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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.201 by root, Tue Jul 17 17:39:06 2007 UTC vs.
Revision 1.239 by root, Tue Dec 25 18:58:32 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
29 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
30#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
31#include <SDL_endian.h> 39#include <SDL_endian.h>
32#include <SDL_image.h> 40#include <SDL_image.h>
33#include <SDL_mixer.h> 41#include <SDL_mixer.h>
34#include <SDL_opengl.h> 42#include <SDL_opengl.h>
35 43
106 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
107 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
108} 116}
109 117
110#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
111 120
112#include "pango-font.c" 121#include "pango-font.c"
113#include "pango-fontmap.c" 122#include "pango-fontmap.c"
114#include "pango-render.c" 123#include "pango-render.c"
115 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
116typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
117typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
118 129
119typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
120 131
139typedef struct cf_layout { 150typedef struct cf_layout {
140 PangoLayout *pl; 151 PangoLayout *pl;
141 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
142 int base_height; 153 int base_height;
143 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
144} *CFPlus__Layout; 156} *CFPlus__Layout;
145 157
146static CFPlus__Font default_font; 158static CFPlus__Font default_font;
147static PangoContext *opengl_context; 159static PangoContext *opengl_context;
148static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
191 203
192typedef uint16_t tileid; 204typedef uint16_t tileid;
193typedef uint16_t faceid; 205typedef uint16_t faceid;
194 206
195typedef struct { 207typedef struct {
196 int name; 208 GLuint name;
197 int w, h; 209 int w, h;
198 float s, t; 210 float s, t;
199 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
200 tileid smoothtile; 212 tileid smoothtile;
201 uint8_t smoothlevel; 213 uint8_t smoothlevel;
428 n |= n >> 16; 440 n |= n >> 16;
429 441
430 return n + 1; 442 return n + 1;
431} 443}
432 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
433/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
434#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
435#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
436 502
437MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
438 504
439PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
440 506
470 536
471 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
472 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
473 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
474 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
475 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
476 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
477 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
478 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
479 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
551 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
552 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
553 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
554 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
555 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
556# undef const_iv 626# undef const_iv
557 }; 627 };
558 628
559 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
560 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
577 RETVAL 647 RETVAL
578 648
579NV floor (NV x) 649NV floor (NV x)
580 650
581NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
582 656
583void 657void
584pango_init () 658pango_init ()
585 CODE: 659 CODE:
586{ 660{
626 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
627 701
628 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
629 while (*m) 703 while (*m)
630 { 704 {
631 if ((*m)->w >= 640 && (*m)->h >= 480) 705 if ((*m)->w >= 800 && (*m)->h >= 600)
632 { 706 {
633 AV *av = newAV (); 707 AV *av = newAV ();
634 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
635 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
636 av_push (av, newSViv (rgb)); 710 av_push (av, newSViv (rgb));
660 734
661 if (RETVAL) 735 if (RETVAL)
662 { 736 {
663 av_clear (texture_av); 737 av_clear (texture_av);
664 738
665 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
666#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
667#include "glfunc.h" 741#include "glfunc.h"
668#undef GL_FUNC 742#undef GL_FUNC
669 } 743 }
670} 744}
756 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
757 } 831 }
758} 832}
759 833
760int 834int
761Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
762 POSTCALL: 836 POSTCALL:
763 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
764 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
765 839
766void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
767Mix_CloseAudio () 857Mix_CloseAudio ()
768 858
769int 859int
770Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
771 864
772void 865void
773lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
774 CODE: 867 CODE:
775 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
817 STRLEN image_len; 910 STRLEN image_len;
818 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
819 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
820 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
821 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
822 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
823 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
824 917
825 if (!rw) 918 if (!rw)
826 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
827 920
932#endif 1025#endif
933} 1026}
934 1027
935MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
936 1029
1030PROTOTYPES: DISABLE
1031
937CFPlus::Font 1032CFPlus::Font
938new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
939 CODE: 1034 CODE:
940{ 1035{
941 int count; 1036 int count;
951 CODE: 1046 CODE:
952 pango_font_description_free (self); 1047 pango_font_description_free (self);
953 1048
954void 1049void
955make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
956 CODE: 1052 CODE:
957 default_font = self; 1053 default_font = self;
958 1054
959MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
960 1056
1057PROTOTYPES: DISABLE
1058
961void 1059void
962reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
963 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
964 tc_clear (); 1069 tc_restore ();
965 1070
966CFPlus::Layout 1071CFPlus::Layout
967new (SV *class) 1072new (SV *class)
968 CODE: 1073 CODE:
969 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
973 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
974 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
975 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
976 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
977 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
978 1084
979 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
980 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
981 OUTPUT: 1087 OUTPUT:
982 RETVAL 1088 RETVAL
983 1089
984void 1090void
985DESTROY (CFPlus::Layout self) 1091DESTROY (CFPlus::Layout self)
986 CODE: 1092 CODE:
987 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
988 Safefree (self); 1095 Safefree (self);
989 1096
990void 1097void
991set_text (CFPlus::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
992 CODE: 1099 CODE:
1244 } 1351 }
1245} 1352}
1246 1353
1247void 1354void
1248render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1249 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1250 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1251 self->pl, 1359 self->pl,
1360 self->rc,
1252 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1253 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1254 flags 1363 flags
1255 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1256 1387
1257MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1258 1389
1259int minpot (int n) 1390PROTOTYPES: ENABLE
1260 1391
1261void 1392void
1262pad2pot (SV *data_, SV *w_, SV *h_) 1393pad (SV *data_, int ow, int oh, int nw, int nh)
1263 CODE: 1394 CODE:
1264{ 1395{
1265 int ow = SvIV (w_); 1396 if ((nw != ow || nh != oh) && SvOK (data_))
1266 int oh = SvIV (h_);
1267
1268 if (ow && oh)
1269 { 1397 {
1270 int nw = minpot (ow);
1271 int nh = minpot (oh);
1272
1273 if (nw != ow || nh != oh)
1274 {
1275 if (SvOK (data_))
1276 {
1277 STRLEN datalen; 1398 STRLEN datalen;
1278 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1279 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1280 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1281 1402
1282 SvPOK_only (result_); 1403 SvPOK_only (result_);
1283 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1284 1405
1285 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1286 while (oh--) 1407 while (oh--)
1287 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1288 1409
1289 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1290 }
1291
1292 sv_setiv (w_, nw);
1293 sv_setiv (h_, nh);
1294 }
1295 } 1411 }
1296} 1412}
1297 1413
1298void 1414void
1299draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1305{ 1421{
1306 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1307 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1308 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1309 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1310 1429
1311 if (items < 5) 1430 if (items < 5)
1312 { 1431 {
1313 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1314 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1354} 1473}
1355 OUTPUT: 1474 OUTPUT:
1356 RETVAL 1475 RETVAL
1357 1476
1358MODULE = CFPlus PACKAGE = CFPlus::Map 1477MODULE = CFPlus PACKAGE = CFPlus::Map
1478
1479PROTOTYPES: DISABLE
1359 1480
1360CFPlus::Map 1481CFPlus::Map
1361new (SV *class) 1482new (SV *class)
1362 CODE: 1483 CODE:
1363 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1501 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1502 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1503 } 1624 }
1504} 1625}
1505 1626
1506void 1627SV *
1507map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (CFPlus::Map self, SV *data_, int extmap)
1508 CODE: 1629 CODE:
1509{ 1630{
1510 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1511 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1512 mapcell *cell; 1633 mapcell *cell;
1513 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1514 1637
1515 while (data < data_end - 1) 1638 while (data < data_end - 1)
1516 { 1639 {
1517 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1518 1641
1569 } 1692 }
1570 else 1693 else
1571 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1572 } 1695 }
1573 1696
1697 for (z = 0; z <= 2; ++z)
1574 if (flags & 4) 1698 if (flags & (4 >> z))
1575 { 1699 {
1576 faceid face = (data [0] << 8) + data [1]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1577 need_facenum (self, face); 1701 need_facenum (self, face);
1578 cell->tile [0] = self->face2tile [face]; 1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1579 } 1717 }
1580
1581 if (flags & 2)
1582 {
1583 faceid face = (data [0] << 8) + data [1]; data += 2;
1584 need_facenum (self, face);
1585 cell->tile [1] = self->face2tile [face];
1586 }
1587
1588 if (flags & 1)
1589 {
1590 faceid face = (data [0] << 8) + data [1]; data += 2;
1591 need_facenum (self, face);
1592 cell->tile [2] = self->face2tile [face];
1593 }
1594 } 1718 }
1595 else 1719 else
1596 cell->darkness = 0; 1720 cell->darkness = 0;
1597 } 1721 }
1598} 1722}
1723 OUTPUT:
1724 RETVAL
1599 1725
1600SV * 1726SV *
1601mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1602 CODE: 1728 CODE:
1603{ 1729{
1654 1780
1655void 1781void
1656draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1657 CODE: 1783 CODE:
1658{ 1784{
1785 int x, y, z;
1786
1659 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1660 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1661 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1662 smooth_key skey; 1790 smooth_key skey;
1663 int x, y, z; 1791
1664 int last_name; 1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1665 1795
1666 // thats current max. sorry. 1796 // thats current max. sorry.
1667 if (sw > 255) sw = 255; 1797 if (sw > 255) sw = 255;
1668 if (sh > 255) sh = 255; 1798 if (sh > 255) sh = 255;
1669 1799
1670 // clear key, in case of extra padding 1800 // clear key, in case of extra padding
1671 memset (&skey, 0, sizeof (skey)); 1801 memset (&skey, 0, sizeof (skey));
1672 1802
1673 glColor4ub (255, 255, 255, 255); 1803 memset (&key, 0, sizeof (key));
1674 1804 key.r = 255;
1675 glEnable (GL_BLEND); 1805 key.g = 255;
1676 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1806 key.b = 255;
1677 glEnable (GL_TEXTURE_2D); 1807 key.a = 255;
1678 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1808 key.mode = GL_QUADS;
1679 1809 key.format = GL_T2F_V3F;
1680 glBegin (GL_QUADS); 1810 key.texname = -1;
1681
1682 last_name = 0;
1683 1811
1684 mx += self->x; 1812 mx += self->x;
1685 my += self->y; 1813 my += self->y;
1686 1814
1687 // first pass: determine smooth_max 1815 // first pass: determine smooth_max
1703 MAX (self->tex [cell->tile [0]].smoothlevel, 1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1704 MAX (self->tex [cell->tile [1]].smoothlevel, 1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1705 self->tex [cell->tile [2]].smoothlevel)); 1833 self->tex [cell->tile [2]].smoothlevel));
1706 } 1834 }
1707 } 1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1708 1840
1709 for (z = 0; z <= 2; z++) 1841 for (z = 0; z <= 2; z++)
1710 { 1842 {
1711 memset (smooth_level, 0, sizeof (smooth_level)); 1843 memset (smooth_level, 0, sizeof (smooth_level));
1712 1844
1722 tileid tile = cell->tile [z]; 1854 tileid tile = cell->tile [z];
1723 1855
1724 if (tile) 1856 if (tile)
1725 { 1857 {
1726 maptex tex = self->tex [tile]; 1858 maptex tex = self->tex [tile];
1727 int px = (x + 1) * T - tex.w; 1859 int px, py;
1728 int py = (y + 1) * T - tex.h;
1729 1860
1730 // suppressing texture state switches here
1731 // is only moderately effective, but worth the extra effort
1732 if (last_name != tex.name) 1861 if (key.texname != tex.name)
1733 { 1862 {
1734 if (!tex.name) 1863 if (!tex.name)
1735 tex = self->tex [2]; /* missing, replace by noface */ 1864 tex = self->tex [2]; /* missing, replace by noface */
1736 1865
1737 glEnd (); 1866 key.texname = tex.name;
1738 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1867 arr = rc_array (rc, &key);
1739 glBegin (GL_QUADS);
1740 } 1868 }
1741 1869
1742 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1743 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1744 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1745 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1746 1877
1747 if (cell->flags && z == 2) 1878 if (cell->flags && z == 2)
1748 { 1879 {
1880 // overlays such as the speech bubble, probably more to come
1749 if (cell->flags & 1) 1881 if (cell->flags & 1)
1750 { 1882 {
1751 maptex tex = self->tex [1]; 1883 maptex tex = self->tex [1];
1752 int px = x * T + T * 2 / 32; 1884 int px = x * T + T * 2 / 32;
1753 int py = y * T - T * 6 / 32; 1885 int py = y * T - T * 6 / 32;
1754 1886
1887 if (tex.name)
1755 glEnd (); 1888 {
1756 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1757 glBegin (GL_QUADS); 1899 }
1758
1759 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1760 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1761 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1762 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1763 } 1900 }
1764 } 1901 }
1765 1902
1766 // update smooth hash 1903 // update smooth hash
1767 if (tex.smoothtile) 1904 if (tex.smoothtile)
1803 } 1940 }
1804 } 1941 }
1805 } 1942 }
1806 } 1943 }
1807 1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1808 // go through all smoothlevels, lowest to highest, then draw. 1948 // go through all smoothlevels, lowest to highest, then draw.
1809 // this is basically counting sort 1949 // this is basically counting sort
1810 { 1950 {
1811 int w, b; 1951 int w, b;
1812 1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1813 for (w = 0; w < 256 / 32; ++w) 1955 for (w = 0; w < 256 / 32; ++w)
1814 { 1956 {
1815 uint32_t smask = smooth_level [w]; 1957 uint32_t smask = smooth_level [w];
1816 if (smask) 1958 if (smask)
1817 for (b = 0; b < 32; ++b) 1959 for (b = 0; b < 32; ++b)
1836 int border = bits & 15; 1978 int border = bits & 15;
1837 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1838 float dx = tex.s * .0625f; // 16 images/row 1980 float dx = tex.s * .0625f; // 16 images/row
1839 float dy = tex.t * .5f ; // 2 images/column 1981 float dy = tex.t * .5f ; // 2 images/column
1840 1982
1841 // this time naively avoiding texture state changes
1842 // save gobs of state changes.
1843 if (last_name != tex.name) 1983 if (tex.name)
1844 { 1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1845 if (!tex.name) 1987 if (key.texname != tex.name)
1846 continue; // smoothing not yet available 1988 {
1847
1848 glEnd (); 1989 glEnd ();
1849 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1850 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1851 } 1992 }
1852 1993
1853 if (border) 1994 if (border)
1854 { 1995 {
1855 float ox = border * dx; 1996 float ox = border * dx;
1856 1997
1857 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1858 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1859 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1860 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1861 } 2002 }
1862 2003
1863 if (corner) 2004 if (corner)
1864 { 2005 {
1865 float ox = corner * dx; 2006 float ox = corner * dx;
1866 2007
1867 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1868 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1869 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1870 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
1871 } 2013 }
1872 } 2014 }
1873 } 2015 }
1874 } 2016 }
1875 } 2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
1876 } 2022 }
1877 2023
1878 hv_clear (smooth); 2024 hv_clear (smooth);
1879 } 2025 }
1880 2026
1881 glEnd ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1885 2029
1886 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1887 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1888 if (0 <= y + my && y + my < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1889 { 2033 {
1974 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
1975 glDisable (GL_TEXTURE_2D); 2119 glDisable (GL_TEXTURE_2D);
1976} 2120}
1977 2121
1978void 2122void
1979fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2123fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1980 PPCODE: 2124 PPCODE:
1981{ 2125{
1982 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1983 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1984 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1985 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1986 2134
1987 memset (darkness, 255, sw4 * sh);
1988 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1989 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1990 2137
1991 mx += self->x; 2138 mx += self->x - 1;
1992 my += self->y; 2139 my += self->y - 1;
1993 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1994 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1995 if (0 <= y + my && y + my < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1996 { 2145 {
1997 maprow *row = self->row + (y + my); 2146 maprow *row = self->row + (y + my);
1998 2147
1999 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
2000 if (row->c0 <= x + mx && x + mx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
2001 { 2150 {
2002 mapcell *cell = row->col + (x + mx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
2003 2152
2004 darkness[y * sw4 + x] = cell->darkness 2153 darkness1 [y * sw1 + x] = cell->darkness
2005 ? 255 - (cell->darkness - 1) 2154 ? 255 - (cell->darkness - 1)
2006 : 255 - FOW_DARKNESS; 2155 : 255 - FOW_DARKNESS;
2007 } 2156 }
2008 } 2157 }
2009 2158
2010 if (smoothing)
2011 {
2012 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2013 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2014
2015 SvPOK_only (darkness2_sv);
2016 SvCUR_set (darkness2_sv, sw4 * sh);
2017
2018 for (y = 0; y < sh; ++y) 2159 for (y = 0; y < sh; ++y)
2019 for (x = 0; x < sw4; ++x) 2160 for (x = 0; x < sw; ++x)
2020 { 2161 {
2021 float *f = (float *)matrix; 2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2022 int dx, dy; 2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2023 float sum = 0.f; 2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2024 2171
2025 for (dy = -1; dy <= 1; ++dy) 2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2026 for (dx = -1; dx <= 1; ++dx) 2173 uint8_t r21 = d21;
2027 { 2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2028 unsigned int x2 = x + dx;
2029 unsigned int y2 = y + dy;
2030 2175
2031 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2176 uint8_t r12 = d12;
2032 } 2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2033 2179
2034 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2035 } 2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2036 2183
2037 darkness_sv = darkness2_sv; 2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2038 } 2193 }
2194
2195 free (darkness1);
2039 2196
2040 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
2041 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
2042 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
2043 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
2044} 2201}
2045 2202
2046SV * 2203SV *
2047get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
2048 CODE: 2205 CODE:
2125 int x, y, z; 2282 int x, y, z;
2126 int w, h; 2283 int w, h;
2127 int x1, y1; 2284 int x1, y1;
2128 2285
2129 if (*data++ != 0) 2286 if (*data++ != 0)
2130 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
2131 2288
2132 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
2133 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
2134 2291
2135 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
2180 } 2337 }
2181 } 2338 }
2182 } 2339 }
2183} 2340}
2184 2341
2342MODULE = CFPlus PACKAGE = CFPlus::RW
2343
2344CFPlus::RW
2345new (SV *class, SV *data_sv)
2346 CODE:
2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
2353 OUTPUT:
2354 RETVAL
2355
2356CFPlus::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# CFPlus.xs(2268) : error C2059: syntax error : '('
2365#void
2366#close (CFPlus::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (CFPlus::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (CFPlus::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (CFPlus::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (CFPlus::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (CFPlus::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (CFPlus::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (CFPlus::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (CFPlus::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (CFPlus::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2185MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2453MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2186 2454
2455PROTOTYPES: DISABLE
2456
2187CFPlus::MixChunk 2457CFPlus::MixChunk
2188new_from_file (SV *class, char *path) 2458new (SV *class, CFPlus::RW rwops)
2189 CODE: 2459 CODE:
2190 RETVAL = Mix_LoadWAV (path); 2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2191 OUTPUT: 2461 OUTPUT:
2192 RETVAL 2462 RETVAL
2193 2463
2194void 2464void
2195DESTROY (CFPlus::MixChunk self) 2465DESTROY (CFPlus::MixChunk self)
2197 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
2198 2468
2199int 2469int
2200volume (CFPlus::MixChunk self, int volume = -1) 2470volume (CFPlus::MixChunk self, int volume = -1)
2201 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
2202 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
2203 OUTPUT: 2475 OUTPUT:
2204 RETVAL 2476 RETVAL
2205 2477
2206int 2478CFPlus::Channel
2207play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2208 CODE: 2480 CODE:
2481{
2209 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
2210 OUTPUT: 2493 OUTPUT:
2211 RETVAL 2494 RETVAL
2212 2495
2213MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2214 2497
2215int 2498int
2216volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
2217 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
2218 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
2219 OUTPUT: 2505 OUTPUT:
2220 RETVAL 2506 RETVAL
2221 2507
2222int 2508void
2223fade_out (int ms) 2509fade_out (int ms)
2224 CODE: 2510 CODE:
2225 RETVAL = Mix_FadeOutMusic (ms); 2511 Mix_FadeOutMusic (ms);
2226 OUTPUT: 2512
2227 RETVAL 2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2228 2517
2229CFPlus::MixMusic 2518CFPlus::MixMusic
2230new_from_file (SV *class, char *path) 2519new (SV *class, CFPlus::RW rwops)
2231 CODE: 2520 CODE:
2232 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
2233 OUTPUT: 2522 OUTPUT:
2234 RETVAL 2523 RETVAL
2235 2524
2236void 2525void
2237DESTROY (CFPlus::MixMusic self) 2526DESTROY (CFPlus::MixMusic self)
2243 CODE: 2532 CODE:
2244 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
2245 OUTPUT: 2534 OUTPUT:
2246 RETVAL 2535 RETVAL
2247 2536
2248int 2537void
2249fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2538fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2250 CODE: 2539 CODE:
2251 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2540 Mix_FadeInMusicPos (self, loops, ms, position);
2252 OUTPUT:
2253 RETVAL
2254 2541
2255MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2542MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2543
2544PROTOTYPES: ENABLE
2256 2545
2257BOOT: 2546BOOT:
2258{ 2547{
2259 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
2260 static const struct { 2549 static const struct {
2276 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
2277 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
2278 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
2279 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
2280 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
2281 const_iv (GL_AND), 2571 const_iv (GL_AND),
2282 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
2283 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
2284 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
2285 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
2298 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
2299 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2300 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
2301 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
2302 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
2303 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2304 const_iv (GL_PROXY_TEXTURE_1D), 2600 const_iv (GL_PROXY_TEXTURE_1D),
2305 const_iv (GL_PROXY_TEXTURE_2D), 2601 const_iv (GL_PROXY_TEXTURE_2D),
2306 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
2307 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
2331 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
2332 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
2333 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
2334 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
2335 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
2336 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
2337 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
2338 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
2339 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
2340 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
2341 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
2342 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
2343 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
2344 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2345 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
2346 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
2347 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
2348 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
2349 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
2350# undef const_iv 2655# undef const_iv
2355 2660
2356 texture_av = newAV (); 2661 texture_av = newAV ();
2357 AvREAL_off (texture_av); 2662 AvREAL_off (texture_av);
2358} 2663}
2359 2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2360char * 2671char *
2361gl_vendor () 2672gl_vendor ()
2362 CODE: 2673 CODE:
2363 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2364 OUTPUT: 2675 OUTPUT:
2436# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2437void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2438 2749
2439# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
2440void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
2441 2754
2442void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
2443 2756
2444void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
2445 2758
2453 2766
2454void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
2455 CODE: 2768 CODE:
2456 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
2457 2770
2458void glBegin (int mode)
2459
2460void glEnd ()
2461
2462void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
2463 PROTOTYPE: @
2464 ALIAS: 2772 ALIAS:
2465 glColor_premultiply = 1 2773 glColor_premultiply = 1
2466 CODE: 2774 CODE:
2467 if (ix) 2775 if (ix)
2468 { 2776 {
2471 b *= a; 2779 b *= a;
2472 } 2780 }
2473 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
2474 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
2475 2783
2476void glInterleavedArrays (int format, int stride, char *data)
2477
2478void glDrawElements (int mode, int count, int type, char *indices)
2479
2480# 1.2 void glDrawRangeElements (int mode, int start, int end
2481
2482void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
2483 CODE: 2785 CODE:
2484 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
2485 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
2486 2788
2490 2792
2491void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2492 CODE: 2794 CODE:
2493 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2494 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
2495void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
2496 CODE: 2827 CODE:
2497 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
2498 2829
2499void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
2551 2882
2552void glEndList () 2883void glEndList ()
2553 2884
2554void glCallList (int list) 2885void glCallList (int list)
2555 2886
2887MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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