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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.221 by root, Fri Aug 10 04:02:13 2007 UTC vs.
Revision 1.239 by root, Tue Dec 25 18:58:32 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
109 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
110 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
111} 116}
112 117
113#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
114 120
115#include "pango-font.c" 121#include "pango-font.c"
116#include "pango-fontmap.c" 122#include "pango-fontmap.c"
117#include "pango-render.c" 123#include "pango-render.c"
118 124
144typedef struct cf_layout { 150typedef struct cf_layout {
145 PangoLayout *pl; 151 PangoLayout *pl;
146 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
147 int base_height; 153 int base_height;
148 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
149} *CFPlus__Layout; 156} *CFPlus__Layout;
150 157
151static CFPlus__Font default_font; 158static CFPlus__Font default_font;
152static PangoContext *opengl_context; 159static PangoContext *opengl_context;
153static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
196 203
197typedef uint16_t tileid; 204typedef uint16_t tileid;
198typedef uint16_t faceid; 205typedef uint16_t faceid;
199 206
200typedef struct { 207typedef struct {
201 int name; 208 GLuint name;
202 int w, h; 209 int w, h;
203 float s, t; 210 float s, t;
204 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
205 tileid smoothtile; 212 tileid smoothtile;
206 uint8_t smoothlevel; 213 uint8_t smoothlevel;
431 n |= n >> 4; 438 n |= n >> 4;
432 n |= n >> 8; 439 n |= n >> 8;
433 n |= n >> 16; 440 n |= n >> 16;
434 441
435 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
436} 454}
437 455
438/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
439#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
440#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
518 536
519 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
520 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
521 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
522 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
523 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
524 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
525 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
526 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
527 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
599 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
600 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
601 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
602 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
603 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
604# undef const_iv 626# undef const_iv
605 }; 627 };
606 628
607 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
608 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
625 RETVAL 647 RETVAL
626 648
627NV floor (NV x) 649NV floor (NV x)
628 650
629NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
630 656
631void 657void
632pango_init () 658pango_init ()
633 CODE: 659 CODE:
634{ 660{
674 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
675 701
676 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
677 while (*m) 703 while (*m)
678 { 704 {
679 if ((*m)->w >= 640 && (*m)->h >= 480) 705 if ((*m)->w >= 800 && (*m)->h >= 600)
680 { 706 {
681 AV *av = newAV (); 707 AV *av = newAV ();
682 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
683 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
684 av_push (av, newSViv (rgb)); 710 av_push (av, newSViv (rgb));
708 734
709 if (RETVAL) 735 if (RETVAL)
710 { 736 {
711 av_clear (texture_av); 737 av_clear (texture_av);
712 738
713 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
714#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
715#include "glfunc.h" 741#include "glfunc.h"
716#undef GL_FUNC 742#undef GL_FUNC
717 } 743 }
718} 744}
804 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
805 } 831 }
806} 832}
807 833
808int 834int
809Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
810 POSTCALL: 836 POSTCALL:
811 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
812 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
839
840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
813 855
814void 856void
815Mix_CloseAudio () 857Mix_CloseAudio ()
816 858
817int 859int
1013MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
1014 1056
1015PROTOTYPES: DISABLE 1057PROTOTYPES: DISABLE
1016 1058
1017void 1059void
1018reset_glyph_cache () 1060glyph_cache_backup ()
1019 PROTOTYPE: 1061 PROTOTYPE:
1020 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1021 tc_clear (); 1069 tc_restore ();
1022 1070
1023CFPlus::Layout 1071CFPlus::Layout
1024new (SV *class) 1072new (SV *class)
1025 CODE: 1073 CODE:
1026 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
1030 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
1031 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
1032 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
1033 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
1034 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1035 1084
1036 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1037 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
1038 OUTPUT: 1087 OUTPUT:
1039 RETVAL 1088 RETVAL
1040 1089
1041void 1090void
1042DESTROY (CFPlus::Layout self) 1091DESTROY (CFPlus::Layout self)
1043 CODE: 1092 CODE:
1044 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
1045 Safefree (self); 1095 Safefree (self);
1046 1096
1047void 1097void
1048set_text (CFPlus::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
1049 CODE: 1099 CODE:
1301 } 1351 }
1302} 1352}
1303 1353
1304void 1354void
1305render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1306 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1307 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1308 self->pl, 1359 self->pl,
1360 self->rc,
1309 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1310 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1311 flags 1363 flags
1312 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1313 1387
1314MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1315 1389
1316PROTOTYPES: ENABLE 1390PROTOTYPES: ENABLE
1317
1318int minpot (int n)
1319 1391
1320void 1392void
1321pad (SV *data_, int ow, int oh, int nw, int nh) 1393pad (SV *data_, int ow, int oh, int nw, int nh)
1322 CODE: 1394 CODE:
1323{ 1395{
1708 1780
1709void 1781void
1710draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1711 CODE: 1783 CODE:
1712{ 1784{
1785 int x, y, z;
1786
1713 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1714 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1715 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1716 smooth_key skey; 1790 smooth_key skey;
1717 int x, y, z; 1791
1718 int last_name; 1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1719 1795
1720 // thats current max. sorry. 1796 // thats current max. sorry.
1721 if (sw > 255) sw = 255; 1797 if (sw > 255) sw = 255;
1722 if (sh > 255) sh = 255; 1798 if (sh > 255) sh = 255;
1723 1799
1724 // clear key, in case of extra padding 1800 // clear key, in case of extra padding
1725 memset (&skey, 0, sizeof (skey)); 1801 memset (&skey, 0, sizeof (skey));
1726 1802
1727 glColor4ub (255, 255, 255, 255); 1803 memset (&key, 0, sizeof (key));
1728 1804 key.r = 255;
1729 glEnable (GL_BLEND); 1805 key.g = 255;
1730 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1806 key.b = 255;
1731 glEnable (GL_TEXTURE_2D); 1807 key.a = 255;
1732 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1808 key.mode = GL_QUADS;
1733 1809 key.format = GL_T2F_V3F;
1734 glBegin (GL_QUADS);
1735
1736 last_name = -1; 1810 key.texname = -1;
1737 1811
1738 mx += self->x; 1812 mx += self->x;
1739 my += self->y; 1813 my += self->y;
1740 1814
1741 // first pass: determine smooth_max 1815 // first pass: determine smooth_max
1757 MAX (self->tex [cell->tile [0]].smoothlevel, 1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1758 MAX (self->tex [cell->tile [1]].smoothlevel, 1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1759 self->tex [cell->tile [2]].smoothlevel)); 1833 self->tex [cell->tile [2]].smoothlevel));
1760 } 1834 }
1761 } 1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1762 1840
1763 for (z = 0; z <= 2; z++) 1841 for (z = 0; z <= 2; z++)
1764 { 1842 {
1765 memset (smooth_level, 0, sizeof (smooth_level)); 1843 memset (smooth_level, 0, sizeof (smooth_level));
1766 1844
1778 if (tile) 1856 if (tile)
1779 { 1857 {
1780 maptex tex = self->tex [tile]; 1858 maptex tex = self->tex [tile];
1781 int px, py; 1859 int px, py;
1782 1860
1783 // suppressing texture state switches here
1784 // is only moderately effective, but worth the extra effort
1785 if (last_name != tex.name) 1861 if (key.texname != tex.name)
1786 { 1862 {
1787 if (!tex.name) 1863 if (!tex.name)
1788 tex = self->tex [2]; /* missing, replace by noface */ 1864 tex = self->tex [2]; /* missing, replace by noface */
1789 1865
1790 glEnd (); 1866 key.texname = tex.name;
1791 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1867 arr = rc_array (rc, &key);
1792 glBegin (GL_QUADS);
1793 } 1868 }
1794 1869
1795 px = (x + 1) * T - tex.w; 1870 px = (x + 1) * T - tex.w;
1796 py = (y + 1) * T - tex.h; 1871 py = (y + 1) * T - tex.h;
1797 1872
1798 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1799 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1800 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1801 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1802 1877
1803 if (cell->flags && z == 2) 1878 if (cell->flags && z == 2)
1804 { 1879 {
1880 // overlays such as the speech bubble, probably more to come
1805 if (cell->flags & 1) 1881 if (cell->flags & 1)
1806 { 1882 {
1807 maptex tex = self->tex [1]; 1883 maptex tex = self->tex [1];
1808 int px = x * T + T * 2 / 32; 1884 int px = x * T + T * 2 / 32;
1809 int py = y * T - T * 6 / 32; 1885 int py = y * T - T * 6 / 32;
1810 1886
1887 if (tex.name)
1811 glEnd (); 1888 {
1812 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1813 glBegin (GL_QUADS); 1899 }
1814
1815 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1816 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1817 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1818 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1819 } 1900 }
1820 } 1901 }
1821 1902
1822 // update smooth hash 1903 // update smooth hash
1823 if (tex.smoothtile) 1904 if (tex.smoothtile)
1859 } 1940 }
1860 } 1941 }
1861 } 1942 }
1862 } 1943 }
1863 1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1864 // go through all smoothlevels, lowest to highest, then draw. 1948 // go through all smoothlevels, lowest to highest, then draw.
1865 // this is basically counting sort 1949 // this is basically counting sort
1866 { 1950 {
1867 int w, b; 1951 int w, b;
1868 1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1869 for (w = 0; w < 256 / 32; ++w) 1955 for (w = 0; w < 256 / 32; ++w)
1870 { 1956 {
1871 uint32_t smask = smooth_level [w]; 1957 uint32_t smask = smooth_level [w];
1872 if (smask) 1958 if (smask)
1873 for (b = 0; b < 32; ++b) 1959 for (b = 0; b < 32; ++b)
1892 int border = bits & 15; 1978 int border = bits & 15;
1893 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1894 float dx = tex.s * .0625f; // 16 images/row 1980 float dx = tex.s * .0625f; // 16 images/row
1895 float dy = tex.t * .5f ; // 2 images/column 1981 float dy = tex.t * .5f ; // 2 images/column
1896 1982
1897 // this time naively avoiding texture state changes
1898 // save gobs of state changes.
1899 if (last_name != tex.name) 1983 if (tex.name)
1900 { 1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1901 if (!tex.name) 1987 if (key.texname != tex.name)
1902 continue; // smoothing not yet available 1988 {
1903
1904 glEnd (); 1989 glEnd ();
1905 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1906 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1907 } 1992 }
1908 1993
1909 if (border) 1994 if (border)
1910 { 1995 {
1911 float ox = border * dx; 1996 float ox = border * dx;
1912 1997
1913 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1914 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1915 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1916 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1917 } 2002 }
1918 2003
1919 if (corner) 2004 if (corner)
1920 { 2005 {
1921 float ox = corner * dx; 2006 float ox = corner * dx;
1922 2007
1923 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1924 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1925 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1926 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
1927 } 2013 }
1928 } 2014 }
1929 } 2015 }
1930 } 2016 }
1931 } 2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
1932 } 2022 }
1933 2023
1934 hv_clear (smooth); 2024 hv_clear (smooth);
1935 } 2025 }
1936 2026
1937 glEnd ();
1938
1939 glDisable (GL_TEXTURE_2D);
1940 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1941 2029
1942 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1943 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1944 if (0 <= y + my && y + my < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1945 { 2033 {
2194 int x, y, z; 2282 int x, y, z;
2195 int w, h; 2283 int w, h;
2196 int x1, y1; 2284 int x1, y1;
2197 2285
2198 if (*data++ != 0) 2286 if (*data++ != 0)
2199 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
2200 2288
2201 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
2202 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
2203 2291
2204 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
2500 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
2501 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2502 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
2503 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
2504 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
2505 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2506 const_iv (GL_PROXY_TEXTURE_1D), 2600 const_iv (GL_PROXY_TEXTURE_1D),
2507 const_iv (GL_PROXY_TEXTURE_2D), 2601 const_iv (GL_PROXY_TEXTURE_2D),
2508 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
2509 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
2548 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2549 const_iv (GL_POINT_SMOOTH_HINT), 2643 const_iv (GL_POINT_SMOOTH_HINT),
2550 const_iv (GL_LINE_SMOOTH_HINT), 2644 const_iv (GL_LINE_SMOOTH_HINT),
2551 const_iv (GL_POLYGON_SMOOTH_HINT), 2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2552 const_iv (GL_GENERATE_MIPMAP_HINT), 2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2553 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2554 const_iv (GL_DONT_CARE), 2649 const_iv (GL_DONT_CARE),
2555 const_iv (GL_NICEST), 2650 const_iv (GL_NICEST),
2556 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
2557 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
2565 2660
2566 texture_av = newAV (); 2661 texture_av = newAV ();
2567 AvREAL_off (texture_av); 2662 AvREAL_off (texture_av);
2568} 2663}
2569 2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2570char * 2671char *
2571gl_vendor () 2672gl_vendor ()
2572 CODE: 2673 CODE:
2573 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2574 OUTPUT: 2675 OUTPUT:
2695 2796
2696void glRect (float x1, float y1, float x2, float y2) 2797void glRect (float x1, float y1, float x2, float y2)
2697 CODE: 2798 CODE:
2698 glRectf (x1, y1, x2, y2); 2799 glRectf (x1, y1, x2, y2);
2699 2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2700PROTOTYPES: ENABLE 2810PROTOTYPES: ENABLE
2701 2811
2702void glBegin (int mode) 2812void glBegin (int mode)
2703 2813
2704void glEnd () 2814void glEnd ()
2805 NV x, y, w, h; 2915 NV x, y, w, h;
2806 SV *draw_x_sv = GvSV (draw_x_gv); 2916 SV *draw_x_sv = GvSV (draw_x_gv);
2807 SV *draw_y_sv = GvSV (draw_y_gv); 2917 SV *draw_y_sv = GvSV (draw_y_gv);
2808 SV *draw_w_sv = GvSV (draw_w_gv); 2918 SV *draw_w_sv = GvSV (draw_w_gv);
2809 SV *draw_h_sv = GvSV (draw_h_gv); 2919 SV *draw_h_sv = GvSV (draw_h_gv);
2810 SV *hover;
2811 double draw_x, draw_y, draw_w, draw_h; 2920 double draw_x, draw_y;
2812 2921
2813 if (!SvROK (self)) 2922 if (!SvROK (self))
2814 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2815 2924
2816 hv = (HV *)SvRV (self); 2925 hv = (HV *)SvRV (self);
2844 { 2953 {
2845 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2846 2955
2847 if (svp && SvTRUE (*svp)) 2956 if (svp && SvTRUE (*svp))
2848 { 2957 {
2849 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2850 glEnable (GL_BLEND); 2959 glEnable (GL_BLEND);
2851 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2852 glBegin (GL_QUADS); 2961 glBegin (GL_QUADS);
2853 glVertex2f (0, 0); 2962 glVertex2f (0, 0);
2854 glVertex2f (w, 0); 2963 glVertex2f (w, 0);
2857 glEnd (); 2966 glEnd ();
2858 glDisable (GL_BLEND); 2967 glDisable (GL_BLEND);
2859 } 2968 }
2860 } 2969 }
2861#if 0 2970#if 0
2862 if ($ENV{CFPLUS_DEBUG} & 1) { 2971 // draw borders, for debugging
2863 glPushMatrix; 2972 glPushMatrix ();
2864 glColor 1, 1, 0, 1; 2973 glColor4f (1., 1., 0., 1.);
2865 glTranslate 0.375, 0.375; 2974 glTranslatef (.5, .5, 0.);
2866 glBegin GL_LINE_LOOP; 2975 glBegin (GL_LINE_LOOP);
2867 glVertex 0 , 0; 2976 glVertex2f (0 , 0);
2868 glVertex $self->{w} - 1, 0; 2977 glVertex2f (w - 1, 0);
2869 glVertex $self->{w} - 1, $self->{h} - 1; 2978 glVertex2f (w - 1, h - 1);
2870 glVertex 0 , $self->{h} - 1; 2979 glVertex2f (0 , h - 1);
2871 glEnd; 2980 glEnd ();
2872 glPopMatrix; 2981 glPopMatrix ();
2873 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2874 }
2875#endif 2982#endif
2876 PUSHMARK (SP); 2983 PUSHMARK (SP);
2877 XPUSHs (self); 2984 XPUSHs (self);
2878 PUTBACK; 2985 PUTBACK;
2879 call_method ("_draw", G_VOID | G_DISCARD); 2986 call_method ("_draw", G_VOID | G_DISCARD);

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