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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.153 by root, Tue Sep 19 22:02:38 2006 UTC vs.
Revision 1.239 by root, Tue Dec 25 18:58:32 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *CFPlus__Layout;
117 157
118static CFPlus__Font default_font; 158static CFPlus__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 GLuint name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
174 uint32_t player; 217 uint32_t player;
175 mapface face[3]; 218 tileid tile[3];
176 uint16_t darkness; 219 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 221} mapcell;
179 222
180typedef struct { 223typedef struct {
181 int32_t c0, c1; 224 int32_t c0, c1;
182 mapcell *col; 225 mapcell *col;
183} maprow; 226} maprow;
184 227
185typedef struct map { 228typedef struct map {
186 int x, y, w, h; 229 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 231 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 232 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 233
194 int32_t rows; 234 int32_t rows;
195 maprow *row; 235 maprow *row;
196} *CFPlus__Map; 236} *CFPlus__Map;
197 237
217 return ptr; 257 return ptr;
218} 258}
219 259
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
222 282
223static maprow * 283static maprow *
224map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
225{ 285{
226 if (0 > y) 286 if (0 > y)
315 375
316 cell = row->col + x - row->c0; 376 cell = row->col + x - row->c0;
317 377
318 cell->darkness = 0; 378 cell->darkness = 0;
319 cell->stat_hp = 0; 379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
320 } 382 }
321 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
322} 400}
323 401
324static void 402static void
325music_finished (void) 403music_finished (void)
326{ 404{
360 n |= n >> 4; 438 n |= n >> 4;
361 n |= n >> 8; 439 n |= n >> 8;
362 n |= n >> 16; 440 n |= n >> 16;
363 441
364 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
365} 501}
366 502
367MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
368 504
369PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
374 static const struct { 510 static const struct {
375 const char *name; 511 const char *name;
376 IV iv; 512 IV iv;
377 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
378# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
379 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
380 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
381 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
382 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
383 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
392 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
393 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
394 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
395 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
396 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
397 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
398 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
399 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
400 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
401 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
456 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
457 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
458 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
459 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
460 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
461 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
462 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
463 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
464 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
465 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
466 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
467 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
468 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
469 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
470 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
471 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
472 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
473 const_iv (KMOD_CTRL), 624
474 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
475 const_iv (KMOD_ALT),
476 const_iv (KMOD_META)
477# undef const_iv 626# undef const_iv
478 }; 627 };
479 628
480 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
481 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
482} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
483 641
484int 642int
485in_destruct () 643in_destruct ()
486 CODE: 644 CODE:
487 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
489 RETVAL 647 RETVAL
490 648
491NV floor (NV x) 649NV floor (NV x)
492 650
493NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
494 656
495void 657void
496pango_init () 658pango_init ()
497 CODE: 659 CODE:
498{ 660{
499 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
500 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
501 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
502} 664}
503 665
666char *
667SDL_GetError ()
668
504int 669int
505SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
506 671
507void 672void
508SDL_Quit () 673SDL_Quit ()
509 674
510void 675void
511SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
512 PPCODE: 677 PPCODE:
513{ 678{
514 SDL_Rect **m; 679 SDL_Rect **m;
515 680
516 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
517 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
518 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
520 685
521 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
522 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
523 688
524 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
525 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
528 693
529 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
530#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
531 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
532 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
533#endif 698#endif
534 699
535 SDL_EnableUNICODE (1);
536 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
537
538 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
539 701
540 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
541 while (*m) 703 while (*m)
542 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
543 AV *av = newAV (); 707 AV *av = newAV ();
544 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
545 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
546 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
547 714
548 ++m; 715 ++m;
549 } 716 }
550} 717}
551 718
552char *
553SDL_GetError ()
554
555int 719int
556SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
557 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
558 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
559 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
560 ); 733 );
734
561 if (RETVAL) 735 if (RETVAL)
562 { 736 {
563 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
564# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
565# include "glfunc.h" 741#include "glfunc.h"
566# undef GL_FUNC 742#undef GL_FUNC
567 } 743 }
744}
568 OUTPUT: 745 OUTPUT:
569 RETVAL 746 RETVAL
570 747
571void 748void
572SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
573 750
574char * 751char *
575SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
576 753
754int
755SDL_GetAppState ()
756
577void 757void
578SDL_PollEvent () 758poll_events ()
579 PPCODE: 759 PPCODE:
580{ 760{
581 SDL_Event ev; 761 SDL_Event ev;
582 762
583 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
584 { 765 {
585 HV *hv = newHV (); 766 HV *hv = newHV ();
586 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
587 768
588 switch (ev.type) 769 switch (ev.type)
590 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
591 case SDL_KEYUP: 772 case SDL_KEYUP:
592 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
593 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
594 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
595 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
596 break; 778 break;
597 779
598 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
599 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
600 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
601 break; 783 break;
602 784
603 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
604 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605
606 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
607 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
608 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
609 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
610 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
611 break; 811 break;
612 812
613 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
614 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
615 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
630 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
631 } 831 }
632} 832}
633 833
634int 834int
635Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
636 POSTCALL: 836 POSTCALL:
637 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
638 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
639 839
640void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
641Mix_CloseAudio () 857Mix_CloseAudio ()
642 858
643int 859int
644Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
645 861
862const char *
863Mix_GetError ()
864
646void 865void
647lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
648 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
649#ifndef _WIN32 874#ifdef _WIN32
650 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
651#endif 896#endif
897}
652 898
653void 899void
654add_font (char *file) 900add_font (char *file)
655 CODE: 901 CODE:
656 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
664 STRLEN image_len; 910 STRLEN image_len;
665 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
666 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
667 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
668 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
669 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
670 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
671 917
672 if (!rw) 918 if (!rw)
673 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
674 920
760 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR);
761#endif 1007#endif
762 _exit (1); 1008 _exit (1);
763 1009
764void 1010void
765_exit (int retval) 1011_exit (int retval = 0)
766 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
767 _exit (retval); 1016 _exit (retval);
1017#endif
1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
768 1027
769MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
770 1031
771CFPlus::Font 1032CFPlus::Font
772new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
773 CODE: 1034 CODE:
774{ 1035{
785 CODE: 1046 CODE:
786 pango_font_description_free (self); 1047 pango_font_description_free (self);
787 1048
788void 1049void
789make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
790 CODE: 1052 CODE:
791 default_font = self; 1053 default_font = self;
792 1054
793MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
794 1056
1057PROTOTYPES: DISABLE
1058
795void 1059void
796reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
797 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
798 tc_clear (); 1069 tc_restore ();
799 1070
800CFPlus::Layout 1071CFPlus::Layout
801new (SV *class) 1072new (SV *class)
802 CODE: 1073 CODE:
803 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
807 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
808 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
809 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
810 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
811 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
812 1084
813 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
814 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
815 OUTPUT: 1087 OUTPUT:
816 RETVAL 1088 RETVAL
817 1089
818void 1090void
819DESTROY (CFPlus::Layout self) 1091DESTROY (CFPlus::Layout self)
820 CODE: 1092 CODE:
821 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
822 Safefree (self); 1095 Safefree (self);
823 1096
824void 1097void
825set_text (CFPlus::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
826 CODE: 1099 CODE:
1019xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (CFPlus::Layout self, int x, int y)
1020 CODE: 1293 CODE:
1021{ 1294{
1022 int index, trailing; 1295 int index, trailing;
1023 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1024 RETVAL = index; 1297 RETVAL = index + trailing;
1025} 1298}
1026 OUTPUT: 1299 OUTPUT:
1027 RETVAL 1300 RETVAL
1028 1301
1029void 1302void
1038 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1039 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1040} 1313}
1041 1314
1042void 1315void
1316index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1323
1324 EXTEND (SP, 2);
1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (CFPlus::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
1347 else
1348 {
1349 PUSHs (sv_2mortal (newSViv (index)));
1350 PUSHs (sv_2mortal (newSViv (trailing)));
1351 }
1352}
1353
1354void
1043render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1044 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1045 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1046 self->pl, 1359 self->pl,
1360 self->rc,
1047 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1048 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1049 flags 1363 flags
1050 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1051 1387
1052MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1053 1389
1054void 1390PROTOTYPES: ENABLE
1055pad2pot (SV *data_, SV *w_, SV *h_)
1056 CODE:
1057{
1058 int ow = SvIV (w_);
1059 int oh = SvIV (h_);
1060 1391
1061 if (ow && oh) 1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1062 { 1397 {
1063 int nw = minpot (ow);
1064 int nh = minpot (oh);
1065
1066 if (nw != ow || nh != oh)
1067 {
1068 if (SvOK (data_))
1069 {
1070 STRLEN datalen; 1398 STRLEN datalen;
1071 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1072 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1073 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1074 1402
1075 SvPOK_only (result_); 1403 SvPOK_only (result_);
1076 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1077 1405
1078 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1079 while (oh--) 1407 while (oh--)
1080 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1081 1409
1082 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1083 }
1084
1085 sv_setiv (w_, nw);
1086 sv_setiv (h_, nh);
1087 }
1088 } 1411 }
1089} 1412}
1090 1413
1091void 1414void
1092draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1098{ 1421{
1099 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1100 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1101 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1102 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1103 1429
1104 if (items < 5) 1430 if (items < 5)
1105 { 1431 {
1106 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1107 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1135 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1136 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1137 } 1463 }
1138} 1464}
1139 1465
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1476
1140MODULE = CFPlus PACKAGE = CFPlus::Map 1477MODULE = CFPlus PACKAGE = CFPlus::Map
1141 1478
1479PROTOTYPES: DISABLE
1480
1142CFPlus::Map 1481CFPlus::Map
1143new (SV *class, int map_width, int map_height) 1482new (SV *class)
1144 CODE: 1483 CODE:
1145 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1146 RETVAL->x = 0; 1485 RETVAL->x = 0;
1147 RETVAL->y = 0; 1486 RETVAL->y = 0;
1148 RETVAL->w = map_width; 1487 RETVAL->w = 0;
1149 RETVAL->h = map_height; 1488 RETVAL->h = 0;
1150 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
1151 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
1152 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1153 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1154 RETVAL->texs = 8192;
1155 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1156 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
1157 RETVAL->row = 0; 1494 RETVAL->row = 0;
1158 OUTPUT: 1495 OUTPUT:
1159 RETVAL 1496 RETVAL
1160 1497
1161void 1498void
1162DESTROY (CFPlus::Map self) 1499DESTROY (CFPlus::Map self)
1163 CODE: 1500 CODE:
1164{ 1501{
1165 map_clear (self); 1502 map_clear (self);
1166 Safefree (self->face); 1503 Safefree (self->face2tile);
1167 Safefree (self->tex); 1504 Safefree (self->tex);
1168 Safefree (self); 1505 Safefree (self);
1169} 1506}
1170 1507
1171void 1508void
1509resize (CFPlus::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
1172clear (CFPlus::Map self) 1515clear (CFPlus::Map self)
1173 CODE: 1516 CODE:
1174 map_clear (self); 1517 map_clear (self);
1175 1518
1176void 1519void
1177set_face (CFPlus::Map self, int face, int texid) 1520set_tileid (CFPlus::Map self, int face, int tile)
1178 CODE: 1521 CODE:
1179{ 1522{
1180 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1181 { 1524 need_texid (self, tile);
1182 Append (mapface, self->face, self->faces, self->faces); 1525}
1183 self->faces *= 2;
1184 }
1185 1526
1186 self->face [face] = texid; 1527void
1528set_smooth (CFPlus::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1187} 1548}
1188 1549
1189void 1550void
1190set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1191 CODE: 1552 CODE:
1192{ 1553{
1193 while (self->texs <= texid) 1554 need_texid (self, texid);
1194 {
1195 Append (maptex, self->tex, self->texs, self->texs);
1196 self->texs *= 2;
1197 }
1198 1555
1199 { 1556 {
1200 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1201 1558
1202 tex->name = name; 1559 tex->name = name;
1244void 1601void
1245scroll (CFPlus::Map self, int dx, int dy) 1602scroll (CFPlus::Map self, int dx, int dy)
1246 CODE: 1603 CODE:
1247{ 1604{
1248 if (dx > 0) 1605 if (dx > 0)
1249 map_blank (self, self->x, self->y, dx - 1, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1250 else if (dx < 0) 1607 else if (dx < 0)
1251 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1252 1609
1253 if (dy > 0) 1610 if (dy > 0)
1254 map_blank (self, self->x, self->y, self->w, dy - 1); 1611 map_blank (self, self->x, self->y, self->w, dy);
1255 else if (dy < 0) 1612 else if (dy < 0)
1256 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1257 1614
1258 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1259 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1260 1617
1261 while (self->y < 0) 1618 while (self->y < 0)
1265 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1266 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1267 } 1624 }
1268} 1625}
1269 1626
1270void 1627SV *
1271map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (CFPlus::Map self, SV *data_, int extmap)
1272 CODE: 1629 CODE:
1273{ 1630{
1274 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1275 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1276 mapcell *cell; 1633 mapcell *cell;
1277 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1278 1637
1279 while (data < data_end - 1) 1638 while (data < data_end - 1)
1280 { 1639 {
1281 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1282 1641
1287 1646
1288 if (flags & 15) 1647 if (flags & 15)
1289 { 1648 {
1290 if (!cell->darkness) 1649 if (!cell->darkness)
1291 { 1650 {
1651 memset (cell, 0, sizeof (*cell));
1292 cell->darkness = 256; 1652 cell->darkness = 256;
1293 cell->face [0] = 0;
1294 cell->face [1] = 0;
1295 cell->face [2] = 0;
1296 } 1653 }
1297 1654
1298 //TODO: don't trust server data to be in-range(!) 1655 //TODO: don't trust server data to be in-range(!)
1299 1656
1300 if (flags & 8) 1657 if (flags & 8)
1315 cell->stat_width = 1; 1672 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1673 cell->stat_hp = *data++;
1317 } 1674 }
1318 else if (cmd == 6) // monster width 1675 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1676 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1677 else if (cmd == 0x47)
1321 { 1678 {
1322 if (*data == 4) 1679 if (*data == 4)
1323 ; // decode player tag 1680 ; // decode player count
1324 1681
1325 data += *data + 1; 1682 data += *data + 1;
1326 } 1683 }
1327 else if (cmd == 8) // cell flags 1684 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1685 cell->flags = *data++;
1335 } 1692 }
1336 else 1693 else
1337 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1338 } 1695 }
1339 1696
1697 for (z = 0; z <= 2; ++z)
1340 if (flags & 4) 1698 if (flags & (4 >> z))
1341 { 1699 {
1342 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1343 } 1717 }
1344
1345 if (flags & 2)
1346 {
1347 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1348 }
1349
1350 if (flags & 1)
1351 {
1352 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1353 }
1354 } 1718 }
1355 else 1719 else
1356 {
1357 cell->darkness = 0; 1720 cell->darkness = 0;
1358 cell->stat_hp = 0;
1359 }
1360 } 1721 }
1361} 1722}
1723 OUTPUT:
1724 RETVAL
1362 1725
1363SV * 1726SV *
1364mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1365 CODE: 1728 CODE:
1366{ 1729{
1390 { 1753 {
1391 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1392 1755
1393 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1394 { 1757 {
1395 mapface face = cell->face [z];
1396
1397 if (face)
1398 {
1399 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1400 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1401 int a1 = tex.a; 1760 int a1 = tex.a;
1402 1761
1403 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1404 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1405 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1406 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1407 }
1408 } 1766 }
1409 } 1767 }
1410 1768
1411 *map++ = (r ) 1769 *map++ = (r )
1412 | (g << 8) 1770 | (g << 8)
1419} 1777}
1420 OUTPUT: 1778 OUTPUT:
1421 RETVAL 1779 RETVAL
1422 1780
1423void 1781void
1424draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1425 CODE: 1783 CODE:
1426{ 1784{
1427 int vx, vy;
1428 int x, y, z; 1785 int x, y, z;
1429 int last_name;
1430 mapface face;
1431 1786
1432 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1433 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1434 1791
1435 /* 1792 rc_t *rc = rc_alloc ();
1436 int vx = self->vx = self->w >= sw 1793 rc_key_t key;
1437 ? self->x + (self->w - sw) / 2 1794 rc_array_t *arr;
1438 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1439 1795
1440 int vy = self->vy = self->h >= sh 1796 // thats current max. sorry.
1441 ? self->y + (self->h - sh) / 2 1797 if (sw > 255) sw = 255;
1442 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1798 if (sh > 255) sh = 255;
1443 */
1444 1799
1445 glColor4ub (255, 255, 255, 255); 1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1446 1836
1447 glEnable (GL_BLEND); 1837 glEnable (GL_BLEND);
1448 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1449 glEnable (GL_TEXTURE_2D);
1450 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1451 1840
1452 glBegin (GL_QUADS);
1453
1454 last_name = 0;
1455
1456 for (z = 0; z < 3; z++) 1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1457 for (y = 0; y < sh; y++) 1845 for (y = 0; y < sh; y++)
1458 if (0 <= y + vy && y + vy < self->rows) 1846 if (0 <= y + my && y + my < self->rows)
1459 { 1847 {
1460 maprow *row = self->row + (y + vy); 1848 maprow *row = self->row + (y + my);
1461 1849
1462 for (x = 0; x < sw; x++) 1850 for (x = 0; x < sw; x++)
1463 if (row->c0 <= x + vx && x + vx < row->c1) 1851 if (row->c0 <= x + mx && x + mx < row->c1)
1464 { 1852 {
1465 mapcell *cell = row->col + (x + vx - row->c0); 1853 mapcell *cell = row->col + (x + mx - row->c0);
1466
1467 face = cell->face [z]; 1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1468 1860
1469 if (face && face < self->texs) 1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1470 { 1961 {
1471 maptex tex = self->tex [face]; 1962 int level = (w << 5) | b;
1472 int px = (x + 1) * 32 - tex.w; 1963 HE *he;
1473 int py = (y + 1) * 32 - tex.h;
1474 1964
1475 if (last_name != tex.name) 1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1476 { 1967 {
1477 glEnd (); 1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1478 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1969 IV bits = SvIVX (HeVAL (he));
1479 glBegin (GL_QUADS);
1480 }
1481 1970
1482 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1483 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1484 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1485 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1486 }
1487
1488 if (cell->flags && z == 2)
1489 {
1490 if (cell->flags & 1) 1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1491 { 1974 {
1492 maptex tex = self->tex [1]; 1975 maptex tex = self->tex [skey->tile];
1493 int px = (x + 1) * 32 - tex.w + 2; 1976 int px = (((int)skey->x) - 1) * T;
1494 int py = (y + 1) * 32 - tex.h - 6; 1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1495 1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1496 glEnd (); 1989 glEnd ();
1497 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1498 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1992 }
1499 1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
1500 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1501 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1502 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1503 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
1504 } 2015 }
1505 } 2016 }
1506 }
1507 } 2017 }
1508 2018
1509 glEnd (); 2019 glEnd ();
1510
1511 glDisable (GL_TEXTURE_2D); 2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
1512 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1513 2029
1514 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1515 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1516 if (0 <= y + vy && y + vy < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1517 { 2033 {
1518 maprow *row = self->row + (y + vy); 2034 maprow *row = self->row + (y + my);
1519 2035
1520 for (x = 0; x < sw; x++) 2036 for (x = 0; x < sw; x++)
1521 if (row->c0 <= x + vx && x + vx < row->c1) 2037 if (row->c0 <= x + mx && x + mx < row->c1)
1522 { 2038 {
1523 mapcell *cell = row->col + (x + vx - row->c0); 2039 mapcell *cell = row->col + (x + mx - row->c0);
1524 2040
1525 int px = x * 32; 2041 int px = x * T;
1526 int py = y * 32; 2042 int py = y * T;
1527 2043
1528 if (cell->stat_hp) 2044 if (cell->stat_hp)
1529 { 2045 {
1530 int width = cell->stat_width * 32; 2046 int width = cell->stat_width * T;
1531 int thick = sh / 28 + 1 + cell->stat_width; 2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1532 2048
1533 glColor3ub (0, 0, 0); 2049 glColor3ub (0, 0, 0);
1534 glRectf (px + 1, py - thick - 2, 2050 glRectf (px + 1, py - thick - 2,
1535 px + width - 1, py); 2051 px + width - 1, py);
1536 2052
1602 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
1603 glDisable (GL_TEXTURE_2D); 2119 glDisable (GL_TEXTURE_2D);
1604} 2120}
1605 2121
1606void 2122void
1607fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2123fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1608 PPCODE: 2124 PPCODE:
1609{ 2125{
1610 int vx, vy;
1611 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1612 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1613 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1614 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1615 2134
1616 memset (darkness, 255, sw4 * sh);
1617 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1618 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1619 2137
1620 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2138 mx += self->x - 1;
1621 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2139 my += self->y - 1;
1622 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1623 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1624 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1625 { 2145 {
1626 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1627 2147
1628 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1629 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1630 { 2150 {
1631 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1632 2152
1633 darkness[y * sw4 + x] = cell->darkness 2153 darkness1 [y * sw1 + x] = cell->darkness
1634 ? 255 - (cell->darkness - 1) 2154 ? 255 - (cell->darkness - 1)
1635 : 255 - FOW_DARKNESS; 2155 : 255 - FOW_DARKNESS;
1636 } 2156 }
1637 } 2157 }
1638 2158
2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2171
2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
2196
1639 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1640 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1641 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1642 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1643} 2201}
1644 2202
1645SV * 2203SV *
1646get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1647 CODE: 2205 CODE:
1676 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1677 { 2235 {
1678 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1679 uint8_t flags = 0; 2237 uint8_t flags = 0;
1680 2238
1681 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1682 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1683 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1684 2242
1685 *data++ = flags; 2243 *data++ = flags;
1686 2244
1687 if (flags & 1) 2245 if (flags & 1)
1688 { 2246 {
2247 tileid tile = cell->tile [0];
1689 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1690 *data++ = cell->face [0]; 2249 *data++ = tile;
1691 } 2250 }
1692 2251
1693 if (flags & 2) 2252 if (flags & 2)
1694 { 2253 {
2254 tileid tile = cell->tile [1];
1695 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1696 *data++ = cell->face [1]; 2256 *data++ = tile;
1697 } 2257 }
1698 2258
1699 if (flags & 4) 2259 if (flags & 4)
1700 { 2260 {
2261 tileid tile = cell->tile [2];
1701 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1702 *data++ = cell->face [2]; 2263 *data++ = tile;
1703 } 2264 }
1704 } 2265 }
1705 else 2266 else
1706 *data++ = 0; 2267 *data++ = 0;
1707 } 2268 }
1721 int x, y, z; 2282 int x, y, z;
1722 int w, h; 2283 int w, h;
1723 int x1, y1; 2284 int x1, y1;
1724 2285
1725 if (*data++ != 0) 2286 if (*data++ != 0)
1726 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1727 2288
1728 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1729 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1730 2291
1731 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1747 { 2308 {
1748 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1749 2310
1750 if (flags) 2311 if (flags)
1751 { 2312 {
1752 mapface face[3] = { 0, 0, 0 };
1753
1754 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1755 2315
1756 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1757 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1758 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1759 2319
1760 if (cell->darkness == 0) 2320 if (cell->darkness == 0)
1761 { 2321 {
1762 cell->darkness = 0; 2322 cell->darkness = 0;
1763 2323
1764 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1765 { 2325 {
1766 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1767 2327
1768 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1769 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1770 } 2335 }
1771 } 2336 }
1772 } 2337 }
1773 } 2338 }
1774 } 2339 }
1775} 2340}
1776 2341
2342MODULE = CFPlus PACKAGE = CFPlus::RW
2343
2344CFPlus::RW
2345new (SV *class, SV *data_sv)
2346 CODE:
2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
2353 OUTPUT:
2354 RETVAL
2355
2356CFPlus::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# CFPlus.xs(2268) : error C2059: syntax error : '('
2365#void
2366#close (CFPlus::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (CFPlus::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (CFPlus::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (CFPlus::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (CFPlus::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (CFPlus::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (CFPlus::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (CFPlus::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (CFPlus::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (CFPlus::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
1777MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2453MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1778 2454
2455PROTOTYPES: DISABLE
2456
1779CFPlus::MixChunk 2457CFPlus::MixChunk
1780new_from_file (SV *class, char *path) 2458new (SV *class, CFPlus::RW rwops)
1781 CODE: 2459 CODE:
1782 RETVAL = Mix_LoadWAV (path); 2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1783 OUTPUT: 2461 OUTPUT:
1784 RETVAL 2462 RETVAL
1785 2463
1786void 2464void
1787DESTROY (CFPlus::MixChunk self) 2465DESTROY (CFPlus::MixChunk self)
1789 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1790 2468
1791int 2469int
1792volume (CFPlus::MixChunk self, int volume = -1) 2470volume (CFPlus::MixChunk self, int volume = -1)
1793 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1794 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1795 OUTPUT: 2475 OUTPUT:
1796 RETVAL 2476 RETVAL
1797 2477
1798int 2478CFPlus::Channel
1799play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1800 CODE: 2480 CODE:
2481{
1801 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1802 OUTPUT: 2493 OUTPUT:
1803 RETVAL 2494 RETVAL
1804 2495
1805MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1806 2497
1807int 2498int
1808volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1809 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1810 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1811 OUTPUT: 2505 OUTPUT:
1812 RETVAL 2506 RETVAL
1813 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
1814CFPlus::MixMusic 2518CFPlus::MixMusic
1815new_from_file (SV *class, char *path) 2519new (SV *class, CFPlus::RW rwops)
1816 CODE: 2520 CODE:
1817 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1818 OUTPUT: 2522 OUTPUT:
1819 RETVAL 2523 RETVAL
1820 2524
1821void 2525void
1822DESTROY (CFPlus::MixMusic self) 2526DESTROY (CFPlus::MixMusic self)
1828 CODE: 2532 CODE:
1829 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1830 OUTPUT: 2534 OUTPUT:
1831 RETVAL 2535 RETVAL
1832 2536
2537void
2538fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
1833MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2542MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2543
2544PROTOTYPES: ENABLE
1834 2545
1835BOOT: 2546BOOT:
1836{ 2547{
1837 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1838 static const struct { 2549 static const struct {
1839 const char *name; 2550 const char *name;
1840 IV iv; 2551 IV iv;
1841 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1842# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1843 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1844 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1845 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1846 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1847 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
1851 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
1852 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
1853 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
1854 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
1855 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1856 const_iv (GL_AND), 2571 const_iv (GL_AND),
1857 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1858 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1859 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1860 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
1873 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
1874 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
1875 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
1876 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1877 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1878 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1879 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1880 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1881 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1882 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1883 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1904 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1905 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1906 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1907 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1908 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1909 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
1910 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
1911 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
1912 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
1913 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
1914 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
1915 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
1916 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
1917 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1918 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
1919 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
1920 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
1921 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
1922 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
1923# undef const_iv 2655# undef const_iv
1924 }; 2656 };
1925 2657
1926 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1927 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1928} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
1929 2670
1930char * 2671char *
1931gl_vendor () 2672gl_vendor ()
1932 CODE: 2673 CODE:
1933 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
1946 CODE: 2687 CODE:
1947 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1948 OUTPUT: 2689 OUTPUT:
1949 RETVAL 2690 RETVAL
1950 2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
2705
1951int glGetError () 2706int glGetError ()
1952 2707
1953void glFinish () 2708void glFinish ()
1954 2709
1955void glClear (int mask) 2710void glClear (int mask)
1992# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
1993void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1994 2749
1995# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
1996void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
1997 2754
1998void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
1999 2756
2000void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
2001 2758
2009 2766
2010void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
2011 CODE: 2768 CODE:
2012 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
2013 2770
2014void glBegin (int mode)
2015
2016void glEnd ()
2017
2018void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
2019 PROTOTYPE: @
2020 ALIAS: 2772 ALIAS:
2021 glColor_premultiply = 1 2773 glColor_premultiply = 1
2022 CODE: 2774 CODE:
2023 if (ix) 2775 if (ix)
2024 { 2776 {
2027 b *= a; 2779 b *= a;
2028 } 2780 }
2029 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
2030 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
2031 2783
2032void glInterleavedArrays (int format, int stride, char *data)
2033
2034void glDrawElements (int mode, int count, int type, char *indices)
2035
2036# 1.2 void glDrawRangeElements (int mode, int start, int end
2037
2038void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
2039 CODE: 2785 CODE:
2040 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
2041 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
2042 2788
2046 2792
2047void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2048 CODE: 2794 CODE:
2049 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2050 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
2051void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
2052 CODE: 2827 CODE:
2053 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
2054 2829
2055void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
2077 2852
2078void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2079 2854
2080void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
2081 2856
2857void glPixelZoom (float x, float y)
2858
2082void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2083 2860
2084int glGenTexture () 2861int glGenTexture ()
2085 CODE: 2862 CODE:
2086{ 2863 RETVAL = gen_texture ();
2087 GLuint name;
2088 glGenTextures (1, &name);
2089 RETVAL = name;
2090}
2091 OUTPUT: 2864 OUTPUT:
2092 RETVAL 2865 RETVAL
2093 2866
2094void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
2095 CODE: 2868 CODE:
2096{
2097 GLuint name_ = name;
2098 glDeleteTextures (1, &name_); 2869 del_texture (name);
2099} 2870
2100
2101int glGenList () 2871int glGenList ()
2102 CODE: 2872 CODE:
2103 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
2104 OUTPUT: 2874 OUTPUT:
2105 RETVAL 2875 RETVAL
2112 2882
2113void glEndList () 2883void glEndList ()
2114 2884
2115void glCallList (int list) 2885void glCallList (int list)
2116 2886
2887MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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