ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.167 by root, Sat Dec 9 02:21:25 2006 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

1#ifdef _WIN32 1#ifdef _WIN32
2# define WIN32_LEAN_AND_MEAN 2# define WIN32_LEAN_AND_MEAN
3# define _WIN32_WINNT 0x0500 // needed to get win2000 api calls 3# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4# include <malloc.h> 4# include <malloc.h>
5# include <windows.h> 5# include <windows.h>
6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
29#include <assert.h>
19#include <math.h> 30#include <math.h>
20#include <string.h> 31#include <string.h>
21#include <stdio.h> 32#include <stdio.h>
22#include <stdlib.h> 33#include <stdlib.h>
23 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
24#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
25#include <SDL_endian.h> 39#include <SDL_endian.h>
26#include <SDL_image.h> 40#include <SDL_image.h>
27#include <SDL_mixer.h> 41#include <SDL_mixer.h>
28#include <SDL_opengl.h> 42#include <SDL_opengl.h>
29 43
55# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
56#else 70#else
57# define PARACHUTE 0 71# define PARACHUTE 0
58#endif 72#endif
59 73
74static AV *texture_av;
75
60static struct 76static struct
61{ 77{
62#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
63#include "glfunc.h" 79#include "glfunc.h"
64#undef GL_FUNC 80#undef GL_FUNC
65} gl; 81} gl;
66 82
83static void
67static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
68{ 85{
69 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
70 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
71 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
72 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
73 else 90 else
74 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
75} 92}
76 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
77#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
78 120
79#include "pango-font.c" 121#include "pango-font.c"
80#include "pango-fontmap.c" 122#include "pango-fontmap.c"
81#include "pango-render.c" 123#include "pango-render.c"
82 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
83typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
84typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
85 129
86typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
87 131
88static int 132static int
89shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
90{ 134{
91 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
105 149
106typedef struct cf_layout { 150typedef struct cf_layout {
107 PangoLayout *pl; 151 PangoLayout *pl;
108 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
109 int base_height; 153 int base_height;
110 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
111} *CFPlus__Layout; 156} *DC__Layout;
112 157
113static CFPlus__Font default_font; 158static DC__Font default_font;
114static PangoContext *opengl_context; 159static PangoContext *opengl_context;
115static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
116 161
117static void 162static void
118substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
123#endif 168#endif
124 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
125} 170}
126 171
127static void 172static void
128layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
129{ 174{
130 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
131 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
132 */ 177 */
133 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
137 182
138 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
139} 184}
140 185
141static void 186static void
142layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
143{ 188{
144 PangoRectangle rect; 189 PangoRectangle rect;
145 190
146 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
147 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
154 199
155 *w = rect.width; 200 *w = rect.width;
156 *h = rect.height; 201 *h = rect.height;
157} 202}
158 203
204typedef uint16_t tileid;
159typedef uint16_t mapface; 205typedef uint16_t faceid;
160 206
161typedef struct { 207typedef struct {
162 GLint name; 208 GLuint name;
163 int w, h; 209 int w, h;
164 float s, t; 210 float s, t;
165 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
166} maptex; 214} maptex;
167 215
168typedef struct { 216typedef struct {
169 uint32_t player; 217 uint32_t player;
170 mapface face[3]; 218 tileid tile[3];
171 uint16_t darkness; 219 uint16_t darkness;
172 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
173} mapcell; 221} mapcell;
174 222
175typedef struct { 223typedef struct {
176 int32_t c0, c1; 224 int32_t c0, c1;
177 mapcell *col; 225 mapcell *col;
178} maprow; 226} maprow;
179 227
180typedef struct map { 228typedef struct map {
181 int x, y, w, h; 229 int x, y, w, h;
182 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
183 int faces; 231 int faces; tileid *face2tile; // [faceid]
184 mapface *face; 232 int texs; maptex *tex; // [tileid]
185
186 int texs;
187 maptex *tex;
188 233
189 int32_t rows; 234 int32_t rows;
190 maprow *row; 235 maprow *row;
191} *CFPlus__Map; 236} *DC__Map;
192 237
193static char * 238static char *
194prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
195{ 240{
196 char *p; 241 char *p;
213} 258}
214 259
215#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
216#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
218static maprow * 283static maprow *
219map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
220{ 285{
221 if (0 > y) 286 if (0 > y)
222 { 287 {
223 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
224 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
262 327
263 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
264} 329}
265 330
266static mapcell * 331static mapcell *
267map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
268{ 333{
269 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
270} 335}
271 336
272static void 337static void
273map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
274{ 339{
275 int r; 340 int r;
276 341
277 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
278 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
286 self->row = 0; 351 self->row = 0;
287 self->rows = 0; 352 self->rows = 0;
288} 353}
289 354
290static void 355static void
291map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
292{ 357{
293 int x, y; 358 int x, y;
294 maprow *row; 359 maprow *row;
295 mapcell *cell; 360 mapcell *cell;
296 361
316 cell->player = 0; 381 cell->player = 0;
317 } 382 }
318 } 383 }
319} 384}
320 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
321static void 402static void
322music_finished (void) 403music_finished (void)
323{ 404{
324 SDL_UserEvent ev; 405 SDL_UserEvent ev;
325 406
359 n |= n >> 16; 440 n |= n >> 16;
360 441
361 return n + 1; 442 return n + 1;
362} 443}
363 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
364/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
365#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
366#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
367 459
368MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
369 504
370PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
371 506
372BOOT: 507BOOT:
373{ 508{
374 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
375 static const struct { 510 static const struct {
376 const char *name; 511 const char *name;
377 IV iv; 512 IV iv;
378 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
379# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
401 536
402 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
403 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
404 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
405 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
406 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
407 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
408 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
409 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
410 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
482 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
483 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
484 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
485 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
486 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
487# undef const_iv 626# undef const_iv
488 }; 627 };
489 628
490 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
491 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
492 631
493 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
494 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
495} 634}
496 635
636void
637weaken (SV *rv)
638 PROTOTYPE: $
639 CODE:
640 sv_rvweaken (rv);
641
497int 642int
498in_destruct () 643in_destruct ()
499 CODE: 644 CODE:
500 RETVAL = PL_main_cv == Nullcv; 645 RETVAL = PL_main_cv == Nullcv;
501 OUTPUT: 646 OUTPUT:
502 RETVAL 647 RETVAL
503 648
504NV floor (NV x) 649NV floor (NV x)
505 650
506NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
507 656
508void 657void
509pango_init () 658pango_init ()
510 CODE: 659 CODE:
511{ 660{
512 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
513 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
514 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
515} 664}
516 665
666char *
667SDL_GetError ()
668
517int 669int
518SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
519 671
520void 672void
521SDL_Quit () 673SDL_Quit ()
522 674
523void 675void
524SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
525 PPCODE: 677 PPCODE:
526{ 678{
527 SDL_Rect **m; 679 SDL_Rect **m;
528 680
529 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
530 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
531 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
532 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
533 685
534 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
535 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
536 688
537 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
538 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
539 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
540 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
541 693
542 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
543#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
544 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
545 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
546#endif 698#endif
547 699
548 SDL_EnableUNICODE (1);
549 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
550
551 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
552 701
553 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
554 while (*m) 703 while (*m)
555 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
556 AV *av = newAV (); 707 AV *av = newAV ();
557 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
558 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
559 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
560 714
561 ++m; 715 ++m;
562 } 716 }
563} 717}
564 718
565char *
566SDL_GetError ()
567
568int 719int
569SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
570 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
571 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
572 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
573 ); 733 );
734
574 if (RETVAL) 735 if (RETVAL)
575 { 736 {
576 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
577# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
578# include "glfunc.h" 741#include "glfunc.h"
579# undef GL_FUNC 742#undef GL_FUNC
580 } 743 }
744}
581 OUTPUT: 745 OUTPUT:
582 RETVAL 746 RETVAL
583 747
584void 748void
585SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
586 750
587char * 751char *
588SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
589 753
754int
755SDL_GetAppState ()
756
590void 757void
591SDL_PollEvent () 758poll_events ()
592 PPCODE: 759 PPCODE:
593{ 760{
594 SDL_Event ev; 761 SDL_Event ev;
595 762
596 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
597 { 765 {
598 HV *hv = newHV (); 766 HV *hv = newHV ();
599 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
600 768
601 switch (ev.type) 769 switch (ev.type)
613 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
614 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
615 break; 783 break;
616 784
617 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
618 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
619
620 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
621 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
622 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
623 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
624 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
625 break; 811 break;
626 812
627 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
628 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
629 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
639 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
640 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
641 break; 827 break;
642 } 828 }
643 829
644 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
645 } 831 }
646} 832}
647 833
648int 834int
649Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
650 POSTCALL: 836 POSTCALL:
651 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
652 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
653 839
654void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
655Mix_CloseAudio () 857Mix_CloseAudio ()
656 858
657int 859int
658Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
659 861
862const char *
863Mix_GetError ()
864
660void 865void
661lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
662 CODE: 867 CODE:
663#ifndef _WIN32
664 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
665#endif
666 869
667void 870void
668win32_proxy_info () 871win32_proxy_info ()
669 PPCODE: 872 PPCODE:
670{ 873{
707 STRLEN image_len; 910 STRLEN image_len;
708 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
709 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
710 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
711 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
712 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
713 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
714 917
715 if (!rw) 918 if (!rw)
716 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
717 920
790void 993void
791error (char *message) 994error (char *message)
792 CODE: 995 CODE:
793 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
794#ifdef _WIN32 997#ifdef _WIN32
795 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
796#endif 999#endif
797 1000
798void 1001void
799fatal (char *message) 1002fatal (char *message)
800 CODE: 1003 CODE:
801 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
802#ifdef _WIN32 1005#ifdef _WIN32
803 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
804#endif 1007#endif
805 _exit (1); 1008 _exit (1);
806 1009
807void 1010void
808_exit (int retval = 0) 1011_exit (int retval = 0)
811 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
812#else 1015#else
813 _exit (retval); 1016 _exit (retval);
814#endif 1017#endif
815 1018
816MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
817 1027
818CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
819new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
820 CODE: 1034 CODE:
821{ 1035{
822 int count; 1036 int count;
823 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
826} 1040}
827 OUTPUT: 1041 OUTPUT:
828 RETVAL 1042 RETVAL
829 1043
830void 1044void
831DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
832 CODE: 1046 CODE:
833 pango_font_description_free (self); 1047 pango_font_description_free (self);
834 1048
835void 1049void
836make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
837 CODE: 1052 CODE:
838 default_font = self; 1053 default_font = self;
839 1054
840MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
841 1056
1057PROTOTYPES: DISABLE
1058
842void 1059void
843reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
844 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
845 tc_clear (); 1069 tc_restore ();
846 1070
847CFPlus::Layout 1071DC::Layout
848new (SV *class) 1072new (SV *class)
849 CODE: 1073 CODE:
850 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
851 1075
852 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
854 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
855 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
856 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
857 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
858 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
859 1084
860 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
861 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
862 OUTPUT: 1087 OUTPUT:
863 RETVAL 1088 RETVAL
864 1089
865void 1090void
866DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
867 CODE: 1092 CODE:
868 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
869 Safefree (self); 1095 Safefree (self);
870 1096
871void 1097void
872set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
873 CODE: 1099 CODE:
874{ 1100{
875 STRLEN textlen; 1101 STRLEN textlen;
876 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
877 1103
878 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
879} 1105}
880 1106
881void 1107void
882set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
883 CODE: 1109 CODE:
884{ 1110{
885 STRLEN textlen; 1111 STRLEN textlen;
886 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
887 1113
888 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
889} 1115}
890 1116
891void 1117void
892set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
893 CODE: 1119 CODE:
894{ 1120{
895 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
896 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
897 const char *pos = text; 1123 const char *pos = text;
932 if (attrs) 1158 if (attrs)
933 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
934} 1160}
935 1161
936void 1162void
937get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
938 PPCODE: 1164 PPCODE:
939{ 1165{
940 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
941 1167
942 do 1168 do
957 1183
958 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
959} 1185}
960 1186
961int 1187int
962has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
963 CODE: 1189 CODE:
964{ 1190{
965 int lines = 1; 1191 int lines = 1;
966 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
967 1193
972} 1198}
973 OUTPUT: 1199 OUTPUT:
974 RETVAL 1200 RETVAL
975 1201
976SV * 1202SV *
977get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
978 CODE: 1204 CODE:
979 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
980 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
981 OUTPUT: 1207 OUTPUT:
982 RETVAL 1208 RETVAL
983 1209
984void 1210void
985set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
986 CODE: 1212 CODE:
987 self->r = r; 1213 self->r = r;
988 self->g = g; 1214 self->g = g;
989 self->b = b; 1215 self->b = b;
990 self->a = a; 1216 self->a = a;
991 1217
992void 1218void
993set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
994 CODE: 1220 CODE:
995 if (self->font != font) 1221 if (self->font != font)
996 { 1222 {
997 self->font = font; 1223 self->font = font;
998 layout_update_font (self); 1224 layout_update_font (self);
999 } 1225 }
1000 1226
1001void 1227void
1002set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1003 CODE: 1229 CODE:
1004 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1005 { 1231 {
1006 self->base_height = base_height; 1232 self->base_height = base_height;
1007 layout_update_font (self); 1233 layout_update_font (self);
1008 } 1234 }
1009 1235
1010void 1236void
1011set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1012 CODE: 1238 CODE:
1013 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1014 1240
1015void 1241void
1016set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1017 CODE: 1243 CODE:
1018 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1019 1245
1020void 1246void
1021set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1022 CODE: 1248 CODE:
1023 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1024 1250
1025void 1251void
1026set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1027 CODE: 1253 CODE:
1028 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1029 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1030 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1031 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1032 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1033 ); 1259 );
1034 1260
1035void 1261void
1036set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1037 CODE: 1263 CODE:
1038 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1039 1265
1040void 1266void
1041size (CFPlus::Layout self) 1267size (DC::Layout self)
1042 PPCODE: 1268 PPCODE:
1043{ 1269{
1044 int w, h; 1270 int w, h;
1045 1271
1046 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1049 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1050 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1051} 1277}
1052 1278
1053int 1279int
1054descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1055 CODE: 1281 CODE:
1056{ 1282{
1057 PangoRectangle rect; 1283 PangoRectangle rect;
1058 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1059 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1061} 1287}
1062 OUTPUT: 1288 OUTPUT:
1063 RETVAL 1289 RETVAL
1064 1290
1065int 1291int
1066xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1067 CODE: 1293 CODE:
1068{ 1294{
1069 int index, trailing; 1295 int index, trailing;
1070 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1071 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1072} 1298}
1073 OUTPUT: 1299 OUTPUT:
1074 RETVAL 1300 RETVAL
1075 1301
1076void 1302void
1077cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1078 PPCODE: 1304 PPCODE:
1079{ 1305{
1080 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1081 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1082 1308
1085 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1086 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1087} 1313}
1088 1314
1089void 1315void
1090index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1091 PPCODE: 1317 PPCODE:
1092{ 1318{
1093 int line, x; 1319 int line, x;
1094 1320
1095 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3)
1096 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326#endif
1097 1327
1098 EXTEND (SP, 2); 1328 EXTEND (SP, 2);
1099 PUSHs (sv_2mortal (newSViv (line - 1))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1100 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1101} 1331}
1102 1332
1103void 1333void
1104line_x_to_index (CFPlus::Layout self, int line, int x) 1334line_x_to_index (DC::Layout self, int line, int x)
1105 PPCODE: 1335 PPCODE:
1106{ 1336{
1107 PangoLayoutLine *lp; 1337 PangoLayoutLine *lp;
1108 int index, trailing; 1338 int index, trailing;
1109 1339
1124 PUSHs (sv_2mortal (newSViv (trailing))); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
1125 } 1355 }
1126} 1356}
1127 1357
1128void 1358void
1129render (CFPlus::Layout self, float x, float y, int flags = 0) 1359render (DC::Layout self, float x, float y, int flags = 0)
1130 PPCODE: 1360 CODE:
1361 rc_clear (self->rc);
1131 pango_opengl_render_layout_subpixel ( 1362 pango_opengl_render_layout_subpixel (
1132 self->pl, 1363 self->pl,
1364 self->rc,
1133 x * PANGO_SCALE, y * PANGO_SCALE, 1365 x * PANGO_SCALE, y * PANGO_SCALE,
1134 self->r, self->g, self->b, self->a, 1366 self->r, self->g, self->b, self->a,
1135 flags 1367 flags
1136 ); 1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1137 1372
1138MODULE = CFPlus PACKAGE = CFPlus::Texture
1139
1140void 1373void
1141pad2pot (SV *data_, SV *w_, SV *h_) 1374draw (DC::Layout self)
1142 CODE: 1375 CODE:
1143{ 1376{
1144 int ow = SvIV (w_); 1377 glEnable (GL_TEXTURE_2D);
1145 int oh = SvIV (h_); 1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1146 1384
1147 if (ow && oh) 1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
1392MODULE = Deliantra::Client PACKAGE = DC::Texture
1393
1394PROTOTYPES: ENABLE
1395
1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1148 { 1401 {
1149 int nw = minpot (ow);
1150 int nh = minpot (oh);
1151
1152 if (nw != ow || nh != oh)
1153 {
1154 if (SvOK (data_))
1155 {
1156 STRLEN datalen; 1402 STRLEN datalen;
1157 char *data = SvPVbyte (data_, datalen); 1403 char *data = SvPVbyte (data_, datalen);
1158 int bpp = datalen / (ow * oh); 1404 int bpp = datalen / (ow * oh);
1159 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1160 1406
1161 SvPOK_only (result_); 1407 SvPOK_only (result_);
1162 SvCUR_set (result_, nw * nh * bpp); 1408 SvCUR_set (result_, nw * nh * bpp);
1163 1409
1164 memset (SvPVX (result_), 0, nw * nh * bpp); 1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1165 while (oh--) 1411 while (oh--)
1166 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1167 1413
1168 sv_setsv (data_, result_); 1414 sv_setsv (data_, result_);
1169 }
1170
1171 sv_setiv (w_, nw);
1172 sv_setiv (h_, nh);
1173 }
1174 } 1415 }
1175} 1416}
1176 1417
1177void 1418void
1178draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1184{ 1425{
1185 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
1186 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1187 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1188 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1189 1433
1190 if (items < 5) 1434 if (items < 5)
1191 { 1435 {
1192 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1193 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1221 glDisable (GL_ALPHA_TEST); 1465 glDisable (GL_ALPHA_TEST);
1222 glDisable (GL_BLEND); 1466 glDisable (GL_BLEND);
1223 } 1467 }
1224} 1468}
1225 1469
1226MODULE = CFPlus PACKAGE = CFPlus::Map 1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1227 1480
1228CFPlus::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
1482
1483PROTOTYPES: DISABLE
1484
1485DC::Map
1229new (SV *class) 1486new (SV *class)
1230 CODE: 1487 CODE:
1231 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
1232 RETVAL->x = 0; 1489 RETVAL->x = 0;
1233 RETVAL->y = 0; 1490 RETVAL->y = 0;
1234 RETVAL->w = 0; 1491 RETVAL->w = 0;
1235 RETVAL->h = 0; 1492 RETVAL->h = 0;
1236 RETVAL->ox = 0; 1493 RETVAL->ox = 0;
1237 RETVAL->oy = 0; 1494 RETVAL->oy = 0;
1238 RETVAL->faces = 8192; 1495 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1239 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1496 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1240 RETVAL->texs = 8192;
1241 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1242 RETVAL->rows = 0; 1497 RETVAL->rows = 0;
1243 RETVAL->row = 0; 1498 RETVAL->row = 0;
1244 OUTPUT: 1499 OUTPUT:
1245 RETVAL 1500 RETVAL
1246 1501
1247void 1502void
1248DESTROY (CFPlus::Map self) 1503DESTROY (DC::Map self)
1249 CODE: 1504 CODE:
1250{ 1505{
1251 map_clear (self); 1506 map_clear (self);
1252 Safefree (self->face); 1507 Safefree (self->face2tile);
1253 Safefree (self->tex); 1508 Safefree (self->tex);
1254 Safefree (self); 1509 Safefree (self);
1255} 1510}
1256 1511
1257void 1512void
1258resize (CFPlus::Map self, int map_width, int map_height) 1513resize (DC::Map self, int map_width, int map_height)
1259 CODE: 1514 CODE:
1260 self->w = map_width; 1515 self->w = map_width;
1261 self->h = map_height; 1516 self->h = map_height;
1262 1517
1263void 1518void
1264clear (CFPlus::Map self) 1519clear (DC::Map self)
1265 CODE: 1520 CODE:
1266 map_clear (self); 1521 map_clear (self);
1267 1522
1268void 1523void
1269set_face (CFPlus::Map self, int face, int texid) 1524set_tileid (DC::Map self, int face, int tile)
1270 CODE: 1525 CODE:
1271{ 1526{
1272 while (self->faces <= face) 1527 need_facenum (self, face); self->face2tile [face] = tile;
1273 { 1528 need_texid (self, tile);
1274 Append (mapface, self->face, self->faces, self->faces);
1275 self->faces *= 2;
1276 }
1277
1278 self->face [face] = texid;
1279} 1529}
1280 1530
1281void 1531void
1532set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534{
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552}
1553
1554void
1282set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1283 CODE: 1556 CODE:
1284{ 1557{
1285 while (self->texs <= texid) 1558 need_texid (self, texid);
1286 {
1287 Append (maptex, self->tex, self->texs, self->texs);
1288 self->texs *= 2;
1289 }
1290 1559
1291 { 1560 {
1292 maptex *tex = self->tex + texid; 1561 maptex *tex = self->tex + texid;
1293 1562
1294 tex->name = name; 1563 tex->name = name;
1311 // from transparent color bleeding and ugly wrapping effects. 1580 // from transparent color bleeding and ugly wrapping effects.
1312 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1313} 1582}
1314 1583
1315int 1584int
1316ox (CFPlus::Map self) 1585ox (DC::Map self)
1317 ALIAS: 1586 ALIAS:
1318 oy = 1 1587 oy = 1
1319 x = 2 1588 x = 2
1320 y = 3 1589 y = 3
1321 w = 4 1590 w = 4
1332 } 1601 }
1333 OUTPUT: 1602 OUTPUT:
1334 RETVAL 1603 RETVAL
1335 1604
1336void 1605void
1337scroll (CFPlus::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1338 CODE: 1607 CODE:
1339{ 1608{
1340 if (dx > 0) 1609 if (dx > 0)
1341 map_blank (self, self->x, self->y, dx, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1342 else if (dx < 0) 1611 else if (dx < 0)
1343 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1344 1613
1345 if (dy > 0) 1614 if (dy > 0)
1346 map_blank (self, self->x, self->y, self->w, dy); 1615 map_blank (self, self->x, self->y, self->w, dy);
1347 else if (dy < 0) 1616 else if (dy < 0)
1348 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1349 1618
1350 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
1351 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
1352 1621
1353 while (self->y < 0) 1622 while (self->y < 0)
1357 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1358 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1359 } 1628 }
1360} 1629}
1361 1630
1362void 1631SV *
1363map1a_update (CFPlus::Map self, SV *data_, int extmap) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1364 CODE: 1633 CODE:
1365{ 1634{
1366 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1367 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1368 mapcell *cell; 1637 mapcell *cell;
1369 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1370 1641
1371 while (data < data_end - 1) 1642 while (data < data_end - 1)
1372 { 1643 {
1373 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1374 1645
1405 cell->stat_width = 1; 1676 cell->stat_width = 1;
1406 cell->stat_hp = *data++; 1677 cell->stat_hp = *data++;
1407 } 1678 }
1408 else if (cmd == 6) // monster width 1679 else if (cmd == 6) // monster width
1409 cell->stat_width = *data++ + 1; 1680 cell->stat_width = *data++ + 1;
1410 else if (cmd == 0x47) // monster width 1681 else if (cmd == 0x47)
1411 { 1682 {
1412 if (*data == 4) 1683 if (*data == 4)
1413 ; // decode player tag 1684 ; // decode player count
1414 1685
1415 data += *data + 1; 1686 data += *data + 1;
1416 } 1687 }
1417 else if (cmd == 8) // cell flags 1688 else if (cmd == 8) // cell flags
1418 cell->flags = *data++; 1689 cell->flags = *data++;
1425 } 1696 }
1426 else 1697 else
1427 cell->darkness = *data++ + 1; 1698 cell->darkness = *data++ + 1;
1428 } 1699 }
1429 1700
1701 for (z = 0; z <= 2; ++z)
1430 if (flags & 4) 1702 if (flags & (4 >> z))
1431 { 1703 {
1432 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1705 need_facenum (self, face);
1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1433 } 1721 }
1434
1435 if (flags & 2)
1436 {
1437 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1438 }
1439
1440 if (flags & 1)
1441 {
1442 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1443 }
1444 } 1722 }
1445 else 1723 else
1446 cell->darkness = 0; 1724 cell->darkness = 0;
1447 } 1725 }
1448} 1726}
1727 OUTPUT:
1728 RETVAL
1449 1729
1450SV * 1730SV *
1451mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1452 CODE: 1732 CODE:
1453{ 1733{
1454 int x1, x; 1734 int x1, x;
1455 int y1, y; 1735 int y1, y;
1456 int z; 1736 int z;
1477 { 1757 {
1478 mapcell *cell = row->col + (x - row->c0); 1758 mapcell *cell = row->col + (x - row->c0);
1479 1759
1480 for (z = 0; z <= 0; z++) 1760 for (z = 0; z <= 0; z++)
1481 { 1761 {
1482 mapface face = cell->face [z];
1483
1484 if (face)
1485 {
1486 maptex tex = self->tex [face]; 1762 maptex tex = self->tex [cell->tile [z]];
1487 int a0 = 255 - tex.a; 1763 int a0 = 255 - tex.a;
1488 int a1 = tex.a; 1764 int a1 = tex.a;
1489 1765
1490 r = (r * a0 + tex.r * a1) / 255; 1766 r = (r * a0 + tex.r * a1) / 255;
1491 g = (g * a0 + tex.g * a1) / 255; 1767 g = (g * a0 + tex.g * a1) / 255;
1492 b = (b * a0 + tex.b * a1) / 255; 1768 b = (b * a0 + tex.b * a1) / 255;
1493 a = (a * a0 + tex.a * a1) / 255; 1769 a = (a * a0 + tex.a * a1) / 255;
1494 }
1495 } 1770 }
1496 } 1771 }
1497 1772
1498 *map++ = (r ) 1773 *map++ = (r )
1499 | (g << 8) 1774 | (g << 8)
1506} 1781}
1507 OUTPUT: 1782 OUTPUT:
1508 RETVAL 1783 RETVAL
1509 1784
1510void 1785void
1511draw (CFPlus::Map self, int mx, int my, int sw, int sh) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1512 CODE: 1787 CODE:
1513{ 1788{
1514 int x, y, z; 1789 int x, y, z;
1515 int last_name;
1516 mapface face;
1517 1790
1518 glColor4ub (255, 255, 255, 255); 1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1795
1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1799
1800 // thats current max. sorry.
1801 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255;
1803
1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1519 1840
1520 glEnable (GL_BLEND); 1841 glEnable (GL_BLEND);
1521 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1522 glEnable (GL_TEXTURE_2D);
1523 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1524 1844
1525 glBegin (GL_QUADS);
1526
1527 last_name = 0;
1528
1529 mx += self->x;
1530 my += self->y;
1531
1532 for (z = 0; z < 3; z++) 1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1533 for (y = 0; y < sh; y++) 1849 for (y = 0; y < sh; y++)
1534 if (0 <= y + my && y + my < self->rows) 1850 if (0 <= y + my && y + my < self->rows)
1535 { 1851 {
1536 maprow *row = self->row + (y + my); 1852 maprow *row = self->row + (y + my);
1537 1853
1538 for (x = 0; x < sw; x++) 1854 for (x = 0; x < sw; x++)
1539 if (row->c0 <= x + mx && x + mx < row->c1) 1855 if (row->c0 <= x + mx && x + mx < row->c1)
1540 { 1856 {
1541 mapcell *cell = row->col + (x + mx - row->c0); 1857 mapcell *cell = row->col + (x + mx - row->c0);
1542
1543 face = cell->face [z]; 1858 tileid tile = cell->tile [z];
1859
1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1544 1864
1545 if (face && face < self->texs) 1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1546 { 1965 {
1547 maptex tex = self->tex [face]; 1966 int level = (w << 5) | b;
1548 int px = (x + 1) * 32 - tex.w; 1967 HE *he;
1549 int py = (y + 1) * 32 - tex.h;
1550 1968
1551 if (last_name != tex.name) 1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1552 { 1971 {
1553 glEnd (); 1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1554 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1973 IV bits = SvIVX (HeVAL (he));
1555 glBegin (GL_QUADS);
1556 }
1557 1974
1558 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1559 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1560 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1561 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1562 }
1563
1564 if (cell->flags && z == 2)
1565 {
1566 if (cell->flags & 1) 1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1567 { 1978 {
1568 maptex tex = self->tex [1]; 1979 maptex tex = self->tex [skey->tile];
1569 int px = (x + 1) * 32 - tex.w + 2; 1980 int px = (((int)skey->x) - 1) * T;
1570 int py = (y + 1) * 32 - tex.h - 6; 1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1571 1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1572 glEnd (); 1993 glEnd ();
1573 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1574 glBegin (GL_QUADS); 1995 glBegin (GL_QUADS);
1996 }
1575 1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
1576 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1577 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1578 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1579 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
2018 }
1580 } 2019 }
1581 } 2020 }
1582 }
1583 } 2021 }
1584 2022
1585 glEnd (); 2023 glEnd ();
1586
1587 glDisable (GL_TEXTURE_2D); 2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
1588 glDisable (GL_BLEND); 2031 glDisable (GL_BLEND);
2032 rc_free (rc);
1589 2033
1590 // top layer: overlays such as the health bar 2034 // top layer: overlays such as the health bar
1591 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1592 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1593 { 2037 {
1596 for (x = 0; x < sw; x++) 2040 for (x = 0; x < sw; x++)
1597 if (row->c0 <= x + mx && x + mx < row->c1) 2041 if (row->c0 <= x + mx && x + mx < row->c1)
1598 { 2042 {
1599 mapcell *cell = row->col + (x + mx - row->c0); 2043 mapcell *cell = row->col + (x + mx - row->c0);
1600 2044
1601 int px = x * 32; 2045 int px = x * T;
1602 int py = y * 32; 2046 int py = y * T;
1603 2047
1604 if (cell->stat_hp) 2048 if (cell->stat_hp)
1605 { 2049 {
1606 int width = cell->stat_width * 32; 2050 int width = cell->stat_width * T;
1607 int thick = sh / 28 + 1 + cell->stat_width; 2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1608 2052
1609 glColor3ub (0, 0, 0); 2053 glColor3ub (0, 0, 0);
1610 glRectf (px + 1, py - thick - 2, 2054 glRectf (px + 1, py - thick - 2,
1611 px + width - 1, py); 2055 px + width - 1, py);
1612 2056
1618 } 2062 }
1619 } 2063 }
1620} 2064}
1621 2065
1622void 2066void
1623draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1624 CODE: 2068 CODE:
1625{ 2069{
1626 static float color[16][3] = { 2070 static float color[16][3] = {
1627 { 0.00F, 0.00F, 0.00F }, 2071 { 0.00F, 0.00F, 0.00F },
1628 { 1.00F, 1.00F, 1.00F }, 2072 { 1.00F, 1.00F, 1.00F },
1678 glDisable (GL_BLEND); 2122 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D); 2123 glDisable (GL_TEXTURE_2D);
1680} 2124}
1681 2125
1682void 2126void
1683fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1684 PPCODE: 2128 PPCODE:
1685{ 2129{
1686 int x, y; 2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1687 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1688 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1689 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1690 2138
1691 memset (darkness, 255, sw4 * sh);
1692 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1693 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1694 2141
1695 mx += self->x; 2142 mx += self->x - 1;
1696 my += self->y; 2143 my += self->y - 1;
1697 2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
1698 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1699 if (0 <= y + my && y + my < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1700 { 2149 {
1701 maprow *row = self->row + (y + my); 2150 maprow *row = self->row + (y + my);
1702 2151
1703 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1704 if (row->c0 <= x + mx && x + mx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1705 { 2154 {
1706 mapcell *cell = row->col + (x + mx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1707 2156
1708 darkness[y * sw4 + x] = cell->darkness 2157 darkness1 [y * sw1 + x] = cell->darkness
1709 ? 255 - (cell->darkness - 1) 2158 ? 255 - (cell->darkness - 1)
1710 : 255 - FOW_DARKNESS; 2159 : 255 - FOW_DARKNESS;
1711 } 2160 }
1712 } 2161 }
1713 2162
2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2175
2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
2200
1714 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1715 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1716 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1717 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1718} 2205}
1719 2206
1720SV * 2207SV *
1721get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1722 CODE: 2209 CODE:
1723{ 2210{
1724 int x, y, x1, y1; 2211 int x, y, x1, y1;
1725 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1726 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1751 if (row && row->c0 <= x && x < row->c1) 2238 if (row && row->c0 <= x && x < row->c1)
1752 { 2239 {
1753 mapcell *cell = row->col + (x - row->c0); 2240 mapcell *cell = row->col + (x - row->c0);
1754 uint8_t flags = 0; 2241 uint8_t flags = 0;
1755 2242
1756 if (cell->face [0]) flags |= 1; 2243 if (cell->tile [0]) flags |= 1;
1757 if (cell->face [1]) flags |= 2; 2244 if (cell->tile [1]) flags |= 2;
1758 if (cell->face [2]) flags |= 4; 2245 if (cell->tile [2]) flags |= 4;
1759 2246
1760 *data++ = flags; 2247 *data++ = flags;
1761 2248
1762 if (flags & 1) 2249 if (flags & 1)
1763 { 2250 {
2251 tileid tile = cell->tile [0];
1764 *data++ = cell->face [0] >> 8; 2252 *data++ = tile >> 8;
1765 *data++ = cell->face [0]; 2253 *data++ = tile;
1766 } 2254 }
1767 2255
1768 if (flags & 2) 2256 if (flags & 2)
1769 { 2257 {
2258 tileid tile = cell->tile [1];
1770 *data++ = cell->face [1] >> 8; 2259 *data++ = tile >> 8;
1771 *data++ = cell->face [1]; 2260 *data++ = tile;
1772 } 2261 }
1773 2262
1774 if (flags & 4) 2263 if (flags & 4)
1775 { 2264 {
2265 tileid tile = cell->tile [2];
1776 *data++ = cell->face [2] >> 8; 2266 *data++ = tile >> 8;
1777 *data++ = cell->face [2]; 2267 *data++ = tile;
1778 } 2268 }
1779 } 2269 }
1780 else 2270 else
1781 *data++ = 0; 2271 *data++ = 0;
1782 } 2272 }
1788} 2278}
1789 OUTPUT: 2279 OUTPUT:
1790 RETVAL 2280 RETVAL
1791 2281
1792void 2282void
1793set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1794 PPCODE: 2284 PPCODE:
1795{ 2285{
1796 int x, y, z; 2286 int x, y, z;
1797 int w, h; 2287 int w, h;
1798 int x1, y1; 2288 int x1, y1;
1799 2289
1800 if (*data++ != 0) 2290 if (*data++ != 0)
1801 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
1802 2292
1803 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
1804 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
1805 2295
1806 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
1822 { 2312 {
1823 uint8_t flags = *data++; 2313 uint8_t flags = *data++;
1824 2314
1825 if (flags) 2315 if (flags)
1826 { 2316 {
1827 mapface face[3] = { 0, 0, 0 };
1828
1829 mapcell *cell = row_get_cell (row, x); 2317 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 };
1830 2319
1831 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2320 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1832 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1833 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1834 2323
1835 if (cell->darkness == 0) 2324 if (cell->darkness == 0)
1836 { 2325 {
1837 cell->darkness = 0; 2326 cell->darkness = 0;
1838 2327
1839 for (z = 0; z <= 2; z++) 2328 for (z = 0; z <= 2; z++)
1840 { 2329 {
1841 cell->face[z] = face[z]; 2330 tileid t = tile [z];
1842 2331
1843 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2332 if (t >= self->texs || (t && !self->tex [t].name))
2333 {
1844 XPUSHs (sv_2mortal (newSViv (face[z]))); 2334 XPUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t);
2336 }
2337
2338 cell->tile [z] = t;
1845 } 2339 }
1846 } 2340 }
1847 } 2341 }
1848 } 2342 }
1849 } 2343 }
1850} 2344}
1851 2345
1852MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
1853 2347
1854CFPlus::MixChunk 2348DC::RW
1855new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
1856 CODE: 2350 CODE:
1857 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
1858 OUTPUT: 2357 OUTPUT:
1859 RETVAL 2358 RETVAL
1860 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
1861void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
1862DESTROY (CFPlus::MixChunk self) 2469DESTROY (DC::MixChunk self)
1863 CODE: 2470 CODE:
1864 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
1865 2472
1866int 2473int
1867volume (CFPlus::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
1868 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
1869 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
1870 OUTPUT: 2479 OUTPUT:
1871 RETVAL 2480 RETVAL
1872 2481
1873int 2482DC::Channel
1874play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1875 CODE: 2484 CODE:
2485{
1876 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
1877 OUTPUT: 2497 OUTPUT:
1878 RETVAL 2498 RETVAL
1879 2499
1880MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1881 2501
1882int 2502int
1883volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
1884 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
1885 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
1886 OUTPUT: 2509 OUTPUT:
1887 RETVAL 2510 RETVAL
1888 2511
2512void
2513fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
1889CFPlus::MixMusic 2522DC::MixMusic
1890new_from_file (SV *class, char *path) 2523new (SV *class, DC::RW rwops)
1891 CODE: 2524 CODE:
1892 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
1893 OUTPUT: 2526 OUTPUT:
1894 RETVAL 2527 RETVAL
1895 2528
1896void 2529void
1897DESTROY (CFPlus::MixMusic self) 2530DESTROY (DC::MixMusic self)
1898 CODE: 2531 CODE:
1899 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
1900 2533
1901int 2534int
1902play (CFPlus::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
1903 CODE: 2536 CODE:
1904 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
1905 OUTPUT: 2538 OUTPUT:
1906 RETVAL 2539 RETVAL
1907 2540
1908MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
1909 2549
1910BOOT: 2550BOOT:
1911{ 2551{
1912 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1913 static const struct { 2553 static const struct {
1914 const char *name; 2554 const char *name;
1915 IV iv; 2555 IV iv;
1916 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
1917# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
1918 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
1919 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
1920 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
1921 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
1922 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
1926 const_iv (GL_ALPHA_TEST), 2569 const_iv (GL_ALPHA_TEST),
1927 const_iv (GL_NORMALIZE), 2570 const_iv (GL_NORMALIZE),
1928 const_iv (GL_RESCALE_NORMAL), 2571 const_iv (GL_RESCALE_NORMAL),
1929 const_iv (GL_FRONT), 2572 const_iv (GL_FRONT),
1930 const_iv (GL_BACK), 2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
1931 const_iv (GL_AND), 2575 const_iv (GL_AND),
1932 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
1933 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
1934 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
1935 const_iv (GL_DST_ALPHA), 2579 const_iv (GL_DST_ALPHA),
1948 const_iv (GL_INTENSITY), 2592 const_iv (GL_INTENSITY),
1949 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
1950 const_iv (GL_LUMINANCE_ALPHA), 2594 const_iv (GL_LUMINANCE_ALPHA),
1951 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
1952 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
1953 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
1954 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
1955 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
1956 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
1957 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
1958 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
1979 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
1980 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
1981 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
1982 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
1983 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
1984 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
1985 const_iv (GL_LINE_STRIP), 2638 const_iv (GL_LINE_STRIP),
1986 const_iv (GL_LINE_LOOP), 2639 const_iv (GL_LINE_LOOP),
1987 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
1988 const_iv (GL_QUAD_STRIP), 2641 const_iv (GL_QUAD_STRIP),
1989 const_iv (GL_TRIANGLES), 2642 const_iv (GL_TRIANGLES),
1990 const_iv (GL_TRIANGLE_STRIP), 2643 const_iv (GL_TRIANGLE_STRIP),
1991 const_iv (GL_TRIANGLE_FAN), 2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
1992 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
1993 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
1994 const_iv (GL_V2F), 2655 const_iv (GL_V2F),
1995 const_iv (GL_V3F), 2656 const_iv (GL_V3F),
1996 const_iv (GL_T2F_V3F), 2657 const_iv (GL_T2F_V3F),
1997 const_iv (GL_T2F_N3F_V3F), 2658 const_iv (GL_T2F_N3F_V3F),
1998# undef const_iv 2659# undef const_iv
1999 }; 2660 };
2000 2661
2001 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2002 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
2003} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2004 2674
2005char * 2675char *
2006gl_vendor () 2676gl_vendor ()
2007 CODE: 2677 CODE:
2008 RETVAL = (char *)glGetString (GL_VENDOR); 2678 RETVAL = (char *)glGetString (GL_VENDOR);
2021 CODE: 2691 CODE:
2022 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2023 OUTPUT: 2693 OUTPUT:
2024 RETVAL 2694 RETVAL
2025 2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
2026int glGetError () 2710int glGetError ()
2027 2711
2028void glFinish () 2712void glFinish ()
2029 2713
2030void glClear (int mask) 2714void glClear (int mask)
2067# near_ and far_ are due to microsofts buggy "c" compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
2068void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2069 2753
2070# near_ and far_ are due to microsofts buggy "c" compiler 2754# near_ and far_ are due to microsofts buggy "c" compiler
2071void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
2072 2758
2073void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
2074 2760
2075void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
2076 2762
2084 2770
2085void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
2086 CODE: 2772 CODE:
2087 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
2088 2774
2089void glBegin (int mode)
2090
2091void glEnd ()
2092
2093void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
2094 PROTOTYPE: @
2095 ALIAS: 2776 ALIAS:
2096 glColor_premultiply = 1 2777 glColor_premultiply = 1
2097 CODE: 2778 CODE:
2098 if (ix) 2779 if (ix)
2099 { 2780 {
2102 b *= a; 2783 b *= a;
2103 } 2784 }
2104 // microsoft visual "c" rounds instead of truncating... 2785 // microsoft visual "c" rounds instead of truncating...
2105 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
2106 2787
2107void glInterleavedArrays (int format, int stride, char *data)
2108
2109void glDrawElements (int mode, int count, int type, char *indices)
2110
2111# 1.2 void glDrawRangeElements (int mode, int start, int end
2112
2113void glRasterPos (float x, float y, float z = 0.) 2788void glRasterPos (float x, float y, float z = 0.)
2114 CODE: 2789 CODE:
2115 glRasterPos3f (0, 0, z); 2790 glRasterPos3f (0, 0, z);
2116 glBitmap (0, 0, 0, 0, x, y, 0); 2791 glBitmap (0, 0, 0, 0, x, y, 0);
2117 2792
2121 2796
2122void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
2123 CODE: 2798 CODE:
2124 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
2125 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2126void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
2127 CODE: 2831 CODE:
2128 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
2129 2833
2130void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
2146void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2147 CODE: 2851 CODE:
2148 if (gl.SeparableFilter2D) 2852 if (gl.SeparableFilter2D)
2149 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2150 2854
2151void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2152 2856
2153void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2154 2858
2155void glDrawPixels (int width, int height, int format, int type, char *pixels) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
2156 2862
2157void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2158 2864
2159int glGenTexture () 2865int glGenTexture ()
2160 CODE: 2866 CODE:
2161{ 2867 RETVAL = gen_texture ();
2162 GLuint name;
2163 glGenTextures (1, &name);
2164 RETVAL = name;
2165}
2166 OUTPUT: 2868 OUTPUT:
2167 RETVAL 2869 RETVAL
2168 2870
2169void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
2170 CODE: 2872 CODE:
2171{
2172 GLuint name_ = name;
2173 glDeleteTextures (1, &name_); 2873 del_texture (name);
2174} 2874
2175
2176int glGenList () 2875int glGenList ()
2177 CODE: 2876 CODE:
2178 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
2179 OUTPUT: 2878 OUTPUT:
2180 RETVAL 2879 RETVAL
2187 2886
2188void glEndList () 2887void glEndList ()
2189 2888
2190void glCallList (int list) 2889void glCallList (int list)
2191 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines