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/cvs/deliantra/Deliantra-Client/Client.xs
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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.130 by root, Wed Jul 12 17:21:01 2006 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 2# define WIN32_LEAN_AND_MEAN
3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
3# include <malloc.h> 4# include <malloc.h>
4# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
5# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
6#endif 14#endif
7 15
8#include "EXTERN.h" 16#include "EXTERN.h"
9#include "perl.h" 17#include "perl.h"
10#include "XSUB.h" 18#include "XSUB.h"
11 19
20#ifdef _WIN32
21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
27#endif
28
29#include <assert.h>
12#include <math.h> 30#include <math.h>
13#include <string.h> 31#include <string.h>
14#include <stdio.h> 32#include <stdio.h>
15#include <stdlib.h> 33#include <stdlib.h>
16 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
17#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
18#include <SDL_endian.h> 39#include <SDL_endian.h>
19#include <SDL_image.h> 40#include <SDL_image.h>
20#include <SDL_mixer.h> 41#include <SDL_mixer.h>
21#include <SDL_opengl.h> 42#include <SDL_opengl.h>
22 43
31# include <sys/types.h> 52# include <sys/types.h>
32# include <sys/socket.h> 53# include <sys/socket.h>
33# include <netinet/in.h> 54# include <netinet/in.h>
34# include <netinet/tcp.h> 55# include <netinet/tcp.h>
35# include <inttypes.h> 56# include <inttypes.h>
36#else
37 typedef unsigned char uint8_t;
38 typedef unsigned short uint16_t;
39 typedef unsigned int uint32_t;
40 typedef signed char int8_t;
41 typedef signed short int16_t;
42 typedef signed int int32_t;
43#endif 57#endif
44 58
45#include "glext.h"
46
47#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
48 60
49#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
50 62
51#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
52#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
57# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
58#else 70#else
59# define PARACHUTE 0 71# define PARACHUTE 0
60#endif 72#endif
61 73
74static AV *texture_av;
75
62static struct 76static struct
63{ 77{
64#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
65#include "glfunc.h" 79#include "glfunc.h"
66#undef GL_FUNC 80#undef GL_FUNC
67} gl; 81} gl;
68 82
83static void
69static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
70{ 85{
71 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
72 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
73 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
74 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
75 else 90 else
76 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
77} 92}
78 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
79#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
80 120
81#include "pango-font.c" 121#include "pango-font.c"
82#include "pango-fontmap.c" 122#include "pango-fontmap.c"
83#include "pango-render.c" 123#include "pango-render.c"
84 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
85typedef Mix_Chunk *CFClient__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
86typedef Mix_Music *CFClient__MixMusic; 128typedef Mix_Music *DC__MixMusic;
87 129
88typedef PangoFontDescription *CFClient__Font; 130typedef PangoFontDescription *DC__Font;
89 131
90static int 132static int
91shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
92{ 134{
93 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
107 149
108typedef struct cf_layout { 150typedef struct cf_layout {
109 PangoLayout *pl; 151 PangoLayout *pl;
110 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
111 int base_height; 153 int base_height;
112 CFClient__Font font; 154 DC__Font font;
155 rc_t *rc;
113} *CFClient__Layout; 156} *DC__Layout;
114 157
115static CFClient__Font default_font; 158static DC__Font default_font;
116static PangoContext *opengl_context; 159static PangoContext *opengl_context;
117static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
118 161
119static void 162static void
120substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
125#endif 168#endif
126 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
127} 170}
128 171
129static void 172static void
130layout_update_font (CFClient__Layout self) 173layout_update_font (DC__Layout self)
131{ 174{
132 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
133 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
134 */ 177 */
135 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
139 182
140 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
141} 184}
142 185
143static void 186static void
144layout_get_pixel_size (CFClient__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
145{ 188{
189 PangoRectangle rect;
190
191 // get_pixel_* wrongly rounds down
146 pango_layout_get_pixel_size (self->pl, w, h); 192 pango_layout_get_extents (self->pl, 0, &rect);
147 193
148 if (!*w) *w = 1; 194 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
149 if (!*h) *h = 1; 195 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
150 196
151 *w = (*w + 3) & ~3; 197 if (!rect.width) rect.width = 1;
152} 198 if (!rect.height) rect.height = 1;
153 199
200 *w = rect.width;
201 *h = rect.height;
202}
203
204typedef uint16_t tileid;
154typedef uint16_t mapface; 205typedef uint16_t faceid;
155 206
156typedef struct { 207typedef struct {
157 GLint name; 208 GLuint name;
158 int w, h; 209 int w, h;
159 float s, t; 210 float s, t;
160 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
161} maptex; 214} maptex;
162 215
163typedef struct { 216typedef struct {
217 uint32_t player;
218 tileid tile[3];
164 int16_t darkness; 219 uint16_t darkness;
165 mapface face[3]; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
166} mapcell; 221} mapcell;
167 222
168typedef struct { 223typedef struct {
169 int32_t c0, c1; 224 int32_t c0, c1;
170 mapcell *col; 225 mapcell *col;
171} maprow; 226} maprow;
172 227
173typedef struct map { 228typedef struct map {
174 int x, y, w, h; 229 int x, y, w, h;
175 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
176 int faces; 231 int faces; tileid *face2tile; // [faceid]
177 mapface *face; 232 int texs; maptex *tex; // [tileid]
178
179 int texs;
180 maptex *tex;
181 233
182 int32_t rows; 234 int32_t rows;
183 maprow *row; 235 maprow *row;
184} *CFClient__Map; 236} *DC__Map;
185 237
186static char * 238static char *
187prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
188{ 240{
189 char *p; 241 char *p;
206} 258}
207 259
208#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
209#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
210 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
211static maprow * 283static maprow *
212map_get_row (CFClient__Map self, int y) 284map_get_row (DC__Map self, int y)
213{ 285{
214 if (0 > y) 286 if (0 > y)
215 { 287 {
216 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
217 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
255 327
256 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
257} 329}
258 330
259static mapcell * 331static mapcell *
260map_get_cell (CFClient__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
261{ 333{
262 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
263} 335}
264 336
265static void 337static void
266map_clear (CFClient__Map self) 338map_clear (DC__Map self)
267{ 339{
268 int r; 340 int r;
269 341
270 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
271 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
279 self->row = 0; 351 self->row = 0;
280 self->rows = 0; 352 self->rows = 0;
281} 353}
282 354
283static void 355static void
284map_blank (CFClient__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
285{ 357{
286 int x, y; 358 int x, y;
287 maprow *row; 359 maprow *row;
360 mapcell *cell;
288 361
289 for (y = y0; y < y0 + h; y++) 362 for (y = y0; y < y0 + h; y++)
290 if (y >= 0) 363 if (y >= 0)
291 { 364 {
292 if (y >= self->rows) 365 if (y >= self->rows)
298 if (x >= row->c0) 371 if (x >= row->c0)
299 { 372 {
300 if (x >= row->c1) 373 if (x >= row->c1)
301 break; 374 break;
302 375
303 row->col[x - row->c0].darkness = -1; 376 cell = row->col + x - row->c0;
377
378 cell->darkness = 0;
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
304 } 382 }
305 } 383 }
384}
385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
306} 400}
307 401
308static void 402static void
309music_finished (void) 403music_finished (void)
310{ 404{
346 n |= n >> 16; 440 n |= n >> 16;
347 441
348 return n + 1; 442 return n + 1;
349} 443}
350 444
351MODULE = CFClient PACKAGE = CFClient 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
352 504
353PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
354 506
355BOOT: 507BOOT:
356{ 508{
357 HV *stash = gv_stashpv ("CFClient", 1); 509 HV *stash = gv_stashpv ("DC", 1);
358 static const struct { 510 static const struct {
359 const char *name; 511 const char *name;
360 IV iv; 512 IV iv;
361 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
362# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
363 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
364 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
365 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
366 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
367 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
376 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
377 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
378 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
379 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
380 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
381 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
382 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
383 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
384 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
385 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
440 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
441 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
442 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
443 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
444 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
445 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
446 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
447 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
448 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
449 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
450 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
451 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
452 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
453 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
454 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
455 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
456 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
457 const_iv (KMOD_CTRL), 624
458 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
459 const_iv (KMOD_ALT),
460 const_iv (KMOD_META)
461# undef const_iv 626# undef const_iv
462 }; 627 };
463 628
464 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
465 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
466} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
467 641
468int 642int
469in_destruct () 643in_destruct ()
470 CODE: 644 CODE:
471 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
473 RETVAL 647 RETVAL
474 648
475NV floor (NV x) 649NV floor (NV x)
476 650
477NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
478 656
479void 657void
480pango_init () 658pango_init ()
481 CODE: 659 CODE:
482{ 660{
483 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
484 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
485 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
486} 664}
487 665
666char *
667SDL_GetError ()
668
488int 669int
489SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
490 671
491void 672void
492SDL_Quit () 673SDL_Quit ()
493 674
494void 675void
495SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
496 PPCODE: 677 PPCODE:
497{ 678{
498 SDL_Rect **m; 679 SDL_Rect **m;
499 680
500 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
501 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
502 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
503 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
504 685
505 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
506 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
507 688
508 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
509 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
510 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
511 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
512 693
513 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
514 695#if SDL_VERSION_ATLEAST(1,2,10)
515 SDL_EnableUNICODE (1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
516 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
517 699
518 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
519 701
520 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
521 while (*m) 703 while (*m)
522 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
523 AV *av = newAV (); 707 AV *av = newAV ();
524 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
525 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
526 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
527 714
528 ++m; 715 ++m;
529 } 716 }
530} 717}
531 718
532char *
533SDL_GetError ()
534
535int 719int
536SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
537 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
538 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
539 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
540 ); 733 );
734
541 if (RETVAL) 735 if (RETVAL)
542 { 736 {
543 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
544# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
545# include "glfunc.h" 741#include "glfunc.h"
546# undef GL_FUNC 742#undef GL_FUNC
547 } 743 }
744}
548 OUTPUT: 745 OUTPUT:
549 RETVAL 746 RETVAL
550 747
551void 748void
552SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
553 750
554char * 751char *
555SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
556 753
754int
755SDL_GetAppState ()
756
557void 757void
558SDL_PollEvent () 758poll_events ()
559 PPCODE: 759 PPCODE:
560{ 760{
561 SDL_Event ev; 761 SDL_Event ev;
562 762
563 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
564 { 765 {
565 HV *hv = newHV (); 766 HV *hv = newHV ();
566 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
567 768
568 switch (ev.type) 769 switch (ev.type)
570 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
571 case SDL_KEYUP: 772 case SDL_KEYUP:
572 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
573 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
574 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
575 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
576 break; 778 break;
577 779
578 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
579 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
580 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
581 break; 783 break;
582 784
583 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
584 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
585
586 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
587 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
588 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
589 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
590 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
591 break; 811 break;
592 812
593 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
594 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
595 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
605 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
606 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
607 break; 827 break;
608 } 828 }
609 829
610 XPUSHs (sv_2mortal (newRV_noinc ((SV *)hv))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
611 } 831 }
612} 832}
613 833
614int 834int
615Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
616 POSTCALL: 836 POSTCALL:
617 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
618 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
619 839
620void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
621Mix_CloseAudio () 857Mix_CloseAudio ()
622 858
623int 859int
624Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
625 861
862const char *
863Mix_GetError ()
864
626void 865void
627lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
628 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
629#ifndef _WIN32 874#ifdef _WIN32
630 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
631#endif 896#endif
897}
632 898
633void 899void
634add_font (char *file) 900add_font (char *file)
635 CODE: 901 CODE:
636 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
644 STRLEN image_len; 910 STRLEN image_len;
645 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
646 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
647 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
648 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
649 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
650 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
651 917
652 if (!rw) 918 if (!rw)
653 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
654 920
727void 993void
728error (char *message) 994error (char *message)
729 CODE: 995 CODE:
730 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
731#ifdef _WIN32 997#ifdef _WIN32
732 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
733#endif 999#endif
734 1000
735void 1001void
736fatal (char *message) 1002fatal (char *message)
737 CODE: 1003 CODE:
738 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
739#ifdef _WIN32 1005#ifdef _WIN32
740 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
741#endif 1007#endif
742 _exit (1); 1008 _exit (1);
743 1009
744void 1010void
745_exit (int retval) 1011_exit (int retval = 0)
746 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
747 _exit (retval); 1016 _exit (retval);
1017#endif
748 1018
1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
1027
749MODULE = CFClient PACKAGE = CFClient::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
750 1029
751CFClient::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
752new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
753 CODE: 1034 CODE:
754{ 1035{
755 int count; 1036 int count;
756 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
759} 1040}
760 OUTPUT: 1041 OUTPUT:
761 RETVAL 1042 RETVAL
762 1043
763void 1044void
764DESTROY (CFClient::Font self) 1045DESTROY (DC::Font self)
765 CODE: 1046 CODE:
766 pango_font_description_free (self); 1047 pango_font_description_free (self);
767 1048
768void 1049void
769make_default (CFClient::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
770 CODE: 1052 CODE:
771 default_font = self; 1053 default_font = self;
772 1054
773MODULE = CFClient PACKAGE = CFClient::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
774 1056
1057PROTOTYPES: DISABLE
1058
775void 1059void
776reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
777 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
778 tc_clear (); 1069 tc_restore ();
779 1070
780CFClient::Layout 1071DC::Layout
781new (SV *class) 1072new (SV *class)
782 CODE: 1073 CODE:
783 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
784 1075
785 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
787 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
788 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
789 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
790 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
791 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
792 1084
793 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
794 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
795 OUTPUT: 1087 OUTPUT:
796 RETVAL 1088 RETVAL
797 1089
798void 1090void
799DESTROY (CFClient::Layout self) 1091DESTROY (DC::Layout self)
800 CODE: 1092 CODE:
801 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
802 Safefree (self); 1095 Safefree (self);
803 1096
804void 1097void
805set_text (CFClient::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
806 CODE: 1099 CODE:
807{ 1100{
808 STRLEN textlen; 1101 STRLEN textlen;
809 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
810 1103
811 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
812} 1105}
813 1106
814void 1107void
815set_markup (CFClient::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
816 CODE: 1109 CODE:
817{ 1110{
818 STRLEN textlen; 1111 STRLEN textlen;
819 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
820 1113
821 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
822} 1115}
823 1116
824void 1117void
825set_shapes (CFClient::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
826 CODE: 1119 CODE:
827{ 1120{
828 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
829 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
830 const char *pos = text; 1123 const char *pos = text;
865 if (attrs) 1158 if (attrs)
866 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
867} 1160}
868 1161
869void 1162void
870get_shapes (CFClient::Layout self) 1163get_shapes (DC::Layout self)
871 PPCODE: 1164 PPCODE:
872{ 1165{
873 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
874 1167
875 do 1168 do
890 1183
891 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
892} 1185}
893 1186
894int 1187int
895has_wrapped (CFClient::Layout self) 1188has_wrapped (DC::Layout self)
896 CODE: 1189 CODE:
897{ 1190{
898 int lines = 1; 1191 int lines = 1;
899 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
900 1193
905} 1198}
906 OUTPUT: 1199 OUTPUT:
907 RETVAL 1200 RETVAL
908 1201
909SV * 1202SV *
910get_text (CFClient::Layout self) 1203get_text (DC::Layout self)
911 CODE: 1204 CODE:
912 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
913 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
914 OUTPUT: 1207 OUTPUT:
915 RETVAL 1208 RETVAL
916 1209
917void 1210void
918set_foreground (CFClient::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
919 CODE: 1212 CODE:
920 self->r = r; 1213 self->r = r;
921 self->g = g; 1214 self->g = g;
922 self->b = b; 1215 self->b = b;
923 self->a = a; 1216 self->a = a;
924 1217
925void 1218void
926set_font (CFClient::Layout self, CFClient::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
927 CODE: 1220 CODE:
928 if (self->font != font) 1221 if (self->font != font)
929 { 1222 {
930 self->font = font; 1223 self->font = font;
931 layout_update_font (self); 1224 layout_update_font (self);
932 } 1225 }
933 1226
934void 1227void
935set_height (CFClient::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
936 CODE: 1229 CODE:
937 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
938 { 1231 {
939 self->base_height = base_height; 1232 self->base_height = base_height;
940 layout_update_font (self); 1233 layout_update_font (self);
941 } 1234 }
942 1235
943void 1236void
944set_width (CFClient::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
945 CODE: 1238 CODE:
946 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
947 1240
948void 1241void
949set_indent (CFClient::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
950 CODE: 1243 CODE:
951 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
952 1245
953void 1246void
954set_spacing (CFClient::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
955 CODE: 1248 CODE:
956 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
957 1250
958void 1251void
959set_ellipsise (CFClient::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
960 CODE: 1253 CODE:
961 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
962 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
963 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
964 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
965 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
966 ); 1259 );
967 1260
968void 1261void
969set_single_paragraph_mode (CFClient::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
970 CODE: 1263 CODE:
971 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
972 1265
973void 1266void
974size (CFClient::Layout self) 1267size (DC::Layout self)
975 PPCODE: 1268 PPCODE:
976{ 1269{
977 int w, h; 1270 int w, h;
978 1271
979 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
982 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
983 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
984} 1277}
985 1278
986int 1279int
987descent (CFClient::Layout self) 1280descent (DC::Layout self)
988 CODE: 1281 CODE:
989{ 1282{
990 PangoRectangle rect; 1283 PangoRectangle rect;
991 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
992 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
994} 1287}
995 OUTPUT: 1288 OUTPUT:
996 RETVAL 1289 RETVAL
997 1290
998int 1291int
999xy_to_index (CFClient::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1000 CODE: 1293 CODE:
1001{ 1294{
1002 int index, trailing; 1295 int index, trailing;
1003 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1004 RETVAL = index; 1297 RETVAL = index + trailing;
1005} 1298}
1006 OUTPUT: 1299 OUTPUT:
1007 RETVAL 1300 RETVAL
1008 1301
1009void 1302void
1010cursor_pos (CFClient::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1011 PPCODE: 1304 PPCODE:
1012{ 1305{
1013 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1014 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1015 1308
1018 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1019 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1020} 1313}
1021 1314
1022void 1315void
1023render (CFClient::Layout self, float x, float y) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1024 PPCODE: 1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3)
1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326#endif
1327
1328 EXTEND (SP, 2);
1329 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331}
1332
1333void
1334line_x_to_index (DC::Layout self, int line, int x)
1335 PPCODE:
1336{
1337 PangoLayoutLine *lp;
1338 int index, trailing;
1339
1340 if (line < 0)
1341 XSRETURN_EMPTY;
1342
1343 if (!(lp = pango_layout_get_line (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */
1345
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347
1348 EXTEND (SP, 2);
1349 if (GIMME_V == G_SCALAR)
1350 PUSHs (sv_2mortal (newSViv (index + trailing)));
1351 else
1352 {
1353 PUSHs (sv_2mortal (newSViv (index)));
1354 PUSHs (sv_2mortal (newSViv (trailing)));
1355 }
1356}
1357
1358void
1359render (DC::Layout self, float x, float y, int flags = 0)
1360 CODE:
1361 rc_clear (self->rc);
1025 pango_opengl_render_layout_subpixel ( 1362 pango_opengl_render_layout_subpixel (
1026 self->pl, 1363 self->pl,
1364 self->rc,
1027 x * PANGO_SCALE, y * PANGO_SCALE, 1365 x * PANGO_SCALE, y * PANGO_SCALE,
1028 self->r, self->g, self->b, self->a 1366 self->r, self->g, self->b, self->a,
1367 flags
1029 ); 1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1030 1372
1373void
1374draw (DC::Layout self)
1375 CODE:
1376{
1377 glEnable (GL_TEXTURE_2D);
1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1384
1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
1031MODULE = CFClient PACKAGE = CFClient::Texture 1392MODULE = Deliantra::Client PACKAGE = DC::Texture
1032 1393
1033void 1394PROTOTYPES: ENABLE
1034pad2pot (SV *data_, SV *w_, SV *h_)
1035 CODE:
1036{
1037 int ow = SvIV (w_);
1038 int oh = SvIV (h_);
1039 1395
1040 if (ow && oh) 1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1041 { 1401 {
1042 int nw = minpot (ow);
1043 int nh = minpot (oh);
1044
1045 if (nw != ow || nh != oh)
1046 {
1047 if (SvOK (data_))
1048 {
1049 STRLEN datalen; 1402 STRLEN datalen;
1050 char *data = SvPVbyte (data_, datalen); 1403 char *data = SvPVbyte (data_, datalen);
1051 int bpp = datalen / (ow * oh); 1404 int bpp = datalen / (ow * oh);
1052 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1053 1406
1054 SvPOK_only (result_); 1407 SvPOK_only (result_);
1055 SvCUR_set (result_, nw * nh * bpp); 1408 SvCUR_set (result_, nw * nh * bpp);
1056 1409
1057 memset (SvPVX (result_), 0, nw * nh * bpp); 1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1058 while (oh--) 1411 while (oh--)
1059 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1060 1413
1061 sv_setsv (data_, result_); 1414 sv_setsv (data_, result_);
1062 }
1063
1064 sv_setiv (w_, nw);
1065 sv_setiv (h_, nh);
1066 }
1067 } 1415 }
1068} 1416}
1069 1417
1070void 1418void
1071draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1077{ 1425{
1078 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
1079 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1080 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1081 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1082 1433
1083 if (items < 5) 1434 if (items < 5)
1084 { 1435 {
1085 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1086 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1114 glDisable (GL_ALPHA_TEST); 1465 glDisable (GL_ALPHA_TEST);
1115 glDisable (GL_BLEND); 1466 glDisable (GL_BLEND);
1116 } 1467 }
1117} 1468}
1118 1469
1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1480
1119MODULE = CFClient PACKAGE = CFClient::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
1120 1482
1121CFClient::Map 1483PROTOTYPES: DISABLE
1122new (SV *class, int map_width, int map_height) 1484
1485DC::Map
1486new (SV *class)
1123 CODE: 1487 CODE:
1124 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
1125 RETVAL->x = 0; 1489 RETVAL->x = 0;
1126 RETVAL->y = 0; 1490 RETVAL->y = 0;
1127 RETVAL->w = map_width; 1491 RETVAL->w = 0;
1128 RETVAL->h = map_height; 1492 RETVAL->h = 0;
1129 RETVAL->ox = 0; 1493 RETVAL->ox = 0;
1130 RETVAL->oy = 0; 1494 RETVAL->oy = 0;
1131 RETVAL->faces = 8192; 1495 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1132 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1496 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1133 RETVAL->texs = 8192;
1134 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1135 RETVAL->rows = 0; 1497 RETVAL->rows = 0;
1136 RETVAL->row = 0; 1498 RETVAL->row = 0;
1137 OUTPUT: 1499 OUTPUT:
1138 RETVAL 1500 RETVAL
1139 1501
1140void 1502void
1141DESTROY (CFClient::Map self) 1503DESTROY (DC::Map self)
1142 CODE: 1504 CODE:
1143{ 1505{
1144 map_clear (self); 1506 map_clear (self);
1145 Safefree (self->face); 1507 Safefree (self->face2tile);
1146 Safefree (self->tex); 1508 Safefree (self->tex);
1147 Safefree (self); 1509 Safefree (self);
1148} 1510}
1149 1511
1150void 1512void
1513resize (DC::Map self, int map_width, int map_height)
1514 CODE:
1515 self->w = map_width;
1516 self->h = map_height;
1517
1518void
1151clear (CFClient::Map self) 1519clear (DC::Map self)
1152 CODE: 1520 CODE:
1153 map_clear (self); 1521 map_clear (self);
1154 1522
1155void 1523void
1156set_face (CFClient::Map self, int face, int texid) 1524set_tileid (DC::Map self, int face, int tile)
1157 CODE: 1525 CODE:
1158{ 1526{
1159 while (self->faces <= face) 1527 need_facenum (self, face); self->face2tile [face] = tile;
1160 { 1528 need_texid (self, tile);
1161 Append (mapface, self->face, self->faces, self->faces);
1162 self->faces *= 2;
1163 }
1164
1165 self->face [face] = texid;
1166} 1529}
1167 1530
1168void 1531void
1532set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534{
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552}
1553
1554void
1169set_texture (CFClient::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1170 CODE: 1556 CODE:
1171{ 1557{
1172 while (self->texs <= texid) 1558 need_texid (self, texid);
1173 {
1174 Append (maptex, self->tex, self->texs, self->texs);
1175 self->texs *= 2;
1176 }
1177 1559
1178 { 1560 {
1179 maptex *tex = self->tex + texid; 1561 maptex *tex = self->tex + texid;
1180 1562
1181 tex->name = name; 1563 tex->name = name;
1198 // from transparent color bleeding and ugly wrapping effects. 1580 // from transparent color bleeding and ugly wrapping effects.
1199 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1200} 1582}
1201 1583
1202int 1584int
1203ox (CFClient::Map self) 1585ox (DC::Map self)
1204 ALIAS: 1586 ALIAS:
1205 oy = 1 1587 oy = 1
1206 x = 2 1588 x = 2
1207 y = 3 1589 y = 3
1208 w = 4 1590 w = 4
1219 } 1601 }
1220 OUTPUT: 1602 OUTPUT:
1221 RETVAL 1603 RETVAL
1222 1604
1223void 1605void
1224scroll (CFClient::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1225 CODE: 1607 CODE:
1226{ 1608{
1227 if (dx > 0) 1609 if (dx > 0)
1228 map_blank (self, self->x, self->y, dx - 1, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1229 else if (dx < 0) 1611 else if (dx < 0)
1230 map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1231 1613
1232 if (dy > 0) 1614 if (dy > 0)
1233 map_blank (self, self->x, self->y, self->w, dy - 1); 1615 map_blank (self, self->x, self->y, self->w, dy);
1234 else if (dy < 0) 1616 else if (dy < 0)
1235 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1236 1618
1237 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
1238 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
1239 1621
1240 while (self->y < 0) 1622 while (self->y < 0)
1244 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1245 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1246 } 1628 }
1247} 1629}
1248 1630
1249void 1631SV *
1250map1a_update (CFClient::Map self, SV *data_) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1251 CODE: 1633 CODE:
1252{ 1634{
1253 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1254 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1255 mapcell *cell; 1637 mapcell *cell;
1256 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1257 1641
1258 while (data < data_end) 1642 while (data < data_end - 1)
1259 { 1643 {
1260 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1261 1645
1262 x = self->x + ((flags >> 10) & 63); 1646 x = self->x + ((flags >> 10) & 63);
1263 y = self->y + ((flags >> 4) & 63); 1647 y = self->y + ((flags >> 4) & 63);
1264 1648
1265 cell = map_get_cell (self, x, y); 1649 cell = map_get_cell (self, x, y);
1266 1650
1267 if (flags & 15) 1651 if (flags & 15)
1268 { 1652 {
1269 if (cell->darkness < 0) 1653 if (!cell->darkness)
1270 { 1654 {
1655 memset (cell, 0, sizeof (*cell));
1271 cell->darkness = 0; 1656 cell->darkness = 256;
1272 cell->face [0] = 0;
1273 cell->face [1] = 0;
1274 cell->face [2] = 0;
1275 } 1657 }
1276 1658
1277 cell->darkness = flags & 8 ? *data++ : 255;
1278
1279 //TODO: don't trust server data to be in-range(!) 1659 //TODO: don't trust server data to be in-range(!)
1280 1660
1281 if (flags & 4) 1661 if (flags & 8)
1282 { 1662 {
1283 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1663 if (extmap)
1664 {
1665 uint8_t ext, cmd;
1666
1667 do
1668 {
1669 ext = *data++;
1670 cmd = ext & 0x3f;
1671
1672 if (cmd < 4)
1673 cell->darkness = 255 - ext * 64 + 1;
1674 else if (cmd == 5) // health
1675 {
1676 cell->stat_width = 1;
1677 cell->stat_hp = *data++;
1678 }
1679 else if (cmd == 6) // monster width
1680 cell->stat_width = *data++ + 1;
1681 else if (cmd == 0x47)
1682 {
1683 if (*data == 4)
1684 ; // decode player count
1685
1686 data += *data + 1;
1687 }
1688 else if (cmd == 8) // cell flags
1689 cell->flags = *data++;
1690 else if (ext & 0x40) // unknown, multibyte => skip
1691 data += *data + 1;
1692 else
1693 data++;
1694 }
1695 while (ext & 0x80);
1696 }
1697 else
1698 cell->darkness = *data++ + 1;
1284 } 1699 }
1285 1700
1701 for (z = 0; z <= 2; ++z)
1286 if (flags & 2) 1702 if (flags & (4 >> z))
1287 { 1703 {
1288 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1705 need_facenum (self, face);
1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1289 } 1721 }
1290
1291 if (flags & 1)
1292 {
1293 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1294 }
1295 } 1722 }
1296 else 1723 else
1297 cell->darkness = -1; 1724 cell->darkness = 0;
1298 } 1725 }
1299} 1726}
1727 OUTPUT:
1728 RETVAL
1300 1729
1301SV * 1730SV *
1302mapmap (CFClient::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1303 CODE: 1732 CODE:
1304{ 1733{
1305 int x1, x; 1734 int x1, x;
1306 int y1, y; 1735 int y1, y;
1307 int z; 1736 int z;
1328 { 1757 {
1329 mapcell *cell = row->col + (x - row->c0); 1758 mapcell *cell = row->col + (x - row->c0);
1330 1759
1331 for (z = 0; z <= 0; z++) 1760 for (z = 0; z <= 0; z++)
1332 { 1761 {
1333 mapface face = cell->face [z];
1334
1335 if (face)
1336 {
1337 maptex tex = self->tex [face]; 1762 maptex tex = self->tex [cell->tile [z]];
1338 int a0 = 255 - tex.a; 1763 int a0 = 255 - tex.a;
1339 int a1 = tex.a; 1764 int a1 = tex.a;
1340 1765
1341 r = (r * a0 + tex.r * a1) / 255; 1766 r = (r * a0 + tex.r * a1) / 255;
1342 g = (g * a0 + tex.g * a1) / 255; 1767 g = (g * a0 + tex.g * a1) / 255;
1343 b = (b * a0 + tex.b * a1) / 255; 1768 b = (b * a0 + tex.b * a1) / 255;
1344 a = (a * a0 + tex.a * a1) / 255; 1769 a = (a * a0 + tex.a * a1) / 255;
1345 }
1346 } 1770 }
1347 } 1771 }
1348 1772
1349 *map++ = (r ) 1773 *map++ = (r )
1350 | (g << 8) 1774 | (g << 8)
1357} 1781}
1358 OUTPUT: 1782 OUTPUT:
1359 RETVAL 1783 RETVAL
1360 1784
1361void 1785void
1362draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1363 CODE: 1787 CODE:
1364{ 1788{
1365 int vx, vy;
1366 int x, y, z; 1789 int x, y, z;
1367 int last_name;
1368 mapface face;
1369 1790
1370 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1371 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1372 1795
1373 /* 1796 rc_t *rc = rc_alloc ();
1374 int vx = self->vx = self->w >= sw 1797 rc_key_t key;
1375 ? self->x + (self->w - sw) / 2 1798 rc_array_t *arr;
1376 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1377 1799
1378 int vy = self->vy = self->h >= sh 1800 // thats current max. sorry.
1379 ? self->y + (self->h - sh) / 2 1801 if (sw > 255) sw = 255;
1380 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1802 if (sh > 255) sh = 255;
1381 */
1382 1803
1383 glColor4ub (255, 255, 255, 255); 1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1384 1840
1385 glEnable (GL_BLEND); 1841 glEnable (GL_BLEND);
1386 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1387 glEnable (GL_TEXTURE_2D);
1388 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1389 1844
1390 glBegin (GL_QUADS);
1391
1392 last_name = 0;
1393
1394 for (z = 0; z < 3; z++) 1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1395 for (y = 0; y < sh; y++) 1849 for (y = 0; y < sh; y++)
1396 if (0 <= y + vy && y + vy < self->rows) 1850 if (0 <= y + my && y + my < self->rows)
1397 { 1851 {
1398 maprow *row = self->row + (y + vy); 1852 maprow *row = self->row + (y + my);
1399 1853
1400 for (x = 0; x < sw; x++) 1854 for (x = 0; x < sw; x++)
1401 if (row->c0 <= x + vx && x + vx < row->c1) 1855 if (row->c0 <= x + mx && x + mx < row->c1)
1402 { 1856 {
1403 mapcell *cell = row->col + (x + vx - row->c0); 1857 mapcell *cell = row->col + (x + mx - row->c0);
1404
1405 face = cell->face [z]; 1858 tileid tile = cell->tile [z];
1406 1859
1407 if (face) 1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1864
1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1408 { 1965 {
1409 maptex tex = self->tex [face]; 1966 int level = (w << 5) | b;
1967 HE *he;
1410 1968
1411 int px = (x + 1) * 32 - tex.w; 1969 hv_iterinit (smooth);
1412 int py = (y + 1) * 32 - tex.h; 1970 while ((he = hv_iternext (smooth)))
1413
1414 if (last_name != tex.name)
1415 { 1971 {
1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1973 IV bits = SvIVX (HeVAL (he));
1974
1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1978 {
1979 maptex tex = self->tex [skey->tile];
1980 int px = (((int)skey->x) - 1) * T;
1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1416 glEnd (); 1993 glEnd ();
1417 last_name = tex.name;
1418 glBindTexture (GL_TEXTURE_2D, last_name); 1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1419 glBegin (GL_QUADS); 1995 glBegin (GL_QUADS);
1996 }
1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
2018 }
1420 } 2019 }
1421
1422 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1423 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1424 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1425 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1426 } 2020 }
1427 }
1428 } 2021 }
1429 2022
1430 glEnd (); 2023 glEnd ();
1431
1432 glDisable (GL_TEXTURE_2D); 2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
1433 glDisable (GL_BLEND); 2031 glDisable (GL_BLEND);
1434} 2032 rc_free (rc);
1435 2033
2034 // top layer: overlays such as the health bar
2035 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows)
2037 {
2038 maprow *row = self->row + (y + my);
2039
2040 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1)
2042 {
2043 mapcell *cell = row->col + (x + mx - row->c0);
2044
2045 int px = x * T;
2046 int py = y * T;
2047
2048 if (cell->stat_hp)
2049 {
2050 int width = cell->stat_width * T;
2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
2052
2053 glColor3ub (0, 0, 0);
2054 glRectf (px + 1, py - thick - 2,
2055 px + width - 1, py);
2056
2057 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2058 glRectf (px + 2,
2059 py - thick - 1,
2060 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2061 }
2062 }
2063 }
2064}
2065
1436void 2066void
1437draw_magicmap (CFClient::Map self, int dx, int dy, int w, int h, unsigned char *data) 2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1438 CODE: 2068 CODE:
1439{ 2069{
1440 static float color[16][3] = { 2070 static float color[16][3] = {
1441 { 0.00F, 0.00F, 0.00F }, 2071 { 0.00F, 0.00F, 0.00F },
1442 { 1.00F, 1.00F, 1.00F }, 2072 { 1.00F, 1.00F, 1.00F },
1492 glDisable (GL_BLEND); 2122 glDisable (GL_BLEND);
1493 glDisable (GL_TEXTURE_2D); 2123 glDisable (GL_TEXTURE_2D);
1494} 2124}
1495 2125
1496void 2126void
1497fow_texture (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1498 PPCODE: 2128 PPCODE:
1499{ 2129{
1500 int vx, vy;
1501 int x, y; 2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1502 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1503 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1504 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1505 2138
1506 memset (darkness, 255, sw4 * sh);
1507 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1508 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1509 2141
1510 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2142 mx += self->x - 1;
1511 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2143 my += self->y - 1;
1512 2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
1513 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1514 if (0 <= y + vy && y + vy < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1515 { 2149 {
1516 maprow *row = self->row + (y + vy); 2150 maprow *row = self->row + (y + my);
1517 2151
1518 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1519 if (row->c0 <= x + vx && x + vx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1520 { 2154 {
1521 mapcell *cell = row->col + (x + vx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1522 2156
1523 darkness[y * sw4 + x] = cell->darkness < 0 2157 darkness1 [y * sw1 + x] = cell->darkness
2158 ? 255 - (cell->darkness - 1)
1524 ? 255 - FOW_DARKNESS 2159 : 255 - FOW_DARKNESS;
1525 : 255 - cell->darkness;
1526 } 2160 }
1527 } 2161 }
1528 2162
2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2175
2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
2200
1529 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1530 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1531 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1532 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1533} 2205}
1534 2206
1535SV * 2207SV *
1536get_rect (CFClient::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1537 CODE: 2209 CODE:
1538{ 2210{
1539 int x, y, x1, y1; 2211 int x, y, x1, y1;
1540 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1541 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1566 if (row && row->c0 <= x && x < row->c1) 2238 if (row && row->c0 <= x && x < row->c1)
1567 { 2239 {
1568 mapcell *cell = row->col + (x - row->c0); 2240 mapcell *cell = row->col + (x - row->c0);
1569 uint8_t flags = 0; 2241 uint8_t flags = 0;
1570 2242
1571 if (cell->face [0]) flags |= 1; 2243 if (cell->tile [0]) flags |= 1;
1572 if (cell->face [1]) flags |= 2; 2244 if (cell->tile [1]) flags |= 2;
1573 if (cell->face [2]) flags |= 4; 2245 if (cell->tile [2]) flags |= 4;
1574 2246
1575 *data++ = flags; 2247 *data++ = flags;
1576 2248
1577 if (flags & 1) 2249 if (flags & 1)
1578 { 2250 {
2251 tileid tile = cell->tile [0];
1579 *data++ = cell->face [0] >> 8; 2252 *data++ = tile >> 8;
1580 *data++ = cell->face [0]; 2253 *data++ = tile;
1581 } 2254 }
1582 2255
1583 if (flags & 2) 2256 if (flags & 2)
1584 { 2257 {
2258 tileid tile = cell->tile [1];
1585 *data++ = cell->face [1] >> 8; 2259 *data++ = tile >> 8;
1586 *data++ = cell->face [1]; 2260 *data++ = tile;
1587 } 2261 }
1588 2262
1589 if (flags & 4) 2263 if (flags & 4)
1590 { 2264 {
2265 tileid tile = cell->tile [2];
1591 *data++ = cell->face [2] >> 8; 2266 *data++ = tile >> 8;
1592 *data++ = cell->face [2]; 2267 *data++ = tile;
1593 } 2268 }
1594 } 2269 }
1595 else 2270 else
1596 *data++ = 0; 2271 *data++ = 0;
1597 } 2272 }
1603} 2278}
1604 OUTPUT: 2279 OUTPUT:
1605 RETVAL 2280 RETVAL
1606 2281
1607void 2282void
1608set_rect (CFClient::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1609 PPCODE: 2284 PPCODE:
1610{ 2285{
1611 int x, y, z; 2286 int x, y, z;
1612 int w, h; 2287 int w, h;
1613 int x1, y1; 2288 int x1, y1;
1614 2289
1615 if (*data++ != 0) 2290 if (*data++ != 0)
1616 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
1617 2292
1618 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
1619 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
1620 2295
1621 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
1637 { 2312 {
1638 uint8_t flags = *data++; 2313 uint8_t flags = *data++;
1639 2314
1640 if (flags) 2315 if (flags)
1641 { 2316 {
1642 mapface face[3] = { 0, 0, 0 };
1643
1644 mapcell *cell = row_get_cell (row, x); 2317 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 };
1645 2319
1646 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2320 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1647 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1648 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1649 2323
1650 if (cell->darkness <= 0) 2324 if (cell->darkness == 0)
1651 { 2325 {
1652 cell->darkness = -1; 2326 cell->darkness = 0;
1653 2327
1654 for (z = 0; z <= 2; z++) 2328 for (z = 0; z <= 2; z++)
1655 { 2329 {
1656 cell->face[z] = face[z]; 2330 tileid t = tile [z];
1657 2331
1658 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2332 if (t >= self->texs || (t && !self->tex [t].name))
2333 {
1659 XPUSHs (sv_2mortal (newSViv (face[z]))); 2334 XPUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t);
2336 }
2337
2338 cell->tile [z] = t;
1660 } 2339 }
1661 } 2340 }
1662 } 2341 }
1663 } 2342 }
1664 } 2343 }
1665} 2344}
1666 2345
1667MODULE = CFClient PACKAGE = CFClient::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
1668 2347
1669CFClient::MixChunk 2348DC::RW
1670new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
1671 CODE: 2350 CODE:
1672 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
1673 OUTPUT: 2357 OUTPUT:
1674 RETVAL 2358 RETVAL
1675 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
1676void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
1677DESTROY (CFClient::MixChunk self) 2469DESTROY (DC::MixChunk self)
1678 CODE: 2470 CODE:
1679 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
1680 2472
1681int 2473int
1682volume (CFClient::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
1683 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
1684 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
1685 OUTPUT: 2479 OUTPUT:
1686 RETVAL 2480 RETVAL
1687 2481
1688int 2482DC::Channel
1689play (CFClient::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1690 CODE: 2484 CODE:
2485{
1691 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
1692 OUTPUT: 2497 OUTPUT:
1693 RETVAL 2498 RETVAL
1694 2499
1695MODULE = CFClient PACKAGE = CFClient::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1696 2501
1697int 2502int
1698volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
1699 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
1700 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
1701 OUTPUT: 2509 OUTPUT:
1702 RETVAL 2510 RETVAL
1703 2511
1704CFClient::MixMusic 2512void
1705new_from_file (SV *class, char *path) 2513fade_out (int ms)
1706 CODE: 2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
2522DC::MixMusic
2523new (SV *class, DC::RW rwops)
2524 CODE:
1707 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
1708 OUTPUT: 2526 OUTPUT:
1709 RETVAL 2527 RETVAL
1710 2528
1711void 2529void
1712DESTROY (CFClient::MixMusic self) 2530DESTROY (DC::MixMusic self)
1713 CODE: 2531 CODE:
1714 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
1715 2533
1716int 2534int
1717play (CFClient::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
1718 CODE: 2536 CODE:
1719 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
1720 OUTPUT: 2538 OUTPUT:
1721 RETVAL 2539 RETVAL
1722 2540
2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
1723MODULE = CFClient PACKAGE = CFClient::OpenGL 2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
1724 2549
1725BOOT: 2550BOOT:
1726{ 2551{
1727 HV *stash = gv_stashpv ("CFClient::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1728 static const struct { 2553 static const struct {
1729 const char *name; 2554 const char *name;
1730 IV iv; 2555 IV iv;
1731 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
1732# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
1733 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
1734 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
1735 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
1736 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
1737 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
1741 const_iv (GL_ALPHA_TEST), 2569 const_iv (GL_ALPHA_TEST),
1742 const_iv (GL_NORMALIZE), 2570 const_iv (GL_NORMALIZE),
1743 const_iv (GL_RESCALE_NORMAL), 2571 const_iv (GL_RESCALE_NORMAL),
1744 const_iv (GL_FRONT), 2572 const_iv (GL_FRONT),
1745 const_iv (GL_BACK), 2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
1746 const_iv (GL_AND), 2575 const_iv (GL_AND),
1747 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
1748 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
1749 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
1750 const_iv (GL_DST_ALPHA), 2579 const_iv (GL_DST_ALPHA),
1763 const_iv (GL_INTENSITY), 2592 const_iv (GL_INTENSITY),
1764 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
1765 const_iv (GL_LUMINANCE_ALPHA), 2594 const_iv (GL_LUMINANCE_ALPHA),
1766 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
1767 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
1768 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
1769 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
1770 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
1771 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
1772 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
1773 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
1794 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
1795 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
1796 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
1797 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
1798 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
1799 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
2638 const_iv (GL_LINE_STRIP),
1800 const_iv (GL_LINE_LOOP), 2639 const_iv (GL_LINE_LOOP),
1801 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
1802 const_iv (GL_QUAD_STRIP), 2641 const_iv (GL_QUAD_STRIP),
1803 const_iv (GL_TRIANGLES), 2642 const_iv (GL_TRIANGLES),
1804 const_iv (GL_TRIANGLE_STRIP), 2643 const_iv (GL_TRIANGLE_STRIP),
1805 const_iv (GL_TRIANGLE_FAN), 2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
1806 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1807 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
1808 const_iv (GL_V2F), 2655 const_iv (GL_V2F),
1809 const_iv (GL_V3F), 2656 const_iv (GL_V3F),
1810 const_iv (GL_T2F_V3F), 2657 const_iv (GL_T2F_V3F),
1811 const_iv (GL_T2F_N3F_V3F), 2658 const_iv (GL_T2F_N3F_V3F),
1812# undef const_iv 2659# undef const_iv
1813 }; 2660 };
1814 2661
1815 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1816 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
1817} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
1818 2674
1819char * 2675char *
1820gl_vendor () 2676gl_vendor ()
1821 CODE: 2677 CODE:
1822 RETVAL = (char *)glGetString (GL_VENDOR); 2678 RETVAL = (char *)glGetString (GL_VENDOR);
1835 CODE: 2691 CODE:
1836 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1837 OUTPUT: 2693 OUTPUT:
1838 RETVAL 2694 RETVAL
1839 2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
1840int glGetError () 2710int glGetError ()
1841 2711
1842void glFinish () 2712void glFinish ()
1843 2713
1844void glClear (int mask) 2714void glClear (int mask)
1881# near_ and far_ are due to microsofts buggy "c" compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
1882void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1883 2753
1884# near_ and far_ are due to microsofts buggy "c" compiler 2754# near_ and far_ are due to microsofts buggy "c" compiler
1885void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
1886 2758
1887void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
1888 2760
1889void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
1890 2762
1898 2770
1899void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
1900 CODE: 2772 CODE:
1901 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
1902 2774
1903void glBegin (int mode)
1904
1905void glEnd ()
1906
1907void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
1908 PROTOTYPE: @
1909 ALIAS: 2776 ALIAS:
1910 glColor_premultiply = 1 2777 glColor_premultiply = 1
1911 CODE: 2778 CODE:
1912 if (ix) 2779 if (ix)
1913 { 2780 {
1916 b *= a; 2783 b *= a;
1917 } 2784 }
1918 // microsoft visual "c" rounds instead of truncating... 2785 // microsoft visual "c" rounds instead of truncating...
1919 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
1920 2787
1921void glInterleavedArrays (int format, int stride, char *data)
1922
1923void glDrawElements (int mode, int count, int type, char *indices)
1924
1925# 1.2 void glDrawRangeElements (int mode, int start, int end
1926
1927void glRasterPos (float x, float y, float z = 0.) 2788void glRasterPos (float x, float y, float z = 0.)
1928 CODE: 2789 CODE:
1929 glRasterPos3f (0, 0, z); 2790 glRasterPos3f (0, 0, z);
1930 glBitmap (0, 0, 0, 0, x, y, 0); 2791 glBitmap (0, 0, 0, 0, x, y, 0);
1931 2792
1935 2796
1936void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
1937 CODE: 2798 CODE:
1938 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
1939 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
1940void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
1941 CODE: 2831 CODE:
1942 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
1943 2833
1944void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
1960void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
1961 CODE: 2851 CODE:
1962 if (gl.SeparableFilter2D) 2852 if (gl.SeparableFilter2D)
1963 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
1964 2854
1965void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
1966 2856
1967void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
1968 2858
1969void glDrawPixels (int width, int height, int format, int type, char *pixels) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
1970 2862
1971void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
1972 2864
1973int glGenTexture () 2865int glGenTexture ()
1974 CODE: 2866 CODE:
1975{ 2867 RETVAL = gen_texture ();
1976 GLuint name;
1977 glGenTextures (1, &name);
1978 RETVAL = name;
1979}
1980 OUTPUT: 2868 OUTPUT:
1981 RETVAL 2869 RETVAL
1982 2870
1983void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
1984 CODE: 2872 CODE:
1985{
1986 GLuint name_ = name;
1987 glDeleteTextures (1, &name_); 2873 del_texture (name);
1988} 2874
1989
1990int glGenList () 2875int glGenList ()
1991 CODE: 2876 CODE:
1992 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
1993 OUTPUT: 2878 OUTPUT:
1994 RETVAL 2879 RETVAL
2001 2886
2002void glEndList () 2887void glEndList ()
2003 2888
2004void glCallList (int list) 2889void glCallList (int list)
2005 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2006 2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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