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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.202 by root, Tue Jul 17 18:34:24 2007 UTC vs.
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC

17#include "perl.h" 17#include "perl.h"
18#include "XSUB.h" 18#include "XSUB.h"
19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C
23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f
22#endif 27#endif
23 28
24#include <assert.h> 29#include <assert.h>
25#include <math.h> 30#include <math.h>
26#include <string.h> 31#include <string.h>
27#include <stdio.h> 32#include <stdio.h>
28#include <stdlib.h> 33#include <stdlib.h>
34
35#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
29 36
30#include <SDL.h> 37#include <SDL.h>
31#include <SDL_thread.h> 38#include <SDL_thread.h>
32#include <SDL_endian.h> 39#include <SDL_endian.h>
33#include <SDL_image.h> 40#include <SDL_image.h>
107 av_push (texture_av, (SV *)(size_t)name); 114 av_push (texture_av, (SV *)(size_t)name);
108 glDeleteTextures (1, &name); 115 glDeleteTextures (1, &name);
109} 116}
110 117
111#include "texcache.c" 118#include "texcache.c"
119#include "rendercache.c"
112 120
113#include "pango-font.c" 121#include "pango-font.c"
114#include "pango-fontmap.c" 122#include "pango-fontmap.c"
115#include "pango-render.c" 123#include "pango-render.c"
116 124
125typedef IV DC__Channel;
126typedef SDL_RWops *DC__RW;
117typedef Mix_Chunk *CFPlus__MixChunk; 127typedef Mix_Chunk *DC__MixChunk;
118typedef Mix_Music *CFPlus__MixMusic; 128typedef Mix_Music *DC__MixMusic;
119 129
120typedef PangoFontDescription *CFPlus__Font; 130typedef PangoFontDescription *DC__Font;
121 131
122static int 132static int
123shape_attr_p (PangoLayoutRun *run) 133shape_attr_p (PangoLayoutRun *run)
124{ 134{
125 GSList *attrs = run->item->analysis.extra_attrs; 135 GSList *attrs = run->item->analysis.extra_attrs;
139 149
140typedef struct cf_layout { 150typedef struct cf_layout {
141 PangoLayout *pl; 151 PangoLayout *pl;
142 float r, g, b, a; // default color for rgba mode 152 float r, g, b, a; // default color for rgba mode
143 int base_height; 153 int base_height;
144 CFPlus__Font font; 154 DC__Font font;
155 rc_t *rc;
145} *CFPlus__Layout; 156} *DC__Layout;
146 157
147static CFPlus__Font default_font; 158static DC__Font default_font;
148static PangoContext *opengl_context; 159static PangoContext *opengl_context;
149static PangoFontMap *opengl_fontmap; 160static PangoFontMap *opengl_fontmap;
150 161
151static void 162static void
152substitute_func (FcPattern *pattern, gpointer data) 163substitute_func (FcPattern *pattern, gpointer data)
157#endif 168#endif
158 FcPatternAddBool (pattern, FC_AUTOHINT, 0); 169 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
159} 170}
160 171
161static void 172static void
162layout_update_font (CFPlus__Layout self) 173layout_update_font (DC__Layout self)
163{ 174{
164 /* use a random scale factor to account for unknown descenders, 0.8 works 175 /* use a random scale factor to account for unknown descenders, 0.8 works
165 * reasonably well with bitstream vera 176 * reasonably well with bitstream vera
166 */ 177 */
167 PangoFontDescription *font = self->font ? self->font : default_font; 178 PangoFontDescription *font = self->font ? self->font : default_font;
171 182
172 pango_layout_set_font_description (self->pl, font); 183 pango_layout_set_font_description (self->pl, font);
173} 184}
174 185
175static void 186static void
176layout_get_pixel_size (CFPlus__Layout self, int *w, int *h) 187layout_get_pixel_size (DC__Layout self, int *w, int *h)
177{ 188{
178 PangoRectangle rect; 189 PangoRectangle rect;
179 190
180 // get_pixel_* wrongly rounds down 191 // get_pixel_* wrongly rounds down
181 pango_layout_get_extents (self->pl, 0, &rect); 192 pango_layout_get_extents (self->pl, 0, &rect);
192 203
193typedef uint16_t tileid; 204typedef uint16_t tileid;
194typedef uint16_t faceid; 205typedef uint16_t faceid;
195 206
196typedef struct { 207typedef struct {
197 int name; 208 GLuint name;
198 int w, h; 209 int w, h;
199 float s, t; 210 float s, t;
200 uint8_t r, g, b, a; 211 uint8_t r, g, b, a;
201 tileid smoothtile; 212 tileid smoothtile;
202 uint8_t smoothlevel; 213 uint8_t smoothlevel;
220 int faces; tileid *face2tile; // [faceid] 231 int faces; tileid *face2tile; // [faceid]
221 int texs; maptex *tex; // [tileid] 232 int texs; maptex *tex; // [tileid]
222 233
223 int32_t rows; 234 int32_t rows;
224 maprow *row; 235 maprow *row;
225} *CFPlus__Map; 236} *DC__Map;
226 237
227static char * 238static char *
228prepend (char *ptr, int sze, int inc) 239prepend (char *ptr, int sze, int inc)
229{ 240{
230 char *p; 241 char *p;
268 self->texs *= 2; 279 self->texs *= 2;
269 } 280 }
270} 281}
271 282
272static maprow * 283static maprow *
273map_get_row (CFPlus__Map self, int y) 284map_get_row (DC__Map self, int y)
274{ 285{
275 if (0 > y) 286 if (0 > y)
276 { 287 {
277 int extend = - y + MAP_EXTEND_Y; 288 int extend = - y + MAP_EXTEND_Y;
278 Prepend (maprow, self->row, self->rows, extend); 289 Prepend (maprow, self->row, self->rows, extend);
316 327
317 return row->col + (x - row->c0); 328 return row->col + (x - row->c0);
318} 329}
319 330
320static mapcell * 331static mapcell *
321map_get_cell (CFPlus__Map self, int x, int y) 332map_get_cell (DC__Map self, int x, int y)
322{ 333{
323 return row_get_cell (map_get_row (self, y), x); 334 return row_get_cell (map_get_row (self, y), x);
324} 335}
325 336
326static void 337static void
327map_clear (CFPlus__Map self) 338map_clear (DC__Map self)
328{ 339{
329 int r; 340 int r;
330 341
331 for (r = 0; r < self->rows; r++) 342 for (r = 0; r < self->rows; r++)
332 Safefree (self->row[r].col); 343 Safefree (self->row[r].col);
340 self->row = 0; 351 self->row = 0;
341 self->rows = 0; 352 self->rows = 0;
342} 353}
343 354
344static void 355static void
345map_blank (CFPlus__Map self, int x0, int y0, int w, int h) 356map_blank (DC__Map self, int x0, int y0, int w, int h)
346{ 357{
347 int x, y; 358 int x, y;
348 maprow *row; 359 maprow *row;
349 mapcell *cell; 360 mapcell *cell;
350 361
429 n |= n >> 16; 440 n |= n >> 16;
430 441
431 return n + 1; 442 return n + 1;
432} 443}
433 444
445static unsigned int
446popcount (unsigned int n)
447{
448 n -= (n >> 1) & 0x55555555U;
449 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
450 n = ((n >> 4) + n) & 0x0f0f0f0fU;
451 n *= 0x01010101U;
452
453 return n >> 24;
454}
455
434/* SDL should provide this, really. */ 456/* SDL should provide this, really. */
435#define SDLK_MODIFIER_MIN 300 457#define SDLK_MODIFIER_MIN 300
436#define SDLK_MODIFIER_MAX 314 458#define SDLK_MODIFIER_MAX 314
437 459
438MODULE = CFPlus PACKAGE = CFPlus 460/******************************************************************************/
461
462static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
463static GV *hover_gv;
464
465static int
466within_widget (SV *widget, NV x, NV y)
467{
468 HV *self;
469 SV **svp;
470 NV wx, ww, wy, wh;
471
472 if (!SvROK (widget))
473 return 0;
474
475 self = (HV *)SvRV (widget);
476
477 if (SvTYPE (self) != SVt_PVHV)
478 return 0;
479
480 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
481 if (y < wy)
482 return 0;
483
484 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
485 if (y >= wy + wh)
486 return 0;
487
488 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
489 if (x < wx)
490 return 0;
491
492 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
493 if (x >= wx + ww)
494 return 0;
495
496 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
497 if (!svp || !SvTRUE (*svp))
498 return 0;
499
500 return 1;
501}
502
503MODULE = Deliantra::Client PACKAGE = DC
439 504
440PROTOTYPES: ENABLE 505PROTOTYPES: ENABLE
441 506
442BOOT: 507BOOT:
443{ 508{
444 HV *stash = gv_stashpv ("CFPlus", 1); 509 HV *stash = gv_stashpv ("DC", 1);
445 static const struct { 510 static const struct {
446 const char *name; 511 const char *name;
447 IV iv; 512 IV iv;
448 } *civ, const_iv[] = { 513 } *civ, const_iv[] = {
449# define const_iv(name) { # name, (IV)name } 514# define const_iv(name) { # name, (IV)name }
471 536
472 const_iv (SDL_APPINPUTFOCUS), 537 const_iv (SDL_APPINPUTFOCUS),
473 const_iv (SDL_APPMOUSEFOCUS), 538 const_iv (SDL_APPMOUSEFOCUS),
474 const_iv (SDL_APPACTIVE), 539 const_iv (SDL_APPACTIVE),
475 540
541 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST),
476 const_iv (SDLK_KP0), 543 const_iv (SDLK_KP0),
477 const_iv (SDLK_KP1), 544 const_iv (SDLK_KP1),
478 const_iv (SDLK_KP2), 545 const_iv (SDLK_KP2),
479 const_iv (SDLK_KP3), 546 const_iv (SDLK_KP3),
480 const_iv (SDLK_KP4), 547 const_iv (SDLK_KP4),
552 const_iv (KMOD_LMETA), 619 const_iv (KMOD_LMETA),
553 const_iv (KMOD_RMETA), 620 const_iv (KMOD_RMETA),
554 const_iv (KMOD_NUM), 621 const_iv (KMOD_NUM),
555 const_iv (KMOD_CAPS), 622 const_iv (KMOD_CAPS),
556 const_iv (KMOD_MODE), 623 const_iv (KMOD_MODE),
624
625 const_iv (MIX_DEFAULT_FORMAT),
557# undef const_iv 626# undef const_iv
558 }; 627 };
559 628
560 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; )
561 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv));
578 RETVAL 647 RETVAL
579 648
580NV floor (NV x) 649NV floor (NV x)
581 650
582NV ceil (NV x) 651NV ceil (NV x)
652
653IV minpot (UV n)
654
655IV popcount (UV n)
583 656
584void 657void
585pango_init () 658pango_init ()
586 CODE: 659 CODE:
587{ 660{
627 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
628 701
629 if (m && m != (SDL_Rect **)-1) 702 if (m && m != (SDL_Rect **)-1)
630 while (*m) 703 while (*m)
631 { 704 {
632 if ((*m)->w >= 640 && (*m)->h >= 480) 705 if ((*m)->w >= 800 && (*m)->h >= 480)
633 { 706 {
634 AV *av = newAV (); 707 AV *av = newAV ();
635 av_push (av, newSViv ((*m)->w)); 708 av_push (av, newSViv ((*m)->w));
636 av_push (av, newSViv ((*m)->h)); 709 av_push (av, newSViv ((*m)->h));
637 av_push (av, newSViv (rgb)); 710 av_push (av, newSViv (rgb));
661 734
662 if (RETVAL) 735 if (RETVAL)
663 { 736 {
664 av_clear (texture_av); 737 av_clear (texture_av);
665 738
666 SDL_WM_SetCaption ("Crossfire+ Client " VERSION, "Crossfire+"); 739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
667#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
668#include "glfunc.h" 741#include "glfunc.h"
669#undef GL_FUNC 742#undef GL_FUNC
670 } 743 }
671} 744}
752 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); 825 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
753 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); 826 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
754 break; 827 break;
755 } 828 }
756 829
757 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("CFPlus::UI::Event", 1)))); 830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
758 } 831 }
759} 832}
760 833
761int 834int
762Mix_OpenAudio (int frequency = 48000, int format = MIX_DEFAULT_FORMAT, int channels = 1, int chunksize = 2048) 835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
763 POSTCALL: 836 POSTCALL:
764 Mix_HookMusicFinished (music_finished); 837 Mix_HookMusicFinished (music_finished);
765 Mix_ChannelFinished (channel_finished); 838 Mix_ChannelFinished (channel_finished);
766 839
767void 840void
841Mix_QuerySpec ()
842 PPCODE:
843{
844 int freq, channels;
845 Uint16 format;
846
847 if (Mix_QuerySpec (&freq, &format, &channels))
848 {
849 EXTEND (SP, 3);
850 PUSHs (sv_2mortal (newSViv (freq)));
851 PUSHs (sv_2mortal (newSViv (format)));
852 PUSHs (sv_2mortal (newSViv (channels)));
853 }
854}
855
856void
768Mix_CloseAudio () 857Mix_CloseAudio ()
769 858
770int 859int
771Mix_AllocateChannels (int numchans = -1) 860Mix_AllocateChannels (int numchans = -1)
861
862const char *
863Mix_GetError ()
772 864
773void 865void
774lowdelay (int fd, int val = 1) 866lowdelay (int fd, int val = 1)
775 CODE: 867 CODE:
776 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); 868 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
818 STRLEN image_len; 910 STRLEN image_len;
819 char *image = (char *)SvPVbyte (image_, image_len); 911 char *image = (char *)SvPVbyte (image_, image_len);
820 SDL_Surface *surface, *surface2; 912 SDL_Surface *surface, *surface2;
821 SDL_PixelFormat fmt; 913 SDL_PixelFormat fmt;
822 SDL_RWops *rw = ix 914 SDL_RWops *rw = ix
823 ? SDL_RWFromFile (image, "r") 915 ? SDL_RWFromFile (image, "rb")
824 : SDL_RWFromConstMem (image, image_len); 916 : SDL_RWFromConstMem (image, image_len);
825 917
826 if (!rw) 918 if (!rw)
827 croak ("load_image: %s", SDL_GetError ()); 919 croak ("load_image: %s", SDL_GetError ());
828 920
901void 993void
902error (char *message) 994error (char *message)
903 CODE: 995 CODE:
904 fprintf (stderr, "ERROR: %s\n", message); 996 fprintf (stderr, "ERROR: %s\n", message);
905#ifdef _WIN32 997#ifdef _WIN32
906 MessageBox (0, message, "Crossfire+ Error", MB_OK | MB_ICONERROR); 998 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
907#endif 999#endif
908 1000
909void 1001void
910fatal (char *message) 1002fatal (char *message)
911 CODE: 1003 CODE:
912 fprintf (stderr, "FATAL: %s\n", message); 1004 fprintf (stderr, "FATAL: %s\n", message);
913#ifdef _WIN32 1005#ifdef _WIN32
914 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR); 1006 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
915#endif 1007#endif
916 _exit (1); 1008 _exit (1);
917 1009
918void 1010void
919_exit (int retval = 0) 1011_exit (int retval = 0)
931#if DEBUG 1023#if DEBUG
932 VALGRIND_DO_LEAK_CHECK; 1024 VALGRIND_DO_LEAK_CHECK;
933#endif 1025#endif
934} 1026}
935 1027
936MODULE = CFPlus PACKAGE = CFPlus::Font 1028MODULE = Deliantra::Client PACKAGE = DC::Font
937 1029
938CFPlus::Font 1030PROTOTYPES: DISABLE
1031
1032DC::Font
939new_from_file (SV *class, char *path, int id = 0) 1033new_from_file (SV *class, char *path, int id = 0)
940 CODE: 1034 CODE:
941{ 1035{
942 int count; 1036 int count;
943 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); 1037 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
946} 1040}
947 OUTPUT: 1041 OUTPUT:
948 RETVAL 1042 RETVAL
949 1043
950void 1044void
951DESTROY (CFPlus::Font self) 1045DESTROY (DC::Font self)
952 CODE: 1046 CODE:
953 pango_font_description_free (self); 1047 pango_font_description_free (self);
954 1048
955void 1049void
956make_default (CFPlus::Font self) 1050make_default (DC::Font self)
1051 PROTOTYPE: $
957 CODE: 1052 CODE:
958 default_font = self; 1053 default_font = self;
959 1054
960MODULE = CFPlus PACKAGE = CFPlus::Layout 1055MODULE = Deliantra::Client PACKAGE = DC::Layout
961 1056
1057PROTOTYPES: DISABLE
1058
962void 1059void
963reset_glyph_cache () 1060glyph_cache_backup ()
1061 PROTOTYPE:
964 CODE: 1062 CODE:
1063 tc_backup ();
1064
1065void
1066glyph_cache_restore ()
1067 PROTOTYPE:
1068 CODE:
965 tc_clear (); 1069 tc_restore ();
966 1070
967CFPlus::Layout 1071DC::Layout
968new (SV *class) 1072new (SV *class)
969 CODE: 1073 CODE:
970 New (0, RETVAL, 1, struct cf_layout); 1074 New (0, RETVAL, 1, struct cf_layout);
971 1075
972 RETVAL->pl = pango_layout_new (opengl_context); 1076 RETVAL->pl = pango_layout_new (opengl_context);
974 RETVAL->g = 1.; 1078 RETVAL->g = 1.;
975 RETVAL->b = 1.; 1079 RETVAL->b = 1.;
976 RETVAL->a = 1.; 1080 RETVAL->a = 1.;
977 RETVAL->base_height = MIN_FONT_HEIGHT; 1081 RETVAL->base_height = MIN_FONT_HEIGHT;
978 RETVAL->font = 0; 1082 RETVAL->font = 0;
1083 RETVAL->rc = rc_alloc ();
979 1084
980 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); 1085 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
981 layout_update_font (RETVAL); 1086 layout_update_font (RETVAL);
982 OUTPUT: 1087 OUTPUT:
983 RETVAL 1088 RETVAL
984 1089
985void 1090void
986DESTROY (CFPlus::Layout self) 1091DESTROY (DC::Layout self)
987 CODE: 1092 CODE:
988 g_object_unref (self->pl); 1093 g_object_unref (self->pl);
1094 rc_free (self->rc);
989 Safefree (self); 1095 Safefree (self);
990 1096
991void 1097void
992set_text (CFPlus::Layout self, SV *text_) 1098set_text (DC::Layout self, SV *text_)
993 CODE: 1099 CODE:
994{ 1100{
995 STRLEN textlen; 1101 STRLEN textlen;
996 char *text = SvPVutf8 (text_, textlen); 1102 char *text = SvPVutf8 (text_, textlen);
997 1103
998 pango_layout_set_text (self->pl, text, textlen); 1104 pango_layout_set_text (self->pl, text, textlen);
999} 1105}
1000 1106
1001void 1107void
1002set_markup (CFPlus::Layout self, SV *text_) 1108set_markup (DC::Layout self, SV *text_)
1003 CODE: 1109 CODE:
1004{ 1110{
1005 STRLEN textlen; 1111 STRLEN textlen;
1006 char *text = SvPVutf8 (text_, textlen); 1112 char *text = SvPVutf8 (text_, textlen);
1007 1113
1008 pango_layout_set_markup (self->pl, text, textlen); 1114 pango_layout_set_markup (self->pl, text, textlen);
1009} 1115}
1010 1116
1011void 1117void
1012set_shapes (CFPlus::Layout self, ...) 1118set_shapes (DC::Layout self, ...)
1013 CODE: 1119 CODE:
1014{ 1120{
1015 PangoAttrList *attrs = 0; 1121 PangoAttrList *attrs = 0;
1016 const char *text = pango_layout_get_text (self->pl); 1122 const char *text = pango_layout_get_text (self->pl);
1017 const char *pos = text; 1123 const char *pos = text;
1052 if (attrs) 1158 if (attrs)
1053 pango_layout_set_attributes (self->pl, attrs); 1159 pango_layout_set_attributes (self->pl, attrs);
1054} 1160}
1055 1161
1056void 1162void
1057get_shapes (CFPlus::Layout self) 1163get_shapes (DC::Layout self)
1058 PPCODE: 1164 PPCODE:
1059{ 1165{
1060 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1061 1167
1062 do 1168 do
1077 1183
1078 pango_layout_iter_free (iter); 1184 pango_layout_iter_free (iter);
1079} 1185}
1080 1186
1081int 1187int
1082has_wrapped (CFPlus::Layout self) 1188has_wrapped (DC::Layout self)
1083 CODE: 1189 CODE:
1084{ 1190{
1085 int lines = 1; 1191 int lines = 1;
1086 const char *text = pango_layout_get_text (self->pl); 1192 const char *text = pango_layout_get_text (self->pl);
1087 1193
1092} 1198}
1093 OUTPUT: 1199 OUTPUT:
1094 RETVAL 1200 RETVAL
1095 1201
1096SV * 1202SV *
1097get_text (CFPlus::Layout self) 1203get_text (DC::Layout self)
1098 CODE: 1204 CODE:
1099 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); 1205 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1100 sv_utf8_decode (RETVAL); 1206 sv_utf8_decode (RETVAL);
1101 OUTPUT: 1207 OUTPUT:
1102 RETVAL 1208 RETVAL
1103 1209
1104void 1210void
1105set_foreground (CFPlus::Layout self, float r, float g, float b, float a = 1.) 1211set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1106 CODE: 1212 CODE:
1107 self->r = r; 1213 self->r = r;
1108 self->g = g; 1214 self->g = g;
1109 self->b = b; 1215 self->b = b;
1110 self->a = a; 1216 self->a = a;
1111 1217
1112void 1218void
1113set_font (CFPlus::Layout self, CFPlus::Font font = 0) 1219set_font (DC::Layout self, DC::Font font = 0)
1114 CODE: 1220 CODE:
1115 if (self->font != font) 1221 if (self->font != font)
1116 { 1222 {
1117 self->font = font; 1223 self->font = font;
1118 layout_update_font (self); 1224 layout_update_font (self);
1119 } 1225 }
1120 1226
1121void 1227void
1122set_height (CFPlus::Layout self, int base_height) 1228set_height (DC::Layout self, int base_height)
1123 CODE: 1229 CODE:
1124 if (self->base_height != base_height) 1230 if (self->base_height != base_height)
1125 { 1231 {
1126 self->base_height = base_height; 1232 self->base_height = base_height;
1127 layout_update_font (self); 1233 layout_update_font (self);
1128 } 1234 }
1129 1235
1130void 1236void
1131set_width (CFPlus::Layout self, int max_width = -1) 1237set_width (DC::Layout self, int max_width = -1)
1132 CODE: 1238 CODE:
1133 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); 1239 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1134 1240
1135void 1241void
1136set_indent (CFPlus::Layout self, int indent) 1242set_indent (DC::Layout self, int indent)
1137 CODE: 1243 CODE:
1138 pango_layout_set_indent (self->pl, indent * PANGO_SCALE); 1244 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1139 1245
1140void 1246void
1141set_spacing (CFPlus::Layout self, int spacing) 1247set_spacing (DC::Layout self, int spacing)
1142 CODE: 1248 CODE:
1143 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); 1249 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1144 1250
1145void 1251void
1146set_ellipsise (CFPlus::Layout self, int ellipsise) 1252set_ellipsise (DC::Layout self, int ellipsise)
1147 CODE: 1253 CODE:
1148 pango_layout_set_ellipsize (self->pl, 1254 pango_layout_set_ellipsize (self->pl,
1149 ellipsise == 1 ? PANGO_ELLIPSIZE_START 1255 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1150 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE 1256 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1151 : ellipsise == 3 ? PANGO_ELLIPSIZE_END 1257 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1152 : PANGO_ELLIPSIZE_NONE 1258 : PANGO_ELLIPSIZE_NONE
1153 ); 1259 );
1154 1260
1155void 1261void
1156set_single_paragraph_mode (CFPlus::Layout self, int spm) 1262set_single_paragraph_mode (DC::Layout self, int spm)
1157 CODE: 1263 CODE:
1158 pango_layout_set_single_paragraph_mode (self->pl, !!spm); 1264 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1159 1265
1160void 1266void
1161size (CFPlus::Layout self) 1267size (DC::Layout self)
1162 PPCODE: 1268 PPCODE:
1163{ 1269{
1164 int w, h; 1270 int w, h;
1165 1271
1166 layout_get_pixel_size (self, &w, &h); 1272 layout_get_pixel_size (self, &w, &h);
1169 PUSHs (sv_2mortal (newSViv (w))); 1275 PUSHs (sv_2mortal (newSViv (w)));
1170 PUSHs (sv_2mortal (newSViv (h))); 1276 PUSHs (sv_2mortal (newSViv (h)));
1171} 1277}
1172 1278
1173int 1279int
1174descent (CFPlus::Layout self) 1280descent (DC::Layout self)
1175 CODE: 1281 CODE:
1176{ 1282{
1177 PangoRectangle rect; 1283 PangoRectangle rect;
1178 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0);
1179 pango_layout_line_get_pixel_extents (line, 0, &rect); 1285 pango_layout_line_get_pixel_extents (line, 0, &rect);
1181} 1287}
1182 OUTPUT: 1288 OUTPUT:
1183 RETVAL 1289 RETVAL
1184 1290
1185int 1291int
1186xy_to_index (CFPlus::Layout self, int x, int y) 1292xy_to_index (DC::Layout self, int x, int y)
1187 CODE: 1293 CODE:
1188{ 1294{
1189 int index, trailing; 1295 int index, trailing;
1190 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); 1296 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1191 RETVAL = index + trailing; 1297 RETVAL = index + trailing;
1192} 1298}
1193 OUTPUT: 1299 OUTPUT:
1194 RETVAL 1300 RETVAL
1195 1301
1196void 1302void
1197cursor_pos (CFPlus::Layout self, int index) 1303cursor_pos (DC::Layout self, int index)
1198 PPCODE: 1304 PPCODE:
1199{ 1305{
1200 PangoRectangle strong_pos; 1306 PangoRectangle strong_pos;
1201 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0);
1202 1308
1205 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE)));
1206 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE)));
1207} 1313}
1208 1314
1209void 1315void
1210index_to_line_x (CFPlus::Layout self, int index, int trailing = 0) 1316index_to_line_x (DC::Layout self, int index, int trailing = 0)
1211 PPCODE: 1317 PPCODE:
1212{ 1318{
1213 int line, x; 1319 int line, x;
1214 1320
1215 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3)
1216 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line;
1326#endif
1217 1327
1218 EXTEND (SP, 2); 1328 EXTEND (SP, 2);
1219 PUSHs (sv_2mortal (newSViv (line - 1))); 1329 PUSHs (sv_2mortal (newSViv (line)));
1220 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1221} 1331}
1222 1332
1223void 1333void
1224line_x_to_index (CFPlus::Layout self, int line, int x) 1334line_x_to_index (DC::Layout self, int line, int x)
1225 PPCODE: 1335 PPCODE:
1226{ 1336{
1227 PangoLayoutLine *lp; 1337 PangoLayoutLine *lp;
1228 int index, trailing; 1338 int index, trailing;
1229 1339
1244 PUSHs (sv_2mortal (newSViv (trailing))); 1354 PUSHs (sv_2mortal (newSViv (trailing)));
1245 } 1355 }
1246} 1356}
1247 1357
1248void 1358void
1249render (CFPlus::Layout self, float x, float y, int flags = 0) 1359render (DC::Layout self, float x, float y, int flags = 0)
1250 PPCODE: 1360 CODE:
1361 rc_clear (self->rc);
1251 pango_opengl_render_layout_subpixel ( 1362 pango_opengl_render_layout_subpixel (
1252 self->pl, 1363 self->pl,
1364 self->rc,
1253 x * PANGO_SCALE, y * PANGO_SCALE, 1365 x * PANGO_SCALE, y * PANGO_SCALE,
1254 self->r, self->g, self->b, self->a, 1366 self->r, self->g, self->b, self->a,
1255 flags 1367 flags
1256 ); 1368 );
1369 // we assume that context_change actually clears/frees stuff
1370 // and does not do any recomputation...
1371 pango_layout_context_changed (self->pl);
1257 1372
1258MODULE = CFPlus PACKAGE = CFPlus::Texture
1259
1260int minpot (int n)
1261
1262void 1373void
1263pad2pot (SV *data_, SV *w_, SV *h_) 1374draw (DC::Layout self)
1264 CODE: 1375 CODE:
1265{ 1376{
1266 int ow = SvIV (w_); 1377 glEnable (GL_TEXTURE_2D);
1267 int oh = SvIV (h_); 1378 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1379 glEnable (GL_BLEND);
1380 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1381 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1382 glEnable (GL_ALPHA_TEST);
1383 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1268 1384
1269 if (ow && oh) 1385 rc_draw (self->rc);
1386
1387 glDisable (GL_ALPHA_TEST);
1388 glDisable (GL_BLEND);
1389 glDisable (GL_TEXTURE_2D);
1390}
1391
1392MODULE = Deliantra::Client PACKAGE = DC::Texture
1393
1394PROTOTYPES: ENABLE
1395
1396void
1397pad (SV *data_, int ow, int oh, int nw, int nh)
1398 CODE:
1399{
1400 if ((nw != ow || nh != oh) && SvOK (data_))
1270 { 1401 {
1271 int nw = minpot (ow);
1272 int nh = minpot (oh);
1273
1274 if (nw != ow || nh != oh)
1275 {
1276 if (SvOK (data_))
1277 {
1278 STRLEN datalen; 1402 STRLEN datalen;
1279 char *data = SvPVbyte (data_, datalen); 1403 char *data = SvPVbyte (data_, datalen);
1280 int bpp = datalen / (ow * oh); 1404 int bpp = datalen / (ow * oh);
1281 SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); 1405 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1282 1406
1283 SvPOK_only (result_); 1407 SvPOK_only (result_);
1284 SvCUR_set (result_, nw * nh * bpp); 1408 SvCUR_set (result_, nw * nh * bpp);
1285 1409
1286 memset (SvPVX (result_), 0, nw * nh * bpp); 1410 memset (SvPVX (result_), 0, nw * nh * bpp);
1287 while (oh--) 1411 while (oh--)
1288 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); 1412 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1289 1413
1290 sv_setsv (data_, result_); 1414 sv_setsv (data_, result_);
1291 }
1292
1293 sv_setiv (w_, nw);
1294 sv_setiv (h_, nh);
1295 }
1296 } 1415 }
1297} 1416}
1298 1417
1299void 1418void
1300draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) 1419draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1306{ 1425{
1307 HV *hv = (HV *)SvRV (self); 1426 HV *hv = (HV *)SvRV (self);
1308 float s = SvNV (*hv_fetch (hv, "s", 1, 1)); 1427 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1309 float t = SvNV (*hv_fetch (hv, "t", 1, 1)); 1428 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1310 int name = SvIV (*hv_fetch (hv, "name", 4, 1)); 1429 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1430
1431 if (name <= 0)
1432 XSRETURN_EMPTY;
1311 1433
1312 if (items < 5) 1434 if (items < 5)
1313 { 1435 {
1314 w = SvNV (*hv_fetch (hv, "w", 1, 1)); 1436 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1315 h = SvNV (*hv_fetch (hv, "h", 1, 1)); 1437 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1354 RETVAL = width > 0; 1476 RETVAL = width > 0;
1355} 1477}
1356 OUTPUT: 1478 OUTPUT:
1357 RETVAL 1479 RETVAL
1358 1480
1359MODULE = CFPlus PACKAGE = CFPlus::Map 1481MODULE = Deliantra::Client PACKAGE = DC::Map
1360 1482
1361CFPlus::Map 1483PROTOTYPES: DISABLE
1484
1485DC::Map
1362new (SV *class) 1486new (SV *class)
1363 CODE: 1487 CODE:
1364 New (0, RETVAL, 1, struct map); 1488 New (0, RETVAL, 1, struct map);
1365 RETVAL->x = 0; 1489 RETVAL->x = 0;
1366 RETVAL->y = 0; 1490 RETVAL->y = 0;
1374 RETVAL->row = 0; 1498 RETVAL->row = 0;
1375 OUTPUT: 1499 OUTPUT:
1376 RETVAL 1500 RETVAL
1377 1501
1378void 1502void
1379DESTROY (CFPlus::Map self) 1503DESTROY (DC::Map self)
1380 CODE: 1504 CODE:
1381{ 1505{
1382 map_clear (self); 1506 map_clear (self);
1383 Safefree (self->face2tile); 1507 Safefree (self->face2tile);
1384 Safefree (self->tex); 1508 Safefree (self->tex);
1385 Safefree (self); 1509 Safefree (self);
1386} 1510}
1387 1511
1388void 1512void
1389resize (CFPlus::Map self, int map_width, int map_height) 1513resize (DC::Map self, int map_width, int map_height)
1390 CODE: 1514 CODE:
1391 self->w = map_width; 1515 self->w = map_width;
1392 self->h = map_height; 1516 self->h = map_height;
1393 1517
1394void 1518void
1395clear (CFPlus::Map self) 1519clear (DC::Map self)
1396 CODE: 1520 CODE:
1397 map_clear (self); 1521 map_clear (self);
1398 1522
1399void 1523void
1400set_tileid (CFPlus::Map self, int face, int tile) 1524set_tileid (DC::Map self, int face, int tile)
1401 CODE: 1525 CODE:
1402{ 1526{
1403 need_facenum (self, face); self->face2tile [face] = tile; 1527 need_facenum (self, face); self->face2tile [face] = tile;
1404 need_texid (self, tile); 1528 need_texid (self, tile);
1405} 1529}
1406 1530
1407void 1531void
1408set_smooth (CFPlus::Map self, int face, int smooth, int level) 1532set_smooth (DC::Map self, int face, int smooth, int level)
1409 CODE: 1533 CODE:
1410{ 1534{
1411 tileid texid; 1535 tileid texid;
1412 maptex *tex; 1536 maptex *tex;
1413 1537
1426 tex->smoothtile = self->face2tile [smooth]; 1550 tex->smoothtile = self->face2tile [smooth];
1427 tex->smoothlevel = level; 1551 tex->smoothlevel = level;
1428} 1552}
1429 1553
1430void 1554void
1431set_texture (CFPlus::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) 1555set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1432 CODE: 1556 CODE:
1433{ 1557{
1434 need_texid (self, texid); 1558 need_texid (self, texid);
1435 1559
1436 { 1560 {
1456 // from transparent color bleeding and ugly wrapping effects. 1580 // from transparent color bleeding and ugly wrapping effects.
1457 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1458} 1582}
1459 1583
1460int 1584int
1461ox (CFPlus::Map self) 1585ox (DC::Map self)
1462 ALIAS: 1586 ALIAS:
1463 oy = 1 1587 oy = 1
1464 x = 2 1588 x = 2
1465 y = 3 1589 y = 3
1466 w = 4 1590 w = 4
1477 } 1601 }
1478 OUTPUT: 1602 OUTPUT:
1479 RETVAL 1603 RETVAL
1480 1604
1481void 1605void
1482scroll (CFPlus::Map self, int dx, int dy) 1606scroll (DC::Map self, int dx, int dy)
1483 CODE: 1607 CODE:
1484{ 1608{
1485 if (dx > 0) 1609 if (dx > 0)
1486 map_blank (self, self->x, self->y, dx, self->h); 1610 map_blank (self, self->x, self->y, dx, self->h);
1487 else if (dx < 0) 1611 else if (dx < 0)
1502 self->rows += MAP_EXTEND_Y; 1626 self->rows += MAP_EXTEND_Y;
1503 self->y += MAP_EXTEND_Y; 1627 self->y += MAP_EXTEND_Y;
1504 } 1628 }
1505} 1629}
1506 1630
1507void 1631SV *
1508map1a_update (CFPlus::Map self, SV *data_, int extmap) 1632map1a_update (DC::Map self, SV *data_, int extmap)
1509 CODE: 1633 CODE:
1510{ 1634{
1511 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); 1635 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
1512 uint8_t *data_end = (uint8_t *)SvEND (data_); 1636 uint8_t *data_end = (uint8_t *)SvEND (data_);
1513 mapcell *cell; 1637 mapcell *cell;
1514 int x, y, flags; 1638 int x, y, z, flags;
1639 AV *missing = newAV ();
1640 RETVAL = newRV_noinc ((SV *)missing);
1515 1641
1516 while (data < data_end - 1) 1642 while (data < data_end - 1)
1517 { 1643 {
1518 flags = (data [0] << 8) + data [1]; data += 2; 1644 flags = (data [0] << 8) + data [1]; data += 2;
1519 1645
1570 } 1696 }
1571 else 1697 else
1572 cell->darkness = *data++ + 1; 1698 cell->darkness = *data++ + 1;
1573 } 1699 }
1574 1700
1701 for (z = 0; z <= 2; ++z)
1575 if (flags & 4) 1702 if (flags & (4 >> z))
1576 { 1703 {
1577 faceid face = (data [0] << 8) + data [1]; data += 2; 1704 faceid face = (data [0] << 8) + data [1]; data += 2;
1578 need_facenum (self, face); 1705 need_facenum (self, face);
1579 cell->tile [0] = self->face2tile [face]; 1706 cell->tile [z] = self->face2tile [face];
1707
1708 if (cell->tile [z])
1709 {
1710 maptex *tex = self->tex + cell->tile [z];
1711 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z]));
1713
1714 if (tex->smoothtile)
1715 {
1716 maptex *smooth = self->tex + tex->smoothtile;
1717 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile));
1719 }
1720 }
1580 } 1721 }
1581
1582 if (flags & 2)
1583 {
1584 faceid face = (data [0] << 8) + data [1]; data += 2;
1585 need_facenum (self, face);
1586 cell->tile [1] = self->face2tile [face];
1587 }
1588
1589 if (flags & 1)
1590 {
1591 faceid face = (data [0] << 8) + data [1]; data += 2;
1592 need_facenum (self, face);
1593 cell->tile [2] = self->face2tile [face];
1594 }
1595 } 1722 }
1596 else 1723 else
1597 cell->darkness = 0; 1724 cell->darkness = 0;
1598 } 1725 }
1599} 1726}
1727 OUTPUT:
1728 RETVAL
1600 1729
1601SV * 1730SV *
1602mapmap (CFPlus::Map self, int x0, int y0, int w, int h) 1731mapmap (DC::Map self, int x0, int y0, int w, int h)
1603 CODE: 1732 CODE:
1604{ 1733{
1605 int x1, x; 1734 int x1, x;
1606 int y1, y; 1735 int y1, y;
1607 int z; 1736 int z;
1652} 1781}
1653 OUTPUT: 1782 OUTPUT:
1654 RETVAL 1783 RETVAL
1655 1784
1656void 1785void
1657draw (CFPlus::Map self, int mx, int my, int sw, int sh, int T) 1786draw (DC::Map self, int mx, int my, int sw, int sh, int T)
1658 CODE: 1787 CODE:
1659{ 1788{
1789 int x, y, z;
1790
1660 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1661 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1662 static uint8_t smooth_max[256][256]; // egad, fats and wasteful on memory (64k) 1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1663 smooth_key skey; 1794 smooth_key skey;
1664 int x, y, z; 1795
1665 int last_name; 1796 rc_t *rc = rc_alloc ();
1797 rc_key_t key;
1798 rc_array_t *arr;
1666 1799
1667 // thats current max. sorry. 1800 // thats current max. sorry.
1668 if (sw > 255) sw = 255; 1801 if (sw > 255) sw = 255;
1669 if (sh > 255) sh = 255; 1802 if (sh > 255) sh = 255;
1670 1803
1671 // clear key, in case of extra padding 1804 // clear key, in case of extra padding
1672 memset (&skey, 0, sizeof (skey)); 1805 memset (&skey, 0, sizeof (skey));
1673 1806
1674 glColor4ub (255, 255, 255, 255); 1807 memset (&key, 0, sizeof (key));
1675 1808 key.r = 255;
1676 glEnable (GL_BLEND); 1809 key.g = 255;
1677 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 1810 key.b = 255;
1678 glEnable (GL_TEXTURE_2D); 1811 key.a = 255;
1679 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1812 key.mode = GL_QUADS;
1680 1813 key.format = GL_T2F_V3F;
1681 glBegin (GL_QUADS); 1814 key.texname = -1;
1682
1683 last_name = 0;
1684 1815
1685 mx += self->x; 1816 mx += self->x;
1686 my += self->y; 1817 my += self->y;
1687 1818
1688 // first pass: determine smooth_max 1819 // first pass: determine smooth_max
1704 MAX (self->tex [cell->tile [0]].smoothlevel, 1835 MAX (self->tex [cell->tile [0]].smoothlevel,
1705 MAX (self->tex [cell->tile [1]].smoothlevel, 1836 MAX (self->tex [cell->tile [1]].smoothlevel,
1706 self->tex [cell->tile [2]].smoothlevel)); 1837 self->tex [cell->tile [2]].smoothlevel));
1707 } 1838 }
1708 } 1839 }
1840
1841 glEnable (GL_BLEND);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1709 1844
1710 for (z = 0; z <= 2; z++) 1845 for (z = 0; z <= 2; z++)
1711 { 1846 {
1712 memset (smooth_level, 0, sizeof (smooth_level)); 1847 memset (smooth_level, 0, sizeof (smooth_level));
1713 1848
1723 tileid tile = cell->tile [z]; 1858 tileid tile = cell->tile [z];
1724 1859
1725 if (tile) 1860 if (tile)
1726 { 1861 {
1727 maptex tex = self->tex [tile]; 1862 maptex tex = self->tex [tile];
1728 int px = (x + 1) * T - tex.w; 1863 int px, py;
1729 int py = (y + 1) * T - tex.h;
1730 1864
1731 // suppressing texture state switches here
1732 // is only moderately effective, but worth the extra effort
1733 if (last_name != tex.name) 1865 if (key.texname != tex.name)
1734 { 1866 {
1735 if (!tex.name) 1867 if (!tex.name)
1736 tex = self->tex [2]; /* missing, replace by noface */ 1868 tex = self->tex [2]; /* missing, replace by noface */
1737 1869
1738 glEnd (); 1870 key.texname = tex.name;
1739 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1871 arr = rc_array (rc, &key);
1740 glBegin (GL_QUADS);
1741 } 1872 }
1742 1873
1743 glTexCoord2f (0 , 0 ); glVertex2f (px , py ); 1874 px = (x + 1) * T - tex.w;
1875 py = (y + 1) * T - tex.h;
1876
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1744 glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); 1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1745 glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); 1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1746 glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); 1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1747 1881
1748 if (cell->flags && z == 2) 1882 if (cell->flags && z == 2)
1749 { 1883 {
1884 // overlays such as the speech bubble, probably more to come
1750 if (cell->flags & 1) 1885 if (cell->flags & 1)
1751 { 1886 {
1752 maptex tex = self->tex [1]; 1887 maptex tex = self->tex [1];
1753 int px = x * T + T * 2 / 32; 1888 int px = x * T + T * 2 / 32;
1754 int py = y * T - T * 6 / 32; 1889 int py = y * T - T * 6 / 32;
1755 1890
1891 if (tex.name)
1756 glEnd (); 1892 {
1757 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1758 glBegin (GL_QUADS); 1903 }
1759
1760 glTexCoord2f (0 , 0 ); glVertex2f (px , py );
1761 glTexCoord2f (0 , tex.t); glVertex2f (px , py + T);
1762 glTexCoord2f (tex.s, tex.t); glVertex2f (px + T, py + T);
1763 glTexCoord2f (tex.s, 0 ); glVertex2f (px + T, py );
1764 } 1904 }
1765 } 1905 }
1766 1906
1767 // update smooth hash 1907 // update smooth hash
1768 if (tex.smoothtile) 1908 if (tex.smoothtile)
1804 } 1944 }
1805 } 1945 }
1806 } 1946 }
1807 } 1947 }
1808 1948
1949 rc_draw (rc);
1950 rc_clear (rc);
1951
1809 // go through all smoothlevels, lowest to highest, then draw. 1952 // go through all smoothlevels, lowest to highest, then draw.
1810 // this is basically counting sort 1953 // this is basically counting sort
1811 { 1954 {
1812 int w, b; 1955 int w, b;
1813 1956
1957 glEnable (GL_TEXTURE_2D);
1958 glBegin (GL_QUADS);
1814 for (w = 0; w < 256 / 32; ++w) 1959 for (w = 0; w < 256 / 32; ++w)
1815 { 1960 {
1816 uint32_t smask = smooth_level [w]; 1961 uint32_t smask = smooth_level [w];
1817 if (smask) 1962 if (smask)
1818 for (b = 0; b < 32; ++b) 1963 for (b = 0; b < 32; ++b)
1837 int border = bits & 15; 1982 int border = bits & 15;
1838 int corner = (bits >> 8) & ~(bits >> 4) & 15; 1983 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1839 float dx = tex.s * .0625f; // 16 images/row 1984 float dx = tex.s * .0625f; // 16 images/row
1840 float dy = tex.t * .5f ; // 2 images/column 1985 float dy = tex.t * .5f ; // 2 images/column
1841 1986
1842 // this time naively avoiding texture state changes
1843 // save gobs of state changes.
1844 if (last_name != tex.name) 1987 if (tex.name)
1845 { 1988 {
1989 // this time avoiding texture state changes
1990 // save gobs of state changes.
1846 if (!tex.name) 1991 if (key.texname != tex.name)
1847 continue; // smoothing not yet available 1992 {
1848
1849 glEnd (); 1993 glEnd ();
1850 glBindTexture (GL_TEXTURE_2D, last_name = tex.name); 1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1851 glBegin (GL_QUADS); 1995 glBegin (GL_QUADS);
1852 } 1996 }
1853 1997
1854 if (border) 1998 if (border)
1855 { 1999 {
1856 float ox = border * dx; 2000 float ox = border * dx;
1857 2001
1858 glTexCoord2f (ox , 0.f ); glVertex2f (px , py ); 2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
1859 glTexCoord2f (ox , dy ); glVertex2f (px , py + T); 2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T);
1860 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py + T); 2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T);
1861 glTexCoord2f (ox + dx, 0.f ); glVertex2f (px + T, py ); 2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py );
1862 } 2006 }
1863 2007
1864 if (corner) 2008 if (corner)
1865 { 2009 {
1866 float ox = corner * dx; 2010 float ox = corner * dx;
1867 2011
1868 glTexCoord2f (ox , dy ); glVertex2f (px , py ); 2012 glTexCoord2f (ox , dy ); glVertex2i (px , py );
1869 glTexCoord2f (ox , dy * 2.f); glVertex2f (px , py + T); 2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T);
1870 glTexCoord2f (ox + dx, dy * 2.f); glVertex2f (px + T, py + T); 2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T);
1871 glTexCoord2f (ox + dx, dy ); glVertex2f (px + T, py ); 2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py );
2016 }
1872 } 2017 }
1873 } 2018 }
1874 } 2019 }
1875 } 2020 }
1876 } 2021 }
2022
2023 glEnd ();
2024 glDisable (GL_TEXTURE_2D);
2025 key.texname = -1;
1877 } 2026 }
1878 2027
1879 hv_clear (smooth); 2028 hv_clear (smooth);
1880 } 2029 }
1881 2030
1882 glEnd ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND); 2031 glDisable (GL_BLEND);
2032 rc_free (rc);
1886 2033
1887 // top layer: overlays such as the health bar 2034 // top layer: overlays such as the health bar
1888 for (y = 0; y < sh; y++) 2035 for (y = 0; y < sh; y++)
1889 if (0 <= y + my && y + my < self->rows) 2036 if (0 <= y + my && y + my < self->rows)
1890 { 2037 {
1915 } 2062 }
1916 } 2063 }
1917} 2064}
1918 2065
1919void 2066void
1920draw_magicmap (CFPlus::Map self, int dx, int dy, int w, int h, unsigned char *data) 2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data)
1921 CODE: 2068 CODE:
1922{ 2069{
1923 static float color[16][3] = { 2070 static float color[16][3] = {
1924 { 0.00F, 0.00F, 0.00F }, 2071 { 0.00F, 0.00F, 0.00F },
1925 { 1.00F, 1.00F, 1.00F }, 2072 { 1.00F, 1.00F, 1.00F },
1975 glDisable (GL_BLEND); 2122 glDisable (GL_BLEND);
1976 glDisable (GL_TEXTURE_2D); 2123 glDisable (GL_TEXTURE_2D);
1977} 2124}
1978 2125
1979void 2126void
1980fow_texture (CFPlus::Map self, int mx, int my, int sw, int sh, int smoothing, const char *matrix) 2127fow_texture (DC::Map self, int mx, int my, int sw, int sh)
1981 PPCODE: 2128 PPCODE:
1982{ 2129{
1983 int x, y; 2130 int x, y;
2131 int sw1 = sw + 2;
2132 int sh1 = sh + 2;
2133 int sh3 = sh * 3;
1984 int sw4 = (sw + 3) & ~3; 2134 int sw34 = (sw * 3 + 3) & ~3;
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
1985 SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); 2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3));
1986 uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); 2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
1987 2138
1988 memset (darkness, 255, sw4 * sh);
1989 SvPOK_only (darkness_sv); 2139 SvPOK_only (darkness3_sv);
1990 SvCUR_set (darkness_sv, sw4 * sh); 2140 SvCUR_set (darkness3_sv, sw34 * sh3);
1991 2141
1992 mx += self->x; 2142 mx += self->x - 1;
1993 my += self->y; 2143 my += self->y - 1;
1994 2144
2145 memset (darkness1, 255, sw1 * sh1);
2146
1995 for (y = 0; y < sh; y++) 2147 for (y = 0; y < sh1; y++)
1996 if (0 <= y + my && y + my < self->rows) 2148 if (0 <= y + my && y + my < self->rows)
1997 { 2149 {
1998 maprow *row = self->row + (y + my); 2150 maprow *row = self->row + (y + my);
1999 2151
2000 for (x = 0; x < sw; x++) 2152 for (x = 0; x < sw1; x++)
2001 if (row->c0 <= x + mx && x + mx < row->c1) 2153 if (row->c0 <= x + mx && x + mx < row->c1)
2002 { 2154 {
2003 mapcell *cell = row->col + (x + mx - row->c0); 2155 mapcell *cell = row->col + (x + mx - row->c0);
2004 2156
2005 darkness[y * sw4 + x] = cell->darkness 2157 darkness1 [y * sw1 + x] = cell->darkness
2006 ? 255 - (cell->darkness - 1) 2158 ? 255 - (cell->darkness - 1)
2007 : 255 - FOW_DARKNESS; 2159 : 255 - FOW_DARKNESS;
2008 } 2160 }
2009 } 2161 }
2010 2162
2011 if (smoothing)
2012 {
2013 SV *darkness2_sv = sv_2mortal (newSV (sw4 * sh));
2014 uint8_t *darkness2 = (uint8_t *)SvPVX (darkness2_sv);
2015
2016 SvPOK_only (darkness2_sv);
2017 SvCUR_set (darkness2_sv, sw4 * sh);
2018
2019 for (y = 0; y < sh; ++y) 2163 for (y = 0; y < sh; ++y)
2020 for (x = 0; x < sw4; ++x) 2164 for (x = 0; x < sw; ++x)
2021 { 2165 {
2022 float *f = (float *)matrix; 2166 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2023 int dx, dy; 2167 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2024 float sum = 0.f; 2168 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2169 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2170 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2171 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2172 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2173 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2174 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2025 2175
2026 for (dy = -1; dy <= 1; ++dy) 2176 uint8_t r11 = (d11 + d21 + d12) / 3;
2027 for (dx = -1; dx <= 1; ++dx) 2177 uint8_t r21 = d21;
2028 { 2178 uint8_t r31 = (d21 + d31 + d32) / 3;
2029 unsigned int x2 = x + dx;
2030 unsigned int y2 = y + dy;
2031 2179
2032 sum += (x2 < sw && y2 < sh ? darkness [y2 * sw4 + x2] : 255) * *f++; 2180 uint8_t r12 = d12;
2033 } 2181 uint8_t r22 = d22;
2182 uint8_t r32 = d32;
2034 2183
2035 darkness2 [y * sw4 + x] = sum > 255. ? 255. : sum; 2184 uint8_t r13 = (d13 + d23 + d12) / 3;
2036 } 2185 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3;
2037 2187
2038 darkness_sv = darkness2_sv; 2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22);
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33);
2039 } 2197 }
2198
2199 free (darkness1);
2040 2200
2041 EXTEND (SP, 3); 2201 EXTEND (SP, 3);
2042 PUSHs (sv_2mortal (newSViv (sw4))); 2202 PUSHs (sv_2mortal (newSViv (sw34)));
2043 PUSHs (sv_2mortal (newSViv (sh))); 2203 PUSHs (sv_2mortal (newSViv (sh3)));
2044 PUSHs (darkness_sv); 2204 PUSHs (darkness3_sv);
2045} 2205}
2046 2206
2047SV * 2207SV *
2048get_rect (CFPlus::Map self, int x0, int y0, int w, int h) 2208get_rect (DC::Map self, int x0, int y0, int w, int h)
2049 CODE: 2209 CODE:
2050{ 2210{
2051 int x, y, x1, y1; 2211 int x, y, x1, y1;
2052 SV *data_sv = newSV (w * h * 7 + 5); 2212 SV *data_sv = newSV (w * h * 7 + 5);
2053 uint8_t *data = (uint8_t *)SvPVX (data_sv); 2213 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2118} 2278}
2119 OUTPUT: 2279 OUTPUT:
2120 RETVAL 2280 RETVAL
2121 2281
2122void 2282void
2123set_rect (CFPlus::Map self, int x0, int y0, uint8_t *data) 2283set_rect (DC::Map self, int x0, int y0, uint8_t *data)
2124 PPCODE: 2284 PPCODE:
2125{ 2285{
2126 int x, y, z; 2286 int x, y, z;
2127 int w, h; 2287 int w, h;
2128 int x1, y1; 2288 int x1, y1;
2129 2289
2130 if (*data++ != 0) 2290 if (*data++ != 0)
2131 return; /* version mismatch */ 2291 XSRETURN_EMPTY; /* version mismatch */
2132 2292
2133 w = *data++ << 8; w |= *data++; 2293 w = *data++ << 8; w |= *data++;
2134 h = *data++ << 8; h |= *data++; 2294 h = *data++ << 8; h |= *data++;
2135 2295
2136 // we need to do this 'cause we don't keep an absolute coord system for rows 2296 // we need to do this 'cause we don't keep an absolute coord system for rows
2181 } 2341 }
2182 } 2342 }
2183 } 2343 }
2184} 2344}
2185 2345
2186MODULE = CFPlus PACKAGE = CFPlus::MixChunk 2346MODULE = Deliantra::Client PACKAGE = DC::RW
2187 2347
2188CFPlus::MixChunk 2348DC::RW
2189new_from_file (SV *class, char *path) 2349new (SV *class, SV *data_sv)
2190 CODE: 2350 CODE:
2191 RETVAL = Mix_LoadWAV (path); 2351{
2352 STRLEN datalen;
2353 char *data = SvPVbyte (data_sv, datalen);
2354
2355 RETVAL = SDL_RWFromConstMem (data, datalen);
2356}
2192 OUTPUT: 2357 OUTPUT:
2193 RETVAL 2358 RETVAL
2194 2359
2360DC::RW
2361new_from_file (SV *class, const char *path, const char *mode = "rb")
2362 CODE:
2363 RETVAL = SDL_RWFromFile (path, mode);
2364 OUTPUT:
2365 RETVAL
2366
2367# fails on win32:
2368# dc.xs(2268) : error C2059: syntax error : '('
2195void 2369#void
2370#close (DC::RW self)
2371# CODE:
2372# (self->(close)) (self);
2373
2374MODULE = Deliantra::Client PACKAGE = DC::Channel
2375
2376PROTOTYPES: DISABLE
2377
2378DC::Channel
2379find ()
2380 CODE:
2381{
2382 RETVAL = Mix_GroupAvailable (-1);
2383
2384 if (RETVAL < 0)
2385 {
2386 RETVAL = Mix_GroupOldest (-1);
2387
2388 if (RETVAL < 0)
2389 XSRETURN_UNDEF;
2390
2391 Mix_HaltChannel (RETVAL);
2392 }
2393
2394 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128);
2396}
2397 OUTPUT:
2398 RETVAL
2399
2400void
2401halt (DC::Channel self)
2402 CODE:
2403 Mix_HaltChannel (self);
2404
2405void
2406expire (DC::Channel self, int ticks = -1)
2407 CODE:
2408 Mix_ExpireChannel (self, ticks);
2409
2410void
2411fade_out (DC::Channel self, int ticks = -1)
2412 CODE:
2413 Mix_FadeOutChannel (self, ticks);
2414
2415int
2416volume (DC::Channel self, int volume)
2417 CODE:
2418 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2419 OUTPUT:
2420 RETVAL
2421
2422void
2423unregister_all_effects (DC::Channel self)
2424 CODE:
2425 Mix_UnregisterAllEffects (self);
2426
2427void
2428set_panning (DC::Channel self, int left, int right)
2429 CODE:
2430 left = CLAMP (left , 0, 255);
2431 right = CLAMP (right, 0, 255);
2432 Mix_SetPanning (self, left, right);
2433
2434void
2435set_distance (DC::Channel self, int distance)
2436 CODE:
2437 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2438
2439void
2440set_position (DC::Channel self, int angle, int distance)
2441 CODE:
2442
2443void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE:
2446{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI);
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450}
2451
2452void
2453set_reverse_stereo (DC::Channel self, int flip)
2454 CODE:
2455 Mix_SetReverseStereo (self, flip);
2456
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458
2459PROTOTYPES: DISABLE
2460
2461DC::MixChunk
2462new (SV *class, DC::RW rwops)
2463 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2465 OUTPUT:
2466 RETVAL
2467
2468void
2196DESTROY (CFPlus::MixChunk self) 2469DESTROY (DC::MixChunk self)
2197 CODE: 2470 CODE:
2198 Mix_FreeChunk (self); 2471 Mix_FreeChunk (self);
2199 2472
2200int 2473int
2201volume (CFPlus::MixChunk self, int volume = -1) 2474volume (DC::MixChunk self, int volume = -1)
2202 CODE: 2475 CODE:
2476 if (items > 1)
2477 volume = CLAMP (volume, 0, 128);
2203 RETVAL = Mix_VolumeChunk (self, volume); 2478 RETVAL = Mix_VolumeChunk (self, volume);
2204 OUTPUT: 2479 OUTPUT:
2205 RETVAL 2480 RETVAL
2206 2481
2207int 2482DC::Channel
2208play (CFPlus::MixChunk self, int channel = -1, int loops = 0, int ticks = -1) 2483play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2209 CODE: 2484 CODE:
2485{
2210 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); 2486 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2487
2488 if (RETVAL < 0)
2489 XSRETURN_UNDEF;
2490
2491 if (channel < 0)
2492 {
2493 Mix_UnregisterAllEffects (RETVAL);
2494 Mix_Volume (RETVAL, 128);
2495 }
2496}
2211 OUTPUT: 2497 OUTPUT:
2212 RETVAL 2498 RETVAL
2213 2499
2214MODULE = CFPlus PACKAGE = CFPlus::MixMusic 2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2215 2501
2216int 2502int
2217volume (int volume = -1) 2503volume (int volume = -1)
2504 PROTOTYPE: ;$
2218 CODE: 2505 CODE:
2506 if (items > 0)
2507 volume = CLAMP (volume, 0, 128);
2219 RETVAL = Mix_VolumeMusic (volume); 2508 RETVAL = Mix_VolumeMusic (volume);
2220 OUTPUT: 2509 OUTPUT:
2221 RETVAL 2510 RETVAL
2222 2511
2512void
2513fade_out (int ms)
2514 CODE:
2515 Mix_FadeOutMusic (ms);
2516
2517void
2518halt ()
2519 CODE:
2520 Mix_HaltMusic ();
2521
2522DC::MixMusic
2523new (SV *class, DC::RW rwops)
2524 CODE:
2525 RETVAL = Mix_LoadMUS_RW (rwops);
2526 OUTPUT:
2527 RETVAL
2528
2529void
2530DESTROY (DC::MixMusic self)
2531 CODE:
2532 Mix_FreeMusic (self);
2533
2223int 2534int
2224fade_out (int ms)
2225 CODE:
2226 RETVAL = Mix_FadeOutMusic (ms);
2227 OUTPUT:
2228 RETVAL
2229
2230CFPlus::MixMusic
2231new_from_file (SV *class, char *path)
2232 CODE:
2233 RETVAL = Mix_LoadMUS (path);
2234 OUTPUT:
2235 RETVAL
2236
2237void
2238DESTROY (CFPlus::MixMusic self)
2239 CODE:
2240 Mix_FreeMusic (self);
2241
2242int
2243play (CFPlus::MixMusic self, int loops = -1) 2535play (DC::MixMusic self, int loops = -1)
2244 CODE: 2536 CODE:
2245 RETVAL = Mix_PlayMusic (self, loops); 2537 RETVAL = Mix_PlayMusic (self, loops);
2246 OUTPUT: 2538 OUTPUT:
2247 RETVAL 2539 RETVAL
2248 2540
2249int 2541void
2250fade_in_pos (CFPlus::MixMusic self, int loops, int ms, double position) 2542fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
2251 CODE: 2543 CODE:
2252 RETVAL = Mix_FadeInMusicPos (self, loops, ms, position); 2544 Mix_FadeInMusicPos (self, loops, ms, position);
2253 OUTPUT:
2254 RETVAL
2255 2545
2256MODULE = CFPlus PACKAGE = CFPlus::OpenGL 2546MODULE = Deliantra::Client PACKAGE = DC::OpenGL
2547
2548PROTOTYPES: ENABLE
2257 2549
2258BOOT: 2550BOOT:
2259{ 2551{
2260 HV *stash = gv_stashpv ("CFPlus::OpenGL", 1); 2552 HV *stash = gv_stashpv ("DC::OpenGL", 1);
2261 static const struct { 2553 static const struct {
2262 const char *name; 2554 const char *name;
2263 IV iv; 2555 IV iv;
2264 } *civ, const_iv[] = { 2556 } *civ, const_iv[] = {
2265# define const_iv(name) { # name, (IV)name } 2557# define const_iv(name) { # name, (IV)name }
2277 const_iv (GL_ALPHA_TEST), 2569 const_iv (GL_ALPHA_TEST),
2278 const_iv (GL_NORMALIZE), 2570 const_iv (GL_NORMALIZE),
2279 const_iv (GL_RESCALE_NORMAL), 2571 const_iv (GL_RESCALE_NORMAL),
2280 const_iv (GL_FRONT), 2572 const_iv (GL_FRONT),
2281 const_iv (GL_BACK), 2573 const_iv (GL_BACK),
2574 const_iv (GL_AUX0),
2282 const_iv (GL_AND), 2575 const_iv (GL_AND),
2283 const_iv (GL_ONE), 2576 const_iv (GL_ONE),
2284 const_iv (GL_ZERO), 2577 const_iv (GL_ZERO),
2285 const_iv (GL_SRC_ALPHA), 2578 const_iv (GL_SRC_ALPHA),
2286 const_iv (GL_DST_ALPHA), 2579 const_iv (GL_DST_ALPHA),
2299 const_iv (GL_INTENSITY), 2592 const_iv (GL_INTENSITY),
2300 const_iv (GL_LUMINANCE), 2593 const_iv (GL_LUMINANCE),
2301 const_iv (GL_LUMINANCE_ALPHA), 2594 const_iv (GL_LUMINANCE_ALPHA),
2302 const_iv (GL_FLOAT), 2595 const_iv (GL_FLOAT),
2303 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), 2596 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
2597 const_iv (GL_COMPRESSED_ALPHA_ARB),
2598 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
2599 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
2600 const_iv (GL_COMPRESSED_INTENSITY_ARB),
2601 const_iv (GL_COMPRESSED_RGB_ARB),
2602 const_iv (GL_COMPRESSED_RGBA_ARB),
2304 const_iv (GL_COMPILE), 2603 const_iv (GL_COMPILE),
2305 const_iv (GL_PROXY_TEXTURE_1D), 2604 const_iv (GL_PROXY_TEXTURE_1D),
2306 const_iv (GL_PROXY_TEXTURE_2D), 2605 const_iv (GL_PROXY_TEXTURE_2D),
2307 const_iv (GL_TEXTURE_1D), 2606 const_iv (GL_TEXTURE_1D),
2308 const_iv (GL_TEXTURE_2D), 2607 const_iv (GL_TEXTURE_2D),
2332 const_iv (GL_COLOR_LOGIC_OP), 2631 const_iv (GL_COLOR_LOGIC_OP),
2333 const_iv (GL_SEPARABLE_2D), 2632 const_iv (GL_SEPARABLE_2D),
2334 const_iv (GL_CONVOLUTION_2D), 2633 const_iv (GL_CONVOLUTION_2D),
2335 const_iv (GL_CONVOLUTION_BORDER_MODE), 2634 const_iv (GL_CONVOLUTION_BORDER_MODE),
2336 const_iv (GL_CONSTANT_BORDER), 2635 const_iv (GL_CONSTANT_BORDER),
2636 const_iv (GL_POINTS),
2337 const_iv (GL_LINES), 2637 const_iv (GL_LINES),
2338 const_iv (GL_LINE_STRIP), 2638 const_iv (GL_LINE_STRIP),
2339 const_iv (GL_LINE_LOOP), 2639 const_iv (GL_LINE_LOOP),
2340 const_iv (GL_QUADS), 2640 const_iv (GL_QUADS),
2341 const_iv (GL_QUAD_STRIP), 2641 const_iv (GL_QUAD_STRIP),
2342 const_iv (GL_TRIANGLES), 2642 const_iv (GL_TRIANGLES),
2343 const_iv (GL_TRIANGLE_STRIP), 2643 const_iv (GL_TRIANGLE_STRIP),
2344 const_iv (GL_TRIANGLE_FAN), 2644 const_iv (GL_TRIANGLE_FAN),
2645 const_iv (GL_POLYGON),
2345 const_iv (GL_PERSPECTIVE_CORRECTION_HINT), 2646 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
2647 const_iv (GL_POINT_SMOOTH_HINT),
2648 const_iv (GL_LINE_SMOOTH_HINT),
2649 const_iv (GL_POLYGON_SMOOTH_HINT),
2650 const_iv (GL_GENERATE_MIPMAP_HINT),
2651 const_iv (GL_TEXTURE_COMPRESSION_HINT),
2346 const_iv (GL_FASTEST), 2652 const_iv (GL_FASTEST),
2653 const_iv (GL_DONT_CARE),
2654 const_iv (GL_NICEST),
2347 const_iv (GL_V2F), 2655 const_iv (GL_V2F),
2348 const_iv (GL_V3F), 2656 const_iv (GL_V3F),
2349 const_iv (GL_T2F_V3F), 2657 const_iv (GL_T2F_V3F),
2350 const_iv (GL_T2F_N3F_V3F), 2658 const_iv (GL_T2F_N3F_V3F),
2351# undef const_iv 2659# undef const_iv
2356 2664
2357 texture_av = newAV (); 2665 texture_av = newAV ();
2358 AvREAL_off (texture_av); 2666 AvREAL_off (texture_av);
2359} 2667}
2360 2668
2669void
2670disable_GL_EXT_blend_func_separate ()
2671 CODE:
2672 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0;
2674
2361char * 2675char *
2362gl_vendor () 2676gl_vendor ()
2363 CODE: 2677 CODE:
2364 RETVAL = (char *)glGetString (GL_VENDOR); 2678 RETVAL = (char *)glGetString (GL_VENDOR);
2365 OUTPUT: 2679 OUTPUT:
2437# near_ and far_ are due to microsofts buggy "c" compiler 2751# near_ and far_ are due to microsofts buggy "c" compiler
2438void glFrustum (double left, double right, double bottom, double top, double near_, double far_) 2752void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
2439 2753
2440# near_ and far_ are due to microsofts buggy "c" compiler 2754# near_ and far_ are due to microsofts buggy "c" compiler
2441void glOrtho (double left, double right, double bottom, double top, double near_, double far_) 2755void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
2756
2757PROTOTYPES: DISABLE
2442 2758
2443void glViewport (int x, int y, int width, int height) 2759void glViewport (int x, int y, int width, int height)
2444 2760
2445void glScissor (int x, int y, int width, int height) 2761void glScissor (int x, int y, int width, int height)
2446 2762
2454 2770
2455void glRotate (float angle, float x, float y, float z) 2771void glRotate (float angle, float x, float y, float z)
2456 CODE: 2772 CODE:
2457 glRotatef (angle, x, y, z); 2773 glRotatef (angle, x, y, z);
2458 2774
2459void glBegin (int mode)
2460
2461void glEnd ()
2462
2463void glColor (float r, float g, float b, float a = 1.0) 2775void glColor (float r, float g, float b, float a = 1.0)
2464 PROTOTYPE: @
2465 ALIAS: 2776 ALIAS:
2466 glColor_premultiply = 1 2777 glColor_premultiply = 1
2467 CODE: 2778 CODE:
2468 if (ix) 2779 if (ix)
2469 { 2780 {
2472 b *= a; 2783 b *= a;
2473 } 2784 }
2474 // microsoft visual "c" rounds instead of truncating... 2785 // microsoft visual "c" rounds instead of truncating...
2475 glColor4f (r, g, b, a); 2786 glColor4f (r, g, b, a);
2476 2787
2477void glInterleavedArrays (int format, int stride, char *data)
2478
2479void glDrawElements (int mode, int count, int type, char *indices)
2480
2481# 1.2 void glDrawRangeElements (int mode, int start, int end
2482
2483void glRasterPos (float x, float y, float z = 0.) 2788void glRasterPos (float x, float y, float z = 0.)
2484 CODE: 2789 CODE:
2485 glRasterPos3f (0, 0, z); 2790 glRasterPos3f (0, 0, z);
2486 glBitmap (0, 0, 0, 0, x, y, 0); 2791 glBitmap (0, 0, 0, 0, x, y, 0);
2487 2792
2491 2796
2492void glTexCoord (float s, float t) 2797void glTexCoord (float s, float t)
2493 CODE: 2798 CODE:
2494 glTexCoord2f (s, t); 2799 glTexCoord2f (s, t);
2495 2800
2801void glRect (float x1, float y1, float x2, float y2)
2802 CODE:
2803 glRectf (x1, y1, x2, y2);
2804
2805void glRect_lineloop (float x1, float y1, float x2, float y2)
2806 CODE:
2807 glBegin (GL_LINE_LOOP);
2808 glVertex2f (x1, y1);
2809 glVertex2f (x2, y1);
2810 glVertex2f (x2, y2);
2811 glVertex2f (x1, y2);
2812 glEnd ();
2813
2814PROTOTYPES: ENABLE
2815
2816void glBegin (int mode)
2817
2818void glEnd ()
2819
2820void glPointSize (GLfloat size)
2821
2822void glLineWidth (GLfloat width)
2823
2824void glInterleavedArrays (int format, int stride, char *data)
2825
2826void glDrawElements (int mode, int count, int type, char *indices)
2827
2828# 1.2 void glDrawRangeElements (int mode, int start, int end
2829
2496void glTexEnv (int target, int pname, float param) 2830void glTexEnv (int target, int pname, float param)
2497 CODE: 2831 CODE:
2498 glTexEnvf (target, pname, param); 2832 glTexEnvf (target, pname, param);
2499 2833
2500void glTexParameter (int target, int pname, float param) 2834void glTexParameter (int target, int pname, float param)
2516void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) 2850void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
2517 CODE: 2851 CODE:
2518 if (gl.SeparableFilter2D) 2852 if (gl.SeparableFilter2D)
2519 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); 2853 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
2520 2854
2521void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data) 2855void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
2522 2856
2523void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) 2857void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
2524 2858
2525void glDrawPixels (int width, int height, int format, int type, char *pixels) 2859void glDrawPixels (int width, int height, int format, int type, char *pixels)
2526 2860
2552 2886
2553void glEndList () 2887void glEndList ()
2554 2888
2555void glCallList (int list) 2889void glCallList (int list)
2556 2890
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892
2893PROTOTYPES: DISABLE
2894
2895void
2896find_widget (SV *self, NV x, NV y)
2897 PPCODE:
2898{
2899 if (within_widget (self, x, y))
2900 XPUSHs (self);
2901}
2902
2903BOOT:
2904{
2905 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
2906
2907 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
2908 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
2909 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
2910 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
2911}
2912
2913void
2914draw (SV *self)
2915 CODE:
2916{
2917 HV *hv;
2918 SV **svp;
2919 NV x, y, w, h;
2920 SV *draw_x_sv = GvSV (draw_x_gv);
2921 SV *draw_y_sv = GvSV (draw_y_gv);
2922 SV *draw_w_sv = GvSV (draw_w_gv);
2923 SV *draw_h_sv = GvSV (draw_h_gv);
2924 double draw_x, draw_y;
2925
2926 if (!SvROK (self))
2927 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
2928
2929 hv = (HV *)SvRV (self);
2930
2931 if (SvTYPE (hv) != SVt_PVHV)
2932 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
2933
2934 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
2935 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
2936
2937 if (!h || !w)
2938 XSRETURN_EMPTY;
2939
2940 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
2941 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
2942
2943 draw_x = SvNV (draw_x_sv) + x;
2944 draw_y = SvNV (draw_y_sv) + y;
2945
2946 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
2947 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
2948 XSRETURN_EMPTY;
2949
2950 sv_setnv (draw_x_sv, draw_x);
2951 sv_setnv (draw_y_sv, draw_y);
2952
2953 glPushMatrix ();
2954 glTranslated (x, y, 0);
2955
2956 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
2957 {
2958 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
2959
2960 if (svp && SvTRUE (*svp))
2961 {
2962 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
2963 glEnable (GL_BLEND);
2964 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
2965 glBegin (GL_QUADS);
2966 glVertex2f (0, 0);
2967 glVertex2f (w, 0);
2968 glVertex2f (w, h);
2969 glVertex2f (0, h);
2970 glEnd ();
2971 glDisable (GL_BLEND);
2972 }
2973 }
2974#if 0
2975 // draw borders, for debugging
2976 glPushMatrix ();
2977 glColor4f (1., 1., 0., 1.);
2978 glTranslatef (.5, .5, 0.);
2979 glBegin (GL_LINE_LOOP);
2980 glVertex2f (0 , 0);
2981 glVertex2f (w - 1, 0);
2982 glVertex2f (w - 1, h - 1);
2983 glVertex2f (0 , h - 1);
2984 glEnd ();
2985 glPopMatrix ();
2986#endif
2987 PUSHMARK (SP);
2988 XPUSHs (self);
2989 PUTBACK;
2990 call_method ("_draw", G_VOID | G_DISCARD);
2991 SPAGAIN;
2992
2993 glPopMatrix ();
2994
2995 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
2996 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
2997}
2998

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