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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.154 by root, Tue Sep 19 22:23:30 2006 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h>
6# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761)
9#endif
10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
7#endif 14#endif
8 15
9#include "EXTERN.h" 16#include "EXTERN.h"
10#include "perl.h" 17#include "perl.h"
11#include "XSUB.h" 18#include "XSUB.h"
12 19
13#ifdef _WIN32 20#ifdef _WIN32
14# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
15#endif 27#endif
16 28
29#include <assert.h>
17#include <math.h> 30#include <math.h>
18#include <string.h> 31#include <string.h>
19#include <stdio.h> 32#include <stdio.h>
20#include <stdlib.h> 33#include <stdlib.h>
21 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
22#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
23#include <SDL_endian.h> 39#include <SDL_endian.h>
24#include <SDL_image.h> 40#include <SDL_image.h>
25#include <SDL_mixer.h> 41#include <SDL_mixer.h>
26#include <SDL_opengl.h> 42#include <SDL_opengl.h>
27 43
36# include <sys/types.h> 52# include <sys/types.h>
37# include <sys/socket.h> 53# include <sys/socket.h>
38# include <netinet/in.h> 54# include <netinet/in.h>
39# include <netinet/tcp.h> 55# include <netinet/tcp.h>
40# include <inttypes.h> 56# include <inttypes.h>
41#else
42 typedef unsigned char uint8_t;
43 typedef unsigned short uint16_t;
44 typedef unsigned int uint32_t;
45 typedef signed char int8_t;
46 typedef signed short int16_t;
47 typedef signed int int32_t;
48#endif 57#endif
49 58
50#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, objetc replacement character */ 59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
51 60
52#define FOW_DARKNESS 32 61#define FOW_DARKNESS 32
53 62
54#define MAP_EXTEND_X 32 63#define MAP_EXTEND_X 32
55#define MAP_EXTEND_Y 512 64#define MAP_EXTEND_Y 512
60# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
61#else 70#else
62# define PARACHUTE 0 71# define PARACHUTE 0
63#endif 72#endif
64 73
74static AV *texture_av;
75
65static struct 76static struct
66{ 77{
67#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
68#include "glfunc.h" 79#include "glfunc.h"
69#undef GL_FUNC 80#undef GL_FUNC
70} gl; 81} gl;
71 82
83static void
72static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
73{ 85{
74 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
75 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
76 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
77 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
78 else 90 else
79 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
80} 92}
81 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
82#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
83 120
84#include "pango-font.c" 121#include "pango-font.c"
85#include "pango-fontmap.c" 122#include "pango-fontmap.c"
86#include "pango-render.c" 123#include "pango-render.c"
87 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
88typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
89typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
90 129
91typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
92 131
93static int 132static int
94shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
95{ 134{
96 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
110 149
111typedef struct cf_layout { 150typedef struct cf_layout {
112 PangoLayout *pl; 151 PangoLayout *pl;
113 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
114 int base_height; 153 int base_height;
115 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
116} *CFPlus__Layout; 156} *DC__Layout;
117 157
118static CFPlus__Font default_font; 158static DC__Font default_font;
119static PangoContext *opengl_context; 159static PangoContext *opengl_context;
120static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
121 161
122static void 162static void
123substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
128#endif 168#endif
129 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
130} 170}
131 171
132static void 172static void
133layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
134{ 174{
135 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
136 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
137 */ 177 */
138 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
142 182
143 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
144} 184}
145 185
146static void 186static void
147layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
148{ 188{
149 PangoRectangle rect; 189 PangoRectangle rect;
150 190
151 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
152 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
159 199
160 *w = rect.width; 200 *w = rect.width;
161 *h = rect.height; 201 *h = rect.height;
162} 202}
163 203
204typedef uint16_t tileid;
164typedef uint16_t mapface; 205typedef uint16_t faceid;
165 206
166typedef struct { 207typedef struct {
167 GLint name; 208 GLuint name;
168 int w, h; 209 int w, h;
169 float s, t; 210 float s, t;
170 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
171} maptex; 214} maptex;
172 215
173typedef struct { 216typedef struct {
174 uint32_t player; 217 uint32_t player;
175 mapface face[3]; 218 tileid tile[3];
176 uint16_t darkness; 219 uint16_t darkness;
177 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
178} mapcell; 221} mapcell;
179 222
180typedef struct { 223typedef struct {
181 int32_t c0, c1; 224 int32_t c0, c1;
182 mapcell *col; 225 mapcell *col;
183} maprow; 226} maprow;
184 227
185typedef struct map { 228typedef struct map {
186 int x, y, w, h; 229 int x, y, w, h;
187 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
188 int faces; 231 int faces; tileid *face2tile; // [faceid]
189 mapface *face; 232 int texs; maptex *tex; // [tileid]
190
191 int texs;
192 maptex *tex;
193 233
194 int32_t rows; 234 int32_t rows;
195 maprow *row; 235 maprow *row;
196} *CFPlus__Map; 236} *DC__Map;
197 237
198static char * 238static char *
199prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
200{ 240{
201 char *p; 241 char *p;
218} 258}
219 259
220#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
221#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
222 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
223static maprow * 283static maprow *
224map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
225{ 285{
226 if (0 > y) 286 if (0 > y)
227 { 287 {
228 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
229 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
267 327
268 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
269} 329}
270 330
271static mapcell * 331static mapcell *
272map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
273{ 333{
274 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
275} 335}
276 336
277static void 337static void
278map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
279{ 339{
280 int r; 340 int r;
281 341
282 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
283 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
291 self->row = 0; 351 self->row = 0;
292 self->rows = 0; 352 self->rows = 0;
293} 353}
294 354
295static void 355static void
296map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
297{ 357{
298 int x, y; 358 int x, y;
299 maprow *row; 359 maprow *row;
300 mapcell *cell; 360 mapcell *cell;
301 361
321 cell->player = 0; 381 cell->player = 0;
322 } 382 }
323 } 383 }
324} 384}
325 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
326static void 402static void
327music_finished (void) 403music_finished (void)
328{ 404{
329 SDL_UserEvent ev; 405 SDL_UserEvent ev;
330 406
364 n |= n >> 16; 440 n |= n >> 16;
365 441
366 return n + 1; 442 return n + 1;
367} 443}
368 444
369MODULE = CFPlus PACKAGE = CFPlus 445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
456/* SDL should provide this, really. */
457#define SDLK_MODIFIER_MIN 300
458#define SDLK_MODIFIER_MAX 314
459
460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
370 504
371PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
372 506
373BOOT: 507BOOT:
374{ 508{
375 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 510 static const struct {
377 const char *name; 511 const char *name;
378 IV iv; 512 IV iv;
379 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
515 const_iv (SDLK_MODIFIER_MIN),
516 const_iv (SDLK_MODIFIER_MAX),
517
381 const_iv (SDL_ACTIVEEVENT), 518 const_iv (SDL_ACTIVEEVENT),
382 const_iv (SDL_KEYDOWN), 519 const_iv (SDL_KEYDOWN),
383 const_iv (SDL_KEYUP), 520 const_iv (SDL_KEYUP),
384 const_iv (SDL_MOUSEMOTION), 521 const_iv (SDL_MOUSEMOTION),
385 const_iv (SDL_MOUSEBUTTONDOWN), 522 const_iv (SDL_MOUSEBUTTONDOWN),
394 const_iv (SDL_EVENT_RESERVEDA), 531 const_iv (SDL_EVENT_RESERVEDA),
395 const_iv (SDL_EVENT_RESERVEDB), 532 const_iv (SDL_EVENT_RESERVEDB),
396 const_iv (SDL_VIDEORESIZE), 533 const_iv (SDL_VIDEORESIZE),
397 const_iv (SDL_VIDEOEXPOSE), 534 const_iv (SDL_VIDEOEXPOSE),
398 const_iv (SDL_USEREVENT), 535 const_iv (SDL_USEREVENT),
536
537 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE),
540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
399 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
400 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
401 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
402 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
403 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
458 const_iv (SDLK_BREAK), 602 const_iv (SDLK_BREAK),
459 const_iv (SDLK_MENU), 603 const_iv (SDLK_MENU),
460 const_iv (SDLK_POWER), 604 const_iv (SDLK_POWER),
461 const_iv (SDLK_EURO), 605 const_iv (SDLK_EURO),
462 const_iv (SDLK_UNDO), 606 const_iv (SDLK_UNDO),
607
463 const_iv (KMOD_NONE), 608 const_iv (KMOD_NONE),
609 const_iv (KMOD_SHIFT),
464 const_iv (KMOD_LSHIFT), 610 const_iv (KMOD_LSHIFT),
465 const_iv (KMOD_RSHIFT), 611 const_iv (KMOD_RSHIFT),
612 const_iv (KMOD_CTRL),
466 const_iv (KMOD_LCTRL), 613 const_iv (KMOD_LCTRL),
467 const_iv (KMOD_RCTRL), 614 const_iv (KMOD_RCTRL),
615 const_iv (KMOD_ALT),
468 const_iv (KMOD_LALT), 616 const_iv (KMOD_LALT),
469 const_iv (KMOD_RALT), 617 const_iv (KMOD_RALT),
618 const_iv (KMOD_META),
470 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
471 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
472 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
473 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
474 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
475 const_iv (KMOD_CTRL), 624
476 const_iv (KMOD_SHIFT), 625 const_iv (MIX_DEFAULT_FORMAT),
477 const_iv (KMOD_ALT),
478 const_iv (KMOD_META)
479# undef const_iv 626# undef const_iv
480 }; 627 };
481 628
482 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
483 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
631
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
484} 634}
635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
485 641
486int 642int
487in_destruct () 643in_destruct ()
488 CODE: 644 CODE:
489 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
491 RETVAL 647 RETVAL
492 648
493NV floor (NV x) 649NV floor (NV x)
494 650
495NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
496 656
497void 657void
498pango_init () 658pango_init ()
499 CODE: 659 CODE:
500{ 660{
501 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
502 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
503 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
504} 664}
505 665
666char *
667SDL_GetError ()
668
506int 669int
507SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
508 671
509void 672void
510SDL_Quit () 673SDL_Quit ()
511 674
512void 675void
513SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
514 PPCODE: 677 PPCODE:
515{ 678{
516 SDL_Rect **m; 679 SDL_Rect **m;
517 680
518 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
519 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
520 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
521 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
522 685
523 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
524 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
525 688
526 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
527 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
528 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
529 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
530 693
531 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
532#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
533 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
534 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
535#endif 698#endif
536 699
537 SDL_EnableUNICODE (1);
538 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
539
540 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
541 701
542 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
543 while (*m) 703 while (*m)
544 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
545 AV *av = newAV (); 707 AV *av = newAV ();
546 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
547 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
548 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
549 714
550 ++m; 715 ++m;
551 } 716 }
552} 717}
553 718
554char *
555SDL_GetError ()
556
557int 719int
558SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
559 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
560 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
561 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
562 ); 733 );
734
563 if (RETVAL) 735 if (RETVAL)
564 { 736 {
565 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
566# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
567# include "glfunc.h" 741#include "glfunc.h"
568# undef GL_FUNC 742#undef GL_FUNC
569 } 743 }
744}
570 OUTPUT: 745 OUTPUT:
571 RETVAL 746 RETVAL
572 747
573void 748void
574SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
575 750
576char * 751char *
577SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
578 753
754int
755SDL_GetAppState ()
756
579void 757void
580SDL_PollEvent () 758poll_events ()
581 PPCODE: 759 PPCODE:
582{ 760{
583 SDL_Event ev; 761 SDL_Event ev;
584 762
585 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
586 { 765 {
587 HV *hv = newHV (); 766 HV *hv = newHV ();
588 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
589 768
590 switch (ev.type) 769 switch (ev.type)
592 case SDL_KEYDOWN: 771 case SDL_KEYDOWN:
593 case SDL_KEYUP: 772 case SDL_KEYUP:
594 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
595 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
596 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */
597 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
598 break; 778 break;
599 779
600 case SDL_ACTIVEEVENT: 780 case SDL_ACTIVEEVENT:
601 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
602 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
603 break; 783 break;
604 784
605 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
606 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
607
608 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
609 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
610 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
611 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
612 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
613 break; 811 break;
614 812
615 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
616 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
617 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
627 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
628 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
629 break; 827 break;
630 } 828 }
631 829
632 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
633 } 831 }
634} 832}
635 833
636int 834int
637Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
638 POSTCALL: 836 POSTCALL:
639 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
640 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
641 839
642void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
643Mix_CloseAudio () 857Mix_CloseAudio ()
644 858
645int 859int
646Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
647 861
862const char *
863Mix_GetError ()
864
648void 865void
649lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
650 CODE: 867 CODE:
868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
869
870void
871win32_proxy_info ()
872 PPCODE:
873{
651#ifndef _WIN32 874#ifdef _WIN32
652 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 875 char buffer[2048];
876 DWORD buflen;
877
878 EXTEND (SP, 3);
879
880 buflen = sizeof (buffer);
881 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
882 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
883 {
884 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
885
886 buflen = sizeof (buffer);
887 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
888 {
889 PUSHs (newSVpv (buffer, 0));
890
891 buflen = sizeof (buffer);
892 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
893 PUSHs (newSVpv (buffer, 0));
894 }
895 }
653#endif 896#endif
897}
654 898
655void 899void
656add_font (char *file) 900add_font (char *file)
657 CODE: 901 CODE:
658 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 902 FcConfigAppFontAddFile (0, (const FcChar8 *)file);
666 STRLEN image_len; 910 STRLEN image_len;
667 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
668 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
669 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
670 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
671 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
672 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
673 917
674 if (!rw) 918 if (!rw)
675 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
676 920
749void 993void
750error (char *message) 994error (char *message)
751 CODE: 995 CODE:
752 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
753#ifdef _WIN32 997#ifdef _WIN32
754 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
755#endif 999#endif
756 1000
757void 1001void
758fatal (char *message) 1002fatal (char *message)
759 CODE: 1003 CODE:
760 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
761#ifdef _WIN32 1005#ifdef _WIN32
762 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
763#endif 1007#endif
764 _exit (1); 1008 _exit (1);
765 1009
766void 1010void
767_exit (int retval) 1011_exit (int retval = 0)
768 CODE: 1012 CODE:
1013#ifdef WIN32
1014 ExitThread (retval); // unclean, please beam me up
1015#else
769 _exit (retval); 1016 _exit (retval);
1017#endif
770 1018
771MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
772 1027
773CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
774new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
775 CODE: 1034 CODE:
776{ 1035{
777 int count; 1036 int count;
778 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
781} 1040}
782 OUTPUT: 1041 OUTPUT:
783 RETVAL 1042 RETVAL
784 1043
785void 1044void
786DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
787 CODE: 1046 CODE:
788 pango_font_description_free (self); 1047 pango_font_description_free (self);
789 1048
790void 1049void
791make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
792 CODE: 1052 CODE:
793 default_font = self; 1053 default_font = self;
794 1054
795MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
796 1056
1057PROTOTYPES: DISABLE
1058
797void 1059void
798reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
799 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
800 tc_clear (); 1069 tc_restore ();
801 1070
802CFPlus::Layout 1071DC::Layout
803new (SV *class) 1072new (SV *class)
804 CODE: 1073 CODE:
805 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
806 1075
807 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
809 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
810 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
811 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
812 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
813 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
814 1084
815 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
816 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
817 OUTPUT: 1087 OUTPUT:
818 RETVAL 1088 RETVAL
819 1089
820void 1090void
821DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
822 CODE: 1092 CODE:
823 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
824 Safefree (self); 1095 Safefree (self);
825 1096
826void 1097void
827set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
828 CODE: 1099 CODE:
829{ 1100{
830 STRLEN textlen; 1101 STRLEN textlen;
831 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
832 1103
833 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
834} 1105}
835 1106
836void 1107void
837set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
838 CODE: 1109 CODE:
839{ 1110{
840 STRLEN textlen; 1111 STRLEN textlen;
841 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
842 1113
843 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
844} 1115}
845 1116
846void 1117void
847set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
848 CODE: 1119 CODE:
849{ 1120{
850 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
851 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
852 const char *pos = text; 1123 const char *pos = text;
887 if (attrs) 1158 if (attrs)
888 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
889} 1160}
890 1161
891void 1162void
892get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
893 PPCODE: 1164 PPCODE:
894{ 1165{
895 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
896 1167
897 do 1168 do
912 1183
913 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
914} 1185}
915 1186
916int 1187int
917has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
918 CODE: 1189 CODE:
919{ 1190{
920 int lines = 1; 1191 int lines = 1;
921 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
922 1193
927} 1198}
928 OUTPUT: 1199 OUTPUT:
929 RETVAL 1200 RETVAL
930 1201
931SV * 1202SV *
932get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
933 CODE: 1204 CODE:
934 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
935 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
936 OUTPUT: 1207 OUTPUT:
937 RETVAL 1208 RETVAL
938 1209
939void 1210void
940set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
941 CODE: 1212 CODE:
942 self->r = r; 1213 self->r = r;
943 self->g = g; 1214 self->g = g;
944 self->b = b; 1215 self->b = b;
945 self->a = a; 1216 self->a = a;
946 1217
947void 1218void
948set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
949 CODE: 1220 CODE:
950 if (self->font != font) 1221 if (self->font != font)
951 { 1222 {
952 self->font = font; 1223 self->font = font;
953 layout_update_font (self); 1224 layout_update_font (self);
954 } 1225 }
955 1226
956void 1227void
957set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
958 CODE: 1229 CODE:
959 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
960 { 1231 {
961 self->base_height = base_height; 1232 self->base_height = base_height;
962 layout_update_font (self); 1233 layout_update_font (self);
963 } 1234 }
964 1235
965void 1236void
966set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
967 CODE: 1238 CODE:
968 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
969 1240
970void 1241void
971set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
972 CODE: 1243 CODE:
973 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
974 1245
975void 1246void
976set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
977 CODE: 1248 CODE:
978 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
979 1250
980void 1251void
981set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
982 CODE: 1253 CODE:
983 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
984 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
985 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
986 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
987 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
988 ); 1259 );
989 1260
990void 1261void
991set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
992 CODE: 1263 CODE:
993 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
994 1265
995void 1266void
996size (CFPlus::Layout self) 1267size (DC::Layout self)
997 PPCODE: 1268 PPCODE:
998{ 1269{
999 int w, h; 1270 int w, h;
1000 1271
1001 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1004 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1005 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1006} 1277}
1007 1278
1008int 1279int
1009descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1010 CODE: 1281 CODE:
1011{ 1282{
1012 PangoRectangle rect; 1283 PangoRectangle rect;
1013 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1014 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1016} 1287}
1017 OUTPUT: 1288 OUTPUT:
1018 RETVAL 1289 RETVAL
1019 1290
1020int 1291int
1021xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1022 CODE: 1293 CODE:
1023{ 1294{
1024 int index, trailing; 1295 int index, trailing;
1025 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1026 RETVAL = index; 1297 RETVAL = index + trailing;
1027} 1298}
1028 OUTPUT: 1299 OUTPUT:
1029 RETVAL 1300 RETVAL
1030 1301
1031void 1302void
1032cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1033 PPCODE: 1304 PPCODE:
1034{ 1305{
1035 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1036 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1037 1308
1040 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1041 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1042} 1313}
1043 1314
1044void 1315void
1045render (CFPlus::Layout self, float x, float y, int flags = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1046 PPCODE: 1317 PPCODE:
1318{
1319 int line, x;
1320
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3)
1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326#endif
1327
1328 EXTEND (SP, 2);
1329 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331}
1332
1333void
1334line_x_to_index (DC::Layout self, int line, int x)
1335 PPCODE:
1336{
1337 PangoLayoutLine *lp;
1338 int index, trailing;
1339
1340 if (line < 0)
1341 XSRETURN_EMPTY;
1342
1343 if (!(lp = pango_layout_get_line (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */
1345
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347
1348 EXTEND (SP, 2);
1349 if (GIMME_V == G_SCALAR)
1350 PUSHs (sv_2mortal (newSViv (index + trailing)));
1351 else
1352 {
1353 PUSHs (sv_2mortal (newSViv (index)));
1354 PUSHs (sv_2mortal (newSViv (trailing)));
1355 }
1356}
1357
1358void
1359render (DC::Layout self, float x, float y, int flags = 0)
1360 CODE:
1361 rc_clear (self->rc);
1047 pango_opengl_render_layout_subpixel ( 1362 pango_opengl_render_layout_subpixel (
1048 self->pl, 1363 self->pl,
1364 self->rc,
1049 x * PANGO_SCALE, y * PANGO_SCALE, 1365 x * PANGO_SCALE, y * PANGO_SCALE,
1050 self->r, self->g, self->b, self->a, 1366 self->r, self->g, self->b, self->a,
1051 flags 1367 flags
1052 ); 1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1053 1372
1054MODULE = CFPlus PACKAGE = CFPlus::Texture
1055
1056void 1373void
1057pad2pot (SV *data_, SV *w_, SV *h_) 1374draw (DC::Layout self)
1058 CODE: 1375 CODE:
1059{ 1376{
1060 int ow = SvIV (w_); 1377 glEnable (GL_TEXTURE_2D);
1061 int oh = SvIV (h_); 1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1062 1384
1063 if (ow && oh) 1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
1392MODULE = Deliantra::Client PACKAGE = DC::Texture
1393
1394PROTOTYPES: ENABLE
1395
1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1064 { 1401 {
1065 int nw = minpot (ow);
1066 int nh = minpot (oh);
1067
1068 if (nw != ow || nh != oh)
1069 {
1070 if (SvOK (data_))
1071 {
1072 STRLEN datalen; 1402 STRLEN datalen;
1073 char *data = SvPVbyte (data_, datalen); 1403 char *data = SvPVbyte (data_, datalen);
1074 int bpp = datalen / (ow * oh); 1404 int bpp = datalen / (ow * oh);
1075 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1076 1406
1077 SvPOK_only (result_); 1407 SvPOK_only (result_);
1078 SvCUR_set (result_, nw * nh * bpp); 1408 SvCUR_set (result_, nw * nh * bpp);
1079 1409
1080 memset (SvPVX (result_), 0, nw * nh * bpp); 1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1081 while (oh--) 1411 while (oh--)
1082 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1083 1413
1084 sv_setsv (data_, result_); 1414 sv_setsv (data_, result_);
1085 }
1086
1087 sv_setiv (w_, nw);
1088 sv_setiv (h_, nh);
1089 }
1090 } 1415 }
1091} 1416}
1092 1417
1093void 1418void
1094draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1100{ 1425{
1101 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
1102 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1103 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1104 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1105 1433
1106 if (items < 5) 1434 if (items < 5)
1107 { 1435 {
1108 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1109 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1137 glDisable (GL_ALPHA_TEST); 1465 glDisable (GL_ALPHA_TEST);
1138 glDisable (GL_BLEND); 1466 glDisable (GL_BLEND);
1139 } 1467 }
1140} 1468}
1141 1469
1142MODULE = CFPlus PACKAGE = CFPlus::Map 1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1143 1480
1144CFPlus::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
1145new (SV *class, int map_width, int map_height) 1482
1483PROTOTYPES: DISABLE
1484
1485DC::Map
1486new (SV *class)
1146 CODE: 1487 CODE:
1147 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
1148 RETVAL->x = 0; 1489 RETVAL->x = 0;
1149 RETVAL->y = 0; 1490 RETVAL->y = 0;
1150 RETVAL->w = map_width; 1491 RETVAL->w = 0;
1151 RETVAL->h = map_height; 1492 RETVAL->h = 0;
1152 RETVAL->ox = 0; 1493 RETVAL->ox = 0;
1153 RETVAL->oy = 0; 1494 RETVAL->oy = 0;
1154 RETVAL->faces = 8192; 1495 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1155 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1496 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1156 RETVAL->texs = 8192;
1157 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1158 RETVAL->rows = 0; 1497 RETVAL->rows = 0;
1159 RETVAL->row = 0; 1498 RETVAL->row = 0;
1160 OUTPUT: 1499 OUTPUT:
1161 RETVAL 1500 RETVAL
1162 1501
1163void 1502void
1164DESTROY (CFPlus::Map self) 1503DESTROY (DC::Map self)
1165 CODE: 1504 CODE:
1166{ 1505{
1167 map_clear (self); 1506 map_clear (self);
1168 Safefree (self->face); 1507 Safefree (self->face2tile);
1169 Safefree (self->tex); 1508 Safefree (self->tex);
1170 Safefree (self); 1509 Safefree (self);
1171} 1510}
1172 1511
1173void 1512void
1513resize (DC::Map self, int map_width, int map_height)
1514 CODE:
1515 self->w = map_width;
1516 self->h = map_height;
1517
1518void
1174clear (CFPlus::Map self) 1519clear (DC::Map self)
1175 CODE: 1520 CODE:
1176 map_clear (self); 1521 map_clear (self);
1177 1522
1178void 1523void
1179set_face (CFPlus::Map self, int face, int texid) 1524set_tileid (DC::Map self, int face, int tile)
1180 CODE: 1525 CODE:
1181{ 1526{
1182 while (self->faces <= face) 1527 need_facenum (self, face); self->face2tile [face] = tile;
1183 { 1528 need_texid (self, tile);
1184 Append (mapface, self->face, self->faces, self->faces);
1185 self->faces *= 2;
1186 }
1187
1188 self->face [face] = texid;
1189} 1529}
1190 1530
1191void 1531void
1532set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534{
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552}
1553
1554void
1192set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1193 CODE: 1556 CODE:
1194{ 1557{
1195 while (self->texs <= texid) 1558 need_texid (self, texid);
1196 {
1197 Append (maptex, self->tex, self->texs, self->texs);
1198 self->texs *= 2;
1199 }
1200 1559
1201 { 1560 {
1202 maptex *tex = self->tex + texid; 1561 maptex *tex = self->tex + texid;
1203 1562
1204 tex->name = name; 1563 tex->name = name;
1221 // from transparent color bleeding and ugly wrapping effects. 1580 // from transparent color bleeding and ugly wrapping effects.
1222 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1223} 1582}
1224 1583
1225int 1584int
1226ox (CFPlus::Map self) 1585ox (DC::Map self)
1227 ALIAS: 1586 ALIAS:
1228 oy = 1 1587 oy = 1
1229 x = 2 1588 x = 2
1230 y = 3 1589 y = 3
1231 w = 4 1590 w = 4
1242 } 1601 }
1243 OUTPUT: 1602 OUTPUT:
1244 RETVAL 1603 RETVAL
1245 1604
1246void 1605void
1247scroll (CFPlus::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1248 CODE: 1607 CODE:
1249{ 1608{
1250 if (dx > 0) 1609 if (dx > 0)
1251 map_blank (self, self->x, self->y, dx, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1252 else if (dx < 0) 1611 else if (dx < 0)
1253 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1254 1613
1255 if (dy > 0) 1614 if (dy > 0)
1256 map_blank (self, self->x, self->y, self->w, dy); 1615 map_blank (self, self->x, self->y, self->w, dy);
1257 else if (dy < 0) 1616 else if (dy < 0)
1258 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1259 1618
1260 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
1261 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
1262 1621
1263 while (self->y < 0) 1622 while (self->y < 0)
1267 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1268 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1269 } 1628 }
1270} 1629}
1271 1630
1272void 1631SV *
1273map1a_update (CFPlus::Map self, SV *data_, int extmap) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1274 CODE: 1633 CODE:
1275{ 1634{
1276 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1277 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1278 mapcell *cell; 1637 mapcell *cell;
1279 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1280 1641
1281 while (data < data_end - 1) 1642 while (data < data_end - 1)
1282 { 1643 {
1283 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1284 1645
1315 cell->stat_width = 1; 1676 cell->stat_width = 1;
1316 cell->stat_hp = *data++; 1677 cell->stat_hp = *data++;
1317 } 1678 }
1318 else if (cmd == 6) // monster width 1679 else if (cmd == 6) // monster width
1319 cell->stat_width = *data++ + 1; 1680 cell->stat_width = *data++ + 1;
1320 else if (cmd == 0x47) // monster width 1681 else if (cmd == 0x47)
1321 { 1682 {
1322 if (*data == 4) 1683 if (*data == 4)
1323 ; // decode player tag 1684 ; // decode player count
1324 1685
1325 data += *data + 1; 1686 data += *data + 1;
1326 } 1687 }
1327 else if (cmd == 8) // cell flags 1688 else if (cmd == 8) // cell flags
1328 cell->flags = *data++; 1689 cell->flags = *data++;
1333 } 1694 }
1334 while (ext & 0x80); 1695 while (ext & 0x80);
1335 } 1696 }
1336 else 1697 else
1337 cell->darkness = *data++ + 1; 1698 cell->darkness = *data++ + 1;
1338
1339 } 1699 }
1340 1700
1701 for (z = 0; z <= 2; ++z)
1341 if (flags & 4) 1702 if (flags & (4 >> z))
1342 { 1703 {
1343 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1705 need_facenum (self, face);
1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1344 } 1721 }
1345
1346 if (flags & 2)
1347 {
1348 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1349 }
1350
1351 if (flags & 1)
1352 {
1353 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1354 }
1355 } 1722 }
1356 else 1723 else
1357 {
1358 cell->darkness = 0; 1724 cell->darkness = 0;
1359 cell->stat_hp = 0;
1360 cell->flags = 0;
1361 cell->player = 0;
1362 }
1363 } 1725 }
1364} 1726}
1727 OUTPUT:
1728 RETVAL
1365 1729
1366SV * 1730SV *
1367mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1368 CODE: 1732 CODE:
1369{ 1733{
1370 int x1, x; 1734 int x1, x;
1371 int y1, y; 1735 int y1, y;
1372 int z; 1736 int z;
1393 { 1757 {
1394 mapcell *cell = row->col + (x - row->c0); 1758 mapcell *cell = row->col + (x - row->c0);
1395 1759
1396 for (z = 0; z <= 0; z++) 1760 for (z = 0; z <= 0; z++)
1397 { 1761 {
1398 mapface face = cell->face [z];
1399
1400 if (face)
1401 {
1402 maptex tex = self->tex [face]; 1762 maptex tex = self->tex [cell->tile [z]];
1403 int a0 = 255 - tex.a; 1763 int a0 = 255 - tex.a;
1404 int a1 = tex.a; 1764 int a1 = tex.a;
1405 1765
1406 r = (r * a0 + tex.r * a1) / 255; 1766 r = (r * a0 + tex.r * a1) / 255;
1407 g = (g * a0 + tex.g * a1) / 255; 1767 g = (g * a0 + tex.g * a1) / 255;
1408 b = (b * a0 + tex.b * a1) / 255; 1768 b = (b * a0 + tex.b * a1) / 255;
1409 a = (a * a0 + tex.a * a1) / 255; 1769 a = (a * a0 + tex.a * a1) / 255;
1410 }
1411 } 1770 }
1412 } 1771 }
1413 1772
1414 *map++ = (r ) 1773 *map++ = (r )
1415 | (g << 8) 1774 | (g << 8)
1422} 1781}
1423 OUTPUT: 1782 OUTPUT:
1424 RETVAL 1783 RETVAL
1425 1784
1426void 1785void
1427draw (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1428 CODE: 1787 CODE:
1429{ 1788{
1430 int vx, vy;
1431 int x, y, z; 1789 int x, y, z;
1432 int last_name;
1433 mapface face;
1434 1790
1435 vx = self->x + self->w / 2 - sw / 2 - shift_x; 1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1436 vy = self->y + self->h / 2 - sh / 2 - shift_y; 1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1437 1795
1438 /* 1796 rc_t *rc = rc_alloc ();
1439 int vx = self->vx = self->w >= sw 1797 rc_key_t key;
1440 ? self->x + (self->w - sw) / 2 1798 rc_array_t *arr;
1441 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx));
1442 1799
1443 int vy = self->vy = self->h >= sh 1800 // thats current max. sorry.
1444 ? self->y + (self->h - sh) / 2 1801 if (sw > 255) sw = 255;
1445 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); 1802 if (sh > 255) sh = 255;
1446 */
1447 1803
1448 glColor4ub (255, 255, 255, 255); 1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1449 1840
1450 glEnable (GL_BLEND); 1841 glEnable (GL_BLEND);
1451 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1452 glEnable (GL_TEXTURE_2D);
1453 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1454 1844
1455 glBegin (GL_QUADS);
1456
1457 last_name = 0;
1458
1459 for (z = 0; z < 3; z++) 1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1460 for (y = 0; y < sh; y++) 1849 for (y = 0; y < sh; y++)
1461 if (0 <= y + vy && y + vy < self->rows) 1850 if (0 <= y + my && y + my < self->rows)
1462 { 1851 {
1463 maprow *row = self->row + (y + vy); 1852 maprow *row = self->row + (y + my);
1464 1853
1465 for (x = 0; x < sw; x++) 1854 for (x = 0; x < sw; x++)
1466 if (row->c0 <= x + vx && x + vx < row->c1) 1855 if (row->c0 <= x + mx && x + mx < row->c1)
1467 { 1856 {
1468 mapcell *cell = row->col + (x + vx - row->c0); 1857 mapcell *cell = row->col + (x + mx - row->c0);
1469
1470 face = cell->face [z]; 1858 tileid tile = cell->tile [z];
1859
1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1471 1864
1472 if (face && face < self->texs) 1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1473 { 1965 {
1474 maptex tex = self->tex [face]; 1966 int level = (w << 5) | b;
1475 int px = (x + 1) * 32 - tex.w; 1967 HE *he;
1476 int py = (y + 1) * 32 - tex.h;
1477 1968
1478 if (last_name != tex.name) 1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1479 { 1971 {
1480 glEnd (); 1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1481 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1973 IV bits = SvIVX (HeVAL (he));
1482 glBegin (GL_QUADS);
1483 }
1484 1974
1485 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1486 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1487 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1488 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1489 }
1490
1491 if (cell->flags && z == 2)
1492 {
1493 if (cell->flags & 1) 1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1494 { 1978 {
1495 maptex tex = self->tex [1]; 1979 maptex tex = self->tex [skey->tile];
1496 int px = (x + 1) * 32 - tex.w + 2; 1980 int px = (((int)skey->x) - 1) * T;
1497 int py = (y + 1) * 32 - tex.h - 6; 1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1498 1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1499 glEnd (); 1993 glEnd ();
1500 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1501 glBegin (GL_QUADS); 1995 glBegin (GL_QUADS);
1996 }
1502 1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
1503 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1504 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1505 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1506 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
2018 }
1507 } 2019 }
1508 } 2020 }
1509 }
1510 } 2021 }
1511 2022
1512 glEnd (); 2023 glEnd ();
1513
1514 glDisable (GL_TEXTURE_2D); 2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
1515 glDisable (GL_BLEND); 2031 glDisable (GL_BLEND);
2032 rc_free (rc);
1516 2033
1517 // top layer: overlays such as the health bar 2034 // top layer: overlays such as the health bar
1518 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1519 if (0 <= y + vy && y + vy < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1520 { 2037 {
1521 maprow *row = self->row + (y + vy); 2038 maprow *row = self->row + (y + my);
1522 2039
1523 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw; x++)
1524 if (row->c0 <= x + vx && x + vx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1525 { 2042 {
1526 mapcell *cell = row->col + (x + vx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1527 2044
1528 int px = x * 32; 2045 int px = x * T;
1529 int py = y * 32; 2046 int py = y * T;
1530 2047
1531 if (cell->stat_hp) 2048 if (cell->stat_hp)
1532 { 2049 {
1533 int width = cell->stat_width * 32; 2050 int width = cell->stat_width * T;
1534 int thick = sh / 28 + 1 + cell->stat_width; 2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1535 2052
1536 glColor3ub (0, 0, 0); 2053 glColor3ub (0, 0, 0);
1537 glRectf (px + 1, py - thick - 2, 2054 glRectf (px + 1, py - thick - 2,
1538 px + width - 1, py); 2055 px + width - 1, py);
1539 2056
1545 } 2062 }
1546 } 2063 }
1547} 2064}
1548 2065
1549void 2066void
1550draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1551 CODE: 2068 CODE:
1552{ 2069{
1553 static float color[16][3] = { 2070 static float color[16][3] = {
1554 { 0.00F, 0.00F, 0.00F }, 2071 { 0.00F, 0.00F, 0.00F },
1555 { 1.00F, 1.00F, 1.00F }, 2072 { 1.00F, 1.00F, 1.00F },
1605 glDisable (GL_BLEND); 2122 glDisable (GL_BLEND);
1606 glDisable (GL_TEXTURE_2D); 2123 glDisable (GL_TEXTURE_2D);
1607} 2124}
1608 2125
1609void 2126void
1610fow_texture (CFPlus::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) 2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1611 PPCODE: 2128 PPCODE:
1612{ 2129{
1613 int vx, vy;
1614 int x, y; 2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1615 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1616 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1617 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1618 2138
1619 memset (darkness, 255, sw4 * sh);
1620 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1621 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1622 2141
1623 vx = self->x + (self->w - sw + 1) / 2 - shift_x; 2142 mx += self->x - 1;
1624 vy = self->y + (self->h - sh + 1) / 2 - shift_y; 2143 my += self->y - 1;
1625 2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
1626 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1627 if (0 <= y + vy && y + vy < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1628 { 2149 {
1629 maprow *row = self->row + (y + vy); 2150 maprow *row = self->row + (y + my);
1630 2151
1631 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1632 if (row->c0 <= x + vx && x + vx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1633 { 2154 {
1634 mapcell *cell = row->col + (x + vx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1635 2156
1636 darkness[y * sw4 + x] = cell->darkness 2157 darkness1 [y * sw1 + x] = cell->darkness
1637 ? 255 - (cell->darkness - 1) 2158 ? 255 - (cell->darkness - 1)
1638 : 255 - FOW_DARKNESS; 2159 : 255 - FOW_DARKNESS;
1639 } 2160 }
1640 } 2161 }
1641 2162
2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2175
2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
2200
1642 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1643 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1644 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1645 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1646} 2205}
1647 2206
1648SV * 2207SV *
1649get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1650 CODE: 2209 CODE:
1651{ 2210{
1652 int x, y, x1, y1; 2211 int x, y, x1, y1;
1653 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1654 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1679 if (row && row->c0 <= x && x < row->c1) 2238 if (row && row->c0 <= x && x < row->c1)
1680 { 2239 {
1681 mapcell *cell = row->col + (x - row->c0); 2240 mapcell *cell = row->col + (x - row->c0);
1682 uint8_t flags = 0; 2241 uint8_t flags = 0;
1683 2242
1684 if (cell->face [0]) flags |= 1; 2243 if (cell->tile [0]) flags |= 1;
1685 if (cell->face [1]) flags |= 2; 2244 if (cell->tile [1]) flags |= 2;
1686 if (cell->face [2]) flags |= 4; 2245 if (cell->tile [2]) flags |= 4;
1687 2246
1688 *data++ = flags; 2247 *data++ = flags;
1689 2248
1690 if (flags & 1) 2249 if (flags & 1)
1691 { 2250 {
2251 tileid tile = cell->tile [0];
1692 *data++ = cell->face [0] >> 8; 2252 *data++ = tile >> 8;
1693 *data++ = cell->face [0]; 2253 *data++ = tile;
1694 } 2254 }
1695 2255
1696 if (flags & 2) 2256 if (flags & 2)
1697 { 2257 {
2258 tileid tile = cell->tile [1];
1698 *data++ = cell->face [1] >> 8; 2259 *data++ = tile >> 8;
1699 *data++ = cell->face [1]; 2260 *data++ = tile;
1700 } 2261 }
1701 2262
1702 if (flags & 4) 2263 if (flags & 4)
1703 { 2264 {
2265 tileid tile = cell->tile [2];
1704 *data++ = cell->face [2] >> 8; 2266 *data++ = tile >> 8;
1705 *data++ = cell->face [2]; 2267 *data++ = tile;
1706 } 2268 }
1707 } 2269 }
1708 else 2270 else
1709 *data++ = 0; 2271 *data++ = 0;
1710 } 2272 }
1716} 2278}
1717 OUTPUT: 2279 OUTPUT:
1718 RETVAL 2280 RETVAL
1719 2281
1720void 2282void
1721set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1722 PPCODE: 2284 PPCODE:
1723{ 2285{
1724 int x, y, z; 2286 int x, y, z;
1725 int w, h; 2287 int w, h;
1726 int x1, y1; 2288 int x1, y1;
1727 2289
1728 if (*data++ != 0) 2290 if (*data++ != 0)
1729 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
1730 2292
1731 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
1732 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
1733 2295
1734 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
1750 { 2312 {
1751 uint8_t flags = *data++; 2313 uint8_t flags = *data++;
1752 2314
1753 if (flags) 2315 if (flags)
1754 { 2316 {
1755 mapface face[3] = { 0, 0, 0 };
1756
1757 mapcell *cell = row_get_cell (row, x); 2317 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 };
1758 2319
1759 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2320 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1760 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1761 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1762 2323
1763 if (cell->darkness == 0) 2324 if (cell->darkness == 0)
1764 { 2325 {
1765 cell->darkness = 0; 2326 cell->darkness = 0;
1766 2327
1767 for (z = 0; z <= 2; z++) 2328 for (z = 0; z <= 2; z++)
1768 { 2329 {
1769 cell->face[z] = face[z]; 2330 tileid t = tile [z];
1770 2331
1771 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2332 if (t >= self->texs || (t && !self->tex [t].name))
2333 {
1772 XPUSHs (sv_2mortal (newSViv (face[z]))); 2334 XPUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t);
2336 }
2337
2338 cell->tile [z] = t;
1773 } 2339 }
1774 } 2340 }
1775 } 2341 }
1776 } 2342 }
1777 } 2343 }
1778} 2344}
1779 2345
1780MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
1781 2347
1782CFPlus::MixChunk 2348DC::RW
1783new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
1784 CODE: 2350 CODE:
1785 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
1786 OUTPUT: 2357 OUTPUT:
1787 RETVAL 2358 RETVAL
1788 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
1789void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
1790DESTROY (CFPlus::MixChunk self) 2469DESTROY (DC::MixChunk self)
1791 CODE: 2470 CODE:
1792 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
1793 2472
1794int 2473int
1795volume (CFPlus::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
1796 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
1797 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
1798 OUTPUT: 2479 OUTPUT:
1799 RETVAL 2480 RETVAL
1800 2481
1801int 2482DC::Channel
1802play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1803 CODE: 2484 CODE:
2485{
1804 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
1805 OUTPUT: 2497 OUTPUT:
1806 RETVAL 2498 RETVAL
1807 2499
1808MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1809 2501
1810int 2502int
1811volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
1812 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
1813 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
1814 OUTPUT: 2509 OUTPUT:
1815 RETVAL 2510 RETVAL
1816 2511
2512void
2513fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
1817CFPlus::MixMusic 2522DC::MixMusic
1818new_from_file (SV *class, char *path) 2523new (SV *class, DC::RW rwops)
1819 CODE: 2524 CODE:
1820 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
1821 OUTPUT: 2526 OUTPUT:
1822 RETVAL 2527 RETVAL
1823 2528
1824void 2529void
1825DESTROY (CFPlus::MixMusic self) 2530DESTROY (DC::MixMusic self)
1826 CODE: 2531 CODE:
1827 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
1828 2533
1829int 2534int
1830play (CFPlus::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
1831 CODE: 2536 CODE:
1832 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
1833 OUTPUT: 2538 OUTPUT:
1834 RETVAL 2539 RETVAL
1835 2540
1836MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
1837 2549
1838BOOT: 2550BOOT:
1839{ 2551{
1840 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1841 static const struct { 2553 static const struct {
1842 const char *name; 2554 const char *name;
1843 IV iv; 2555 IV iv;
1844 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
1845# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
1846 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
1847 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
1848 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
1849 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
1850 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
1854 const_iv (GL_ALPHA_TEST), 2569 const_iv (GL_ALPHA_TEST),
1855 const_iv (GL_NORMALIZE), 2570 const_iv (GL_NORMALIZE),
1856 const_iv (GL_RESCALE_NORMAL), 2571 const_iv (GL_RESCALE_NORMAL),
1857 const_iv (GL_FRONT), 2572 const_iv (GL_FRONT),
1858 const_iv (GL_BACK), 2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
1859 const_iv (GL_AND), 2575 const_iv (GL_AND),
1860 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
1861 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
1862 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
1863 const_iv (GL_DST_ALPHA), 2579 const_iv (GL_DST_ALPHA),
1876 const_iv (GL_INTENSITY), 2592 const_iv (GL_INTENSITY),
1877 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
1878 const_iv (GL_LUMINANCE_ALPHA), 2594 const_iv (GL_LUMINANCE_ALPHA),
1879 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
1880 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
1881 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
1882 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
1883 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
1884 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
1885 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
1886 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
1907 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
1908 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
1909 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
1910 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
1911 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
1912 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
1913 const_iv (GL_LINE_STRIP), 2638 const_iv (GL_LINE_STRIP),
1914 const_iv (GL_LINE_LOOP), 2639 const_iv (GL_LINE_LOOP),
1915 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
1916 const_iv (GL_QUAD_STRIP), 2641 const_iv (GL_QUAD_STRIP),
1917 const_iv (GL_TRIANGLES), 2642 const_iv (GL_TRIANGLES),
1918 const_iv (GL_TRIANGLE_STRIP), 2643 const_iv (GL_TRIANGLE_STRIP),
1919 const_iv (GL_TRIANGLE_FAN), 2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
1920 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1921 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
1922 const_iv (GL_V2F), 2655 const_iv (GL_V2F),
1923 const_iv (GL_V3F), 2656 const_iv (GL_V3F),
1924 const_iv (GL_T2F_V3F), 2657 const_iv (GL_T2F_V3F),
1925 const_iv (GL_T2F_N3F_V3F), 2658 const_iv (GL_T2F_N3F_V3F),
1926# undef const_iv 2659# undef const_iv
1927 }; 2660 };
1928 2661
1929 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
1930 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
1931} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
1932 2674
1933char * 2675char *
1934gl_vendor () 2676gl_vendor ()
1935 CODE: 2677 CODE:
1936 RETVAL = (char *)glGetString (GL_VENDOR); 2678 RETVAL = (char *)glGetString (GL_VENDOR);
1949 CODE: 2691 CODE:
1950 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
1951 OUTPUT: 2693 OUTPUT:
1952 RETVAL 2694 RETVAL
1953 2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
1954int glGetError () 2710int glGetError ()
1955 2711
1956void glFinish () 2712void glFinish ()
1957 2713
1958void glClear (int mask) 2714void glClear (int mask)
1995# near_ and far_ are due to microsofts buggy "c" compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
1996void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
1997 2753
1998# near_ and far_ are due to microsofts buggy "c" compiler 2754# near_ and far_ are due to microsofts buggy "c" compiler
1999void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
2000 2758
2001void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
2002 2760
2003void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
2004 2762
2012 2770
2013void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
2014 CODE: 2772 CODE:
2015 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
2016 2774
2017void glBegin (int mode)
2018
2019void glEnd ()
2020
2021void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
2022 PROTOTYPE: @
2023 ALIAS: 2776 ALIAS:
2024 glColor_premultiply = 1 2777 glColor_premultiply = 1
2025 CODE: 2778 CODE:
2026 if (ix) 2779 if (ix)
2027 { 2780 {
2030 b *= a; 2783 b *= a;
2031 } 2784 }
2032 // microsoft visual "c" rounds instead of truncating... 2785 // microsoft visual "c" rounds instead of truncating...
2033 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
2034 2787
2035void glInterleavedArrays (int format, int stride, char *data)
2036
2037void glDrawElements (int mode, int count, int type, char *indices)
2038
2039# 1.2 void glDrawRangeElements (int mode, int start, int end
2040
2041void glRasterPos (float x, float y, float z = 0.) 2788void glRasterPos (float x, float y, float z = 0.)
2042 CODE: 2789 CODE:
2043 glRasterPos3f (0, 0, z); 2790 glRasterPos3f (0, 0, z);
2044 glBitmap (0, 0, 0, 0, x, y, 0); 2791 glBitmap (0, 0, 0, 0, x, y, 0);
2045 2792
2049 2796
2050void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
2051 CODE: 2798 CODE:
2052 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
2053 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2054void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
2055 CODE: 2831 CODE:
2056 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
2057 2833
2058void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
2074void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2075 CODE: 2851 CODE:
2076 if (gl.SeparableFilter2D) 2852 if (gl.SeparableFilter2D)
2077 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2078 2854
2079void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2080 2856
2081void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2082 2858
2083void glDrawPixels (int width, int height, int format, int type, char *pixels) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
2084 2862
2085void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2086 2864
2087int glGenTexture () 2865int glGenTexture ()
2088 CODE: 2866 CODE:
2089{ 2867 RETVAL = gen_texture ();
2090 GLuint name;
2091 glGenTextures (1, &name);
2092 RETVAL = name;
2093}
2094 OUTPUT: 2868 OUTPUT:
2095 RETVAL 2869 RETVAL
2096 2870
2097void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
2098 CODE: 2872 CODE:
2099{
2100 GLuint name_ = name;
2101 glDeleteTextures (1, &name_); 2873 del_texture (name);
2102} 2874
2103
2104int glGenList () 2875int glGenList ()
2105 CODE: 2876 CODE:
2106 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
2107 OUTPUT: 2878 OUTPUT:
2108 RETVAL 2879 RETVAL
2115 2886
2116void glEndList () 2887void glEndList ()
2117 2888
2118void glCallList (int list) 2889void glCallList (int list)
2119 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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