2301 if (key.texname != tex.name)
1856 { 2302 {
2303 self->tex [tile].unused = 0;
2304
1857 if (!tex.name) 2305 if (!tex.name)
1858 tex = self->tex [2]; /* missing, replace by noface */ 2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1859 2307
1860 key.texname = tex.name; 2308 key.texname = tex.name;
1861 arr = rc_array (rc, &key); 2309 arr = &rc.array (key);
1862 } 2310 }
1863 2311
1864 px = (x + 1) * T - tex.w; 2312 px = (x + 1) * Th - tex.w;
1865 py = (y + 1) * T - tex.h; 2313 py = (y + 1) * Tw - tex.h;
1866 2314
1867 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2315 if (expect_false (cell->player == player) && expect_false (z == 2))
1868 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1869 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1870 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1871
1872 if (cell->flags && z == 2)
1873 { 2316 {
1874 // overlays such as the speech bubble, probably more to come 2317 pl_x = px;
1875 if (cell->flags & 1) 2318 pl_y = py;
2319 pl_tex = tex;
1876 { 2320 continue;
1877 maptex tex = self->tex [1];
1878 int px = x * T + T * 2 / 32;
1879 int py = y * T - T * 6 / 32;
1880
1881 if (tex.name)
1882 {
1883 if (key.texname != tex.name)
1884 {
1885 key.texname = tex.name;
1886 arr = rc_array (rc, &key);
1887 }
1888
1889 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1890 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1891 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1892 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1893 }
1894 }
1895 } 2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1896 2327
1897 // update smooth hash 2328 // update smooth hash
1898 if (tex.smoothtile) 2329 if (tex.smoothtile)
1899 { 2330 {
1900 skey.tile = tex.smoothtile; 2331 skey.tile = tex.smoothtile;
1901 skey.level = tex.smoothlevel; 2332 skey.level = tex.smoothlevel;
1902 2333
1903 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2334 smooth_level[tex.smoothlevel] = 1;
1904 2335
1905 // add bits to current tile and all neighbours. skey.x|y is 2336 // add bits to current tile and all neighbours. skey.x|y is
1906 // shifted +1|+1 so we always stay positive. 2337 // shifted +1|+1 so we always stay positive.
1907 2338
1908 // bits is ___n cccc CCCC bbbb 2339 // bits is ___n cccc CCCC bbbb
1916 2347
1917 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1918 // ·· ·· ·┏ ┓· 2349 // ·· ·· ·┏ ┓·
1919 2350
1920 // full tile 2351 // full tile
1921 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1922 2353
1923 // borders 2354 // borders
1924 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1925 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1926 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1927 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1928 2359
1929 // corners 2360 // corners
1930 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1931 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1932 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1933 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1934 } 2385 }
1935 } 2386 }
1936 } 2387 }
1937 } 2388 }
1938 2389
1939 rc_draw (rc); 2390 rc.draw ();
1940 rc_clear (rc); 2391 rc.clear ();
1941 2392
1942 // go through all smoothlevels, lowest to highest, then draw. 2393 // go through all smoothlevels, lowest to highest, then draw.
1943 // this is basically counting sort 2394 // this is basically counting sort
1944 { 2395 {
1945 int w, b; 2396 int w, b;
1946 2397
1947 glEnable (GL_TEXTURE_2D); 2398 glEnable (GL_TEXTURE_2D);
1948 glBegin (GL_QUADS); 2399 glBegin (GL_QUADS);
1949 for (w = 0; w < 256 / 32; ++w) 2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1950 { 2403 {
1951 uint32_t smask = smooth_level [w]; 2404 smooth_key &skey = it->first;
1952 if (smask) 2405 IV bits = it->second;
1953 for (b = 0; b < 32; ++b) 2406
1954 if (smask & (((uint32_t)1) << b)) 2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
1955 { 2410 {
1956 int level = (w << 5) | b; 2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
1957 HE *he; 2419 if (tex.name)
1958
1959 hv_iterinit (smooth);
1960 while ((he = hv_iternext (smooth)))
1961 { 2420 {
1962 smooth_key *skey = (smooth_key *)HeKEY (he); 2421 // this time avoiding texture state changes
1963 IV bits = SvIVX (HeVAL (he)); 2422 // save gobs of state changes.
1964 2423 if (key.texname != tex.name)
1965 if (!(bits & 0x1000)
1966 && skey->level == level
1967 && level > smooth_max [skey->x][skey->y])
1968 { 2424 {
1969 maptex tex = self->tex [skey->tile]; 2425 self->tex [skey.tile].unused = 0;
1970 int px = (((int)skey->x) - 1) * T;
1971 int py = (((int)skey->y) - 1) * T;
1972 int border = bits & 15;
1973 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1974 float dx = tex.s * .0625f; // 16 images/row
1975 float dy = tex.t * .5f ; // 2 images/column
1976 2426
1977 if (tex.name)
1978 {
1979 // this time avoiding texture state changes
1980 // save gobs of state changes.
1981 if (key.texname != tex.name)
1982 {
1983 glEnd (); 2427 glEnd ();
1984 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1985 glBegin (GL_QUADS); 2429 glBegin (GL_QUADS);
1986 } 2430 }
1987 2431
1988 if (border) 2432 if (border)
1989 { 2433 {
1990 float ox = border * dx; 2434 float ox = border * dx;
1991 2435
1992 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1993 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
1994 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
1995 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
1996 } 2440 }
1997 2441
1998 if (corner) 2442 if (corner)
1999 { 2443 {
2000 float ox = corner * dx; 2444 float ox = corner * dx;
2001 2445
2002 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2004 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2005 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2006 }
2007 }
2008 } 2450 }
2009 } 2451 }
2010 } 2452 }
2011 } 2453 }
2012 2454
2013 glEnd (); 2455 glEnd ();
2014 glDisable (GL_TEXTURE_2D); 2456 glDisable (GL_TEXTURE_2D);
2015 key.texname = -1; 2457 key.texname = -1;
2016 } 2458 }
2017
2018 hv_clear (smooth);
2019 } 2459 }
2020 2460
2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
2466
2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
2021 glDisable (GL_BLEND); 2481 glDisable (GL_BLEND);
2022 rc_free (rc);
2023 2482
2024 // top layer: overlays such as the health bar 2483 // top layer: overlays such as the health bar
2025 for (y = 0; y < sh; y++) 2484 for (y = 0; y < sh; y++)
2026 if (0 <= y + my && y + my < self->rows) 2485 if (0 <= y + my && y + my < self->rows)
2027 { 2486 {
2030 for (x = 0; x < sw; x++) 2489 for (x = 0; x < sw; x++)
2031 if (row->c0 <= x + mx && x + mx < row->c1) 2490 if (row->c0 <= x + mx && x + mx < row->c1)
2032 { 2491 {
2033 mapcell *cell = row->col + (x + mx - row->c0); 2492 mapcell *cell = row->col + (x + mx - row->c0);
2034 2493
2035 int px = x * T; 2494 int px = x * Tw;
2036 int py = y * T; 2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
2037 2502
2038 if (cell->stat_hp) 2503 if (cell->stat_hp)
2039 { 2504 {
2040 int width = cell->stat_width * T; 2505 int width = cell->stat_width * Tw;
2041 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2042 2507
2043 glColor3ub (0, 0, 0); 2508 glColor3ub (0, 0, 0);
2044 glRectf (px + 1, py - thick - 2, 2509 glRectf (px + 1, py - thick - 2,
2045 px + width - 1, py); 2510 px + width - 1, py);
2046 2511
2052 } 2517 }
2053 } 2518 }
2054} 2519}
2055 2520
2056void 2521void
2057draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2522draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2058 CODE: 2523 CODE:
2059{ 2524{
2060 static float color[16][3] = { 2525 static float color[16][3] = {
2061 { 0.00F, 0.00F, 0.00F }, 2526 { 0.00f, 0.00f, 0.00f },
2062 { 1.00F, 1.00F, 1.00F }, 2527 { 1.00f, 1.00f, 1.00f },
2063 { 0.00F, 0.00F, 0.55F }, 2528 { 0.00f, 0.00f, 0.55f },
2064 { 1.00F, 0.00F, 0.00F }, 2529 { 1.00f, 0.00f, 0.00f },
2065 2530
2066 { 1.00F, 0.54F, 0.00F }, 2531 { 1.00f, 0.54f, 0.00f },
2067 { 0.11F, 0.56F, 1.00F }, 2532 { 0.11f, 0.56f, 1.00f },
2068 { 0.93F, 0.46F, 0.00F }, 2533 { 0.93f, 0.46f, 0.00f },
2069 { 0.18F, 0.54F, 0.34F }, 2534 { 0.18f, 0.54f, 0.34f },
2070 2535
2071 { 0.56F, 0.73F, 0.56F }, 2536 { 0.56f, 0.73f, 0.56f },
2072 { 0.80F, 0.80F, 0.80F }, 2537 { 0.80f, 0.80f, 0.80f },
2073 { 0.55F, 0.41F, 0.13F }, 2538 { 0.55f, 0.41f, 0.13f },
2074 { 0.99F, 0.77F, 0.26F }, 2539 { 0.99f, 0.77f, 0.26f },
2075 2540
2076 { 0.74F, 0.65F, 0.41F }, 2541 { 0.74f, 0.65f, 0.41f },
2077 2542
2078 { 0.00F, 1.00F, 1.00F }, 2543 { 0.00f, 1.00f, 1.00f },
2079 { 1.00F, 0.00F, 1.00F }, 2544 { 1.00f, 0.00f, 1.00f },
2080 { 1.00F, 1.00F, 0.00F }, 2545 { 1.00f, 1.00f, 0.00f },
2081 }; 2546 };
2082 2547
2083 int x, y; 2548 int x, y;
2084 2549
2085 glEnable (GL_TEXTURE_2D); 2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
2086 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2087 glEnable (GL_BLEND); 2558 glEnable (GL_BLEND);
2088 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2089 glBegin (GL_QUADS); 2560 glBegin (GL_QUADS);
2090 2561
2091 for (y = 0; y < h; y++) 2562 for (y = 0; y < h; y++)
2095 2566
2096 if (m) 2567 if (m)
2097 { 2568 {
2098 float *c = color [m & 15]; 2569 float *c = color [m & 15];
2099 2570
2100 float tx1 = m & 0x40 ? 0.5 : 0.; 2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
2101 float tx2 = tx1 + 0.5; 2572 float tx2 = tx1 + 0.5f;
2102 2573
2103 glColor4f (c[0], c[1], c[2], 0.75); 2574 glColor4f (c[0], c[1], c[2], 1);
2104 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2105 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2106 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2107 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2108 } 2579 }
2112 glDisable (GL_BLEND); 2583 glDisable (GL_BLEND);
2113 glDisable (GL_TEXTURE_2D); 2584 glDisable (GL_TEXTURE_2D);
2114} 2585}
2115 2586
2116void 2587void
2117fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2588fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2118 PPCODE: 2589 PPCODE:
2119{ 2590{
2120 int x, y; 2591 int x, y;
2121 int sw1 = sw + 2; 2592 int sw1 = sw + 2;
2122 int sh1 = sh + 2; 2593 int sh1 = sh + 2;
2123 int sh3 = sh * 3; 2594 int sh3 = sh * 3;
2124 int sw34 = (sw * 3 + 3) & ~3; 2595 int sw3 = sw * 3;
2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2125 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2126 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2599 memset (darkness1, 0, sw1*sh1);
2127 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2128 2600
2129 SvPOK_only (darkness3_sv); 2601 SvPOK_only (darkness3_sv);
2130 SvCUR_set (darkness3_sv, sw34 * sh3); 2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2131 2603
2132 mx += self->x - 1; 2604 mx += self->x - 1;
2133 my += self->y - 1; 2605 my += self->y - 1;
2134
2135 memset (darkness1, 255, sw1 * sh1);
2136 2606
2137 for (y = 0; y < sh1; y++) 2607 for (y = 0; y < sh1; y++)
2138 if (0 <= y + my && y + my < self->rows) 2608 if (0 <= y + my && y + my < self->rows)
2139 { 2609 {
2140 maprow *row = self->row + (y + my); 2610 maprow *row = self->row + (y + my);
2143 if (row->c0 <= x + mx && x + mx < row->c1) 2613 if (row->c0 <= x + mx && x + mx < row->c1)
2144 { 2614 {
2145 mapcell *cell = row->col + (x + mx - row->c0); 2615 mapcell *cell = row->col + (x + mx - row->c0);
2146 2616
2147 darkness1 [y * sw1 + x] = cell->darkness 2617 darkness1 [y * sw1 + x] = cell->darkness
2148 ? 255 - (cell->darkness - 1) 2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2149 : 255 - FOW_DARKNESS; 2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2150 } 2620 }
2151 } 2621 }
2152 2622
2153 for (y = 0; y < sh; ++y) 2623 for (y = 0; y < sh; ++y)
2154 for (x = 0; x < sw; ++x) 2624 for (x = 0; x < sw; ++x)
2173 2643
2174 uint8_t r13 = (d13 + d23 + d12) / 3; 2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2175 uint8_t r23 = d23; 2645 uint8_t r23 = d23;
2176 uint8_t r33 = (d23 + d33 + d32) / 3; 2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2177 2647
2178 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2179 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2180 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2181 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2182 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2183 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2184 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2185 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2186 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2187 } 2657 }
2188 2658
2189 free (darkness1); 2659 free (darkness1);
2190 2660
2191 EXTEND (SP, 3); 2661 EXTEND (SP, 3);
2192 PUSHs (sv_2mortal (newSViv (sw34))); 2662 PUSHs (sv_2mortal (newSViv (sw3)));
2193 PUSHs (sv_2mortal (newSViv (sh3))); 2663 PUSHs (sv_2mortal (newSViv (sh3)));
2194 PUSHs (darkness3_sv); 2664 PUSHs (darkness3_sv);
2195} 2665}
2196 2666
2197SV * 2667SV *
2198get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2668get_rect (DC::Map self, int x0, int y0, int w, int h)
2199 CODE: 2669 CODE:
2200{ 2670{
2201 int x, y, x1, y1; 2671 int x, y, x1, y1;
2202 SV *data_sv = newSV (w * h * 7 + 5); 2672 SV *data_sv = newSV (w * h * 7 + 5);
2203 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2260 else 2730 else
2261 *data++ = 0; 2731 *data++ = 0;
2262 } 2732 }
2263 } 2733 }
2264 2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
2265 SvPOK_only (data_sv); 2738 SvPOK_only (data_sv);
2266 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
2267 RETVAL = data_sv; 2742 RETVAL = data_sv;
2268} 2743}
2269 OUTPUT: 2744 OUTPUT:
2270 RETVAL 2745 RETVAL
2271 2746
2272void 2747void
2273set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2748set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2274 PPCODE: 2749 PPCODE:
2275{ 2750{
2276 int x, y, z; 2751 int x, y, z;
2277 int w, h; 2752 int w, h;
2278 int x1, y1; 2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
2279 2764
2280 if (*data++ != 0) 2765 if (*data++ != 0)
2281 XSRETURN_EMPTY; /* version mismatch */ 2766 XSRETURN_EMPTY; /* version mismatch */
2282 2767
2283 w = *data++ << 8; w |= *data++; 2768 w = *data++ << 8; w |= *data++;
2298 { 2783 {
2299 maprow *row = map_get_row (self, y); 2784 maprow *row = map_get_row (self, y);
2300 2785
2301 for (x = x0; x < x1; x++) 2786 for (x = x0; x < x1; x++)
2302 { 2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
2303 uint8_t flags = *data++; 2793 flags = *data++;
2304 2794
2305 if (flags) 2795 if (flags)
2306 { 2796 {
2307 mapcell *cell = row_get_cell (row, x); 2797 mapcell *cell = row_get_cell (row, x);
2308 tileid tile[3] = { 0, 0, 0 }; 2798 tileid tile[3] = { 0, 0, 0 };
2311 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2312 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2313 2803
2314 if (cell->darkness == 0) 2804 if (cell->darkness == 0)
2315 { 2805 {
2316 cell->darkness = 0; 2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
2317 2808
2318 for (z = 0; z <= 2; z++) 2809 for (z = 0; z <= 2; z++)
2319 { 2810 {
2320 tileid t = tile [z]; 2811 tileid t = tile [z];
2321 2812
2322 if (t >= self->texs || (t && !self->tex [t].name)) 2813 if (t >= self->texs || (t && !self->tex [t].name))
2323 { 2814 {
2324 XPUSHs (sv_2mortal (newSViv (t))); 2815 PUSHs (sv_2mortal (newSViv (t)));
2325 need_texid (self, t); 2816 need_texid (self, t);
2326 } 2817 }
2327 2818
2328 cell->tile [z] = t; 2819 cell->tile [z] = t;
2329 } 2820 }
2331 } 2822 }
2332 } 2823 }
2333 } 2824 }
2334} 2825}
2335 2826
2336MODULE = CFPlus PACKAGE = CFPlus::RW 2827MODULE = Deliantra::Client PACKAGE = DC::RW
2337 2828
2338CFPlus::RW 2829DC::RW
2339new (SV *class, SV *data_sv) 2830new (SV *klass, SV *data_sv)
2340 CODE: 2831 CODE:
2341{ 2832{
2342 STRLEN datalen; 2833 STRLEN datalen;
2343 char *data = SvPVbyte (data_sv, datalen); 2834 char *data = SvPVbyte (data_sv, datalen);
2344 2835
2345 RETVAL = SDL_RWFromConstMem (data, datalen); 2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2346} 2837}
2347 OUTPUT: 2838 OUTPUT:
2348 RETVAL 2839 RETVAL
2349 2840
2350CFPlus::RW 2841DC::RW
2351new_from_file (SV *class, const char *path, const char *mode = "rb") 2842new_from_file (SV *klass, const char *path, const char *mode = "rb")
2352 CODE: 2843 CODE:
2353 RETVAL = SDL_RWFromFile (path, mode); 2844 RETVAL = SDL_RWFromFile (path, mode);
2354 OUTPUT: 2845 OUTPUT:
2355 RETVAL 2846 RETVAL
2356 2847
2357# fails on win32: 2848# fails on win32:
2358# CFPlus.xs(2268) : error C2059: syntax error : '(' 2849# dc.xs(2268) : error C2059: syntax error : '('
2359#void 2850#void
2360#close (CFPlus::RW self) 2851#close (DC::RW self)
2361# CODE: 2852# CODE:
2362# (self->(close)) (self); 2853# (self->(close)) (self);
2363 2854
2364MODULE = CFPlus PACKAGE = CFPlus::Channel 2855MODULE = Deliantra::Client PACKAGE = DC::Channel
2365 2856
2366PROTOTYPES: DISABLE 2857PROTOTYPES: DISABLE
2367 2858
2368CFPlus::Channel 2859DC::Channel
2369find () 2860find ()
2370 CODE: 2861 CODE:
2371{ 2862{
2372 RETVAL = Mix_GroupAvailable (-1); 2863 RETVAL = Mix_GroupAvailable (-1);
2373 2864
2374 if (RETVAL < 0) 2865 if (RETVAL < 0)
2375 { 2866 {
2376 RETVAL = Mix_GroupOldest (-1); 2867 RETVAL = Mix_GroupOldest (-1);
2377 2868
2378 if (RETVAL < 0) 2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2379 XSRETURN_UNDEF; 2875 XSRETURN_UNDEF;
2380 2876 }
2877 else
2381 Mix_HaltChannel (RETVAL); 2878 Mix_HaltChannel (RETVAL);
2382 } 2879 }
2383 2880
2384 Mix_UnregisterAllEffects (RETVAL); 2881 Mix_UnregisterAllEffects (RETVAL);
2385 Mix_Volume (RETVAL, 128); 2882 Mix_Volume (RETVAL, 128);
2386} 2883}
2387 OUTPUT: 2884 OUTPUT:
2388 RETVAL 2885 RETVAL
2389 2886
2390void 2887void
2391halt (CFPlus::Channel self) 2888halt (DC::Channel self)
2392 CODE: 2889 CODE:
2393 Mix_HaltChannel (self); 2890 Mix_HaltChannel (self);
2394 2891
2395void 2892void
2396expire (CFPlus::Channel self, int ticks = -1) 2893expire (DC::Channel self, int ticks = -1)
2397 CODE: 2894 CODE:
2398 Mix_ExpireChannel (self, ticks); 2895 Mix_ExpireChannel (self, ticks);
2399 2896
2400void 2897void
2401fade_out (CFPlus::Channel self, int ticks = -1) 2898fade_out (DC::Channel self, int ticks = -1)
2402 CODE: 2899 CODE:
2403 Mix_FadeOutChannel (self, ticks); 2900 Mix_FadeOutChannel (self, ticks);
2404 2901
2405int 2902int
2406volume (CFPlus::Channel self, int volume) 2903volume (DC::Channel self, int volume)
2407 CODE: 2904 CODE:
2408 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); 2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2409 OUTPUT: 2906 OUTPUT:
2410 RETVAL 2907 RETVAL
2411 2908
2412void 2909void
2413unregister_all_effects (CFPlus::Channel self) 2910unregister_all_effects (DC::Channel self)
2414 CODE: 2911 CODE:
2415 Mix_UnregisterAllEffects (self); 2912 Mix_UnregisterAllEffects (self);
2416 2913
2417void 2914void
2418set_panning (CFPlus::Channel self, int left, int right) 2915set_panning (DC::Channel self, int left, int right)
2419 CODE: 2916 CODE:
2420 left = CLAMP (left , 0, 255); 2917 left = CLAMP (left , 0, 255);
2421 right = CLAMP (right, 0, 255); 2918 right = CLAMP (right, 0, 255);
2422 Mix_SetPanning (self, left, right); 2919 Mix_SetPanning (self, left, right);
2423 2920
2424void 2921void
2425set_distance (CFPlus::Channel self, int distance) 2922set_distance (DC::Channel self, int distance)
2426 CODE: 2923 CODE:
2427 Mix_SetDistance (self, CLAMP (distance, 0, 255)); 2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2428 2925
2429void 2926void
2430set_position (CFPlus::Channel self, int angle, int distance) 2927set_position (DC::Channel self, int angle, int distance)
2431 CODE: 2928 CODE:
2432 2929
2433void 2930void
2434set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance) 2931set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2435 CODE: 2932 CODE:
2436{ 2933{
2437 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2438 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2439 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2440} 2937}
2441 2938
2442void 2939void
2443set_reverse_stereo (CFPlus::Channel self, int flip) 2940set_reverse_stereo (DC::Channel self, int flip)
2444 CODE: 2941 CODE:
2445 Mix_SetReverseStereo (self, flip); 2942 Mix_SetReverseStereo (self, flip);
2446 2943
2447MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2944MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2448 2945
2449PROTOTYPES: DISABLE 2946PROTOTYPES: DISABLE
2450 2947
2948void
2949decoders ()
2950 PPCODE:
2951#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956#else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958#endif
2959
2451CFPlus::MixChunk 2960DC::MixChunk
2452new (SV *class, CFPlus::RW rwops) 2961new (SV *klass, DC::RW rwops)
2453 CODE: 2962 CODE:
2454 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2455 OUTPUT: 2964 OUTPUT:
2456 RETVAL 2965 RETVAL
2457 2966
2458void 2967void
2459DESTROY (CFPlus::MixChunk self) 2968DESTROY (DC::MixChunk self)
2460 CODE: 2969 CODE:
2461 Mix_FreeChunk (self); 2970 Mix_FreeChunk (self);
2462 2971
2463int 2972int
2464volume (CFPlus::MixChunk self, int volume = -1) 2973volume (DC::MixChunk self, int volume = -1)
2465 CODE: 2974 CODE:
2466 if (items > 1) 2975 if (items > 1)
2467 volume = CLAMP (volume, 0, 128); 2976 volume = CLAMP (volume, 0, 128);
2468 RETVAL = Mix_VolumeChunk (self, volume); 2977 RETVAL = Mix_VolumeChunk (self, volume);
2469 OUTPUT: 2978 OUTPUT:
2470 RETVAL 2979 RETVAL
2471 2980
2472CFPlus::Channel 2981DC::Channel
2473play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1) 2982play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2474 CODE: 2983 CODE:
2475{ 2984{
2476 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2477 2986
2478 if (RETVAL < 0) 2987 if (RETVAL < 0)
2485 } 2994 }
2486} 2995}
2487 OUTPUT: 2996 OUTPUT:
2488 RETVAL 2997 RETVAL
2489 2998
2490MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2999MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001void
3002decoders ()
3003 PPCODE:
3004#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009#else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011#endif
2491 3012
2492int 3013int
2493volume (int volume = -1) 3014volume (int volume = -1)
2494 PROTOTYPE: ;$ 3015 PROTOTYPE: ;$
2495 CODE: 3016 CODE:
2507void 3028void
2508halt () 3029halt ()
2509 CODE: 3030 CODE:
2510 Mix_HaltMusic (); 3031 Mix_HaltMusic ();
2511 3032
3033int
3034playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
3037 OUTPUT:
3038 RETVAL
3039
2512CFPlus::MixMusic 3040DC::MixMusic
2513new (SV *class, CFPlus::RW rwops) 3041new (SV *klass, DC::RW rwops)
2514 CODE: 3042 CODE:
2515 RETVAL = Mix_LoadMUS_RW (rwops); 3043 RETVAL = Mix_LoadMUS_RW (rwops);
2516 OUTPUT: 3044 OUTPUT:
2517 RETVAL 3045 RETVAL
2518 3046
2519void 3047void
2520DESTROY (CFPlus::MixMusic self) 3048DESTROY (DC::MixMusic self)
2521 CODE: 3049 CODE:
2522 Mix_FreeMusic (self); 3050 Mix_FreeMusic (self);
2523 3051
2524int 3052int
2525play (CFPlus::MixMusic self, int loops = -1) 3053play (DC::MixMusic self, int loops = -1)
2526 CODE: 3054 CODE:
2527 RETVAL = Mix_PlayMusic (self, loops); 3055 RETVAL = Mix_PlayMusic (self, loops);
2528 OUTPUT: 3056 OUTPUT:
2529 RETVAL 3057 RETVAL
2530 3058
2531void 3059void
2532fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 3060fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2533 CODE: 3061 CODE:
2534 Mix_FadeInMusicPos (self, loops, ms, position); 3062 Mix_FadeInMusicPos (self, loops, ms, position);
2535 3063
2536MODULE = CFPlus PACKAGE = CFPlus::OpenGL 3064MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2537 3065
2538PROTOTYPES: ENABLE 3066PROTOTYPES: ENABLE
2539 3067
2540BOOT: 3068BOOT:
2541{ 3069{
2542 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2543 static const struct { 3071 static const struct {
2544 const char *name; 3072 const char *name;
2545 IV iv; 3073 IV iv;
2546 } *civ, const_iv[] = { 3074 } *civ, const_iv[] = {
2547# define const_iv(name) { # name, (IV)name } 3075# define const_iv(name) { # name, (IV)name }
2548 const_iv (GL_VENDOR), 3076 const_iv (GL_VENDOR),
2549 const_iv (GL_VERSION), 3077 const_iv (GL_VERSION),
2550 const_iv (GL_EXTENSIONS), 3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
2551 const_iv (GL_COLOR_MATERIAL), 3080 const_iv (GL_COLOR_MATERIAL),
2552 const_iv (GL_SMOOTH), 3081 const_iv (GL_SMOOTH),
2553 const_iv (GL_FLAT), 3082 const_iv (GL_FLAT),
2554 const_iv (GL_DITHER), 3083 const_iv (GL_DITHER),
2555 const_iv (GL_BLEND), 3084 const_iv (GL_BLEND),
2567 const_iv (GL_ZERO), 3096 const_iv (GL_ZERO),
2568 const_iv (GL_SRC_ALPHA), 3097 const_iv (GL_SRC_ALPHA),
2569 const_iv (GL_DST_ALPHA), 3098 const_iv (GL_DST_ALPHA),
2570 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2571 const_iv (GL_ONE_MINUS_DST_ALPHA), 3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
2572 const_iv (GL_SRC_ALPHA_SATURATE), 3105 const_iv (GL_SRC_ALPHA_SATURATE),
2573 const_iv (GL_RGB), 3106 const_iv (GL_RGB),
2574 const_iv (GL_RGBA), 3107 const_iv (GL_RGBA),
2575 const_iv (GL_RGBA4), 3108 const_iv (GL_RGBA4),
2576 const_iv (GL_RGBA8), 3109 const_iv (GL_RGBA8),
2644 const_iv (GL_NICEST), 3177 const_iv (GL_NICEST),
2645 const_iv (GL_V2F), 3178 const_iv (GL_V2F),
2646 const_iv (GL_V3F), 3179 const_iv (GL_V3F),
2647 const_iv (GL_T2F_V3F), 3180 const_iv (GL_T2F_V3F),
2648 const_iv (GL_T2F_N3F_V3F), 3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2649# undef const_iv 3185# undef const_iv
2650 }; 3186 };
2651 3187
2652 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2653 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2654 3190
2655 texture_av = newAV (); 3191 texture_av = newAV ();
2656 AvREAL_off (texture_av); 3192 AvREAL_off (texture_av);
2657} 3193}
2658 3194
2660disable_GL_EXT_blend_func_separate () 3196disable_GL_EXT_blend_func_separate ()
2661 CODE: 3197 CODE:
2662 gl.BlendFuncSeparate = 0; 3198 gl.BlendFuncSeparate = 0;
2663 gl.BlendFuncSeparateEXT = 0; 3199 gl.BlendFuncSeparateEXT = 0;
2664 3200
2665char * 3201void
3202apple_nvidia_bug (int enable)
3203
3204const char *
2666gl_vendor () 3205gl_vendor ()
2667 CODE: 3206 CODE:
2668 RETVAL = (char *)glGetString (GL_VENDOR); 3207 RETVAL = (const char *)glGetString (GL_VENDOR);
2669 OUTPUT: 3208 OUTPUT:
2670 RETVAL 3209 RETVAL
2671 3210
2672char * 3211const char *
2673gl_version () 3212gl_version ()
2674 CODE: 3213 CODE:
2675 RETVAL = (char *)glGetString (GL_VERSION); 3214 RETVAL = (const char *)glGetString (GL_VERSION);
2676 OUTPUT: 3215 OUTPUT:
2677 RETVAL 3216 RETVAL
2678 3217
2679char * 3218const char *
2680gl_extensions () 3219gl_extensions ()
2681 CODE: 3220 CODE:
2682 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2683 OUTPUT: 3222 OUTPUT:
2684 RETVAL 3223 RETVAL
2685 3224
2686const char *glGetString (GLenum pname) 3225const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
2687 3230
2688GLint glGetInteger (GLenum pname) 3231GLint glGetInteger (GLenum pname)
2689 CODE: 3232 CODE:
2690 glGetIntegerv (pname, &RETVAL); 3233 glGetIntegerv (pname, &RETVAL);
2691 OUTPUT: 3234 OUTPUT:
2699 3242
2700int glGetError () 3243int glGetError ()
2701 3244
2702void glFinish () 3245void glFinish ()
2703 3246
3247void glFlush ()
3248
2704void glClear (int mask) 3249void glClear (int mask)
2705 3250
2706void glClearColor (float r, float g, float b, float a = 1.0) 3251void glClearColor (float r, float g, float b, float a = 1.0)
2707 PROTOTYPE: @ 3252 PROTOTYPE: @
2708 3253
2717void glBlendFunc (int sfactor, int dfactor) 3262void glBlendFunc (int sfactor, int dfactor)
2718 3263
2719void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3264void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2720 CODE: 3265 CODE:
2721 gl_BlendFuncSeparate (sa, da, saa, daa); 3266 gl_BlendFuncSeparate (sa, da, saa, daa);
3267
3268# void glBlendEquation (int se)
2722 3269
2723void glDepthMask (int flag) 3270void glDepthMask (int flag)
2724 3271
2725void glLogicOp (int opcode) 3272void glLogicOp (int opcode)
2726 3273
2761void glRotate (float angle, float x, float y, float z) 3308void glRotate (float angle, float x, float y, float z)
2762 CODE: 3309 CODE:
2763 glRotatef (angle, x, y, z); 3310 glRotatef (angle, x, y, z);
2764 3311
2765void glColor (float r, float g, float b, float a = 1.0) 3312void glColor (float r, float g, float b, float a = 1.0)
3313 PROTOTYPE: @
2766 ALIAS: 3314 ALIAS:
2767 glColor_premultiply = 1 3315 glColor_premultiply = 1
2768 CODE: 3316 CODE:
2769 if (ix) 3317 if (ix)
2770 { 3318 {
2840void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3388void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2841 CODE: 3389 CODE:
2842 if (gl.SeparableFilter2D) 3390 if (gl.SeparableFilter2D)
2843 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2844 3392
2845void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3393void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2846 3394
2847void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3395void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2848 3396
2849void glDrawPixels (int width, int height, int format, int type, char *pixels) 3397void glDrawPixels (int width, int height, int format, int type, char *pixels)
2850 3398
2876 3424
2877void glEndList () 3425void glEndList ()
2878 3426
2879void glCallList (int list) 3427void glCallList (int list)
2880 3428
2881MODULE = CFPlus PACKAGE = CFPlus::UI::Base 3429void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2882 3435
2883PROTOTYPES: DISABLE 3436PROTOTYPES: DISABLE
2884 3437
2885void 3438void
2886find_widget (SV *self, NV x, NV y) 3439find_widget (SV *self, NV x, NV y)
2887 PPCODE: 3440 PPCODE:
2888{ 3441{
2889 if (within_widget (self, x, y)) 3442 if (within_widget (self, x, y))
2890 XPUSHs (self); 3443 XPUSHs (self);
2891} 3444}
2892 3445
2893BOOT: 3446BOOT:
2894{ 3447{
2895 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV); 3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2896 3449
2897 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV); 3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2898 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV); 3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2899 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV); 3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2900 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV); 3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2901} 3454}
2902 3455
2903void 3456void
2904draw (SV *self) 3457draw (SV *self)
2905 CODE: 3458 CODE:
2906{ 3459{
2907 HV *hv; 3460 HV *hv;
2908 SV **svp; 3461 SV **svp;
2909 NV x, y, w, h; 3462 NV x, y, w, h;
2910 SV *draw_x_sv = GvSV (draw_x_gv); 3463 SV *draw_x_sv = GvSV (draw_x_gv);
2911 SV *draw_y_sv = GvSV (draw_y_gv); 3464 SV *draw_y_sv = GvSV (draw_y_gv);
2912 SV *draw_w_sv = GvSV (draw_w_gv); 3465 SV *draw_w_sv = GvSV (draw_w_gv);
2913 SV *draw_h_sv = GvSV (draw_h_gv); 3466 SV *draw_h_sv = GvSV (draw_h_gv);
2914 double draw_x, draw_y; 3467 double draw_x, draw_y;
2915 3468
2916 if (!SvROK (self)) 3469 if (!SvROK (self))
2917 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2918 3471
2919 hv = (HV *)SvRV (self); 3472 hv = (HV *)SvRV (self);
2920 3473
2921 if (SvTYPE (hv) != SVt_PVHV) 3474 if (SvTYPE (hv) != SVt_PVHV)
2922 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self)); 3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2923 3476
2924 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; 3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2925 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; 3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2926 3479
2927 if (!h || !w) 3480 if (!h || !w)

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