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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.242 by root, Wed Dec 26 21:03:21 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
87 131
88static int 132static int
89shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
90{ 134{
91 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
105 149
106typedef struct cf_layout { 150typedef struct cf_layout {
107 PangoLayout *pl; 151 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
109 int base_height; 153 int base_height;
110 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
111} *CFPlus__Layout; 156} *DC__Layout;
112 157
113static CFPlus__Font default_font; 158static DC__Font default_font;
114static PangoContext *opengl_context; 159static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
116 161
117static void 162static void
118substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
123#endif 168#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 170}
126 171
127static void 172static void
128layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
129{ 174{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
132 */ 177 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
137 182
138 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
139} 184}
140 185
141static void 186static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 188{
144 PangoRectangle rect; 189 PangoRectangle rect;
145 190
146 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
154 199
155 *w = rect.width; 200 *w = rect.width;
156 *h = rect.height; 201 *h = rect.height;
157} 202}
158 203
204typedef uint16_t tileid;
159typedef uint16_t mapface; 205typedef uint16_t faceid;
160 206
161typedef struct { 207typedef struct {
162 GLint name; 208 GLuint name;
163 int w, h; 209 int w, h;
164 float s, t; 210 float s, t;
165 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
166} maptex; 214} maptex;
167 215
168typedef struct { 216typedef struct {
169 uint32_t player; 217 uint32_t player;
170 mapface face[3]; 218 tileid tile[3];
171 uint16_t darkness; 219 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 221} mapcell;
174 222
175typedef struct { 223typedef struct {
176 int32_t c0, c1; 224 int32_t c0, c1;
177 mapcell *col; 225 mapcell *col;
178} maprow; 226} maprow;
179 227
180typedef struct map { 228typedef struct map {
181 int x, y, w, h; 229 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 231 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 232 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 233
189 int32_t rows; 234 int32_t rows;
190 maprow *row; 235 maprow *row;
191} *CFPlus__Map; 236} *DC__Map;
192 237
193static char * 238static char *
194prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
195{ 240{
196 char *p; 241 char *p;
213} 258}
214 259
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
218static maprow * 283static maprow *
219map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
220{ 285{
221 if (0 > y) 286 if (0 > y)
222 { 287 {
223 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
262 327
263 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
264} 329}
265 330
266static mapcell * 331static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
268{ 333{
269 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
270} 335}
271 336
272static void 337static void
273map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
274{ 339{
275 int r; 340 int r;
276 341
277 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
286 self->row = 0; 351 self->row = 0;
287 self->rows = 0; 352 self->rows = 0;
288} 353}
289 354
290static void 355static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 357{
293 int x, y; 358 int x, y;
294 maprow *row; 359 maprow *row;
295 mapcell *cell; 360 mapcell *cell;
296 361
316 cell->player = 0; 381 cell->player = 0;
317 } 382 }
318 } 383 }
319} 384}
320 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
321static void 402static void
322music_finished (void) 403music_finished (void)
323{ 404{
324 SDL_UserEvent ev; 405 SDL_UserEvent ev;
325 406
359 n |= n >> 16; 440 n |= n >> 16;
360 441
361 return n + 1; 442 return n + 1;
362} 443}
363 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
364/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
367 459
368MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
369 504
370PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
371 506
372BOOT: 507BOOT:
373{ 508{
374 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 510 static const struct {
376 const char *name; 511 const char *name;
377 IV iv; 512 IV iv;
378 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
401 536
402 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
405 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
487# undef const_iv 626# undef const_iv
488 }; 627 };
489 628
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 631
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 634}
496 635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
497int 642int
498in_destruct () 643in_destruct ()
499 CODE: 644 CODE:
500 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 646 OUTPUT:
502 RETVAL 647 RETVAL
503 648
504NV floor (NV x) 649NV floor (NV x)
505 650
506NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
507 656
508void 657void
509pango_init () 658pango_init ()
510 CODE: 659 CODE:
511{ 660{
512 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
515} 664}
516 665
666char *
667SDL_GetError ()
668
517int 669int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 671
520void 672void
521SDL_Quit () 673SDL_Quit ()
522 674
523void 675void
524SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
525 PPCODE: 677 PPCODE:
526{ 678{
527 SDL_Rect **m; 679 SDL_Rect **m;
528 680
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 685
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 688
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 693
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 698#endif
547 699
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 701
553 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
554 while (*m) 703 while (*m)
555 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 600)
706 {
556 AV *av = newAV (); 707 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
560 714
561 ++m; 715 ++m;
562 } 716 }
563} 717}
564 718
565char *
566SDL_GetError ()
567
568int 719int
569SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
571 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 733 );
734
574 if (RETVAL) 735 if (RETVAL)
575 { 736 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 741#include "glfunc.h"
579# undef GL_FUNC 742#undef GL_FUNC
580 } 743 }
744}
581 OUTPUT: 745 OUTPUT:
582 RETVAL 746 RETVAL
583 747
584void 748void
585SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
586 750
587char * 751char *
588SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
589 753
754int
755SDL_GetAppState ()
756
590void 757void
591SDL_PollEvent () 758poll_events ()
592 PPCODE: 759 PPCODE:
593{ 760{
594 SDL_Event ev; 761 SDL_Event ev;
595 762
596 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 765 {
598 HV *hv = newHV (); 766 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 768
601 switch (ev.type) 769 switch (ev.type)
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 783 break;
616 784
617 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
625 break; 811 break;
626 812
627 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 827 break;
642 } 828 }
643 829
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 831 }
646} 832}
647 833
648int 834int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 836 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
653 839
654void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
655Mix_CloseAudio () 857Mix_CloseAudio ()
656 858
657int 859int
658Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
659 861
862const char *
863Mix_GetError ()
864
660void 865void
661lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
662 CODE: 867 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 869
667void 870void
668win32_proxy_info () 871win32_proxy_info ()
669 PPCODE: 872 PPCODE:
670{ 873{
707 STRLEN image_len; 910 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
714 917
715 if (!rw) 918 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
717 920
790void 993void
791error (char *message) 994error (char *message)
792 CODE: 995 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 997#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 999#endif
797 1000
798void 1001void
799fatal (char *message) 1002fatal (char *message)
800 CODE: 1003 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1005#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1007#endif
805 _exit (1); 1008 _exit (1);
806 1009
807void 1010void
808_exit (int retval = 0) 1011_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
812#else 1015#else
813 _exit (retval); 1016 _exit (retval);
814#endif 1017#endif
815 1018
816MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
817 1027
818CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1034 CODE:
821{ 1035{
822 int count; 1036 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1040}
827 OUTPUT: 1041 OUTPUT:
828 RETVAL 1042 RETVAL
829 1043
830void 1044void
831DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
832 CODE: 1046 CODE:
833 pango_font_description_free (self); 1047 pango_font_description_free (self);
834 1048
835void 1049void
836make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
837 CODE: 1052 CODE:
838 default_font = self; 1053 default_font = self;
839 1054
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1056
1057PROTOTYPES: DISABLE
1058
842void 1059void
843reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
844 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
845 tc_clear (); 1069 tc_restore ();
846 1070
847CFPlus::Layout 1071DC::Layout
848new (SV *class) 1072new (SV *class)
849 CODE: 1073 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
851 1075
852 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
859 1084
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
862 OUTPUT: 1087 OUTPUT:
863 RETVAL 1088 RETVAL
864 1089
865void 1090void
866DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
867 CODE: 1092 CODE:
868 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
869 Safefree (self); 1095 Safefree (self);
870 1096
871void 1097void
872set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
873 CODE: 1099 CODE:
874{ 1100{
875 STRLEN textlen; 1101 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
877 1103
878 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
879} 1105}
880 1106
881void 1107void
882set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
883 CODE: 1109 CODE:
884{ 1110{
885 STRLEN textlen; 1111 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
887 1113
888 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
889} 1115}
890 1116
891void 1117void
892set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
893 CODE: 1119 CODE:
894{ 1120{
895 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1123 const char *pos = text;
932 if (attrs) 1158 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
934} 1160}
935 1161
936void 1162void
937get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
938 PPCODE: 1164 PPCODE:
939{ 1165{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1167
942 do 1168 do
957 1183
958 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
959} 1185}
960 1186
961int 1187int
962has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
963 CODE: 1189 CODE:
964{ 1190{
965 int lines = 1; 1191 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
967 1193
972} 1198}
973 OUTPUT: 1199 OUTPUT:
974 RETVAL 1200 RETVAL
975 1201
976SV * 1202SV *
977get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
978 CODE: 1204 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
981 OUTPUT: 1207 OUTPUT:
982 RETVAL 1208 RETVAL
983 1209
984void 1210void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1212 CODE:
987 self->r = r; 1213 self->r = r;
988 self->g = g; 1214 self->g = g;
989 self->b = b; 1215 self->b = b;
990 self->a = a; 1216 self->a = a;
991 1217
992void 1218void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1220 CODE:
995 if (self->font != font) 1221 if (self->font != font)
996 { 1222 {
997 self->font = font; 1223 self->font = font;
998 layout_update_font (self); 1224 layout_update_font (self);
999 } 1225 }
1000 1226
1001void 1227void
1002set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1003 CODE: 1229 CODE:
1004 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1005 { 1231 {
1006 self->base_height = base_height; 1232 self->base_height = base_height;
1007 layout_update_font (self); 1233 layout_update_font (self);
1008 } 1234 }
1009 1235
1010void 1236void
1011set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1238 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1240
1015void 1241void
1016set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1017 CODE: 1243 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1245
1020void 1246void
1021set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1022 CODE: 1248 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1250
1025void 1251void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1253 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1033 ); 1259 );
1034 1260
1035void 1261void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1263 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1265
1040void 1266void
1041size (CFPlus::Layout self) 1267size (DC::Layout self)
1042 PPCODE: 1268 PPCODE:
1043{ 1269{
1044 int w, h; 1270 int w, h;
1045 1271
1046 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1051} 1277}
1052 1278
1053int 1279int
1054descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1055 CODE: 1281 CODE:
1056{ 1282{
1057 PangoRectangle rect; 1283 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1061} 1287}
1062 OUTPUT: 1288 OUTPUT:
1063 RETVAL 1289 RETVAL
1064 1290
1065int 1291int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1293 CODE:
1068{ 1294{
1069 int index, trailing; 1295 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1072} 1298}
1073 OUTPUT: 1299 OUTPUT:
1074 RETVAL 1300 RETVAL
1075 1301
1076void 1302void
1077cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1304 PPCODE:
1079{ 1305{
1080 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1082 1308
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1087} 1313}
1088 1314
1089void 1315void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1317 PPCODE:
1092{ 1318{
1093 int line, x; 1319 int line, x;
1094 1320
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1327}
1102 1328
1103void 1329void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1330line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1331 PPCODE:
1106{ 1332{
1107 PangoLayoutLine *lp; 1333 PangoLayoutLine *lp;
1108 int index, trailing; 1334 int index, trailing;
1109 1335
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1350 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1351 }
1126} 1352}
1127 1353
1128void 1354void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1132 self->pl, 1359 self->pl,
1360 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1135 flags 1363 flags
1136 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1137 1368
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1369void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1370draw (DC::Layout self)
1142 CODE: 1371 CODE:
1143{ 1372{
1144 int ow = SvIV (w_); 1373 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1380
1147 if (ow && oh) 1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
1388MODULE = Deliantra::Client PACKAGE = DC::Texture
1389
1390PROTOTYPES: ENABLE
1391
1392void
1393pad (SV *data_, int ow, int oh, int nw, int nh)
1394 CODE:
1395{
1396 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1397 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1398 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1399 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1400 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1401 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1402
1161 SvPOK_only (result_); 1403 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1404 SvCUR_set (result_, nw * nh * bpp);
1163 1405
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1406 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1407 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1408 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1409
1168 sv_setsv (data_, result_); 1410 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1411 }
1175} 1412}
1176 1413
1177void 1414void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1415draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1421{
1185 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1189 1429
1190 if (items < 5) 1430 if (items < 5)
1191 { 1431 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1461 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1462 glDisable (GL_BLEND);
1223 } 1463 }
1224} 1464}
1225 1465
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE:
1468{
1469 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1471 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1472 RETVAL = width > 0;
1473}
1474 OUTPUT:
1475 RETVAL
1227 1476
1228CFPlus::Map 1477MODULE = Deliantra::Client PACKAGE = DC::Map
1478
1479PROTOTYPES: DISABLE
1480
1481DC::Map
1229new (SV *class) 1482new (SV *class)
1230 CODE: 1483 CODE:
1231 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1485 RETVAL->x = 0;
1233 RETVAL->y = 0; 1486 RETVAL->y = 0;
1234 RETVAL->w = 0; 1487 RETVAL->w = 0;
1235 RETVAL->h = 0; 1488 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1489 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1490 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1493 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1494 RETVAL->row = 0;
1244 OUTPUT: 1495 OUTPUT:
1245 RETVAL 1496 RETVAL
1246 1497
1247void 1498void
1248DESTROY (CFPlus::Map self) 1499DESTROY (DC::Map self)
1249 CODE: 1500 CODE:
1250{ 1501{
1251 map_clear (self); 1502 map_clear (self);
1252 Safefree (self->face); 1503 Safefree (self->face2tile);
1253 Safefree (self->tex); 1504 Safefree (self->tex);
1254 Safefree (self); 1505 Safefree (self);
1255} 1506}
1256 1507
1257void 1508void
1258resize (CFPlus::Map self, int map_width, int map_height) 1509resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1510 CODE:
1260 self->w = map_width; 1511 self->w = map_width;
1261 self->h = map_height; 1512 self->h = map_height;
1262 1513
1263void 1514void
1264clear (CFPlus::Map self) 1515clear (DC::Map self)
1265 CODE: 1516 CODE:
1266 map_clear (self); 1517 map_clear (self);
1267 1518
1268void 1519void
1269set_face (CFPlus::Map self, int face, int texid) 1520set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1521 CODE:
1271{ 1522{
1272 while (self->faces <= face) 1523 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1524 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1525}
1280 1526
1281void 1527void
1528set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE:
1530{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces)
1535 return;
1536
1537 if (smooth < 0 || smooth >= self->faces)
1538 return;
1539
1540 texid = self->face2tile [face];
1541
1542 if (!texid)
1543 return;
1544
1545 tex = self->tex + texid;
1546 tex->smoothtile = self->face2tile [smooth];
1547 tex->smoothlevel = level;
1548}
1549
1550void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1552 CODE:
1284{ 1553{
1285 while (self->texs <= texid) 1554 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1555
1291 { 1556 {
1292 maptex *tex = self->tex + texid; 1557 maptex *tex = self->tex + texid;
1293 1558
1294 tex->name = name; 1559 tex->name = name;
1311 // from transparent color bleeding and ugly wrapping effects. 1576 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1578}
1314 1579
1315int 1580int
1316ox (CFPlus::Map self) 1581ox (DC::Map self)
1317 ALIAS: 1582 ALIAS:
1318 oy = 1 1583 oy = 1
1319 x = 2 1584 x = 2
1320 y = 3 1585 y = 3
1321 w = 4 1586 w = 4
1332 } 1597 }
1333 OUTPUT: 1598 OUTPUT:
1334 RETVAL 1599 RETVAL
1335 1600
1336void 1601void
1337scroll (CFPlus::Map self, int dx, int dy) 1602scroll (DC::Map self, int dx, int dy)
1338 CODE: 1603 CODE:
1339{ 1604{
1340 if (dx > 0) 1605 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1607 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1608 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1609
1345 if (dy > 0) 1610 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1611 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1612 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1613 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1614
1350 self->ox += dx; self->x += dx; 1615 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1616 self->oy += dy; self->y += dy;
1352 1617
1353 while (self->y < 0) 1618 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1359 } 1624 }
1360} 1625}
1361 1626
1362void 1627SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1629 CODE:
1365{ 1630{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1633 mapcell *cell;
1369 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1370 1637
1371 while (data < data_end - 1) 1638 while (data < data_end - 1)
1372 { 1639 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1374 1641
1405 cell->stat_width = 1; 1672 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1673 cell->stat_hp = *data++;
1407 } 1674 }
1408 else if (cmd == 6) // monster width 1675 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1676 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1677 else if (cmd == 0x47)
1411 { 1678 {
1412 if (*data == 4) 1679 if (*data == 4)
1413 ; // decode player tag 1680 ; // decode player count
1414 1681
1415 data += *data + 1; 1682 data += *data + 1;
1416 } 1683 }
1417 else if (cmd == 8) // cell flags 1684 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1685 cell->flags = *data++;
1425 } 1692 }
1426 else 1693 else
1427 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1428 } 1695 }
1429 1696
1697 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1698 if (flags & (4 >> z))
1431 { 1699 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1701 need_facenum (self, face);
1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1433 } 1717 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1718 }
1445 else 1719 else
1446 cell->darkness = 0; 1720 cell->darkness = 0;
1447 } 1721 }
1448} 1722}
1723 OUTPUT:
1724 RETVAL
1449 1725
1450SV * 1726SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1728 CODE:
1453{ 1729{
1454 int x1, x; 1730 int x1, x;
1455 int y1, y; 1731 int y1, y;
1456 int z; 1732 int z;
1477 { 1753 {
1478 mapcell *cell = row->col + (x - row->c0); 1754 mapcell *cell = row->col + (x - row->c0);
1479 1755
1480 for (z = 0; z <= 0; z++) 1756 for (z = 0; z <= 0; z++)
1481 { 1757 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1758 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1759 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1760 int a1 = tex.a;
1489 1761
1490 r = (r * a0 + tex.r * a1) / 255; 1762 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1763 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1764 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1765 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1766 }
1496 } 1767 }
1497 1768
1498 *map++ = (r ) 1769 *map++ = (r )
1499 | (g << 8) 1770 | (g << 8)
1506} 1777}
1507 OUTPUT: 1778 OUTPUT:
1508 RETVAL 1779 RETVAL
1509 1780
1510void 1781void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1782draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1783 CODE:
1513{ 1784{
1514 int x, y, z; 1785 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1786
1518 glColor4ub (255, 255, 255, 255); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1790 smooth_key skey;
1791
1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1795
1796 // thats current max. sorry.
1797 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255;
1799
1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802
1803 memset (&key, 0, sizeof (key));
1804 key.r = 255;
1805 key.g = 255;
1806 key.b = 255;
1807 key.a = 255;
1808 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811
1812 mx += self->x;
1813 my += self->y;
1814
1815 // first pass: determine smooth_max
1816 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max));
1819
1820 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows)
1822 {
1823 maprow *row = self->row + (y + my);
1824
1825 for (x = 0; x < sw; x++)
1826 if (row->c0 <= x + mx && x + mx < row->c1)
1827 {
1828 mapcell *cell = row->col + (x + mx - row->c0);
1829
1830 smooth_max[x + 1][y + 1] =
1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1833 self->tex [cell->tile [2]].smoothlevel));
1834 }
1835 }
1519 1836
1520 glEnable (GL_BLEND); 1837 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 1840
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 1841 for (z = 0; z <= 2; z++)
1842 {
1843 memset (smooth_level, 0, sizeof (smooth_level));
1844
1533 for (y = 0; y < sh; y++) 1845 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1846 if (0 <= y + my && y + my < self->rows)
1535 { 1847 {
1536 maprow *row = self->row + (y + my); 1848 maprow *row = self->row + (y + my);
1537 1849
1538 for (x = 0; x < sw; x++) 1850 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1851 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1852 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1853 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1854 tileid tile = cell->tile [z];
1855
1856 if (tile)
1857 {
1858 maptex tex = self->tex [tile];
1859 int px, py;
1544 1860
1545 if (face && face < self->texs) 1861 if (key.texname != tex.name)
1862 {
1863 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */
1865
1866 key.texname = tex.name;
1867 arr = rc_array (rc, &key);
1868 }
1869
1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 {
1880 // overlays such as the speech bubble, probably more to come
1881 if (cell->flags & 1)
1882 {
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 }
1902
1903 // update smooth hash
1904 if (tex.smoothtile)
1905 {
1906 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel;
1908
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1910
1911 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive.
1913
1914 // bits is ___n cccc CCCC bbbb
1915 // n do not draw borders&corners
1916 // c draw these corners, but...
1917 // C ... not these
1918 // b draw these borders
1919
1920 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1921 // ┃· ·· ·┃ ━━
1922
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓·
1925
1926 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1928
1929 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1934
1935 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1940 }
1941 }
1942 }
1943 }
1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1948 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort
1950 {
1951 int w, b;
1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w)
1956 {
1957 uint32_t smask = smooth_level [w];
1958 if (smask)
1959 for (b = 0; b < 32; ++b)
1960 if (smask & (((uint32_t)1) << b))
1546 { 1961 {
1547 maptex tex = self->tex [face]; 1962 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1963 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1964
1551 if (last_name != tex.name) 1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1552 { 1967 {
1553 glEnd (); 1968 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1969 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 1970
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1567 { 1974 {
1568 maptex tex = self->tex [1]; 1975 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 1976 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1571 1982
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1572 glEnd (); 1989 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1992 }
1575 1993
1994 if (border)
1995 {
1996 float ox = border * dx;
1997
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2002 }
2003
2004 if (corner)
2005 {
2006 float ox = corner * dx;
2007
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
2013 }
2014 }
1580 } 2015 }
1581 } 2016 }
1582 }
1583 } 2017 }
1584 2018
1585 glEnd (); 2019 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
2022 }
2023
2024 hv_clear (smooth);
2025 }
2026
1588 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1589 2029
1590 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1593 { 2033 {
1596 for (x = 0; x < sw; x++) 2036 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2037 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2038 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2039 mapcell *cell = row->col + (x + mx - row->c0);
1600 2040
1601 int px = x * 32; 2041 int px = x * T;
1602 int py = y * 32; 2042 int py = y * T;
1603 2043
1604 if (cell->stat_hp) 2044 if (cell->stat_hp)
1605 { 2045 {
1606 int width = cell->stat_width * 32; 2046 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2048
1609 glColor3ub (0, 0, 0); 2049 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2050 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2051 px + width - 1, py);
1612 2052
1618 } 2058 }
1619 } 2059 }
1620} 2060}
1621 2061
1622void 2062void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2064 CODE:
1625{ 2065{
1626 static float color[16][3] = { 2066 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2067 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2068 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2119 glDisable (GL_TEXTURE_2D);
1680} 2120}
1681 2121
1682void 2122void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2123fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2124 PPCODE:
1685{ 2125{
1686 int x, y; 2126 int x, y;
2127 int sw1 = sw + 2;
2128 int sh1 = sh + 2;
2129 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2130 int sw34 = (sw * 3 + 3) & ~3;
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2134
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2135 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2136 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2137
1695 mx += self->x; 2138 mx += self->x - 1;
1696 my += self->y; 2139 my += self->y - 1;
1697 2140
2141 memset (darkness1, 255, sw1 * sh1);
2142
1698 for (y = 0; y < sh; y++) 2143 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2144 if (0 <= y + my && y + my < self->rows)
1700 { 2145 {
1701 maprow *row = self->row + (y + my); 2146 maprow *row = self->row + (y + my);
1702 2147
1703 for (x = 0; x < sw; x++) 2148 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2149 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2150 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2151 mapcell *cell = row->col + (x + mx - row->c0);
1707 2152
1708 darkness[y * sw4 + x] = cell->darkness 2153 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2154 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2155 : 255 - FOW_DARKNESS;
1711 } 2156 }
1712 } 2157 }
1713 2158
2159 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x)
2161 {
2162 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2163 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2164 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2165 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2166 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2167 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2168 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2169 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2170 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2171
2172 uint8_t r11 = (d11 + d21 + d12) / 3;
2173 uint8_t r21 = d21;
2174 uint8_t r31 = (d21 + d31 + d32) / 3;
2175
2176 uint8_t r12 = d12;
2177 uint8_t r22 = d22;
2178 uint8_t r32 = d32;
2179
2180 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3;
2183
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2193 }
2194
2195 free (darkness1);
2196
1714 EXTEND (SP, 3); 2197 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2198 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2200 PUSHs (darkness3_sv);
1718} 2201}
1719 2202
1720SV * 2203SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2205 CODE:
1723{ 2206{
1724 int x, y, x1, y1; 2207 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2234 if (row && row->c0 <= x && x < row->c1)
1752 { 2235 {
1753 mapcell *cell = row->col + (x - row->c0); 2236 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2237 uint8_t flags = 0;
1755 2238
1756 if (cell->face [0]) flags |= 1; 2239 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2240 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2241 if (cell->tile [2]) flags |= 4;
1759 2242
1760 *data++ = flags; 2243 *data++ = flags;
1761 2244
1762 if (flags & 1) 2245 if (flags & 1)
1763 { 2246 {
2247 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2248 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2249 *data++ = tile;
1766 } 2250 }
1767 2251
1768 if (flags & 2) 2252 if (flags & 2)
1769 { 2253 {
2254 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2255 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2256 *data++ = tile;
1772 } 2257 }
1773 2258
1774 if (flags & 4) 2259 if (flags & 4)
1775 { 2260 {
2261 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2262 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2263 *data++ = tile;
1778 } 2264 }
1779 } 2265 }
1780 else 2266 else
1781 *data++ = 0; 2267 *data++ = 0;
1782 } 2268 }
1788} 2274}
1789 OUTPUT: 2275 OUTPUT:
1790 RETVAL 2276 RETVAL
1791 2277
1792void 2278void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2279set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1794 PPCODE: 2280 PPCODE:
1795{ 2281{
1796 int x, y, z; 2282 int x, y, z;
1797 int w, h; 2283 int w, h;
1798 int x1, y1; 2284 int x1, y1;
1799 2285
1800 if (*data++ != 0) 2286 if (*data++ != 0)
1801 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
1802 2288
1803 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
1805 2291
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
1822 { 2308 {
1823 uint8_t flags = *data++; 2309 uint8_t flags = *data++;
1824 2310
1825 if (flags) 2311 if (flags)
1826 { 2312 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2313 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 };
1830 2315
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2316 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2319
1835 if (cell->darkness == 0) 2320 if (cell->darkness == 0)
1836 { 2321 {
1837 cell->darkness = 0; 2322 cell->darkness = 0;
1838 2323
1839 for (z = 0; z <= 2; z++) 2324 for (z = 0; z <= 2; z++)
1840 { 2325 {
1841 cell->face[z] = face[z]; 2326 tileid t = tile [z];
1842 2327
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2328 if (t >= self->texs || (t && !self->tex [t].name))
2329 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2330 XPUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t);
2332 }
2333
2334 cell->tile [z] = t;
1845 } 2335 }
1846 } 2336 }
1847 } 2337 }
1848 } 2338 }
1849 } 2339 }
1850} 2340}
1851 2341
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2342MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2343
1854CFPlus::MixChunk 2344DC::RW
1855new_from_file (SV *class, char *path) 2345new (SV *class, SV *data_sv)
1856 CODE: 2346 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
1858 OUTPUT: 2353 OUTPUT:
1859 RETVAL 2354 RETVAL
1860 2355
2356DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '('
1861void 2365#void
2366#close (DC::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = Deliantra::Client PACKAGE = DC::Channel
2371
2372PROTOTYPES: DISABLE
2373
2374DC::Channel
2375find ()
2376 CODE:
2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2393 OUTPUT:
2394 RETVAL
2395
2396void
2397halt (DC::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (DC::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (DC::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (DC::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (DC::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (DC::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (DC::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (DC::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (DC::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457DC::MixChunk
2458new (SV *class, DC::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
1862DESTROY (CFPlus::MixChunk self) 2465DESTROY (DC::MixChunk self)
1863 CODE: 2466 CODE:
1864 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
1865 2468
1866int 2469int
1867volume (CFPlus::MixChunk self, int volume = -1) 2470volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2475 OUTPUT:
1871 RETVAL 2476 RETVAL
1872 2477
1873int 2478DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2480 CODE:
2481{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
1877 OUTPUT: 2493 OUTPUT:
1878 RETVAL 2494 RETVAL
1879 2495
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2497
1882int 2498int
1883volume (int volume = -1) 2499volume (int volume = -1)
2500 PROTOTYPE: ;$
1884 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2505 OUTPUT:
1887 RETVAL 2506 RETVAL
1888 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
1889CFPlus::MixMusic 2518DC::MixMusic
1890new_from_file (SV *class, char *path) 2519new (SV *class, DC::RW rwops)
1891 CODE: 2520 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2521 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2522 OUTPUT:
1894 RETVAL 2523 RETVAL
1895 2524
1896void 2525void
1897DESTROY (CFPlus::MixMusic self) 2526DESTROY (DC::MixMusic self)
1898 CODE: 2527 CODE:
1899 Mix_FreeMusic (self); 2528 Mix_FreeMusic (self);
1900 2529
1901int 2530int
1902play (CFPlus::MixMusic self, int loops = -1) 2531play (DC::MixMusic self, int loops = -1)
1903 CODE: 2532 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2534 OUTPUT:
1906 RETVAL 2535 RETVAL
1907 2536
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2537void
2538fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2539 CODE:
2540 Mix_FadeInMusicPos (self, loops, ms, position);
2541
2542MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2543
2544PROTOTYPES: ENABLE
1909 2545
1910BOOT: 2546BOOT:
1911{ 2547{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2549 static const struct {
1914 const char *name; 2550 const char *name;
1915 IV iv; 2551 IV iv;
1916 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2557 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2558 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2559 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2560 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2561 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2565 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2566 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2567 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2568 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2569 const_iv (GL_BACK),
2570 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2571 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2572 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2573 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2574 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2575 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2600 const_iv (GL_PROXY_TEXTURE_1D),
2601 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2604 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2605 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2606 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2643 const_iv (GL_POINT_SMOOTH_HINT),
2644 const_iv (GL_LINE_SMOOTH_HINT),
2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2649 const_iv (GL_DONT_CARE),
2650 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2653 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2654 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2655# undef const_iv
1999 }; 2656 };
2000 2657
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2660
2661 texture_av = newAV ();
2662 AvREAL_off (texture_av);
2003} 2663}
2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2004 2670
2005char * 2671char *
2006gl_vendor () 2672gl_vendor ()
2007 CODE: 2673 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2687 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2688 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2689 OUTPUT:
2024 RETVAL 2690 RETVAL
2025 2691
2692const char *glGetString (GLenum pname)
2693
2694GLint glGetInteger (GLenum pname)
2695 CODE:
2696 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT:
2698 RETVAL
2699
2700GLdouble glGetDouble (GLenum pname)
2701 CODE:
2702 glGetDoublev (pname, &RETVAL);
2703 OUTPUT:
2704 RETVAL
2705
2026int glGetError () 2706int glGetError ()
2027 2707
2028void glFinish () 2708void glFinish ()
2029 2709
2030void glClear (int mask) 2710void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2749
2070# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
2072 2754
2073void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
2074 2756
2075void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
2076 2758
2084 2766
2085void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
2086 CODE: 2768 CODE:
2087 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
2088 2770
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2772 ALIAS:
2096 glColor_premultiply = 1 2773 glColor_premultiply = 1
2097 CODE: 2774 CODE:
2098 if (ix) 2775 if (ix)
2099 { 2776 {
2102 b *= a; 2779 b *= a;
2103 } 2780 }
2104 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
2106 2783
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2785 CODE:
2115 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2788
2121 2792
2122void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2123 CODE: 2794 CODE:
2124 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2125 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
2126void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
2127 CODE: 2827 CODE:
2128 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
2129 2829
2130void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
2152 2852
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2854
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2855void glDrawPixels (int width, int height, int format, int type, char *pixels)
2156 2856
2857void glPixelZoom (float x, float y)
2858
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2859void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2860
2159int glGenTexture () 2861int glGenTexture ()
2160 CODE: 2862 CODE:
2161{ 2863 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2864 OUTPUT:
2167 RETVAL 2865 RETVAL
2168 2866
2169void glDeleteTexture (int name) 2867void glDeleteTexture (int name)
2170 CODE: 2868 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2869 del_texture (name);
2174} 2870
2175
2176int glGenList () 2871int glGenList ()
2177 CODE: 2872 CODE:
2178 RETVAL = glGenLists (1); 2873 RETVAL = glGenLists (1);
2179 OUTPUT: 2874 OUTPUT:
2180 RETVAL 2875 RETVAL
2187 2882
2188void glEndList () 2883void glEndList ()
2189 2884
2190void glCallList (int list) 2885void glCallList (int list)
2191 2886
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888
2889PROTOTYPES: DISABLE
2890
2891void
2892find_widget (SV *self, NV x, NV y)
2893 PPCODE:
2894{
2895 if (within_widget (self, x, y))
2896 XPUSHs (self);
2897}
2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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