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Comparing deliantra/Deliantra-Client/Client.xs (file contents):
Revision 1.245 by root, Fri Dec 28 15:05:20 2007 UTC vs.
Revision 1.309 by root, Mon Dec 26 22:30:21 2011 UTC

19 19
20#ifdef _WIN32 20#ifdef _WIN32
21# undef pipe 21# undef pipe
22// microsoft vs. C 22// microsoft vs. C
23# define sqrtf(x) sqrt(x) 23# define sqrtf(x) sqrt(x)
24# define roundf(x) (int)(x)
25# define atan2f(x,y) atan2(x,y) 24# define atan2f(x,y) atan2(x,y)
26# define M_PI 3.14159265f 25# define M_PI 3.14159265f
27#endif 26#endif
28 27
29#include <assert.h> 28#include <assert.h>
39#include <SDL_endian.h> 38#include <SDL_endian.h>
40#include <SDL_image.h> 39#include <SDL_image.h>
41#include <SDL_mixer.h> 40#include <SDL_mixer.h>
42#include <SDL_opengl.h> 41#include <SDL_opengl.h>
43 42
43/* work around os x broken headers */
44#ifdef __MACOSX__
45typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48#endif
49
44#define PANGO_ENABLE_BACKEND 50#define PANGO_ENABLE_BACKEND
45#define G_DISABLE_CAST_CHECKS 51#define G_DISABLE_CAST_CHECKS
46 52
47#include <glib/gmacros.h> 53#include <glib/gmacros.h>
48 54
49#include <pango/pango.h> 55#include <pango/pango.h>
56
57#ifndef PANGO_VERSION_CHECK
58# define PANGO_VERSION_CHECK(a,b,c) 0
59#endif
60
61#if !PANGO_VERSION_CHECK (1, 15, 2)
62# define pango_layout_get_line_readonly pango_layout_get_line
63# define pango_layout_get_lines_readonly pango_layout_get_lines
64# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66#endif
50 67
51#ifndef _WIN32 68#ifndef _WIN32
52# include <sys/types.h> 69# include <sys/types.h>
53# include <sys/socket.h> 70# include <sys/socket.h>
54# include <netinet/in.h> 71# include <netinet/in.h>
55# include <netinet/tcp.h> 72# include <netinet/tcp.h>
56# include <inttypes.h> 73# include <inttypes.h>
57#endif 74#endif
58 75
76#if __GNUC__ >= 4
77# define expect(expr,value) __builtin_expect ((expr),(value))
78#else
79# define expect(expr,value) (expr)
80#endif
81
82#define expect_false(expr) expect ((expr) != 0, 0)
83#define expect_true(expr) expect ((expr) != 0, 1)
84
59#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ 85#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
60 86
87/* this is used as fow flag as well, so has to have a different value */
88/* then anything that is computed by incoming darkness */
61#define FOW_DARKNESS 32 89#define FOW_DARKNESS 50
90#define DARKNESS_ADJUST(n) (n)
62 91
63#define MAP_EXTEND_X 32 92#define MAP_EXTEND_X 32
64#define MAP_EXTEND_Y 512 93#define MAP_EXTEND_Y 512
65 94
66#define MIN_FONT_HEIGHT 10 95#define MIN_FONT_HEIGHT 10
67 96
68#if 0 97/* mask out modifiers we are not interested in */
69# define PARACHUTE SDL_INIT_NOPARACHUTE 98#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
70#else 99
71# define PARACHUTE 0 100#define KMOD_LRAM 0x10000 // our extension
72#endif 101
102#define TEXID_SPEECH 1
103#define TEXID_NOFACE 2
104
105static char *
106fast_sv_grow (SV *sv, STRLEN need)
107{
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122}
73 123
74static AV *texture_av; 124static AV *texture_av;
75 125
76static struct 126static struct
77{ 127{
171 221
172static void 222static void
173layout_update_font (DC__Layout self) 223layout_update_font (DC__Layout self)
174{ 224{
175 /* use a random scale factor to account for unknown descenders, 0.8 works 225 /* use a random scale factor to account for unknown descenders, 0.8 works
176 * reasonably well with bitstream vera 226 * reasonably well with dejavu/bistream fonts
177 */ 227 */
178 PangoFontDescription *font = self->font ? self->font : default_font; 228 PangoFontDescription *font = self->font ? self->font : default_font;
179 229
180 pango_font_description_set_absolute_size (font, 230 pango_font_description_set_absolute_size (font,
181 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); 231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
209 int w, h; 259 int w, h;
210 float s, t; 260 float s, t;
211 uint8_t r, g, b, a; 261 uint8_t r, g, b, a;
212 tileid smoothtile; 262 tileid smoothtile;
213 uint8_t smoothlevel; 263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
214} maptex; 265} maptex;
215 266
216typedef struct { 267typedef struct {
217 uint32_t player; 268 uint32_t player;
218 tileid tile[3]; 269 tileid tile[3];
350 self->oy = 0; 401 self->oy = 0;
351 self->row = 0; 402 self->row = 0;
352 self->rows = 0; 403 self->rows = 0;
353} 404}
354 405
406#define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
355static void 416static void
356map_blank (DC__Map self, int x0, int y0, int w, int h) 417map_blank (DC__Map self, int x0, int y0, int w, int h)
357{ 418{
358 int x, y; 419 int x, y;
359 maprow *row; 420 maprow *row;
373 if (x >= row->c1) 434 if (x >= row->c1)
374 break; 435 break;
375 436
376 cell = row->col + x - row->c0; 437 cell = row->col + x - row->c0;
377 438
378 cell->darkness = 0; 439 CELL_CLEAR (cell);
379 cell->stat_hp = 0;
380 cell->flags = 0;
381 cell->player = 0;
382 } 440 }
383 } 441 }
384} 442}
385 443
386typedef struct { 444typedef struct {
421 ev.code = 1; 479 ev.code = 1;
422 ev.data1 = (void *)(long)channel; 480 ev.data1 = (void *)(long)channel;
423 ev.data2 = 0; 481 ev.data2 = 0;
424 482
425 SDL_PushEvent ((SDL_Event *)&ev); 483 SDL_PushEvent ((SDL_Event *)&ev);
484}
485
486static unsigned int
487div255 (unsigned int n)
488{
489 return (n + (n >> 8)) >> 8;
426} 490}
427 491
428static unsigned int 492static unsigned int
429minpot (unsigned int n) 493minpot (unsigned int n)
430{ 494{
497 if (!svp || !SvTRUE (*svp)) 561 if (!svp || !SvTRUE (*svp))
498 return 0; 562 return 0;
499 563
500 return 1; 564 return 1;
501} 565}
566
567/******************************************************************************/
568
569/* process keyboard modifiers */
570static int
571mod_munge (int mod)
572{
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579}
580
581static void
582deliantra_main ()
583{
584 char *argv[] = { 0 };
585 call_argv ("::main", G_DISCARD | G_VOID, argv);
586}
587
588#ifdef __MACOSX__
589 /* to due surprising braindamage on the side of SDL design, we
590 * do some mind-boggling hack here: SDL requires a custom main()
591 * on OS X, so... we provide one and call the original main(), which,
592 * due to share dlibrary magic, calls -lSDLmain's main, not perl's main,
593 * and which calls our main (== SDL_main) back.
594 */
595 extern C_LINKAGE int
596 main (int argc, char *argv[])
597 {
598 deliantra_main ();
599 }
600
601 #undef main
602
603 extern C_LINKAGE int main (int argc, char *argv[]);
604
605 static void
606 SDL_braino (void)
607 {
608 char *argv[] = { "deliantra client", 0 };
609 (main) (1, argv);
610 }
611#else
612 static void
613 SDL_braino (void)
614 {
615 deliantra_main ();
616 }
617#endif
502 618
503MODULE = Deliantra::Client PACKAGE = DC 619MODULE = Deliantra::Client PACKAGE = DC
504 620
505PROTOTYPES: ENABLE 621PROTOTYPES: ENABLE
506 622
535 const_iv (SDL_USEREVENT), 651 const_iv (SDL_USEREVENT),
536 652
537 const_iv (SDL_APPINPUTFOCUS), 653 const_iv (SDL_APPINPUTFOCUS),
538 const_iv (SDL_APPMOUSEFOCUS), 654 const_iv (SDL_APPMOUSEFOCUS),
539 const_iv (SDL_APPACTIVE), 655 const_iv (SDL_APPACTIVE),
656
657
658 const_iv (SDLK_UNKNOWN),
659 const_iv (SDLK_FIRST),
660 const_iv (SDLK_BACKSPACE),
661 const_iv (SDLK_TAB),
662 const_iv (SDLK_CLEAR),
663 const_iv (SDLK_RETURN),
664 const_iv (SDLK_PAUSE),
665 const_iv (SDLK_ESCAPE),
666 const_iv (SDLK_SPACE),
667 const_iv (SDLK_EXCLAIM),
668 const_iv (SDLK_QUOTEDBL),
669 const_iv (SDLK_HASH),
670 const_iv (SDLK_DOLLAR),
671 const_iv (SDLK_AMPERSAND),
672 const_iv (SDLK_QUOTE),
673 const_iv (SDLK_LEFTPAREN),
674 const_iv (SDLK_RIGHTPAREN),
675 const_iv (SDLK_ASTERISK),
676 const_iv (SDLK_PLUS),
677 const_iv (SDLK_COMMA),
678 const_iv (SDLK_MINUS),
679 const_iv (SDLK_PERIOD),
680 const_iv (SDLK_SLASH),
681 const_iv (SDLK_0),
682 const_iv (SDLK_1),
683 const_iv (SDLK_2),
684 const_iv (SDLK_3),
685 const_iv (SDLK_4),
686 const_iv (SDLK_5),
687 const_iv (SDLK_6),
688 const_iv (SDLK_7),
689 const_iv (SDLK_8),
690 const_iv (SDLK_9),
691 const_iv (SDLK_COLON),
692 const_iv (SDLK_SEMICOLON),
693 const_iv (SDLK_LESS),
694 const_iv (SDLK_EQUALS),
695 const_iv (SDLK_GREATER),
696 const_iv (SDLK_QUESTION),
697 const_iv (SDLK_AT),
698
699 const_iv (SDLK_LEFTBRACKET),
700 const_iv (SDLK_BACKSLASH),
701 const_iv (SDLK_RIGHTBRACKET),
702 const_iv (SDLK_CARET),
703 const_iv (SDLK_UNDERSCORE),
704 const_iv (SDLK_BACKQUOTE),
705 const_iv (SDLK_DELETE),
540 706
541 const_iv (SDLK_FIRST), 707 const_iv (SDLK_FIRST),
542 const_iv (SDLK_LAST), 708 const_iv (SDLK_LAST),
543 const_iv (SDLK_KP0), 709 const_iv (SDLK_KP0),
544 const_iv (SDLK_KP1), 710 const_iv (SDLK_KP1),
620 const_iv (KMOD_RMETA), 786 const_iv (KMOD_RMETA),
621 const_iv (KMOD_NUM), 787 const_iv (KMOD_NUM),
622 const_iv (KMOD_CAPS), 788 const_iv (KMOD_CAPS),
623 const_iv (KMOD_MODE), 789 const_iv (KMOD_MODE),
624 790
791 const_iv (KMOD_LRAM),
792
625 const_iv (MIX_DEFAULT_FORMAT), 793 const_iv (MIX_DEFAULT_FORMAT),
794
795 const_iv (SDL_INIT_TIMER),
796 const_iv (SDL_INIT_AUDIO),
797 const_iv (SDL_INIT_VIDEO),
798 const_iv (SDL_INIT_CDROM),
799 const_iv (SDL_INIT_JOYSTICK),
800 const_iv (SDL_INIT_EVERYTHING),
801 const_iv (SDL_INIT_NOPARACHUTE),
802 const_iv (SDL_INIT_EVENTTHREAD),
803
804 const_iv (SDL_GL_RED_SIZE),
805 const_iv (SDL_GL_GREEN_SIZE),
806 const_iv (SDL_GL_BLUE_SIZE),
807 const_iv (SDL_GL_ALPHA_SIZE),
808 const_iv (SDL_GL_DOUBLEBUFFER),
809 const_iv (SDL_GL_BUFFER_SIZE),
810 const_iv (SDL_GL_DEPTH_SIZE),
811 const_iv (SDL_GL_STENCIL_SIZE),
812 const_iv (SDL_GL_ACCUM_RED_SIZE),
813 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
814 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
815 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
816 const_iv (SDL_GL_STEREO),
817 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
818 const_iv (SDL_GL_MULTISAMPLESAMPLES),
819 const_iv (SDL_GL_ACCELERATED_VISUAL),
820 const_iv (SDL_GL_SWAP_CONTROL),
821
822 const_iv (FOW_DARKNESS)
626# undef const_iv 823# undef const_iv
627 }; 824 };
628 825
629 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 826 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
630 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 827 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
631 828
632 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); 829 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
633 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); 830 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
634} 831}
635 832
652 849
653IV minpot (UV n) 850IV minpot (UV n)
654 851
655IV popcount (UV n) 852IV popcount (UV n)
656 853
854NV distance (NV dx, NV dy)
855 CODE:
856 RETVAL = pow (dx * dx + dy * dy, 0.5);
857 OUTPUT:
858 RETVAL
859
657void 860void
658pango_init () 861pango_init ()
659 CODE: 862 CODE:
660{ 863{
661 opengl_fontmap = pango_opengl_font_map_new (); 864 opengl_fontmap = pango_opengl_font_map_new ();
662 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); 865 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
663 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); 866 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
867 /*pango_context_set_font_description (opengl_context, default_font);*/
868#if PANGO_VERSION_CHECK (1, 15, 2)
869 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
870 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
871#endif
664} 872}
665 873
666char *
667SDL_GetError () 874char *SDL_GetError ()
668 875
669int 876void SDL_braino ()
670SDL_Init (U32 flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | PARACHUTE)
671 877
672void 878int SDL_Init (U32 flags)
879
880int SDL_InitSubSystem (U32 flags)
881
882void SDL_QuitSubSystem (U32 flags)
883
673SDL_Quit () 884void SDL_Quit ()
885
886int SDL_GL_SetAttribute (int attr, int value)
887
888int SDL_GL_GetAttribute (int attr)
889 CODE:
890 if (SDL_GL_GetAttribute (attr, &RETVAL))
891 XSRETURN_UNDEF;
892 OUTPUT:
893 RETVAL
674 894
675void 895void
676SDL_ListModes (int rgb, int alpha) 896SDL_ListModes (int rgb, int alpha)
677 PPCODE: 897 PPCODE:
678{ 898{
690 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); 910 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
691 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); 911 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
692 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); 912 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
693 913
694 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); 914 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
695#if SDL_VERSION_ATLEAST(1,2,10)
696 SDL_GL_SetAttribute (SDL_GL_ACCELERATED_VISUAL, 1);
697 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); 915 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
698#endif
699 916
700 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); 917 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
701 918
702 if (m && m != (SDL_Rect **)-1) 919 if (m && m != (SDL_Rect **)-1)
703 while (*m) 920 while (*m)
704 { 921 {
705 if ((*m)->w >= 800 && (*m)->h >= 480) 922 if ((*m)->w >= 400 && (*m)->h >= 300)
706 { 923 {
707 AV *av = newAV (); 924 AV *av = newAV ();
708 av_push (av, newSViv ((*m)->w)); 925 av_push (av, newSViv ((*m)->w));
709 av_push (av, newSViv ((*m)->h)); 926 av_push (av, newSViv ((*m)->h));
710 av_push (av, newSViv (rgb)); 927 av_push (av, newSViv (rgb));
738 955
739 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra"); 956 SDL_WM_SetCaption ("Deliantra MORPG Client " VERSION, "Deliantra");
740#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); 957#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
741#include "glfunc.h" 958#include "glfunc.h"
742#undef GL_FUNC 959#undef GL_FUNC
960
961 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
962 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
743 } 963 }
744} 964}
745 OUTPUT: 965 OUTPUT:
746 RETVAL 966 RETVAL
747 967
751char * 971char *
752SDL_GetKeyName (int sym) 972SDL_GetKeyName (int sym)
753 973
754int 974int
755SDL_GetAppState () 975SDL_GetAppState ()
976
977int
978SDL_GetModState ()
756 979
757void 980void
758poll_events () 981poll_events ()
759 PPCODE: 982 PPCODE:
760{ 983{
770 { 993 {
771 case SDL_KEYDOWN: 994 case SDL_KEYDOWN:
772 case SDL_KEYUP: 995 case SDL_KEYUP:
773 hv_store (hv, "state", 5, newSViv (ev.key.state), 0); 996 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
774 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); 997 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
775 hv_store (hv, "mod", 3, newSViv (ev.key.keysym.mod), 0); 998 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
776 hv_store (hv, "cmod", 4, newSViv (SDL_GetModState ()), 0); /* current mode */ 999 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
777 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); 1000 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
778 break; 1001 break;
779 1002
780 case SDL_ACTIVEEVENT: 1003 case SDL_ACTIVEEVENT:
781 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); 1004 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
799 x = ev.motion.x; 1022 x = ev.motion.x;
800 y = ev.motion.y; 1023 y = ev.motion.y;
801 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); 1024 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
802 } 1025 }
803 1026
804 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1027 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
805 hv_store (hv, "state", 5, newSViv (state), 0); 1028 hv_store (hv, "state", 5, newSViv (state), 0);
806 hv_store (hv, "x", 1, newSViv (x), 0); 1029 hv_store (hv, "x", 1, newSViv (x), 0);
807 hv_store (hv, "y", 1, newSViv (y), 0); 1030 hv_store (hv, "y", 1, newSViv (y), 0);
808 hv_store (hv, "xrel", 4, newSViv (xrel), 0); 1031 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
809 hv_store (hv, "yrel", 4, newSViv (yrel), 0); 1032 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
810 } 1033 }
811 break; 1034 break;
812 1035
813 case SDL_MOUSEBUTTONDOWN: 1036 case SDL_MOUSEBUTTONDOWN:
814 case SDL_MOUSEBUTTONUP: 1037 case SDL_MOUSEBUTTONUP:
815 hv_store (hv, "mod", 3, newSViv (SDL_GetModState ()), 0); 1038 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
816 1039
817 hv_store (hv, "button", 6, newSViv (ev.button.button), 0); 1040 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
818 hv_store (hv, "state", 5, newSViv (ev.button.state), 0); 1041 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
819 hv_store (hv, "x", 1, newSViv (ev.button.x), 0); 1042 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
820 hv_store (hv, "y", 1, newSViv (ev.button.y), 0); 1043 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
828 } 1051 }
829 1052
830 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); 1053 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
831 } 1054 }
832} 1055}
1056
1057char *
1058SDL_AudioDriverName ()
1059 CODE:
1060{
1061 char buf [256];
1062 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1063 XSRETURN_UNDEF;
1064
1065 RETVAL = buf;
1066}
1067 OUTPUT:
1068 RETVAL
833 1069
834int 1070int
835Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) 1071Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
836 POSTCALL: 1072 POSTCALL:
837 Mix_HookMusicFinished (music_finished); 1073 Mix_HookMusicFinished (music_finished);
894 } 1130 }
895 } 1131 }
896#endif 1132#endif
897} 1133}
898 1134
899void 1135int
900add_font (char *file) 1136add_font (char *file)
901 CODE: 1137 CODE:
902 FcConfigAppFontAddFile (0, (const FcChar8 *)file); 1138 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1139 OUTPUT:
1140 RETVAL
1141
1142void
1143IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1144
1145void
1146Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_MP3 | MIX_INIT_OGG)
903 1147
904void 1148void
905load_image_inline (SV *image_) 1149load_image_inline (SV *image_)
906 ALIAS: 1150 ALIAS:
907 load_image_file = 1 1151 load_image_file = 1
1023#if DEBUG 1267#if DEBUG
1024 VALGRIND_DO_LEAK_CHECK; 1268 VALGRIND_DO_LEAK_CHECK;
1025#endif 1269#endif
1026} 1270}
1027 1271
1272int
1273SvREFCNT (SV *sv)
1274 CODE:
1275 RETVAL = SvREFCNT (sv);
1276 OUTPUT:
1277 RETVAL
1278
1028MODULE = Deliantra::Client PACKAGE = DC::Font 1279MODULE = Deliantra::Client PACKAGE = DC::Font
1029 1280
1030PROTOTYPES: DISABLE 1281PROTOTYPES: DISABLE
1031 1282
1032DC::Font 1283DC::Font
1165{ 1416{
1166 PangoLayoutIter *iter = pango_layout_get_iter (self->pl); 1417 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1167 1418
1168 do 1419 do
1169 { 1420 {
1170 PangoLayoutRun *run = pango_layout_iter_get_run (iter); 1421 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1171 1422
1172 if (run && shape_attr_p (run)) 1423 if (run && shape_attr_p (run))
1173 { 1424 {
1174 PangoRectangle extents; 1425 PangoRectangle extents;
1175 pango_layout_iter_get_run_extents (iter, 0, &extents); 1426 pango_layout_iter_get_run_extents (iter, 0, &extents);
1279int 1530int
1280descent (DC::Layout self) 1531descent (DC::Layout self)
1281 CODE: 1532 CODE:
1282{ 1533{
1283 PangoRectangle rect; 1534 PangoRectangle rect;
1284 PangoLayoutLine *line = pango_layout_get_line (self->pl, 0); 1535 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1285 pango_layout_line_get_pixel_extents (line, 0, &rect); 1536 pango_layout_line_get_pixel_extents (line, 0, &rect);
1286 RETVAL = PANGO_DESCENT (rect); 1537 RETVAL = PANGO_DESCENT (rect);
1287} 1538}
1288 OUTPUT: 1539 OUTPUT:
1289 RETVAL 1540 RETVAL
1301 1552
1302void 1553void
1303cursor_pos (DC::Layout self, int index) 1554cursor_pos (DC::Layout self, int index)
1304 PPCODE: 1555 PPCODE:
1305{ 1556{
1306 PangoRectangle strong_pos; 1557 PangoRectangle pos;
1307 pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); 1558 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1308 1559
1309 EXTEND (SP, 3); 1560 EXTEND (SP, 3);
1310 PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); 1561 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1311 PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); 1562 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1312 PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); 1563 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1313} 1564}
1314 1565
1315void 1566void
1316index_to_line_x (DC::Layout self, int index, int trailing = 0) 1567index_to_line_x (DC::Layout self, int index, int trailing = 0)
1317 PPCODE: 1568 PPCODE:
1318{ 1569{
1319 int line, x; 1570 int line, x;
1320 1571
1321 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); 1572 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1322
1323#if !PANGO_VERSION_CHECK (1, 17. 3) 1573#if !PANGO_VERSION_CHECK (1, 17, 3)
1324 /* pango bug: line is between 1..numlines, not 0..numlines-1 */ 1574 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1325 --line; 1575 --line;
1326#endif 1576#endif
1327
1328 EXTEND (SP, 2); 1577 EXTEND (SP, 2);
1329 PUSHs (sv_2mortal (newSViv (line))); 1578 PUSHs (sv_2mortal (newSViv (line)));
1330 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); 1579 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1331} 1580}
1332 1581
1338 int index, trailing; 1587 int index, trailing;
1339 1588
1340 if (line < 0) 1589 if (line < 0)
1341 XSRETURN_EMPTY; 1590 XSRETURN_EMPTY;
1342 1591
1343 if (!(lp = pango_layout_get_line (self->pl, line))) 1592 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1344 XSRETURN_EMPTY; /* do better */ 1593 XSRETURN_EMPTY; /* do better */
1345 1594
1346 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); 1595 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1347 1596
1348 EXTEND (SP, 2); 1597 EXTEND (SP, 2);
1463 if (ix) 1712 if (ix)
1464 { 1713 {
1465 glDisable (GL_ALPHA_TEST); 1714 glDisable (GL_ALPHA_TEST);
1466 glDisable (GL_BLEND); 1715 glDisable (GL_BLEND);
1467 } 1716 }
1717}
1718
1719void
1720draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1721 PROTOTYPE: @
1722 CODE:
1723{
1724 glEnable (GL_BLEND);
1725 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1726 glEnable (GL_TEXTURE_2D);
1727 glBindTexture (GL_TEXTURE_2D, name1);
1728
1729 glColor3f (intensity, intensity, intensity);
1730 glPushMatrix ();
1731 glScalef (1./3, 1./3, 1.);
1732
1733 if (blend > 0.f)
1734 {
1735 float dx3 = dx * -3.f / w;
1736 float dy3 = dy * -3.f / h;
1737 GLfloat env_color[4] = { 0., 0., 0., blend };
1738
1739 /* interpolate the two shadow textures */
1740 /* stage 0 == rgb(glcolor) + alpha(t0) */
1741 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1742
1743 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1744 gl.ActiveTexture (GL_TEXTURE1);
1745 glEnable (GL_TEXTURE_2D);
1746 glBindTexture (GL_TEXTURE_2D, name2);
1747 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1748
1749 /* rgb == rgb(glcolor) */
1750 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1751 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1752 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1753
1754 /* alpha = interpolate t0, t1 by env_alpha */
1755 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1756
1757 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1758 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1759 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1760
1761 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1763
1764 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1766
1767 glBegin (GL_QUADS);
1768 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1769 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1770 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1771 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1772 glEnd ();
1773
1774 glDisable (GL_TEXTURE_2D);
1775 gl.ActiveTexture (GL_TEXTURE0);
1776 }
1777 else
1778 {
1779 /* simple blending of one texture, also opengl <1.3 path */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 glBegin (GL_QUADS);
1783 glTexCoord2f (0, 0); glVertex2f (0, 0);
1784 glTexCoord2f (0, t); glVertex2f (0, h);
1785 glTexCoord2f (s, t); glVertex2f (w, h);
1786 glTexCoord2f (s, 0); glVertex2f (w, 0);
1787 glEnd ();
1788 }
1789
1790 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1791 {
1792 int x, y;
1793 int dx3 = dx * 3;
1794 int dy3 = dy * 3;
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1797 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1798 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1799 glTranslatef (-1., -1., 0);
1800 glBegin (GL_QUADS);
1801
1802 for (y = 1; y < h; y += 3)
1803 {
1804 int y1 = y - dy3;
1805 int y1valid = y1 >= 0 && y1 < h;
1806
1807 for (x = 1; x < w; x += 3)
1808 {
1809 int x1 = x - dx3;
1810 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1811 uint8_t h2;
1812
1813 if (y1valid && x1 >= 0 && x1 < w)
1814 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1815 else
1816 h2 = 1; /* out of range == invisible */
1817
1818 if (h1 || h2)
1819 {
1820 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1821 glColor4f (1., 1., 1., alpha);
1822
1823 glTexCoord2f (0, 0.); glVertex2i (x , y );
1824 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1825 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1826 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1827 }
1828 }
1829 }
1830 }
1831
1832 glEnd ();
1833
1834 glPopMatrix ();
1835
1836 glDisable (GL_TEXTURE_2D);
1837 glDisable (GL_BLEND);
1468} 1838}
1469 1839
1470IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) 1840IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1471 CODE: 1841 CODE:
1472{ 1842{
1578 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 1948 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1579 // use uglier nearest interpolation because linear suffers 1949 // use uglier nearest interpolation because linear suffers
1580 // from transparent color bleeding and ugly wrapping effects. 1950 // from transparent color bleeding and ugly wrapping effects.
1581 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1951 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1582} 1952}
1953
1954void
1955expire_textures (DC::Map self, int texid, int count)
1956 PPCODE:
1957 for (; texid < self->texs && count; ++texid, --count)
1958 {
1959 maptex *tex = self->tex + texid;
1960
1961 if (tex->name)
1962 {
1963 if (tex->unused)
1964 {
1965 tex->name = 0;
1966 tex->unused = 0;
1967 XPUSHs (sv_2mortal (newSViv (texid)));
1968 }
1969 else
1970 tex->unused = 1;
1971 }
1972 }
1583 1973
1584int 1974int
1585ox (DC::Map self) 1975ox (DC::Map self)
1586 ALIAS: 1976 ALIAS:
1587 oy = 1 1977 oy = 1
1665 uint8_t ext, cmd; 2055 uint8_t ext, cmd;
1666 2056
1667 do 2057 do
1668 { 2058 {
1669 ext = *data++; 2059 ext = *data++;
1670 cmd = ext & 0x3f; 2060 cmd = ext & 0x7f;
1671 2061
1672 if (cmd < 4) 2062 if (cmd < 4)
1673 cell->darkness = 255 - ext * 64 + 1; 2063 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
1674 else if (cmd == 5) // health 2064 else if (cmd == 5) // health
1675 { 2065 {
1676 cell->stat_width = 1; 2066 cell->stat_width = 1;
1677 cell->stat_hp = *data++; 2067 cell->stat_hp = *data++;
1678 } 2068 }
1679 else if (cmd == 6) // monster width 2069 else if (cmd == 6) // monster width
1680 cell->stat_width = *data++ + 1; 2070 cell->stat_width = *data++ + 1;
1681 else if (cmd == 0x47) 2071 else if (cmd == 0x47)
1682 { 2072 {
1683 if (*data == 4) 2073 if (*data == 1) cell->player = data [1];
1684 ; // decode player count 2074 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2075 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2076 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
1685 2077
1686 data += *data + 1; 2078 data += *data + 1;
1687 } 2079 }
1688 else if (cmd == 8) // cell flags 2080 else if (cmd == 8) // cell flags
1689 cell->flags = *data++; 2081 cell->flags = *data++;
1706 cell->tile [z] = self->face2tile [face]; 2098 cell->tile [z] = self->face2tile [face];
1707 2099
1708 if (cell->tile [z]) 2100 if (cell->tile [z])
1709 { 2101 {
1710 maptex *tex = self->tex + cell->tile [z]; 2102 maptex *tex = self->tex + cell->tile [z];
2103 tex->unused = 0;
1711 if (!tex->name) 2104 if (!tex->name)
1712 av_push (missing, newSViv (cell->tile [z])); 2105 av_push (missing, newSViv (cell->tile [z]));
1713 2106
1714 if (tex->smoothtile) 2107 if (tex->smoothtile)
1715 { 2108 {
1716 maptex *smooth = self->tex + tex->smoothtile; 2109 maptex *smooth = self->tex + tex->smoothtile;
2110 smooth->unused = 0;
1717 if (!smooth->name) 2111 if (!smooth->name)
1718 av_push (missing, newSViv (tex->smoothtile)); 2112 av_push (missing, newSViv (tex->smoothtile));
1719 } 2113 }
1720 } 2114 }
1721 } 2115 }
1722 } 2116 }
1723 else 2117 else
1724 cell->darkness = 0; 2118 CELL_CLEAR (cell);
1725 } 2119 }
1726} 2120}
1727 OUTPUT: 2121 OUTPUT:
1728 RETVAL 2122 RETVAL
1729 2123
1749 ? self->row + y 2143 ? self->row + y
1750 : 0; 2144 : 0;
1751 2145
1752 for (x = x0; x < x1; x++) 2146 for (x = x0; x < x1; x++)
1753 { 2147 {
1754 int r = 32, g = 32, b = 32, a = 192; 2148 unsigned int r = 32, g = 32, b = 32, a = 192;
1755 2149
1756 if (row && row->c0 <= x && x < row->c1) 2150 if (row && row->c0 <= x && x < row->c1)
1757 { 2151 {
1758 mapcell *cell = row->col + (x - row->c0); 2152 mapcell *cell = row->col + (x - row->c0);
1759 2153
1761 { 2155 {
1762 maptex tex = self->tex [cell->tile [z]]; 2156 maptex tex = self->tex [cell->tile [z]];
1763 int a0 = 255 - tex.a; 2157 int a0 = 255 - tex.a;
1764 int a1 = tex.a; 2158 int a1 = tex.a;
1765 2159
1766 r = (r * a0 + tex.r * a1) / 255; 2160 r = div255 (r * a0 + tex.r * a1);
1767 g = (g * a0 + tex.g * a1) / 255; 2161 g = div255 (g * a0 + tex.g * a1);
1768 b = (b * a0 + tex.b * a1) / 255; 2162 b = div255 (b * a0 + tex.b * a1);
1769 a = (a * a0 + tex.a * a1) / 255; 2163 a = div255 (a * a0 + tex.a * a1);
1770 } 2164 }
1771 } 2165 }
1772 2166
1773 *map++ = (r ) 2167 *map++ = (r )
1774 | (g << 8) 2168 | (g << 8)
1781} 2175}
1782 OUTPUT: 2176 OUTPUT:
1783 RETVAL 2177 RETVAL
1784 2178
1785void 2179void
1786draw (DC::Map self, int mx, int my, int sw, int sh, int T) 2180draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
1787 CODE: 2181 CODE:
1788{ 2182{
1789 int x, y, z; 2183 int x, y, z;
1790 2184
1791 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ()); 2185 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
1792 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level 2186 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
1793 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k) 2187 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
1794 smooth_key skey; 2188 smooth_key skey;
1795 2189 int pl_x, pl_y;
2190 maptex pl_tex;
1796 rc_t *rc = rc_alloc (); 2191 rc_t *rc = rc_alloc ();
2192 rc_t *rc_ov = rc_alloc ();
1797 rc_key_t key; 2193 rc_key_t key;
1798 rc_array_t *arr; 2194 rc_array_t *arr;
1799 2195
2196 pl_tex.name = 0;
2197
1800 // thats current max. sorry. 2198 // that's current max. sorry.
1801 if (sw > 255) sw = 255; 2199 if (sw > 255) sw = 255;
1802 if (sh > 255) sh = 255; 2200 if (sh > 255) sh = 255;
1803 2201
1804 // clear key, in case of extra padding 2202 // clear key, in case of extra padding
1805 memset (&skey, 0, sizeof (skey)); 2203 memset (&skey, 0, sizeof (skey));
1809 key.g = 255; 2207 key.g = 255;
1810 key.b = 255; 2208 key.b = 255;
1811 key.a = 255; 2209 key.a = 255;
1812 key.mode = GL_QUADS; 2210 key.mode = GL_QUADS;
1813 key.format = GL_T2F_V3F; 2211 key.format = GL_T2F_V3F;
1814 key.texname = -1;
1815 2212
1816 mx += self->x; 2213 mx += self->x;
1817 my += self->y; 2214 my += self->y;
1818 2215
1819 // first pass: determine smooth_max 2216 // first pass: determine smooth_max
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2240 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1844 2241
1845 for (z = 0; z <= 2; z++) 2242 for (z = 0; z <= 2; z++)
1846 { 2243 {
1847 memset (smooth_level, 0, sizeof (smooth_level)); 2244 memset (smooth_level, 0, sizeof (smooth_level));
2245 key.texname = -1;
1848 2246
1849 for (y = 0; y < sh; y++) 2247 for (y = 0; y < sh; y++)
1850 if (0 <= y + my && y + my < self->rows) 2248 if (0 <= y + my && y + my < self->rows)
1851 { 2249 {
1852 maprow *row = self->row + (y + my); 2250 maprow *row = self->row + (y + my);
1862 maptex tex = self->tex [tile]; 2260 maptex tex = self->tex [tile];
1863 int px, py; 2261 int px, py;
1864 2262
1865 if (key.texname != tex.name) 2263 if (key.texname != tex.name)
1866 { 2264 {
2265 self->tex [tile].unused = 0;
2266
1867 if (!tex.name) 2267 if (!tex.name)
1868 tex = self->tex [2]; /* missing, replace by noface */ 2268 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
1869 2269
1870 key.texname = tex.name; 2270 key.texname = tex.name;
1871 arr = rc_array (rc, &key); 2271 arr = rc_array (rc, &key);
1872 } 2272 }
1873 2273
1874 px = (x + 1) * T - tex.w; 2274 px = (x + 1) * Th - tex.w;
1875 py = (y + 1) * T - tex.h; 2275 py = (y + 1) * Tw - tex.h;
2276
2277 if (expect_false (cell->player == player) && expect_false (z == 2))
2278 {
2279 pl_x = px;
2280 pl_y = py;
2281 pl_tex = tex;
2282 continue;
2283 }
1876 2284
1877 rc_t2f_v3f (arr, 0 , 0 , px , py , 0); 2285 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1878 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0); 2286 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
1879 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0); 2287 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
1880 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0); 2288 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
1881
1882 if (cell->flags && z == 2)
1883 {
1884 // overlays such as the speech bubble, probably more to come
1885 if (cell->flags & 1)
1886 {
1887 maptex tex = self->tex [1];
1888 int px = x * T + T * 2 / 32;
1889 int py = y * T - T * 6 / 32;
1890
1891 if (tex.name)
1892 {
1893 if (key.texname != tex.name)
1894 {
1895 key.texname = tex.name;
1896 arr = rc_array (rc, &key);
1897 }
1898
1899 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
1900 rc_t2f_v3f (arr, 0 , tex.t, px , py + T, 0);
1901 rc_t2f_v3f (arr, tex.s, tex.t, px + T, py + T, 0);
1902 rc_t2f_v3f (arr, tex.s, 0 , px + T, py , 0);
1903 }
1904 }
1905 }
1906 2289
1907 // update smooth hash 2290 // update smooth hash
1908 if (tex.smoothtile) 2291 if (tex.smoothtile)
1909 { 2292 {
1910 skey.tile = tex.smoothtile; 2293 skey.tile = tex.smoothtile;
1939 // corners 2322 // corners
1940 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100); 2323 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
1941 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200); 2324 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
1942 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400); 2325 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
1943 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800); 2326 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2327 }
2328 }
2329
2330 if (expect_false (z == 2) && expect_false (cell->flags))
2331 {
2332 // overlays such as the speech bubble, probably more to come
2333 if (cell->flags & 1)
2334 {
2335 rc_key_t key_ov = key;
2336 maptex tex = self->tex [TEXID_SPEECH];
2337 rc_array_t *arr;
2338 int px = x * Tw + Tw * 2 / 32;
2339 int py = y * Th - Th * 6 / 32;
2340
2341 key_ov.texname = tex.name;
2342 arr = rc_array (rc_ov, &key_ov);
2343
2344 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2345 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2346 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2347 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
1944 } 2348 }
1945 } 2349 }
1946 } 2350 }
1947 } 2351 }
1948 2352
1975 if (!(bits & 0x1000) 2379 if (!(bits & 0x1000)
1976 && skey->level == level 2380 && skey->level == level
1977 && level > smooth_max [skey->x][skey->y]) 2381 && level > smooth_max [skey->x][skey->y])
1978 { 2382 {
1979 maptex tex = self->tex [skey->tile]; 2383 maptex tex = self->tex [skey->tile];
1980 int px = (((int)skey->x) - 1) * T; 2384 int px = (((int)skey->x) - 1) * Tw;
1981 int py = (((int)skey->y) - 1) * T; 2385 int py = (((int)skey->y) - 1) * Th;
1982 int border = bits & 15; 2386 int border = bits & 15;
1983 int corner = (bits >> 8) & ~(bits >> 4) & 15; 2387 int corner = (bits >> 8) & ~(bits >> 4) & 15;
1984 float dx = tex.s * .0625f; // 16 images/row 2388 float dx = tex.s * .0625f; // 16 images/row
1985 float dy = tex.t * .5f ; // 2 images/column 2389 float dy = tex.t * .5f ; // 2 images/column
1986 2390
1988 { 2392 {
1989 // this time avoiding texture state changes 2393 // this time avoiding texture state changes
1990 // save gobs of state changes. 2394 // save gobs of state changes.
1991 if (key.texname != tex.name) 2395 if (key.texname != tex.name)
1992 { 2396 {
2397 self->tex [skey->tile].unused = 0;
2398
1993 glEnd (); 2399 glEnd ();
1994 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); 2400 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
1995 glBegin (GL_QUADS); 2401 glBegin (GL_QUADS);
1996 } 2402 }
1997 2403
1998 if (border) 2404 if (border)
1999 { 2405 {
2000 float ox = border * dx; 2406 float ox = border * dx;
2001 2407
2002 glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); 2408 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2003 glTexCoord2f (ox , dy ); glVertex2i (px , py + T); 2409 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2004 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py + T); 2410 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2005 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + T, py ); 2411 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2006 } 2412 }
2007 2413
2008 if (corner) 2414 if (corner)
2009 { 2415 {
2010 float ox = corner * dx; 2416 float ox = corner * dx;
2011 2417
2012 glTexCoord2f (ox , dy ); glVertex2i (px , py ); 2418 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2013 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + T); 2419 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2014 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + T, py + T); 2420 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2015 glTexCoord2f (ox + dx, dy ); glVertex2i (px + T, py ); 2421 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2016 } 2422 }
2017 } 2423 }
2018 } 2424 }
2019 } 2425 }
2020 } 2426 }
2026 } 2432 }
2027 2433
2028 hv_clear (smooth); 2434 hv_clear (smooth);
2029 } 2435 }
2030 2436
2437 if (pl_tex.name)
2438 {
2439 maptex tex = pl_tex;
2440 int px = pl_x + sdx;
2441 int py = pl_y + sdy;
2442
2443 key.texname = tex.name;
2444 arr = rc_array (rc, &key);
2445
2446 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2447 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2448 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2449 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2450
2451 rc_draw (rc);
2452 }
2453
2454 rc_draw (rc_ov);
2455 rc_clear (rc_ov);
2456
2031 glDisable (GL_BLEND); 2457 glDisable (GL_BLEND);
2032 rc_free (rc); 2458 rc_free (rc);
2459 rc_free (rc_ov);
2033 2460
2034 // top layer: overlays such as the health bar 2461 // top layer: overlays such as the health bar
2035 for (y = 0; y < sh; y++) 2462 for (y = 0; y < sh; y++)
2036 if (0 <= y + my && y + my < self->rows) 2463 if (0 <= y + my && y + my < self->rows)
2037 { 2464 {
2040 for (x = 0; x < sw; x++) 2467 for (x = 0; x < sw; x++)
2041 if (row->c0 <= x + mx && x + mx < row->c1) 2468 if (row->c0 <= x + mx && x + mx < row->c1)
2042 { 2469 {
2043 mapcell *cell = row->col + (x + mx - row->c0); 2470 mapcell *cell = row->col + (x + mx - row->c0);
2044 2471
2045 int px = x * T; 2472 int px = x * Tw;
2046 int py = y * T; 2473 int py = y * Th;
2474
2475 if (expect_false (cell->player == player))
2476 {
2477 px += sdx;
2478 py += sdy;
2479 }
2047 2480
2048 if (cell->stat_hp) 2481 if (cell->stat_hp)
2049 { 2482 {
2050 int width = cell->stat_width * T; 2483 int width = cell->stat_width * Tw;
2051 int thick = (sh * T / 32 + 27) / 28 + 1 + cell->stat_width; 2484 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2052 2485
2053 glColor3ub (0, 0, 0); 2486 glColor3ub (0, 0, 0);
2054 glRectf (px + 1, py - thick - 2, 2487 glRectf (px + 1, py - thick - 2,
2055 px + width - 1, py); 2488 px + width - 1, py);
2056 2489
2062 } 2495 }
2063 } 2496 }
2064} 2497}
2065 2498
2066void 2499void
2067draw_magicmap (DC::Map self, int dx, int dy, int w, int h, unsigned char *data) 2500draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2068 CODE: 2501 CODE:
2069{ 2502{
2070 static float color[16][3] = { 2503 static float color[16][3] = {
2071 { 0.00F, 0.00F, 0.00F }, 2504 { 0.00f, 0.00f, 0.00f },
2072 { 1.00F, 1.00F, 1.00F }, 2505 { 1.00f, 1.00f, 1.00f },
2073 { 0.00F, 0.00F, 0.55F }, 2506 { 0.00f, 0.00f, 0.55f },
2074 { 1.00F, 0.00F, 0.00F }, 2507 { 1.00f, 0.00f, 0.00f },
2075 2508
2076 { 1.00F, 0.54F, 0.00F }, 2509 { 1.00f, 0.54f, 0.00f },
2077 { 0.11F, 0.56F, 1.00F }, 2510 { 0.11f, 0.56f, 1.00f },
2078 { 0.93F, 0.46F, 0.00F }, 2511 { 0.93f, 0.46f, 0.00f },
2079 { 0.18F, 0.54F, 0.34F }, 2512 { 0.18f, 0.54f, 0.34f },
2080 2513
2081 { 0.56F, 0.73F, 0.56F }, 2514 { 0.56f, 0.73f, 0.56f },
2082 { 0.80F, 0.80F, 0.80F }, 2515 { 0.80f, 0.80f, 0.80f },
2083 { 0.55F, 0.41F, 0.13F }, 2516 { 0.55f, 0.41f, 0.13f },
2084 { 0.99F, 0.77F, 0.26F }, 2517 { 0.99f, 0.77f, 0.26f },
2085 2518
2086 { 0.74F, 0.65F, 0.41F }, 2519 { 0.74f, 0.65f, 0.41f },
2087 2520
2088 { 0.00F, 1.00F, 1.00F }, 2521 { 0.00f, 1.00f, 1.00f },
2089 { 1.00F, 0.00F, 1.00F }, 2522 { 1.00f, 0.00f, 1.00f },
2090 { 1.00F, 1.00F, 0.00F }, 2523 { 1.00f, 1.00f, 0.00f },
2091 }; 2524 };
2092 2525
2093 int x, y; 2526 int x, y;
2094 2527
2095 glEnable (GL_TEXTURE_2D); 2528 glEnable (GL_TEXTURE_2D);
2529 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2530 * but the nvidia driver (185.18.14) mishandles alpha textures
2531 * and takes the colour from god knows where instead of using
2532 * Cp. MODULATE results in the same colour, but slightly different
2533 * alpha, but atcually gives us the correct colour with nvidia.
2534 */
2096 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 2535 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2097 glEnable (GL_BLEND); 2536 glEnable (GL_BLEND);
2098 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 2537 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2099 glBegin (GL_QUADS); 2538 glBegin (GL_QUADS);
2100 2539
2101 for (y = 0; y < h; y++) 2540 for (y = 0; y < h; y++)
2105 2544
2106 if (m) 2545 if (m)
2107 { 2546 {
2108 float *c = color [m & 15]; 2547 float *c = color [m & 15];
2109 2548
2110 float tx1 = m & 0x40 ? 0.5 : 0.; 2549 float tx1 = m & 0x40 ? 0.5f : 0.f;
2111 float tx2 = tx1 + 0.5; 2550 float tx2 = tx1 + 0.5f;
2112 2551
2113 glColor4f (c[0], c[1], c[2], 0.75); 2552 glColor4f (c[0], c[1], c[2], 1);
2114 glTexCoord2f (tx1, 0.); glVertex2i (x , y ); 2553 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2115 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); 2554 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2116 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); 2555 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2117 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); 2556 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2118 } 2557 }
2126void 2565void
2127fow_texture (DC::Map self, int mx, int my, int sw, int sh) 2566fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2128 PPCODE: 2567 PPCODE:
2129{ 2568{
2130 int x, y; 2569 int x, y;
2131 int sw1 = sw + 2; 2570 int sw1 = sw + 2;
2132 int sh1 = sh + 2; 2571 int sh1 = sh + 2;
2133 int sh3 = sh * 3; 2572 int sh3 = sh * 3;
2134 int sw34 = (sw * 3 + 3) & ~3; 2573 int sw3 = sw * 3;
2574 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2575 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2135 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); 2576 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2136 SV *darkness3_sv = sv_2mortal (newSV (sw34 * sh3)); 2577 memset (darkness1, 0, sw1*sh1);
2137 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2138 2578
2139 SvPOK_only (darkness3_sv); 2579 SvPOK_only (darkness3_sv);
2140 SvCUR_set (darkness3_sv, sw34 * sh3); 2580 SvCUR_set (darkness3_sv, sw3 * sh3);
2141 2581
2142 mx += self->x - 1; 2582 mx += self->x - 1;
2143 my += self->y - 1; 2583 my += self->y - 1;
2144
2145 memset (darkness1, 255, sw1 * sh1);
2146 2584
2147 for (y = 0; y < sh1; y++) 2585 for (y = 0; y < sh1; y++)
2148 if (0 <= y + my && y + my < self->rows) 2586 if (0 <= y + my && y + my < self->rows)
2149 { 2587 {
2150 maprow *row = self->row + (y + my); 2588 maprow *row = self->row + (y + my);
2153 if (row->c0 <= x + mx && x + mx < row->c1) 2591 if (row->c0 <= x + mx && x + mx < row->c1)
2154 { 2592 {
2155 mapcell *cell = row->col + (x + mx - row->c0); 2593 mapcell *cell = row->col + (x + mx - row->c0);
2156 2594
2157 darkness1 [y * sw1 + x] = cell->darkness 2595 darkness1 [y * sw1 + x] = cell->darkness
2158 ? 255 - (cell->darkness - 1) 2596 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2159 : 255 - FOW_DARKNESS; 2597 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2160 } 2598 }
2161 } 2599 }
2162 2600
2163 for (y = 0; y < sh; ++y) 2601 for (y = 0; y < sh; ++y)
2164 for (x = 0; x < sw; ++x) 2602 for (x = 0; x < sw; ++x)
2183 2621
2184 uint8_t r13 = (d13 + d23 + d12) / 3; 2622 uint8_t r13 = (d13 + d23 + d12) / 3;
2185 uint8_t r23 = d23; 2623 uint8_t r23 = d23;
2186 uint8_t r33 = (d23 + d33 + d32) / 3; 2624 uint8_t r33 = (d23 + d33 + d32) / 3;
2187 2625
2188 darkness3 [(y * 3 ) * sw34 + (x * 3 )] = MAX (d22, r11); 2626 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2189 darkness3 [(y * 3 ) * sw34 + (x * 3 + 1)] = MAX (d22, r21); 2627 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2190 darkness3 [(y * 3 ) * sw34 + (x * 3 + 2)] = MAX (d22, r31); 2628 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2191 darkness3 [(y * 3 + 1) * sw34 + (x * 3 )] = MAX (d22, r12); 2629 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2192 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 1)] = MAX (d22, r22); 2630 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2193 darkness3 [(y * 3 + 1) * sw34 + (x * 3 + 2)] = MAX (d22, r32); 2631 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2194 darkness3 [(y * 3 + 2) * sw34 + (x * 3 )] = MAX (d22, r13); 2632 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2195 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 1)] = MAX (d22, r23); 2633 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2196 darkness3 [(y * 3 + 2) * sw34 + (x * 3 + 2)] = MAX (d22, r33); 2634 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2197 } 2635 }
2198 2636
2199 free (darkness1); 2637 free (darkness1);
2200 2638
2201 EXTEND (SP, 3); 2639 EXTEND (SP, 3);
2202 PUSHs (sv_2mortal (newSViv (sw34))); 2640 PUSHs (sv_2mortal (newSViv (sw3)));
2203 PUSHs (sv_2mortal (newSViv (sh3))); 2641 PUSHs (sv_2mortal (newSViv (sh3)));
2204 PUSHs (darkness3_sv); 2642 PUSHs (darkness3_sv);
2205} 2643}
2206 2644
2207SV * 2645SV *
2270 else 2708 else
2271 *data++ = 0; 2709 *data++ = 0;
2272 } 2710 }
2273 } 2711 }
2274 2712
2713 /* if size is w*h + 5 then no data has been found */
2714 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2715 {
2275 SvPOK_only (data_sv); 2716 SvPOK_only (data_sv);
2276 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); 2717 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2718 }
2719
2277 RETVAL = data_sv; 2720 RETVAL = data_sv;
2278} 2721}
2279 OUTPUT: 2722 OUTPUT:
2280 RETVAL 2723 RETVAL
2281 2724
2282void 2725void
2283set_rect (DC::Map self, int x0, int y0, uint8_t *data) 2726set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2284 PPCODE: 2727 PPCODE:
2285{ 2728{
2286 int x, y, z; 2729 int x, y, z;
2287 int w, h; 2730 int w, h;
2288 int x1, y1; 2731 int x1, y1;
2732 STRLEN len;
2733 uint8_t *data, *end;
2734
2735 len = SvLEN (data_sv);
2736 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2737 data = SvPVbyte_nolen (data_sv);
2738 end = data + len + 8;
2739
2740 if (len < 5)
2741 XSRETURN_EMPTY;
2289 2742
2290 if (*data++ != 0) 2743 if (*data++ != 0)
2291 XSRETURN_EMPTY; /* version mismatch */ 2744 XSRETURN_EMPTY; /* version mismatch */
2292 2745
2293 w = *data++ << 8; w |= *data++; 2746 w = *data++ << 8; w |= *data++;
2308 { 2761 {
2309 maprow *row = map_get_row (self, y); 2762 maprow *row = map_get_row (self, y);
2310 2763
2311 for (x = x0; x < x1; x++) 2764 for (x = x0; x < x1; x++)
2312 { 2765 {
2766 uint8_t flags;
2767
2768 if (data + 7 >= end)
2769 XSRETURN_EMPTY;
2770
2313 uint8_t flags = *data++; 2771 flags = *data++;
2314 2772
2315 if (flags) 2773 if (flags)
2316 { 2774 {
2317 mapcell *cell = row_get_cell (row, x); 2775 mapcell *cell = row_get_cell (row, x);
2318 tileid tile[3] = { 0, 0, 0 }; 2776 tileid tile[3] = { 0, 0, 0 };
2321 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } 2779 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2322 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } 2780 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2323 2781
2324 if (cell->darkness == 0) 2782 if (cell->darkness == 0)
2325 { 2783 {
2326 cell->darkness = 0; 2784 /*cell->darkness = 0;*/
2785 EXTEND (SP, 3);
2327 2786
2328 for (z = 0; z <= 2; z++) 2787 for (z = 0; z <= 2; z++)
2329 { 2788 {
2330 tileid t = tile [z]; 2789 tileid t = tile [z];
2331 2790
2332 if (t >= self->texs || (t && !self->tex [t].name)) 2791 if (t >= self->texs || (t && !self->tex [t].name))
2333 { 2792 {
2334 XPUSHs (sv_2mortal (newSViv (t))); 2793 PUSHs (sv_2mortal (newSViv (t)));
2335 need_texid (self, t); 2794 need_texid (self, t);
2336 } 2795 }
2337 2796
2338 cell->tile [z] = t; 2797 cell->tile [z] = t;
2339 } 2798 }
2384 if (RETVAL < 0) 2843 if (RETVAL < 0)
2385 { 2844 {
2386 RETVAL = Mix_GroupOldest (-1); 2845 RETVAL = Mix_GroupOldest (-1);
2387 2846
2388 if (RETVAL < 0) 2847 if (RETVAL < 0)
2848 {
2849 // happens sometimes, maybe it just stopped playing(?)
2850 RETVAL = Mix_GroupAvailable (-1);
2851
2852 if (RETVAL < 0)
2389 XSRETURN_UNDEF; 2853 XSRETURN_UNDEF;
2390 2854 }
2855 else
2391 Mix_HaltChannel (RETVAL); 2856 Mix_HaltChannel (RETVAL);
2392 } 2857 }
2393 2858
2394 Mix_UnregisterAllEffects (RETVAL); 2859 Mix_UnregisterAllEffects (RETVAL);
2395 Mix_Volume (RETVAL, 128); 2860 Mix_Volume (RETVAL, 128);
2396} 2861}
2443void 2908void
2444set_position_r (DC::Channel self, int dx, int dy, int maxdistance) 2909set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2445 CODE: 2910 CODE:
2446{ 2911{
2447 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); 2912 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2448 int angle = 360 + (int)roundf (atan2f (dx, -dy) * 180.f / (float)M_PI); 2913 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2449 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); 2914 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2450} 2915}
2451 2916
2452void 2917void
2453set_reverse_stereo (DC::Channel self, int flip) 2918set_reverse_stereo (DC::Channel self, int flip)
2455 Mix_SetReverseStereo (self, flip); 2920 Mix_SetReverseStereo (self, flip);
2456 2921
2457MODULE = Deliantra::Client PACKAGE = DC::MixChunk 2922MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2458 2923
2459PROTOTYPES: DISABLE 2924PROTOTYPES: DISABLE
2925
2926void
2927decoders ()
2928 PPCODE:
2929#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2930 int i, num = Mix_GetNumChunkDecoders ();
2931 EXTEND (SP, num);
2932 for (i = 0; i < num; ++i)
2933 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2934#else
2935 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2936#endif
2460 2937
2461DC::MixChunk 2938DC::MixChunk
2462new (SV *class, DC::RW rwops) 2939new (SV *class, DC::RW rwops)
2463 CODE: 2940 CODE:
2464 RETVAL = Mix_LoadWAV_RW (rwops, 1); 2941 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2497 OUTPUT: 2974 OUTPUT:
2498 RETVAL 2975 RETVAL
2499 2976
2500MODULE = Deliantra::Client PACKAGE = DC::MixMusic 2977MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2501 2978
2979void
2980decoders ()
2981 PPCODE:
2982#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2983 int i, num = Mix_GetNumMusicDecoders ();
2984 EXTEND (SP, num);
2985 for (i = 0; i < num; ++i)
2986 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2987#else
2988 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2989#endif
2990
2502int 2991int
2503volume (int volume = -1) 2992volume (int volume = -1)
2504 PROTOTYPE: ;$ 2993 PROTOTYPE: ;$
2505 CODE: 2994 CODE:
2506 if (items > 0) 2995 if (items > 0)
2516 3005
2517void 3006void
2518halt () 3007halt ()
2519 CODE: 3008 CODE:
2520 Mix_HaltMusic (); 3009 Mix_HaltMusic ();
3010
3011int
3012playing ()
3013 CODE:
3014 RETVAL = Mix_PlayingMusic ();
3015 OUTPUT:
3016 RETVAL
2521 3017
2522DC::MixMusic 3018DC::MixMusic
2523new (SV *class, DC::RW rwops) 3019new (SV *class, DC::RW rwops)
2524 CODE: 3020 CODE:
2525 RETVAL = Mix_LoadMUS_RW (rwops); 3021 RETVAL = Mix_LoadMUS_RW (rwops);
2556 } *civ, const_iv[] = { 3052 } *civ, const_iv[] = {
2557# define const_iv(name) { # name, (IV)name } 3053# define const_iv(name) { # name, (IV)name }
2558 const_iv (GL_VENDOR), 3054 const_iv (GL_VENDOR),
2559 const_iv (GL_VERSION), 3055 const_iv (GL_VERSION),
2560 const_iv (GL_EXTENSIONS), 3056 const_iv (GL_EXTENSIONS),
3057 const_iv (GL_MAX_TEXTURE_UNITS),
2561 const_iv (GL_COLOR_MATERIAL), 3058 const_iv (GL_COLOR_MATERIAL),
2562 const_iv (GL_SMOOTH), 3059 const_iv (GL_SMOOTH),
2563 const_iv (GL_FLAT), 3060 const_iv (GL_FLAT),
2564 const_iv (GL_DITHER), 3061 const_iv (GL_DITHER),
2565 const_iv (GL_BLEND), 3062 const_iv (GL_BLEND),
2577 const_iv (GL_ZERO), 3074 const_iv (GL_ZERO),
2578 const_iv (GL_SRC_ALPHA), 3075 const_iv (GL_SRC_ALPHA),
2579 const_iv (GL_DST_ALPHA), 3076 const_iv (GL_DST_ALPHA),
2580 const_iv (GL_ONE_MINUS_SRC_ALPHA), 3077 const_iv (GL_ONE_MINUS_SRC_ALPHA),
2581 const_iv (GL_ONE_MINUS_DST_ALPHA), 3078 const_iv (GL_ONE_MINUS_DST_ALPHA),
3079 const_iv (GL_SRC_COLOR),
3080 const_iv (GL_DST_COLOR),
3081 const_iv (GL_ONE_MINUS_SRC_COLOR),
3082 const_iv (GL_ONE_MINUS_DST_COLOR),
2582 const_iv (GL_SRC_ALPHA_SATURATE), 3083 const_iv (GL_SRC_ALPHA_SATURATE),
2583 const_iv (GL_RGB), 3084 const_iv (GL_RGB),
2584 const_iv (GL_RGBA), 3085 const_iv (GL_RGBA),
2585 const_iv (GL_RGBA4), 3086 const_iv (GL_RGBA4),
2586 const_iv (GL_RGBA8), 3087 const_iv (GL_RGBA8),
2654 const_iv (GL_NICEST), 3155 const_iv (GL_NICEST),
2655 const_iv (GL_V2F), 3156 const_iv (GL_V2F),
2656 const_iv (GL_V3F), 3157 const_iv (GL_V3F),
2657 const_iv (GL_T2F_V3F), 3158 const_iv (GL_T2F_V3F),
2658 const_iv (GL_T2F_N3F_V3F), 3159 const_iv (GL_T2F_N3F_V3F),
3160 const_iv (GL_FUNC_ADD),
3161 const_iv (GL_FUNC_SUBTRACT),
3162 const_iv (GL_FUNC_REVERSE_SUBTRACT),
2659# undef const_iv 3163# undef const_iv
2660 }; 3164 };
2661 3165
2662 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ-- > const_iv; ) 3166 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
2663 newCONSTSUB (stash, (char *)civ->name, newSViv (civ->iv)); 3167 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
2664 3168
2665 texture_av = newAV (); 3169 texture_av = newAV ();
2666 AvREAL_off (texture_av); 3170 AvREAL_off (texture_av);
2667} 3171}
2668 3172
2669void 3173void
2670disable_GL_EXT_blend_func_separate () 3174disable_GL_EXT_blend_func_separate ()
2671 CODE: 3175 CODE:
2672 gl.BlendFuncSeparate = 0; 3176 gl.BlendFuncSeparate = 0;
2673 gl.BlendFuncSeparateEXT = 0; 3177 gl.BlendFuncSeparateEXT = 0;
3178
3179void
3180apple_nvidia_bug (int enable)
2674 3181
2675char * 3182char *
2676gl_vendor () 3183gl_vendor ()
2677 CODE: 3184 CODE:
2678 RETVAL = (char *)glGetString (GL_VENDOR); 3185 RETVAL = (char *)glGetString (GL_VENDOR);
2709 3216
2710int glGetError () 3217int glGetError ()
2711 3218
2712void glFinish () 3219void glFinish ()
2713 3220
3221void glFlush ()
3222
2714void glClear (int mask) 3223void glClear (int mask)
2715 3224
2716void glClearColor (float r, float g, float b, float a = 1.0) 3225void glClearColor (float r, float g, float b, float a = 1.0)
2717 PROTOTYPE: @ 3226 PROTOTYPE: @
2718 3227
2727void glBlendFunc (int sfactor, int dfactor) 3236void glBlendFunc (int sfactor, int dfactor)
2728 3237
2729void glBlendFuncSeparate (int sa, int da, int saa, int daa) 3238void glBlendFuncSeparate (int sa, int da, int saa, int daa)
2730 CODE: 3239 CODE:
2731 gl_BlendFuncSeparate (sa, da, saa, daa); 3240 gl_BlendFuncSeparate (sa, da, saa, daa);
3241
3242# void glBlendEquation (int se)
2732 3243
2733void glDepthMask (int flag) 3244void glDepthMask (int flag)
2734 3245
2735void glLogicOp (int opcode) 3246void glLogicOp (int opcode)
2736 3247
2771void glRotate (float angle, float x, float y, float z) 3282void glRotate (float angle, float x, float y, float z)
2772 CODE: 3283 CODE:
2773 glRotatef (angle, x, y, z); 3284 glRotatef (angle, x, y, z);
2774 3285
2775void glColor (float r, float g, float b, float a = 1.0) 3286void glColor (float r, float g, float b, float a = 1.0)
3287 PROTOTYPE: @
2776 ALIAS: 3288 ALIAS:
2777 glColor_premultiply = 1 3289 glColor_premultiply = 1
2778 CODE: 3290 CODE:
2779 if (ix) 3291 if (ix)
2780 { 3292 {
2885void glNewList (int list, int mode = GL_COMPILE) 3397void glNewList (int list, int mode = GL_COMPILE)
2886 3398
2887void glEndList () 3399void glEndList ()
2888 3400
2889void glCallList (int list) 3401void glCallList (int list)
3402
3403void c_init ()
3404 CODE:
3405 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3406 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
2890 3407
2891MODULE = Deliantra::Client PACKAGE = DC::UI::Base 3408MODULE = Deliantra::Client PACKAGE = DC::UI::Base
2892 3409
2893PROTOTYPES: DISABLE 3410PROTOTYPES: DISABLE
2894 3411

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