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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.243 by root, Thu Dec 27 06:54:36 2007 UTC vs.
Revision 1.327 by root, Sun Nov 18 12:01:50 2018 UTC

15 15
16#include "EXTERN.h" 16#include "EXTERN.h"
17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#include "flat_hash_map.hpp"
21
20#ifdef _WIN32 22#ifdef _WIN32
21# undef pipe 23# undef pipe
22// microsoft vs. C 24// microsoft vs. C
23# define sqrtf(x) sqrt(x) 25# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 26# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 27# define M_PI 3.14159265f
27#endif 28#endif
28 29
29#include <assert.h> 30#include <cassert>
30#include <math.h> 31#include <cmath>
31#include <string.h> 32#include <cstring>
32#include <stdio.h> 33#include <cstdio>
33#include <stdlib.h> 34#include <cstdlib>
35
36#include <utility>
37#include <bitset>
34 38
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW 39#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36 40
37#include <SDL.h> 41#include <SDL.h>
38#include <SDL_thread.h> 42#include <SDL_thread.h>
39#include <SDL_endian.h> 43#include <SDL_endian.h>
40#include <SDL_image.h> 44#include <SDL_image.h>
41#include <SDL_mixer.h> 45#include <SDL_mixer.h>
42#include <SDL_opengl.h> 46#include <SDL_opengl.h>
43 47
48/* work around os x broken headers */
49#ifdef __MACOSX__
50typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53#endif
54
44#define PANGO_ENABLE_BACKEND 55#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 56#define G_DISABLE_CAST_CHECKS
46 57
47#include <glib/gmacros.h> 58#include <glib.h>
48 59
49#include <pango/pango.h> 60#include <pango/pango.h>
61
62#ifndef PANGO_VERSION_CHECK
63# define PANGO_VERSION_CHECK(a,b,c) 0
64#endif
65
66#if !PANGO_VERSION_CHECK (1, 15, 2)
67# define pango_layout_get_line_readonly pango_layout_get_line
68# define pango_layout_get_lines_readonly pango_layout_get_lines
69# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71#endif
50 72
51#ifndef _WIN32 73#ifndef _WIN32
52# include <sys/types.h> 74# include <sys/types.h>
53# include <sys/socket.h> 75# include <sys/socket.h>
54# include <netinet/in.h> 76# include <netinet/in.h>
55# include <netinet/tcp.h> 77# include <netinet/tcp.h>
56# include <inttypes.h> 78# include <inttypes.h>
57#endif 79#endif
58 80
81#if __GNUC__ >= 4
82# define expect(expr,value) __builtin_expect ((expr),(value))
83#else
84# define expect(expr,value) (expr)
85#endif
86
87#define expect_false(expr) expect ((expr) != 0, 0)
88#define expect_true(expr) expect ((expr) != 0, 1)
89
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 90#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 91
92/* this is used as fow flag as well, so has to have a different value */
93/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 94#define FOW_DARKNESS 50
95#define DARKNESS_ADJUST(n) (n)
62 96
63#define MAP_EXTEND_X 32 97#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 98#define MAP_EXTEND_Y 512
65 99
66#define MIN_FONT_HEIGHT 10 100#define MIN_FONT_HEIGHT 10
67 101
68#if 0 102/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 103#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 104
71# define PARACHUTE 0 105#define KMOD_LRAM 0x10000 // our extension
72#endif 106
107#define TEXID_SPEECH 1
108#define TEXID_NOFACE 2
109
110static char *
111fast_sv_grow (SV *sv, STRLEN need)
112{
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127}
73 128
74static AV *texture_av; 129static AV *texture_av;
75 130
76static struct 131static struct
77{ 132{
134{ 189{
135 GSList *attrs = run->item->analysis.extra_attrs; 190 GSList *attrs = run->item->analysis.extra_attrs;
136 191
137 while (attrs) 192 while (attrs)
138 { 193 {
139 PangoAttribute *attr = attrs->data; 194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
140 195
141 if (attr->klass->type == PANGO_ATTR_SHAPE) 196 if (attr->klass->type == PANGO_ATTR_SHAPE)
142 return 1; 197 return 1;
143 198
144 attrs = attrs->next; 199 attrs = attrs->next;
145 } 200 }
146 201
147 return 0; 202 return 0;
148} 203}
149 204
150typedef struct cf_layout { 205struct cf_layout {
151 PangoLayout *pl; 206 PangoLayout *pl;
152 float r, g, b, a; // default color for rgba mode 207 float r, g, b, a; // default color for rgba mode
153 int base_height; 208 int base_height;
154 DC__Font font; 209 DC__Font font;
155 rc_t *rc; 210 rc_t rc;
156} *DC__Layout; 211};
212
213typedef cf_layout *DC__Layout;
157 214
158static DC__Font default_font; 215static DC__Font default_font;
159static PangoContext *opengl_context; 216static PangoContext *opengl_context;
160static PangoFontMap *opengl_fontmap; 217static PangoFontMap *opengl_fontmap;
161 218
162static void 219static void
163substitute_func (FcPattern *pattern, gpointer data) 220substitute_func (FcPattern *pattern, gpointer data)
164{ 221{
165 FcPatternAddBool (pattern, FC_HINTING, 1); 222 FcPatternAddBool (pattern, FC_HINTING, 1);
166#ifdef FC_HINT_STYLE 223#ifdef FC_HINT_STYLE
167 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL); 224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
168#endif 225#endif
169 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
170} 227}
171 228
172static void 229static void
173layout_update_font (DC__Layout self) 230layout_update_font (DC__Layout self)
174{ 231{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 232 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 233 * reasonably well with dejavu/bistream fonts
177 */ 234 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 235 PangoFontDescription *font = self->font ? self->font : default_font;
179 236
180 pango_font_description_set_absolute_size (font, 237 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
202} 259}
203 260
204typedef uint16_t tileid; 261typedef uint16_t tileid;
205typedef uint16_t faceid; 262typedef uint16_t faceid;
206 263
207typedef struct { 264struct maptex
265{
208 GLuint name; 266 GLuint name;
209 int w, h; 267 int w, h;
210 float s, t; 268 float s, t;
211 uint8_t r, g, b, a; 269 uint8_t r, g, b, a;
212 tileid smoothtile; 270 tileid smoothtile;
213 uint8_t smoothlevel; 271 uint8_t smoothlevel;
214} maptex; 272 uint8_t unused; /* set to zero on use */
273};
215 274
216typedef struct { 275struct mapcell
276{
217 uint32_t player; 277 uint32_t player;
218 tileid tile[3]; 278 tileid tile[3];
219 uint16_t darkness; 279 uint16_t darkness;
220 uint8_t stat_width, stat_hp, flags, smoothmax; 280 uint8_t stat_width, stat_hp, flags, smoothmax;
221} mapcell; 281};
222 282
223typedef struct { 283struct maprow
284{
224 int32_t c0, c1; 285 int32_t c0, c1;
225 mapcell *col; 286 mapcell *col;
226} maprow; 287};
227 288
228typedef struct map { 289struct mapgrid {
229 int x, y, w, h; 290 int x, y, w, h;
230 int ox, oy; /* offset to virtual global coordinate system */ 291 int ox, oy; /* offset to virtual global coordinate system */
231 int faces; tileid *face2tile; // [faceid] 292 std::vector<tileid> tile;
232 int texs; maptex *tex; // [tileid] 293 std::vector<maptex> tex;
233 294
234 int32_t rows; 295 int32_t rows;
235 maprow *row; 296 maprow *row;
236} *DC__Map; 297
298 ~mapgrid ()
299 {
300 clear_cells ();
301 }
302
303 void clear_cells ();
304};
305
306typedef mapgrid *DC__Map;
237 307
238static char * 308static char *
239prepend (char *ptr, int sze, int inc) 309prepend (char *ptr, int sze, int inc)
240{ 310{
241 char *p; 311 char *p;
258} 328}
259 329
260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 330#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 331#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
262 332
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
283static maprow * 333static maprow *
284map_get_row (DC__Map self, int y) 334map_get_row (mapgrid *self, int y)
285{ 335{
286 if (0 > y) 336 if (0 > y)
287 { 337 {
288 int extend = - y + MAP_EXTEND_Y; 338 int extend = - y + MAP_EXTEND_Y;
289 Prepend (maprow, self->row, self->rows, extend); 339 Prepend (maprow, self->row, self->rows, extend);
327 377
328 return row->col + (x - row->c0); 378 return row->col + (x - row->c0);
329} 379}
330 380
331static mapcell * 381static mapcell *
332map_get_cell (DC__Map self, int x, int y) 382map_get_cell (mapgrid *self, int x, int y)
333{ 383{
334 return row_get_cell (map_get_row (self, y), x); 384 return row_get_cell (map_get_row (self, y), x);
335} 385}
336 386
387void mapgrid::clear_cells ()
388{
389 int r;
390
391 for (r = 0; r < rows; r++)
392 Safefree (row[r].col);
393
394 Safefree (row);
395
396 x = 0;
397 y = 0;
398 ox = 0;
399 oy = 0;
400 row = 0;
401 rows = 0;
402}
403
404#define CELL_CLEAR(cell) \
405 do { \
406 if ((cell)->player) \
407 (cell)->tile [2] = 0; \
408 (cell)->darkness = 0; \
409 (cell)->stat_hp = 0; \
410 (cell)->flags = 0; \
411 (cell)->player = 0; \
412 } while (0)
413
337static void 414static void
338map_clear (DC__Map self)
339{
340 int r;
341
342 for (r = 0; r < self->rows; r++)
343 Safefree (self->row[r].col);
344
345 Safefree (self->row);
346
347 self->x = 0;
348 self->y = 0;
349 self->ox = 0;
350 self->oy = 0;
351 self->row = 0;
352 self->rows = 0;
353}
354
355static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 415map_blank (mapgrid *self, int x0, int y0, int w, int h)
357{ 416{
358 int x, y; 417 int x, y;
359 maprow *row; 418 maprow *row;
360 mapcell *cell; 419 mapcell *cell;
361 420
373 if (x >= row->c1) 432 if (x >= row->c1)
374 break; 433 break;
375 434
376 cell = row->col + x - row->c0; 435 cell = row->col + x - row->c0;
377 436
378 cell->darkness = 0; 437 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 438 }
383 } 439 }
384} 440}
385 441
386typedef struct { 442struct smooth_key
443{
387 tileid tile; 444 tileid tile;
388 uint8_t x, y, level; 445 uint8_t x, y, level;
389} smooth_key; 446
447 bool operator == (const smooth_key &o) const
448 {
449 return tile == o.tile && x == o.x && y == o.y && level == o.level;
450 }
451};
452
453typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
454
455namespace std {
456 template <>
457 struct hash<smooth_key>
458 {
459 size_t operator () (const smooth_key &v) const
460 {
461 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
462 }
463 };
464}
390 465
391static void 466static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits) 467smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
393{ 468{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1); 469 auto &&it = h.find (key);
395 470
396 if (SvIOK (*sv)) 471 if (it == h.end ())
397 SvIV_set (*sv, SvIVX (*sv) | bits); 472 h.insert (std::make_pair (key, bits));
398 else 473 else
399 sv_setiv (*sv, bits); 474 it->second |= bits;
400} 475}
401 476
402static void 477static void
403music_finished (void) 478music_finished (void)
404{ 479{
421 ev.code = 1; 496 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 497 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 498 ev.data2 = 0;
424 499
425 SDL_PushEvent ((SDL_Event *)&ev); 500 SDL_PushEvent ((SDL_Event *)&ev);
501}
502
503// approximately divide by 255
504static unsigned int
505div255 (unsigned int n)
506{
507 return (n + (n >> 8)) >> 8;
426} 508}
427 509
428static unsigned int 510static unsigned int
429minpot (unsigned int n) 511minpot (unsigned int n)
430{ 512{
497 if (!svp || !SvTRUE (*svp)) 579 if (!svp || !SvTRUE (*svp))
498 return 0; 580 return 0;
499 581
500 return 1; 582 return 1;
501} 583}
584
585/******************************************************************************/
586
587/* process keyboard modifiers */
588static int
589mod_munge (int mod)
590{
591 mod &= MOD_MASK;
592
593 if (mod & (KMOD_META | KMOD_ALT))
594 mod |= KMOD_LRAM;
595
596 return mod;
597}
598
599static void
600deliantra_main (SV *real_main)
601{
602 dSP;
603
604 PUSHMARK (SP);
605 call_sv (real_main, G_DISCARD | G_VOID);
606}
607
608#ifdef __MACOSX__
609 static SV *real_main;
610
611 /* to due surprising braindamage on the side of SDL design, we
612 * do some mind-boggling hack here: SDL requires a custom main()
613 * on OS X, so... we provide one and call the original main(), which,
614 * due to shared library magic, calls -lSDLmain's main, not perl's main,
615 * and which calls our main (== SDL_main) back.
616 */
617 extern C_LINKAGE int
618 main (int argc, char *argv[])
619 {
620 deliantra_main (real_main);
621 }
622
623 #undef main
624
625 extern C_LINKAGE int main (int argc, char *argv[]);
626
627 static void
628 SDL_main_hack (SV *real_main_)
629 {
630 real_main = real_main_;
631
632 char *argv[] = { "deliantra client", 0 };
633 (main) (1, argv);
634 }
635#else
636 static void
637 SDL_main_hack (SV *real_main)
638 {
639 deliantra_main (real_main);
640 }
641#endif
502 642
503MODULE = Deliantra::Client PACKAGE = DC 643MODULE = Deliantra::Client PACKAGE = DC
504 644
505PROTOTYPES: ENABLE 645PROTOTYPES: ENABLE
506 646
535 const_iv (SDL_USEREVENT), 675 const_iv (SDL_USEREVENT),
536 676
537 const_iv (SDL_APPINPUTFOCUS), 677 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 678 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 679 const_iv (SDL_APPACTIVE),
680
681
682 const_iv (SDLK_UNKNOWN),
683 const_iv (SDLK_FIRST),
684 const_iv (SDLK_BACKSPACE),
685 const_iv (SDLK_TAB),
686 const_iv (SDLK_CLEAR),
687 const_iv (SDLK_RETURN),
688 const_iv (SDLK_PAUSE),
689 const_iv (SDLK_ESCAPE),
690 const_iv (SDLK_SPACE),
691 const_iv (SDLK_EXCLAIM),
692 const_iv (SDLK_QUOTEDBL),
693 const_iv (SDLK_HASH),
694 const_iv (SDLK_DOLLAR),
695 const_iv (SDLK_AMPERSAND),
696 const_iv (SDLK_QUOTE),
697 const_iv (SDLK_LEFTPAREN),
698 const_iv (SDLK_RIGHTPAREN),
699 const_iv (SDLK_ASTERISK),
700 const_iv (SDLK_PLUS),
701 const_iv (SDLK_COMMA),
702 const_iv (SDLK_MINUS),
703 const_iv (SDLK_PERIOD),
704 const_iv (SDLK_SLASH),
705 const_iv (SDLK_0),
706 const_iv (SDLK_1),
707 const_iv (SDLK_2),
708 const_iv (SDLK_3),
709 const_iv (SDLK_4),
710 const_iv (SDLK_5),
711 const_iv (SDLK_6),
712 const_iv (SDLK_7),
713 const_iv (SDLK_8),
714 const_iv (SDLK_9),
715 const_iv (SDLK_COLON),
716 const_iv (SDLK_SEMICOLON),
717 const_iv (SDLK_LESS),
718 const_iv (SDLK_EQUALS),
719 const_iv (SDLK_GREATER),
720 const_iv (SDLK_QUESTION),
721 const_iv (SDLK_AT),
722
723 const_iv (SDLK_LEFTBRACKET),
724 const_iv (SDLK_BACKSLASH),
725 const_iv (SDLK_RIGHTBRACKET),
726 const_iv (SDLK_CARET),
727 const_iv (SDLK_UNDERSCORE),
728 const_iv (SDLK_BACKQUOTE),
729 const_iv (SDLK_DELETE),
540 730
541 const_iv (SDLK_FIRST), 731 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 732 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 733 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 734 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 810 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 811 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 812 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 813 const_iv (KMOD_MODE),
624 814
815 const_iv (KMOD_LRAM),
816
625 const_iv (MIX_DEFAULT_FORMAT), 817 const_iv (MIX_DEFAULT_FORMAT),
818
819 const_iv (SDL_INIT_TIMER),
820 const_iv (SDL_INIT_AUDIO),
821 const_iv (SDL_INIT_VIDEO),
822 const_iv (SDL_INIT_CDROM),
823 const_iv (SDL_INIT_JOYSTICK),
824 const_iv (SDL_INIT_EVERYTHING),
825 const_iv (SDL_INIT_NOPARACHUTE),
826 const_iv (SDL_INIT_EVENTTHREAD),
827
828 const_iv (SDL_GL_RED_SIZE),
829 const_iv (SDL_GL_GREEN_SIZE),
830 const_iv (SDL_GL_BLUE_SIZE),
831 const_iv (SDL_GL_ALPHA_SIZE),
832 const_iv (SDL_GL_DOUBLEBUFFER),
833 const_iv (SDL_GL_BUFFER_SIZE),
834 const_iv (SDL_GL_DEPTH_SIZE),
835 const_iv (SDL_GL_STENCIL_SIZE),
836 const_iv (SDL_GL_ACCUM_RED_SIZE),
837 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
838 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
839 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
840 const_iv (SDL_GL_STEREO),
841 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
842 const_iv (SDL_GL_MULTISAMPLESAMPLES),
843 const_iv (SDL_GL_ACCELERATED_VISUAL),
844 const_iv (SDL_GL_SWAP_CONTROL),
845
846 const_iv (FOW_DARKNESS)
626# undef const_iv 847# undef const_iv
627 }; 848 };
628 849
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 850 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 851 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
631 852
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 853 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 854 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634} 855}
635 856
651NV ceil (NV x) 872NV ceil (NV x)
652 873
653IV minpot (UV n) 874IV minpot (UV n)
654 875
655IV popcount (UV n) 876IV popcount (UV n)
877
878NV distance (NV dx, NV dy)
879 CODE:
880 RETVAL = pow (dx * dx + dy * dy, 0.5);
881 OUTPUT:
882 RETVAL
656 883
657void 884void
658pango_init () 885pango_init ()
659 CODE: 886 CODE:
660{ 887{
661 opengl_fontmap = pango_opengl_font_map_new (); 888 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 889 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 890 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
891 /*pango_context_set_font_description (opengl_context, default_font);*/
892#if PANGO_VERSION_CHECK (1, 15, 2)
893 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
894 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
895#endif
664} 896}
665 897
666char *
667SDL_GetError () 898char *SDL_GetError ()
668 899
669int 900void SDL_main_hack (SV *real_main)
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 901 PROTOTYPE: &
671 902
672void 903int SDL_Init (U32 flags)
904
905int SDL_InitSubSystem (U32 flags)
906
907void SDL_QuitSubSystem (U32 flags)
908
673SDL_Quit () 909void SDL_Quit ()
910
911int SDL_GL_SetAttribute (int attr, int value)
912 C_ARGS: (SDL_GLattr)attr, value
913
914int SDL_GL_GetAttribute (int attr)
915 CODE:
916 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
917 XSRETURN_UNDEF;
918 OUTPUT:
919 RETVAL
674 920
675void 921void
676SDL_ListModes (int rgb, int alpha) 922SDL_ListModes (int rgb, int alpha)
677 PPCODE: 923 PPCODE:
678{ 924{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 936 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 937 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 938 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 939
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 940 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 941 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 942
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 943 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 944
702 if (m && m != (SDL_Rect **)-1) 945 if (m && m != (SDL_Rect **)-1)
703 while (*m) 946 while (*m)
704 { 947 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 948 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 949 {
707 AV *av = newAV (); 950 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 951 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 952 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 953 av_push (av, newSViv (rgb));
733 ); 976 );
734 977
735 if (RETVAL) 978 if (RETVAL)
736 { 979 {
737 av_clear (texture_av); 980 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 981#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h" 982#include "glfunc.h"
742#undef GL_FUNC 983#undef GL_FUNC
984 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
985 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
743 } 986 }
744} 987}
745 OUTPUT: 988 OUTPUT:
746 RETVAL 989 RETVAL
990
991void
992SDL_WM_SetCaption (const char *title, const char *icon)
747 993
748void 994void
749SDL_GL_SwapBuffers () 995SDL_GL_SwapBuffers ()
750 996
751char * 997char *
752SDL_GetKeyName (int sym) 998SDL_GetKeyName (int sym)
999 C_ARGS: (SDLKey)sym
753 1000
754int 1001int
755SDL_GetAppState () 1002SDL_GetAppState ()
756 1003
1004int
1005SDL_GetModState ()
1006
1007int
1008SDL_WaitEvent ()
1009 C_ARGS: 0
1010
757void 1011void
1012SDL_PumpEvents ()
1013
1014void
758poll_events () 1015peep_events ()
759 PPCODE: 1016 PPCODE:
760{ 1017{
761 SDL_Event ev; 1018 SDL_Event ev;
762 1019
763 SDL_PumpEvents (); 1020 SDL_PumpEvents ();
770 { 1027 {
771 case SDL_KEYDOWN: 1028 case SDL_KEYDOWN:
772 case SDL_KEYUP: 1029 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 1030 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 1031 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 1032 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 1033 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1034 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 1035 break;
779 1036
780 case SDL_ACTIVEEVENT: 1037 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1038 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 1056 x = ev.motion.x;
800 y = ev.motion.y; 1057 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1058 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 1059 }
803 1060
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1061 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 1062 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1063 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1064 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1065 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1066 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1067 }
811 break; 1068 break;
812 1069
813 case SDL_MOUSEBUTTONDOWN: 1070 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1071 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1072 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1073
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1074 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1075 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1076 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1077 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
829 1086
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1087 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 } 1088 }
832} 1089}
833 1090
1091char *
1092SDL_AudioDriverName ()
1093 CODE:
1094{
1095 char buf [256];
1096 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1097 XSRETURN_UNDEF;
1098
1099 RETVAL = buf;
1100}
1101 OUTPUT:
1102 RETVAL
1103
834int 1104int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1105Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL: 1106 POSTCALL:
837 Mix_HookMusicFinished (music_finished); 1107 Mix_HookMusicFinished (music_finished);
838 Mix_ChannelFinished (channel_finished); 1108 Mix_ChannelFinished (channel_finished);
839 1109
840void 1110void
841Mix_QuerySpec () 1111Mix_QuerySpec ()
894 } 1164 }
895 } 1165 }
896#endif 1166#endif
897} 1167}
898 1168
899void 1169int
900add_font (char *file) 1170add_font (char *file)
901 CODE: 1171 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1172 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1173 OUTPUT:
1174 RETVAL
1175
1176void
1177IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1178
1179# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1180void
1181Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
903 1182
904void 1183void
905load_image_inline (SV *image_) 1184load_image_inline (SV *image_)
906 ALIAS: 1185 ALIAS:
907 load_image_file = 1 1186 load_image_file = 1
953 1232
954 SDL_LockSurface (surface2); 1233 SDL_LockSurface (surface2);
955 EXTEND (SP, 6); 1234 EXTEND (SP, 6);
956 PUSHs (sv_2mortal (newSViv (surface2->w))); 1235 PUSHs (sv_2mortal (newSViv (surface2->w)));
957 PUSHs (sv_2mortal (newSViv (surface2->h))); 1236 PUSHs (sv_2mortal (newSViv (surface2->h)));
958 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); 1237 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
959 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); 1238 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
960 PUSHs (sv_2mortal (newSViv (GL_RGBA))); 1239 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
961 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); 1240 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
962 SDL_UnlockSurface (surface2); 1241 SDL_UnlockSurface (surface2);
963 1242
1023#if DEBUG 1302#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1303 VALGRIND_DO_LEAK_CHECK;
1025#endif 1304#endif
1026} 1305}
1027 1306
1307int
1308SvREFCNT (SV *sv)
1309 CODE:
1310 RETVAL = SvREFCNT (sv);
1311 OUTPUT:
1312 RETVAL
1313
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1314MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1315
1030PROTOTYPES: DISABLE 1316PROTOTYPES: DISABLE
1031 1317
1032DC::Font 1318DC::Font
1033new_from_file (SV *class, char *path, int id = 0) 1319new_from_file (SV *klass, char *path, int id = 0)
1034 CODE: 1320 CODE:
1035{ 1321{
1036 int count; 1322 int count;
1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1323 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1038 RETVAL = pango_fc_font_description_from_pattern (pattern, 0); 1324 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1067 PROTOTYPE: 1353 PROTOTYPE:
1068 CODE: 1354 CODE:
1069 tc_restore (); 1355 tc_restore ();
1070 1356
1071DC::Layout 1357DC::Layout
1072new (SV *class) 1358new (SV *klass)
1073 CODE: 1359 CODE:
1074 New (0, RETVAL, 1, struct cf_layout); 1360 RETVAL = new cf_layout;
1075 1361
1076 RETVAL->pl = pango_layout_new (opengl_context); 1362 RETVAL->pl = pango_layout_new (opengl_context);
1077 RETVAL->r = 1.; 1363 RETVAL->r = 1.;
1078 RETVAL->g = 1.; 1364 RETVAL->g = 1.;
1079 RETVAL->b = 1.; 1365 RETVAL->b = 1.;
1080 RETVAL->a = 1.; 1366 RETVAL->a = 1.;
1081 RETVAL->base_height = MIN_FONT_HEIGHT; 1367 RETVAL->base_height = MIN_FONT_HEIGHT;
1082 RETVAL->font = 0; 1368 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
1084 1369
1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1370 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1086 layout_update_font (RETVAL); 1371 layout_update_font (RETVAL);
1087 OUTPUT: 1372 OUTPUT:
1088 RETVAL 1373 RETVAL
1089 1374
1090void 1375void
1091DESTROY (DC::Layout self) 1376DESTROY (DC::Layout self)
1092 CODE: 1377 CODE:
1093 g_object_unref (self->pl); 1378 g_object_unref (self->pl);
1094 rc_free (self->rc);
1095 Safefree (self); 1379 delete self;
1096 1380
1097void 1381void
1098set_text (DC::Layout self, SV *text_) 1382set_text (DC::Layout self, SV *text_)
1099 CODE: 1383 CODE:
1100{ 1384{
1165{ 1449{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1450 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1451
1168 do 1452 do
1169 { 1453 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1454 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1455
1172 if (run && shape_attr_p (run)) 1456 if (run && shape_attr_p (run))
1173 { 1457 {
1174 PangoRectangle extents; 1458 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1459 pango_layout_iter_get_run_extents (iter, 0, &extents);
1226 1510
1227void 1511void
1228set_height (DC::Layout self, int base_height) 1512set_height (DC::Layout self, int base_height)
1229 CODE: 1513 CODE:
1230 if (self->base_height != base_height) 1514 if (self->base_height != base_height)
1231 { 1515 {
1232 self->base_height = base_height; 1516 self->base_height = base_height;
1233 layout_update_font (self); 1517 layout_update_font (self);
1234 } 1518 }
1235 1519
1236void 1520void
1279int 1563int
1280descent (DC::Layout self) 1564descent (DC::Layout self)
1281 CODE: 1565 CODE:
1282{ 1566{
1283 PangoRectangle rect; 1567 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1568 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1569 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1570 RETVAL = PANGO_DESCENT (rect);
1287} 1571}
1288 OUTPUT: 1572 OUTPUT:
1289 RETVAL 1573 RETVAL
1301 1585
1302void 1586void
1303cursor_pos (DC::Layout self, int index) 1587cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1588 PPCODE:
1305{ 1589{
1306 PangoRectangle strong_pos; 1590 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1591 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1592
1309 EXTEND (SP, 3); 1593 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1594 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1595 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1596 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1597}
1314 1598
1315void 1599void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1600index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1601 PPCODE:
1318{ 1602{
1319 int line, x; 1603 int line, x;
1320 1604
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1605 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1606#if !PANGO_VERSION_CHECK (1, 17, 3)
1322 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1607 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1323 1608 --line;
1609#endif
1324 EXTEND (SP, 2); 1610 EXTEND (SP, 2);
1325 PUSHs (sv_2mortal (newSViv (line - 1))); 1611 PUSHs (sv_2mortal (newSViv (line)));
1326 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1612 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1327} 1613}
1328 1614
1329void 1615void
1330line_x_to_index (DC::Layout self, int line, int x) 1616line_x_to_index (DC::Layout self, int line, int x)
1334 int index, trailing; 1620 int index, trailing;
1335 1621
1336 if (line < 0) 1622 if (line < 0)
1337 XSRETURN_EMPTY; 1623 XSRETURN_EMPTY;
1338 1624
1339 if (!(lp = pango_layout_get_line (self->pl, line))) 1625 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1340 XSRETURN_EMPTY; /* do better */ 1626 XSRETURN_EMPTY; /* do better */
1341 1627
1342 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1628 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1343 1629
1344 EXTEND (SP, 2); 1630 EXTEND (SP, 2);
1352} 1638}
1353 1639
1354void 1640void
1355render (DC::Layout self, float x, float y, int flags = 0) 1641render (DC::Layout self, float x, float y, int flags = 0)
1356 CODE: 1642 CODE:
1357 rc_clear (self->rc); 1643 self->rc.clear ();
1358 pango_opengl_render_layout_subpixel ( 1644 pango_opengl_render_layout_subpixel (
1359 self->pl, 1645 self->pl,
1360 self->rc, 1646 &self->rc,
1361 x * PANGO_SCALE, y * PANGO_SCALE, 1647 x * PANGO_SCALE, y * PANGO_SCALE,
1362 self->r, self->g, self->b, self->a, 1648 self->r, self->g, self->b, self->a,
1363 flags 1649 flags
1364 ); 1650 );
1365 // we assume that context_change actually clears/frees stuff 1651 // we assume that context_change actually clears/frees stuff
1376 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, 1662 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1377 GL_ONE , GL_ONE_MINUS_SRC_ALPHA); 1663 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1378 glEnable (GL_ALPHA_TEST); 1664 glEnable (GL_ALPHA_TEST);
1379 glAlphaFunc (GL_GREATER, 7.f / 255.f); 1665 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1380 1666
1381 rc_draw (self->rc); 1667 self->rc.draw ();
1382 1668
1383 glDisable (GL_ALPHA_TEST); 1669 glDisable (GL_ALPHA_TEST);
1384 glDisable (GL_BLEND); 1670 glDisable (GL_BLEND);
1385 glDisable (GL_TEXTURE_2D); 1671 glDisable (GL_TEXTURE_2D);
1386} 1672}
1461 glDisable (GL_ALPHA_TEST); 1747 glDisable (GL_ALPHA_TEST);
1462 glDisable (GL_BLEND); 1748 glDisable (GL_BLEND);
1463 } 1749 }
1464} 1750}
1465 1751
1752void
1753draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1754 PROTOTYPE: @
1755 CODE:
1756{
1757 glEnable (GL_BLEND);
1758 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1759 glEnable (GL_TEXTURE_2D);
1760 glBindTexture (GL_TEXTURE_2D, name1);
1761
1762 glColor3f (intensity, intensity, intensity);
1763 glPushMatrix ();
1764 glScalef (1./3, 1./3, 1.);
1765
1766 if (blend > 0.f)
1767 {
1768 float dx3 = dx * -3.f / w;
1769 float dy3 = dy * -3.f / h;
1770 GLfloat env_color[4] = { 0., 0., 0., blend };
1771
1772 /* interpolate the two shadow textures */
1773 /* stage 0 == rgb(glcolor) + alpha(t0) */
1774 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1775
1776 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1777 gl.ActiveTexture (GL_TEXTURE1);
1778 glEnable (GL_TEXTURE_2D);
1779 glBindTexture (GL_TEXTURE_2D, name2);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1781
1782 /* rgb == rgb(glcolor) */
1783 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1786
1787 /* alpha = interpolate t0, t1 by env_alpha */
1788 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1789
1790 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1793
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1796
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1799
1800 glBegin (GL_QUADS);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1804 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1805 glEnd ();
1806
1807 glDisable (GL_TEXTURE_2D);
1808 gl.ActiveTexture (GL_TEXTURE0);
1809 }
1810 else
1811 {
1812 /* simple blending of one texture, also opengl <1.3 path */
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1814
1815 glBegin (GL_QUADS);
1816 glTexCoord2f (0, 0); glVertex2f (0, 0);
1817 glTexCoord2f (0, t); glVertex2f (0, h);
1818 glTexCoord2f (s, t); glVertex2f (w, h);
1819 glTexCoord2f (s, 0); glVertex2f (w, 0);
1820 glEnd ();
1821 }
1822
1823 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1824 {
1825 int x, y;
1826 int dx3 = dx * 3;
1827 int dy3 = dy * 3;
1828
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1830 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1831 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1832 glTranslatef (-1., -1., 0);
1833 glBegin (GL_QUADS);
1834
1835 for (y = 1; y < h; y += 3)
1836 {
1837 int y1 = y - dy3;
1838 int y1valid = y1 >= 0 && y1 < h;
1839
1840 for (x = 1; x < w; x += 3)
1841 {
1842 int x1 = x - dx3;
1843 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1844 uint8_t h2;
1845
1846 if (y1valid && x1 >= 0 && x1 < w)
1847 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1848 else
1849 h2 = 1; /* out of range == invisible */
1850
1851 if (h1 || h2)
1852 {
1853 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1854 glColor4f (1., 1., 1., alpha);
1855
1856 glTexCoord2f (0, 0.); glVertex2i (x , y );
1857 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1858 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1859 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1860 }
1861 }
1862 }
1863 }
1864
1865 glEnd ();
1866
1867 glPopMatrix ();
1868
1869 glDisable (GL_TEXTURE_2D);
1870 glDisable (GL_BLEND);
1871}
1872
1466IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1873IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1467 CODE: 1874 CODE:
1468{ 1875{
1469 GLint width; 1876 GLint width;
1470 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); 1877 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1477MODULE = Deliantra::Client PACKAGE = DC::Map 1884MODULE = Deliantra::Client PACKAGE = DC::Map
1478 1885
1479PROTOTYPES: DISABLE 1886PROTOTYPES: DISABLE
1480 1887
1481DC::Map 1888DC::Map
1482new (SV *class) 1889new (SV *klass)
1483 CODE: 1890 CODE:
1484 New (0, RETVAL, 1, struct map); 1891 RETVAL = new mapgrid;
1485 RETVAL->x = 0; 1892 RETVAL->x = 0;
1486 RETVAL->y = 0; 1893 RETVAL->y = 0;
1487 RETVAL->w = 0; 1894 RETVAL->w = 0;
1488 RETVAL->h = 0; 1895 RETVAL->h = 0;
1489 RETVAL->ox = 0; 1896 RETVAL->ox = 0;
1490 RETVAL->oy = 0; 1897 RETVAL->oy = 0;
1491 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1492 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1493 RETVAL->rows = 0; 1898 RETVAL->rows = 0;
1494 RETVAL->row = 0; 1899 RETVAL->row = 0;
1495 OUTPUT: 1900 OUTPUT:
1496 RETVAL 1901 RETVAL
1497 1902
1498void 1903void
1499DESTROY (DC::Map self) 1904DESTROY (DC::Map self)
1500 CODE: 1905 CODE:
1501{ 1906{
1502 map_clear (self);
1503 Safefree (self->face2tile);
1504 Safefree (self->tex);
1505 Safefree (self); 1907 delete self;
1506} 1908}
1507 1909
1508void 1910void
1509resize (DC::Map self, int map_width, int map_height) 1911resize (DC::Map self, int map_width, int map_height)
1510 CODE: 1912 CODE:
1512 self->h = map_height; 1914 self->h = map_height;
1513 1915
1514void 1916void
1515clear (DC::Map self) 1917clear (DC::Map self)
1516 CODE: 1918 CODE:
1517 map_clear (self); 1919 self->clear_cells ();
1518 1920
1519void 1921void
1520set_tileid (DC::Map self, int face, int tile) 1922set_tileid (DC::Map self, int face, int tile)
1521 CODE: 1923 CODE:
1522{ 1924{
1523 need_facenum (self, face); self->face2tile [face] = tile; 1925 if (self->tile.size () <= face) self->tile.resize (face + 1);
1524 need_texid (self, tile); 1926 self->tile[face] = tile;
1927 if (self->tex.size () <= tile) self->tex .resize (tile + 1);
1525} 1928}
1526 1929
1527void 1930void
1528set_smooth (DC::Map self, int face, int smooth, int level) 1931set_smooth (DC::Map self, int face, int smooth, int level)
1529 CODE: 1932 CODE:
1530{ 1933{
1531 tileid texid;
1532 maptex *tex;
1533
1534 if (face < 0 || face >= self->faces) 1934 if (face < 0 || face >= self->tile.size ())
1535 return; 1935 return;
1536 1936
1537 if (smooth < 0 || smooth >= self->faces) 1937 if (smooth < 0 || smooth >= self->tile.size ())
1538 return; 1938 return;
1539 1939
1540 texid = self->face2tile [face]; 1940 tileid texid = self->tile[face];
1541 1941
1542 if (!texid) 1942 if (!texid)
1543 return; 1943 return;
1544 1944
1545 tex = self->tex + texid; 1945 maptex &tex = self->tex[texid];
1546 tex->smoothtile = self->face2tile [smooth]; 1946 tex.smoothtile = self->tile[smooth];
1547 tex->smoothlevel = level; 1947 tex.smoothlevel = level;
1548} 1948}
1549 1949
1550void 1950void
1551set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1951set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1552 CODE: 1952 CODE:
1553{ 1953{
1554 need_texid (self, texid); 1954 if (self->tex.size () < texid) self->tex.resize (texid + 1);
1555 1955
1556 { 1956 {
1557 maptex *tex = self->tex + texid; 1957 maptex &tex = self->tex[texid];
1558 1958
1559 tex->name = name; 1959 tex.name = name;
1560 tex->w = w; 1960 tex.w = w;
1561 tex->h = h; 1961 tex.h = h;
1562 tex->s = s; 1962 tex.s = s;
1563 tex->t = t; 1963 tex.t = t;
1564 tex->r = r; 1964 tex.r = r;
1565 tex->g = g; 1965 tex.g = g;
1566 tex->b = b; 1966 tex.b = b;
1567 tex->a = a; 1967 tex.a = a;
1568 } 1968 }
1569 1969
1570 // somewhat hackish, but for textures that require it, it really 1970 // somewhat hackish, but for textures that require it, it really
1571 // improves the look, and most others don't suffer. 1971 // improves the look, and most others don't suffer.
1572 glBindTexture (GL_TEXTURE_2D, name); 1972 glBindTexture (GL_TEXTURE_2D, name);
1574 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1974 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1575 // use uglier nearest interpolation because linear suffers 1975 // use uglier nearest interpolation because linear suffers
1576 // from transparent color bleeding and ugly wrapping effects. 1976 // from transparent color bleeding and ugly wrapping effects.
1577 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1977 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1578} 1978}
1979
1980void
1981expire_textures (DC::Map self, int texid, int count)
1982 PPCODE:
1983 for (; texid < self->tex.size () && count; ++texid, --count)
1984 {
1985 maptex &tex = self->tex[texid];
1986
1987 if (tex.name)
1988 {
1989 if (tex.unused)
1990 {
1991 tex.name = 0;
1992 tex.unused = 0;
1993 XPUSHs (sv_2mortal (newSViv (texid)));
1994 }
1995 else
1996 tex.unused = 1;
1997 }
1998 }
1579 1999
1580int 2000int
1581ox (DC::Map self) 2001ox (DC::Map self)
1582 ALIAS: 2002 ALIAS:
1583 oy = 1 2003 oy = 1
1623 self->y += MAP_EXTEND_Y; 2043 self->y += MAP_EXTEND_Y;
1624 } 2044 }
1625} 2045}
1626 2046
1627SV * 2047SV *
1628map1a_update (DC::Map self, SV *data_, int extmap) 2048map1a_update (DC::Map self, SV *data_)
1629 CODE: 2049 CODE:
1630{ 2050{
1631 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 2051 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1632 uint8_t *data_end = (uint8_t *)SvEND (data_); 2052 uint8_t *data_end = (uint8_t *)SvEND (data_);
1633 mapcell *cell; 2053 mapcell *cell;
1654 2074
1655 //TODO: don't trust server data to be in-range(!) 2075 //TODO: don't trust server data to be in-range(!)
1656 2076
1657 if (flags & 8) 2077 if (flags & 8)
1658 { 2078 {
2079 uint8_t ext, cmd;
2080
1659 if (extmap) 2081 do
1660 { 2082 {
1661 uint8_t ext, cmd; 2083 ext = *data++;
2084 cmd = ext & 0x7f;
1662 2085
1663 do 2086 if (cmd < 4)
2087 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2088 else if (cmd == 5) // health
1664 { 2089 {
1665 ext = *data++;
1666 cmd = ext & 0x3f;
1667
1668 if (cmd < 4)
1669 cell->darkness = 255 - ext * 64 + 1;
1670 else if (cmd == 5) // health
1671 {
1672 cell->stat_width = 1; 2090 cell->stat_width = 1;
1673 cell->stat_hp = *data++; 2091 cell->stat_hp = *data++;
1674 }
1675 else if (cmd == 6) // monster width
1676 cell->stat_width = *data++ + 1;
1677 else if (cmd == 0x47)
1678 {
1679 if (*data == 4)
1680 ; // decode player count
1681
1682 data += *data + 1;
1683 }
1684 else if (cmd == 8) // cell flags
1685 cell->flags = *data++;
1686 else if (ext & 0x40) // unknown, multibyte => skip
1687 data += *data + 1;
1688 else
1689 data++;
1690 } 2092 }
1691 while (ext & 0x80); 2093 else if (cmd == 6) // monster width
2094 cell->stat_width = *data++ + 1;
2095 else if (cmd == 0x47)
2096 {
2097 if (*data == 1) cell->player = data [1];
2098 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2099 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2100 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2101
2102 data += *data + 1;
2103 }
2104 else if (cmd == 8) // cell flags
2105 cell->flags = *data++;
2106 else if (ext & 0x40) // unknown, multibyte => skip
2107 data += *data + 1;
2108 else
2109 data++;
1692 } 2110 }
1693 else 2111 while (ext & 0x80);
1694 cell->darkness = *data++ + 1;
1695 } 2112 }
1696 2113
1697 for (z = 0; z <= 2; ++z) 2114 for (z = 0; z <= 2; ++z)
1698 if (flags & (4 >> z)) 2115 if (flags & (4 >> z))
1699 { 2116 {
1700 faceid face = (data [0] << 8) + data [1]; data += 2; 2117 faceid face = (data[0] << 8) + data[1]; data += 2;
1701 need_facenum (self, face); 2118 if (self->tile.size () <= face) self->tile.resize (face + 1);
1702 cell->tile [z] = self->face2tile [face]; 2119 cell->tile[z] = self->tile[face];
1703 2120
1704 if (cell->tile [z]) 2121 if (cell->tile[z])
1705 { 2122 {
1706 maptex *tex = self->tex + cell->tile [z]; 2123 maptex &tex = self->tex[cell->tile[z]];
2124 tex.unused = 0;
1707 if (!tex->name) 2125 if (!tex.name)
1708 av_push (missing, newSViv (cell->tile [z])); 2126 av_push (missing, newSViv (cell->tile [z]));
1709 2127
1710 if (tex->smoothtile) 2128 if (tex.smoothtile)
1711 { 2129 {
1712 maptex *smooth = self->tex + tex->smoothtile; 2130 maptex &smooth = self->tex[tex.smoothtile];
2131 smooth.unused = 0;
1713 if (!smooth->name) 2132 if (!smooth.name)
1714 av_push (missing, newSViv (tex->smoothtile)); 2133 av_push (missing, newSViv (tex.smoothtile));
1715 } 2134 }
1716 } 2135 }
1717 } 2136 }
1718 } 2137 }
1719 else 2138 else
1720 cell->darkness = 0; 2139 CELL_CLEAR (cell);
1721 } 2140 }
1722} 2141}
1723 OUTPUT: 2142 OUTPUT:
1724 RETVAL 2143 RETVAL
1725 2144
1745 ? self->row + y 2164 ? self->row + y
1746 : 0; 2165 : 0;
1747 2166
1748 for (x = x0; x < x1; x++) 2167 for (x = x0; x < x1; x++)
1749 { 2168 {
1750 int r = 32, g = 32, b = 32, a = 192; 2169 unsigned int r = 32, g = 32, b = 32, a = 192;
1751 2170
1752 if (row && row->c0 <= x && x < row->c1) 2171 if (row && row->c0 <= x && x < row->c1)
1753 { 2172 {
1754 mapcell *cell = row->col + (x - row->c0); 2173 mapcell *cell = row->col + (x - row->c0);
1755 2174
1757 { 2176 {
1758 maptex tex = self->tex [cell->tile [z]]; 2177 maptex tex = self->tex [cell->tile [z]];
1759 int a0 = 255 - tex.a; 2178 int a0 = 255 - tex.a;
1760 int a1 = tex.a; 2179 int a1 = tex.a;
1761 2180
1762 r = (r * a0 + tex.r * a1) / 255; 2181 r = div255 (r * a0 + tex.r * a1);
1763 g = (g * a0 + tex.g * a1) / 255; 2182 g = div255 (g * a0 + tex.g * a1);
1764 b = (b * a0 + tex.b * a1) / 255; 2183 b = div255 (b * a0 + tex.b * a1);
1765 a = (a * a0 + tex.a * a1) / 255; 2184 a = div255 (a * a0 + tex.a * a1);
1766 } 2185 }
1767 } 2186 }
1768 2187
1769 *map++ = (r ) 2188 *map++ = (r )
1770 | (g << 8) 2189 | (g << 8)
1771 | (b << 16) 2190 | (b << 16)
1772 | (a << 24); 2191 | (a << 24);
1773 } 2192 }
1774 } 2193 }
1775 2194
1776 RETVAL = map_sv; 2195 RETVAL = map_sv;
1777} 2196}
1778 OUTPUT: 2197 OUTPUT:
1779 RETVAL 2198 RETVAL
1780 2199
1781void 2200void
1782draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2201draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1783 CODE: 2202 CODE:
1784{ 2203{
1785 int x, y, z; 2204 int x, y, z;
1786 2205
1787 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1788 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1789 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2206 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
1790 smooth_key skey; 2207 int pl_x, pl_y;
1791 2208 maptex pl_tex;
1792 rc_t *rc = rc_alloc (); 2209 rc_t rc;
2210 rc_t rc_ov;
1793 rc_key_t key; 2211 rc_key_t key;
1794 rc_array_t *arr; 2212 rc_t::array_t *arr;
1795 2213
2214 pl_tex.name = 0;
2215
1796 // thats current max. sorry. 2216 // that's current max. sorry.
1797 if (sw > 255) sw = 255; 2217 if (sw > 255) sw = 255;
1798 if (sh > 255) sh = 255; 2218 if (sh > 255) sh = 255;
1799
1800 // clear key, in case of extra padding
1801 memset (&skey, 0, sizeof (skey));
1802 2219
1803 memset (&key, 0, sizeof (key)); 2220 memset (&key, 0, sizeof (key));
1804 key.r = 255; 2221 key.r = 255;
1805 key.g = 255; 2222 key.g = 255;
1806 key.b = 255; 2223 key.b = 255;
1807 key.a = 255; 2224 key.a = 255;
1808 key.mode = GL_QUADS; 2225 key.mode = GL_QUADS;
1809 key.format = GL_T2F_V3F; 2226 key.format = GL_T2F_V3F;
1810 key.texname = -1;
1811 2227
1812 mx += self->x; 2228 mx += self->x;
1813 my += self->y; 2229 my += self->y;
1814 2230
1815 // first pass: determine smooth_max 2231 // first pass: determine smooth_max
1816 // rather ugly, if you ask me 2232 // rather ugly, if you ask me
1817 // could also be stored inside mapcell and updated on change 2233 // could also be stored inside mapcell and updated on change
1818 memset (smooth_max, 0, sizeof (smooth_max)); 2234 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
1819 2235
1820 for (y = 0; y < sh; y++) 2236 for (y = 0; y < sh; y++)
1821 if (0 <= y + my && y + my < self->rows) 2237 if (0 <= y + my && y + my < self->rows)
1822 { 2238 {
1823 maprow *row = self->row + (y + my); 2239 maprow *row = self->row + (y + my);
1838 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1840 2256
1841 for (z = 0; z <= 2; z++) 2257 for (z = 0; z <= 2; z++)
1842 { 2258 {
1843 memset (smooth_level, 0, sizeof (smooth_level)); 2259 std::bitset<256> smooth_level; // one bit for every possible smooth level
2260 smooth_key skey;
2261 smooth_hash smooth;
2262 key.texname = -1;
1844 2263
1845 for (y = 0; y < sh; y++) 2264 for (y = 0; y < sh; y++)
1846 if (0 <= y + my && y + my < self->rows) 2265 if (0 <= y + my && y + my < self->rows)
1847 { 2266 {
1848 maprow *row = self->row + (y + my); 2267 maprow *row = self->row + (y + my);
1858 maptex tex = self->tex [tile]; 2277 maptex tex = self->tex [tile];
1859 int px, py; 2278 int px, py;
1860 2279
1861 if (key.texname != tex.name) 2280 if (key.texname != tex.name)
1862 { 2281 {
2282 self->tex [tile].unused = 0;
2283
1863 if (!tex.name) 2284 if (!tex.name)
1864 tex = self->tex [2]; /* missing, replace by noface */ 2285 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1865 2286
1866 key.texname = tex.name; 2287 key.texname = tex.name;
1867 arr = rc_array (rc, &key); 2288 arr = &rc.array (key);
1868 } 2289 }
1869 2290
1870 px = (x + 1) * T - tex.w; 2291 px = (x + 1) * Th - tex.w;
1871 py = (y + 1) * T - tex.h; 2292 py = (y + 1) * Tw - tex.h;
1872 2293
1873 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2294 if (expect_false (cell->player == player) && expect_false (z == 2))
1874 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1875 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1876 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1877
1878 if (cell->flags && z == 2)
1879 { 2295 {
1880 // overlays such as the speech bubble, probably more to come 2296 pl_x = px;
1881 if (cell->flags & 1) 2297 pl_y = py;
2298 pl_tex = tex;
1882 { 2299 continue;
1883 maptex tex = self->tex [1];
1884 int px = x * T + T * 2 / 32;
1885 int py = y * T - T * 6 / 32;
1886
1887 if (tex.name)
1888 {
1889 if (key.texname != tex.name)
1890 {
1891 key.texname = tex.name;
1892 arr = rc_array (rc, &key);
1893 }
1894
1895 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1896 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1897 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1898 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1899 }
1900 }
1901 } 2300 }
2301
2302 arr->t2f_v3f (0 , 0 , px , py , 0);
2303 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2304 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2305 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
1902 2306
1903 // update smooth hash 2307 // update smooth hash
1904 if (tex.smoothtile) 2308 if (tex.smoothtile)
1905 { 2309 {
1906 skey.tile = tex.smoothtile; 2310 skey.tile = tex.smoothtile;
1907 skey.level = tex.smoothlevel; 2311 skey.level = tex.smoothlevel;
1908 2312
1909 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31); 2313 smooth_level[tex.smoothlevel] = 1;
1910 2314
1911 // add bits to current tile and all neighbours. skey.x|y is 2315 // add bits to current tile and all neighbours. skey.x|y is
1912 // shifted +1|+1 so we always stay positive. 2316 // shifted +1|+1 so we always stay positive.
1913 2317
1914 // bits is ___n cccc CCCC bbbb 2318 // bits is ___n cccc CCCC bbbb
1922 2326
1923 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· 2327 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1924 // ·· ·· ·┏ ┓· 2328 // ·· ·· ·┏ ┓·
1925 2329
1926 // full tile 2330 // full tile
1927 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000); 2331 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
1928 2332
1929 // borders 2333 // borders
1930 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091); 2334 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
1931 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032); 2335 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
1932 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064); 2336 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
1933 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8); 2337 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
1934 2338
1935 // corners 2339 // corners
1936 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2340 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
1937 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2341 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
1938 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2342 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
1939 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2343 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2344 }
2345 }
2346
2347 if (expect_false (z == 2) && expect_false (cell->flags))
2348 {
2349 // overlays such as the speech bubble, probably more to come
2350 if (cell->flags & 1)
2351 {
2352 rc_key_t key_ov = key;
2353 maptex tex = self->tex[TEXID_SPEECH];
2354 int px = x * Tw + Tw * 2 / 32;
2355 int py = y * Th - Th * 6 / 32;
2356
2357 key_ov.texname = tex.name;
2358 rc_t::array_t &arr = rc_ov.array (key_ov);
2359
2360 arr.t2f_v3f (0 , 0 , px , py , 0);
2361 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2362 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2363 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
1940 } 2364 }
1941 } 2365 }
1942 } 2366 }
1943 } 2367 }
1944 2368
1945 rc_draw (rc); 2369 rc.draw ();
1946 rc_clear (rc); 2370 rc.clear ();
1947 2371
1948 // go through all smoothlevels, lowest to highest, then draw. 2372 // go through all smoothlevels, lowest to highest, then draw.
1949 // this is basically counting sort 2373 // this is basically counting sort
1950 { 2374 {
1951 int w, b; 2375 int w, b;
1952 2376
1953 glEnable (GL_TEXTURE_2D); 2377 glEnable (GL_TEXTURE_2D);
1954 glBegin (GL_QUADS); 2378 glBegin (GL_QUADS);
1955 for (w = 0; w < 256 / 32; ++w) 2379 for (int level = 0; level < smooth_level.size (); ++level)
2380 if (smooth_level[level])
2381 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
1956 { 2382 {
1957 uint32_t smask = smooth_level [w]; 2383 smooth_key &skey = it->first;
1958 if (smask) 2384 IV bits = it->second;
1959 for (b = 0; b < 32; ++b) 2385
1960 if (smask & (((uint32_t)1) << b)) 2386 if (!(bits & 0x1000)
2387 && skey.level == level
2388 && level > smooth_max [skey.x][skey.y])
1961 { 2389 {
1962 int level = (w << 5) | b; 2390 maptex tex = self->tex [skey.tile];
2391 int px = (((int)skey.x) - 1) * Tw;
2392 int py = (((int)skey.y) - 1) * Th;
2393 int border = bits & 15;
2394 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2395 float dx = tex.s * .0625f; // 16 images/row
2396 float dy = tex.t * .5f ; // 2 images/column
2397
1963 HE *he; 2398 if (tex.name)
1964
1965 hv_iterinit (smooth);
1966 while ((he = hv_iternext (smooth)))
1967 { 2399 {
1968 smooth_key *skey = (smooth_key *)HeKEY (he); 2400 // this time avoiding texture state changes
1969 IV bits = SvIVX (HeVAL (he)); 2401 // save gobs of state changes.
1970 2402 if (key.texname != tex.name)
1971 if (!(bits & 0x1000)
1972 && skey->level == level
1973 && level > smooth_max [skey->x][skey->y])
1974 { 2403 {
1975 maptex tex = self->tex [skey->tile]; 2404 self->tex [skey.tile].unused = 0;
1976 int px = (((int)skey->x) - 1) * T;
1977 int py = (((int)skey->y) - 1) * T;
1978 int border = bits & 15;
1979 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1980 float dx = tex.s * .0625f; // 16 images/row
1981 float dy = tex.t * .5f ; // 2 images/column
1982 2405
1983 if (tex.name)
1984 {
1985 // this time avoiding texture state changes
1986 // save gobs of state changes.
1987 if (key.texname != tex.name)
1988 {
1989 glEnd (); 2406 glEnd ();
1990 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2407 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1991 glBegin (GL_QUADS); 2408 glBegin (GL_QUADS);
1992 } 2409 }
1993 2410
1994 if (border) 2411 if (border)
1995 { 2412 {
1996 float ox = border * dx; 2413 float ox = border * dx;
1997 2414
1998 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2415 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1999 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2416 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2000 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2417 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2001 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2418 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2002 } 2419 }
2003 2420
2004 if (corner) 2421 if (corner)
2005 { 2422 {
2006 float ox = corner * dx; 2423 float ox = corner * dx;
2007 2424
2008 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2425 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2009 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2426 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2010 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2427 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2011 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2428 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2012 }
2013 }
2014 } 2429 }
2015 } 2430 }
2016 } 2431 }
2017 } 2432 }
2018 2433
2019 glEnd (); 2434 glEnd ();
2020 glDisable (GL_TEXTURE_2D); 2435 glDisable (GL_TEXTURE_2D);
2021 key.texname = -1; 2436 key.texname = -1;
2022 } 2437 }
2023
2024 hv_clear (smooth);
2025 } 2438 }
2026 2439
2440 if (pl_tex.name)
2441 {
2442 maptex tex = pl_tex;
2443 int px = pl_x + sdx;
2444 int py = pl_y + sdy;
2445
2446 key.texname = tex.name;
2447 rc_t::array_t &arr = rc.array (key);
2448
2449 arr.t2f_v3f (0 , 0 , px , py , 0);
2450 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2451 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2452 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2453
2454 rc.draw ();
2455 }
2456
2457 rc_ov.draw ();
2458 rc_ov.clear ();
2459
2027 glDisable (GL_BLEND); 2460 glDisable (GL_BLEND);
2028 rc_free (rc);
2029 2461
2030 // top layer: overlays such as the health bar 2462 // top layer: overlays such as the health bar
2031 for (y = 0; y < sh; y++) 2463 for (y = 0; y < sh; y++)
2032 if (0 <= y + my && y + my < self->rows) 2464 if (0 <= y + my && y + my < self->rows)
2033 { 2465 {
2036 for (x = 0; x < sw; x++) 2468 for (x = 0; x < sw; x++)
2037 if (row->c0 <= x + mx && x + mx < row->c1) 2469 if (row->c0 <= x + mx && x + mx < row->c1)
2038 { 2470 {
2039 mapcell *cell = row->col + (x + mx - row->c0); 2471 mapcell *cell = row->col + (x + mx - row->c0);
2040 2472
2041 int px = x * T; 2473 int px = x * Tw;
2042 int py = y * T; 2474 int py = y * Th;
2475
2476 if (expect_false (cell->player == player))
2477 {
2478 px += sdx;
2479 py += sdy;
2480 }
2043 2481
2044 if (cell->stat_hp) 2482 if (cell->stat_hp)
2045 { 2483 {
2046 int width = cell->stat_width * T; 2484 int width = cell->stat_width * Tw;
2047 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2485 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2048 2486
2049 glColor3ub (0, 0, 0); 2487 glColor3ub (0, 0, 0);
2050 glRectf (px + 1, py - thick - 2, 2488 glRectf (px + 1, py - thick - 2,
2051 px + width - 1, py); 2489 px + width - 1, py);
2052 2490
2058 } 2496 }
2059 } 2497 }
2060} 2498}
2061 2499
2062void 2500void
2063draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2501draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2064 CODE: 2502 CODE:
2065{ 2503{
2066 static float color[16][3] = { 2504 static float color[16][3] = {
2067 { 0.00F, 0.00F, 0.00F }, 2505 { 0.00f, 0.00f, 0.00f },
2068 { 1.00F, 1.00F, 1.00F }, 2506 { 1.00f, 1.00f, 1.00f },
2069 { 0.00F, 0.00F, 0.55F }, 2507 { 0.00f, 0.00f, 0.55f },
2070 { 1.00F, 0.00F, 0.00F }, 2508 { 1.00f, 0.00f, 0.00f },
2071 2509
2072 { 1.00F, 0.54F, 0.00F }, 2510 { 1.00f, 0.54f, 0.00f },
2073 { 0.11F, 0.56F, 1.00F }, 2511 { 0.11f, 0.56f, 1.00f },
2074 { 0.93F, 0.46F, 0.00F }, 2512 { 0.93f, 0.46f, 0.00f },
2075 { 0.18F, 0.54F, 0.34F }, 2513 { 0.18f, 0.54f, 0.34f },
2076 2514
2077 { 0.56F, 0.73F, 0.56F }, 2515 { 0.56f, 0.73f, 0.56f },
2078 { 0.80F, 0.80F, 0.80F }, 2516 { 0.80f, 0.80f, 0.80f },
2079 { 0.55F, 0.41F, 0.13F }, 2517 { 0.55f, 0.41f, 0.13f },
2080 { 0.99F, 0.77F, 0.26F }, 2518 { 0.99f, 0.77f, 0.26f },
2081 2519
2082 { 0.74F, 0.65F, 0.41F }, 2520 { 0.74f, 0.65f, 0.41f },
2083 2521
2084 { 0.00F, 1.00F, 1.00F }, 2522 { 0.00f, 1.00f, 1.00f },
2085 { 1.00F, 0.00F, 1.00F }, 2523 { 1.00f, 0.00f, 1.00f },
2086 { 1.00F, 1.00F, 0.00F }, 2524 { 1.00f, 1.00f, 0.00f },
2087 }; 2525 };
2088 2526
2089 int x, y; 2527 int x, y;
2090 2528
2091 glEnable (GL_TEXTURE_2D); 2529 glEnable (GL_TEXTURE_2D);
2530 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2531 * but the nvidia driver (185.18.14) mishandles alpha textures
2532 * and takes the colour from god knows where instead of using
2533 * Cp. MODULATE results in the same colour, but slightly different
2534 * alpha, but atcually gives us the correct colour with nvidia.
2535 */
2092 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2536 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2093 glEnable (GL_BLEND); 2537 glEnable (GL_BLEND);
2094 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2538 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2095 glBegin (GL_QUADS); 2539 glBegin (GL_QUADS);
2096 2540
2097 for (y = 0; y < h; y++) 2541 for (y = 0; y < h; y++)
2101 2545
2102 if (m) 2546 if (m)
2103 { 2547 {
2104 float *c = color [m & 15]; 2548 float *c = color [m & 15];
2105 2549
2106 float tx1 = m & 0x40 ? 0.5 : 0.; 2550 float tx1 = m & 0x40 ? 0.5f : 0.f;
2107 float tx2 = tx1 + 0.5; 2551 float tx2 = tx1 + 0.5f;
2108 2552
2109 glColor4f (c[0], c[1], c[2], 0.75); 2553 glColor4f (c[0], c[1], c[2], 1);
2110 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2554 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2111 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2555 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2112 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2556 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2113 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2557 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2114 } 2558 }
2122void 2566void
2123fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2567fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2124 PPCODE: 2568 PPCODE:
2125{ 2569{
2126 int x, y; 2570 int x, y;
2127 int sw1 = sw + 2; 2571 int sw1 = sw + 2;
2128 int sh1 = sh + 2; 2572 int sh1 = sh + 2;
2129 int sh3 = sh * 3; 2573 int sh3 = sh * 3;
2130 int sw34 = (sw * 3 + 3) & ~3; 2574 int sw3 = sw * 3;
2575 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2576 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2131 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2577 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2132 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2578 memset (darkness1, 0, sw1*sh1);
2133 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2134 2579
2135 SvPOK_only (darkness3_sv); 2580 SvPOK_only (darkness3_sv);
2136 SvCUR_set (darkness3_sv, sw34 * sh3); 2581 SvCUR_set (darkness3_sv, sw3 * sh3);
2137 2582
2138 mx += self->x - 1; 2583 mx += self->x - 1;
2139 my += self->y - 1; 2584 my += self->y - 1;
2140
2141 memset (darkness1, 255, sw1 * sh1);
2142 2585
2143 for (y = 0; y < sh1; y++) 2586 for (y = 0; y < sh1; y++)
2144 if (0 <= y + my && y + my < self->rows) 2587 if (0 <= y + my && y + my < self->rows)
2145 { 2588 {
2146 maprow *row = self->row + (y + my); 2589 maprow *row = self->row + (y + my);
2149 if (row->c0 <= x + mx && x + mx < row->c1) 2592 if (row->c0 <= x + mx && x + mx < row->c1)
2150 { 2593 {
2151 mapcell *cell = row->col + (x + mx - row->c0); 2594 mapcell *cell = row->col + (x + mx - row->c0);
2152 2595
2153 darkness1 [y * sw1 + x] = cell->darkness 2596 darkness1 [y * sw1 + x] = cell->darkness
2154 ? 255 - (cell->darkness - 1) 2597 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2155 : 255 - FOW_DARKNESS; 2598 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2156 } 2599 }
2157 } 2600 }
2158 2601
2159 for (y = 0; y < sh; ++y) 2602 for (y = 0; y < sh; ++y)
2160 for (x = 0; x < sw; ++x) 2603 for (x = 0; x < sw; ++x)
2179 2622
2180 uint8_t r13 = (d13 + d23 + d12) / 3; 2623 uint8_t r13 = (d13 + d23 + d12) / 3;
2181 uint8_t r23 = d23; 2624 uint8_t r23 = d23;
2182 uint8_t r33 = (d23 + d33 + d32) / 3; 2625 uint8_t r33 = (d23 + d33 + d32) / 3;
2183 2626
2184 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2185 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2186 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2629 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2187 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2188 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2189 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2632 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2190 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2191 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2192 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2635 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2193 } 2636 }
2194 2637
2195 free (darkness1); 2638 free (darkness1);
2196 2639
2197 EXTEND (SP, 3); 2640 EXTEND (SP, 3);
2198 PUSHs (sv_2mortal (newSViv (sw34))); 2641 PUSHs (sv_2mortal (newSViv (sw3)));
2199 PUSHs (sv_2mortal (newSViv (sh3))); 2642 PUSHs (sv_2mortal (newSViv (sh3)));
2200 PUSHs (darkness3_sv); 2643 PUSHs (darkness3_sv);
2201} 2644}
2202 2645
2203SV * 2646SV *
2266 else 2709 else
2267 *data++ = 0; 2710 *data++ = 0;
2268 } 2711 }
2269 } 2712 }
2270 2713
2714 /* if size is w*h + 5 then no data has been found */
2715 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2716 {
2271 SvPOK_only (data_sv); 2717 SvPOK_only (data_sv);
2272 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2718 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2719 }
2720
2273 RETVAL = data_sv; 2721 RETVAL = data_sv;
2274} 2722}
2275 OUTPUT: 2723 OUTPUT:
2276 RETVAL 2724 RETVAL
2277 2725
2278void 2726void
2279set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2727set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2280 PPCODE: 2728 PPCODE:
2281{ 2729{
2282 int x, y, z; 2730 int x, y, z;
2283 int w, h; 2731 int w, h;
2284 int x1, y1; 2732 int x1, y1;
2733 STRLEN len;
2734 uint8_t *data, *end;
2735
2736 len = SvLEN (data_sv);
2737 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2738 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2739 end = data + len + 8;
2740
2741 if (len < 5)
2742 XSRETURN_EMPTY;
2285 2743
2286 if (*data++ != 0) 2744 if (*data++ != 0)
2287 XSRETURN_EMPTY; /* version mismatch */ 2745 XSRETURN_EMPTY; /* version mismatch */
2288 2746
2289 w = *data++ << 8; w |= *data++; 2747 w = *data++ << 8; w |= *data++;
2304 { 2762 {
2305 maprow *row = map_get_row (self, y); 2763 maprow *row = map_get_row (self, y);
2306 2764
2307 for (x = x0; x < x1; x++) 2765 for (x = x0; x < x1; x++)
2308 { 2766 {
2767 uint8_t flags;
2768
2769 if (data + 7 >= end)
2770 XSRETURN_EMPTY;
2771
2309 uint8_t flags = *data++; 2772 flags = *data++;
2310 2773
2311 if (flags) 2774 if (flags)
2312 { 2775 {
2313 mapcell *cell = row_get_cell (row, x); 2776 mapcell *cell = row_get_cell (row, x);
2314 tileid tile[3] = { 0, 0, 0 }; 2777 tileid tile[3] = { 0, 0, 0 };
2317 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2780 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2318 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2781 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2319 2782
2320 if (cell->darkness == 0) 2783 if (cell->darkness == 0)
2321 { 2784 {
2322 cell->darkness = 0; 2785 /*cell->darkness = 0;*/
2786 EXTEND (SP, 3);
2323 2787
2324 for (z = 0; z <= 2; z++) 2788 for (z = 0; z <= 2; z++)
2325 { 2789 {
2326 tileid t = tile [z]; 2790 tileid t = tile [z];
2327 2791
2328 if (t >= self->texs || (t && !self->tex [t].name)) 2792 if (t >= self->tex.size () || (t && !self->tex[t].name))
2329 { 2793 {
2330 XPUSHs (sv_2mortal (newSViv (t))); 2794 PUSHs (sv_2mortal (newSViv (t)));
2331 need_texid (self, t); 2795 if (self->tex.size () <= t) self->tex.resize (t + 1);
2332 } 2796 }
2333 2797
2334 cell->tile [z] = t; 2798 cell->tile[z] = t;
2335 } 2799 }
2336 } 2800 }
2337 } 2801 }
2338 } 2802 }
2339 } 2803 }
2340} 2804}
2341 2805
2342MODULE = Deliantra::Client PACKAGE = DC::RW 2806MODULE = Deliantra::Client PACKAGE = DC::RW
2343 2807
2344DC::RW 2808DC::RW
2345new (SV *class, SV *data_sv) 2809new (SV *klass, SV *data_sv)
2346 CODE: 2810 CODE:
2347{ 2811{
2348 STRLEN datalen; 2812 STRLEN datalen;
2349 char *data = SvPVbyte (data_sv, datalen); 2813 char *data = SvPVbyte (data_sv, datalen);
2350 2814
2352} 2816}
2353 OUTPUT: 2817 OUTPUT:
2354 RETVAL 2818 RETVAL
2355 2819
2356DC::RW 2820DC::RW
2357new_from_file (SV *class, const char *path, const char *mode = "rb") 2821new_from_file (SV *klass, const char *path, const char *mode = "rb")
2358 CODE: 2822 CODE:
2359 RETVAL = SDL_RWFromFile (path, mode); 2823 RETVAL = SDL_RWFromFile (path, mode);
2360 OUTPUT: 2824 OUTPUT:
2361 RETVAL 2825 RETVAL
2362 2826
2380 if (RETVAL < 0) 2844 if (RETVAL < 0)
2381 { 2845 {
2382 RETVAL = Mix_GroupOldest (-1); 2846 RETVAL = Mix_GroupOldest (-1);
2383 2847
2384 if (RETVAL < 0) 2848 if (RETVAL < 0)
2849 {
2850 // happens sometimes, maybe it just stopped playing(?)
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2385 XSRETURN_UNDEF; 2854 XSRETURN_UNDEF;
2386 2855 }
2856 else
2387 Mix_HaltChannel (RETVAL); 2857 Mix_HaltChannel (RETVAL);
2388 } 2858 }
2389 2859
2390 Mix_UnregisterAllEffects (RETVAL); 2860 Mix_UnregisterAllEffects (RETVAL);
2391 Mix_Volume (RETVAL, 128); 2861 Mix_Volume (RETVAL, 128);
2392} 2862}
2439void 2909void
2440set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2910set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2441 CODE: 2911 CODE:
2442{ 2912{
2443 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2913 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2444 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2914 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2445 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2915 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2446} 2916}
2447 2917
2448void 2918void
2449set_reverse_stereo (DC::Channel self, int flip) 2919set_reverse_stereo (DC::Channel self, int flip)
2452 2922
2453MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2923MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2454 2924
2455PROTOTYPES: DISABLE 2925PROTOTYPES: DISABLE
2456 2926
2927void
2928decoders ()
2929 PPCODE:
2930#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2931 int i, num = Mix_GetNumChunkDecoders ();
2932 EXTEND (SP, num);
2933 for (i = 0; i < num; ++i)
2934 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2935#else
2936 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2937#endif
2938
2457DC::MixChunk 2939DC::MixChunk
2458new (SV *class, DC::RW rwops) 2940new (SV *klass, DC::RW rwops)
2459 CODE: 2941 CODE:
2460 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2942 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2461 OUTPUT: 2943 OUTPUT:
2462 RETVAL 2944 RETVAL
2463 2945
2493 OUTPUT: 2975 OUTPUT:
2494 RETVAL 2976 RETVAL
2495 2977
2496MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2978MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2497 2979
2980void
2981decoders ()
2982 PPCODE:
2983#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2984 int i, num = Mix_GetNumMusicDecoders ();
2985 EXTEND (SP, num);
2986 for (i = 0; i < num; ++i)
2987 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2988#else
2989 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2990#endif
2991
2498int 2992int
2499volume (int volume = -1) 2993volume (int volume = -1)
2500 PROTOTYPE: ;$ 2994 PROTOTYPE: ;$
2501 CODE: 2995 CODE:
2502 if (items > 0) 2996 if (items > 0)
2513void 3007void
2514halt () 3008halt ()
2515 CODE: 3009 CODE:
2516 Mix_HaltMusic (); 3010 Mix_HaltMusic ();
2517 3011
3012int
3013playing ()
3014 CODE:
3015 RETVAL = Mix_PlayingMusic ();
3016 OUTPUT:
3017 RETVAL
3018
2518DC::MixMusic 3019DC::MixMusic
2519new (SV *class, DC::RW rwops) 3020new (SV *klass, DC::RW rwops)
2520 CODE: 3021 CODE:
2521 RETVAL = Mix_LoadMUS_RW (rwops); 3022 RETVAL = Mix_LoadMUS_RW (rwops);
2522 OUTPUT: 3023 OUTPUT:
2523 RETVAL 3024 RETVAL
2524 3025
2552 } *civ, const_iv[] = { 3053 } *civ, const_iv[] = {
2553# define const_iv(name) { # name, (IV)name } 3054# define const_iv(name) { # name, (IV)name }
2554 const_iv (GL_VENDOR), 3055 const_iv (GL_VENDOR),
2555 const_iv (GL_VERSION), 3056 const_iv (GL_VERSION),
2556 const_iv (GL_EXTENSIONS), 3057 const_iv (GL_EXTENSIONS),
3058 const_iv (GL_MAX_TEXTURE_UNITS),
2557 const_iv (GL_COLOR_MATERIAL), 3059 const_iv (GL_COLOR_MATERIAL),
2558 const_iv (GL_SMOOTH), 3060 const_iv (GL_SMOOTH),
2559 const_iv (GL_FLAT), 3061 const_iv (GL_FLAT),
2560 const_iv (GL_DITHER), 3062 const_iv (GL_DITHER),
2561 const_iv (GL_BLEND), 3063 const_iv (GL_BLEND),
2573 const_iv (GL_ZERO), 3075 const_iv (GL_ZERO),
2574 const_iv (GL_SRC_ALPHA), 3076 const_iv (GL_SRC_ALPHA),
2575 const_iv (GL_DST_ALPHA), 3077 const_iv (GL_DST_ALPHA),
2576 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3078 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2577 const_iv (GL_ONE_MINUS_DST_ALPHA), 3079 const_iv (GL_ONE_MINUS_DST_ALPHA),
3080 const_iv (GL_SRC_COLOR),
3081 const_iv (GL_DST_COLOR),
3082 const_iv (GL_ONE_MINUS_SRC_COLOR),
3083 const_iv (GL_ONE_MINUS_DST_COLOR),
2578 const_iv (GL_SRC_ALPHA_SATURATE), 3084 const_iv (GL_SRC_ALPHA_SATURATE),
2579 const_iv (GL_RGB), 3085 const_iv (GL_RGB),
2580 const_iv (GL_RGBA), 3086 const_iv (GL_RGBA),
2581 const_iv (GL_RGBA4), 3087 const_iv (GL_RGBA4),
2582 const_iv (GL_RGBA8), 3088 const_iv (GL_RGBA8),
2650 const_iv (GL_NICEST), 3156 const_iv (GL_NICEST),
2651 const_iv (GL_V2F), 3157 const_iv (GL_V2F),
2652 const_iv (GL_V3F), 3158 const_iv (GL_V3F),
2653 const_iv (GL_T2F_V3F), 3159 const_iv (GL_T2F_V3F),
2654 const_iv (GL_T2F_N3F_V3F), 3160 const_iv (GL_T2F_N3F_V3F),
3161 const_iv (GL_FUNC_ADD),
3162 const_iv (GL_FUNC_SUBTRACT),
3163 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2655# undef const_iv 3164# undef const_iv
2656 }; 3165 };
2657 3166
2658 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3167 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2659 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3168 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2660 3169
2661 texture_av = newAV (); 3170 texture_av = newAV ();
2662 AvREAL_off (texture_av); 3171 AvREAL_off (texture_av);
2663} 3172}
2664 3173
2666disable_GL_EXT_blend_func_separate () 3175disable_GL_EXT_blend_func_separate ()
2667 CODE: 3176 CODE:
2668 gl.BlendFuncSeparate = 0; 3177 gl.BlendFuncSeparate = 0;
2669 gl.BlendFuncSeparateEXT = 0; 3178 gl.BlendFuncSeparateEXT = 0;
2670 3179
2671char * 3180void
3181apple_nvidia_bug (int enable)
3182
3183const char *
2672gl_vendor () 3184gl_vendor ()
2673 CODE: 3185 CODE:
2674 RETVAL = (char *)glGetString (GL_VENDOR); 3186 RETVAL = (const char *)glGetString (GL_VENDOR);
2675 OUTPUT: 3187 OUTPUT:
2676 RETVAL 3188 RETVAL
2677 3189
2678char * 3190const char *
2679gl_version () 3191gl_version ()
2680 CODE: 3192 CODE:
2681 RETVAL = (char *)glGetString (GL_VERSION); 3193 RETVAL = (const char *)glGetString (GL_VERSION);
2682 OUTPUT: 3194 OUTPUT:
2683 RETVAL 3195 RETVAL
2684 3196
2685char * 3197const char *
2686gl_extensions () 3198gl_extensions ()
2687 CODE: 3199 CODE:
2688 RETVAL = (char *)glGetString (GL_EXTENSIONS); 3200 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
2689 OUTPUT: 3201 OUTPUT:
2690 RETVAL 3202 RETVAL
2691 3203
2692const char *glGetString (GLenum pname) 3204const char *glGetString (GLenum pname)
3205 CODE:
3206 RETVAL = (const char *)glGetString (pname);
3207 OUTPUT:
3208 RETVAL
2693 3209
2694GLint glGetInteger (GLenum pname) 3210GLint glGetInteger (GLenum pname)
2695 CODE: 3211 CODE:
2696 glGetIntegerv (pname, &RETVAL); 3212 glGetIntegerv (pname, &RETVAL);
2697 OUTPUT: 3213 OUTPUT:
2705 3221
2706int glGetError () 3222int glGetError ()
2707 3223
2708void glFinish () 3224void glFinish ()
2709 3225
3226void glFlush ()
3227
2710void glClear (int mask) 3228void glClear (int mask)
2711 3229
2712void glClearColor (float r, float g, float b, float a = 1.0) 3230void glClearColor (float r, float g, float b, float a = 1.0)
2713 PROTOTYPE: @ 3231 PROTOTYPE: @
2714 3232
2723void glBlendFunc (int sfactor, int dfactor) 3241void glBlendFunc (int sfactor, int dfactor)
2724 3242
2725void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3243void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2726 CODE: 3244 CODE:
2727 gl_BlendFuncSeparate (sa, da, saa, daa); 3245 gl_BlendFuncSeparate (sa, da, saa, daa);
3246
3247# void glBlendEquation (int se)
2728 3248
2729void glDepthMask (int flag) 3249void glDepthMask (int flag)
2730 3250
2731void glLogicOp (int opcode) 3251void glLogicOp (int opcode)
2732 3252
2767void glRotate (float angle, float x, float y, float z) 3287void glRotate (float angle, float x, float y, float z)
2768 CODE: 3288 CODE:
2769 glRotatef (angle, x, y, z); 3289 glRotatef (angle, x, y, z);
2770 3290
2771void glColor (float r, float g, float b, float a = 1.0) 3291void glColor (float r, float g, float b, float a = 1.0)
3292 PROTOTYPE: @
2772 ALIAS: 3293 ALIAS:
2773 glColor_premultiply = 1 3294 glColor_premultiply = 1
2774 CODE: 3295 CODE:
2775 if (ix) 3296 if (ix)
2776 { 3297 {
2846void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 3367void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2847 CODE: 3368 CODE:
2848 if (gl.SeparableFilter2D) 3369 if (gl.SeparableFilter2D)
2849 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 3370 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2850 3371
2851void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 3372void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2852 3373
2853void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 3374void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2854 3375
2855void glDrawPixels (int width, int height, int format, int type, char *pixels) 3376void glDrawPixels (int width, int height, int format, int type, char *pixels)
2856 3377
2882 3403
2883void glEndList () 3404void glEndList ()
2884 3405
2885void glCallList (int list) 3406void glCallList (int list)
2886 3407
3408void c_init ()
3409 CODE:
3410 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3411 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3412
2887MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3413MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2888 3414
2889PROTOTYPES: DISABLE 3415PROTOTYPES: DISABLE
2890 3416
2891void 3417void
2892find_widget (SV *self, NV x, NV y) 3418find_widget (SV *self, NV x, NV y)
2893 PPCODE: 3419 PPCODE:
2894{ 3420{
2895 if (within_widget (self, x, y)) 3421 if (within_widget (self, x, y))
2896 XPUSHs (self); 3422 XPUSHs (self);
2897} 3423}
2898 3424
2899BOOT: 3425BOOT:
2900{ 3426{
2908 3434
2909void 3435void
2910draw (SV *self) 3436draw (SV *self)
2911 CODE: 3437 CODE:
2912{ 3438{
2913 HV *hv; 3439 HV *hv;
2914 SV **svp; 3440 SV **svp;
2915 NV x, y, w, h; 3441 NV x, y, w, h;
2916 SV *draw_x_sv = GvSV (draw_x_gv); 3442 SV *draw_x_sv = GvSV (draw_x_gv);
2917 SV *draw_y_sv = GvSV (draw_y_gv); 3443 SV *draw_y_sv = GvSV (draw_y_gv);
2918 SV *draw_w_sv = GvSV (draw_w_gv); 3444 SV *draw_w_sv = GvSV (draw_w_gv);
2919 SV *draw_h_sv = GvSV (draw_h_gv); 3445 SV *draw_h_sv = GvSV (draw_h_gv);

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