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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.207 by root, Fri Jul 20 18:19:45 2007 UTC vs.
Revision 1.242 by root, Wed Dec 26 21:03:21 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
121 131
122static int 132static int
123shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
124{ 134{
125 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
139 149
140typedef struct cf_layout { 150typedef struct cf_layout {
141 PangoLayout *pl; 151 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
143 int base_height; 153 int base_height;
144 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
145} *CFPlus__Layout; 156} *DC__Layout;
146 157
147static CFPlus__Font default_font; 158static DC__Font default_font;
148static PangoContext *opengl_context; 159static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
150 161
151static void 162static void
152substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
157#endif 168#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 170}
160 171
161static void 172static void
162layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
163{ 174{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
166 */ 177 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
171 182
172 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
173} 184}
174 185
175static void 186static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 188{
178 PangoRectangle rect; 189 PangoRectangle rect;
179 190
180 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
192 203
193typedef uint16_t tileid; 204typedef uint16_t tileid;
194typedef uint16_t faceid; 205typedef uint16_t faceid;
195 206
196typedef struct { 207typedef struct {
197 int name; 208 GLuint name;
198 int w, h; 209 int w, h;
199 float s, t; 210 float s, t;
200 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
201 tileid smoothtile; 212 tileid smoothtile;
202 uint8_t smoothlevel; 213 uint8_t smoothlevel;
220 int faces; tileid *face2tile; // [faceid] 231 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 232 int texs; maptex *tex; // [tileid]
222 233
223 int32_t rows; 234 int32_t rows;
224 maprow *row; 235 maprow *row;
225} *CFPlus__Map; 236} *DC__Map;
226 237
227static char * 238static char *
228prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
229{ 240{
230 char *p; 241 char *p;
268 self->texs *= 2; 279 self->texs *= 2;
269 } 280 }
270} 281}
271 282
272static maprow * 283static maprow *
273map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
274{ 285{
275 if (0 > y) 286 if (0 > y)
276 { 287 {
277 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
316 327
317 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
318} 329}
319 330
320static mapcell * 331static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
322{ 333{
323 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
324} 335}
325 336
326static void 337static void
327map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
328{ 339{
329 int r; 340 int r;
330 341
331 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
340 self->row = 0; 351 self->row = 0;
341 self->rows = 0; 352 self->rows = 0;
342} 353}
343 354
344static void 355static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 357{
347 int x, y; 358 int x, y;
348 maprow *row; 359 maprow *row;
349 mapcell *cell; 360 mapcell *cell;
350 361
429 n |= n >> 16; 440 n |= n >> 16;
430 441
431 return n + 1; 442 return n + 1;
432} 443}
433 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
434/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
437 459
438/******************************************************************************/ 460/******************************************************************************/
439 461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
440static int 465static int
441within_widget (SV *widget, NV x, NV y) 466within_widget (SV *widget, NV x, NV y)
442{ 467{
443 HV *self; 468 HV *self;
444 SV **svp; 469 SV **svp;
473 return 0; 498 return 0;
474 499
475 return 1; 500 return 1;
476} 501}
477 502
478MODULE = CFPlus PACKAGE = CFPlus 503MODULE = Deliantra::Client PACKAGE = DC
479 504
480PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
481 506
482BOOT: 507BOOT:
483{ 508{
484 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
485 static const struct { 510 static const struct {
486 const char *name; 511 const char *name;
487 IV iv; 512 IV iv;
488 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
489# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
511 536
512 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
513 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
514 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
515 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
516 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
517 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
518 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
519 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
520 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
592 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
593 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
594 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
595 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
596 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
597# undef const_iv 626# undef const_iv
598 }; 627 };
599 628
600 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
601 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
618 RETVAL 647 RETVAL
619 648
620NV floor (NV x) 649NV floor (NV x)
621 650
622NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
623 656
624void 657void
625pango_init () 658pango_init ()
626 CODE: 659 CODE:
627{ 660{
667 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
668 701
669 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
670 while (*m) 703 while (*m)
671 { 704 {
672 if ((*m)->w >= 640 && (*m)->h >= 480) 705 if ((*m)->w >= 800 && (*m)->h >= 600)
673 { 706 {
674 AV *av = newAV (); 707 AV *av = newAV ();
675 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
676 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
677 av_push (av, newSViv (rgb)); 710 av_push (av, newSViv (rgb));
701 734
702 if (RETVAL) 735 if (RETVAL)
703 { 736 {
704 av_clear (texture_av); 737 av_clear (texture_av);
705 738
706 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
707#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
708#include "glfunc.h" 741#include "glfunc.h"
709#undef GL_FUNC 742#undef GL_FUNC
710 } 743 }
711} 744}
792 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
793 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
794 break; 827 break;
795 } 828 }
796 829
797 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
798 } 831 }
799} 832}
800 833
801int 834int
802Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
803 POSTCALL: 836 POSTCALL:
804 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
805 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
806 839
807void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
808Mix_CloseAudio () 857Mix_CloseAudio ()
809 858
810int 859int
811Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
812 864
813void 865void
814lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
815 CODE: 867 CODE:
816 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
858 STRLEN image_len; 910 STRLEN image_len;
859 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
860 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
861 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
862 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
863 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
864 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
865 917
866 if (!rw) 918 if (!rw)
867 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
868 920
941void 993void
942error (char *message) 994error (char *message)
943 CODE: 995 CODE:
944 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
945#ifdef _WIN32 997#ifdef _WIN32
946 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
947#endif 999#endif
948 1000
949void 1001void
950fatal (char *message) 1002fatal (char *message)
951 CODE: 1003 CODE:
952 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
953#ifdef _WIN32 1005#ifdef _WIN32
954 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
955#endif 1007#endif
956 _exit (1); 1008 _exit (1);
957 1009
958void 1010void
959_exit (int retval = 0) 1011_exit (int retval = 0)
971#if DEBUG 1023#if DEBUG
972 VALGRIND_DO_LEAK_CHECK; 1024 VALGRIND_DO_LEAK_CHECK;
973#endif 1025#endif
974} 1026}
975 1027
976MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
977 1029
978PROTOTYPES: DISABLE 1030PROTOTYPES: DISABLE
979 1031
980CFPlus::Font 1032DC::Font
981new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
982 CODE: 1034 CODE:
983{ 1035{
984 int count; 1036 int count;
985 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
988} 1040}
989 OUTPUT: 1041 OUTPUT:
990 RETVAL 1042 RETVAL
991 1043
992void 1044void
993DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
994 CODE: 1046 CODE:
995 pango_font_description_free (self); 1047 pango_font_description_free (self);
996 1048
997void 1049void
998make_default (CFPlus::Font self) 1050make_default (DC::Font self)
999 PROTOTYPE: $ 1051 PROTOTYPE: $
1000 CODE: 1052 CODE:
1001 default_font = self; 1053 default_font = self;
1002 1054
1003MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
1004 1056
1005PROTOTYPES: DISABLE 1057PROTOTYPES: DISABLE
1006 1058
1007void 1059void
1008reset_glyph_cache () 1060glyph_cache_backup ()
1009 PROTOTYPE: 1061 PROTOTYPE:
1010 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
1011 tc_clear (); 1069 tc_restore ();
1012 1070
1013CFPlus::Layout 1071DC::Layout
1014new (SV *class) 1072new (SV *class)
1015 CODE: 1073 CODE:
1016 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
1017 1075
1018 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
1020 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
1021 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
1022 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
1023 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
1024 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1025 1084
1026 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1027 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
1028 OUTPUT: 1087 OUTPUT:
1029 RETVAL 1088 RETVAL
1030 1089
1031void 1090void
1032DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
1033 CODE: 1092 CODE:
1034 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
1035 Safefree (self); 1095 Safefree (self);
1036 1096
1037void 1097void
1038set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
1039 CODE: 1099 CODE:
1040{ 1100{
1041 STRLEN textlen; 1101 STRLEN textlen;
1042 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
1043 1103
1044 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
1045} 1105}
1046 1106
1047void 1107void
1048set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
1049 CODE: 1109 CODE:
1050{ 1110{
1051 STRLEN textlen; 1111 STRLEN textlen;
1052 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
1053 1113
1054 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
1055} 1115}
1056 1116
1057void 1117void
1058set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
1059 CODE: 1119 CODE:
1060{ 1120{
1061 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
1062 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
1063 const char *pos = text; 1123 const char *pos = text;
1098 if (attrs) 1158 if (attrs)
1099 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
1100} 1160}
1101 1161
1102void 1162void
1103get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
1104 PPCODE: 1164 PPCODE:
1105{ 1165{
1106 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1107 1167
1108 do 1168 do
1123 1183
1124 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
1125} 1185}
1126 1186
1127int 1187int
1128has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
1129 CODE: 1189 CODE:
1130{ 1190{
1131 int lines = 1; 1191 int lines = 1;
1132 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
1133 1193
1138} 1198}
1139 OUTPUT: 1199 OUTPUT:
1140 RETVAL 1200 RETVAL
1141 1201
1142SV * 1202SV *
1143get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
1144 CODE: 1204 CODE:
1145 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1146 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
1147 OUTPUT: 1207 OUTPUT:
1148 RETVAL 1208 RETVAL
1149 1209
1150void 1210void
1151set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1152 CODE: 1212 CODE:
1153 self->r = r; 1213 self->r = r;
1154 self->g = g; 1214 self->g = g;
1155 self->b = b; 1215 self->b = b;
1156 self->a = a; 1216 self->a = a;
1157 1217
1158void 1218void
1159set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
1160 CODE: 1220 CODE:
1161 if (self->font != font) 1221 if (self->font != font)
1162 { 1222 {
1163 self->font = font; 1223 self->font = font;
1164 layout_update_font (self); 1224 layout_update_font (self);
1165 } 1225 }
1166 1226
1167void 1227void
1168set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1169 CODE: 1229 CODE:
1170 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1171 { 1231 {
1172 self->base_height = base_height; 1232 self->base_height = base_height;
1173 layout_update_font (self); 1233 layout_update_font (self);
1174 } 1234 }
1175 1235
1176void 1236void
1177set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1178 CODE: 1238 CODE:
1179 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1180 1240
1181void 1241void
1182set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1183 CODE: 1243 CODE:
1184 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1185 1245
1186void 1246void
1187set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1188 CODE: 1248 CODE:
1189 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1190 1250
1191void 1251void
1192set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1193 CODE: 1253 CODE:
1194 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1195 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1196 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1197 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1198 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1199 ); 1259 );
1200 1260
1201void 1261void
1202set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1203 CODE: 1263 CODE:
1204 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1205 1265
1206void 1266void
1207size (CFPlus::Layout self) 1267size (DC::Layout self)
1208 PPCODE: 1268 PPCODE:
1209{ 1269{
1210 int w, h; 1270 int w, h;
1211 1271
1212 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1215 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1216 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1217} 1277}
1218 1278
1219int 1279int
1220descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1221 CODE: 1281 CODE:
1222{ 1282{
1223 PangoRectangle rect; 1283 PangoRectangle rect;
1224 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1225 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1227} 1287}
1228 OUTPUT: 1288 OUTPUT:
1229 RETVAL 1289 RETVAL
1230 1290
1231int 1291int
1232xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1233 CODE: 1293 CODE:
1234{ 1294{
1235 int index, trailing; 1295 int index, trailing;
1236 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1237 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1238} 1298}
1239 OUTPUT: 1299 OUTPUT:
1240 RETVAL 1300 RETVAL
1241 1301
1242void 1302void
1243cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1244 PPCODE: 1304 PPCODE:
1245{ 1305{
1246 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1247 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1248 1308
1251 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1252 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1253} 1313}
1254 1314
1255void 1315void
1256index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1257 PPCODE: 1317 PPCODE:
1258{ 1318{
1259 int line, x; 1319 int line, x;
1260 1320
1261 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1265 PUSHs (sv_2mortal (newSViv (line - 1))); 1325 PUSHs (sv_2mortal (newSViv (line - 1)));
1266 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1267} 1327}
1268 1328
1269void 1329void
1270line_x_to_index (CFPlus::Layout self, int line, int x) 1330line_x_to_index (DC::Layout self, int line, int x)
1271 PPCODE: 1331 PPCODE:
1272{ 1332{
1273 PangoLayoutLine *lp; 1333 PangoLayoutLine *lp;
1274 int index, trailing; 1334 int index, trailing;
1275 1335
1290 PUSHs (sv_2mortal (newSViv (trailing))); 1350 PUSHs (sv_2mortal (newSViv (trailing)));
1291 } 1351 }
1292} 1352}
1293 1353
1294void 1354void
1295render (CFPlus::Layout self, float x, float y, int flags = 0) 1355render (DC::Layout self, float x, float y, int flags = 0)
1296 PPCODE: 1356 CODE:
1357 rc_clear (self->rc);
1297 pango_opengl_render_layout_subpixel ( 1358 pango_opengl_render_layout_subpixel (
1298 self->pl, 1359 self->pl,
1360 self->rc,
1299 x * PANGO_SCALE, y * PANGO_SCALE, 1361 x * PANGO_SCALE, y * PANGO_SCALE,
1300 self->r, self->g, self->b, self->a, 1362 self->r, self->g, self->b, self->a,
1301 flags 1363 flags
1302 ); 1364 );
1365 // we assume that context_change actually clears/frees stuff
1366 // and does not do any recomputation...
1367 pango_layout_context_changed (self->pl);
1303 1368
1304MODULE = CFPlus PACKAGE = CFPlus::Texture 1369void
1370draw (DC::Layout self)
1371 CODE:
1372{
1373 glEnable (GL_TEXTURE_2D);
1374 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1375 glEnable (GL_BLEND);
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380
1381 rc_draw (self->rc);
1382
1383 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D);
1386}
1387
1388MODULE = Deliantra::Client PACKAGE = DC::Texture
1305 1389
1306PROTOTYPES: ENABLE 1390PROTOTYPES: ENABLE
1307
1308int minpot (int n)
1309 1391
1310void 1392void
1311pad (SV *data_, int ow, int oh, int nw, int nh) 1393pad (SV *data_, int ow, int oh, int nw, int nh)
1312 CODE: 1394 CODE:
1313{ 1395{
1340 HV *hv = (HV *)SvRV (self); 1422 HV *hv = (HV *)SvRV (self);
1341 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1423 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1342 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1424 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1343 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1425 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1344 1426
1427 if (name <= 0)
1428 XSRETURN_EMPTY;
1429
1345 if (items < 5) 1430 if (items < 5)
1346 { 1431 {
1347 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1432 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1348 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1433 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1349 } 1434 }
1387 RETVAL = width > 0; 1472 RETVAL = width > 0;
1388} 1473}
1389 OUTPUT: 1474 OUTPUT:
1390 RETVAL 1475 RETVAL
1391 1476
1392MODULE = CFPlus PACKAGE = CFPlus::Map 1477MODULE = Deliantra::Client PACKAGE = DC::Map
1393 1478
1394PROTOTYPES: DISABLE 1479PROTOTYPES: DISABLE
1395 1480
1396CFPlus::Map 1481DC::Map
1397new (SV *class) 1482new (SV *class)
1398 CODE: 1483 CODE:
1399 New (0, RETVAL, 1, struct map); 1484 New (0, RETVAL, 1, struct map);
1400 RETVAL->x = 0; 1485 RETVAL->x = 0;
1401 RETVAL->y = 0; 1486 RETVAL->y = 0;
1409 RETVAL->row = 0; 1494 RETVAL->row = 0;
1410 OUTPUT: 1495 OUTPUT:
1411 RETVAL 1496 RETVAL
1412 1497
1413void 1498void
1414DESTROY (CFPlus::Map self) 1499DESTROY (DC::Map self)
1415 CODE: 1500 CODE:
1416{ 1501{
1417 map_clear (self); 1502 map_clear (self);
1418 Safefree (self->face2tile); 1503 Safefree (self->face2tile);
1419 Safefree (self->tex); 1504 Safefree (self->tex);
1420 Safefree (self); 1505 Safefree (self);
1421} 1506}
1422 1507
1423void 1508void
1424resize (CFPlus::Map self, int map_width, int map_height) 1509resize (DC::Map self, int map_width, int map_height)
1425 CODE: 1510 CODE:
1426 self->w = map_width; 1511 self->w = map_width;
1427 self->h = map_height; 1512 self->h = map_height;
1428 1513
1429void 1514void
1430clear (CFPlus::Map self) 1515clear (DC::Map self)
1431 CODE: 1516 CODE:
1432 map_clear (self); 1517 map_clear (self);
1433 1518
1434void 1519void
1435set_tileid (CFPlus::Map self, int face, int tile) 1520set_tileid (DC::Map self, int face, int tile)
1436 CODE: 1521 CODE:
1437{ 1522{
1438 need_facenum (self, face); self->face2tile [face] = tile; 1523 need_facenum (self, face); self->face2tile [face] = tile;
1439 need_texid (self, tile); 1524 need_texid (self, tile);
1440} 1525}
1441 1526
1442void 1527void
1443set_smooth (CFPlus::Map self, int face, int smooth, int level) 1528set_smooth (DC::Map self, int face, int smooth, int level)
1444 CODE: 1529 CODE:
1445{ 1530{
1446 tileid texid; 1531 tileid texid;
1447 maptex *tex; 1532 maptex *tex;
1448 1533
1461 tex->smoothtile = self->face2tile [smooth]; 1546 tex->smoothtile = self->face2tile [smooth];
1462 tex->smoothlevel = level; 1547 tex->smoothlevel = level;
1463} 1548}
1464 1549
1465void 1550void
1466set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1467 CODE: 1552 CODE:
1468{ 1553{
1469 need_texid (self, texid); 1554 need_texid (self, texid);
1470 1555
1471 { 1556 {
1491 // from transparent color bleeding and ugly wrapping effects. 1576 // from transparent color bleeding and ugly wrapping effects.
1492 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1493} 1578}
1494 1579
1495int 1580int
1496ox (CFPlus::Map self) 1581ox (DC::Map self)
1497 ALIAS: 1582 ALIAS:
1498 oy = 1 1583 oy = 1
1499 x = 2 1584 x = 2
1500 y = 3 1585 y = 3
1501 w = 4 1586 w = 4
1512 } 1597 }
1513 OUTPUT: 1598 OUTPUT:
1514 RETVAL 1599 RETVAL
1515 1600
1516void 1601void
1517scroll (CFPlus::Map self, int dx, int dy) 1602scroll (DC::Map self, int dx, int dy)
1518 CODE: 1603 CODE:
1519{ 1604{
1520 if (dx > 0) 1605 if (dx > 0)
1521 map_blank (self, self->x, self->y, dx, self->h); 1606 map_blank (self, self->x, self->y, dx, self->h);
1522 else if (dx < 0) 1607 else if (dx < 0)
1537 self->rows += MAP_EXTEND_Y; 1622 self->rows += MAP_EXTEND_Y;
1538 self->y += MAP_EXTEND_Y; 1623 self->y += MAP_EXTEND_Y;
1539 } 1624 }
1540} 1625}
1541 1626
1542void 1627SV *
1543map1a_update (CFPlus::Map self, SV *data_, int extmap) 1628map1a_update (DC::Map self, SV *data_, int extmap)
1544 CODE: 1629 CODE:
1545{ 1630{
1546 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1547 uint8_t *data_end = (uint8_t *)SvEND (data_); 1632 uint8_t *data_end = (uint8_t *)SvEND (data_);
1548 mapcell *cell; 1633 mapcell *cell;
1549 int x, y, flags; 1634 int x, y, z, flags;
1635 AV *missing = newAV ();
1636 RETVAL = newRV_noinc ((SV *)missing);
1550 1637
1551 while (data < data_end - 1) 1638 while (data < data_end - 1)
1552 { 1639 {
1553 flags = (data [0] << 8) + data [1]; data += 2; 1640 flags = (data [0] << 8) + data [1]; data += 2;
1554 1641
1605 } 1692 }
1606 else 1693 else
1607 cell->darkness = *data++ + 1; 1694 cell->darkness = *data++ + 1;
1608 } 1695 }
1609 1696
1697 for (z = 0; z <= 2; ++z)
1610 if (flags & 4) 1698 if (flags & (4 >> z))
1611 { 1699 {
1612 faceid face = (data [0] << 8) + data [1]; data += 2; 1700 faceid face = (data [0] << 8) + data [1]; data += 2;
1613 need_facenum (self, face); 1701 need_facenum (self, face);
1614 cell->tile [0] = self->face2tile [face]; 1702 cell->tile [z] = self->face2tile [face];
1703
1704 if (cell->tile [z])
1705 {
1706 maptex *tex = self->tex + cell->tile [z];
1707 if (!tex->name)
1708 av_push (missing, newSViv (cell->tile [z]));
1709
1710 if (tex->smoothtile)
1711 {
1712 maptex *smooth = self->tex + tex->smoothtile;
1713 if (!smooth->name)
1714 av_push (missing, newSViv (tex->smoothtile));
1715 }
1716 }
1615 } 1717 }
1616
1617 if (flags & 2)
1618 {
1619 faceid face = (data [0] << 8) + data [1]; data += 2;
1620 need_facenum (self, face);
1621 cell->tile [1] = self->face2tile [face];
1622 }
1623
1624 if (flags & 1)
1625 {
1626 faceid face = (data [0] << 8) + data [1]; data += 2;
1627 need_facenum (self, face);
1628 cell->tile [2] = self->face2tile [face];
1629 }
1630 } 1718 }
1631 else 1719 else
1632 cell->darkness = 0; 1720 cell->darkness = 0;
1633 } 1721 }
1634} 1722}
1723 OUTPUT:
1724 RETVAL
1635 1725
1636SV * 1726SV *
1637mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1727mapmap (DC::Map self, int x0, int y0, int w, int h)
1638 CODE: 1728 CODE:
1639{ 1729{
1640 int x1, x; 1730 int x1, x;
1641 int y1, y; 1731 int y1, y;
1642 int z; 1732 int z;
1687} 1777}
1688 OUTPUT: 1778 OUTPUT:
1689 RETVAL 1779 RETVAL
1690 1780
1691void 1781void
1692draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1782draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1693 CODE: 1783 CODE:
1694{ 1784{
1785 int x, y, z;
1786
1695 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1696 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1697 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1698 smooth_key skey; 1790 smooth_key skey;
1699 int x, y, z; 1791
1700 int last_name; 1792 rc_t *rc = rc_alloc ();
1793 rc_key_t key;
1794 rc_array_t *arr;
1701 1795
1702 // thats current max. sorry. 1796 // thats current max. sorry.
1703 if (sw > 255) sw = 255; 1797 if (sw > 255) sw = 255;
1704 if (sh > 255) sh = 255; 1798 if (sh > 255) sh = 255;
1705 1799
1706 // clear key, in case of extra padding 1800 // clear key, in case of extra padding
1707 memset (&skey, 0, sizeof (skey)); 1801 memset (&skey, 0, sizeof (skey));
1708 1802
1709 glColor4ub (255, 255, 255, 255); 1803 memset (&key, 0, sizeof (key));
1710 1804 key.r = 255;
1711 glEnable (GL_BLEND); 1805 key.g = 255;
1712 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1806 key.b = 255;
1713 glEnable (GL_TEXTURE_2D); 1807 key.a = 255;
1714 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1808 key.mode = GL_QUADS;
1715 1809 key.format = GL_T2F_V3F;
1716 glBegin (GL_QUADS); 1810 key.texname = -1;
1717
1718 last_name = 0;
1719 1811
1720 mx += self->x; 1812 mx += self->x;
1721 my += self->y; 1813 my += self->y;
1722 1814
1723 // first pass: determine smooth_max 1815 // first pass: determine smooth_max
1739 MAX (self->tex [cell->tile [0]].smoothlevel, 1831 MAX (self->tex [cell->tile [0]].smoothlevel,
1740 MAX (self->tex [cell->tile [1]].smoothlevel, 1832 MAX (self->tex [cell->tile [1]].smoothlevel,
1741 self->tex [cell->tile [2]].smoothlevel)); 1833 self->tex [cell->tile [2]].smoothlevel));
1742 } 1834 }
1743 } 1835 }
1836
1837 glEnable (GL_BLEND);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1744 1840
1745 for (z = 0; z <= 2; z++) 1841 for (z = 0; z <= 2; z++)
1746 { 1842 {
1747 memset (smooth_level, 0, sizeof (smooth_level)); 1843 memset (smooth_level, 0, sizeof (smooth_level));
1748 1844
1758 tileid tile = cell->tile [z]; 1854 tileid tile = cell->tile [z];
1759 1855
1760 if (tile) 1856 if (tile)
1761 { 1857 {
1762 maptex tex = self->tex [tile]; 1858 maptex tex = self->tex [tile];
1763 int px = (x + 1) * T - tex.w; 1859 int px, py;
1764 int py = (y + 1) * T - tex.h;
1765 1860
1766 // suppressing texture state switches here
1767 // is only moderately effective, but worth the extra effort
1768 if (last_name != tex.name) 1861 if (key.texname != tex.name)
1769 { 1862 {
1770 if (!tex.name) 1863 if (!tex.name)
1771 tex = self->tex [2]; /* missing, replace by noface */ 1864 tex = self->tex [2]; /* missing, replace by noface */
1772 1865
1773 glEnd (); 1866 key.texname = tex.name;
1774 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1867 arr = rc_array (rc, &key);
1775 glBegin (GL_QUADS);
1776 } 1868 }
1777 1869
1778 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1870 px = (x + 1) * T - tex.w;
1871 py = (y + 1) * T - tex.h;
1872
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1779 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1780 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1781 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1782 1877
1783 if (cell->flags && z == 2) 1878 if (cell->flags && z == 2)
1784 { 1879 {
1880 // overlays such as the speech bubble, probably more to come
1785 if (cell->flags & 1) 1881 if (cell->flags & 1)
1786 { 1882 {
1787 maptex tex = self->tex [1]; 1883 maptex tex = self->tex [1];
1788 int px = x * T + T * 2 / 32; 1884 int px = x * T + T * 2 / 32;
1789 int py = y * T - T * 6 / 32; 1885 int py = y * T - T * 6 / 32;
1790 1886
1887 if (tex.name)
1791 glEnd (); 1888 {
1792 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1793 glBegin (GL_QUADS); 1899 }
1794
1795 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1796 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1797 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1798 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1799 } 1900 }
1800 } 1901 }
1801 1902
1802 // update smooth hash 1903 // update smooth hash
1803 if (tex.smoothtile) 1904 if (tex.smoothtile)
1839 } 1940 }
1840 } 1941 }
1841 } 1942 }
1842 } 1943 }
1843 1944
1945 rc_draw (rc);
1946 rc_clear (rc);
1947
1844 // go through all smoothlevels, lowest to highest, then draw. 1948 // go through all smoothlevels, lowest to highest, then draw.
1845 // this is basically counting sort 1949 // this is basically counting sort
1846 { 1950 {
1847 int w, b; 1951 int w, b;
1848 1952
1953 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS);
1849 for (w = 0; w < 256 / 32; ++w) 1955 for (w = 0; w < 256 / 32; ++w)
1850 { 1956 {
1851 uint32_t smask = smooth_level [w]; 1957 uint32_t smask = smooth_level [w];
1852 if (smask) 1958 if (smask)
1853 for (b = 0; b < 32; ++b) 1959 for (b = 0; b < 32; ++b)
1872 int border = bits & 15; 1978 int border = bits & 15;
1873 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1874 float dx = tex.s * .0625f; // 16 images/row 1980 float dx = tex.s * .0625f; // 16 images/row
1875 float dy = tex.t * .5f ; // 2 images/column 1981 float dy = tex.t * .5f ; // 2 images/column
1876 1982
1877 // this time naively avoiding texture state changes
1878 // save gobs of state changes.
1879 if (last_name != tex.name) 1983 if (tex.name)
1880 { 1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1881 if (!tex.name) 1987 if (key.texname != tex.name)
1882 continue; // smoothing not yet available 1988 {
1883
1884 glEnd (); 1989 glEnd ();
1885 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1886 glBegin (GL_QUADS); 1991 glBegin (GL_QUADS);
1887 } 1992 }
1888 1993
1889 if (border) 1994 if (border)
1890 { 1995 {
1891 float ox = border * dx; 1996 float ox = border * dx;
1892 1997
1893 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1894 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1895 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1896 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1897 } 2002 }
1898 2003
1899 if (corner) 2004 if (corner)
1900 { 2005 {
1901 float ox = corner * dx; 2006 float ox = corner * dx;
1902 2007
1903 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2008 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1904 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1905 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1906 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2012 }
1907 } 2013 }
1908 } 2014 }
1909 } 2015 }
1910 } 2016 }
1911 } 2017 }
2018
2019 glEnd ();
2020 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1;
1912 } 2022 }
1913 2023
1914 hv_clear (smooth); 2024 hv_clear (smooth);
1915 } 2025 }
1916 2026
1917 glEnd ();
1918
1919 glDisable (GL_TEXTURE_2D);
1920 glDisable (GL_BLEND); 2027 glDisable (GL_BLEND);
2028 rc_free (rc);
1921 2029
1922 // top layer: overlays such as the health bar 2030 // top layer: overlays such as the health bar
1923 for (y = 0; y < sh; y++) 2031 for (y = 0; y < sh; y++)
1924 if (0 <= y + my && y + my < self->rows) 2032 if (0 <= y + my && y + my < self->rows)
1925 { 2033 {
1950 } 2058 }
1951 } 2059 }
1952} 2060}
1953 2061
1954void 2062void
1955draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1956 CODE: 2064 CODE:
1957{ 2065{
1958 static float color[16][3] = { 2066 static float color[16][3] = {
1959 { 0.00F, 0.00F, 0.00F }, 2067 { 0.00F, 0.00F, 0.00F },
1960 { 1.00F, 1.00F, 1.00F }, 2068 { 1.00F, 1.00F, 1.00F },
2010 glDisable (GL_BLEND); 2118 glDisable (GL_BLEND);
2011 glDisable (GL_TEXTURE_2D); 2119 glDisable (GL_TEXTURE_2D);
2012} 2120}
2013 2121
2014void 2122void
2015fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2123fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2016 PPCODE: 2124 PPCODE:
2017{ 2125{
2018 int x, y; 2126 int x, y;
2019 int sw1 = sw + 2; 2127 int sw1 = sw + 2;
2020 int sh1 = sh + 2; 2128 int sh1 = sh + 2;
2091 PUSHs (sv_2mortal (newSViv (sh3))); 2199 PUSHs (sv_2mortal (newSViv (sh3)));
2092 PUSHs (darkness3_sv); 2200 PUSHs (darkness3_sv);
2093} 2201}
2094 2202
2095SV * 2203SV *
2096get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2204get_rect (DC::Map self, int x0, int y0, int w, int h)
2097 CODE: 2205 CODE:
2098{ 2206{
2099 int x, y, x1, y1; 2207 int x, y, x1, y1;
2100 SV *data_sv = newSV (w * h * 7 + 5); 2208 SV *data_sv = newSV (w * h * 7 + 5);
2101 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2209 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2166} 2274}
2167 OUTPUT: 2275 OUTPUT:
2168 RETVAL 2276 RETVAL
2169 2277
2170void 2278void
2171set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2279set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2172 PPCODE: 2280 PPCODE:
2173{ 2281{
2174 int x, y, z; 2282 int x, y, z;
2175 int w, h; 2283 int w, h;
2176 int x1, y1; 2284 int x1, y1;
2177 2285
2178 if (*data++ != 0) 2286 if (*data++ != 0)
2179 return; /* version mismatch */ 2287 XSRETURN_EMPTY; /* version mismatch */
2180 2288
2181 w = *data++ << 8; w |= *data++; 2289 w = *data++ << 8; w |= *data++;
2182 h = *data++ << 8; h |= *data++; 2290 h = *data++ << 8; h |= *data++;
2183 2291
2184 // we need to do this 'cause we don't keep an absolute coord system for rows 2292 // we need to do this 'cause we don't keep an absolute coord system for rows
2229 } 2337 }
2230 } 2338 }
2231 } 2339 }
2232} 2340}
2233 2341
2234MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2342MODULE = Deliantra::Client PACKAGE = DC::RW
2343
2344DC::RW
2345new (SV *class, SV *data_sv)
2346 CODE:
2347{
2348 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen);
2350
2351 RETVAL = SDL_RWFromConstMem (data, datalen);
2352}
2353 OUTPUT:
2354 RETVAL
2355
2356DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb")
2358 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT:
2361 RETVAL
2362
2363# fails on win32:
2364# dc.xs(2268) : error C2059: syntax error : '('
2365#void
2366#close (DC::RW self)
2367# CODE:
2368# (self->(close)) (self);
2369
2370MODULE = Deliantra::Client PACKAGE = DC::Channel
2235 2371
2236PROTOTYPES: DISABLE 2372PROTOTYPES: DISABLE
2237 2373
2238CFPlus::MixChunk 2374DC::Channel
2239new_from_file (SV *class, char *path) 2375find ()
2240 CODE: 2376 CODE:
2241 RETVAL = Mix_LoadWAV (path); 2377{
2378 RETVAL = Mix_GroupAvailable (-1);
2379
2380 if (RETVAL < 0)
2381 {
2382 RETVAL = Mix_GroupOldest (-1);
2383
2384 if (RETVAL < 0)
2385 XSRETURN_UNDEF;
2386
2387 Mix_HaltChannel (RETVAL);
2388 }
2389
2390 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128);
2392}
2242 OUTPUT: 2393 OUTPUT:
2243 RETVAL 2394 RETVAL
2244 2395
2245void 2396void
2397halt (DC::Channel self)
2398 CODE:
2399 Mix_HaltChannel (self);
2400
2401void
2402expire (DC::Channel self, int ticks = -1)
2403 CODE:
2404 Mix_ExpireChannel (self, ticks);
2405
2406void
2407fade_out (DC::Channel self, int ticks = -1)
2408 CODE:
2409 Mix_FadeOutChannel (self, ticks);
2410
2411int
2412volume (DC::Channel self, int volume)
2413 CODE:
2414 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2415 OUTPUT:
2416 RETVAL
2417
2418void
2419unregister_all_effects (DC::Channel self)
2420 CODE:
2421 Mix_UnregisterAllEffects (self);
2422
2423void
2424set_panning (DC::Channel self, int left, int right)
2425 CODE:
2426 left = CLAMP (left , 0, 255);
2427 right = CLAMP (right, 0, 255);
2428 Mix_SetPanning (self, left, right);
2429
2430void
2431set_distance (DC::Channel self, int distance)
2432 CODE:
2433 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2434
2435void
2436set_position (DC::Channel self, int angle, int distance)
2437 CODE:
2438
2439void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE:
2442{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446}
2447
2448void
2449set_reverse_stereo (DC::Channel self, int flip)
2450 CODE:
2451 Mix_SetReverseStereo (self, flip);
2452
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454
2455PROTOTYPES: DISABLE
2456
2457DC::MixChunk
2458new (SV *class, DC::RW rwops)
2459 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT:
2462 RETVAL
2463
2464void
2246DESTROY (CFPlus::MixChunk self) 2465DESTROY (DC::MixChunk self)
2247 CODE: 2466 CODE:
2248 Mix_FreeChunk (self); 2467 Mix_FreeChunk (self);
2249 2468
2250int 2469int
2251volume (CFPlus::MixChunk self, int volume = -1) 2470volume (DC::MixChunk self, int volume = -1)
2252 CODE: 2471 CODE:
2472 if (items > 1)
2473 volume = CLAMP (volume, 0, 128);
2253 RETVAL = Mix_VolumeChunk (self, volume); 2474 RETVAL = Mix_VolumeChunk (self, volume);
2254 OUTPUT: 2475 OUTPUT:
2255 RETVAL 2476 RETVAL
2256 2477
2257int 2478DC::Channel
2258play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2479play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2259 CODE: 2480 CODE:
2481{
2260 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2482 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2483
2484 if (RETVAL < 0)
2485 XSRETURN_UNDEF;
2486
2487 if (channel < 0)
2488 {
2489 Mix_UnregisterAllEffects (RETVAL);
2490 Mix_Volume (RETVAL, 128);
2491 }
2492}
2261 OUTPUT: 2493 OUTPUT:
2262 RETVAL 2494 RETVAL
2263 2495
2264MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2265 2497
2266int 2498int
2267volume (int volume = -1) 2499volume (int volume = -1)
2268 PROTOTYPE: ;$ 2500 PROTOTYPE: ;$
2269 CODE: 2501 CODE:
2502 if (items > 0)
2503 volume = CLAMP (volume, 0, 128);
2270 RETVAL = Mix_VolumeMusic (volume); 2504 RETVAL = Mix_VolumeMusic (volume);
2271 OUTPUT: 2505 OUTPUT:
2272 RETVAL 2506 RETVAL
2273 2507
2508void
2509fade_out (int ms)
2510 CODE:
2511 Mix_FadeOutMusic (ms);
2512
2513void
2514halt ()
2515 CODE:
2516 Mix_HaltMusic ();
2517
2518DC::MixMusic
2519new (SV *class, DC::RW rwops)
2520 CODE:
2521 RETVAL = Mix_LoadMUS_RW (rwops);
2522 OUTPUT:
2523 RETVAL
2524
2525void
2526DESTROY (DC::MixMusic self)
2527 CODE:
2528 Mix_FreeMusic (self);
2529
2274int 2530int
2275fade_out (int ms)
2276 CODE:
2277 RETVAL = Mix_FadeOutMusic (ms);
2278 OUTPUT:
2279 RETVAL
2280
2281CFPlus::MixMusic
2282new_from_file (SV *class, char *path)
2283 CODE:
2284 RETVAL = Mix_LoadMUS (path);
2285 OUTPUT:
2286 RETVAL
2287
2288void
2289DESTROY (CFPlus::MixMusic self)
2290 CODE:
2291 Mix_FreeMusic (self);
2292
2293int
2294play (CFPlus::MixMusic self, int loops = -1) 2531play (DC::MixMusic self, int loops = -1)
2295 CODE: 2532 CODE:
2296 RETVAL = Mix_PlayMusic (self, loops); 2533 RETVAL = Mix_PlayMusic (self, loops);
2297 OUTPUT: 2534 OUTPUT:
2298 RETVAL 2535 RETVAL
2299 2536
2300int 2537void
2301fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2538fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2302 CODE: 2539 CODE:
2303 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2540 Mix_FadeInMusicPos (self, loops, ms, position);
2304 OUTPUT:
2305 RETVAL
2306 2541
2307MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2542MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2308 2543
2309PROTOTYPES: ENABLE 2544PROTOTYPES: ENABLE
2310 2545
2311BOOT: 2546BOOT:
2312{ 2547{
2313 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2548 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2314 static const struct { 2549 static const struct {
2315 const char *name; 2550 const char *name;
2316 IV iv; 2551 IV iv;
2317 } *civ, const_iv[] = { 2552 } *civ, const_iv[] = {
2318# define const_iv(name) { # name, (IV)name } 2553# define const_iv(name) { # name, (IV)name }
2353 const_iv (GL_INTENSITY), 2588 const_iv (GL_INTENSITY),
2354 const_iv (GL_LUMINANCE), 2589 const_iv (GL_LUMINANCE),
2355 const_iv (GL_LUMINANCE_ALPHA), 2590 const_iv (GL_LUMINANCE_ALPHA),
2356 const_iv (GL_FLOAT), 2591 const_iv (GL_FLOAT),
2357 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2592 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2593 const_iv (GL_COMPRESSED_ALPHA_ARB),
2594 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2595 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2596 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2597 const_iv (GL_COMPRESSED_RGB_ARB),
2598 const_iv (GL_COMPRESSED_RGBA_ARB),
2358 const_iv (GL_COMPILE), 2599 const_iv (GL_COMPILE),
2359 const_iv (GL_PROXY_TEXTURE_1D), 2600 const_iv (GL_PROXY_TEXTURE_1D),
2360 const_iv (GL_PROXY_TEXTURE_2D), 2601 const_iv (GL_PROXY_TEXTURE_2D),
2361 const_iv (GL_TEXTURE_1D), 2602 const_iv (GL_TEXTURE_1D),
2362 const_iv (GL_TEXTURE_2D), 2603 const_iv (GL_TEXTURE_2D),
2386 const_iv (GL_COLOR_LOGIC_OP), 2627 const_iv (GL_COLOR_LOGIC_OP),
2387 const_iv (GL_SEPARABLE_2D), 2628 const_iv (GL_SEPARABLE_2D),
2388 const_iv (GL_CONVOLUTION_2D), 2629 const_iv (GL_CONVOLUTION_2D),
2389 const_iv (GL_CONVOLUTION_BORDER_MODE), 2630 const_iv (GL_CONVOLUTION_BORDER_MODE),
2390 const_iv (GL_CONSTANT_BORDER), 2631 const_iv (GL_CONSTANT_BORDER),
2632 const_iv (GL_POINTS),
2391 const_iv (GL_LINES), 2633 const_iv (GL_LINES),
2392 const_iv (GL_LINE_STRIP), 2634 const_iv (GL_LINE_STRIP),
2393 const_iv (GL_LINE_LOOP), 2635 const_iv (GL_LINE_LOOP),
2394 const_iv (GL_QUADS), 2636 const_iv (GL_QUADS),
2395 const_iv (GL_QUAD_STRIP), 2637 const_iv (GL_QUAD_STRIP),
2396 const_iv (GL_TRIANGLES), 2638 const_iv (GL_TRIANGLES),
2397 const_iv (GL_TRIANGLE_STRIP), 2639 const_iv (GL_TRIANGLE_STRIP),
2398 const_iv (GL_TRIANGLE_FAN), 2640 const_iv (GL_TRIANGLE_FAN),
2641 const_iv (GL_POLYGON),
2399 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2642 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2400 const_iv (GL_POINT_SMOOTH_HINT), 2643 const_iv (GL_POINT_SMOOTH_HINT),
2401 const_iv (GL_LINE_SMOOTH_HINT), 2644 const_iv (GL_LINE_SMOOTH_HINT),
2402 const_iv (GL_POLYGON_SMOOTH_HINT), 2645 const_iv (GL_POLYGON_SMOOTH_HINT),
2403 const_iv (GL_GENERATE_MIPMAP_HINT), 2646 const_iv (GL_GENERATE_MIPMAP_HINT),
2647 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2404 const_iv (GL_FASTEST), 2648 const_iv (GL_FASTEST),
2405 const_iv (GL_DONT_CARE), 2649 const_iv (GL_DONT_CARE),
2406 const_iv (GL_NICEST), 2650 const_iv (GL_NICEST),
2407 const_iv (GL_V2F), 2651 const_iv (GL_V2F),
2408 const_iv (GL_V3F), 2652 const_iv (GL_V3F),
2416 2660
2417 texture_av = newAV (); 2661 texture_av = newAV ();
2418 AvREAL_off (texture_av); 2662 AvREAL_off (texture_av);
2419} 2663}
2420 2664
2665void
2666disable_GL_EXT_blend_func_separate ()
2667 CODE:
2668 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0;
2670
2421char * 2671char *
2422gl_vendor () 2672gl_vendor ()
2423 CODE: 2673 CODE:
2424 RETVAL = (char *)glGetString (GL_VENDOR); 2674 RETVAL = (char *)glGetString (GL_VENDOR);
2425 OUTPUT: 2675 OUTPUT:
2497# near_ and far_ are due to microsofts buggy "c" compiler 2747# near_ and far_ are due to microsofts buggy "c" compiler
2498void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2748void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2499 2749
2500# near_ and far_ are due to microsofts buggy "c" compiler 2750# near_ and far_ are due to microsofts buggy "c" compiler
2501void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2751void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2752
2753PROTOTYPES: DISABLE
2502 2754
2503void glViewport (int x, int y, int width, int height) 2755void glViewport (int x, int y, int width, int height)
2504 2756
2505void glScissor (int x, int y, int width, int height) 2757void glScissor (int x, int y, int width, int height)
2506 2758
2514 2766
2515void glRotate (float angle, float x, float y, float z) 2767void glRotate (float angle, float x, float y, float z)
2516 CODE: 2768 CODE:
2517 glRotatef (angle, x, y, z); 2769 glRotatef (angle, x, y, z);
2518 2770
2519void glBegin (int mode)
2520
2521void glEnd ()
2522
2523void glColor (float r, float g, float b, float a = 1.0) 2771void glColor (float r, float g, float b, float a = 1.0)
2524 PROTOTYPE: @
2525 ALIAS: 2772 ALIAS:
2526 glColor_premultiply = 1 2773 glColor_premultiply = 1
2527 CODE: 2774 CODE:
2528 if (ix) 2775 if (ix)
2529 { 2776 {
2532 b *= a; 2779 b *= a;
2533 } 2780 }
2534 // microsoft visual "c" rounds instead of truncating... 2781 // microsoft visual "c" rounds instead of truncating...
2535 glColor4f (r, g, b, a); 2782 glColor4f (r, g, b, a);
2536 2783
2537void glInterleavedArrays (int format, int stride, char *data)
2538
2539void glDrawElements (int mode, int count, int type, char *indices)
2540
2541# 1.2 void glDrawRangeElements (int mode, int start, int end
2542
2543void glRasterPos (float x, float y, float z = 0.) 2784void glRasterPos (float x, float y, float z = 0.)
2544 CODE: 2785 CODE:
2545 glRasterPos3f (0, 0, z); 2786 glRasterPos3f (0, 0, z);
2546 glBitmap (0, 0, 0, 0, x, y, 0); 2787 glBitmap (0, 0, 0, 0, x, y, 0);
2547 2788
2551 2792
2552void glTexCoord (float s, float t) 2793void glTexCoord (float s, float t)
2553 CODE: 2794 CODE:
2554 glTexCoord2f (s, t); 2795 glTexCoord2f (s, t);
2555 2796
2797void glRect (float x1, float y1, float x2, float y2)
2798 CODE:
2799 glRectf (x1, y1, x2, y2);
2800
2801void glRect_lineloop (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glBegin (GL_LINE_LOOP);
2804 glVertex2f (x1, y1);
2805 glVertex2f (x2, y1);
2806 glVertex2f (x2, y2);
2807 glVertex2f (x1, y2);
2808 glEnd ();
2809
2810PROTOTYPES: ENABLE
2811
2812void glBegin (int mode)
2813
2814void glEnd ()
2815
2816void glPointSize (GLfloat size)
2817
2818void glLineWidth (GLfloat width)
2819
2820void glInterleavedArrays (int format, int stride, char *data)
2821
2822void glDrawElements (int mode, int count, int type, char *indices)
2823
2824# 1.2 void glDrawRangeElements (int mode, int start, int end
2825
2556void glTexEnv (int target, int pname, float param) 2826void glTexEnv (int target, int pname, float param)
2557 CODE: 2827 CODE:
2558 glTexEnvf (target, pname, param); 2828 glTexEnvf (target, pname, param);
2559 2829
2560void glTexParameter (int target, int pname, float param) 2830void glTexParameter (int target, int pname, float param)
2612 2882
2613void glEndList () 2883void glEndList ()
2614 2884
2615void glCallList (int list) 2885void glCallList (int list)
2616 2886
2617MODULE = CFPlus PACKAGE = CFPlus::UI::Base 2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2618 2888
2619PROTOTYPES: DISABLE 2889PROTOTYPES: DISABLE
2620 2890
2621void 2891void
2622find_widget (SV *widget, NV x, NV y) 2892find_widget (SV *self, NV x, NV y)
2623 PPCODE: 2893 PPCODE:
2624{ 2894{
2625 if (within_widget (widget, x, y)) 2895 if (within_widget (self, x, y))
2626 XPUSHs (widget); 2896 XPUSHs (self);
2627} 2897}
2628 2898
2899BOOT:
2900{
2901 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2902
2903 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2904 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2905 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2906 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2907}
2908
2909void
2910draw (SV *self)
2911 CODE:
2912{
2913 HV *hv;
2914 SV **svp;
2915 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv);
2920 double draw_x, draw_y;
2921
2922 if (!SvROK (self))
2923 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2924
2925 hv = (HV *)SvRV (self);
2926
2927 if (SvTYPE (hv) != SVt_PVHV)
2928 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2929
2930 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2931 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2932
2933 if (!h || !w)
2934 XSRETURN_EMPTY;
2935
2936 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2937 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2938
2939 draw_x = SvNV (draw_x_sv) + x;
2940 draw_y = SvNV (draw_y_sv) + y;
2941
2942 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2943 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2944 XSRETURN_EMPTY;
2945
2946 sv_setnv (draw_x_sv, draw_x);
2947 sv_setnv (draw_y_sv, draw_y);
2948
2949 glPushMatrix ();
2950 glTranslated (x, y, 0);
2951
2952 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2953 {
2954 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2955
2956 if (svp && SvTRUE (*svp))
2957 {
2958 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2959 glEnable (GL_BLEND);
2960 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2961 glBegin (GL_QUADS);
2962 glVertex2f (0, 0);
2963 glVertex2f (w, 0);
2964 glVertex2f (w, h);
2965 glVertex2f (0, h);
2966 glEnd ();
2967 glDisable (GL_BLEND);
2968 }
2969 }
2970#if 0
2971 // draw borders, for debugging
2972 glPushMatrix ();
2973 glColor4f (1., 1., 0., 1.);
2974 glTranslatef (.5, .5, 0.);
2975 glBegin (GL_LINE_LOOP);
2976 glVertex2f (0 , 0);
2977 glVertex2f (w - 1, 0);
2978 glVertex2f (w - 1, h - 1);
2979 glVertex2f (0 , h - 1);
2980 glEnd ();
2981 glPopMatrix ();
2982#endif
2983 PUSHMARK (SP);
2984 XPUSHs (self);
2985 PUTBACK;
2986 call_method ("_draw", G_VOID | G_DISCARD);
2987 SPAGAIN;
2988
2989 glPopMatrix ();
2990
2991 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2992 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2993}
2994

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