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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.171 by root, Sun Apr 1 01:19:18 2007 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
88 131
89static int 132static int
90shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
91{ 134{
92 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
106 149
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *DC__Layout;
113 157
114static CFPlus__Font default_font; 158static DC__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
117 161
118static void 162static void
119substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
124#endif 168#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 170}
127 171
128static void 172static void
129layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
130{ 174{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
133 */ 177 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
138 182
139 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
140} 184}
141 185
142static void 186static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 188{
145 PangoRectangle rect; 189 PangoRectangle rect;
146 190
147 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
155 199
156 *w = rect.width; 200 *w = rect.width;
157 *h = rect.height; 201 *h = rect.height;
158} 202}
159 203
204typedef uint16_t tileid;
160typedef uint16_t mapface; 205typedef uint16_t faceid;
161 206
162typedef struct { 207typedef struct {
163 GLint name; 208 GLuint name;
164 int w, h; 209 int w, h;
165 float s, t; 210 float s, t;
166 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
212 tileid smoothtile;
213 uint8_t smoothlevel;
167} maptex; 214} maptex;
168 215
169typedef struct { 216typedef struct {
170 uint32_t player; 217 uint32_t player;
171 mapface face[3]; 218 tileid tile[3];
172 uint16_t darkness; 219 uint16_t darkness;
173 uint8_t stat_width, stat_hp, flags; 220 uint8_t stat_width, stat_hp, flags, smoothmax;
174} mapcell; 221} mapcell;
175 222
176typedef struct { 223typedef struct {
177 int32_t c0, c1; 224 int32_t c0, c1;
178 mapcell *col; 225 mapcell *col;
179} maprow; 226} maprow;
180 227
181typedef struct map { 228typedef struct map {
182 int x, y, w, h; 229 int x, y, w, h;
183 int ox, oy; /* offset to virtual global coordinate system */ 230 int ox, oy; /* offset to virtual global coordinate system */
184 int faces; 231 int faces; tileid *face2tile; // [faceid]
185 mapface *face; 232 int texs; maptex *tex; // [tileid]
186
187 int texs;
188 maptex *tex;
189 233
190 int32_t rows; 234 int32_t rows;
191 maprow *row; 235 maprow *row;
192} *CFPlus__Map; 236} *DC__Map;
193 237
194static char * 238static char *
195prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
196{ 240{
197 char *p; 241 char *p;
214} 258}
215 259
216#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 260#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
217#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) 261#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
218 262
263static void
264need_facenum (struct map *self, faceid face)
265{
266 while (self->faces <= face)
267 {
268 Append (tileid, self->face2tile, self->faces, self->faces);
269 self->faces *= 2;
270 }
271}
272
273static void
274need_texid (struct map *self, int texid)
275{
276 while (self->texs <= texid)
277 {
278 Append (maptex, self->tex, self->texs, self->texs);
279 self->texs *= 2;
280 }
281}
282
219static maprow * 283static maprow *
220map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
221{ 285{
222 if (0 > y) 286 if (0 > y)
223 { 287 {
224 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
225 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
263 327
264 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
265} 329}
266 330
267static mapcell * 331static mapcell *
268map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
269{ 333{
270 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
271} 335}
272 336
273static void 337static void
274map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
275{ 339{
276 int r; 340 int r;
277 341
278 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
279 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
287 self->row = 0; 351 self->row = 0;
288 self->rows = 0; 352 self->rows = 0;
289} 353}
290 354
291static void 355static void
292map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
293{ 357{
294 int x, y; 358 int x, y;
295 maprow *row; 359 maprow *row;
296 mapcell *cell; 360 mapcell *cell;
297 361
317 cell->player = 0; 381 cell->player = 0;
318 } 382 }
319 } 383 }
320} 384}
321 385
386typedef struct {
387 tileid tile;
388 uint8_t x, y, level;
389} smooth_key;
390
391static void
392smooth_or_bits (HV *hv, smooth_key *key, IV bits)
393{
394 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
395
396 if (SvIOK (*sv))
397 SvIV_set (*sv, SvIVX (*sv) | bits);
398 else
399 sv_setiv (*sv, bits);
400}
401
322static void 402static void
323music_finished (void) 403music_finished (void)
324{ 404{
325 SDL_UserEvent ev; 405 SDL_UserEvent ev;
326 406
360 n |= n >> 16; 440 n |= n >> 16;
361 441
362 return n + 1; 442 return n + 1;
363} 443}
364 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
365/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
366#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
367#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
368 459
369MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
370 504
371PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
372 506
373BOOT: 507BOOT:
374{ 508{
375 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
376 static const struct { 510 static const struct {
377 const char *name; 511 const char *name;
378 IV iv; 512 IV iv;
379 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
380# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
402 536
403 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
404 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
405 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
406 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
407 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
408 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
409 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
410 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
411 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
483 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
484 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
485 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
486 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
487 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
488# undef const_iv 626# undef const_iv
489 }; 627 };
490 628
491 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
492 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
510 648
511NV floor (NV x) 649NV floor (NV x)
512 650
513NV ceil (NV x) 651NV ceil (NV x)
514 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
515void 657void
516pango_init () 658pango_init ()
517 CODE: 659 CODE:
518{ 660{
519 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
520 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
521 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
522} 664}
523 665
666char *
667SDL_GetError ()
668
524int 669int
525SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
526 671
527void 672void
528SDL_Quit () 673SDL_Quit ()
529 674
530void 675void
531SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
532 PPCODE: 677 PPCODE:
533{ 678{
534 SDL_Rect **m; 679 SDL_Rect **m;
535 680
536 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
537 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
538 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
539 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
540 685
541 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
542 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
543 688
544 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
545 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
546 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
547 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
548 693
549 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
550#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
551 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
552 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
553#endif 698#endif
554 699
555 SDL_EnableUNICODE (1);
556 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
557
558 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
559 701
560 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
561 while (*m) 703 while (*m)
562 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
563 AV *av = newAV (); 707 AV *av = newAV ();
564 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
565 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
566 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
567 714
568 ++m; 715 ++m;
569 } 716 }
570} 717}
571 718
572char *
573SDL_GetError ()
574
575int 719int
576SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
577 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
578 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
579 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
580 ); 733 );
734
581 if (RETVAL) 735 if (RETVAL)
582 { 736 {
583 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
584# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
585# include "glfunc.h" 741#include "glfunc.h"
586# undef GL_FUNC 742#undef GL_FUNC
587 } 743 }
744}
588 OUTPUT: 745 OUTPUT:
589 RETVAL 746 RETVAL
590 747
591void 748void
592SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
593 750
594char * 751char *
595SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
596 753
754int
755SDL_GetAppState ()
756
597void 757void
598SDL_PollEvent () 758poll_events ()
599 PPCODE: 759 PPCODE:
600{ 760{
601 SDL_Event ev; 761 SDL_Event ev;
602 762
603 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
604 { 765 {
605 HV *hv = newHV (); 766 HV *hv = newHV ();
606 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
607 768
608 switch (ev.type) 769 switch (ev.type)
620 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
621 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
622 break; 783 break;
623 784
624 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
625 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
626
627 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
628 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
629 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
630 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
631 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
632 break; 811 break;
633 812
634 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
635 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
636 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
646 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
647 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
648 break; 827 break;
649 } 828 }
650 829
651 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
652 } 831 }
653} 832}
654 833
655int 834int
656Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
657 POSTCALL: 836 POSTCALL:
658 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
659 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
660 839
661void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
662Mix_CloseAudio () 857Mix_CloseAudio ()
663 858
664int 859int
665Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
666 861
862const char *
863Mix_GetError ()
864
667void 865void
668lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
669 CODE: 867 CODE:
670#ifndef _WIN32
671 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
672#endif
673 869
674void 870void
675win32_proxy_info () 871win32_proxy_info ()
676 PPCODE: 872 PPCODE:
677{ 873{
714 STRLEN image_len; 910 STRLEN image_len;
715 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
716 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
717 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
718 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
719 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
720 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
721 917
722 if (!rw) 918 if (!rw)
723 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
724 920
797void 993void
798error (char *message) 994error (char *message)
799 CODE: 995 CODE:
800 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
801#ifdef _WIN32 997#ifdef _WIN32
802 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
803#endif 999#endif
804 1000
805void 1001void
806fatal (char *message) 1002fatal (char *message)
807 CODE: 1003 CODE:
808 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
809#ifdef _WIN32 1005#ifdef _WIN32
810 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
811#endif 1007#endif
812 _exit (1); 1008 _exit (1);
813 1009
814void 1010void
815_exit (int retval = 0) 1011_exit (int retval = 0)
818 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
819#else 1015#else
820 _exit (retval); 1016 _exit (retval);
821#endif 1017#endif
822 1018
823MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
824 1027
825CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
826new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
827 CODE: 1034 CODE:
828{ 1035{
829 int count; 1036 int count;
830 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
833} 1040}
834 OUTPUT: 1041 OUTPUT:
835 RETVAL 1042 RETVAL
836 1043
837void 1044void
838DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
839 CODE: 1046 CODE:
840 pango_font_description_free (self); 1047 pango_font_description_free (self);
841 1048
842void 1049void
843make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
844 CODE: 1052 CODE:
845 default_font = self; 1053 default_font = self;
846 1054
847MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
848 1056
1057PROTOTYPES: DISABLE
1058
849void 1059void
850reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
851 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
852 tc_clear (); 1069 tc_restore ();
853 1070
854CFPlus::Layout 1071DC::Layout
855new (SV *class) 1072new (SV *class)
856 CODE: 1073 CODE:
857 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
858 1075
859 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
861 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
862 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
863 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
864 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
865 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
866 1084
867 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
868 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
869 OUTPUT: 1087 OUTPUT:
870 RETVAL 1088 RETVAL
871 1089
872void 1090void
873DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
874 CODE: 1092 CODE:
875 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
876 Safefree (self); 1095 Safefree (self);
877 1096
878void 1097void
879set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
880 CODE: 1099 CODE:
881{ 1100{
882 STRLEN textlen; 1101 STRLEN textlen;
883 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
884 1103
885 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
886} 1105}
887 1106
888void 1107void
889set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
890 CODE: 1109 CODE:
891{ 1110{
892 STRLEN textlen; 1111 STRLEN textlen;
893 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
894 1113
895 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
896} 1115}
897 1116
898void 1117void
899set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
900 CODE: 1119 CODE:
901{ 1120{
902 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
903 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
904 const char *pos = text; 1123 const char *pos = text;
939 if (attrs) 1158 if (attrs)
940 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
941} 1160}
942 1161
943void 1162void
944get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
945 PPCODE: 1164 PPCODE:
946{ 1165{
947 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
948 1167
949 do 1168 do
964 1183
965 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
966} 1185}
967 1186
968int 1187int
969has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
970 CODE: 1189 CODE:
971{ 1190{
972 int lines = 1; 1191 int lines = 1;
973 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
974 1193
979} 1198}
980 OUTPUT: 1199 OUTPUT:
981 RETVAL 1200 RETVAL
982 1201
983SV * 1202SV *
984get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
985 CODE: 1204 CODE:
986 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
987 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
988 OUTPUT: 1207 OUTPUT:
989 RETVAL 1208 RETVAL
990 1209
991void 1210void
992set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
993 CODE: 1212 CODE:
994 self->r = r; 1213 self->r = r;
995 self->g = g; 1214 self->g = g;
996 self->b = b; 1215 self->b = b;
997 self->a = a; 1216 self->a = a;
998 1217
999void 1218void
1000set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
1001 CODE: 1220 CODE:
1002 if (self->font != font) 1221 if (self->font != font)
1003 { 1222 {
1004 self->font = font; 1223 self->font = font;
1005 layout_update_font (self); 1224 layout_update_font (self);
1006 } 1225 }
1007 1226
1008void 1227void
1009set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1010 CODE: 1229 CODE:
1011 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1012 { 1231 {
1013 self->base_height = base_height; 1232 self->base_height = base_height;
1014 layout_update_font (self); 1233 layout_update_font (self);
1015 } 1234 }
1016 1235
1017void 1236void
1018set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1019 CODE: 1238 CODE:
1020 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1021 1240
1022void 1241void
1023set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1024 CODE: 1243 CODE:
1025 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1026 1245
1027void 1246void
1028set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1029 CODE: 1248 CODE:
1030 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1031 1250
1032void 1251void
1033set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1034 CODE: 1253 CODE:
1035 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1036 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1037 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1038 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1039 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1040 ); 1259 );
1041 1260
1042void 1261void
1043set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1044 CODE: 1263 CODE:
1045 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1046 1265
1047void 1266void
1048size (CFPlus::Layout self) 1267size (DC::Layout self)
1049 PPCODE: 1268 PPCODE:
1050{ 1269{
1051 int w, h; 1270 int w, h;
1052 1271
1053 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1056 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1057 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1058} 1277}
1059 1278
1060int 1279int
1061descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1062 CODE: 1281 CODE:
1063{ 1282{
1064 PangoRectangle rect; 1283 PangoRectangle rect;
1065 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1066 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1068} 1287}
1069 OUTPUT: 1288 OUTPUT:
1070 RETVAL 1289 RETVAL
1071 1290
1072int 1291int
1073xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1074 CODE: 1293 CODE:
1075{ 1294{
1076 int index, trailing; 1295 int index, trailing;
1077 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1078 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1079} 1298}
1080 OUTPUT: 1299 OUTPUT:
1081 RETVAL 1300 RETVAL
1082 1301
1083void 1302void
1084cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1085 PPCODE: 1304 PPCODE:
1086{ 1305{
1087 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1088 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1089 1308
1092 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1093 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1094} 1313}
1095 1314
1096void 1315void
1097index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1098 PPCODE: 1317 PPCODE:
1099{ 1318{
1100 int line, x; 1319 int line, x;
1101 1320
1102 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3)
1103 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326#endif
1104 1327
1105 EXTEND (SP, 2); 1328 EXTEND (SP, 2);
1106 PUSHs (sv_2mortal (newSViv (line - 1))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1107 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1108} 1331}
1109 1332
1110void 1333void
1111line_x_to_index (CFPlus::Layout self, int line, int x) 1334line_x_to_index (DC::Layout self, int line, int x)
1112 PPCODE: 1335 PPCODE:
1113{ 1336{
1114 PangoLayoutLine *lp; 1337 PangoLayoutLine *lp;
1115 int index, trailing; 1338 int index, trailing;
1116 1339
1131 PUSHs (sv_2mortal (newSViv (trailing))); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
1132 } 1355 }
1133} 1356}
1134 1357
1135void 1358void
1136render (CFPlus::Layout self, float x, float y, int flags = 0) 1359render (DC::Layout self, float x, float y, int flags = 0)
1137 PPCODE: 1360 CODE:
1361 rc_clear (self->rc);
1138 pango_opengl_render_layout_subpixel ( 1362 pango_opengl_render_layout_subpixel (
1139 self->pl, 1363 self->pl,
1364 self->rc,
1140 x * PANGO_SCALE, y * PANGO_SCALE, 1365 x * PANGO_SCALE, y * PANGO_SCALE,
1141 self->r, self->g, self->b, self->a, 1366 self->r, self->g, self->b, self->a,
1142 flags 1367 flags
1143 ); 1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1144 1372
1145MODULE = CFPlus PACKAGE = CFPlus::Texture
1146
1147void 1373void
1148pad2pot (SV *data_, SV *w_, SV *h_) 1374draw (DC::Layout self)
1149 CODE: 1375 CODE:
1150{ 1376{
1151 int ow = SvIV (w_); 1377 glEnable (GL_TEXTURE_2D);
1152 int oh = SvIV (h_); 1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1153 1384
1154 if (ow && oh) 1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
1392MODULE = Deliantra::Client PACKAGE = DC::Texture
1393
1394PROTOTYPES: ENABLE
1395
1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1155 { 1401 {
1156 int nw = minpot (ow);
1157 int nh = minpot (oh);
1158
1159 if (nw != ow || nh != oh)
1160 {
1161 if (SvOK (data_))
1162 {
1163 STRLEN datalen; 1402 STRLEN datalen;
1164 char *data = SvPVbyte (data_, datalen); 1403 char *data = SvPVbyte (data_, datalen);
1165 int bpp = datalen / (ow * oh); 1404 int bpp = datalen / (ow * oh);
1166 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1167 1406
1168 SvPOK_only (result_); 1407 SvPOK_only (result_);
1169 SvCUR_set (result_, nw * nh * bpp); 1408 SvCUR_set (result_, nw * nh * bpp);
1170 1409
1171 memset (SvPVX (result_), 0, nw * nh * bpp); 1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1172 while (oh--) 1411 while (oh--)
1173 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1174 1413
1175 sv_setsv (data_, result_); 1414 sv_setsv (data_, result_);
1176 }
1177
1178 sv_setiv (w_, nw);
1179 sv_setiv (h_, nh);
1180 }
1181 } 1415 }
1182} 1416}
1183 1417
1184void 1418void
1185draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1191{ 1425{
1192 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
1193 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1194 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1195 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1196 1433
1197 if (items < 5) 1434 if (items < 5)
1198 { 1435 {
1199 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1200 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1228 glDisable (GL_ALPHA_TEST); 1465 glDisable (GL_ALPHA_TEST);
1229 glDisable (GL_BLEND); 1466 glDisable (GL_BLEND);
1230 } 1467 }
1231} 1468}
1232 1469
1233MODULE = CFPlus PACKAGE = CFPlus::Map 1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1234 1480
1235CFPlus::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
1482
1483PROTOTYPES: DISABLE
1484
1485DC::Map
1236new (SV *class) 1486new (SV *class)
1237 CODE: 1487 CODE:
1238 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
1239 RETVAL->x = 0; 1489 RETVAL->x = 0;
1240 RETVAL->y = 0; 1490 RETVAL->y = 0;
1241 RETVAL->w = 0; 1491 RETVAL->w = 0;
1242 RETVAL->h = 0; 1492 RETVAL->h = 0;
1243 RETVAL->ox = 0; 1493 RETVAL->ox = 0;
1244 RETVAL->oy = 0; 1494 RETVAL->oy = 0;
1245 RETVAL->faces = 8192; 1495 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1246 Newz (0, RETVAL->face, RETVAL->faces, mapface); 1496 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1247 RETVAL->texs = 8192;
1248 Newz (0, RETVAL->tex, RETVAL->texs, maptex);
1249 RETVAL->rows = 0; 1497 RETVAL->rows = 0;
1250 RETVAL->row = 0; 1498 RETVAL->row = 0;
1251 OUTPUT: 1499 OUTPUT:
1252 RETVAL 1500 RETVAL
1253 1501
1254void 1502void
1255DESTROY (CFPlus::Map self) 1503DESTROY (DC::Map self)
1256 CODE: 1504 CODE:
1257{ 1505{
1258 map_clear (self); 1506 map_clear (self);
1259 Safefree (self->face); 1507 Safefree (self->face2tile);
1260 Safefree (self->tex); 1508 Safefree (self->tex);
1261 Safefree (self); 1509 Safefree (self);
1262} 1510}
1263 1511
1264void 1512void
1265resize (CFPlus::Map self, int map_width, int map_height) 1513resize (DC::Map self, int map_width, int map_height)
1266 CODE: 1514 CODE:
1267 self->w = map_width; 1515 self->w = map_width;
1268 self->h = map_height; 1516 self->h = map_height;
1269 1517
1270void 1518void
1271clear (CFPlus::Map self) 1519clear (DC::Map self)
1272 CODE: 1520 CODE:
1273 map_clear (self); 1521 map_clear (self);
1274 1522
1275void 1523void
1276set_face (CFPlus::Map self, int face, int texid) 1524set_tileid (DC::Map self, int face, int tile)
1277 CODE: 1525 CODE:
1278{ 1526{
1279 while (self->faces <= face) 1527 need_facenum (self, face); self->face2tile [face] = tile;
1280 { 1528 need_texid (self, tile);
1281 Append (mapface, self->face, self->faces, self->faces);
1282 self->faces *= 2;
1283 }
1284
1285 self->face [face] = texid;
1286} 1529}
1287 1530
1288void 1531void
1532set_smooth (DC::Map self, int face, int smooth, int level)
1533 CODE:
1534{
1535 tileid texid;
1536 maptex *tex;
1537
1538 if (face < 0 || face >= self->faces)
1539 return;
1540
1541 if (smooth < 0 || smooth >= self->faces)
1542 return;
1543
1544 texid = self->face2tile [face];
1545
1546 if (!texid)
1547 return;
1548
1549 tex = self->tex + texid;
1550 tex->smoothtile = self->face2tile [smooth];
1551 tex->smoothlevel = level;
1552}
1553
1554void
1289set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1290 CODE: 1556 CODE:
1291{ 1557{
1292 while (self->texs <= texid) 1558 need_texid (self, texid);
1293 {
1294 Append (maptex, self->tex, self->texs, self->texs);
1295 self->texs *= 2;
1296 }
1297 1559
1298 { 1560 {
1299 maptex *tex = self->tex + texid; 1561 maptex *tex = self->tex + texid;
1300 1562
1301 tex->name = name; 1563 tex->name = name;
1318 // from transparent color bleeding and ugly wrapping effects. 1580 // from transparent color bleeding and ugly wrapping effects.
1319 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1320} 1582}
1321 1583
1322int 1584int
1323ox (CFPlus::Map self) 1585ox (DC::Map self)
1324 ALIAS: 1586 ALIAS:
1325 oy = 1 1587 oy = 1
1326 x = 2 1588 x = 2
1327 y = 3 1589 y = 3
1328 w = 4 1590 w = 4
1339 } 1601 }
1340 OUTPUT: 1602 OUTPUT:
1341 RETVAL 1603 RETVAL
1342 1604
1343void 1605void
1344scroll (CFPlus::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1345 CODE: 1607 CODE:
1346{ 1608{
1347 if (dx > 0) 1609 if (dx > 0)
1348 map_blank (self, self->x, self->y, dx, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1349 else if (dx < 0) 1611 else if (dx < 0)
1350 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1351 1613
1352 if (dy > 0) 1614 if (dy > 0)
1353 map_blank (self, self->x, self->y, self->w, dy); 1615 map_blank (self, self->x, self->y, self->w, dy);
1354 else if (dy < 0) 1616 else if (dy < 0)
1355 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1356 1618
1357 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
1358 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
1359 1621
1360 while (self->y < 0) 1622 while (self->y < 0)
1364 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1365 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1366 } 1628 }
1367} 1629}
1368 1630
1369void 1631SV *
1370map1a_update (CFPlus::Map self, SV *data_, int extmap) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1371 CODE: 1633 CODE:
1372{ 1634{
1373 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1374 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1375 mapcell *cell; 1637 mapcell *cell;
1376 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1377 1641
1378 while (data < data_end - 1) 1642 while (data < data_end - 1)
1379 { 1643 {
1380 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1381 1645
1414 } 1678 }
1415 else if (cmd == 6) // monster width 1679 else if (cmd == 6) // monster width
1416 cell->stat_width = *data++ + 1; 1680 cell->stat_width = *data++ + 1;
1417 else if (cmd == 0x47) 1681 else if (cmd == 0x47)
1418 { 1682 {
1419 if (*data == 8) 1683 if (*data == 4)
1420 ; // decode player uuid 1684 ; // decode player count
1421 1685
1422 data += *data + 1; 1686 data += *data + 1;
1423 } 1687 }
1424 else if (cmd == 8) // cell flags 1688 else if (cmd == 8) // cell flags
1425 cell->flags = *data++; 1689 cell->flags = *data++;
1432 } 1696 }
1433 else 1697 else
1434 cell->darkness = *data++ + 1; 1698 cell->darkness = *data++ + 1;
1435 } 1699 }
1436 1700
1701 for (z = 0; z <= 2; ++z)
1437 if (flags & 4) 1702 if (flags & (4 >> z))
1438 { 1703 {
1439 cell->face [0] = self->face [(data [0] << 8) + data [1]]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1705 need_facenum (self, face);
1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1440 } 1721 }
1441
1442 if (flags & 2)
1443 {
1444 cell->face [1] = self->face [(data [0] << 8) + data [1]]; data += 2;
1445 }
1446
1447 if (flags & 1)
1448 {
1449 cell->face [2] = self->face [(data [0] << 8) + data [1]]; data += 2;
1450 }
1451 } 1722 }
1452 else 1723 else
1453 cell->darkness = 0; 1724 cell->darkness = 0;
1454 } 1725 }
1455} 1726}
1727 OUTPUT:
1728 RETVAL
1456 1729
1457SV * 1730SV *
1458mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1459 CODE: 1732 CODE:
1460{ 1733{
1461 int x1, x; 1734 int x1, x;
1462 int y1, y; 1735 int y1, y;
1463 int z; 1736 int z;
1484 { 1757 {
1485 mapcell *cell = row->col + (x - row->c0); 1758 mapcell *cell = row->col + (x - row->c0);
1486 1759
1487 for (z = 0; z <= 0; z++) 1760 for (z = 0; z <= 0; z++)
1488 { 1761 {
1489 mapface face = cell->face [z];
1490
1491 if (face)
1492 {
1493 maptex tex = self->tex [face]; 1762 maptex tex = self->tex [cell->tile [z]];
1494 int a0 = 255 - tex.a; 1763 int a0 = 255 - tex.a;
1495 int a1 = tex.a; 1764 int a1 = tex.a;
1496 1765
1497 r = (r * a0 + tex.r * a1) / 255; 1766 r = (r * a0 + tex.r * a1) / 255;
1498 g = (g * a0 + tex.g * a1) / 255; 1767 g = (g * a0 + tex.g * a1) / 255;
1499 b = (b * a0 + tex.b * a1) / 255; 1768 b = (b * a0 + tex.b * a1) / 255;
1500 a = (a * a0 + tex.a * a1) / 255; 1769 a = (a * a0 + tex.a * a1) / 255;
1501 }
1502 } 1770 }
1503 } 1771 }
1504 1772
1505 *map++ = (r ) 1773 *map++ = (r )
1506 | (g << 8) 1774 | (g << 8)
1513} 1781}
1514 OUTPUT: 1782 OUTPUT:
1515 RETVAL 1783 RETVAL
1516 1784
1517void 1785void
1518draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1519 CODE: 1787 CODE:
1520{ 1788{
1521 int x, y, z; 1789 int x, y, z;
1522 int last_name;
1523 mapface face;
1524 1790
1525 glColor4ub (255, 255, 255, 255); 1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey;
1795
1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1799
1800 // thats current max. sorry.
1801 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255;
1803
1804 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey));
1806
1807 memset (&key, 0, sizeof (key));
1808 key.r = 255;
1809 key.g = 255;
1810 key.b = 255;
1811 key.a = 255;
1812 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815
1816 mx += self->x;
1817 my += self->y;
1818
1819 // first pass: determine smooth_max
1820 // rather ugly, if you ask me
1821 // could also be stored inside mapcell and updated on change
1822 memset (smooth_max, 0, sizeof (smooth_max));
1823
1824 for (y = 0; y < sh; y++)
1825 if (0 <= y + my && y + my < self->rows)
1826 {
1827 maprow *row = self->row + (y + my);
1828
1829 for (x = 0; x < sw; x++)
1830 if (row->c0 <= x + mx && x + mx < row->c1)
1831 {
1832 mapcell *cell = row->col + (x + mx - row->c0);
1833
1834 smooth_max[x + 1][y + 1] =
1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1837 self->tex [cell->tile [2]].smoothlevel));
1838 }
1839 }
1526 1840
1527 glEnable (GL_BLEND); 1841 glEnable (GL_BLEND);
1528 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1529 glEnable (GL_TEXTURE_2D);
1530 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1531 1844
1532 glBegin (GL_QUADS);
1533
1534 last_name = 0;
1535
1536 mx += self->x;
1537 my += self->y;
1538
1539 for (z = 0; z < 3; z++) 1845 for (z = 0; z <= 2; z++)
1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1540 for (y = 0; y < sh; y++) 1849 for (y = 0; y < sh; y++)
1541 if (0 <= y + my && y + my < self->rows) 1850 if (0 <= y + my && y + my < self->rows)
1542 { 1851 {
1543 maprow *row = self->row + (y + my); 1852 maprow *row = self->row + (y + my);
1544 1853
1545 for (x = 0; x < sw; x++) 1854 for (x = 0; x < sw; x++)
1546 if (row->c0 <= x + mx && x + mx < row->c1) 1855 if (row->c0 <= x + mx && x + mx < row->c1)
1547 { 1856 {
1548 mapcell *cell = row->col + (x + mx - row->c0); 1857 mapcell *cell = row->col + (x + mx - row->c0);
1549
1550 face = cell->face [z]; 1858 tileid tile = cell->tile [z];
1859
1860 if (tile)
1861 {
1862 maptex tex = self->tex [tile];
1863 int px, py;
1551 1864
1552 if (face && face < self->texs) 1865 if (key.texname != tex.name)
1866 {
1867 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */
1869
1870 key.texname = tex.name;
1871 arr = rc_array (rc, &key);
1872 }
1873
1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906
1907 // update smooth hash
1908 if (tex.smoothtile)
1909 {
1910 skey.tile = tex.smoothtile;
1911 skey.level = tex.smoothlevel;
1912
1913 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
1914
1915 // add bits to current tile and all neighbours. skey.x|y is
1916 // shifted +1|+1 so we always stay positive.
1917
1918 // bits is ___n cccc CCCC bbbb
1919 // n do not draw borders&corners
1920 // c draw these corners, but...
1921 // C ... not these
1922 // b draw these borders
1923
1924 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
1925 // ┃· ·· ·┃ ━━
1926
1927 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
1928 // ·· ·· ·┏ ┓·
1929
1930 // full tile
1931 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
1932
1933 // borders
1934 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
1935 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
1936 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
1937 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
1938
1939 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1944 }
1945 }
1946 }
1947 }
1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1952 // go through all smoothlevels, lowest to highest, then draw.
1953 // this is basically counting sort
1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1961 uint32_t smask = smooth_level [w];
1962 if (smask)
1963 for (b = 0; b < 32; ++b)
1964 if (smask & (((uint32_t)1) << b))
1553 { 1965 {
1554 maptex tex = self->tex [face]; 1966 int level = (w << 5) | b;
1555 int px = (x + 1) * T - tex.w; 1967 HE *he;
1556 int py = (y + 1) * T - tex.h;
1557 1968
1558 if (last_name != tex.name) 1969 hv_iterinit (smooth);
1970 while ((he = hv_iternext (smooth)))
1559 { 1971 {
1560 glEnd (); 1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1561 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1973 IV bits = SvIVX (HeVAL (he));
1562 glBegin (GL_QUADS);
1563 }
1564 1974
1565 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1566 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h);
1567 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h);
1568 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py );
1569 }
1570
1571 if (cell->flags && z == 2)
1572 {
1573 if (cell->flags & 1) 1975 if (!(bits & 0x1000)
1976 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y])
1574 { 1978 {
1575 maptex tex = self->tex [1]; 1979 maptex tex = self->tex [skey->tile];
1576 int px = (x + 1) * T - tex.w + 2; 1980 int px = (((int)skey->x) - 1) * T;
1577 int py = (y + 1) * T - tex.h - 6; 1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1578 1986
1987 if (tex.name)
1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1579 glEnd (); 1993 glEnd ();
1580 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1581 glBegin (GL_QUADS); 1995 glBegin (GL_QUADS);
1996 }
1582 1997
1998 if (border)
1999 {
2000 float ox = border * dx;
2001
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
2006 }
2007
2008 if (corner)
2009 {
2010 float ox = corner * dx;
2011
1583 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1584 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1585 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1586 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
2018 }
1587 } 2019 }
1588 } 2020 }
1589 }
1590 } 2021 }
1591 2022
1592 glEnd (); 2023 glEnd ();
1593
1594 glDisable (GL_TEXTURE_2D); 2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
2026 }
2027
2028 hv_clear (smooth);
2029 }
2030
1595 glDisable (GL_BLEND); 2031 glDisable (GL_BLEND);
2032 rc_free (rc);
1596 2033
1597 // top layer: overlays such as the health bar 2034 // top layer: overlays such as the health bar
1598 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1599 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1600 { 2037 {
1609 int py = y * T; 2046 int py = y * T;
1610 2047
1611 if (cell->stat_hp) 2048 if (cell->stat_hp)
1612 { 2049 {
1613 int width = cell->stat_width * T; 2050 int width = cell->stat_width * T;
1614 int thick = sh / 28 + 1 + cell->stat_width; 2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width;
1615 2052
1616 glColor3ub (0, 0, 0); 2053 glColor3ub (0, 0, 0);
1617 glRectf (px + 1, py - thick - 2, 2054 glRectf (px + 1, py - thick - 2,
1618 px + width - 1, py); 2055 px + width - 1, py);
1619 2056
1625 } 2062 }
1626 } 2063 }
1627} 2064}
1628 2065
1629void 2066void
1630draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1631 CODE: 2068 CODE:
1632{ 2069{
1633 static float color[16][3] = { 2070 static float color[16][3] = {
1634 { 0.00F, 0.00F, 0.00F }, 2071 { 0.00F, 0.00F, 0.00F },
1635 { 1.00F, 1.00F, 1.00F }, 2072 { 1.00F, 1.00F, 1.00F },
1685 glDisable (GL_BLEND); 2122 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D); 2123 glDisable (GL_TEXTURE_2D);
1687} 2124}
1688 2125
1689void 2126void
1690fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1691 PPCODE: 2128 PPCODE:
1692{ 2129{
1693 int x, y; 2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1694 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1695 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1696 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1697 2138
1698 memset (darkness, 255, sw4 * sh);
1699 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1700 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1701 2141
1702 mx += self->x; 2142 mx += self->x - 1;
1703 my += self->y; 2143 my += self->y - 1;
1704 2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
1705 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1706 if (0 <= y + my && y + my < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1707 { 2149 {
1708 maprow *row = self->row + (y + my); 2150 maprow *row = self->row + (y + my);
1709 2151
1710 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1711 if (row->c0 <= x + mx && x + mx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1712 { 2154 {
1713 mapcell *cell = row->col + (x + mx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1714 2156
1715 darkness[y * sw4 + x] = cell->darkness 2157 darkness1 [y * sw1 + x] = cell->darkness
1716 ? 255 - (cell->darkness - 1) 2158 ? 255 - (cell->darkness - 1)
1717 : 255 - FOW_DARKNESS; 2159 : 255 - FOW_DARKNESS;
1718 } 2160 }
1719 } 2161 }
1720 2162
2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2175
2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
2200
1721 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1722 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1723 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1724 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1725} 2205}
1726 2206
1727SV * 2207SV *
1728get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1729 CODE: 2209 CODE:
1730{ 2210{
1731 int x, y, x1, y1; 2211 int x, y, x1, y1;
1732 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1733 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
1758 if (row && row->c0 <= x && x < row->c1) 2238 if (row && row->c0 <= x && x < row->c1)
1759 { 2239 {
1760 mapcell *cell = row->col + (x - row->c0); 2240 mapcell *cell = row->col + (x - row->c0);
1761 uint8_t flags = 0; 2241 uint8_t flags = 0;
1762 2242
1763 if (cell->face [0]) flags |= 1; 2243 if (cell->tile [0]) flags |= 1;
1764 if (cell->face [1]) flags |= 2; 2244 if (cell->tile [1]) flags |= 2;
1765 if (cell->face [2]) flags |= 4; 2245 if (cell->tile [2]) flags |= 4;
1766 2246
1767 *data++ = flags; 2247 *data++ = flags;
1768 2248
1769 if (flags & 1) 2249 if (flags & 1)
1770 { 2250 {
2251 tileid tile = cell->tile [0];
1771 *data++ = cell->face [0] >> 8; 2252 *data++ = tile >> 8;
1772 *data++ = cell->face [0]; 2253 *data++ = tile;
1773 } 2254 }
1774 2255
1775 if (flags & 2) 2256 if (flags & 2)
1776 { 2257 {
2258 tileid tile = cell->tile [1];
1777 *data++ = cell->face [1] >> 8; 2259 *data++ = tile >> 8;
1778 *data++ = cell->face [1]; 2260 *data++ = tile;
1779 } 2261 }
1780 2262
1781 if (flags & 4) 2263 if (flags & 4)
1782 { 2264 {
2265 tileid tile = cell->tile [2];
1783 *data++ = cell->face [2] >> 8; 2266 *data++ = tile >> 8;
1784 *data++ = cell->face [2]; 2267 *data++ = tile;
1785 } 2268 }
1786 } 2269 }
1787 else 2270 else
1788 *data++ = 0; 2271 *data++ = 0;
1789 } 2272 }
1795} 2278}
1796 OUTPUT: 2279 OUTPUT:
1797 RETVAL 2280 RETVAL
1798 2281
1799void 2282void
1800set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
1801 PPCODE: 2284 PPCODE:
1802{ 2285{
1803 int x, y, z; 2286 int x, y, z;
1804 int w, h; 2287 int w, h;
1805 int x1, y1; 2288 int x1, y1;
1806 2289
1807 if (*data++ != 0) 2290 if (*data++ != 0)
1808 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
1809 2292
1810 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
1811 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
1812 2295
1813 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
1829 { 2312 {
1830 uint8_t flags = *data++; 2313 uint8_t flags = *data++;
1831 2314
1832 if (flags) 2315 if (flags)
1833 { 2316 {
1834 mapface face[3] = { 0, 0, 0 };
1835
1836 mapcell *cell = row_get_cell (row, x); 2317 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 };
1837 2319
1838 if (flags & 1) { face[0] = *data++ << 8; face[0] |= *data++; } 2320 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
1839 if (flags & 2) { face[1] = *data++ << 8; face[1] |= *data++; } 2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
1840 if (flags & 4) { face[2] = *data++ << 8; face[2] |= *data++; } 2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
1841 2323
1842 if (cell->darkness == 0) 2324 if (cell->darkness == 0)
1843 { 2325 {
1844 cell->darkness = 0; 2326 cell->darkness = 0;
1845 2327
1846 for (z = 0; z <= 2; z++) 2328 for (z = 0; z <= 2; z++)
1847 { 2329 {
1848 cell->face[z] = face[z]; 2330 tileid t = tile [z];
1849 2331
1850 if (face[z] && (face[z] >= self->texs || !self->tex[face [z]].name)) 2332 if (t >= self->texs || (t && !self->tex [t].name))
2333 {
1851 XPUSHs (sv_2mortal (newSViv (face[z]))); 2334 XPUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t);
2336 }
2337
2338 cell->tile [z] = t;
1852 } 2339 }
1853 } 2340 }
1854 } 2341 }
1855 } 2342 }
1856 } 2343 }
1857} 2344}
1858 2345
1859MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
1860 2347
1861CFPlus::MixChunk 2348DC::RW
1862new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
1863 CODE: 2350 CODE:
1864 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
1865 OUTPUT: 2357 OUTPUT:
1866 RETVAL 2358 RETVAL
1867 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
1868void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
1869DESTROY (CFPlus::MixChunk self) 2469DESTROY (DC::MixChunk self)
1870 CODE: 2470 CODE:
1871 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
1872 2472
1873int 2473int
1874volume (CFPlus::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
1875 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
1876 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
1877 OUTPUT: 2479 OUTPUT:
1878 RETVAL 2480 RETVAL
1879 2481
1880int 2482DC::Channel
1881play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
1882 CODE: 2484 CODE:
2485{
1883 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
1884 OUTPUT: 2497 OUTPUT:
1885 RETVAL 2498 RETVAL
1886 2499
1887MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
1888 2501
1889int 2502int
1890volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
1891 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
1892 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
1893 OUTPUT: 2509 OUTPUT:
1894 RETVAL 2510 RETVAL
1895 2511
2512void
2513fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
1896CFPlus::MixMusic 2522DC::MixMusic
1897new_from_file (SV *class, char *path) 2523new (SV *class, DC::RW rwops)
1898 CODE: 2524 CODE:
1899 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
1900 OUTPUT: 2526 OUTPUT:
1901 RETVAL 2527 RETVAL
1902 2528
1903void 2529void
1904DESTROY (CFPlus::MixMusic self) 2530DESTROY (DC::MixMusic self)
1905 CODE: 2531 CODE:
1906 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
1907 2533
1908int 2534int
1909play (CFPlus::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
1910 CODE: 2536 CODE:
1911 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
1912 OUTPUT: 2538 OUTPUT:
1913 RETVAL 2539 RETVAL
1914 2540
1915MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
1916 2549
1917BOOT: 2550BOOT:
1918{ 2551{
1919 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
1920 static const struct { 2553 static const struct {
1921 const char *name; 2554 const char *name;
1922 IV iv; 2555 IV iv;
1923 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
1924# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
1925 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
1926 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
1927 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
1928 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
1929 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
1933 const_iv (GL_ALPHA_TEST), 2569 const_iv (GL_ALPHA_TEST),
1934 const_iv (GL_NORMALIZE), 2570 const_iv (GL_NORMALIZE),
1935 const_iv (GL_RESCALE_NORMAL), 2571 const_iv (GL_RESCALE_NORMAL),
1936 const_iv (GL_FRONT), 2572 const_iv (GL_FRONT),
1937 const_iv (GL_BACK), 2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
1938 const_iv (GL_AND), 2575 const_iv (GL_AND),
1939 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
1940 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
1941 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
1942 const_iv (GL_DST_ALPHA), 2579 const_iv (GL_DST_ALPHA),
1955 const_iv (GL_INTENSITY), 2592 const_iv (GL_INTENSITY),
1956 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
1957 const_iv (GL_LUMINANCE_ALPHA), 2594 const_iv (GL_LUMINANCE_ALPHA),
1958 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
1959 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
1960 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
1961 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
1962 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
1963 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
1964 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
1965 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
1986 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
1987 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
1988 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
1989 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
1990 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
1991 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
1992 const_iv (GL_LINE_STRIP), 2638 const_iv (GL_LINE_STRIP),
1993 const_iv (GL_LINE_LOOP), 2639 const_iv (GL_LINE_LOOP),
1994 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
1995 const_iv (GL_QUAD_STRIP), 2641 const_iv (GL_QUAD_STRIP),
1996 const_iv (GL_TRIANGLES), 2642 const_iv (GL_TRIANGLES),
1997 const_iv (GL_TRIANGLE_STRIP), 2643 const_iv (GL_TRIANGLE_STRIP),
1998 const_iv (GL_TRIANGLE_FAN), 2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
1999 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2000 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
2001 const_iv (GL_V2F), 2655 const_iv (GL_V2F),
2002 const_iv (GL_V3F), 2656 const_iv (GL_V3F),
2003 const_iv (GL_T2F_V3F), 2657 const_iv (GL_T2F_V3F),
2004 const_iv (GL_T2F_N3F_V3F), 2658 const_iv (GL_T2F_N3F_V3F),
2005# undef const_iv 2659# undef const_iv
2006 }; 2660 };
2007 2661
2008 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2009 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
2010} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2011 2674
2012char * 2675char *
2013gl_vendor () 2676gl_vendor ()
2014 CODE: 2677 CODE:
2015 RETVAL = (char *)glGetString (GL_VENDOR); 2678 RETVAL = (char *)glGetString (GL_VENDOR);
2028 CODE: 2691 CODE:
2029 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2030 OUTPUT: 2693 OUTPUT:
2031 RETVAL 2694 RETVAL
2032 2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
2033int glGetError () 2710int glGetError ()
2034 2711
2035void glFinish () 2712void glFinish ()
2036 2713
2037void glClear (int mask) 2714void glClear (int mask)
2074# near_ and far_ are due to microsofts buggy "c" compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
2075void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2076 2753
2077# near_ and far_ are due to microsofts buggy "c" compiler 2754# near_ and far_ are due to microsofts buggy "c" compiler
2078void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
2079 2758
2080void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
2081 2760
2082void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
2083 2762
2091 2770
2092void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
2093 CODE: 2772 CODE:
2094 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
2095 2774
2096void glBegin (int mode)
2097
2098void glEnd ()
2099
2100void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
2101 PROTOTYPE: @
2102 ALIAS: 2776 ALIAS:
2103 glColor_premultiply = 1 2777 glColor_premultiply = 1
2104 CODE: 2778 CODE:
2105 if (ix) 2779 if (ix)
2106 { 2780 {
2109 b *= a; 2783 b *= a;
2110 } 2784 }
2111 // microsoft visual "c" rounds instead of truncating... 2785 // microsoft visual "c" rounds instead of truncating...
2112 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
2113 2787
2114void glInterleavedArrays (int format, int stride, char *data)
2115
2116void glDrawElements (int mode, int count, int type, char *indices)
2117
2118# 1.2 void glDrawRangeElements (int mode, int start, int end
2119
2120void glRasterPos (float x, float y, float z = 0.) 2788void glRasterPos (float x, float y, float z = 0.)
2121 CODE: 2789 CODE:
2122 glRasterPos3f (0, 0, z); 2790 glRasterPos3f (0, 0, z);
2123 glBitmap (0, 0, 0, 0, x, y, 0); 2791 glBitmap (0, 0, 0, 0, x, y, 0);
2124 2792
2128 2796
2129void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
2130 CODE: 2798 CODE:
2131 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
2132 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2133void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
2134 CODE: 2831 CODE:
2135 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
2136 2833
2137void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
2153void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2154 CODE: 2851 CODE:
2155 if (gl.SeparableFilter2D) 2852 if (gl.SeparableFilter2D)
2156 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2157 2854
2158void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2159 2856
2160void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2161 2858
2162void glDrawPixels (int width, int height, int format, int type, char *pixels) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
2163 2862
2164void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2165 2864
2166int glGenTexture () 2865int glGenTexture ()
2167 CODE: 2866 CODE:
2168{ 2867 RETVAL = gen_texture ();
2169 GLuint name;
2170 glGenTextures (1, &name);
2171 RETVAL = name;
2172}
2173 OUTPUT: 2868 OUTPUT:
2174 RETVAL 2869 RETVAL
2175 2870
2176void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
2177 CODE: 2872 CODE:
2178{
2179 GLuint name_ = name;
2180 glDeleteTextures (1, &name_); 2873 del_texture (name);
2181} 2874
2182
2183int glGenList () 2875int glGenList ()
2184 CODE: 2876 CODE:
2185 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
2186 OUTPUT: 2878 OUTPUT:
2187 RETVAL 2879 RETVAL
2194 2886
2195void glEndList () 2887void glEndList ()
2196 2888
2197void glCallList (int list) 2889void glCallList (int list)
2198 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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