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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.225 by root, Sat Aug 11 12:07:54 2007 UTC vs.
Revision 1.239 by root, Tue Dec 25 18:58:32 2007 UTC

203 203
204typedef uint16_t tileid; 204typedef uint16_t tileid;
205typedef uint16_t faceid; 205typedef uint16_t faceid;
206 206
207typedef struct { 207typedef struct {
208 int name; 208 GLuint name;
209 int w, h; 209 int w, h;
210 float s, t; 210 float s, t;
211 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile; 212 tileid smoothtile;
213 uint8_t smoothlevel; 213 uint8_t smoothlevel;
438 n |= n >> 4; 438 n |= n >> 4;
439 n |= n >> 8; 439 n |= n >> 8;
440 n |= n >> 16; 440 n |= n >> 16;
441 441
442 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
443} 454}
444 455
445/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
446#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
447#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
525 536
526 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
527 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
528 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
529 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
530 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
531 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
532 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
533 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
534 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
606 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
607 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
608 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
609 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
610 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
611# undef const_iv 626# undef const_iv
612 }; 627 };
613 628
614 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
615 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
632 RETVAL 647 RETVAL
633 648
634NV floor (NV x) 649NV floor (NV x)
635 650
636NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
637 656
638void 657void
639pango_init () 658pango_init ()
640 CODE: 659 CODE:
641{ 660{
681 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
682 701
683 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
684 while (*m) 703 while (*m)
685 { 704 {
686 if ((*m)->w >= 640 && (*m)->h >= 480) 705 if ((*m)->w >= 800 && (*m)->h >= 600)
687 { 706 {
688 AV *av = newAV (); 707 AV *av = newAV ();
689 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
690 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
691 av_push (av, newSViv (rgb)); 710 av_push (av, newSViv (rgb));
715 734
716 if (RETVAL) 735 if (RETVAL)
717 { 736 {
718 av_clear (texture_av); 737 av_clear (texture_av);
719 738
720 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
721#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
722#include "glfunc.h" 741#include "glfunc.h"
723#undef GL_FUNC 742#undef GL_FUNC
724 } 743 }
725} 744}
811 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
812 } 831 }
813} 832}
814 833
815int 834int
816Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
817 POSTCALL: 836 POSTCALL:
818 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
819 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
839
840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
820 855
821void 856void
822Mix_CloseAudio () 857Mix_CloseAudio ()
823 858
824int 859int
1020MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
1021 1056
1022PROTOTYPES: DISABLE 1057PROTOTYPES: DISABLE
1023 1058
1024void 1059void
1025reset_glyph_cache () 1060glyph_cache_backup ()
1026 PROTOTYPE: 1061 PROTOTYPE:
1027 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1028 tc_clear (); 1069 tc_restore ();
1029 1070
1030CFPlus::Layout 1071CFPlus::Layout
1031new (SV *class) 1072new (SV *class)
1032 CODE: 1073 CODE:
1033 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
1345} 1386}
1346 1387
1347MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1348 1389
1349PROTOTYPES: ENABLE 1390PROTOTYPES: ENABLE
1350
1351int minpot (int n)
1352 1391
1353void 1392void
1354pad (SV *data_, int ow, int oh, int nw, int nh) 1393pad (SV *data_, int ow, int oh, int nw, int nh)
1355 CODE: 1394 CODE:
1356{ 1395{
1745{ 1784{
1746 int x, y, z; 1785 int x, y, z;
1747 1786
1748 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1749 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1750 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1751 smooth_key skey; 1790 smooth_key skey;
1752 1791
1753 rc_t *rc = rc_alloc (); 1792 rc_t *rc = rc_alloc ();
1754 rc_key_t key; 1793 rc_key_t key;
1755 rc_array_t *arr; 1794 rc_array_t *arr;
1817 if (tile) 1856 if (tile)
1818 { 1857 {
1819 maptex tex = self->tex [tile]; 1858 maptex tex = self->tex [tile];
1820 int px, py; 1859 int px, py;
1821 1860
1822 // suppressing texture state switches here
1823 // is only moderately effective, but worth the extra effort
1824 if (key.texname != tex.name) 1861 if (key.texname != tex.name)
1825 { 1862 {
1826 if (!tex.name) 1863 if (!tex.name)
1827 tex = self->tex [2]; /* missing, replace by noface */ 1864 tex = self->tex [2]; /* missing, replace by noface */
1828 1865
1911 // go through all smoothlevels, lowest to highest, then draw. 1948 // go through all smoothlevels, lowest to highest, then draw.
1912 // this is basically counting sort 1949 // this is basically counting sort
1913 { 1950 {
1914 int w, b; 1951 int w, b;
1915 1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1916 for (w = 0; w < 256 / 32; ++w) 1955 for (w = 0; w < 256 / 32; ++w)
1917 { 1956 {
1918 uint32_t smask = smooth_level [w]; 1957 uint32_t smask = smooth_level [w];
1919 if (smask) 1958 if (smask)
1920 for (b = 0; b < 32; ++b) 1959 for (b = 0; b < 32; ++b)
1945 { 1984 {
1946 // this time avoiding texture state changes 1985 // this time avoiding texture state changes
1947 // save gobs of state changes. 1986 // save gobs of state changes.
1948 if (key.texname != tex.name) 1987 if (key.texname != tex.name)
1949 { 1988 {
1989 glEnd ();
1950 key.texname = tex.name; 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1951 arr = rc_array (rc, &key); 1991 glBegin (GL_QUADS);
1952 } 1992 }
1953 1993
1954 if (border) 1994 if (border)
1955 { 1995 {
1956 float ox = border * dx; 1996 float ox = border * dx;
1957 1997
1958 rc_t2f_v3f (arr, ox , 0.f , px , py , 0); 1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1959 rc_t2f_v3f (arr, ox , dy , px , py + T, 0); 1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1960 rc_t2f_v3f (arr, ox + dx, dy , px + T, py + T, 0); 2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1961 rc_t2f_v3f (arr, ox + dx, 0.f , px + T, py , 0); 2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1962 } 2002 }
1963 2003
1964 if (corner) 2004 if (corner)
1965 { 2005 {
1966 float ox = corner * dx; 2006 float ox = corner * dx;
1967 2007
1968 rc_t2f_v3f (arr, ox , dy , px , py , 0); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1969 rc_t2f_v3f (arr, ox , dy * 2.f, px , py + T, 0); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1970 rc_t2f_v3f (arr, ox + dx, dy * 2.f, px + T, py + T, 0); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1971 rc_t2f_v3f (arr, ox + dx, dy , px + T, py , 0); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
1972 } 2012 }
1973 } 2013 }
1974 } 2014 }
1975 } 2015 }
1976 } 2016 }
1977 } 2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
1978 } 2022 }
1979 2023
1980 hv_clear (smooth); 2024 hv_clear (smooth);
1981 rc_draw (rc);
1982 rc_clear (rc);
1983 } 2025 }
1984 2026
1985 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
1986 rc_free (rc); 2028 rc_free (rc);
1987 2029
2240 int x, y, z; 2282 int x, y, z;
2241 int w, h; 2283 int w, h;
2242 int x1, y1; 2284 int x1, y1;
2243 2285
2244 if (*data++ != 0) 2286 if (*data++ != 0)
2245 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
2246 2288
2247 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
2248 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
2249 2291
2250 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
2546 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
2547 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2548 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
2549 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
2550 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
2551 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2552 const_iv (GL_PROXY_TEXTURE_1D), 2600 const_iv (GL_PROXY_TEXTURE_1D),
2553 const_iv (GL_PROXY_TEXTURE_2D), 2601 const_iv (GL_PROXY_TEXTURE_2D),
2554 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
2555 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
2594 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2595 const_iv (GL_POINT_SMOOTH_HINT), 2643 const_iv (GL_POINT_SMOOTH_HINT),
2596 const_iv (GL_LINE_SMOOTH_HINT), 2644 const_iv (GL_LINE_SMOOTH_HINT),
2597 const_iv (GL_POLYGON_SMOOTH_HINT), 2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2598 const_iv (GL_GENERATE_MIPMAP_HINT), 2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2599 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2600 const_iv (GL_DONT_CARE), 2649 const_iv (GL_DONT_CARE),
2601 const_iv (GL_NICEST), 2650 const_iv (GL_NICEST),
2602 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
2603 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
2611 2660
2612 texture_av = newAV (); 2661 texture_av = newAV ();
2613 AvREAL_off (texture_av); 2662 AvREAL_off (texture_av);
2614} 2663}
2615 2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2616char * 2671char *
2617gl_vendor () 2672gl_vendor ()
2618 CODE: 2673 CODE:
2619 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2620 OUTPUT: 2675 OUTPUT:
2741 2796
2742void glRect (float x1, float y1, float x2, float y2) 2797void glRect (float x1, float y1, float x2, float y2)
2743 CODE: 2798 CODE:
2744 glRectf (x1, y1, x2, y2); 2799 glRectf (x1, y1, x2, y2);
2745 2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2746PROTOTYPES: ENABLE 2810PROTOTYPES: ENABLE
2747 2811
2748void glBegin (int mode) 2812void glBegin (int mode)
2749 2813
2750void glEnd () 2814void glEnd ()
2851 NV x, y, w, h; 2915 NV x, y, w, h;
2852 SV *draw_x_sv = GvSV (draw_x_gv); 2916 SV *draw_x_sv = GvSV (draw_x_gv);
2853 SV *draw_y_sv = GvSV (draw_y_gv); 2917 SV *draw_y_sv = GvSV (draw_y_gv);
2854 SV *draw_w_sv = GvSV (draw_w_gv); 2918 SV *draw_w_sv = GvSV (draw_w_gv);
2855 SV *draw_h_sv = GvSV (draw_h_gv); 2919 SV *draw_h_sv = GvSV (draw_h_gv);
2856 SV *hover;
2857 double draw_x, draw_y, draw_w, draw_h; 2920 double draw_x, draw_y;
2858 2921
2859 if (!SvROK (self)) 2922 if (!SvROK (self))
2860 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2861 2924
2862 hv = (HV *)SvRV (self); 2925 hv = (HV *)SvRV (self);
2890 { 2953 {
2891 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2892 2955
2893 if (svp && SvTRUE (*svp)) 2956 if (svp && SvTRUE (*svp))
2894 { 2957 {
2895 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2896 glEnable (GL_BLEND); 2959 glEnable (GL_BLEND);
2897 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2898 glBegin (GL_QUADS); 2961 glBegin (GL_QUADS);
2899 glVertex2f (0, 0); 2962 glVertex2f (0, 0);
2900 glVertex2f (w, 0); 2963 glVertex2f (w, 0);
2903 glEnd (); 2966 glEnd ();
2904 glDisable (GL_BLEND); 2967 glDisable (GL_BLEND);
2905 } 2968 }
2906 } 2969 }
2907#if 0 2970#if 0
2908 if ($ENV{CFPLUS_DEBUG} & 1) { 2971 // draw borders, for debugging
2909 glPushMatrix; 2972 glPushMatrix ();
2910 glColor 1, 1, 0, 1; 2973 glColor4f (1., 1., 0., 1.);
2911 glTranslate 0.375, 0.375; 2974 glTranslatef (.5, .5, 0.);
2912 glBegin GL_LINE_LOOP; 2975 glBegin (GL_LINE_LOOP);
2913 glVertex 0 , 0; 2976 glVertex2f (0 , 0);
2914 glVertex $self->{w} - 1, 0; 2977 glVertex2f (w - 1, 0);
2915 glVertex $self->{w} - 1, $self->{h} - 1; 2978 glVertex2f (w - 1, h - 1);
2916 glVertex 0 , $self->{h} - 1; 2979 glVertex2f (0 , h - 1);
2917 glEnd; 2980 glEnd ();
2918 glPopMatrix; 2981 glPopMatrix ();
2919 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2920 }
2921#endif 2982#endif
2922 PUSHMARK (SP); 2983 PUSHMARK (SP);
2923 XPUSHs (self); 2984 XPUSHs (self);
2924 PUTBACK; 2985 PUTBACK;
2925 call_method ("_draw", G_VOID | G_DISCARD); 2986 call_method ("_draw", G_VOID | G_DISCARD);

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