ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/Client.xs
(Generate patch)

Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.185 by root, Sat Apr 21 09:21:03 2007 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

6# include <wininet.h> 6# include <wininet.h>
7# pragma warning(disable:4244) 7# pragma warning(disable:4244)
8# pragma warning(disable:4761) 8# pragma warning(disable:4761)
9#endif 9#endif
10 10
11//#define DEBUG 1
12#if DEBUG
13# include <valgrind/memcheck.h>
14#endif
15
11#include "EXTERN.h" 16#include "EXTERN.h"
12#include "perl.h" 17#include "perl.h"
13#include "XSUB.h" 18#include "XSUB.h"
14 19
15#ifdef _WIN32 20#ifdef _WIN32
16# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
17#endif 27#endif
18 28
19#include <assert.h> 29#include <assert.h>
20#include <math.h> 30#include <math.h>
21#include <string.h> 31#include <string.h>
22#include <stdio.h> 32#include <stdio.h>
23#include <stdlib.h> 33#include <stdlib.h>
24 34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
36
25#include <SDL.h> 37#include <SDL.h>
38#include <SDL_thread.h>
26#include <SDL_endian.h> 39#include <SDL_endian.h>
27#include <SDL_image.h> 40#include <SDL_image.h>
28#include <SDL_mixer.h> 41#include <SDL_mixer.h>
29#include <SDL_opengl.h> 42#include <SDL_opengl.h>
30 43
56# define PARACHUTE SDL_INIT_NOPARACHUTE 69# define PARACHUTE SDL_INIT_NOPARACHUTE
57#else 70#else
58# define PARACHUTE 0 71# define PARACHUTE 0
59#endif 72#endif
60 73
74static AV *texture_av;
75
61static struct 76static struct
62{ 77{
63#define GL_FUNC(ptr,name) ptr name; 78#define GL_FUNC(ptr,name) ptr name;
64#include "glfunc.h" 79#include "glfunc.h"
65#undef GL_FUNC 80#undef GL_FUNC
66} gl; 81} gl;
67 82
83static void
68static void gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) 84gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
69{ 85{
70 if (gl.BlendFuncSeparate) 86 if (gl.BlendFuncSeparate)
71 gl.BlendFuncSeparate (sa, da, saa, daa); 87 gl.BlendFuncSeparate (sa, da, saa, daa);
72 else if (gl.BlendFuncSeparateEXT) 88 else if (gl.BlendFuncSeparateEXT)
73 gl.BlendFuncSeparateEXT (sa, da, saa, daa); 89 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
74 else 90 else
75 glBlendFunc (sa, da); 91 glBlendFunc (sa, da);
76} 92}
77 93
94static GLuint
95gen_texture ()
96{
97 GLuint name;
98
99 if (AvFILL (texture_av) >= 0)
100 name = (GLuint)(size_t)av_pop (texture_av);
101 else
102 glGenTextures (1, &name);
103
104 return name;
105}
106
107static void
108del_texture (GLuint name)
109{
110 /* make a half-assed attempt at returning the memory used by the texture */
111 /* textures are frequently being reused by cfplus anyway */
112 /*glBindTexture (GL_TEXTURE_2D, name);*/
113 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
114 av_push (texture_av, (SV *)(size_t)name);
115 glDeleteTextures (1, &name);
116}
117
78#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
79 120
80#include "pango-font.c" 121#include "pango-font.c"
81#include "pango-fontmap.c" 122#include "pango-fontmap.c"
82#include "pango-render.c" 123#include "pango-render.c"
83 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
84typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
85typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
86 129
87typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
88 131
89static int 132static int
90shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
91{ 134{
92 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
106 149
107typedef struct cf_layout { 150typedef struct cf_layout {
108 PangoLayout *pl; 151 PangoLayout *pl;
109 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
110 int base_height; 153 int base_height;
111 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
112} *CFPlus__Layout; 156} *DC__Layout;
113 157
114static CFPlus__Font default_font; 158static DC__Font default_font;
115static PangoContext *opengl_context; 159static PangoContext *opengl_context;
116static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
117 161
118static void 162static void
119substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
124#endif 168#endif
125 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
126} 170}
127 171
128static void 172static void
129layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
130{ 174{
131 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
132 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
133 */ 177 */
134 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
138 182
139 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
140} 184}
141 185
142static void 186static void
143layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
144{ 188{
145 PangoRectangle rect; 189 PangoRectangle rect;
146 190
147 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
148 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
159 203
160typedef uint16_t tileid; 204typedef uint16_t tileid;
161typedef uint16_t faceid; 205typedef uint16_t faceid;
162 206
163typedef struct { 207typedef struct {
164 int name; 208 GLuint name;
165 int w, h; 209 int w, h;
166 float s, t; 210 float s, t;
167 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
168 tileid smoothtile; 212 tileid smoothtile;
169 uint8_t smoothlevel; 213 uint8_t smoothlevel;
187 int faces; tileid *face2tile; // [faceid] 231 int faces; tileid *face2tile; // [faceid]
188 int texs; maptex *tex; // [tileid] 232 int texs; maptex *tex; // [tileid]
189 233
190 int32_t rows; 234 int32_t rows;
191 maprow *row; 235 maprow *row;
192} *CFPlus__Map; 236} *DC__Map;
193 237
194static char * 238static char *
195prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
196{ 240{
197 char *p; 241 char *p;
235 self->texs *= 2; 279 self->texs *= 2;
236 } 280 }
237} 281}
238 282
239static maprow * 283static maprow *
240map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
241{ 285{
242 if (0 > y) 286 if (0 > y)
243 { 287 {
244 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
245 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
283 327
284 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
285} 329}
286 330
287static mapcell * 331static mapcell *
288map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
289{ 333{
290 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
291} 335}
292 336
293static void 337static void
294map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
295{ 339{
296 int r; 340 int r;
297 341
298 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
299 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
307 self->row = 0; 351 self->row = 0;
308 self->rows = 0; 352 self->rows = 0;
309} 353}
310 354
311static void 355static void
312map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
313{ 357{
314 int x, y; 358 int x, y;
315 maprow *row; 359 maprow *row;
316 mapcell *cell; 360 mapcell *cell;
317 361
396 n |= n >> 16; 440 n |= n >> 16;
397 441
398 return n + 1; 442 return n + 1;
399} 443}
400 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
401/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
402#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
403#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
404 459
405static AV *texture_av; 460/******************************************************************************/
406 461
407MODULE = CFPlus PACKAGE = CFPlus 462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
408 504
409PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
410 506
411BOOT: 507BOOT:
412{ 508{
413 texture_av = newAV ();
414 AvREAL_off (texture_av);
415
416 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
417 static const struct { 510 static const struct {
418 const char *name; 511 const char *name;
419 IV iv; 512 IV iv;
420 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
421# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
443 536
444 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
445 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
446 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
447 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
448 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
449 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
450 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
451 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
452 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
524 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
525 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
526 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
527 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
528 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
529# undef const_iv 626# undef const_iv
530 }; 627 };
531 628
532 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
533 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
551 648
552NV floor (NV x) 649NV floor (NV x)
553 650
554NV ceil (NV x) 651NV ceil (NV x)
555 652
653IV minpot (UV n)
654
655IV popcount (UV n)
656
556void 657void
557pango_init () 658pango_init ()
558 CODE: 659 CODE:
559{ 660{
560 opengl_fontmap = pango_opengl_font_map_new (); 661 opengl_fontmap = pango_opengl_font_map_new ();
561 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
562 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
563} 664}
564 665
666char *
667SDL_GetError ()
668
565int 669int
566SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE) 670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
567 671
568void 672void
569SDL_Quit () 673SDL_Quit ()
570 674
571void 675void
572SDL_ListModes () 676SDL_ListModes (int rgb, int alpha)
573 PPCODE: 677 PPCODE:
574{ 678{
575 SDL_Rect **m; 679 SDL_Rect **m;
576 680
577 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5); 681 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
578 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5); 682 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
579 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5); 683 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
580 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 1); 684 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
581 685
582 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); 686 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
583 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 0); 687 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
584 688
585 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE, 0); 689 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
586 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
587 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE, 0); 691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
588 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
589 693
590 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
591#if SDL_VERSION_ATLEAST(1,2,10) 695#if SDL_VERSION_ATLEAST(1,2,10)
592 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1); 696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
593 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
594#endif 698#endif
595 699
596 SDL_EnableUNICODE (1);
597 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
598
599 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
600 701
601 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
602 while (*m) 703 while (*m)
603 { 704 {
705 if ((*m)->w >= 800 && (*m)->h >= 480)
706 {
604 AV *av = newAV (); 707 AV *av = newAV ();
605 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
606 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb));
711 av_push (av, newSViv (alpha));
607 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); 712 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
713 }
608 714
609 ++m; 715 ++m;
610 } 716 }
611} 717}
612 718
613char *
614SDL_GetError ()
615
616int 719int
617SDL_SetVideoMode (int w, int h, int fullscreen) 720SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
618 CODE: 721 CODE:
722{
723 SDL_EnableUNICODE (1);
724 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
725
726 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
727 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
728 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
729 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
730
619 RETVAL = !!SDL_SetVideoMode ( 731 RETVAL = !!SDL_SetVideoMode (
620 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) 732 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
621 ); 733 );
734
622 if (RETVAL) 735 if (RETVAL)
623 { 736 {
624 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 737 av_clear (texture_av);
738
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
625# define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
626# include "glfunc.h" 741#include "glfunc.h"
627# undef GL_FUNC 742#undef GL_FUNC
628 } 743 }
744}
629 OUTPUT: 745 OUTPUT:
630 RETVAL 746 RETVAL
631 747
632void 748void
633SDL_GL_SwapBuffers () 749SDL_GL_SwapBuffers ()
634 750
635char * 751char *
636SDL_GetKeyName (int sym) 752SDL_GetKeyName (int sym)
637 753
754int
755SDL_GetAppState ()
756
638void 757void
639SDL_PollEvent () 758poll_events ()
640 PPCODE: 759 PPCODE:
641{ 760{
642 SDL_Event ev; 761 SDL_Event ev;
643 762
644 while (SDL_PollEvent (&ev)) 763 SDL_PumpEvents ();
764 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
645 { 765 {
646 HV *hv = newHV (); 766 HV *hv = newHV ();
647 hv_store (hv, "type", 4, newSViv (ev.type), 0); 767 hv_store (hv, "type", 4, newSViv (ev.type), 0);
648 768
649 switch (ev.type) 769 switch (ev.type)
661 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
662 hv_store (hv, "state", 5, newSViv (ev.active.state), 0); 782 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
663 break; 783 break;
664 784
665 case SDL_MOUSEMOTION: 785 case SDL_MOUSEMOTION:
786 {
787 int state = ev.motion.state;
788 int x = ev.motion.x;
789 int y = ev.motion.y;
790 int xrel = ev.motion.xrel;
791 int yrel = ev.motion.yrel;
792
793 /* do simplistic event compression */
794 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
795 && state == ev.motion.state)
796 {
797 xrel += ev.motion.xrel;
798 yrel += ev.motion.yrel;
799 x = ev.motion.x;
800 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 }
803
666 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
667
668 hv_store (hv, "state", 5, newSViv (ev.motion.state), 0); 805 hv_store (hv, "state", 5, newSViv (state), 0);
669 hv_store (hv, "x", 1, newSViv (ev.motion.x), 0); 806 hv_store (hv, "x", 1, newSViv (x), 0);
670 hv_store (hv, "y", 1, newSViv (ev.motion.y), 0); 807 hv_store (hv, "y", 1, newSViv (y), 0);
671 hv_store (hv, "xrel", 4, newSViv (ev.motion.xrel), 0); 808 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
672 hv_store (hv, "yrel", 4, newSViv (ev.motion.yrel), 0); 809 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 }
673 break; 811 break;
674 812
675 case SDL_MOUSEBUTTONDOWN: 813 case SDL_MOUSEBUTTONDOWN:
676 case SDL_MOUSEBUTTONUP: 814 case SDL_MOUSEBUTTONUP:
677 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0);
687 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
688 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
689 break; 827 break;
690 } 828 }
691 829
692 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
693 } 831 }
694} 832}
695 833
696int 834int
697Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
698 POSTCALL: 836 POSTCALL:
699 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
700 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
701 839
702void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
703Mix_CloseAudio () 857Mix_CloseAudio ()
704 858
705int 859int
706Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
707 864
708void 865void
709lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
710 CODE: 867 CODE:
711 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
753 STRLEN image_len; 910 STRLEN image_len;
754 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
755 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
756 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
757 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
758 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
759 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
760 917
761 if (!rw) 918 if (!rw)
762 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
763 920
836void 993void
837error (char *message) 994error (char *message)
838 CODE: 995 CODE:
839 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
840#ifdef _WIN32 997#ifdef _WIN32
841 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
842#endif 999#endif
843 1000
844void 1001void
845fatal (char *message) 1002fatal (char *message)
846 CODE: 1003 CODE:
847 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
848#ifdef _WIN32 1005#ifdef _WIN32
849 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
850#endif 1007#endif
851 _exit (1); 1008 _exit (1);
852 1009
853void 1010void
854_exit (int retval = 0) 1011_exit (int retval = 0)
857 ExitThread (retval); // unclean, please beam me up 1014 ExitThread (retval); // unclean, please beam me up
858#else 1015#else
859 _exit (retval); 1016 _exit (retval);
860#endif 1017#endif
861 1018
862MODULE = CFPlus PACKAGE = CFPlus::Font 1019void
1020debug ()
1021 CODE:
1022{
1023#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK;
1025#endif
1026}
863 1027
864CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
1029
1030PROTOTYPES: DISABLE
1031
1032DC::Font
865new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
866 CODE: 1034 CODE:
867{ 1035{
868 int count; 1036 int count;
869 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
872} 1040}
873 OUTPUT: 1041 OUTPUT:
874 RETVAL 1042 RETVAL
875 1043
876void 1044void
877DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
878 CODE: 1046 CODE:
879 pango_font_description_free (self); 1047 pango_font_description_free (self);
880 1048
881void 1049void
882make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
883 CODE: 1052 CODE:
884 default_font = self; 1053 default_font = self;
885 1054
886MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
887 1056
1057PROTOTYPES: DISABLE
1058
888void 1059void
889reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
890 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
891 tc_clear (); 1069 tc_restore ();
892 1070
893CFPlus::Layout 1071DC::Layout
894new (SV *class) 1072new (SV *class)
895 CODE: 1073 CODE:
896 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
897 1075
898 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
900 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
901 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
902 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
903 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
904 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
905 1084
906 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
907 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
908 OUTPUT: 1087 OUTPUT:
909 RETVAL 1088 RETVAL
910 1089
911void 1090void
912DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
913 CODE: 1092 CODE:
914 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
915 Safefree (self); 1095 Safefree (self);
916 1096
917void 1097void
918set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
919 CODE: 1099 CODE:
920{ 1100{
921 STRLEN textlen; 1101 STRLEN textlen;
922 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
923 1103
924 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
925} 1105}
926 1106
927void 1107void
928set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
929 CODE: 1109 CODE:
930{ 1110{
931 STRLEN textlen; 1111 STRLEN textlen;
932 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
933 1113
934 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
935} 1115}
936 1116
937void 1117void
938set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
939 CODE: 1119 CODE:
940{ 1120{
941 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
942 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
943 const char *pos = text; 1123 const char *pos = text;
978 if (attrs) 1158 if (attrs)
979 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
980} 1160}
981 1161
982void 1162void
983get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
984 PPCODE: 1164 PPCODE:
985{ 1165{
986 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
987 1167
988 do 1168 do
1003 1183
1004 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
1005} 1185}
1006 1186
1007int 1187int
1008has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
1009 CODE: 1189 CODE:
1010{ 1190{
1011 int lines = 1; 1191 int lines = 1;
1012 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
1013 1193
1018} 1198}
1019 OUTPUT: 1199 OUTPUT:
1020 RETVAL 1200 RETVAL
1021 1201
1022SV * 1202SV *
1023get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
1024 CODE: 1204 CODE:
1025 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1026 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
1027 OUTPUT: 1207 OUTPUT:
1028 RETVAL 1208 RETVAL
1029 1209
1030void 1210void
1031set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1032 CODE: 1212 CODE:
1033 self->r = r; 1213 self->r = r;
1034 self->g = g; 1214 self->g = g;
1035 self->b = b; 1215 self->b = b;
1036 self->a = a; 1216 self->a = a;
1037 1217
1038void 1218void
1039set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
1040 CODE: 1220 CODE:
1041 if (self->font != font) 1221 if (self->font != font)
1042 { 1222 {
1043 self->font = font; 1223 self->font = font;
1044 layout_update_font (self); 1224 layout_update_font (self);
1045 } 1225 }
1046 1226
1047void 1227void
1048set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1049 CODE: 1229 CODE:
1050 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1051 { 1231 {
1052 self->base_height = base_height; 1232 self->base_height = base_height;
1053 layout_update_font (self); 1233 layout_update_font (self);
1054 } 1234 }
1055 1235
1056void 1236void
1057set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1058 CODE: 1238 CODE:
1059 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1060 1240
1061void 1241void
1062set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1063 CODE: 1243 CODE:
1064 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1065 1245
1066void 1246void
1067set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1068 CODE: 1248 CODE:
1069 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1070 1250
1071void 1251void
1072set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1073 CODE: 1253 CODE:
1074 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1075 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1076 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1077 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1078 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1079 ); 1259 );
1080 1260
1081void 1261void
1082set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1083 CODE: 1263 CODE:
1084 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1085 1265
1086void 1266void
1087size (CFPlus::Layout self) 1267size (DC::Layout self)
1088 PPCODE: 1268 PPCODE:
1089{ 1269{
1090 int w, h; 1270 int w, h;
1091 1271
1092 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1095 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1096 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1097} 1277}
1098 1278
1099int 1279int
1100descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1101 CODE: 1281 CODE:
1102{ 1282{
1103 PangoRectangle rect; 1283 PangoRectangle rect;
1104 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1105 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1107} 1287}
1108 OUTPUT: 1288 OUTPUT:
1109 RETVAL 1289 RETVAL
1110 1290
1111int 1291int
1112xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1113 CODE: 1293 CODE:
1114{ 1294{
1115 int index, trailing; 1295 int index, trailing;
1116 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1117 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1118} 1298}
1119 OUTPUT: 1299 OUTPUT:
1120 RETVAL 1300 RETVAL
1121 1301
1122void 1302void
1123cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1124 PPCODE: 1304 PPCODE:
1125{ 1305{
1126 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1127 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1128 1308
1131 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1132 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1133} 1313}
1134 1314
1135void 1315void
1136index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1137 PPCODE: 1317 PPCODE:
1138{ 1318{
1139 int line, x; 1319 int line, x;
1140 1320
1141 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3)
1142 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326#endif
1143 1327
1144 EXTEND (SP, 2); 1328 EXTEND (SP, 2);
1145 PUSHs (sv_2mortal (newSViv (line - 1))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1146 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1147} 1331}
1148 1332
1149void 1333void
1150line_x_to_index (CFPlus::Layout self, int line, int x) 1334line_x_to_index (DC::Layout self, int line, int x)
1151 PPCODE: 1335 PPCODE:
1152{ 1336{
1153 PangoLayoutLine *lp; 1337 PangoLayoutLine *lp;
1154 int index, trailing; 1338 int index, trailing;
1155 1339
1170 PUSHs (sv_2mortal (newSViv (trailing))); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
1171 } 1355 }
1172} 1356}
1173 1357
1174void 1358void
1175render (CFPlus::Layout self, float x, float y, int flags = 0) 1359render (DC::Layout self, float x, float y, int flags = 0)
1176 PPCODE: 1360 CODE:
1361 rc_clear (self->rc);
1177 pango_opengl_render_layout_subpixel ( 1362 pango_opengl_render_layout_subpixel (
1178 self->pl, 1363 self->pl,
1364 self->rc,
1179 x * PANGO_SCALE, y * PANGO_SCALE, 1365 x * PANGO_SCALE, y * PANGO_SCALE,
1180 self->r, self->g, self->b, self->a, 1366 self->r, self->g, self->b, self->a,
1181 flags 1367 flags
1182 ); 1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1183 1372
1184MODULE = CFPlus PACKAGE = CFPlus::Texture
1185
1186void 1373void
1187pad2pot (SV *data_, SV *w_, SV *h_) 1374draw (DC::Layout self)
1188 CODE: 1375 CODE:
1189{ 1376{
1190 int ow = SvIV (w_); 1377 glEnable (GL_TEXTURE_2D);
1191 int oh = SvIV (h_); 1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1192 1384
1193 if (ow && oh) 1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
1392MODULE = Deliantra::Client PACKAGE = DC::Texture
1393
1394PROTOTYPES: ENABLE
1395
1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1194 { 1401 {
1195 int nw = minpot (ow);
1196 int nh = minpot (oh);
1197
1198 if (nw != ow || nh != oh)
1199 {
1200 if (SvOK (data_))
1201 {
1202 STRLEN datalen; 1402 STRLEN datalen;
1203 char *data = SvPVbyte (data_, datalen); 1403 char *data = SvPVbyte (data_, datalen);
1204 int bpp = datalen / (ow * oh); 1404 int bpp = datalen / (ow * oh);
1205 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1206 1406
1207 SvPOK_only (result_); 1407 SvPOK_only (result_);
1208 SvCUR_set (result_, nw * nh * bpp); 1408 SvCUR_set (result_, nw * nh * bpp);
1209 1409
1210 memset (SvPVX (result_), 0, nw * nh * bpp); 1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1211 while (oh--) 1411 while (oh--)
1212 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1213 1413
1214 sv_setsv (data_, result_); 1414 sv_setsv (data_, result_);
1215 }
1216
1217 sv_setiv (w_, nw);
1218 sv_setiv (h_, nh);
1219 }
1220 } 1415 }
1221} 1416}
1222 1417
1223void 1418void
1224draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1230{ 1425{
1231 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
1232 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1233 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1234 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1235 1433
1236 if (items < 5) 1434 if (items < 5)
1237 { 1435 {
1238 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1239 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1267 glDisable (GL_ALPHA_TEST); 1465 glDisable (GL_ALPHA_TEST);
1268 glDisable (GL_BLEND); 1466 glDisable (GL_BLEND);
1269 } 1467 }
1270} 1468}
1271 1469
1272MODULE = CFPlus PACKAGE = CFPlus::Map 1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE:
1472{
1473 GLint width;
1474 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1475 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1476 RETVAL = width > 0;
1477}
1478 OUTPUT:
1479 RETVAL
1273 1480
1274CFPlus::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
1482
1483PROTOTYPES: DISABLE
1484
1485DC::Map
1275new (SV *class) 1486new (SV *class)
1276 CODE: 1487 CODE:
1277 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
1278 RETVAL->x = 0; 1489 RETVAL->x = 0;
1279 RETVAL->y = 0; 1490 RETVAL->y = 0;
1287 RETVAL->row = 0; 1498 RETVAL->row = 0;
1288 OUTPUT: 1499 OUTPUT:
1289 RETVAL 1500 RETVAL
1290 1501
1291void 1502void
1292DESTROY (CFPlus::Map self) 1503DESTROY (DC::Map self)
1293 CODE: 1504 CODE:
1294{ 1505{
1295 map_clear (self); 1506 map_clear (self);
1296 Safefree (self->face2tile); 1507 Safefree (self->face2tile);
1297 Safefree (self->tex); 1508 Safefree (self->tex);
1298 Safefree (self); 1509 Safefree (self);
1299} 1510}
1300 1511
1301void 1512void
1302resize (CFPlus::Map self, int map_width, int map_height) 1513resize (DC::Map self, int map_width, int map_height)
1303 CODE: 1514 CODE:
1304 self->w = map_width; 1515 self->w = map_width;
1305 self->h = map_height; 1516 self->h = map_height;
1306 1517
1307void 1518void
1308clear (CFPlus::Map self) 1519clear (DC::Map self)
1309 CODE: 1520 CODE:
1310 map_clear (self); 1521 map_clear (self);
1311 1522
1312void 1523void
1313set_tileid (CFPlus::Map self, int face, int tile) 1524set_tileid (DC::Map self, int face, int tile)
1314 CODE: 1525 CODE:
1315{ 1526{
1316 need_facenum (self, face); self->face2tile [face] = tile; 1527 need_facenum (self, face); self->face2tile [face] = tile;
1317 need_texid (self, tile); 1528 need_texid (self, tile);
1318} 1529}
1319 1530
1320void 1531void
1321set_smooth (CFPlus::Map self, int face, int smooth, int level) 1532set_smooth (DC::Map self, int face, int smooth, int level)
1322 CODE: 1533 CODE:
1323{ 1534{
1324 tileid texid; 1535 tileid texid;
1325 maptex *tex; 1536 maptex *tex;
1326 1537
1339 tex->smoothtile = self->face2tile [smooth]; 1550 tex->smoothtile = self->face2tile [smooth];
1340 tex->smoothlevel = level; 1551 tex->smoothlevel = level;
1341} 1552}
1342 1553
1343void 1554void
1344set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1345 CODE: 1556 CODE:
1346{ 1557{
1347 need_texid (self, texid); 1558 need_texid (self, texid);
1348 1559
1349 { 1560 {
1369 // from transparent color bleeding and ugly wrapping effects. 1580 // from transparent color bleeding and ugly wrapping effects.
1370 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1371} 1582}
1372 1583
1373int 1584int
1374ox (CFPlus::Map self) 1585ox (DC::Map self)
1375 ALIAS: 1586 ALIAS:
1376 oy = 1 1587 oy = 1
1377 x = 2 1588 x = 2
1378 y = 3 1589 y = 3
1379 w = 4 1590 w = 4
1390 } 1601 }
1391 OUTPUT: 1602 OUTPUT:
1392 RETVAL 1603 RETVAL
1393 1604
1394void 1605void
1395scroll (CFPlus::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1396 CODE: 1607 CODE:
1397{ 1608{
1398 if (dx > 0) 1609 if (dx > 0)
1399 map_blank (self, self->x, self->y, dx, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1400 else if (dx < 0) 1611 else if (dx < 0)
1401 map_blank (self, self->x + self->w + dx + 1, self->y, -dx, self->h); 1612 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
1402 1613
1403 if (dy > 0) 1614 if (dy > 0)
1404 map_blank (self, self->x, self->y, self->w, dy); 1615 map_blank (self, self->x, self->y, self->w, dy);
1405 else if (dy < 0) 1616 else if (dy < 0)
1406 map_blank (self, self->x, self->y + self->h + dy + 1, self->w, -dy); 1617 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
1407 1618
1408 self->ox += dx; self->x += dx; 1619 self->ox += dx; self->x += dx;
1409 self->oy += dy; self->y += dy; 1620 self->oy += dy; self->y += dy;
1410 1621
1411 while (self->y < 0) 1622 while (self->y < 0)
1415 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1416 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1417 } 1628 }
1418} 1629}
1419 1630
1420void 1631SV *
1421map1a_update (CFPlus::Map self, SV *data_, int extmap) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1422 CODE: 1633 CODE:
1423{ 1634{
1424 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1425 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1426 mapcell *cell; 1637 mapcell *cell;
1427 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1428 1641
1429 while (data < data_end - 1) 1642 while (data < data_end - 1)
1430 { 1643 {
1431 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1432 1645
1483 } 1696 }
1484 else 1697 else
1485 cell->darkness = *data++ + 1; 1698 cell->darkness = *data++ + 1;
1486 } 1699 }
1487 1700
1701 for (z = 0; z <= 2; ++z)
1488 if (flags & 4) 1702 if (flags & (4 >> z))
1489 { 1703 {
1490 faceid face = (data [0] << 8) + data [1]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1491 need_facenum (self, face); 1705 need_facenum (self, face);
1492 cell->tile [0] = self->face2tile [face]; 1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1493 } 1721 }
1494
1495 if (flags & 2)
1496 {
1497 faceid face = (data [0] << 8) + data [1]; data += 2;
1498 need_facenum (self, face);
1499 cell->tile [1] = self->face2tile [face];
1500 }
1501
1502 if (flags & 1)
1503 {
1504 faceid face = (data [0] << 8) + data [1]; data += 2;
1505 need_facenum (self, face);
1506 cell->tile [2] = self->face2tile [face];
1507 }
1508 } 1722 }
1509 else 1723 else
1510 cell->darkness = 0; 1724 cell->darkness = 0;
1511 } 1725 }
1512} 1726}
1727 OUTPUT:
1728 RETVAL
1513 1729
1514SV * 1730SV *
1515mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1516 CODE: 1732 CODE:
1517{ 1733{
1518 int x1, x; 1734 int x1, x;
1519 int y1, y; 1735 int y1, y;
1520 int z; 1736 int z;
1565} 1781}
1566 OUTPUT: 1782 OUTPUT:
1567 RETVAL 1783 RETVAL
1568 1784
1569void 1785void
1570draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1571 CODE: 1787 CODE:
1572{ 1788{
1789 int x, y, z;
1790
1573 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1574 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1575 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1576 smooth_key skey; 1794 smooth_key skey;
1577 int x, y, z; 1795
1578 int last_name; 1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1579 1799
1580 // thats current max. sorry. 1800 // thats current max. sorry.
1581 if (sw > 255) sw = 255; 1801 if (sw > 255) sw = 255;
1582 if (sh > 255) sh = 255; 1802 if (sh > 255) sh = 255;
1583 1803
1584 // clear key, in case of extra padding 1804 // clear key, in case of extra padding
1585 memset (&skey, 0, sizeof (skey)); 1805 memset (&skey, 0, sizeof (skey));
1586 1806
1587 glColor4ub (255, 255, 255, 255); 1807 memset (&key, 0, sizeof (key));
1588 1808 key.r = 255;
1589 glEnable (GL_BLEND); 1809 key.g = 255;
1590 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1810 key.b = 255;
1591 glEnable (GL_TEXTURE_2D); 1811 key.a = 255;
1592 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1812 key.mode = GL_QUADS;
1593 1813 key.format = GL_T2F_V3F;
1594 glBegin (GL_QUADS); 1814 key.texname = -1;
1595
1596 last_name = 0;
1597 1815
1598 mx += self->x; 1816 mx += self->x;
1599 my += self->y; 1817 my += self->y;
1600 1818
1601 // first pass: determine smooth_max 1819 // first pass: determine smooth_max
1602 // rather ugly, if you ask me 1820 // rather ugly, if you ask me
1603 // could also be stored inside mapcell and updated on change 1821 // could also be stored inside mapcell and updated on change
1604 memset (smooth_max, 0, sizeof (smooth_max)); 1822 memset (smooth_max, 0, sizeof (smooth_max));
1605 memset (smooth_level, 0, sizeof (smooth_level));
1606 1823
1607 for (y = 0; y < sh; y++) 1824 for (y = 0; y < sh; y++)
1608 if (0 <= y + my && y + my < self->rows) 1825 if (0 <= y + my && y + my < self->rows)
1609 { 1826 {
1610 maprow *row = self->row + (y + my); 1827 maprow *row = self->row + (y + my);
1619 MAX (self->tex [cell->tile [1]].smoothlevel, 1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1620 self->tex [cell->tile [2]].smoothlevel)); 1837 self->tex [cell->tile [2]].smoothlevel));
1621 } 1838 }
1622 } 1839 }
1623 1840
1841 glEnable (GL_BLEND);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1844
1624 for (z = 0; z <= 2; z++) 1845 for (z = 0; z <= 2; z++)
1625 { 1846 {
1847 memset (smooth_level, 0, sizeof (smooth_level));
1848
1626 for (y = 0; y < sh; y++) 1849 for (y = 0; y < sh; y++)
1627 if (0 <= y + my && y + my < self->rows) 1850 if (0 <= y + my && y + my < self->rows)
1628 { 1851 {
1629 maprow *row = self->row + (y + my); 1852 maprow *row = self->row + (y + my);
1630 1853
1635 tileid tile = cell->tile [z]; 1858 tileid tile = cell->tile [z];
1636 1859
1637 if (tile) 1860 if (tile)
1638 { 1861 {
1639 maptex tex = self->tex [tile]; 1862 maptex tex = self->tex [tile];
1640 int px = (x + 1) * T - tex.w; 1863 int px, py;
1641 int py = (y + 1) * T - tex.h;
1642 1864
1643 // suppressing texture state switches here
1644 // is only moderately effective, but worth the extra effort
1645 if (last_name != tex.name) 1865 if (key.texname != tex.name)
1646 { 1866 {
1647 if (!tex.name) 1867 if (!tex.name)
1648 tex = self->tex [2]; /* missing, replace by noface */ 1868 tex = self->tex [2]; /* missing, replace by noface */
1649 1869
1650 glEnd (); 1870 key.texname = tex.name;
1651 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1871 arr = rc_array (rc, &key);
1652 glBegin (GL_QUADS);
1653 } 1872 }
1654 1873
1655 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1656 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1657 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1658 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1659 1881
1660 if (cell->flags && z == 2) 1882 if (cell->flags && z == 2)
1661 { 1883 {
1884 // overlays such as the speech bubble, probably more to come
1662 if (cell->flags & 1) 1885 if (cell->flags & 1)
1663 { 1886 {
1664 maptex tex = self->tex [1]; 1887 maptex tex = self->tex [1];
1665 int px = x * T + T * 2 / 32; 1888 int px = x * T + T * 2 / 32;
1666 int py = y * T - T * 6 / 32; 1889 int py = y * T - T * 6 / 32;
1667 1890
1891 if (tex.name)
1668 glEnd (); 1892 {
1669 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1670 glBegin (GL_QUADS); 1903 }
1671
1672 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1673 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1674 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1675 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1676 } 1904 }
1677 } 1905 }
1678 1906
1679 // update smooth hash 1907 // update smooth hash
1680 if (tex.smoothtile) 1908 if (tex.smoothtile)
1715 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
1716 } 1944 }
1717 } 1945 }
1718 } 1946 }
1719 } 1947 }
1720 }
1721 1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1722 // go through all smoothlevels, lowest to highest, then draw. 1952 // go through all smoothlevels, lowest to highest, then draw.
1723 // this is basically counting sort 1953 // this is basically counting sort
1724 {
1725 int w, b;
1726
1727 for (w = 0; w < 256 / 32; ++w)
1728 { 1954 {
1955 int w, b;
1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1959 for (w = 0; w < 256 / 32; ++w)
1960 {
1729 uint32_t smask = smooth_level [w]; 1961 uint32_t smask = smooth_level [w];
1730 if (smask) 1962 if (smask)
1731 for (b = 0; b < 32; ++b) 1963 for (b = 0; b < 32; ++b)
1732 if (smask & (((uint32_t)1) << b)) 1964 if (smask & (((uint32_t)1) << b))
1733 {
1734 int level = (w << 5) | b;
1735 HE *he;
1736
1737 hv_iterinit (smooth);
1738 while ((he = hv_iternext (smooth)))
1739 { 1965 {
1740 smooth_key *skey = (smooth_key *)HeKEY (he); 1966 int level = (w << 5) | b;
1741 IV bits = SvIVX (HeVAL (he)); 1967 HE *he;
1742 1968
1743 if (!(bits & 0x1000) 1969 hv_iterinit (smooth);
1744 && skey->level == level 1970 while ((he = hv_iternext (smooth)))
1745 && level >= smooth_max [skey->x][skey->y])
1746 { 1971 {
1747 maptex tex = self->tex [skey->tile]; 1972 smooth_key *skey = (smooth_key *)HeKEY (he);
1748 int px = (((int)skey->x) - 1) * T; 1973 IV bits = SvIVX (HeVAL (he));
1749 int py = (((int)skey->y) - 1) * T; 1974
1750 int border = bits & 15; 1975 if (!(bits & 0x1000)
1751 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1976 && skey->level == level
1752 float dx = tex.s * .0625f; // 16 images/row 1977 && level > smooth_max [skey->x][skey->y])
1753 float dy = tex.t * .5f ; // 2 images/column
1754
1755 // this time naively avoiding texture state changes
1756 // save gobs of state changes.
1757 if (last_name != tex.name)
1758 { 1978 {
1979 maptex tex = self->tex [skey->tile];
1980 int px = (((int)skey->x) - 1) * T;
1981 int py = (((int)skey->y) - 1) * T;
1982 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column
1986
1759 if (!tex.name) 1987 if (tex.name)
1760 continue; // smoothing not yet available
1761
1762 glEnd ();
1763 glBindTexture (GL_TEXTURE_2D, last_name = tex.name);
1764 glBegin (GL_QUADS);
1765 }
1766
1767 if (border)
1768 { 1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1991 if (key.texname != tex.name)
1992 {
1993 glEnd ();
1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1995 glBegin (GL_QUADS);
1996 }
1997
1998 if (border)
1999 {
1769 float ox = border * dx; 2000 float ox = border * dx;
1770 2001
1771 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1772 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1773 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1774 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1775 } 2006 }
1776 2007
1777 if (corner) 2008 if (corner)
1778 { 2009 {
1779 float ox = corner * dx; 2010 float ox = corner * dx;
1780 2011
1781 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1782 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1783 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1784 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
2017 }
1785 } 2018 }
1786 } 2019 }
1787 } 2020 }
1788 } 2021 }
2022
2023 glEnd ();
2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
1789 } 2026 }
2027
2028 hv_clear (smooth);
1790 } 2029 }
1791 2030
1792 //hv_clear (smooth);
1793
1794 glEnd ();
1795
1796 glDisable (GL_TEXTURE_2D);
1797 glDisable (GL_BLEND); 2031 glDisable (GL_BLEND);
2032 rc_free (rc);
1798 2033
1799 // top layer: overlays such as the health bar 2034 // top layer: overlays such as the health bar
1800 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1801 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1802 { 2037 {
1827 } 2062 }
1828 } 2063 }
1829} 2064}
1830 2065
1831void 2066void
1832draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1833 CODE: 2068 CODE:
1834{ 2069{
1835 static float color[16][3] = { 2070 static float color[16][3] = {
1836 { 0.00F, 0.00F, 0.00F }, 2071 { 0.00F, 0.00F, 0.00F },
1837 { 1.00F, 1.00F, 1.00F }, 2072 { 1.00F, 1.00F, 1.00F },
1887 glDisable (GL_BLEND); 2122 glDisable (GL_BLEND);
1888 glDisable (GL_TEXTURE_2D); 2123 glDisable (GL_TEXTURE_2D);
1889} 2124}
1890 2125
1891void 2126void
1892fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh) 2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1893 PPCODE: 2128 PPCODE:
1894{ 2129{
1895 int x, y; 2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1896 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1897 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1898 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1899 2138
1900 memset (darkness, 255, sw4 * sh);
1901 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1902 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1903 2141
1904 mx += self->x; 2142 mx += self->x - 1;
1905 my += self->y; 2143 my += self->y - 1;
1906 2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
1907 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1908 if (0 <= y + my && y + my < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1909 { 2149 {
1910 maprow *row = self->row + (y + my); 2150 maprow *row = self->row + (y + my);
1911 2151
1912 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
1913 if (row->c0 <= x + mx && x + mx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
1914 { 2154 {
1915 mapcell *cell = row->col + (x + mx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
1916 2156
1917 darkness[y * sw4 + x] = cell->darkness 2157 darkness1 [y * sw1 + x] = cell->darkness
1918 ? 255 - (cell->darkness - 1) 2158 ? 255 - (cell->darkness - 1)
1919 : 255 - FOW_DARKNESS; 2159 : 255 - FOW_DARKNESS;
1920 } 2160 }
1921 } 2161 }
1922 2162
2163 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x)
2165 {
2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2175
2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2177 uint8_t r21 = d21;
2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2179
2180 uint8_t r12 = d12;
2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2183
2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2187
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2197 }
2198
2199 free (darkness1);
2200
1923 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
1924 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
1925 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
1926 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
1927} 2205}
1928 2206
1929SV * 2207SV *
1930get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
1931 CODE: 2209 CODE:
1932{ 2210{
1933 int x, y, x1, y1; 2211 int x, y, x1, y1;
1934 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
1935 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2000} 2278}
2001 OUTPUT: 2279 OUTPUT:
2002 RETVAL 2280 RETVAL
2003 2281
2004void 2282void
2005set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2006 PPCODE: 2284 PPCODE:
2007{ 2285{
2008 int x, y, z; 2286 int x, y, z;
2009 int w, h; 2287 int w, h;
2010 int x1, y1; 2288 int x1, y1;
2011 2289
2012 if (*data++ != 0) 2290 if (*data++ != 0)
2013 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
2014 2292
2015 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
2016 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
2017 2295
2018 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
2063 } 2341 }
2064 } 2342 }
2065 } 2343 }
2066} 2344}
2067 2345
2068MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
2069 2347
2070CFPlus::MixChunk 2348DC::RW
2071new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
2072 CODE: 2350 CODE:
2073 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
2074 OUTPUT: 2357 OUTPUT:
2075 RETVAL 2358 RETVAL
2076 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
2077void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
2078DESTROY (CFPlus::MixChunk self) 2469DESTROY (DC::MixChunk self)
2079 CODE: 2470 CODE:
2080 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
2081 2472
2082int 2473int
2083volume (CFPlus::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
2084 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
2085 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
2086 OUTPUT: 2479 OUTPUT:
2087 RETVAL 2480 RETVAL
2088 2481
2089int 2482DC::Channel
2090play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2091 CODE: 2484 CODE:
2485{
2092 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
2093 OUTPUT: 2497 OUTPUT:
2094 RETVAL 2498 RETVAL
2095 2499
2096MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2097 2501
2098int 2502int
2099volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
2100 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
2101 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
2102 OUTPUT: 2509 OUTPUT:
2103 RETVAL 2510 RETVAL
2104 2511
2512void
2513fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
2105CFPlus::MixMusic 2522DC::MixMusic
2106new_from_file (SV *class, char *path) 2523new (SV *class, DC::RW rwops)
2107 CODE: 2524 CODE:
2108 RETVAL = Mix_LoadMUS (path); 2525 RETVAL = Mix_LoadMUS_RW (rwops);
2109 OUTPUT: 2526 OUTPUT:
2110 RETVAL 2527 RETVAL
2111 2528
2112void 2529void
2113DESTROY (CFPlus::MixMusic self) 2530DESTROY (DC::MixMusic self)
2114 CODE: 2531 CODE:
2115 Mix_FreeMusic (self); 2532 Mix_FreeMusic (self);
2116 2533
2117int 2534int
2118play (CFPlus::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
2119 CODE: 2536 CODE:
2120 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
2121 OUTPUT: 2538 OUTPUT:
2122 RETVAL 2539 RETVAL
2123 2540
2124MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2541void
2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2543 CODE:
2544 Mix_FadeInMusicPos (self, loops, ms, position);
2545
2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
2125 2549
2126BOOT: 2550BOOT:
2127{ 2551{
2128 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2129 static const struct { 2553 static const struct {
2130 const char *name; 2554 const char *name;
2131 IV iv; 2555 IV iv;
2132 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
2133# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS),
2134 const_iv (GL_COLOR_MATERIAL), 2561 const_iv (GL_COLOR_MATERIAL),
2135 const_iv (GL_SMOOTH), 2562 const_iv (GL_SMOOTH),
2136 const_iv (GL_FLAT), 2563 const_iv (GL_FLAT),
2137 const_iv (GL_DITHER), 2564 const_iv (GL_DITHER),
2138 const_iv (GL_BLEND), 2565 const_iv (GL_BLEND),
2142 const_iv (GL_ALPHA_TEST), 2569 const_iv (GL_ALPHA_TEST),
2143 const_iv (GL_NORMALIZE), 2570 const_iv (GL_NORMALIZE),
2144 const_iv (GL_RESCALE_NORMAL), 2571 const_iv (GL_RESCALE_NORMAL),
2145 const_iv (GL_FRONT), 2572 const_iv (GL_FRONT),
2146 const_iv (GL_BACK), 2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
2147 const_iv (GL_AND), 2575 const_iv (GL_AND),
2148 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
2149 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
2150 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
2151 const_iv (GL_DST_ALPHA), 2579 const_iv (GL_DST_ALPHA),
2164 const_iv (GL_INTENSITY), 2592 const_iv (GL_INTENSITY),
2165 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
2166 const_iv (GL_LUMINANCE_ALPHA), 2594 const_iv (GL_LUMINANCE_ALPHA),
2167 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
2168 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
2169 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2604 const_iv (GL_PROXY_TEXTURE_1D),
2605 const_iv (GL_PROXY_TEXTURE_2D),
2170 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
2171 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
2172 const_iv (GL_TEXTURE_ENV), 2608 const_iv (GL_TEXTURE_ENV),
2173 const_iv (GL_TEXTURE_MAG_FILTER), 2609 const_iv (GL_TEXTURE_MAG_FILTER),
2174 const_iv (GL_TEXTURE_MIN_FILTER), 2610 const_iv (GL_TEXTURE_MIN_FILTER),
2195 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
2196 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
2197 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
2198 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
2199 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
2200 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
2201 const_iv (GL_LINE_STRIP), 2638 const_iv (GL_LINE_STRIP),
2202 const_iv (GL_LINE_LOOP), 2639 const_iv (GL_LINE_LOOP),
2203 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
2204 const_iv (GL_QUAD_STRIP), 2641 const_iv (GL_QUAD_STRIP),
2205 const_iv (GL_TRIANGLES), 2642 const_iv (GL_TRIANGLES),
2206 const_iv (GL_TRIANGLE_STRIP), 2643 const_iv (GL_TRIANGLE_STRIP),
2207 const_iv (GL_TRIANGLE_FAN), 2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
2208 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2209 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
2210 const_iv (GL_V2F), 2655 const_iv (GL_V2F),
2211 const_iv (GL_V3F), 2656 const_iv (GL_V3F),
2212 const_iv (GL_T2F_V3F), 2657 const_iv (GL_T2F_V3F),
2213 const_iv (GL_T2F_N3F_V3F), 2658 const_iv (GL_T2F_N3F_V3F),
2214# undef const_iv 2659# undef const_iv
2215 }; 2660 };
2216 2661
2217 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
2218 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
2664
2665 texture_av = newAV ();
2666 AvREAL_off (texture_av);
2219} 2667}
2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2220 2674
2221char * 2675char *
2222gl_vendor () 2676gl_vendor ()
2223 CODE: 2677 CODE:
2224 RETVAL = (char *)glGetString (GL_VENDOR); 2678 RETVAL = (char *)glGetString (GL_VENDOR);
2237 CODE: 2691 CODE:
2238 RETVAL = (char *)glGetString (GL_EXTENSIONS); 2692 RETVAL = (char *)glGetString (GL_EXTENSIONS);
2239 OUTPUT: 2693 OUTPUT:
2240 RETVAL 2694 RETVAL
2241 2695
2696const char *glGetString (GLenum pname)
2697
2698GLint glGetInteger (GLenum pname)
2699 CODE:
2700 glGetIntegerv (pname, &RETVAL);
2701 OUTPUT:
2702 RETVAL
2703
2704GLdouble glGetDouble (GLenum pname)
2705 CODE:
2706 glGetDoublev (pname, &RETVAL);
2707 OUTPUT:
2708 RETVAL
2709
2242int glGetError () 2710int glGetError ()
2243 2711
2244void glFinish () 2712void glFinish ()
2245 2713
2246void glClear (int mask) 2714void glClear (int mask)
2283# near_ and far_ are due to microsofts buggy "c" compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
2284void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2285 2753
2286# near_ and far_ are due to microsofts buggy "c" compiler 2754# near_ and far_ are due to microsofts buggy "c" compiler
2287void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
2288 2758
2289void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
2290 2760
2291void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
2292 2762
2300 2770
2301void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
2302 CODE: 2772 CODE:
2303 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
2304 2774
2305void glBegin (int mode)
2306
2307void glEnd ()
2308
2309void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
2310 PROTOTYPE: @
2311 ALIAS: 2776 ALIAS:
2312 glColor_premultiply = 1 2777 glColor_premultiply = 1
2313 CODE: 2778 CODE:
2314 if (ix) 2779 if (ix)
2315 { 2780 {
2318 b *= a; 2783 b *= a;
2319 } 2784 }
2320 // microsoft visual "c" rounds instead of truncating... 2785 // microsoft visual "c" rounds instead of truncating...
2321 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
2322 2787
2323void glInterleavedArrays (int format, int stride, char *data)
2324
2325void glDrawElements (int mode, int count, int type, char *indices)
2326
2327# 1.2 void glDrawRangeElements (int mode, int start, int end
2328
2329void glRasterPos (float x, float y, float z = 0.) 2788void glRasterPos (float x, float y, float z = 0.)
2330 CODE: 2789 CODE:
2331 glRasterPos3f (0, 0, z); 2790 glRasterPos3f (0, 0, z);
2332 glBitmap (0, 0, 0, 0, x, y, 0); 2791 glBitmap (0, 0, 0, 0, x, y, 0);
2333 2792
2337 2796
2338void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
2339 CODE: 2798 CODE:
2340 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
2341 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2342void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
2343 CODE: 2831 CODE:
2344 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
2345 2833
2346void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
2362void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2363 CODE: 2851 CODE:
2364 if (gl.SeparableFilter2D) 2852 if (gl.SeparableFilter2D)
2365 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2366 2854
2367void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2368 2856
2369void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2370 2858
2371void glDrawPixels (int width, int height, int format, int type, char *pixels) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2860
2861void glPixelZoom (float x, float y)
2372 2862
2373void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) 2863void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
2374 2864
2375int glGenTexture () 2865int glGenTexture ()
2376 CODE: 2866 CODE:
2377{ 2867 RETVAL = gen_texture ();
2378 GLuint name;
2379 if (AvFILL (texture_av) >= 0)
2380 name = (GLuint)av_pop (texture_av);
2381 else
2382 glGenTextures (1, &name);
2383 RETVAL = name;
2384}
2385 OUTPUT: 2868 OUTPUT:
2386 RETVAL 2869 RETVAL
2387 2870
2388void glDeleteTexture (int name) 2871void glDeleteTexture (int name)
2389 CODE: 2872 CODE:
2390{ 2873 del_texture (name);
2391 /* make a half-assed attempt at returning the memory used by the texture */ 2874
2392 /* textures are frequently being reused by cfplus anyway */
2393 glBindTexture (GL_TEXTURE_2D, name);
2394 glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);
2395 av_push (texture_av, (SV *)name);
2396 /*glDeleteTextures (1, &name_);*/
2397}
2398
2399int glGenList () 2875int glGenList ()
2400 CODE: 2876 CODE:
2401 RETVAL = glGenLists (1); 2877 RETVAL = glGenLists (1);
2402 OUTPUT: 2878 OUTPUT:
2403 RETVAL 2879 RETVAL
2410 2886
2411void glEndList () 2887void glEndList ()
2412 2888
2413void glCallList (int list) 2889void glCallList (int list)
2414 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines