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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.212 by root, Sun Jul 29 03:58:26 2007 UTC vs.
Revision 1.239 by root, Tue Dec 25 18:58:32 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
109 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
111} 116}
112 117
113#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
114 120
115#include "pango-font.c" 121#include "pango-font.c"
116#include "pango-fontmap.c" 122#include "pango-fontmap.c"
117#include "pango-render.c" 123#include "pango-render.c"
118 124
144typedef struct cf_layout { 150typedef struct cf_layout {
145 PangoLayout *pl; 151 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
147 int base_height; 153 int base_height;
148 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
149} *CFPlus__Layout; 156} *CFPlus__Layout;
150 157
151static CFPlus__Font default_font; 158static CFPlus__Font default_font;
152static PangoContext *opengl_context; 159static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
196 203
197typedef uint16_t tileid; 204typedef uint16_t tileid;
198typedef uint16_t faceid; 205typedef uint16_t faceid;
199 206
200typedef struct { 207typedef struct {
201 int name; 208 GLuint name;
202 int w, h; 209 int w, h;
203 float s, t; 210 float s, t;
204 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
205 tileid smoothtile; 212 tileid smoothtile;
206 uint8_t smoothlevel; 213 uint8_t smoothlevel;
431 n |= n >> 4; 438 n |= n >> 4;
432 n |= n >> 8; 439 n |= n >> 8;
433 n |= n >> 16; 440 n |= n >> 16;
434 441
435 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
436} 454}
437 455
438/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
518 536
519 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
522 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
604# undef const_iv 626# undef const_iv
605 }; 627 };
606 628
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
625 RETVAL 647 RETVAL
626 648
627NV floor (NV x) 649NV floor (NV x)
628 650
629NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
630 656
631void 657void
632pango_init () 658pango_init ()
633 CODE: 659 CODE:
634{ 660{
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 701
676 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
677 while (*m) 703 while (*m)
678 { 704 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 705 if ((*m)->w >= 800 && (*m)->h >= 600)
680 { 706 {
681 AV *av = newAV (); 707 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 710 av_push (av, newSViv (rgb));
708 734
709 if (RETVAL) 735 if (RETVAL)
710 { 736 {
711 av_clear (texture_av); 737 av_clear (texture_av);
712 738
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 741#include "glfunc.h"
716#undef GL_FUNC 742#undef GL_FUNC
717 } 743 }
718} 744}
810 POSTCALL: 836 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
813 839
814void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
815Mix_CloseAudio () 857Mix_CloseAudio ()
816 858
817int 859int
818Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
819 864
820void 865void
821lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
822 CODE: 867 CODE:
823 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1010MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
1011 1056
1012PROTOTYPES: DISABLE 1057PROTOTYPES: DISABLE
1013 1058
1014void 1059void
1015reset_glyph_cache () 1060glyph_cache_backup ()
1016 PROTOTYPE: 1061 PROTOTYPE:
1017 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1018 tc_clear (); 1069 tc_restore ();
1019 1070
1020CFPlus::Layout 1071CFPlus::Layout
1021new (SV *class) 1072new (SV *class)
1022 CODE: 1073 CODE:
1023 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
1027 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
1028 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
1029 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
1030 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
1031 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1032 1084
1033 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1034 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
1035 OUTPUT: 1087 OUTPUT:
1036 RETVAL 1088 RETVAL
1037 1089
1038void 1090void
1039DESTROY (CFPlus::Layout self) 1091DESTROY (CFPlus::Layout self)
1040 CODE: 1092 CODE:
1041 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
1042 Safefree (self); 1095 Safefree (self);
1043 1096
1044void 1097void
1045set_text (CFPlus::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
1046 CODE: 1099 CODE:
1298 } 1351 }
1299} 1352}
1300 1353
1301void 1354void
1302render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1303 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1304 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1305 self->pl, 1359 self->pl,
1360 self->rc,
1306 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1307 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1308 flags 1363 flags
1309 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1310 1387
1311MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1312 1389
1313PROTOTYPES: ENABLE 1390PROTOTYPES: ENABLE
1314
1315int minpot (int n)
1316 1391
1317void 1392void
1318pad (SV *data_, int ow, int oh, int nw, int nh) 1393pad (SV *data_, int ow, int oh, int nw, int nh)
1319 CODE: 1394 CODE:
1320{ 1395{
1346{ 1421{
1347 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1348 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1349 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1350 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1351 1429
1352 if (items < 5) 1430 if (items < 5)
1353 { 1431 {
1354 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1355 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1544 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1545 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1546 } 1624 }
1547} 1625}
1548 1626
1549void 1627SV *
1550map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (CFPlus::Map self, SV *data_, int extmap)
1551 CODE: 1629 CODE:
1552{ 1630{
1553 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1554 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1555 mapcell *cell; 1633 mapcell *cell;
1556 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1557 1637
1558 while (data < data_end - 1) 1638 while (data < data_end - 1)
1559 { 1639 {
1560 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1561 1641
1612 } 1692 }
1613 else 1693 else
1614 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1615 } 1695 }
1616 1696
1697 for (z = 0; z <= 2; ++z)
1617 if (flags & 4) 1698 if (flags & (4 >> z))
1618 { 1699 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face); 1701 need_facenum (self, face);
1621 cell->tile [0] = self->face2tile [face]; 1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1622 } 1717 }
1623
1624 if (flags & 2)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [1] = self->face2tile [face];
1629 }
1630
1631 if (flags & 1)
1632 {
1633 faceid face = (data [0] << 8) + data [1]; data += 2;
1634 need_facenum (self, face);
1635 cell->tile [2] = self->face2tile [face];
1636 }
1637 } 1718 }
1638 else 1719 else
1639 cell->darkness = 0; 1720 cell->darkness = 0;
1640 } 1721 }
1641} 1722}
1723 OUTPUT:
1724 RETVAL
1642 1725
1643SV * 1726SV *
1644mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1645 CODE: 1728 CODE:
1646{ 1729{
1697 1780
1698void 1781void
1699draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1700 CODE: 1783 CODE:
1701{ 1784{
1785 int x, y, z;
1786
1702 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1703 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1704 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1705 smooth_key skey; 1790 smooth_key skey;
1706 int x, y, z; 1791
1707 int last_name; 1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1708 1795
1709 // thats current max. sorry. 1796 // thats current max. sorry.
1710 if (sw > 255) sw = 255; 1797 if (sw > 255) sw = 255;
1711 if (sh > 255) sh = 255; 1798 if (sh > 255) sh = 255;
1712 1799
1713 // clear key, in case of extra padding 1800 // clear key, in case of extra padding
1714 memset (&skey, 0, sizeof (skey)); 1801 memset (&skey, 0, sizeof (skey));
1715 1802
1716 glColor4ub (255, 255, 255, 255); 1803 memset (&key, 0, sizeof (key));
1717 1804 key.r = 255;
1718 glEnable (GL_BLEND); 1805 key.g = 255;
1719 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1806 key.b = 255;
1720 glEnable (GL_TEXTURE_2D); 1807 key.a = 255;
1721 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1808 key.mode = GL_QUADS;
1722 1809 key.format = GL_T2F_V3F;
1723 glBegin (GL_QUADS); 1810 key.texname = -1;
1724
1725 last_name = 0;
1726 1811
1727 mx += self->x; 1812 mx += self->x;
1728 my += self->y; 1813 my += self->y;
1729 1814
1730 // first pass: determine smooth_max 1815 // first pass: determine smooth_max
1746 MAX (self->tex [cell->tile [0]].smoothlevel, 1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1747 MAX (self->tex [cell->tile [1]].smoothlevel, 1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1748 self->tex [cell->tile [2]].smoothlevel)); 1833 self->tex [cell->tile [2]].smoothlevel));
1749 } 1834 }
1750 } 1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1751 1840
1752 for (z = 0; z <= 2; z++) 1841 for (z = 0; z <= 2; z++)
1753 { 1842 {
1754 memset (smooth_level, 0, sizeof (smooth_level)); 1843 memset (smooth_level, 0, sizeof (smooth_level));
1755 1844
1765 tileid tile = cell->tile [z]; 1854 tileid tile = cell->tile [z];
1766 1855
1767 if (tile) 1856 if (tile)
1768 { 1857 {
1769 maptex tex = self->tex [tile]; 1858 maptex tex = self->tex [tile];
1770 int px = (x + 1) * T - tex.w; 1859 int px, py;
1771 int py = (y + 1) * T - tex.h;
1772 1860
1773 // suppressing texture state switches here
1774 // is only moderately effective, but worth the extra effort
1775 if (last_name != tex.name) 1861 if (key.texname != tex.name)
1776 { 1862 {
1777 if (!tex.name) 1863 if (!tex.name)
1778 tex = self->tex [2]; /* missing, replace by noface */ 1864 tex = self->tex [2]; /* missing, replace by noface */
1779 1865
1780 glEnd (); 1866 key.texname = tex.name;
1781 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1867 arr = rc_array (rc, &key);
1782 glBegin (GL_QUADS);
1783 } 1868 }
1784 1869
1785 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1786 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1787 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1788 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1789 1877
1790 if (cell->flags && z == 2) 1878 if (cell->flags && z == 2)
1791 { 1879 {
1880 // overlays such as the speech bubble, probably more to come
1792 if (cell->flags & 1) 1881 if (cell->flags & 1)
1793 { 1882 {
1794 maptex tex = self->tex [1]; 1883 maptex tex = self->tex [1];
1795 int px = x * T + T * 2 / 32; 1884 int px = x * T + T * 2 / 32;
1796 int py = y * T - T * 6 / 32; 1885 int py = y * T - T * 6 / 32;
1797 1886
1887 if (tex.name)
1798 glEnd (); 1888 {
1799 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1800 glBegin (GL_QUADS); 1899 }
1801
1802 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1803 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1804 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1805 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1806 } 1900 }
1807 } 1901 }
1808 1902
1809 // update smooth hash 1903 // update smooth hash
1810 if (tex.smoothtile) 1904 if (tex.smoothtile)
1846 } 1940 }
1847 } 1941 }
1848 } 1942 }
1849 } 1943 }
1850 1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1851 // go through all smoothlevels, lowest to highest, then draw. 1948 // go through all smoothlevels, lowest to highest, then draw.
1852 // this is basically counting sort 1949 // this is basically counting sort
1853 { 1950 {
1854 int w, b; 1951 int w, b;
1855 1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1856 for (w = 0; w < 256 / 32; ++w) 1955 for (w = 0; w < 256 / 32; ++w)
1857 { 1956 {
1858 uint32_t smask = smooth_level [w]; 1957 uint32_t smask = smooth_level [w];
1859 if (smask) 1958 if (smask)
1860 for (b = 0; b < 32; ++b) 1959 for (b = 0; b < 32; ++b)
1879 int border = bits & 15; 1978 int border = bits & 15;
1880 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1881 float dx = tex.s * .0625f; // 16 images/row 1980 float dx = tex.s * .0625f; // 16 images/row
1882 float dy = tex.t * .5f ; // 2 images/column 1981 float dy = tex.t * .5f ; // 2 images/column
1883 1982
1884 // this time naively avoiding texture state changes
1885 // save gobs of state changes.
1886 if (last_name != tex.name) 1983 if (tex.name)
1887 { 1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1888 if (!tex.name) 1987 if (key.texname != tex.name)
1889 continue; // smoothing not yet available 1988 {
1890
1891 glEnd (); 1989 glEnd ();
1892 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1893 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1894 } 1992 }
1895 1993
1896 if (border) 1994 if (border)
1897 { 1995 {
1898 float ox = border * dx; 1996 float ox = border * dx;
1899 1997
1900 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1901 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1902 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1903 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1904 } 2002 }
1905 2003
1906 if (corner) 2004 if (corner)
1907 { 2005 {
1908 float ox = corner * dx; 2006 float ox = corner * dx;
1909 2007
1910 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1911 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1912 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1913 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
1914 } 2013 }
1915 } 2014 }
1916 } 2015 }
1917 } 2016 }
1918 } 2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
1919 } 2022 }
1920 2023
1921 hv_clear (smooth); 2024 hv_clear (smooth);
1922 } 2025 }
1923 2026
1924 glEnd ();
1925
1926 glDisable (GL_TEXTURE_2D);
1927 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1928 2029
1929 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1930 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1931 if (0 <= y + my && y + my < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1932 { 2033 {
2181 int x, y, z; 2282 int x, y, z;
2182 int w, h; 2283 int w, h;
2183 int x1, y1; 2284 int x1, y1;
2184 2285
2185 if (*data++ != 0) 2286 if (*data++ != 0)
2186 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
2187 2288
2188 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
2189 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
2190 2291
2191 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
2257 CODE: 2358 CODE:
2258 RETVAL = SDL_RWFromFile (path, mode); 2359 RETVAL = SDL_RWFromFile (path, mode);
2259 OUTPUT: 2360 OUTPUT:
2260 RETVAL 2361 RETVAL
2261 2362
2363# fails on win32:
2364# CFPlus.xs(2268) : error C2059: syntax error : '('
2262void 2365#void
2263close (CFPlus::RW self) 2366#close (CFPlus::RW self)
2264 CODE: 2367# CODE:
2265 SDL_RWclose (self); 2368# (self->(close)) (self);
2266 2369
2267MODULE = CFPlus PACKAGE = CFPlus::Channel 2370MODULE = CFPlus PACKAGE = CFPlus::Channel
2268 2371
2269PROTOTYPES: DISABLE 2372PROTOTYPES: DISABLE
2373
2374CFPlus::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (CFPlus::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (CFPlus::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (CFPlus::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2270 2410
2271int 2411int
2272volume (CFPlus::Channel self, int volume) 2412volume (CFPlus::Channel self, int volume)
2273 CODE: 2413 CODE:
2274 RETVAL = Mix_Volume (self, volume); 2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2275 OUTPUT: 2415 OUTPUT:
2276 RETVAL 2416 RETVAL
2277 2417
2278int 2418void
2279unregister_all_effects (CFPlus::Channel self) 2419unregister_all_effects (CFPlus::Channel self)
2280 CODE: 2420 CODE:
2281 RETVAL = Mix_UnregisterAllEffects (self); 2421 Mix_UnregisterAllEffects (self);
2282 OUTPUT:
2283 RETVAL
2284 2422
2285int 2423void
2286set_panning (CFPlus::Channel self, int left, int right) 2424set_panning (CFPlus::Channel self, int left, int right)
2287 CODE: 2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2288 RETVAL = Mix_SetPanning (self, left, right); 2428 Mix_SetPanning (self, left, right);
2289 OUTPUT:
2290 RETVAL
2291 2429
2292int 2430void
2293set_distance (CFPlus::Channel self, int distance) 2431set_distance (CFPlus::Channel self, int distance)
2294 CODE: 2432 CODE:
2295 RETVAL = Mix_SetDistance (self, distance); 2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2296 OUTPUT:
2297 RETVAL
2298 2434
2299int 2435void
2300set_position (CFPlus::Channel self, int angle, int distance) 2436set_position (CFPlus::Channel self, int angle, int distance)
2301 CODE: 2437 CODE:
2438
2439void
2440set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2302 RETVAL = Mix_SetPosition (self, angle, distance); 2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2303 OUTPUT: 2446}
2304 RETVAL
2305 2447
2306int 2448void
2307set_reverse_stereo (CFPlus::Channel self, int flip) 2449set_reverse_stereo (CFPlus::Channel self, int flip)
2308 CODE: 2450 CODE:
2309 RETVAL = Mix_SetReverseStereo (self, flip); 2451 Mix_SetReverseStereo (self, flip);
2310 OUTPUT:
2311 RETVAL
2312 2452
2313MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2453MODULE = CFPlus PACKAGE = CFPlus::MixChunk
2314 2454
2315PROTOTYPES: DISABLE 2455PROTOTYPES: DISABLE
2316 2456
2327 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
2328 2468
2329int 2469int
2330volume (CFPlus::MixChunk self, int volume = -1) 2470volume (CFPlus::MixChunk self, int volume = -1)
2331 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
2332 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
2333 OUTPUT: 2475 OUTPUT:
2334 RETVAL 2476 RETVAL
2335 2477
2336CFPlus::Channel 2478CFPlus::Channel
2337play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
2338 CODE: 2480 CODE:
2481{
2339 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2340 Mix_UnregisterAllEffects (RETVAL); 2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
2341 OUTPUT: 2493 OUTPUT:
2342 RETVAL 2494 RETVAL
2343 2495
2344MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = CFPlus PACKAGE = CFPlus::MixMusic
2345 2497
2346int 2498int
2347volume (int volume = -1) 2499volume (int volume = -1)
2348 PROTOTYPE: ;$ 2500 PROTOTYPE: ;$
2349 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
2350 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
2351 OUTPUT: 2505 OUTPUT:
2352 RETVAL 2506 RETVAL
2353 2507
2354int 2508void
2355fade_out (int ms) 2509fade_out (int ms)
2356 CODE: 2510 CODE:
2357 RETVAL = Mix_FadeOutMusic (ms); 2511 Mix_FadeOutMusic (ms);
2358 OUTPUT:
2359 RETVAL
2360 2512
2361void 2513void
2362halt () 2514halt ()
2363 CODE: 2515 CODE:
2364 Mix_HaltMusic (); 2516 Mix_HaltMusic ();
2380 CODE: 2532 CODE:
2381 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
2382 OUTPUT: 2534 OUTPUT:
2383 RETVAL 2535 RETVAL
2384 2536
2385int 2537void
2386fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2538fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2387 CODE: 2539 CODE:
2388 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2540 Mix_FadeInMusicPos (self, loops, ms, position);
2389 OUTPUT:
2390 RETVAL
2391 2541
2392MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2542MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2393 2543
2394PROTOTYPES: ENABLE 2544PROTOTYPES: ENABLE
2395 2545
2438 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
2439 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2440 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
2441 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
2442 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
2443 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2444 const_iv (GL_PROXY_TEXTURE_1D), 2600 const_iv (GL_PROXY_TEXTURE_1D),
2445 const_iv (GL_PROXY_TEXTURE_2D), 2601 const_iv (GL_PROXY_TEXTURE_2D),
2446 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
2447 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
2486 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2487 const_iv (GL_POINT_SMOOTH_HINT), 2643 const_iv (GL_POINT_SMOOTH_HINT),
2488 const_iv (GL_LINE_SMOOTH_HINT), 2644 const_iv (GL_LINE_SMOOTH_HINT),
2489 const_iv (GL_POLYGON_SMOOTH_HINT), 2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2490 const_iv (GL_GENERATE_MIPMAP_HINT), 2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2491 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2492 const_iv (GL_DONT_CARE), 2649 const_iv (GL_DONT_CARE),
2493 const_iv (GL_NICEST), 2650 const_iv (GL_NICEST),
2494 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
2495 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
2503 2660
2504 texture_av = newAV (); 2661 texture_av = newAV ();
2505 AvREAL_off (texture_av); 2662 AvREAL_off (texture_av);
2506} 2663}
2507 2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2508char * 2671char *
2509gl_vendor () 2672gl_vendor ()
2510 CODE: 2673 CODE:
2511 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2512 OUTPUT: 2675 OUTPUT:
2633 2796
2634void glRect (float x1, float y1, float x2, float y2) 2797void glRect (float x1, float y1, float x2, float y2)
2635 CODE: 2798 CODE:
2636 glRectf (x1, y1, x2, y2); 2799 glRectf (x1, y1, x2, y2);
2637 2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2638PROTOTYPES: ENABLE 2810PROTOTYPES: ENABLE
2639 2811
2640void glBegin (int mode) 2812void glBegin (int mode)
2641 2813
2642void glEnd () 2814void glEnd ()
2743 NV x, y, w, h; 2915 NV x, y, w, h;
2744 SV *draw_x_sv = GvSV (draw_x_gv); 2916 SV *draw_x_sv = GvSV (draw_x_gv);
2745 SV *draw_y_sv = GvSV (draw_y_gv); 2917 SV *draw_y_sv = GvSV (draw_y_gv);
2746 SV *draw_w_sv = GvSV (draw_w_gv); 2918 SV *draw_w_sv = GvSV (draw_w_gv);
2747 SV *draw_h_sv = GvSV (draw_h_gv); 2919 SV *draw_h_sv = GvSV (draw_h_gv);
2748 SV *hover;
2749 double draw_x, draw_y, draw_w, draw_h; 2920 double draw_x, draw_y;
2750 2921
2751 if (!SvROK (self)) 2922 if (!SvROK (self))
2752 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2753 2924
2754 hv = (HV *)SvRV (self); 2925 hv = (HV *)SvRV (self);
2782 { 2953 {
2783 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2784 2955
2785 if (svp && SvTRUE (*svp)) 2956 if (svp && SvTRUE (*svp))
2786 { 2957 {
2787 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2788 glEnable (GL_BLEND); 2959 glEnable (GL_BLEND);
2789 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2790 glBegin (GL_QUADS); 2961 glBegin (GL_QUADS);
2791 glVertex2f (0, 0); 2962 glVertex2f (0, 0);
2792 glVertex2f (w, 0); 2963 glVertex2f (w, 0);
2795 glEnd (); 2966 glEnd ();
2796 glDisable (GL_BLEND); 2967 glDisable (GL_BLEND);
2797 } 2968 }
2798 } 2969 }
2799#if 0 2970#if 0
2800 if ($ENV{CFPLUS_DEBUG} & 1) { 2971 // draw borders, for debugging
2801 glPushMatrix; 2972 glPushMatrix ();
2802 glColor 1, 1, 0, 1; 2973 glColor4f (1., 1., 0., 1.);
2803 glTranslate 0.375, 0.375; 2974 glTranslatef (.5, .5, 0.);
2804 glBegin GL_LINE_LOOP; 2975 glBegin (GL_LINE_LOOP);
2805 glVertex 0 , 0; 2976 glVertex2f (0 , 0);
2806 glVertex $self->{w} - 1, 0; 2977 glVertex2f (w - 1, 0);
2807 glVertex $self->{w} - 1, $self->{h} - 1; 2978 glVertex2f (w - 1, h - 1);
2808 glVertex 0 , $self->{h} - 1; 2979 glVertex2f (0 , h - 1);
2809 glEnd; 2980 glEnd ();
2810 glPopMatrix; 2981 glPopMatrix ();
2811 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2812 }
2813#endif 2982#endif
2814 PUSHMARK (SP); 2983 PUSHMARK (SP);
2815 XPUSHs (self); 2984 XPUSHs (self);
2816 PUTBACK; 2985 PUTBACK;
2817 call_method ("_draw", G_VOID | G_DISCARD); 2986 call_method ("_draw", G_VOID | G_DISCARD);

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