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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.222 by root, Sat Aug 11 06:34:26 2007 UTC vs.
Revision 1.240 by root, Wed Dec 26 18:09:30 2007 UTC

114 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
116} 116}
117 117
118#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
119 120
120#include "pango-font.c" 121#include "pango-font.c"
121#include "pango-fontmap.c" 122#include "pango-fontmap.c"
122#include "pango-render.c" 123#include "pango-render.c"
123 124
149typedef struct cf_layout { 150typedef struct cf_layout {
150 PangoLayout *pl; 151 PangoLayout *pl;
151 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
152 int base_height; 153 int base_height;
153 CFPlus__Font font; 154 CFPlus__Font font;
155 rc_t *rc;
154} *CFPlus__Layout; 156} *CFPlus__Layout;
155 157
156static CFPlus__Font default_font; 158static CFPlus__Font default_font;
157static PangoContext *opengl_context; 159static PangoContext *opengl_context;
158static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
201 203
202typedef uint16_t tileid; 204typedef uint16_t tileid;
203typedef uint16_t faceid; 205typedef uint16_t faceid;
204 206
205typedef struct { 207typedef struct {
206 int name; 208 GLuint name;
207 int w, h; 209 int w, h;
208 float s, t; 210 float s, t;
209 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
210 tileid smoothtile; 212 tileid smoothtile;
211 uint8_t smoothlevel; 213 uint8_t smoothlevel;
436 n |= n >> 4; 438 n |= n >> 4;
437 n |= n >> 8; 439 n |= n >> 8;
438 n |= n >> 16; 440 n |= n >> 16;
439 441
440 return n + 1; 442 return n + 1;
443}
444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
441} 454}
442 455
443/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
444#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
445#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
523 536
524 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
525 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
526 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
527 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
528 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
529 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
530 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
531 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
532 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
604 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
605 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
606 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
607 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
608 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
609# undef const_iv 626# undef const_iv
610 }; 627 };
611 628
612 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
613 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
630 RETVAL 647 RETVAL
631 648
632NV floor (NV x) 649NV floor (NV x)
633 650
634NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
635 656
636void 657void
637pango_init () 658pango_init ()
638 CODE: 659 CODE:
639{ 660{
679 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
680 701
681 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
682 while (*m) 703 while (*m)
683 { 704 {
684 if ((*m)->w >= 640 && (*m)->h >= 480) 705 if ((*m)->w >= 800 && (*m)->h >= 600)
685 { 706 {
686 AV *av = newAV (); 707 AV *av = newAV ();
687 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
688 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
689 av_push (av, newSViv (rgb)); 710 av_push (av, newSViv (rgb));
713 734
714 if (RETVAL) 735 if (RETVAL)
715 { 736 {
716 av_clear (texture_av); 737 av_clear (texture_av);
717 738
718 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
719#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
720#include "glfunc.h" 741#include "glfunc.h"
721#undef GL_FUNC 742#undef GL_FUNC
722 } 743 }
723} 744}
809 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1))));
810 } 831 }
811} 832}
812 833
813int 834int
814Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 1024) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
815 POSTCALL: 836 POSTCALL:
816 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
817 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
839
840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
818 855
819void 856void
820Mix_CloseAudio () 857Mix_CloseAudio ()
821 858
822int 859int
956void 993void
957error (char *message) 994error (char *message)
958 CODE: 995 CODE:
959 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
960#ifdef _WIN32 997#ifdef _WIN32
961 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
962#endif 999#endif
963 1000
964void 1001void
965fatal (char *message) 1002fatal (char *message)
966 CODE: 1003 CODE:
967 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
968#ifdef _WIN32 1005#ifdef _WIN32
969 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
970#endif 1007#endif
971 _exit (1); 1008 _exit (1);
972 1009
973void 1010void
974_exit (int retval = 0) 1011_exit (int retval = 0)
1018MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = CFPlus PACKAGE = CFPlus::Layout
1019 1056
1020PROTOTYPES: DISABLE 1057PROTOTYPES: DISABLE
1021 1058
1022void 1059void
1023reset_glyph_cache () 1060glyph_cache_backup ()
1024 PROTOTYPE: 1061 PROTOTYPE:
1025 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1026 tc_clear (); 1069 tc_restore ();
1027 1070
1028CFPlus::Layout 1071CFPlus::Layout
1029new (SV *class) 1072new (SV *class)
1030 CODE: 1073 CODE:
1031 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
1035 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
1036 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
1037 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
1038 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
1039 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1040 1084
1041 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1042 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
1043 OUTPUT: 1087 OUTPUT:
1044 RETVAL 1088 RETVAL
1045 1089
1046void 1090void
1047DESTROY (CFPlus::Layout self) 1091DESTROY (CFPlus::Layout self)
1048 CODE: 1092 CODE:
1049 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
1050 Safefree (self); 1095 Safefree (self);
1051 1096
1052void 1097void
1053set_text (CFPlus::Layout self, SV *text_) 1098set_text (CFPlus::Layout self, SV *text_)
1054 CODE: 1099 CODE:
1306 } 1351 }
1307} 1352}
1308 1353
1309void 1354void
1310render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (CFPlus::Layout self, float x, float y, int flags = 0)
1311 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1312 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1313 self->pl, 1359 self->pl,
1360 self->rc,
1314 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1315 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1316 flags 1363 flags
1317 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1368
1369void
1370draw (CFPlus::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1318 1387
1319MODULE = CFPlus PACKAGE = CFPlus::Texture 1388MODULE = CFPlus PACKAGE = CFPlus::Texture
1320 1389
1321PROTOTYPES: ENABLE 1390PROTOTYPES: ENABLE
1322
1323int minpot (int n)
1324 1391
1325void 1392void
1326pad (SV *data_, int ow, int oh, int nw, int nh) 1393pad (SV *data_, int ow, int oh, int nw, int nh)
1327 CODE: 1394 CODE:
1328{ 1395{
1713 1780
1714void 1781void
1715draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1782draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T)
1716 CODE: 1783 CODE:
1717{ 1784{
1785 int x, y, z;
1786
1718 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1719 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1720 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1721 smooth_key skey; 1790 smooth_key skey;
1722 int x, y, z; 1791
1723 int last_name; 1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1724 1795
1725 // thats current max. sorry. 1796 // thats current max. sorry.
1726 if (sw > 255) sw = 255; 1797 if (sw > 255) sw = 255;
1727 if (sh > 255) sh = 255; 1798 if (sh > 255) sh = 255;
1728 1799
1729 // clear key, in case of extra padding 1800 // clear key, in case of extra padding
1730 memset (&skey, 0, sizeof (skey)); 1801 memset (&skey, 0, sizeof (skey));
1731 1802
1732 glColor4ub (255, 255, 255, 255); 1803 memset (&key, 0, sizeof (key));
1733 1804 key.r = 255;
1734 glEnable (GL_BLEND); 1805 key.g = 255;
1735 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1806 key.b = 255;
1736 glEnable (GL_TEXTURE_2D); 1807 key.a = 255;
1737 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1808 key.mode = GL_QUADS;
1738 1809 key.format = GL_T2F_V3F;
1739 glBegin (GL_QUADS);
1740
1741 last_name = -1; 1810 key.texname = -1;
1742 1811
1743 mx += self->x; 1812 mx += self->x;
1744 my += self->y; 1813 my += self->y;
1745 1814
1746 // first pass: determine smooth_max 1815 // first pass: determine smooth_max
1762 MAX (self->tex [cell->tile [0]].smoothlevel, 1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1763 MAX (self->tex [cell->tile [1]].smoothlevel, 1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1764 self->tex [cell->tile [2]].smoothlevel)); 1833 self->tex [cell->tile [2]].smoothlevel));
1765 } 1834 }
1766 } 1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1767 1840
1768 for (z = 0; z <= 2; z++) 1841 for (z = 0; z <= 2; z++)
1769 { 1842 {
1770 memset (smooth_level, 0, sizeof (smooth_level)); 1843 memset (smooth_level, 0, sizeof (smooth_level));
1771 1844
1783 if (tile) 1856 if (tile)
1784 { 1857 {
1785 maptex tex = self->tex [tile]; 1858 maptex tex = self->tex [tile];
1786 int px, py; 1859 int px, py;
1787 1860
1788 // suppressing texture state switches here
1789 // is only moderately effective, but worth the extra effort
1790 if (last_name != tex.name) 1861 if (key.texname != tex.name)
1791 { 1862 {
1792 if (!tex.name) 1863 if (!tex.name)
1793 tex = self->tex [2]; /* missing, replace by noface */ 1864 tex = self->tex [2]; /* missing, replace by noface */
1794 1865
1795 glEnd (); 1866 key.texname = tex.name;
1796 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1867 arr = rc_array (rc, &key);
1797 glBegin (GL_QUADS);
1798 } 1868 }
1799 1869
1800 px = (x + 1) * T - tex.w; 1870 px = (x + 1) * T - tex.w;
1801 py = (y + 1) * T - tex.h; 1871 py = (y + 1) * T - tex.h;
1802 1872
1803 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1804 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1805 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1806 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1807 1877
1808 if (cell->flags && z == 2) 1878 if (cell->flags && z == 2)
1809 { 1879 {
1880 // overlays such as the speech bubble, probably more to come
1810 if (cell->flags & 1) 1881 if (cell->flags & 1)
1811 { 1882 {
1812 maptex tex = self->tex [1]; 1883 maptex tex = self->tex [1];
1813 int px = x * T + T * 2 / 32; 1884 int px = x * T + T * 2 / 32;
1814 int py = y * T - T * 6 / 32; 1885 int py = y * T - T * 6 / 32;
1815 1886
1887 if (tex.name)
1816 glEnd (); 1888 {
1817 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1818 glBegin (GL_QUADS); 1899 }
1819
1820 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1821 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1822 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1823 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1824 } 1900 }
1825 } 1901 }
1826 1902
1827 // update smooth hash 1903 // update smooth hash
1828 if (tex.smoothtile) 1904 if (tex.smoothtile)
1864 } 1940 }
1865 } 1941 }
1866 } 1942 }
1867 } 1943 }
1868 1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1869 // go through all smoothlevels, lowest to highest, then draw. 1948 // go through all smoothlevels, lowest to highest, then draw.
1870 // this is basically counting sort 1949 // this is basically counting sort
1871 { 1950 {
1872 int w, b; 1951 int w, b;
1873 1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1874 for (w = 0; w < 256 / 32; ++w) 1955 for (w = 0; w < 256 / 32; ++w)
1875 { 1956 {
1876 uint32_t smask = smooth_level [w]; 1957 uint32_t smask = smooth_level [w];
1877 if (smask) 1958 if (smask)
1878 for (b = 0; b < 32; ++b) 1959 for (b = 0; b < 32; ++b)
1897 int border = bits & 15; 1978 int border = bits & 15;
1898 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1899 float dx = tex.s * .0625f; // 16 images/row 1980 float dx = tex.s * .0625f; // 16 images/row
1900 float dy = tex.t * .5f ; // 2 images/column 1981 float dy = tex.t * .5f ; // 2 images/column
1901 1982
1902 // this time naively avoiding texture state changes
1903 // save gobs of state changes.
1904 if (last_name != tex.name) 1983 if (tex.name)
1905 { 1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1906 if (!tex.name) 1987 if (key.texname != tex.name)
1907 continue; // smoothing not yet available 1988 {
1908
1909 glEnd (); 1989 glEnd ();
1910 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1911 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1912 } 1992 }
1913 1993
1914 if (border) 1994 if (border)
1915 { 1995 {
1916 float ox = border * dx; 1996 float ox = border * dx;
1917 1997
1918 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1919 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1920 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1921 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1922 } 2002 }
1923 2003
1924 if (corner) 2004 if (corner)
1925 { 2005 {
1926 float ox = corner * dx; 2006 float ox = corner * dx;
1927 2007
1928 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1929 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1930 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1931 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
1932 } 2013 }
1933 } 2014 }
1934 } 2015 }
1935 } 2016 }
1936 } 2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
1937 } 2022 }
1938 2023
1939 hv_clear (smooth); 2024 hv_clear (smooth);
1940 } 2025 }
1941 2026
1942 glEnd ();
1943
1944 glDisable (GL_TEXTURE_2D);
1945 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1946 2029
1947 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1948 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1949 if (0 <= y + my && y + my < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1950 { 2033 {
2199 int x, y, z; 2282 int x, y, z;
2200 int w, h; 2283 int w, h;
2201 int x1, y1; 2284 int x1, y1;
2202 2285
2203 if (*data++ != 0) 2286 if (*data++ != 0)
2204 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
2205 2288
2206 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
2207 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
2208 2291
2209 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
2505 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
2506 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2507 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
2508 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
2509 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
2510 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2511 const_iv (GL_PROXY_TEXTURE_1D), 2600 const_iv (GL_PROXY_TEXTURE_1D),
2512 const_iv (GL_PROXY_TEXTURE_2D), 2601 const_iv (GL_PROXY_TEXTURE_2D),
2513 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
2514 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
2553 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2554 const_iv (GL_POINT_SMOOTH_HINT), 2643 const_iv (GL_POINT_SMOOTH_HINT),
2555 const_iv (GL_LINE_SMOOTH_HINT), 2644 const_iv (GL_LINE_SMOOTH_HINT),
2556 const_iv (GL_POLYGON_SMOOTH_HINT), 2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2557 const_iv (GL_GENERATE_MIPMAP_HINT), 2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2558 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2559 const_iv (GL_DONT_CARE), 2649 const_iv (GL_DONT_CARE),
2560 const_iv (GL_NICEST), 2650 const_iv (GL_NICEST),
2561 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
2562 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
2570 2660
2571 texture_av = newAV (); 2661 texture_av = newAV ();
2572 AvREAL_off (texture_av); 2662 AvREAL_off (texture_av);
2573} 2663}
2574 2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2575char * 2671char *
2576gl_vendor () 2672gl_vendor ()
2577 CODE: 2673 CODE:
2578 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2579 OUTPUT: 2675 OUTPUT:
2700 2796
2701void glRect (float x1, float y1, float x2, float y2) 2797void glRect (float x1, float y1, float x2, float y2)
2702 CODE: 2798 CODE:
2703 glRectf (x1, y1, x2, y2); 2799 glRectf (x1, y1, x2, y2);
2704 2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2705PROTOTYPES: ENABLE 2810PROTOTYPES: ENABLE
2706 2811
2707void glBegin (int mode) 2812void glBegin (int mode)
2708 2813
2709void glEnd () 2814void glEnd ()
2810 NV x, y, w, h; 2915 NV x, y, w, h;
2811 SV *draw_x_sv = GvSV (draw_x_gv); 2916 SV *draw_x_sv = GvSV (draw_x_gv);
2812 SV *draw_y_sv = GvSV (draw_y_gv); 2917 SV *draw_y_sv = GvSV (draw_y_gv);
2813 SV *draw_w_sv = GvSV (draw_w_gv); 2918 SV *draw_w_sv = GvSV (draw_w_gv);
2814 SV *draw_h_sv = GvSV (draw_h_gv); 2919 SV *draw_h_sv = GvSV (draw_h_gv);
2815 SV *hover;
2816 double draw_x, draw_y, draw_w, draw_h; 2920 double draw_x, draw_y;
2817 2921
2818 if (!SvROK (self)) 2922 if (!SvROK (self))
2819 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self)); 2923 croak ("CFPlus::Base::draw: %s not a reference", SvPV_nolen (self));
2820 2924
2821 hv = (HV *)SvRV (self); 2925 hv = (HV *)SvRV (self);
2849 { 2953 {
2850 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); 2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2851 2955
2852 if (svp && SvTRUE (*svp)) 2956 if (svp && SvTRUE (*svp))
2853 { 2957 {
2854 glColor4f (1*0.2f, 0.8*0.2f, 0.5*0.2f, 0.2f); 2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2855 glEnable (GL_BLEND); 2959 glEnable (GL_BLEND);
2856 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); 2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2857 glBegin (GL_QUADS); 2961 glBegin (GL_QUADS);
2858 glVertex2f (0, 0); 2962 glVertex2f (0, 0);
2859 glVertex2f (w, 0); 2963 glVertex2f (w, 0);
2862 glEnd (); 2966 glEnd ();
2863 glDisable (GL_BLEND); 2967 glDisable (GL_BLEND);
2864 } 2968 }
2865 } 2969 }
2866#if 0 2970#if 0
2867 if ($ENV{CFPLUS_DEBUG} & 1) { 2971 // draw borders, for debugging
2868 glPushMatrix; 2972 glPushMatrix ();
2869 glColor 1, 1, 0, 1; 2973 glColor4f (1., 1., 0., 1.);
2870 glTranslate 0.375, 0.375; 2974 glTranslatef (.5, .5, 0.);
2871 glBegin GL_LINE_LOOP; 2975 glBegin (GL_LINE_LOOP);
2872 glVertex 0 , 0; 2976 glVertex2f (0 , 0);
2873 glVertex $self->{w} - 1, 0; 2977 glVertex2f (w - 1, 0);
2874 glVertex $self->{w} - 1, $self->{h} - 1; 2978 glVertex2f (w - 1, h - 1);
2875 glVertex 0 , $self->{h} - 1; 2979 glVertex2f (0 , h - 1);
2876 glEnd; 2980 glEnd ();
2877 glPopMatrix; 2981 glPopMatrix ();
2878 #CFPlus::UI::Label->new (w => $self->{w}, h => $self->{h}, text => $self, fontsize => 0)->_draw;
2879 }
2880#endif 2982#endif
2881 PUSHMARK (SP); 2983 PUSHMARK (SP);
2882 XPUSHs (self); 2984 XPUSHs (self);
2883 PUTBACK; 2985 PUTBACK;
2884 call_method ("_draw", G_VOID | G_DISCARD); 2986 call_method ("_draw", G_VOID | G_DISCARD);

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