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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.179 by root, Wed Apr 11 04:32:51 2007 UTC vs.
Revision 1.239 by root, Tue Dec 25 18:58:32 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
88 131
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *CFPlus__Layout;
113 157
114static CFPlus__Font default_font; 158static CFPlus__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
168 tileid smoothtile; 212 tileid smoothtile;
169 uint8_t smoothlevel; 213 uint8_t smoothlevel;
345} smooth_key; 389} smooth_key;
346 390
347static void 391static void
348smooth_or_bits (HV *hv, smooth_key *key, IV bits) 392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
349{ 393{
350 SV **sv = hv_fetch (hv, (char *)key, sizeof (key), 1); 394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
351 395
352 if (SvIOK (*sv)) 396 if (SvIOK (*sv))
353 SvIV_set (*sv, SvIVX (*sv) | bits); 397 SvIV_set (*sv, SvIVX (*sv) | bits);
354 else 398 else
355 sv_setiv (*sv, bits); 399 sv_setiv (*sv, bits);
396 n |= n >> 16; 440 n |= n >> 16;
397 441
398 return n + 1; 442 return n + 1;
399} 443}
400 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
401/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
404 502
405MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
406 504
407PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
408 506
438 536
439 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
440 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
441 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
442 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
443 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
444 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
445 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
446 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
447 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
519 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
520 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
521 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
522 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
523 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
524# undef const_iv 626# undef const_iv
525 }; 627 };
526 628
527 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
528 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
546 648
547NV floor (NV x) 649NV floor (NV x)
548 650
549NV ceil (NV x) 651NV ceil (NV x)
550 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
551void 657void
552pango_init () 658pango_init ()
553 CODE: 659 CODE:
554{ 660{
555 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
556 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
557 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
558} 664}
559 665
666char *
667SDL_GetError ()
668
560int 669int
561SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
562 671
563void 672void
564SDL_Quit () 673SDL_Quit ()
565 674
566void 675void
567SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
568 PPCODE: 677 PPCODE:
569{ 678{
570 SDL_Rect **m; 679 SDL_Rect **m;
571 680
572 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
573 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
574 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
575 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
576 685
577 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
578 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
579 688
580 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
581 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
582 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
583 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
584 693
585 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
586#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
587 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
588 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
589#endif 698#endif
590 699
591 SDL_EnableUNICODE (1);
592 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
593
594 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
595 701
596 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
597 while (*m) 703 while (*m)
598 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
599 AV *av = newAV (); 707 AV *av = newAV ();
600 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
601 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
602 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
603 714
604 ++m; 715 ++m;
605 } 716 }
606} 717}
607 718
608char *
609SDL_GetError ()
610
611int 719int
612SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
613 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
614 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
615 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
616 ); 733 );
734
617 if (RETVAL) 735 if (RETVAL)
618 { 736 {
619 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
620# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
621# include "glfunc.h" 741#include "glfunc.h"
622# undef GL_FUNC 742#undef GL_FUNC
623 } 743 }
744}
624 OUTPUT: 745 OUTPUT:
625 RETVAL 746 RETVAL
626 747
627void 748void
628SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
629 750
630char * 751char *
631SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
632 753
754int
755SDL_GetAppState ()
756
633void 757void
634SDL_PollEvent () 758poll_events ()
635 PPCODE: 759 PPCODE:
636{ 760{
637 SDL_Event ev; 761 SDL_Event ev;
638 762
639 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
640 { 765 {
641 HV *hv = newHV (); 766 HV *hv = newHV ();
642 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
643 768
644 switch (ev.type) 769 switch (ev.type)
656 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
657 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
658 break; 783 break;
659 784
660 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
661 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
662
663 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
664 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
665 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
666 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
667 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
668 break; 811 break;
669 812
670 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
671 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
672 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
687 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
688 } 831 }
689} 832}
690 833
691int 834int
692Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
693 POSTCALL: 836 POSTCALL:
694 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
695 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
696 839
697void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
698Mix_CloseAudio () 857Mix_CloseAudio ()
699 858
700int 859int
701Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
702 864
703void 865void
704lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
705 CODE: 867 CODE:
706 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
748 STRLEN image_len; 910 STRLEN image_len;
749 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
750 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
751 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
752 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
753 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
754 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
755 917
756 if (!rw) 918 if (!rw)
757 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
758 920
852 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
853#else 1015#else
854 _exit (retval); 1016 _exit (retval);
855#endif 1017#endif
856 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
857MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
858 1031
859CFPlus::Font 1032CFPlus::Font
860new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
861 CODE: 1034 CODE:
862{ 1035{
873 CODE: 1046 CODE:
874 pango_font_description_free (self); 1047 pango_font_description_free (self);
875 1048
876void 1049void
877make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
878 CODE: 1052 CODE:
879 default_font = self; 1053 default_font = self;
880 1054
881MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
882 1056
1057PROTOTYPES: DISABLE
1058
883void 1059void
884reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
885 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
886 tc_clear (); 1069 tc_restore ();
887 1070
888CFPlus::Layout 1071CFPlus::Layout
889new (SV *class) 1072new (SV *class)
890 CODE: 1073 CODE:
891 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
895 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
896 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
897 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
898 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
899 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
900 1084
901 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
902 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
903 OUTPUT: 1087 OUTPUT:
904 RETVAL 1088 RETVAL
905 1089
906void 1090void
907DESTROY (CFPlus::Layout self) 1091DESTROY (CFPlus::Layout self)
908 CODE: 1092 CODE:
909 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
910 Safefree (self); 1095 Safefree (self);
911 1096
912void 1097void
913set_text (CFPlus::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
914 CODE: 1099 CODE:
1166 } 1351 }
1167} 1352}
1168 1353
1169void 1354void
1170render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1171 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1172 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1173 self->pl, 1359 self->pl,
1360 self->rc,
1174 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1175 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1176 flags 1363 flags
1177 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1178 1387
1179MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1180 1389
1181void 1390PROTOTYPES: ENABLE
1182pad2pot (SV *data_, SV *w_, SV *h_)
1183 CODE:
1184{
1185 int ow = SvIV (w_);
1186 int oh = SvIV (h_);
1187 1391
1188 if (ow && oh) 1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1189 { 1397 {
1190 int nw = minpot (ow);
1191 int nh = minpot (oh);
1192
1193 if (nw != ow || nh != oh)
1194 {
1195 if (SvOK (data_))
1196 {
1197 STRLEN datalen; 1398 STRLEN datalen;
1198 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1199 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1200 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1201 1402
1202 SvPOK_only (result_); 1403 SvPOK_only (result_);
1203 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1204 1405
1205 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1206 while (oh--) 1407 while (oh--)
1207 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1208 1409
1209 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1210 }
1211
1212 sv_setiv (w_, nw);
1213 sv_setiv (h_, nh);
1214 }
1215 } 1411 }
1216} 1412}
1217 1413
1218void 1414void
1219draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1225{ 1421{
1226 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1227 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1228 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1229 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1230 1429
1231 if (items < 5) 1430 if (items < 5)
1232 { 1431 {
1233 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1234 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1262 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1263 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1264 } 1463 }
1265} 1464}
1266 1465
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1476
1267MODULE = CFPlus PACKAGE = CFPlus::Map 1477MODULE = CFPlus PACKAGE = CFPlus::Map
1478
1479PROTOTYPES: DISABLE
1268 1480
1269CFPlus::Map 1481CFPlus::Map
1270new (SV *class) 1482new (SV *class)
1271 CODE: 1483 CODE:
1272 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1391 CODE: 1603 CODE:
1392{ 1604{
1393 if (dx > 0) 1605 if (dx > 0)
1394 map_blank (self, self->x, self->y, dx, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1395 else if (dx < 0) 1607 else if (dx < 0)
1396 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1397 1609
1398 if (dy > 0) 1610 if (dy > 0)
1399 map_blank (self, self->x, self->y, self->w, dy); 1611 map_blank (self, self->x, self->y, self->w, dy);
1400 else if (dy < 0) 1612 else if (dy < 0)
1401 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1402 1614
1403 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1404 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1405 1617
1406 while (self->y < 0) 1618 while (self->y < 0)
1410 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1411 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1412 } 1624 }
1413} 1625}
1414 1626
1415void 1627SV *
1416map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (CFPlus::Map self, SV *data_, int extmap)
1417 CODE: 1629 CODE:
1418{ 1630{
1419 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1420 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1421 mapcell *cell; 1633 mapcell *cell;
1422 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1423 1637
1424 while (data < data_end - 1) 1638 while (data < data_end - 1)
1425 { 1639 {
1426 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1427 1641
1460 } 1674 }
1461 else if (cmd == 6) // monster width 1675 else if (cmd == 6) // monster width
1462 cell->stat_width = *data++ + 1; 1676 cell->stat_width = *data++ + 1;
1463 else if (cmd == 0x47) 1677 else if (cmd == 0x47)
1464 { 1678 {
1465 if (*data == 8) 1679 if (*data == 4)
1466 ; // decode player uuid 1680 ; // decode player count
1467 1681
1468 data += *data + 1; 1682 data += *data + 1;
1469 } 1683 }
1470 else if (cmd == 8) // cell flags 1684 else if (cmd == 8) // cell flags
1471 cell->flags = *data++; 1685 cell->flags = *data++;
1478 } 1692 }
1479 else 1693 else
1480 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1481 } 1695 }
1482 1696
1697 for (z = 0; z <= 2; ++z)
1483 if (flags & 4) 1698 if (flags & (4 >> z))
1484 { 1699 {
1485 faceid face = (data [0] << 8) + data [1]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1486 need_facenum (self, face); 1701 need_facenum (self, face);
1487 cell->tile [0] = self->face2tile [face]; 1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1488 } 1717 }
1489
1490 if (flags & 2)
1491 {
1492 faceid face = (data [0] << 8) + data [1]; data += 2;
1493 need_facenum (self, face);
1494 cell->tile [1] = self->face2tile [face];
1495 }
1496
1497 if (flags & 1)
1498 {
1499 faceid face = (data [0] << 8) + data [1]; data += 2;
1500 need_facenum (self, face);
1501 cell->tile [2] = self->face2tile [face];
1502 }
1503 } 1718 }
1504 else 1719 else
1505 cell->darkness = 0; 1720 cell->darkness = 0;
1506 } 1721 }
1507} 1722}
1723 OUTPUT:
1724 RETVAL
1508 1725
1509SV * 1726SV *
1510mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1511 CODE: 1728 CODE:
1512{ 1729{
1563 1780
1564void 1781void
1565draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1566 CODE: 1783 CODE:
1567{ 1784{
1785 int x, y, z;
1786
1568 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1569 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1570 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1571 smooth_key skey; 1790 smooth_key skey;
1572 int x, y, z; 1791
1573 int last_name; 1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1574 1795
1575 // thats current max. sorry. 1796 // thats current max. sorry.
1576 if (sw > 255) sw = 255; 1797 if (sw > 255) sw = 255;
1577 if (sh > 255) sh = 255; 1798 if (sh > 255) sh = 255;
1578 1799
1579 // clear key, in case of extra padding 1800 // clear key, in case of extra padding
1580 memset (&skey, 0, sizeof (skey)); 1801 memset (&skey, 0, sizeof (skey));
1581 1802
1582 glColor4ub (255, 255, 255, 255); 1803 memset (&key, 0, sizeof (key));
1583 1804 key.r = 255;
1584 glEnable (GL_BLEND); 1805 key.g = 255;
1585 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1806 key.b = 255;
1586 glEnable (GL_TEXTURE_2D); 1807 key.a = 255;
1587 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1808 key.mode = GL_QUADS;
1588 1809 key.format = GL_T2F_V3F;
1589 glBegin (GL_QUADS); 1810 key.texname = -1;
1590
1591 last_name = 0;
1592 1811
1593 mx += self->x; 1812 mx += self->x;
1594 my += self->y; 1813 my += self->y;
1595 1814
1596 // first pass: determine smooth_max 1815 // first pass: determine smooth_max
1612 MAX (self->tex [cell->tile [0]].smoothlevel, 1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1613 MAX (self->tex [cell->tile [1]].smoothlevel, 1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1614 self->tex [cell->tile [2]].smoothlevel)); 1833 self->tex [cell->tile [2]].smoothlevel));
1615 } 1834 }
1616 } 1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1617 1840
1618 for (z = 0; z <= 2; z++) 1841 for (z = 0; z <= 2; z++)
1619 { 1842 {
1620 memset (smooth_level, 0, sizeof (smooth_level)); 1843 memset (smooth_level, 0, sizeof (smooth_level));
1621 1844
1631 tileid tile = cell->tile [z]; 1854 tileid tile = cell->tile [z];
1632 1855
1633 if (tile) 1856 if (tile)
1634 { 1857 {
1635 maptex tex = self->tex [tile]; 1858 maptex tex = self->tex [tile];
1636 int px = (x + 1) * T - tex.w; 1859 int px, py;
1637 int py = (y + 1) * T - tex.h;
1638 1860
1639 // suppressing texture state switches here
1640 // is only moderately effective, but worth the extra effort
1641 if (last_name != tex.name) 1861 if (key.texname != tex.name)
1642 { 1862 {
1643 if (!tex.name) 1863 if (!tex.name)
1644 tex = self->tex [2]; /* missing, replace by noface */ 1864 tex = self->tex [2]; /* missing, replace by noface */
1645 1865
1646 glEnd (); 1866 key.texname = tex.name;
1647 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1867 arr = rc_array (rc, &key);
1648 glBegin (GL_QUADS);
1649 } 1868 }
1650 1869
1651 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1652 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1653 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1654 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1655 1877
1656 if (cell->flags && z == 2) 1878 if (cell->flags && z == 2)
1657 { 1879 {
1880 // overlays such as the speech bubble, probably more to come
1658 if (cell->flags & 1) 1881 if (cell->flags & 1)
1659 { 1882 {
1660 maptex tex = self->tex [1]; 1883 maptex tex = self->tex [1];
1661 int px = x * T + T * 2 / 32; 1884 int px = x * T + T * 2 / 32;
1662 int py = y * T - T * 6 / 32; 1885 int py = y * T - T * 6 / 32;
1663 1886
1887 if (tex.name)
1664 glEnd (); 1888 {
1665 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1666 glBegin (GL_QUADS); 1899 }
1667
1668 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1669 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1670 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1671 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1672 } 1900 }
1673 } 1901 }
1674 1902
1675 // update smooth hash 1903 // update smooth hash
1676 if (tex.smoothtile) 1904 if (tex.smoothtile)
1681 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1682 1910
1683 // add bits to current tile and all neighbours. skey.x|y is 1911 // add bits to current tile and all neighbours. skey.x|y is
1684 // shifted +1|+1 so we always stay positive. 1912 // shifted +1|+1 so we always stay positive.
1685 1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1686 // full tile 1926 // full tile
1687 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1688 1928
1689 // borders 1929 // borders
1690 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0031); 1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1691 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0092); 1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1692 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1693 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1694 1934
1695 // corners 1935 // corners
1696 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1700 } 1940 }
1701 } 1941 }
1702 } 1942 }
1703 } 1943 }
1704 1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1705 // go through all smoothlevels, lowest to highest, then draw 1948 // go through all smoothlevels, lowest to highest, then draw.
1706 // this is basically counting sort 1949 // this is basically counting sort
1707 { 1950 {
1708 int w, b; 1951 int w, b;
1709 1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1710 for (w = 0; w < 256 / 32; ++w) 1955 for (w = 0; w < 256 / 32; ++w)
1711 { 1956 {
1712 uint32_t smask = smooth_level [w]; 1957 uint32_t smask = smooth_level [w];
1713 if (smask) 1958 if (smask)
1714 for (b = 0; b < 32; ++b) 1959 for (b = 0; b < 32; ++b)
1721 while ((he = hv_iternext (smooth))) 1966 while ((he = hv_iternext (smooth)))
1722 { 1967 {
1723 smooth_key *skey = (smooth_key *)HeKEY (he); 1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1724 IV bits = SvIVX (HeVAL (he)); 1969 IV bits = SvIVX (HeVAL (he));
1725 1970
1726 // bits is ___n cccc CCCC bbbb
1727 // n do not draw borders&corners
1728 // c draw these corners, but...
1729 // C ... not these
1730 // b draw these borders
1731
1732 if (!(bits & 0x1000) 1971 if (!(bits & 0x1000)
1733 && skey->level == level 1972 && skey->level == level
1734 && level >= smooth_max [skey->x][skey->y]) 1973 && level > smooth_max [skey->x][skey->y])
1735 { 1974 {
1736 maptex tex = self->tex [skey->tile]; 1975 maptex tex = self->tex [skey->tile];
1737 int px = (((int)skey->x) - 1) * T; 1976 int px = (((int)skey->x) - 1) * T;
1738 int py = (((int)skey->y) - 1) * T; 1977 int py = (((int)skey->y) - 1) * T;
1739 int border = bits & 15; 1978 int border = bits & 15;
1740 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1741 float dx = tex.s * .0625f; // 16 images/row 1980 float dx = tex.s * .0625f; // 16 images/row
1742 float dy = tex.t * .5f ; // 2 images/column 1981 float dy = tex.t * .5f ; // 2 images/column
1743 1982
1744 // this time naively avoiding texture state changes
1745 // save gobs of state changes.
1746 if (last_name != tex.name) 1983 if (tex.name)
1747 { 1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1748 if (!tex.name) 1987 if (key.texname != tex.name)
1749 continue; // smoothing not yet available 1988 {
1750
1751 glEnd (); 1989 glEnd ();
1752 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1753 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1754 } 1992 }
1755 1993
1756 if (border) 1994 if (border)
1757 { 1995 {
1758 float ox = border * dx; 1996 float ox = border * dx;
1759 1997
1760 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1761 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1762 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1763 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1764 } 2002 }
1765 2003
1766 if (corner) 2004 if (corner)
1767 { 2005 {
1768 float ox = corner * dx; 2006 float ox = corner * dx;
1769 2007
1770 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1771 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1772 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
1774 } 2013 }
1775 } 2014 }
1776 } 2015 }
1777 } 2016 }
1778 } 2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
1779 } 2022 }
1780 2023
1781 hv_clear (smooth); 2024 hv_clear (smooth);
1782 } 2025 }
1783 2026
1784 glEnd ();
1785
1786 glDisable (GL_TEXTURE_2D);
1787 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1788 2029
1789 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1790 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1791 if (0 <= y + my && y + my < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1792 { 2033 {
1881void 2122void
1882fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2123fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1883 PPCODE: 2124 PPCODE:
1884{ 2125{
1885 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1886 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1887 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1888 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1889 2134
1890 memset (darkness, 255, sw4 * sh);
1891 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1892 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1893 2137
1894 mx += self->x; 2138 mx += self->x - 1;
1895 my += self->y; 2139 my += self->y - 1;
1896 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1897 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1898 if (0 <= y + my && y + my < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1899 { 2145 {
1900 maprow *row = self->row + (y + my); 2146 maprow *row = self->row + (y + my);
1901 2147
1902 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1903 if (row->c0 <= x + mx && x + mx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1904 { 2150 {
1905 mapcell *cell = row->col + (x + mx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1906 2152
1907 darkness[y * sw4 + x] = cell->darkness 2153 darkness1 [y * sw1 + x] = cell->darkness
1908 ? 255 - (cell->darkness - 1) 2154 ? 255 - (cell->darkness - 1)
1909 : 255 - FOW_DARKNESS; 2155 : 255 - FOW_DARKNESS;
1910 } 2156 }
1911 } 2157 }
1912 2158
2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2171
2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
2196
1913 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1914 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1915 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1916 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1917} 2201}
1918 2202
1919SV * 2203SV *
1920get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1921 CODE: 2205 CODE:
1998 int x, y, z; 2282 int x, y, z;
1999 int w, h; 2283 int w, h;
2000 int x1, y1; 2284 int x1, y1;
2001 2285
2002 if (*data++ != 0) 2286 if (*data++ != 0)
2003 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
2004 2288
2005 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
2006 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
2007 2291
2008 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
2053 } 2337 }
2054 } 2338 }
2055 } 2339 }
2056} 2340}
2057 2341
2342MODULE = CFPlus PACKAGE = CFPlus::RW
2343
2344CFPlus::RW
2345new (SV *class, SV *data_sv)
2346 CODE:
2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
2353 OUTPUT:
2354 RETVAL
2355
2356CFPlus::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# CFPlus.xs(2268) : error C2059: syntax error : '('
2365#void
2366#close (CFPlus::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (CFPlus::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (CFPlus::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (CFPlus::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (CFPlus::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (CFPlus::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (CFPlus::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (CFPlus::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (CFPlus::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (CFPlus::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2058MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2453MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2059 2454
2455PROTOTYPES: DISABLE
2456
2060CFPlus::MixChunk 2457CFPlus::MixChunk
2061new_from_file (SV *class, char *path) 2458new (SV *class, CFPlus::RW rwops)
2062 CODE: 2459 CODE:
2063 RETVAL = Mix_LoadWAV (path); 2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2064 OUTPUT: 2461 OUTPUT:
2065 RETVAL 2462 RETVAL
2066 2463
2067void 2464void
2068DESTROY (CFPlus::MixChunk self) 2465DESTROY (CFPlus::MixChunk self)
2070 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
2071 2468
2072int 2469int
2073volume (CFPlus::MixChunk self, int volume = -1) 2470volume (CFPlus::MixChunk self, int volume = -1)
2074 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
2075 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
2076 OUTPUT: 2475 OUTPUT:
2077 RETVAL 2476 RETVAL
2078 2477
2079int 2478CFPlus::Channel
2080play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2081 CODE: 2480 CODE:
2481{
2082 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
2083 OUTPUT: 2493 OUTPUT:
2084 RETVAL 2494 RETVAL
2085 2495
2086MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2087 2497
2088int 2498int
2089volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
2090 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
2091 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
2092 OUTPUT: 2505 OUTPUT:
2093 RETVAL 2506 RETVAL
2094 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
2095CFPlus::MixMusic 2518CFPlus::MixMusic
2096new_from_file (SV *class, char *path) 2519new (SV *class, CFPlus::RW rwops)
2097 CODE: 2520 CODE:
2098 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
2099 OUTPUT: 2522 OUTPUT:
2100 RETVAL 2523 RETVAL
2101 2524
2102void 2525void
2103DESTROY (CFPlus::MixMusic self) 2526DESTROY (CFPlus::MixMusic self)
2109 CODE: 2532 CODE:
2110 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
2111 OUTPUT: 2534 OUTPUT:
2112 RETVAL 2535 RETVAL
2113 2536
2537void
2538fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
2114MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2542MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2543
2544PROTOTYPES: ENABLE
2115 2545
2116BOOT: 2546BOOT:
2117{ 2547{
2118 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2119 static const struct { 2549 static const struct {
2120 const char *name; 2550 const char *name;
2121 IV iv; 2551 IV iv;
2122 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
2123# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
2124 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
2125 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
2126 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
2127 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
2128 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
2132 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
2133 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
2134 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
2135 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
2136 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
2137 const_iv (GL_AND), 2571 const_iv (GL_AND),
2138 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
2139 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
2140 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
2141 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
2154 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
2155 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2156 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
2157 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
2158 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
2159 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
2160 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
2161 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
2162 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
2163 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
2164 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
2185 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
2186 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
2187 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
2188 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
2189 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
2190 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
2191 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
2192 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
2193 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
2194 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
2195 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
2196 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
2197 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
2198 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2199 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
2200 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
2201 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
2202 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
2203 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
2204# undef const_iv 2655# undef const_iv
2205 }; 2656 };
2206 2657
2207 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2208 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
2209} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2210 2670
2211char * 2671char *
2212gl_vendor () 2672gl_vendor ()
2213 CODE: 2673 CODE:
2214 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2227 CODE: 2687 CODE:
2228 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2229 OUTPUT: 2689 OUTPUT:
2230 RETVAL 2690 RETVAL
2231 2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
2705
2232int glGetError () 2706int glGetError ()
2233 2707
2234void glFinish () 2708void glFinish ()
2235 2709
2236void glClear (int mask) 2710void glClear (int mask)
2273# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2274void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2275 2749
2276# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
2277void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
2278 2754
2279void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
2280 2756
2281void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
2282 2758
2290 2766
2291void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
2292 CODE: 2768 CODE:
2293 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
2294 2770
2295void glBegin (int mode)
2296
2297void glEnd ()
2298
2299void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
2300 PROTOTYPE: @
2301 ALIAS: 2772 ALIAS:
2302 glColor_premultiply = 1 2773 glColor_premultiply = 1
2303 CODE: 2774 CODE:
2304 if (ix) 2775 if (ix)
2305 { 2776 {
2308 b *= a; 2779 b *= a;
2309 } 2780 }
2310 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
2311 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
2312 2783
2313void glInterleavedArrays (int format, int stride, char *data)
2314
2315void glDrawElements (int mode, int count, int type, char *indices)
2316
2317# 1.2 void glDrawRangeElements (int mode, int start, int end
2318
2319void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
2320 CODE: 2785 CODE:
2321 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
2322 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
2323 2788
2327 2792
2328void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2329 CODE: 2794 CODE:
2330 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2331 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
2332void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
2333 CODE: 2827 CODE:
2334 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
2335 2829
2336void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
2358 2852
2359void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2360 2854
2361void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
2362 2856
2857void glPixelZoom (float x, float y)
2858
2363void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2364 2860
2365int glGenTexture () 2861int glGenTexture ()
2366 CODE: 2862 CODE:
2367{ 2863 RETVAL = gen_texture ();
2368 GLuint name;
2369 glGenTextures (1, &name);
2370 RETVAL = name;
2371}
2372 OUTPUT: 2864 OUTPUT:
2373 RETVAL 2865 RETVAL
2374 2866
2375void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
2376 CODE: 2868 CODE:
2377{
2378 GLuint name_ = name;
2379 glDeleteTextures (1, &name_); 2869 del_texture (name);
2380} 2870
2381
2382int glGenList () 2871int glGenList ()
2383 CODE: 2872 CODE:
2384 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
2385 OUTPUT: 2874 OUTPUT:
2386 RETVAL 2875 RETVAL
2393 2882
2394void glEndList () 2883void glEndList ()
2395 2884
2396void glCallList (int list) 2885void glCallList (int list)
2397 2886
2887MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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