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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.136 by root, Sun Aug 13 16:29:36 2006 UTC vs.
Revision 1.240 by root, Wed Dec 26 18:09:30 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV CFPlus__Channel;
126typedef SDL_RWops *CFPlus__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *CFPlus__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *CFPlus__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *CFPlus__Font;
92 131
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *CFPlus__Layout;
117 157
118static CFPlus__Font default_font; 158static CFPlus__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
144} 184}
145 185
146static void 186static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (CFPlus__Layout self, int *w, int *h)
148{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
149 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
150 193
151 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
152 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
153 196
154 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
155} 198 if (!rect.height) rect.height = 1;
156 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
157typedef uint16_t mapface; 205typedef uint16_t faceid;
158 206
159typedef struct { 207typedef struct {
160 GLint name; 208 GLuint name;
161 int w, h; 209 int w, h;
162 float s, t; 210 float s, t;
163 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
164} maptex; 214} maptex;
165 215
166typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
167 int16_t darkness; 219 uint16_t darkness;
168 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
169} mapcell; 221} mapcell;
170 222
171typedef struct { 223typedef struct {
172 int32_t c0, c1; 224 int32_t c0, c1;
173 mapcell *col; 225 mapcell *col;
174} maprow; 226} maprow;
175 227
176typedef struct map { 228typedef struct map {
177 int x, y, w, h; 229 int x, y, w, h;
178 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
179 int faces; 231 int faces; tileid *face2tile; // [faceid]
180 mapface *face; 232 int texs; maptex *tex; // [tileid]
181
182 int texs;
183 maptex *tex;
184 233
185 int32_t rows; 234 int32_t rows;
186 maprow *row; 235 maprow *row;
187} *CFPlus__Map; 236} *CFPlus__Map;
188 237
208 return ptr; 257 return ptr;
209} 258}
210 259
211#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
212#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
213 282
214static maprow * 283static maprow *
215map_get_row (CFPlus__Map self, int y) 284map_get_row (CFPlus__Map self, int y)
216{ 285{
217 if (0 > y) 286 if (0 > y)
286static void 355static void
287map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (CFPlus__Map self, int x0, int y0, int w, int h)
288{ 357{
289 int x, y; 358 int x, y;
290 maprow *row; 359 maprow *row;
360 mapcell *cell;
291 361
292 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
293 if (y >= 0) 363 if (y >= 0)
294 { 364 {
295 if (y >= self->rows) 365 if (y >= self->rows)
301 if (x >= row->c0) 371 if (x >= row->c0)
302 { 372 {
303 if (x >= row->c1) 373 if (x >= row->c1)
304 break; 374 break;
305 375
306 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
307 } 382 }
308 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
309} 400}
310 401
311static void 402static void
312music_finished (void) 403music_finished (void)
313{ 404{
347 n |= n >> 4; 438 n |= n >> 4;
348 n |= n >> 8; 439 n |= n >> 8;
349 n |= n >> 16; 440 n |= n >> 16;
350 441
351 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
352} 501}
353 502
354MODULE = CFPlus PACKAGE = CFPlus 503MODULE = CFPlus PACKAGE = CFPlus
355 504
356PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
361 static const struct { 510 static const struct {
362 const char *name; 511 const char *name;
363 IV iv; 512 IV iv;
364 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
365# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
366 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
367 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
368 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
369 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
370 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
379 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
380 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
381 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
382 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
383 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
384 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
385 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
386 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
387 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
388 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
443 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
444 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
445 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
446 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
447 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
448 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
449 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
450 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
451 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
452 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
453 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
454 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
455 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
456 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
457 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
458 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
459 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
460 const_iv (KMOD_CTRL), 624
461 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
462 const_iv (KMOD_ALT),
463 const_iv (KMOD_META)
464# undef const_iv 626# undef const_iv
465 }; 627 };
466 628
467 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
468 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
469} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
470 641
471int 642int
472in_destruct () 643in_destruct ()
473 CODE: 644 CODE:
474 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
476 RETVAL 647 RETVAL
477 648
478NV floor (NV x) 649NV floor (NV x)
479 650
480NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
481 656
482void 657void
483pango_init () 658pango_init ()
484 CODE: 659 CODE:
485{ 660{
486 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
487 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
488 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
489} 664}
490 665
666char *
667SDL_GetError ()
668
491int 669int
492SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
493 671
494void 672void
495SDL_Quit () 673SDL_Quit ()
496 674
497void 675void
498SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
499 PPCODE: 677 PPCODE:
500{ 678{
501 SDL_Rect **m; 679 SDL_Rect **m;
502 680
503 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
504 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
505 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
506 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
507 685
508 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
509 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
510 688
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
512 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
513 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
514 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
515 693
516 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
517#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
518 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
519 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
520#endif 698#endif
521 699
522 SDL_EnableUNICODE (1);
523 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
524
525 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
526 701
527 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
528 while (*m) 703 while (*m)
529 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
530 AV *av = newAV (); 707 AV *av = newAV ();
531 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
532 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
533 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
534 714
535 ++m; 715 ++m;
536 } 716 }
537} 717}
538 718
539char *
540SDL_GetError ()
541
542int 719int
543SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
544 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
545 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
546 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
547 ); 733 );
734
548 if (RETVAL) 735 if (RETVAL)
549 { 736 {
550 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
551# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
552# include "glfunc.h" 741#include "glfunc.h"
553# undef GL_FUNC 742#undef GL_FUNC
554 } 743 }
744}
555 OUTPUT: 745 OUTPUT:
556 RETVAL 746 RETVAL
557 747
558void 748void
559SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
560 750
561char * 751char *
562SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
563 753
754int
755SDL_GetAppState ()
756
564void 757void
565SDL_PollEvent () 758poll_events ()
566 PPCODE: 759 PPCODE:
567{ 760{
568 SDL_Event ev; 761 SDL_Event ev;
569 762
570 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
571 { 765 {
572 HV *hv = newHV (); 766 HV *hv = newHV ();
573 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
574 768
575 switch (ev.type) 769 switch (ev.type)
577 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
578 case SDL_KEYUP: 772 case SDL_KEYUP:
579 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
580 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
581 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
582 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
583 break; 778 break;
584 779
585 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
586 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
587 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
588 break; 783 break;
589 784
590 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
591 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
592
593 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
594 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
595 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
596 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
597 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
598 break; 811 break;
599 812
600 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
601 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
602 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
617 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
618 } 831 }
619} 832}
620 833
621int 834int
622Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
623 POSTCALL: 836 POSTCALL:
624 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
625 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
626 839
627void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
628Mix_CloseAudio () 857Mix_CloseAudio ()
629 858
630int 859int
631Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
632 861
862const char *
863Mix_GetError ()
864
633void 865void
634lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
635 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
636#ifndef _WIN32 874#ifdef _WIN32
637 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
638#endif 896#endif
897}
639 898
640void 899void
641add_font (char *file) 900add_font (char *file)
642 CODE: 901 CODE:
643 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
651 STRLEN image_len; 910 STRLEN image_len;
652 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
653 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
654 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
655 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
656 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
657 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
658 917
659 if (!rw) 918 if (!rw)
660 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
661 920
734void 993void
735error (char *message) 994error (char *message)
736 CODE: 995 CODE:
737 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
738#ifdef _WIN32 997#ifdef _WIN32
739 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
740#endif 999#endif
741 1000
742void 1001void
743fatal (char *message) 1002fatal (char *message)
744 CODE: 1003 CODE:
745 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
746#ifdef _WIN32 1005#ifdef _WIN32
747 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
748#endif 1007#endif
749 _exit (1); 1008 _exit (1);
750 1009
751void 1010void
752_exit (int retval) 1011_exit (int retval = 0)
753 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
754 _exit (retval); 1016 _exit (retval);
1017#endif
1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
755 1027
756MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = CFPlus PACKAGE = CFPlus::Font
1029
1030PROTOTYPES: DISABLE
757 1031
758CFPlus::Font 1032CFPlus::Font
759new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
760 CODE: 1034 CODE:
761{ 1035{
772 CODE: 1046 CODE:
773 pango_font_description_free (self); 1047 pango_font_description_free (self);
774 1048
775void 1049void
776make_default (CFPlus::Font self) 1050make_default (CFPlus::Font self)
1051 PROTOTYPE: $
777 CODE: 1052 CODE:
778 default_font = self; 1053 default_font = self;
779 1054
780MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
781 1056
1057PROTOTYPES: DISABLE
1058
782void 1059void
783reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
784 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
785 tc_clear (); 1069 tc_restore ();
786 1070
787CFPlus::Layout 1071CFPlus::Layout
788new (SV *class) 1072new (SV *class)
789 CODE: 1073 CODE:
790 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
794 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
795 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
796 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
797 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
798 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
799 1084
800 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
801 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
802 OUTPUT: 1087 OUTPUT:
803 RETVAL 1088 RETVAL
804 1089
805void 1090void
806DESTROY (CFPlus::Layout self) 1091DESTROY (CFPlus::Layout self)
807 CODE: 1092 CODE:
808 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
809 Safefree (self); 1095 Safefree (self);
810 1096
811void 1097void
812set_text (CFPlus::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
813 CODE: 1099 CODE:
1006xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (CFPlus::Layout self, int x, int y)
1007 CODE: 1293 CODE:
1008{ 1294{
1009 int index, trailing; 1295 int index, trailing;
1010 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1011 RETVAL = index; 1297 RETVAL = index + trailing;
1012} 1298}
1013 OUTPUT: 1299 OUTPUT:
1014 RETVAL 1300 RETVAL
1015 1301
1016void 1302void
1025 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1026 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1027} 1313}
1028 1314
1029void 1315void
1316index_to_line_x (CFPlus::Layout self, int index, int trailing = 0)
1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1323
1324 EXTEND (SP, 2);
1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327}
1328
1329void
1330line_x_to_index (CFPlus::Layout self, int line, int x)
1331 PPCODE:
1332{
1333 PangoLayoutLine *lp;
1334 int index, trailing;
1335
1336 if (line < 0)
1337 XSRETURN_EMPTY;
1338
1339 if (!(lp = pango_layout_get_line (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */
1341
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343
1344 EXTEND (SP, 2);
1345 if (GIMME_V == G_SCALAR)
1346 PUSHs (sv_2mortal (newSViv (index + trailing)));
1347 else
1348 {
1349 PUSHs (sv_2mortal (newSViv (index)));
1350 PUSHs (sv_2mortal (newSViv (trailing)));
1351 }
1352}
1353
1354void
1030render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1031 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1032 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1033 self->pl, 1359 self->pl,
1360 self->rc,
1034 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1035 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1036 flags 1363 flags
1037 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1038 1387
1039MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1040 1389
1041void 1390PROTOTYPES: ENABLE
1042pad2pot (SV *data_, SV *w_, SV *h_)
1043 CODE:
1044{
1045 int ow = SvIV (w_);
1046 int oh = SvIV (h_);
1047 1391
1048 if (ow && oh) 1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1049 { 1397 {
1050 int nw = minpot (ow);
1051 int nh = minpot (oh);
1052
1053 if (nw != ow || nh != oh)
1054 {
1055 if (SvOK (data_))
1056 {
1057 STRLEN datalen; 1398 STRLEN datalen;
1058 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1059 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1060 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1061 1402
1062 SvPOK_only (result_); 1403 SvPOK_only (result_);
1063 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1064 1405
1065 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1066 while (oh--) 1407 while (oh--)
1067 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1068 1409
1069 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1070 }
1071
1072 sv_setiv (w_, nw);
1073 sv_setiv (h_, nh);
1074 }
1075 } 1411 }
1076} 1412}
1077 1413
1078void 1414void
1079draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1085{ 1421{
1086 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1087 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1088 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1089 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1090 1429
1091 if (items < 5) 1430 if (items < 5)
1092 { 1431 {
1093 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1094 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1122 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1123 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1124 } 1463 }
1125} 1464}
1126 1465
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1476
1127MODULE = CFPlus PACKAGE = CFPlus::Map 1477MODULE = CFPlus PACKAGE = CFPlus::Map
1128 1478
1479PROTOTYPES: DISABLE
1480
1129CFPlus::Map 1481CFPlus::Map
1130new (SV *class, int map_width, int map_height) 1482new (SV *class)
1131 CODE: 1483 CODE:
1132 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1133 RETVAL->x = 0; 1485 RETVAL->x = 0;
1134 RETVAL->y = 0; 1486 RETVAL->y = 0;
1135 RETVAL->w = map_width; 1487 RETVAL->w = 0;
1136 RETVAL->h = map_height; 1488 RETVAL->h = 0;
1137 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
1138 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
1139 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1140 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1141 RETVAL->texs = 8192;
1142 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1143 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
1144 RETVAL->row = 0; 1494 RETVAL->row = 0;
1145 OUTPUT: 1495 OUTPUT:
1146 RETVAL 1496 RETVAL
1147 1497
1148void 1498void
1149DESTROY (CFPlus::Map self) 1499DESTROY (CFPlus::Map self)
1150 CODE: 1500 CODE:
1151{ 1501{
1152 map_clear (self); 1502 map_clear (self);
1153 Safefree (self->face); 1503 Safefree (self->face2tile);
1154 Safefree (self->tex); 1504 Safefree (self->tex);
1155 Safefree (self); 1505 Safefree (self);
1156} 1506}
1157 1507
1158void 1508void
1509resize (CFPlus::Map self, int map_width, int map_height)
1510 CODE:
1511 self->w = map_width;
1512 self->h = map_height;
1513
1514void
1159clear (CFPlus::Map self) 1515clear (CFPlus::Map self)
1160 CODE: 1516 CODE:
1161 map_clear (self); 1517 map_clear (self);
1162 1518
1163void 1519void
1164set_face (CFPlus::Map self, int face, int texid) 1520set_tileid (CFPlus::Map self, int face, int tile)
1165 CODE: 1521 CODE:
1166{ 1522{
1167 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1168 { 1524 need_texid (self, tile);
1169 Append (mapface, self->face, self->faces, self->faces); 1525}
1170 self->faces *= 2;
1171 }
1172 1526
1173 self->face [face] = texid; 1527void
1528set_smooth (CFPlus::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1174} 1548}
1175 1549
1176void 1550void
1177set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1178 CODE: 1552 CODE:
1179{ 1553{
1180 while (self->texs <= texid) 1554 need_texid (self, texid);
1181 {
1182 Append (maptex, self->tex, self->texs, self->texs);
1183 self->texs *= 2;
1184 }
1185 1555
1186 { 1556 {
1187 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1188 1558
1189 tex->name = name; 1559 tex->name = name;
1231void 1601void
1232scroll (CFPlus::Map self, int dx, int dy) 1602scroll (CFPlus::Map self, int dx, int dy)
1233 CODE: 1603 CODE:
1234{ 1604{
1235 if (dx > 0) 1605 if (dx > 0)
1236 map_blank (self, self->x, self->y, dx - 1, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1237 else if (dx < 0) 1607 else if (dx < 0)
1238 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1239 1609
1240 if (dy > 0) 1610 if (dy > 0)
1241 map_blank (self, self->x, self->y, self->w, dy - 1); 1611 map_blank (self, self->x, self->y, self->w, dy);
1242 else if (dy < 0) 1612 else if (dy < 0)
1243 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1244 1614
1245 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1246 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1247 1617
1248 while (self->y < 0) 1618 while (self->y < 0)
1252 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1253 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1254 } 1624 }
1255} 1625}
1256 1626
1257void 1627SV *
1258map1a_update (CFPlus::Map self, SV *data_) 1628map1a_update (CFPlus::Map self, SV *data_, int extmap)
1259 CODE: 1629 CODE:
1260{ 1630{
1261 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1262 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1263 mapcell *cell; 1633 mapcell *cell;
1264 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1265 1637
1266 while (data < data_end) 1638 while (data < data_end - 1)
1267 { 1639 {
1268 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1269 1641
1270 x = self->x + ((flags >> 10) & 63); 1642 x = self->x + ((flags >> 10) & 63);
1271 y = self->y + ((flags >> 4) & 63); 1643 y = self->y + ((flags >> 4) & 63);
1272 1644
1273 cell = map_get_cell (self, x, y); 1645 cell = map_get_cell (self, x, y);
1274 1646
1275 if (flags & 15) 1647 if (flags & 15)
1276 { 1648 {
1277 if (cell->darkness < 0) 1649 if (!cell->darkness)
1278 { 1650 {
1651 memset (cell, 0, sizeof (*cell));
1279 cell->darkness = 0; 1652 cell->darkness = 256;
1280 cell->face [0] = 0;
1281 cell->face [1] = 0;
1282 cell->face [2] = 0;
1283 } 1653 }
1284 1654
1285 cell->darkness = flags & 8 ? *data++ : 255;
1286
1287 //TODO: don't trust server data to be in-range(!) 1655 //TODO: don't trust server data to be in-range(!)
1288 1656
1289 if (flags & 4) 1657 if (flags & 8)
1290 { 1658 {
1291 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1659 if (extmap)
1660 {
1661 uint8_t ext, cmd;
1662
1663 do
1664 {
1665 ext = *data++;
1666 cmd = ext & 0x3f;
1667
1668 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1;
1670 else if (cmd == 5) // health
1671 {
1672 cell->stat_width = 1;
1673 cell->stat_hp = *data++;
1674 }
1675 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47)
1678 {
1679 if (*data == 4)
1680 ; // decode player count
1681
1682 data += *data + 1;
1683 }
1684 else if (cmd == 8) // cell flags
1685 cell->flags = *data++;
1686 else if (ext & 0x40) // unknown, multibyte => skip
1687 data += *data + 1;
1688 else
1689 data++;
1690 }
1691 while (ext & 0x80);
1692 }
1693 else
1694 cell->darkness = *data++ + 1;
1292 } 1695 }
1293 1696
1697 for (z = 0; z <= 2; ++z)
1294 if (flags & 2) 1698 if (flags & (4 >> z))
1295 { 1699 {
1296 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1297 } 1717 }
1298
1299 if (flags & 1)
1300 {
1301 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1302 }
1303 } 1718 }
1304 else 1719 else
1305 cell->darkness = -1; 1720 cell->darkness = 0;
1306 } 1721 }
1307} 1722}
1723 OUTPUT:
1724 RETVAL
1308 1725
1309SV * 1726SV *
1310mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (CFPlus::Map self, int x0, int y0, int w, int h)
1311 CODE: 1728 CODE:
1312{ 1729{
1336 { 1753 {
1337 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1338 1755
1339 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1340 { 1757 {
1341 mapface face = cell->face [z];
1342
1343 if (face)
1344 {
1345 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1346 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1347 int a1 = tex.a; 1760 int a1 = tex.a;
1348 1761
1349 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1350 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1351 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1352 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1353 }
1354 } 1766 }
1355 } 1767 }
1356 1768
1357 *map++ = (r ) 1769 *map++ = (r )
1358 | (g << 8) 1770 | (g << 8)
1365} 1777}
1366 OUTPUT: 1778 OUTPUT:
1367 RETVAL 1779 RETVAL
1368 1780
1369void 1781void
1370draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1371 CODE: 1783 CODE:
1372{ 1784{
1373 int vx, vy;
1374 int x, y, z; 1785 int x, y, z;
1375 int last_name;
1376 mapface face;
1377 1786
1378 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1379 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1380 1791
1381 /* 1792 rc_t *rc = rc_alloc ();
1382 int vx = self->vx = self->w >= sw 1793 rc_key_t key;
1383 ? self->x + (self->w - sw) / 2 1794 rc_array_t *arr;
1384 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1385 1795
1386 int vy = self->vy = self->h >= sh 1796 // thats current max. sorry.
1387 ? self->y + (self->h - sh) / 2 1797 if (sw > 255) sw = 255;
1388 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1798 if (sh > 255) sh = 255;
1389 */
1390 1799
1391 glColor4ub (255, 255, 255, 255); 1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1392 1836
1393 glEnable (GL_BLEND); 1837 glEnable (GL_BLEND);
1394 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1395 glEnable (GL_TEXTURE_2D);
1396 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1397 1840
1398 glBegin (GL_QUADS);
1399
1400 last_name = 0;
1401
1402 for (z = 0; z < 3; z++) 1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1403 for (y = 0; y < sh; y++) 1845 for (y = 0; y < sh; y++)
1404 if (0 <= y + vy && y + vy < self->rows) 1846 if (0 <= y + my && y + my < self->rows)
1405 { 1847 {
1406 maprow *row = self->row + (y + vy); 1848 maprow *row = self->row + (y + my);
1407 1849
1408 for (x = 0; x < sw; x++) 1850 for (x = 0; x < sw; x++)
1409 if (row->c0 <= x + vx && x + vx < row->c1) 1851 if (row->c0 <= x + mx && x + mx < row->c1)
1410 { 1852 {
1411 mapcell *cell = row->col + (x + vx - row->c0); 1853 mapcell *cell = row->col + (x + mx - row->c0);
1412
1413 face = cell->face [z]; 1854 tileid tile = cell->tile [z];
1414 1855
1415 if (face) 1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1860
1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1416 { 1961 {
1417 maptex tex = self->tex [face]; 1962 int level = (w << 5) | b;
1963 HE *he;
1418 1964
1419 int px = (x + 1) * 32 - tex.w; 1965 hv_iterinit (smooth);
1420 int py = (y + 1) * 32 - tex.h; 1966 while ((he = hv_iternext (smooth)))
1421
1422 if (last_name != tex.name)
1423 { 1967 {
1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1969 IV bits = SvIVX (HeVAL (he));
1970
1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1974 {
1975 maptex tex = self->tex [skey->tile];
1976 int px = (((int)skey->x) - 1) * T;
1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1424 glEnd (); 1989 glEnd ();
1425 last_name = tex.name;
1426 glBindTexture (GL_TEXTURE_2D, last_name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1427 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1992 }
1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
1428 } 2015 }
1429
1430 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1431 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1432 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1433 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1434 } 2016 }
1435 }
1436 } 2017 }
1437 2018
1438 glEnd (); 2019 glEnd ();
1439
1440 glDisable (GL_TEXTURE_2D); 2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
1441 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
2029
2030 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows)
2033 {
2034 maprow *row = self->row + (y + my);
2035
2036 for (x = 0; x < sw; x++)
2037 if (row->c0 <= x + mx && x + mx < row->c1)
2038 {
2039 mapcell *cell = row->col + (x + mx - row->c0);
2040
2041 int px = x * T;
2042 int py = y * T;
2043
2044 if (cell->stat_hp)
2045 {
2046 int width = cell->stat_width * T;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2048
2049 glColor3ub (0, 0, 0);
2050 glRectf (px + 1, py - thick - 2,
2051 px + width - 1, py);
2052
2053 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2054 glRectf (px + 2,
2055 py - thick - 1,
2056 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2057 }
2058 }
2059 }
1442} 2060}
1443 2061
1444void 2062void
1445draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2063draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data)
1446 CODE: 2064 CODE:
1500 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
1501 glDisable (GL_TEXTURE_2D); 2119 glDisable (GL_TEXTURE_2D);
1502} 2120}
1503 2121
1504void 2122void
1505fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2123fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh)
1506 PPCODE: 2124 PPCODE:
1507{ 2125{
1508 int vx, vy;
1509 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1510 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1511 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1512 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1513 2134
1514 memset (darkness, 255, sw4 * sh);
1515 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1516 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1517 2137
1518 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2138 mx += self->x - 1;
1519 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2139 my += self->y - 1;
1520 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1521 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1522 if (0 <= y + vy && y + vy < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1523 { 2145 {
1524 maprow *row = self->row + (y + vy); 2146 maprow *row = self->row + (y + my);
1525 2147
1526 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1527 if (row->c0 <= x + vx && x + vx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1528 { 2150 {
1529 mapcell *cell = row->col + (x + vx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1530 2152
1531 darkness[y * sw4 + x] = cell->darkness < 0 2153 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1)
1532 ? 255 - FOW_DARKNESS 2155 : 255 - FOW_DARKNESS;
1533 : 255 - cell->darkness;
1534 } 2156 }
1535 } 2157 }
1536 2158
2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2171
2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
2196
1537 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1538 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1539 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1540 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1541} 2201}
1542 2202
1543SV * 2203SV *
1544get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (CFPlus::Map self, int x0, int y0, int w, int h)
1545 CODE: 2205 CODE:
1574 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1575 { 2235 {
1576 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1577 uint8_t flags = 0; 2237 uint8_t flags = 0;
1578 2238
1579 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1580 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1581 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1582 2242
1583 *data++ = flags; 2243 *data++ = flags;
1584 2244
1585 if (flags & 1) 2245 if (flags & 1)
1586 { 2246 {
2247 tileid tile = cell->tile [0];
1587 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1588 *data++ = cell->face [0]; 2249 *data++ = tile;
1589 } 2250 }
1590 2251
1591 if (flags & 2) 2252 if (flags & 2)
1592 { 2253 {
2254 tileid tile = cell->tile [1];
1593 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1594 *data++ = cell->face [1]; 2256 *data++ = tile;
1595 } 2257 }
1596 2258
1597 if (flags & 4) 2259 if (flags & 4)
1598 { 2260 {
2261 tileid tile = cell->tile [2];
1599 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1600 *data++ = cell->face [2]; 2263 *data++ = tile;
1601 } 2264 }
1602 } 2265 }
1603 else 2266 else
1604 *data++ = 0; 2267 *data++ = 0;
1605 } 2268 }
1619 int x, y, z; 2282 int x, y, z;
1620 int w, h; 2283 int w, h;
1621 int x1, y1; 2284 int x1, y1;
1622 2285
1623 if (*data++ != 0) 2286 if (*data++ != 0)
1624 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1625 2288
1626 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1627 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1628 2291
1629 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1645 { 2308 {
1646 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1647 2310
1648 if (flags) 2311 if (flags)
1649 { 2312 {
1650 mapface face[3] = { 0, 0, 0 };
1651
1652 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1653 2315
1654 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1655 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1656 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1657 2319
1658 if (cell->darkness <= 0) 2320 if (cell->darkness == 0)
1659 { 2321 {
1660 cell->darkness = -1; 2322 cell->darkness = 0;
1661 2323
1662 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1663 { 2325 {
1664 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1665 2327
1666 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1667 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1668 } 2335 }
1669 } 2336 }
1670 } 2337 }
1671 } 2338 }
1672 } 2339 }
1673} 2340}
1674 2341
2342MODULE = CFPlus PACKAGE = CFPlus::RW
2343
2344CFPlus::RW
2345new (SV *class, SV *data_sv)
2346 CODE:
2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
2353 OUTPUT:
2354 RETVAL
2355
2356CFPlus::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# CFPlus.xs(2268) : error C2059: syntax error : '('
2365#void
2366#close (CFPlus::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = CFPlus PACKAGE = CFPlus::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374CFPlus::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (CFPlus::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (CFPlus::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (CFPlus::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (CFPlus::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (CFPlus::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (CFPlus::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (CFPlus::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (CFPlus::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (CFPlus::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (CFPlus::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
1675MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2453MODULE = CFPlus PACKAGE = CFPlus::MixChunk
1676 2454
2455PROTOTYPES: DISABLE
2456
1677CFPlus::MixChunk 2457CFPlus::MixChunk
1678new_from_file (SV *class, char *path) 2458new (SV *class, CFPlus::RW rwops)
1679 CODE: 2459 CODE:
1680 RETVAL = Mix_LoadWAV (path); 2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
1681 OUTPUT: 2461 OUTPUT:
1682 RETVAL 2462 RETVAL
1683 2463
1684void 2464void
1685DESTROY (CFPlus::MixChunk self) 2465DESTROY (CFPlus::MixChunk self)
1687 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1688 2468
1689int 2469int
1690volume (CFPlus::MixChunk self, int volume = -1) 2470volume (CFPlus::MixChunk self, int volume = -1)
1691 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1692 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1693 OUTPUT: 2475 OUTPUT:
1694 RETVAL 2476 RETVAL
1695 2477
1696int 2478CFPlus::Channel
1697play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (CFPlus::MixChunk self, CFPlus::Channel channel = -1, int loops = 0, int ticks = -1)
1698 CODE: 2480 CODE:
2481{
1699 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1700 OUTPUT: 2493 OUTPUT:
1701 RETVAL 2494 RETVAL
1702 2495
1703MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = CFPlus PACKAGE = CFPlus::MixMusic
1704 2497
1705int 2498int
1706volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1707 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1708 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1709 OUTPUT: 2505 OUTPUT:
1710 RETVAL 2506 RETVAL
1711 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
1712CFPlus::MixMusic 2518CFPlus::MixMusic
1713new_from_file (SV *class, char *path) 2519new (SV *class, CFPlus::RW rwops)
1714 CODE: 2520 CODE:
1715 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1716 OUTPUT: 2522 OUTPUT:
1717 RETVAL 2523 RETVAL
1718 2524
1719void 2525void
1720DESTROY (CFPlus::MixMusic self) 2526DESTROY (CFPlus::MixMusic self)
1726 CODE: 2532 CODE:
1727 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1728 OUTPUT: 2534 OUTPUT:
1729 RETVAL 2535 RETVAL
1730 2536
2537void
2538fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
1731MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2542MODULE = CFPlus PACKAGE = CFPlus::OpenGL
2543
2544PROTOTYPES: ENABLE
1732 2545
1733BOOT: 2546BOOT:
1734{ 2547{
1735 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1);
1736 static const struct { 2549 static const struct {
1737 const char *name; 2550 const char *name;
1738 IV iv; 2551 IV iv;
1739 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1740# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1741 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1742 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1743 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1744 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1745 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
1749 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
1750 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
1751 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
1752 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
1753 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1754 const_iv (GL_AND), 2571 const_iv (GL_AND),
1755 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1756 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1757 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1758 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
1771 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
1772 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
1773 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
1774 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1775 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1776 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1777 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1778 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1779 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1780 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1781 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1802 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1803 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1804 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1805 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1806 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1807 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
2634 const_iv (GL_LINE_STRIP),
1808 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
1809 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
1810 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
1811 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
1812 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
1813 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
1814 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1815 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
1816 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
1817 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
1818 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
1819 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
1820# undef const_iv 2655# undef const_iv
1821 }; 2656 };
1822 2657
1823 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1824 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
1825} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
1826 2670
1827char * 2671char *
1828gl_vendor () 2672gl_vendor ()
1829 CODE: 2673 CODE:
1830 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
1843 CODE: 2687 CODE:
1844 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1845 OUTPUT: 2689 OUTPUT:
1846 RETVAL 2690 RETVAL
1847 2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
2705
1848int glGetError () 2706int glGetError ()
1849 2707
1850void glFinish () 2708void glFinish ()
1851 2709
1852void glClear (int mask) 2710void glClear (int mask)
1889# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
1890void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1891 2749
1892# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
1893void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
1894 2754
1895void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
1896 2756
1897void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
1898 2758
1906 2766
1907void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
1908 CODE: 2768 CODE:
1909 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
1910 2770
1911void glBegin (int mode)
1912
1913void glEnd ()
1914
1915void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
1916 PROTOTYPE: @
1917 ALIAS: 2772 ALIAS:
1918 glColor_premultiply = 1 2773 glColor_premultiply = 1
1919 CODE: 2774 CODE:
1920 if (ix) 2775 if (ix)
1921 { 2776 {
1924 b *= a; 2779 b *= a;
1925 } 2780 }
1926 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
1927 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
1928 2783
1929void glInterleavedArrays (int format, int stride, char *data)
1930
1931void glDrawElements (int mode, int count, int type, char *indices)
1932
1933# 1.2 void glDrawRangeElements (int mode, int start, int end
1934
1935void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
1936 CODE: 2785 CODE:
1937 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
1938 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
1939 2788
1943 2792
1944void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
1945 CODE: 2794 CODE:
1946 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
1947 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
1948void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
1949 CODE: 2827 CODE:
1950 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
1951 2829
1952void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
1974 2852
1975void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1976 2854
1977void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
1978 2856
2857void glPixelZoom (float x, float y)
2858
1979void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1980 2860
1981int glGenTexture () 2861int glGenTexture ()
1982 CODE: 2862 CODE:
1983{ 2863 RETVAL = gen_texture ();
1984 GLuint name;
1985 glGenTextures (1, &name);
1986 RETVAL = name;
1987}
1988 OUTPUT: 2864 OUTPUT:
1989 RETVAL 2865 RETVAL
1990 2866
1991void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
1992 CODE: 2868 CODE:
1993{
1994 GLuint name_ = name;
1995 glDeleteTextures (1, &name_); 2869 del_texture (name);
1996} 2870
1997
1998int glGenList () 2871int glGenList ()
1999 CODE: 2872 CODE:
2000 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
2001 OUTPUT: 2874 OUTPUT:
2002 RETVAL 2875 RETVAL
2009 2882
2010void glEndList () 2883void glEndList ()
2011 2884
2012void glCallList (int list) 2885void glCallList (int list)
2013 2886
2014int glX () 2887MODULE = CFPlus PACKAGE = CFPlus::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2015 CODE: 2893 PPCODE:
2016 GLdouble m[4][4]; 2894{
2017 glGetDoublev (GL_MODELVIEW_MATRIX, m); 2895 if (within_widget (self, x, y))
2018 printf ("%f %f %f %f\n", m[0][0], m[0][1], m[0][2], m[0][3]); 2896 XPUSHs (self);
2019 printf ("%f %f %f %f\n", m[1][0], m[1][1], m[1][2], m[1][3]); 2897}
2020 printf ("%f %f %f %f\n", m[2][0], m[2][1], m[2][2], m[2][3]);
2021 printf ("%f %f %f %f\n", m[3][0], m[3][1], m[3][2], m[3][3]);
2022 printf ("\n");
2023 2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("CFPlus::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("CFPlus::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("CFPlus::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("CFPlus::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("CFPlus::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("CFPlus::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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